#gd2-nullified
1 messages · Page 107 of 1
Yep
I mean transcendence is still not a forced pickup until like E5
That halved healing makes basically all the healing items useless anyway so might as well
Especially with how bad your base regen is
E5 is probably responsible for the most item usefulness reduction of all the modifiers
E2 (except pillars of soul) and E7 are really cool at least
E7 Halves enemy cooldowns
Nice
The speedup is fine as well
Just the reduced healing, permanent damage and frailty artifact are really dumb
Half health on stage start is really dumb too imo
Especially with halved healing
is actually really good now and that kills it
Buff the enemies, dont nerf the player
E1 also just screws over engineer so much
Nerfing the player just feels bad, buffing the enemies feels like a challenge
The gold gain reduction is ok I guess
Never noticed it much except on abyssal and grove
Haven't messed with it
I mean doing eclipse 5 without transcendence is doable, but it's so much more RNG reliance
I just hate the idea of a bunch of item interactions being useless
That's why I like this game
And making several legendaries useless
Since without looping there is no way you are using nkuhana's, or aegis to some meaningful extent
Also rejuv and desk plant become useless if you grabbed a transcendence (which you likely will). Since like halved healing with half starting HP is a bit ridicilous
Its so sad
Gd2
Ok maybe it’s just me but I actually kind of like e5 to an extent
I just wish corpsebloom wasn’t made useless by e5
Or most of healing items in general
Most healing items are still good with half healing because they were so stupid in the first place imo
I think the big issue with e5 is mostly just transcendence
And things like aegis and N'kuhana's being useless
Not sure how I feel about it halving regen either but it’s not the worst thing ever
The fact that transcendence nullifies Frailty and Eclipse 5 makes it just too good to not take every run
Feels kind of garbage to get a legendary item and get something that does literally nothing
The frailty is fine just annoying than anything
I mean yeah but it’s kind of a trade off right
Transcendence also helps with E1 and E8
Aegis doesn’t need eclipse 5 to feel pretty useless most single-loop runs
Until E5 though transcendence is fine
Like it also feels kind of garbage to make tons of mistakes and just heal through it with medkit/tooth imo
Making a few items useless doesn't feel amazing either
E5 with E1 are especially dumb early game
After finishing eclipse 8 all classes just before the update I haven’t felt the urge to go back and do bandit yet
yeah I think e5 would definitely be more fun early game if you didn’t have to deal with e1
I like e1 a lot
And make it not affect regen
So you don't have 0.3 starting regen
With half HP and half regen
It makes vagrants on stage 1 so stupid
Idk because it affecting regen does certainly encourage skillful play
Since their chip damage with splash becomes kinda dumb
Arguably in a better way than e8 does
Seeing the fast enemies and the low cooldown enemies for the first time is great
And half size teles are fun
Half size pillars of soul shouldn't just be a thing though
Half size teles is a mixed bag. I wish it was just teleporters and everything else was the same
reject eclipse embrace evolution
Yeah I really liked e2 in 1.0 but now it’s a lot more annoying
Half size pillars of blood, design and mass are fine though
Like I already dislike doing the pillars and now it just feels even worse
Just pillars of soul are almost impossible
And you can be forced to do a pillar of soul by bad RNG
Never really found them that bad by just timing jumps
But yeah just annoying
Pillar of soul might as well be a GG
yeah I wish the devs would put in a little more effort into actually balancing the pillars rather than just haha you are forced to do these ones sometimes
Making a zone you can barely fit into with enemies that make heavily damaging fire pools that cover the whole zone and golem chimeras that fire high damage missiles is just dumb
I really wish enemy speed/cooldown scaled in the main game instead of it just being a one-off Eclipse buff for them.
Scaling health and damage and nothing else is secretly this game's biggest downgrade from RoR1.
I think it’s so neat that they made the enemies modular enough where the devs can apply across-the-board stat changes without breaking everything. Makes me really hopeful that long term they’ll do a lot with that
In general eclipse could use some more unique modifiers
Some of them are great, but then there's a bunch which are just a big no
Evolution is the only way to get alternative scaling, and totally unnecessary buffs to healing items have made it less fun than it used to be.
Also Tesla Coil is still in the pool because "we don't want to balance artifacts" or something.
A ton of repulsions is the only way to counter tesla really
Since when hordes of enemies has it, you can't just use hit-n-run tactics like with tesla scavs or Mithrix
Oh yeah Tesla in evolution is just stupid
I don't even think there is a counter, if enemies get tesla coil on stage 5 the run is genuinely unwinnable at that point.
It's barely, occasionally beatable in void fields but in normal gameplay you just have zero chance.
Also the dio's damage immunity is pretty annoying
Dio's is definitely a handful but not unbeatable.
More just super annoying
Tesla is "dude just kill every enemy within 10 seconds of them spawning and/or before they get close to you including bosses lmao"
nkuhanas is also kind of just death depending on the items they have
But that’s a lot more rare to see
Dying to tesla coil in void fields is a rite of passage that I wouldn’t mind if they got rid of
Also making void harder in general
But removing teslas
I guess removing more useless items could work
Void needs its timer back at like 0.5 speed.
Eclipse void is pretty fun though
Wait, you want void fields to be longer?
I want to (partially) undo the change where time is stopped in the void fields.
I think there are probably much better ways of giving void a permanent impact on your run
It was a change with good reasoning and good intentions but they waaaay overcorrected.
Yeah making certain things spawn or something when you clear it
void elites are very cool
Since you are releasing things from the void
9 items and a bunch of level ups for free put you so far ahead of the curve that the game never catches up.
