#ror2-modding

1 messages · Page 169 of 1

timid blaze
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What if it isn't tho

timid swallow
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circle will strangle you in sleep

vestal gulch
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c i r c l e
i s
h a r m l e s s

timid blaze
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That's what a circle would say

timid swallow
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fadeshock is a yellow circle confirmed

vestal gulch
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h̸̗̑a̴̒͠r̸͐̓m̸̃̃ľ̶̒e̴͌̚s̴͒̀s̷̝͝

past basin
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I am too stupid to find a different one

vestal gulch
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No wiki for SS2

past basin
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Pain

vestal gulch
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Best you can do is use the SS1 wiki as a reference

timid swallow
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but why would you need wiki for ss2? barely any content compared to ror1

past basin
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Cause it content that I don't know what does

timid swallow
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you can check its config file if you wanna know which items it adds

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or check the thunderstore page

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itemstats mod shows detailed item descriptions

past basin
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What stats are buffed

sonic osprey
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Always though it was helpful. If you see it and then pick up a map on the same stage you know where to go.

timid swallow
past basin
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Any questions I'd have I could just go straight to the wiki and have it be instantly answered

timid swallow
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ok great

past basin
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Hence why a wiki would be neat

timid swallow
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so now you know which stats are boosted
how is it gonna help you

past basin
#

Its nice to know?

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If the storm just gave enemies more HP and Armor then it wouldn't be a threat but damage and crit chance means that threat detection is more important

timid swallow
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thunderstore page should have more detailed info tbh

past basin
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Or

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you could you know. Have a wiki. Run by fans. On a Fandom page.

timid swallow
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ror1 wiki even isn't finished

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there are like 6 contributors

past basin
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Cause like 6 people play ror1

timid swallow
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no one cares

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about ss2 atm enough

timid swallow
vestal gulch
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People only write the SS1 wiki because it's so expansive. If it only had a small fraction of its current content, I'm pretty sure no one would bother with a wiki

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SS2 doesn't have enough content to warrant a wiki quite yet I'd say

plucky orbit
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Anyone have any recommendations for multiplayer loot handling mods?

vestal gulch
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ForcedItemEqualShare or ShareSuite

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First one equalizes items among all players, making sure everyone has roughly the same amount of items (ForcedItemEqualShare)
The other just distributes an item to all players when an item is picked up, with some blacklists for Lunars and Equipment (ShareSuite)

plucky orbit
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Sharesuite is what I'm using now. I'll check the first one out, thanks. I just want to have some agency over who gets what

young orbit
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I wish there were more modded stages

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there's more deprecated ones than there are non deprecated

vestal gulch
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You've got A Moment Hollow (1 stage), ForgottenRealms (2 stages), Starstorm 2 Nightly (1 stage)

nimble field
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the main problem for modders is the baker (collision, interactable locations, ai pathing), which is getting updated soon i hope

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the only good stages rn are from forgottenrealms

vestal gulch
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And I guess there's StageAesthetic but that's not really new stages

young orbit
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didn't know starstorm 2 had a stage

vestal gulch
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Starstorm 2 Nightly, to be more exact

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It's in the beta stage so it's uh
Very unoptimized

nimble field
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I also have a stage ready but I'm just waiting for update happiesttroll

sonic osprey
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That's exciting

gaunt smelt
gaunt smelt
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Is there an animation for the startup between idle and a walk/run animation? To not have things snap into place and look awkward?

lyric shale
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Apparently this one Legendary Chest that spawns in the tall tree in Sundered doesn't get replaced with a Red Multishop with the BigCategoryChests mod. 🤨

vestal gulch
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It's a chance to replace by default

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You can configure the chance in the config

lyric shale
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Cringe.

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I thought it was guaranteed by default smh.

vestal gulch
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Please read mod thunderstore pages

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States right there it's a 25% chance to replace

lyric shale
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I think it's more interesting if it was guaranteed by default, give an actual reason to go to Sundered Grove for something unique for the red.

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Anyways setting the chance to 100%.

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Also five reds one stage.

hot echo
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what language is ror2 written in? been wanting to learn code again, so I figured I'd start by learning to mod ror2

vestal gulch
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C#

hot echo
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ty!

vestal gulch
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Using Unity

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If you're getting into mod development, there's a link to the modding discord pinned here

hot echo
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I'll definitely check that out, tho I probably won't be too active until I've got some basics down

vestal gulch
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The coding language is C#
Developed using Unity
Audio done in WWise I think
Mod devs seem to use either Unity or Visual Studio for writing code
WWise is needed for audio
And Blender is preferred for models

hot echo
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noice

vestal gulch
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And ofc, Thunderstore is where you upload your mods for public download
Github is for source code or WIP stuff

hot echo
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how active is the modding discord for answering questions? and is there a particular series or anything that you'd recommend for learning C#?

vestal gulch
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Pretty active

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You'll likely get a response reasonably fast

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There's a getting started thing in the modding discord for learning the modding, but I don't have any particular resources for learning C#

hot echo
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👍

neon quartz
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Best mods that add items and such?

uneven gale
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there should be a list of mods here somewhere

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one moment please

vestal gulch
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Here's Dumbdazed's list
Bigger content mods (multiple features): Starstorm 2, Aetherium, Risk of Ruina, Cloudburst
Item mods: LaIncubadabra, MoreItems, MysticsItems, SivsItems, StandaloneAncientScepter, WickedRingButEpic
Enemy mods: Ancient_Wisp, Clay_Men, Direseeker, Regigigas, Nebby's Wrath
Skill Mods: ArtificerExtended, EggsSkills, EngineerWithAShotgun, GroovySkills, LunaticCultistArtificer
Tweak mods: AcridHitboxBuff, AegisBuff, Bandit_Tweaks, FW_Tweaks, Phase_Round_Lightning
Character mods: BanditReloaded, ChefMod, Enforcer, HAND_OVERCLOCKED_BETA, HenryMod, MelT, MinerUnearthed, PaladinMod, SniperClassic, Goku, Vegeta, Trunks
QoL: AcridHitboxBuff, AutoSkipIntroCutscene, BetterUI, EmptyChestsBeGone, FasterInterctables, ItemStatsMod, Mercenary_Expose_Fix, VoidFieldsQoL
Stage mod: ForgottenRelics
Artifact mods: ArtifactOfDissimilarity, GeneticArtifact, Artifact of the King, Risky Artifacts, GroovyArtifacts, Artifact of War, Artifact of Wayfaring, FW_Artifacts
miscellaneous: MoreShrines, debugtoolkit
If you're easing into modding though, I wouldn't recommend jumping right into large content mods

uneven gale
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there it is

vestal gulch
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There's definitely more though
That list is kind of a generalization

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For Tweaks/QoL, here's HIFU's list

proud raft
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question

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do mods in ror2 affect achievements?

gaunt smelt
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generally no

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unless you get one that is designed to give you everything, you're pretty safe on that.

gaunt smelt
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no worries!

prime sapphire
grave radish
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do you guys know where to put manifest file?

timid swallow
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just use r2modman

grave radish
timid swallow
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bruvv

grave radish
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wait let me just boot up and send screenshot

timid swallow
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i know how that looks like

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better send the logoutput

grave radish
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wait where do i find it tho

timid swallow
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If you are using r2modman or Thunderstore Mod Manager:
You can copy your log by going to the Settings screen, selecting the Debugging tab and clicking Copy LogOutput.log to clipboard
And paste it in this channel.

