#ror2-modding

1 messages · Page 170 of 1

charred gyro
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ah it's exactly the same as league of legends

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where every 100 armor is always "damage is dealt as though you had 100% increased maximum health"

vestal gulch
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Yep, armor is basically EHP

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Armor does have diminishing returns the more you have it, but it takes a while

charred gyro
vestal gulch
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100 armor would be a 50% damage reduction

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Durable Bears is cool, but change the armor value to like
6 per stack or something
15 is stupidly good

charred gyro
charred gyro
vestal gulch
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That was the value he configured it to

charred gyro
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DurableBears with Armor set to 6
literally

vestal gulch
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Yep

charred gyro
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yeah we agree with each other

vestal gulch
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6 per stack is way more reasonable than 15

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And would allow Rose Buckler to stay better in armor value

charred gyro
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hmmm

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point for point I wonder what damage reduction is for tougher times stacking vs stacks of flat 15 armor

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if I'm looking at the chart right I think it's exactly equal, each stack gives as much damage reduction % as block chance as 15 extra armor does

vestal gulch
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It would be the same up till the 10th stack (60% block chance to 60% damage reduction)

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But after that, armor would take off as hyperbolic scaling takes place

charred gyro
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hm are you sure?

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the calculator on the armor page says 1500 armor is 93.75% damage reduction

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100 tougher times being 93.8% damage reduction

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so it seems they're very close

vestal gulch
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Another thing about Damage Reduction over block chance
DR is always active

charred gyro
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I think it's really interesting that point for point, tougher times is stronger as flat armor per stack than it is as hyperbolic block chance per stack

vestal gulch
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With block chance, there's always the chance for it to fail, no matter how high the chance

charred gyro
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yeah

timid swallow
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to calculate the actual average damage reduction of normal tougher times you need a table of damage values of every enemy in the game in percent relation to your hp

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then you do some funny dispersions

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find the average % damage you get chonked of from your hp

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and then apply that 13% of tougher times

charred gyro
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vs armor, which would still allow you to get hit without dying

timid swallow
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Charlie saying that tougher times is 15% effective hp fucking hurts me man

charred gyro
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who is charlie

vestal gulch
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She's a moderator here, but also one of the people who does a ton of math and practical testing for various things

charred gyro
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oh ok

sinful badge
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tougher times uses the exact same formula for block chance as armor does for damage reduction %

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the only difference is that tougher times is random

supple ingot
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now to figure out how to stop instant tele charge

charred gyro
vestal gulch
sinful badge
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its just n / (n + 100) for both

vestal gulch
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There's your instant tele charge on boss defeat

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If it's insta charging without a boss even spawning, it would be that leeching elite issue

supple ingot
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ty i didnt think i had that in lol

vestal gulch
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If you prefer to keep it in but want it balanced, there's BalancedNoBossNoWait

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Which adds the remaining charge time to the timer after defeating the boss to instacharge

stiff steeple
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also, beyond like several hours, the game stops spawning enemies or bosses even during teleporter events because it deems them too easy

supple ingot
vestal gulch
nimble field
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might wanna get balanced no boss no wait

charred gyro
vestal gulch
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Teleporter takes, what, 90 seconds to charge
So if you spent 10 seconds charging, defeating the boss within that time
BNBNW would add the remaining 80 seconds to the timer, as if you had been charging it the whole time

supple ingot
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ill take that

charred gyro
nimble field
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same exact formula

charred gyro
supple ingot
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like how some mods dont work with the itemstatsmod

nimble field
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itemstatsmod is weird
modders specifically need to add descriptions for it

supple ingot
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aa ok

sonic osprey
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Just memorize what all the items do

supple ingot
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it just dose the normal one

vestal gulch
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Adds to the difficulty for me

supple ingot
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nothing for me

vestal gulch
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I mean
Did you remember to uninstall NoBossNoWait?

supple ingot
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yes

vestal gulch
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Hmm
idk

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Should add to the difficulty just fine
Oh well

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Watch the difficulty closely then

supple ingot
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went from 17 to 17

vestal gulch
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No difficulty bar jump?

charred gyro
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actually you know what

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I don't want to install nbnw or bnbnw because I would miss out on gold and, in some cases, items

vestal gulch
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Losing gold isn't really that big
The gold to XP conversion is unforgiving anyways

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And it's better to farm and full clear items before hitting the tele

charred gyro
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hm true

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I guess I would rather have a zero chance of dying than I would have the extra items

queen depot
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is there any mod to add an item to make luck for chests better?

devout turret
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No, not really

vestal gulch
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Not without manipulating the item tiers, no

charred gyro
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but nothing I know of that upgrades rarity within a chest

queen depot
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ok

nimble field
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fun idea 🤔

charred gyro
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@nimble field For your consideration: BetterCommandArtifact set to 3 to compensate for the loss of multishop terminals and lunar slab

unkempt igloo
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well it's not like you can get glass during a run

timid blaze
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Shaped glass

supple ingot
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any good mod packs out there lol i have so may mods in mine it will end up lagging my pc when i attack and prock stuff to fast

vestal gulch
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HIFU has a list full of QoL and tweaks

midnight fractal
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i’m using the few from woolie’s recent video plus some QoL

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that’s a pretty fun modset that can get insane really quick

charred gyro
midnight fractal
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…you didn’t know?

supple ingot
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he doing a modded run and showed his mods

midnight fractal
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i had to swallow my pride a little but since then I haven’t had any crashes

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even with 90% atg procs and whatnot

supple ingot
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i have 215 mods

midnight fractal
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I run 21

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so there you have your problem

supple ingot
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yeah told u

midnight fractal
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dont be surprised that your game lags with that amount of mods then

supple ingot
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trying to find a good pack

midnight fractal
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that’s a lot of stuff to handle

vestal gulch
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No real reason to find an existing modpack
Make your own from the ground up

midnight fractal
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^ probably more fun too

supple ingot
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i did i end up adding to much

vestal gulch
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From there is the fine-tuning process
What mods do you find yourself making use of a ton? What do you think isn't really used a lot?

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For example, skin mods
Which of those skin mods are you using more?

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Fine tuning various features in the configs can also help

supple ingot
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i use the one skin mod i have

midnight fractal
sonic osprey
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A fix is out now for this, just an FYI. Bringing up issues like this is helpful.

stiff steeple
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👍

sterile totem
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anyone wanna play

queen depot
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how do i get multitudes to change the number i put the thing in the console but it comes up with this in the console Base (UnityEngine.GameObject) is missing surface def

stiff steeple
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go into the config editor for the mod in the mod manager

queen depot
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thanks

charred gyro
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Does anyone know how SacrificeRemix actually increases spawn rate and/or is there a way for me to check by reading the dll or something?

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I suspect it's changing the multiplier for coeff for director income from 0.4 to 1.25 but I can't be sure

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it might just be adding an extra factor of 1.25 but if even still that's a rather small change in the numbers for such a big change in spawn rate

shell sigil
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hi all would someone be able to tell me the name of the mod that removes chests and makes the monsters drop an item you can select an upgrade from instead? thanks

timid swallow
charred gyro
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oh my god

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with two mods I knocked an enemy's soul out of its body with rex's shift

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whatever gives me the witch's ring (hits that deal 500% damage activate on kill effects) and starstorm's relic of cognation (enemies respawn on death as a phantom that takes less damage and deals less damage)

vestal gulch
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Witch's Ring is Aetherium

timid swallow
charred gyro
minor lynx
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I am looking to commission server side mods to be made for me (and thunderstore) If any modders are interested please pm me

vestal gulch
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Ask in the modding discord

charred gyro
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lmao

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when artifact of cognation revives nemesis commando, it revives him as the REAL nemesis commando

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so he just keeps reviving...

stiff steeple
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a true nemesis

charred gyro
fiery forge
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Is there some way to undo the effects of UnlockAll on my save profile or do I have to recreate it?

