#ror2-modding
1 messages · Page 134 of 1
I shall tomorrow when I'm at my pc again, thanks :3
What ones are those
they add a bunch of really cool items
like, you might think it's overwhelming at first, having 4 different mods that all add items
but it allows some really cool builds
psg not an instascrap anymore with those
Honestly I wish there where more mods that add enemies and bosses
Screw the mushrooms
nah they're funny
Tho I do really like the direseeker
Hopefully we’ll get more enemy and boss mods in the future
sure, starstorm gonna add wayfarer as a boss, and some smaller enemies
gonna take some time
Oh really
does photomode mod work?
maybe we're even gonna see king crab in future
i think there's not much choice but to test
What’s the mod website called again
thunderstore
thunderstore
Ight thank
photomode works
What does deprecated mean?
it's ded
nice
Oh...so starstorm 2 is dead
Every time you ask it takes longer
question is r2modman not working for anyone else?
What’s not working?
when i play modded, none of the mods are working
like i have character mods, but they dont show up
and other mods dont appear either
i have the latest version, 3.1.9
you need 4 to summon him, but theres like 8 buttons around the map
also scaling blood shrines works
just join the starstorm server
I did
so what does it mean for a mod to be deprecated?
but does that mean that those mods cant come back and be tweaked for the new update to work again? or are they gone forever and their isnt support for them anymore
The mod author can still release a new version
And then it wouldn't be deprecated anymore
But you'd have to ask them to know if they plan to
i see okay thanks
and faster scrappers?
nice
lol

So it looks like Moffein updated BanditReloaded to work with EngimaticThunder instead of R2API, but how do I get it to work with the former over the latter?
Yea idk, on github it says he made that update 2 days ago, and even updated yesterday to fix a askin
And on modman and thunderstore mod manager, I can't download banditreloaded without it installing r2api automatically
I'm gonna have to do this shit manually huh?
so it's probably not ready yet
but yeah you could build it from GitHub and install it that way
Not ready for release yet, still needs tweaks and fixes
@gray mulch I've managed to get a little help from Rob to make a proper mod out of what I was attempting to do, we're basically 1 step away from finishing, though I haven't heard back from him, yet it's so close to being finished up. Do you know what I should use to call RegisterSurvivor in Awake()?
There is no registersurvivor to call anymore. that is done through adding a contentpack now and I haven't investigated exactly the funcs you call to do it.
O o f. Hm..
are you using EnigmaticThunder or just MMHook-Standalone?
MMhook-Standalone
I personally just IL hook the catalog inits to add whatever I need. an On hook would work as well.
your easiest choice probably is to just add your SurvivorDef to your own ContentPack and hook ContentManager.SetContentPacks
add your ContentPack to the list and call orig
game will do the rest for you
Uhh, I think I've done that actually
Correct me if I'm wrong and I'm looking at the wrong thing?
Oh hol' up, I forgot to set references again, they were loaded up yesterday, but I just loaded up the Visual Studio save again.
You shouldn't have to re-do them every time
Same to be honest BUT I'm trying to get there regardless lol
Regardless of difficulty and lack of understanding and basically everyone who actually knows how to code carrying me here, I'm trying to get some place.
If I just wanted to use the mod to save mid run, I still couldn't earn achievements and such right
Using mods would disable all that?
mods don't disable achievements
Oh sick
My life is kind of hectic so at any point I have to stop playing runs, always sucks when I'm on like stage 6 or something before obliterating and then something comes up and I have to abandon
Ok so, is there anything here that I need to add? Hoping to get this finished up already, though code-wise I have no idea what needs adding or if it's good to go. 
Kinda hoped this'd be simple but nothing's simple when you don't know what you're doing 
Trying to put it on the character select screen. Emphasis on trying.
for my sanity, pls, pls, pls, just add the const keyword before those strings
Yup
Compile time const.
still yucky then
const in C# is always just a macro. basically #define but they at least write the value to metadata.
i want immutable vars 
The basic goal was just, make a mod, be able to put any vanilla in-game body into the select screen as a standalone mod for personal usage. Majority of this was just Rob's handywork and the tutorial stuff. So uh..
If there is anything that needs adding, where and what?
anyway, you need to load the body of the grandparent from resources
RegisterNewSurvivor has to be called with the gameobject you want to add as a survivor
Realistically speaking though, resources isn't how you wanna do that. Assuming they want to add more than just one thing.
To be fair I could just make multiple of the same mod if I need to add multiple (unless it conflicts with itself or something)
You want to loop over stuff in bodycatalog and create defs for all of them. Much less code involved.