If you have manual install:
You can find such log file in your Risk of Rain 2/BepInEx/ folder, the file is called LogOutput.log.
Drag the file in this channel so that other users can help you.

timid swallow
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paste the thing here

grave radish
timid swallow
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nice

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do you have any deprecated mods in the pack?

grave radish
timid swallow
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ohhh ryanskinapi

grave radish
timid swallow
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you have that mod right?

grave radish
timid swallow
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gotta uninstall that

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those skins wont work

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weird that moderators didnt deprecate every skin with deprecated dependency

grave radish
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@timid swallow done

timid swallow
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try running the game again

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also kinda weird it's going over old version and saying "nah, new versions exists so yeha"

grave radish
timid swallow
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i dunno, it's like you have old files somewhere, but you have everything updated anyways so liek
just thinking

wise ferry
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big update all at the top in the yellow banner

grave radish
wise ferry
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yeah but wasn’t your issue the character list disappearing when using the manager

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and the solution given was to remove skinapi because it’s broken

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figured you were using it

prime sapphire
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What kind of mods are you guys using???? I use WeMod cuz it makes everything so much simpler that way I am not messing with files or coding

timid swallow
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wemod?

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never heard about it

vestal gulch
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WeMod is a cheat client
Separate 3rd-party program

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Mayhem
We use R2Modman
It simplifies so many processes
Especially since the manual modding method is now obsolete

wise ferry
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most people use either r2modman or thunderstore mod manager

jade prairie
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Hello guys, anybody here with experience on extended artificer?

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I have problems unlocking some of his skills and its probably my fault. but i dont get it

vestal gulch
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What issues?

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Don't ask to ask, just ask

jade prairie
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I need to kill 15 blazing elites with burn damage.
What do i need to do exactly here? I take that Artifact with the only elite spawn and kill 15 red guys with my flame thrower skill. Any ideas what im doing wrong?

vestal gulch
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The Ignite damage is what needs to kill them, not the direct damage from Flamethrower or Flame Bolt

jade prairie
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Ohh ok. Any ideas on items that help me on this? Just use gasoline?

vestal gulch
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Gasoline will help a lot with getting burn
I also advise watching the enemy's HP to see when to stop hitting them with Flamethrower/Flame Bolt and instead let Ignite kill them

jade prairie
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ok so i just stop the flamethrower on low HP enemys. That makes sense. Thanks man

vestal gulch
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Yeah, just redirect the flamethrower or sprint-cancel it

jade prairie
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i will try

muted epoch
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does anyone know a mod where i can move the hp bar to the middle of the screen

vestal gulch
muted epoch
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pog thanks

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does it work with better ui or nah

vestal gulch
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Works with BetterUI

muted epoch
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do you know which mods lets you change the player count?

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(make it 4 player mode in solo runs)

vestal gulch
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TooManyFriends

muted epoch
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POgggg

vestal gulch
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Oh, player count, not player limit

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Multitudes is the mod you'll want

muted epoch
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thanks a bunch

copper herald
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There's also a mod that makes it an artifact

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With configurable multiplication

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Think its Zet Artifacts?
That or FW Artifacts

vestal gulch
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Neither, it's a standalone mod

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Or, actually Zet has it, but it has a standalone mod

muted epoch
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is there an easier way to change configs other than launching and closing the game

copper herald
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?
I dont have a standalone Multitudes artifact mod
Yeah, Zet

vestal gulch
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You'll have to live with closing and relaunching

copper herald
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But if it is its own mod than that'd probably be preferable
Unless you want to be able to Scrap in command, Zet has an Artifact for it
Pretty handy when avoiding autoplay

muted epoch
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is there a mod that fixes the BFG

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refering to the fact that it cant be charged twice at the same time

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if you had 2 fuel cells or something

timid swallow
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like it has animation that can't be cancelled and it prevents the next activation for few seconds

muted epoch
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yeah

vestal gulch
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No mod that changes it cause it's a hardcoded animation I'm pretty sure

timid swallow
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can't even speed it up or something

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@withor

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(

muted epoch
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thats unlucky

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thanks for the reply

nimble field
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its moddable for sure

vestal gulch
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Wonder why no one has done it then
Probably cause it's so obscure or because it exists for what I assume is a balance reason

nimble field
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isn't it just there to mimic the bfg 😎

vestal gulch
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¯_(ツ)_/¯

timid blaze
jade prairie
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um mods not loading and none of the solutions have worked? i need some help

lucid sun
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anyone know what this is? its from either "aetherium" or "cloudburst" i have them both active rn i dont know which it's from

vestal gulch
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MysticItems

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Get to it within 10 minutes, like unlocking Preon

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Unlocks the equipment "Ancient Mask"

lucid sun
viral hedge
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anyone able to just join my game a few times so i can determine which mods are multiplayer supported?

vestal gulch
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If the mod is tagged as server-side or skin, just install the UnmoddedVersion mod
If it's tagged as client-side, then you don't need to do anything
If it has none of the above tags, all clients will need the same mods and configs

prime sapphire
# vestal gulch Mayhem We use R2Modman It simplifies so many processes Especially since the manu...

Not sure what you mean by manual modding method being obsolete but R2Modman still sounds difficult to use. It sounds like more work needs to be done vs pressing a hotkey to turn something on and off. Not disrespecting it or spitting on it or anything like that. If that is what most people use then okay if it work it works. I only use WeMod cuz I was in a different server and asked people what I could use to mod games without having to do so much work and someone suggested WeMod for new users like me

inland belfry
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hey, if you play as modded characters, will it screw up your profile stats if you switch back to unmodded?

vestal gulch
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No

vestal gulch
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As for manual modding, that refers to manually downloading BepInEx and shifting around game folders

prime sapphire
vestal gulch
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Oh, I'm not offended, it's alright

jade prairie
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Can you use multiplayer with mods?

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I wanted to start trying some, but I also wanna play with friends

vestal gulch
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If the mod is tagged as server-side or skin, just install the UnmoddedVersion mod
If it's tagged as client-side, then you don't need to do anything
If it has none of the above tags, all clients will need the same mods and configs

jade prairie
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Oh cool!

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Then I can still host through steam i assume? 🙂

vestal gulch
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Yeah

jade prairie
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Sweet! We just bought 100% the game, and would like to just spice things up

vestal gulch
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Nice

jade prairie
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Thank you! 😄

vestal gulch
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np

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Remember to use R2Modman

jade prairie
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okay!

vestal gulch
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Or Thunderstore Mod Manager, either one

jade prairie
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Is there a mod to get rid of text which in the late game shows up 1000 times that’ll spam fuck your screen and cause frame spikes

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Like “immune” and shit

vestal gulch
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Don't believe so

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Might be a graphics setting for it though

jade prairie
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Rip.

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Nah. Unfortunately there isn’t. Turning off Damage Numbers & Money/Exp effects will still show statuses

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I was playing Huntress and I ended up getting like 5+ attack speed with flurry and when I was fighting bosses my screen would just fill up with the word “Immune” and lag my game like crazy

timid swallow
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immune? that sounds like aurelionite thing only

viral hedge
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ikr

past basin
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Anyone know if Stirring Soul from Starstorm2 Stacks?

vestal gulch
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Yes iirc

timid swallow
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no

past basin
timid swallow
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always 6%

past basin
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I dont think so either nvm

vestal gulch
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Could've sworn it used to stack
Oh well

past basin
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I wonder if it works with scratch Tickets

timid swallow
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used to be

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don't remember if they changed anything about it

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but I remember devs malding over the scratch ticket

past basin
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Yeah it does

charred gyro
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is it possible to edit some config or install another mod that lets me alter nemry's energy costs? I feel like whatever the cost for shunpo is it's too low

vestal gulch
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No

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Henry's config file does not have editing for Nemry iirc

charred gyro
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how difficult would you estimate it to be for me to make my own mod whose only purpose is to change the costs and damage of his skills?

vestal gulch
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And CharacterCustomizer doesn't support the energy costs since it's a unique system

charred gyro
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I'm really enjoying nemry tbh

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learning a lot about his abilities like "gun special is for massive damage" or "gun utility can get you out of danger faster than shunpo to another enemy"

vestal gulch
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Yeah, he's really fun

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And being a Rob mod
I'm pretty sure like half of the kit is a reference to DMC

charred gyro
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his boss music kills me every time (In The End by Linkin Park)

vestal gulch
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Rob moment

timid swallow
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that is literally a reference to old animation of Henry fighting shadow Henry

charred gyro
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Does increasing the spawn rate of enemies make the game easier or harder?

