#ror2-modding
1 messages ยท Page 161 of 1
yeah this bug is weird. I knew it could happen from the beginning and put stuff in to keep it from happening. When I've tested it doesn't happen, but I have got a couple reports of it happening so I'm not sure.
Anyone know how to get the spotter drone from Mystic Items?
It's an interactable in that bottom cave on Sundered grove
Thanks
It looks, like, well... the spotter
Question: Does beating the game/obliterating on Typhoon unlock regular Mastery skins?
Not sure
I don't think it does, but it's still worth testing
yes it will
Cool then
im going to blow up the planet
earth quake incoming
bfg 10k
who is getting erased from existence
beetle
beetle lmao
imagine the sound of that destruction
UES:ST - "Captain, why the hell did you call 50 OGM-72 DIABLO Strikes in this one location?"
- "There's a beetle"
i click on this channel and see the blessed idol of, Arcid as an Arti skill
i
very loud
how many is that
yes
however many i could fit in within 20 seconds
ur gonna erase that beetles entire family tree
beetles dont grow on trees silly

they do where im from
they got jerry, they fucking got jerry
Nooooo jerry
The beetles come from mountain shrined beetle queen teleporter fights
too. many. fists.
made the fight a little bit more fair, still need to adjust some of the cooldowns
no fair. only fist
Alguem para jogar?
is there a mod that makes all items from chests 1 item
No, but there are item blacklisters and item tier changers so you can manually do it yourself
Unless the item you're referring to is scrap, in that case there is a mod for it
item pool limiter?
i wanted to make every chest drop a shaped glass and transedance see how long I last
Use ItemDropList and DropOdds
(Or really just DropOdds now that I think about it)
Configure all other items besides Shaped Glass to be 0, then change the item tier of shaped glass
What item mods are you using?
Uhh... a few
aetherium, starstorm2, risk of ruina, lost in transit, supply drop, mystic items
Yeah that.
all the good ones
Now I know what I am adding to my mod pack
Also, 100% bleed chance on a +400% RoF minigun is busted as hell.
Def takinโ it to Mithrix after looping a few times.
can i play ror2 with visual mods with other people who dont have those mods?
sad
to play with other people without mods you need unmoddedversion mod in the first place
You can use custom skins with vanilla clients, but they won't see said skins if they don't have it installed
iirc it will just turn off anything that isn't clientele compatible so ye
yeah i just want them clientsided
i dont care about other people seeing them
Install UnmoddedVersion first and foremost
From there you can just install whatever mods
As Dumbdazed pointed out, anything that isn't client side only will just be disabled by UnmoddedVersion in multiplayer
For mod browsing? Yes, but for downloading and managing use R2Modman
R2Modman is a pinned "mod" in Thunderstore
how do i fix RyanSkinAPI failing to load?
You don't, it's a deprecated mod
aw hell nah
Don't use deprecated mods
I don't know why skin mods using it aren't deprecated, but don't bother using any involving it
RyanSkinAPI is also kind of notorious for causing memory leaks even when it wasn't deprecated
Hello, I try to 3D model sometimes
Been trying to make an alternate Salvaged wire model and Idk how to get that RoR2 shading and texture right for a pretty render
Alrighty
Anyone have anygood mod packs for thunderstore
cant find any that work
hey anyone else not able to change their in game volume with starstorm 2 nightly
also i installed nightly and then my paladin grand mastery skin just disappeared
is it not available with nightly?
House everyone. Sending you right to the end of the game with no items from minute one.
WAIT WHAT THE TIMER IS STOPPED AND IT'S THE OLD MAP!?
House moment
Guess I'm fighting Mithrix with nothing but cards lmao
And a distant blue eyes white dragon lol
I died because all my cards became pickup 52
House is good to fuck around and meme with.
You can have a good run...
Or spam wildcards and watch The Funny happen.
Does anyone know if the Artifact of Chaos can be reprogrammed into a mod so that it doesn't allow survivor homing attacks (Huntress primary and Engineer Lock-on) to hit allies? Also so that drones don't turn on you if you hit them first? Is that something already out there...or would somebody who's interested be willing to take on this task? Thread that inspired this question: https://steamcommunity.com/app/632360/discussions/0/3157580476260288299/
I understand that artifacts aren't supposed to be as balanced as vanilla gameplay, but I straight up can't enjoy Chaos because it's just too poorly implemented. The point of this artifact is supposed to make accidental friendly fire and self damage an obstacle to avoid. That's all fine and dandy, but then why (A) do auto target attacks like Hunt...
those skills would only need a rewrite so yes, it's possible
Cool, how hard would you say that would be? Is that something that most people could easily edit?
link to modding discord in the pins (for help)
you just have to know basic C#, how to make a hook (on the modding wiki here https://github.com/risk-of-thunder/R2Wiki/wiki/First-Mod) and how to make a skill (on the modding wiki here https://github.com/risk-of-thunder/R2Wiki/wiki/Custom-Skill-Creation-&-Adding-skills). I recommend downloading the boilerplate from the First Mod tutorial
Thanks a lot!
anyone know how to unlock the manipulator character mod?
interactable is on the one of the normal stages, not even well hidden
my friend is trying to import my porfile but it just stays at 0% forever. is there something we doing wrong?
sometimes it just happens
try again, and try clicking buttons in settings
there's something about reloading browser or something
so when I try loading up RoR2 with Starstorm 2 and Enforcer it gets stuck loading at 73%
this is the log
anyone know what's the problem here?
