#ror2-modding
1 messages · Page 93 of 1
it has a few folders of its own inside, of course i do not expect my modpacks and mods to be there next time i feel like playing modded ror2, i just want to make sure im not deleting anything important here, sorry if the question seems dumb or whatever
ping me if you have an answer ty
you could clear cache + delete any profiles you dont want :)
if you want a fresh start feel free to delete all of those folders and reinstall if necessary
cache seems to be the one folder i should delete, honestly, its full of mods i downloaded and redownloaded over the years
thank you
Pog
If not solved yet.
If you don't have SeekersPatcher then download that as a just incase.
If you do then can try the classic on mod manager go to settings > debugging > toggle download cache off and then export your profile and reimport it as a new one. Sometimes weird config/old mod dlls just linger in a profile and break things for no good reason and that sovles that 99% of the time
which one lets you add /join so you can join midgame
LateJoin
anyone got a modpack thats balanced and adds a decent chunk of items and chars to play as?
My artifact of vengeance seems to be bugged. My clones are not showing up. Is this a known problem with wolfos artifacts plus?
Fixed it by disabling the vengeance changes in the mod
guys how do I get the Dante mod to work?? its installed but the character isnt there
Does anyone know of any mod that changes/fixes False Son's animations or at least his model. I really dislike his base model and animations
yo does anyone know what mod makes it so challenge shrines drop an item?
whats that mod allows you to see item descriptions in better detail, showing their chance to proc and how they stack, i believe BetterUi is depricated
item_info_on_pickup
Are Nemesis characters no longer in Starstorm
looking glass works as well
Hi, weird question maybe but has anyone any idea how you can keep your info screen from fading in the riskUI mod? i just cant seem to find that option...
they are still in it :)
i believe its risky fixes/tweaks
Hi can someone point me in the direction of modding tutorials to make mods for RoR2
looking glass
Tysm @astral kiln @rigid turret
They should like totes make a mod menu for console with a connection to the website if possible
bepinex doesn't really work on console
but doesn't unlock all unlock them ? I had them before but changed PC so had to reinstall my mods
any good gui skins?
anyone got a good multiplayer modpack
hey guys, my friends and i are trying to do a manhunt with that refightilisation mod but the scaling with multitudes is bugging out and is refusing to set to one-player scaling
does anyone know a good fix for this?
we can't work with higher or lower scaling since if it's too low, the player can't get enough items to keep up and if it's too high, the first stage is way too difficult and gives way too many items should they beat it
it's either a bug or just a part of the mod but we don't know what to do
if there's anything more i need to send about this, please let me know
anyone know of a balanced modpack that adds new survs and items to the game? i dont have SOTS if it helps
i mean itd be nice if someone like you wouldve atleast responded, ive tried like 3 or 4 packs but they always added a shit ton of enemy spawns like stage 1 and monsoon difficulty was basically as hard as armageddon
thanks though, ill have to change configs of stuff as i add them to make sure its still vanilla feeling without elder lumerians n shit spawning stage 1 without artifacts
thats fair xd, ill probably add some more on top of that
my only issue with the packs ive played is that they add some mod that makes it so that any enemy can spawn on any stage or something like that
dunno if this is the right channel to ask but is this a mod or a console command that enables these rampfog tweaks in the game's graphics settings? i don't seem to see it in my game (i have most of my game settings set to the lowest if that helps)
Edit: found the mod, it's AdditionalGraphicalSettings by kruumy for those interested
Niche desire but is there a mod that enables going back to your run after void locus cuz I don’t wanna do voidling, just locus
you could maybe do something with DebugToolkit and run a command to modify the next stage (a little bit inconvenient but could get the job done)
anyone know if people salvage mods like driver,belmont, and ravanger?
Tysm
Does anyone know of any fitting survivor mods
Han-D was already recommended to me
reuploads are on thunderstore I think
sometimes when i use nemesis merc m2 towards the ground i instantly die
i just lost a 90 minute god run from that
are there any plan to fix this?
this mod is amazing! anyone know where can i get discord server of this mod??
how do I make it so my friend sees the skins that I'm using and not random ones
On Mac there's an issue where health bars don't display properly ever since Seekers of the Storm upd. I know they most likely won't fix it since the game isn't native to Mac but I'm wondering if there's any mod or method that can fix it? Like something that replaces health bar assets?
Link?
these work multiplayer or no?
miner, sniper, enforcer, cadet, pathfinder, paladin, and deputy come to mind
Looking into it rn
Thoughts on assassin mod?
It's been a while, but I'm having the same issues. Any idea what caused it?
do we have huntress gyatt mod?
Nice
Afraid not.
I found out what it was, the "MegamanXMod" by BLKneko fucks up huntress's flurry procs, laser glaive and acrid's poison on special (no clue about if his special applies procs didn't test for that)
their zero mod doesn't seem to mess things up tho, im writing them an email about this issue
Huh. Thanks. I'll uninstall it next time I play.
enemies returns ancient wisp archaic wisp and clay men are all so peak
vanilla void and paladin are also great
wolfoqualityoflife is a must have if u like playing mercenary
(it makes his attack and sword color match the skins)
@west jacinth
Skillswap and monster mash aren't working when loaded together, anyone know a fix? I doubt there is one, but there could be.
or a discord server/other link so I could take it up with their community.
i'm in the very early stages of designing a roguelike and i'm thinking this might be the place to ask for some information on some of the workings
how are items made in the code?
some of them add their own attributes like debuffs or buffs, and some of them change stats and i'm not sure how that works
i think people here might know since obviously, modders have probably seen a lot of the code relating to this stuff
mainly due to things like content mods adding their own items and characters
are they game objects containing code that are either called at the start of the stage or are they actively checked? is it different for different items, such as tri-tip dagger and goat hoof?
the items themselves don't do anything
they're basically flags
for example, when you deal damage, the game checks if you have crowbar and then factors it into the calculations
oh
so the damage, movement and all other calculations are factored into the base code?
yes
what about proc items?
is there a function called on hit that determines whether or not the player has a certain item, the proc chance of it and the effect that is caused?
basically yes
would you mind elaborating? i'm not sure i know what i'm talking about
for the specifics you can use ILSpy to read the cod
honestly now that i'm talking about it i think it might be interesting to try and read the code
keep in mind that datamining unity code is hell
i.e a lot of fields are initialized by the engine and not anywhere in the actual assembly
are there any tools i would need to look through it?