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On one hand it's easier to get swarmed, on the other hand I never have to worry about running out of money (non sacrifice) or items (sacrifice)

vestal gulch
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Overall harder without sacrifice

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Easier than Sac + Swarms with Sacrifice

charred gyro
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nemry is overall very fun but there are some major problems like swap weapons being affected by attack speed (and therefore being very difficult to handle at high attack speed numbers)

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I feel like I'm not good enough at the game to be giving balance advice but I'd love to play with tuning the damage numbers of his abilities

vestal gulch
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I'm afraid the complaints fall on deaf ears
Rob left the modding community some time ago to pursue his own projects, and afaik no one's picked up Henry

charred gyro
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lol I see

vestal gulch
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On the other hand
It's an excuse to try your hand at mod development lel

charred gyro
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true

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I'd love to commit to something like that, I don't know the first thing about modding but altering henry so that his weapon swap isn't affected by attack speed seems like a good start I would think?

vestal gulch
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Can always ask in the modding discord
Its invite is pinned here

charred gyro
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mm that's a good start

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I think I'll join the modding discord in about five hours, I just need to set a time that I'll do it. I don't know what else exactly I would make a mod for though. I wonder if I can load a mod with r2modman without publishing it.

vestal gulch
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You can

charred gyro
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cool

vestal gulch
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Import Local Mod feature in profile settings

charred gyro
#

nice

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god the attack speed thing is so bad that I just want to die on commencemnet just so I can end the run and see if CharacterCustomizer can help with that at least

vestal gulch
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It will not I'm afraid

charred gyro
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ok

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also I want to get rid of my zenith accelerator

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turns out it's bad on nemry* not only because of the weapon swap issue but also because the ramp up is difficult for him

vestal gulch
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Pray for a cleansing pool

charred gyro
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just bad handling really and it's not really a thing that can be retuned, attack speed isn't for everyone

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nemry is very fun though

charred gyro
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Is there a mod that shows you all nearby interactables similar to radar scanner?

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so, noob question, but in character customizer, when I set a value to 0 (such as BaseRechargeInterval for a skill), that means "use the vanilla value", right?

tired folio
#

Hi just curious is r2modman safe to download and use?

nimble field
#

of course

tired folio
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Alright thanks!

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What's the name of the mod that lets you share items with other players?

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Played a game with someone using that and it was very fun

distant python
nimble field
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there's also ForceItemsEqualShare

tired folio
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Ah cool thanks a lot

sly moss
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so basically use flamethrower or flame bolts and win

charred gyro
#

What does RuinaBackwardsClock do? I don't remember ever seeing it before.

charred gyro
#

Is Typhoon a type of "hard", for the purpose of StartingItemsGUI?

nimble field
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i assume it gets the difficultydef value
1 for drizzle, 2 for rainstorm, 3 for monsoon and >= 3 for anything higher

charred gyro
#

ok so if I obliterate on typhoon then it should trigger "on hard obliteration"

nimble field
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yes

charred gyro
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so obliterationmultiplier+hardmultiplier

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cool thanks

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hmm

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Does Nemry Sword M2 (charge to dash at an enemy to hit them) scale on length of charge or is the charge just a delayed activation giving you time to aim?

stable ridge
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DifficultyDef actually has a "countsAsHardMode" bool

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If you can unlock Mastery on the difficulty it should work

charred gyro
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I did unlock mastery on typhoon by obliterating

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is this on the github maybe?

warm hill
#

Starstorm's wiki is not going to give you the info you need on SS2's content

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They're different mods for different games

charred gyro
warm hill
#

Also, iirc their github is private still

nimble field
#

just gotta read the mod's code ig

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or just ask in ss2cord

warm hill
#

No, there's still a way to go about it, but since they use an editor based workflow you won't get the complete picture. You can use code spy tools like DnSpy

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or Dotpeek, or ILSpy

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You simply drop their assembly (dll) file into the program

charred gyro
#

so there's a discord specifically for starstorm 2

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is there a discord specifically for risk of ruina too?

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and aetherium?

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this seems like a lot of discords to join

timid swallow
#

it spawns a tankier ghost with negative armor that deals less damage when you kill any enemy
this ghost disappears after some time

charred gyro
timid swallow
#

it's just an artifact of soul but badass

charred gyro
#

it's just odd to me that they would give it more health but negative armor

timid swallow
charred gyro
#

well it could have a purpose

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I know there's a mod alt utility for Heretic that heals based on damage dealt, which would benefit from this

timid swallow
#

300% HP
125% Movement Speed
125% Attack Speed
90% damage
-25 Armor

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that's just a guy trying out some stuff

charred gyro
#

And there's a mod item, Malice, from uhh... damn, can't remember what mod, that causes damage dealt to one enemy to be redealt to nearby enemies

timid swallow
#

starstorm 2

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willowisp fucks cognates hard time

charred gyro
#

125% attack speed
90% damage
so the dev is just playing with balance numbers and this isn't really meant to "do" anything except experiment

timid swallow
#

sorta kinda yeah

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it was a "spooky" ghost artifact in ror1 ss1 that spawned ghosts for 3 seconds, then they died

charred gyro
#

huh ok

timid swallow
#

nebby thought that 3 seconds is rather unimpactful

charred gyro
#

I notice that Armed Backpack seems to be drop disabled and it doesn't seem to be doing anything

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also I can't find the starstorm 2 discord server to ask that question there

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do you know anything about Armed Backpack?

timid swallow
#

it does, it just works in such ways that you arent supposed to see what it does

charred gyro
#

magic find?

timid swallow
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when you shoot an enemy in front of yourself, armed backpack has a chance to shoot an enemy behind you

charred gyro
#

huh ok

timid swallow
#

i had a commando + crowdfunder run with these things and uhhhh sfx fucked my ears enoughh

vestal gulch
#

Since they were noting that Flamethrower wasn't counting

ocean karma
#

i fixed it not having descs for next update

timid swallow
#

based

slate cloak
#

does anyone know with Skills Plus Plus if upgrading mul-t's primary also affects his other primary in power mode?

frosty shard
#

does anyone happen to know what the buff men mod does?

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It's supposed to add images off buff men but there are no buff men to be seen.

nimble field
#

they are in the mod zip

dark briar
#

Question, I’m not the best with ROR2 search engines, so is there any mod that allows me to play with more than 4 players in a lobby?

vestal gulch
#

TooManyFriends

dark briar
#

Thanks

charred gyro
#

If you get Standalone Ancient Scepter and you also get Essence of Heresy... does it really not upgrade Ruin?

timid swallow
#

iirc, no

charred gyro
#

that's a shame

vestal gulch
#

It does not upgrade Ruin unless you're the Heretic

charred gyro
#

I wonder why

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in the config it says "StridesInteractionMode" but scepter would only affect your Special, which is Essence, wouldn't it?

timid swallow
#

depends

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it upgrades utility for captain and mul-t

charred gyro
#

huh ok

timid swallow
#

m2 for han-d

charred gyro
#

only upgrades Nevermore on Heretic
uhh ok

#

this is weird

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ah

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amogus lovers ancient scepter has no config

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I don't know what destroyed clone ancient scepter is but it's not amogus lovers is it

timid swallow
#

it's his alt account

charred gyro
#

oh hm

timid swallow
#

mod IS by destroyed clone

vestal gulch
#

DestroyedClone.AncientScepter is the config file for SAS

charred gyro
#

I wonder if amogus lovers anscient scepter uses destroyed clone ancient scepter config file if it exists?