you only have these two mods?
this is the mod list
*with the dependencies
full log would be helpful ^^
this is the log
thanks
ping me if you find a solution
What is this version of startstorm? Is this the normal one? doesn't remember any "Nightly" thing
ah, that explains it then
It might be the problem
lemme install the right version and see what happens then
you got this error too (and the one you screened)
Does anyone know what I could use to keep all my mods organized?
r2modman
^
thank you!
anyone know if theres any specific spawn condition for this shrine in mysticsitems
it has a pretty low chance from what I've seen
i guess if its a 100% red chance they want to make it sorta low
then again newts has the red and thats much cheaper
Can make him carry a second red with BazaarExpand 
Costs a fuel array
imagine giving up almost all your items for literally anything
How hard would it be to make a character mod?
just have 1 white item lol
EZ red
Somewhat straightforward, but it depends on character complexity. Try asking in the RoR2 modding discord
The invite to the server is pinned here
Alright
It's always gonna be a lot more work than you initially expect ๐
Anyone know of any Star wars mods that add items or characters, etc?
Nope, none exist
that's too bad
Anybody know if its a certain stage that the interactable to unlock the manipulator character is on? ive been looking for hours with nothing lmao i feel so blind
yep it's only one stage
it's not well hidden
if you wont find in 5-10 minutes, move on
ive been on each main stage for almost an hour im so confused
you sure you didn't skip any stage?
im legit running everywhere with loader checking everything i can but not finding shite
it's not in hidden realms just so you know
the only stage i ahvent deep scrubbed is the swamp one cause my luck is trash at getting it
yeah iumn only checking main stages
check wiki for list of hidden realms and substract what other stages left
i know which is which
Use Lunar Seers for checking stages
Wiki will help with locating Newt Altar locations
i already know them all lmfao
are you saying it is on the swamp stage then?
i ahvent bothered to check that one yet cause that stage is 5 outta 5 trash lmao
I mean there are
11 normal stages
mhmmm
my friend crashes whenever he joins my starstorm 2 game
why is that
he downloaded both nightly and normal starstorm and disabled nightly
does that fuck with things
share them the code
^
WHA
your friend can import that code and bam, your mods are synced
NO WAY DOOD
crazy imirght
Love the convenience of R2Modman
MY GOD
this is the future
i can't wait
i'm excited to play all the different difficulty mods
do you still get steam achievements with modman
Yes
POGGERS THIS IS THE BEST TIMELINE
The only ones you can't get in modded are Prismatic Trial ones, but those can be unlocked via other mods
Modded does mess up in game unlocks a bit
Won't stop them so you can still get them
Hi, me and some friends are tying out the game for the first time
I wouldn't recommend modding first then
And we have all installed the mod Sharesuite, but it does not work
WE only want the mod so that we share items and it doesnt turn into a greedy session
Are you using R2Modman?
Yeha
Does everyone have the exact same config files?
Use the share profile function to make sure
where is that-
Settings -> Profile -> Share Profile Code
Then have your friends go on to the profile select screen and click "import profile from code"
Then have them copy+paste the code
Profile select screen, where you can choose the mod profile you want to use
This screen
ohh
It still doesnt work
We have everything updated, no errors
But when i pick up an item, it's only me who's getting one
If any1 got any idea to what might be wrong, it would be much appriciated xD
WE got same config via export/import code, we got identical mods with the dependencies, but the mod still dont apply :;/
I need Engineer & Captain in wheelchairs
No problem
Can any1 tell me why it says that a newer version of sharesuits exists?
It's the latest one, that im able to choose
I got that too ๐
it can have a missing dependency lol
Nope, you've got everything
Don't use manual installs, use R2Modman
it doesnt work for me idk
Download the installer from thunderstore, unzip the file, then run the executable to install r2modman
what exactly doesn't work
because it's all solvable with a bit of reading
Could try making some sort of announcement on the github page if possible about it idk
This is kinda the unfortunate case when you make a popular mod though
If there's an error, oh boy
Nebby is not having a good time with that
turrets mk III. they can fly
lmao
so drones?
but with your items
nice
my game keeps freezing at 71 or 100% anyone know a fix?
i dont really understand it
Just screenshot it and put it here
First, find any deprecated mods and remove them
ok
Please tell me you're using R2Modman
yes i am
Good
Looks like MiniRPCLib isn't behaving very well
best primary attack for sniper?
Honestly? All 3 are alright, but I'd say Hard Impact
should i disable it? i have the mods that depend on it disabled
Try disabling it and associated mods and see if it helps
Otherwise, you'll have to use the old method of disabling and reenabling everything until you notice which mod is breaking the game
ok
Are you using a modpack, or is this a personally built profile?
personally built profile
How many mods?