9 minutes per void minimum is a bit ridicilous
Like making the run timer really inaccurate is not great
time being stopped is good
Keep the timer accurate and halve the speed at which difficulty increases, I guess.
Then that’s just a somewhat confusing unexplained mechanic
Too complicated a solution imo
Still an improvement from what we've got right now.
I mean that doesn’t mean there aren’t far better options for improvement
Since Void Fields is a one-time visit per run, the items that are given to the enemies there should stay permanent for the rest of the game.
Just remove Unstable Tesla Coil from enemies and all good.
Tougher times and repulsions in void also just screw over certain survivors
It's part of the lunar theme, it's a drawback for a lot of potential of worth.
Evolution is already unpopular for the potential to give ONE tougher times/repulsion armor to every enemy.
oof hard disagree with this idea but it’s whatever
Like making certain survivor's burst damage be useless a good amount of the time or making you deal 1 damage
I tried to make a suggestion for enemies to not get tesla coils in voidfields. People didn't seem to like it
that's because TT is a dumb dumb item
yeah tougher times for the rest of the run would be really garbage
Tougher Times definitely needs a rework.
yes
Repulsion might be ok as you outscale it
yeah it's fine
Also probably remove Kjaro's/Runald's Band from item pool for enemies.
pain early
Depends on survivor
esp on like mando
1x TT is fine on enemies honestly. 5x is a bit much.
Tougher times is great. I had 10 stacks and lived to stage 3 mythrix standing still
or acrid
Dealing 1 damage with certain characters would really suck
Which is exactly why it needs a rework.
Kjaro's/Runald's Band on Bell Contraptions is pain peko.
Completely random 100% damage block is dumb
Also, it's a white item.
Don’t take away my teddy
Also it's unreliable which is annoying
Unless you have a bunch of scrap and find a printer it won't be that busted
I actually like TT specifically because it's unreliable.
It should be capped at like 10% dodge chance.
Yes it is
60%-80% dodge chance on all enemies and self damage is kind of...
You never get into RoR1-type situations where you just don't bother dodging because you know you will tank the hit.
Even 13% block is pretty good
TT should definitely scale worse than it currently does, though.
10 tougher times is literally a 60% block chance which is not hard to get
The RoR1 version capped at 35%.
10 Bison Steak, a literal health-based item only gives 250 health.
What can you survive with 250 health?
Lesser Wisps.
yeah each tougher times is like 15% effective health increase right
Why not just make it a drastically lower boost to the percentage upon getting a stack
It could honestly be a green
I was sad to find that bison stake didn’t factor into personal shield generator calculations! Am I right about that?
That's what should be done, yeah.
game balance 😎
Or just make tougher times not completely negate damage or something I dunno
Make it like 0.4%(+0.4% per stack) dodge chance, hard caps at 10% dodge chance.
Or make it on a cooldown.
okay that's a bit too far in the other direction
I like the cooldown idea
Just make it heavily reduce it on proc or something
Then it would just make it still OP against big hits
Cooldown like Old War Stealthkit. But not decrease cooldown per stack because it's a white item.
I guess
Mithrix is sobbing rn
I mean you usually take occasional large hits anyway
There's nothing wrong with tougher times being situationally OP. a lot of items are
make it a red item 😎
Current tougher times is always bonkers
Yeah, always OP isn't the best solution
They would need to buff the flat block chance if they were to do that
8% plus 4% per stack would be fine.
A complete damage negation on a white item is just not a good idea
And then each stack after the second gets reduced by half
Like 7 stacks double your EHP
also, jesus fuck I thought it was 8+8% for some reason
Hermit's Scarf wasn't even a bad item, why did they buff it so ridiculously hard in the second game
it takes four Tougher Times in 2 to exceed the hard dodge chance cap from RoR1
Tougher times is very strong but it still requires investment to get to insane levels
No it doesn't
White items are stupidly easy to stack
Investment is things like Heresy items.
That's not what I mean
like, forget the heavy investment stuff, 3 tougher times for 31% dodge chance is insane and stupid.
tougher times could probably use a nerf to block chance, both initial and stacking
Also tougher times are insanely swingy against large hits like from Mithrix
Just casually blocks a 2400 damage revolving door hit
To get a large amount of tougher times reliably, you'll either have to hit lots of multishops or a printer, and in both cases you're choosing tougher times over other items, which is what I mean by investment
PSG doesn't stack as well as Tougher Times, and it even gives shield instead
It's not like Tri-tip Dagger where only survivors who has high rate of fire can use it.
Literally every single survivor can use Tougher Times, there's no downside to stacking Tougher Times.
PSG is a nice and balanced HP increase
guys we should totally definitely nerf aegis, it is definitely very extremely overpowered guys
don't tell people this or they'll ask for more PSG buffs
PSG only really sucks with perma tincture or rex
7 Tougher times is double health, yes, but 7 tri-tip daggers is infinite bleed for basically every survivor, 7 crit glasses is enough crit to get insane usage out of predatory/scythe/spleen, 7 armor-piercing rounds is nearly 3.5x damage to bosses from all sources
I wouldn't say Personal Shield Generator sucks with Helfire Tincture but with Rex, there's a case to where it is good and that's with Aegis.
tritip only gives +10% bleed on hit
it was nerfed
yeah, 70% chance per hit is very sustainable
Also double HP is better than crits that also need more items
7 tougher times is not double health.
The devs have said before that they don’t want every item to be equally balanced anyway to create “chase” items. Tougher times is a good “chase” defense common item.