#

I just deleted the config so we'll see what it creates

timid swallow
#

amogus lovers = destroyed clone

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it was the right filee

vestal gulch
#

Dumbdazed just stated
Amogus Lovers is just Destroyed's alt account

charred gyro
#

hmmmm ok

timid swallow
#

sussy baka goose goose

charred gyro
#

but in r2modman the dev name of the mod is amogus lovers

vestal gulch
#

Doesn't matter

timid swallow
#

SSUSSYSUSSSYAMOGISMLAUGUSSS

charred gyro
#

but the config file is named com.DestroyedClone.AncientScepter.cfg

timid swallow
#

AMO GUS

charred gyro
#

that's weird

#

so I deleted the file and it came back as com.DestroyedClone.AncientScepter.cfg

vestal gulch
#

Yes, because the mod uses Destroyed's name

charred gyro
#

ok

vestal gulch
#

It's set to autogenerate the config file with that name

charred gyro
#

I wonder if it rerolls on nemry

#

haha yeah it does rip

#

boy I tell ya I'm starting to regret loving nemry so much

vestal gulch
#

Nemry has no inherent support for Scepter
Kinda odd considering Rob did add Scepter support for Henry, but oh well

charred gyro
#

tragic

timid swallow
#

just had no time

vestal gulch
#

Sounds about right

charred gyro
#

maybe once I get modding tools set up I'll make a mod so that when nemry gets scepter his special is unchanged except it always leaves 10% energy after firing

#

as practice or something

vestal gulch
#

Scepter Henry is funny anyways
You have one Bazooka? Well, Scepter now gives him two Bazookas!

#

Double the fun

charred gyro
#

how does henry support scepter when executioner doesn't

#

it's so hard to keep track of what character is from what mod tbh

#

starstorm 2 characters don't, henry does, nemry doesn't, risk of ruina characters do

vestal gulch
#

In SS2
Nemmando has support, Exec doesn't

tardy drift
#

Henry?

charred gyro
#

I don't even like henry

tardy drift
#

Whos henry

charred gyro
#

and scepter just rerolled into desk plant on my nemmando

charred gyro
vestal gulch
tardy drift
#

Oh yeah

#

That one is fun

charred gyro
#

I don't understand what makes henry attractive as a character

#

I skipped him because I couldn't see myself enjoying any of his skills

vestal gulch
#

He's not supposed to be eye catching

tardy drift
#

I havent played modded in awhile

vestal gulch
#

He's supposed to be an example character

charred gyro
#

oh he's an example character

#

that makes a lot more sense then

vestal gulch
#

Henry is a modding template for custom character creation

charred gyro
#

so then what's the deal with nemry? he's just along for the ride?

#

"I created nemry so you have something to aspire to. Now I must leave."

#

very Fermat's Last Theorem

vestal gulch
#

Nemry is just there because Rob wanted to

charred gyro
#

I love how nemry is utterly undocumented in the mod page

vestal gulch
#

Kinda the point of the nemesis characters

charred gyro
#

oh nemesis is an entire theme of undocumented characters?

vestal gulch
#

It revolves around the variant system in the first starstorm

#

They were hidden variations of the cast

charred gyro
#

the one thing I dislike about nemry is not only does he not benefit from cooldown reduction but at least with character customization you can't even give his abilities cooldowns

vestal gulch
#

Because he's not made to use cooldowns at all

charred gyro
#

I know

timid swallow
#

I mean
they are documented normally and it even says "unlock xxx's vestige"
rob just really liked how "surprise" nemforcer turned out

vestal gulch
#

Nemforcer the funny

#

Perfectly balanced boss fight
happiesttroll

charred gyro
#

the cooldown thing just makes backup mags, bandolier, brainstalks, alien head, afterburner, purity, and amethyst redundant

#

and I can't help but pick up every item I see which means I end up with backup mags and bandolier on a regular basis that do nothing but taunt me

timid swallow
#

just scrap em

charred gyro
#

but more importantly, not being able to give abilities cooldowns means I can't give weapon swap a 0.5 second cooldown, which would prevent me from double tapping it at high attack speeds

vestal gulch
#

I've told you already before
The complaints aren't going to do anything since Rob's gone and no one's picked up Henry

charred gyro
#

yeah true I could put them in a scrapper

#

yeah I know

vestal gulch
#

So your best bet is scrap 'em or pick up working on Henry yourself

charred gyro
#

I'm not trying to get anyone to change it, though I am certain I'm going to make a mod to change nemry behavior as one of the first things I do when I start modding this game

#

I did join the mod discord when I claimed I would so it's just a matter of time before I find out basic things like what language mods are written in and what editor people use and such

#

not ready for that yet since it's almost time for bed

vestal gulch
#

Ah

#

Mods are written in C#, same as the game

#

Most seem to use Unity or Visual Studio for writing code

charred gyro
#

the biggest hurdle for me is getting an IDE set up, second biggest is making my first change to the game, possibly even a "hello world" in BepinEx

vestal gulch
#

WWise is required if you want to use audio

charred gyro
reef yoke
#

you write mods in C#? i write them on paper

charred gyro
#

I use IntelliJ IDEA or Visual Studio Code

vestal gulch
#

Both work I think

#

As long as you can get it to compile and work, it won't really matter what you use

charred gyro
#

I think tomorrow around the time I wake up I'm going to look for resources for how to make a "hello world" mod that prints "hello world" to BepinEx

#

and then I'll work from there to see how to make a mod that changes behavior introduced in a mod, since I'm not interested in altering any of the base game characters

#

but I'm not ready for any of that yet since it's late for me

#

right now all I want to think about is what character other than nemry I'm going to use to earn credits for starting items

#

and what I'm going to do with my 183 persistent credits to help that character do whatever they're going to do

nimble field
slate cloak
#

does anyone know with Skills Plus Plus if upgrading mul-t's primary also affects his other primary in power mode?

near zinc
#

hey what is like the most busted modded character u can use

vestal gulch
near zinc
#

ty

near zinc
vestal gulch
#

I don't even think he has alt abilities

near zinc
#

k

vestal gulch
#

All you need the know about the character is
You're basically playing a boss

near zinc
#

awesome

nimble field
#

another one is ninja but high skill floor, and also ceiling

charred gyro
#

ninja is literally shen

#

oh boy

vestal gulch
#

Mercenary is great
Ninja is Mercenary on steroids
Should summarize the gameplay of the character

#

Very fun to use

nimble field
#

he used to be like twice as strong

#

I told the guy how to calculate the dps and stuff lol

vestal gulch
#

Yeah, definitely toned it down

uneven gale
#

hey so is it possible to disable the natural nemmando spawns? like in the config menu or something?

vestal gulch
#

Events

charred gyro
#

he has no death animation

vestal gulch
#

Disabling Events will also incidentally disable Storms though

charred gyro
uneven gale
#

ok thanks

charred gyro
#

ninja seems overpowered from what little I've played of him

#

ok I'll play ninja tomorrow when my eyes are capable of focusing on my monitor

#

hate this double vision

#

so any kill resets my utility?

