#ror2-bug-reports-console
1 messages · Page 13 of 1
I’m playing as captain fighting mithrix, before the fight starts I air strike his bubble and they hit during the cutscene, the bubble stays there the whole fight, and when he’s in his last phase I can’t see his circle attacks for some reason but they still do damage
Switch btw
Did they fix the bug with the sticky mushrum attack
@daring forge not yet
I dunno if it's just me playing Captain, but Wandering Vagrant's big energy ball dissapears as soon as it spawns in
@misty heron that's the captain's passive at work
Anyone know if the gotcha! Works if you do what someone said where you assblast the imp overlord at point blank
Literally. Buttblast
Omg yessssssss
Hey, is captain's taser broken in switch for anyone else?
yes
Can't connect internet to my switch for some reason but blood shrine isn't hurting me
Is it cuz tougher times?
Cuz idk if that did that on PC
probably
it does do that on PC too
It does?
Is aegis not working on console
I've been trying to get it to proc on console and it hasn't been working. Tried it with Shrines of the Woods, Bustling Fungi, Leeching Seed, Alien Desk Plant and Harvester's Scythe. None of them are working
anybody else having issues with captains primary on ps4 spread doesnt tighten nearly enough as it should
good to know
hopefully patch comes soon
lots of bugs
1: on the swamp stage my teleporter spawned on the other side of a wall I couldn’t get past
2: MulT’s buzzsaw achievement didn’t unlock
@bronze minnow theres a way to unlock it but its wierd.
What do I have to do?
I’m in a run on stage 6 right now tell me and I might be able to do it
@bronze minnow what console? mentioning that is rather important
Switch
I've just been playing a game of engineer on switch and the red item didn't spawn on sirens call once i'd beaten the Alloy Worship Unit
also sometimes items drop once the teleporter has finished rather than the usual drop once the boss has been defeated
also sometimes items drop once the teleporter has finished rather than the usual drop once the boss has been defeated
Noticed this too, usually it's when an ally deals the final blow instead of my damage
Also, got the buzzsaw on Switch so it does work. maybe it's situational
ig this is a question more than a bug report, but on eclipse 2 are the cell vents supposed to be smaller? (the effect of eclispe 2 is to make the teleporter size half pf what it normally is) the only reason im wondering if thats intentional is because focus convergance does not work on them
Its not a tp
Slide jumping on a slope causes you to clip through it
ig this is a question more than a bug report, but on eclipse 2 are the cell vents supposed to be smaller? (the effect of eclispe 2 is to make the teleporter size half pf what it normally is) the only reason im wondering if thats intentional is because focus convergance does not work on them
@pearl pike This is intentional to my knowledge although it is a bit inconsistent with focused convergence, yeah
huh, odd
And the weird thing is that the game worked normally the first time I played on 1.0
And went back to working normally now
I don’t even
I dunno if this is a bug, but on switch the damage to mithrix seems really really inconsistent. (This is on monsoon with command artifact on as I’m trying to unlock stuff) As loader I would deal a large large chunk of his health with my punch + the bands that I have (like, 20k+ of 40k health.) Then the next time my bands are off cooldown, it takes like 3-4 punches to trigger them for some reason, and even when I do they deal max 5k damage, not even 1/4th of the damage the first punch did. Is there a reason for that?
Did you have crowbar? That may be why
Acrids leap is utter doo doo because it never hits its target
It just bounces off
Oh yea and Mithrix bypassing osp with his primary in phase 1
@dark totem did you have crowbar? That could be why
I did not
The opening cutscene doesn't run that well in the Switch. However that could just be a problem with the console itself and not the game.
@teal marsh thats because the cutscene isn't pre-recorded, it uses the switch's power to run the cutscene
i had an earlier message like this
captain shotgun spread being far too wide
captain taser sometimes just choosing not to work
captain healing beacon not showing the borders of the heal radius
mithrix flame pillar attack isn't centered properly
lunar chimera phase is showing up as "horde of many" rather than "zenith designs"
ending cutscene cuts to commencement skybox and doesn't show the "and so" message
some people are saying acrid leap is going further than it should even with the sprint changes, not sure about this one
several of acrid's abilities are just bouncing off of enemies, very noticeable with his special
mul-t "gotcha" still isn't unlocking properly
more stage clipping has been noticed
water in rallypoint, gilded coast, etc is invisible
artificier's nanobomb does 0 self damage, damage that cancels out slug and such
loader's thunder punch isn't bouncing you back off the target correctly
slicing winds isn't applying expose properly
sawmerang is applying effigy of grief debuff
fall damage is sometimes lethal, and seems to sometimes have the same effect as that bug that would happen if you stepped into a mushrum spore cloud as huntress
engi's mobile turrets aren't moving
enemy spawnrate is really high too
no i meant I was just contributing
putting our big silly console heads together, our thunder is shared
yessir!
thunder punch has always been a fun 😆 , especially when you hit from the top
really good list!
👍
Thunder pawnch?
Ror2 don’t want to see my mouse and keyboard
Had an issue where Mithrix didn’t give me my items back on his last phase as I did damage to him
Has anyone notified anyone about acrids secondary not applying regenerate
ye, multiple people have mentioned this
Has the multiplayer switch issue been fixed yet
if it was an issue that happened with the release of 1.0, then no
Welp
hows the runalds and kjaros bands on console for everyone
they don't seem to happen right on mithrix sometimes but I've never seen it happen consistently enough to call it a bug, it's hard to tell
they proc on any hit and can have up to 20 second cool down
on both stadia and switch version. switch 1.0 the cool down was x-1
sometimes the cooldown would be 6 seconds
my pylon shock, m1 and m2 could proc the band as loader
oh yeah I had grapple and m1 proc it too, I'd honestly assumed they did 400% and I'd just forgotten
stadia had console 1.0 before others and they did fix some glitches but not all
I didn't experience the fucked cooldowns though (on xbox)
still happens on stadia, but im not sure about switch
after starting the teleporter, when one of my friends used his
and we killed everything inside of it, one of the bosses wasnt showing on the map but the host of the game saw an arrow pointing toward the boss but the boss wasnt anywhere
PS4: Sticky bombs don’t stick with Captain’s shotgun
hey, is there anywhere I can download the risk of rain 2 soundtrack on iTunes?I can’t seem to find it anywhere on any music downloading apps.Can I get some help here pls or am I in the wrong sub-server?
Spotify has it
Clay dunestriders boss items damages allies without friendly fire on. (Xbox)
that is intended
N’kuhana doesn’t trigger at full health. Is this intentional?
When I get hit by a mini mushrum and I leave the area (and I go really far away from it) I still take damage like I'm standing inside of it. I've lost so many good runs to this. Anyone else experiencing this?
anyone else getting the bug where you get locked out of using your utility skill
Unsure what causes it but basically as captain my utility wouldn't come off of cooldown
Happened during mithrix fight
Ps4 btw
Clay dunestriders boss items damages allies without friendly fire on. (Xbox)
@errant cosmos that's intentional as the boss itself heals off its allies
When I get hit by a mini mushrum and I leave the area (and I go really far away from it) I still take damage like I'm standing inside of it. I've lost so many good runs to this. Anyone else experiencing this?
@little laurel that used to happen before 1.0 and sadly the bug is still in the game
I seriously hate how poorly this update was ported to consoles
the artifact of swarms is basically always on, almost every time an enemy spawns there's 2 of the exact same. especially with elites
Very briefly on Captain the blue filter from tonic disappears (not that im complaining)
I have full tonic loop and buff is still active
So its just the visual
the artifact of swarms is basically always on, almost every time an enemy spawns there's 2 of the exact same. especially with elites
@inland topaz i think they upped the difficulty of the game in this update, i know for sure they tweaked the scaling to be harder
(correction)
The filter disappears when brainstalks deactivate
I don't think that's it, I have the game on pc and got used to the scaling. somethings off and because of all the other bugs, I can't help but think this is unintentional
Could be, sadly the release is a buggy mess
it's really noticeable with elites, every time an elite wisp or lemurian spawns I see two spawn simultaneously.
does anyone know where we can email hopoo?
When I get hit by a mini mushrum and I leave the area (and I go really far away from it) I still take damage like I'm standing inside of it. I've lost so many good runs to this. Anyone else experiencing this?
@little laurel Yes. It seems to apply like burning does.
Also, as mentioned before, Captain is seriously broken.
Individual pellets from the shotgun are hit or miss. The pellets most likely to register are the 3 on the right.
Sometimes point blank primary shots don’t connect at all. Only fully charged shots reliably connect.
Taser doesn’t work. At all.
Supply beacon buttons are counterintuitive. On PS4, R2 is on the left and L2 is on the right.
Icons don’t show on the pop-up. Only the skill icons show which beacon is which.
When mithrix does his high jump, he doesn't land in the center of the stage
Im having problems with 4 person party on xbox where on 5th stage it’s just crashes when you activate the teleporter? Me and me friends gets the crash everytime so we cant do the final boss.
When I get hit by a mini mushrum and I leave the area (and I go really far away from it) I still take damage like I'm standing inside of it. I've lost so many good runs to this. Anyone else experiencing this?