Ah I thought you said you wanted to do a bunch.
Even then, I'd want to add one and get that working first
But no, I'm sticking with just one so far
I'll try to see if I can get multiple in the future, but, one step at a time
In which case, how exactly would I go about loading grandparent's body from resources? Also reminder, aim's to just add a vanilla body ID to the select screen, not create a new one
Resources.Load<GameObject>("path to grandparent body");
Ah right. I can prolly get the path. Do I put that in awake()? Or.. Somewhere else?
yes, in Awake
you'll need to do something similar to
var grandparentBody = Resources.Load<GameObject>("path to grandparent body");
RegisterNewSurvivor(grandparentBody, grandparentBody, Color.WhateverColorYourWant, "", null);
at least i think the unlockable def can be null
Can't use body as a display. Need to do body.getcomponent<modellocator>().modelBaseTransform.gameObject
You'll break the logbook otherwise
Is the path to the grandparent body something like this then? "Prefabs/CharacterBodies/GrandparentBody"
Most likely
I did try to use Windows' heretic mod as a base point before, but that's what caused awake() to kinda die, so I started from scratch instead.
depending on the version you used, yeah it was probably broken lmao
I guess my thought process was just "He added heretic to the select screen, lemmie just change that to use something else instead"
either way copying it would only work for bodies that have a survivordef
Broke entire game
heretic does, grandparent does not
try it, see if it works
it'll break the logbook
but nothing too bad should happen
Alright. Will try a compile and see.
Uhh, just installed and enabled, game has booted up fine, no errors in console I don't think? But, nothing has appeared on the select screen
Even the Logbook is intact so, It seems to have not registered.
Oh wait, hang on.. Think something went wrong. Lemmie try again
If you view the character it will implode
I wouldn't be surprised, though nothing registered at first though I think I made a mistake. And now my steam's crashing so huzzah.
Ok I don't think something's worked. It loaded up the mod, though I can't see anything particularly wrong in the log, and the select screen is as normal as ever.
Wait there's two of them Which one am I putting this in?
Or am I misunderstanding entirely
Ok cringe moment inbound, I'm not sure where I'm putting that. In or after the brackets, but even so It looks messy as hell. So I can't tell where abouts this is supposed to go.
OH WAIT HOL' UP, I'M STUPID.
Supposed to go here isn't it
Alright, let me try again because I'm no longer fumbling around clueless.
Nope, still nothing.
Same result unfortunately..
Eh, @abstract valley, would it be more convenient if I sent over the project file for this or something for you to trial and error, I think it's clear I have no idea what I'm doing to even try to attempt to fix this.
you can try asking around in the development channel on the modding discord
Hmmm. I might drop a message to Rob again to see if he has any input. Trying to find an alternative around editing Assembly-CSharp.dll being no longer viable to add characters to the select screen has been a difficult task.
God this used to be easy to do
if a mod is depreciated does that mean it wont get fixed?
dope thx
Hey anyone know when the goku vegeta and trunks mods will be up and running again?
they are
Oh I've been trying and its not working
Won't even load the start screen
Like I updated them all today
Anyone know why this is happening?
same issue lol
I'm so confused and don't know a lick about coding
Alot of the time thunderstore mod manage won't even open
im just upset the fem mods no work rn
fem mods?
female survivors
oh eh cosmetic mods arent really something ive been into but i hope they work out soon
theres some really cool ones tho ngl
i may check them out
it keeps getting stuck here
and then the screen is blacwith no soud
it shows the hopoo logo then nothing
any help?
I've heard back from Rob, supposedly I just need one line to finish up the mod to add the contentpack. He sent something along the lines of
"on.ror2.contentmanager.something += addcontentpack"
Though I have absolutely no idea where I'm supposed to put this or if I'm just supposed to add part of it to something. Perhaps you know where? Trying to get this done asap so I stop having to pester people 24/7
are you having the same problems i am?
man the new update really fucked over the modding aspect rn
cause like I don't even have the dragon ball characters
even though I have it updated
in awake
and like the icons for abilities being broken
i cant even launch my modded version
install MMHook-Standable
ok ill give it a shot
ah yes my favorite modded character
l i g h t
lol i windows+shift+s so loader did the shift ability
yes i use the default controls
but like
i don't get whats wrong with the icon
I don't believe anything should be messing with it
my stuff is m1 m2 m4 and m5
same
m4 is utility and m5 is the other one
eh it too crowded for me like that
ok here goes nothing testing the waters
like why would I be using all my moves on 1 mouse hmmm 
unless im doing something naughty
jk jk
@abstract valley thank you so so so much it worked!!
ice just use that mmhookstandalone and it should work for goku vegeta and trunks atleast it did for me
Hm, now I just need to figure out how on earth this is supposed to be set up.
