#ror2-modding
1 messages · Page 163 of 1
lmfao
does anyone know how to set the delay for the boss reward delay mod? I cant find the command to put in the console to change it
Isn't it a config file?
not sure
Check
If it's a config you'll need to restart the game for the changes to take effect
i think it is a config file
I had a mod a while ago that appended additional information to the final screen. For example it would tell you how many times OSP saved you in a run. However, I can't figure out what it was. Does anyone know the mod?
Doesn't work anymore
But for the record
I might remake it then. I've got rudimentary java knowledge and it's enough for me to read C#. Thank yo for the link.
I'll have to check the license tho, as I wont be remaking it from scratch.
Oh it's your mod.
:p
I have a base you are free to work off from
Feel free to uee from that what you want
Osp endscreen is also somewhere in that repo, you xan remake that
If I can get it working I'll make a PR for it.
That's fair, thanks for the permission. 😄 Of course I'll credit you.
does ancient scepter and skills++ have compatability with each other
Anyone know why Starstorm 2 Void elites don’t spawn, even post-loop/post-Void?
I have ‘em enabled in the config.
i just downloaded almost every single one of these
:)
does wolfos QOL work with faster scrapper, printer, etc?
or should i disable those
nightly?
Regular.
yeah that config doesnt work, lol.
ohh
iirc, regular starstorm's void elites wherre borked after anniversary update
Oh lol.
doesnt really matter fixing is since we're soon pushing the nightly branch to stable and then wait for the dlc before doing anything void related
lol, thanks but most of my work belongs on the nightly stuff
i've never touched a single line of code regarding the regular starstorm
most of that work belongs to rob, xcp and timesweeper afaik
Nemmando needs some work though. That weird clusterfuck of textures that shows up when dashing is weird. what is that?

i dont know tbh. i may be lead dev but as i said, i've never touched regular starstorm's code or unity project.
nemmando's jet effects have been broken like that for a while, it's fixed in nightly
lol
but then you've got to contend with the broken ass animation controller making him look silly AF
so, its a catch 22 of sorts 
On a completely separate note, anyone know why regular Enforcer doesn't show items while Nemforcer does?
does anyone know how to add an artifact?
seems like item displays laterr after that
wdym
Something I've only noticed while modding is that sometimes bosses with have their health suddenly drain very quickly and drop dead, without spawning any items.
Anyone know why that happens?
@jade prairie i mean that they would make a new artifact
oh
get an artifact mod?
@timid blaze bungus radius starts at 3.5m
add to fixedescriptions please? 🥺
@jade prairie something like that. im thinking that the mod would be called "Artifact of Speed" and what it would do is it would increase difficulty scaling by 150% but also increase attack and movement speed by 300% each.
oh
you can submit a feedback in #ror2-feedback-and-ideas that says this
also do you know how to reply in discord? it pings me
i just figured out how to reply. thanks!
uh... theres a 30 minute cooldown in #ror2-feedback-and-ideas
i know
is there a mod that removes Engies' turret cap?
Not afaik
don't think so but there is 2 mods that gives you 3 deployable turrets
those ones are the FW_Tweaks, gives you the insane flamethrower turrets (unless they were nerfed or removed)
and ancient scepter, which just gives you 3 deployable turrets
FW_TWeaks removed them
Also, I don't think Flamethrower turrets were ever part of FW_Tweaks iirc
😔
alright good to know
I think the flamethrower ones were in the original mod
they most likely were, fmradio also remembers them being in FW_tweaks
does ancient scepter and skills++ have compatability with each other
No afaik
Some do
I'll check
What does cursed content in enforcer mod actually enable
cuz i haven't found anything
No, it's Femforcer
so is Starstorm 2 eventually going to get some returning survivors from Starstorm 1?
because that would be sick
yeah the plan for the starstorm 2 is to get atleast most of the og starstorm things
it will be a very slow W.I.P
and with the way starstorm 2 is currently, I hope atleast they don't screw up the next characters they are gonna add
ss2 when storms every 4 seconds on commencement
that'd be sick
hoping to see the Knight again
i really liked the parry mechanic
that might be cool to see in 3D
There's already a 3D model for it
noice
It was done way back when Neik had a survivor poll for the next one going into SS1 though
I get the feeling that model was what got the most votes for Knight
I'm not really happy with Knight considering there were 2 other more interesting concepts (Artillerist and Scout), but oh well the past is the past
At least the parry is neat
A character heavily based in vertical combat that also promoted exploration in return for buffs
No other RoR1 character, vanilla or modded, does that
was that in ss1
Yeah, it was one of the characters in an SS1 next survivor poll
poll
Alongside Knight, Artillerist, Brawler, and Duke iirc
just add them all you fuck
Beacons
youd imagine just walking around the map and getting items would be rewarding enough
Scout could place beacons, but they had to be spaced apart
And in return, each beacon would grant buffs of some sort
More beacons = more buffs
did they literally just g wow thats dumb
might be a bit difficult to do the character variants now that we have a brand new 3D engine
Character variants are pretty much their own separate characters
Like with Nemmando

clicking on a survivor icon in the select screen multiple times swaps between variants
or
something like that
Nemesis survivors will always be separate survivors
that makes sense
Other variants might be just a skin alongside it's peculiar skill
So a separate character with like 1-2 skill replacements
Like electrocutioner will be just a skin alongside an alt primary
Ah
that works
you can give skins its own alt skills???