@little laurel
I think it happened to me yesterday
Isn’t that just the burn
yeah i think it just has an afterburn damage over time once you leave the aoe
ohhh i misunderstood the report my b
The visual for captain beacons doesn’t show up for me on any of them, I’ve only been seeing people talk about the heal
from what I've been told it happens a lot more as huntress
@glacial adder and mercenary, basically any blink
Aegis doesn't work with bungus
very weird, but me and my brother were playing a game together and he got aegis, but the bungus didn't trigger the Aegis
I’m pretty sure it also doesn’t work with captain’s healing beacon
aegis seems to be struggling to trigger with a lot of things
yeah
(Switch) Are two Rallypoint barrel explosions enough to kill you? A few days ago I was ascending into a monsoon god run when my mired urn triggered on a pair of barrels nearby, and my health went from a completely full 737 to -477. Help? This has to be a bug
barrel damage seems inconsistent, they've killed me pretty quick before, and I'd say their damage scales faster than your health can
So no one have an issue with 5th stage crashing after activating the teleporter with 4 person group on xbox or just me and my friends experiencing it ?
Projectile attacka are bouncing off targets frequently when off-host
Does anyone have this glitch where if you are spectating someone and/or they are spectating you, you randomly start spectating yourself and you cant do anything
I've had that glitch happen but I was still able to act, I just couldn't ping
on xbox it seems to consistently happen if your remote dies/if you switch remotes
I pretty sure I’ve had that before 1.0 too
well yeah its happened a lot before 1.0
The elemental bands can proc off things like a critical strike from commando's shotgun
yeah I've heard of bands proccing when they shouldn't, they proc consistently off loader's m1 and m2 for me
@amber flume on monsoon past about 1 hour the barrels will kill you in 2 hits
@daring forge I was actually past the 30 minute mark, about 31:31
With monsoon scaling that's still enough to 2 shot you. Not a bug just the ridiculously fast scaling of monsoon
I guess it is just monsoon scaling
I was just so shocked and confused when it happened that I thought it was a bug
The equipment [Forgive Me Please] has a couple issues on the Switch version and perhaps others. I was playing with the command artifact and managed to break it twice. In each run I had a [Gesture of the Drowned]
On the first run I picked up the [Soulbound Catalyst], expecting the equipment to not trigger it, I was wrong. It work on the stage I grabbed the legendary item, but in the following stages it would not trigger manually or automatically.
on the second run, I made it to the ||moon||. I was flying over the void when I started to gain equipment charges. When I landed, my equipment would not activate at all.
As far as i know, if one of the voodoo dolls drops off the stage, it counts as being active permanently, and you can only have three active at a time
Dunno if this is a bug or not but my mastery skins for Rex, Acrid and Artificer are just gone? Don't know why that is and I thought I'd come here to see if anyone else had that problem.
Hello Xbox player here so my progress when the update first came out all progress I did on the update got reset idk if you already fixed it just wanted u to know
Hello. Not sure if this is right place, but, has anyone else had private game connection issues with friends on ps4? My friends and I have tried every day for a week now and just "joining lobby" till we DC. Thanks!
!Bug report
In my ps (idk if it happens in other consoles) when pointing at the lunar pods in the moon the whole stage is kind of selected and it all turns yellow, please fix this
Btw I reported in on feedback (sorry)
I've had this happen on xbox too, and I believe I saw a switch player report it before
Yeah
it happens consistently, its p funny tbh
I think that the chest killed me and that's not supposed to happen
https://twitter.com/Peacock_Lover2/status/1321252425106214912?s=19
I think the chest killed me and that is very saddening #NintendoSwitch https://t.co/GAfI9HPrgv
@unreal flame I think the fireworks explored the bombs next to the chest
That killed u
After carefully reviewing the footage it appears that not even one firework comes close to my character, it still looks like the chest itself killed me somehow
Plus fireworks don't hurt you if you don't have the friendly fire artifact on (I'm fairly certain)
Because they're hard to see and I forgot they existed 😎
Probably
!bug report
Xbox player here
- Captains Tazer ability does not hit targets but instead detonates right in front of them
2.The royal capacitor has a visual glitch were the lightning will appear far behind the enemy you targeted - When using the artifact that makes it so enemy's stack items every stage, some items do not work at all for the monsters
Also the bug with the mini mushrooms and beetle queen damage over time affects still happens to me
I would like at least to know if the hopoo team is even planing to fix this bugs? Its such a shame.
Will there be a hotfix soon for switch
@bronze tangle whip is not bugged
Hopoo doesn't deal with these
But i believe LordMongoose works with the company that does
@ember granite I know it's not bugged I'm suggesting a quality of life change for loader :)
#ror2-feedback-and-ideas if you want to give feedback on items and stuff
i was curious does over healing not work with aegis any more or is there something wrong on my part? ever since the new update i was gonna fight the final boss with my engineer and bustling fungus and aegis combo among other items but i was not getting the item effect from aegis like i should. Sorry if this has been said by someone else before i just didn't see it
Game still hard crashes with 4 players on ps4 upon making it to stage 6 😔
i was curious does over healing not work with aegis any more or is there something wrong on my part? ever since the new update i was gonna fight the final boss with my engineer and bustling fungus and aegis combo among other items but i was not getting the item effect from aegis like i should. Sorry if this has been said by someone else before i just didn't see it
@uncut socket
aegis is indeed bugged
Game still hard crashes with 4 players on ps4 upon making it to stage 6 😔
@balmy pewter
This is the biggest bug for me. Like how is this not solved?
I am on Nintendo switch console was browsing the logs and noticed that a few items, mainly med kit, gnarled wood sprite, brittle crown, and nukahana's opinion were all extremely zoomed in and couldn't be zoomed out enough to view the whole object, alongside gasoline being pretty far out of view about 90° left to the starting image, there were a few other items that were slightly bigger like crayon and Jade elephant but you can zoom out to just about see all of them so I'm not as worried about those. Also on Mul-t log book he pulls out some sort of super weapon for a second and a half before swapping back to nail gun
Nintendo Switch bug with Artificer. It seems like her nanobomb deals miniscule damage to her, which leads to some annoying situations with Cautious slug not activating while you use your most powerful move and making shields useless
this bug is on all consoles, it does exactly 0 damage but ye, deactivates slug and such
I have seen that bug as well, it scares me every time
My engineer mobile turrets won't move when i tried them before they worked fine but now they will just stand in silence. And when i spawn them in, they go into a jump animation type thing and get stuck but still attack.
that's been a consistent bug too, you're not alone in that one
same my mobile turet wont move
Idk if anyone already caught this or not. But console version of ROR2, MUL-T's 4th primary that requires you to kill an Imp Lord with the preon accumulator, doesn't unlock no matter how hard I (and my friends) try. Would there happen to be a way around this?
I just unlocked MUL-T's 4th primary on switch, might have been lucky but so far switch is not bugged with tat anymore.
On switch- Don't know if it has been reported previously but milky chrysalis seems to not work properly with MUL-T, tred it several times and did not retool in between use if that matters at all. will try to replicate
it's possible to unlock mul-t's 4th, but it isn't consistent. multiple reports have said it unlocks easier if you aim the preon at the overlord's ass
"gotcha"
There are some spots on each map where if huntress teleports she will be inside of em
I'm not sure if anyone mentioned this bug but when a complete the mithrix fight and make it to the escape ship no end message plays. I.e. ”...and so he left, with everything but his humanity”
this is a known bug on all consoles, ye
I know utility skills got buffed with 1.0 having it scale with movement speed, but even without movement speed items, acrid's leap seems really far. I don't know if it's intentional or a bug. But now with a few movement items on acrid you can jump almost across map
I don’t have a screenshot available, but I tried to join a friend’s lobby and got sent straight to character select, except everything in the room was empty, no character, no menus, nothing. If I try to leave, it says I was disconnected and sends me back to the empty room.
So I have to close the game and restart it
Also I’m experiencing the same Acrid leap bug that Igneous reported
Alt turret ability is broken
Turrets won't move
known bug, occurs for all consoles i believe
Is it just me or does the captains primary have higher spread than it should be?
much higher, and all the pellets are on the outer perimiter of the spread rather than inside of it. very irritating bug, present on all consoles
ok thanks
I dont think Acrids bite is procing regenerate
it isn't, known bug
Gosh there's a load of bugz
oh yeah, porting team rushed out console ver (not blaming them, likely the fault of gearbox), and as such it is messy
Aegis will not give an over-shield
Not sure if this is a general bug but Brass contraptions bypass osp with Runalds band
Indeed
Also if you die as engineer to that then he doesn't enter ragdoll mode and just stands still
Not sure if its a bug but my game cant handle 1,000+ stacks of bleed on switch
And some purple streaks appeared as well not sure what thats about
Dm me I have a photo of what is happening
Also got a beacon of stickybombs
You right
And my game just crashed 😭
i feel like switch is an inherently bad console for ror2
Well it was this or I blow up my pc 
I wouldn't buy any game on switch if it isn't an exclusive, many better alternatives
I only do because I’m too broke to get a different console/pc
hades on switch runs beautifully
Has the way milky chrysalis work changed recently or is it bugged? I cant seem to make it work properly on any character.
it was changed in the 1.0 update
@vapid reef they make you hover in the direction you look it is a major nerf
Everytime on xbox after the boss dies my buds and i dont get the item until after the teleporter event its a bit weird
Has anyone experienced the artificer's nanobomb counting as a hit to herself? It deals 0 damage, but it's resets the shield regen timer and messes up regeneration. Also happened with loader's pylon, on PS4
Only good thing is you can manually trigger medkit
has multiplayer been crashing on xbox for anyone else?
