#Many enemies require unrealistic reaction time

13 messages · Page 1 of 1 (latest)

grave pawn
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Greater wisps for example attack after like 0.5s~, which is not nearly enough time to react, especially when youre dealing with the other hordes of enemies the game throws at you constantly. Make the windup of all these enemies slower, and find some other way to make them threatening. Maybe have the attack hitboxes linger a bit, so you have to time your jump well to dodge them.

patent cedar
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it is reactable albeit tricky, you can dodge them preemptively by abusing the fact they are predictable, or just movement skills in general

steep cosmos
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It feels way harder to jump over a greater wisp's blast in RORR compared to ROR1

grave pawn
peak onyx
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Yeah pretty much

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Enemies have barely reactable attacks combined with some pretty unclear telegraphs and endless enemy stacking

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It is impossible to reasonably dodge all damage

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It's just how it be

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The sooner you accept that the sooner the game gets fun

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Also flying enemies are bullshit atm so if you're dying to them uhh lmao

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Same with overloadings

severe ridge
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i don't think you're supposed to be able to react to them

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a lot of the game is avoiding enemies in the first place, and attacking them safely