#ror2-modding
1 messages · Page 13 of 1
whats thorium
terrira mod
Where to look for log?
terara
terraria mod and it adds abyssion like my favorite boss
i like calamity
Recipe: log (Owner: iDeathHD#0151)
A full log is way more useful for finding what your mod problem is.
If you are using r2modman or Thunderstore Mod Manager:
You can copy your log by going to the Settings screen, selecting the Debugging tab and clicking Copy LogOutput.log to clipboard
And paste it in this channel.
If you have manual install:
You can find such log file in your Risk of Rain 2/BepInEx/ folder, the file is called LogOutput.log.
Drag the file in this channel so that other users can help you.
same the joke was that I don't like thoriu m
I think calamity is like way too easy though
not same the joke is that i like thorium
it has good vibes i dont care if every boss is parrot ai
does star storm add good items?
starstorm 2 is like
a mess
mfw the most popular expansion mod has like 1 person working on it at a time
i got it for items does it have good ones or no?
but the items from what I remember are okayish
a lot of weird stuff but not 1000% sure I haven't played it in quite a bit
because I don't really find anything in starstorm 2 that fun
and my friends who worked on it said the development is pretty bad
any of yall use multitudes?
I don't
never bothered
high levels of multitudes is just stage 1 feels bad and then you win
from what ive seen you just hog up as much items as possible on stage one and then it snowballs into autoplay
im assuming cuz of the increased items
yeah
with how items are in ror2 no matter how hard you make it you'll eventually outscale the game
making ror2 scale harder just makes it harder to win the earlygame
if i just up the monster spawn rate and not item will that fix it?
probably?
i feel like instead of higher difficultys just making the game get harder faster the npcs should just deal more dmg at base
how do I get HAN-D (I have the mod)
he's in rallypoint, grab fuel array to power him
what's the chance of him spawning if there is one
100%
damn
it's in one of the lower containers
found, thanks
aint no way this is only 2 x monster spawn rate
yeah, typhoon's pretty underwhelming
try armageddon :)
this aint typhoon and i main armagheddon
ok so i figured out
you dont need typhoon for the spawn rate at all,just get multitudes and make the spawn rate x2 and item rate x1 then it will be like typhoon spawn rates exactly
A lot had to be changed due to them getting added to basegame
Like, Coffee bag (originally just mocha) now its really bad lmao
coffee bag sucks so much
coffee bag more like why wouldnt you just remove it like you did with fungus and broken blood tester
contentdisabler works for items such as Coffee Bag, but I keep most of the ss2 ones
contentdisabler is a better rulebook unlocker right?
lets you banish items, enemies, other things from the game bc for some reason ss2 doesn't have a config
it has something to do with msu shitting itself when you try to disable items iirc
SS2 in particular*
I think they are working on a solution
maybe that's where the moonstorm errors in my log are coming from. Game still works though
slip can you check the log my head hurts cuz i didnt sleep much😭
they have an issue that their effect icons are all swapped around
also effect visuals (i'm the victim of that issue)
uninstall this mod, it's outdated
Could be broken configs?
does that happen in singleplayer too?
Didn't test the singleplayer part, however here is the strange thing - my friend has the same mods and configs as i, but he doesn't have that issue
i removed random changes btw, maybe it'll help
https://thunderstore.io/package/WPhantom/Synced_Turrets/ this one is kinda sus too, but your priority is too have identical mod packs by using export as a code feature
Ok so, w/o Random Changes in singleplayer everyth is fine! Thanks a lot, I guess. I'll test the multiplayer part a bit later
can someone help me I cannot figure out why multitudes isn't working at all
Walk us through what you're doing. What's the issue?
well i've downloaded multitudes using R2modman but everytime I actually go ingame and open the console and input the command before i go into a actual game it says it set the multitude to __ so i think it might work but when i join ONLY the enemies scale up and not the chests or anything else
I've tried going into the configs but theres not much there to change
I haven't seen much people with this same issue so idk what happened
Could be a broken download. Uninstall it and go to Settings > Debugging > Toggle Download cache then redownload it
and if you type into the games console: mod_wb_get_multiplier
What happens?
"Your multiplier is currently 8. Good luck!"
So 8 player difficulty
So now if you do: mod_wb_set_multiplier 1
That should set it to 1 player?
yeah
And it says that and not the weird __ like last time?
__ was just my way of saying it was just a random num i set
yea
Found your problem 😛
Sharesuite by default lowers the credits back down to balance the fact that the items are being shared/duped to the whole team
so that makes it so that not as many chest spawn?
Yeah
oh
Cause it'd be abit op if 4 players got 4 players worth of loot lol
Each*
So you'd have to edit sharesuites config for that
I'm sad, going to vanilla and then back to modded doesn't keep your eclipse victories with modded characters
mystic has a mod to fix that
character eclipse fix?
im new player im looking mod pack how can i find do u guys have any recommendation
if you are talking about this mod then that's not what it does
Personally i would recommend against download modpacks due to their tendancy to have issues since apparently the people uploading them never actually check the mods they added even work sometimes lol
What I can recommend is having a look at my modlist on pastebin here to see if anything strikes your fancy: https://pastebin.com/3QEkfWgC
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
does anyone know the mod that gives me the second page of survivors? so i dont have 50 survivors bundled up on one page
scrollable lobby ui
thank ye
I don’t mind them
The characters are fun
They are getting updates “soon” I think
also the difficulty is inferno its one of the hardest difficulties thats still "fun" imo
plus its hyperconfigurable
I have yet to beat it and that was my closest run
mithrix final phase gets a killl!??!??!?!?!?!?!?!?!
not gonna spoil anything but mithrix is not a cakewalk like before
can you send me the mod you are talking about?
