#ror2-modding
1 messages · Page 162 of 1
Is there a JoJo mod? Or is there someone working on one?

I don't think so, but it does sound like a pretty cool idea
as much as i hate lol and riot the sett mod is pretty gucci
The LoL characters, whether you see it as unfortunate or not, translate really well into RoR2 due to their 4 ability setup and the fact that there's a tool to rip the character models straight from LoL, meaning all the mod dev has to do is rig it and code
yeah u dont even have to rig it
armature and animations are already baked in the model
you do have to create ur own animation controller though
Still easier than making the models from scratch
i think if ur new to modding in general the league models are easy to work with
i didnt know c# or unity before i made the sett mod
That's what I've seen, yeah
LoL characters are a solid starting point for creating a character
I'm not a fan of LoL either, but it's more about the learning experience if anything
👀
Are the skins ment to be seperate characters?
I.m fine with it, just wanted to make sure
Yeah. they are
Lemon was tired of trying to figure out how to add them as skins so they just made them separate characters with the exact same skills
understandable
Casually holds up exploding Greater Wisp
"Look what I caught!"
"can we keep it 🥺 "
for chromas
each skin is coded as a separate survivor so they can have chromas
also i was tired of figuring out how to replace full prefabs with skindef
idk what causes this but if i find out ill fix it
if you look at pool party sett he has 7 chromas u can pick from
I noticed
Actually a neat idea ngl
they released new chromas for obsidian sett
i just need to extract those since they were released recently
The usual unlock methods are my guess
Unlocked from the start for me
Well, there you go then
RyanSkinAPi isnt working so is there no way for any more custom skins
What? There were always multiple methods. RyanSkinAPI was just the most convenient to a lot of people
Even then it wasn't really good. It was notorious for causing memory leaks
Whats the other method
Not quite sure myself, I'm not a mod dev or have any experience with Unity. Try asking in the RoR2 modding discord
ok
I think the persistence of skin mods that don't need SkinAPI are a demonstration of not needing SkinAPI in the first place in any case
Need to update to 2.0
may i request a naruto mod lol
any help here? I tried using Red Mist's counter but it's not registering
I've had it disabled for awhile so I dont have to deal with items from the Risk of Ruina mod and now Rm's broke?
nvm i disabled artificer extended, somehow that was related
yeah maybe
That would break multiplayer lobbies if configs aren't matchee
Should I try Red Mist? Heard mixed things but curious.
she's interesting, maybe will be your style, give a try
oof, deprecated
ah ok
Red Mist is cool, but quite busted
The m1 based on input also did not exactly have the greatest implementation either, it's a bit clunky
Still, the character is quite fun
is there a mod that increases the time based difficulty? ex: easy/medium/hard/hahahahahahahaa
What?
I'm guessing increases it immediately, so I'd say DebugToolkit
The speed at which the difficulty names change is determined by the difficulty coefficient. For drizzle this is 1, for rainstorm 2, for monsoon 3. A custom difficulty mod will likely have a custom coefficient as well.
this was already implemented
House is not the crackhead character
He's high on every drug in existence
He's transcended into the next realm
I have no idea how to play him but I'm pretty sure if I did then no run would be safe
No they would not
Everything shrinks in terror at the sight of the funny casino man pulling out a card
lol
How does he live with only 7 chromasomes
I've been polishing up the next update for aetherium
Trying to make it better
Been continuously put out of commission by headaches
or other obligations
It's alright, take your time
Wanna experiment with this mod, but I cant find the BepInEx directory
Because BepInEx isn't stored in the RoR2 folder if you're using R2Modman
It's stored in R2Modman's profile folder, which you can find from settings inside the profile
Oh, there it is
Wonder why it isn't-
I am designed to suffer
BepInEx is stored in the balls
To not modify the vanilla files
It's why R2Modman is better than manual modding. Because it stores everything separately so you don't have to worry about vanilla files besides probably the save file being screwed around with
I didnt
he was responding to you wondering why it isnt in the ror2 folder
Yeah, I found out where it was ment to go and put it in th R2 profiles
Been trying out red mist more and more
Still don't get them
Emily says you should utilize simple m1 attack without any inputs the most
cuz it's like the biggest damage but you gotta set up things for that
the most "dumb" damage is jump+attack then attack+backwards for ground slam
are there any other character mods that use ancient scepter
enforcer miner paladin (all 4 specials wowie) NOT executioner (????) nemmando classicsniper
probably like 5 more who cares
Red Mist and Arbiter
I think emily said arbirter had support for ancient scepter, but I'm not sure
oh wait, fadeshock was faster 
I know what Mist's is, but idk what Arbiter gets
she said it's related to the final reception of library of ruina, so probably just the full power shockwave
what the heck is mist's? I tried it on her but nothing pops up
I know for certain arbiter gets an upgraded shockwave
Gives her primary Slayer
That's it
Slayer is really good, but
It doesn't feel like it has a visible effect until you stop and think about it
is this for the deprecated one or the risk of ruina one?