I have it
oh ok
capital O on
welp thank you guys now im gonna put my sick self to bed
When i click start modded, it lags for a second and when I i try to play, none of the mods are active, even though i know i clicked play modded
any known solutions?
Riiight.. Now it has a new error. 
i have tried all of that and it doesnt work
On.RoR2.ContentManager.SetContentPacks += AddContent;
Is there a mod for letting Desperado stacks stay across stages? I know that'd be busted but it sounds fun
ok I don't understand why does my icons appear like this?
and the dragonball characters not appearing
Ok no more errors, will give it a shot, thank you.
ALRIGHT, Awesome! It works a treat. Thanks for being patient with my horrific lack of knowledge on how the hell to code. Now I can stop unintentionally harassing people for knowledge on something I have barely learnt.
And good luck with your own modding. I can now take my leave and rest in peace for the night.
What happens? Like it didn’t start at all? It’s stuck getting the mod list? Something else?
this sounds chaotic
imagine doing a 10 hour run and oneshotting everything with desperado
Any idea why unlockall isnt working?
looks dope
Hiya! I would like to model some custom outfits for the survivors in Blender, but i'm unfamiliar with the basics on how to mod the game, or any Unity game in general. Are there any resources that can teach me how to mod custom character outfits into the game?
Hey thats me
What is with people's absolute disgust for mods? 99% of the time i talk about mods in a run they just shut it down and act like its Hitler as DLC
I dont get that
I've posted modded runs and its fine
Clay Templar is way to much fun
is there a mod to start as heretic, and if so does everyone need to have it?
Yes, probably
There's a server side mod that makes everyone start as heretic
i found one but idk if everyone needs it
If it's "server side" only the host
If it's "client side" everyone needs it
take this W bossman
Wut?
it's gamer speak for thank you kindly
I play videogames all day long (when i can) but i never heard this x)
Well... No problems 🙂
i wish there was a server side gender change mod but only for those that selected it
Is there a mod to remove ancient lemurians from the game?
Don't want to explain to your friends why they now HAVE to download the mod so you can play together?
Are itemstatsmod and betterui compatible with eachother or does betterui already have it integrated?
Hello! This is because as a Hard Game:tm: there is an excess of fragile-egoed vanilla purists in the community who believe that installing any mods whatsoever makes them a lesser due to any possible advantages mods might give them. The fact that they refuse to use mods for this reason creates a 'sour grapes' effect and makes them extremely hostile towards even the mention of mods or modded runs.
You can see this in many other Hard Game:tm: communities
the fact that most mods of mine somehow manage to make my game harder
is just funny
Ah yes qol changes ruin the fun

Literally if it werent for mods games wouldnt last as long
Literally look at minecraft
Depends on the mods I guess?
Yeah the but the thing is that most mods are qol or cosmetic that people usually use or even like custom survivors but thats really it
When people post screenshots with BetterUI stuff on screen I often see people ask how to get it
Sure there are game changing mods but they are just for memes and shit
So that seems like a positive reaction
I do like to think so
They work together
alright thanks
BetterUI integrates to display the extra itemstatsmod in the command menu and such
does anyone know if Hypercrit still works?
nvm i dont think it works
i have 231% crit chance
Can someone help me install mods for RoR1?
have you visited rainfusion and downloaded rorml launcher?
Yeah but i dont know which directory i have to verify
well, i don't remember if i verified anything, try to find ror1 directory in appdata or something
ok
There was nothing about RoR1, Steam or similar things in Appdata
oh, so ony rorml creates directory there
can i dm you for the ror1 modding server? you'll sure find more competent people there
Sure, i didnt know there was a server for RoR1 modding
Right click the game on Steam and go to Manage > Browse local files
The directory that opens is what you set it to
Anyone else’s modded gameplay just not working, it like brakes my game
I have a Question I installed multiple mods via the manager and all of them seem to work but the character select screen doesn't show any modded survivors except for the Sniper
propersave is back baby
Apparently mmk hook fixes that but not for me lmao
@cunning horizon what is that? :D cant find it on google
is it called mmhook?
yes
a lot of mods depend on it now
so if you use r2modman it should automatically download if a mod you installed requires it
it is installed still doesn't work^^
many were wondering, propersave was updated for the latest version of the game
if I want to contact a mod author what is the easiest way to do so
Ping them on discord, usually you want to ping them at least 60 times in a row.