I thought that was it my b
there's also one by bubbet that syncs modded unlocks to the cloud
It's a combo of both I think. Some mod chars just don't save their eclipse levels anyway and mystics fixes that part
RIP the dream of doing gold eclipse 8 with a huge roster of characters
Can anybody help me rq my game is bugged and either no chests spawn or no monsters spawn not both at once
and its back and fourth for what happends
do you have any very old mods?
nope
also my game is fine on inferno mode for some reason
but I know inferno isnt the issue because ive had it installed for weeks and it has not updated
Rather delete the incompat then it
Well this is to figure out if that's the case 😛
It also just sorta happend I think
I dont remember making any changes'
that would affect it
Well unless you wanna go through cutting your modlist in half to try and narrow down the culprit you're gonna be left guessing 😛
weird part is I installed nothing yesterday'
and thats when it started happening
here is the log if you can make anything of it @haughty leaf
I'll try when I'm not on TF2 😛
just play TF2 in ror2 
Get me a huntsman and sure 😛
Question about the "BetterUI" mod:
can i somehow disable the additional UI beneath the time and difficulty bar ingame without loosing the detailed information when hovering over an item?
you still on 🤨
Iw as yeah. Just finished and looking now
Very easily. The entire mod is fully configurable
Why do you use betterui and item stats together 😛
because of pining and item and it shows the description
I assume you disabled betteruis version of it then?
how do i do that?
wait better ui lets u ping and item and see the desc? i was told it doesnt
It doesn't show the pinging part no. I use Pingprovements for taht
oh I guess ill just use that
ah thanks
instead of item stats
How do I get out of the Forgotten Haven? I'm at the compound generator and I've tried cycling through all of the options butnothing has happened
There is no option to interact with the "replace fuel cells" box that I saw in some videos I watched
There's teleporters around the map that always drop fuel cells. You fill it with 4 and it lets you out from what I remember
Oh I thought I tried to activate them earlier and there was no option for it, must have just misread it. Thank you
did u find anything in my log file
Still scrolling
cuz im really confused while its doing why
It's 160 plugins 😛
Really makes it easy to troubleshoot 😛
I still think you shuld disable inferno to see if it is a incompat problem
Like a gigantic error cascade with the first mod I see in it being Bubbets but that could be complete chance
Not gonna lie this is going to be a shit show trying to just figure it out. You;re far better off halving your modlist and constantly doing that till your narrow things down to a suspect list
The upside here is that you atleast seem to immediately see the problem so the only negative is constantly relaoding the game 😛
holy shit i fixed it
that was the most stupid fucking bug ever why did that break my game
the hell dude I dont even see how thats possible
you can also make it only show up in the tab menu
somehow having this mfer enabled made the game break
now its fixed after disabling it
that deadass makes 0 sense why does it break monster and chest spawns
gaming
Yea HIFU is just better ngl
Also ty for the help I wouldn’t have thought abt the plate if you didn’t mention the bubblet item error log thing
Maybe inferno has a diff spawn system who knows
:)
slay
chadnemdo
I started playing a mod with that commando and the Paladin and they’re both so much fun to play
when
does better ui have the item stats mod by moeffin inside of it?
It has it's own version yes
Everything mods do tend to say what they do on their mod pages
is it bettter or worse
Probably the same. I've just used betterui since I'm going to be using other bits of it anyway
ItemStats by Moffein doesn’t give you stack calculations but it does give you item descriptions on-ping, iirc
bro aint no way this mod only ups the spawns by x2 this feels like 10
what mod
quick question: are all of randomskills and skillsfromthedeepend not compatible with multiplayer? or just some
im using a moddified version of multitudes that lets you take away the extra item spawns but keep the extra monster spawns and i have it set to 2x and lord
sounds funny
Sounds like swarms is on?
nope multitudes just being wacky
wish i could have more monster spawns and nothing else no extra bosses
that's how it works in multiplayer
multitudes is the same as having an extra player
the director has more credits to spend so it spawns more bosses
the version im using lets there be extra monsters and also lets me remove the extra spawned items,but its making 2 bosses spawn and its annoyinh
sounds fun to me ngl
u want the mod lol?
is inferno meant to be like unplayable hard
its too hard for you or not hard?
