#Mutiplayer boss drop

16 messages · Page 1 of 1 (latest)

harsh bolt
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Since this is a remake, why don't bosses drop their items for each player (like in Risk of Rain 2)?
As of now in co-op, boss only drop 1 item, which means that you have to fight over other players for that boss item drop.

safe beacon
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because all bosses drop items, which would become lots of items very quickly

harsh bolt
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  • Do you mean all natural spawn boss also drop item?
  • Sorry, I meant teleporter bosses.
safe beacon
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all bosses spawn an item, teleporter bosses and random spawn, unlike 2 you dont get the item for doing the teleporter objective, but just because you killed a boss

harsh bolt
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For later stages that's fair, but you usually don't see random spawn boss until around stage 4 or so, which makes the first few stages in co-op a bit of a hassle since some maps are now bigger, but their loot density got reduced.

formal lodge
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Was actually surprised this wasn't included as one of the "Modern" toggles for the rules menu.
Seems like a no-brainier to simply limit it to the required teleporter boss, rather than "all bosses" too, I'm sure they have a way to differentiate between the two.

little spear
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The only issue is since it's a 2d game picking up only your item and avoiding the others would be kind of tedious especially if you need to dodge enemies at the same time

formal lodge
shy flare
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I agree teli boss should drop an item for each player

past vale
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correct me if im wrong, but arent environment logs instanced?

shy flare
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Yeah

past vale
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then they can just use that

#

lol

shy flare
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Yeah

safe beacon