rorr-feedback-and-suggestions
Add a robomando Win Portrait
medkit buff
fix artificers secondary abilities
Loader's grapple should be holdable.
add a filter that rasterizes the screen so the pixelart looks crismp
reload sniper's weapon with either primary or secondary button
a “zoom out” button
please never remove pilot overclock/wavedash
make the magma worm spawn rates lower
"Danger Orbits" trial could use some tweaks
Make Magna Worm easier in the early levels.
The Prestige is REALLLL
Umbrella
Give Miner's Burnout and Drill Dash attributes while in scorching
Remove Providence Trial "Routine Maintenance"
Mace Replica should double up on every cast if you have a Beating Embryo
Bandit's default abilities are bad compared to the alt ones
Item pickup confirmation interaction toggle.
Please add sprinting like ror2
Make Loader's utility cancellable
Buff Keycard drop rates.
A toggle to prevent rapidly firing abilities
Add an alternate optional easier difficulty for judgement for those that just want 100% completion
No Hud Option
Numbers caps on certain, very intensive enemies
Let Mercenary's Eviscerate scale with attack speed
Railgunner skin for Sniper
The problems with enemies...
Please nerf toxin
Please fix the lag!!!
nerf flying enemies!
Give Burnout iframes
Once modding comes let players host modded lobbies for anyone to join
How do items stack?
An option to always show enemy health bars
Spoiler-heavy request regarding the final Providence Trial and a certain character
Artificer primary procs (or rather the lack thereof)
Reaction time is genetic, meaning that the adaptive chests are unfair to some people.
horrendous idea: alt abilities for a certain someone
Engineer's Shockwave mine disappearing too fast
Overloads tesla coil effect is not fun
Artificer, Engineer, and CHEF Feedback/Suggestions
Set a minimum cooldown to Equipment
Turrets inherit your Golden Gun, but deal 0 damage with it as they have no money.
Mercenary durability nerf
Item scrapper
Artificer Mouse Changes Sun
Frequent disconnections
Huntress blink does not reset vertical velocity.
Hold E as you walk over interactable should activate it.