#ror2-modding
1 messages · Page 36 of 1
its close tho
Partial artifact effects as an item is a neat concept.
Non meme item mod ? 😼
yeah 😼
if i eventually learn blender to actually make proper models
I am learning blender rn once I get good I guess I could help if you want
i have one (1) model and it's literally just a icosphere heavily squashed with a hole cut in it that i spammed a bunch of modifiers on
-2,012,229,456 social credit
j mbow blender
i could help
server side -> only the host needs it installed for it to work on everyone
its the opposite
Oh that's what that means? I am big dum
its mostly client side but can break some things
I know client side is per user
Also, anyone know of any mods that just rebinds your ult to m1 but only for bandit? No reason
i currently dont know of any way to set keybinds per character
based cooldown primary user
you could try skillswap
i think thats what its called?
Turns out SA is client side and they labelled it wrong
You have vision issues 😼
if you use this you do need to enable the config for using skills in other slots though
its off by default
nice
the speed that you make this mods is insane
so incredibly based
2 minutes yeah
I'm gonna have to figure out how to make skin mods so I can make the most cursed mods
owo visor captain real?
I'm gonna make stupid sexy buff commando
I'm straight, I just wanna shoot dudes while shirtless
wait no
another one to my collection
holy shit mvp
Yooooo nice, touching these as Helicopter Arti is hell.
you do it
fuck all life what even took my ss lol
zetaspects
still too slow tbh 😼
at 100 phase round travels so fast that you cant actually use it beyond point blank
any further and it just ignores the enemy
the phase round nerf at last
Melee survivors:
100 projectile boosted chef attacks lol
itd be funny if loader itself was treated as a projectile
really good on loader since hook range isnt actually a cap
oh wtf
its just the projectile is slow
so making the hook faster makes it reach further
why isnt it a cap lol
do yall think viend is balanced lol
no
n:lole:
oh merc doesnt have ranged, damn
slicing winds
Just make it so melee attacks get attack speed
Boring and basic fix but is a fix none the less
too strong then i assume
maybe have merc and only merc get attack speed lole i think the other benefits
downgrade white item on merc 

me when i use portable particle accelerator to make The Crowdfunder faster (its hard to aim)
true
i just realized huntress cant use it at all
huntress is the only survivor who has no loadout that can use it
really?
all of huntress stuff is orbs and not projectiles
oh
except for ballista (hitscan) and arrow rain (stationary projectile)
thats kinda j it does look like a projectile tho
I don't have dat
is there any way I can tell if a mod will be supported for players in mutliplayer without mods or do I just kinda guess
Uugh
does proper save work on the waves game mode?
Not sure
not currently no
so sadge
5 dolar to whoever mods it in
i know thats like nothing in mod commission prices but free 5 dolar
Are there any good mods that work in multiplayer if only the host has it that would be good for messing with the people I'm playing with?
Aerolt if your friends don't know about it and what it does
Oh yeah
I was thinking everyone just uses the same profile code
O
On which stage do I find the spear for Spearman?
aqueduct
there's a parent variant in nebbys wrath that makes them small
Thx
Omg there is 2 bread, we can finally make a sandwich
I tried downloading a mod pack and it got stuck at 100% for a few minutes
that happens
idk did you run the game then closed it then pressed config editor button
dont you do it with console anymore?
did you do it with console before?
tried reading installation guide on thunderstore page
well it worked with console was just the wrong multitudes
help, I have 2 opal
more opal
fixed that in the upcoming update lol
it's just visual though
didn't even realize it was wrb, I thought it had something to do with Wolfo's QoL buff icons
run was going terrible till I found a charged perforator printer, the stats speak for themselves
is it possible to make a mod that simply makes your lunar coins go to x amount every run/every stage?
or does something like that possible already exist?
Ephemeral coins changes lunar coins to a per run currency, but I don’t know of anything closer to what you want
I’m sure it’s possible though
You can configure it to start with a set amount of coins
wrb or vanilla eclipse?
is the ephemeral coins client side? because i planned on using it with my friend but he already has more than enough coins, i just cant seem to change the amount in my files by hand
It’s not
I do recommend just having you both get the mod tbh
With some configuration it’s a lot more fun than vanilla
And while your add it you could install some other mods too
i mean we have 60 mods already, that including all the r2api stuff tho
WRB eclipse + eclipse extended
is it good 🧌
I hate E5 but other than that it's good
even E5 is better than half the vanilla modifiers
ah, any suggestions for changing e5?
also is charged perforator supposed to stack 400% (+400% per stack)? The doc says it's 400% (+150% per stack)
forgor to change description, fixed now
make it more gradual, so instead of there being a meteor shower every 5 minutes, there are a few meteors that progressively get more intense
or just scrap it completely, I'm not a fan of how it kills all your turrets
also it lags my game on later stages
Oh and it makes void fields a little impossible
And it force summons AWU
How would i go about starting making my own mod? i have made a relatively big mod for Terraria (i did it alone and only in school programming hours) and noticed it was the same style, so im guessing it wont be too hard for me to understand some of it when i get into it.