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Because I'm currently softlocked out of steam advancements on my profile because everything is unlocked, even without the mod

acoustic raft
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everything should re - lock when you uninstall the mod

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the permanent effects are resetting eclipse and logbookunlocks

fiery forge
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Update: Started vanilla and it works xþ

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I had all the logs anyway

sonic osprey
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TheMysticSword put out a good mod for making new profiles if yours gets fucked by UnlockAll

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ClickToUnlock or something like that

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I've already 100%ed the game so I'll be using it to make a new profile before the DLC drops.

charred gyro
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I figured out how to give corpsebloom reborn a stacking downside

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you increase the decay each stack so that eventually it's decaying at 100% per tick at high enough stacks

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which makes it worthless

charred gyro
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ok cognation + soul is funny as fuck

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it goes:
normal -> dies and splits into cognation + soul
cognation -> dies and becomes soul
soul -> dies and becomes cognationSoul
cognationSoul -> dies

uneven gale
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im going to presume that the enforcer isnt supposed to have this many feathers?

charred gyro
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if that's what his 3D model looks like then I basically have to install him

charred gyro
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uhhh

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is nemesis enforcer just ||mithrix with a minigun||

vestal gulch
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Yep

charred gyro
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fucking sick

sonic osprey
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I hope Timesweeper keeps the feathers that way.

agile chasm
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how do i get just typhoon difficulty?

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can't find a mod for it

timid swallow
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no other way but installing starstorm

vestal gulch
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Install SS2 and disable everything else in the config

timid swallow
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and you cannot even delete storms/items fully

agile chasm
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are there other, similar modded difficulties that are higher than monsoon?

timid swallow
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disabling all items will disable everything else

vestal gulch
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UntitledDifficultyMod

timid swallow
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deluge and charybdis are gigabased

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you can also do diluvian artifact

agile chasm
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Teleporters: Reduced Visuals

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tf does that mean

vestal gulch
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Say bye bye to your particles

agile chasm
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bruhhhh

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that's fucked up

acoustic raft
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trolled

timid swallow
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literally doesn't affect people who like
actually want higher difficulties

stiff steeple
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unfortunately Diluvian is deprecated because Syzygy was really cool

vestal gulch
stiff steeple
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iirc Syzygy is all three artifacts on at once?

vestal gulch
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Yes

stiff steeple
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i c

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but yeah Diluvian and above difficulties are really just a test of your item luck in stage 1

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they can be fun but you will just be totally fucked a lot of the time with no recourse

vestal gulch
stiff steeple
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honestly the artifacts debateably make it easier

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at least most enemies can't get off many attacks because of glass

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however the lack of being able to stack Dios makes it fucky

charred gyro
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why not stack dios?

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because of artifact of death?

vestal gulch
charred gyro
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oh

stiff steeple
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no reds

vestal gulch
stiff steeple
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otherwise stacking dios would be an no-brainer choice

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along with unstable tesla and ceremonial dagger

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glass makes those two busted as fuck

charred gyro
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what is SAAO

vestal gulch
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Syzygy All Artifacts On

stiff steeple
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which is technically just all artifacts on with DiluvianArtifact but ye

charred gyro
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oh jesus

stiff steeple
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I actually tried an DiluvianArtifact run with just the titular artifact and I fucking hate lesser wisps

near zinc
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what is a mod

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to like read me item descriptions

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and tell me how much item stacks

vestal gulch
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BetterUI and ItemStatsMod provide more detailed descriptions

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There's nothing for reading the stats out loud

stiff steeple
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I just realized how insanely borked the Witches Ring from Aetherium is, basically entirely thanks to reading the Splatterspleen description

supple ingot
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how dose one fix descriptions going to the wrong item in command menu

sterile totem
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anyone wanna paly

vestal gulch
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Use the LFG channels

sterile totem
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ik

agile chasm
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is there a mod that lets me set multiple keybinds? want to bind special to m5 for rebar retool mult but i also don't wanna swap special keys every time i do a run

desert mango
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if I’m running a good chunk of mods and keep seeing the message saying the “memory usage has reached beyond its limit” should I actually do what it says and pause the game? or does it not really matter?

timid swallow
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rein's stutter stunter moment

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I mean you could pause it, would give the game a bit of time

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but it's not like much would change if you just ignore that

desert mango
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ok just wanted to make sure it wouldn’t end up crashing the game or something

supple ingot
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how dose one fix descriptions going to the wrong item in command menu

nimble field
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uninstall bettercommand, get betterui instead

shell sigil
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can someone tell me how i get the monsters to drop an interactable item that allows me to pick what upgrade i want ? is it a mod or an artifact? i have the sacrifice one but thats just randomly generated ?

timid swallow
supple ingot
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better command just gives u a select few to pick from

shell sigil
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ty

nimble field
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i forgor the actual name

charred gyro
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I've found my new favorite setup for farming lunar coins

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it turns out when every enemy spawns 3 additional enemies, the chance of a lunar coin from each real enemy is about 19% and the chance of a lunar coin after five real enemies is 74%

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and it only gets worse from there

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it looks like this

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for 4 kills per enemy, the chance of getting a coin after 10 real enemies is "decent" all the way up to 9 coins obtained

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and with sacrifice remix's flat 1% chance to grant an item per kill (ignoring value of enemy, value of cognation and souls being 0), you can expect 1 item drop for free every ~55 real kills)

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the sacrifice remix 1% chance to grant an item per kill on any kill effect is too powerful though outside of sacrifice so I'm going to have to disable it globally

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also have I mentioned I fucking love 2D heatmaps

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oh hm... when enemies die I'm actually seeing six monster tooth orbs, but I don't know why there would be an extra two

supple ingot
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still cant fix the discriptions

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what are some good item adding mods

agile chasm
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is there a mod that lets me set multiple keybinds? want to bind special to m5 for rebar retool mult but i also don't wanna swap special keys every time i do a run bc i normally use R for special

charred gyro
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m5?

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wouldn't it be easier for you to rebind m5 to R?

agile chasm
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for every other survivor yeah but with rebar retool mult i can’t strafe right

charred gyro
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no I mean

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the button, m5, on your mouse

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can't you program your mouse so that m5 sends the R key?

vestal gulch
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I just bind special to M3 (Middle Mouse)
Works out fine

agile chasm
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i mean ig but m5 is useful for traversing discord and chrome

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my m3 sucks

charred gyro
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someone changed transcendence on me

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do you know what mod adds health regeneration to transcendence?

timid blaze
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oh lord, that sounds really strong

charred gyro
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I don't want it

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I'm ging to have to start disabling mods until I figure out what did this

vestal gulch
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Zets, maybe?

charred gyro
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I'll check zets after corpsebloom reborn, thanks

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yep it's zets

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zets also doubles life gain on leech seed, which is also bad

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hate it when people put balance changes in a mod that does something unrelated

vestal gulch
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Zets isn't the most amazingly balanced anyways
I personally recommend running EliteRework with AspectAbilities
Then get ConfigAspectDropChance and change the chance to whatever you want

charred gyro
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I don't remember why I'm running zets tbh

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oh right, because it turns them into yellow items and increases drop rate

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the default drop chance is 1 in 4000, right?

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zetaspects does have the benefit of making them yellow items and stackable, which is nice

stiff steeple
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are there any mods that let you do multiple Void Fields per run?

sonic osprey
# charred gyro zetaspects does have the benefit of making them yellow items and stackable, whic...

Also all the buffs you apply to the elite aspects are applied to the monsters, so I always view it as an equal trade off. As far as "balance" goes even at a 1 in 500 chance to drop they are rare but they should be strong because for every aspect that drops you'll probably 3 or more red items. So IMO they should be stronger than reds.

The nice thing with zets too is you can do the conversion thing, so if you'd rather have the aspect ability that comes with the aspect you can use it as an equipment (this also prevents mithrix from stealing it). It just gives you control over something that should be strong but HG decided to make into an essentially underwhelming Easter egg.

vestal gulch
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The thing about those buffs being applied to enemies is that there's a good reason why some things aren't given to enemies outright

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Zets I find is more designed around player use than enemy use

sonic osprey
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It definitely is. But every elite benefits from it and I have it set up so they can all use their abilities as well. I also don't have the drop rate compensation thing on so there are a lot of runs where I don't get one.