I know what it is its pretty cool
its ment to be a really hard challenge
you arnt ment to beat it on your first try type of thing
your ment to learn and finally beat it after many attempts
If the inferno beetles were nerfed it would fit well into the base game imo cuz beetles are just a joke lmao
now that my dreams of modded eclipse have been destroyed I'm gonna try inferno again
almost forgot
i dont like it when they deal half my health in 1 hit
eclipse 18 
btw this goes well with inferno mode imo
I ment like the movement
I'm not doing eclipse 1 through 17 just to lose all my eclipse progress with all my modded characters whenever I want to play vanilla
might do it with commando though
nope
also you can use cheatunlocks to restore progress in eclipse just right click on the difficulty
that's not what the mod does
wait how?
right click the eclipse icon
^
those were the jumpy beetles, right?
more like a dive/lunge
hows that going for ya?
inferno?
savage beetles
wait its 16 mb
inferno can suck it eclipse for the win
also I did not do eclipse 16 I used cheat unlocks
I wanted to see how hard it was
but I might go on the journey at somepoint is it fun/worth it? @pale zealot
I did eclipse 8 and I found it fun
I don't know about eclipse 16 but it's probably fun too
you might not find 16 fun tho 2x more modifiers 
want me to send what it does or do you want it not spoiled
is there a mod to turn all 16 eclipse into singular artifacts so i can do eclipse 16 armageddon
fkin hell
there is a mod that lets you put eclipse 16 as a difficulty
and any other eclipse level
there is also a mod that lets you put eclipse 8 as a difficulty
idk if that is what your looking for tho
Is there a mod that allows me to add the ror1 soundtrack without just overwriting the old one? I want the music from both
I use this
ok thx will check it out
however its weird because you have to have music set to 0% or 2 tracks play
but I really like it and god damn does chris made so many bangers
oh yea same with the 2 I tried, tho its not been working great with those in generell
I discovered so many cuz of the mod
this should be the right clip
https://cdn.discordapp.com/attachments/760945335702388756/904376989211824198/literally_the_best_change.mp4
LMAO
from a year ago
somebody should make a standalone mod for the inferno mod ai changes
like an artifact
did hifu like, not credit me with the jumpy beetles? it's like the only good thing i ever coded
L + weep + rent free
tru
what are your other mods
The other music mod I experimented with let me even set when specific music can play, but I couldnt change the volume even with the settings file and the normal OST didnt play anymore
random skills is the main one i'm still working on
not that i'm too active atm, kinda just a lack of motivation
aight vine boom on game start
thoughts on this modlist?
looking good so far
lmao
is it motivation or ideas? because ive heard ppl lack motivation because of a lack of ideas
how do i compress a list like that
nah, i have a bunch of ideas i want to work on, writing the code is just annoying
click this copy the entire list and put it into a .txt file
how do i put it in a txt file lol
mainly a playable imp survivor and one themed after an inkling
right in file explorer click then
name the file whatever u want then open it and paste the list
im dumb so i cant figure it out somehow
here just download this and put your modlist in it
oh boi 2 tracks at the same time in char selct
thats why i said\
despite music volume being at 0
you gotta mute the music
it is
thats weird....???
never ran into that issue before....
if it presists I guess restart your game
what do i do after i give it my list
yea will have to see
drag it into discord after you have opened the file(double click on it) and pasted the list
any1 got thoughts?
ngl most survivor mods look ugly too me,what item mods should i get?
i already have aeitheruim and mystic
also if you find items you dislike in item mods disable it but dont instantly disable it make sure your disabling it because you dont like and wont ever use it not because it doesnt work with your build
lostintransit and bubblets items (however I do have a couple items disabled on these)
hex3mod
spiketrip, starstrom 2, lost in transit are the ones I use
with mystic and aetherium
also try umbral mithrix (not an item mod)
was the infinite pizza fixed?
i forgot i have spikestrip 2
bro called this ugly
the animations were wacky on some of the mods
this too
i hate starstorm 2
and this guy
that nemforcer skin goes hard
that isnt starstorm 2
WOO-D goes hard
this one goes harder
is that from another mod?
give me balanced char mods that dont have terrible animations
skin mod yes
looks very cool
HAN-D is awesome and I am legally required to advertise it as I am an official ""contributor""
no way u think these are ugly
fuck new miner skin goes hard too
btw miners pose isnt like that I just ssed while he was walking out
the animations are usualy werid
Watch these animations are good fym and millions of other Risk of Rain 2 videos on Medal, the largest Game Clip Platform.
No one point out bandit2 having weird animations in smokebomb
thats the first ever good char mod ive seen
if you are looking for very polished character mods
Paladin
Enforcer
for polished character mods
Miner
Sniper
HAN-D
Tesla Trooper
you call them bad yet have you tried them? this is one of the most downloaded character mods surely you saw it (paladin mod)
classic sniper?
i think pal is a lil ugly ngl
skins
the one from the enforcer gang
yea
wait which mod gives him that skin
rockets not bad too
rocket is so much fun
I think you have way too high standards for mods.
still in beta though which is why I didn't mention him
I think i like the paladin animations more than the mercenary ones
I still want to rework his walk cycle, but Timesweeper wouldn't let me put the new one through sadly
for tesla trooper?
minigun is crazy
... looks like a dollar store Space Marine...
Look at my name
fr its not offical content its just people with a hobby
mr. heisenberg
Timesweeper took up the mantle of working on Paladin after Rob had left modding
whats a timesweeper
Since, to be fair, TS was with us nearly as long as Rob was
Guy who made Tesla Trooper and worked on a lot of the other popular character mods
Enforcer, miner, etc.