No
No
so what
Well, probably possible
Nebby means just having the skin, and then an alt skill from the original variant
Yeah
It's the best they can do for now
The electrocutioner skin and skill will be tied to a single unlockable
ok that makes more sense
If y'all want each survivor variant to be a separate survivor, that ain't gonna happen ever, lol
The amount of work that implies is astronomical
Nemesis ones, I get though
For the rest, yeah
It's usually only 1-2 skill replacements (I mean, so were Nemesis characters, but Nemesis ones were much more intruiging)
Nemesis are a big thing in ss1, which is why they're separate survivors
No, in SS1 they're also variants
Yeah, they're survivors in ss2 because how much of a big thing they are
Exactly.
Electrocutioner afaik is just a single skill replacement
Non-nemesis variants were often just a slight switch to the playstyle, not like an entire change
And how distinct they are too
The difference in-between nemesis enforcer and enforcer is massive, lol
hey remember the astronaut variant? i liked that guy
Astronaut is a Miner variant, so uh
Whenever someone gets to doing Miner
Miner Is being worked in by timesweeper
Ah, cool
He's just working on enforcer first
aight then
The only thing that ss2 will do in terms of the missing ror1 survivors is add their sybline items
And maybe tweak the event card if needed.
Like how nemforcer will hopefully be a fun boss to fight and actually drop augury
Mod itself is good
I'm more worried about the devs themselves
From what I understand, SS2 development is a bit of a hell rn
Yes and no
The development hell passed like... 3 months ago once we pushed nightly for the first time
Now it's somewhat ok
We're trying to keep going and eventually push the nightly branch to stable SOON(tm)
That's good to know
Just make sure y'all are staying healthy
Ye
Big thing with SS2 versions of nemesis they're probably gonna have very different kits to the original ss1 variants, much like Nemmando in 2 vs 1.
justifies them being seperate characters a bit more
Mhm. Delving more into their theme and stuff
Yeh
Nemhuntress is probably going to hilariously be more effective and more fun than her normal counterpart, just like in SS1 lmao
I hope to maybe work on Nemesis Huntress. Not sure how things will go though
Ha yeah I have some interesting ideas for her that'd hopefully make her pretty fun to play
Huntress currently deals very low damage and has very low procs, which generally sets her as the worst character (In RoR1 it was a bit better at least though, where her passive was much more influential)
Nemhuntress on the other hand, traded some of the firing rate for high burst damage, which worked out very well (Also made her more fun since you actually had to think and time attacks)
Ooh, nice
Mmm, I played her a bit, she's got simple changes but they make quite the difference.
I haven't played much of ror1 - I've played Chirr (working on her atm) and nemtress. Gonna play more as I need
Chirr the bug fren
bugge
Played around with Chirr using the beta option in SS2 (not nightly) before swapping to Nightly
Was a bit jank, but overall very nice
bug yes
That's from before I started working on her. She was partially (mostly?) ported into ThunderKit and I continued from there. I'm making her feel better to play in RoR2, as her beta version is basically a straight port of her ror1 kit
Yeah, noticed it a bit
One thing I did see was that it didn't look like the item inheritance was ported though
Though for balance reasons, idk if y'all are porting that in the first place
I don't want to spoil all the changes I'm doing, but she's definitely a bit different
What do you mean by item inheritance? On the ally you recruit?
Yeah
In SS1, the ally you befriend inherits your items (some aren't inherited due to coding limitations)
Might've just not been working - from what I saw with her code it should inherit items
Mhm, and its pre-ThunderKit too
Nightly doesn't have the beta content because it's a TK version of SS2, which took a lot of work to get going
mf maid chirr
Hehe
I'm sure Neik is having a good laugh rn
Maid Chirr is even more blursed in 3D than in 2D
Ah, thanks - I've been taking it relatively chill, but consistent. Gnight!
don't forget stockings
._.XDDD
Is there a mod to ride on MUl-T yet
I'm confused. What is this showing
Equipments being highlighted since they aren't in vanilla
oh wait, this is your "turn boss items yellow when you pick them up" thing
interesting
easy to forget some equipment even show up on your body
visual_inconveniencies_fix_mod
only the most important mods
nice alternate mul-t equipment slot
this can't be right
i think the damage of moffein's phase round lightning mod is not what the % numbers say it is
Wtf
That should be ~92 damage at level 3
yea something went wrong
Even if it was like, 3 tendrils hitting too, it wouldn't be anywhere near 800
checked the config too, every value is on default
Are you using Lost In Transit at all?