It effectively is
No, it's significantly better than double health would be.
it blocks about 50% of the time, so it is effectively double health
At least in the context of RoR2.
Exactly what I was about to say, having good items is fine because it makes runs different
Yeah I meant as from a metaphorical side
It's better than good. It psychologically makes the game feel unfair if you don't block something above a certain block chance.
That's probably what makes it not insane
To make the game feel unfair, even if it isn't, that's not good design
well, it is insane
also ruins the entirety of the defensive item pool
Like I said, I actually like that aspect of tougher times.
Yes tougher times is an insane defense items
The fact that it might do nothing encourages you to still dodge shit.
But that's what makes it not completely over-the-top. No matter how many tougher times you have, you can still get hit by one attack that really matters and die
Not really OSP exists and healing is insane in this game
so yeah, you still have to dodge things and other defensive items are still useful as a backup in case tougher times doesn't work
51% block chance with 7 items is still bonkers
I can't speak for everyone but I've felt like OSP is super inconsistent after the changes in 1.0
I've been getting one-shotted more than ever
OSP is way more consistent now
If I die because I relied too much on chance, maybe I shouldn’t have relied on chance and used a different defense item
^
at any rate, it is completely over the top but hopoo only does item nerfs in ridiculously egregious cases so people are probably going to have to mod in TT nerfs if they want them.
Just having tougher times around and playing normally is kind of nuts
I would agree with you if not everything in late game one-shots you.
And the final boss also one shots you
I don't really fight Mithrix, I just go to O9.
have any items ever been nerfed besides tri-tip dagger and guillotine? I can't remember.
It is a good item, it is allowed to be a good item, it's good that there are good items, but it doesn't do everything for you
Here's a fun challenge:
Go play the game, and don't pick up Tougher Times. Feel how much funner it is.
That doesn't mean it should be OP AF
I mostly only fight mithrix. Probably explains some differences in our opinions! 🙂
Which it is
the fact that healing is relevant at all shows that tougher times doesn't do everything for you
Malachites are fun.
Lmao what? How is it more fun to take more damage?
Yes it does do a lot and it gets better as time goes on
sticky bombs were nerfed, because they were super fucking busted when early access launched
agree to disagree
ah right sticky bombs
Better with context. Meant as a sarcastic joke to another reply.
also, gesture used to give -50% cdr on ALL stacks
It's more fun to not rely on blocking damage than to expect to not get hit, despite getting hit
It makes it more fun in the fact that it's up to skill now, not luck
difficult is good because I enjoy suffering 😎
this but unironically
disable these items:
gasoline
tougher times
will o the wisp
razorwire
ceremonial dagger
tesla
The point of tougher times is not to "rely on blocking damage"
it's sort of unironic and sort of ironic for me
Tougher times is way too good of a defense item for the rarity
Meh, tougher times isn't even that good past like 3 stacks anyway
that is just factually incorrect
No that's my opinion bud
I actually did a challenge like that:
https://www.youtube.com/watch?v=L76uLbObLJc
That's kinda how opinions work
yes, but your opinion is based in factual incorrect-ness
what's the point of banning items if you're going to leave strides and gesture in
based
I mean okay? My opinion is based on the math of hyperbolic stacking but sure, if you want to be condescending then sure
But, it was banned items:
White items: Soldier Syringe, Lens-Maker Glasses, Paul's Goat Hooves, Energy Drink, Tri-tip Dagger.
Green items: ATG Missile MK. 1, Ukulele, Kjaro's/Runald's Band, Will-o-the-Wisp
Legendary items: All of them.
Lunar Items: All capped at 1. Shaped Glass banned.
Oops, meant Shaped Glass only.
Wrong run, for Gesture.
focus crystals not banned 😎
that makes more sense
Except for the Legendary items. I always ban all legendary items.
very based
some legendaries are cool though
crescendo is pretty based
still left strides in tho
I like some legendary items but I don't like how most of them scale.
Wasn't playing Loader/Rex, so I get a freebie.
please convince plasma to update itemtierselection
banned items seems like a neat concept, but to me the possibility of getting good items makes up a lot of the excitement playing the game, so I don't think it's something I'd ever personally do
The idea was originally that it was a Multiplayer lobby, so there are 4 people. Each player picked a white and a green item to ban.
I always banned Tougher Times and Fuel Cell.
I would say like 70% of the others spite ban with banning other good items like mobility.
I wouldn't use it for normal gameplay but it would be nice to disable the on-kill damage items in Swarm runs.
I also wouldn't do it because the "balance" in ror2 is too fun and funny
yess
I personally don't take lunars outside of multiplayer runs but I don't need a mod to enforce that.
except spine, sometimes
and meteor
i grab crown and transcendence on certain characters
transcendence on say, huntress isnt half bad at all
crown and heresy items are the only ones I really take but even those depend on which character I'm playing
I think lunar items that reliably improve your chance of success in a run are lame since they have no cost associated with them that actually matters
Found it.
That was last year.
Kind of impressive that I'm still playing Risk of Rain 2 to this day.
Most of the other lunars I don't take because I don't like them
how many hours do you have rn?
I think lunar coins persisting between runs was a mistake, but out of all of the many things I would like to change in RoR2 that is the one that is LEAST likely to ever happen so gotta suck it up.
Most lunars are fine except gesture
5,746 hours.
