#ror2-bug-reports-pc
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https://www.youtube.com/watch?v=6FR1IpuoC7Y&feature=youtu.be
So I picked up a fruit as my first use item, and had already obtained a Gesture of Drowned+Fuel Cell, and this happened.
It goes away after you teleport.
Friendly dunestrider still pulls in you and deals damage to you
is it normal for the halycon beacons to turn off?
i've done the fight like 3-4 times now and on my 5th or so here it disabled them mid fight, i've never seen it do that before
Is the challenge to Kill an Elite Boss even possible? I've killed like 5 and I still can't unlock the challenge?
in monsoon difficulty @west pilot
Thats where I've been
@west pilot You played engi? If drone/turret kils the boss, it doesn't count
It does not count.
When playing with others there was a bug where we found an item, picked it up, but it was still floating on the ground in a unobtainable state. Happened several times through the run. BUT, I don't know if this is important becausee one of the people (not the host) had tempered with the files (||None of his abilities had cooldowns while I spectated, and he had 1k lunar coins||)
For whatever reason, the barrels in stage three do upwards of 1,000 damage when you get hit by them post-loop. I had somewhere around 950 hp and died instantly from full health, and the difficulty was monsoon on stage 7.
https://steamuserimages-a.akamaihd.net/ugc/963116666711828024/976F1E1B57C144A7372A1A5AD7CE6B6E928AE830/
maybe it's a problem with barrels spawning in the same spot multiple times, or a problem with too many being too close together, I don't know. All I know is that it is extremely game-breaking, and extremely common, judging by the amount of confused posts asking what they died to.
It's probably already been noted somewhere but, With MUL-T i get a fall damage bug. Every time i jump ( doesn't matter how high) i get damage and not a little. Tried checking what stops it but not sure, usually stops when going to the next level, and also when you (shift) from a terrain to low ground ( BEFORE the activation runs out). The cause of this bug could be random jumps or Shift activation from high terrain to low terrain (landing after the activation is over )
If u activate the shire of pain( I donโt remember the name) after finish the teleporter event and after all your gold are converted into exp u can keep the gold gained with the shire to the next level
Found a bug I believe to be caused by Happiest Mask(also maybe interacting with clovers?). Late game, if you can kill everything fast enough upon spawning in, all the units become your ghosts and nothing spawns for the rest of the round. Not even a boss during teleporter event or after all ghosts die.
I placed 3 turrets idk how
It's because of Dio's
Hi i dont know if this bug was already reported. But i was trying in easy mode how far i would get. After a few Stages no Final Boss would spawn or drop any loot. Also i noticed after a while playing easy mode you are practical unkillable. (maybe rebalancing) (https://youtu.be/ebaPHKMXlFI this is the video where you can see it ... i forgot to ajdjust the bitrate so it is a bit shit)
The red teddy bear Dio revived the turret that died when you placed a new one.
@mighty verge
@astral bramble (same thing happening to me - posted up above. definitely a bug, and I notice you also have happiest masks.
@zenith owl ahh ok ... does the happiest mask plays a roll in it ?
Not sure, I added my output_log so hopefully the devs can figure it out. ๐
mhmm i totally forgot that ...
anyone else having a problem with the keyed up achievement? i swear i keep doing it. killing the tele boss in under 10 sec and i find the rusted key everywhere but my logbook says i haven't done it. i dont recall the game letting me know i got it either
This is in single player?
https://clips.twitch.tv/HelpfulSquareBubbleteaYee at 0:13 of the clip we see an area of the map where enemy ai gets stuck, especially hermit crabs
Im not sure if you would call this a bug or anoversight but in the desert stage if you get into the pit without the waterfall, and dash to the very end of it from within it, theres an area without water and it doesn't trigger the tp out. If you walk back to the direction of the water it triggers tho so it's not gamebreaking or anything
I cant record my gameplay due to shitty hardware, but i will record it with my phone camera after i boot the game up again if necessary
Another glitch that can be very annoying is the combination of the red jumping item and the slug item that gives you a forward boost if you jump while dashing. If you have these 2 items and jump on any elevation of the ground that is steep enough you get an incredible upwards boost. If it were just that i wouldn't tell you about it, but the boost is so strong that you pretty much always reach the top of the stage and get teleported back to the ground and it happens a lot on accident. Again, if i get a run with both I'll film it with my phone cam if necessary
@lavish cosmos you linked twitch.tv/create, which is the page where you create clips. Rather than the clip itself.
edited. thank you for the heads up!
I cannot enter the golden portal.
Why do some texts look like this. Can someone help me please.
Yes, it will change the language
I mean, after playing here ... I can't get into this portal under any circumstances.
Had Gesture of the drowned and one fusion cell, picked up "the back up" and it wouldn't stop summoning drones.
0 framerate and such
had to force quit
https://gyazo.com/48e490bf6af6774c18a3c2c53bae80b2
I ran into a bug while facing off the imp overlord, when the boss teleported to me, i got pushed downward and fell out of the map. Since you get teleported up and lose a bit of hp when falling out of the map, it wasn't a big problem
Very small: In the logbook, the Bundle of Fireworks says "baes" as opposed to "base"
Gesture of the Drowned, Fusion Cell, picked up black hole active. It spawned a black hole on every game tick
VFX Culling Bias is always set on "Ultra" even if I previously set it on "Low". Everytime I open the game I have to re-set it on Low. Please fix this.
my pod spawned in a shrine
there was a portal. my friend - host seen it.
a Friend of mine had problems with mercenary. a Stone Golem killed him when he was invincible in his "eviscerate"
A friend and I killed a Blazing wandering vagrant on monsoon difficulty (or rather he did, i died) and we didn't not get the Deicide achievement
We were, with @mossy sable, in the golden portal (I can't remember the name of the place), and it was extremely buggy. At first, our name were changed for some things like "??", and my friend die pretty quickly for some reason (His cam was stuck in the ground or some rock ?) and I was the last survivor. I was looking for halcyons beacons, I activate all of them, and one was missing (I search for around 20 minutes and nothing came around). It was extremely annoying, and pretty weird.