Both
oh? I didn't see any effect though huh
Or, should be both
I don't think there were any changes to the AS support between the standalone and Risk of Ruina
Go into a run or something and give yourself a Scepter as Red Mist, and then scroll over her primary
Also see if the Scepter doesn't reroll into another red
Read the primary closely compared to the original
Slayer is a damage type that is found on Acrid's bite and both of Bandit's specials in the base game. Essentially, more enemy HP missing = more damage dealt against them
ahhh okay then that's cool
Yeah ngl she can be pretty lacking on damage
But i guess the buff does add in to her playstyle
I usually found her damage to be quite good, especially with her Up Ground to BAir combo
And the fact that movement and attack speed is converted into damage
Any tips for RM tho? I'm not sure what are some good builds other than a few crowbars, backup mags and syringes with hooves
Like with Merc, anything kind of goes on Mist
Damage items in particular (throw Attack and movement speed increases in there) are excellent on her
A handful of mobility items, namely feathers and quails also do nicely, though she doesn't really need them because of her utilities being so spammable
You'll find good benefits from on-hits too
As for using her primary
I usually just use the sidestep for grounded combat because for some reason it grants iframes, Up Ground to BAir combo when I need good damage quick, and FAir for staying in the air or moving while slashing
Up Ground can be used as a somewhat higher jump too
ooh aright
Also, hold on to using EGO unless you absolutely need it then
I usually activate it when I start tele or am in serious trouble
Or it's the start of Commencement
Aright
Keep in mind you're given full EGO that doesn't decay on Commencement, to help you match up to Mithrix, so activate it the second you step into the stage
Is it also worth giving her crits?
Yeah
Like I said, any damage item goes
(Crits also make her special while in EGO really dumb, alongside Bands)
thanks it's stressful when doing this with arti of vengeance lel
np
that would be dope
Theres a few but they arent greatly implemented
i disagree
sheeeesh umbra RM is terrifying
Red Mist, from Risk of Ruina
Arbiter's scepter upgrade imo isn't good
Slayer is nice and all, but the way you play Red Mist already makes her clear normal enemies pretty fast anyways, and versus bosses, you'll usually be using EGO to clear everything
So Slayer on her primary is kind of a Win More thing, compared to Acrid or Bandit who benefit much more from slayer due to their respective skills having on-kill effects
Actually impressed ror2 didn't just give up and crash early into that lol
it is if you stack crowbars, badges and prescripts, she can 1hitko a lot of things with it
they could add an upgrade to her utility imo, like her evade could deal damage or buff and if ever they adjust her counter, maybe have the counter have some sort of buff
Both utilities really don't need much more of an upgrade considering how they already work, but it's something to think about
true, imo I just think evade could use a buff and counter could use a sort of nerf and adjustment
Evade does not need a buff at all
It's a free dodge with iframes that doesn't have a cooldown
The endlag is intentionally cancellable too
If anything, it could also use a nerf alongside Counter
The issue with that is you have such a slow windup that can be cancelled so easily, and requires much more attack speed to make up for and feels wonky to me in that regard.
Also, yeah, Counter needs a hard nerf
Yeah
My thoughts for each ones were
Evade has a 3 or 4 second cooldown, but has a longer dodge distance and less endlag
Counter has a 6 second cooldown and now instead only has a window for countering, with a punishing downtime of 1-2 seconds in animation if you miss the window, but successful counters completely reset the cooldown. Countered damage is now capped at 2000% of your own damage, though any wasted damage from the counter is negated.
While I get the damage is a needed thing for the upcoming Ruina mod, counter kinda just... breaks the damage cap
Just hold counter during a vagrant nova 
That's pretty much how it is currently
anyone played ninja? 
Ninja is the funny
very lenient parry and endless iframes
ninja breaks my game somehow lol
also isn't there a mod that disables items being shown
The fun part for Arbiter is being able to toy around with control and bounce in and out of danger on her own whim. Mist is like "Hah I'm god."
seems reasonable to me, maybe add a cap to how much you counter then RM automatically releases her counter
That's what my proposed utility changes trying to change for Mist lel
Make you have to actually think her utilities through a little more
thanks man :DD
Could bring it up to Em and see what they say about it 
True, RM's jacked ass hell with her counter
Probably, yeah, though any additional damage that goes past the cap is negated if you successfully countered
I'd say a flat 2000% of your own damage rather than the countered damage
That way you're still rewarded, but not breaking Mithrix's hopes and dreams
Alright, so revised
Evade has a 3 or 4 second cooldown, but has a longer dodge distance and less endlag
Counter has a 6 second cooldown and now instead only has a window for countering (maybe like, first 0.3 seconds of the animation?), with a punishing downtime of 1-2 seconds in animation if you miss the window, but successful counters completely reset the cooldown. Countered damage is now capped at 2000% of your own damage, though any wasted damage from the counter is negated
i find it hilarious when I time a counter to Mithrix slamming his brotherly love down on me
Although I don't fuly understand RM's EGO counter
oh, did you get to see what my arbiter vid was all it was to be with the fun
idk, slams? XD
i know when she counters in it, every attack on her, she automatically attacks them, and then release her block animation in a flurry of damage
Wasn't Aastoroth the only other character that has a transformation based around damage and such?
there is the saiyans but I don't like em imo
Sayians are too easy a choice on that and it's a whole different ballpark tbf
aatrox is no longer updated though
Sadly
*Aatrox
I believe Komrade is currently working on updating it alongside the rest of Rob's deprecated mods, but is also busy with his own stuff so it may take some time
Komrade's already done Vergil Merc
iDeathHD did Twitch
It still saddens me the hellhound we were going to get didn't happen
lmao if only his loadout screen didn't break on me 😔 but other than that, really great character
Yep, Rein left before it ever really came together fully... even had a model and stuff
Closest thing we have now is a quadrupedal... League? thing being made by Dexy, but uh
If you've looked at the development channel in the modcord, Dexy seems to have an error with it every day
Yeah
I've been watching but, not much for the beast department. Now, don't get me wrong, stuff like Arbiter, Mando, and Mult I enjoy
or even Henry and Enforcer
but humans get boring man lmao
A quadrupedal/bestial character has never happened yet. Well, except REX, but we're referring to more organic things
Yeah
how is mult human tho 😔
And the closest we have is the anthro-bird Heretic, and Acrid being kinda quadrupedal but only when he's sprinting.