(Ps4) Okay so I did something a little insane and ended up picking up 36 sentient meat hooks, I think maybe because I had so many other items it just froze my game by procing all of them so many times. or is there some kind of stacking bug with sentient meat hook that somehow makes proc chance higher than 100%?
So the engineers mobile turret won't move, im not sure why this is happening, but please find a way to fix it.
On switch, engineer's mobile turrets aren't mobile
but why
there is no way to fix it that you as a measly player can perform, we just have to wait it out
Does anyone else think the PS4 Captain feels off? Most of the time the Taser sometimes stops just before hitting an enemy (even at point blank) and the shotgun spread is rediculous as in it doesnt match the crosshair. Cant hit with the shotgun even at midrange. Isnt the Charge supposed to reduce the spread so much, that you're basically firing off a slug?
shotgun spread is indeed broken, the spread is on the perimeter of the circle and too far out, charging doesn't increase accuracy enough, and yes, sometimes taser just decides not to hit an enemy
Fuck man I'm glad I havent encountered too many bugs for 1.0 but it seems they shoulda maybe taken a bit more time on it
@glacial adder leech healing such as Scythe and Seed add barrier
But not on the best character to get it
So if you're Huntress or Commando you will pop off
But if you're Loader or Captain enjoy hell
not that it was ever an especially good item on loader anyway
Im on switch. With engineer, whenever you use “thermal harpoons”, it resets the cooldown of the spider mines back to the full 8 seconds.
!bugreport
Some Nintendo Switch Bugs
- Engineer's [TR58 Carbonizer Turrets] are not walking. They just stand there but they still shoot at nearby foes.
- Mercenary's [Slicing Winds}] is not applying the [Expose] debuff
- Captain's [Power Tazer] stuns at odd and unpredictable frequency, as in, often not.
On switch, MUL-T's Scrap Launcher activates bands at the center
Also, crits allow bands to be procced
XBOX: Multiplayer can function normally for a while however at random it suddenly continues booting to main menu saying "Disconnected could not connect"
Xbox: activating the newt altar behind the shadowed area in scorching acres freezes and crashes the game for the host
[These bugs were found on the Xbox One version] I've noticed when I use Artificer's new Nano Bomb it always zaps me. Even if it doesn't take my health away, it still happens, and 100% of the time. Also, Captain's Vulcan Shotgun IS FAR DIFFERENT from the PC version. the spread is always in a circle and the full-spread-charge is like twice as spread out as the PC version. The charge on the spread is supposed to make it basically turn into a slug, but I have to aim in between the dot in the center and the circle on his reticle to get SOME of the pellets to hit long-range targets. Definite bugs for these two.
[Xbox One] The Captain's taser is also pretty bugged. It seems to only stun the target 50% of the time, or even less. When it doesn't tase, it bounces off enemies as if they're part of the environment, which is what is supposed to happen. There must be a bug pertaining to the taser's ricochet effect that's messing with its interactions with enemies.
Has there been any announcement regarding bug fixes or even that they’re aware that major issues exist on console 1.0?
I bet you at least one person on the dev team looks through the bug-reports on every system, so even if they're not saying they're aware, they're probably aware.
@tropic bear Mul-T isn't pulling out a super weapon, he just spawns with all of his primary's equipped
Has there been any announcement regarding bug fixes or even that they’re aware that major issues exist on console 1.0?
@ebon quiver they will probably arrive together with Grove which should come sometime soon™️
Console has different bugs than pc
When I telaported as engineer to the sand map I clipped through the floor
@manic wren I can't remember which level it was, but I was Captain and the same thing happened.
it happens as all characters
Nintendo Switch:
- Captains shotgun blast spreads way farther then its supposed to
-Captains tazer only works 20% of the time
-When Mithrix leaps into the air to do the shockwave slam he never goes to the middle of the stage - when my movement speed is kinda high (4-5 goat hooves) if I use huntresses or commandos alternate utility I clip through the floor and take a bunch of fall damage
@errant cosmos yes i know, i just thought it would bee funny to call that abomination of sprite overlay "Mul-t's super weapon"
well it is
@tropic bear just imagine how much damage you could do to a stone titan with all of Mul-T's weapons
On xbox when playing multiplayer with two of my friends when I activate the newt alter on scorched acers the game crashes when I reload the game and join back it immediately chrashes this has also happened to my aswell
The grapple hook on Loader is sometimes invisible whenever you use it
On switch mobile turrets don't move. at all.
Aegis doesn't work on switch gives no barrier whatsoever
on switch when engineer picks up a royal capacitor his arm disappears
Yall think that we'll get bug fixes once sundered grove comes to console?
Any of you been experiencing a thing where engi's mobile turrets don't move on switch? They also seem like they're falling/stanced up
The Turrets are a known bug
I think they should fix them before cause that might be a while but that’s most likely what’s going to happen
One big patch
Hope sooner rather than later getting frustrating
on switch when engineer picks up a royal capacitor his arm disappears
thats a feature though
@subtle quartz yeah i think all the chars do that with their arms
I've been scrolling through and most of these i've seen while playing. Also, sometimes captain's beacons just don't deal the damage they're supposed to and do like no damage at all.
@sharp pagoda I've had aegis corpsebloom work for me?
I’ve had a problem where my engineer mobile turrets don’t move on switch
Same
I’ve also been trying to play 4 player multiplayer with my friends on switch but every time we do more than 3 of us at a time 1 person gets kicked out of the game for some reason.
sometimes that happens even just in 4 player quick play
When you go void on switch and die with a dios best friend the Timer for the sells will hide but go on
Just had a bug where having leeching seed cancelled out harvester scythe. I'm not sure why it did that but I was only getting leeching seed heal procs on mul-t (1-2) with the power saw even though I had 100% crit and harvester scythe but when I threw leeching seed into a scrapper my harvester scythe was healing me normally again.
Acrid's secondary sometimes bounces off enemies, unaffecting them. on switch.
Happens on xbox too, only happens (i think) when using metamorphosis and have used captain earlier in the run
the acrid bounce glitch happens when you're not host in a multiplayer sessions consistently
Acrid's utility also seems to be less consistent against enemies above you now
like it won't hit vagrants unless you're side on
I consistently blue screen on ps4 it happens usually before i go to battle mithrix
on wetlands aspect when activating a teleporter boss near this one tree if it is a wandering vagrant they will go straight to the tree and fly very high on it
This may be a minor bug but does the character's ending text not show up for anyone else? I've completed run throughs with Huntress and Artificer and for both times, I didn't see a lick of a letter pop up before the credits. (On PS4)
is indeed bugged, yes
Ah so it's not just me?
Well shit
Yeah, that bug’s also on Xbox and I’d imagine Switch as well.
hey I play on ps4 and my game wont let me start a game after the new updates, does anyone else have this problem
I was playing engineer on Xbox and my Aegis just didn’t activate no matter how long me and my turrets were in the bustling fungus radius
aegis is busted and only a select few healing sources activate it now
Docked, switch, 3 player MP Merc Expose cooldown reduction doesn't apply
gud gam
The message at the end is not showing, anyone else getting this issue?
yes, that is a known issue
Reporting from the computer because i play on pc but i occasionaly play with my brother on the ps4
Crits factor for bands
Found a bug in the Mithrix fight where when you initially start, his adaptive armor doesn’t apply. You can also target him with the Royal Capacitor. This can result in him losing more than 2/3 Heath instantly before the fight truly begins.
From what me and @feral halo found this only applied when you had the Gesture of The Drowned
i don’t know if it’s just me but captain has more spread than on pc with the charged shot and the stuns barely work
Oh yeah I’ve been complaining about that for weeks brother
Starting to irritate me just a lil
does anyone have the problem that after the 1.0 update (PS4), can't play with more than 1 more friend??
I mean we're a group of 3 but can't play unless we are only 2
only lets me invite one friend to a private lobby
Artifact of kin seems to break void fields. No monsters spawn. I don’t know if this is intentional
Captains tazer is wonky on ps4 and don't taze most the time
On Xbox my game crashes after stage 5 if I have a full lobby. Also aegis seems to not be working as well has anyone else seen these problems
Aegis does not work with fungus atm. At least on console
Aegis doesn't work with anything actually
I've been having multiple runs where I was lucky to get Aegis with different characters, and it turned out to be basically worthless
Lepton daisy? nothing
Cautious Slug? nothing
Necklace? nothing
Meat? Nothing
Captain's healing beacon? Absolutely nothing
Aegis is not working at all, so taking it is basically absolutely worthless and will most likely get you killed because you expect to get shield from it
I think aegis only works with items like leeching seed as of right now correct me if I’m wrong
meat and slug should not affect aegis regardless
yes, seed and harvester's can make aegis function, other sources of healing don't work
phase blinking out of mushrum damage areas as huntress causes you to keep taking the dot damage from it, even when you're outside of the area, idk if this also happens with her default utility
Hey guys, so I just picked up the update on Switch and I went to play a round with engineer and his Carbonizer turrets
But uh... They don't follow me around, they just stand up straight and sit still. Is this intentional?
nah, they are bugged on console
Ok, thank you
I also seem to be having an issue with captain's taser. It doesnt seem to stun enemies with direct hits, even beetles and lemurians
that's also a known bug on xbox, it does stun sometimes but most of the time taser does fuckall
this is alongside his shotgun spread being utterly broken
When I select an item with Artifact of Command I jump. It is super annoying. Other consoles have this too? I play on PS4.
