#ror2-discussion
1 messages · Page 97 of 1
ror2 commando is bland in the perfect way from how i imagine him at least
commando just being some guy who has the will to keep going is so cool
i like to imagine that railgunner tried to fight voidling but thats just fause i think itd be cool
i fucking adore ror2 commando
hes unnaturally normal
voidling
theres always a bigger fish.
I think being just a guy works incredibly well idk
you are as bland as him
Like da floaty whales!!
Commando is the base character of the game, makes sense why he's very normal.

i used to love ror1 commando too, until they made him a knower in rorr
hc too i doubt that "in tha frickin lore" we go to the stranger thigns upside down and kill nk or whatever
i don't think we have any knowledge to what that thing is exactly. iirc i only remember that there is another thing that is bigger and that the void wants to take the normal dimension
🐳 🟪
its there for world expansion and fun gameplay shit
ror2 commando my goat
id argue im far from a bland person
oh and i think VOidling can make you stuck in an infinite time loop where if you die you go back to where you were the moment you got your mind captured
the whales are more cargo ships to transport cells and such
theres something unnatural about a character who remains sane throughout everything that happens on that planet
all commando mains are as bland as him and deserve a life as bland as him /ns
/srs
what is /ns
UFBFGBHE wrong fuckijng reply
in commando's line of work the ability to not his your head in the chaos is what sets him apart
How do we know that?
I think you are nilzer
fuckin internet lingo
Not serious
thanks
i try my best to be bland
i was gonna post this and i thought it was really funny that the image is also largely orange, just like mando
logbook of some stage
we almost got rid of it.
im not very good at it
Interesting, thanks!
I think we almost got rid of it guys
i'm gonna seek it rn bc i'm also curious
hell yes
Anyone who likes commando for being a "normal dude" must all be fans of Emett from the lego movie lol.
iirc it's the planetarium one
i think this is like fine
my logbook is all fucked bc modding
Wait tinker debuffs?
what logbook is this
why did they allow weakpoint destroyed in the first place 😭
i can appreciate going for a glitchy vibe by adding normally-inaccessible debuffs but holy shit dude -1% armor from Weakpoint Destroyed???? 😭
ive been trying a lot more modded ror2 but i feel like i cant go past stages and enemies because anything past that changes the game in a way that doesnt sit right with me
planetarium
what is the pool
huntress is bored
merc is a tryhard
engineer has obsessively preplanned everything out from the start
loader really love her job
bandit is a showoff who is just that good
captain is already in too deep
and commando is simply normal
Solus wing in shambles
i cant lie i got kinda shook/shaked(?) after i read needletick's entry
"Accelerant"
"Accelerant (Non functioning variant)"
What is it…
does 10% slow even exist?
"...And so he vanished, another number among the missing"
its the same guy from tri tip log i thonk
probably as another unused debuff yeah
theres nothing special about commando
and thats what makes him so special
also yall check solus wing base speed in the log
commando is probably the sanest out of the survivors
i wish tinker just did damage or had a single debuff or something
isnt it like 60 m/s or something stupid
loader*
everyone normally has some uniqueness to them
and commando being so perfectly generic is what makes him stand out for me
gameplay we speaking?
Ohmy god
i believe that loader thinks that the world is just sunshines and rainbown in her suit
both gameplay and lore
fuck they fixed it
Fr. Just a soldier on the job, sent on a perilous mission for a fruitless cause and expected to die.
tinker DOES have 22 debuffs technically but unfortunately they picked the worst possible pool of them
both
100 m/s
lemme get a screenshot from before hold on
To be fair I'd say a decent chunk of the surivors aren't really special either. It's just that commando we know the least about.
a third of the speed of sound
commando is your regular foot soldier
From commando’s perspective…
They Expect You To Die..
hand soldier
basically a hired security
christ lmfao
wait no it wasnt the swing it was the shart
commando is expected to die
he didnt
what the fuck?
i think railgunner is also pretty plain, but shes less common ig
railgunner is awesome
tho ice shot is a bit out there
THERES A RISK OF RAIN BOARD GAME???
tbf it is a mothership they are rebuilding
not a screenshot but
🪳 🪳
WHAT LMAO
but yeah commando is exceptionally standard and i love him much for it
It’s catching up…
oh yeah shoutout to drifter throwing a mountain shrine interaction
thats just gearbox saying “fuck it”
how are you still alive?
"i dont know how im supposed to answer that"
negative speed or really high? shouldntt it be 1E+13 m/s?
Commando, bandit, drifter, mercenary. Unless there's smth I don't know about them, all of them aren't really special.
it's negative yeah
Hallo everyone
no idea
does it walk backwards?
hi
it just doesnt move
it's been like 5 months since i learned this information and i still dont understand why they did that instead of just giving him 0m/s movespeed
who was the mothership solus again?
most be a reference to something
If they really cared about rescuing the crew of the UES Contact Light they would've given captain a proper rescue ship, they want the missing cargo and they don't mind a couple deaths if it means they'll recover something
it just occurred to me that the circle is the inside of gun barrel
maybe just a mistake
I was making a reference 😔
solus wing is A mother unit
so solus wing is a different mother unit from the lore we had before AC?
yeah, makes the blood kinda funny in context
no, no values in the game are written in notation no matter how big they get
someone purposely wrote it like that
maybe it is a ref then
i think thats just logbook
idk tho im not confident in that
grovetender just sent me to space
They..
Heh
Tend to do that
Sent you back to earth early
🪳
just in time for my funeral
do you guys think that merc listens to classic music before murdering people?
i tried to get back crits on grovetender by standing on him, not such a wise idea looking back on it
on the BACK, looking BACK on it HAWHAHAHAHAHASHDASUDYGAFGYGYEFEGI
Mmmm yea sticking right up an enemy's ass usually isn't.