oh what about chef lmao
Mult can never get boring
I remember someone in the lab discord mentioning their friend picked up trying to mod RoR2 so they could add Ori, but I have seen 0 progress on it at all. Or at least, no progress visible progress has been shown
Oh god
Ori would be hell
You either go full in and go busted Will of the Wisps
or you go base Ori from Rivals of Aether and cry
I think they were trying a mixture of the two
I'm not 100% a fan of chef, though he's alright
oh lord
:DD
I hear FancyFrenc in the distance now
john borpa though
Ori in Will of the Wisps:
- can jump off projectiles, and launch them in any direction wanted.
- has an air dash and double jump, doesn't take fall damage.
- Has a heavy hammer attack that's massively powerful, but slow, but has a sword attack that hits 5 times.
- Can use his own projectiles as extra jumps indefinitely.
so a speed HAN-D
But the thing is
Like I said though, I've seen no visible progress on an Ori mod at all, so idk
Ori could just use the projectile thing on one of Mithrix's balls
and just, launch it whereever
or a titan bullet or vagrant ball
And yeah
Ok, can I just ironically say I'm surprised Sonic or Mario never got modded in?
Sonic did at one point, but it was a test and is currently deprecated
Oh
😔 dang
I didn't know that. Neat
It was more Sonic physics, but close enough
Alright, ya know who we need to mod in?
Transformers could work here lmao
I got the perfect character, one sec
basically mul-t on steroids
As for Mario
I think it's mostly because while most of the more copyrighted stuff has flown under the radar, no one wants to suffer Nintendo's wrath if they ever found out
makes sense
well we got gauss
touche
Call me crazy, but
Why not something like Spyro?
I have a whole world from my writing and game dev I could use, but
spyro would be what artificer couldn't basically
Spyro would be this incredibly weird combo of Arti and Heretic
Get allies with horrible AI too
Plus people would shred ya for choosing one side over the others
XD so drones from pre-anni?

Eh, I think it's probably fine
modding in dragons are we?
I have dragons, wolves, a blood spilling king, gods
and prolly too much time to build a world
This is what I get for being a writer
Ice and water abilities, and what makes things harder is how she is
dunno how you'd have water abilities in the game tho
Knocking around enemies is the best I can think of
From her own body, technically
most of her water abilities cause statuses or heal herself and allies
m1 water stream flamethrower like
bubble shield
Not to mention her ice abilities would be strange to code in I feel
disruption support survivor aka just smacking enemies around
just make it similar to artificer's ice abilities
depends on what kind of ice ability
arti only has two and theyre not exactly anything exclusive to ice (except for maybe snapfreeze)
If I go off her signature, it would be x*1 first it in a chain, then double the primary damage, then triple the secondary damage.
what
Yeah
what
It was based around an intensity idea where the pain would be incrased from the first target it hit to another
why ice
sounds like chain lightning
like what would the ability actually be
just a ball of ice that bounces
Be da change u want 2 see in da wurld
did someone said ori
how do i make lobbyimprovements do the funny zoom in on a survivor instead of
whatever its doing now
rn it just kinda
clones them
I have the Direseeker mod installed, and I can't find all the buttons to spawn it in Abyssal Depths.
Anyone know how to help?
||I found the one on the wall by where the tunnel is and the one where the red chest spawns, but that's it.||
Nvm found enough
Got the Paladin Mastery
As Nemmando
On Rainstorm
On a run I lost
mmm
modded risky rain too
So, how are you all?
Putting here to put somewhere else
The DMC5 Music Mod is the best thing
no cruel sun 🤨
Dont have it
It sucks to use anyways 
im trying to play as nemesis henry and i cant set the binds for some reason
Should be in the game settings
in game?
Yeah
For the Merc part, I have a guide
As for getting Starstorm
It's currently one of the largest mods on Thunderstore with good quality, and is meant to be a close-to-direct port of the original RoR1 mod
Obviously some things had to change since things that worked in RoR1 don't necessarily translate to RoR2
It's still WIP on the port part though
It's only got a fraction of the original Starstorm's content
Neik, the creator of the OG starstorm is in this server
Is it worth getting starstorm? I have feeling there's a lot more for me to experience in Ror2 before getting it
starstorm is not that great for ror2
it's very WIP and the mod in general is just good because of the skins and character, although nemmando is just like, merc with extra steps
starstorm for the ror1 tho, very worth
Nemmando isn't even Merc with extra steps
It's just
Melee Mando
Basic and plain, as is intended
mando with a kitchen knife
Pretty much considering how Gouge works
RoR1 Nemmando on the other hand is better RoR1 merc
Again, I do have a guide that may help with that
Where at
Linked on my profile
Thank
It's a bit wordy though, and I dunno how helpful it may be
damnnnn you wrote a whole dissertation
Yes, yes I did
I am way to dedicated to the character and should probably go get some help
yes
you actual fiend thats a DMC 3 song
It says DMC5 music mod
i will now murder you over this slight inaccuracy
Also, what song
its called Devils Never Cry
and the one for scorched arces is a altered version of a DMC4 song called We Shall Never Surrender (i think it has like "HR/HM mix" or something for that specific version )
also,what?