ILSpy or dnspy are the common ones
please explain this like i am 5, i have little to no experience with programming
outside of educational reasons
and you're making a game? uh oh
haha yeah
it's a learning experience for me
i don't expect it to be very good but i'll be damned if i'm not going to try
it's just for my school a-level thing, and when it's over i might work on it after-the-fact to fix any of the several issues likely present
i'm asking here as a part of my research for it
I would not worry too much about how ror2 does things because ror2 code is spaghetti and also very specific to itself
yeah that's fair
i can't imagine the code would be very neat, with a different variable in the character object's ability component(s) for the number of every single item in the player's inventory
i would personally not do it that way
i'm just trying to think of the way i might make it work now
bc it would not be very good to have just a big statement multiplying the outgoing damage by literally everything at once
but it might not be efficient to call a function for every item whenever damage is dealt
ror2 recalculates your stats every frame, which is a bit more efficient than recalculating your stats whenever they're checked
so like, you could have a damageMultiplier stat, and every frame you increase/decrease it based on your items
but that wouldn't work for some conditional stuff
what about calling a function that changes that every time a new stat-changing item is picked up?
like bonus crystals
then with the items that aren't flat bonuses, i could have them check for different things or call them when those things are happening
depends. are items the only things that can change your stats?
now that you mention it, i'm not sure
i've not thought about that specifically
status effects would change your stats too id imagine, and those are very common in games
if enemy stats increase based on time, i'm guessing level-up stat increases would be worthwhile
right, like freeze, tar and the other slowing things in this game
item cooldowns are likely to be for things that are called specifically when they are needed
like safer spaces, i'd presume it gets called whenever the player is hit to see if it is off cooldown
i feel like the way ror's difficulty scaling works is a pretty good idea
and in order for that to work properly, i think that player level-ups and passive stat bonuses along those lines are probably going to be worth getting
i'm not sure if it would be a good idea to make each item its own game-object, but i don't want a big if-statement to check for every single one
yeah i think i might be a little bit silly
i think i might have to dwell on it a little bit
Is there a mod that’s like a cowboy kind of character?
The Deputy is a Cowboy like character
But it hasn't been updated for 5 months
ok, so here's what i'm thinking:
-
passive stat changes are called whenever a new one is applied or removed and are stored as a multiplier unless they are flat number bonuses, like bison steak or rap (though chances are i won't be dealing with those for a majority of base stats)
-
conditional damage boosts are calculated when the damage is being dealt
-
items that trigger when certain hp thresholds are reached are checked every frame
-
the proc info of certain items will be stored as structs, and the behaviours will be functions in a separate component that are called when the proc succeeds
-
independently functioning items like frost relic will be scripts that are added to the player on pickup and will basically act as their own entity that uses the player's stats
anything else and i just wing it. i've been thinking about this for far too long now
well i say that, most of my time was spent getting distracted
hey everyone i am trying to play with some friends on r2modman and i cannot play unless i link my epic?, also it will not let me join anyone else experience this and have any suggestions?
do you have ror2 on steam or on epic?
any help would be very appreciated, steam
which is what is confusing me
the game opens but no settings can be accessed
did you accidentally click on the epic version of ror2 in the menu?
no
it's been a while since i set up r2modman but i remember that being there
it is
are you not getting this menu?
I do, i click steam
ok i'm not sure if i can help you anymore, it worked fine for me
just try it again and see what happens. i'm out of ideas
yeah
can you go back to the game selection in r2modman, find ror2, click "select game" and then select steam? send me a screenshot when you've done that
wanna join a call rq if you can i can steam ?
stream*
this is the mod set that my buddies are playing on
just click select profile on the one you want to use
gotcha
then in the top left, it should say open modded
if you have all the mods you need, yes
so i am here and if i do not accept i will not be able to play
but if i accept i can only play single player
oh
i don't remember that ever happening to me
try clicking cancel and see what happens
yes the clipboard codes will not work and the game just bricks
i cannot click anything but quit game that is the only thing that works if i click cancel
this is like hour 3 of troubleshooting, unlinked, linked, verified files, reinstalled and nothing.
still can hear the music and the options highlight though so I am perplexed
normally when that happens to me i just have to close out of the console tab thing
yeah but even after I close it out and restart still is broken until i link and then I can't join like I said previously
@vestal forum I was looking at your SurvivorSortOrder mod...is there a way for me to disable vanilla characters using your mod?
Or is there a mod that just makes vanilla chars not show up in chararacter select?
nope just moves them around. you can use the custom order to move them all to the end or something
contentdisabler might work
Thank you 🙂
I know its not your mod but do you know how this works? I can't seem to find the config for contentdisabler 😩
oh nvm i just found it :x
Sorry for the ping
does anyone know what the name of the false son: family bonding skill is named in the save file editor? im sick of trying to get that skill
just use the RealerCheatUnlocks mod and right click the unlock
@fleet mantle I hope you dont mind the ping... I'm having trouble with your fiddlesticks mod. In specific, wheenver I try to open a void cradle, my HP gets cut but all that happens is I spawn what seems to be an effigy. I think the "A harmless scarecrow" passive is conflicting with fiddlesticks being able to open void cradles and potentially other stuff that requires sacrificing HP
Are mods able to be applied on the Steam Deck?
I've heard some yes and no answers, something finite would be nice
I'm not too familiar with the Linux interface so I'm not totally sure
... Idk I just want r2modman on Deckkk
what mod adds a separate skin tab to the lobby screen and (if they aren't the same mods) the color picker one?
If you haven't already, click cancel anyway, going into options and find the epic cross play setting and turn that off
For whatever reason it was default on when they initially implemented it but isn't required at all unless you actually want to play with people with epic copies of the game
does anyone know what mod makes it so you can only reroll the bazaar shop once? i think its kinda dumb
looked at most my mods and cant seem to find it
Are you using EmphemeralCoins?
Cause that makes the reroll one time but free since it's designed around the idea that lunar coins are per run rather than meta progression
ah that might be it lol, i was wondering how to remove it cause i didnt have anything to spend my ephemeral coins on since i kept getting eh lunar items
changed it in the config, thanks
i got it
Anyone know how to use the Dante mod
whats mod called for join in
hey guys, my friends and i are trying to do a manhunt but the multitudes mod isn't working properly and we can't set the scaling to one player
is anyone able to help us with this?
we can't have it be higher or lower bc that would upset the balance of what we're doing, either the runner doesn't get enough chests or too many
or would the sharesuites mod work? one of my friends just suggested that
lobby leader needs sharesuit
but none of the other players?
nope
infact the other players dont even need to have modded game for it to work
unless ur running server side mods
whats the issue
cant unlock the char
we tried it and the chests are still 34 instead of 25
This shoulda been reported to me
@split edge the chests are still $34
make sure u save when u edit the thing homie
i'm not the one sorting the things out, i'm just a messenger
i'll try and see how it works though, thank you
Does Starstorm 2 add any Artifacts to unlock?
yes, two. don't know what they are but they are there
ok, we've tried saving the config, i tried going thruogh the config myself to see what settings there are, flicked through all the ones that might be messing with the chest prices and disabled them, saved and now we're still having issues with price scaling
hmm idk then gang it could lowkey be other mods interfering with it but idk tbf
should we disable multitudes?
