rorr-feedback-and-suggestions
Item shredder
give artificers tectonic surge either a shorter cooldown or a second charge
Do something about elite Lynx Totems.
Swifts are overtuned
Advanced Item Descriptions
We need a Highest Number of Mountain Shrines in One Run stat for the funny™ Artifact
Volatile Elites >:(
Local co-op balance
Acrid
artificer thoughts and concerns
Make skills able to cancel primary attacks
judgement on melee survivors
Local Co-op changes
Item amounts between solo and co-op
Command item cancelling, Drifter's cube, and melee combos having unreliable knockback
Artificer needs to be mobile in order for her abilities to work
Smaller items, Stage Readability, Sniper QOL, and Engineer's Railgun
Artifact of Item Sharing
add more food items to the item pool of chef’s cook ability
Add a "minion damage dealt" counter to the post-game stats.
The camera-zoom should be modifiable during gameplay and bound to an input like the scroll wheel.
Buff Sniper's heavy recoil
Add a wave defense style mode
Pan camera feature if not fully zoomed out.
HAN-D tweaks
Make Acrid not Mediocre
Review ability descriptions.
Remove Snake Eyes from utility chests.
Blighted Elite Spawn Conditions
Artificer backup mag
Let us bind Alt.
Bandit standoff suggestion
All items should have tooltip popups
Make Providence phases spawn while timestop effects (Stopwatch, Hourglass, etc.) are active
Engineer's kit feels uneven, for lack of a better word
Yellow (Colossal?) Drone Buffs
Blacklist and Whitelist Items
Judgement trial is kinda boring
Make boss enemies not drop Equipment (except Nematocyst Nozzle)
please give us the ability to save and quite the game
Prophet's Cape Sprite Mix-Up
CHEF alt kit feedback
Add a section for Commando and Huntress Unlocks
decaying sample...
Coop scaling difficulty seems to be far too off right now
Providence trials difficulty🤡
New Feature Suggestions for Command Box
Divine Teleporter prompt
Make Ancient Wisp's ground explosion attack not stack on top of each other.
Make items in the tab list shrink as you get more items to prevent unreadable overlap