So paladin is very fun
Modding discord in pins
Installed the clay men mod but they not spawning
when it was last updated?
2 weeks ago but it doesn’t say it’s deprecated
then no surprise it's not working
Yet archaic wisp is working fine and it was updated a year ago

you aint joshin?
Nope I did a run and they spawned on the first loop and for me they showed up on scorched acres
well that's pretty good news
They are very tanky
Agreed yet clay men don’t work, sads
ok so i dontknow which mod is doing this but it places way too many enginner tuurets at once, renderening them usless
does no one else have issues with their icons being like this?
send your modlist
like a code?
do you use r2modman?
sending a LOG**** will be more useful
in settings go to profile and export profile as a code
but also yeah you should update everything lol
yeah but that was yesterday
I had that bug from captainshotgunmodes
and i had everything updated then
or whatever it's called
shoot i have that
disable it?
yes
alr
still update though
cheers
BetterUI has advanced item descriptions (the ones you find on the logbook), but it's not as descriptive as ItemStatsMod. I've seen a few people run them together before, I have no clue if they still work together now after the updates
they do
also they have the same descriptions
itemstatsmod just shows calculated stack bonuses
which better UI added support for in its command menu and scrapper tooltips
so i got modman but my pc wont let me open up the manager
are you running as admin
If it says it’s unrecognised click more info
Then there’ll be a run anyway option
yeah everyone needs em
So they need the same mods in order for it to work
Ok cool ty guys
does anyone know if any of these work?
@lone edge
well i suppose i can try them out one at a time, its only 3
uncapped convergence sounds like hell vs convergence pillars
it keeps telling me to change the directory
I'm not sure why but when launching modded RoR2 its just a black screen
with the refresh symbol in the bottom right.
Anyone got any guesses?
Incompatible mods
Unfortunately, the api itself needs to be updated. most mods, even if updated, might not work
Install MMHOOK standalone
Ty
So how do we update R2 a PI if it's outdated on both mod managers?
Or do we just sit and wait for it to be updated?
it's probably dead but we'll see
so uh no mobs spawn with mods?
something went horribly wrong with proper save xd
i aint supposed to have this
heya does anyone know how to go about making a mod for ror2
Any one have a lunar heretic as a proper character mod
thunderstore has a mod for it
@tight surge lil heretic by lunafubuki
hope that helps
this one lets you play as the character https://thunderstore.io/package/Windows10CE/HereticSelection/
Thx
When I try to start the game modded, it tells me it can't find the directory, what do I do?
Idk I haven’t played modded before as primarily play console but could use help on how to install too
i was having similar problems if you dont have it instal MMHOOK_Standalone
What about male huntress tho
go away yaoi fan
yea i tried them and merc (my favorite) is pretty neat
It was meme
still waiting for loader milk shirt skin
Or fem multi
I have it, but nothing changed
that exists you know?
Rly
I may need to download it so double saw fem multi
@neon blaze then idk how to help im so sorry

its fine
is it just me or do character mods not work right now
it’s still not showing goku for me atm
the thing is he does exist on the title screen
so the mod is definitely loaded
but when i go into character select he’s nowhere to be found
is kingsmod updated
i have everything updated as far as i can
any decrepted mods?
also not running any deprecated mods
last thing do u have every req mod for goku
are u using ror2modman?
yes
huh no idea why its not working for u
ok so, in r2 modman how do you set risk of rain 2 directory?
@midnight fractal i had the problem then I updated the shit yesterday and fixed
anyone getting problems activating the teleporter with mods
What happens if I host a server and my friends don’t have any of my mods?
Depends on the mods
If it adds anything I don’t think it will work but it’s a cheat mod or cosmetic I think it will only affect you
CHEF
Do you have fem multi tho
It not up yet
Now I’m getting a black screen and loading. How long does it normally take to load modded ror2
Depends how many mods
I have a question, my friend have issue playing with controller when the game is modded. The controller will be connected but nothing works is there any thing to fix this?
Can anyone help me with playing online in modded public lobbies?