Timesweeper is the goat
He's among some of the biggest names in the modding community imo
oh im stupid
damn lych king paladin
bro I searched up kron on the thunderstore and now I have like 10000 mods I wanna download
and those are 10000 mods which are baller
kinda funny how much effort modders put in for like nothing
The power of passion
I mean I make mid tier art for a passion and I at least get money from time to time
much more money than groove made making all of his mods
I mean, some modders have donation pages available on their bios or servers if people want to support or send funds
Some people do modding commissions as well
Some just straight up do it for free
yeah
@opal raven If you call paladin ugly just use this
just ask how much dragonyck got from comissions
Too much
I've comm'd the guy before
He overprices a bit, but he delivers nonetheless
what difficulty yall play?
typhoon/inferno/deluge/calypso
Strictly Typhoon when solo
i forgot what does deluge do
i prefer calypso
Oh, MoreDifficulties
Yeah, I just stick with Typhoon for the Storms Events and that the enemy cap is doubled
Plus it doesn't just shove on random extra stats for "difficulty"
depends on what im feeling
i wish i could have typhons monster cap with calypso
i would use typhon and such but i dont like the mods items
How come?
disable the ones you dont like
thats what i did
I still have a few enabled that I do like
i just kinda dont like em
can i configure monster cap?
not sure
I just know its good for getting what you want
does anybody know if you can change the character icons in the lobby? I wanna do some funny things
also is there a super typhoon difiuculty?
also can anybody answer my questions in the thunderstore discord ive been waiting for hours
ill post them here
no
why is it in the configs and whats the name of the item config file
uhh I guess it might exist?
also you cant disable items without another mod because starstorm 2 has a dogshit config
I use this
fuck what mod do i need
it has a config to disable anything from any mod basically
I'm sure they appreciate that 😛
I recommend having your game open so you can go thru the items and figure out what you wanna disable
its sorta a joke the config is fine it just pisses me off when a mod doesnt let me disable there items
A lot of things tend to turn into jokes when they bash shit for abit. Seen it enough as is 😛
nah its just a huge bother that I have
The actual reason though is that shits been mangled from the constant porting that disabling an item breaks shit atm 😛
doesnt break with content disabler
Being done a different way. When SS2 let you disable bits before it broke hilariously 😛
👍
anybody have answers to these
No. Sortings based on difficulty scaling
what abt top thing
and what abt this
If you mean actually changing image. You make a mod

cant I just find the file and edit the image or am i being dumb
Yees and then you make a mod 😛
added all this today lmao
I couldn't bring myself to play a 100+ mod modpack nowadays lmao
also the reason for asking is because I like chracter mods that fit the feel of vanilla for how they look and sett mod doesnt so I installed a skin mod for it but the icon for sett remains the same so i wanted to change it too
my modpack is good trust
My largest profile is 83 mods I think?
this is my list if anybodys curious
And even then, I do a lot of checking and tweaking to make sure everything runs smoothly
my largest atm has 30 lmao
urop you might find some you like here who knows
eh
I have a second profile built entirely around KingsArena with only 63 mods
I'm siting at 94 atm but that's built up from march 1st so yeah
I've seen every mod update since like the hidden realms update
it's not that I dislike a lot of mods
The good old purge of CUM2
I just don't like many mods mixed together
I usually just play spikestrip 2.0, forgotten relics, and like 1-2 other content mods at a time on a cycle + qol
Due to the nature of the modding community having so little incompats, I have very little issues with having a lot of mods
as for survivor mods idk I just enjoy the same 5 vanilla characters
I'd rather have more skill mods tbh to make the existing characters more customizable
I just wish the skills mod would be networked 
hey listen noob plans on making skills from the deep end networked
I know. I've been waiting 
Ong brother
I mainly play multiplayer
Not that I know off
as a void fiend fan its very upsetting
I've barely seen any mods TOUCH VF
It has great potential you could have 2 different passives that change what he transforms into (1 for normal 1 for the modded with new abilities)
that's the reason why people don't mod void fiend
He’s too cool for them
to make 1 skill you have to make 2
I was expecting the first mod for him to be one that just splits his two forms into selectable skills/skins and cancels the whole change mechanic
Bit shocked nobody ever did that. Not that I even play the character but still
void fiend mod that makes his R fun when
One of the only mods that touches him
ok no I think the reason that nobody mods void fiend is like
nobody likes void fiend 
Pretty nice to have
Also true
riskymod changes voidfiend right
hm again
but that's just because riskymod changes everything
Perfect opportunity to completely change him and start a war with half the community that rises up in his defence
I guess I better make my void fiend mod then
the double music issue seems to be a menu thing
I am tired of this viend slander ‼️
Hence why we also have so few mods for:
+ Railgunner
+ REX
+ MUL-T
+ Huntress
+ Void Fiend
They just have a much smaller following compared to the rest of the cast
Huntress is the big surprise
Me a huntress main
Given the whole, you know, scene
nahhh mul-t and huntress are pretty fun
I really like MUL-T it's just what do you add
I do like MUL-T
I was just saying that you don't really see many mods that aren't reskins for those five
the issue with like mul-t alts is having to make and implement primary models which im not sure is even possible depending on how integrated they are into the animations
Someone do this 
I wanted to add a funny glue gun to mult as a bootleg flamethrower so I could be a menace with another funny skill with powermode
Lol
so groove what the hell is MUL-Ts void skill gonna be
Giving MUL-T a larger array of weapons would be kind of wild
we still gotta think of that 
europe remember the stupid
What is Engineer's Void Skill gonna be lol
Become the turret
I have an idea for engi
Lvl 3 Engi
idea I had for that
where its like rhythm game m1 for mul-t
oh yeah you did have that
Spawn a single turret instead of being able to use two, but it has stronger stats and is void-based or smth
But yeah feel like all sorts of tools and stuff could be strapped onto Mul-t
I think the issue with MUL-Ts void skill is like
yeah no europe has an idea for engi thats like pretty much final
if any more void skills get made that is 
groove and I both just like MUL-T
Oh okay
Which slot is it
and the void skills are kinda designed to be antithetical to the default characters playstyle
listen groove I'll like make the icons then they like have to be made because we put an effort towards them
true!