But when they do drop it's not like "oh look an aspect, lame" it's "fuck yeah, an aspect"

vestal gulch
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I mean
AspectAbilities would have that same effect while still being designed around both player and enemy, no?

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I get Zets is great if you modify some things - I used to use it a ton too

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But without configuration, the mod is definitely in a weird state of balance
But hey, if it's fun, then it's all good

sonic osprey
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Config is great for that. Suits all playstyles. Some people want to power trip with the aspects some people want be a little more reasonable with them.

vestal gulch
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Yep

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I still do think some things are really weird though
Like
Zets Celestine is basically just everything you hate about Perfected, but worse

sonic osprey
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I don't have much of an opinion on it because it haven't done much looping in months.

vestal gulch
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Me neither (For looping)
That was during the time when I forgot the config existed and before I switched to AA

charred gyro
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I think I'm going to enable roulette just so I can practice coming up with a build on the fly

copper herald
minor lynx
next copper
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BadAssEngie alone was a lot and that was just changes and extra things added to a Vanilla Survivor

minor lynx
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I know it takes hours of work to make a mod and I'm willing to pay well I have over 1700 hours in the game

nimble field
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what mods 🧐

minor lynx
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It's worth it to me and it will honestly be pog for the whole community

next copper
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That is the second question
What kind of mods?

minor lynx
next copper
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If it's enemies or stages, you might get more of a response
We have enough survivors

minor lynx
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All server side mods I am interested in, mainly fall into the category of tweaks

next copper
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Hm

minor lynx
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Like a mod to configure the printers, scrappers, pools and claudron print time

next copper
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Already exist

minor lynx
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I know we have separate mods for all of those but none are configurable

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One mod for all of them with configuration

next copper
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They don't need to be, they're instantaneous or fast enough to be on par with a Speedrun

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This might be why you're not getting much response

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If it's tweaks, most people will make it themselves or default to what exists. It's not hard code to learn at all for something that small.

Now if it was stuff that adds CONTENT? Then I can see people being willing to mod for money

nimble field
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funny how I'm making a fully configurable ror2 as we speak

minor lynx
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I like to host a vanilla compatible custom game mode

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It's for up 16 players so if it's vanilla compat more will join

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Allow other players to initiate, but only host can goto the next stage. This should also work with the blue portal and in the bazaar
*extra feature: quick toggle command to change this or support for bepinex config manager
*extra feature: config options for cell vents (void), artifact keys (bulwark ambry)
/context: My runs are 11 stages, and they're regimented so we visit all the zones. it would be easier to enact this if there was trolls in the lobby who hit tp early and such.



Continue run after death:
Command to continue the run after all players have died 
/context: pre 1.0 patch if you used `next_stage` after everyone died, you could keep going in the run, this no long works.



Faster ineractibles:
user config rates at which scrappers, printers, cauldrons take and spawn items.
*extra feature: set the number of items a scrapper takes 

More lunars in bazaar:
Add more lunars to the reroller or just spawn lunar pods in the shop. user config for amount.

Fix for old moon:
allow time to progress and captain to use abilities, as well as escape the arena after mithrix is dead
*extra feature: config option for all fixes, including time progression, captain skills, and wether or not you can exit the arena
/context: I prefer the old moon for my runs, since it's still in the files i just use `next_Stage moon` to go there instead of moon2. but since the patch it has been broken 





Custom Evolution:
Commands for giving/taking away items given to monsters via evolution or void cell vent
example: `give_monsters redwhip 10`
*this could be an update for existing mod

Custom Command:
allow printers/scrappers to spawn while command is active
*extra feature: command chance, user config chances of item drop being command esscance

Custom Sacrfice:
Allow chests to spawn while sacrifice is active


Shop/Printer/Cauldron blacklist:
Allow items to drop from lunar pods, chests etc but not appear in printers, cauldrons, or lunar shops.
/context: 57 leaf printers in a 10 player lobby destroy FPS. shaped glass in bazaar is OP but it would be nice if they could still drop from pods```
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That's it that's my full list

next copper
#

I'll be honest, after being in the modding community for almost 2 years, this doesn't look like something that complicated nor interesting for a commission, this looks like something you could definitely do by learning C# and making the mod.

This looks like just forcing a bunch of values to switch to "On."

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It's unique and definitely something different

vestal gulch
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Some of the more QoL and Tweak stuff there is already in WolfoQoL I think

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Don't remember if WolfoQoL functioned server-side only though

next copper
#

And that's the second part
Most of these things already exist in mods that have configs to turn on or off specific changes in those mods

Vanilla compat? Good luck with that.

minor lynx
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Only bad news 😭

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I have been over 30 vanilla compat mods in my games

next copper
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Why waste the money on a tweak mod when it could go towards something larger or more worth the funds? I feel like I'd be scamming you if you commissioned me to make this custom gamemode mod lol

This is definitely something you could do with a bit of learning or some assistance from the community

vestal gulch
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Tweak mods can be done with little to minimal c# knowledge

next copper
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Usually because it's literally tweaking existing code

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Rarely do you have to add new stuff. Only necessary if you have to force a value

minor lynx
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That would be excellent if I could have someone help me create these mods

vestal gulch
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Have seen plenty of people new to the language make those mods with some help from the community

vestal gulch
next copper
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We have development channels for a reason in the modding discord

minor lynx
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I am willing to learn for sure I am currently learning game dev with construct and I have background in html and flash (I'm old)

next copper
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Then you'll probably have an easier time than most

minor lynx
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I also have never gotten a response in the modding discord :/

next copper
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That's common
There's a lot for people who ask for development help and then never actually return or show up again because they got frustrated at the downloading segments lol

minor lynx
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But I have tried multiple times with the modding wiki but I never have anyone to answer my basic questions

next copper
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We have a wiki?

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Jesus

minor lynx
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I'm busy tonight but I'll sit down this week and try to get ina vc with someone to help if any of y'all are interested

copper herald
wise ferry
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imagine writing mods

next copper
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Good luck with a VC
You'll have literally better luck by just being persistent and showing that you know what you're doing to start development

minor lynx
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C# kicks my ass 😂

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Also working full time it sucks to get off when you just wanna game but you gotta do MORE WORK 😂

wise ferry
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generally people answer questions for things that aren't easily googled, and you can show in some way that you've already attempted something

next copper
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Yeah that's usually what drives most people away

next copper
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Be me and get lucky

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sillytime zero code work, run a team who I respect and admire immensely

minor lynx
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I'll put more effort into this week but I am literally stuck on square one because I have no unity/coding experience

wise ferry
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admire immensely
weird thing to do

next copper
minor lynx
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But I do have experience in understanding how code works

next copper
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Because I only came up with Paladin, Rob and the current team made it reality
So, I think it's only fair

wise ferry
next copper
#

You're a list of separate things
E
B
K
R

vestal gulch
wise ferry
#

it's okay, you don't know what ebkr stands for

vestal gulch
#

E
B
K
R2Modman

minor lynx
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Love the ror community ❤️

next copper
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I really don't know what it stands for

minor lynx
#

Except gd1

next copper
#

Nobody likes gd1

vestal gulch
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Better not visit the subreddit
Makes GD1 look like a group of gods

next copper
#

It became hell after they removed the memes channel. I told them exactly what would happen but nobody listened

wise ferry
#

wait what's gd1

vestal gulch
next copper
#

Hell on Earth
Hiveminders and people who don't know what they're talking about

wise ferry
next copper
#

Aka, redditors

vestal gulch
#

Then there's the subreddit
Hivemind is even worse, since upvote/downvote exists

#

Someone tries to post a spreadsheet proving something wrong? Downvoted to oblivion

nimble field
#

nah redditors are even worse

next copper
#

My favorite thing is seeing how both gd1 and the subreddit have said, or at least what I remember seeing, is that they're pretty kind to new players

nimble field
next copper
#

Total hypocrites
At least they're contained in gd1 now, but sucks for new people that actually want to talk.