It mentioned devil arms so I’m wondering if he has certain mechanics
My bad, I'll let you know if I notice anything else
yea
Are you sure, cause I couldn't find anything on the wiki when I went to double check
Huh, guess I didn't look close enough
i've tried disabling multitudes and it still doesn't work. does anyone have any other solutions or maybe another mod i could use to fix our issue?
Is fathomless voidling mod good?
the number of artifacts is actually old lol theres only 1 added atm (cognation i think ?( and the other got disabled and put into the pit where we dont talk about it anymore <3 ,..,,. .
amd also wiki isnt 100% with everything ss2 adds yet <////////3 ,..,.,,.
it can, i have done it myself
lemme send you the video
this should work:https://www.youtube.com/watch?v=Fw7W29Dmopc&t=377s
Risk of Rain 2 modding would be a huge pain in the butt without this mod manager.
R2ModMan - https://thunderstore.io/package/ebkr/r2modman/
AppImageLoader - https://github.com/TheAssassin/AppImageLauncher
▰▰▰▰▰▰▰▰▰▰▰▰▰【Master Class】▰▰▰▰▰▰▰▰▰▰▰▰▰
Check Out the EN...
If you have the 64gb model I suggest you move the mods to your sd card
Soz I was asleep didn’t see pingsss, I’ll move the mods to SD… when I get the chanceee
And I’ll watch this video, very nicee thx guysss
np
sorry if im bothering anybody, does somebody here know why the new hunk money hud appear so far away? is it becouse i have an FOV mod?
I mean you could try disabling the fov mod to see if that fixes it
BUT IT WORKS WELL ON OTHER CHARACTERS I DONT UNDERSTAND
can anyone tell me the mod that lets you play as enemy types? I know drop in kinda lets you do that but I know theres a better one where you can select from menu
monster mash ,,,,,,
thanks
is anyone else having problems with the catacombs map mod not spawning interactables?
Alloyed collective gotten me giddy, do yall know any good drone mods to expand on the system or just add drones altogether
did the ror2 devs make modding in lunar coins illegal or something?
there used to be like at least one mod for it
now I don't see any
hey
my game keeps getting stuck on 99% when launching from r2modman
some mods needed some updates so i did that
but now it wont work
vanilla works completely fine tho
Most people use the text file method, so if anything I would bet the devs just stopped updating their mod
There should be multiple YouTube tutorials on that one. Just change the number in your files
So is providirector done and dead?
Could be anything. Post the error logs from the console
that money hud is gonna be broken with certain characters, bayonetta’s model is so big you can’t ping anything so it could be a hunk issue
Anyone know what the mod is called for a merc skin that has a sword that is kind of like a lightsaber but it isnt a lightsaber just a bright red sword (dont remember if animated or not)
what friend. help
is there a way to make perma ping visible to other players in multiplayer?
||Pet the Glass Frog at the beginning of commencement after defeating Mithrix||
What I will say, is theres a mod called ‘Better Drones’ or smth that is (in my opinion) a SCAM…all it does is make the drones circle around the player in a super boring way
i will trust your better judgement
clearly hasnt played robomando with drone army ,,,,,,
but uhhh iirc sandswept adds the umm fire drone i forget throws molitovs !!! and ss2 with dupe drone .,,: i dont think theres any drone centric mods yet outside of tweaks though ,;,;;,
Whats everyone's thoughts on Johnny? 
gyro's better
If you allow interacteables anywhere with hell, there's alot of mods for it but any of em then they'll spawn there but yeah nothin is marked for spawnin normally but the spawn markers are there as far as i can tell from personal gameplay on raising them drastically.
*cough minionmeld
anyone know why my settings dont save (crossplay ones) when modding?
are you using a mod manager?
yaea
Anyways if any of the 343 mods here belong to someone, here's a log with em all in play in case you want to see what errors arise in a uh.. *normal game/match, then here you go 🙂
modlist also attached for nearly all the mods except api dependancies etc.
It's only over 10million ticks of gameplay; should be enough data for just about anyone 
usually peeps have to go to vanilla to change crossplay settings then go back; some clients REALLY don't want to change though and i don't know of a fix just yet to force it to one or the other via mods etc..
well, what client would you use? mine just started having this issue
im using thunderstore rn, but i used t before i wiped my pc just fine
i use r2modman because it's thunderstore without ads therefore loads/downloads/runs mods faster and uh... *cough safer considering it's not running something in the background when the game already hits the limits of your computer.. it's just recipe for system crashes on thunderstore sadly so i run r2 out of principle alone;
though the client doesn't change that crossplay thing; i've had that bug myself and it's entirely the ror2 devs' fault fully and it just sometimes doesn't toggle despite being visibly toggled.. i usually always go into game check the setting go into multiplayer and create my own session/server etc and then copy the code and throw it in somewhere like notpad etc to see if the code is long or short, if it's numbers and short then im good at least for what i do; if it's long like your mod codes and contains letters like it too then you know it's crossplay.
example:
steam:
109775244745660689
crossplay:
64a4877b15c249a09b53e65005a644cf
i just grabbed both of those from the lfg since i know what they look like
and mod codes are generally longer with dashes:
01971ecc-0a57-3611-949a-8edd81cd8d11
also, since you just wiped your pc i'd also check if the locations are set correctly for the launcher you choose because sometimes that's literally the entire issue alone for most modpacks etc. but that wouldn't pose a problem to crossplay etc; i've yet to see anything from modded ever affect the unmodded/vanilla crossplay button
I did check to make sure though; there is one mod that prevents wierd glitches from crossplay peeps joinin a steam lobby but that's bout it and im not sure to what extent it works cause i haven't run it as most people can't join from crossplay anyways with how many mods are in my packs itll just flat kick em if they're not on the right settings.
i am trying to run the gurren laggan mod in r2modman, but the character doesn't show up, however other mods work just fine.
any answers here?
HELP WHERE AM I HOW DO I GET OUT
wth am i looking at?
Truth supernova
omgomgomg this happened to me on the 600 modpack once ,.., https://files.catbox.moe/unxks6.mp4
anyone know if there is a VR mod for the game? ik that VRMod hasnt been updated for SOTS
You know when they said meet your maker you weren't supposed to take the portal to god 
this shit look like a dlc3 stage what the hell
are they going to change how luminous shot works with nemesis commando
its way too broken and is basically an instawin item on him
hi, i wanna ask something about moddin'
are CPU gonna affect skin mod creation ?
cuz, having different processor do affect things that much (for me)
so... i was making a skin mod, and following a 2 year old tutorial, and somehow, when i export it into dll, my character model doesnt have any animation at all, it just T-posing !, and already making from scratch around 4+ times, still no animation whatsoever
BUT, when i asked my friend to make the skin mod using my model in his intel processor pc, and nvidia GPU, with the same tutorial and everything and i ask him to sent me the mod dll, to test it in my laptop, and it just works !
and my laptop ? a ryzen CPU and Nvidia GPU
my question (again) : does this really, like fr fr, affect how mods created for risk of rain 2 ?
does anyone know how to solve deprecated mods?
hi so all my items are mismatched and invisible im playing modded multiplayer and i have no idea whats causing the issue
ive relaunched the game twice
it happens to people who join me when i host
and to me when they host
Sounds like you dont share a modpack
we have the exact same modlist
maybe mismatched confi g? like could have an item disabled which could mess it up like that ,,,,,
some mod makes it so the prime meridian stage dosent spawn any normal enemies so I loose alot of loot any idea which mod could it be?
possible
everyone is offline now so i have no way to test
try sharing profile code since that should have configs as well ,.,
do these do anything now?