@mortal badge I've had this happening to me ever since the release of artifacts on Xbox, it doesn't happen if you press and release the button really fast
Yeah. I hope they will fix it soon 😁
It stops if you rebind your select key or your jump key
anyone else getting Mithrix's intro cutscene showing him at a different angle? I think it happens if you move to the side before the fight starts
Am I just bad or is monsoon nearly impossible on some characters specifically the weaker ones like acrid and commando I’ve done over 50 runs getting decent starts but I can barely get past the first boss fight
Ok switch my alloy worship unit started spinning on its side very fast very funny
On*
Yeah so I activated a newt alter in a co-op run and then my game crashed and every time I join it crashes again
Having same problem as Peibbol where we can only invite one friend in our party, if we wanted a 3rd the 3rd can't join this is happening on ps4
Ok switch my alloy worship unit started spinning on its side very fast very funny
@proven moth
That can happen to flying enemies at times especially if you dash into them
Am I just bad or is monsoon nearly impossible on some characters specifically the weaker ones like acrid and commando I’ve done over 50 runs getting decent starts but I can barely get past the first boss fight
@pallid hamlet You aren’t bad per say, but it does take a while to figure out how to budget your time. I’d recommend just finding a minimal eclipse guide.
I saw a video last night on Xbox of someone clipping through the ground with huntresses second blink on the starting ramp of the moon so idk how much of a priority that is
Also some items in the logbook are way too zoomed in this in maximum zooming out
Some items are just far away
I’m just noticing a ton of bugs with the logbook. I had a run where I’m sure I had 103 of these but it didn’t count as my highest stack. I think it’s because I beat mithrix or something like that
not that I know of
would be a better question for #ror2-game-questions though
Lmao last week I asked the same question and they flamed me and told me to go to this chat
So which chat is it
Huh??!
Technically not even on this server
Since the devs are not the ones to work on the console versions
And they said there's like ONE person checking this channel for console bugs
So where then cause it’s getting a tad ridiculous
We’ve been complaining about the same bugs for almost three weeks or more idek
There is a bug were I just randomly clip through the ground
So I just recently started playing a few days ago, and when I logged on to play today most of the characters I unlocked were gone (Acrid, Loader, MUL T) is there anyway to fix this? Xbox One btw
On ps4, aegis is broken. It just doesn't work for me at all. If I'm healing past full nothing happens, no barrier or anything
Me too for both above
@coarse marten same for switch
Well thank God it's not just me
It's actually the one thing that could have saved my Godly mercenary run
But Aegis said nope
You know when I heard captains spread was wider than normal, I didnt think it would be that bad. Then I played with it. However I found a solution. Just stack a LOT of attack speed
Spread doesnt matter if you have an automatic shotgun
Easier said than done in normal runs
I have perma forgive me please and for some reason it just randomly stopped activating
It was a nutty run aswell :(
Ok neat it completely broke my equipment slot
forgive me please stops working if three are out, and if one falls off the stage it counts as permanently working
on switch, the mobile turrets.. arent mobile anymore? they just sit there, fire at enemies and all, but they dont move
Don’t know if anyone else is having this problem but it’s tell me and my friend that we can’t connect to servers on Xbox
Captains Vulcan shotgun is way wider spread on console than it is on pc.
it's not even just that it's wider, it doesn't function like a proper spread, all pellets are on the perimeter of the "spread"
Do we have any ideas when consoles might receive a patch for all the bug fixes above since 1.0 dropped?
If you're the host in an online game and press "A" on anything you'll jump.
for example choosing an item for artifact of command you jump which can cause accidental stealing from other players.
Don’t know if anyone else is having this problem but it’s tell me and my friend that we can’t connect to servers on Xbox
@violet walrus
I don't know if you managed to fix it but restarting our consoles fixes it for me and my friends
Yea we are able to fix it, he had to do a Manuel reset but it’s working now
[PS4] The game will unexpectedly hang up for no apparent reason since the 1.06 update. This happens fairly often and has been a game-ending issue several times.
Edit: Happens on both standard PS4 and PS4 Pro, regardless of single or multiplayer, wired LAN or WiFi, reading from hard drive or external disk, and connecting controller via USB or Bluetooth. No matter the system configuration, this ALWAYS happens.
this is a prime example of captain's spread being broken
acrids mobility is now harder to controll
he only jumps in a straight line
i cant hit flying enemies like before anymore
well if they arent as big as a wandering vagrant
that’s normal they changed it for pc too
but why
it was so much more fun before
and better if course
or was it broken to traverse too good with acrid
wait so its not a bug?
where can i put up suggestions
nvm posted it
i love you Val, thank you so much
i asked sometimes about this bug and they all said to me that its normal, because acrids leap is now auto sprint and it messes with the leaps movement and i nearly gave up
I literally just did, i died to fucking fall damage in normal monsoon with no artifacts in blue portal
after spending like 6 coins
I'll send in a video
Death Mark? Hello? I printed 2 of you cuz I could proc you :,( #ror2 #Riskofrain2 #NintendoSwitch https://t.co/emL0C6pW3J
So uhhhhh death mark should have been proccing in this clip right?
yep
yeah, def should have procced
Awesome that makes it 2 items that don't work on console
i know of 3: aegis, corpsebloom and now deathmark
Corpsebloom doesn't work either?
yeah
Also genesis loop inconsistent af
sometimes it wont proc when u use blood shrines
I had 3 drop at once today and it procced twice at low health before I could heal back up above the threshold
@ prime example of captain spread bug, shooting lesser wisps is near impossible unless they're point blank
Like I get the port was rushed, but it just feels so bad not being able to hit those dudes because even with maximum spread minimization, your bullets still make a perfect circle around them
Im not saying it never does it just doesnt consistently
Man.
Issues on xbox:
Captain's taser rarely works
Neurotoxin bounces off wisps in multiplayer
Crit factors for activating bands
Captain's shotgun has way higher spread than intended
Trying to change profiles in game wipes your save file
There is either no OSP, or the 0.1 second linger was not implemented.
god if only these were the only bugs
All of those apply to Switch too + aegis, corspebloom and death mark not working and mobile turrets being stationary AND engineer's harpoons/shift resetting the cooldown of both mines
🤠
all those bugs are also on xbox
i think all the console bugs are on all consoles, but the multiplayer crashes might be worst on ps4
Oh right are the grovetenders' wisps immortal for anyone else?
Hey my game just crached at lv 40
I'm hoping the game is fixed before the end of the year
Haven't really played since a few days after the update
same, so many problems, more in multiplayer, it's just poor
like i get it, hard to rush this stuff out with quality, hard to fix it, but some sort of acknowledgement would be nice
Looking in here and seeing zero news just makes me sad
Just gotta be patient I guess
Hopefully one day we can get the server browser PC has as well
That would vastly improve multiplayer
[PS4] Something’s off with the spawn directors. I’ve been comparing PC Eclipse runs to my experience on PS4, and the monsters take a painfully long time to spawn within the first minute. There’s a spawn of 3 enemies at 0:24 and again at 0:48, then a huge mob of them at around 1:15.
Also, I think someone misplaced a decimal point on some distance falloff abilities. Focus crystal only procs within about 5m, and Commando’s damage falloff starts at around the same distance.
[Xbox] Ever since the artifact update on console my data was wiped and all of the characters and items are blacked out and unavailable, however all of the achievements that unlock these things are completed. i dont know how i can fix this but even if i could manage to play it i cant unlock anything or progress.
(ps4)
the artifcer attack bounces of ennemis
(edit) ad the "and so he/she/it left" text wont appear
[PS4] I could be wrong here but Captains accuracy feels a lot worse on PS4 than he does on pc
pc version feels like it turns into a sniper when his shot is fully charged but on ps4 there seems to be a lot of spread
making shots miss a lot more than it should
its a known bug for console and should be fixed next patch (the captain's primary). along with his secondary bouncing off of enemies instead of hitting them about 50% of the time.
The spread on captains primary is 3 times wider on console than pc. His shots also go around the edges of the spread making it seem even wider
On switch players can’t get barrier from topaz Brooch’s and Aegis
i get those just fine!!!
the temp barriers are sometimes bugged on consoles, although it seems at times they work ¯_(ツ)_/¯
i've only had them bugged out two out of the last ten games on switch
its most likely you had very high hp and could not see the tiny relitive amount you get
nope aegis is confirmed, 100% bugged
Brooch works fine on switch afaik
ps4
the bubble of ||mithrix|| sometimes wont dissapear
Brooch works, aegis doesn't
At least on switch
I fought ||Mithrix|| with my friends once and after he appeared, the black void bubble didn’t disappear. It just stayed there the whole fight.