I don't
Hmm
I remember there was an old bug where it would screw up damage values, though they eventually fixed it and told you to delete the old config
might be it
the old config
The old config won't do anything though if it's not loaded
And since you're not using LiT, it's not being loaded
What's worst thing that may happen to poison doggo 
do my mods profile disappear if i uninstall r2modman
cause it's working like garbage rn and i want to install again
anyone know of a way to fix this?
that might be
now that you mention it
I disabled a singular mod and everything worked, my gosh, you genius.
yeah that happens
okay so im trying to use multitudes mod so that the difficulty doubles in every stage, like in this video https://youtu.be/GQYWPWEvYwQ
... and it starts at 4 players instead of 1.
Follow me on Twitch: https://www.twitch.tv/wooliegaming
Join our Discord: https://discord.gg/woolie
wait
does it automatically double
nevermind
im really stupid
i got it
I don't think I am doing this right...
yeah you have enigmatic thunder
I would recommend getting rid of enigmatic thunder
if you want more in depth help we would need to see the console's log output, in case there's any tailing bugs left
Bandits special is so forgiving its actually negatively effecting gameplay lmao
several times i have hit an enemy my crosshair wasn't even on
would it be possible to mod it so it isnt so absurdly forgiving?
is there a touhou character mod yet?
no but moffein is here to help you making it even more forgiving👍
oh
get hitbox viewer mod
and debug toolkit
so you can make the timescale really low
and you can see the enemy hitboxes and the special hurtbox
it won't help you or anything but
you'll get a good WHYY or two
oh my god its just a massive tube with the diameter of bandit
Welcome to Risk of Rain 2
After nine years in development, we hope it's been worth the wait
well reducing the diameter of the tube would be fairly simple right? but even though ive never made a mod for anything i know that its usally not that simple
It's entirely possible to modify the hitbox, but all I've seen so far are hitbox increases, no nerfs
huh
well like i said ive never made a mod before so id probably have to talk to someone
oh thanks ill be sure to check it out
oh shid proper hitbox mod 😳
brass contraptions
also that would be dope
what if it also added weak points to bosses 😳
weak point damage
ammo system
A weak point system would be cool, but would also probably require overhauling to the bosses as well
just give the bosses more armor
i still try to aim for any glowy bits on enemies lmao
no need for overhauling
The issue with that is as it stands, the majority of bosses are practically stationary
It's not very difficult to aim for weak points
plus, how many survivors actually have precision stuff
Merc kinda just slashes through
it'll be hard enough dodging ads and stuff
Anyone with hitscan
Anyone with projectiles given the practice
And melee just hits indiscriminately
you guys are overthinking it
Only for like, Mithrix
it would be fiiii e
game design is so fragile
no it not
a little push and everything falls apart
argument owned
that's not true
I think it would be fine
give bosses a little more armor, and then also give them a unique weakpoint that reduces armor or crits or something
wouldn't be the end of the world
Again
That would still be really easy to abuse except vs Mithrix
Since most bosses are stationary and their attacks aren't exactly hard to dodge
Some bosses would even have some pretty massive weakpoints if you think about it
You generally already readjust your aim while moving around to dodge anyways
It wouldn't be much harder to readjust where you're aiming
so then you're good and you kill the boss a little faster congratulations
It rewards good players heavily
But punishes new players significantly and drags out the game for them more than needed
this is literally the entire point of it
then they shouldn't install the mod
yeah I honestly agree with Fade here, it would be too divisive
once you play the game enough its really not that hard, but it is still challenging for infrequent or new players

Then for a good player, it's the equivalent of turning on easy mode
A skill check that wouldn't take to hard to master at all for a good player
Thatd be a fun ass gimmick for sniper if he ever comes out
Absolutely doink a big problem boss like a beetle queen with precise shots
It was the original plan for Sniper before they were scrapped

I really like the arbiter
is there a mod to add mithrix as a playable character?
Monster Mash
its not on there
get debugtoolkit and type into the console (alt+ctrl+~) spawn_as mithrix and you should be good
DebugToolkit's version uses base game Mithrix
It's not designed to be played
So you'll probably have some difficulty with it
There was a playable Mithrix mod, but it's deprecated and no longer works
well then youd need to get a mod for it specifically
Except there isn't one
make one 4head
You go ahead
I have no experience with C#
get some 4head
Can someone help me out with installing mods?
Don't use manual installations
Instead, go to Thunderstore.io and download R2Modman
Install R2Modman
Profit
@warm hill who drew this
Ragon
all 3?
