#ror2-modding

1 messages · Page 172 of 1

vestal gulch
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That's fine

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Yeah, you'd need quite a few feathers

jade prairie
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Any performance mods aside from HolyDLL, Item display remover, CollisionLODoverride, light patcher, stickybomb stunter & stutterstunter?

vestal gulch
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That's literally it

jade prairie
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wtf is that

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resolution scale?

vestal gulch
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700x300 or something like that

jade prairie
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ah

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I looked into the cvars and there doesnt seem to be a whole lot

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FYI im not exactly desperate for additional FPS, 720p is very smooth and runs at 70+ fps most of the time, I'm just into this sort of thing

hot echo
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btw, @vestal gulch do you wanna be credited for the jump reset idea?

vestal gulch
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Nah, credit @reef yoke

hot echo
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👌

vestal gulch
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Frenc was the one who came up with the idea, I'm just the dude who put it into feedback

meager raft
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how do I download a mod pack?

vestal gulch
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Go to Thunderstore.io
Download R2Modman
Install R2Modman
From there, you can use the browser to install a modpack

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Or better yet, build one yourself for better flexibility

meager raft
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OH nvm im dumb

vestal gulch
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Then when creating a mod profile

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Click on Import/Update -> Import New Profile -> Import from Code

hot echo
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note: the config lists a few features that aren't actually available yet, so any that aren't mentioned in the change notes can be ignored

vestal gulch
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Time to have some fun

hot echo
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lemme know if it works!

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if not, I probably fucked somethin up with the dll again

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I've also been thinking about praymordis' idea to make the attacks that don't benefit from attack speed gain some other benefit from it

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tho I'm not sure what benefit that would be

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hitbox size is a funny candidate

vestal gulch
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Funny, but Merc does not need more of that

hot echo
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bro has dark souls 1 hitboxes

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damage increasing with attack speed would be fucked as well

vestal gulch
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Red Mist scales damage with MS and AS (Well, MS and AS are converted to damage), and if you've ever used Red Mist, well

hot echo
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I have not

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but I'm guessing it's absurdly powerful

vestal gulch
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There's many reasons why Red Mist, while fun, is really strong
That passive is one of the reasons

hot echo
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tbh I can't think of anything that you could scale with attack speed other than duration without breaking something

vestal gulch
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Probably better to not bother with it then

hot echo
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ya

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o shit, mod manager recognized that the mod updated

vestal gulch
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Aight, time to see if you uploaded the right one in my testing profile lel

hot echo
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😎

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note: all of the tweaks are enabled by default

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so you will have
3rd m1 unaffected by attack speed
jumps reset on kill
and massacre with normal evis duration

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and obviously you can toggle them on/off in the config

vestal gulch
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Jump on kill works

hot echo
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eyyyyyy

vestal gulch
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But yeah you weren't kidding when you said it reset ground too

hot echo
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ya, it looks cursed af, but it's also kinda fun

vestal gulch
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Refresh on kill works

hot echo
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fuck yeahhhh

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mod woooorks \'O'/

hot echo
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ngl, I was kinda worried that it was just gonna do nothing lmfao

vestal gulch
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The only issue Evis has now is jumping to multiple targets, but Withor's working on that, so afterwards it should be good

hot echo
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yup!

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and if I can find someone who can figure out how to make WW and RT unaffected by attack speed, then we'll have all 5 tweaks done!

rough tendon
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I lowkey wonder if theres such thing as a mod for mac compatibility 😩

timid blaze
vestal gulch
hot echo
vestal gulch
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Amazing

hot echo
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once the full mod is done, I'm really looking forward to using the tweaks myself

timid blaze
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Also, for that just replace the = 0 with -= 1 lol

hot echo
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oh, that is absurdly simple

timid blaze
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Could also add an if(jumpCount > 0) in front of that if you never want it to reset ground

hot echo
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I'll probably do that, and make a config value for how many jumps it refunds on kill

vestal gulch
hot echo
vestal gulch
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2 jumps for 1

hot echo
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"fuck you physics! I do what I want!"

vestal gulch
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Updating the description for CE would be cool too, though not immediately necessary

timid blaze
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Also, no idea what happens if you go below 0, so that might be interesting

hot echo
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t h e c o n f i g w a l l

hot echo
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thus basically giving you hopoo feathers for killing things, until you hit the ground

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and I'm not really sure how I'd set a minimum

timid blaze
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Hm, interesting

hot echo
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might keep it honestly, since it only applies to numbers higher than 1

hot echo
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@vestal gulch updated the mod again, the OG jump reset is still there, but disabled by default, the new one gives you 1 jump back by default, and lets you adjust the amount

vestal gulch
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Aight, cool

hot echo
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note: if you put it as anything higher than 1, it can give you more jumps than you started with

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tho you'll lose the extra jumps when you land

vestal gulch
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Wheeze

hot echo
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kinda weird, but also kinda neat

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mostly cursed tho

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"4/2 jumps" just doesn't look right

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ah damnit hold on

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I uploaded the wrong dll again

vestal gulch
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lmao

hot echo
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ok, well thunderstore said it uploaded, but the page hasn't updated yet

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it should be 1.2.1 when you download it

vestal gulch
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Coolio

hot echo
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also, the dll for the mod is deadass still just "ExamplePlugin"

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because I don't know how to change it, and I'm too lazy to look it up lmfao

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aaand it's fuckin 1:42 AM, so imma sleep

vestal gulch
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You should probably do that lel

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Night dude

hot echo
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👌

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enjoy the tweaks!

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the massacre one was really funny with high attack speed when I was testing

vestal gulch
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Thanks for putting them into a mod

hot echo
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no problem!

vestal gulch
stable ridge
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Anyone know how hard/easy it is to split a project into smaller mods

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is there usually stuff that gets lost along the way or smth

quaint sparrow
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So how do I know whether or not my mods are conflicting with one-another?-

Nothing really worrying happens with my game, but it does crash when quitting and I’ve experienced some some odd occurrences with modded content.

timid swallow
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crashes on quit?
same
i think it happened after some msu update
and what kind of odd stuff?

quaint sparrow
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Well, I unlocked a character that I needed to be on Monsoon to get (I was playing on Rainstorm, character was the… I can’t remember their name but it was apart of the Enforcer mod I believe.), there was a visual glitch with a few equipment items that were on the floor, where I’d pick them up but a ghost of them remained on the ground. Lastly, there was just a bunch of somewhat worrying text in the console that opens while playing, I’d have to play again to tell you exactly what it was saying but from memory, some things weren’t being found and a repeated message about something being invalid.

Sorry I can’t be better at explaining this-

timid swallow
# quaint sparrow Well, I unlocked a character that I needed to be on Monsoon to get (I was playin...

So, Nemfocer, here's the thing, he is a part of Enforcer mod, he has an unlock condition there, but, he also has compatibility with starstorm, which changes the unlock condition to be the same as Nemmando's, without necessarily changing the wording.
equipments being "ghosts" is rather weird, you could go to tech support channel in modding discor dand try asking there, dont forget to post logoutput from that run

quaint sparrow
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That helps a ton, thanks!

quaint sparrow
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Man. The Dancer character mod combined with my desire for Forgotten Land really makes me want a Kirby character mod for this game, I think it'd fit surprisingly well--

If only I could make mods myself.

mild remnant
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Is there a mod that lets you drop items?

lavish dew
timid swallow
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by thinkinvis

lavish dew
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true

mild remnant
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Ok thx

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Do modpacks save config changes too

timid swallow
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yup

quaint sparrow
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I’m surprised that there isn’t a mod that allows you to play as a Scavenger yet.

timid swallow
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monstermash

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or you could just use debugtoolkit

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and spawn_as Scavenger

gentle violet
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is there a mod that completely removes distant roost

quaint sparrow
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Alright well-

I’m surprised there isn’t a mod that lets you play as a scavenger that was specifically made to be playable-

MonsterMash looks like a really fun mod tho.

solar crow
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Is there a mod to turn acrid into a frog?

hollow abyss
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Is there a mod to make it so the game registers that there are more players in the game than there are (more boss drops and chests)

jade prairie
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...guys uh ive forgotten to shift the teleporter 3 fucking times now ruining my loops is there a mod that can...help me

hot echo
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so far I've had no luck with making WW or RT unaffected by attack speed

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just changing the duration causes all sorts of issues

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and any attempts to set the attack speed directly just don't do anything

sonic osprey
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Or just like, go to the command artifact.