hey does anyone know if its a mod that makes these ability-disabling mobs spawn or if its in the void survivors ? im pretty sure its a mod but i cant find which one added it 🥲 help please
primary
WispMod
tysm youre the best 🙏 ridding it rn the pain
Engi with a shot gun 🤤
Another good one, absolutely
Makes me enjoy engi again
the thing I wanted to do with engi void m1 was like the primary is good and fun but it has limited ammo and to get ammo of it you had to sacrifice your mechanical allies
ratio
Eat the drones
Sorry Ahoy! Bot
Saying that an actual use for those stupid Alpha construct boss item lol
It'll just be added to the rest of the void skills I avoid
I think the only one I enjoyed using was Huntress's once you got enough regen or healing
that is kinda the point of the void skills
and like spikestrip 2.0 in general lmao
you either love it or hate it
I feel like for the most part the void skills didn't really change all that much except for huntress
I think there's a difference between "hating something but understand how it can be beneficial" vs "hating something for bad design"
Kinda ended up mostly playing the same. Loaders might have been the most game changing but similar I guess without a grapple but funny punch
mans already calling a one sentence skill concept bad design 
I mean... have you seen #ideas in the modcord?
But Huntress was absolutely the coolest skill I'll never win a run with 😛
Oh yeah the Acrid one is cool as well, pairs kinda weirdly well with Voidcrid
and I've met multiple people that love the void skills
other than deeprot
ok nvm
Deeprot was kind of boring?
void skills are perfect 
I think the acrid one pairs pretty well with risky mod (:
That too
yeah I just kinda find deeprot boring
Though the funny purple lights on enemies you debuff with it get abit out of hand for my pc performance wise lol
but like plasma really likes it so
It's an alright skill that kinda gets completely fucked over on mithrix
I really like Torpor that one is probably my favorite
it makes me like actually play railgunner
Shotgun is funny
I just feel like, if you're trying to go for something antithetical for a character's playstyle, there's gotta be way more thought and discussion put into it
Loader just getting a beam because "melee" feels lazy. Loader is melee, yes, but also built around movement speed/momentum and barrier management, not to mention taking advantage of AOE/Crowd-Control due to her skills being able to deal with swarms of enemies efficiently.
I do like the skills that try to atleast make you approach the game differently
But I think only really Huntresses does that
Huntress does a great job at it, the rest falter or fail to capture that
dunno the main point of conduit isnt that its ranged its just that it replaces grapple
yeah conduit is more or less about replacing grapple
and you use it differently as mobility
I rarely use conduit as just a ranged beam tbh
I don’t use the void huntress skill because no dash = 
beam attack
I did dislike the momentum lock that happens from conduit but that's a vanilla issue since so much locks your ability to control your character ever since the jumppads got changed
I think I probably play loader more melee with conduit cause you cant just like shoot through enemies at 100 mph once every 5 seconds for your damage
network is fuckin cool
Waiting for the day someone finds a way to murder that momentum change from 1.1 
we need a mod that removes momentum lock completely
if network replaced her special skill I would love it
it's fucking stopid
nah the conduit momentum lock is intentional
Was conduit changed or something from what I remember?
I just remember it being a beam, that was it
you can specify that being a thing or not
it was nerfed but never changed in terms of mechanics
Idk the momentum stuff just feels bad in general personally

Disliked it when it was added to vanilla since the start
it's sucks as hell
I think it feels bad too but personally that encourages me to play around it more
you sound insane right now
^
iirc when it didnt have the momentum lock it kinda just felt like grapple but backwards because it was too lenient
maybe its not a good point but my point is like
it mostly feels bad when you mess up the movement
OG Demon Souls players be like
"Yeah the game is janky, but you just learn to play around it which is way more enjoyable!"
groove you forgot to take your normal pills!!!!