Oh, thought it said DevilMayCry5
fair enough
Plus Devils Never Cry has a DMC5 Remix/Reappearance
also if you want the rest of the song names , its on the mod page
(they made up for how awful sundered grove is by giving it Bury the Light)
man playing vanilla characters makes me realize how fragile they are if you're not careful
exept MUL-T
Transport Mode cancels power mode anyways, so you can go right from PM to shopping cart
Oh true
But I mean like, I played through Default MULT and feel a bit weird I can't switch to rebar
Don't bother
Double Nail, Double Scrap, and Saw/Nail are the way to go for PM (Double Saw if you're feeling a bit spicy)
Unless you want to find enough Purity for Withor's Triple Rebar
PM -> Fire off both rebars -> exit -> fire off rebar -> repeat
oh god
Requires a couple Purities to really work though, so it kind sucks to start off with, and you give up procs
You mean more modular characters?
Who needs humanoids, MULT proves he's the best
Or that yeah
Merc and Arti are about the closest to modular currently (Beside MUL-T, obv), but especially with Merc, it can be hard to balance new skills
wdym by modular
Imo I just really like the idea of characters with some sort of transformation or is mech based it's why I really liked RM at first for modded characters and MULT for vanilla
Then I switched to Arbiter
I mean, I like Loader for the asethrthics but haven't tried er yet
you sould speerun with lodr
Multiple skill options that are relatively balanced to each other so the character effectively becomes a choose-your-own-adventure
That's why I mentioned Merc was one of the closest to modular
ye
He's still got like, 2 small issues with his skills (RT is slightly weaker than WW overall, and Evis is just generally weaker than SW), but even then those skills are pretty good in their own right
The main issue is loss of comboing and smoothness. I use RT a lot, but if I really wanted to play super optimally, it would be WW I'd use
2x200% compared to 1x550%
yeah so rt has slightly omre damage
because if im correct, 2x 200 is 400, and 1x550 is 550
RT is more raw damage and adaptive dodging, while WW is general utility and all-around use in combos
Which is why WW is just a bit better overall
RT doesn't need too much though to match I'd think
Same for Evis and SW
Evis probably doesn't actually need much to at least help match in single-target
Loader is generally regarded as one of the strongest characters in the game
And was quite the case pre-Anniversary
Post-Anniversary, she still holds a high position, but is outranked by Heretic, though I find Heretic is a special case. Loader is also tailed by MUL-T
I'll try to mess around the game and do a full run as heretic lel 🤔
What about the case of skill ceiling? Loader seems like she needs more skill to use
Aka Ror2 in a perfect world
Loader is not very hard to use
The learning process of Loader is pretty much where to grapple, and timing charge punches.
😔 if only
Ohh alright
And then whack whatever with your primary while everything's on cooldown
Unless that thing happens to be Mithrix.
Then you run around until your cooldowns are done
Fisting mithrix time
Lodr moment
nemforcer nerf when
need cleansing pool 💔
There's a config option to have Scepter override the Heresy items
I also think it overrides Essence on Heretic by default
what it do???
I posted a screenshot of its description right above
cleansing pearl one of your heresy items
it becomes an empty skill slot aka nevermore
for whatever reason scepter buffs that
Scepter usually allows Heresy skills to take precedence, so it rerolls itself into another red if you have Essence (Or Strides for certain characters), though there is a config option to let Scepter override the Heresy item
I can't remember exactly if Scepter overrides Essence on Heretic specifically by default or not though
oh it changes ruin
Sweet, I was right
but it changes it to ruinous wake
Huh
Eh, whatever
A scepter upgrade is a scepter upgrade
Just spam all your skills
And abuse the hell out of your multiple jumps
That's Heretic's gameplay
Eh, you're Heretic
As long as you're not playing Drizzle, you'll be fine
(Heretic's degen gets worse in Drizzle and even more manageable in Monsoon)
Scav is dead but my umbra is here
it does nothing but annoy me but still tho
oh gosh there's elder lemurs and shite
oh my gosh why is she eh
Heretic? Power/Strength-wise, she's past Loader
Feel-wise, she's not really amazing
ah might just be me feeling she's eh
The Heresy items are known to be fairly clunky in feel, and a character that only has Heresy items for her skills is, well
Not going to necessarily feel amazing
i mean they can help me kill a grandparent in a few seconds but man they such at crowds
might just be me
tfw hit the teleporter and just waited for it thinking it was all over
died to a mushrum
i hate drugs man
does this not kill Heretic
or how do you survive this
seems like miner's self-destruct
Shit if I know
i guess that if it does instantly kill the entire map including yourself this way, Jade Elephant mayhaps
that, or teddy bears
an aribter with wicked ring is wack
strides maybe?
I don't think strides helps
🤷
RAP maybe
yes
maybe teddies, though
not even that many tbh tbh
if you dont have a million by stage 1 30 seconds in thats gotta be a skissue from me
on a more serious note tho, any good mods other than the obvious major content ones?