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Or any artifact.

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If you're looping there's no reason not to go to the command artifact IMO

hot echo
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btw @timid blaze, lemme know if you ever figure out how to make whirlwind/rising thunder unaffected by attack speed, I've been trying for the past 3-ish hours with 0 progress

timid blaze
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oh right, modding

hot echo
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lmfao

timid blaze
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yeah, i kinda forgot about that for today

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i'll get to it in a bit

hot echo
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noice

vestal gulch
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Too busy with the vodka

eager linden
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Some of my mods dont work and others do anyone know why or how to fix

timid blaze
# hot echo btw <@!322793771043651584>, lemme know if you ever figure out how to make whirlw...

you mean entirely unaffected? cause for that ya can do this

        public void Awake()
        {
            On.EntityStates.Merc.Uppercut.PlayAnim += (orig, self) =>
            {
                self.duration = Uppercut.baseDuration;
                orig(self);
            };
            On.EntityStates.Merc.WhirlwindAir.PlayAnim += (orig, self) =>
            {
                self.duration = self.baseDuration;
                orig(self);
            };
            On.EntityStates.Merc.WhirlwindGround.PlayAnim += (orig, self) =>
            {
                self.duration = self.baseDuration;
                orig(self);
            };
        }
hot echo
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I'll try that out!

timid blaze
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already tested this time, so it works

hot echo
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yoooo

timid blaze
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just gotta double check to make sure you insert the code correctly i guess

hot echo
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holy shit ty

timid blaze
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you're welcome

hot echo
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now as soon as the code to make evis single target is done, the mod will be 100% finished

timid blaze
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right, wanted to write that too

hot echo
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you can send it as a text document

timid blaze
hot echo
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eyy

timid blaze
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i actually just copied most of the fixedUpdate code to change a single line cause i don't know IL

hot echo
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I mean hey, if it works, it works lmfao

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these 2 errors popped up, any idea how I fix them?

timid blaze
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ah, yeah

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here are my using thingies, just add any you don't have rn

using BepInEx;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.CharacterAI;
using System.Linq;
using UnityEngine;
using EntityStates.Merc;
using UnityEngine.Networking;
hot echo
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👌

hot echo
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btw, @timid blaze do you wanna be credited as your full discord discord tag, or just Withor?

timid blaze
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might as well do my full tag

hot echo
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will do

timid blaze
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one sec though, will get rid of the Lady since that jokes getting a bit old

hot echo
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noice

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eyyyy it works

jade prairie
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anybody wanna do a modded run with some modded arts? if so the server adress is 109775240988471708

vestal gulch
hot echo
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@vestal gulch any ideas for a good icon for the mod?

vestal gulch
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Uhhhhhh

nimble field
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just take a photomode mod screenshot and edit it, add in some text idk

nimble field
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I would've named it MercenaryTweaks if I were you happiesttroll

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you can still ask in #thunderstore to deprecate that mod and then you can upload it under a different name

timid blaze
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merc is funny tho

hot echo
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noice

vestal gulch
hot echo
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the current planned name is MercTweaks

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tho MercenaryTweaks would work fine as well

timid blaze
vestal gulch
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What will C be is the question

timid blaze
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I'm at D now, C was customisable spawn wave interval

vestal gulch
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Ah

timid blaze
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I don't know why that has more downloads than the mult thing

vestal gulch
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People can't bear the idea of PM being balanced it seems

nimble field
hot echo
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here's the icon for the new mod, thought it looked nice :D

vestal gulch
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MEMORIES BROKEN THE TRUTH GOES UNSPOKEN

hot echo
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now I just need the old mod deprecated so I can upload the new one

timid blaze
timid swallow
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man the fact you can't just rename the mod on thunderstore is just aaaaaa

hot echo
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I mean, I could probably just upload it come to think of it

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cus this one has
-a new README
-a new manifest
-a new dll
-a different version
-and a new icon+name

viral musk
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i have a question why cant my friend join my lobby

timid swallow
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do you have the same mods? shared with a code?

viral musk
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yes

hot echo
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@timid blaze fried boi

stray tundra
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ah yes

vestal gulch
# viral musk yes

A good rule of thumb for hosting with mods in multiplayer
If the mod is tagged as server-side or skin, just install the UnmoddedVersion mod
If it's tagged as client-side, then you don't need to do anything
If it has none of the above tags, all clients will need the same mods and config
Some mods are old, so they may not have the needed tags, so in that case read their thunderstore pages
You can also make sure your friends have the exact same mods and configs by using profile sharing with R2Modman or Thunderstore Mod Manager

viral musk
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what?

timid blaze
hot echo
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@timid blaze you should use this one as the icon for your next mod

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looks like a weird indie album cover

vestal gulch
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The bulb

viral musk
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i am confused @vestal gulch

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wdym

vestal gulch
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Make sure both you and your friend have the exact same mods and configs

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Then invite them directly into the multiplayer game

viral musk
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how do we check configs

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ok

vestal gulch
viral musk
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ok

vestal gulch
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It'll do the job

timid swallow
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using lobby code also works

hot echo
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gonna use the unedited icon for the mod, but I will definitely admit that the filtered one looks fuckin funny

stray tundra
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i have the power to make this even worse because thats what i do lmao

nimble field
vestal gulch
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M E R C

hot echo
vestal gulch
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Nah, Withor does it fine

stray tundra
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here you go

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this is probably the last thing you see before you die lmao

hot echo
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scp lookin mfer

vestal gulch
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Could this be god himself?

stray tundra
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i think it is

nimble field
vestal gulch
hot echo
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withor's next mod

vestal gulch
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Key here is make the words very beeg

stray tundra
vestal gulch
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Wait damn HIFU

nimble field
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🤨

timid swallow
stray tundra
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LMAO

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and now rex is drunk lmao

hot echo
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for some reason that filter kinda makes it look like an irl figurine

vestal gulch
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REX Lego figure when

hot echo
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a compressed one, but still lol

hot echo
#

mod is released!

stray tundra
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nice

hot echo
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lemme know if something breaks horribly

stray tundra
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will do

timid blaze
vestal gulch
hot echo
hot echo
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@vestal gulch have you gotten a chance to try the full mod yet?

vestal gulch
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No, not yet
I've been drawing

hot echo
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ohh neat

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whenever you get around to it, lemme know how it goes!

vestal gulch
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Will do!

pale totem
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...

hollow burrow
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Anyone know what this is and how to get it?

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Same for this thing.

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Dunno what mods I installed for them to show up, but they're here.

prisma oracle
hollow burrow
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Aight.