Yeah that happens to me as well
My only solution is to make sure the controller is turned on before launching the game with mods, and repeatedly pressing the start button on the controller until the game launches
Idk why, how, or if this even does help
But it has worked everytime
DIMMABANDIT IS UPDATED!
what does it do? just curious
stops time for 9 sec
wow
that is really good
but it can only be ised in a solo run
oh, true
RoRCheats updated. Time to check some stuff out. 😩
yeah that would be weird in multiplayer
or at least just kinda annoying, because then everyone else either has to sit there for 9 seconds, or they also get the effects and that's just kinda op
risk of cheats fixed yet
new character mods, and better ui
Oh thank youu
will it just not let players join me or wat
what if i host a game?
theres 2 things you can do :
- only use client side mods and unmoddedversion
- go into "recruiting" chats in discord servers and advertise that you wanna play some modded runs
the only way to play with someone if you have mods is if they have the same mods.
does the sharing profiles in r2modman also copy the configs
did ror1 enforcer ever have a minigun? or is that just the ror2 mod
Ror2 enforcer doesnt even have a minigun
nemesis enforcer mod does, should have clarified
I'm going to assume that's a no on ror1 enforcer having a minigun though, :(
nemesis enforcer is from the Starstorm mod for ror1, and was never a part of the vanilla game, correct.
nemforcer is apart if the enforcer mod i think
He is, yeah
there was lad who was trying to get claymen back, great news, they're updated
Hey so is multitudes currently broken? Every time I try and use it I get scaled spawns but not loot (or on stage interactables) With or without artifacts
I reinstalled my mods after the update but the game now crashes when booting up.
does toomanyfriends work with the current version of ror2? it was last updated 8 months ago for the 1.0 release
i was in lobby with 7 players last week, works like a clock
aight cool thanks
Anybody know why I could be crashing?
Hey guys. Can someone make a bandit skin mod? Or is it possible to salvage existing bandit reloaded skins for the current vanilla one?
My mods wont load

Yea i got it working
fine
Question: how do I make a Mod Pack or Mod Collection?
-use r2modman to create profile with all the mods you want and configure them to your liking
-go to settings and click export profile as code or export profile as file
-send either the file or code to whoever you want
-have them install r2modman
-on the profile selection screen, they click import, then select either file or code
code: lasts about 2 hours but is a little more convenient
file: lasts forever
Have you updated these mods?
only encountered it today, was working fine ever since the update
will check later tho
then you changed something since yesterday
thanks m8
first time to reach 20+ stage since the update so game must’ve just died on me
Welp ancient wisp has updated
clay men too
guys i nead a quick help x)
how do i fix that i installt newest bepin ex i also have r2api and enigmatic all newest version
bep 5.31 r2api 2.5.14 and enigm,atic 0.1.1
Warning is not an error
but when i start the game only this happens
those 2 arrows appear
okay now i know whats the problem when i enable EnigmaticThunder then the game stays in a blackscreen after the hoppo image x.x
Have you also got mmhook-standalone installed as well? Pretty sure you need that if you're running r2api and enigmatic together
yes
wait a lil, the most exciting things aren't there yet
if you wanna start out, it's great to download r2modman, it's mod launcher, you can find it in pins
When is ror cheats comin back up i need my diablo strike and some lunar coins but its outdated
:o I just got it
what does this mean?
oh xD
modders are trying to get things back, mostly successfully
i recommend you to try out thing on the top of updated list
but acrid regen fix and fresh bison steak are known to break some things, this are only things im aware of that better not to install rn
u have to go into the settings tab and set that up before the game will work
nvm Im a smart boi
I got it :DDDD
do I need to reinstall the mods that I installed?
nope i dont think so
So I tired out the house earlier and it’s...interesting
hover over it
Any manual mods you do
Although anything you've installed through the manager doesn't need to be reinstalled
is been updated afaik
can I close this, I don't like to have many things open :C
how?
On the left on the manager there's a config editor
ye I see it
Expand the BepInEx listing and click edit then click on the Console.Logging link inside
then set the console enabled option to false and hit save in the top right
nope, that's it
you can close it
mu
classicitems is dead iirc
that's RoR2 Mod Manager
if you want to use r2modman, you can't do it through RoR2 Mod Manager
Click manual download on the link there
ok thank you
Ancient wisp is pretty hard
And clay men can be pretty rough
Is rorcheats updated
I think so
anyone got any advice for black screen when modded risk with a loading circle in the bottom right?
download mmhook standalone
yes
just share the code
you should all be using the same mods
wdym
the profile code
how would we do that?
If using r2modman or Thunderstore Mod Manager, go to Settings -> Export profile as code
is EnigmaticThunder broken after the update?
goku and other mods depend on it and whenever i enable it i get tons of errors and the game doesnt start
ARe you using r2api as well? Install mmhook-standalone as well if so
enigmatic thunder didn't exist until after the update
also read the errors and see what mods it mentions
hello i have question. I dont play risk of rain lot of time and now i back. And now my split screen mod make i cant chose survavior (fixedsplitscreen mode)
and on thunder store so many mods get disappeared
only i have this problem?
no the new update broke a ton of mods
if it hasn't been updated in the last week assume it's broken
not everything
but some stuff has been ported already
I'm sure some stuff is dead for good though
You could save edit that yourself if you look up the relevant achievements.
and how do I do that?