Like most lunars have some thinking before picking them up
Especially glass, glass is neat but with the changes to OSP I feel like if I take one then I might as well commit to stacking a ton since there's a good chance I get one-shotted anyway
Tonic is fine without gesture as well
Gesture I usually only go for if there's some specific thing I want to do with it
Like planula + tincture + razorwire + gesture, that's always a funny one
I've also been thinking about playing captain and going backup + gesture to get as many microbots out as possible
but if I'm using a missile launcher, capacitor, or anything else that I picked up just because it's a good item, then I usually don't take gesture
well, sometimes I will take gesture with those items if I'm going full tryhard mode for a difficult unlock or something, but if I'm just playing for fun then I don't
I dont take lunars most of the time
I might pick up one or two to try them out
But unless I'm building for in command, I never find much use out of them
Even Gesture, which goes off at inconvenient times
reroll for 57378378354786 coins
lol
i dont have an equipment tho
I dont ever reroll either, I go to the baazaar mostly for the
soup
remind me what does it do
Gives you temporary aspect when you kill an elite
~~aegis is bugged on console and doesnt work
~~
dude I fucking love aegis
mfw when
How are you supposed to use Focused Assault? When I use it with Slicing Winds, I feel like it just kills all my survivability for a little bit of extra damage I don't really need, and with Eviscerate it just feels like shitty Blinding Assault + Slicing Winds
focused assault is much much more better for full lobby multiplayer run because of how much stuff is spawning
@somber salmon if it's not you then I'm sorry, if you played with me just now - when you host a game and leave as a host, you finish the game for everyone so please don't leave as a host, also there was no reason to quit, we'd easily finish that stage
still no luck on good multiplayer runs on streams?
i was trying to host there but was instantly flooded by other people lol
oh hey and yea, it got worse since anniversary update cause lunar cheaters are much more prominent
can't stop rolling the slab lol
this is the way I got rid off all of my lunar on the day first and now I'm semi fair gamer
does anyone know when the dlc is being released
4th quarter of this year

it just takes a long time
It takes less time when you also have no mobility skills because you just die.
I was engineer.
No jumps, no speed ups.
😭
It was just sad.
idk I feel like doing it without mobility items is pretty easy if you know the portal destinations
wat
That sounds more doable. Last stage with no mobility is very bad.
I didn't even reach mithrix.
mithrix is kinda lame anyway
A bunch of mobs targeted me, dropped every skill I have, Turrets died to the blue flame the little guys leave after they die. No way to dodge the flying machine gun guys.
I just stood there, excepted my fate.
ohh you mean before mithrix fight
here's how 124 tonic affliction on mul-t looks like
anyone got the irridant pearl log?
me
im in a run right now, trying to get rex's dunked achievement
Oh my bad lol, hope you get it!
i didnt realize only TP spawned ones counted for the achievement
That one is a fun one
Ooh awesome
i got it when it was 4% drop rate, now its been buffed to 20% chance
It's 20% and I still don't have it lol.
need nkuhana
who else hates blazing enemies with an extreme passion
i hate overloading more
and 2 blazing beetles went up to me and i died because i couldnt get out of the shield move in time
i died in less then like 4 seconds it was sad
i was doing like super good too
i had very good items and literally 10 seconds before got resonance disk
can we just.... remove overloading enemies from the game? its the one thing that kills me the most.
Mods are fun
Longest run I ever had.
Hmm what's the best boss item?
in my opinion, little deciple. its just so annoying to get
charged perforator is also good. shaderspleen is amazing. planula is awesome. the only disappointing one i can think of is genesis loop
i think loop is good idk
Loop makes me as sad as the ice aspect death trigger for players
loop is good when it goes off but it feels too risky to try and use, and too inconsistent to actually have do something in mid-late game
it is a lot of damage in a larg aoe when it does work out tho
Pairing with a Stealthkit is always a bonus to notify you of the Loop’s charging period to find a good place for the explosion to occur, too.
thats true, they do synergize pretty well now
Why do people complain about finding the TP being so hard?
only on Scorched Acres
Or Sundered Grove. Personally struggle with that one.
people are bickering in the other discussion chat i just wanted to show off my mul t double sawblade + chrysalis god run
beyblade build or edward explodyhands take your pick
Капитан=ИМБА
i don't think this is english guys but i might be wron
gd2
gd2
This is my first post in GD2, ok bye GD2
KapNTaH - NmbA
KanNTaH=NM6A

yes
yes
y e s
double boss damage y e s
What happens if I eat the bustling fungus with the Buffalo steak
later you'll sit on the toilet for an hour
it can feel alot longer when you need to go fast
Nah
FUCK YOU
Gd2 is cringe
ACTUAL BITCH
Gd2
gd1
we should go back to gd1

Gd2
Bottom text
Gd2 🤢
Me when Gd2 gets raided by gd1
true story
pd1
Dead chat XD
collected all yeah
i got rack as rex which was frickin amazing but had 0 mobility items
if only i used that hoove printer at stage 2
everyone hide in gd2 while horny is happening in gd1
yeah that’s why i’m here
god help me
pleaseee
poll to remove gd1 when?
daggerssssssss
I feel like I should appreciate the daggers more I never get the change to use them in my build
bruh this person changes their build based on items, just m1 go brrr
if gd1 is removed gd2 becomes new gd1
then just remove gd2
for anyone that got the captain smushed achievement, what build did you use/how did you do it
i am in need
just do any build that doesn't risk randomly killing him on accident
so don't take stuff like atg missile or drones
then just whittle him down to low health and call the beacon down
so no daggers or anything?
