#ror2-modding
1 messages · Page 132 of 1
i mean, i thought we all agreed that this dude doesn’t know anything
+1
i'm not even going to say the amount of things wrong with that
please reserve the word “based” for opinions that are somewhat valid
oh i can certainly argue.
kinda can
I mean hey, kids play games, kids want to talk about games. Adults also play games, adults also wanna talk about games. i don't tie anything to age with this stuff because at the end of the day we're all playing games and we all need to be civil.
oh we def can
I don't know much
WE KNOW MAN
oh nothing wrong with kids playing game, something wrong with kids thinking they’re smarter than everyone else tho
i agree
Something wrong with anyone thinking they're smarter than anyone else.
correct sir
Gaming
that was such a spicy take I had to unlurk, gott DAMN
indeed
the magma worm ahah
at the end of the day mods break, they die. time wasted yet time well spent
almost like it's...
my time
🤣
i dont see the issue, when you mod games stuff breaks, dies even. thats the facts., thats part of modding a risk. time gets wasted, used on things that can and will break



Why does beetle queen represent my mood?
heeheehoo
either way after every update its all hands on deck to fix any issues, or in some cases salavage what one can

anyway


where tf is the save file for ROR2 btw?
steam, userdata, your profile number, a number that starts with a 6
yes
be careful to not add any space anywhere
I can't find the steam folder that has my userdata, it's not on my C:Drive
Hi. Is there an updated version for the itemstat mods by now?
no
the itemstat mod seems to still work
r2api has not been updated
from what i've heard from the modding server
it works but hasn't been updated for new items or changes
yea
and r2api breaks buff icons
ok thanks for the quick response ^^
stats in the itemStat mod are hard coded iirc
yes
no item share mod that worknig right now, right?
hey guys, do u know the code to unlock the new utility skill for captain?
if discord's search function ever worked properly i could tell you
i wrote it up above somewhere, good luck.
are you sure that the modloader class can't functionally load mods? all of the code seems to be there to implement content packs.
Other than the fact that it errors out on me, repeatedly.
but i went all the way down the pipeline, and it seems like it is actually using that information, it isn't just garbage.
Ghor said it was just leftover from a test and we should ignore it completely.
interesting.
He was looking at making a loader at one point, but basically it would just be reinventing bepinex so there wasn't much reason to continue
well, aside from the fact that you wouldn't be injecting code.
Yes you would
Contentpack doesn't let you add content without injecting
If you add an item you need to implement the effects of that item still
That happens through hooks, because a datastructure for item effects would be a massive slowdown for the game
Has enforcer, paladin, or goku been updated
Also hi rein
Thx for helping yesterday
Hopoo doesn't have access to the ability to dynamically generate code at runtime, modders do because of some great libraries we use. So we can take a pile of data and turn it into a new method whereas they would be parsing the structure every time the method runs.
Sure np
it just seems to me like all of this code is still completely functional. you'd have to give it your own assembly to reference, though, and assets, but seems like a bit of a timesave compared to having to use a separate injector
Until you need dependency resolution, deterministic ordering, and need to run code earlier than that loader.
For example, what if someone wanted to fix a bug somewhere in the loader?
look i see where you're coming from here, but that's not the direction i was thinking of taking this. It's one thing to add additional content, it's another thing to start patching assemblies.
There looks to be a completely sustainable framework for creating a secondary content pack that appends to the first one.
Not an injector for literally anything else
but is it feasible to use it to implement content as it is right now?
Maybe if you wanna redo that work again next update when it changes
see if i care, i'll rewrite it a hundred times.
i'm not going for production quality work here
I mean go for it but its not finished at all according to ghor
Basically, the secondary adding is not going to make its way to the catalogs themselves in between each build
i'm wondering if ghor managed to get anything to work with it at all, i can't even get it to recognize a mod without load errors
well hopefully he doesn't decide to drop it entirely.
My understanding is that its leftover from a much earlier attempt.
Other games have actually shipped bepinex as their official modloader btw
that's totally fine as long as the things are there to make things simple for the end user
I have friends I play this game with that barely have the mental capacity to open windows explorer
Thats what r2modman is for. Or if they go the workshop route. I think it was monster train that basically implemented workshop support using bepinex
guess in the meantime i'll just have to write step by step instructions
can't be that hard i guess
???
for how to install mods
yes
aight
bepin is game/version agnostic
certain modules are completely broken
👍
God I miss mods
yes
give it a bit of time, i'm sure more will crop up again
I'm literally dying
ItemStatsMod my beloved
ItemStatsMod was working for me earlier today
do any of these mods work rn?
no
well I'm sure some of them work but r2api itself is broken in a lot of ways
but you could always just start the game and see
My friends, greetings. There is a mod causing the monster Elite Stats and Debuffs like bleed to be a WHITE SQUARE. Does anyone know what mod is causing it?
r2api
anything that requires r2api
Ok thank you very much.
As soon as I get into mods they all die 😦
it is about time I contribute, I will try to learn.
Just 1 more question plz, is R2API dead gone, or it will eventually get updated?
somebody said that the guy who makes it doesn't want to continue, but that's hearsay i have no idea
ok ty
Likely that someone is working on a replacement rn
I believe they are working on a new API
there were multiple r2api devs
idk of any of them are going to continue it though
and the api that rein was working on i think is dead too
Modman isn't starting modded version. Is it just not up yet?