Check the pins for a link to the modding server, it contains a lot of useful information for learning how to mod
Piss
sniper voice
Mod count doesn’t really matter, I use 300
And ephemeral is worth regardless
how do you use 300?
there isnt enough good mods to have 300 good mods 😼
this man gotta be running moreitems mod or some shit
r2api_letter_a
r2api_letter_b
r2api_letter_c
you gotta initialize each ascii character so you can change them and turn a into b and b into a so atg because btg
Could someone help me mod Bomber? Trying to make it to where his bombs never despawn, so he's able to throw hundreds out and blow them all up at once.
I think I found the line of code I need to change, but it won't let me compile it because of errors elsewhere.
https://thunderstore.io/package/Dragonyck/Bomber/
Also a stupidly high force applied to his shift ability would be funny
is it just me or is the coil golem a lag machine for everyone rn?
not just you
it's apparently an incompat with some other mod but I've seen conflicting reports about which one
the name should be like broken robotic arm
Anyone know any good Mods like Forgotten Relics
fogbound lagoon is the only one I know that also adds normal stages
Does this apply to lunar pods and the Bazaar

anything you can press E on
Oh sweet Jesus
except for volcanic egg
So you just can’t go there at all anymore, got it
creator of that mod also worked on spikestrip 2.0 
what do yall think of these 2 mods https://thunderstore.io/package/Nebby/VariantPack_TheOriginal30/ https://thunderstore.io/package/Nebby/VariantPack_NebbysWrath/
good
can i disable variants in the orignal 30? cuz i only see JSON configs
immense pain in the ass but also. fairly good for spicing stuff up. provided you don't run into an incompatibility.
??
u talking to me>
Worst modded items anyone?
about the mods, yeah
you can set spawn rate to 0 in config
This was an older modpack I would run with just about every character and skin. Now it’s closer to 160
where
tumorous bread and know thy enemy
holy fuck does dream scav fr tho do that??
yes
man thats op
heh
scavs so rare anyway
for me late game they are common
you guys think these numbers are balanced? I'd like to keep flurry at a higher proc and slower atk speed, with strafe being the opposite.
this makes strafe outproc flurry even harder than it already does 😼
so lower proc for strafe, how about .5?
strafe with that is 2.6 pps while flurry with that is 1.74 pps
is it a bad idea to make flurry higher than 1?
with a 1.3 firing delay on flurry and 0.4 on strafe flurry would always outproc while strafe (with the 0.8 coeff) would do more raw dps
ok thank you
Did someone here want a Spiderman loader mod
Because I found one
Its called Spidermanloader
is combining a bunch of QOL tweaks together into one mod useless?
something tells me yes
no as long as it's configurable
Me combining every mod that adds drops to moon pillars to get every item under the sun
under the sun, you say?
@nimble field it says healing multiplier 60 on fiend,does that mean that fiend gets 40% less healing than other survivors??
Weird thing to post about here considering it's not on thunderstore but bear with me I suppose. Anyone else use Moffein's port-up of Pre-SotV Starstorm 2? I'm having a problem with it that despite a fresh reinstall, reconfig, and even downgrading to previous versions to see if it was something broken in the most recent update, I have no sound effects for Chirr or Cyborg - however Pyro has sounds that work just fine. Just wondering if that's just a bug with the mod currently or if it's some weird thing caused by something on my end. Thanks! If you need to address me please just @ me 
https://github.com/Moffein/Starstorm2Unofficial Link for those who don't have it installed.
@brisk tree quasitemporal quill is spamming the log with the jump count btw
I can grab a log but it's literally just jump count: 0 or 1 a billion times
ah sorry let me fix that
I have a video to demonstrate what I mean if it helps
SS2 (offical version) actually fucks up the sounds
try the game without the offical version
Yep! that fixed it, thank you!
Speak of the devil, Moffein actually just fixed it lol
lmao
Hey everybody just wanted to ask I have some experience in game development in unity and was wondering if it is possable to add new maps to the game.
finally fixed it, my bad lol
yep its possible. there are already a few map mods for the game (forgotten relics, fogbound lagoon, bulwarks haunt)
beach
Your gonna need to use Thunderkit however I don’t know much about this topic so you should join the modding server and ask for specifics there (link is in the pins) also Jace (fogbound creator) plans to make a tutorial on stages soon™️
yeah
Any popular mods that should be avoided? Such as glitches or lag?
mods that use TILER2 gets reports for issues post the r2api split
Chaoticskills completely broke the game when I tried playing multi-player with it, commando had half acrids skills, players would get stuck in the drop pod, players would be stuck in infinite loading, etc
Cool mod but it broke co-op when I tried using it online
it should be networked now
skills from the deepend and random skills are the only 2 non networked popular skill mods now I think
that's a "didnt add skills to the content pack" issue, you sure you didnt have other skill mods?
nothing close to that happened when i was testing it in multiplayer
You dont need to use thunderkit (bulwarks haunt) but im under the belief that you are shooting yourself in the foot if you arent
Also yes i want to redo my videos soon, they arent very good
That honestly might have been it, I wouldn't be surprised
the only one that I can really think of is tiler2 mods
and guardian heart in lost in transit, so disable that
Hey! I was browsing R2 modman and saw a mod that made enemies spawn faster at the beginning of the game, issue is is that I forgot the name of the mod lmao, anyone know the name of it?
i don't know if this is the right channel, but would someone be able to get me the sound of Mithrix's hammer slam?
you might be looking for a difficulty mod involving enemy spawn limits.
no
low enemy volume at the start of the game has little to do with spawn limits
at best its "limited credits available to the director"
what did that man do to deserve getting less healing than EVERYONE in the game
Being immortal
But hes not in his mod his infinite suppress is removed lmao
I may have configured this wrong
I did that but for my own item where I accidentally made a white give 3x attack speed it went hard
Wungus gaming
is it possible to config stiring soul out of the game
content disabler maybe
isnt there a config for stirring soul
oh okay
it doesn't remove it from the log book so it might not work
oh lovely
that's why content disabler is the goat
Does anyone know how to get the Prominence skin for the Paladin Mod?