vestal gulch
next copper
#

The only unmuted channels I have in this discord are ROR2 Modding and announcement

vestal gulch
#

Makes sense

#

I have the hangout, VC, and LFG categories muted

next copper
#

Don't think I'll ever VC here

vestal gulch
#

Never VCed here
Don't plan to VC here

minor lynx
#

I like to lfg here

#

But I also remember the single content mod I want 😂 I just want loaders M2 as an equipment

#

That would be poggin lol

vestal gulch
#

You've got the alternatives of
Pressurized Canister (SS2)
Eccentric Vase (Vanilla)
Forgotten Gateway (GroovyEquipment)
Silence Between Two Strikes (AspectAbilities)

#

None of them are grappling, but they're relatively quick mobility

next copper
#

Loader's grapple hook as an equipment is genius

#

I'm amazed nobody has done that yet

#

I absolutely hate loader as a character
But that grapple is smooth

vestal gulch
#

And hey
A grappling hook in a game where movement is important

#

God, imagine Engineer getting his hands on the grapple

#

Actually
You could write that off as the item lore

minor lynx
#

Loaders Arm equipment 👀

wise ferry
#

mul-t with a grapple for swing damage

minor lynx
#

I love loader and that equipment wouldn't even be that OP because it will just get out classes by hoofs and hoppoos

#

Yeah melee mult is real guys I swear

vestal gulch
#

Saw is already really good
A grappling hook would make it stupid

#

You like saw to the face? How about a flying saw to the face?

#

Shame the grapple wouldn't contribute to MUL-T's Heavy though

minor lynx
#

Doesn't it calculate the dmg based on how fast ur going when you activate the skill?

#

Or when you hit?

vestal gulch
#

For Loader, yes

wise ferry
#

still waiting for a donkey kong mod

vestal gulch
#

For MUL-T, its Heavy is based on your movement speed, not velocity

#

So Pauls Goat Hoof would increase it, or sprinting into it

#

But not something like damage surfing

minor lynx
#

Damn :/ so sad

vestal gulch
#

Don't get me wrong, it's super strong - it makes a really good band proc
Just won't work with the grapple

minor lynx
#

I played to stage 10 with a double saw mult last night he was extra sad.. left stage 2 with printed focus crystals, max crit on stage 3 and harvesting scythe he was still down bad

vestal gulch
#

Double Saw PM is a meme
Now Saw + Something else though

nimble field
#

nail

vestal gulch
#

Yep

#

Saw/Nail PM, Saw in the first primary slot

minor lynx
#

Yeah either double nail pm or double rebar retool

#

The only reason I think retool stands a chance is the double equipment and the use of the m2

vestal gulch
#

There are a lot of stuff going for PM

#

Double Scrap PM for example has comparable DPS to Double Rebar Retool while scaling better

nimble field
#

MUL-T:

  1. Double Rebar
  2. M2 sprint cancel
  3. Nailgun boosting
  4. Using Saw in Transport Mode
  5. Using Red Whip while firing Nailgun/Saw
  6. Using Nailgun while frozen
  7. Firing Nailgun/Saw while in Strides
  8. Firing Nailgun/Saw while in Volcanic Egg
  9. Second slot Primary inherits the Bloom of the first slot in Power Mode
  10. Power Mode resetting M2 completely
  11. Getting frozen in Power Mode and ending up dual wielding while out of it
  12. Double Nailgun Power Mode frame perfect Transport Mode boost
  13. Speed shenanigans with Milky Chrysalis and Transport Mode
minor lynx
#

In other games mult would be a jank character

#

In ror2 that's call TECH baby

vestal gulch
#

MUL-T has more tech than Mercenary
That should say a lot

minor lynx
#

Tbh I love loader so much. This game is loader to me, everything else is bonus content

#

If they made a loader game I would pay 70 for it

#

So if anyone wants to make a mod to remove everything but loader

#

Also a distant dream for me is to make csgo surf style maps for loader

uncut shadow
vestal gulch
#

Void Reavers
GroovySkills

uncut shadow
#

rip 159 minute run

#

can't get in

vestal gulch
#

It's a skill GroovySkills gives Reavers

#

They'll disappear
Eventually

uncut shadow
#

hmmmmmmm

vestal gulch
#

Or you find and kill the Reavers

uncut shadow
timid swallow
timid blaze
vestal gulch
#

Yeh

acoustic raft
#

you are forced to kill the reavers

sonic osprey
#

I'm gonna miss them in the escape ship sequence after CUM2

#

God they scared the shit out of me when I first installed that tho

nimble field
#

obligatory heyimnoob ping mentioning how hopoo games stole his commando m1

jade prairie
#

whats the mod that allows me to play online with client side mods

vestal gulch
#

UnmoddedVersion

jade prairie
#

ty

supple ingot
#

so how do i fix better ui not giving the correct items the corecct discription in the command menu

mighty coral
#

me and a friend are trying to play multiplayer modded but we have an incompatible mod named "idk.ca;2.0.0"? was hoping if anyone's encountered this before what mod this was at least. We both have the same mods (edited)
[9:56 PM]

copper herald
supple ingot
#

so how fix items not having the correct description

#

is better comand artifact messed up?

copper herald
#

I didnt notice it myself

#

Read the description of the bell shrine thing just fine

supple ingot
#

i took off the better command artifact and it fixed the discriptions but i rather have it for command but i cant if it dont show correct description to the item

copper herald
#

Wasnt using Better Command that time tho so Im not sure if combining them breaks somthing

supple ingot
#

i love how better command works

supple ingot
#

wish it would work ugh

terse anchor
#

Hey pals, I've seen the twitchVS mod, I'm wondering if that's the best option for twitch integration or if something else exists. Maybe something like in dead cells where chat can vote on things and give feedback at boss fights

versed condor
#

its a dlc teaser

copper herald
#

YOu just gotta set it to 3 not 5

merry jolt
#

thanks

#

what aobut the next wave thing

versed condor
#

its not a mod its an official teaser for the upcoming dlc

merry jolt
#

yoooo

timid swallow
nimble field
#

it's coming out in max 2 months, also gonna be paid

timid swallow
nimble field
#

crescendo and plasma are just too smart and based

merry jolt
#

ok wel thanks guys

versed condor
terse anchor
buoyant forum
#

Is there a mod that gives infusion it's old status back?

vestal gulch
buoyant forum
#

Sweet!

#

Thank you!

junior hollow
#

does anyone got a file for a 100% profile?

#

I would appreciate it, i want to unlock everything before the dlc comes out

vestal gulch
#

Just get the RoRCheats mod and use its UnlockAll function

uneven gale
#

although dont use unlockall if you havent gotten everything yet and/or care about getting all the achievements

#

i learned this the hard way

jade prairie
#

can someone help me add a mod the shows the % of what the item does

unkempt igloo
versed condor
unkempt igloo
#

I see

shell sigil
#

hi all me and a friend have both installed the r2modman and exacty the same mods that we want to use but for some reason it wont let us play with each other? Boots up fine in SP but wont let us play MP together anyone know what we are doing wrong? Thanks

timid swallow
shell sigil
nimble field
#

@shell sigil

shell sigil
#

ah thank you!

merry jolt
#

hi there i am working on making a mod pack (yes i know there are lots) but working on making it balance and really customisable with game mods and item and thing that have an effect on how you play the game as a whole. so if you have any mod you like I would love for you to let me know so i can test them all out thank you

supple ingot
#

what are some good mods to add on to the main characters

vestal gulch
#

GroovySkills, SkillsFromTheDeepEnd, MandoGaming (either the original or Lite version, up to you), HIFUHuntressTweaks, HIFUREXTweaks

supple ingot
#

i know i had one that gave the misses to the engineer as a main shot

vestal gulch
#

I think that's BadAssEngie, but BadAssEngie is uh

#

Fun, but definitely not designed around balance if balance is what you're looking for

supple ingot
#

i know i liked the missiles

vestal gulch
#

Ooh, almost forgot AcridBiteLunge, AcridHitboxBuff, and Merc_Expose_Fix

supple ingot
#

looking for a good mod pack

vestal gulch
charred gyro
#

good news: I finally broke risk of rain 2

#

it got to 0% on the intro cutscene and then froze with error messages in the console