BetterUI at least should have been implemented. Honestly. I am learning Python I will try to learn about API, but I cant contribute to our need right now xD
learn about APIs and modding in general*
Yes. Never. Its no longer possible to implement the mod.
At least not without assetdistribution
I can't get to the various vanilla textures and models I used to make the effects at runtime
Because some of the ordering things happen in is different or more restricted.
Previously I could force a second reload of effects catalog for example
I believe Harb has started to work on a 3.0 and I plan on contributing over the weekend
going to be a bit annoying since it's just going to break again in a few weeks when content packs are actually finalized
just something you learn to deal with
but if we don't start working on something at some point it'll never work again
See. I have learned to deal with this... I've been modding this game for 2 years lol
6 months, haven't burned out yet
But the previous breakage was salvagable.
it's a different kind of breakage than I've dealt with recently with DSP, where things just kinda... change? for no reason
but they're all individual, small changes, but a good number of them, and every friday
this was one, big, systematic change
oh man
visual studio is not happy about the sheer amount of linkages i'm trying to do rn
well, not one, but more of a trend change I guess
Like for me the big systematic change isn't even the issue. Its a subtle difference in what gets loaded and when that killed it.
Im not dumb enough to think that this issue could have been predicted, but I do think that I would have found it with time to actually test. And if I found it early, like, before the final build was shipping in a day, then these types of issues could have been addressed or iterated upon.
Thats my issue with this.
Beta did come slightly late, but I'm pretty sure they weren't exactly ready for it either tbh
Ghor has talked about how the Content Manager isn't finished yet, he hopes to finish it next patch
Right. So imagine this other universe, where the system was not in main branch and instead in a beta branch and all of that shipped right now. We would have working mods, and 6+ months of time to work out these kinks.
did you try to change your profile in game
I would assume using harmony for patching is fine, right
😎
harmony is fine, it's a bit of an old version though
and most people here use MonoMod and MMHook instead
damn, gotta get the old stuff out of my head
without r2api, i'm assuming any patching i want to do i'll have to do myself.
yeah
oh well
Yo someone should Mod the new bandit just for memes

HOPOO:"So we gonna let the older bandit model stay so modders can still use that one"
Modders:Mods the new bandit
just means that stuff like Bandit Reloaded will still work without changes
well besides content pack
without major changes
With a big *hopefully at the end
Sniper wasn't too horrible to update. It was a ton of time and a few bits were really difficult, but on the whole it was just fixing hundreds upon hundreds of compiler errors.
but that doesn't hold for all mods
i just want borbo 
me waiting patiently for bandit reloaded to be functional again so I can duo bandit and bandit
i miss the dynamite the most
the m1s were nice too but i think the vanilla ones hold up
the dynamite though... theres nothing else like it in the game
I hated the dynamite and always used Acid Bomb lmao
@gray mulch as far as effect loading stuff you can still access these assets when IContentPackProvider ships by just looking at the effects loaded in the ror2 basegame IContentPackProvider
Just play ashe
why would i play overwatch
there are also some assets scattered about scenes and the like, also, accessing indirectly is a very poor solution in the long run, as any time anyone changes a name or makes a slight structural change to a particle effect I need to find new ways to get access to those assets which is extremely time consuming
Some of these effects are stored in field initializers for entitystates, and the like as well.
hmmm, sketchy but also still accessible by looking at the ror2 basegame IContentPackProvider's EntityStateConfigurations
And my end goal isn't really even to get access to the effects, I'm just getting the various cloud mask and map textures from all of this.
The ramps at least I just generate at runtime
right. idk if we'll ever get to move to assetbundles but I'd like to someday
hopefully looking at the ContentPacks of peers during the loading phase becomes the standard asset lookup procedure so things won't have to break if we do end up moving from Resources/ to AssetBundles
I haven't done a full deep analysis of the root causes of some of the more obscure issues I've been having, but one major one was that I'm fairly certain my encoding of material settings into the skin index value is not going to be viable.
Does anyone know how to fix characters not showing up on the character select screen?
||baha yeah that's a test skill that just plays a bird noise with 1s cooldown as far as i've tested||
shouldn't be hard to replace with the actual skills though
they're somewhere up in the chat from shortly after the update went live
Yeah i'm sure I can just drop the new skills in the patch just like I did with the flag
Oh yeah absolutely and i'm sure the rest should work fine, unsure about the idle on the select screen but i'm assuming that works well (except for no intro anim but it's not required)
My brother wanted to be able to play him without having to get all the items, so I was like, eh, sure, why not.
you can actually set an intro for characters, it's a seperate body i think.
they were added into this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1704500228
Fair enough i'm not sure what one would work good for ||heretic|| though
also unsure, maybe just spawn anim
but that would require particle renderer, so maybe not
Unsure if you can make a new one right now due to you know what
these are the new skills:
Bandit2ClearGameMonsoon Bandit2ConsecutiveReset Bandit2RevolverFinale Bandit2StackSuperBleed ToolbotBeatArenaLater MercXSkillsInYSeconds TreebotBigHeal LoaderKillLoaders CaptainSupplyDropFinale
LMAO IT'S CALLED ||NEVERMORE||
ty
internally it's called ||squawk||
quoth the raven
To quote the ||raven||.... ||"SQUAAAAWK"||
So for ||Heretic|| what would their base health be?