GroovySkills
GroovyEquipment
LeechingSeedBuff
FixedDescriptions
AcridBiteLunge
HIFUHuntressTweaks
HIFUREXTweaks
yknow i completely forgot about hifus mods and now i feel bad for it
lol
I use two of his mods, neither of which are tweaks
or, wait, one of them is Withor's
is there ever going to be a workshop on steam for ror2?
nah
bruh
No, and there's no reason for it either
at least extremely unlikely
it would make downloading mods easyer
The current method is already highly accessible
yeah
Literally just
Download and install a single application that is also multipurpose for other games
but workshop is just easyer
I know but for incompetent fools like me its just way easier to use workshop
Workshop's issue is the API is not as easy as Thunderstore's
Would mostly just be reuploads from Thunderstore
Would require the devs to program in a modloader
And is already outdone by an existing application for RoR2 specifically
If you want the easiest solution, just upload R2Modman as a Mod, like with Terraria and TModLoader
Cya
its 23:14 so sleep time I want to get sleep not stay up on halo all night
gn
never mind I stubbed my toe no sleep for me
bri ish moment
Any good balance mods that don’t screw anything up? I try to avoid them usually.
my favorite QoL mods are:
BetterUI
ItemStatsMod
FasterPickupText
FasterScrapper
Faster3DPrinters
AutoSkipIntroCutscene
FasterChances
ignore the mmhook standalone, it goes with one of those mods
it'll auto download
You can replace the Faster mods (minus PickupText) with Quality Of Rain
oh?
Compiles them all into a single mod and adds a handful more on top
mkay
you mean wolfoqualityoflife
WolfoQoL is also excellent
If you don't mind going into the config files, you can make the stuff instant
instant is just silly
I was referring for Arc since they use instant
💀
DebugToolkit as QoL, yes
(Kinda is when you get softlocked by all the mods)
ShowDeathCause, ItemExchangeNotifier, ScalingBloodShrines, RadialPings, NoEnigmaRecycler, LobbySeed, DiscordRichPresence, FixedDescriptions, BetterUI, UnlockedItemIntoItemPool, CommandChanges, NetworkedSmokeBomb, Mercenary_Expose_fix, Fix_Playercount, TeleporterShow, ArtifactReliquaryHealingFix
FixedSpawnDissonance
At this point, just go on to Thunderstore and flick on the Tweaks tag
but the number 1
best mod ever made
I'm gonna like this
>You really messed up
Probably could've been completed faster with an M1 extension into FA
But Frenzied moment
Better than Volatile at least (They're the ones that quite literally drop bombs when hit)
Volatile is so annoying as Merc
Yeah
And the Brass Contraption Mercenary Matchup is like 8/2
No, not really
is that Vergil Mercenary skin?
You had quite a few opportunities to take them out fast
You just didn't use them
It's a skin mod, yeah
Motivator is like my favorite skin ever
Motivator was originally a Nemmando skin iirc
AAAAAAAAAAAAA
Manageable with some skill
The drones on the other hand
L
Them
This is like
The perfect opportunity to extend M1 into your utility (Or just run FA into an Expose proc)
Like
They're all clumped up perfectly
Same for SW comboing
looking at all these golems make me wanna FA into them all
My point exactly
Fr
wdym instant
No delay on scrappers/printers/chance shrines
Feel like the timer balances Printers
Tho it would be funny to mash e and make 50 
I think they could use a shorter timer, but not an instant one
you literally just hold e and print all your items in half a second
i agree
instant is a little scary
instant scrapper is where its at tho
society if you could control how many items you could scrap instead of it just fucking taking 10 of an item at once for arbitrary reasons
Let's be honest though the upwards of 10 at a time is kind of a balancing reason
You need to be very careful with what you choose to scrap, and can't just scrap whatever whenever
hello i wanted 3 rap not 5
guess i'll stay fucked because im not allowed to have any control over my build ever
If you really wanted build control, you'd use Command
rap? more like Repulsion Armor Plate 
😐
thx for giving me the solution to all my problems
just use command ._.XD
Scrappers, Printers, and Cauldrons already give enough control as is
So if you're not getting what you want from them
Then that's kind of an RNG thing
Not really
Just bad luck
Everyone wishes they had Leandro's luck though
yes
That's because they had to hard buff it
I think that same update was also when they buffed his M2 as well because it also needed it
2hit golem is huge tho
the one thing thats supposed to eliminate rng problems has an innate rng problem
Not eliminate RNG problems, help manipulate it
lol yeah
Command is eliminate RNG problems
For Executioner? Not really, considering how heavily he relies on making kills
Exec's whole gimmick is keep getting kills in order to have better damage output
This proved to be a problem previously because his primary hit only barely harder than Huntress's arrows and his secondary was often fired off as fast as you could get kills for them, and was practically useless on major targets if you had few or no charges and couldn't make kills, forcing you to rely a lot on your special for damage
RNG is not a problem its literally the entire point of the game
So they buffed the primary and secondary
Primary does much more damage to give you a more reliable single-target weapon while everything's on cooldown or you can't get kills
And the secondary was buffed to also gain charges overtime, albeit slowly
Yeah
RNG and adapting to it is a staple of roguelikes/lites
ah ok
Is 2hitting a golem a bit much? Probably, but in the context of Exec currently it's probably fine
ah ok
I have actual Competition 👀
Ror2 was the real winner all along
I was concerned about Nemforcer
But I could do the "Gain Max Grit and Press R" Technique and win
Ayo, I didn't know the Paladin CPU could Style
yo wtf is that
Kings Kombat Arena
A mod where survivors (including CPU survivors) fight in a tournament style mode until one has exhausted the lives of all others
There's betting, intermission rounds, shop, etc
ror2 mod that replaces the beads of fealty text with "Seems to do nothing... Aha... Unless...? 🙈"
Oh shiieet
Even then people wouldn't read
I've learned that the hard way with one of my items
coffee is real
@bold parcel Dev thoughts are great and all, but some assurances about the future for the mod community would be nice, any plans about changing how things work that could severely impact things for mod developers, like moving to IL2CPP or creating any kind of atmosphere that could severely stifle mod development
i'll ask the devs and see if we can put something in a future dev thoughts for you
Thank you!