#
[Info   :Starstorm 2 Nightly] Initializing Scenes. :: Line: 16, Method Init
[Error  : Unity Log] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Stack trace:
System.Reflection.Assembly.GetTypes () (at <2fa7a6a452ca43df998f07fd1486c0df>:IL_0000)
Moonstorm.ModuleBase.GetContentClasses[T] (System.Type excludedType) (at <831b48e6dbf54c1192c10ba199945be5>:IL_0018)
Moonstorm.SceneModuleBase.InitializeScenes () (at <831b48e6dbf54c1192c10ba199945be5>:IL_002B)
Moonstorm.Starstorm2.Scenes.Scenes.InitializeScenes () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0000)
Moonstorm.Starstorm2.Scenes.Scenes.Init () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_001D)
Moonstorm.Starstorm2.Starstorm2Content+<>c.<LoadStaticContentAsync>b__18_0 () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0005)
Moonstorm.Starstorm2.Starstorm2Content+<LoadStaticContentAsync>d__18.MoveNext () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0244)
HG.Coroutines.ParallelProgressCoroutine+<InternalCoroutine>d__13.MoveNext () (at <e6a10261304544b28d600f4ad48b78df>:IL_007F)
HG.Coroutines.ParallelProgressCoroutine.MoveNext () (at <e6a10261304544b28d600f4ad48b78df>:IL_0000)
RoR2.RoR2Application+<LoadGameContent>d__61.MoveNext () (at <da7c19fa62814b28bdb8f3a9223868e1>:IL_0161)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <2cc17dca390941eeb4d7b2ff1f84696a>:IL_0027)```

I think it's because I updated moonstormutils at the wrong time and starstormnightly hasn't been updated
sonic osprey
charred gyro
#

Sure

#

Should I post in the starstorm 2 discord server about it?

#

what is LIT?

sonic osprey
#

Lost in Transit. It also runs on MSU

charred gyro
#

I also have some mod that alters the patcher behavior which may be causing problems

#

checking now

#
[Info   :Starstorm 2 Nightly] Initializing Scenes. :: Line: 16, Method Init
[Error  : Unity Log] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Stack trace:
System.Reflection.Assembly.GetTypes () (at <2fa7a6a452ca43df998f07fd1486c0df>:IL_0000)
Moonstorm.ModuleBase.GetContentClasses[T] (System.Type excludedType) (at <831b48e6dbf54c1192c10ba199945be5>:IL_0018)
Moonstorm.SceneModuleBase.InitializeScenes () (at <831b48e6dbf54c1192c10ba199945be5>:IL_002B)
Moonstorm.Starstorm2.Scenes.Scenes.InitializeScenes () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0000)
Moonstorm.Starstorm2.Scenes.Scenes.Init () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_001D)
Moonstorm.Starstorm2.Starstorm2Content+<>c.<LoadStaticContentAsync>b__18_0 () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0005)
Moonstorm.Starstorm2.Starstorm2Content+<LoadStaticContentAsync>d__18.MoveNext () (at <3dd32d66e26d4d13abeac93d379471b9>:IL_0244)
HG.Coroutines.ParallelProgressCoroutine+<InternalCoroutine>d__13.MoveNext () (at <e6a10261304544b28d600f4ad48b78df>:IL_007F)
HG.Coroutines.ParallelProgressCoroutine.MoveNext () (at <e6a10261304544b28d600f4ad48b78df>:IL_0000)
RoR2.RoR2Application+<LoadGameContent>d__61.MoveNext () (at <da7c19fa62814b28bdb8f3a9223868e1>:IL_0161)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <2cc17dca390941eeb4d7b2ff1f84696a>:IL_0027)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
RoR2.RoR2Application:Awake()

[Info   : Unity Log] Active scene changed from  to loadingbasic
[Info   : Unity Log] Loaded scene loadingbasic loadSceneMode=2
[Info   :     R2API] [NetworkCompatibility] Adding to the networkModList :
[Info   :     R2API] com.bepis.r2api;3.0.71
[Info   :     R2API] com.swuff.LostInTransit;0.3.9
[Info   :     R2API] com.TeamMoonstorm.MoonstormSharedUtils;0.7.0
[Info   :     R2API] com.TeamMoonstorm.Starstorm2-Nightly;0.3.33```
sonic osprey
#

Yeah that's why I'd say a fresh profile/configs would be better to test to see if the game will boot

charred gyro
#

Same issue but I get slightly more text at the bottom

#

adding to the networkModList:
MoonstormSharedUtils;0.7.0
that's weird, I'm supposed to have 0.8.0 installed right now

sonic osprey
#

Yeah. I'd say get a full log and post it in the SS2 discord.

charred gyro
#

where exactly?

#

Testing with version 0.7.0 of MSU now btw

sonic osprey
#

The discussion channel

#

0.7.0 is broken too. Downgrade to MSU 0.6.0 and the mods will work again.

charred gyro
#

someone else appears to be having a similar issue

#

I got further with 0.7.0 but now it's frozen at 68%

sonic osprey
#

Yeah, go to 0.6.0

shell sigil
#

Is there a mod that makes the game harder ? Just ended a game because I got bored just stood there and everything died (new here)

vestal gulch
#

Lemme guess
You were looping

#

That's a side effect of loops as a whole, even with mods

timid swallow
#

riskymod with nolevelcap

vestal gulch
#

And disable every survivor change

#

Ofc, even with that it still does end up going into a meatgrinder

timid swallow
#

now then enemies maybe wont instadie to perma fmp caggers

acoustic raft
#

I made UntitledDifficultyMod to add some harder difficulties, hardest one also removes the enemy level cap so might make looping more engaging

vestal gulch
#

I was gonna mention UDM, but then Dumb also brought up the remove level cap

acoustic raft
#

yea
I just thought I would mention it in case they wanted like more scaling and stuff too

vestal gulch
#

Yeh
I find it bumps up initial difficulty, with the faster scaling and whatnot

#

Looping still kinda ends up being a meatgrinder, even with uncapped monster levels, but uncapping their levels really helps on terms of dynamics since autoplay isn't as prevalent

#

(Reducing the enemy cooldowns is cool too)

shell sigil
#

What is this looping ? Why didn’t the game go to the boss ? Sorry I’m a complete noob with this game

vestal gulch
#

Looping is when you, well, loop back to stage 1

#

It didn't send you to the boss because you looped

shell sigil
#

I only used 2 artefacts the one that makes monster drop and the one that lets me pick the item oh and I used tracer she’s fun

#

How do you control that then or is it an rng thing ?

vestal gulch
#

You loop on Stage 5 (Sky Meadows) by realigning the teleporter or taking another portal (The Bazaar portal, Gilded Coast portal, or Artifact portal)

shell sigil
#

So don’t portal on 5 if I want to get to the boss ?

vestal gulch
#

As you're really new though, I'd advise against content mods for the time being
There's also a bunch of tips pinned in #ror2-game-questions

vestal gulch
shell sigil
#

Ok gotcha thank you

#

I don’t use anything game altering just characters and I don’t like broken ones I feel tracer was fairly balanced or am I wrong ?

vestal gulch
#

Tracer is basically better Huntress

#

But then again, everything is better than Huntress

shell sigil
#

Ha is huntress trash then ?

vestal gulch
#

Wrong link, that's Dumb's list

vestal gulch
shell sigil
#

I’m happy with how the game is tbh I’ve added a few QOL mods but other than that it’s standard just wanted the difficulty to keep raising rather than end up being one shot

#

As I’m new it’s all fun to me might get to a point where i wanna start switching things up a bit more

vestal gulch
#

Yeah, stick to HIFU's list then for modding for now

#

If you're new, there's no reason to add content mods like Starstorm 2 as they'll just complicate the game more

shell sigil
#

Yeah I still have no idea what most stuff does but it’s kinda fun running blind I try to keep my questions to a minimal

vestal gulch
#

And don't be afraid to ask questions

shell sigil
#

That is a lot mods on that list 😳

#

What can I expect from better swarm ?