Well, atleast not for most of them.
yea but back home
sometimes laser of the father isnt so bad
i've had great results doing that against discount rhys-ball
i need to ask mr mod man to fix ruin counting for two debuffs cs im tired of proccing deathmark when i shouldnt be
laser of the father with high growth makes me feel like im playing weird commando
freakymando
honestly, i bet laser of the father is fine
i am just bothered that it doesnt scale with attack speed properly
it could use a slight proc increase nothing major but yeah its fine
seeing everyone give the elaborate reworks to it while fun to watch are really unecessary
i think the fact that you have to commit to losing all your ruin stacks to use lotf for its full duration does warrant a bit more of a buff
like the move works in what it does, its just bugged lol
if it scaled with attack speed properly itd probably still be a proc machine even with 0.45 proc coef
I mean you are the one who did the whole thread on how it's bugged
it has a very slight antisynergy where the alt has a stupidly over the top synergy
you came around to all that?
the attack speed scaling is a bummer
i cant remember if i suggested a rework to it then or not
the community’s obsession with unnecessarily reworking everything they dont like from the ground up bothers me
but yeah its bugged as hell but ultimately i dont think it needs a rework
i liked Railgunner at first because she just molds the gameplay loop to what she wants to be, and it feels like a constant tug of war with the game. forcing yourself into the game is what i feel like is a strategy that works for me back at the time, because of how easy it is to play her. Playing Railgunner reflected how i wanted to learn Risk of Rain 2, just screw everything and let me snipe. it worked. it reflected my mindstate of how i wanted to approach the game
but then a very cool person asked me to play Commando with nades and it wasn't like that anymore. this character molded himself into me because i already understood how the game works from playing it a lot with Railgunner. it doesn't feel like i'm just screaming back at the game, it feels like i'm working with it. i like Commando because i like Risk of Rain 2 and it's mechanics
its weird how false son now has 3 different associated eye lasers
also it still grants spikes based on a specific timer instead of properly fully refilling them 😭
its purpose works its just bugged to not really do its purpose
so by fine you mean that it is fine if it got the bugs fixed?
bugs fixed as is tick fixed and its weird refill bug(?) fixed yeah i think it would be fine
I see that
the refill bug is probably partially due to attack speed not scaling it
its purpose as false sons highest dps option works because it means false son has this different approach to combat than laser burst, where you dump all your spikes into a high health enemy, and dump your fully charged laser into them as well
combining his damage multiplication and his highest dps output
imo they shouldnt have buffed laser burst
wtith the tradeoff being that you cant maintain ruin as easily as burst
which is what separates them
wasn't the problem of Laser of the Fater just that it was bugged? nerfing it was completely unecessary
i thought the tradeoff was holding onto the spikes for the attack speed benefit that provides
it wouldve already been improved by secondary reworks and both burst and lotf had a pretty good balance
bc if it actually scaled properly with attack speed you would want to do this more
laser of the father serves as false sons i want to kill this man button when something has enough ruin built into it to burst down the rest of its hp, laser burst is something that lets false son kill enemies by slowly building up ten thousand ruin
im pretty sure even if it scaled properly with attack speed the double dipping 10% damage boost per stack would generally be more valuable than the 5% attack speed per spike
even if the attack speed would improve the proc rate
"slowly"
it ticks faster and charges faster
yeah slowly in quotation marks
it also is safer bc you have armor for it all
above everything else ruin needs to be shot in the foot
shoot its tumor called "why is it so bugged"
and yeah ruin needs to be fixed too
then after that can we consider that laser burst does not need a cooldown that low
trying to make it equivalent to burst would be dumb anyway cause burst is stupidly nutty imo
Here is my fan artifact: --Artifact of Wing-- (unlocked by killing solus wing and stealing its wings)
Makes every enemy a flying enemy by giving them wings.
Makes stationary enemies fly too.
ALT functionality:
Turns every enemy into their ---- wing variant, like LEMURIAN WING, WISP WING, GUP WING.
Works on bosses and major bosses (MITHRIX WING, VOIDLING WING, SOLUS WING WING, FALSE SON WING, SHART WING)
are u insinuating that ruin is too op?
far too op yes why
mithrix if he wasnt countered by a single hopoo feather!?
i dunno about safer, spending 4 spikes is already 3 slugs of regen
just making sure and yes i agree
even if it was nerfed false son would still be boring
its also less armor which is better when you have nothing to heal
you can spend the shards to recover after that and reposition
theres a whole myriad of things i would change abt false son but if they just. fix his animations fix his bugs hes already a much more enjoyable survivor
also shart wing
that's the thing
like im gonna be real with you chief i dont think false son needs that speed increase from using spikes. like at all
you're better off spending it for damage than having it for the attack speed
its kinda just there for no reason
and you'll be safe too
the attack speed IS damage
its already made faster on two fronts if it works properly
it isn't 10% multiplicative linear stacking damage
with double dipping
yes bc its also bugged
imma try monsoon for the first time
even without the double dipping it's more damage
i like it so i can use stone flux without crying
AC even if it scaled properly +5% attack speed is less than +10% damage multiplicatively
WTF IS THIS
@hollow ice idk how busy or active you are rn but if its not too out of the way i imagine this is a really simple and quick addition to the ruin nerf mod 🥺
lotf would charge twice as fast and tick twice as fast for 100% speed
thats more than double output
you do have to consider the charge time
twice as fast?