I've got some big projects going on, and putting that work in and having the DLC drop and just finding out that, no It just wont work anymore, would be the end for me
I don't mind having to make big changes, more so than most I think
Yeah, I personally love the modding scene of ror2 and want to continue it. I'm wondering about addressables myself, since that was Ghor's thing. Apparently he finished the work for that?
Yes, Addressables are in
Based ben
That's great to hear, thank you!
god bless
Thank you Ben, very cool <3
i do hope eventually in the future we get some kind of replacement for ghor, as in someone who filled the shoes he did on the modding community
You can't replace Ghor, you can only get another developer whos willing to chat with us about how to solve problems
You don't replace people, you replace jobs
Truth. Ghor cannot be replaced. Unfortunately, I don't have modding experience, so I'm not familiar with the challenges specific to modding. But I am familiar with the code base, and the changes we've made since the Anniversary Update, so hopefully I can be helpful.
wel yeah
my lack of english skills kinda made me sound weird, lol
Regardless, Ghor was extremely useful in the modding community, considering he kept us up to date with the changes when he was doing the adressables work, and answering questions regarding how systems in the codebase worked
i dont think ghor has that much ror2 modding experience, but his knowledge about the code base was still incredibly useful
Experience will come with time, just knowing your willing to provide input is enough to give me some reassurance
unlockall should unlock him but it will reset your logbook and eclipse progress iirc
hmm
anyone else experiencing really bad lag w Aerolt, my fps goes from the 120 cap to 30 and below when i enable the mod
Check to see what your resolution is set to, sometimes mods will revert graphics settings to something not optimal.
because he wrote most of it lol
still sad that Ghor and Hopoo parted ways, but that doesn't take away how grateful we are for all the hard work he has put into the game
very epic dev team
👍
👖
now add chef
How polished is the VR mod?
Play it. It's amazing.
very
There is a way to play with a ds4 using the Gyro for aiming?
Idk if it's got gyro support but there is a programs that turns Ds4's into Xbox controllers so the computer recognizes it
I remember it was just called ds4
Survivors can fulfill their caffeine addictions
Cross off Dungus and Coffee so far
y e s
I'll freaking PR it myself to you if you don't
lmao
I wish I had time to spare to help other item mods out on trivial tasks man
I'd totally do it
heyooo anyone trying to play a modded game?
bet
What?
Just use lfg like a normal person instead of bothering people in gd1 and modding
he said bet
so i would. except the chat kinda dead rn.
how do i nemmando
Swing sword at enemies and abuse the large lingering hitbox
Use your secondary to get picks at a distance or inflict some good damage. Distant Gash can be charged up for more damage too
Your roll is uh
Well
A roll with armor
And your special can't be charged while sprinting, but offers a solid burst of damage and procs
Try to stack gouge if you can
His alt secondary is debatable
His alt special is amazing
Consider that Nemmando is one big Jetstream Sam reference
And his alt special makes it more so
i gotta get that alt special then
I wish they would port these changes to mainline startstorm rather than keeping them locked to nightly
They'll get to it eventually
I think they're already preparing it now, based on progress in the SS2 server
Nemmando is generally worse than Merc
Like, actually
So it's more like
A different version of Merc
Or if you want to be more accurate
Melee Mando, which was the whole idea
Merc is more agile and combo-styled for more overall damage output
Nemmando is just really aggressive and straightforward
merc has i-frames
nemmando doesnt
Even without the iframes Merc would be more effective overall I think
How to unlock Auriel in Auriel made by Dragonyck?
dont u need clover and lensmaker's
yeah
the unlock condition says something about "divine intervention" and those two items have log book entries with that exact term
Will the new dlc mess with any mods I have installed u think?
Darn I rly wanted to play paladin when new dlc dropped
Depending on coding changes, the base game might still be fine
it'll definitely break mods
Things will break but they shouldn't be broken too much unlike anniversary so should hopefully be a relatively short wait for updates and stability to be restored again
ui mods and tweaks should be fine, but any actual content mods will break and wont work 100%
So i was maybe thinking about modding a character of my own in, so what do you guys use for the models and coding?
If you want to develop mods, I'd recommend going to the modding discord (invite pinned here)
For coding, it seems it's mostly done in Visual Studio afaik, and for modelling it's generally Blender
Oh ok thanks
So ive been trying to do starstorm 2 monsoon runs with artifact of evolution on
Does it feel impossible for anyone else?
after getting medkit n tougher times for enemies multiple times when i played with a fren, i decided to forget artifact of evolution exists
Evolution already isn't very balanced
And then you're tossing in modded items to the pool
Ofc it can feel impossible
Oh I think I mentioned the wrong artifact
I meant the one that makes enemies turn into their advanced forms after a certain amount of time
Artifact of progression or something
Like a lemurian would become a elder lemurian if left alive for a bit
That artifact feels impossible
Ah, that one
Yeah, it's not super balanced
updates will absolutely mess with mods
We try our best to avoid changes that we know have the potential to break mods, but sometimes we can't avoid it, and we can't anticipate every potential issue.
how do i make a mod pack with all my mods in it
hello how do i make a mod pack with all the mods i have installed
If you're sharing it with your friends, make sure they have R2Modman
Then go to settings in the R2Modman profile, go to Profile, then Export Profile as code
Have your friends go to the profile select screen in their own R2Modman instances, and click Import
Then give them the code
not the first time so eh
thx
Make sure they click Import From Code
BHaha
It wouldn't be the first time that it's happened
timesweeper : )
Manipulator is meant to be similar to Arti in appearance if that's what you were wondering
artificer
artificer 64
Ik, just funny to see them right next to eachother
Artificer and Meleeficer
The wizard with an assortment of spells, and
"I cast FIST!"