He does so much for me for free, and apparently enjoys doing it
I'm glad to have him on the team
nail bomb model is cool too
shielding core ehhhh i was ok with the old one
witches ring too is cool trinagles taste good
also is witches ring supposed to trigger glacial elites' freeze aoes
be me
use rising thunder because funny
get witches ring
cry
Funnier even when doing it on a void reaver
oh god yeah that happens
😏
what the fuck
How it works internally is that it takes the body you hit, creates a "Death report" for it as if it died, and then feeds it to the game
am all for hilarious oversights but
maybe a config to disable interactions between bitches ring and glacial elites/void reavers would be cool
also wish some items had uh
less lengthy descriptions
Without better UI they do
But BetterUI uses the logbook description
which is lengthy most times
yeeaa
bloodthirsty shield could just be
gain a shield equal to 8% of your maximum health, killing an enemy restores 10% (+10% per stack) of your maximum shields
(would still keep hyperbolic, just makes it look cleaner like tougher times desc)
probably just nitpicking at this point 👉 👈
is there a mod to give Merc red sword
no
make one
dose everyone in your game half to have mod installed or just the host
everyone, usually
unless it's mods that dont add new content like betterui, itemstatsmod, debugtoolkit, toomanyfriends
Yeah, It's called "Starstorm 2"
under, config, set Special Bosses to False
Hello guys , is there a Discord only For ROR2 pvp like with KKcombat ?
anyone got some good mod pack
No but it's like one material change
Quite literally a candidate for baby's first mod
Makes you wonder why nobody has done it
No idea
It's literally like, either grab the base material or grab the mesh with the material, alter the tint and emission
done
New WolfoQoL update: Finally made alt Merc skin's sword red why has nobody done this
I wish I was better at making tutorials or I'd make all kinds of them
he glows blue and he has blue projectiles and If I did somehow figure out the projectiles I'd want Blight Acrid to have pink stuff too and it's just like
there's no fucking value to determine why acrids attacks are green
Also just material changes
the material says nothing about the color in UnityExplorer
Acrid's projectile is likely being controlled either by a PS color, or a ramp on the cloud remap
Think of ramps like a gradient that determines how you want the shader to sample colors over the thing being renderered
Use runtime inspector and utilize either my Material Controller Components from Aetherium, or ValeX's Shader library thing
Which has their take on the MCCs
Both allow you to control and debug materials at runtime if you attach the component to a gameobject with a renderer
so i found a mod pack i want to use on thunderstore but i cant figure out how to install it to r2modman
Find the modpack in R2Modman
And install it as a mod
aa ok
you wish coding made any sense
ty
np
Coding makes sense, just do what I did to learn
take your head, slam it into a wall 2059 times
On 2060 you'll get a revelation
or brain damage
lmao
They aren't exclusive to each other either
I have one made by HIFU meant to help ease people new to modding in
Very true
or can be and/or though 😏
I get brain damage just from trying to code 
my brain is already damaged beyond repair from blender
"Why the fuck isn't this working why why why"
i mean i did just pose this and a few others
but im new and have absoloutely no idea how to
render
paint
make shit work
make a model
uv edit???
shade
animate
etc
My work code goes like this: "it works on my machine, I assure you I have tested it thoroughly"
"there are absolutely no flaws whatsoever"
"You must be using it wrong"
- Programming mindset in a nutshell
not sure i want to make a potmobile mod now
too much time dedication
would interfere with esquela
Yeah
hey, so good question: Anyone know where a good multiplayer mod is for RoR2? (like something that expands how many players you can have from 4 to like.. 8?)
TooManyFriends
expands up to 16
you can also do it vanilla with console commands
mods are easier tho
also with that mod, your friends dont have to install it
they can just join
Mhm
alright, does it change the default to 16 or something with TooManyFriends, or do I have to manually edit it?
kk
yeah no edits
Can someone who the FOV mod works for, copypaste the Config to me
It uh
Technically doesn't have a config
It just doesn't work for me idk
I mean FOv changes when Frost Relic procs, but normal FOv just won't
Why do you type FoV like that D:
was in a hurry
I really don't know I redownloaded the FOV mod and everything. The only logical thing is that something else is cancelling it out maybe idk
¯_(ツ)_/¯
this isnt real code, youre a liar, get out
do you know anything about this game?
all you go off of is numbers, wheres your gameplay
i am an expert on html and i can tell you that that is not code.
how dare you come into the server and spit these awful things?
bad advice to new players?
you need to actually play the game.
thank you
/j
damn, you right
time to reevaluate my life choices
Difficulty goes Hahaha
I know game
yeah the core gameplay is rushing, you should be ashamed if you dont rush
scaling makes the game too hard waa
hey guys look at this cool mod that released
https://thunderstore.io/package/TeamCloudburst/Cloudburst/?utm_source=discord
Rereleased, but yeah
And now the wait to see which dev wants to pick it up ensues
wow!
so not sure what exactly is happening but me and my friend have been playing risk of rain 2 recently and we have not changed any mods or changed anything but the past few days of playing have been fine but today everything has this big delay on it when playing multiplayer and im not sure why and it does not matter who hosts the same delay is there, does anyone know any fixes or can help?
do u think a dev will pick it up?