for 100% speed yes
its pretty equivelant all things considered
it's not tho, having a spike is +5% attack speed
having a spike on the enemy is 10% extra multiplicative damage
it can never catch up
its multiplicative
bc its bugged
the thing abt discussing whether or not its better to hold onto spikes or to expend them also depends on the amt of enemies nearby what your prioritized target is and which secondary youre using
the question does just kinda sway depending on what the current scenario is
the 10% shouldn't be multiplicative?
piss laser is pretty cool when it works
spend like 5 of 10 spikes for 50% more damage and still maintain a second 25% attack speed boost
you got a source on this?
granted i procced death mark when i shouldnt which is also another beautiful product of bugged video game
but still laser can do dps when it feels like it
my source is every other goddamn multiplier in the game
what?
do ygs like lunar spike or lunar stakes more
stakes
the other multipliers are multiplicative
they are multiplicative on other multipliers not themselves
and dont transfer to procs
i like spikes for easier ruin maintaining and i run lotf most of the time so i cant just laser burst my way out of everything
so lunar ruin is multiplicative (?)
but i like stakes a lot
lunar ruin is an outlier in double dipping
youre the one who said it was
alongside breaching fin
very fun to watch vand or primordial cube be used on a horde
then you chuck a stake in there
you just said it is too
I know about the double dipping
i thought that was what you were referring to
what, no
COLLECT MY SOLUSES
soli
then why did you call it multiplicative here #ror2-discussion message
because it is multiplicative in the same sense that a watch is multiplicative
watch stacks 20% linearly and lunar ruin stacks 10% linearly
and so is attack speed in the same way
ok? what is the matter then
hello
that attack speed boosts lotf
ON TWO FRONTS
charge speed
and tick rate
is psg good on mult?
What are your favorite items that scale in... well scale?
E.g. gas can increasing in AOE size or Tesla Coil/Mired Urn getting more targets per stack
its alright
more hp for a high base hp
and?
so scrap ig
uke
its 2 5% multipliers
vs 1 10% multiplier
do you like more health?
O yea its amazing
bc you get a 5% faster charge speed
and 5% more ticks
items in this game are more about what you need than what is good for the character
or also
what you want
maaaaaaaaaaannnnn FUCK scorchers
ok
doesnt scale ticks i dont think
this is assuming the skill gets fixed
duration decreases and ticks become closer together afaik
that still doesn't explain the problem you were having with me saying it's multiplicative
What would the voidwhale's job in the void?
and being rispid about it
what
it says they carry the planets around
maybe eats them
where?
bc you were implying that one is while the other isnt
void locus log iirc
I was not
then why didnt you mention it for lotf?
why did you describe lunar ruin as multiplicative but not attack speed?
damn I got my ass kicked before I even got to the teleporter
I didn't say it isn't
i mean is this even really true
like atm lotf is 2s charge time and 4s active time but what if it was 0s charge time and 6s active time
would anything change
probs because 20% damage implies its the coefficient for the survivor stat sometimes
the AC skins dont require you to play on Monsoon right?
growth scales duration
nah they dont
I'm getting a lotf fix mod to check rn actually
one exists??
but before you try it check if the unlock is accept or deny
some characters like loader or captain are accept while others like mult and commando are deny
yeah but atm the discussion seems to just be the attack speed vs damage boost on its own no growth considered
alright it isn't
accept ones are wireframes and deny ones are bird
its supposed to tick faster too
but yeah after a while it does scale to just be longer instead of ticking faster bc thats how attack tick rate caps scale with attack speed beyond the game's limit
@uneven bloom
@plain narwhal
and someone also mentioned that growth extends the duration itself which means it gets EVEN LONGER
Hi guys
hi gearbox employee #12
Im gearbox enployee #12
hi there exists a mod that fixes attack speed scaling on lotf
yeah it gets longer but not from spending spikes
i swear there was one but i don't remember which one i can't check rn
nasty stage 1
ah oki
and at that point you can shed spikes to mix both attack speed and lunar ruin damage boosts
bc more multipliers is better than 1
is the lotf bug fix mod jeffdevs?
or it would be
if lunar ruin wasnt bugged with double dipping
Iirc yeah jeff has one
do you use another one?
Its grouped with a general son tweaks mod
which is why that needs to go too
I dont use a lotf fix i just use ruin fixes
Im making a new custom recipes pack, would be afterburner + scrap, white = 3 backup magazines too op?
Balling with vanilla laser
damn I need looking glass too for the dps counter
what we think abt changing bursts hp requirement from 4 additional spikes/2 additional stakes to 6 additional spikes/3 additional stakes
Idk what the hp equivalent of it is
It just feels way too easy to get another burst rn
i think more about nerfing the spike reload of burst
Yeah i considered that but i imagine they changed it to 50% cause of stakes
id revert burst i think it was in a good spot before
leave the piercing at least
Well dont revert it entirely old burst felt god awful to use
Yeah leave the piercing
But like 30% refill and what was it
750? 800 damage
1000%
doh
i thought it was always 1000%
it's 1250% now
1000% sure idk why i thought otherwise
why?
To give it more oomph prolly
I dont rly care abt the damage increase its everything else they gave it
Is light flux pauldron worthwhile for operator?
yes
I was thinking it was, thanks.
you get lots of m2 recharge and can fly with ease
healing drones offset the attack speed reduction enough that you wont mind it
Slower pew pew though : (
Fair enough, and op's M1 isn't very good anyway.