Idk if it’s a bug or not but before the 1.0 update the red item ageist that grants you a temporary barrier after healing passed full used to give you the golden health bar for healing passed full and now in the new update it says it still does that and there is nothing in the patch notes that says it doesn’t do that but when you do use it on Xbox it doesn’t show your health going up with the golden health like it does when you have a Topaz brunch on it used to do give you the golden health before the 1.0 update so I just wanted to know if this was a fix because it was too OP for the engineer turret set up or if it was an accidental bug or thing that wasn’t meant to change I’d really like to know so that I can make sense of it cause otherwise the item ageist has no use and doesn’t do anything or appears not to do anything if anyone knows anything I’d really appreciate it 
Thanks god I was right and wasn’t going insane thank you for letting me know I just started reading the other comments as well lol do we know if they are working on a fix for this yet
@ember granite
@azure elm ive noticed that the harpoons that are the engineers 2nd special ability also have a chance to just bounce off of mostly flying enemies so I definitely think that’s also a bug
yeah, and artificiers primary also likes to bounce off. strange bug
@wicked dust engineer's shift also resets the cooldown of his mines
But no we didn't get any comments so far
@void stone Which one resets the cool down on his mines
I tested it with harpoons only
Guys have you reported the bugs on the gearbox page ?
Pretty weird and specific bug, but I undocked my switch when fighting Mithrix and the stage splash text "Commencement, Moon of Petrichor V" reppeared
I seem to always get one shot by the planet whenever I do decently well, don't know If this is a bug, but it's fucking annoying
I seem to always get one shot by the planet whenever I do decently well, don't know If this is a bug, but it's fucking annoying
@coarse marten that's usually due to the after effects of some mobs, maybe a burn or something like that
Well then
I guess the planet just hates us then
I assumed it was due to some kind of after effect but I guess not
Day after day and nothing I’m boutta cry
Just wanna play captain the right way sad face
Don’t know if this is on Hopoo’s radar but just another reminder that Acrid’s leap goes way too far now, and you can’t control the trajectory anymore.
Maybe a bug or something I dunno but using the recycler on boss drops still sometimes doesn't change the item. Not sure if it's because there's so few but recycling genesis loop just left me with a genesis loop.
Unsure if this has been reported or brought up, or even experienced by anyone else;
playing as Captain I have had on tons of occasions moments where I will use the Power Tazer ability and will have nothing happen. Multiple varieties of enemies, direct hits, bounced hits, a large sample size where my Tazer will make contact, but not trigger a stun or do any damage.
Anyone else run into this?
Any idea if there is a fix in the works?
not sure but i believe it's just because the pool is small, I'm not the authority on this though so feel free to correct me
That would make sense as well but I figured the fix for the original recycler bug was just "can't recycle into the same item". I guess in a way it's like a balancing trick since it makes it harder to cycle a knurl or loop into a shatterspleen or perforator.
i think the original bug was something else, the recycler recycling into the same object is just rng shafting you, again I'm not sure though
I know they fixed it, though, is the thing so it makes me wonder. I guess I don't mind since all boss items are good and it's sort of unintentionally balancing but if it's still a bug then it's worth wondering about.
I’m with the dude on getting one shot by “the planet” frequently when doing long runs, I agree it’s probably because of that lag it does when you die and it makes it so you can’t see how you died, which is really fucking annoying.. lmao
They replied to my tweet and told me to send a support ticked to gearbox themselves for console version
Ticket*
Only way I think they see anything
Clearly not looking here
Right
This isn’t really a spoiler, but just being cautious, there is also a problem when you beat the game on console as of now you don’t get the ending text for the characters (...and so he/she/it left,..)which really disappoints me because that was one of the things I was really looking forward to for the console update
this has been a long-known one, happens on every console consistently
https://twitter.com/Sp0w0n/status/1329887084165824513?s=20
Eclipse 3, double fall damage + fatal
Lemurians are strong man 😔
you instantly died because you were using rising thunder and evis
Is that sarcasm or is that an actual thing
it is sarcasm
as in
no, it's sarcasm or
there is no sarcasm
oooh
gotcha
I wanna say it's because of an odd collision interaction but the lemurian was well above me when I died
Does anyone know if they're fixing engineers turrets ?
Yea pls fix them on switch I miss their cute lil legs wobbling around lmao
they've not addressed any of the bugs so far, but i assume that when they do get around to bug fixes, that's one of the things they'll fix because it's clearly a bug
Are % based heals not supposed to scale up when you gain infusion stacks?
Not just boss items - all items
In two days it will be a whole month since we’ve been dealing with these bugs lol
https://twitter.com/Sp0w0n/status/1330951543214931969?s=20
Second time Rising Thunder has killed me on Eclipse 3 (note that The Planet kills me, not the golem - same thing has happened if you scroll up)
https://twitter.com/Sp0w0n/status/1330979158806020096?s=20
This is just getting dumb now
So Eclipse 3 also adds viet cong snipers? #NintendoSwitch https://t.co/CK9gDwFH2k
have you considered using whirlwind
Wait hold up. You mean to tell me that theres a bug that buffs walking turrets?
was just thinking bout this, this makes no sense since these bugs literally break one of the main features of 1.0, Captain is literally the worst survivor without these bugfixes
Yep I haven’t even done one successful run with him cause he’s so bugged it’s not worth it
I even sent a ticket to gearbox support where their twitter recommended I report bugs and it’s been two weeks and no reply
Not sure if anybody else is experiencing this, but when I execute any monsters with Artificer’s “Cast Nano-Spear” ability, sometime the execution effect plays over constantly a few seconds after the monster dies, making constant noise and effects, slowing the game a bit.
Yeah I want an ETA of those bugfixes please because otherwise im not playing a buggy mess and being disapointed left right and center 😠
I feel that
@leaden bronze I would but I'm too used to the movement of uppercut and I want that non-expose band proccer
https://twitter.com/Sp0w0n/status/1331727238518116353?s=20
ANOTHA ONE, this time annoyingly close to Commencement
Again, note how The Planet killed me, not Solus Unit shotgunning me for the 90th time
@vestal bluff yeah that's always been there and it does count as fall damage so you might have to use whirlwind for eclipse. Or pick up some item that negates fall damage like transcendence or headset. That's what I did
Oh, I thought it was a frailty-exclusive bug, since it's never been an issue outside of Eclipse
I do hope they fix it since I'm too accustomed to uppercut, slapping on fall damage immunity while it's active would be an easy fix
I play on switch and Every so often when I fight the Stone Titan, after dealing some damage, it regains some of its health if I'm correct I don't think stone titans regain health so I just wanted to double check
@golden prairie this could just be because when the difficulty increments and the enemies level up, the enemies regain some health, including bosses
Oh ok, thanks
any news on the bugfix ror2 dev team 👀
You would hear about it here unfortunately
captains tazer need's fixing because it does jack shit
and sorry i can't spell tazer
What, does it actually not do anything or do you mean it’s weak
If it’s weak then put that into #ror2-feedback-and-ideas
It actually doesn’t work
Oh damn
when it his something it just bounces off of them
I havent had the tazer bounce off of anything yet, or the mobile engineer turrets that dont move. Do those only happen in multiplayer?
I'm not sure, I play multiplayer with my buddy who is a cap main and this has never happened to him
multiple attacks actually bounce off enemies. it seems kinda random as to when, because sometimes the same ability will hit one time and bounce off another
for captain's secondary, it seems to happen more frequently than say artificier's attacks
engineer's harpoons also sometimes do it. its a really strange and new bug
Yeah especially in multiplayer
i have found that bouncing the tazer off terrain before it hits an enemy almost always works tho
On console
also I think captains spread is less on pc than console witch seems unfair
Idk
.
yeah its bugged on consoles
we are still on 1.0 for consoles. we dont even have the first bugfixes patch yet
honestly at first i thought the accuracy was intended, because of the damage output
Yeah
Possibly a bug but while in the void I had finished it completley, however the red item was dios which worked as intended but after the enemys disappeared they respawned
Then I was blown away
i think its intended, at least it has happened to me before 1.0
I wasn't able to recreate the glitch but if you dash at a certain part of these tiles on Titanic plains ground zero you clip in and are stuck. Also forgot to add you can prop bounce off these with commando's roll, don't know about his slide.
Been having this DOT glitch on huntress a lot recently. It's inescapable and is only caused by the lingering effect left by mushrums and beetle queens. Even blast shower has no effect on it.
Here's a clip of the same bug with a beetle queen.
Just found the cause; blinking while standing directly in these AOEs causes the damage it would do over time, to last outside the area. Also happens on both blinks
this one's been around since before this update too
Wake of vultures does not grant immunity to the immune type you absorb
it's not supposed to as far as i know
I think i might have found bug i was playing multiplayer with a friend and whenever i would place spider mines they would non stop beep. It might have just been bad internet though.
Bruh I flew high
For me I don't even need to blink out of the spore clouds as huntress for the damage to still happen
@smoky anchor is it happening on other survivors too?
I worded that poorly
I've had it happen to me once by going into ballista while in a spore cloud
I just need to be in the spore cloud for the damage to linger out of it
Even walking out works
Very rarely does it last when just walking out for me
But as other characters movement abilities can trigger it about 30% of the time from what I've experienced
I just avoid them like the plauge
Ok found a bug. So i was in multiplayer and i was dead and my friend was loader and i was artificer and i got the chunked achievement even though i was dead.