I have managed to get an Ancient Scepter on a Nemmando run...
It is a very motivating find.
I AM THE STORM THAT IS APPROOOOOOOAAAACHING
wat is dis mod? https://thunderstore.io/package/TeamCloudburst/BuffMen/
Exactly as it says
PROVOOOOOOOOOKING
BLACK CLOUDS IN IIIIISOOOLLLAAAATTION
I AM RECLAIMER OF MY NAAAME
BORN IN FLAMES, I HAVE BEEN BLESSED
MY FAMILY CREST IS A DEMON OF DEAAAATH
FORRRRSAAAKEN I AM AWAKENED
A PHOENIX ASHES DARK DIVINE
DESCENDING MISERYYYYYYY
DESTINY CHAASING TIIME
Such a good song
very
The others were too
Devil Trigger is solid
that intro cinematic in DMC 5 is brilliant
anytime I play merc it is mandatory that I queue up a bunch of DMC and MGRR songs
Ahem
MEMORIES BROKEN TRUTH GOES UNSPOKEN
I'VE EVEN FORGOTTEN MY NAAAME
DMC5 and MGRR just had amazing soundtracks
fr
Especially the boss themes, in the case of MGRR
MGRR's boss themes are fucken great, especially when the lyrics kick in
Absolutely
one of my fav moments is just fighting the Metal Gear that armstrong uses
when you go into blade mode
Fighting the Excelsius, ye
LIVE IN IGNORANCE AND PURRRCHASE YOUR HAPINESS
Y E S
I love games where the music ties into the gameplay like in Doom 2016 how the music pauses a little bit when you're doing a glory kill, or when you're fighting NKG in Hollow Knight and he does the ball attack and the choir kicks in
Yeah
It's intentional design too
It's just so well timed usually that you don't notice
it really is
also Bloodborne (kinda) when Ludwig switches into phase 2 and then the choir just goes balls to the walls
Ye
I also like how phase 2 ludwig music has a 1-2-3 tempo like a waltz, at least I think...............
what the fuc k
yes
I love enigma
Lol every time I face mythrix I legit have it has to be this way playing
Hey guys wanted to know if there was anyone working on mega man from mega man legends?
Also cloud from final fantasy 7 would be epic
I followed my path
You followed your wrath
anyone got a good pack
what are some good mods a modpack should have
Aetherium, clearly
MysticsItems, SS2 nightly, Enforcer, Paladin, House, Risk of Ruina, Better UI, ItemStatsMod, uhhhhh
HIFUHuntressTweaks
HIFUREXTweaks
FixedDescriptions
AcridBiteLunge
LeechingSeedBuff
WolfoQualityOfLife
Groovy Equipment is a pretty nice new mod too
GroovySkills
SkillFromTheDeepEnd is doing nicely as well
BlastJumper
MandoGaming Lite
ConfigAspectDropChance
AspectAbilities
EliteRework
SS2 nightly ?
The nightly version of starstorm 2
i put in ss2 and didnt find anything just making sure lol
Thank you for the recommendation of my mod haha
whats that one mod that changes the monsters resistance depending on what ur building
Perhaps Genetics?
That one's a pretty vague description, but I'd say Genetics
risk of ruina isnt being found
Risk_of_Ruina
aa ok thanks
If it has spaces, then replace the spaces with underscores
You use the brazier yet?
hmm
Soul Link is one of the overengineered ones I did lol
Bord helped me make it not be recursive
ForgottenRelics if you don't plan on using the Artifact of the Journey from my mod
I also saw art of that melee character
Koalesk
Yeah, Ragon and Time have been spitballing ideas back and forth
what dose artifact of the journey do ?
Randomizes stage order in the vanilla way
Randomizes stages, and whatever is the 5th stage will have the Primordial Teleporter
a ok
also randomizes the lunar seers in the bazaar
ok ok
If we implement both, it's gonna be a real challenge I'm assuming
Unless I create two survivors in one
and swap like aatrox did
I think focusing on unmounted would be the best start
Since you would only have to work on one thing and you can worry about the mount mechanics later
We're focusing on something completely different for 0.6.7 though
but do it have lunar seer to artifactworld
No, only stages with destinations set
like vanilla
I figured, since the character isn't set for until 0.7.0
vanilla meander just shows the 2 variants of the next stage
I'm gonna laugh if when you get 0.6.9, it's just gonna extend indefinitely and never reach 0.7.0
So like 0.6.91, 0.6.92, etc.