Anyways um i think son is a fun survivor to discuss its just that 90% of discussion ends up being “wow this guy is fucking buggy as shit janky as shit and busted as shit”
what
its a fine m1
its just meh compared to his m2
his m1 is good but his m2 is very good
i HATE pretender's cipice
i love operator primary
ykw i dont feel good enough to argue this
So fun tho
spending all spikes is 1002 laser damage
spending 2 spikes is 882
spending no spikes is 682
I’m just happy we have another character with a handgun that goes pew pew
His M1 is on the lackluster end of characters I'm gonna put it that way.
WHAT
Damage wise?
It's just an overall "whatever" M1, you ain't playing op for the M1.
Easiest band procs of my life and ricochet
I kinda am sometimes
that is exactly why i play him lol
Can ya'll tell me which characters' M1's are worse than ops?
loader
its still definitely not as good as double tap is but its fine
I can't speak for loader tbf.
Engineer has an absolute balls primary
Literally and figuratively
Also I love Seeker and Chef's primaries, but god damn they are AWFUL in mutliplayer
How come they're bad in multi?
Chef is borderline unplayable with any amount of lag
seekers?
Cause they are serverside
oh the lag
Projectiles and all that
Ah fair.
Ofc operator's also lags IIRC but not nearly as much its much closer to hitscan
no cause alien head combos so well with visions of heresy
it is hitscan
Double tap and however op’s m1 is called are so satisfying to use for me
Oh mb
pretty sure operators is hitscan like double tap yeah
hitscans have damage delay based on ping in multiplayer but whether or not they hit is completely clientside
i can only think of Railgunner
can't crit, very short range, shoots slow
^
Yeah that's who I was thinking.
her m1 was designed to be bad so whatever
Now Railgunner's primary is not a primary you play the character for
But you see even with all of those characters eliminated, it still puts op in the lower end of M1s.
Her primary is only a primary in name
i don't really dislike any m1 in this game i think
Not really. Op's M1 feels better than most characters
I prefer most characters' M1's to op.
i only dislike using saw i think
VOH; See No Evil
EOH; Think No Evil
HOH; Do No Evil
SOH; Walk No Evil??
(Voh = visions of heresy, eoh = essence of heresy, and so on)
flurry could be more interesting too but whatevs
oh you remembered me about scrap launcher that thing is garbage
i mean the thing here is i dont think you can have a lower half of m1s because there are too many m1s that are similar in power but do too different things to be compared in any way
Ops is very forgettable for me, eh DPS, eh ricochet gimmick, it's just mainly to support the M2 which is fine.
Artificer’s m1 has me like
since the speed is so low
it gets really fast in late game
i can see how people can dislike alt m1
I'm not complaining about it, op shouldn't have a top tier M1, it's not their point.
Double tap is consistent but not interesting. Merc's is just okay. Captian's is great in terms of strength but gets really old with the M1 spam or having to hold it down sometimes, Acrid' primary is only used in stage 1-2 etc etc
but it IS on the upper
yeah me too
but i still disagree with them
Slow travel time and one-at-a-time recharge
oh my fucking god i hate it here
yeah
The problematic tag implies this, yes
i thought about typing "bc they are very close minded" but i didn't type that but now i did
The ricochet, sound design and VFX do it for me.
Without em, especially the ricochet, yea I'd agree it's kinda borin
What is the most forgetful class in ya'lls books? For me it's seeker.
rex somehow
oh yeah I forgot about rex
yeah i was coonsidering every single character except Rex
Nobody plays rex
i legit forgot him
Rex is somehow one of the most unique AND forgettable characters
Like I was thinking maybe merc or loader cause I havent played them in ages but at least I see others play them.
Not rex tho
i wanna say mul-t because i never feel like playing him, nobody talks about him, and he doesn't have the seeker/fs syndrome of being comically powerful to the point of memorability
I remember rex because he has some of the lowest probability of a terrible run, rex pretty much cannot have a terrible run in the first place. But yeah that's pretty much the only reason I remember him.
or the void fiend syndrome of me actively hating him
MUL-T is memorable to me cause he is the go-to when you want to be stupid and have as many on-hit effects as physically possible in the game
MULT is pretty memorable
oh wait i read seeker and brain jumped a step thought you said strongest 😭
Overall commando is better for that but double nailgun MUL-T does have more hits, even if shorter range
My rex arc begins
uhh i forget bandit the most prolly
I also remember MUL-T because his rockets arent AFFECTED BY IBM WHYY
1
+
= free damage
I feel like Mul-T deserves a little buff but I'm not sure what.
ahh moment
You must really love the game and play it a lot 
did you cheat your lunar coins?
1 base damage
lol
I've seen few people who haven't
Oh yeah I have uh 300 hours
ive never intentionally cheated coins, lol
(I actually do)
i dont think they need a buff personally
Sure if you build double rebar which is lame.
I think I’m at 800something
or literally any build that isnt double saw
Every time I die and spectate everyone has like 9 billion lol
and mult is nuts
i do feel like mul-t still consistently performs worse than commando in my experience

half of a dead god save file
I love how simple double nail power mode is
The hell is a dead god save file
Honestly... Kinda same.
A 100%, totally completed tboi file that takes around 600 hours to complete
This is who we must buff
"My busted build means the character is busted"
6 stealthkits lol
I can get ten thousand other videos of me melting with mult if that makes you feel better
god dam. I'd never reach that
also, if you want to go to the absolute rock bottom, you can do 3 dead gods to reach infinity%, wich takes, huhhhhh...
1800 hours
actually, only REAL unemployed people reach dead gods
I can get a thousand videos of captain melting. I don't think videos of busted builds are very good ways to defend or go against a class.
I AM unemployed
only chuds unlock dead god
And my point is that he is consistently fucking insane
are you a TRUE bum tho?