#

I foresee a lot of memorizing cooldowns plus counting shots

nimble field
#

wasn't it deflect that gave you Brainstalks effect for a bit and utility resetting its own cooldown on kill with it?

charred gyro
#

utility resets its own cooldown on its own kill but iirc it has some global cooldown reset from other abilities

#

I'm going to have to run the game just to explain it

#

I'm going to crawl into bed after I'm done explaining this lol

#

ah I was mistaken of course

#

its global cooldown reset comes from successful deflect on secondary

#

iirc I triggered its on deflect by deflecting a wisp shot, which is not a projectile

#

this is going to be fun, I can tell

#

the only problem is I don't know how to leave cloak without waiting for it to run out, which is inconvenient

#

mainly because I want to use my primary, since deflecting things while cloaked doesn't really make sense

#

ah, damage dealt on elemental stab resets primary, so I guess I have to cloak, shoot five shurikens, elemental stab, five more shurikens, by which point I should be out of cloak

#

execute is Slayer
oh boy

#

and it seems if I get the timing right I can deflect with m2 as many times in a row as I'm capable of

#

the one thing that bothers me about ninja right now is if I happen to be in melee range of a wisp, my primary doesn't do damage quickly enough to kill it easily, which I think means I would have to use my secondary or even my utility to execute the wisp

#

I'll figure it out tomorrow. good night

hollow kite
#

I've got a question

#

Is there a way to install mods but still play with vanilla players

#

or a way to toggle them on and off

vestal gulch
#

Well, use R2Modman for mod management

#

As for multiplayer
If the mod is tagged as server-side or skin, just install the UnmoddedVersion mod
If it's tagged as client-side, then you don't need to do anything
If it has none of the above tags, all clients will need the same mods and configs

hollow kite
#

ty

copper herald
copper herald
vestal gulch
#

Zot is better if you just want busted

#

Since Zot was designed to be completely busted

rich ocean
#

Why will the music of King Kombat Arena not stop playing?

timid swallow
#

go to the config file and search for option to turn it off

#

if that doesnt work, reinstall ror2

azure maple
#

this is my favorite mod ever (TTGL_Mod)

vivid vault
#

ok

#

WTF HAPPEEEENED

timid swallow
#

classic house

vivid vault
#

I do not think house did that

#

@round raptor dawg

vivid vault
#

bruh you were the one playing house

glacial pumice
#

did they really just give a rare chance on jack to just bring you to whatever that is

#

ive only been sent to the ambry bulwark that just didnt give me a portal to get out and ended my run but that was actually on a wild card

stable ridge
#

you'd need to beat the trial

vivid vault
#

so did we break it somehow?

glacial pumice
stable ridge
#

I assume you picked up the Artifact?

glacial pumice
#

the what

stable ridge
#

Bulwarks ambry is the artifact world to get out you need to kill the orb then pick up the artifact

vivid vault
#

but does anyone have any clue how tf we ended up there

glacial pumice
#

i know what bulwarks ambry is smh

#

ive done it like, five times infact! im very ambry bulwark expert!

#

all of those times were over a year ago.

vivid vault
#

WHAT CAUSED THS THOUGH soder

timid swallow
vivid vault
#

we figured it out

glacial pumice
#

what was it

vivid vault
#

figuring out what the wacky stage is rn

timid swallow
#

it's AI test stage

vivid vault
#

oh?

#

I don't think we should be able to get to that

timid swallow
#

house is funny and can do that

vivid vault
#

lol I can tell

inland belfry
#

So I beat Mithrix with Regigigas and it didn't unlock the Mastery skin. Is there a way I can force it to unlock?

timid swallow
inland belfry
#

Huh. Unlocking the Regigigas: Mastery challenge doesn't unlock the skin

timid swallow
#

hm

inland belfry
#

oh, nevermind. it worked after closing and opening the game again

#

thank you!

nimble field
#

after looking at the garbage known as hooks, no wonder the devs got confused on its dps holy shit

thick star
#

hello

#

i just got here

#

i want to install a UI mod for ror2 but i am confused as to which one

#
jade prairie
#

who wants to join me in a modded server that fits 8 the code is 109775240986834792

sturdy crag
# vivid vault

He gets desynced, the rng should sync up on stage change, but it can get desynced then too.

subtle gulch
#

mod idea: elite aspect stacking happiesttroll

#

i know aspects are equpiment but it would be funny if you could have all of them at once

heavy girder
#

hi anyone know why i get an error when loading the game up with mod manager ?

thick star
heavy girder
#

no idea i just pressed download

#

did i do somthing wrong ?

#

i get this every time

jade prairie
near zinc
#

hey doies anyone know if you can earn achivements while using mods

jade prairie
near zinc
#

sweet

heavy girder
#

i think it was open but not showing up thank you

jade prairie
#

Ye, sometimes stuff on steam tends to do that and it's annoying. Next time try using task manager tho so you don't have to restart your PC lol

near zinc
#

i just found the mod that allows u to unlock all steam achievements uploaded 2 hours agohttps://thunderstore.io/package/TheMysticSword/CheatUnlocks/1.0.1/

vestal gulch
#

I'd prefer Skell's aspects since it's a bit more balance-oriented, but Zets does support more recent aspects

#

Or better yet, use AspectAbilities

timid swallow
#

oh i see

near zinc
#

what dioes this mean

vestal gulch
#

Family event. Built into the base game

near zinc
#

is it rare?

vestal gulch
#

They happen on occassion. Means one enemy type will spawn for the stage

#

Yeah, they're a bit rare

near zinc
#

ooo

#

sweet thanks

charred gyro
#

hmm

#

trying to set config for corpsebloom reborn to mimic vanilla corpsebloom

#

my main goal is just getting a visual indicator of how much healing is stored

#

BaseMaxUsageRate has a default of 0.1, which seems to be 10% of your maximum health, and StackMaxUsageRate has a default of 0.05, which I think means the heal increases by 5% of your maximum health per stack

#

i.e. linear

#

which is stupid because that makes it a lunar item with no downside

#

I can't even give it a stacking downside because it's linear, if you stack it three times at the default of 0.05 then you get 0.0, no healing at all

copper herald
#

Curious how easy would it be to make a simple recolor skin?
I originally used a mod that exported a pallete which you could Modify
But that used RyanSkinAPI, and that's been deprecated iirc

hollow kite
#

is there an effective way to only use one section of a mod?

#

like only using 1 item from a mod with several

timid swallow
#

there is a button in r2modman to access them

#

search for the mod config and look if you can disable stuff

#

notes: current stable starstorm 2 version shits itself and dies horribly if you try to disable ALL the items
mystic items has no config at all afaik

hollow kite
#

thanks for the help

#

Mystic items was the one I tried config for so that makes sense

timid swallow
#

mfw woolie advertises borked modhappiesttroll

#

actuallllly

#

there is rulebook mod

#

and some item blacklist mod

#

never used them but that kinda stuff can disable items soo

hollow kite
#

do starstorm nightly or its requirements lower chest spawn rate?

timid swallow
#

yes.

hollow kite
#

oh then I wasn't hallucinating

timid swallow
#

fucking
pods I haaaaate hemm aaaaaa nebby whyyyyy did you do thisss

hollow kite
#

does disabling starstorm fix it

timid swallow
#

yeah

hollow kite
#

or is it another add on

#

thanks lol

timid swallow
#

wait addon

#

just don't try running stable starstorm and nightly at the same time

#

feel free to install it back next update too, they gonna move pods into barrel category

hollow kite
#

oh thank god

vital acorn
#

Anyone know a way (if possible) to make metamorphosis pick a random loadout?

copper herald
timid swallow
copper herald
#

Bru

#

Ripoff

vital acorn
#

Is that ror1?

timid swallow
#

with a lil bit of mods

near zinc
#

is there a mod that can give me lunar coins

vital acorn
#

Edit the save files

#

Takes like 30 secs

#

Will probably be faster than looking for a mod

vestal gulch
#

Well
RoRCheats has a button

#

But if you wanted to fine tune the lunar count (or go into negatives), save file editing would be faster

turbid rivet
#

isnt there like an updated version of rorcheats or somethin

vital acorn
#

Yeah

turbid rivet
#

surprised not alot of people use it

#

from what i can remember the UI is much much nicer

vital acorn
#

I'm fine with the ui mod

#

Can't remember the name

vestal gulch
#

It's called Aerolt
Just RoRCheats ends up being more popular since it's more polished overall currently

clear glen
#

hey my friend is trying to get modding to work, for some reason his r2modman just says it's opening the game but doesn't pull anything up at all, no game, no console, nothin

uneven gale
#

is steam on when doing so?