when I say vanilla, I meant how prismatic trials randomizes stages
Actually with that patch version schema, it'd be 0.6.9 then 0.6.10
and so on
lmfao
Meander is what prismatic trials use but entirely random seers is better anyways
WolfoEliteFixes when
not sure what you really even want from that there's enough rebalance mods
There's exactly one mod that rebalances elites currently
The rest are just Aspect overhauls (ZetsAspects is a bit busted, Skell's Aspects is ???, and AspectAbilities is good)
do the big whole game rebalances not touch elites or smth
Nope
BORBO doesn't touch elites
RiskyMod doesn't either, they instead recommend installing EliteReworks
is there a mod that makes it so it doesnt show items on characters?
elit tiers seemed clunky but someone probably could easily make a stat changer for elites
nice
I just sorta copy pasted what the game does and reimplement all of them for an artifact
Ah
I guess EliteConfig is another one of those mods that sounds like a solid first-time mod yet no one has made one
Just like a mod for making the sword red on alt merc skin
yeah you should make that your first time mod definitely the game will respect any of your inputs
(I'm taking what Komrade said about it)
I assume i'm missing something but SkinDefs are a pain
what are some cool people you can add to ur game
wdym?
new playable characters
Ah
Paladin
Miner
CHEF
SniperClassic
Henry
Red Mist and An Arbiter (Risk of Ruina)
Manipulator
Nemesis Commando and Executioner (Starstorm 2)
You can also add the House
House is uh
built different
Wym, he’s just a bit quirky :))
one last question is there a mod that can show what an item dose if you are picking items ?
BetterUI has it as a config option
Install ScrollableLobbyUI
let me reload the game
*red text when you go to the character select
ok i got rid of a few things and there there now
Cool
i mean none of the sains i added are here but owell
mel-t
daredevil
enforcer+nemesis enforcer
custodian (cloudburst)
clay templar
chirr, nucleator, and cyborg are unfinished but in a pretty playable state
theyre available from starstorm 2 (not the nightly version)
as a config you have to enable
nucleator in a pretty playable state
do y think cuz i have tomany character its not leting me change some skills ?
i dont like how he plays =/= isnt functional
when i try to change the skills i get this
I do has a question, though while it isn't really modding (or heavy modding, it's still modding) but does anyone know a good and up to date text mods?
what's VAPI?
lel
isnt there a vr ror2?
There's a Vr mod, yes
In general with installing mods, use R2Modman
Instructions for VRMod specifically are on its thunderstore page
https://thunderstore.io/package/DrBibop/VRMod/
ok thanks!
I kinda wish Daredevil was more Dante and less Samaria
vapi is not a recommendation
It's a dependency
Destroyed
why aren't you dependent on it
I haven't written a mod since it's come out
Here is what happens with my FOV when i change it.
Amazing
Can totally change my FOV :/
xD
immune
my pc freezes for 30 seconds every teleporter event
i m m u n e
What the fuck
How to I enable this config?
Under the config there should be something for unfinished content
what
are you insane
skills are halfbaked and run on literally year old code that got revived for shits and giggles
model is sex right
wait, they fucked up my boy nucleator? 
no in ror2
it's just
after anniversary bruh made a cool new model and rob was like yeah we can put it behind WIP config (proceeds to exhume the ancient nightmare)
chirr and cyborg are so much more fleshed out
Chirr is being entirely redone though iirc
Was talking with Vale about it the other day here
that's cool
hopefully they won't fuck up
it's the only thing that keeps me slightly interested in ss2
everything else is just
not looking good really 
Thank you
And yet the old code still does stuff. Once again, i dont like how it is/its unpolished =/= not functional
ok I admit it
nucleator skills do something and he moves around👍
btw it's not just unpolished and I did have some fun with this disaster, I could say I liked him in this goofy state
it's that the moveset was the first try for devs at the time and right now are merely a placeholder
he ain't supposed to fire a small ass ball
he ain't supposed to knock everything into stratosphere
he ain't supposed to literally teleport without any indication
does special even prevent you from not being damages from overcharging?
It does
wow we have one thing that works as intended
um
oh yeah you got supercharged on the last run
or does during something??? don't really remember to what this bug was tied
nemmando had a similar thing where his sword would violently glow in css after you died while charging nothing personnel kid
well ok then :)
wait you can mod this game?
no, it's physically impossible. This channel is secretly completely unrelated to the game
my balls hurt cool
stop punching them then
my balls still hurt call 911

Keep punching them
You'll grow numb to the pain eventually
👀
isnt there monks that do that
has that button always been there?
ive seen it in the other 4 spots but never there
yes
brb gonna become a monk
?
bug
yeah i know that lmao
its just funny
i spawn in and then the pod crashes on top of me and pushes me under the map
ohh lol
that is wild
lmao it happens cuz i disabled having items with cloudburst
are most of the modded characters balanced?
dunno about templar but paladin is good
the chef and lemarian
tracer is fun but i wish she wasnt so small
like they made her character model the size of the beetles on stage 1
shes the same size as the other characters
wha-
her proportions are not like everyone else
you can tell if you play in vr or first person
beetles are about the size of most characters
no she is smaller than that
templar is balanced well
pretty much all the characters that arent just a rip from another game (lookin at goku and vegeta here) are well enough balanced
hol up ill try to screenshot
ahh ok cause i dont really like breaking the game with crazy items or charcters
Cloudburst kinda wacky yeah
the one with the three unused survivors right?