What does true bum mean
A brick you cannot shake that outs some of the highest dps in game
i wouldnt call that a busted build
Real ass
What does THAT mean
And yeah for the record thats not even “busted” like at all
its a good one, 6 tri tip, 3 stickybomb and a polylute are nice
someone who has no life outside of their basement, plays 60/60/24/7/12/365
commando wouldn't have killed them faster with the same items
No I have to make a living for myself so no
Its mult having his 50% damage reduction which greatly enhances healing
and couldn't even be in the same level of "don't care"
On top of being a proc demon
then you'd never reach a dead god in a LONG, LONG time
I'd never reach it cause i would never aim for it
im not kidding that game has a lot of unlocks
I am not a completionist
why
do you not want to fully experience the game???
This is why mul-t has 11 base damage 
67 base damage
Why would I care about that if there's parts of the game I don't care to experience
commando wouldve already been done with the stage
Why would I want to play tboi for 600 hours when I could be watching paint dry
he would have avoided more damage and get more range to work with
It's basically the prime build a Mul-T proc runner would want.
would not/would had to care
im sorry but this reads like a powerscaling squabble and it made me giggle
it does yeah
its good but its nothing crazy
my dad is commando and he would beat up your dad who is mul-t
also the false son thing is bullshit
Not at all lol the only super notable things i had here were leeching seed and tritip
I cannot tell what's making him soo tanky in that run.
his movement ability is on a faster cooldown and double tap does have more range than nailgun
I think loader would be done with the stage first because she has like the second best cross map mobility just straight up
I can think of 20 other items i would want
bc if we cant measure it in a spread sheet it must be bullshit
Also my dad would beat up your dad :)
112 armour
powermode
Its almost like mult taking 50% less damage in powermode is extremely good because that gives healing items 50% more wiggle room to heal you 🤔
the mired urn and knurl was helping a little too
I ain't able to export the clip but spending all spikes is 1009 while spending none is 665 is and spending 2 is 829
and the times for each one?
Whats the false son thing
Super Bum
holy tboi refrence

many hoops to jump through to get 30% more damage from having the extra charge speed
no capcom
it was always the basis for the claim anyway
Okay fair enough, I cannot really speak for powermode but retool builds aside from rebar I feel like should get a bit of a bump up.
cool to see you just ignored that
If commando was strong enough to destroy the entire planet of Viltrum he should not be taking any knockback from the hits of random dinosaur guy thats barely bigger than him
I have not, you just said it was the basis for your claim
i think having 2 equips makes up for it
when my mom (holy tboi reference) says that my dad (holy tboi reference) is a super bum (holy tboi reference x2) and that she's divorcing him, and tells him to sign the divorce papers, then proceeds to fake a death certificate (holy tboi reference x6) to fake her death and change her identity to run away from the country (holy tboi reference 3x)
I think that's kinda overrated. You need to get 2 equips in the first place, and an item has that exact same gimmick which kinda devalues that gimmick.
functional coupler is very strong
having that built in in also, very strong
getting the item multiplies its value
i think buffing a survivor in response to an item is not the best basis
i always
from the very fucking start
on multiple accounts #ror2-discussion message #ror2-discussion message
said that the charge speed was part of it
which doesnt do damage outright
its just faster
which in and of itself allows more damage to be done within the same time period
powercreep 101
I don't think an item should really copy a survivor's gimmick in the first place.*
it does not, it barely adds half a second
fairsies
half a second is still significantly faster
+ Honor = no cooldown
crunder stole commando's gimmick of being orange and shooting fast
and you treat that as negligible when it very much not
Ror 2 makes me nostalgic for ror 1
what's lotf
Love how similar the base feel is despite how different it is
laser of the father
laser of the father
its impressive in that regard
So like, if they're gonna have that item in the first place, I feel like retool's double item gimmick should at the least be changed slightly to function differently. Maybe smth like it uses both equipment at once and places the one you actively used on a 25% cd or smth.
Very much so
i like that too :)
the names in this game suck as descriptors ngl
:D
son son
:D
something that occurs every second is 50% weaker than something that occurs every half second
half a second can be an enourmous difference
mistimed a mwill to dodge shotgun and saw my life flash before my eyes
i've learnt the name but not what it is
but alas 30 hp and a dream
false son special skill
it is not negligible
id say its pretty negligible for lotf
full spikes is 27 ticks of damage, no spikes is 24
i would not
lotf charge time we talking?
you also have done 4 extra instances of damage with the spikes
and have the lunar ruin multiplier
that is true
lotf scales duration with growth and you dont need to interrupt it to reposition with step
you can charge it and then maintain it for a good while, the downtime is pretty low whether the charge is high or not
not that the charge being low isnt useful, having it be sooner defo has its usecases
its still more damage from being able to shoot it more often and being less hindered since it does still reduce your movement to charge it
anyone else forget operator was in the game
the wiki was very helpful in explaining what lotf is
if damage per cast of the skill is the only thing you care about yeah shooting the spikes is better
but thats a gross oversimplification of the game to the point that its practically worthless as a metric
i guess its good to know if you want your damage bursts to be burstier
I looked it up and I dont see it
So I accidentally pressed the final teleporter without setting it to loop, am I cooked chat?
