Backup Magazine, Hardlight Afterburner, Providence Trials that give you extra stocks, etc. I accidentally fire off the extra skills far more often than in RoR 2, especially with Artificer's Charged Nano-Bomb. I'll charge, throw, and then immediately toss an uncharged bomb and waste the stock too often for me to think it's a coincidence, or faulty keyboard. This itchy trigger finger implementation made the Glowing Meteorite Sniper Provi Trial a nightmare with how often I'd backflip, then immediately flip back the way I came and die. I'm not sure how extra stock usage was determined in RoR 2, but this didn't seem to happen there nearly as often.
#The window for using skills with extra stocks shouldn't be so close to the first usage
11 messages · Page 1 of 1 (latest)
I'm unsure if the "Rapid Fire" option is causing this, but if it is, I'd like if it could be separated and add another option for immediately using extra skill stocks. I'd hate to have to pick between playing S260 Conduit Loader comfortably or Backup Mags and Afterburners being dead drops if it's the case.
the case with artificer is definitely a bug
i'll note this down and hopefully be able to get ot it soon
Can also happen with Steady Aim, likely all charge-based secondaries.
makes sense
it happens with arti's tectonic surge sometimes as well, especially in the trial. the pause window is very short
also doesn't relate to rapid fire, in case you were considering disabling it
i think issue right now is that the skill buffering doesn't account for being in the ability state... that's kind of tedious to implement a fix for, but i will get around to it once more pressing issues are resolved
kind of confusingly so, sometimes when doing the exact same movement in the trial in the same place will trigger two tectonic surges really close together and other times will not. I checked and calibrated my mouse/keyboard too just incase
Yeah I can't use Merc's secondary without taking at least two charges, even just barely clicking