clear glen
#

nope

#

we tried with it closed and open

#

both didn't work

rugged ermine
#

Need to make a mod that patches exploits into the game

#

Recycler usable on ancient keys etc

charred gyro
#

damn it

#

where can I go to submit feedback on starstorm 2 nightly

#

the silhouette of armed backpack is too similar to tougher times and I keep mispicking

timid swallow
#

bruh

charred gyro
#

what's "bruh", why are you saying bruh

timid swallow
#

it's funny

charred gyro
#

oh yeah it is pretty funny

timid swallow
#

by this logic hopoo should change tritip dagger because silhouette is similar to crowbar's

charred gyro
#

no, because tritip dagger isn't a WIP

#

presumably the starstorm team is looking for feedback for their new item in development, I wanted to contribute to the project

#

if it were a gripe with nemry I wouldn't be asking about feedback

timid swallow
#

yeah there is server and a feedback channel

uneven gale
#

there should be a starstorm 2 discord, right?

charred gyro
#

I tried to find it but I couldn't,

#

the only one I found was the ror2 modding discord which doesn't seem like the one you're talking about

uneven gale
charred gyro
#

nightly fork gives 25% increased base damage (linearly, I believe) on a white item and workshop ammunition gives 20% (total, also linearly I think) only to ranged attacks on a green item... is fork imbalanced or is a workshop ammunition imbalanced? or are they both balanced because total is better than base?

#

if I remember correctly, focus crystal is 40% so it's weird that workshop ammunition is at or below fork level

stable ridge
#

focus crystal is 20%

charred gyro
#

why the hell is fork 25% then? hang on, I seriously need to check on this

#

yeah focus crystal is 20%

nimble field
#

the balance

charred gyro
#

the days of overpowered fork are no more
25% base damage, without levelups
so when an attack deals 25% base damage, it includes levelups, but when fork increases your base damage, it's based on your level 1 base damage?

stable ridge
#

it's like pretty bad to word it like that because smth like base regeneration is called base regeneration because it's meant to increase with level

#

simply calling it base damage here without any mention of level 1 or whatever isn't that good

stable ridge
charred gyro
#

ah ok

stable ridge
#

which is 1.25 levels

#

since 2.4 damage per level

charred gyro
#

hm ok

#

I guess that makes workshop ammunition an option for me again lol

timid swallow
#

fork is like
better than before till stage 3-4 or something

vital acorn
#

Yeah I dm'd em and asked if it was possible and they got it out in less than a day, what an awesome person!

timid swallow
#

based

charred gyro
#

wow nice

#

is there a master post of resources for modding that I can bookmark for when it's time for me to start making my hello world mod

charred gyro
#

Thanks!

near zinc
#

how does one go about getting more lunar coins by changing a save file

#

cause i looked up a yt vid and it didnt work i

timid swallow
#

you go n change the value of <coin> <coin/>, save the file and that's it

#

placeholder spot for the treasure which gets spawned by the treasure map from mystic's items

charred gyro
#

lol the way I have artificer now, every heresy item except strides is a direct upgrade to each of my abilities

#

maelstrom is strong area damage, better than my m2, visions is great ranged damage, which is better than my m1, and I hate my special so ruin is a no brainer

#

hifu huntress tweaks is unironically good but nerfs her only good skill and ONLY that skill, cursor freed earlier is great qol if the game takes a long time to load, betterUI just gives you a side panel with arcane stats so you don't have to memorize

timid swallow
#

exposemercfix is good when playin merc

charred gyro
#

If you're impatient, SacrificeRemix fucktuples the spawn rate at in exchange for making it so you will never psychologically be able to play without it again

timid swallow
#

AutoSkipIntroCutscene

charred gyro
#

HenryMod gives you ||nemry|| which, my name, but more specifically he's a hybrid ranged/melee character with a diverse kit and decent damage

#

StartingItemsGUI for specifically free mode radar scanner just to teach you the layout of any given level (Radar scanner is a crutch but it's good for learning)

#

UnlockAll is good if you're constantly adding and removing mods so you don't have to deal with unlock conditions multiple times

#

ItemDropList is good because sometimes you want to ban items

#

EphemeralCoins is nice if you feel like hacking coins is ideologically impure and BiggerBazaar is nice if you feel like the power level of the game is too low

#

but with BB the game is very binary based on whether you get a blue orb or newt altar, which is possibly un-fun

#

the corpsebloom rework (I forget the name) is I guess nice if you've ever thought "I like corpsebloom but I wish it wasn't a lunar, but I wish you still got it like a lunar"

#

there are mods (I forget the name also) that speed up chests, scrappers, and printers, which are good qol but imho alter the balance of the game in a way I wouldn't personally put in my game

#

this run is really fun

#

purity, visions, hooks, essence, five glasses, five topaz brooch

#

not command but I did start with five glasses

vestal gulch
#

HIFU has a list, give me a sec

charred gyro
#

EphemeralCoins also lets you change how frequently a blue orb spawns and whether going through the portal affects the spawn rate of future blue orbs in that run

charred gyro
#

ok I hate the spite bomb elites and the ones that constantly shimmer like imps, what mods do I go into the configs of to delete those

#

the equipment is Bloody Fealty and either Primordial Rage or Lingering Torment (can't remember which)

#

ah it's all from lost in transit

#

what exactly do blighted elites do? Just Blighted VFX + exactly 2 other elite affixes?

timid swallow
#

lingering torment

charred gyro
#

my issue with the imp vfx elites is that they seem to get a ton more health than normal elites

timid swallow
#

i dont really get why nebby thinks they are brilliant but ok
the spawn methods are pretty cool tho, the more things you kill the more credits blighted director has to make an enemy blighted

timid swallow
charred gyro
timid swallow
#

but on higher difficulties than monsoon they just appear too early

charred gyro
#

I know there are elites that pursue you faster and teleport but those aren't the imp vfx ones

#

the imp vfx ones are constantly shimmering red and teleport like fifteen times

vestal gulch
#

Sanguine Elites
Aetherium

timid swallow
#

frenzied elites yea

charred gyro
#

sanguine from aetherium, thanks

#

I think it's specifically the extra 2x health (on top of elite health) that's the issue for me

#

although seeing now that they're 2.5x as expensive as a T1 elite does make me think maybe I'm overreacting and they're balanced for how infrequently they spawn

vestal gulch
#

Yeah, they're not amazingly well-balanced

#

It's not even that they're necessarily super threatening
Just really annoying

charred gyro
#

well I have the option in config to make them do normal elite damage (which is the default) and have normal elite health

#

but then it wouldn't make sense for them to be more expensive then a normal elite, so I'm at a loss

#

the wiki:

tier 1 elites have 4 times the health
like tier 1 elites, perfected monsters have 2 times the health

vestal gulch
#

Yeah, wiki is wrong for Perfected
Perfected is its own tier, hence 2x more HP instead of the usual T1 4x

timid swallow
charred gyro
#

ok I've decided

#

their cost multiplier should be 1 and their health multiplier should be 1

#

their unique thing is that they teleport randomly, making them difficult to pin down

#

just like how glacial elites' thing doesn't improve their damage (past normal elite scale) while they're alive, it just slows you

jade prairie
charred gyro
#

oh shit executioner got a rework and now he's fun

vestal gulch
#

Yeah
They fixed one of the more glaring issues with the character in SS2 Nightly

charred gyro
#

what is that? the secondary not getting charges unless you kill things?

#

I wanted to guess even though I would probably be wrong

vestal gulch
#

Yeah
Overreliance on kills, and it being a main damage ability fired off faster than you can necessarily make kills

charred gyro
#

hey so

#

I may be way off base with this

#

but is a lot of mod content based on shaders, VFX, and animations already present in the base game?

