Greater wisps for example attack after like 0.5s~, which is not nearly enough time to react, especially when youre dealing with the other hordes of enemies the game throws at you constantly. Make the windup of all these enemies slower, and find some other way to make them threatening. Maybe have the attack hitboxes linger a bit, so you have to time your jump well to dodge them.
#Many enemies require unrealistic reaction time
13 messages · Page 1 of 1 (latest)
it is reactable albeit tricky, you can dodge them preemptively by abusing the fact they are predictable, or just movement skills in general
It feels way harder to jump over a greater wisp's blast in RORR compared to ROR1
That is all true, but only when its alone. You cant really dedicate your focus and abilities to just those enemies in the heat of a battle.
Yeah pretty much
Enemies have barely reactable attacks combined with some pretty unclear telegraphs and endless enemy stacking
It is impossible to reasonably dodge all damage
It's just how it be
The sooner you accept that the sooner the game gets fun
Also flying enemies are bullshit atm so if you're dying to them uhh lmao
Same with overloadings