128 enabled. 158 total
cant get behind mark personally
the other ones r pretty good
Mk, this could take a long while to debug then
I'm not the most technically, inclined, so
Sorry if I can't be of more help
all good i really apprecicate you doing the best you can
The statistically best way to do it is to disable half and then enable the other half, and then repeat to narrow down which mod is causing problems
it's going to take a while, but you should theoretically find the mod causing problems. Unless it's a conflict between two mods
FMJ
wrong sniper?
maybe
what sniper mod are you talking about
purple one or green/black one
Purple one (SniperClassic) stays more true to the original RoR1 Sniper
Of course it ends up leading to some slight balance issues, but still
ah
For the green/black one (Rein's Sniper) though
All of the primaries are kinda busted tbh
Newt's just reentering time flow
then go with breadguy's suggestion
not a lot of people use that sniper mod anymore because its a little visually buggy and the creator left the community
and Sniper Classic is more along the lines of what fans expected from a returning character
SniperClassic has its own slew of balance issues, but that mainly stems from trying to put an active combat sniper into a 3rd person shooter
rein's sniper only con is that it makes your modpack load longer (doesn't use r2api) and missing descriptions because of said compatibility
And I guess the aesthetic overall if you wanted the original RoR1 Sniper, but if you want that SniperClassic exists, so I guess it's not that big of an issue
Bands mere existence makes a sniper character hell to try and balance lol
Remember that before scrapping it, Hopoo wanted to try and give sniper a weakpoint system
So headshots uhhh
rein's sniper literally has classic skin like bruuuuh
bullying the guy just because he did what he wanted was cringe
Yeah... Rein didn't exactly have the most level-headed responses, but like
Harassing him was not an okay move
imagine if bands remained weaker atgs
um how balanced is starstorm 2 in your guys opinion
every mod that has a config for every value has a good balance
More or less, but some things you might want to configure
Nightly is fine
@vestal gulch wdym configure
Go through its config and enable/disable or change the stats of yourself
does anyone know the mod that lets you click random and start with a random charecter and random skills
as robert from fullforce would say, shank you very much.
question, i'm using the goku mod and i know nothing about dragon ball, what's the last farm of kaioken you get and what mastery level do yo uget it at
or does it just scale infinitely
if you use starstorm - yes
I am not
otherwise enforcer only
why have sniper when have bandit
when was this
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh did you update it in that time
as in, between the time i attempted it and right now
get scrollableui
wth
Huntress, Merc, or Arti also work for it I find
Nice
Could maybe allude to the stage instead of outright stating it
So the challenge of figuring out the stage is still there, just the hint might help
That works out, yeah
Keeps it vague, but now has a slight hint
that would be dope
What the hell does this mean?
It's from the MandoGaming mod.
Yes, though since it's in beta, it's not well-optimized
Slate Mines is an alt Stage 2
Doesn't show up in the Seers yet, and it also has a habit of sometimes breaking the seers
Spirit good
it's a thing from a mod
you need to go to the coast of delta and type something like derringer
I'll find the exact thing in a second
ah, found it
what you need to type is Dingergisbar
I am not joking
๐
make sure you're near the water. I've heard it sometimes doesn't work if you're not near the water
does anyone with the diluvian difficulty mod know if you get sygzy aftr you beat it
You unlock Syzygy from beating Diluvian, though the DiluvianDifficulty mod is deprecated iirc
With DiluvianArtifacts, you achieve Syzygy by just enabling every artifact it adds
what is syzgy
Does anyone know how to modify the config of...mods?
Syzgy is a difficulty that is every Diluvian and Eclipse modifier, with a meteor shower every 5 minutes after entering a stage
Are you using R2Modman?
Yes
Inside the profile, click on Config Editor
Then you can find the config. Some mods don't have a config though
yeah... i am not seeing it
And configs for a mod won't show until the mod has been run at least once so it can generate the config file
You don't have the config editor button when in a profile?
I downloaded "teleporter show" by pickleses. That's what it says... but anyway I want a way to find the teleporter easier. I thought I could tell it to always show the location of the teleporter
I'm guessing you've loaded TeleporterShow at least once
It's a pretty old mod that hasn't been updated (though still functions), so my guess is that it wasn't able to properly generate a config
actually, maybe not? I just downloaded it
Run the game and load the mod then
Remember, you need to load the mod at least once so it can generate a config if it has one
is there a better mod to accomplish what I am trying to do?
yeah yeah I know it's cheating but honestly trying to search for the teleporter just seems lame tbh
The minimap mod I guess, but I dunno your position on that one
have not tried it
I meant as in I dunno how you feel about using a minimap, since it'll show interactables and enemies too
launching the game worked, thanks
np
I recommend getting the LighterPatcher mod too, it'll help speed up the loading process a bit
That could be helpful I guess? I don't know how far I want to go into the realm of cheating though
You can modify how close you have to be to reveal the teleporter with this mod. Even a general hint would be nice. I'll play around with the distance and see how it feels
i got the lighterpatcher, thanks
The game has built-in hints already. Particles and a melody, though sometimes map layout may make it a little confusing ig
i dunno man. If there are particles to give me a hint why not just make it more obvious? I have not noticed these particles
ยฏ_(ใ)_/ยฏ
im too old to be a tryhard
(I stopped paying attention to the particles long ago after predicting tele spawns)
fair enough
do you mean the word?
the best part about syzygy is that you can remove all vowels from it ad itt's still pronounced the same
~~Diluvian updated when
~~
Maybe eventually, not outside the realm of possibilities
This game lags a lot when I use my wireless mouse compared to my wired mouse. I am just switching my mouse in this clip.
That's weird right?
Yeah wow
anyone know what mod is causing like 100 coin pods to spawn on the map?
also no chests ๐ค
something breaking the interactibles
are you using FW_Artifacts?
specifically artifact of greed?