I don't know. I know it's possible through save editing but I just mass unlocked everything.
You'd need to find the name of the achievement for the save and put it in a specific section. Other people would know more.
google risk of rain 2 save editor
the place where the save should be in is empty
I have my ror2 in another drive (if that makes a difference)
are there any mods that increase player limit working?
if im using mods can i not progress in eclipse?
you can
i did a run with mods on engi and didnt gain a level?
it's possible one is bugged
rip
Is there a replacement mod for the old 'Steam ID' mod so my friends can join without having to install mods themselves?
unmoddedversion
Awesome, thanks
did the last half hour of this chat get purged wtf?
nah i think it was just silent?
NVM I was thinking it was a different chat
Hi, could someone compile a mod for me ? It's the starting items mod that got broken due to the update
https://github.com/Phedg1Studios/StartingItemsGUI/pull/6
I tried installing the .net from VS but I'm missing more stuff it seems, so I wonder if someone with experience can compile it
thanks alot
I know the update broke a lot of mods and some of them need updates, but do I also need to get an updated version of r2modman, or should the previous version still work?
i thought they were going to make modding easier
Well at minimum, they made it a lot different, and there is a learning curve. We won't really be able to sat yes/no to easier for a while. I can say it was extremely easy before though.
Like previously you could make a basic character in 2-3 hours.
Right now everyone is way to busy trying to port all the work they already did over to even think about making new stuff
r2modman is version agnostic it just download files and moves them around
is there perhaps a guide or something for modding ror2? i'd love to do some modding (particularly some item/artifact ideas i have) but wouldn't really know where to start
i have past experience coding, but ik that things often vary a lot by game and i dont even know what language most ror2 mods are written in lol
I've been thinking about a mod idea for a pretty long time
Basically just a mod that brings the Doom Slayer and his mechanics from Eternal to ROR2
I'm wondering if it'd even be possible though.
if a mods deprecated does that mean the modder is just ditching the mod?
c#
no
whats it mean then
How do i install mods?
thats not enough of an explantion
you download a mod manager, tell it where the game is, then install mods and play the game via the manager
what is a mod manager?
r2modman 
any other ones?
thunderstore mod manager, which is an offshoot of r2modman
:l
btw whats kind of annoying its its doing weird stuff
i am going fucking insane thunderstore mod manager is downloading the mods but when i pick start modded risk of rain 2 has no mods
I AM GOING INSANE
i tried to change directory
but when changing it, risk of rain 2 wouldnt show up in the files so i put it in the same file-ish area
and
wait nvm it was working till i tabbed out
Hey is there an aim assist mod for gamepads out there?
I've been having this problem with getting mods to work, so here's the screenshot, everything looks fine, right? gonna add sniper, enforcer, and miner to the character roster... right?!
WRONG
asking for a friend
yes, Enforcer and Miner are deprecated
sniper?
they do not work on the current version
any mod with that red text won't work
sniper should work, but the other mods will cause issues
mmk and uninstall the other 2 and see if sniper will work
thought deprecated was just like "might not work" and not "will not work"
well it's taking way longer to start so that's either a good thing or a bad thing
yeah probably a bad thing
it's been stuck with this final paragraph of command text for like 5 minutes
[Message: BepInEx] Chainloader startup complete
[Info : R2API] [NetworkCompatibility] Adding to the networkModList :
[Info : R2API] com.EnigmaDev.EnigmaticThunder;0.1.0
[Info : R2API] com.Moffein.SniperClassic;0.6.3
ok i guess all character mods are broken
it loaded with no problem when i disabled sniper
very funny modding modded mod
how long did it take you to start?
when i enable him it loads forever.
idk like 30-40 secs with my mods
is he loading in though
in lobby
it should be in front of commando
wait lol
with the sniper
you have r2api still right
yea.
do you have mmhook standalone
no
bruh
hey you're the one who downloaded deprecated outdated mods
I know
why not mmhook
it's not a dependency for those mods
r2api is a dependency for enforcer and miner
ET is a dependency for sniper
whats it mean when a mod is deprecated?
it won't work on the current version
so if a mod hasnt been updated but its no deprecated itll work?