Hey so my and my friends ps4s can't connect to multiplayer and we can't figure out the issue... I've already restarted it and uninstalled and reinstalled it
When is it coming stop this painful agony GEARBOX and let us know please UGHH!
Cap won't open the ledgendary chest with his beacon on abbysal depths for me.
i thought he just lowers the price; not opens them?
no, it should open, it just takes a long while
The hack makes them free
@Those who handle handle the porting ANY ETA on the update 👀
Lmao
supposedly there is a person who is meant to read this channel, but it would be nice if there was some feedback every now and then so that we know that something is being done and that the same bugs that keep getting reported are being acknowledged by staff.
I just want any amount of communication
Same
Does anyone else try to use captains tazer and it doesn't work?
they got to fix projectile collision problems and the spread on caps primary
sadly it'll take another year for them to fix it, smh
the projectile collision issue happens with most survivors, too. only ones i dont know of having their shots bounce off of enemies are commando and huntress.
All i went is a confirmation that someone is fixing it
not that it makes it any better but it only happens when you're client, with the exception of captain, in my experience anyway
Currently having a problem when I place the Carbonizers down they straighten up and dont move
On switch the disposable missile launcher does not do anything when you press x
(this is a joke but isn't that just normal gameplay)
It does even less now
huh thought it worked last time i played. is it repeatable?
Acrid’s Ravenous Bite won’t give the regenerative buff like his combo finisher does?
[PS4] On engineer, using missiles resets mine cooldown to full value instead of pausing it.
It worked fine when I tired it, but my friend had continuous issues with it. I honestly don't know what could've done it.
@chilly merlin Can you confirm?
...
@sour edge
- dont ping devs
- devs dont make the console version
yeah its playeveryware that makes the port unfortunately and gearbox publishes LONG SIGH
ew gearbox
yup 
Just play the game again in March, we aren’t allowed to have hope it’ll happen sooner than that here.
the next update probably will be around feburary or march, and likely won't fix too many of the reported bugs i imagine. but at least there will be a new map?
So, I’ve been experiencing this for a while, but I only just joined the discord server yesterday. While sliding with Commando on any sloped surface, there is a chance you go through the map. Just wanted to put it here in case it does end up getting fixed
Also, don’t know whether it’s intentional or not, but having infinite tonic in Mithrix where he takes away your items causes you to gain a shit-ton of afflictions
Because you can get an affliction for every instance of tonic that has been active
So its best to stop getting cooldown reduction as soon as you hit infinite uptime if you plan to use tonic
Aegis is not procing at all on some runs (xbox)
were you using gesture of the drowned?
you can't have more than three out at a time, and if one falls off the stage it counts as being out permanently
they had better do their as a publisher if not im writing to playeverywhere saying gearbox is not doing their job in advisng them that there are bugs still in the game that needs to exterminated. Also on switch some item icons have 'leftover lines" when you look at them in the item bar ie Backup Magazine
Also did any of you console players run into a overloading magma worm in the prismatic trials assuming your unlocking those specific unlocks that require you to go there because now with the artifacts sometimes it just too hard for me especially if it gives you Glass and Spite( Nasty Combo those two are
)
glass is my preferred artifact for prismatic trial attempts (no damage runs for merc), but it always has spite, souls, swarms, or some combination tagged with it
also do enemies just no longer have any kind of ragdolling upon death? i thought a long time ago i remembered using MUL-T's rebar puncher and spearing stuff into walls when they died from it. now mobs always just collapse where they were without any movement otherwise
I bought ror2 pretty soon after it came out and put about a month and a half into the game but all my progress got reset on the logbook and it took away all abilities and the last three characters. I play on Xbox and I’ve heard of this glitch happening but I just recently started playing again and does anyone know how to help me revert to get my progress back?
Thank you for this info.
Your Welcome
though gearbox should at least test it out before publishing it and if there are bugs report back to the porters because the porters wouldnt know i guess unless im wrong
Some of the bugs arent consistent across all modes/platforms, so its not surprising some get missed. For instance i have never had issues with projectiles bouncing off/doing no damage to enemies or the issue with mobile turrets not moving and i play mostly solo.
Though the amount that were missed and some of the ones that were missed is a bit ridiculous
How do you miss a skill resetting another skills cooldown? Or multiple items just not functioning as intended/at all?
Iirc deathmark, aegis, and corpse bloom dont function at all. Bands take crits into account for their proc (and seem to proc themselves if you use the blast shower instant cooldown build, not sure thats intentional)
corpse still functions as food for a cleansing pool at least 😛
Anyone for
Rare pepe
for 1 lakh 40k
The one who wants can talk on personal window.
dank memer
I didnt know where else to post this but I would love if D-pad worked for menus on consoles.
that would go in #ror2-feedback-and-ideas probably, but it would definitely be nice
for switch engineers mobile laser turrets don't move at all, not sure what's causing that
but if someone could tell me how I could fix that I'd appreciate it
It’s just kinda broken atm, we have to wait till a patch
bruh
Sucks don’t it
On Switch, I was in the Void Fields, and the monsters got Dio's Best Friend, but no matter how many times I killed them, they kept respawning. The cell stabilizing didn't even kill them permanently.
Vagrants explosions bypass osp
Xbox vagrants can't bypass osp so def not
Huh
Anyway i was commando and i had a bunch of barriers and a vagrant went kaboom and i died
So this is just a very small tiny bug, but I left my keyboard into my console and it told me to hit return to skip the cutscenes. After that it went back to normal controller stuff
On switch, my friend and I were playing together and they unlocked spinel tonic. I unlocked an achievement as well and when I swapped between the pages the spinel tonic achievement image was on both achievements (they were in the same row)
This also happens on PS4. You can eventually kill them, but it seems that they get 3 Dio’s
it's honestly a pretty amusing bug if you're strong enough. if you have topaz brooch, will o wisp, cerimonial dagger, or really any "on kill" effects, it just explodes into action with all those deaths.
In the new update ive seen that the camera sometimes clipped into walls and it looks as if someone used photoshop’s magic wand selected and filled with white
I was on switch with a friend and I had forgive me please and I fought Mithrix and my forgive me please stopped activating
On switch, when mithrix steals visions of heresy artificer has 12 charges of flame bolt.
Also the weird skybox texture glitch
Playing as Huntress she often starts a game where every primary Flurry attack has six shots, regardless if it is critical or not. This is happening only after playing another game, but may not be related. If it is a bug caused by previous gameplay, I would wonder what other bugs may be a result of the error on other characters or abilities.
Chests inside teleporters
You can still loot from them but if youre not paying much attention youll miss it completely
There is an issue with the switch version of the game. Friend lobbies can show up on the console, however there seems to be a lack of any indicators to try and join a friend when they host a lobby. There is a lack of a visible indicator to join a lobby and play the game. This bug is inconsistent for some players, and they can host and join games just fine. For other players, this makes the game VIRTUALLY UNPLAYABLE.
So I'm playing in the middle of a glitch right now. I'm in the null zone with artifact of command, honor, dissonance, evolution, sacrifice, kin, swarms, soul, frailty, and death and I have gone in after stage one and am just before the 3rd part of the easy difficulty and no monster has been added. I am typing this during the stage, and no enemy has spawned at all. The items have still been added like normal, but no enemies are spawning and I don't know why. I am still getting items, so I don't know what is causing this.
kin messes up void sometimes
Just to be sure but no bug fix patch has been released yet right?
There was no new update since 1.0 for consoles
oh yeah
that bug
I have no idea
since the bug is an issue of save corruption and it saves over your progress, i dont think it is normally possible to revert after the damage is done. this was supposedly fixed, but it seems there's still something else causing it for a very small percentage of players. hopefully they not only fix it again, but also put in a better failsafe for if it happens again
What console
Xbox
On switch, I don’t see the “and so they left” message at the end
this is a bug on all consoles, happens for everybody all of the time
I figured but I hadn’t seen it in the channel
Man
Kinda pissed that it's been almost 2 months without so much as a response to the bugs
It'll happen eventually
I got a 100 min run but the tp spawned out of bounds so I had to leave.
F
F
It seems that as loader if you grapple onto a ceiling and let go early, say to get more speed upwards, if you hit the ceiling you and the camera clip into it repeatedly while also floating until you fall back down a few seconds later. I dont really have any screenshots so I know this isnt super helpful, but I thought id mention it anyway
Anyone have an estimate on when the bug fix could potentially come out?