#

Thank you btw very helpful

#

Nice to play a game with a humble community for a change lol

vestal gulch
#

The bolded ones in the list are mildly more game-changing

nimble field
#

yea

vestal gulch
#

BetterSwarm just allows you to configure the rates and whatnot for Swarms

#

Hence HIFU providing the configurations

shell sigil
#

Have to search each one individually or is there a pack ? I have noticed a few when I had a look at them

vestal gulch
#

You'll have to search individually, but if you're using R2Modman or Thunderstore Mod Manager it shouldn't be too hard to download them all

shell sigil
#

Yeah i have modman installed it’s very easy to use which is a blessing for someone that’s useless with computers

vestal gulch
#

Supports other games too

shell sigil
#

I had noticed that I don’t even want to know what the GTFO ones are like that game terrified me 😂

vestal gulch
#

A lot, like uh

shell sigil
vestal gulch
#

It's only about 5 pages total of mods though

vestal gulch
#

But UDM adds some other nice things into the scaling too, like taking the Eclipse 7 modifier and making the scaling faster

shell sigil
#

Such as ?

#

Oh I don’t even know what that is tbh

vestal gulch
#

Eclipse 7 modifier is enemies have their cooldowns reduced by 20%

shell sigil
#

Oh damn it’s all about a good start with this game once you get rolling you become untouchable it’s how it seemed to me anyway

vestal gulch
shell sigil
#

Adding something like that I feel would make the start to hard as it’s rough for me anyway lol

#

I will give that a try then I just got the swarm artefact would it be decent running those with that ?

nimble field
#

only swarms makes it a bit harder

vestal gulch
#

Swarms will make it mildly harder, though any AoE items can soften any difficulty raise Swarms makes

shell sigil
#

Ok thanks for the help much appreciated !

vestal gulch
#

np

copper herald
#

Felt like RPG Mod was a tad too easy

reef yoke
#

imagine if that said 'kill Parents' while not on meadows

copper herald
#

💀

#

Delightfully Devilish Chirr run idea

gaunt smelt
timid swallow
#

komrade already makes spearman for aetherium

gaunt smelt
#

Good on them! This is my take on it!

vestal gulch
#

Aetherium's spearman is a bit different compared to this one anyways

copper herald
#

Is kings combat just
Not a thing atm

weak raft
copper herald
#

King's Combat Arena

weak raft
#

thank you :D

copper herald
#

Oh wait no

copper herald
copper herald
weak raft
#

oh lol

#

gotcha

gaunt smelt
# gaunt smelt Hey guys! I'm looking to commission someone to code my Spearman mod. If interest...
copper herald
#

Now I wonder

stiff steeple
vestal gulch
#

They just said

#

FW Artifacts

stiff steeple
#

oh my bad

#

thank you though

copper herald
#

Combine that with the one that allows all enemies to be elites MonsoonSaiyan

stiff steeple
#

aka stage 1 has three enemies total

ocean mist
#

so every enemy is a blighted enemy? HuntressThink

fringe rain
#

My program is stopping here when i try to run my modded game, what should i do

nimble field
#

downgrade msu to 0.60 iirc

mossy lagoon
#

0.7.0 works

fringe rain
#

thanks, that worked!

#

is .8 jsut broken?

mossy lagoon
#

yes

weak raft
copper herald
#

Most survivor mods will work

#

apart from that
Not sure

weak raft
#

kk

weak raft
copper herald
#

Starstorm 2, has a config for beta characters

weak raft
#

alrighty

weak raft
copper herald
#

Yes

weak raft
#

👍

charred gyro
#

is there a mod that fixes the issue with run history

olive fractal
#

anyone here know how to make skins?

#

there's an idea that I have for a skin and I was wondering if someone could make it

vestal gulch
#

Modding discord invite is pinned here

olive fractal
#

thanks

nova pagoda
#

Need help with the goku mod, Im trying to configure inputs to my ps4 remote but I cant for the life of me figure out what maps to the d-pad. looking it up has not been fruitful

charred gyro
#

ok how do I enable beta content in starstorm

#

is it in starstorm2 nightly?

vestal gulch
#

The main beta content/changes currently are in SS2 Nightly, yes

#

Remember to disable/uninstall SS2 before using SS2 Nightly

charred gyro
#

oh huh ok

#

I thought someone said there was a new survivor in ss2

vestal gulch
#

You'll also want to revert the version of Moonstorm Shared Utils from 0.8.0 to 0.7.0

charred gyro
#

oh whoops

#

they were talking about artifact of cruelty

#

though I actually didn't see artifact of cruelty in the list when I tried

charred gyro
#

I uh. wait.

#

what were they talking about

charred gyro
charred gyro
charred gyro
charred gyro
copper herald
charred gyro
#

how

#

alt skin for garchomp executioner?

copper herald
#

Thats just Executioner

charred gyro
#

I need you to give me a straight answer

copper herald
#

Thats executioner

#

Looks a bit different from his Risk 1 incarnation
But thats Executioner

charred gyro
#

am I seriously going to have to post a screenshot of executioner not looking like that

copper herald
#

You mean his Monsoon skin?

charred gyro
#

are you aware that looks like a pokemon

vestal gulch
#

That's a separate skin mod

copper herald
#

Yes

#

Executioner looks like a Pokemon

vestal gulch
#

Garchomp Exec is just a skin mod for SS2's Exec

copper herald
charred gyro
#

none of the alt skins for executioner look like that

#

also did you name yourself after me?

copper herald
#

Maybe

versed condor
#

if you're looking for executioner but its a pokemon skin, its a seperate skin mod
it has garchomp in the mod name i think

vestal gulch
#

Yeah, that's what I said lel

versed condor
#

doesnt hurt to repeat the answer

copper herald
charred gyro
copper herald
#

Just chillin

versed condor
#

are those 5ish pixels a wisp

uneven gale
#

they do appear to be

meager silo
#

this mod is really good

#

but when you kill an umbra version of yourself, it counts as a boss, so it skips the teleporter before even starting it

vestal gulch
#

I just use BalancedNoBossNoWait

meager silo
#

i like the idea of the fasterbosswait though

meager silo
vestal gulch
#

Way more, yes

#

It instacharges the tele on killing the boss, but adds the remaining time that would've been spent charging to the timer

#

Basically, it treats it as if you had been charging the tele the whole time

jade prairie
#

can someone help me add item stats mod

vestal gulch
#

From there, you can create a mod profile for RoR2 and install ItemStatsMod

#

Use R2Modman or Thunderstore Mod Manager, not manual installations
The manual installation method is obsolete now

ancient warren
#

Time for playing dancer

jade prairie
#

does anyone know any mod that will show these

#

bc im useing the better ui thingy but its a bit big and all i want this just to show that

cosmic agate
timid swallow
ancient warren
#

All this mods have BetterMultiplayer mod

#

This mod is pack of mods

jade prairie
supple ingot
#

is there a auto sprint mod that i can disable on some characters?

jade prairie
agile chasm
supple ingot
#

whe i use enforcer i dont want to sprint when i use is block ablility

agile chasm
#

ah i see

#

well there is an option to toggle auto sprint and walk with what is normally the sprint key, or you can walk by holding down the sprint key, all options which can be configured in the configuration

supple ingot
#

ill look

timid swallow
supple ingot
#

so some of my mods arnt actualy loading

#

and idky

jolly veldt
#

Hey, I heard there is a mod that lets you control how many players the game thinks is playing

#

Like, it will spawn monsters, chests, teleporter loot, etc, as if you had 4+ players in a game, even if you're only playing as 2

jolly veldt
#

Thank you!