Is this in enforcer mod? Or is it a thing only when you have both starstorm 2 AND enforcer mods?
okay i have a question
just enforcer mod !!
im having a strange issue where everytime i launch, it all loads as normal, then when i click singleplayer, it locks me out form playing entirely
example of exactly whats happening
Game loads> i can see the normal title screen and it has "Risk of Rain 2" on the front> I click Singleplayer (multiplayer doesnt even work at all when clicked)> Screen goes black> The title screen pops back up but no "Risk of Rain 2" on the front
onlything interractable is the Logbook and even then i can get trapped in that menu
i have been trying to mess with this all night and its giving me a bad headache...please help
maybe a super old mod is messing stuff up ? log (r2modman -> settings -> copy log to clipboard( would show the culprit pretty quickly !!!
thats the thing
ive been able to launch it before
multiple times
and now nothing is working
ive reinstalled the modpack, ive reinstalled RoR2, ive cleared cache, ive restarted my pc then redownloaded mods and risk of rain 2 and still nothing
019723f5-5082-4ad4-d179-b6de819a0c48 and if it helps heres the modpack
log gets cut off while loading <//3 :,, really if its something like that itll show up in full log i thinksies !!! or just check the console and see what errors pop up qhen going to any menus ,,,.. i was thinking maybe bad mod install but if yoy reinstalled pack after clearing cache it shouldve fixed if it was that .,.,.
ujj did you go into any menus during this one ? seems to endsies st some msu lang stuff but iirc thats normal ;,,,, balso modcord techsupport (#ror2-modding message might be a bit quicker than me on these since on mobile atm !!!
What are the new expansions and from where are the difficulties from?
starstorm 2 and i believe the green one ia forgotten relics
byeah star stor forgor relic snd inferno difficult ;,,,,
yeah and the difficulties are from starstorm and inferno
beating inferno gives u cool skins
i love the commando one
but its way harder than monsoon
the only one i rember is the captain one because ge looks like springtrap ,,....
commando is the grass one
Thanks yall
inferno commando skin
And how do you make the character selection take up 3 tiles?
config on scrollable ui i thinksies ,,
usually but some mods self contain that mod; rare as hell to run into.
I've seen the list go well into the loadout section before without scrollable though.. so it may just be overflow.
anyone have the Oryx character mod code so i can update it?
the hunk mod is so insane bro!
i accidentally summoned the nemesis and i am scared.
is there anyway to talk to mod authors to report bugs and the such on thunderstore/ror2 modman?
i just found a silly with the dante mod
usually they link the github on the mod's webpage.
you can fill out an issue report on there if you have an account.
thank you :3
Devil May Fly
seems like it's workin just fine

he scales entire walls anyways; we just finally figured out how he did it 😄
sheer strength of his draw is all he needs lol
anyone can help answer this one ? thanks
highly doubt cpus (unless entirely different architectures (eg x86 vs ARM( even then doubt( would make a difference here ,,,, honestly just sounds like you mightve accidentally parented the armature to the mesh instead of other way around (i forget which is the actual way <//3( or something like that ,,,,, unless youre directly handing gim the unity project and all hes doing is opening it and building without changing any other settings ..;,,,,... then idk !!! but again highly doubt angthing hardware related ..... since its a problem with the armature though i think it would have to be step going wrong in blender though ,,,,,.
Whats the mod that lets me save my game?
ProperSave
ty
Is there a mod that adds new skills to all survivors?
Whats the name pf the mod that lets people join mid game
PassiveAgression and Skills returns
Its been 8 months since the last update , does it still work?
passive agression adds alts for a couple modded characters aswell
install seekerspatcher and it should work
just tested passive aggression, some of the skills are broken sadly
does anyone know the name of the mod that allows to get this clear view when u use interactables?
aerosskills is a good one aswell
adds this
engineer where did you get that huge railcannon
Hey I’m not much into modding so this may sound really stupid but is it possible for a mod to add cross platform?
Yes, those are random voidlings in the background 
as a common enemy on false son..
you know, for when you decide you needed some voidlings and magmaworms on false son fight..
nope
mods can inject code but cross platform would need a whole code rewrite in some areas
Ok
as well as full emulation of code for some types if that's what your goal would be; as well as a straight up rewrite to port unity loading into the device if you're going really off script on the cross play you're trying to do; but if it's just standard then we already have pc-ps-and xbox built in crossplay into the game as janky as it currently is, it is there.
You're talking less modding realm and startin to get into the straight coding experience depending on how already incompatable the device would be.
at that point you'd practically be a developer just to pull it off unless you, as i had said; emulated it into the desired device in the first place.
oh, not to mention if you tried to do it to switch you literally have to be a registered nintendo developer to get the code from nintendo to run a unity game on it to begin with; though im sure there's secret ways hidden around the internet, you'd have to do all the heavy lifting if you did figure it out though which is why cross play generally isn't modded into a game by people commonly and usually is done by good scripters as is. To my knowledge it hasn't been done here and the game definately isn't even slightly big enough to pull enough attention for that kind of port anyways. but yeah, this game would run nice on alot of devices if they ever figured out their major threading issues that cause lag with all machines because the machine just isn't being used to the fullest.
Hey. Would it be better to install TooManyFriends or use the vanilla command to play with 4+ players?
anyone know info on if the flat to vr mod is gonna get any updates? i wanna play buffed commando (shooting 2 different enemies at the same time)
also to vomit a shit ton as loader
peak ror2 vr is playing as loader
its not drizzle sacrifice swarm u can only get one :(
Yea , looks cool af thanks for showing me egg skills
From the mod, or the dlc?
guys is therea mod that helps with items being thrown off the map?
Out of bounds something or other
I forget the name exactly but it starts with out of bounds
anyone using mods seeing more family events than usual?
ServerSider
outofboundsitemfix iirc :)
I already have it and unlocked everything its awesome af
You know, I'm kinda surprised there isn't any Hyper Light Drifter related mods.
No skin, no character, it's weird
cuz :
- hyper light drifter kinda went under the radar imo
- what do u wanna make ? skin ? u need a 3d model, item ? u need to code and make the item model in 3d
Should I get thunderstore or r2modman?
r2modman is ad-free, thunderstore isnt
Where do I load my save for the propersaves mod?