Because doesn't it usually get added on to whatever character?
I can't exactly look without pulling the asset
which i might have to do? not really sure that it's necessary
anyone know any mods that help with game optimization and performance improvements? i have all my settings set pretty low and can barely stay above 30 frames
I got a video of there survivor log and I think it has its health on it ||https://youtu.be/YmUAQP4VBQs||
you cant unlock him to play forever you can only use them if you get a the 4 heresy lunar items in one game
dont get your hopes up but i might mod them as an actual character so you dont have to spent a bunch of lunar coins every time
True
But it's technically intended to have that stacked onto another health value though right?
Wait are you trying to make ||heretic|| an actual character so you don’t have to spend all the lunar coins to get them
I'm not
Ok
But it would be cool of someone does
And im just curious at how people will go about it
I want to I just have 0 modding experience
is there a mod that lets me hide certain items from appearing on my character?
I think theres one for specific items
Like one removes predatory instincts from showing
One idea I saw for ||Heretic|| is implement a system similar to the gunslinger in enter the gungeon
Just have a cost of lunar coins to play as them, to compensate for the better stuff
exactly what i'm after - do you have a link?
cheers
oh i forgot did my other question get an answer? about the elite item looks as skins?
Yeah I've been meaning to get it too, since its so invasive censored to other cosmetics
Oh yeah that'll work better
This is a mod I found that made a ||heretic|| artifact
seemed like a hacky solution
I haven’t downloaded it yet so idk if it works
i mean, i would assume it does
also, this.
transform is oriented in the wrong direction but, yeah works just fine, even has the spawn animation.
Is it a mod?
yup.
loadout isn't applied properly yet though, i need to find out how to change it.
Ok so there is no link yet
this is all trial and error rn i have no clue what i'm doing lmao, yeah no link yet.
Ok that’s fine
however if you want a character that all they can do is screech, i'd be happy to oblige, I guess?
||it's cause the lunar items are overrides, this way if you cleanse it just replaces it with stupid squawking.||
mhm
i might have to export a seperate assetbundle with their body in the correct place
ordinarily there is two seperate bodies, one for the game, and one for the character select screen, but of course, he doesn't have one, obviously.
is modding still borked rn
yes
oki doke
give it a week at the absolute minimum i think
(though honestly we might have to wait for the next patch, considering the backend isn't really even complete yet)
i can wait as long as i need to
dropinmultiplayer isn't working for me, I've seen it work for everyone else and these are my only mods. anyone know if I'm using the wrong mods or something?
is old unfinished bandit still in the files? bandit's internal name is "bandit2"
now once a week has passed, i will possibly be dissapointed that they're not fixed by the absolute minimum >:D
yeah, but Bandit is named bandit2 so it doesn't step on the toes of Bandit Reloaded
ohhhh
what is the old bandit referred to in the files right now?
i thought it was named bandit2 because it's the 2nd version of him
im surprised nobody's made a mod where they just kinda swap the character model but not the character
as far as i know, anyway
hey, i'm a noob at using mods and i was trying to install some skins on the game but it doesn't seem to be working, idk why... can anyone help me?
alot of mods dont work rn
its cuz of the new update
literally only 2 of the mods i tried actually work
out of a dozen
according to people im going to assume are credible sources, it should be about a week or more until they get fixed
i'll wait for updates then 😅 i really wanted some different color options since the 2 friends who play with me all play the same character, it'd be cool to distinguish each other etc
a lot of mod devs has a ton of different mods, I can only recommend to be patient and check what's coming new on thunderstore
I am 0% a credible source lol. I was estimating
I have no way of knowing how long mod updates will take
how do i uninstall bepinexe
delete te folder
are the lunar skills not registered in the skilldefs?
hm, they are, but not really. this is weird.
Just a speculation perhaps due to the skills being connected to lunar items it may be coded with them so that you cant play with them much like other skills
But the hell do I know?
I'm thinking I could possibly create a sort of like, fake family skilldef and assign the skills, but i'm unsure.
NGL, adding Heretic to the select screen is dope but I'm kinda hoping that out of that we get skins/alt abilities in these mods. Heretic is powerful, but I'm kinda hoping that someone adds a melee primary option, maybe a second R. I suppose that conjecture's a bit early, though.
i considered trying to see if implementing the alloy vulture's gust ability would be feasible
the difficult part though, is that those abilities are hard coded, writing a family for a new character would be simple, writing one for a character that already exists seems to be infeasible
if i knew more about loading custom scriptableobjects, maybe.
felt SO bizarre to have blades for arms and not have a melee as a primary
They're wings.
extremely spiky wings
That would be pretty dope- a less powerful, longer reaching right-click option. With how the library is appearing to work, maybe how you'd do it is you'd make a custom lunar item that fills the transform requirement, and then have that fill the spot that the ability would do.
Not going to get into the lore of them in case people haven't seen it, but they aren't really wings anymore. Closer to floaty scythes.
my intentions as of right now are to skip the lunar item requirement entirely. Giving a character four lunar items at start is erring on the side of ridiculous.
That makes sense, as well- it's more looking like Enigma's approach, and I'm wondering if that would work for that.
enigma?