#

and if so, is the reason because it's easy to reuse assets rather than have to design new assets?

vestal gulch
#

Shaders, I think so
VFX, you can make your own, though there's no shame in reusing ones from the base game
Same for animations

charred gyro
#

one of the things that has me reluctant to make an alt utility for nemry is wondering what exactly I'm going to do for the animation but at the same time that seems like a problem that's easy to solve once you know what to do

#

er what you want to do I mean*

agile chasm
#

what does LighterPatcher do? is it a dependency or is it a standalone mod?

vestal gulch
#

Standalone mod
Optimizes the modloading process

supple ingot
#

love how i have faster printer and scraper but they arnt any faster

sonic osprey
#

The two mods you have should make scrappers and printers instantaneous. Unless you have another mod that is also affecting them.

copper herald
#

Personally, Fast printers feels kinda like cheating
There's a mighty fine reason why you cant churn out crowbars

supple ingot
wooden light
#

Is the vr mod compatible with the current version of the game

vestal gulch
#

Yes

wooden light
#

Ok thanks

sonic osprey
# supple ingot yes

So that mod is overriding the other two. Go into the config and disable the changes to printers and scrappers. While you're there, you might as well set the delay on shrine uses to 0, itll make chance shrines instantaneous.

supple ingot
#

i had a mod for that also lol

sonic osprey
#

Yeah me too. If you set the delay to 0 I don't think you'll even need the chance shrine mod.

#

I don't care about the balance aspect of not waiting at interactables I just want to do my thing and move on.

#

And not get killed by the one hermit crab or mushroom I wasn't able to find.

#

Or if a chance shrine is going to rob me blind at least it'll do it as fast as I can click the interact button rather than slowly and painfully.

charred gyro
#

so I want EarntConsumable mode on starting items to stack a lot faster since I don't think it's reasonable for Earnt mode to take multiple runs just to earn enough credits for a green item... what are some good values so I can reliably get a white item and maybe a green item on any decent run and a red item if the run does particularly well?

#

or rather from any decent run, the idea being that I would run mainly in Earnt mode and get enough credits for at least one white item every run to sustain the playstyle

supple ingot
sonic osprey
#

In which config file?

supple ingot
#

for wolfoqol

sonic osprey
#

Last time I used it they were right next to eachother "enable scrapper changes" and "enable printer changes." They are both true or false values.

#

Setting them to false would give priority to the other two mods.

supple ingot
#

i dont see anything for that

sonic osprey
#

I think what you were changing was the visual designs of the printers.

supple ingot
#

nvm i found it

sonic osprey
#

The value for the shrines should be there too

stable ridge
#

Old printers is visuals

agile chasm
#

is there a mod that removes monster events from the game like lemurian only

nimble field
agile chasm
#

this happened after i dl'd that mod. i tried running it as admin and nothing happened

#

oh shit i'm dumb

nimble field
#

yea

agile chasm
#

the game is open

nimble field
dry solstice
#

I downloaded r2modman but it's not working

#

I selected my mods and clicked "Start modded" with a couple mods

#

None of them are showing up ingame

wise ferry
#

you'd also find this info in the help section of the manager

charred gyro
#

with Chaotic_Spite_Bombs I might even turn the spite elite back on, that looks funny as fuck

exotic quartz
#

For the more players mod does only the host need to have it or does everyone need to?

#

Toomanyfriends

#

@vestal gulch

vestal gulch
#

Host
Just make sure you also have UnmoddedVersion installed

exotic quartz
#

Thanks

vestal gulch
#

Yeah, some older mods don't have the proper tags

exotic quartz
#

Nice hollow knight pfp btw

vestal gulch
#

Thanks

stiff steeple
#

I suddenly have several potential ideas for modded things despite my complete lack of modding/programming ability

vestal gulch
#

Depending on the scope of the mod, you can get by with little to no C# knowledge

#

There's a bunch of resources in the modding discord, whose invite is in the pins here

stiff steeple
#

it was mostly expanding on the Twisted Scavengers and the Beads of Fealty

#

more unique scavs, a stacking effect for the beads, that sort of thing

reef swallow
#

hi is there a mod that lets us modify item's stats in config?

vestal gulch
#

Nothing for full item modification currently, only proc coefficient

#

HIFU is working on a mod that should include full item modification, but idk when he'll release that since the mod is massive

reef swallow
#

oh thank you very much for the info

#

what is proc coefficient

vestal gulch
#

Proc coefficient is the multiplier used when determining the chance to proc an item

#

For example, Commando's Double Tap has a 1.0 proc coeff. An ATG has a 10% chance to proc. So 10x1, or 10% chance to proc
But Captain's (individual) shotgun pellets have a 0.75 proc coeff, so that ATG would be 10x0.75, or 7.5% chance to proc

#

Some items also have proc coefficients, such as the aforementioned ATG, which can lead to proc chains

reef swallow
#

so basically

#

lower proc coeffficient=less chance for the item to activate?

vestal gulch
#

Pretty much

reef swallow
#

i see

#

thank you

vestal gulch
#

Proc coefficient is pretty important, just never mentioned in the game

reef swallow
#

i wish they nerf some items

uneven gale
#

just out of curiosity, what does it mean when a setting type is "Boolean"?

vestal gulch
#

Booleans are true/false statements

#

And only true/false

uneven gale
#

gotcha

timid swallow
unkempt igloo
#

hey does anyone happen to know what causes this?

#

we have a lot of mods, but I remember this happening a lot back when we only had like 5 or so mods

#

I remember this even happening in vanilla, but my friend says he isn't sure

timid swallow
unkempt igloo
timid swallow
#

huh wuh wuhuh

#

probably mod conflict

unkempt igloo
#

I don't get how it's conflict though when all risk of ruina adds is the 2 characters and like 8 items

#

and when I install the 2 characters separately (which is deprecated for some reason) now it works

timid swallow
#

they are deprecated just because risk of ruina exists

hollow oracle
#

what would it mean if some item mods just have broken icons?

#

a few items from mysticitems and aetherium

#

white boxes instead

timid swallow
#

maybe installation went wrong, happens recently more often than usual

#

just reinstall

timid blaze
#

modding

timid swallow
#

isaac item mod isaac item mod isaac item mod

timid blaze
#

it is actually kinda fun tbh

timid blaze
#

could add brimstone next

timid swallow
#

would it be a primary replacement

timid blaze
#

probably

#

what are some other items i could add?

timid swallow
#

rock bottom

#

regen from slug never falls off

#

barrier never decays

#

armor from jade elephant never goes away

timid blaze
#

oh lord

#

glass without downside

#

tonic afflictions do nothing

#

kinda hard to program though tbh

timid swallow
#

d4 to reroll everything you have in inventory just because

stable ridge
#

You'd just need a way to store all the values in like a seperate rock-bottom behaviour

timid swallow
#

forget me now on aqueduct/stage 4happiesttroll happiesttroll happiesttroll

stable ridge
#

Meme Cleaver just activates artifact of swarms

timid blaze
#

cleaver could also be fun with actual size reduction like in isaac

#

honestly, that should be a thing in swarms

timid swallow
#

dude dude
r key

#

how would even spindown dice work

timid blaze
#

does this game even have item ids?

stable ridge
#

yeah of course but they're Alphabetical by internal name

#

yknow just list_item

#

ItemIndex/EquipmentIndex is the closest thing to that anyways

#

Just add any flight item to the game with permament chrysalis

charred gyro
#

trying out ninja again
how do I kill elite wisps as him?