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As for the Enigma Box?
It's got a 60 second cooldown and can happen to use any equipment, and looks like something out of Bulwark's Ambry.

mossy lagoon
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it's from fixedspawndissonance, you have to have the enigma artifact on,

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it makes enigma artifact more like ror1

hollow burrow
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Ah.

mossy lagoon
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can disable the change if you want

vestal gulch
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It might be interfering with the massacre code

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Since on-kill, Evis just keeps me in one spot after resetting the duration, and doesn't try to hop over to another target

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Though this did occur after attempting to disable the single-target fix too

hot echo
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as in, you stay in place as it hits the other target, or just doesn't hit anything else?

vestal gulch
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Doesn't hit anything else
I kill one target, then it resets the duration but keeps me there in that spot

hot echo
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hmm

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I'll have to ask withor about that tomorrow

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upon a bit of testing myself, it will also just keep attacking the dead body of whatever you killed, so ya, definitely not working as intended

vestal gulch
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Yep

hot echo
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as far as it continuing even after being disabled
turns out I forgot to add the if statement

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so I'll update that real quick

vestal gulch
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Aight

hot echo
#

there we go

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tomorrow when I get up I'll ask withor about the issues with the single-target

vestal gulch
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Coolio

hot echo
#

new version is 1.0.1

vestal gulch
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Saw it

hot echo
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👍

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ping me with any more bugs you find, and I'll read through em' tomorrow

vestal gulch
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Will do

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Though this is the only one I can say I've found so far

agile chasm
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is there a mod that adds more eclipse levels?

vestal gulch
#

Nope
there is a mod that'll make it more hellish though, kinda

agile chasm
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coping, seething, malding

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i assume you mean syzygy?

vestal gulch
#

DiluvianArtifact adds all Eclipse modifiers as an artifact

agile chasm
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syzygy just seems not fun imho. not being able to full clear is just happiesttroll

vestal gulch
#

So from there, you can go Syzgy or use some other difficulty mod, like UntitledDifficultyMod

stable ridge
#

groovesalads(?) difficulty mod has a config to make eclipse be based on a harder difficulty

timid blaze
sharp sluice
#

Anyone here using BetteruI with a custom sort string?

timid blaze
#

might be an easy fix though

stable ridge
# sharp sluice Anyone here using BetteruI with a custom sort string?

I use
501243
1S36

Cuz I really don't like how the untiered items are the most top left thing in the default config because they're the least important ones and just personally prefer Lunar -> Boss -> Red instead of Yellow -> Lunar -> Red.
Else just Scrap at the most last place of a given tier instead of most last place of all items because I like having it sorted by tier

timid blaze
#

this was like such an easy fix, i have no idea why it wasn't originally programmed this way

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full code

        private void MassacreCode(DamageReport rep)
        {
            CharacterBody attackerBody = rep.attackerBody;
            EntityState entityState;
            if (attackerBody == null)
            {
                entityState = null;
            }
            else
            {
                EntityStateMachine component = attackerBody.GetComponent<EntityStateMachine>();
                entityState = ((component != null) ? component.state : null);
            }
            EntityState entityState2 = entityState;
            Evis evis = entityState2 as Evis;
            bool flag = evis != null && rep.attackerBody && Vector3.Distance(rep.attackerBody.transform.position, rep.victim.transform.position) < Evis.maxRadius;
            if (flag)
            {
                Evis nextState = new Evis();
                attackerBody.GetComponent<EntityStateMachine>().SetNextState(nextState);
            }
        }
#

it just sets your state to evis again once you kill an enemy, instead of editing the duration which is like really weird anyways

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could probably actually get rid of some of the code above it now, but i'm too lazy to look into it

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hm, wonder if i could get it to target the enemy with the lowest health

timid blaze
#

perhap

timid blaze
#

@nimble field this is the most complex code i wrote in months, do you think this'll work?

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it don't, fuck

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oh, the > is the wrong way round, isn't it

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YESSSSS

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I FEEL SO FUCKING SMART RN

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@hot echo also replace the OnEnter code with this


            On.EntityStates.Merc.Evis.OnEnter += (orig, self) =>
            {
                orig(self);
                BullseyeSearch bullseyeSearch = new BullseyeSearch();
                bullseyeSearch.searchOrigin = self.transform.position;
                bullseyeSearch.searchDirection = UnityEngine.Random.onUnitSphere;
                bullseyeSearch.maxDistanceFilter = Evis.maxRadius;
                bullseyeSearch.teamMaskFilter = TeamMask.GetUnprotectedTeams(TeamComponent.GetObjectTeam(self.gameObject));
                bullseyeSearch.sortMode = BullseyeSearch.SortMode.Distance;
                bullseyeSearch.RefreshCandidates();
                bullseyeSearch.FilterOutGameObject(self.gameObject);
                IEnumerable<HurtBox> a = bullseyeSearch.GetResults();
                target = a.FirstOrDefault<HurtBox>();
                for(int i = 0; i < a.Count<HurtBox>(); i++)
                {
                    float health = a.ElementAt(i).healthComponent.health;
                    if(health < target.healthComponent.health)
                    {
                        target = a.ElementAt<HurtBox>(i);
                    }
                }
            };
#

makes it focus low health enemies first for max resets

sharp sluice
#

I changed the algorithm for interpreting and applying the sort string, so I need to double check that old sort strings still work the same way

#

so anyone with a custom sort string who could try the new version to see if it works the same as old, would be very helpful

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or anyone who can check the default sort behaviour would be helpful too

sharp sluice
#

Beta version in case someone wants to try it, either move the DLL in or you can import the zip as a local mod in r2modman. please let me know if you've tried it, if the sorting still works fine or if there are any issues

wise ferry
#

so this would be the new manifest

short rock
#
Stack trace:
System.Reflection.Assembly.GetTypes () (at <2fa7a6a452ca43df998f07fd1486c0df>:IL_0000)
Moonstorm.ModuleBase.GetContentClasses[T] (System.Type excludedType) (at <831b48e6dbf54c1192c10ba199945be5>:IL_0018)
Moonstorm.SceneModuleBase.InitializeScenes () (at <831b48e6dbf54c1192c10ba199945be5>:IL_002B)
Moonstorm.Starstorm2.Scenes.Scenes.InitializeScenes () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0000)
Moonstorm.Starstorm2.Scenes.Scenes.Init () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_001D)
Moonstorm.Starstorm2.Starstorm2Content+<>c.<LoadStaticContentAsync>b__18_0 () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0005)
Moonstorm.Starstorm2.Starstorm2Content+<LoadStaticContentAsync>d__18.MoveNext () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0244)
HG.Coroutines.ParallelProgressCoroutine+<InternalCoroutine>d__13.MoveNext () (at <e6a10261304544b28d600f4ad48b78df>:IL_007F)
HG.Coroutines.ParallelProgressCoroutine.MoveNext () (at <e6a10261304544b28d600f4ad48b78df>:IL_0000)
RoR2.RoR2Application+<LoadGameContent>d__61.MoveNext () (at <da7c19fa62814b28bdb8f3a9223868e1>:IL_0161)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <2cc17dca390941eeb4d7b2ff1f84696a>:IL_0027)

Had this message and the game wont start.
I know its about Starstorm 2 so im just raising awareness about this. I just got the most recent update that Starstorm 2 was asking for through the mod manager.

#

Had StarStorm 2 disabled and it works fine

vestal gulch
#

Revert MoonstormSharedUtils to 0.6.0 or 0.7.0 if you have that

short rock
#

👍
thanks (^ - ^)

sharp sluice
hot echo
#

now that's how eviscerate is supposed to be!