Shaped glass
Lots and lots of shaped glass and crowbars
Or AP rounds instead of crowbars
Yeah missiles stole it from me 3 times lol.
damn dude
Wait. I thought you had to kill him with the supply beacon?
i think they meant for the other phases
you do need to kill him with the supply beacon
Ok good just making sure I wasn’t crazy
Oh I changed the bindings so I keep forgetting
You aren’t crazy. Was it... R by default?
yeah
Alright good.
https://open.spotify.com/track/6XlJRWxoxjCxvrlaLfZQ2v?si=9df64272e2ed4dc1 does this beat remind anyone of the ror2 ost
sky meadow i think
oh my god
i accidentally one shot mithrix as captain on the last phase and my dios rez'd him so i got another shot at the challenge
i got so worried hooooly
Ah yes my FAVORITE player: ???
Does run history save even if you crash?
I didnt know blue baby was in this game
POWER MODE DUAL NAILGUNS IS THE WAY TO DO IT! (Although I seriously don't like rebar puncher, scrap launcher, and the saw is outclassed by the nail gun)
We also like shield generators right?
Predatory actually stacks fairly well
Each stack gained is 12% attack speed
Each extra Predatory allows for two more stacks, causing an effective 24% attack speed for each one, which is more than a Syringe
...plus, watching your attack speed rev up is satisfying.
How do you get that many shield generators
artifact of command and probably a 30 or 40 loop run
More like a 30 or 40 hour run
ehh, if you have sacrifice, you get a lot of items late
Is there any way to skip the final stage with headstompers + wax quail?
this was with mods on but found out this can happen
https://cdn.discordapp.com/attachments/678323510409691199/830993630244110345/notlock.mp4
Enough Wax Quails allows you to trimp super high up to Mithrix
so i almost did twisted scavengers on my frist solo moonson but i DIED
I only had one so I don't think it was possible
eventually I gave up and immediately died trying to play the stage normally so that was how that run ended
Double Rejuv and Aegis literally had me at 2,000+ health at all times
Does the ship still spawn even if you don't kill mithrix?
if so, speedrunning strat inbound
it does but the force field doesn't go down until he's dead
so it'd be great for coop runs (one person goes through and another does the boss)
but you kinda just softock yourself singleplayer if you do it before
and i am not sure if that's even doable yet
also i should note this seems to require either
a) a push from something to get you through or
b) knockback from a character (it's hard to tell which contributed the most from the video)
and we were using enforcer to try and push, so if b is the case unless modded runs became a thing there'd have to be a vanilla solution
or perhaps if chaos would let you knockback people that could work but again, not sure
Doesn't loader do some KB?
Man... I had a 2 hour run and then went to face Mithrix for the first time. I learned his moves quickly. But round 2, I dont know what went wrong, just a step or two, or maybe too much time focused in? So discouraging...
Prioritize the flying ones while keeping an eye on the grounded ones is the best advise I can give you besides not to give up
I took care of the machines. I was killed during the 2nd round with him. Please tell me there's not a third round. It took like 25 mins already
For Mithrix I advise fighting him without loops
Makes the fight feel more proper than just stomping him into the ground in a god run

the item caps at 36% so there's no need to take more than 2 since the item doesn't improve
i think you are misunderstanding how it works
one pred can give you up to 3 stacks of +12% atk speed
each new pred gives +2 max stacks
that 36 is the 3x12
which is from 1 item
with 2 you can have 5x12
with 3 you can have 7x12
etc
Can someone explain why I feel so crap at this game....?
I only got 15 hours but it feels like I can't get further than I am
it's a rougelike, it doesn't rly make it easy for new players
you have to learn stuff from experience (or outside sources)
I'm an fps, like fallout guy, and decided to try my hand
Yeah, I guess I barely understand how items work and such
have you unlocked any of the survivors?
for basic info check out the wiki if you want to improve https://riskofrain2.fandom.com/wiki/Risk_of_Rain_2_Wiki
have you played ror1? I personally have and transitioning into 2 wasn't difficult for me, aside from the 3d aspect
are you playing on drizzle?
don't feel ashamed to play on easy
Drizzle.....?


the easy difficulty
Oh, no I play on medium
I played on hard once and I couldn't get pasted the first stage lmao
It's a roguelike yeah so it will be very difficult early on
well perhaps you could try easy till you are comfortable
Definitely give that a try first to learn what items do and how they interact
That's their entire shtick
Learning how items interact is a huge part of learning this game and why this game is so insanely fun
Yeah, I've literally played so many games, but this is the first game where it literally feels like I'm absolute trash at it, it's weird
you can learn a lot about the game from watching YouTube, there's good content
that's the point of roguelikes
Hahahaha
Yeah because roguelikes don't care if you are new
They throw you into the action immediately
There also a lot of misconceptions and misinformation. Take most things for a grain of salt until you try them yourself.
plus some stuff comes down to personal preference and the situation you are in
Huntress is really fun
arti is the hardest character to learn
Merc would be that honestly
what's the longest you've got on a run?
no shot arti
Arti is hard too though
I play artificer like super, slowly lmao
merc is the hardest to master but not learn
A ton of characters have a lot of depth which makes them hard to play
Let's not spoil any characters though
unlock loader
Um, the part where it stops telling me to look for the portal, but to do something else, I've gotten to only twice, but I literally die within 4 minutes
I have loader, he doesn't seem really fun
She is about speed
she's one of the best chars once you learn how to use her
Shes really cool and has a lot of sick tech
you have to charge the shift and the grappling hook is very fun
Learn to use the grapple and then use the shift
and she does a motherload of dmg
it took me way too long to realise you need to charge the shift

Okay no sorry I don't have loader, got confused between MUL-T
mult isn't fun, you're right 
But yeah, basically this game boils down to how well you can use the items the game gives you. There are a ton of strong things you can do in this game even with below average RNG
Yeah, but it feels like if I don't get those feather things as bandit I'm already dead
Every item has a purpose, some are worse than others yeah but there aren't really any bad ones
Also learning how to dodge without abilities is crucial
if you want a fairly easy run with mult, I recommend taking double rebar; shoot, tap retool, shoot again - repeat till everything is dead
?