#

or really wisps in general since his dash doesn't always one shot them

nimble field
#

if you're using the first dash, it can do multiple hits, it has multiple hitboxes
try to hit them with it, its side and its edge at once

charred gyro
#

ah I see

#

that explains why its damage felt so inconsistent, it's because I wasn't paying attention to the center of the dash and trying to clip them with the edge of it

merry gate
#

is there a way for the config settings to be saved when sharing a code, cos for a lot of the item mods my friend and i turn off some of them but when we share it to another person, even though we check the config editor the mods are turned off but it doesnt register that they are and they cant join the lobby

charred gyro
#

Is the minimum drop chance 5% for sacrifice, or is that just the lowest value that naturally occurs? i.e. if I install a mod that lets me reduce the drop chance to 2.5%, would that work or would that only affect monsters who aren't already capped below?

nimble field
#

pretty sure sacrifice tweaks lets you change the minimum drop chance

#

which would be the base ig

charred gyro
#

yeah that's why I ask, the wiki says there's a hard lower cap of 5% in the game code and I'm wondering if sacrifice tweaks accounts for that

nimble field
#

Sacrifice_Tweaks with Base Drop Chance 5, Max Drop Chance 10, Swarms Base Drop Chance 3.5, Swarms Max Drop Chance 8

is about the same item count as not having sacrifice enabled, even with swarms

charred gyro
#

yeah I want to use SacrificeRemix to increase monster spawn rate but in exchange I want to reduce drop chance substantially, to worse than it is with Swarms

charred gyro
charred gyro
#

also I feel like I'm missing something small with Starting Items... I have limbo set to x15 and monsoon set to x8 but after clearing 8 stages I got 900 credits, not 960

#

consumable credits that is

#

for persistent I'm using the default, which is 2.5x for limbo and 4x for monsoon, which comes out to 80 credits, which is exactly how many I got

stiff steeple
charred gyro
#

ok so the way I have it set now, a stage 8 obliteration gives me 600 credits (enough for one red item and two green items) and stage 8 twisted scavenger gives me 900 which is more in line with the kind of sustainability I want from my runs

#

my goal is to treat earned persistent mode as what I play to earn consumable credits and earned consumable as my main mode

meager silo
#

how can I tell what the mod errors are?

sonic osprey
sonic osprey
# meager silo how can I tell what the mod errors are?

Do not pay attention to that. It's a bad feature. Basically the way to handel mods in this game is if it doesn't cause an issue with game play ignore it. But if you notice a problem happening, pause and check the log to see what it says.

stiff steeple
#

LostInTransit Aspects are dropping as equipment rather than items despite the fact that I have ZetAspects installed and converting aspects into items
the only config option that could be causing this forces aspects to drop as equipment if elite variety is installed and that's not the case here
any potential solutions?

charred gyro
#

hmmm

#

I seem to have broken Bloody Fealty?

#

I haven't seen any sanguine elites (or whatever they're called) since I set the cost multiplier to 1

sonic osprey
#

Like the update that came out yesterday?

stiff steeple
#

yes

sonic osprey
#

That update may have caused a problem then. Is it just the LIT aspects?

#

I had a LIT aspect drop for me last night, it dropped as an equipment but I have it set to do that and I convert them to items if I want to.

#

If you can confirm its repeatable problem with the LIT aspects I'll let the zetaspects mod dev know about it.

stiff steeple
#

it's just those yeah

#

normal aspects are still items but don't have their proper names

#

or descriptions

sonic osprey
#

Do you have any other mods that affect aspects? WolfoQoL?

stiff steeple
#

pretty sure I do not, no

sonic osprey
#

Okay. I'll let him know

stiff steeple
#

alright, thank you

sonic osprey
#

Revert zetaspects to previous version for now, temporary solution

stiff steeple
#

how would I do that?
I use r2modman

vestal gulch
#

Find the mod in the mod browser, click download, and in the prompt, you can select the mod version

stiff steeple
#

ah I see

#

thanks

tulip laurel
#

Does anyone know which mod adds the enemy drops?

vestal gulch
#

SivsItems

tulip laurel
#

thanks

vestal gulch
#

You mean unique enemy items, right?

tulip laurel
#

yes

vestal gulch
#

Okay yeah, SivsItems

sonic osprey
#

You'll want to go into the config and turn up the drop rates if you actually want to get some in your runs.

#

I can't remember what the default is but I set them to 0.3

vestal gulch
#

Can't remember what the default drop rate is
It's pretty low though

sonic osprey
#

I think it's 0.1

vestal gulch
#

Yeah, sounds right

#

Of the 30-something runs I've had since putting in SivsItems
I've had about 3 enemy item drops

#

Probably just me being unlucky if the default drop rate is 0.1 though

sonic osprey
#

At 0.3 I can get around 3 per loop.

vestal gulch
#

Is it multiplied by 10 or 100?

#

I think it's multiplied by 10

sonic osprey
#

I think 0.3 is 0.3% chance to drop.

vestal gulch
#

Ah, 1:1

sonic osprey
#

So 0.1 is 1 in 1000 chance to drop.

#

I think zetaspects changes the aspect drop rate from 1 in 4000 to 1 in 500 or 0.2% so I figured 0.3 was probably good for SivsItems when a lot of them are not THAT strong.

#

The strongest part of some of the SivsItems drops is sometimes being fuel for boss item printers if you find a good one.

vital crest
#

Anyone else have an issue with starstorm2 instakilling bosses without rewards?

charred gyro
#

lmao

#

I think I have to uninstall Ninja because he's causing UI issues on character select

charred gyro
#

ok I halved the drop rate on both swarms and without swarms and re-enabled SacrificeRemix which increases director credit income by (I think) 1.25x

timid swallow
vital crest
#

yea i found that one

#

thanks mate

stiff steeple
#

how the hell does that happen

timid swallow
#

I don't rememberrr

#

I think, that regen passive generates two values for some reason i dont remember, and nebby set it to choose a lower value, and because regen value integer overflows for some reason, code chooses that smallest possible value

stiff steeple
#

yeah

#

my guess was that something it was doing to calculate regen was overflowing

charred gyro
#

honestly 2-choice command is really problematic for the bazaar because it all but guarantees I'll never see the specific lunar item I'm looking for

timid swallow
#

relic of mass?

calm plinth
#

zets aspect seems to be broken right now and not turning them into items or changing effect

vestal gulch
#

Known issue
Just revert it to an older version

#

Find the mod in the mod browser, click download, and in the prompt, you can select the mod version to revert to

charred gyro
# timid swallow relic of mass?

at the time it was defiant gouge but this also works for corpsebloom and transcendence, which I generally want one of every time I go to the bazaar

supple ingot
#

imagine having 1000 shield and still dieing in 2 hits on easy

charred gyro
supple ingot
charred gyro
#

were you on easy 1, 2, or 3

supple ingot
#

3

#

also had 2 glass

charred gyro
#

you had 1000 shield with 2 shaped glass?

supple ingot
#

yes

charred gyro
#

did you just roll a billion transcendence and pick up 2 shaped glass along the way?

supple ingot
#

i had the mod that makes bears into armor

vestal gulch
#

Oh
Armor, not shield

charred gyro
#

that makes bears into what

vestal gulch
#

No wonder why you died

vestal gulch
supple ingot
#

thought armor was suppose to help u not take as much damage

vestal gulch
#

Armor reduces damage taken, but if you've got 2 shaped glass it's not gonna help that much

charred gyro
supple ingot
#

i had enough to make it 1000 amor and so how can they 2 shot me still wouldent that early in the game should block alot of damage ?

charred gyro
#

I'm not arguing, I'm just trying to clarify

charred gyro
#

15

#

I see

vestal gulch
#

But with 2 shaped glass, a lesser wisp would only need to breath on you to one-shot

charred gyro
supple ingot
#

still confuzed 1000 armor not strong enough 2 min into game to not get 2 shot i had 200 health i had some infusions

vestal gulch
#

Jade Elephant grants 500 armor and can allow you to facetank through a lot of things

vestal gulch
#

1000 armor at 200 HP is enough at the easy stage to avoid one shots from most things unless said thing is dealing massive damage in one go