yes
ahhhh ok cool cool
no guarantee but probably maybe? needs tested to be sure
BAre in mind if you using any combo of mods that use Engimatic Thunder and r2API you're gonna need mmhook-standalone as well
some mods depend on standalone MMHook anyways
Having Enigmatic and Mhook with R2api gives me Mod errors and is making games bugged out
ill come out of a game with like 200 mod errors and the game starts to get laggy
I haven't been having any issues with my mods, which include ET MMHook and R2API
ya, its just weird cuz the ones most of em arent outdated and they dont add anything
its not cus of those, its because all mods essentially got nuked and we gotta wait until they are updated
so its most likely an outdated mod causing issues, maybe one which isn't marked properly as deprecated
only a few have been fixed so far
but considering we will probably get a hotfix soon, they are probably waiting for that
ok so i tried with just those dependancy API ones and its still saying i have an error
maybe a reinstall of them?
can you listen
all mods are broken unless they have been updated in the last week
nothing works properly
"just those dependancy API"
ET, R2API, MMHOOK?
yes just those enabled give me errors
create a new R2modman profile
Bruh...
And download these 3 only
bruh i get it lmao
I don't think you're really helping them
i can share a profile with like 4 characters, 2 item mods, bunch of qol and acrid fixes if you wanna, nothing bugs out
because all of what they mentioned works on my end, I was playing earlier today with mods
It's not longer april fools 
It works now?
yeah I know
yah loaded up with them and no Mod errors
Stop trolling then x)
figured that was the issue but didnt want to go thru all my mods again
yea we're (not) trolling
never
generally if a mod isn't marked as deprecated on r2modman, then it will work fine
a few exceptions will probably pop up, but I haven't had any issues since I've been messing with modded again
If it only uses r2api but wasn't updated past 25th march it probably wont but otherwise if it updated it probablly works for the most part
There are too many mods to mark them all as deprecated. The update came in a week ago and broke most mods. So no: If it isn't marked as deprecated it's not sure it'll work 🙂
based on the announcement from the modding discord I would assume all the mods which haven't been updated recently were marked as deprecated
is that not the case?
Yeah most should be marked by now if they haven't updated
THe main issue people have been having now is using enigmatic and r2api together without having mmhook-standalone
ye
What don’t you like about r2modman?
Don't you need to do the pillar events prior to the mithrix fight?
Hmm, cause I'm pretty sure the find the tele objective is supposed to change to Release the Escape Ship
and the pillar can be skipped if u just reach the arena
i tri find the tp once and still no spawning
Yeah there isn't a TP on the moon but it changes to the ship objective as you run around
Maybe a trigger you managed to skip over on the level
yeah i mean the ship
All I can think of is maybe trying the level again and playing through the level/objectives normally and see if it happens again?
ok
Yeah cause I don't see anything in the modlist that should effect the mithrix fight at all
i try with only propersave now the boss spawn
now i will add the mod one by one and test
And that's with you doing exactly the same thing as last time when it didn't spawn?
Someone else had a similar problem on the modding discord. Not sure what caused it but items weren't spawning in void fields on that run as well
Can you check the console that appears when you load the game for errors? Usually something errors in the initial load which can cascade and cause issues later on.
Yeah I see the guy on mod discord with the issue aswell. Shame they went to bed before figuring out what caused it
how can we play for more than 4 people?
Toomanyfriends mod
There's also a way to do it via console commands in base game but I can't remember the steps. Google should be able to point you in the right direction though
Odd that that is the one causing it but atleast it's solved
Hey are there any mods that give you something like a boss rush / score attack mode?
I'm realizing I want something like a coliseum, where difficulty scales extremely fast, you play for a fixed amount of time, and get item drops basically immediately
No teleporters, game over after 25 minutes. Like firefight in halo
Idk if the current mod API gives you that level of flexibility, but if that doesn't exist and it's something other people want, I might look into learning it
Then again if I could pick up and play a complete game in 20 minutes it would maybe destroy my life lol
what mods can use in vanilla multiplayers
bossitemdrop is broken
too late
wym
I would like stuff like bossitemdrop but they're way too op
it's not that bad
though I wish there was a good way to make teleporters only drop green items
Is there no mod for that?
there is but it's outdated and also overwrote AWU, direseeker, and aurelionite drops
Direseeker?
ror1 elder lemurian that you had to kill to unlock miner
he became kinda a fan favorite amongst modders
from a mod
Ah ok
I thought so
Was confused since I was sure he wasn't in 2
ok but would you just not get any yellow items?
i would use it alongside this https://thunderstore.io/package/Moffein/Bosses_Drop_Items/
i have it set to only have bosses drop their yellow item at a 10% rate
10 is way too much
or i’m a lucky bitch
set it to 5
😎
should i set the chance to not drop any item at 95 and the yellow drop rate at 100 or at 5 
yez
do mods work now or do we need to wait for bepinex and r2api to update?
