Risk of rain returnsjust doesn't meet standards. include what's great about risk of rain 2. and work to make the game feel up to current day standards for videogames seriously improve game mechanic. I understand wishing to replicate what makes og risk of rain great from 10 years ago. this game really needs change for it to feel like a justified new instalment to risk of rain franchise.
Risk of rain 1 feels way more like a complete game. Risk of rain returns doesn't improve ground controls, doesn't improve the terrain layout or generation. maps have too much area and empty space and boring platforming and unreliable climbing, too confusing to find chests and teleporter. this doesn't feel like it improves anything, it kind of takes away from what makes risk of rain really fun. the leap from risk of rain 1 to 2 is really what stands out. so make risk of rain returns a better roguelike, with better game mechanis, please. bring this game to current standards for video games, because risk of rain returns feels like cash grab reskin of what makes the old game great without barely any improvements done with the old formula.
Here's some things need to be looked into!!!!
-ground comabt with wisp is annoying. replace ground wisp with flying wisp from risk of rain 2. that would make game so much fun. would give enemy variety while fighting. same change needs to be done with the greater wisp make them flying. the hitboxes hit from too far away its unfair seriously im meters away from wisps / the great wisp and its attack still hits me! game be so much fun to move left analogue stick or mouse and aim while shooting!
- mouse aiming / left analouge aiming would be improvement to combat! characters aim 360 or 180 degrees. game requires remaking combat no doubt. doesn't stand out from risk of rain 1 at all.
-the ground combat is too janky. adjustment to hit boxes for climbing ladders, ropes is greatly needed.
could be better. thanks for reading!!! fin