get ready for bad take heaven but I think its like what hopoo said about captain skills in hidden realms where something would be lost if you got rid of it 
Lost in the sauce 
well I think cap losing his skills is fine
its not something you encounter on most runs unless you always choose to go to void fields or gilded coast
but the momentum lock, you always encounter that so it always annoys you
but I don't like hate it atm
Okay, the end of Conduit moves you, this was something I didn't know, never specified in the ability
Used it only to take care of airborne enemies
yeah and you can use it after a punch to gain like a stiff boost
Still.
what is momentum lock am I being dumb
I think it's when you are stuck into going in one direction
^
and you can't change that by moving around
it's most common whenever you hit a geyser
never had that happen before? or am I just goofy
its so fun that captain isnt allowed to use half his kit during one of the final bosses
it has trolled me many times when I use command utility after a geyser and end up falling of a cliff
cope honestly
you don't even like that final boss
Hey everyone this guy uses captains M2
best part is that theres no lore reason anymore
what
because remote caffinator and shipping request form work in hidden realms
and those canonically come from the UES safe travels
I think I'm the only person who like slightly enjoys voidling
voidling is alright yeah
nah I like voidling too
:D
trolled by hopoo
Network getting rid of Huntress's mobility and instead forcing you to play around the Void dimensional shift is a toptier idea for her. This one works well.
I don't really see how Artificer's Choke is antithetical, it's just another AOE/CC ability but this one clusters things together, making it arguably easier with her playstyle to deal with enemies with her AOE skills.
Conduit I suppose changes stuff due to removing the grapple, but you still get the aspect of mobility/momentum which is a strong point for Loader's playstyle.
Acrid's Deeprot is deeprot. Just another poison, nothing really different.
Railgunner's Torpor is good, forcing you to use your primary more and take advantage of close range instead of long range combat. This is a good one.
it feels cool fighting a giant spider monster
the issue is i rely way to much on huntress mobility and its too fun so my ass refuses to use network
"just another poison" massive downplaying tbh
the issue with network is that dashing is fun
phase blink is like the one good thing about huntress
It's poison with a slow that requires an easy to get 5 stacks.
then its not poison
Choke is like mostly about removing her band proc unless you use surge in which choke with surge is completely different as you no longer have damage when you're high up with surge
That's it?
choke feels complementary to flamethrower
It was built around an item synergy?
I mean youd have to ask plasma what the idea was for choke
Fair enough
I always thought it was like you remove her high damage hit and damage in general but you get a lot of crowd control / utility
and you lose a lot of range too
I always assumed she was built around CC due to her ability to freeze, stack burn, and just easily deal with swarms
So Choke just seems like a total upgrade, ESPECIALLY with that Crushing modifier
her only crowd control is like freeze
killing enemies is crowd control too
I suppose?
lighting multiple enemies on fire to spread damage is controlling a crowd
oh and I guess she has a few stuns too
flamethrower and nano-bomb do a pretty good job at killing a lot of enemies quickly
I think the reason I don't use most of the void skills is that they replace very crucial parts of a characters kit, which is the whole point but I'm just too used to how they characters play normally
isnt lighting enemies on fire just
doing damage
Her lightning ball m2 is AOE/CC as well, fires lightning at nearby enemies before it explodes
ok but double the aoe and cc and turn down the damage and you get choke
also choke is very arti style i mean mommy excuse me
Being able to just compress enemies into a single point means now your AOE skills or skills that stack DOTs (which is what Arti excels at, imo) becomes vastly easier, making her playstyle of burst damage even better
Because now you can condense that burst damage into a single point instead of trying to manage it
I want too group up enemies and use nano bomb on them
I love the skill, don't get me wrong
yeah but that comes at the cost of replacing her main aoe in nano bomb
The skill just fails, imo, to feel like an opposite or antithetical playstyle
Lose an AOE to gain one that deals more damage the more enemies are compressed together
yeah I do feel like plasma maybe could have gone a bit more extreme with a few of his void skills
If you really want to sell this idea of antithetical playstyle ideology, be brutal and crude about it
The idea of Engineer's earlier, while I hate it, is perfect. Sacrificing the very things engineer relies on for your primary ammo fits the bill exactly
yeah especially deeprot
but acrid and arti are like cases where the character already feels like they have a void option lmao
I suppose it would also be difficult for some characters to just toss in a single ability and call it a day
ion surge vs flamethrower and blight vs poison
Yeah
bruh why the coin so tiny
What no depth perception does to a mfer
why captain v2
That's a Sett Skin Mod
looks like captain tbh
its literally like 2m from me
lunar coins and equipment are shrunk for some reason
wtf
im standing next to the coin
thats why I included the character for a size reference
wisp is bigger than the coin and equipment
Lunar Pennies
I will definitely say that choke feels a lot more like a void skill on ion surge than flamethrower
Sure, yeah, I can agree with that at least
everything feels like the j on ion surge
man sett is kinda busted I had to nerf him hard in the config lmao
but that's what happens when nano bomb and flamethrower feel like
Losing my silly lightning ball for something I have to get close with does make things a bit riskier
very similar skills
But at the end of the day, I already played Artificer super close range and aggressive, so Choke is just a massive upgrade
Burst mages excel in CQC
I want a character thats like a mage with some really cool magic abilities
does that exist in the modding community
artificer extended
artificer extended i guess?