You can change it later
it's under false son
do artifact teleporter afterwards
you cant
oh
yeah i was boutta say you can change it as well but i think that might be wolfo qol or something?
because i dont think you can change it by default ngl
Which artifact? I don't use the artifacts often so I wouldn't know.
any of them, it automatically loops if you go to unlock one
pick whichever interests yer most if you dont have them all already
Ah okay sweet.
hey so uh
does mithrix steal heresy items?
from 665 to 1002 damage
almost 50% increse in damage
4 extra 1.0 hits that apply a debuff, that is 2 debuffs
665 damage is the result of 20% attack speed which results in extra ticks and less recharge time
.5s less charge time
27 hits with full attack speed
2.2 hits per second
a hit is 18 damage
all spikes spent is 560 damage
to 665 there's 100 missing
so around 5 extra hits if we round it to 20 damage
plus the dps troubled half of a hit
arent i softlocked if mithrix steals my heresy items as herectic?
i'm trying to buy the bundle with the dlcs in it for myself but it says i already have everything in the bundle, except i don't, i only have the basegame
he doesn't
nah he doesnt
Yes, you can have 100 shaped glass, he steals them and you can one shot him
what is the base charge time?
Wait i think i got heresy confused with lunars
he can steal lunars
heresy items are just a subdivision of lunars
made by fans since they dont have a true category of their own
wdym made by fans
its a set of four that share an unlock
2s
x1.2 would be 40 extra ms
they arent in a category of their own
they still are lunar items
but we call them heresy items since its easier to use
so, it is a fan subdivision
i guess
base charge time is 2 seconds?
and 120% attack speed shaves 20% off of it?
so youre saying its 20% faster?
like i had been saying?
I don't have the tools to precisely count from input to max charge flash, but it feels like .5s, which mathing it out looks to be 400ms
a second is 1000ms forgive me there
thats way more than i expected it to be even
the extra second would translate as an extra tick of damage
i hate how many people dont understand analogies and metaphors
bc thats kind of saying its actually 25% faster
no, 1/5 isn't 1/4
a half second is 100% faster than 1 second
GIVE HERECTIC MORE SKINS
and it translates to an extra tick of damage
Well, back to the captain run.
isnt it a half second is a 50% faster than 1 second and 1 second is 100% more than 0.5 seconds
an tick of 4 ruin stacks laser is 24 from 18, that is 25% extra per tick
both
you have 2 half seconds per second
they happen at twice the rate
a second is 50% slower than a half second
but a half second is 100% faster than a second
i love how you can see the difference in the ambience between fields, locus and planetarium
Fields is a blue with some big notes of dark purple and... purple, locus is purple and pink, and planetary is dark blue, black and dark purple
i believe that after some time, things just get pitch black
you do also have to count how long it takes to fire the spikes themselves
but i dont really feel like arguing this anymore bc this conversation is pointless anyway and isnt going to convince either of us of anything
the properties of the void are so cool
and you can bring up syringes and how that makes everything faster as a baseline and renders the attack speed benefits of spikes less valuable
i can bring up that its not as reliable and you shouldnt take items into account despite it being a potential part of the equation
and i can bring up the fact lunar ruin still has a timer or literally every animation youve failed to account for and insist on its relevance or the armor that does make false son exceptionally tanky
and someone else can bring up the armor boosting items that render that useless
and on the other side i bring up the regen boosting items and other kinds of healing that render the regen boost less useful including having more armor
and that speed items exist and arent necessary for the spikes
and that its ideal to flip between the boosts when relevant anyway
and theres endless back and forth bc the game can not and will not ever be boiled down to a spreadsheet and basic math in a way that isnt reductive af
This is off topic but your name looks like a chumhandle
it is supposed to be
i was gonna rant about how much i hate mini mushrums but the english language doesn't have an insult severe enough to properly address my pure despise toward what they are
watch out for the new dlc then
yea, that's one dlc i will hate completing
bigger mushrum
is this real
the
yes
Yes
oh my god that is going to make the teleporter event impossible for me
if it makes you feel any better, i'm probably gonna suffer even worse against them
what im dreading is that this thing is probably going to provide massive healing aoes for the fodder enemies
i spam focused convergence the whatever its called that the mushrums shoot out is going to fill the entire teleporter up and im going to have to leave it every 2 seconds
I saw someone say that they'll be able to carry mini mushrums on their back
ive never done a run wthout focused convergence unless im going for incorruptible
excited for that
Isn't there a logbook that mentioned providence by name but got renamed
Mega mushrum leak:
Ridable mushrum ally item incoming
if i enter a cyber portal in stage 4, i go to spex'ses crib, and if i leave i get sent to stage 5?
yes
ok then i can get some sauteed worms and fight mithrix
is it just me or do the green portal stages always have a bazillion temporary item dispensers
i'm so hyperactive that if i get a speed debuff at all it's gonna throw me off my game for a few minutes, that's why i don't take frost relic, as while it doesn't slow you out the zoom out makes me feel slow and i despise it
they can spawn there but haven't seem them in mass
yeah
stealer
i always see like. at least 2 temporary item dispensers on the first stage there
one of my favorite pokemon lines compared to my least favorite enemy type in ror 2 ;w;
are you SURE that im not getting sent to solutional haunt?
you can't go back to solutional haunt after you go there once
in the same run, at least
i havent beaten wing yet
Mushrums aren't that bad idk
i've already said why i hate them
Does fire stage five have boss printer?
they're actually one of the easier kills in my book, it's what they do that i have an issue with
There’s no stage with a guaranteed yellow item printer
am i too new to understand
Yes, one could spawn on Helminth Hatchery, same goes for any other stage
Sky meadows can't can it?
nope
i do think commando is pretty good
neither helminth nor sky meadow spawn yellow printers
Yeah Sky Meadows is the exception
helminth isn't on that list either
Uhh
so i guess it's both stage 5s
Okay thanks!
i kinda wanna do command huntress where i go for shaped glass whenever possible
look, i dont have all AC entries
but, i believe that Solus Almalmgalmaltor's job is to control the solus units?
solus what
Bouncy solus
Amalgamator
ts big guy
This implies that he just din't know HOW to make them work
be not afraid looking ass
he designed it
he doesnt know how to maek them work...........................
