#Mutiplayer boss drop
16 messages · Page 1 of 1 (latest)
because all bosses drop items, which would become lots of items very quickly
- Do you mean all natural spawn boss also drop item?
- Sorry, I meant teleporter bosses.
all bosses spawn an item, teleporter bosses and random spawn, unlike 2 you dont get the item for doing the teleporter objective, but just because you killed a boss
For later stages that's fair, but you usually don't see random spawn boss until around stage 4 or so, which makes the first few stages in co-op a bit of a hassle since some maps are now bigger, but their loot density got reduced.
Was actually surprised this wasn't included as one of the "Modern" toggles for the rules menu.
Seems like a no-brainier to simply limit it to the required teleporter boss, rather than "all bosses" too, I'm sure they have a way to differentiate between the two.
honestly this ^^^
The only issue is since it's a 2d game picking up only your item and avoiding the others would be kind of tedious especially if you need to dodge enemies at the same time
for sure, I wonder if they could just "instance" each boss drop essentially though
I agree teli boss should drop an item for each player
correct me if im wrong, but arent environment logs instanced?
Yeah
Yeah
bosses spawn faster in multiplayer remember