You're assuming I have things unlocked lmao
Yes
You can jump then use your shift and then cancel it with your right click to gain a lot of height
if you use bandit's smoke bomb while in the air you get a jump
Also his stealth is insanely powerful. Enemies just forget you exists or keep shooting where you last were
Yeah yeah, I have 20 hours or so I got basics when it comes to huntress, bandit and artificer
You also get a jump when exiting cloak
Yes yes
shoot the little flying balls first (lesser wisps) they're one of the only enemies with hit scan
Also both smoke bomb and M2 reset falling momentum
With the M1 it reloads slower if you don't shoot all 4 shots as bandit
I feel like we are smothering them lmao
Acrid, and I'm trying to play him now
LETS GOOOOO
acrid is an easy survivor to play
Acrid is my favorite
<-- dumbass
Oh
spit and run, then watch as things die
Lmao
Poison acrid is yeah, Melee Blight is less easy but the damage payoff is huge
Acrid is just so cool
I only play purity acrid cause I'm bad 😎
Theres a reason hes the lab discords mascot
because acrid is a dumbass?


I wanna unlock "mercenary" because he seems fast, exactly how easy would it be to unlock him in the next 1hr and a half
Because he is good boi with a ton of cool interactions
Poison vs blight analysis was also the first video me and Charlie did together
Mercenary is not as easy as he seems on paper
it will take you the entire hour and a half
Not very hard at all on drizzle
in a single run
Also you want to spend about 5-7 mins per stage
do you know how to unlock him?
without loader it might take a bit
You can do drizzle obliteration in like 30 minutes
It did not occur to me that I could unlock characters on drizzle.
All of them you can do on drizzle
you can do pretty much all achievs on easy/med
I do not know how to unlock anything, literally winging everything
only a few things are needed on monsoon
Yeah I don't know why that didn't occur to me
Go to stage 8 and enter the celestial portal then go from there
if you get sirens call on stage 4 look around the map for little cyan eggs and break them
they don't spawn in the cave
the green portal
It's white or grey roughly
You want to make sure you interact with the prongs on the teleporter on stage 5 so that it aligns with the planet
basically just interact with the outside of the teleporter once
.......I've heard siren's call so many times and I still don't know exactly what it is
Just a warning though, Merc has a very high skill floor and ceiling, definitely one of the harder characters to play
Yep
One of the 3 stage 4s
My favorite actually
stage 4 with the best music
one of the stage 4 variants, it says in the middle of the screen
Are the stages not random? Huh?
they're random from a set
most stages have 2 possible environments
stage 4 has three, stage 5 is always the same
There are 2 stage 1s, 2 stage 2s, 2 stage 3s, 3 stage 4s and one stage 5
And the 2 stage 1s have 2 possible layouts
Oh, okay
abyssal depths and stage 5 also have alt layouts
most of the environments have variants too, for example there's the default titanic plains, but it also has an alt version
Yeah, pretty similar but with some changes
abyssal is good to take note of as the teleporter can spawn in a tunnel that's pretty well hidden
Acres also has some layout variety
stage 1 - Titanic plains, distant roost
stage 2 - abandoned aqueduct, wetland aspect
stage 3 - rallypoint delta, scorched acres
stage 4 - sirens call, abyssal depths, sundered grove
stage 5 - sky meadows
fouihwiuhfewjskdkj sensory overload
siren's call best music anyone disagreeing bad 😤
from there you can either go to the Moon and do commencement or loop again by interacting with the teleporter
THE MOON?!?!?
like I said smothering
HUH?!
YOU SPOILED IT NOOOOO
the planet's moon
Planet's moon okay
better to smother with basic information instead of higher concepts
Yeah its okay I'm just sucking it all in
Sorry if we are coming off strong, if there is one thing I know about this games community is that they really love the game @hasty widget
game deep
True
something like lunar portal is meaningless without knowing anything about the game
Yeah yeah, I got it because Penguinz0 gave it a really good review so thought sure
Is lunar portal the blue one?
Game is very good
yes
yeah
Charlie moment
it's more like blueish green
Yeah, the place you purchased Artificer was the bazaar
Very similar to the store portal on the first glance
Dang I haven't seen you in a hot minute @pearl hedge
The bazaar....Yes..... big monster....give me character....yes
it is the store portal
and it's not green
you're thinking of the celestial portal
lunar isn't the obliteration one?