Do yall think that the herectic would be good friends with the scavengengers?
like in power or enjoyability
both
its hyperbole but she is pretty good
huntress is the worst...technically...but she's also the best on vibes 
its like jontohil says about spy in tf2
Commando isn't bad, you are!
blightcrid.
blightcrid has bad vibes
and is bad
like worse than huntress i'd say
minus EVEN MORE points when its blight bitecrid (which i like to play as tbh)
Risk of Rain 2
blight sounds good on paper being able to kill with the dot and stacking but by god it's bad 😭
it could be better if you could just refresh duration on applying blight
"part of a sale"
ok wheres our discount
so it could be like bleed
people always say that blight should stack infinitely like bleed and hemorrhage but i think thats a boring fix
i think it should have a proc coefficient or cause explosions on kill
maybe both
or
hear me out: 2 stack per instance
why not just double its base dps then
less effectiveness on noxthorn
i ate it
spit.
how so?
noxious thorn rounds up im pretty sure
if you have 1 stack of blight on an enemy itll transfer 1 stack of blight to the nearby enemy when it dies
if you have 2 stacks of blight it only transfers 1
it transfers 1/3 stacks onto the next victim
but it al ways transfers a minimum of 1
and if you have a high amount of debuff stacks then itll be the same dps either way
im talking abt this btw
this is why its so broken with things like shattering justice and death mark
i know
i dont see how thats better than just increasing the base dps of the debuff
doubling its dps wouldnt nerf its interaction in anyway
thats... what im saying
if you doubled its dps its interaction with noxious thorn would be better than just doubling the stack count
at least for low stack counts
for higher stack counts it would be basically the same
the point is to buff it while making noxthorn + blight not getting out of hand too soon
I don't really see how that's a problem
well yea, but an 1 item win really isnt that fun
if anything blight needs all the help it can get
💀 it would not be a 1 item win
plus acrid can win e8 without any items anyway lmao (with poison)
always has been
commando is consistent
so if anything blight needs literally all the help it can get
i mean you have a point
blight could be better
but i still like the idea of double-stacking more tbh
anyway, here's a funny delirium win
i just feel like its just doubling the dps with extra steps
i like the idea of making blight nuke enemy attack power
Here's a fun retic win
so you can face tank and rush down more safely
what if it lowered their attack speed hyperbolically
ew mercretic
blasphemous
man the flase son fight is so cool I wish it wasnt completely broken on eclipse
choose a boss and say "im going to eat you" and then theres nothing they can do about it
I hate merc thats why i sacrificed him over retic
man gtfo
playing heretic for the sake of cheesing is lame
just save-edit atp
literally the same
i hate playing void fiend but id still play him if i selected him
Also blight should last as long as poison
i'd only play heretic if i went into the run with the sole intent of doing so
it DOESN'T?
half the duration iirc
nah
2% damage output reduction per stack
i sometimes play heretic just for the fun of it
i'll NEVER save edit
god i love eulogy zero
same. moral. value.
That wouldn't do much against high damage targets
i wanted to unlock her so i could play her oftenly
what if blight stacks just refreshed on reapplication like bleed does
whereas lowering their attack speed would make reacting to and dodging their attacks easier
20% is very useful
BOOOORING
mithrix and false son still gonna one shot you
that just makes them slap you slower, not making them any easier to breathe
20% hyperbolic stacking
20% exponential stacking.
what if blighted enemies exploded with blight giving enemies around it blight aswell
uh it would actually becuase again you have more time to react
pov noxious thorn
20% garphonzo stacking.
i was thinking they should explode on death and have a proc coefficient
20% dr with expo is gonna be stupid
that would make it stronger and unique
built-in spleen moment
bleed doesnt have a proc coefficient
what if blight lasted for 10 seconds and it did 1% max health per second (minimum 100% of your damage stat) but it couldn't be stacked and couldn't reduce health below 1
spleen boom has tho doesnt it
cooking?
Idk
i used merc to get retic cuz he's fast
-# that was the joke
either way giving the debuff itself a proc coefficient would be very unique
but on its own it prob wouldnt be enough to be on par with blight
which is why i suggested explosion on kill
since after all blight's main draw aside from stacking it is that its actually lethal unlike poison
giving the debuff a proc coefficient would be very strong i think tbh
i can tell you from playing the modded survivor nemesis commando that while it is strong its nowhere near as insane as poison's max hp damage
would imagine it depends on how much of a proc chance it has
some people suggested making its proc coefficient increase along with its damage with amount of stacks but i think thatd be horrendously busted
we need a false son false
if i loved myself i would not be making 67 jokes
If it was given a proc coef itd have to be like 0.2 or something extremely low
i also will just say that i don't think blight has to be on par with poison — imo it just has to be an alternate choice that feels compelling in its own way
rn blight rarely if ever feels better or more interesting than poison
0.2-0.5 i say
I also just dont like the idea of a debuff having a proc coef at all
I think it would open up some interesting gameplay choices
i'm never like "this woulda been a cool blight run" when i play poison
for instance
if you stacked tri tips on a character with a proc coefficient debuff
you would be able to keep that bleed going much longer without directly attacking them
so if you need to retreat
you dont instantly lose it all
It would also rapidly proc shrimps
i immediately thought "wouldn't this be awful for anyone who can't mod plimp to be quieter"
even outside of balance
if thats a problem for you then dont take it 
plus couldnt you just make the debuff tick slower than other debuffs
Its not a problem so much as its just kind of insane
i just think blight needs some kinda simple power buff tbh
I know from experience with rex that atg still procs very often for him and is still one of his best items
it doesn't need a whole new effect
Despite having a 0.5 proc coef
well here are my 3 suggestions for buffing blighit without just making it a boring alternative to bleed
1: give it a proc coefficient
2: make it explode on hit or on kill (probably the latter)
3: make it reduce all stats hyperbolically per stack except max hp (like an inverse irradiant pearl)
All stats except max hp
yea
Bc if it hit max hp wed have a problem as itd kind of just be better poison
I alr got the all you got achievement for operator on my first run 🥹
yea i get that
Also make it last as long as poison
And transport drones are funny
Theres no good reason it doesn’t atm
well that's an obvious one
didnt feel a need to mention it as i thought it would've been a given
Judgement
pinos brine skin for false son when
I try not to assume anything as a given but yeah i would assume it should be a given
fair
I do think reducing attack power by 20% would already be strong enough with a 10 second duration
i think itd be more interesting to reduce all stats (except max hp) by a smaller amount
plus 20% per stack would be broken in the most boring way
20% with a ten second duration would nerf attack power to almost 50% at 3 stacks which would be the baseline of m2 alone
optimus prime????