5
it all has to add up to 100
some of them work
also 10 is fine
the ones that was updated during the last week should be fine
apart from that bossitemdrops or something
it breaks the mithrix encounter sequence
should i be concerned with this
enigma said something about it like "this info is my worst mistake ever" so don't be bothered until something breaks
Absolute god run
how can I add the timer before the server name like all the Pyre servers?

pick me up mom im scared
I got an air canister out of it, worth
can someone join my modded server? password is "crabby"
hey ive not played around with mods with this game at all, can i run mods while playing multiplayer
im basically just looking to do the itemstats mod
yes, but people playing with you will need the same mods (in almost every case)
If you just want stuff like itemstatsmod and betterui(which I recommend be used together) then you need unmoddedversion to let you play with unmodded players
gotcha
Most mods are not clientside
Anything that adds content cannot work with unmodded clients at all
does unmoddedversion even work atm?
oh wait is unmodderversion a mod
yeah
oh i just figured he missed a space haha
its not updated in 8 months, so id doubt it works
I'll join a modded server, if anyone creates one
it does
Hey, peeps. I'm looking for a certain directory, where profile stats are stored. I wanted to experiment with some stuff that is recorded in a profile where everything is numbered for every character I played.
Any idea where that stuff can be found?
C:\Program Files (x86)\Steam\userdata\[Number]\632360\remote\UserProfiles is where profiles are stored, and that should contain the data you need
Oh wow. Is there a way to structure contents of that file? My notepad++ recognized the file but only in a singular line, lol
pray, i guess. the best i can offer is this guide, which does a decent job of explaining some of the sections you could be looking for: https://steamcommunity.com/sharedfiles/filedetails/?id=1704500228&searchtext=cheat
Thanks a lot
is there any mod that allow me to pick up items i want right at the beginning of the game or something
Probably doesn't work anymore, but here ya go
https://thunderstore.io/package/Phedg1Studios/StartingItemsGUI/
thanks!
So I have recently discovered that Paladins vow of silence skill one shots aloy warship unit

It slows movement and attack speed as well as bring flying enemies to the ground in an area of effect like his other specials
And once AWU hits the ground it dies
funni momentum kill
any fixes for unmoddedversion?
when i try connecting to a server it just bugs out and doesnt load
i would play alone but im bad
hey guys what does deprecated mean
it means the mod will not work on the current version
oh
Hey guys anyone know if there is a mod to continue playing after Mithrix?
Like an endless loop
I cant remember if I saw something like that a while back or not
there is, but I'm not sure if its updated
the one for continuing after a twisted scav works currently though
you probably have mods that arent compatible with vanilla games
anyone able to play with "itemtweaks" mod?
in a bit maybe
mine says "[Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary."
why was starstorm 2 mod deprecated?
because the new ror2 update broke a lot of mods
it's broken bc of the new update
Will R2API and BepinEx be updated to work for the new update?
Bepinex works, r2api might be fixed for next patch if all goes well.
I have a hunch that this was not intended when they added a "eye trail" lmfao
paladin is fucking ascending
The eye trail itself works but he's turned into a lightbulb
Become one with Grandparent.
bloom 100
they turning paladin into provi or something?
thx for answer 🙂
I want Enforcer to be fixed :(
same
which aspect enhancing mod do you guys recommend ?
i just got zet aspect, though i would suggest changing the config to make them yellows instead of reds
i also looked a bit into elite aspect change which as far as i can tell has them be more common but less powerful, and also supports cloudburst
more common and less powerful than zet aspects i mean
ah
i will look into it thank you
is anyone using BetterUI, quick question about the DPS meter overlapping chat
oh naw modded just cleared out my entire monster and environment logs, 
yo same 😩
whats up with enforcer gang?
maybe try pinging him? EnforcerGang used to be pretty active on here
it's just stuck on this screen
make sure all of your mods have been updated since the content update
everything updated
by update I mean that the mod dev updated them
no mods whose latest release where from before the content update
can I see your mod list?
alright but there's a bunch of stuff i havent uninstalled
i mean deleted
hold on maybe its the validation of my files
logos still there
also my game completely freezes after the hopoo logo pops up
also tell me if there's a dark theme to this
oh wait maybe enigmatic wasnt updated hold on
that fixed it
you could look for it
Settings -> Toggle theme
sure
yo gnome how's chef doing?
I've been super busy so I haven't worked on him in a few weeks unfortunately
how do you transfer your vanilla in-game profile to the r2modman client?

no