I've found that to sometimes be unreliable and broken
i have the mod but the run does not have it enabled, ill try disabling the config before starting
i guess it doesnt have a config editor so i guess i just have to disable the whole thing ๐ฆ @jade prairie
interesting
I don't think you should have to, as I have it downloaded and only run into that problem when I have greed enabled
another issue that might help diagnose the problem is that the character select screen UI has a lot of the ability icons missing and the names of the abilities are "adasd"
ah, yeah, that's not good
mind sending a screenshot?
get a role in #role-assignment to send images
Ok so im taking a look at some of the error logs in the bepinex startup screen, and there are a lot of assets that are not able to be found for some of the mods, such as
these are with the FW artifacts mod disabled
its more common on these playable enemy characters
also, no chests or items are spawning, and the map is covered in the little blue coin capsule things lmao
@jade prairie
i have itemdroplist and moreshrines
Just today I added these, which escalated the problems, so it is probably an incompatibility in here? @jade prairie
ScrollableLobbyUI by KingEnderBrine
FW_Artifacts
Phase_Round_Lightning by Moffein
MoreShrines by Evaisa
DioToTougherTimes by kking117
OriginalSoundTrack
DeathMarkChange by Skell
HolomancerMod by LiamonoVFTA
AcridHitboxBuff by TheTimesweeper
MinerUnearthed by EnforcerGang
Teleporter_Turrets by RuneFox237
ZetArtifacts by William758
NewtDrop by BoneCapTheTweet
ItemDropList by Phedg1Studios
RPGMod by ghasttear1
Betterdrone by lalgendedeQubec
AegisBuff by rob
Risk_Of_Ruina by Scoops
BrachydiosAcridSkin by Dragonyck
EnigmaticThunder by EnigmaDev
MicrobotsFix by rob
RemoveAllyCap by BasilPanda
VoidFieldsQoL by rob
ScalingBloodShrines by TheRealElysium
CommandItemCount by Vl4dimyr
PlayableTemplar by TemplarBoyz
HellfireCaptain by marklow
MoreArtifacts by EvanTich
EnemiesSpawnFaster by pheintz
ArtifactOfDoom by SirHamburger
MegaSurvivorPack by SirQuacker
HAND_OVERCLOCKED_BETA by Moffein
IncreaseHuntressRange by TeaBoneJones
ok i fixed the chests and items not spawning, i inverted the blacklist to where nothing would spawn
but the massive pile of errors is still showing in the menu
im spreading the word for this upcoming character https://cdn.discordapp.com/attachments/750881962113368166/908217971514687508/ArchangelTeaser.mp4
Ah, the new Archangel character
i hope the changes to void and moon are in the mod
They aren't, that's just me doing my usual in-game editing
I had changed everything white (besides the fog) in the LunarScav map to black
I uprooted and made the unfinished and hidden arena in the VoidFields visible, as I've done once before in the past
And I dimmed all of the lighting and re-enabled all of the unused MithrixArena bits for the Moon
Does anyone know if the mod StutterStunter (https://thunderstore.io/package/Rein/StutterStunter/) is client-sided?
I believe it is
Mods are fun, yes
Make sure you're using R2Modman and avoid any deprecated mods or anything that uses a deprecated mod though
By moding u add new heroes?
Hey just incase you haven't solved this yet. This could be related to your mouses polling rate being super high. If you're using a logitech mouse for example they tend to default to something ridiculous like 1,000 when 100/150 is much more reasonable
is there a YT trailer for this?
Yes, you can dd new characters via modding
hey, looking for a way to get a difficulty harder than Charybdis (+150% difficulty modifier)
Trying to somehow trying to balance command somehow lol. Currently using that and artifact of war and it's still not enough
need at least +300% difficulty modifier. If there are any mods that allow you to change the difficulty modifier in the config that would be great
You could like
Not use Command
But DiluvianArtifacts are a start
I don't believe there are any mods for configuring difficulty scaling
There is a mod that rebalances Command though if that helps
what's it called?
Well, there are two
CommandArtifactChance
And BetterCommandArtifact
CommandArtifactChance nerfs it so when opening a chest, it's only a chance to drop a command droplet instead of always
okay
BetterCommandArtifact instead of giving you the full selection of the tier, only gives you 5 random items to choose from in that tier
What's the name of the mod that adds Red Mist?
Iirc it moved and I dont remember the name of the mod it moved to
Risk of Ruina
Just wondering, is or is there not a samus skin mod for this game? It was the first thing that came to mind when playing
There is a Samus character mod
YEAH
Not the only one who thought Sett would work in this game
He's so fun to play
Feel he's just a tad strong
You can suplex bosses
If i use any mods can i still play the prismatic trial?
damn
There is technically a method to play offline trials, but it's a bit weird and you'll need to use DebugToolkit
I don't remember the exact command for it
If you're trying to get trial unlocks while playing modded, there is NoPrismaticNoProblem
Which adds a console command to grant you the prisma unlocks
would they stay unlocked if I remove the mod?
Yes
There's a lot of League mods since they're easier to make compared to an original character and the skill setup of LoL is perfect for RoR2
Normally not a fan of league mods
But Sett felt like he'd be perfect for Ror2
I saw
sup all
so im wondering if theres a way to remove items civen with rorcheats that doesnt involve clearing inventory
Use DebugToolkit instead
?
DebugToolkit is another mod meant for testing and debugging, with more precise commands like going to a specific stage or spawning enemies
It also comes with give_item and remove_item commands
hmm, does it have a handy gui to spawn items? or do i have to type them all out
No UI
It uses the in-game console
You don't have to be amazingly specific though
With give_item it has a tab autocomplete
And it's not case sensitive for give_item iirc
see im too lazy to figure out all the item names and do a ton of typing lol
That's on you then
It really is straightforward though
I want to give myself a focus crystal?
give_item focuscrystal 1
I want to remove said crystal?
give_item focuscrystal -1
or remove_item FocusCrystal
im also having an issue with my command menu that im not sure if its one of my 65 installed mods causing or not, and hmm
What's the issue?
let me load into the game and get a screen shot
Nemforcer is really good
But a massive pain to fight as a boss
wdym?