Like the config doesn't work or that it doesn't exist?
do yall think the original 30 and nebbys wrath are fair
I think if you set all of the Jellyfish variants to 100% spawn chance yes
Make them all non-unique too so all of the variants stack
theyre like that by default
dosent exist lol
what does making them unique do
enemies can only be one variant at a time
THEY CAN BE MULTIPLE??
THAT SHIT UNFAIR
Would it make it to where every npc can only be 1 varrient if i make them all unique
propersave is only for singleplayer right?
it looks like christmas
Nucleator
it stores a separate save for every lobby
im surprised that there arent any kirby audio mods for soundtrack
da mouth
Yea but that’s lame
Is nucleator out in ss2u?
Wake up
Ss2 update
I really hope they add newnemmando and new executioner before nucleator
Tbh Nucleator Sucks
He was ok in ss1
Is the ss2 Server Private or something
I can't join it through a link
I can just invite you
The discord invite from the modpage is still broken from some event wayyy back or something iirc
Ah I'm good just wondering
i think it was a raid so they broke the link and ever since they just havent fixed it lmao
invite me too 🙏
Open file and search for it, you will find it easily
Invited
🤓
(i just saw)
Is there a mod that makes it so that everything your ally picks up such as ghors tome treasure and bandolier's skill reset being directed to you?
okay wildlife camera is overpowered
Does ProperSave works with DropInMultiplayer? My friend tried to join and it only shows him a black screen
I have a question about the goku mod
To activate a zenkai boost, do i need to be under 20% health for 30 seconds total, or all 30 seconds have to be without going above 20%?
https://tiermaker.com/create/800-ror2-modded-items-tier-list-march-2023-1490484
made an items tier list featuring base game and modded items
Now THAT is a command menu.
All Risk of Rain 2 modded (and base game) items in r2modman up until 2/23/2023. There are about 850 items here, including some items with ? icons and the randomly generated items that are just basic shapes (great item mod btw, try it out if you haven't).
Can only upload 300 pictures at a time, will be updating.
Jesus Christ that's a lot of items
I did not know that wqs an option for that, tysm :)
@short pendant ConfigurableDifficulty desc is broken and always displays the token instead of the description
gigachad
all F tier ngl
what's a good item mod for me to play?
The mods that do it the that do the do is the
(I’d say MysticItems aetherium and vanillavoid to start off)
thx bro
which items are this 😼
?, ?, ? i personally hate this one ?, and Finally ?
? Is mid
nah ? is top tier i believe
Nono im talking about ? not ?
nah ? has insane synergy with combined with ?
🤯
it makes the game way too easy
oh i didn't think about ? like that
but if we're talking synergies then ? with ? is just insanely broken
me too please 
nevermind the link was fixed apparently 
what's the mod that has random shapes as item models?
randomly generated items
that is randomly generated items
how does a tier list have randomly generated items?
Randomly generated items
yeah
I just finished ranking all the red items, I am tired, why are their so many item mods
items epic
😼
I did it
Jesus Christ
and that's only 40% of the items, I have no idea what the other 60% do
now to go watch the new mossbag video
the who thought this was a good idea tier being 90% bubbets items goes so hard
I love void lunars
hydrophily 
bubbet on their way to make a green item more detrimental than most lunars
I really don't think balance bucket list and gachapon coin are F tbh
ok no I'm not picking apart a modded item tierlist
the tiers shifted so much that even I don't agree with the choices I made
lol
money helmet in B? interesting
first item I rated
money helmet is one of the few items I can't stand because it seems to do nothing
it's such a weird item tbh
it triggers so rarely and it gives you a 1 second cooldown reduction, that's not very useful
I can hear the chaching, but it's like eh
just get a bunch of brittle crowns
whats the internal name for the TC280?
MegaDrone
thanks
I think the zet artifacts update broke some things, it seems to be affecting the scene director in the log without having an artifact enabled
damn quill in S?
i like it quite a bit but i think ive had acouple people say its so much worse than feather
lotus in d,,,, it's not THAT bad anymore
one or two of the item mods i downloaded had question marks as placeholders. I figured I'd get rid of them, but people can instead use them as placeholders for where they would put an item not on that list, or maybe as a "?" from multishops, when you would prioritize a random item over two other items (for example, a lepton daisy, a lepton daisy, and a ? are in a multishop, you are going to probably take the ?)
awsum c:
tho the golden gun is a great item, even a little bit of gold will give you so much value
the bottom tier is for items that don't work properly, golden gun from LiT allows you to go past 40 stacks with just 1 stack of the item
oh i c
whats bugged with the guardian heart and what appears to be a void mired urn?
guardians heart's shield gating mechanic is completely broken rn
makes you invulnerable
corrupts all mired urn is called corrupts all mired urn and I have no idea if you can even get it in game
maybe if you pluripotent with an urn?
wouldn't that make a newly hatched zoea?
or whatever that one yellow corrupted item is called
if they overrided what it corrupts maybe itd make cistern
mayb
maybe a void touched clay dunestrider when killed with the ahoy gun? xd
thats a really cute model too, would be a shame to go to waste
Corrupts all Mired Urns.