Yeah, and this vid of their in-progress
well uh, if anybody has any suggestions for loading custom scriptableobjects in, i'd love to hear it.
well they certainly got the items on the character decently well, considering it's sort of a pain in the rear end to do, it looks like.
unless you can just do it a la captain
I'm not much of a modder myself, so it's hard to say, but I'd imagine if you can figure out what exactly transforms the character you could make custom items that would replace abilities. The only concern is if you pick that up before/after a Vision and what exactly is the interaction there.
that's something to consider for later, at the moment I'm more intrigued by getting a custom skillfamily into the RoR2Content class.
or altering an existing one
Does the PerfectlyModdedPACK work?
no
Thanks
how am i supposed to make an assetbundle containing a scriptableobject? Will it prevent me from saving the bundle if it has compiler errors?
can i use a dummy script or something?
people can make better versions later
or i'll update this one
who knows
Pog
yuh i'm workin on it
you smart? @abstract valley , any tips for creating assetbundles?
the function i was trying to hook into for it was destroying the object before i got to load it, so I did a dumb. This was sort of my rudimentary solution, plus, that way it keeps regular heretic from possibly weird bugs.
plus, skillfamilies are responsible for populating loadouts on the character select.
what were you hooking?
hooked into survivors.load to make the character visible.
tried to use that gameobject to change the skillfamily, however it didn't work. which isn't a surprise
if you want to avoid conflicts with normal heretic you'll probably need to make a unique survivordef instead, and leave the one from base game alone
that would still probably benefit from using an assetbundle then, right?
hmm, where do you think i ought to hook in to register them as a survivor then?
same place I do
setcontentpacks?
sorry, i was using harmony, so the hooks look a little different to me
ah yeah
it's just a placeholder for whenever there's a new MMHook on thunderstore
but yes, SetContentPacks
is harmony going to be deprecated then? or are you talking about something else
no, Harmony is just an alternative to MonoMod/MMHook
version of Harmony that comes with Bep is actually built on top of MonoMod
sorry, just used to harmony.
Yeah, it's harmonyx
That much i know, supposed to be faster, or whatever.
it's mostly for compatability between MonoMod and Harmony really
also a few slight differences
idk if it's any faster than normal Harmony
i looked through the docs and honestly I wasn't sure either
regardless though, thanks for the help, i think i tried to add something to the setcontentpacks before, but i wasn't doing it correctly
those are the justifications for the fork
harmony is kind of like baby mode from what i've seen of monomod, and i prefer the babymode tbh
Ay yo what's the item info mod
the one that gives you extra info during runs, or like logbook info during runs
Well, for when it does work, exactly what files do I copy? I'm new to mods lmao
I'm assuming the extension in its usual spot in plugins, but is the changelog any importance?
man
Hfhfhfh
Hopefully the mods start working again tho
Finally managed to get a pc to use, and it runs well enough. Nabbed the essentials already
Does anyone know when the RoRCheats gets updated to the latest patch? I really don't want to grind for all the new abilities 😦
aka starstorm, stats, and uh aspects
I miss playing goku Sadge
You could just add the unlocks into the save
I miss paladin and enforcer
hopefully we can use them soon
please mod da feet
Ror2 without improved ui is like trying to use ms paint to make the Mona lisa 😔
Devs should honestly make it a feature
This time I tried to replicate the Mona Lisa, what do you think? Let me know in the comments.
My recommendation if you want to learn drawing:
https://bit.ly/34O1dTg
Music:
Echo by Declan DP https://soundcloud.com/declandp
Licensing Agreement: http://www.declandp.info/music-licensing
Free Download / Stream: https://bit.ly/echo-declan-dp
Music ...
anyone know if TooManyFriends works with this update
anyone know when the goku\vegeta mods are gonna get updated?
Most updates are weeks at best atm. api needs update first and that is tall order rn.
alrighty thanks for the help?
Do folk know how hard it is to get the twitch integration mod working? I wana make one off of it
is rorcheats still working or did the update break it?
I'm not exactly sure if this is the best place to ask it, but how does modding for ror1 work? Does thunderstore even have stuff for it?
It's fairly easy too
Risk of Rain 1 Modding Site
You basically go to this site and download the mod loader
The mod loader has everything you need
Ah, I see. I'll check it out later
On top of fixing a bunch of vanilla bugs
Like everyone's favorite ropes crashing the game in multiplayer
Any suggestuons for go to mods?
Starstorm
What about qol?
aye
Uhh qol
Starstorm already comes with so many quality of life improvements it's hard to tell you
Starstorm comes with its own itemstats
Press tab during a run and you will see all your stats and items
If you hover over them you will get their stats and stacking effects
Woah
Funky
I might actually work on that soon
Also DD's variants
Its 12:30 for me rn so late lmao, but its not like I sleep a shit ton anywaus
Good mod, made by my good ol pal degardale
Interesting
Idk him and neik are like the only ror1 modders
I imagine ror1 will be a lot less demanding for my pc, which is Pog
Ror2 runs well enough, but still there's a lot to be desired
Are most mods broken because of the anniversary update
yes
Check pins for the best info for now
Pretty much were waiting on an api update for the time being
But UI stuff should still work
Anything that adds content is out tho
What does tbis mean
technical stuff that allows mods to work
how do i use the new artifacts from fw artifacts

are you talking about the with the new update im on a previous update
oh you havent updated the game yet?