If you mean how well it scales into loops, very well
Though Kjaro's (Fire) is a bit better
I think it might be one of the artifacts?
I'm not quite sure
Duh, it has stacking effects
Unless the item states otherwise, most items only really cap out when they hit the game's integer limit
Hyperbolic scaling, yeah
Most items use linear scaling
Bands use linear
np
grr, and starting items doesnt seem to be working, ofc, lol
MonsterMash is the mod, but the Scavenger in it specifically is known to be a bit weird
get scrollable lobby UI if you haven't already
You can enable only elite enemies in the configuration and get scavenger plus a few others
When I used Monster Mash I only had elites enabled
Hmmm
How much should SS2 up loading times
yoooo wolfo did the so I separation thingy based based based based based
hey
Thank you, I will try this. It was set to 1000. I'd like it to be as high as possible without issue. The stuttering happens outside of gaming too (like just using my desktop). Do you still think it could be due to the polling rate?
Broke the game?
if getting nemforcer counts as breaking the game
which probably is considering how imbalanced he is
what are some basic client side mods you would recommend? I just downloaded thunderstore mod manager
BetterUI and ItemStatsMod
Make sure to get UnmoddedVersion too
Any skin mod is also client-side
unmodded version?
wait really?
but then it's limited to recolors only right?
UnmoddedVersion is a mod that tricks the game into thinking you're playing unmodded, so you can play with vanilla clients when doing multiplayer
ooooh
Nope. As long as you have UnmoddedVersion when playing with vanilla clients (won't need it for modded). Ofc, the other player won't see the skin unless they have the mod installed
that sounds useful xD
UnmoddedVersion only comes into play when doing multiplayer
It even does the job of breaking any mod required on both client and server so you don't have to go back and disable anything
Install UnmoddedVersion
Profit
there is a mod to make the huntress thicc 
Wait until you decide to use the uh
Forbidden tag
what tag?
Good
oh nsfw?
why is there an nsfw tag?
For the sinners
Who is sett?
h m m m m m
do you have keyword tracker on sett or uh
Beats me
Nah
Maybe
This what im working on atm
Once perfected i can add all the skins
LoL characters in ror2 make me vomit
Taken from the RoR2 Modding Discord
Kanagawa
Prestigious and hellfire are amazing
fem captain 
CaptainUnderglowDrip is nice too
Hellfire is captian if his task was decimating the planet
you WILL play the mommy captain
If you use Hellfire, you're obligated to run Diablo and give yourself an Ancient Scepter (if you're using the mod) at the start of the run
holy fuck
(30s refers to the drop time, not the cooldown iirc)
Me when proccing Bands of Lilith strike:
Diablo already has a proc coeff of 1.0
You sure you aren't thinking of the Beacons?
Which is fun
Beacons are the ones that don't have a proc coeff, even though you can drop them on your enemies
Imagine, 2.0 proc co on beacons 
And Frags too, nice
Like I said before, Frags are better than Suppressive, but have a learning curve
So you'll need a bit of practice
If you're familiar with frag physics in other games though, it may be a similar feeling
I won't say what I run
frags feel like alot of work that im just not willing to put in
id much rather just spend the lunar coins to get ruin
I just run ruin over either skill. Mando hits like a train with it
I was about to point out Suppressive is even worse, but then you mentioned Ruin and I'm like
Fair enough
yeah supressive sucks lmao
its like only good early game for the stun
but dps wise its trash
Even then that stun is mediocre since if you're decent at dodging with Slide, you won't need it
So better take Frags for some extra burst and a good band proc
And then get Essence when you can
suppressive really needs a damage buff tbh
I mean, starting out suppressive has an interesting trick or two, not that I support either because I'd prefer old suppressive in 1
Sadly, RoR1 Suppressive doesn't translate at all into RoR2
Yeah ๐ซ
Change from 6x100% to 8x120%
Reduce endlag
Decrease cooldown from 9 to 8
These are the changes MandoGaming Lite makes
I'm just sitting here thinking what it would feel like if suppressive was an m2 and you had ruin
Still would not be good as a secondary unless you lowered the cooldown a lot
suppressive m2 even feels lackluster lmao
Reducing or removing the falloff on Suppressive would also be good, to help it fill the long range niche
Suppressive shouldn't have end lag
Yeah, FM noted on that when buffing it in MG Lite
"Suppressive is still worse in damage early-game compared to Frags, but that's just due to its nature and I can't do much without heavily changing or buffing Suppressive" (Paraphrased)
what if suppressive worked like a temp buff where it just grants you no falloff+a fire rate multiplier
Honestly, changing Supp to a stim would be cool
cuz like you said the end lag makes it so cumbersome
Vanilla wise, I feel it should maybe work similar to gunslinger on nemhenry midair
technically you can cancel it, but even then it doesn't improve its total damage and DPS too much
At least then it gives you another "hop"
Its bad tho, that you don't need damage items on mando if you get tonic and asks atkspeed going
Specially if you get bandoiler, since it would let you stack ruin considerably if you get the drops well enough
Yeah, Mando was just coincidentally perfect with Essence
You do lose AoE, but like
Essence's damage can be spread out anyways
man i wish the gunslinger mod let you disable the goofy parts of the mod
gunslinger himself is pretty cool but i dont want to play with the infinity gauntlet
Today i fought nemforcer on stage 2 and got 1 shot despite doing all of void fields and being like 7 levels above him ๐ฌ
I really need to find a consistent answer to this. far more deaths than nemmando ever caused (which is 0)
Nemforcer is not balanced at all as a boss fight
Fighting Nemforcer with Enforcer is probably your best bet
The second best is probably Acrid or Merc
is there a way to disable him spawning as tele boss outside of as enforcer?