#

godddd that's gonna be amazing at high attack speed

#

@vestal gulch did you see the clip withor posted?

vestal gulch
#

Yes

timid swallow
hot echo
#

lemme get on my pc so I can put the code in

hot echo
#

plus you have iframes for that entire time

timid blaze
#

you could probably also add a config for stuff like evis damage, max range, etc

hot echo
#

tru

vestal gulch
hot echo
#

it'll also almost always benefit from focus crystals

#

while also keeping you 100% invincible in the process

#

meaning it'll have a sort of snowball effect

timid swallow
#

meta
im just not feeling like getting locked outside of interacting with things

hot echo
#

@timid blaze uhhhhh

hot echo
#

and as soon as an enemy dies, you're out of it

#

very handy

vestal gulch
#

Phat was given permission to use the massacre code from Scepter

hot echo
#

^^^

#

which is fucking awesome

#

cus I loved that upgrade in ror1

timid swallow
#

destroyed clone based

vestal gulch
#

Obviously without the 2x duration part

hot echo
#

ya, I figured with the other buffs we were adding, 2x duration without the need for the item was a bit much

#

@timid blaze so, there are currently 3 errors, all of them are "The type or namespace name 'x' could not be found", 2 for EntityState, and one for IEnumerable<>, how do I fix those?

#

I'm guessing I'm missing a "using" like last time

timid blaze
hot echo
#

oh cool

timid blaze
#

for the entity state stuff you'll probably get the option between just entityState, On.EntityState and IL.EntityState; pick the regular one

hot echo
#

yup, just added
using EntityStates;
using System.Collections.Generic;
and boom

timid blaze
#

nicu

outer dew
#

I'm having some fun issues setting up a laptop with r2modman, it's doing the prompt for asking for a directory file, but then when I set it to the "D:\Gaems\steamapps\common" file, it says it can't use it since the file ain't empty, What am I doin' wrong here?

wise ferry
#

if you're trying to locate the game directory, click the "Change Risk of Rain 2 directory" setting

outer dew
#

Yeap jsut realizes

hot echo
#

@timid blaze do you know if damagecoefficient is written like
100% base damage = 1.0 coeff
or
100% base damage = 100 coeff

timid blaze
#

1.0

hot echo
#

gotcha

eager linden
#

some of my mods work when I run the game and others dont any idea why this is happening?

timid blaze
wise ferry
#

it does also work with regular manifest v1, and instead looks up the author based on the zip name

#

EG: author-modname-x.y.z.zip

hot echo
#

sooo, apparently 1.1 is considered a double, not a float

#

but Evis.damageCoefficient is a float

timid blaze
#

1.1f works

hot echo
#

ohhh

#

ty

timid blaze
#

yeah, i went through all of that as well

hot echo
#

I started learning how to program with python

#

so learning C# has been a wild ride

timid blaze
#

i never learned how to program

hot echo
#

it be like that tbh

hot echo
timid blaze
#

just do damageInfo.damageType = DamageType.BonusToLowHealth; during the damage section, probably in an if statement if you want a config option

hot echo
#

👌

hot echo
#

from what I can tell, everything works, so imma update the mod

timid blaze
#

hell yeah

hot echo
#

lmfao, I gotta update it again cus I noticed a typo on the mod page

#

"give you a jump"

timid blaze
#

add more typos

drowsy torrent
timid blaze
drowsy torrent
#

Also gonna remove the Passive Traits once the update hits, I'll just make a separate mod for that

versed sinew
#

thank you for noticing me

vestal gulch
#

tail

versed sinew
#

I also noticed that you noticed the same mod

vestal gulch
#

I used it when I was recording a clip to demonstrate a GroovySkills skill

hot echo
versed sinew
#

yee

#

try my other skins, they all have tails

vestal gulch
#

There is a Kitsune skin in another skinpack for Merc
However
Its tail does not move

versed sinew
#

weak

#

show me anyway

vestal gulch
#

Gimme a sec

vestal gulch
versed sinew
#

cute

#

could use some physics though

vestal gulch
#

There's like, a slight shake

#

So it does have jigglebones or whatever the hell

#

But it's not like
Big

versed sinew
#

I like my Merc skin more

#

and this one too

vestal gulch
hot echo
#

ok hear me out
fluffy fox merc
with a big ol' tail
with physics and keyframes
so it moves with him when he do the flip

vestal gulch
versed sinew
#

okay that one is good tbh

#

I like Neo

vestal gulch
#

Yeah

jade prairie
#

is there a mod that nerfs brass contraption

jade prairie
vestal gulch
timid blaze
vestal gulch
#

Perfect

#

That is now D

#

Donk

timid blaze
#

Drass Dontraption

vestal gulch
#

y e s

versed sinew
#

I wish more games had mods that gave characters tails

#

it's why I learned to mod this game myself

vestal gulch
#

Obligatory furry joke<

timid blaze
#

Every survivor should have a tail tbh

#

Enemies too

#

Hell, give the items tails

vestal gulch
#

Except Cautious Slug
It technically already has one

hot echo
vestal gulch
#

Yes

versed sinew
#

I am indeed a furry

vestal gulch
hot echo
#

went ahead and updated MercenaryTweaks, the plugin name and version in the dll was completely outdated, which made the config use the old name

#

more of a pet peeve than anything, but it only took like 30 seconds to fix

timid swallow
#

read that as pet steeve

#

well I guess bugs are kinda cute

frail stream
#

how would i be able to use this (i looked up a table with item ids, but idk how to make the numbers work)

jade prairie
#

so i was playing with mods and for some reason when i tried to play as mithrix the helmet and armor was not there

#

god that is creepy

timid swallow
#

yonkeer

jade prairie
#

ok

hot echo
#

finally got a chance to try out the tweaks

#

and omfg the 3 evis changes all at once feel sooo goooood

#

I'm never taking off evis as long as I have this mod enabled holy fuuuuuck

#

(I mean, I'll probably use SW again sometime, just cus being able to attack while it's active is cool af too)

onyx trench
#

What I find really odd about modding the game is that it feels so much harder and yet I always get so much farther on my modded runs than vanilla

jade prairie
jade prairie
#

So, I have a bit of a problem with my modpack, and would like some assistance

#

Problem 1 - ZetAspects is busted. The aspect names and descriptions do not appear properly. They only appear as something along the lines of "zetaspect_elitepowerlightning_item" along with the description. Statistically, they function as intended, however there is a new elite aspect added by another mod - the Sanguine aspect (Bloody Fealty) - that also should be affected by ZetAspects, but isnt. Not only that, the sanguine aspect doesn't apply bleeds like it should, only the short distance teleport seems to work... barely.
Problem 2 - Upon defeating Mithrix and finishing the escape ship sequence, the game blackscreens when the ending cutscene begins. It is not possible to skip it while in this state, but pressing ESC pauses the game and brings up the mouse. The buttons in the pause menu are still clickable with the mouse under the black screen. The only way to exit is to find either the 'quit to menu' or 'quit to desktop' buttons and click them.