Nvm i found it
I accidentally started a new run
IS CHIRR GETTING ALTS PLEASE
🥺
yall i think theres too many mods that buff engineer
aeross skills is bugged for me and for some reason does not add the skills for voidfiend or seeker? idk why this is
mods broken
hasnt been updated for current version basically
If I only have UI mods, stuff like ItemStats can I play with other people without having to share a mod folder?
How beautiful, a Petrichorian butterfly in its natural habitat
sadge
ig its a comm so make sense
submariner still has no sounds 😔
YAY
how did ror2 devs and the ror2 modding community manage to accidentally make a better sonic game than sega ever could?
i will never know.
more peak sonic.
what is that one mod called where below difficulty and objectives theres a list of all your stats like luck, crit chance, base dmg, etc.
kinda like tboi
nvm i found it its called looking glass
Playing sonic without 10,000 goat hooves? Inaccurate.
How are you so short
It’s getting fixed soon
cool ty
the robomando mod.
K
is there a mod for unlocking all artifacts?
RealerCheatUnlocks, lets you right click to lock/unlock stuff
It does affect Steam achievements
so i complety stops them if i play modded and vinilla or just modded
It affects them as in anything you unlock you will get the achievement for
You can still earn them with mods
so using the mod will unlock the achivements on steam thats sorta a plus
What’s the likelihood devs come out with a small in game modding section? Like fallout 4 or sum
I just want the Stage aesthetics mod on console so bad
Can anyone answer, I'm abit confused.. also i won't unlock if I don't get the achievements 🙂
it applies to steam achivements as well !!!!
not very id say ,..,. while it would be cool there would probably be a ton of logisical issues and considering take two or whatever probably even slimmer than with hopoo ,..,.,
Unlocks affecting your achievements I mentioned because it can be bad if you're a completionist. Personally I and a lotta people liked 100%ing this game
Okay thanks... I wont use the unlocker as I'd rather get the achievements..
yall is there any mod (that actually works) that randomizes the game comepletely? and not RoR2Randomizer by Goorakh bc its marked as deprecated
wish the extrafireworks mod worked
hey I'm having a problem with the briar mod its just not showing in the character select screen does anyone now how or why its like this?
not updated
ive updated it and and even tried it on a separate profile with no other mods and it still didn't work
https://thunderstore.io/package/DragonycksModdingComms/Briar/ here is the mod if you want to check for your self
the mod is not updated
it was last updated 7 months ago
that would be like - around phase 1 of sots?
so i guess there isn't a fix is there
best you can do is seekers patcher and pray .,.,,
holy shitt it worked thank you so muchhh
seekers patcher goat !!!!
man i want more paladin skills
escanorpaladinskills
(the only paladin skill mod)
my brain might be trolling me but i can vaguely remember there being a mod that gave paladin clay moves to pair with the clay skin
Any mod to not show up items on charecter
Hello, quick question, I'm not sure if this has already been asked, but considering the new update in taketwo EULA, how is it impacting mods in RoR2 ?
not related to ror2 specifically but is there anyway to revert the ui of r2modman? this new (havent used it since dec 2024) layout looks awful and it's an eyesore
I mean the left bar is a little small but it doesn't look that much different
does anyone know a mod that allows you to "blacklist" certain stages? or anything similar that makes it so i don't have to play certain stages anymore?
What don’t you like about it?
you cant see downloads anymore and it opens a seperate little tab
i saw nothing wrong with the original version
You can still see the download count?
There’s still a tick?
its the little things
It’s the same amount of clicks involved in that you’d normally have to expand it in the first place
This new view has all of the same functionality except for it staying expanded, and this one actually has readme, changelog, and dependency information
Is there a reason you need to always have the download count for every mod visible after previewing? Or did you always have the expanded cards enabled?
Does anybody know if CoolerStages collides with StageAesthetics?
You should try your best to not overlap mods like that
I like how stageaesthetics gives variety to some maps, but I also like how CoolerStages looks on some maps too
esp on the maps with the "yellow tint" atmosphere
guess ill just disable stageaesthetics for now
is there a reason why the dante and myst character mods dont work on my game?
i only have a handful of qol mods otherwise
character mods are broken, new patch
yk i already forgot there was a new patch thats on me lmaooooo
Man why did they have to update the game and break my mod pack
darn after this update i get stuck at 75% loading now
yeah i know lol i forgot i just updated the game lol
naturally
skin mods are breaking the game rn so disable them
is the new update completely breaking mods for anyone else?
Yes thats what updates do
the loading is stuck around 75
its inconsistent but it gets stuck even when i disable all the skin mods i have
unless ss2 is considered one
this didnt happen when the survivor reworks released for me
Then you got pretty lucky with your mods
But yeah because this update was to optimise game memory a lot of internal stuff is different
preformance update hit some asset loading stuff so just hold off on the big content mods for now and you should be good :...,..
also why are ALL of my unlockables gone when i launch vanilla
EVERYTHING
i had everyone except rex unlocked when i played modded
Yeah from what I've seen the way assets load now has been significantly changed
actually wait nvm you have a different problem idk !!
might be game launched into a new profile or something because those are all defaults !!
anybody know why none of my skins are working? (not a big deal just curious if its me or the game)
The update caused a lot of mods to break, as any update does
how long after the update do mods usually fix?
Dunno.
I’ve just gone to play Risk of Rain Returns until the mods are updated, cuz I need my precious HAN-D in order to play this game
does anyone know of a mod that can adjust brightness for stages (specifically Abyss and Hatchery)? I have really bad eyes and I struggle
entirely dependant on the mod creator
the gamma setting in game?
You can try Reshade
Hi, is there a fix for modded ror2 not loading? It gets stuck at 80 for me
we have to wait for modders to update their mods
most client side mods will work
however they will break one way or another
my mods just ceased to do any vfx
oh damn lmao didnt see this server
is anyone here good with mods, I want to know why my game isnt starting, what mod could be causing it
are all skin mods broken rn?
I dunno
can't even start the game to check. it just gets stuck at the 70 percent while loading.
oh thank god, I thought id have to just remove 90 percent of them. that explains alot, thanks.
Can anyone help me with this modpack. I have been at it for about 2 hours and can't get it to load fully without it stopping at 99%
read two messages above brotato chip
so moded is broken rn
yeah skin mods specifically I believe
I just disabled all my skin mods and my game is working again
Depends if the creators will update them
iv got that one i just wish their was more tho
Yall think no boss no wait mod is fair?
Also as of now Mercenary skins fix mod is broken and just keeps your games loading at 99% so disable until update
No
Hey guys, i wanted to ask. What is the name of the mod that let you do a lot of stuff in Ror2? Like equip any and any amount of item during game, spawn any enemies or allies. It does a lot of thing, i used it before to play with my friend but now i forggot the name
nvm i found it, thank you guys
my game is at 77, but the animation is not frozen. Should I wait or is it broken?
debugtoolkit (command line) or aerolt (ui, adds a big logo on your screen corner)
Yeah, mods need to be updated.