#

Do all players need to have the same mods installed?

#

I've never installed a mod before, but I've played with people that had mods installed before

#

Does it work that way for all mods or only some mods?

nimble field
#

if you have r2modman its really easy to have the same mods, go into settings and export profile as code
your friends just have to import profile from code and just like that, you have the same mods and configs

supple ingot
muted epoch
#

is there a mod that makes leaching seed work with DOT like bleed or fire

timid swallow
# supple ingot

looks like character mods just didnt initialize, no clue why tho

vestal gulch
muted epoch
#

pog

#

thanks :)

#

does this work with achrid too?

vestal gulch
#

Makes you heal 0.5 (+0.5) HP when dealing damage, regardless of damage type dealt, and another 1 (+1) if the attack had a proc coefficient

vestal gulch
muted epoch
supple ingot
round adder
#

can anyone tell me what this yellow ring does?

vestal gulch
#

Visual bug from MysticItems

#

Ignore it

nimble field
#

only does something if you have this from mysticsitems

hollow abyss
#

Srry I'm new to modding but if I have a mod loader like r2modman and my friend has a different mod loader will we be able to play together if we have the same mods loaded

vestal gulch
#

And configs

timid blaze
#

yes, modman basically does the same thing as a manual installation

sonic swallow
#

Does anyone have a problem with mods not working at all?

timid swallow
supple ingot
#

herg i wish this would work

#

just one day my other pack started messing up and now i cant realy get any mod pack to fully work i make

jolly veldt
#

What is the mod that makes 3d printer and gamling shrines happen super fast?

charred gyro
#

oh my god

#

there's a mithrix paladin skin

weak raft
supple ingot
#

grrr I hate mods right now

onyx trench
#

so this will be my first time modding the game and i was wondering do i just have to find and download mods and put them in the folders myself or is the some sort of mod launcher

vestal gulch
#

Mod launcher

onyx trench
#

okay thank you!

vestal gulch
#

If you're using Windows, ignore the security warning that may pop up when installing R2Modman - it's a false positive, and has already been clarified why by R2Modman's dev, Ebkr

jolly veldt
mossy lagoon
onyx trench
#

i saw a video where the guy had a mod where you can choose from a selection of upgrades you can get but he didnt give the mod name any ideas which one it was?

vestal gulch
#

Skills++

supple ingot
vestal gulch
onyx trench
#

awesome thank you

supple ingot
charred gyro
#

is skills++ good? would you recommend it?

vestal gulch
#

Skills++ adds more variety to your XP levels, which is nice, but it makes the game a bit easier

#

Cause like
This

charred gyro
#

mm I see

vestal gulch
#

Increasing the hitbox size
On one of the best-proccing and highest-DPS primaries

charred gyro
#

does it work with modded classes?

vestal gulch
#

Is a bit powerful, no?

vestal gulch
supple ingot
vestal gulch
#

I know only the TTGL mod supports it

charred gyro
#

hm ok

vestal gulch
#

Oh, and uh
I don't remember if Skills++ supported Sceptered skills

onyx trench
#

does skills ++ only affect the abilities not items?

charred gyro
#

flurry
+1 arrow fired per level
blobSweat

vestal gulch
#

Only abilities, yes

onyx trench
#

do you happen to know which mod gives you the choice selection of items?

vestal gulch
vestal gulch
supple ingot
#

why do mods not want to work for me

onyx trench
#

ahhh okay thank you

vestal gulch
supple ingot
#

its ben happaning for a bit

#

after i tryed to figure out why my descriptions are on the wrong items in the command menu

vestal gulch
#

Really don't know how to help you there bud

supple ingot
#

tryed making a smaller pack but my enforcer and miner are deff not loading

onyx trench
#

i currently have wolfoqualityoflife and better ui installed does anyone have more mod suggestions?

vestal gulch
#

If you're still not too familiar with the game's mechanics though, then I'd recommend only going with HIFU's list, which is just tweaks and QoL

#

No reason with adding in content mods if you still don't fully understand the base game stuff

timid blaze
#

Has hifu added B to his list yet?

vestal gulch
#

h m m m m

#

Nope

#

Better ping him
happiesttroll

supple ingot
#

would be nice to play mods 😦

timid blaze
#

Good idea

#

@nimble field add B to your mod list

nimble field
#

no

timid blaze
#

Damn

onyx trench
#

the real question is do you plan to do the entire alphabet

charred gyro
#

the fuck does B mean

versed condor
#

🅱️

vestal gulch
charred gyro
#

v69.69.69

#

what happens if you need to update it

versed condor
#

add another .69 onto it

mossy lagoon
#

v69.69.70

onyx trench
#

bet

#

cant wait to make the alphabet modpack

supple ingot
#

cant wait to gt a pack to work

onyx trench
#

so to tweak configs of mods how do i get them to show up in config editor

vestal gulch
#

You need to load those mods once

timid swallow
#

hifu and withor completely shitting on semantics be like🦧 🦧

vestal gulch
#

Then they'll generate their config files in the config editor

onyx trench
#

alright cool thank you

timid swallow
#

ok not anymore

#

actually
what has more downloads
nebby's wrath or hifuvariants

nimble field
#

prolly nw

#

ok the difference is my mod sucks

timid swallow
charred gyro
#

oh my fucking god

#

when sett grapples an enemy

#

and it rotates

#

it still tries to do whatever it was trying to do

#

including golems shooting their laser, fucking hilarious

#

I need a minute to recover from that oh my god

onyx trench
#

anybody else hate scorched acres or just me?

#

it always feels so confusing with the layout and i constantly get lost and it also feels like i never get many items there either

vestal gulch
#

Just you
The stage ain't bad to navigate after you get used to it

gaunt smelt
#

Alrighty guys! Reminder that I'm trying to pay someone to code my Spearman mod! If there's any interest please let me know!

onyx trench
#

god why do i always have such a hard time finding the portal ive been on this stage for almost 20 minutes searching for it

gaunt smelt
#

Search for the particles

onyx trench
#

particles?

#

ah finally found it, it was tucked behind a pillar ive run past like twelve times

gaunt smelt
#

Yup! The teleporter always has orange particles floating around it! Makes it easy to find even if you can't actually see the structures

onyx trench
#

ah yes wiped the boss in like 10 seconds and now have to wait for the teleporter

#

also thank you for the tip i hadnt noticed that before

vestal gulch
#

Teleporter particles are usually a red-orange, though on Sky Meadows they're a blue

gaunt smelt
onyx trench
#

dang i did pretty good got my first artefact and got warped back to first zone but i got cocky and wasnt paying attention to my health and died

#

survived 50:50

#

49 items collected and 520 kills

#

it seems so much harder with the mods and yet thats probably my best run ever

gaunt smelt
uneven gale
#

something about this stage palette just feels wrong to me

versed condor
#

why does it look like one of those realistic texture packs

vestal gulch
#

That would be from StageAesthetic

next copper
narrow dune
#

is it normal for the itemdroplist mod to not spawn in normal chests when only the red items are selected (the chests and everything are selected)

#

the only thing that seems to spawn are med and utility chests

copper herald
round adder
#

Any mods that pause the game while in the command menu?

vestal gulch
round adder
#

True, but im playing with some other mods so I have 16x the amount of monsters + im bad lol

agile chasm
#

what server should i go to to request/commission mods? is this one fine?

vestal gulch
#

I'd recommend the modding one

agile chasm
#

limk

vestal gulch
pseudo frigate
#

any mods that radically change gameplay?

agile chasm
#

there’s a pvp mod

vestal gulch
pseudo frigate
#

:0

#

I dont have friends, any others?

vestal gulch
#

Nothing really radically changes gameplay, outside of certain gameplay mods (Artifact of Void, KingsKombatArena, ProtectTheVIP)