Any idea what could be causing this? If this is not the right place to ask for tech-support regarding mods, I will delete this and ask elsewhere.

devout turret
#

It gives like the perfect vibes

devout turret
jade prairie
timid blaze
#

savage beeble made it yay

pure condor
hot echo
#

MercenaryTweaks
LET'S FUCKIN GOOOOOOO

stiff steeple
#

EnemiesWithItems seems to be doing something weird with giving enemies a shitton of items
I can start stage 6 and see a stone golem getting flung around by its own momentum and barely be able to kill basic enemies

#

which seems to be a combination of lots of teddies and lots of shield generators

bleak steeple
#

gents can anyone confirm what language ror2 is in

bleak steeple
hot echo
#

the fuckin v o i d language

bleak steeple
#

ive been workin w/ gsc which im pretty sure is C++ based so it cant be that far off

bleak steeple
#

prob cause i still kinda new

hot echo
# bleak steeple bro this formatting gunna send me to my deathbed

dear god please do not take that image to heart I'm begging you
edit: the actual formatting looks a bit more like this (this code just makes merc's secondaries ignore attack speed btw)

   {
        On.EntityStates.Merc.Uppercut.PlayAnim += (orig, self) =>
        {
            self.duration = Uppercut.baseDuration;
            orig(self);
        };
        On.EntityStates.Merc.WhirlwindAir.PlayAnim += (orig, self) =>
        {
            self.duration = self.baseDuration;
            orig(self);
        };
        On.EntityStates.Merc.WhirlwindGround.PlayAnim += (orig, self) =>
        {
            self.duration = self.baseDuration;
            orig(self);
        };
    }```
(discord has also kinda squished it a bit)
bleak steeple
# nimble field

you gents are some cursed people i dont think i can associate with such atrocities of formatting

timid blaze
#

@bold parcel so, uh, it might be a little hard to actually talk about programming with a 5 minute slow mode, is it really necessary in this channel?

bold parcel
#

unless you want the entire server in here spamming cos its the only channel without slowmode

#

its best to keep it on

bleak steeple
stiff steeple
#

unfortunate

bleak steeple
#

watching ror2 lifestream during coding class pepecool

ocean karma
#

are we not friends

nimble field
#

there's already your mods in there tho

lusty raptor
#

-= POSSIBILITY OF PRECIPITATION II =- CeremonialDagger
a curated pack focused on mods that enhance the vanilla experience with minimal changes to overall balance, all meticulously configured to perfection Shared_Design
suitable for solo and co-op

MODLIST

IHarbHD-DebugToolkit-3.6.1
AutoSkipIntroCutscene-1.0.3
QuickRestart-1.3.5
BossEquipmentFix-1.2.0
WolfoQualityOfLife-1.6.3
FixedSpawnDissonance-1.4.3
BetterUI-2.4.0
FixedDescriptions-1.0.0
Pingprovements-1.7.0
LobbyVotesSave-1.2.1
FasterPickupText-1.0.0
BossAntiSoftlock-1.0.0
VoidFieldsQoL-1.0.2
BalancedObliterateRedux-1.1.0
ChatboxEdit-1.0.0
LunarCoinShareOnPickup-3.6.1
NoBackButtonLobby-1.0.0
DiscordRichPresence-3.0.0
TooManyFriends-1.1.1
TMFBalancedInteractables-1.0.1
BossDropRewardDelay-1.1.0
SnowyGolems-2.0.0```

hosting a 16 player lobby in NA East [#562066686023434250](/guild/417739215355510784/channel/562066686023434250/)

*import this profile to r2modman*:
next copper
#

@slender walrus I know this isn't really your area anymore, but do you know anything along the lines of the DLC and Modding?
Some of us were a bit concerned as to whether or not things will break. If you nor the devs actually know, that's a-okay, just wanted to ask just in case though.

mossy lagoon
#

it willl break

nimble field
#

they prolly rewrote elites and rulebook

#

as well as adding addressables ofc

slender walrus
#

rulebook didn't get rewritten, but RuleChoiceDef now supports some new stuff like being able to specify an ExpansionDef that the players need to have voted to enable for that rule choice to become available

#

I didn't have time to change elite stuff, and I don't think it had been changed by the time I left

stable ridge
#

Can we just straight up make our own ExpansionDef

slender walrus
#

yes

next copper
slender walrus
#

one of the things I was pushing for was making old versions available through steam beta branches for mod preservation purposees. I dunno how that's gonna shake out

uncut shadow
#

Anyone else using TwistedLoopMod and CleansableLunars? I have cleansed Beads of Fealty (not exactly sure what it does) and when i obliterate i get unity error

stable ridge
next copper
uncut shadow
#

Hmm

stable ridge
#

not sure what they're even for if not the community

next copper
#

I just want access to those ancient maps I saw

#

So we can mod 'em into the game since they're clearly not being used lmao

slender walrus
#

I think we made those in case we needed to check on how things were in certain releases

#

things like comparing how the game looked or felt?

stable ridge
#

yeah that'd be cool for the community especially for cu_0

slender walrus
#

my god man they're not even maps lol

#

they're maplets

next copper
#

Yeah but

slender walrus
#

mapletlets

next copper
#

content,,,, c0_catboylurk

slender walrus
#

I'm pretty sure you can make more interesting content than that all on your own

next copper
#

Probably
We'd have to kick the Map-Maker section alive though, they've been dead for a while

#

I think everyone has been still, waiting for the DLC drop because we're in the dark, I think, as to what to change to ensure mods maintain stability before update

slender walrus
#

hopefully the switch to addressables should help, as it'll allow map authors to more easily use assets from the base game

autumn mantle
next copper
#

Also that old hud

#

We have had BARELY any HUD mods, and only ONE of them actually changes the positions of some things to the center

#

NOBODY wants to make hud mods >:c

autumn mantle
next copper
#

Can we AT LEAST have the old hud

slender walrus
#

maybe the assets will show up in the assetbundles that ship with the game? but it'd be massively incomplete. there wouldn't be any robot arm models to hold up the ally display, difficulty/artifacts/timer display, or the objective display

#

and it gets fiddly with stuff that's added dynamically like the monster info panel you get in void fields and with artifact of kin

next copper
#

Oh those are part of it??
Whoa I didn't even see that

#

I was focused on just the ROR1 look because it looks super clean with ROR2's color palette overall

#

it's also nice and darker compared to the current

nimble field
sharp nacelle
#

beach map 😔

next copper
#

aaa

slender walrus
#

the dark beetles were pretty cool

#

iirc they had some slight iridescence on their shell

sharp nacelle
slender walrus
#

yes

next copper
sharp nacelle
#

damn, nice.

next copper
#

So much cool unused stuff

#

Ghor, activate your evil arc, we won't tell anyone

#

Though in all seriousness

#

TailsThink We could probably recreate some of those maps from the screenshots alone, it would just take time.

#

And you were right, the old HUD is in the assets, it's just that nobody has made a mod with them yet apparently

slender walrus
#

I bet it'd be a huge pain in the ass

torpid charm
next copper
#

Bhaha no kiddin'
Especially considering it's rare for map mods to show up

slender walrus
#

I mean the hud

next copper
#

Oh to reimplement it?
Mmm

#

Maybe the robot arms and that jazz would be rough

#

That'd be some careful placement, especially with FOV changes (or mods that change FOV) as well

#

Granted, I'm not that well versed in these matters as I'd like to be
But I defo think the HUD would be vastly easier to reimplement, but I do agree it would still be a pain in the ass considering I've heard some moddevs say that the HUD is mean and does NOT like change

nimble field
next copper
# slender walrus I mean the hud

Why WERE there so many changes that seem like downgrades anyway?
The motion blur is gone (Which, isn't really too bad, but some people like it)
The old fire effect looked so much more aggressive and threatening (actual fire lmao)
other stuff

#

Was it just to make it feel more like a ROR game instead of "look we ported ROR1 to 3d using Unity even though we're the actual devs"

#

Cuz, I can defo understand that sometimes you gotta make artistic choices to preserve the feeling of the previous game xd

nimble field
#

no AA option just cause the devs didnt like it is painful too

next copper
#

Anti-Aliasing?
Wait we don't have that option?