Corrupts all Mired Urns.
BUB_SUBMERGINCISTERN_CONVERT
so true
are there no normals on the like vase itself
some depth on the rings wouldve looked pretty nice i think
I fucking love quill, airdashes just feel fun.
I did put feather above it in sdp tier but quill is fairly solid for giving you a burst of movement and I prefer it sometimes depending on the survivor I am playing
also for lotus, I just don't value on teleporter items much
also quill is a movement item that can't be taken by Benthic so that's a plus
lotus + crystalized world 😼
maybe they do some funky double stacking like reju rack and corpse bloom
yeah i wanted a void movement for a while for this reason
think quill turned out pretty good
it's very fun to play around with
So what happens if you have Zoea and this and pick up an Urn
You should make Void Mocha:
Increases attack speed by 7% (+7 per stack) and movement speed by 7.5% (+7.5% per stack).
im actually working on that item right now, super hard to implement
but yeah itll really shake up the meta youll have a buncch new builds with .5% less attack speed and .5% more movement speed
does anyone know why you would use rocket's default primary over his alt?
bigger explosion range
Increases projectile area by 7.5% (+7.5% per stack)
Increases DPI by 12.5% (+12.5% per stack)
also I think it's better for rocket jumping
(c metothanks)
which of these do you guys think is stronger?
and are they generally to strong or too weak?
spider mines
purely because they actually do things
pressure mines take an entire 4 seconds to arm and will just miss 90% of the time
spider mines because they actually hit the target 
even with a mod to tweak the normal mines to be a sidegrade (hifutweaks) they still miss sometimes >=(
chirr grand mastery complete 😼
so remember when i brought up the worm enemy that spawned out of nowhere in the dozens, lagging my game so much, so i was told to remove tyle and now only 1 used to spawn out of nowhere that still lagged my game, well a dozen appeared out of nowhere here so yeah, what mod is it even from
lol
forgotten relics
thanks
It's the "coil golem" or whatever
i love when mines have a trigger radius that is identical to their blast radius
truly the game design of all time
why only 2 pressure mines tho
seems like a nerf 
I like it more
10 second cooldown too holy
fair
i think more stock for pressure mines is better than less stock, since that plays into the defensive playstyle more
inverse is true for spider mines
pressure mines having a detection radius like twice as large as the blast radius goes so hard
like 90% of the time when i use them an enemy gets near and then they fucking miss
but it bounces when it gets triggered so it will just miss
they explode and fucking miss how does a landmine fucking miss
engineer on his way to design the worst mine known to man
or an enemy can enter and then exit the blast radius
defying all logic when it comes to AOEs and their use cases
like yes, of course i want to use my powerful aoe attack against a single enemy near the edge of the explosion :3
the world if pressure mines were replaced with c4 explosives
with friendly fire
and copius amounts of knockback
just replace engi’s primary :)
do any of these seem like they would be server-side mods? i am trying to figure out a good list of minor QoL ones i like that i can join vanilla servers with. i can't tell either if r2api/bepin requires server-side. the most questionable one would be auto sprint but the rest seem like they would be fine without issue?
BetterHudLite
BetterUI
CaptainShotgunModes
JPs_AV_Effect_Options
QoLChests
RTAutoSprintEX
ScreenRecoil
I've definitely borked things trying to host a game with QoLChests while the other people didn't have it, the rest should be fine
yo does anyone know the developer(s) of the voice acted mithrix mod , i need to submit a report for a little issue/possible oversight
Does it not say on the modpage? Also the modding server is probably a better place to check
i just need to quickly tell them directly that i can barely hear mithrix’s voice lines
idk how to contact someone from the modpage
iirc the guy's on tumblr. will have to go look.
thank u, you can link the blog to me since i have a tumblr acc
https://k-king-hellhole.tumblr.com/post/707369963960385536/a-request-from-the-ror2-modding-discord-if-you
OP of this post.
A request from the ROR2 Modding discord!
If you know the artist, please tag them!
that should be the guy behind it. i may be mistaken. best to ask the guy first.
gonna send an ask since thats the best way i can submit a bug report/oversight report(?) i think
ya. makes sense.
done
Can't start steam through r2modman
Tells me to reset the steam directory location but i've done that about 10000000000000000 times and it's only worked once, then immediately stopped working again after
it's not a huge deal but like, its irritating
try reinstalling both programs. :)
oh hey theres a modding chat in this server, neat

yeah
i only wanted to reinstall r2modman for Paladin but theres a lot more cool mods i forgot about
l'enforcer
yup like them
there was also another mod that had me interested called holomancer
also a super sick ttgl mod i forgot to play a while ago, they're so well made
Tesla Trooper
Desolator
Spearman
Bomber
Starstorm
but when i downloaded it it was super WIP so its moves barely worked
and the mod has never gotten updated since 
i only heard of starstorm lol
i used starstorm 2 for a while but i hated all its gimmicks and most of hte items it added
although i have to admit executioner and nemmando are very fun survivors
ah spearman I forgot to install too
the rest i wasnt really interested tho lol
i also had the goku mod downloaded for a good while
super fun despite me not being a dragon ball fan
but i was just never able to play him well so i got shredded
(Chirr, Cyborg, Pyro, and pre void executioner and nemmando)
It’s so big discord can’t display the entire file and you have to download it
Way to many mods lol
Do I do it?