Just play vanilla, or something else.
how long is that gonna take actually?
a day or two?
How should I know?
I dunno.
I am not programmed for this shit
Wdym? It's the 'SCP-096' image where he's supposedly a single pixel
Entirely dependant on the mod creator
some have already updated, some haven't yet
there was a LOT of changes under the hood
😭
is there currently a problem for modded ror2? I'm stuck at loading screen
i have starstorm 2, moredifficulties
oh...
i see...
well sh!t
the game updated
game jsut updated, some mods are broken
GRRRRR UPDATE
my modpack got fixed and i got invisible lemurians bruh
French snorting
Whenever I’m using a skin and I equip it it’s invisible and when I go into game it’s invisible can anyone help
hey any fixxs that stop you from loading
like im stuck on the loading screen at lie 80% and its just not working from there
like everything is moving but not loading if you know what i mean??
the skin mod creators can LOL
I found some skins that do work with this update, it's not every skin mod, WolfoAlternateSkins has like 40 skins and works fine, VoidFiend, VoidQueen, HellfireCaptain, and a bunch of older skin mods work just fine
is there any way to play the regigigas mod?
some mods arent working after the update, try disabling some.
disabling starstorm 2 and red alert fixed it for me
should work on v1.5.5
goofed 1.5.4
anyone know of a item sharing mod
since nobody is posting logs; imma just post launch logs so folks know who they are know to fix their bugs and where they're at; i just updated and this is what it launches to with 343 mods; best of luck yall n happy modding.
yes im aware has some skin mods so disregard if you feel like not looking at your own mod but for now im not runnin ror2 today so i figure i just give some pointers to a log file in case it helps as i have half the damn community in a modpack lol
if you don't see your mod disregard and have a good day 🙂
343 MODS???
just had an interesting run where it just kept sending us back to stage 2s lol, had wetland aspect and then two aqueducts back to back
Aqueduct gaming
first time testing if my fairly small modpack worked so I'm guessing it's tied to one of those
most likely the DLC spawnpool fixer mod if i had to guess since i think thats the only one i have that messes with stages
ror2 stagepools if they were good
we just need a mod to fight mithrix in the aqueduct band cave
Oops all aqueducts mod when
Oh. Im having. The same issue.
Also, two aqueducts.
Do you know what mod causes the issue? didnt add any new mods so im not sure which caused it
Not atm, checking rn
It doesn't seem to be the dlc spawnpool fixer tho like I first thought
What mod is causing the stage BGM to stay persistent across different stages?
is auto sprint client side only?
It's WolfoQualityOfLife
Trying to figure out exactly what causes it rn but thats the mod
Wolfo QOL just added a mod to its pack
I forgot what it was but it's new
Maybe it's that
No I tried with all the other mods enabled and only that one disabled and it didn't happen, it's that mod not one of the others
It's just new update jank
I seeee
@stable ridge thought I'd let you know that WolfoQualityOfLife seems to be causing weird teleporter behavior
Seems to mostly be sending back to stage 2s repeatedly but one of my testing attempts went Titanic plains stage 1 > Titanic plains stage 2
can anyone tell me how to use debug toolkit console
i have the mod but I cant seem to open it up
Ctrl + alt + ~
hey so what mods let you play as like monsters and drones
cause i kinda wanna do a carbonizer turret run but i cant find the mod
I had this bug happen just kinda thought it was someone elses fault ig. I'll look into it
i think it is also affects the bazaar too
i finished stage 2 and then the seers just send you back to stage 2
Yeah stages not loading properly tends to be really fucking bad
I just can't really tell why it happens because neither my mod nor really any mod is mentioned in the errors
Nor do I know when exactly it happens
yo does anybody know why my skin mods wont work?
because the game just updated
all skin mods that copied stuff from the base skin are just dead flat out
but higher effort skin mods should still work fine but wont show in the lobby
until API mods update
how long does it usually take for mods to be usable again?
varies from mod to mod maker to update just see if it loads in the log
Stage load issue for WQoL should be fixed now
what did they do
how does gearbox fumble so hard
why is my game stuck at 79%
i need some explanation of how gearbox can fumble so hard with ROR2 but cook so damn hard with BL4
seems like any character mod makes my game stuck at 79% loading
peak gearbox update
We are clowning too much on Gearbox
@earnest jungle they deserve it for fumbling SOTS when they acquired hopoo
Cause they weren’t experienced with the IP yet
it was also super rushed
Now they are, they understand what we want
and they decided to combine the code for console and pc, which broke alot of things
Well that’s just normal AAA shit
nah but BL2 wasnt super rushed
BL3 wasnt either, and BL4 doesnt seem like it is either
They did that to make things easier on themselves, or at least that was the intention
BL4 looks like its going to surpass BL2
which i will be surprised if it does
Either way, they’re still learning
Clowning on them doesn’t do anything
Especially after they fixed things (mostly)
since BL2 has the best story, gameplay and replayability and villain out of the entire BL franchise
BL3 has the worst story, villains, and replayability
and the most annoying fucking child in existance
and i pray to fucking god she either isnt in BL4 or is the siren that dies in BL4
im VERY happy she isnt the playable siren in BL4
you should clown on gbx but breaking mods isn't really their fault
Getting upset because your mods don't work right off the bat on a new version of the game is wild
Bl2 also kinda sorta siphoned other gearbox projects like colonial marines (allegedly) at the time too but yeah this update was to make the game like actually run better on lower end/consoles so naturally big internal changes will cause funny problems with mods you just kinda should be expecting that
Should also go without saying that just because gearboxes name is on the box doesn't mean it's like literally the whole studio. Ror2s worked on by a very small team from what I remember compared to the big borderlands stuff with hundreds lol
Preston once said Borderlands team is about 20x the size of ror2s team
Bit of size difference
can someone help me fix my mods? i updated some of them and now they dont work
If they worked like yesterday and you kept the mod manager open since you updated then there should be a button to show you what updated so you can just download previous versions of that. if you last played like 2-3 days ago then alas it wasn't the mods but the game itself updating
ok it was a couple days ago can you help me fix it?
Nope. You gotta just wait for mod authors to update for the new patch
ok thx
There's nothing you yourself can actually do but wait in times like this
he could downpatch but yeah probably just wait
I still can’t figure out how to do the “downpatch” thingy
Have you by chance tried looking it up
Yeah, and so far every single “tutorial” is fucking 60 minutes long, with annoying-ass intros
Don't check the pinned messages in this channel
…why?