[Sett Haymaker]
telling us about those changes with anticipation is better than not saying anything imo
Ok so one of the mods I downloaded started playing music even though I have music on 0, any clues which one? I don't really want to re-op the game 100+ times to figure it out...
just search for any mod that adds music
I tried
could it be some starstorm 2 joke? idk
only ss2 jokes are behind cursed config being motivator skin for nemmando
literally
jokeless
How many mods errors are normal in menu and should I be worried 😂
Depends on the errors, but a some errors can be fine
RoR2 can have little an error. As a treat.
you should be more worried about which outdated mods you have that still depend on enigmaticthunder
Only some skins
...Using RyanSkinAPI?
nah that's disabled
What mods would you recommend to not make the game easier or harder, but just quality of life or fun. 🙂
BetterUI
ItemStatsMod
WolfoQualityOfLife
FixedSpawnDissonance
BigCategoryChest
Fix_Playercount
Mercenary_Expose_Fix
ShowEquipment
QuickRestart
MandoGaming_Lite
Fetch a friend quest
EliteReworks
HIFUHuntressTweaks
HIFUREXTweaks
FixedDescriptions
AcridBiteLunge
HealthbarImmune
GoldenCoastPlus
FasterPickupText
ChangeFOVSettings
LeechingSeedBuff
AspectAbilities
BlastJumper
FW_Tweaks
FW_Artifacts
No_Levelup_Heal
AcridHitboxBuff
LighterPatcher
All of those are QoL or tweaks that help the general experience
If you plan on running AspectAbilities, I recommend removing ZetAspects (which is unbalanced anyways) and installing ConfigAspectDropChance and reconfiguring the aspect drop chances a little
Avoid anything with the Savage line in front of it, since it's highly unbalanced and meant to make it OP as hell (Unless that's your thing, ig), except if it's SavageRoR2, but even then it's some radical changes
y do paladin and miner not save ur loadout selections
¯_(ツ)_/¯
man it's funny using judgement cut end on mithrix
such as savage artificer
Apologies if this has been asked before - but is there any way to play starstorm 2 with rando's online using the multiplayer menu?
you need them to have the mod as well, (just ask in lfg) or install UnmoddedVersion but it could break the game so id reccomend just saying "anyone wanna play startstorm 2" and someone'll pick up
Gotcha, thanks
What.
Silence on first kill of the run and a red item from a big chest.
What the fuck?
you are 5 times more likely to die in this run now
¯_(ツ)_/¯
Is sans mod?
Probably
thanks!
is there a way to turn off the void thing from starstom 2?
Config, disable SS2 events
what name does it have in config if it isnt either starstorm 2 or ss2?
nevermind i found it
thanks alot
What about this. Would I have do disable some classes to fix this?
How to blow up your pc 101
yea i made mine back in 2018 i think
kinda depends on the mod i guess
Most likely
well i mostly try to break the game as much as possible and onetime i crashed the game while having 50 mountains activated
The only lag I've had Is when I had the saw equip on auto activation and less than a sec cd with the cd on kill so 1 kill actvated like 30 saws and then playing acrid and jumping across the map had a few hundred saws flying after me lol
That was no bueno
I think me and my mate both went down to 1 fps at some point
damn ive been very unlucky then because my game has crashed like 10 times i dont even know what most of the reasons for those crashes are
ouch that sucks
I've never crashed
But I've never played with mods either, so maybe I'll start crashing now 😂
oh lol
fw_artifacts my behated
vanilla error that is outdated now, they raised the projectile count a lot but forgor to remove the message
Alright, sweet nothing to worry about then
titan grows during his rock summon now
a Colossus is bigger than base Roost probably
i kinda want to see the fight happen now
activate teleporter
colossus spawns
entire map crumbles under its weight and the planet implodes
fyi, these errors are harmless
they're just leftover relics from past updates that ghor forgot to remove
it would be rly cool to visibly see stone titan gather rubble and stone from the earth to physically make itself huger
even if it in a gameplay sense wouldnt rly do much
visuals are always a cool bonus, wish i knew how to do them
stone titan is super visually underwhelming imo
apart from laser i guess
stone titan is super underwhelming in general actually
i like to think that the fight's at least a bit more interesting with the fist spam
wish stone titan would stomp at you for super phat damage
and yea more fists sound interesting
keeps u moving instead of just staying in midair and meleeing it to death all the time
also why the fuck does stone titan have the same hp scaling as the other stage 1 bosses
its on a mod that also makes survivors overpowered so uh
just remove that part withoreereirer
i should really make a config for it, huh
i once had like a 216 or something mod modpack and it deleted half of my data on ror2 and completely froze my computer lol
never going above 100 again
Rip lol
F
Well I just disabled 20 mods I thinks weren't changing the game for the better so we'll see what happens now
Have like 30-ish mods on so far
If I find any I like I'll add more
Elite Variety, SS2 and Aetherium are peobably my favorties
Titanic Plains is born
why does every time i exit the game this pops up, it doesnt really do anything but it takes a while to close the game
Any mods that make the game more viable for melee characters?