I am tired of this mods and their impossible to unlock items
this is why we have cheat unlocks 🙄
why are you thanking God for something you made?
so true, you only made 1 mod ever
real
don't bother I already did it for you 😼
also changed the name, hope you don't mind 😊
nah it makes sense cause the equip it unlocks is multiplayer exclusive too
I forgor to mention that in the readme though
what does it do?
uhhhh its like the obliteration obelisk as an equip kinda
also wait are you tellin' me the flint arrowhead unlock is impossible 
no I was just making a joke about not having friends to do the achievement with
oh, haha
~~the item is multiplayer only anyways so ~~
this kinda stuff has tierlist vibes to it ngl
what mod
also, what does this mean?
like you know someone posts a tierlist in gd1 and you are like yeah we've seen it yesterday

groove's biggest adversary is the community itself
🐴
Hi which mod is for item description? like it whos me how much stats are increased with items
bc my default somehwo got resetd
betterui or itemstats by moffein
WoolieOpinionsFix
pres buuton
whats the mod that shows you your effective hp on your healthbar
no more math
many thanks 
what Mod
i finally found out why r2modman wouldn't launch steam
i have to run it as administrator for some reason
which is strange but
whatever
Probably installed somewhere that requires admin permissions
did you download that from thunderstore.
yes
aight. i'd still say to run a virus scan just in case.
on another note
Nah it's pretty common for programs installed somewhere that needs admin privilages to make changes whe your account doesn't have blanket perms on the pc
how do you unlock spearman its achievement is vague
theres a spear on top of the skull with the newt altar on abandoned aqueduct
interact with it and you unlock him
There's basically only one basegame map where skulls are a prominent landscape feature.
Oh, thanks
So i guess ill go command and just stack hopoo feathers
you can just walk
you might need one to get on the skull if youre playing without a utility skill for some reason
ok this is just sick
got the achievement
also sheesh desolator is STRONG
that alt special is disgustingly powerful
the infinitely stacking dot-centric character: nemesis commando
the cooler infinitely stacking dot-centric character: desolator
desolator being """"""""balanced""""""""
lol
both tesla trooper and desolator are pretty fun
but yeah i feel like desolator's alt special could use a nerf 
funny considering how with his default special he's really bad
loader fan talking about being smart 
(KIDDING)
no we're just
very passionate about buff woman
i also just dont like the default special, it's weird
and given how hectic the game can be i dont see a place where it can be used at all without being heavily punished for it
that's a lot of crit chance
The trick to Desos default special is to not use it as intended but to tap youself in and out of it
i feel like it should be stacking one or the other with drop chance and drop rarity, not both
(unless it was configged to be this way, in which case, you do you)
Does anyone know if having mods on the game affects getting achievements?
For example: If I get a vanilla game achievement with mods on and then turn the mods off, will the achievement go away too?
YOu can earn achievements just fine with mods yeah
Alright thanks, I wanted to use some cool looking characters/skin mods but didn't know if it affects the vanilla game or not
appreciate it
you can safely get it off for a while by just standing on a rock or smth where enemies cant reach you
or hiding behind something since it goes through walls
and then eventually you get 1 singular bungus and using it makes you immortal
you can safely what?
time for the 
ranged enemies would attack me on a rock, and using it through a wall seems niche
i'd rather keep using the alt special even if it is overpowered, just because its less complex
if i wanna tryhard ill play mercenary lol
anyone knows if there is a mod that tidies up a bit the ally list on the left
is there a mod that helps with performance like ggs potato mod?
jps av effect options, stutter stunter and holydll
thx
only riskui, but that changes the entire hud
is there a way to edit my save data so that i wont have eclipse 8 on all characters? playing so much modded (occasionally with all unlocks on) fucked my e8 data
i never talk here so pls ping me w your answer ty
use cheatunlocks to relock your stuff
and generally dont use unlockall cuz that tends to nuke your saves
cant i do it for vanilla as well. like i assume that by relocking stuff in my modded file my vanilla file will be affected too but isnt there another way
either way ill try that
o yea i only really used it when it was in the modpacks friends i play with shared w me
so i dont intend to use it anymore
generally sayin bc the game takes me ages to open when its modded but i guess using the mod would be easier than another way to change the save file
the ui looks amazing to me, so ill check it out, thanks
isnt there a way to have custom names for stuff? i remember seeing it but not anymore recently
How would I get started in developing mods for Risk of Rain 2?
first: learn C#
second: cry
actually, any variant of C will do for learning the basics of coding. the difference between like. C, C++ and C# is minimal.
<- has never coded in C++.
<- extremely rusty when it comes to C#.