#

Lmao I don't think I even noticed

#

At least it didn't come with like
Chromatic Abberation or fuckin' "Filter Grain"

slender walrus
next copper
#

100% fair

slender walrus
#

iirc the old fire effect was considered a little too intense

#

like, in the horrifying sense?

next copper
#

Oh yeah I get what you mean

#

I like the old look of it BECAUSE of how intense it was, but it probably was performance costly as well?

slender walrus
#

at the time, it definitely did affect perf. can't remember if we changed the effect before or after we switched to the deferred rendering pipeline

next copper
#

Ah oke
Just was curious as to some of the changes
I've been really wanting to ask the devs these kinds of questions since Woolie sorta didn't bother with them

slender walrus
#

well, I definitely like talking about the stuff that I can

next copper
clever pelican
#

hey ih guys..
i want to get mods.. but ive never mods a game before.
i found the paladin is safe to play with my friend that dont use mod.
but how to we install them?

vestal gulch
#

It's very easy for RoR2
Go to Thunderstore.io
Download R2Modman
Install R2Modman

#

If Windows Defender (Windows is what I'm assuming you're using) shows a positive for a virus, it's a false positive

#

R2Modman's creator, Ebkr, has clarified why

clever pelican
#

ok and R2Modman is safe to play with my friend

vestal gulch
#

Yeah, have them install it too

nimble field
#

however, he can also get r2modman
you then go into settings => export profile as code and give it to him

vestal gulch
#

A good rule of thumb for hosting with mods in multiplayer
If the mod is tagged as server-side or skin, just install the UnmoddedVersion mod
If it's tagged as client-side, then you don't need to do anything
If it has none of the above tags, all clients will need the same mods and config
Some mods are old, so they may not have the needed tags, so in that case read their thunderstore pages
You can also make sure your friends have the exact same mods and configs by using profile sharing with R2Modman or Thunderstore Mod Manager

#

Oh, yeah Paladin mod both players will need it

clever pelican
#

oh so when it says fully multiplayer. its still mean with other people that mods

stark sigil
#

I have a question

#

can I launch the game with mods disabled without uninstalling the mods?

#

I use mod manager

vestal gulch
#

Yes
Launch from Steam or click "Launch Unmodded"

stark sigil
#

where is this Launch Unmodded?

vestal gulch
#

You're using R2Modman, right?

stark sigil
#

RoR2 Mod Manager

#

got it from thunderstore

vestal gulch
#

That one
Is really outdated

#

Uninstall it and use R2Modman or Thunderstore Mod Manager

stark sigil
#

alright ill do that

clever pelican
#

damn it lol
i still have to unluck the paladins in game

frail stream
stiff steeple
#

I otherwise really like the mod but as it currently is for me it makes looping impossible because enemies overkill me by 10s or even 100s of thousands of dmaage

frail stream
#

can somebody help me with having items in my inventory before the game starts (via a certain mod (i am using R2modman))

cunning trout
#

Why don't you use startingitemsGUI instead?

mossy lagoon
#

pretty sure its bugged

sonic osprey
#

StartingItemsGUI works fine. Or at least the free mode does. I use it all the time for testing stuff.

wary raven
#

What mods work on multiplayer servers? I wanna play lobbies but i guess the mods I have must make it so I can't.

mossy lagoon
#

need the unmoddedversion mod

#

and only clientside mods work

#

like betterui, autoskipintrocutscene, vrmod, quickrestart, showequipment, healthbarimmune, randomcharacterselection, etc

coarse crag
#

I'd say probably just play with people who have the same mods installed as you lol

vestal gulch
# wary raven What mods work on multiplayer servers? I wanna play lobbies but i guess the mods...

A good rule of thumb for hosting with mods in multiplayer
If the mod is tagged as server-side or skin, just install the UnmoddedVersion mod
If it's tagged as client-side, then you don't need to do anything
If it has none of the above tags, all clients will need the same mods and config
Some mods are old, so they may not have the needed tags, so in that case read their thunderstore pages
You can also make sure your friends have the exact same mods and configs by using profile sharing with R2Modman or Thunderstore Mod Manager

wary raven
#

I would assume mods that add new characters such as the paladin or goku would be client side? or would I be wrong.

vestal gulch
#

No, required on client and server

dawn schooner
#

How do you cheat in unlockables for modded characters?

#

cause I am suffering trying to do stuff for enforcer and I'm getting lazy

#

Please I am begging

vestal gulch
haughty brook
#

fuck you

vestal gulch
#

lmfao

mossy lagoon
#

owned

elder burrow
#

destroyed

rose ruin
#

the metal gear referernces are an ss2 thing not an ss1 one

devout turret
#

Waiting for the ruina update be killing me lol

eternal wasp
#

D-did Kevin really jumped to something almost 6 months old to say fuck you to it

haughty brook
#

did it to you too

eternal wasp
#

Oh

#

Probably

#

Not like i care, lol

#

Also, hopoo, beta branch for modding purposes pls

prime knoll
#

so this might've been done before but here it is anyway

#

configuring interactables, setting it to max possible and making all of it mountain shrines

patent radish
#

thats a few crowbars

prime knoll
#

yea a couple

uneven gale
prime knoll
#

yea, im still going through them all

#

i'm at 430 rn and i've only covered spawn, the plateau in front of it and underneath the arches

#

i dont even know where the tele is

prime knoll
#

1100 mountain shrines

#

it was harvester's scythe

#

and stone titan

uneven gale
#

GOOD GOLLY

charred gyro
#

is it possible to make enemies change teams

specifically is it possible to make it so that while mithrix has even one of your items, your umbras are hostile to him and friendly to you

uneven gale
#

like, go to your side and attack other monsters?

stable ridge
#

There's a team component that probably could be changed but idk if that would actively update

timid blaze
bleak steeple
quaint sparrow
#

The miner is so much fun to play holy shit

prime knoll
prime knoll
#

it's configurable interactibles on ror2 and thunder

#

then you go into mod config, change spawn rate to 100 and everything except mountain shrine to 0

#

the mountain shrine to some number between 1 and 100

vestal gulch
nova heath
#

Anyone know a way to make the r2modman launch compatible with the steam launch? So I can' launch the game modded on steam without having to open R2modman, select the game, select my profile and then launch the game

vestal gulch
#

Under the "help" section in a profile

nova heath
#

ah thank you!

wise ferry
#

You’re much better off just dealing with literally two extra clicks

next copper
#

^

vestal gulch
#

It's uh
Probably too late now

next copper
# nova heath ah thank you!

Efficiency over idiocy.
You are only complicating things for yourself and modders by doing that.
Because if mods don't update, that means there could be bugs, and we don't want to hear people give us bug reports and only realize they haven't updated their mods.

wise ferry
#

Basically steam prioritises whatever you’ve manually put in the launch args so the manager can never override any of the same values

#

Best response to this question really is just something like: yes, but you shouldn’t because of profiles (…) and you won’t see any mods that need updating

#

and then if they still insist, well there you go

vestal gulch
#

Yeah, didn't know that since I've never bothered with launching from steam

wise ferry
#

Yeah I should probably update the help text to make it clear

vestal gulch
#

Thanks for letting me know
(Though this would be the first time I've seen anyone want to launch it via steam args)

wise ferry
#

Happens a lot FeelsBadMan

vestal gulch
#

Modcord I'm guessing

wise ferry
#

i should just become a bot at this point

vestal gulch
#

Make a bot that autoresponds lel

wise ferry
#

i should update r2botman

vestal gulch
#

hrm yes

#

New features: Added a bot version of Ebkr that tells you literally everything about the launcher/manager

wise ferry
#

massive 20k word message sent as file

vestal gulch
#

lmfao

#

Nah, it's gotta be like
A terms and service

#

And you do the evil thing
And set a timer
So they have to read through the entire thing

wise ferry
#

One hour timer

#

Would be a good deterrent for actual issues

#

and still faster than most support

vestal gulch
#

Honestly yeah

#

And if they decide to idle the timer
Well, their fault

narrow dune
#

using the nobossnowait mod, and it isnt letting me activate the teleporter, any way to fix this or is my run over lmao

random plaza
#

I havent played in ages, what mods would you guys recommend

vestal gulch
#

I'd ease yourself back in instead of jumping right back into large content mods

#

HIFU has a list of QoL and tweak mods pinned here

#

And for the love of god use R2Modman or Thunderstore Mod Manager

#

If you're returning, there's also a bunch of tips pinned in #ror2-game-questions to get back into the groove

random plaza
#

I can't stand r2modman tbh

vestal gulch
#

Besides TMM, it's the best mod manager currently for RoR2, and easy to use

#

Your other options are RoR2 Mod Manager (very outdated and lacks several features in R2Modman/TMM) and that CLI launcher thing for Linux