Newt is a homie
shit, disregard that then
No, celestial is
on stage 8 take the pretty green portal
to get to stage 8 you need to interact with the outside of the teleporter on stage 5
Don't think I've ever seen the celestial
with one of these
Unless I've just mistaken the two
Cropped because spoilers
blue yellow color blind people btfo

it's worse on certain stages due to the filter
it only spawns on stage 8
Wait I actually have a question, I freed something But I have no idea what I freed
if you walk next to the portal it'll say which one it is
acrid
Something about a witch, I did it in a cave
wait
Nah this was after I got acrid
you can also ping the portal
oh you've unlocked 
ohh
is a really cool item
Yeah it wasn't until 15 hours in till I figured out you can unlock items
don't they're not ready
Also every stage 4 variant has a way to get a guaranteed legendary item
That makes sense
Not going to explain how it works or what it interacts with though god I want to
You can fight the secret boss on sirens call or find the hidden legendary chest on the other 2
Legendary chests are really expensive though, but almost always worth farming
(or just play cap and then it's free
)
basic game tips
when you can, prioritize damage > movement > healing > utility, maybe in that order
spend about 4 minutes looking for the teleporter and looting on stage 1-3, and 6-7 on stages 4 and 5
kill lesser wisps first and leave lemurian/beetle to last
it's okay to leave the teleporter zone to do the boss fight
they dont know who cap is
don't scrap items unless you see a good printer
5-7 mins per stage is good
scrap some items
Actually the most efficient
fucking 
So if I spend longer on each stage, getting more items, it will get harder?
With the new ambient scaling they actually hit really hard
Or is that a stupid question
Yes enemies scale with time
yes, there's a certain sweet spot
Yes and the stage will run out of items with time unless you have
(a certain artifact)
That spot is roughly 5-7 mins per stage
Was doing a run with redbeardy McGee where we had a few and they were doing more DPS to Mithrix than we were
Always make sure you are doing something, like getting gold or items. As long as you aren't wasting time enemies wont outscale you
well that's a bit of the 'risk' part of the game; you can spend longer times on stages to collect more stuff but if they don't help you out too much, the enemies can outscale you
Rushing used to be meta but a ton of item buffs have pushed the method to get consistent runs towards just getting every item on the stage
the teleporter will always be roughly on the other side of the map from your spawn, look for red sparks
traveling in an L helps you find it and maximise item find
Gotcha
Is it normal to hate wandering vagrant, because right now I hate wandering vagrant
Yes lol
Hate*
Yes it's normal to hate wandering vagrant
I'd still say 4 minutes looting is all that's necessary for stages 1-3
Nope it's less efficient
You can actually hide behind the teleporter prongs to avoid the explosion btw
take cover when he starts the nuke attack
Also with stone titans stand below their feet
also that
vagrants are annoying but you can avoid their explosion most of the time
They will never laser you if you stand directly below them
People have done a ton of testing on it since that's one of the biggest questions about the game
And this method is the best both on paper and in practice
Yes, the nuke attack has killed me a significant amount of times, and I thought like, it was mainly range based, but yes cover is the thing
Yeah titans only laser you if you are a certain distance away
Like I know it has a range but I thought that would take priority over finding cover
You just have to break line of sight with the vagrant
You need to break line of sight
The teleporter prongs ade big enough to hide behind for reference
could you take cover behind enemies
oh hey, did you know that you can jump on top of vagrants?
No, afaik
damn
Vagrants are fine later on, but oh god first stage vagrants are hell
Compared to the other bosses mainly
Well except as merc
loder
Well sorry for the spoiler, but slamming is a thing
mult can rebar them down without too much probs
yeah but merc is also a thing
You just slam the vagrant into the ground instantly killing it
Okay so how does it work that I get shattering justice on stage 2
Slamming is so cool, there is a ton of advanced tech in this game
Is that just complete luck?
Also slamming sometimes launches enemies to the skybox
yes
20% chance for rates in large chests, and a 1% chance in normal chests
Understandable
I forget what the chances are in shrines though
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
half the game is luck and half the game is making do with what you have
is really good too
Like I slammed a greater wisp into the skybox on rallypoint at one point
Lmao nice
by ror2 laws, getting a red item early on means that you'll die in a horrobly humiliating way - or you will have a god run
Wait how much force would slamming a wisp or jellyfish do?
is there anything for arti besides the instant utility cast
No idea lol
Bomb jumping lol
Understandable I see where this is going
same concept as tf2 damage surf?
Also I once somehow nearly instantly killed a overloading worm for some reason I still have no clue how
If you release nano bomb (maybe spear too idk) and then jump and flick your camera at the same time you will launch in the opposite direction you flicked
Arti mostly has a skill rotation you do
yeah i know about that
Flamethrower is especially important for it
A good way to practice it is to play double nailgun powermode MULT and practice with his double shotgun since it's the same thing
I'll have to try that tomorrow
It's so fun
well, today
I'm really bad at it but it's a really cool tech
Also cancelling ion surge with strides is cool, though not really a tech
thinking about defecting to be an arti main
Strides in general has cool movement
💜
ion surge strides
sounds like a lot of fun
Only issue is that it sometimes launches you a bit too far
Strides loader has the coolest movement in the game no question
Since you keep going forwards and can't stop
Yep. It conserves all momentum
what are you doing for damage then, new special?