in that case then they should just pop up in the artifact menu
i have i had a copy of the previous update so i could mod it still
Has anyone messed with the Playerbots mod at all? It seems to recognize when I add bots but they don't spawn at all. Is it because the mod is just so outdated?
if you are talking about using it in the last 2 days, its because the update broke nearly every update in the game
So a lot of mods won't work until the modders update their mods?
until the API is updated, then modders need to update to the new API
and since this update is the largest relative to modding, most mods will break
Okay, so the likely scenario is that I'm sticking to mostly vanilla because of that.
is it normal for me to see a lobby of scavengers when i don't have the scavenger mod installed? or is it somehow okay since it's based on the already existing files?
so what mods work with multiplayer with the R2 modman
Pretty much the same as single player, only UI mods, unlockall, and client-side stuff
No mods that add content will work for the time being
ok thx
Np bro
I'm eager for modding stuff to get updated
I finally caved and got a bunch of character mods the night before the update and now I gotta wait lol
Mods that don't rely on r2API will work for the most part. I know Rein's Sniper works with a few bugs
Oooh that's actually pretty cool
From The stuff I tested, skins are out and I can't get RORCheats to work either
i think the new update has brok a lot of the mods
Destroyed them
ah well give it a week lol
When I was testing out the skins I like, I loaded in and there was no selectable survivors but I could still start a run
It said I was spectating myself and I was also a commando with no skills and 9000 health
There was nothing on the map either, no chests, enemies, or teleporters
now the 9k hp i like lmao tho ya a lot of stuff is prob gonna happen with the moded side of thing
I started a run with the two required mods, elite spawning thing, aspect overhaul, starstorm2 and item stats. I was able to load in with survivors but no mobs spawned, period
likely due to the elite spawning thing for starstorm bugging
you updated yours already?
when does R2ModMan get the update? or does it already have it?
I'm a bit afraid to play modded atm because of consequences
r2modman works, but each mod needs to be updated separately, if i'm not missing anything about how r2modman works
alright, thanks
r2modman is fine, r2api was broken by the update, and then most mods will need to be updated to work with the new version of the api
ah dang
anything that doesn't have a dependency on r2api and was updated since march 25th should be fine, but I am not an expert
damn starstorm still not workin
read the devlog swuff published yesterday
is there/will there be documentation for the new modding api?
Any suggestions on what mods I should use that work for multiplayer I got share suit and tomanyfriends
so toomanyfriends works fine with new update?
Ye
n i c e
Id suggest putting it at 6 people max though
ctrl alt `
yes and where is that key at the end??
for ` I must press shift
I have german keyboard layout
below escape is ^ and °
` is on the same key as ~ for me
omg it works!!
I downloaded the US English Language and set it on my keyboard and I just opened the console
Lol
question, does the paladin mod still work w the new update?
EDIT: Check my message history for a newer dll, this one has an error.
Made some QoL tweaks to Vanilla bandit, barely tested. Everything except for the Lights Out grace period is clientside (grace period is serverside), so it should work with Vanilla players if you have the appropriate setup.
Most of this stuff is configurable.
You will need to replace your mmhook dll in Plugins/R2API with https://cdn.discordapp.com/attachments/625459686224822337/824772085976793109/MMHOOK_Assembly-CSharp.dll if you want to use this.
- Replace mmhook in plugins/R2API
- If you are using R2ModMan:
- Settings -> Locations -> Browse Profile Folder
- Replace mmhook in RiskOfRain2\profiles\PROFILENAME\BepInEx\plugins\tristanmcpherson-R2API\R2API
- Replace mmhook RiskOfRain2\cache\tristanmcpherson-R2API\2.5.14\plugins\R2API if it exists
- Settings -> Locations -> Browse Profile Folder
Primary:
- Can now select between auto/burst fire using the scroll wheel. Autofire shoots a shot every 0.3s, burst shoots every 0.1s.
Utility:
- Can hold down the Utility button to auto-activate your Utility as soon as it's off cooldown.
- Utility now has a minimum duration of 0.33s before you can exit it. This is to prevent Hardlight from eating all charges (untested).
- Cloak entry anim now only plays while airborne.
- Fixed Cloak sound persisting if you teleport while cloaked.
Special:
- Only fires once you release the Special button.
- No longer canceled by sprinting.
- Both specials now have a 0.5s grace period where they can still get their on-kill effects.
Not uploading to TS yet because the updated MMHook isn't on TS.
Also if you install new mods with R2Modman, it will overwrite this MMHook, so you'll need to replace it each time you install something new. updated post with instructions
oh sweet
Still need to replace the one in Settings -> Browse profile folder too 👀
Got that listed down ✅
Nice
So um
How do I even launch the ror1 mod loader lmao
nvm
managed to get it to behave via going into downloads
god bless moffein, new bandit is actually playable now
question, are character mods not possible right now or am i just too stupid?
for example, i installed some mods like the trunks mod
he is shown in the main menu but not in the character select
as seen here
I have the z mods and none of those characters work to my knowledge
probably because of the new patch?