<- codes in a shitty offshoot of C that's used for making ukagakas
I am learning how to program in both as I know Java and Python already. What do I do after that?
uhh i would say first you should actually go to thunderstore.io and join the modding discord
python is structured similarly to C# just has different syntax so it shouldnt be too difficult to learn
also not true, the C languages share similar syntax but are otherwise very different
Oh? Thank you! I'll definitely go join the Discord then
hi risk of rainers
@stable ridge Minor nitpick about WolfoQOL, but could there be a config for the extra end screen info? It pushes minion damage all the way to the bottom, and makes overall damage dealt not fit in a single screenshot
there are none
😭
hello rain of riskers
betterUI is the mod that changes the command essence hud right?
does it show modded items?
Are there some good engi mods?
lazybastardengineer 
Is there a setting I have to change to open console command in ror2? I was trying to use the multitudes mod,and the console is just not opening.
HifuEngineerTweaks
Engineerwithashotgun
There is another mod for it also don’t use thunderstore mod manager it stinks
does anyone know which mod adds the downpour difficulty
downpour
name?
r2modman
i mean that mod
I don’t know literally just search engineer and scroll 😼
thunderstore has ads now?
i have more_difficulties installed and enabled (the mod that adds armageddon mode) but the armageddon mode doesnt show up
when i disable inferno, downpour replaces it ingame, when i add more difficulties, thnderstorm appears
Always has
not always but it's been over a year now
r2modman doesnt have ads but thunderstore does
oh, right
hm
i mean sure
takes 11 tri tips for 100% instead of 10 😼 (technically its 99% but ratio)
possibly
yeah maybe
also safer spaces and polylute stacking is basically useless now I suppose
I will say I really dont like the changes that make shit stack bad
for example:
white should be a 1 + 0.9-1
green should be a 1 + 0.65-0.85
red should be a idfk tbh
I don't think there needs to be rules about it but such a huge disparity between first stack and subsequent is weird
its not rules its more of guidelines
items ussaly are pretty fine when they are something close to that
but dont always have to be followed
personally, I think everything should stack 1+1 regardless of rank, with the one exception of lunars which almost always stack exponentially
there are also very specific exceptions of tougher times and stun grenade, but those are item specific and not because of the rarity
items cant do a 1 to 1 stack once they start introducing more stats (for ex: stun dur and damage you cant stack both 100% or that would be too strong)
and if the gimmick itself is already very powerful
damage stacks linearly on multiple items
almost every single one I can think of stacks linearly
yeah balls
i think its mostly arbitrary whether or not an item should be 1;1 stacking
nerfing stacking is mostly just like, making this not scale as fast which is just fine imo
tbh yea
yea stacking not super hard is fine
BUT when its boarderline useless to stack a problem arises
yeah
like for ex:
I'd like to see items that stack 1:2 or something
like 5(+10 per stack) or 5%(+10% per stack)
wrb tougher times
first stack: 30 sec
second stack 29.1
thats genuinly fucking awful and sad
usually stacking like that entails that it has a secondary nonstacking benefit that you get just by having the item
I'm assuming that's spaces unless times got changed into spaces
poly also suffers its stacking as its literally a 25% power increase on its 2nd stack
like cobalt shield removes knockback (cant stack knockback removal) and then the armor it adds is 1:2 or something idk the values
yea I ment tio say safer spaces
ok cool
hate it
also yeah wrb safer spaces is funy
it's not even double starting, half stacking
it's double starting, quarter stacking
that seems so incredibly unfun lmao
if the game didnt have looping id totally agree with every item having 1-1 stacking
and before anyone says "looping isnt supposed to be balanced" i dont care
idea: make a full rebalance mod that does this and also removes looping
stage 5 teleporter is locked to moon alignment
if you visit artifact reliquary or lunar shop after stage 5 tp, the next stage you travel to afterward is moon anyway
might have to introduce some easter-egg-ish way to obliterate to avoid making some achievements unobtainable but it'd work
just rework all the achievements
you wouldn't really have to rework all of them. just the ones that rely on looping in some way
there aren't more than a handful of those i think
just hide a secret portal on commencement that spawns after mithrix dies 😼
takes you to the place
we should definitely keep brainstorming this great idea
listen. it would be funny
but also maybe cool for people that never loop
i rarely do
you're killing freedom
extremely silly idea:
I personally never loop so I never interact with T2 elites
What if T2 elites could spawn starting at either stage 3 or 4 BUT these T2 elites have reduced stats compared to normal loop T2 elites
For example: (take numbers a grain of salt its just ment to be an example)
-25% Credit cost
-40% HP
-50% Damage
hmm. thoughts abt a mod that can give some characters debuffs and buffs on certain stages.
i.e: in siphoned forest and rallypoint delta, captain either takes more damage or attacks slower and moves slower because of the cold affecting his joints.
huntress gets a buff in wooded areas, debuffed when in the abandoned aqueduct or in the titanic plains.
commando doesn't benefit from this system bc he's supposed to be an everyman.
railgunner, meanwhile, benefits most from sulfur pools and titanic plains bc of sightlines.
mul-t does worse in the abandoned aqueduct because of sand clogging up its joints.
yes, to take it a step further, burn shouldnt work underwater or in the rain, and characters that arent mechanical should die on commencement and a moment fractured because there is no air
ukulele should also damage you in the rain because its like water conducting electricity yk?