Thunder slam was such a nice buff to strides loader
Yep @zealous grove
I like how strides actually plays like a bruiser
You get your 2000% band proc then hide in I frames lol
Basically being in the face of enemies and tanking hits
Get hooks as well to play a completely different Loader lol
Hooks strides loader is a whole new character
The M1 of loader still doesn't fit the rest of her kit well
It's weird, the M1 feels like from a different character almost
The spiked gauntlet and thunder slam work well witht he M1 though
Just the utility doesn't
grapple into an enemy and punch it
i don't see how it doesn't fit
New loader utility that isnt a punch? 👀
what is the 6m portion
Because loader is about flying around at high speeds and punching things into oblivion with one punch
Stage 6 Mithrix Monsoon, 6MM is the acronym
oh i didn't know people specified mithrix early
Yep
i almost never loop anymore
Same
Its the way a lot of players play the game really
I do loop with friends, but not anywhere else
Including myself
But with friends looping is a lot more interesting
Me and Charlie went to stage 15 recently, was a ton of fun but ended up going to Mithrix and getting killed by our own opinions lmao
at a lower level of play staying attached to a boss and tanking everything with full barrier is the strategy
Well I did a few looped runs and one of them was 10k HP power mode pre nerf mul-t
Also did a glass stacking run with a friend with tonic
Punched Mithrix for 179 million damage as loader
it fits with the kit, just not used at higher concept of play
Lmao
The M1 is mainly good for just killing the first few bosses
default special is the odd skill out
Yep. You can tank in this game with the right setup
On stage 15 which shouldn't be a thing
Its awesome
Tanking Mithrix just feels weird
Yep
Well I did not try to tank revolving doors
Those are super scary, their damage is insane even on 6MM
Instant osp most of the time
I think that
hate is very unwarranted in 6MM, mithrix very rarely hits you
PSG in general is underrated
Also healing to full in 9 seconds is unlikely on stage 6
Yep
so many people say psg is insta scrap lol
psg is insta scrap lol
Ah yes, I will now scrap 8% more HP because it hurts something I almost never get back instantly
On the prongs?
Yes
It's pretty easy to miss
I feel like I've seen the prongs before but didn't realise you could actually interact with it
how tf can you not notice the prongs glowing
So....Do I do it? On stage 5
Theres a reason its pinned somewhere here
if you want to keep looping, turn them
#ror2-game-questions was full of that question when 1.0 dropped
yes to unlock merc
yeah, looping is not pretty intuitive
When an horde of monsters is running at you, you don't really pay attention at the prongs of the portal
it used to be when there was no boss
Still, you can't reach the middle of the teleporter without running past the prongs and noticing them glow bright yellow for a sec
unless you're on switch
🥁
Eeeh I'd say it depends. I can say personally, zapping trough the stage with Merc and Loader I never really paid attention to it myself
Might also be because I'm on switch tho
moonman can be persistent
if you get to the last phase just hide on top of the stairs and shoot him
that attack was the exact same muscle memory as the Hat In Time final boss
so i didnt have trouble
which was kinda funny
yea ive seen the attack before
its a scam
sterm be like
@frosty flax Ya wasnt me, havent played ror2 in like 3months. Sorry to hear that though, hate when people do that.
What items are practically useless on Artificer ?
this guy was clearly new so all good, it's worse when host actually knows the game and even boasts he's a god then dies and quits
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
why
anyone else fight mithrix and sometimes his 3rd phase is just completely skipped
He never steals your items and suddenly its time to evacuate the moon
He can die for a few frames before he starts stealing items
Usually it's hard to hit, but on god runs with the insane attack speed and all the items it happens easily
Ahh ok its happened to me 3 runs in a row
Kjaro’s Band usually ends up doing it.
Yo any tips on using crowdfunder pre-infinite money? Is that a build that exists/is usable?
I've never used it for mythrix runs
It's like the only equipment I haven't sunk alot of time into
i am an unkillable beast that gains all of his health back (and more) by just holding M1 for 0.6 seconds
i unfortunately lack dps
pro gamer tip: If you need to get a medkit off, need a tonic or other equipment charge or need to recharge shields, falling off the map with a way to cancell fall damage is a very good way to do it. Acrid doesn't need to time his ability either, using leap at any point in the air will cancel fall damage until it hits something. Loader can do it whenever, and other chatacters have to time it
very useful on siren's call, if you get hit by the attac that launches you into the air by AWU you can stall to regain hp
I'm a little confused on stage progression. How do I NOT use the primordial teleporter and instead go for another regular loop? Also, how do I get to the obliteration stage?
interact with the outside of the p. teleporter to shift it, this will allow you to loop
to get to the obliteration stage, just get to either rallypoint delta or scorched acres and the celestial portal will appear, go through that and interact with the obelisk to olbiterate
Oh okay! Thanks.
And the second point, that's on a second loop, right?
yea
it happens initially on stage 8 and then every 5 stages after that
shoulda specified that
Okay thank you!
Last night was my first time against Mithrix. I lost during second stage, about 25 mins in the fight. Super slow and methodical, I think I obviously needed more items, but also how do you stay focused for so long? I feel like I just slipped because of the time slop
thats more of a personal thing that differs from person to person
for me i just sort of get into the zone after a bit of mental prep
speaking of, i'm about to put an end to this bastard
mithrix finna die
this is it, the moment before i die
nvm preon's busted (ft. aurelionite)
what a run
predatory + harvester's = godmode
396% Attack Speed from all Preds 👀
Lemme double check that though.
Still not more than the 600% from those syringes. Rip.
you can fly with power mode double nailgun with at least 90% attack speed
||and skip commencement pillars
||
I wonder if that is a speedrunning strat
It saves the pillar charging time, so I imagine so
The speed run strat is loader
artificing
lol
mul-t% is real and it wins
Loader can swing and zoom across stages and be superman (in this case its superwoman since loader is female) while MUL-T's only mobility skill is his trasport mode, which is eh for speedrunning.
has anyone else tried speedrunning as loader?
nope, she's a slow bruiser and most of speedruns of this game were made using captain + diablo strike
I would get bored out of my mind speedrunning as captain
how do i get this and not this
be good
is it not just the lighting difference between titanic plains and distant roost?
no i always see it as blueish ingame
,
, so many good items get killed by it
moment