The first 3 options are like 6 mins max when i look it up idk
Why do I always get the shit search results 
Though that is directing towards downpatching to devotion but you can easilly just look up other ror2 manifests for the right update
Speedrun.com has a written guide with different patches listed
I didn’t know that website existed until just now
Imagine a website for speedrunning
There's also the simple option too https://github.com/risk-of-thunder/RoR2VersionSelector
It was built by a core r2api developer shortly after seekers came out
how do i find out which of my mods is not working? i have 100+ mods
@stable ridge https://thunderstore.io/package/Wolfo/WolfFixes/ hey i believe this mod causes a bug so that you unable to interact with scrapper
saw on github working on it
does anyone why the elites spawn too much when i have modpacks on?
Does anyone have an update on StarStorm 2 being fixed?
Being worked on
A few things have been tried internally to get it going again though the likely stop gap might end up with some stuff temporarily removed from the mod
Well shoot...
Which one of these was the version just before this recent update?
and will it work with Thunderstore mod manager?
Going of ror2s own steam library page it'd be 1.3.8 you want (I.e. the most recent not recent update)
And yeah it should. What I did during the seekers launch downpatching moment was just have both game versions sitting next to each other in the install directory and renamed the folders around so that whatever I wanted to play was called "Risk of Rain 2"
Kept things simple
Urgh, fuck, why do I gotta be stupid, this hurts my brain just reading it. I might actually be better off just...waiting for StarStorm to be fixed 
As an example. My ror2 is installed here so I just had my downpatched version sitting with it as another "game" so to speak and I renamed the folders so that the one I want to play will jsut be called "Risk of Rain 2"
That way if I wanted to play the devotion update I'd just renamed my ror2 folder to like "ror2 - seekers" and my devotion update folder to "Risk of Rain 2"
By 'stuff', this hopefully doesn't mean Nemesis Commando...he's literally the only reason I'm not playing modded RoR2 with just...less mods, rn.
I doubt the team would resort to nuking characters. I think it might be vanilla character skin related atm
Oh thank god
Literally the only reason I'm waiting to play modded is cuz I desperately want my boy Nemesis Commando
Yeah if they kill of characters temp then most of the mods draw kinda goes and at that point ebtter to just like keep offline while it's being fixed lol
Especially since there's no seperate mod for him
And there never will be a separate one as there's no point maintaining multiple segments of ss2
Exactly why I'm waiting for the update before playing RoR2 again
Also, unrelated to the current situation with mods...I know nothing about Starstorm dev stuff, but I seriously hope we get more 'Nemesis' characters at some point.
Or like, a voidtouched character
I think a Nemesis MUL-T, who's main character trait is being an abandoned, rusty version of MUL-T, with it's arms (or legs) replaced by something organic, yet void-made.
(I'm losing it)
Also, since you seem to have mod knowledge, (whereas I don't), do you happen to know anything about the Artificer extended mod?
There definitely will be more
As for Arti extended I think Borbos waiting on things to settle to see what actually needs being fixed
That's awesome. Genuinely hope MUL-T will be one of those ones.
(I don't have a robot addiction I swear)
Sidenote, sorry I keep bothering you, you just seem a lot more knowledgable and smart about this stuff than I'll ever be
It's fine and yeah there's like rough concepts for about every possible nem currently
As for which one(s) that'll be next will be a surprise for people to discover in whatever update they end up in
Final question about this, that hopefully you can answer, will they be unlocked the others are? (I.E: Encountering them after getting the void cuff things?)
Or will there at least be hints, or a way to tell if there's something there?
It's ok if you can't answer, my autistic curiousity is just in overdrive rn
Yeah all nems unlock methods will be the same
So it'll always be Get void thingy > get ganked shortly after by them
LMAO
There was only one Nemesis Survivor out of the two that was impossible to kill for me, (Until I tried doing so with Nemesis Commando)
And that was Nemesis Merc.
That fucker's ai is terrifyingly smart
...Question. What's an Umbra Merc? I feel like I know what it is, but just...forget the name.
It helps that the vectors he can target basically auto aim towards their target
Artifact of Vengence doppelgangers
I'm stupid fr
I dunno why. Literally there's only one other Vengeance survivor who's ai scares me
and that's Vanilla Commando. Idk if something went wrong with my game or what...
But every fucking time I try to fight a Vengeance Commando
That fucker is 10 steps ahead of me, and annihilates my ass, no matter if I have hundreds of items, or only a handful.
I don't get how
Mando is a simple char so it doesn't have enough ways to mess up fights
Mercs like the exception in that it's tuned to fuck you up despite the kit lol
Unrelated, but I can't understand the Classic Sniper mod
Isn't it basically just...Railgunner but less
Kinda, Snipers more about aoe setups compared to railgunner being single target nukes
-# and also is Myst a balanced/vanilla-like survivor mod
Not played myst but they seem outside the regular vanilla gamepaly 😛
Can't go wrong with everything under EnforcerGang
Yeah, got basically all of those ones, (as far as I know)
Is 'Red Alert' Vanilla-like?
also, not a survivor, but is 'TinkersSatchel' good/balanced?
I'd say so for the msot part
Chrono Legionaire might be the most out there do the non-normal movement
But Tesla trooper and Desolator are fine
I've n ever really used any Tiler2 mods, too paranoid from years of them sometimes causing random issues in heavy mod lists lol
Tiler2?
But I'm also a a CnC nerd and love the game series (and specifically the actual game) they're based on
Tinkers dependancy mod
Says here it's made by 'ThinkInvis'
ohhhhhh
Ok, final question, is Pathfinder balanced?
Promise I'll leave you alone after this one 
he's loader/railgunner tier imo but very fun
Neat. Adding him back then. Cuz I removed him before, thought he maybe didn't fit, considering he very much seems inspired by the sniper from Borderlands 1 (Can't remember the bastard's name)
try these
I don't think the celestial war tank gonna be vanilla like, my guy. I've played it, and it very much does not feel Vanilla, it felt like I was playing fucking World of Tanks lmao
true i just took a screenshot of everything in my list
most of them are vanillaesque
but that one it my most recently added bc i wanted to try it
Also, I can't actually find Skillsmas
shoulda cropped it out
Also, I dunno, is it actually balanced?
shows up for me on gale
which one
The skillsmas
yeah seems fine from what ive tested, but it doesnt add characters
just skills
dunno why it showed up when i filtered by characters
yeah no I guessed as much lol
OH SHIT, WAIT, WHAT MOD ADDED PRISMATIC TRIALS BACK???
Does StarStorm 2 disable it, or did one of the mods I add fix it???