same for arti's electric skills and power taser
all damage should burn or bleed you, thats pretty realistic
hi mystic
picking up sticky bomb while it's facing you should stick it to you and explode
picking up sticky bomb while it's facing you should stick it to you and explode
anyone familiar with kosmosisdire teamrevive mod, what configure setting affects the livedrain
Not walkng out with 8 drones and 3 gunner turrets 😮
Bad Ending
omg youre playing my mod :letsfuckinggo:
I hate siphoned forest
why is it a stage 1 map, it's fucking massive and you have no movement speed
of course
its good
except for the stuff I mentioned earlier last night
Because you end with stage 3 loot count on stage 1 
- This is mean-spirited and I'd be pretty upset if I any mods I made got put in a meme like this
- SO TRUE
True
It is a joke to some extent tho
Depending on how you wanna play the game one may be better for you
is there any way to buff and/or nerf modded survivors if they don't have a config?
or would i have to make my own mod to do so
youd have to make a mod
Survivorandenemyskillcustomizer MAYBE
No
But I don’t know if it would work
It doesn't have % damage number customization
ok, I may end up trying to make a mod to balance survivors then lol
For example though, I really like how Deputy plays, but I can very clearly see that they're more powerful than any other character in my roster atm lol
yeah, I might just do that too
I was just hoping there was a way I could deal with it myself in the meantime
the devs other character has configs for everything so he's probably looking for feedback before adding something like that
aight, I'll see if I can get in contact with them somehow
only real ones remember
Colbalt shield

She BORBO on my WRB till I RiskyMod
he's in this server
Bog#4770
oh ok
In my modpack deputy kinda sucks lmao
No I overall nerf every other character which is weird
Actually the only thing I buff is like
Directive harvest hahaha
cuz i find deputy to just be extremely powerful, they have the mobility to dodge basically every attack, while having enough attack power to strike back hard
and i was honestly considering just nerfing their attack power a bit might be the way to go
In my modpack she has no aoe and terrible damage so she just gets really overrun unlike any other character except for engi
Engi in my modpack also just sucks lmao
no aoe? but she has her little jump in the air and shoot down attack
Idc that much because it's kinda funny
and that attack is extremely powerful too when you start stacking syringes
That's not aoe though
Her m2 is slight aoe but it's super weak
i guess idk what mods you're using where she's really weak
I think it's kinda like huntress where in vanilla sotv you're fine because your damage is like niegh impossible to be bad
But if you make the game just overall harder like I do the lower damage can really lead to being overrun
but i'm just testing characters on monsoon with a bunch of mods, but nothing insane as far as difficulty increase goes... and I have a hard time with basically every other character, but deputy just zooms around and kills things really fast
i'm not that good at the game, to be fair
For me she uh
Zooms
That's about it
I guess I'm just winning though then because when she's in rough situations to play she's super fun
maybe she just needs config options then for specific modlists idk
Probably ye
hey @loud moon, I just wanted to let you know really like how Deputy plays. Her mobility is extremely fun. However, I do think she's easily become the most powerful character in my roster. Though, I am playing with a significant amount of mods, I don't think I'm nerfing characters or making the game more difficult generally.
Though, I feel I should also mention that @echo temple suggested they play on a modlist where things are significantly harder, and she has a hard time from lack of AOE...
as such, it's possible it might not need any balance changes, so I wanted to ask if you were planning on adding configuration options at some point. I guess if I had to ask for anything specific, it'd be the ability to change damage on some of the skills.
deputy sounds like huntress but op
deputy is like huntress but fucking badass and cool as shit
except I also like huntress
deputy feels like huntress if huntress was cool like mercenary
her passive is so good
I can't tell if she is or not
I'm still gonna use risky
eat pant cry about it
yucky
Okay?
I'm using both with most of risky turned off, tbh. Most of the stuff I like in risky is slowly being implemented by other projects, but there are still a few pieces I like that nothing else does.
Same
Wrb is planning to touch everything at some point
It’s gonna also have completely customizable configs some day
So you can even configs stats of items
nah it's just fancy pants over there keeps crying about risky

being judgemental to other mods or config choices has the opposite effect that youd want if youre trying to convince someone to use the mods you want them to use
I joked about Greg using RiskyMod, yet i use RiskyMod myself because it has some cool features.
RiskyMod isn't bad, but it's based on a modpack the creator plays with their friends, so the changes are not always balanced. Like buffing already strong items and making acrid way to strong.
I can be pushy with my preferences/opinions, but at the end of the day I think people should use whatever mods they like its just a silly little (mostly) single player rougelike.
Also I sometimes make jokes on mod choices that fly over peoples heads so sorry if they aren't super clear.
i use riskymod but i do tweak a lot of the configs to suit my pack
same
personally, i think big overhaul mods like that are great so long as they have good configs to tweak everything
fair enough, I also mean no aggression
to be fair a loooong while back I was super against risky and thought it was dumb
@short pendant for extra shrines, can you add compat for for exiting the menu in shrine of the wind like the betterui command/scapper menu (eg. movement keys, escape keys, custom key)
also wolfo qol compat to show an icon above the TP for each stack of the shrines you have
I understand. I try to balance my characters around a vanilla environment, and the feedback I've received on her power level has been all over the place.