Last I tried only Sniper mod works
Yes
Only a few
Keep in mind 1: I’m new to playing modded ror2 and 2: Last time I checked was last night
yeah
So Sniper works
thanks atleast he does
I got item descriptions to work
ye me too
And Unlock All
I think that’s it for the mods I have installed
ah i see
I only use unlock cause I already finished 100% on console
For tbat one you should do it when the glass artifact is active
That way you are super strong but die in one hit
also, teddy bears and brooches can totally save it
don't rely on them
but they're a good safety net
pog
and barrier has its own one-shot protection
Oh damn I gotta install that
yee
heretic is pretty fun ngl, just stressful at the start
You think at some point hopoo games is gonna introduce workshop content for modding instead of having to download mod managers
because they clearly had intentions for bandit to be something newer, so we still can play the modded bandits
yo, not whinging but how long does it usually take for mods to get updated for new versions, this is my first patch since i started! dont think anything major got broken just icons not appearing properly/white squares maybe files got renamed or sth
i mean most mods dont even work owo
they dont atm?
characters dont really work and also item mods dont i think?
ive just been playing with no mods since i launched a run and saw a lot of icons werent showing so i just said id wait
ah i see, how long does it usually take for creators to update? if they decide to
puhh if i knew man, we can only hope
np ty, i just like my lil qol mods and then survivors, empty chests despawn etc
yeeee i like the ror1 item mod
can be fun ye
and would love to play goku again after a year or so
back then the mod wasnt that greatly built
rein updated his sniper pretty fast tho, the problem is i usually play mods that are by rob and moff and they have a shit ton of work to do
and they aren't only mod devs who have this many mods
i really like i think it's the nemesis enforcer? the one with the mace and minigun
as far as custom survs
yee
executioner too he's fun
yeah some people really have so many mods
tbh the mods in this game are really impressive how cohesive they fit into the base game, most of them
even the mod manager is the best ive used with the export/import string system
having one too many mods active i see
yeah true that, i often play bloons td6, if the modmanager was as great as the ror2 mod manager, plus the mods were so fleshed out like in ror2
would be great
Does anyone wanna help me test new build of BetterUI for the new update?
what do you mean exactly?
What I mean is, if you're someone who uses BetterUI, I give you the new build to test and you tell me if anything breaks
sure thing
can someone make a mod that replaces the bandit special firring sound with the Heavy from TF2's POW sound from his taunt?
if im not too stupid to get it into the mod manager, i may do it
I love this. Would download
i just love how the bandit shot sounds
it feels heavy, but i want it to be heavier ngl
do you know where the mod manager installed the mods>?
ah
if you have BetterUI installed you just need to look forthe BetterUI.dll and then replace that with the new version I give you
do you use BetterUI? Do you know what's broken atm?
i used it
i think the icons are broken= white?
stats are working, item info working, dps working
i love the bottle smashing sound of his special
I'm wondering if survivor random select is still working
probably not
well, it's Google random number generator redemption arc
just not near the pc atm
would look into it, but wanna test betterUI rn sorry
there, see if that helps at all
either import this or open the zip and swap out the betterui.dll
When is rorcheats gonna be updated i need my lunar coins 😫
Can't you just go into the game files?
No clue how but i guess :/ i also cant be botherd to smack mithrix in the head with a beacon :/
with the new version?
ye
can you send me your log?
if you tell me how >///<
if you use r2modman it has an option somewhere to get the logs
ye tryin my best to find it
anyone know if proper save is working?
Does anyone know if it's possible to mod the game on Xbox One?
Nope, there's currently no know way to mod the game on console
Ah okay, thank you
I take it that the Enforcer and Paladin mods don't work at the moment?
nope
thought so
Sniper has been updated though
I noticed
any recommended mods i should get?
well the fact that u picked the worst time to ask is sad
There's currenty very little mods, all the mods have to be updated
f
but mods u should try are the many character mods there are, risk of rain1 items mod and biggerbazaar
u can try the Sniper Mod
cool character, but i dont get him atm
im probably just too stupid to understand
so far i got the sniper bigger bizare share unite and tomanyfriends
just wasnt sure if there was more i could use
g
f*^
so if i have sniper mod class on i can only play with other people that have it correct?
How do you enable mods for ror2?
first you get a mod manager, most people use the Thunderstore mod manager
https://thunderstore.io/package/ebkr/r2modman/
I wouldn't start modding currently, though, the new update has caused a lot of mods to break
Understandable just curious cause I didn’t see it on steam page and was wondering if it was something I had to find on google or something I had to enable through steam
the only mods that aren't broken are the ones that don't use RoR2 API, which is like only a small fraction.
hmm i only want sharesuite to work cz me and my friends hate playing without it, thanks anyways
^^
If anyone has tried stutterstunter and found it not working please ping me, that is a mod I do want to keep alive.
how do i make mods work with the new update?
i saw something to do with R2api
well mods that use r2api cant be used mostly
ah
infinite mountain shrines works which is nice
combined with the artifact that lets any mob spawn anywhere, i like that, i like challenges
ye
so much for qol right now lmao
heh
:^)
Can someone with access to the scene selector help me discard a possibility regarding the missing stage log?