proc coefficient blight sounds cool
yeah i dont think thats fun
kinda like Nemesis Commando's gouge or wtv it was called
nor balanced
It would render a lot of bosses close to harmless and would be balanced by needing to aggressively maintain it and only apply to one target at a time
Does a sneaky meow
-# chat, the sneaky meower is here!
and then you get the problem of being shot in the back by other stuff
Which is the risk
my ears have been blessed
so if you have only 1 enemy then its an instant win
i saw that
and if you have multiple then suddenly youre dying to everything else
Or at least playing around that
Saw what?
Isolating a target to melt quickly
Yeah she is
of rain
huh
nothing must have been the wind
shes not THE best in terms of how broken the survivors are
having it reducing all stats by a smaller amount would allow it to still be useful for suppressing crowds while still allowing you to cripple a singular target without completely making it harmless
Bc blight does end up doing some pretty ok damage when stacked aggressively
if we spoke strictly balance/power, huntress is very balanced and hence probably doesny even make top 10 in terms of being op
2
It still helps with crowds tho since epidemic would do a total of 700% damage to every enemy it hits
And theyre hitting for only 80% attack power in the meantime
over 10 seconds
Wait can drons proc ur items while playing as operator? Or am I seeing things
that really isnt gonna help as much as you think it does when the main goal of the game is to not get hit
why do you think healing and max hp is so irrelevant for most survivors
with base m2 yea
Cus ive seen merf proc like 3x
Okay 🥹
Its bc of defensive effects like this
your abilities proc items because they are considered your attacks and not your drone's attack
Can't wait to find a tc 280
just realised u basically just play acrid like u play winston in overwatch
but your drones doing their own thing do not inherit your items
Okok 😭😭😭
tickle people with ur m2 to whittle them down while leaping to reposition every few seconds till u win from movement advantage
Collect my meows
i have a sudden urge to go collect meows
defensive effects like what
Ultimately taking less damage will perform more reliably than healing back the damage you do take
Many ways to do this with the most obvious being this thing we call “dodging”
dodging being easier if you're reducing stats like attack speed and movement speed
But damage reduction effects do this too
Doing a captain run with my little brother on playstation, god is split screen fucking bugged.
But enemies losing animation is fairly funny.
Wait I js noticed isnt drone parts broken on operator 💀
plus if an enemy's already going to one shot you for like 10x your max hp or something like that
reducing their damage by 20% aint gonna change that
And an enemy that is dead cant strike you as readily
So what makes healing unreliable is that its always slower than the damage you take
reducing their other stats would however help
i lowkey forgot the series s/x and ps5 versions had official splitscreen
Pov glass arti
Drone parts are broken on everyone lmao.
If you make it so that you can survive more hits healing becomes better as a result
But itll be most broken on operator would it not
It's very bugged, but yk you endure it for the fun of playing with someone.
But theres always a limit to how much healing you need
imagine if captains microbots got affected my drone parts
Bc theres a cap on your hp
why would you try to force that though unless youre already playing a character who cares about it
But you can technically raise that too
i.e. rex seeker fs
Bc it makes the game mind numbingly easy if done right
plus other characters fill the tank role already
loader, false son, power mode mult
directive drill rex
hell even seeker to an extent
Man I want enforcer in this game.. I want a full on tank.
It took me a single e8 run as commando focusing on building tank to actually get it to work
if u ever get the game on a pc theres a really good splitscreen mod that even works with multiple monitors i think
I lowk havent used a controller in abt 2 weeks
Wait fr?
and the mithrix fight probably took 40 minutes and he still wouldve killed you in 1 hit with a hammer slam or pizza
Ive been using mouse and keyboard alot lately, using controller again feels like pain.
I find it easier to play just using the lites controller
Using the up button on my dpad as my sprint
yeah xSplitScreen
and you probably had to get exactly the perfect items to make it work in the first place
Isn't it easier on kbm
or just took transcendence which basically invalidates the whole argument in the first place
It actually didn’t bc building tank doesn’t mean you stop building damage or playing intelligently
In general, as in all games but yeah.. god bless controller players.
Been on controller my whole life but god is m&k easier.
More healing/defense items prioritized = less damage items prioritized
Why else do people like transcendence so much? they can scrap every healing item
And that barely mattered
hi general, as in all games but yeah.. god bless controller players.
its nice to meet you
Mb.
risk of rain sounds impossible on controller
My point still stands though: other characters do it better.
Bc i could spend way less time and energy worrying about the damage i take bc its kinda just nothing