ur gonna have to deliberate on that
how are melee survivors bad
Not sure
If we dont count new characters, like Paladin
They aren't bad, it's more of getting flooded by shit if you have too many mobs on
i think theyre fine
idk if there are mods that specifically buff melee survivors
any savage mod i guess
i think it's because of fixplugintypesserialization, but it's a dependency so
yea it is because of it(
I just had the best idea
What if we make a skin mod for commando that is our lovely community manager seventeenuncles
He would love it
Imp Plane elite do really look good
So this memory usage warning. Is it smart to ignore it? xd
I mean I get that warning on stage one lol
I have 16gb ram and I get that warning when RoR is using 3.5gb ish
or maybe around 4
I might be using too many AI mods and artifacts and stuff lol
The website says don't bother using it if you're under 16gb, so you're probably fine, you're just on the edge of the minimal limit
Gotcha
Same
I have a mildly high end computer, so I just uninstalled it. No point for me personally
I might just be overdoing it
I have a few artifacts for extra spawns on 🥲
Ran like 20 laps around the map being chased by 50+ drones lmfao
Just a few 
That’s what 16x the normal spawn rate right?
Yeah 😂
Skissue
32x because of
too lol
Wait he has 3 stacks of greed and swarms so would that be 2x2x2x2? And that equal 16 right
ah, you're right
I forgot I have a separate mod with a similar thing to greed and that's how I get to 32x 
Sound delightful with
beetles
real
yeah, delta is wack like that
Probably time to end run >_>
how many stats do Blighted Elites in lost in transit have
alternatively how do they even spawn so I can check myself
I think they get an HP and damage buff, and a 20% CDR
They're supposed to be t2 iirc, but for me they seem to spawn as early as stage 4
i certainly did something to merc
Wellll.... 
Combo meter huh
eh, not really, you gain stamina over time and by proccing expose and using skills consumes stamina
also uhh you should add a bar instead of a buff
no idea how to do that
ask in modding discoooord
don't have time for stuff like that rn

Got a few tweaks I need to make (but released a pre-release version on my server to show I'm almost done) to some things
and I can upload the new version
braises ayyyyyyy
bruises
A
Is there a mod that turns the elite aspects into skins?? Dem be lookin sick
lol why did you put the aspect at the top of the pic
i totally couldnt tell by your character and the equipment slot
get a role in #role-assignment to post images and embed
and i was supposed to know that
oh wait fuck shit im stupid nevermid
get a prostitute in #gd1-nullified to have sex
Someone make that mod pls ty
Decisions, decisions...
me in modded risk of rain two trying to act like a bad ass telling my other teamates "i dont really need to move"
The rng gods then decided to called upon their strongest champion spawning somthing hella deadly just for me so i can eat my words lmao this couldnt have been a better perfect timing lmao.
soon as i said it...

invest in the map item for more reds imo
a melee character's worst enemy type
Anyone know how to opeen console on EU keyboard?
The Blighted essence is fucking busted.
That TC-280 has both the Blazing and Frenzied effects, on top of Blight's buffs.
uh
how exactly are they getting the essence
Buying them with me having it.
oh ok
Still, the aspect is fucking busted.
Two reshufflable elite aspects on top if the Blighted effects.
@cold vapor ctrl alt and the character that i dont have on my phone :/
Check the #gd1-nullified pins for my message.
I have the script that imputs that combo on any keyboard, but thats on my pc. Pm me if you need i.
pain
you win the game
Help.
Nothing new in that high of a loop
Also, Death doesn't actually do anything in singleplayer
that's artifact of Wayfaring
Highest Level: 41
Stages Cleared: 21
"one loop"
stages cleared: 21
4 loops my man
do some math
Actually, no it's 1 loop
Wayfaring makes it so it's all 10 stages in one loop
So 10 stages pre-loop, 10 stages first loop, and then Commencement
interesting
But converting to vanilla looping, it's equivalent to having looped 4 times
So even though in mod terms it's only one loop, it's still pretty much the same as having gone 4
As such, the item gain and power gain is the same
can we just like turn vanilla strides into this
what about hooks?
their stats are wrong

@hollow burrow i intentionally made the aspect busted that way
I think i did it because I was like
"Vanilla aspects are boring as fuck, if you manage to get the aspect from the blighted elite you should have a power trip"
so shadowfade just becomes a short dash?
no healing and shit
am noticing the 3 slugs in your inventory 
so if you become heretic you need healing items beforehand
is what im assuming
yeah, i'm still figuring out that part
I got like, 3 or 4 by the end.
No cap.
Granted, one of my mods increased the drop chance of aspects to .25%, but still.
I had an idea for an artifact called "The artifact of speed" which increases difficultly scaling by 150% but increases your base movement by 500%. I hope someone makes that.
Didn’t say it was a problem Neb, just funny.
Just “Oh, that’s my fourth one now”.
Especially when there’s two on one map lmao.
I don't feel like FOV numbers affect my FOV what so ever. Does ot work for others?
I put it to highest and lowest and does nothing idk
¯_(ツ)_/¯
Odd
Indeed
First time I used it it change FOV and went right back to original
And since then It's never worked
I have no clue about this, sorry
np lol