cuz i dont mind in fields but holy shit
๐ฌ dedede is a menace
I ask because i went thru the mod config but didnt see anything to disable him from spawning outside the forced one after 9 cells.
Yeah, I don't believe there's a method
You'll kinda have to live with it or remove Enforcer
F.
Well, i guess i can just. opt to do late void fields from now on.
Or just disable it if i know im not playing em.
Thanks anyways
np
actually, one more question: Does nemforcer only get to exist if you do all 9 cells? so far that's the only times he's spawned. But that could be coincidence. @vestal gulch
๐ค
pretty sure that's the case, yeah
Depends on if you have SS2 installed or not
I do have ss2 ๐ฌ
If you don't, then yes
If you do, then no
With SS2 I believe you only have to hop into the void and then back out
Rip. I was hoping it was the 9 case
Like it would be kinda dope if you just. run from his fight he can show up. then it would seem less annoying. you could do 8 and leave
I'd still do all 9 cells regardless. Helps gear up for the fight
True, tho the 1 t3 might not be worth it if my run is otherwise pretty meh. I just had good cell rng and shadowfade lmao.
Farm too. It's already mathematically better to stay and farm stages anyways, and that'll be of great help items-wise
Wdym farm too it was stage 2 ๐ฌ
I mean as in try to full clear
ah.
thats fair. doesnt he have a thing where he heals if he isnt bleeding or something
Possibly but realistically you arn't really gonna notice the rate being too much lower so it's absolutely worth lowering if it solves the problem
so i cant toggle on and off?
Not while you're in-game, no
If you have UnmoddedVersion, it'll do you the favor of disabling any mods required on the client and server though in multiplayer
i got modman and i think i understand it, thanks
mods are usually loaded into the game's code at startup via R2API BepInEx instead of having built-in support, so toggling them on/off ingame isn't really a thing unless the mod itself allows you to do so
Via BepInEx, not R2API
R2API is just an API used by the majority of the mods, BepInEx is the actual modloader
yea I keep getting the two mixed up
S'all good
Do mods allow people to make modifications to the maps or make their own? Been wondering about that, since the RoR maps are usually expansive but kind of plain and a bit... Quick to get repetitive.
yeah, there are map mods
@timid depot Nemforcer, if you have Aetherium too, can be killed via fall damage with alien mag, but it takes a lot of timing and not getting banged around by him. Another method, though it risks him being a god, is to use the Risk of Ruina mod and play Arbiter for her lock.
only two ways I've been able to kill him presently
Is modded multiplayer a thing?
yea
Awesome
all players gotta have the same mods
Well yeah
unless it's mods that don't add new content
like betterui, item stats mod, debug toolkit, too many friends
but you gotta get unmodded version to play with vanilla players with those
I need to redownload enforcer, i just didnt have that much fun with it at first
On the contrary, I loved how Enforcer was implemented personally. I feel like the dev team put him in really well
The current issue with Enforcer is being unbalanced
Cough cough the shield
Enforcer has always been in a weird position
Make the shield have a cooldown? Now he's really clunky to use
Make it have no cooldown? Now he's just busted
Oh yeah. That shield on a second thought needs to be tweaked a little
I do like the gimmick though. He feels tanky, which is what he is
would it be possible to give entering and exiting shield mode separate cooldowns
No, but you can use CharacterCustomizer to give it a cooldown
I think Enforcer's config also allows you to give it a cooldown
also both his alt primaries suck
They used to suck a lot more
Now they're okay
I mean his shield was really strong in ror1 as well, heโs supposed to be a safer, easier character to play compared to the rest of the cast
I think he was implemented well, with his focus on defense
It's become tradition to suplex Newt when im finished
Booped while selecting an Item
nice
Avid super shotgun user here, you just gotta cancel it every time
Via either entering, exiting shield, or using any skill
1 2 shield > sprint 1 2.
1 2 shield m1 >( skill > m1 onrepeat.)
Doing literally anything resets its cooldown
That being said, you pretty much need concussion grenades with it
Otherwise you are completelt unable to burst it out.
Also very fun with bandoliers and greater warbanner for obvious aforementioned reasons
whts the mod that shows you the exact effects of items?
danke
oh gabriel mod
well uh i dont remember exact items, but you need to pick up two that mention divine intervention in their logbook
could just search on the wiki it has logbook written down
What Gabriel mod
Have i missed something
old dragonyck's character
Ah, that one
hey guys
theres a mod im looking for, it changes all the skins of all the enemies in-game
moisture upset
Thank you
Is there a mod that lets you be always running? I hate how you have to reinitiate your sprint
RTAutoSprintEx
haha thanks. I searched "run" and "always run" at first. You missed a letter though. ๐
on a scale of 0-10 zero being QoL only changes and 10 being God Mode enabled how would this mod rank for cheating?
id say a 0 if thats all it does
what are you talking about ๐คก
YoU mIsSeD a LeTtEr
I finally defeated Mithrix with An Arbiter and gosh she is underpowered without atk speed
Was also so lucky to even come across 4 red items that I wasn't sure what to do with the 4th, I was expecting just one or 2. Gonna post a recording of the fight
it's clover and another one
lens makers glasses is the other one
And then... well, I canโt really explain what happened next. Adrenaline, some kind of divine intervention, I dunno.
and
With clover in hand, the soldier began the long trek to report back to his superiors. Was this divine intervention?