I haven't really been around long enough to know how long it takes for console
a lot of our actual bug fixes have just been whenever the next actual update comes out with some exceptions, but really there's no way of knowing/guessing
In multiplayer Rex's primary's hitbox just doesn't hit things smaller than a vulture
This has been in the game since the console release please fix this
f
You also don't get a speedboost from spamming the jump button with chrysalis
Idk if i want this bug removed, but ive had times where i load in as huntress using the tripple shot M1 (on console) and it bugs and makes me shoot 6 arrows everytime? They wouldnt crit even though thats what makes you shoot 6 normally, still i could pickup lensmakers and make the 6 shots (i was shooting each shot) Crit.
yeah those both are bugs affecting all consoles 100% reproducible
yes, they do, and you have to realise that the console ports are done by a different team called PlayEveryWare. They also had to adapt to the new situation during the pandamic
as well as gearbox publishing it so gearbox has to tell playeveryware the bugs that we were complaining about for the porters to fix it themselves
i actually dont think that is true, all Gearbox does is publish the games, they have no influence over development which Duncan stated in his interview with Woolie
I died to fall damage (without the artifact on) and I consumed Dios, is that an interaction I don't know about?
you cant die of fall damage
you always live with 1hp, so the tiniest of hits could kill you
you can die to fall damage if you have a lot of glass
I had no glass, was playing rex for 90 min. Fell down in the lunar shop and died to fall dmg. Consumed my dio. Then died on the next screen as I was loading in, to reavers :/
dying to fall damage has happened a couple times since 1.0 with a few people
Yeah
Happened to me as well
In the bazaar between time where there couldn't have been anything else to damage me
if you have 1 hp, you will die from fall damage even without the artifact on
so if you repeatedly take fall damage quickly, it will kill you. actually i think the threshold is % based, so it might be like 5% hp or something
I died to fall damage in the bazaar due to picking up 12 shaped glass
then you lowered you hp below the threshold compared to your normal max hp, which resulted in your death
Hopefully they fix this
Is it just me or is there a bug with the mini mushroom guys?
The poison hits and continues to tick
Even after you leave the zone
Played a run, entered the void around stage 4 with good items playin rex, and for some reason died to tick from an aoe of the mushroom spores on the first cell. I used like 8 coins. And died from a tick I couldn't out heal :(
Did another (not back to back) run and ran into the same problem with loader
Could just be an issue with them spawning in the void because I didn't have a problem with the 5th stage.
but the tick last longer than ten seconds
currently on playstation with the bug
this happens on all consoles, not limited to just the void, also happens with beetle Queen aoe pools
man that sucks
has happened every time I've encountered the mini mushrooms pre stage five. gotta wait for the patch i guess
Hey has anyone played engineer on switch?
The carbonizer turrets won’t move and the legs are stuck in the first frame of the deploy animation
They still attack though
I can join rooms but can’t host them
Engineer mobile turrets are broken on switch, they don’t move
So someone else has the same problem
Patch can't come soon enough
Engineer turrets don't move on xbox one either
Make MOBILE turrets Mobile because they say there MOBILE but there not MOBILE
On switch at lewst
mobile turrets on all consoles are confirmed bugged, issue is known

It seems im not the only one with thr broken turrets
This whole chat is about the broken turrets
I disconnected twice in a row in a multiplayer game
Im not sure if this is a Nintendo switch online problem or just the servers for ror2
Considering Nintendo's online in other games I think it may be Nintendo's issue
In the void fields if the enemies have dios best friend when the cell finishes charging, they will not disappear. This happened on the last cell, but idk if it makes any difference
Feels like nobody reads this tbh
Can't wait for these things to be patched in the anniversary update so we can have even more and worse bugs
Hell yeah new interesting things to screw us over
Resets everyones data haha
Time to make everyone captain level of bugged
The true ending
What the hell lol
How does this even happen
friendly fire once you get to the cutscene trigger i bet
I guess?
You can see I only have command on
When the turret gets sick of minimum wage
Do gunner turrets spawn on the same place where the ship arrives?
Not sure if this is documented yet but when you're another character that isnt Captain with microbots, drones dont get the microbots
This is bad
Anyone else having this issue?
Such a good game ruined by crashes on multiplayer
Almost ruined
Almost*
Not quite
Single player works fine
It’s way better with friends
But multiplayer is broken
Nano bomb does exactly 1hp damage to artificer
a weird glitch on huntress with flurry
I am critting 100% of the time
aka 6 shots
with no crit items
but the 6 shots arent red
Please fix captains Taser ability. Doesn't work like 70% of the time
Lol they'll make it worse
Me and my friend group crash fairly frequently after finishing stage 5 and going through the tele, maybe 33-50% of times, and this only occurs in multiplayer (group sizes ranging from 2-4). This happens when going to the lunar bazaar, starting a new loop, or mithrix so it’s not because one specific stage starts. Is there any fix or anyone experiencing the same problem?
I’m not sure what triggers this either, but I figure it must be something specific. It generally only occurs in groups of 4, and happens when any of us are host. 3 of us are on the Xbox one, and one is on the series X
It happens to us a lot on stg 5 too @tardy spruce
We found a workaround by going to bulwark ambry with 4 ppl instead of doing the teleporter
Oh that’s a good plan. Which artifact do you use?
I haven't had any issues as of yet, but me and my friend play every other day, so I may be able to see if it happens for us as well.
Do y'all have the new consoles? Just a thought as to what might be causing it.
One of us have the series X, but we didn’t experience many (if at all, memory’s kinda hazy) crashes when there were 3 of us, with there being 2 xbox ones and 1 series X
It only really started when we got out fourth
going to the command bulark ambry is a good way to skip the teleporter too
that is not a bug and 100% intentional
because otherwise you can't even access the artefact portal for any artefact
sorry that was in reply to pandabro and donkeyofdestiny
the bug is them crashing after teleporting from stage 5
With " bug " can I report the ridiculously small font size on switch? Is really..too much small...they have to fix it.
For some reason whenever I try to join a private match it always say ‘failed to connect’
same with people tryna join me
This is on Xbox too
seems like it’s just me then-
I’ve had a problem with Mini Mushrums where the damage from the damage area won’t stop even after you leave the area and if that happens you just die and can’t do anything about it
yeah and it affects other DOT aswell
Not sure if its a bug but sometimes in multiplayer, the person I'm playing with randomly disconnects
Multiplayer on consoles soft crashes on the second to final boss consistently.
4 players in private lobby on ps5.
May have something to do with several duped items (10+ of the same item) but haven't been able to confirm.
Wen i try tho join my friends lobby hes name doesn't show up on the Nintendo switch
ive been playing the game for 4 days know really good but there's always that rock attack from an enemy that tears up my screen for some reason
What
has the game gotten bug fixes for console since the 1.0 release?
there hasnt been any console updates since 1.0, no
I literally JUST checked to see if my buddies; the mobile turrets, could move
But nope
Still bugged
So I saw in a forum that Aegis doesn’t work on console, so I went to check it out, and it just doesn’t work. I took about 10 bustling fungus, aegis, and stood still. You end up getting no barrier from healing. Hopefully this gets fixed next console update.
In other words, aegis at the moment is a waste of red.
Only leech healing can get it up
So rex mains and engie mains are fucked
Reminds me before skills 2.0 when it had the cap and i dreaded getting it
Oh okay. Had no clue they redid it. My bad.
They didn't redo Aegis. But using it i found out passive healing doesn't give you barrier
Well that’s a given, most likely because passive healing is one health per tick, and since aegis turns half of that into barrier, its not going to show up.
Do we have to wait until the next big update for captain to be fixed on console or will we just have to wait until sundered grove update
That’s fair...
Been 2 months since 1.0 dropped on console and no bug fixes were issued
Which includes blinking out of the mushrums' puddles = instant death
Captain being broken not in the good way
Aegis not working
Mobile turrets not being mobile
Harpoons and back-uo mags/bandoliers messing up the cooldown on engineer's mines
And more
There are some positive bugs like Kjaro's and Runald's bands activating off of crits, crowbars and other things where they normally shouldn't activate
But it's been 2 months like this
also dont forget a lot of abilities for some reason now bounce off of enemies, rather than hitting them
Including Artificers primary
I wan't engi's turrets to work
I want captain to work
What snickle said
I genuinely believe the 1.0 port was rushed as fuck and i believe the porting team needs more play testers
Can't join my friend lobby it won't show/switch
Y'all ready to get the anniversary update in 2022 and have it be even more bugged on console
By 2022 we'll get a post that tells us its realising next year
By far the most infuriating bug
Rejuv rack doesn't work
Ageis is trash tier cuz it doesn't work. Would be awesome on engi if it did
Also fix mobile turrets PLEASE
Yikes
Oh my god
The game had a little oopsie
I just walked into the ground and got stuck.
Am I the only one who gets a bug with artificers ice spike? It spasms after I kill an enemy
I wish they had a representative on discord for Play every ware
Taking in notes of bugs and such
how does captain not work .___.
On xbox, the glitches with engi turrets not moving and his cooldowns reseting doesnt seem to happen playing solo
I also havent had any issues with captain while playing solo, aside from his spread being too wide
Im not 100% sure, but it also seems like leeching seeds were overriding harvester's and that rejuv rack wasnt affecting all healing sources. It was a command run with a lot of healing items of all kinds so there were a lot of numbers but i didnt seem to be healing double what i was before picking it up.
Primary spread is way too wide
Secondary just doesn't work
Beacons doesn't have the little borders around it
Icic
icicup
hahah!! He said icup
Truer words have not been said
To put it nicely, holy shit this port was botched
And I don't blame hopoo for it, I blame gearbox mostly
they were likely the ones who ultimately made the decision to rush the port
It used to be much worse, the ports aren't really unplayable now. Some abilities are broken yes, but im sure they'll be fixed
Whenever the post launch update gets to consoles im sure these problems will be gone
Apparently they do have ONE guy who is supposedly checking this channel
This has probably been said a thousand times already but Acrid’s leap needs fixed so you don’t fly as far. It kind of breaks the experience for me.