#

Or manual modding I guess, but that has its own host of issues and makes troubleshooting complicated

random plaza
#

I'm gonna use r2modman I just don't like it

nocturne arch
#

literally what is wrong with r2modman lmao

vestal gulch
#

I mean, if you have issues
Ebkr is here

wise ferry
random plaza
#

hard to explain but it's fine, don't worry

wise ferry
#

Oh no if there’s any problems then please let me know

#

Things can’t improve if people don’t give feedback

random plaza
#

not really any specific issues with it, I just don't like how some things are laid out

wise ferry
#

Ah

#

It’s laid out in a way that makes it quite easy to look at so it’s a little less daunting

#

Does make things marginally slower, but I think it’s a good trade off at least compared to things like ModOrganizer

random plaza
#

easiest I can think of is drag and drop local mods, instead of having to go all the way to settings

wise ferry
#

Oh yeah that’s planned

#

It was a thing a while back, but I had to remove it because of the import modal

random plaza
#

also profiles being easily accessible on the sidebar instead of being all the way in the settings again, which is not the most intuitive

wise ferry
#

I think I can counter that by asking how often you switch profiles in a session

#

imo it’s not something people do super frequently and I’d imagine would tend to restart the manager by the time they want to change profile

#

On that note though, I’m not opposed to making it more accessible, just need to find space for it so the nav isn’t cluttered

random plaza
#

I mean like, profiles for separate games, it's a bit too many clicks just to switch a game

you have to go to settings, change game, wait for it to load, select game, wait for it to load again and select profile

wise ferry
#

Really it’s just one less click if it’s moved out of settings

#

I’m not even sure if the manager needs to restart anymore when changing game. It was like that originally because the manager only supported RoR2 and it was like a hack job implementing DSP

#

So maybe I can take out some of the wait time

#

But yeah these are all fair points, thanks, feel free to either @ me or DM me if you have anything else

#

Alternatively there’s the r2mm discord or the GitHub repo has a feature request issue type

random plaza
#

yeah no problem

junior smelt
#

what's the best item share mod?

vestal gulch
#

ShareSuite

junior smelt
#

uh ok, what's the 2ND best item share mod?

jade prairie
#

yeet

vestal gulch
#

Kookeh's Drop Item I guess

clever pelican
#

i got a few mods. is there a way to still play multiplayer. the lobby is empty

mossy lagoon
#

need unmoddedversion

next copper
junior smelt
#

nah nothing

#

i thought it was bugging my game but it was another mod

#

f for teammate revival or something

random plaza
#

Might be a bit cheaty but is there a mod that unlocks all abilities? I was never really a fan of trying to go for them

vestal gulch
#

Don't think you'll care, but there are "meta" abilities too (And meta serves purely as a guideline anyways)

random plaza
#

Thanks, I have to think about it because it unlocking steam achievements is

vestal gulch
#

It's not a true unlock
It only temporarily unlocks everything in the game while enabled, and relocking everything you didn't unlock legit when disabled, so it won't affect Steam, but

#

When disabled, UnlockAll resets your Eclipse levels and logbooks (monster and environment)

random plaza
#

Pain, I might just do it legit then

vestal gulch
sweet river
#

whats a good pack to mess with item spawns and map spawns (mountains and such)

vestal gulch
#

Don't even need a modpack
Just 2 mods

#

DebugToolkit and ShrineConfig

naive moss
#

What are yall favorite mods?

sweet river
#

ty

vestal gulch
random plaza
bleak steeple
#

yo pretty out there question, but am trying to rip le escape pod and i can’t find the texture for it anywhere

#

any ideas or maybe a name?

frail stream
#

what's the easiest way to have items in your inventory before you start? i've tried many ways, but i can't figure out how any of them work

bleak steeple
junior smelt
#

anyone knows any good skins for acrid?

#

only thing i've found so far is...boobs

vestal gulch
vestal gulch
#

ForgottenRelics

#

Coil Golem

#

Basically a miniboss
Used to have even more HP and a lower director credit cost

prisma oracle
#

not sure where the survivor is from

vestal gulch
#

Oh
Survivor looks like an Artificer skin

jade prairie
#

hey I downloaded r2modman and am running the game via the "start modded " button

#

for some reason my mods aren't appearing in the game

vestal gulch
#

Go to the Help section in the profile

jade prairie
#

okay all my directories are set up properly

#

could I share my screen with you ?

polar adder
#

monsooon, mods , JXqksSSOGs, 109775240998596956

vestal gulch
vestal gulch
primal sequoia
#

i think they would fit very well

hot echo
#

@timid blaze apparently the single target eviscerate sometimes doesn't register damage in multiplayer, figured I'd go ahead and ping so I don't forget tomorrow

timid blaze
vapid arrow
#

if custom characters are possible, is there a character with guns similar to commando (fast firing) but that doesnt feel as weak as commando?

nimble field
#

mul-t? happiesttroll

#

fr tho, maybe executioner from starstorm 2, MELT, enforcer, daredevil, henry

vapid arrow
#

any other good char mads?

nimble field
#

Dancer, Cadet from Tsunami, MELT, TF2SoldierMod, RidleyBeta, PaladinMod, Starstorm2 survivors, DaredevilMod, ChefMod, HAND OVERCLOCKED BETA, SniperClassic, Risk Of Ruina survivors, BanditReloaded imo

vapid arrow
#

what if some of the, are outta date

random plaza
#

Chefmod and a ruina mod? For a second I thought I was in the slay the spire discord

haughty leaf
#

Right now I'm pretty sure all those mods Hifu mentioned are updated for current ror2

hybrid lodge
#

Aka anime commando

random plaza
#

is banditreloaded cooler than normal bandit

nimble field
#

preference

gentle garden
#

Anyone want to help me unlock nemforcer? lol

trail spire
#

Is there a mod that removes the item description pop-ups?

vestal gulch
#

Don't believe there's one removing them, but there is one that shortens their time on screen

stable ridge
#

this is in betterui Misc might work?

vestal gulch
#

Ah, coolio

trail spire
#

Oh sweet, thanks

vestal gulch
gentle garden
#

holy cow, nem enforcer is an absolute blast

hot echo
#

@timid blaze I think I found the issue, eviscerate also targets allies, despite not hurting them without chaos

#

normally it's not as noticeable, but when it's single target, if it targets an ally, it completely burns the ability

timid blaze
#

oh, that's a vanilla bug actually

hot echo
#

yee

timid blaze
#

i can fix that probably

hot echo
#

hell yeah!

timid blaze
#

gonna finish my own project first though, replacing engi's default mines with railer's concussion device

hot echo
#

yoooo

#

engi mine jumping sounds fuckin sick

#

pretty fitting movement skill as well

timid blaze
random plaza
#

where do you even change settings for fasterpickuptext?

hot echo
#

hol up, I've got an idea for the mod icon

random plaza
#

I just realized that all of my ability challenges reset for some reason since last time I played ages ago

#

weird

hot echo
#

@timid blaze this guy walks up and steals your bungus, wyd?