Wanna toss me the recordin? I can give you my experience in return, and let me tell ya, Arbiter is nothing close to under powered
I mean, heck my bad, without atk speed, I feel like she's difficult
But hey, I'll edit the recording and upload it soon
Were you running lock and pillar throw or
lock with ominous pillar
Ah
Yeah I avoid that skill personally
My vid isn't edited, but its the whole moon stage
I know pillar throw is pretty good but I wanted to make use of her ominous pillar and I find it works pretty well
It's pretty good yeah but I was just so lucky to get enough reds to make use of her special skill a good amount of times
Which legends?
3 alien heads and 1 afterburner to spam her pillar
I couldve done fine with just 1 alien head and an afterburner but I was somehow given good rng with it lol
Lol
Afterburner is a great legend for her regardless, and honestly makes either utility superiorly handy
definitely is
I also got dio just to be safe
I was pretty surprised that her fairy can make you skip Mithrix' last phase
Arbiter in general kinda bullies Mitrix
As long as you land your attacks, you can let him wear himself out
you can make mithrix trimp with the pillar lol
makes him take a chunk of his hp from fall damage
Wait really? I never knew that lel
Anyways, I've edited the recording now, should I add in the before fight as well or just get straight to the boss battle?
aight I'll add it in anyway, here I go
Paladin
Miner
Henry
SniperClassic
Starstorm 2
Risk of Ruina
k thanks
I believe starstorm 2 is being a bit weird rn
ok thanks
Probably disable it for now
mk
Enforcer
Is there a mod that gives you a little reminder of what each item is in those "choose 1 of 3" chests? Or even the 3D printer
If you mean ping icons, there's WolfoQualityOfLife
I already have Quality_of_rain. Is that the same thing?
No
ok ill check it out thanks
That didn't do what I was hoping
I can't quite remember what each item does so I was hoping it would tell me before I select it
Oh, I believe BetterUI has a config option for that
Is there any way to configjre what goes in a monsters items for Void fields?
No mods for that afaik
All you can do is get a mod that edits the monster item blacklist as a whole
Hm would debug mod work
Technically
But it would be quite painstakingly long and tedious
And you'd have to redo it per cell
Damn
I should've disabled risk of ruina when I did an enforcer run
What's good is, I have to fight jellies and solus probes
What isn't, is they have fairy tea ๐ everytime I have the proc and deal damage or get damaged, I get more added into me
I'm blocking for dear life and the proc just stacks up
Okay, what does Fairy do
I assumed Arbiter would tell me but I havent been able to find what it does
Fairy - When an enemy attacks while the debuff is inflicted on them, they take 100% (+100% per stack) of your damage, with a proc coeff to boot iirc
Ooh
Thought it was a dot
Guess thats just part of the attack
Yeah that's basically it
And what sucks is, If you got a fast attack speed, you kill yourself
what does this mean
That means you chose the seer to a stage
I can't remember which stage it is
oh.
Ah, you're using Wolfo's QoL mod, right?
i thought it would take me to liek
a moment whole or smth
Yeah, he made it so if you head into Bazaar on Stage 5, there was also a seer for Commencement
I think your item setup is probably enough
i havew fruit in case some golem chmiera snipes me
downgrade moonstorm shared utils to 0.4.1
my take at a late game nerf: get rid of proc chains
borbo
wait, borbo already does that?
i only knew borbo got rid of the proc coeff from stuff like ceremonial dagger, razor wire, and all the other "auto play" items
oh, changing item proc coeffs would have been the smarter way to do it
i just did it like this, i.e. if an attack has any proc chain masks set proc coeff to 0
also, is there any mod that gives enemies scaling armor? cause if there is i accidentally stole that as well
no you invented that
yessssss
it's honestly mostly just a bandaid fix for now, till i actually touch difficulty scaling
i went with +10 per level rn, and it doesn't even seem to be too tanky
for lvl 99 that'd be 11x effective health i guess
good god
honestly, maybe i could give enemies addaptive armor like mithrix, wonder what that'd look like
also, lord i forgot how op stun nades are
could add a grace period for enemies after getting stun, just so that perma stuns don't happen
can i play multiplayer with simple mods like stats?
tumblr
yes but you need the unmoddedversion mod
wut
what's the mod that adds the weird coffee grinder looking interactable that takes your white items
and gives what?...
because the closest i can think about is shrine of legend from mystic items
but this takes 90% of your items and remaining 10% are turned into random reds
probably that I guess
Stages with only Large Healing Chests you can get a whole 4 green items that all suck
@vestal gulchThere's a mod called AIBlacklist, actually
What do you think I said after
"You can get mods for ai item blacklists as a whole"
Tbf, I have like, only half the convo atm xp
Discord's been buggy due to the weather here
Ah, okay
Like now, it just restarted itself. fml. Anyway, apologies
S'all right
so for some reason even though i have both starting items and starting items gui and have selected a bunch of stuff in the SI-gui i dont start with any ofthose items?
