rorr-feedback-and-suggestions
Robomando dive softlocks off ledges
mouse wheel zoom option
Pinging system
Make ATG not have a fire rate limit
Overloading enemies feel too strong
ROBOMANDO NEEDS A LOG
Make Runs History record unlimited
Overloading elites should only arc lightning when attacking
Add Achievements or some reward for completing the game with each character in Moonson
Providence Trials Difficulty
alt abilities
Survivor Specific Binds
"Quit to Lobby" button
Toggleable option to disable automatic item pickup
Hold R to restart
*Very* slight drifter tweak
Item interactions and general item powerlevel
Tectonic Surge should be an 'Ice' skill
Make Voltaic Mitts also give rope climbing speed
Artifact of Kin shouldn't affect bosses
Make skins effect particles too
3-D Printers please
give engineer's turrets a little cape
overloading cremators
DON'T make map smaller/add minimap/increase # of chests, consider this instead..:
Pilot cannot cancel his M1 with his abilities
Menu too zoomed in on 2K resolution
Increasing the size of the teleporter sparkles
Primary skill cancel or other skill priority when holding primary
Bungus should stay active even while shooting, like in ror2
Stage Variant Indicator
High enemy health scaling on loops
Items were shared among all people?
Buffs for Pilots Alternate Abilities.
Enemies should target and attack ally monsters (Ghost and Imp Overlord's Tentacle Minion)
Bandit's Blast scales with click speed while Whip does not
Actual Steam Achievements Gold Crowns
I found a softlock with loaders alt 2nd ability...
Commando Primary Damage Buff
ok so I think the overloading elite might be a bit to broken
Please add a setting to switch the Divine Teleporter inputs
Loader charge
Providence should do more damage
Artifact of Vengeance
[CLOSED]Delete all duplicate equipment on the same stage
miner alt primary in heat animation
Buff Bitter Root to bridge the gap between it and Infusion better.
FUNNY DRONE BUFF
Bustling Fungus need to work on Turrets
Chest availability