It was assumed that it is a bug because there is not any new scene, but none of the devs have confirmed this. Even thought they have answer to someone asking for two bugs in the same message, this being one of them
I want to check if any of the scenes that already existed has been changed
How can I do this?
if i knew man
hey fellas, are there any mods for the new update out yet cuz i cant live without the stats mod
The Items stats mod got updated
alright any others? or is that too difficult to like put in a list
which is fine obviously
oh alright
wait you can just sort it on update or what
ye
aight lemme see
I can confirm that EmptyChestsBeGone, Pingprovements, Sillyitems, and BalancedObliterate all work for me
alright ill look into it, thanks very much
if you check a mod's dependencies on the Thunderstore, anything that doesn't depend on R2API is much more likely to work
Where do i download mods
look into pinned messages, second one
its as easy as making a sandwich
k thx
heres a list of small stuff that works
MagnusMagnuson-ItemExchangeNotifier-1.3.1
NotTsunami-ShowDeathCause-1.0.4
kinggrinyov-AutoSkipIntroCutscene-1.0.1
XoXFaby-BetterUI-1.6.17
Rein-StutterStunter-2.1.1
pixeldesu-Pingprovements-1.7.0
Harb-DebugToolkit-3.4.2
TheRealElysium-ScalingBloodShrines-1.0.1
Moffein-Really_Big_Teleporter_Radius-0.0.1
Moffein-MobileTurretBuff-1.1.2
Moffein-TitanBuff-1.1.0
PlasmaCore3-StickyStunter-1.0.0
William758-CommandDropletFix-1.0.0
Moffein-ShrineConfig-1.0.0
Moffein-BossConfig-1.0.1
EvanTich-CommandChanges-1.1.1
mistername-IlLine-1.0.0
Moffein-Mobile_Vagrants-1.0.2
derslayr10-TwistedLoopMod-2.1.1
rob-HiddenRealmsSacrificeFix-1.0.0
Harb-LighterPatcher-1.0.5
DestroyedClone-HideScannerIndicatorOnUse-1.0.0
Moffein-Beetle_Queen_Plus-1.1.0
Groove_Salad-SnowyGolems-1.0.1
rob-AegisBuff-1.0.1
ontrigger-ItemStatsMod-2.2.0
i am using a beta version of betterui which has some bugs fixed
currently itemcounters are broken
Oh shit, scaling blood shrines works?
in live
yeah that mod always works
betterui should have an update out later today that fixes the bugs and adds proc coef info to the new skills/items
ye
LET'S GOOOOOOOOOOOOOOOO
BetterUI my beloved,,,
Oh you can just, disable the api for a quick check of what's broken
Wait, that disabled everything nevermind
Yeah I'm just, not gonna touch my mods till I know stuff is confirmed fixed, this is too complicated for me
maybe
hey also um how do you get the new hidden survivor
which one?
uh
heretic? birdy bird?
heretic yea
also i dont think scaling blood shrines is working properly actually :(
😭
well its actually not a choosable character, u have to get all 4 blue items of heresy
but
if u want to play him, as u are writing in the modding chat, theres a mod already which came out today
yeah i half saw it
wait it does
whats banditskull?
his stacks
his alt R stacks infinitely with each kill giving 10% dmg on R
but when u swap stages, they disappear
oh i havent gotten it yet
no i mean the alt r
yeye i know
oh lol
some like his normal r better because of cd reset, but i like oneshotting every boss, even without items
u wanna maybe help me get it? i know i should put it in #lfg-pc-ror2 but now that im here
and with banditskull u keep 3/4 his stacks after changing stages i believe for funsies
well idk how to help you tbh
u want to play duo or what? xd
yea if possible ofc
oh thats okay no worries
dm me when ready
if you even want to
ill make a modpack in the meantime
your choice

yeye gonna dm you of course, but its gonna be semi hard, u just have to finish mythrix with R i believe
yeah
well yeah alright thanks
if you know anyone else who might be able to help just tell me id be glad to meet them
i dont know anyone actually xd
alright thats ok
also
do any older mods still work? like the bossitemdrop mod
alright
alright well we should stop chatting here lol
ill cya
yes
i assume the mods for console menu and such have been updooted?
you can check in the modlauncher
i dun really use modlauncher :/
oh also are biggerbazaar and bossitemdrop still working
what the heck
yea, never really liked using those
basicly i don't use mod launchers, unless it's the ATLauncher for Technodefirmacraft for minecraft
i see
otherwise i just grab the files directly
you dont get update notifications
r2modman is extremely convenient
for modding
but also everything is pretty much broken anyway
but whats the difference
almost every mod is broken right now because of the update

ye
hmm, kinda looking at the bazaar expand, but i assume broken as well?
its
not really broken, u cant buy all but u can buy 3 times or something
idk maybe its intentional tho
https://thunderstore.io/package/MagnusMagnuson/BazaarPrinter/ lol i bet this can cause major lag xD
like how having 3 portals open up at the teleporter
infinite mountain shrine, which works rn
XD oh lord
If you use RoR2 cheats can you choose what achievements you unlock?
probably but
no just unlock all
it doesnt work rn
afaik
why?