#

Just makes it more difficult

jade prairie
#

i dont get it, every extra items mod i find has some unessesary powerfull items in it that can just cary you a bit if you know how to play the game right, im i the only one whit this opinion?

vestal gulch
#

Balancing is hard

#

And that also applies to vanilla items

pseudo frigate
next thunder
vestal gulch
next thunder
#

none of my friends play this game either so I play with people from the server

vestal gulch
#

You have to complete cells to unlock the teleporter
Don't worry, cells charge faster compared to normal void

next thunder
#

I have become known as the randomizer menace

jade prairie
#

uh whatever i dont know how to describe it. but i belive you that balancing can be hard

vestal gulch
#

If the item is good provided you're decently competent at the game
Then it's a fine item, it requires the player to actually have skill or game knowledge to get use out of it, such as a Hopoo Feather - Yeah, it's good for traversal, but try using it for combat
But some items do carry without any input
Like Starstorm 2's Dormant Fungus, or "Dungus"

#

Literally free healing for doing what you're already doing - and it's a constant % heal on a white item

jade prairie
#

i more talk about the items that just give you a decent amount of advantages for no reason. like up to 8 more equipment slots, speed efects increasing damage or just enchanting key things in the game

vestal gulch
#

Example from a mod?

jade prairie
#

uh i already closed the taps

#

i look if i find one of these again

#

if i can post links here idk

vestal gulch
#

Of the big content mods off the top of my head (SS2, Aetherium, MysticItems, Tsunami), there's very few items that give you a large advantage right off the bat in them

#

And the main culprits happen to be red items, which are, y'know, supposed to be powerful

jade prairie
#

oh i never saw these 4 names, ima searchfor them

vestal gulch
#

Also
All items give you an advantage in some form
That's literally how items work - including Lunar items if you understand how their downsides work

#

It's more about how large that benefit can be, and how unbalanced it would be in that item tier

jade prairie
#

ik, i only have something against the items that just carry for no reason and are not hard to find

vestal gulch
#

I can already name some items in vanilla that do that

jade prairie
#

hm then i probably dont remember all items good enough

#

also what is ss2

vestal gulch
#

Starstorm 2

jade prairie
#

a

timid blaze
vestal gulch
#

lmfao

#

Frozen Flame was uhhhhhhhhh

#

It was actually kinda ok

#

Definitely on the more powerful side

timid blaze
#

Funny 100m radius aoe

vestal gulch
#

But getting high AoEs required a good amount of items and praying for proper procs

#

Like, even as Mando I rarely got that high of an AoE
I only ever got it as Merc with SW because haha Gradius Option Seed is a green for some reason

jade prairie
#

isint this already in the game?

vestal gulch
#

Uh
No?

#

That's
Risk of Rain 1

timid blaze
#

We have focus crystal ig

vestal gulch
#

If you're looking at the ClassicItems mod, then no shit it's unbalanced
Classicitems isn't designed to be balanced, it's designed for nostalgia
There's a good reason why a large portion of items in transit from RoR1 to RoR2 were reworked or didn't make it

#

If you want balance, then try Lost In Transit

vestal gulch
#

Also, Brass Knuckles is Starstorm 1, the largest and basically only relevant big content mod for RoR1

#

It's not in Starstorm 2, and idk if they plan to considering Focus Crystal already exists

#

Someone[], are you even looking at the right game?

hollow burrow
#

Honest question: The Perennial Remnant in GrooveSalad's Groovy Equipment mod. How on earth am I supposed to get it?

acoustic raft
#

its a dunestrider drop
its just really rare

hollow burrow
#

Gaddit.

#

Also, nice mod BTW.

#

Good shit.

vestal gulch
#

Got it in a run a few minutes earlier when testing out Tsunami

#

It's the funny

#

Won't spoil what it does though

hollow burrow
#

I know what it does.

vestal gulch
#

Cool then

hollow burrow
#

Ye.

#

Kinda iffy on its effects, TBH. Lotta equipment's better.

vestal gulch
#

I'd swap it for a Crowdfunder, but Remnant is just really funny to have tbh

#

Walk into an event
Nothing's gonna be walking fast for a long while

hollow burrow
#

Yep.

#

I'd say I'm having good runs but I keep making the game extremely difficult on myself.

vestal gulch
#

Makes saying you have a good run going feel even better

hollow burrow
#

Charybdis difficulty kicks my ass on top of all the artifacts I've got on.

vestal gulch
#

Have fun with Syzygy

hollow burrow
#

Hm?

drowsy lintel
#

this was so stressful

vestal gulch
# hollow burrow Hm?

Do you know Diluvian?
Take that, make meteors rain down every five minutes, and chuck in every Eclipse modifier
That's Syzygy

hollow burrow
#

...

#

Where the fuck is the mod for it.

vestal gulch
#

DiluvianArtifact
Enable every artifact it adds

hollow burrow
#

Ah.

vestal gulch
#

It used to be an actual difficulty mod

#

Then was deprecated at Anniversary

#

So DiluvianArtifact was made as a... replacement? Doesn't feel the same since it's not adding a difficulty, just artifacts replicating the difficulties

hollow burrow
#

"Upon completion the main game ending on Diluvian, you unlock a second difficulty. It's completely bullshit. It's not even fair. Have fun, you masochist."

#

Fucking lol.

vestal gulch
#

If I had to sum up modded difficulty progression, it'd look like
Drizzle -> Rainstorm -> Monsoon -> Typhoon -> Deluge -> Charybdis -> Diluvian -> Eclipse -> Syzygy

hollow burrow
#

Now, I might like a challenge, but I don't want my games to be just... pain.

vestal gulch
#

This isn't the first obliteration of SAAO but rather the second obliteration of SAAO. The first obliteration was not recorded and only took a day when Diluvian got a new update, which introduced Sygyzy, a difficulty above Diluvian, which Diluvian is above Monsoon. This second attempt took 4 days after the first obliteration or 6 days after the r...

▶ Play video
hollow burrow
#

If I wanted true pain, I'd activate Diluvian, Eclipse, Multitudes, Instability, Artifact of the King, Tyrant, Genetics, Escalation, Arrogance, Origination, War, Progression, Regression, Honor, Vengeance, Spite, Glass, and Wayfaring.

#

Maybe a few more.

#

Oh, and all on Charybdis.

vestal gulch
#

Syzygy on Charybdis, yes

hollow burrow
#

Along with other artifacts for even more pain, yes.

#

That’s not even getting into the extra elite types I’ve got on.

vestal gulch
hollow burrow
#

That an artifact or just an added difficulty thing?

vestal gulch
#

idk I've never used it

timid swallow
supple ingot
#

agg

timid blaze
supple ingot
#

wishj i could use

timid blaze
#

not sure if this stuff is supposed to happen

supple ingot
#

why would it be doing that

timid blaze
#

and all of this def seems wrong

supple ingot
#

any way to be able to fix it easy

#

i just made this pack not that long ago

#

everything is a fresh download

timid blaze
supple ingot
#

rYPgYyNVeD

#

had a bigger one that one day started not working correctly so i decided to make a smaller pack and this is what i got and it hasnt worked yet

timid blaze
#

hm, not sure if i'd consider 98 mods small

supple ingot
#

it was 215

timid blaze
#

well, uh, it's most likely something incompatible between the mods

#

wait, never fucking mind, the pack loads fine for me

supple ingot
#

yeah idk

#

is it r2 for me or my game u think i did verify my game

timid blaze
#

well, things are definitely a little buggy in game

#

so i'm not sure if you even want to load this

#

and i'm kinda just gonna assume that your pc just can't handle the sheer power of this many mods

supple ingot
#

well i was using the 215 modpack just fine for weeks

#

i can play cyberpunk day 1

timid blaze
#

hm, not sure then

#

have you tried reinstalling modman maybe?

supple ingot
#

thats what i was thinking

#

so i reinstalled and it did nothing i deleted all the packs and redonloading this pack

timid blaze
#

it's still not working? i don't see any errors there

supple ingot
#

think theres more if u download it i know there is alot of red in it and exspecialy at the end