does anyone know how to unlock manipulator from its mod
I now know why Bigger Baazar has a buy limit by default
Yeah
BiggerBazaar is a good idea in concept, but in practice, it's quite strong
To make it balanced, you have to put some pretty hefty purchase caps
Executioners M1 Procs Spike Bomb
Not exactly surprised. If and attack with a proc coeff does at least 120% then it procs Nailbomb
Thats 2 runs ended by Erythrite
EliteVariety moment
Sadly, them spawning early is due to some weird interaction with Aetherium's Sanguines
So all you can do is disable Sanguines in Aetherium's config, or disable EliteVariety as a whole since it doesn't have a config for the individual elite types iirc
As for them spawning in loops
It's just really funny to be blasting through Celestines or Malachites and then suddenly you have a red glow around your screen and boom, you're dead
Made a gif cause of audio issues
Sounds about right
(Sounds)
Late game audio gets funky
As I said above though, they aren't supposed to spawn that early; they only do cause of the interaction with Sanguines (Erythrites are meant to be post-loop t2 elites like Malachites and Celestines)
ยฏ_(ใ)_/ยฏ
I got Clay Heavys stage 3 too
Might be a side effect of that too, or just me being super slow
Templars spawn on Scorched Acres naturally
That's not you being slow, that's just them spawning there normally
they spawn that early?
Never knew
Hmmm, how do I go about disabling the Sanguines
Config option for Aetherium
well, I got that part
Should be somewhere in there. Maybe under Blood Fealty?
oh
Not really
Some characters have skills that may accidentally cause them to clip into game objects
(Cough cough Merc and Mando)
Idk, I find it funny
Clipping moment
Manipulator, you just gotta look around the stages
I think the specific thing you need to look for is on a timer? I don't remember
Nemforcer is easy to get the bossfight, but the fight itself is another story
On Monsoon
Oh boy
The best I can recommend for Nemforcer is either finish him as fast as physically possible (Loader, Captain), or outlast him (Mercenary, Enforcer, MUL-T)
Manipulator
Manipulator
Monsoon doesn't increase fall damage, only Artifact of Frailty and that one Eclipse modifier do
So you're just falling from that high and using nothing to stall your fall
I'm aware, but it seems after clipping through the animation may still play, and if it does it seems to cancel fall damage
So if you're taking fall damage after clipping, you were probably already out of the animation
I believe lemonlust is working on polishing that
I'm using Moth's clip as my reference
Starstorm 2
You'll need to revert MoonstormSharedUtils to 0.4.1 if you want to use the Nightly version of SS2
You shouldn't have both Starstorm versions on at the same time
The recent MoonstormSharedUtils version is being weird, so if you want to use SS2 Nightly (and by extension, I'm guessing Lost In Transit) you'll need to revert it
so I just disable SS2 default and downgrade Moonstorm Utils to 4.1?
Can disable the items in config
If you want to use Nightly. Else, just keep Nightly disabled
Gotcha
*Void event
storm event just makes it look blue, and well, stormy
void event maeks it look like this painful and purple
No, that's the graphics for storms in Scorched from my memory
Shaped Glass Sett 
Also, Storm is approaching
Queue the funny
Five, have you done void in this run
Ah, then it is a Void event
Like storms, can be disabled in the config
I think Nemmando now can just kinda spawn without even hitting void if you're using Nightly
Have had it happen when I go to Commencement
The stat boosts are kinda meh
yes
So i learn Nemforcer can fly
what the hell is this?
bummy ass goom mods
added some particle effects while charged
death
loader buff
does anyone have the nemesis commando achievement ids?
when is lost in transit adding children
never
(someday) (ั) Nebby
void children
there's a model for them but everyone is busy with other stuff rn 
that's fucking epic having more ror2 mods that add fitting enemies
Awu tier boss on sundered grove when
IS there a way to get starstorm working
Downgrade your MSU version to 0.4.1
In R2Modman, go to the mod browser and download MSU again
When it pops up which version you want to download, you can select 0.4.1 from the drop down menu
ok
Does this effect the Tooltip aswell, or just the pickup prompt?
I'd like to be able to see the flavor text, and have te option of seeing my stats via the Tab menu
i think so
๐คจ
um
help
this is a good active representation because commando sucks and nemesis commando reflects that
Oooh
Beta Mines look gorgeous (On the surface atleast)
Now im excited to see what it'll look like finished
also, not optimized at all lmao
new map mods?
Starstorm 2 Nightly
SS2 Nightly has Slate Mines
Was gonna toss Mithril into the void
But I died before I could 8x Crowbar him
I realize Mithrix would've started stealing my items at some point
8x Crowbar Mithrix
He can't use crowbars
Mithrix has his own blacklist of items he can take but not use
Seriously? Okay then
He bouta make Phil Swift proud
Oh god yes
The slam just becomes a monster with them
There should be an achievement for suplexing an enemy into the void
can i unlock all of executioners and nemmandos skin on default
if yes how bc i cant find any option in configs
It takes 8 crowbars to make haymaker deal damage
At that point it becomes a Serious Punch
what am i fighting for? (c) nemmando
in the process of adding all the sett skins and chromas
Looks lit
Oh, while your here, Sometimes killing a Greater Wisp as Sett will have their corpse linger
They're stuck "Exploding"
Same thing happens with Ancient Wisp, but I'll give that a pass as mod to mod incompatibility