Feck
how bout u do another save
does the console command mod still work, or is that broken as well?
broken
oof
ye happens, was just a big update
Is there a way to choose certain achievements to unlock
save file editing
hmmm, do i need to grab the r2api if i have the bepinex stuff?
for the infinite mountain, and bigger bazaar
cuz it says on the bepiex page, "BepInEx Framework + API"
How do I do that
if u download with modmanager
so i would assume it has the api in it already, unless it's implying i need a seperate api for some mods, like the infinite mountain shrine with says it requires "tristanmcpherson-R2API" to function as well
it downloads everythin u need automatically
yes it needs both
bepinex is the mod loader, r2api is the modding api
r2api has a lot of broken modules bc of the update
What is RoR2.EffectDef.prefab
does anyone know the achievement tags for the new skills? basically to save edit
So how till so I save edit
Bandit2ClearGameMonsoon
Bandit2ConsecutiveReset
Bandit2RevolverFinale
Bandit2StackSuperBleed
ToolbotBeatArenaLater
MercXSkillsInYSeconds
TreebotBigHeal
LoaderKillLoaders
CaptainSupplyDropFinale
Thank you King
where do i put these in the text
nvm
anyone got the config line to unlock the skill that needs 20 hemmorage stacks?
whoops use this dll, old version has nullref error
Do mods work in multiplayer?
Depends on what the mod does
Most UI and client based mods will work, mods that modify anything like damage values or add in anything will probably not work
Unless everybody has the mods, then it works fine, usually. Sometimes, probably.
most times they do work when both have em i think
is modding just broken right now? i ahve the most basic of mods but when i try to play enemies just wont spawn. even bosses in tp events
also was dine until about an hour ago it started bugging rest of the day my mods worked fine lmao
fine*
Yeah basically; assume that most mods are broken by the update
i dont get why they worked fine all day then just fell apart lmao
sup all
maybe u downloaded something
i think either starstorm2 or aetherium breaks ur game to the point of no spawns
yeah i had starstorm and then it made me ditch elitespawnoverhaul too i just fixed it
ye
u can filter for last updated
and see what updated today or yesterday
bigger bazaar and BetterUI work too
yeah i still have those thank god i couldnbt live without betterui
xd
curious, whats the difference between r2mod manager and thunderstore?
r2mod manager is the best uwu
ay lets go henrymod
gonna download that now
it doesnt work 😔
Not quite modding related, but does anyone happen to have the skin/textures for the survivors? I'd love to turn a couple of them into VR Chat models
Thunderstore Mod Manager supports Thunderstore as a way of producing revenue for covering hosting and development costs.
Currently TMM is based on r2modman and works identically, however has one silent video ad in the bottom left of the screen.
TMM will however become its own manager in the near future
are we just gonna have to wait a while for mods to get updated before the games playable with most mods
yes
cool remind me in the like a month
i'm gonna play some other stuff
xd sad
in a month theres gonna be another big patch i believe
called an expension
thats paid but i'll probably get it anyway
Part of this update were changes that should prevent that
thought the first paid expansion came out towards the end of the year tho?
first paid expansion is planned to be (very) late this year
yeah alright not too deep then
No the next expansion is when they finish the stuff here, its going to be just as, if not more breaking
Maybe we get full version sooner since so many things are impossible now (item displays for modded items for example cannot be done anymore)
Any idea when item share mod will get updated?
Or if maybe someone will make a new item share mod faster
hey my dream is that for the next update they implement my main mod into the game so I don't have to update anything lol
i was wondering: is it currently impossible to play modded ror2 or is it possible with specific mods?
It is not impossible
BetterUI still mostly works and I'm fixing the few small issues right now
quite a few other mods work too
But if it adds content it needs to be updated since patch
btw something you guys may already be awear of but ive encountered a streamer today who tried to play modded, and for some reason the profile got corrupted and unusable, one of the mods he mentioned was proper save so i personally advise to not use it for the time being.
it also could be a 1 time thing tho
I doubt keb would do something as silly as messing with the profiles. Nobody in their right mind touches any of that.
well i only witnessed that and wanted to share that small info, thats all
any idea as to what mod could be breaking the scrapper? ill try to scrap an item and it just scraps the item repeatedly giving me 100s of scrap
I;ve seen more profile corruption from closing the game at a bad time, or turning off pc while steam cloud is syncing than from mods.
Well what mods do you have installed
wdym
did the update cause this?
i mean probably
Update the version of the mod. I fixed that yesterday. Also if you have roguewisp or genfixes remove them as those mods are dead.
Pretty much every mod is broken right now, so please make sure everything you have installed has updated since the ror2 update.
yeah ik
so when do yall think mods gonna be up
whenever people feel bout updating
hey guys quick question, my friend just got r2modman and it's saying the game directory was not found. I had no problems setting up the mod manager myself so im unfamiliar with this problem. any ideas?
so many modder in this community have many mods
Most people need the api to update. the api is totally broken and the most of the core api developers (myself included) are too busy to work on it rn.
oh i just did that tell him to go to settings and type directory then to hit save not to click on anything
oh oof
sad they dont give the api team an early update
so they can update for the update coming out, therefore making mod waiting time a bit less
yeah they clearly even like mods
oh so we have to wait for new updates on mods we like
yeah
and none can really update if the api is broke
cause the api is the main thing that allows mods to work, every mod needs it
at least no boss wait works
oh nice
so only cheats dont work XD
nah
no ik, i was joking
yeee
since everyone elses mods r working but mines lmao
if anything go back to 1.0 ig
i just wanna mess with new items lol
you can do that?
well with the cheat mod u can spawn items and godmode
nahnah
so wanted to make bandit overlord XD
1.0
jsut go to steam and in general go to betas or something
can ya play online too
really wanna play goku mod man
Rolling back is a lot more work than that. You need a 3rd party program. there are guides online.
yeah, is there a ror2 modding disocrd?
It used to be really easy
just so i can get a ping of when the api is fixed
pins