Artificer Extended basically covers that
artificer is already the cool mage so here is more artificer
too much skills brain hurt
what are some fun ones in it
I enjoy full Lightning or Lightning Ice Hybrid
alr
wtfff
tiny little boi
that doesn't make sense
like bruh
is there a reason why fire elite beetles and other melee fire elites basically 1 shot me
all other elites do alot sure but these mfers are on a diff level
they're embodying their ancestor
Maybe you have 2 mods that change gow they work
Resolting in death
breadguy what if I just saved this clip and used it to dispel all ss2.0 criticism 
but yeah no im like super tired so I wouldnt be surprised if it makes no sense
https://youtube.com/clip/UgkxM1nEKnamg0r8m4H240LRK1zrsJJLnsXV
6 seconds · Clipped by Groove_Sad · Original video "Dev Thoughts 27 - Hopoo Games Q&A + more!" by Hopoo Games
Risky mod + elite rework + inferno?
No idea
i have those 3 and they're fine
I sort of get what he's saying but I disagree
I just think momentum lock feels bad
like losing a degree control of my character for seemingly no reason sucks
especially bc it causes issues with knockback from enemies and stuff like arti hover
@acoustic raft who made this family event I swear
sanguine elites aren't that bad
Elite void enemies feel like they shouldn't exist
Not for any gameplay reason they just feel wrong
void locus
just too hard stage 1 and sometimes 2
but yeah it feels like seeing blazing lunar chimeras on sky meadow lunar family event
with the other difficulty changes in my pack
I'd probably have them on if they were a tier 1.5 like sanguine or whatever
Tier 1.5 is a thing?
I still wish like
there were more fun ways to make stage 5+ harder without making stage 4 and lower not bullcrap to deal with
scaling changes and item proc coef changes
All spiketrip elites with the exception of maybe the invisible ones should be like sanguine then
ok but those aren't fun 😼
pests spawn
they turn invisible
3 unseen beasts shooting at me
why, oh why, must you do this to me?
hate em
yeah not my thing I like the other two ss2 elites better
aragonite gets forgotten once again
I don't loop xd
honestly i just dont play with spikestrip anymore
booo
the items dont do much for me, i dislike the enemies and the elites
Argonites were such a pain when they spawned pre loop
the pots will pay for their crimes
I only have sunrise smoothie disabled
that and ratio for me
Ratio?


I don't even remember the real name
What an obscure reference
the one with the logbook?
infinity codex
It's infinity codex
grooves alarm is funny atleast
I still think infinity codex is like the funniest thing
it has a super cool model and then it's just infinity codex
yeah lol it's pretty funnt
spikestrip 2.0 would've been like 10x better if groove added in arsonists satchel 
what that
Deal 50% more damage to everything except maybe Mithrix, gold titan, overloading worm and voidling
if the old skills from grooveskills came back
PLEASE I WANT THE CAPTAIN ORBITAL LASER
it was the balance
anyways uh spikestrip 2.0 had like
2 items that were like finished
that never made it in
one of them was like express bison steaker
and it was originally gonna be like a thing where you
had a picnic table spawn every stage
and you could eat at it for max health
which was later changed into just a supply drop
but then the item was never modeled just the interactable
Worse remote coffeenator
but yeah shipping request form was also just added
idk it's still pretty funny I kinda wanna add it eventually
the other was arsonists satchel and it was the best item ever
What did it do?
An interactable that increases base stats each stage isn't a bad idea tbh
it gave you 2 gasoline nfts upon entering a new stage
there was like gupsoline
healsoline
icesoline
electricsoline
Why gasoline?
because arson
Why arson?
clearly the best course of action is to add it in anyways
it would be funny to add iceoline and then there are 3 modded gasoline but freeze items
better idea
3?
you like add arsonists satchel
i know about the vanillavoid one
What do they do
Plated give me cancer and aids
plated elites give me joy and life
Sanguine would be better if they didn't like infinitely TP off cooldown till the decided they were "in range" of you
Can't hate plated elites cause they gave me one of the most memorable moments
Wait spike strip adds that?
no its from aetherium
No
no aetherium does
Oh I’m goofy
Tanky = not fun
incredible insight
@mossy lagoon
I love how plated elites somehow fuck with everyone
I just wish plated had like an upper limit to how many health gates it can place on enemies 😛
Low damage and high damage
what is that from
I just wish plated elites were buffed and added to vanilla
imo plated would be better if it decreased total damage by 50%
this way you can always hit stuff no matter what, but its a lot more impactful on characters like loader and railgunner
no
the main thing with plateds for me is when i play commando and suddenly i can't hit shit
defeats the [urpose
we had this idea a bunch of times but decided against it because we like the thing where the health gates are strong against slow hard hitters but weak against rapid hitters
and the debuff was strong against rapid hitters and weak against strong hitters
Their armor also makes them strong against rapid hitters
i guess thats fair, but like theres a difference between needing to hit something more than having all of my hits do 0 damage because i don't see a wisp in a horde
they don't gain armor
I think the 0! makes it a lot more memorable and gives the debuff more 'weight'
Don't they have like some repulsive armor like defence?