I will add a config for her in the next patch
mvp
shes been like the only thing I've been playing since she came out it's like pathfinder all over
next week
thought processorrrr
Gotta be honest
Like 90% of the reason why I didn't add a config in the first place was because I didn't want people procing bands with Gun Sling while having Bullet Heaven
lmfao
I had to go to the character to see what those skill names are because in my head it's
"shoot, gun throw, jump shoot, bomp, and flying spinny"
bullet heaven is pretty self explanatory but yeah the rest are correct
Wait you made deputy? Wow just wanna say its an incredible mod and i love your work
I love the idea behind it but man its kinda uhh.... nuts
alien head if it was good and cool
Thank you!
iirc there’s a mod for that
Something something slow moon
Just popping in to say I absolutely love Deputy and Pathfinder, out of all the modded characters I have installed they are absolutely my favorites. I love how unique and flashy they are while also being balanced and not overly powerful, which is a pitfall a ton of modded characters fall into (that being, powercreeping vanilla characters). Love your work 😁
I'm glad you like them!
yeah deputy somehow remains balanced compared to the others….
|| cough cough amp|| || I love my overloading worm||
Amp is based
when animating characters for ror mods do they need to be done with inverse kinematics to work with risk of rain 2?
or can it be done without IK and still work the same
whenever i launch my game with mods none of the mods appear, like none of the modded characters in the character selection screen
anyone know why?
Do you launch via steam
ye
wait no i launch it thru the modded client
i launch it through r2modman and the mods arent there
i click start modded and none of my mods are there
I was playing with a couple mods and I got a bit of guards but idk what combo of items did it
bug
congratulations you got the joke
mindhive
yeah itd be weird if it didnt exist already
it was a quick release of something i felt playtesting though, none of the code is copied trust
What’s the difference anyways
i feel like wouldn't these do different things? one probably makes it so the boss/teleporter music doesn't end, the other makes it so the stage track resumes on beating teleporter?
oh that was already mentioned, nevermind lol
so true
what is the difference between these so that the text flashes oob of tp
i don't think the text flashing is part of the markdown
if that's what you're asking
Kingkombatarena I think
Ratio
that is what im asking i thought i could make anything flash if i knew how
i know the thunderstore page lists stutterstunter as deprecated, but does it still work? or is there an alternative?
i assume it's deprecated just bc it hasn't been updated but idk if that means it wont still work to reduce lag
the original one is broken
also it only helps with stutters from GC
by increasing ram cap
rip
are there alternatives
or just good performance mods
i find my game has a lot of trouble w mods (admittedly i also don't have the most powerful pc but it's definitely not that bad) and am looking for some way to reduce lag
i shit you not this is the latest download count for gotce
HolyDLL (Has alot of incompats but worth a shot)
Riskofwaiting (Just faster launching)
StutterStunterFork (Sorta a hit or miss mod)
JPs_AV_Effect_Options
PartialItemDisplay
doubtful that PartialItemDisplay would help in any meaningful way; it might marginally reduce graphics card load, but the main bottleneck in ror2 is CPU
not always
i guess if your graphics card is absolute dogwater, then sure
I checked Thunderstore but I didnt see one there, but I know theres a few mods not officially up on Thunderstore so I figure I should ask: Is there a V1/Ultrakill character mod? I know Daredevil has a bunch of ultrakill skills and weapons but its not quite the same honestly
no just a bandit skin
the venn diagram for ultrakill players and femboys is a clean circle
not even entirely wrong
Anyone able to walk me thru how to use the player bot mod?
Watch Bision and millions of other Risk of Rain 2 videos on Medal, the largest Game Clip Platform.
true
what was the mod called that let you use mods in a vanilla lobby?
i may not need it if clientside mods don't mess with vanilla lobbies, but just in case
you don't need it if its just clientside mods
okay but i don't know if all my mods are clientside
skins and UI changes are client side
if it adds content (like items or survivors) its not
anyone know what this means or how i would do it? "Put Playerbots.dll into your /BepInEx/plugins folder."
just use r2modman
thats what i do use but for some reason i cant get bots to spawn
installing it manually will not fix that problem. read the mod page
yeah, the mod is probably not loading, most likely a bug and not an install error
it works on it's own, you don't need any other mods
||whenever i put this code into the laptop, the hidden realm freezes right here and wont let the level actually begin. thoughts?||
are you on modded
do it on vanilla.
metamorphosis always softlocks for me on modded, i had to get the artifact on vanilla
^
si senor, im on modded
are there any others that will softlock
none of the others broke for me, just metamorphosis
probably just something about modded characters that breaks the game
🙏
it's supposed to have betterUI compatibility but IDK how it happens :/
Starstorm 2 is usually the culprit iirc
you have starstorm 2 installed lole
Hey real quick do profile exports on R2Modman also copy the configs?
oh nvm it says so on the tin
Yeah metamorph artifact dies with starstorm2, They know about it and a fix will be eventually™️
won't the real mystic dev please stand up?
I may need to make a spicy language file and I need your Items.txt XD
REEEEEEEEEE
That’s totally the real mystic
||also didn’t mean to actually ping thanks discord||
real
Bugged Monolith makes me so sad.
its just the visual thing right