timid blaze
#

aight, now to figuring out what the devs smoked while coding evis

hot echo
#

XD

vestal gulch
#

perfect

timid blaze
#

ah, it just checks for any healthcomponent, that isn't your own

hot echo
#

now that's what we call gaming

timid blaze
#

annoying though, since it's in the middle of a ton of code

#

oh well, lets see if i can rewrite it without breaking anything

junior smelt
#

savage acrid mod is so fun dude

#

how have i never heard of this mod before

vestal gulch
#

Yeah, but insanely busted

#

It makes Acrid more busted than Heretic

junior smelt
#

yeah they could make some balancing changes

vestal gulch
#

There's a reason why that mod stemmed the whole "Savage" mod line meme

junior smelt
#

but there's some solid things acrid could have here

#

they could remove the regenerative thing

vestal gulch
junior smelt
#

the 10% dmg for stack

vestal gulch
#

Moffein's moved on to RiskyMod
Where he somehow made Acrid in that mod even more busted than SavageAcrid

junior smelt
#

bruh

#

so sad that i won't be able to play acrid fr with this mod 😔

vestal gulch
# junior smelt the 10% dmg for stack

Basically everything in SavageAcrid was unneeded
All that's needed for Acrid is a bite lunge (standalone mod by Withor) and a nice little hitbox buff (also a standalone mod)

junior smelt
#

if i could mod i'd try to balance it

#

i like the ravenous bite adition tho

vestal gulch
#

The reduces all cooldowns by 2 seconds on kill?
That's uh
Really busted

junior smelt
#

😭

vestal gulch
#

Remember that it also has slayer and how often Acrid uses it

timid blaze
junior smelt
#

abandon all humanity
savage acrid

vestal gulch
#

I won't stop you from using the mod, it's all preference, but like
There's a really good reason why SavageAcrid led to the whole line of Savage mods

vestal gulch
junior smelt
#

ok

timid blaze
junior smelt
#

abandon all hope

vestal gulch
#

Depending on the scope of the mod, you could get by with little to no C# knowledge

#

And since all you're doing is editing SA

#

It's likely you're just changing around numbers or deleting lines of code

junior smelt
#

goodbye savage acrid

#

it was good while it lasted

#

🇫

vestal gulch
#

Again, I'm not stopping you at all from using it - fun is subjective

junior smelt
#

i feel like i'm a little bitch when i'm using this kind of mod

stable ridge
#

So Acrid hitbox buff good?

timid blaze
junior smelt
#

so even if i really want to use it, my subconscious will keep slapping my brain till i stop using it

vestal gulch
junior smelt
#

what do ya'll think about this

#

what the fuck

#

why are there so many broken acrid mods

vestal gulch
iron aurora
#

i got a question. im experiencing a lot of crashes and its the same message can someone look at it?

junior smelt
#

yeah thats what i thought

vestal gulch
junior smelt
#

wha

vestal gulch
#

Whoops wrong reply

junior smelt
#

lmao

iron aurora
#

[Error : Unity Log] Object WarCryEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!!

#

[Warning: Unity Log] Animator.GotoState: State could not be found
[Warning: Unity Log] Invalid Layer Index '-1'

stable ridge
#

cool when's that happening

#

neither of those could realistically crash the game

iron aurora
#

it ofc says the 2 part 5 time or so in a row

nimble field
#

those are vanilla errors
they dont do anything

iron aurora
#

that must be why it show up so much then

hot echo
#

MercenaryTweaks v1.1.3 has been uploaded

#

tho thunderstore might take a bit to show it

#

eyyy, the thunderstore page updated

stable ridge
#

no fixedspawndiss smh

indigo pine
#

whozzat

#

what is that

stable ridge
#

mod that fixes dissonance not spawning grandparents and stuff and other changes

#

It makes all enemies able to be perfected on commencement with disso it looks cool

indigo pine
#

yeah but then I wouldn't be able to stare directly into the sun like here

stable ridge
#

perfected grandparents look even brighter tho

indigo pine
#

👀

low veldt
#

gotta say i wished the grafius mod worked with more modded characters, or modded abilities, but also, with the gradius mod option see thing, it’s gonna be busted on railgunner, imagine two overload shots hitting the same enemies weak point

vestal gulch
#

3

#

Option Seed adds 2 mimics

hot echo
#

v1.1.4 of MercenaryTweaks is going up on thunderstore
the fix to prevent evis from targetting alies was only applying when SingleTargetEvis was enabled in the configs, which was not intended

nimble field
#

🤨

#

zased

junior smelt
#

uhhhh, when i use m2 with the lunge mod for bite, should i start sprinting?

nimble field
#

isnt it agile?

junior smelt
#

i start sprinting if i bite while walking

junior smelt
nimble field
#

@timid blaze fix happiesttroll

junior smelt
#

i think that isn't normal

#

😭

nimble field
#

yeah she confused the two

#

its really jank cause im so used to sprinting after everything

junior smelt
#

thank you mod dev very cool

nimble field
#

ehh im no mod dev i have like 5 good mods

junior smelt
#

i meant withor lmao

#

dumb arse happiesttroll

nimble field
#

and a huge project that lets you customize any item, survivor, director, enemy etc

timid blaze
#

I have 0 good mods tho

junior smelt
#

i concur

random plaza
#

is there any mod that makes commando more interesting

timid blaze
#

Also, yeah i guess i can fix that tomorrow, just gotta add an if()

nimble field
#

mando gaming?

nimble field
junior smelt
vestal gulch
timid blaze
nimble field
#

prolly confused the force sprint?

vestal gulch
#

And use Mando's alt skills too, they're both better and make him a little more intruiging

random plaza
#

I can only find mandogaming lite

timid blaze
nimble field
random plaza
vestal gulch
#

Just search by FMRadio instead

random plaza
#

probably gonna choose lite

#

thanks

junior smelt
#

WAIT i lunge in the direction my crosshair is

#

oh this is gonna be fun

#

basically an extra jump

random plaza
#

is there any mod that has additional ways to finish a run? like, more than just obliterating yourself, a moment whole or mithrix

vestal gulch
#

Mmmm nope

#

I guess there's Artifact of the King for spicing up the Mithrix fight

random plaza
#

what about any new zones?

vestal gulch
#

ForgottenRelics

#

Technically Starstorm 2 Nightly adds one too, but it's poorly optimized
Same for A Moment, Hollow

#

If you're looking for spicing up vanilla stage appearance, there's StageAesthetic

random plaza
#

just nightly? because I downloaded the normal one

vestal gulch
#

Only Nightly has Slate Mines, yes, and it's disabled by default - you'll need to enable it in the config

#

If you plan on using Nightly, uninstall the normal version, and downgrade MoonstormSharedUtils to either 0.6.0 or 0.7.0

random plaza
#

well I guess no mystics then

vestal gulch
#

MysticItems and AspectAbilities should work fine

random plaza
#

but it doesn't cuz error

#

game doesn't even load, I didn't know the game had a loading screen

cosmic moon
#

i was using the admiral mod and i have no clue how to get any of the moves

#

other than the one that says land the shotgun 800 times

agile chasm
#

is there a mod that lets me filter the items i would see in a run? for example, the ability to disable all white items from a run

vestal gulch
random plaza
#

Is there a mod to make lootgoblining everything not possible

#

When playing multiplayer

vestal gulch
#

ShareSuite or ForceItemEqualShare

#

Take your pick

random plaza
#

Both players need it I assume

vestal gulch
#

No, they're server-side

#

So just have UnmoddedVersion installed too if you're the host

random plaza
#

Nice

#

Thanks

devout turret
#

Nightly gave my modman a stroke too many times for me to want to aim for the new stage happiesttroll

junior smelt
#

i think i've found a cool... "interaction"? with the acrid lunge mod