I will say that if you are looking for balance, don’t play House
modpack?
Cloudburst is a modpack
(The) House is a survivor
He’s special in a way that can only be experienced
The House is a different echelon of balanced
i guess its an extension
cloudburst is a mod
^
sounds like mw2 balanced
For starters, he has something like 15-20 abilities that can be used in the same run
For enders, he can only use these abilities at complete random
literally best character
love house
also ss2 is mostly balanced yeah
aetherium is good
Also you are legally obligated to use the mystery card every-time it appears
The modpack with the Imp elites isn’t balanced, but it’s somewhat fun
why would you let Lesser Wisps teleport
aetherium adds those sanguine elites
but you can disable them in the config if you want
The brass contraptions also teleport btw
that sounds like hell rip
any sanguine elite teleports
No, I like the pain
It justifies me playing Red Mist and Miner
it gives the elite aspect an active ability
https://thunderstore.io/package/TheMysticSword/AspectAbilities/1.4.11/
https://thunderstore.io/package/TheMysticSword/EliteVariety/1.0.2/
same with
Miner in particular kinda takes a fat dump over vanilla risk of rain 2
gold rush 
So I kinda gotta have Sanguines running around
Gold rush is that good shit man
I really want to see how Hoppo would make Miner proper
Because holy fuck Miner is peak character
idk how miner works but maybe have gold ores spawn around the map and he has to mine them
idk
i have them disabled but only bc aspect abilities gives overloading elites a teleport active ability, and elite variety has a imp type elite
Miner is basically a berserker class
IE: Go bananers and kill everything/die trying
oh
The only thing he mines is the gold dust from Leumarian skulls
he gains attack speed when he gets gold
like from killing things or barrels or whatever
rock and stone until it is done
Crush and drill dash until it’s done
rip and tear to the bone
never seen him play and i already know thats OP lmao
its temporary
It’s balanced out by the fact that Miner isn’t balanced
Also if you fall behind it becomes harder to snowball encounters, but that’s neither here nor there
Which is decidedly not a problem for Red Mist lol
Because she has dragon install/ Devil Trigger/ Motivated / x-factor lvl 3
She just gets to run over every encounter once she hits enough people

miner is balanced huh
hes a melee character with nothing but movement to let him stay in
what is it supposed to be?
Miner is strong, but if he falls behind he can’t snowball Goldrush
Not that it stops him from stomping entire loops, but it is a weakness
Still not as egregious as Han-D tho imo
Why does Han-D even have that much vertical mobility anyway
Not that Im complaining, he’s really fun
the holdout zone from the treasure map item
except very small
weird
yeah the item works fine, that's just a visual bug when you don't have it
what happened to cloudburst?
I don't think anything happened, it's just that the devs stopped updating it
aw alright
but wait
I vaguely remember someone mentioning it being back 🤔
ah, yep
it's getting updates again
https://thunderstore.io/package/TeamCloudburst/Cloudburst/
heres my modlist. It does have one mod that enables fem Models, i havent messed with it because i just made it
anyone know of a mod that allows you to play as all playable entites if so please msg me it \
and never ever again
monstermash
but you could as well just use debugtoolkit and type in spawn_as
ah, damn
workaround to let him fight aerial targets without even wackier moves
makes sense
melee need anti-air or dies instantly
drones kind of count not really
anyone have the answer on how to fix multiplayer with goku and vegeta mod set?
whenever i try to use the paladin mod, nothing shows up. it's enabled and everything, no character, no modded difficulty, even no survivor log. same goes for some of the other mods i try to use, any fix?
do u have scrollable ui?
that wouldn't fix it
use r2modman, you probably don't have them installed correctly
im already using r2modman
make sure your game/steam directories are set properly in the settings menu
make sure you're using the non deprecated version
Go into your profiles directory in your filesysystem and delete the profile labeled "default"
👍
though i have no idea where that is
Its in one of the two config directories
R2modman plus and r2modmanplus local
Youll know youre in the right place if you see a folder with the same name as the mod profile you made
oh it's a bug? I thought that those were indicators for possible spawn locations for the treasure lmao
bug? no its a feature :)
i think i somehow made a "Ceremonial Fireworks" build
by combining a few mods together
DropletsActivateInteractItems + MagneticPickups
Monster Tooth + Fireworks -> kill a monster -> Monster Tooth magnetically comes to you -> Fireworks activate
with Forgive Me Please.....you get the point 😄
which....makes REX's Directive harvest....good?