Also, I forgot 'LobbySkinsFix' is broken now, so I can't see modded skins
for Vanilla characters, I mean
Every content mod/r2api disables prismatics but some mods re-add an offline version
Yeah idea is "Don't interfere with leaderboards"
I didn't even consider that
I thought the reason was: don't do this, it break your game
i think its one of wolfos mods that adds an offline version
littlegameplayfeatures
oh actually that one adds prismatic runs
its wolfoqualityoflife
Moffein also has a reads prismatics as offlines
yeah as a standalone, so i figured if they had that they would already know
risky fixes, standalone, wqol
not that its much of a gamemode lol but at least people can get the merc achievement
How do you find out which mod is causing the game to stop at 80% load
the only shit i can access are these
look at your logs or disable a handful at a time
also what do i do with this
it says depreciated
but like
it got updated today
and alot of mods depend on it
deprecated means it will no longer be receiving support, maybe they're finding a new owner
or they broke tos, or someone else will just fix it
can i look at the logs without copying?
?
where do i look at it or do i have to copy andf paste into something
you can probably just paste it into a Google doc? I've never viewed them myself
Sorry for interrupting the conversation. I was wondering—my mods suddenly started crashing, and now the game gets stuck at 80% when loading. Do you know why this might be happening?
thats my same issue
outdated mod
when the game updates, some mods will also need to update
since if code changes and the mod uses the previous code, it's messed up
i wanna play as carbonizer turret so fucking bad bruh
i think i found mine
idk the internal id
discord richpresence
But it was working just fine yesterday..
oh
so i can use starstorm still
alright
I heard star storm was having some difficulties fixing it, but it might be fixed now?
they're trying to recover from the patch lol
2 days ago
oh that
i forgot abt that
yk i wish there was the ability to either show the update date in installed mods
or filter by installed mods so i can see whats updated and whats not
so should i just not use anything that hasnt been updated after the patch
is there a specific keyword i should search when looking in log files for the faulty mod(s)?
Is it part of a mod that makes the slug this big specifically on Commando, or have I just never used it on Commando
thats vanilla oretty sure
Weird. Wonder why it's so big specifically on Commando
its usually the first mod mentioned in the fatal/error stack trace
just search one or the other
Is there a way to turn off the informational chat messages in WolfoQualityOfLife?
I literally just want the colored shit for Acrid and Merc from it
errors bringing up loose stuff
dont know what stack traces are tho
gearbox updates the game
proceeds to break every mod
peak
atleast BL4 is going well
its literally just an optimization patch i dont see how it could break like everything
@peak shell explain why every single mod that i use that adds survivors just
broke entirely
why
ah shit that might be my issue
every single fucking survivor mod breaks
i tried to use sandswept and that broke as well
literally just an opmization patch that entirely needed to rewrite how characters appear in the game
ah
then downpatch
then you're just hating to be annoying
so essentially i have to just disable all the survivor mods that havent been updating
updated
or does this extend to skins
nah im only hating on gearbox fucking with this game and utterly failing
borderlands 4 has a pretty damn high chance to beat borderlands 2 as the best borderlands game
Some survivors or skins might work but generally yeah
The devs tried to make it work with mods but like mods are lazy
they don't want to make a skin they just copy commandos skin
now that the skin is empty because the entire system changed they gotta update
Tried out a skill mod that wasn't highly rated, but had really good descriptions and seemed well made, so I downloaded it, annnnd...
It instantly broke Chef and kept him from doing anything

ok i think i got every survivor mod disabled
Entirely custom skins should probably still work but even like those probably copied smth from the base skin
items shouldn't really be affected
what classifies as an "entirely custom skin"
custom model custom texture that isn't copied from the base
oh so every skin i use got it
but that's like why I imagine enforcer is broken the copy commando skin stuff or material or smth iirc
Either way they wont shop in the lobby atm so that's like
That one got nothing to do with the update idk why that happened
shit
You can still play as them
but yeah like
this is the biggest update the game got since like sotv
goddamn
not a whole lot of technical changes happened from when gearbox took over
or at least none that ever influenced the stuff i do
yea no i didnt pay attention to the update itself kinda glossed over it personally so i aint know how major the change was
I guess Dlc2 did like break all survivors too
"Memory optimization" isn't really a thing to like think about as a user
or most developers even
ok so not modding related but is the achievement thing why i randomly got these achievements a while after i got them
They were only added with this update
so yes
alright just asking
ok so i can just downpatch and then everything will work again? @stable ridge
Most populars mods have not been update yet
Downpatching would work, just gotta keep in mind some mods will be updated and then be incompatible with the downpatch
yea
pinned message hella outdated
wait whats this do
steam allows you to download any version of like anything
this thing does it a lot easier
or just for you ig
i can finally fuck around for a couple of hours until my friends start TTT wooo!
yippee
nevermind
why do i need to login to steam to downpatch
it does that even if you do it through steamconsole
i see
i assume i needed to copy the download into Ror2_data
it has a button for that I think
yea i just mean i have to copy into that specific folder?
just this i assume
did this most recent update break the modding of the game? My ish wont load past 77 percent when launching modded
yes
yeahhhh i was reading up a bit after i posted lmao i see my bad
gotta learn to read first
Anyway unrelated; do you guys consider the Driver modded survivor balanced?
never used it not a big fan of modded survivors only really tried a couple
hmm, well packs fixed; thanks to those who actually upkeep their mods they make 
Aight, do not use the start is bazarr mod, it breaks very weirdly
nevermind, all hidden areas are just bugged for me for some reason
Found the problem mod, I don't know why the hell it would effect it but AerosSkills breaks map loading in weird ways
sadg
i love r2modman lol
guess i just need to make me a noncustom character mod pack then
Hey, can we just flat tell the devs to stop updating the game? the modders are doing it far better than the devs ever will in their lifetimes -_-
why cant i enter my freinds game, with clinet side only mods
heyy thats not very nice ):
@supple ingot gearbox decided it was a good idea to update the game again
and in doing so they completely changed how survivors are coded
so any mod adding a survivor to the game doesnt work
@jade lichen are you sure they are all client sided?
@shrewd valve gearbox deserves it for omega fumbling with this game
yeah, the issue didnt go awaya fter turning them off
yeah be mad at taketwo or gearbox not the devs
its probably something they fumbled
@shrewd valve hopoo wouldnt be forced to update if it wasnt for gearbox telling them to
plus the update optimized a lot i hear its probably an update better for us in the long run so they can add more things without blowing up the game
SOTS was a hard fumble because of gearbox acquiring the game
literally omega rushed SOTS because gearbox told them to
Randy should open an olive oil factory instead of making games
nah randy should give us a BL4 demo
the only good thing gearbox is doing so far is borderlands
still waiting on the randy usb dev item ,,,,,
im buying the game the day it releases
hell if i can preorder it and play it early ill do that
still mis the firework mod thats been broken for a wile
i just miss the vrmod
but how will i be able to uninstall all my mods if this keeps happening
its deprecated so people dont install it and complain that it aint working
it'll be updated soon™️ to fix the issues
I still have it installed, I’m just patiently waiting
its a great time to start checking out ssr
got it
i thought it was some major calamity sized drama
cant trust people much nowadays
even if u look for Starstorm Returns i cant find it
its for risk of rain returns