health gating
they have health gates but the exact same stats as a glacial
not super effective against fast weak hitters
I swear they take less damage from attacks
indirectly
the health gates makes them not get one shot
When I hit one early on as commando they take 1 damage
When every other enemy takes normal damage
uh
that's gotta be a placebo effect moment
I am not crazy
0!
sounds like something a crazy person would say
I think it could be cool if plated elites had like slower movement speed or less attack speed
because they're like bulky
the funny
what mod is that
I think it would be cool if plated elites didnt exist :D
unbased
I think there should be super plated elites eith double the health gates and an auro that prjects their debuff
plated elites are the chris pratt of gaming they're so cool
bro having them constantly take 0 damage and hjaving 10000 hp isnt cool
Also when they die they do the argonite thing
they still don't have more hp
what man
they sure feel like it
stop getting hit
I dont eevn know how they worked
I just disabled them when i saw I was doing like 0 dmage to them
😼
smo true
xd
most sane plated elite hater
genuinely
plated elites are the most tolerable in the mod 
I think that's like one of the reasons why groove won't ever nerf plated
or any of the elites in general
because it's like the people who hate them just hate them because of the effect on the surface a stat change won't matter that much
people love to hate on things they dont even understand
and then the people who do like them like them because of the challenge
like just figure out first then hate
😼 thats me
what do they do
ive never noticed the health gating actually matter but having all my damage reduced to 0 for several seconds because a wisp is existing in my general area gets annoying
I mean to be fair there's like no way to understand them without external knowledge
nothing its all in your head
the elites that put you in the purple floaty bubble >>> every other spikestrip elite
so nerfing the spikestrip 2.0 elites would like actually do nothing because the people who hate them would just still hate them
but like then they just aren't really a challenge
I still think plated is like one of the weakest elites in terms of run ending
tell me what every spike strip elite does and I might renable a few
I can't think of many situations where plated elites are like yeah this is why I lost
meanwhile glacials can freeze you on top of enemies and you just die
plated elites arent very threatening they're just really annoying
blazing and overloading have that cool 3x damage
cuz I deadass dont know
having your ability to deal damage removed for multiple seconds because a wisp is existing is the j
ok but it lasts like 2 seconds
I like plated. I just dislike this part of plated on high hp stuff https://cdn.discordapp.com/attachments/753709254803980296/966654544916406272/unknown.png
I don't even notice the effect from wisps because it lasts 2 seconds
its very much manageable
and wisps attack every 3-5 seconds
its not hard to get behind cover or another enemy if you really need to dodge that plated wisp
I mean surely most characters can single out one plated lesser wisp
^ that too
LMAO
what does every spike strip elite do tho i disabled them so fast but im curious
I should really make a wiki
or something but
Warped: Reflects projectiles on a cooldown and on hit floats you upwards
Plated: you already know now
Veiled: Goes invis on hit?
Argonite: Lots of fucking lightning
oh so that's what caused constant earrape when i looped
content disabler is annoying to use
yes
warped elites are legitimately so annoying
warped elites are cool
Warped: the floating upwards is genuinly dumb i remember it happing and its just stupid most of the time you go to high that you get tped back to the ground its not a fun mechanic its just annoying because it takes you away from the fight its not threating because most survs have an ability to not take fall damage
Plated: I dont know what it does goofy tell me
Veiled: I think its invis till they attack or you hit but its super stupid I dont wanna get jumped by an invis elder lemur
Argonite: that one sounds kinda funny
warped xi construct is total bs is like the one thing I think I can agree with
they're an actual threat beyond making you run away for 3 seconds
I just find the elite poorly designed, not gonna lie
same
Plated - Spawns with health gates based on the enemies base hp, applies a debuff that gives -100% flat skill damage on hit
Warped - Has an ability that deflects 1 random projectile every second, applies a debuff that sends you upwards
Veiled - Is invisible for the first 30 seconds upon spawning, when visible again has invisible projectiles
Aragonite - Buffs movement speed and attack speed of itself and nearby enemies, on hit calls a lightning strike, on death calls a wave of lightning strikes
plated seems better now that I know what it does but it should NOT be 100%
My dude we've been discussing plated for like 15 minutes. 😛
veiled also seems like genuine cancer
iirc plated gates are based on enemy radius
invis elder lem with invis bullets?
who thought that was a good idea
I think the changes I would make to the elites personally is like
warped elites base their deflection cooldown on the projectiles base damage
do yall like starstorm?
only enabling Aragonite and Plated other 2 seem like cancer
its decent
I also have lively pot disabled because its also cancer
I do but I'm also kind of biased here 😛
A lot of people complain about all of the elites being high priority and I think it would be cool if aragonite is like you kinda don't want to prioritize this
I like some items storm events the characters

I'm am not a trusted opinion for Starstorm given how much I like it 😛
where can I find a spikestrip full item list
Starstorm would be good if it had like
plated elites 
lively pot is the tar thing right
yes
SS Mega mod
yea its like a tar half circle
tar roomba
those arent that annoying they die in one hit
Combine every SS mod together
????
but uropppp they're supposed to figure that out on their own!