since that's also based off of Monster Tooth
yep tested it. It works LOL
Lol for some reason if you disable magicians earring in cloudburst then the whole mod breaks
huh
just like if you disable all items in starstorm other content will turn off as well
no no like it just makes it so you cant play the game anymore lmao
and its just that one item, even if everything else is on but magicians earring is off, its fully borked
oh that's funny
and turning off enigmatic keycard makes it so that every explosion just duplicates over and over until the enemy/you die
but you can literally do this through the screens
No need to delete the folder manually
i tried that and it didnt work for me when i had the same bug
it wouldnt delete from within r2modman
damn thats crazy it sounds like doing it that way wouldnt solve the issue in that case
so it never appears to go
This would be kickass
god that would be hilarous and almost make me forget how scary malachites are
Is there a mod that lets you repeat vields?
I am in extreme pain i was scrolling through the mod list and found fatify
I FOUND AMONGUS COMMANDO MOD 
I always use amogus commando
sussy commando 
It's almost enough to make me want to learn how to mod
how to mod
- Go to Thunderstore.io
- Download R2Modman
- Install r2Modman
- Profit
yes,then whats next
Launch R2Modman
Select Risk of Rain 2
From there I feel it's self-explanatory
You can select a mod profile or make a new one
Wait, are you trying to play with mods or make mods?
play
Yeh, then follow what I said
ohhh
just play on syzygy lol
that is a word whose definition i am aware of 🙂
Most the vanilla ones are placeholders until I fill the brazier up with standalone buffs
Hey is the miner mod broken for anyone?
any mod recommendations?
what broke?
you want something in particular or just general stuff?
Miner just doesn’t exist when starting up
other character mods work?
Yeah
daym
Yeah
Aetherium
Starstorm 2 Nightly
Risk of Ruina
Miner
Paladin
Henry
SniperClassic
BetterUI
ItemStatsMod
FixedDescriptions
AcridBiteLunge
LeechingSeedBuff
HIFUREXTweaks
HIFUHuntressTweaks
Any Variant mod of your choice
WolfoQualityofLife
FixedSpawnDissonance
ConfigAspectDropChance
AspectAbilities
MysticItems
To name a few
can you send a logoutput? maybe some error there would give a clue
One sec
tbh could just be that during installing something broke
and reinstalling would fix it
general
thanks
On reinstallation and bootup, Miner still isn’t showing up; therefore Ima get the output
If you want to keep the game even somewhat balanced, avoid any of the Savage mods
Except maybe SavageRoR2, but that one's still a WIP
ok
[Fatal :LighterPatcher] Couldn't find all needed types!
[Message:LighterPatcher] Please report this! As a workaround, consider removing LighterPatcher!
huh, never seen this, wonder if it affects anything
Didn’t effect Miner when he still showed up, should probably get rid of it anyway
[Error : Unity Log] MissingFieldException: Field 'R2API.LoadoutAPI/SkinDefInfo.UnlockableName' not found.
Stack trace:
DiggerPlugin.Direseeker.CreateDireseeker () (at <ef2b6b9ee91145a09392d2437b5372f2>:IL_0CB6)
DiggerPlugin.DiggerPlugin.Awake () (at <ef2b6b9ee91145a09392d2437b5372f2>:IL_0135)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
RoR2.Console:RegisterLogHandler()
so yeah that's the message regarding miner
no clue
and works just fine for me
WovQfjN8Bj try if he will work here
might be just a mod conflict
Anyone know of a summoner based character? (Not engi.
)
no

ai is kinda bad
there was one person who tried to do something like summoned but stuck in heavy wip
holomancer or something
wow nice playstation buttons
whats this for
u know what this reminds me of
playstation
magikoopa magic
sorry not a console user i just see triangle
didn't dotflare make that?
yes
very dope
I do recommend also possibly pulling all braziers from any player who bought them for the tp event. That way you can't just hoard a god run with another person.
Make. Make mods. Other guy wasnt me.
We want a taco bell malachite lmao
Thats what started this🐬
When the malachite go ding
I was asking Dimes originally anyways since they were very ambiguous with "how to mod", which can go both ways
As for learning how to mod though
The modding discord is pinned here
yea i'm like.. badass!
😎
literally too fucking cool
dotflare is the coolest modeler dude you dont understand
Imagine not being .🔥
dotflare is the coolest modeler dude you dont understand
Dotflare is coolest and the best? Or just cool?
cool
Yah he seems like a cool dude
his models go hard