Crocodile go weeeee
Gyro aiming on switch lite is broken. Pls fix 😕
Restarting the console fixes it temporarily.
Gyro is for virgins
Oops i was going to post some bugs but it looks like there's already a big list...
Virgins shoud be able to play too lol
Well maybe I'll put them here anyway:
• Beam textures are corrupted (Wisp/Golem charging their projectiles)
• Acrid has no air friction when leaping, and mobility skills get a boost when sprinting only on console.
• Some mobility skills run at 30 FPS causing jittery camera visuals (ex: MUL-T's dash)
• Projectiles bounce on contact instead of exploding as a client (might be a pc issue too)
• Impact knockback is doubled on Consoles compared to PC (ex: Wisps get rocketed into walls when turrets fire at them, and turrets push beetles off cliffs, neither of which happens on PC)
• Melee attacks cause your character to hop into their air when grounded
• Many visual elements run at 30 (and maybe 15?) FPS, though I'm guessing that's for performance and not a bug
• Bug wings equipment doesn't APPEAR to work? But I haven't gotten in on PC yet so maybe it's functioning as intended
• Plugging in a keyboard without a controller turned on changes the UI to Xbox prompts on PS4
• Menu navigation is impossible with a keyboard despite it being fine last update
• Menus are just totally broken for console and aren't at all intuitive
• D-pad can't be used to navigate menus
• Final boss is rotated to the right on entrance instead of facing the player
• Prismatic Trial scores/scoreboards aren't displayed after completing a trial (Possibly just not implemented yet?)
I think thats all i've found so far, having a lot of fun unlocking everything
•Mithrix doesnt super hero land in the middle after the jump. He lands where he jumped
mobility skills getting a boost from sprint is an intended part of 1.0. acrid leaping across the map with a single speed boost pickup is not intended, though, and was quickly patched for PC.
Nice list
That keyboard bug showing xbox prompts on ps4 is funny
might as well continue in that format
• Aegis Does not function on consoles.
• Corpsebloom does not function on consoles.
• Using a movement skill (dodge/blink/etc.) whilst in an AOE DOT causes the DOT to always affect your character, even when outside of the AOE range (until you die, at least).
• Victory after escaping the moon doesn't give the correct text prompt.
• Clover's sound effect plays when getting hit whilst holding tougher times (according to the wiki, the clover should not affect this at all)
• Acrid's Epidemic skill doesn't properlly apply the debuff to all hit enemies; just the first one hit per jump (so if it hits 3 enemies on the second jump, only one of the 3 gets the debuff)
• Engineer's mobile turrets aren't mobile on consoles.
• Void Reaver Ghosts (via happiest masks) don't show the visual for their death explosion, despite this being able to instakill everything including players.
• Captain's primary has far more spread than on PC
• Captain's beacon selection UI is inverted (left and right are swapped)
• Huntress' alt primary can sometimes activate the 6 shots every single time for the rest of the map, despite not having scored any crits.
• Rejuvination rack doesn't seem to apply to all healing? (needs further testing)
• MUL-T is able to rearm to ignore rebar puncher's internal cooldown (so allowing for a far faster attack speed for it)
• Artificer's ice spike glitches out on corpses, causing the blast effect to play repeatedly.
• Engineer's harpoons, backup magazines, and/or bandoliers mess up the cooldown on engineer's mines
• Kjaro and Runald bands activate off of crits and damage boosts, instead of the base damage like on PC
• Consistent crashes in multiplayer ps4/ps5 on stage 5 teleporter/boss. Doesn't happen 100% of the time, but it is close to 50%
• Nano bomb deals 1 damage to artificer if caught in the hitbox
@azure elm
Mul-T swapping Rebar is intended
Nano Bomb also deals damage to Arti on PC, but nobody knows if it is intentional
What exactly do you mean by Clover's sound effect? Clover has no sound
a twinkling sound effect plays whenever the clover is rerolling something. and i don't see how the swapping rebar is intended, as if it was then they simply wouldn't give it an internal cooldown in the first place, and its way too op with the damage output
Mul-T swapping out rebar for a faster recharge is fully intended
It falls off late game to Saw and Nailgun anyway
has this been confirmed?
@azure elm And just to confirm FancyFrenc isn't crazy, Clover indeed makes a little sound when a chance event fails and it rerolls to try to get a better outcome
yeah, im the one who said that?
thanks, i was frantically searching for that comment myself and couldn't find it
you learn something new every day, i guess, thanks for the correction
Sorry I can't read lol @azure elm
This is the only channel i use in this server because i like bullying the console port
effigy of grief sawmerang
effigy of grief sawmerang
"uh, actually, it's better for death mark"
who cares it's unintended behavior
had to get that off my chest
Phase round is good now? I thought I'd never see the day
Jk phase round is busted with cube
If it did a bit more damage i would use it more
I like how Round isn't effected by damage falloff
Makes it alot more consistent than Blast
oohh weird, just unlocked Captain
Not only is his spread higher than PC, it's a totally different type of spread
It always shoots in a perfect circle
instead of being scattered about inside the circle
meaning you have a 0% chance of hitting a wisp uncharged when you're aiming directly at it since it will always be a set distance away from the center
I play on ps4 and whenever i play multiplayer and reach to stage 4. I get disconnected and get kicked out of the game,
Yeah same for me and im on switch
Being killed by an enemy projectile will cause you to be killed by the planet instead of the enemy
On PS4 and Switch, if you jump while using Commando’s tactical slide you can phase through slopes. Making the game dirt easy against some enemies.
Not sure if this is a bug on pc aswell but i got one shot by Mithrix with ice band
and how is that a bug exactly?
because one shot protection should have kicked in
Oh yeah what happened was Mithrix hit me with a needle and i just died
Because for some reason ice band activated and i died
is this some kinda divine intervention #NintendoSwitch https://t.co/N1qqbXgecZ
Fixed it by restarting the game but
Damn was it weird
Also, dunno if this was intentional, but Sawmerang inflicts Cripple, instead of Bleed (Switch)
definitely not intentional
Also also, Merc can clip through the floor nearby the air booster thingies via his dash or eviscerate, I have a video of it
Also also also, using Royal Capacitor summons a second lightning bolt, presumably in the center of the stage, which I also have a video of
Ravenous bite does not cause regenerative(PS4)
Video:
@zinc burrow hey I'm having the same issue.
@unreal bolt Which issue am I having?
I wish they added Mouse and Keyboard support
I keep getting disconnected when playing quick play. I have a stable Internet connection so it must be from their end right? And I am seeing many people with the same issue on Reddit and Steam Support
could be the case that someone elses' connection is bad and if they are the host, everyone disconnects
It happens even when I'm the host.
It must be from their end and it seems that they haven't done anything to fix it since last year
*the developers
Multiplayer is really bugged in this game for some reason
Annnnd MP is bugged again
I remember this happening in either Skills 2.0 or Hidden Realms
gud gam 10/10
That would be Skills 2.0
yeah the multiplayer has been real buggy at times off and on for a real long time
so not sure if this is really a bug or not...but forgive me please has a chance of spawning lunar coins. i guess it makes sense how it does it, but idk if that's intended
intended cus that is an on-death effect
yeah i was just posting since it could be exploitable. though im sure it would be annoying to patch out if they wanted too...because it would require creating a new system specifically for lunar coins, so that they wouldnt be counted as a normal "on death" effect. eh if it is intended maybe ill set up an afk lunar coin farm while waiting for the console update
Yesterday my loader grapple stopped actually doing anything at all. It was frozen in time almost.
everytime i go to the golden realm to get the log i find it flouting in the air and when i go to get it in its usual spot its not there, but when i touch it, it wont add to the log book collection. like it would if it was in the spot it was in usually be, and this is on switch.
can anybody help me with this issue
and also my friends when im playing multiplayer they say they cant see the flouting log book like i can so is this an issue with my switch, or something like a glitch?
which i have the old processor for my switch
Oh yeah and multiplayer just feels terrible to play on switch
Not sure if thats Nintendo switch online, Servers or my own wifi
Impossible to see artifact code ||in settings menu|| bc there are no graphics options
Can't see artifact code in ||bazaar|| because its too damn dark.
i found the one forced reassembly is talking about by taking a screenshot of what i figured might be a slate, then pulling my switch out to handheld mode and maxing out the brightness setting. still hard to see, but it is possible at least
I would definitely like a gamma option for the next update
And i believe we're not getting sundered grove
Its been too damn long
it hasnt really. if going by the normal schedule between pc and console updates, we should have it within a few weeks.
Switch-
corpsebloom and aegis not working. Healing is not double/nor is it stored as an overtime heal and aegis does not grant barrier.
Also, rex's ravenous bite's regenerative effect is very inconsistent. it either works or doesn't when used.
Don't you mean Acrid's regenerative effect?
Its not applied by bite but is applied by the 3rd hit of its primary attack
Acrid has a secondary bite attack that is unlocked and has the regenerative attribute
The bugs listed by mouthwash also happen on xbox
Im on switch, in the wetland aspect theres a jagged boulder by one of the off shoot tunnels, it has some see through geography on it
So I blinked into a spot and somehow clipped through the world
Thats just a general issue with the game and its collision.
clipping into the terrain has happened more often and with more abilities since 1.0 though