@queen terrace if a turret or drone kills the elite boss, it won't count currently
i hate to be that person but ive been noticing a gain in hacking on this game the last to playthroughs ive had 2 hackeers giving me some of thare items and also multiples of thire items
i reported them though steam but i wanted to get a better discusson to the direct game devs though you might be aware of this hacking. I love this game and i love the challenge
Some small issues that I have no idea if they have been said before (probably yes) but I want to do my due dilligence:
- Huntress loses her sprint after using Blink (Shift). All other characters retain their sprint after using their mobility skills.
- Make the radius of the Engineer's Shield (Shift) visible when atempting to put it down.
- I don't know if this intended but Engineer's turrets become passive after no enemies are around and you leave the area where they are put down. On coming back with enemies, the turrets do not attack before an enemy attacs them.
- Small issue: if you put the turrets too close to each other (like one on top of the other) they won't be able to shoot any longer.
@lone dirge Thank you
walls dont seem to really stop blinks very well
another locked door avoided edit: nothing spawns back there, drones can't get through, easily abusable to heal safely during this stage
other notes about walls and being in them: you can shoot out but the AI can't find you to target you
out of bounds collisions only work in one direction (inside map to outside map) so you can do all your actions from outside the reach of the game as a whole
I won't post the technique I use to break walls because that probably will ruin and sense of lasting a long time in a run lol
is the mouse acceleration on the start menu intentional? theres no option to turn it off?
The Monsoon Elite Boss Achievement is definetely bugged, at least for me. We killed like 5 Elite Bosses and no Achievement. This sucks a lot especially since it is my last achievement and it is a pretty hard one
Visual bug where character turns invisible after using Milky Chrysalis and getting stuck in a branch after 'SHIFT' skill.
after playing 140 min or so bosses stopped to spawn
also at 170 min no more mobs are spawning?
One of the 3 bosses spawned behind this wall and I was also able to place my sentries in the wall.
Looks like the empty space behind walls CAN support spawns ๐
Gesture of the drowned with Primordial cube causes infinite black holes until game crashes
@last bramble did you have a fuel cell as well? Seems to be a trend of fuel cell + gesture bugs
just got this today, after passing through gold portal playing engi online, I couldn't move or do anything
never pick gesture of drowned and glowing metorite makes you game crash....
I have done an acivmant and it didn't unlock the item
should be "per stack"
Just to be more clear about the bug i had yesterday on the golden portal map
I spawned and immediatly went spectate
My team was seeing me standing in place and taking mob aggro but not taking damage
After a few minutes i flew away in the sky and died
Last game, I wasn't able to find the first teleporter after +30min and some spots such as Lunar pods were quite weird. Checked all the usual spots for teleporters but no way I could find any. Here is a screenshot about the lunar pod :
Bug with "Playing with"
And here are the logs if it can help you find the seed. Maybe I'm just dumb but I looked like three or four times everywhere, it was driving me crazy
I dunno if it's been fixed yet or not or if anyone has reported it but when you go through the golden portal, the large boss there tends to get stuck on the little rods you gotta activate to deal damage to em, it's stuck to the point of no matter what direction it walks in it can't move
@vagrant gyro that's a regular newt shrine spawn ๐ did you see any of the teleporter particle effects?
@blissful cobalt Nah, no idea where this teleporter was and the stage was quite small. Maybe it was into the walls, don't know ๐คท
Hmmmm
if you play as Mercenary and use R accidentally or purposefully into the ground, you take some heavy fall damage.
https://gyazo.com/c4cbdbd3f639c6c5d6501681bfa9ee01
this includes the ground above player height aswell
was fighting the newt for memes and shit, dash clip through the ground and im falling into eternity, and won't tele back to the land
bug with engineer where turrets stop targeting enemies until they take damage
The Unstable Tesla Coil doesn't count towards kills for the Berzerkers Pauldron sometimes
Holy shet, the match is lagging as hell because of this! ๐ฎ
@icy wedgec thats nothing comapred to this
yeah but is that really a bug
Alright so in easy mode level 4, the red place with the crystals, I was climbing around looking for the teleporter and managed to climb out of the map fall through the ceiling of a closed tunnel and now im stuck inside it unable to leave, here is an image
Currently im behind a vault door thing and at the end of the tunnel theres another one so its a dead end trap
its a build, and as soon you take these items it bugs out the game because there is to miuch....
Is Clay Dunestrider supposed to be able to damage you while it is a ghost (Happiest Mask effect)?
Because I was taking damage during its "tentacle and suction" attacks
why did it spawn like that?
Wax Quail seems to be able to launch you extremely high and out of certain maps such as the hell themed map
is merc's 4 supposed to cause massive fall damage if you collide with terrain after being in the air for an extended period of time? even when dashing upwards onto higher ground, i still take fall damage as if i'd fallen a considerable distance
Having 252 Hoofs and using Blink Causes you to run out of bonds of TP Back into game >.> I want my run back
The fall damage glitch even seems to occur if i double jump, aim downwards, and use Merc's 4th. it deals damage as if you'd just fallen extremely far
Mul-T takes fall damage alot from even just normal jumps, also Gesture of the Drowned only affects the cooldown of one of his ability slots
thats part of modding the game
@lyric trout the healing mode of dunestriders target everything around it
I saw it fine, my friend saw it like this (I was the server host):
It is possible to softlock in the red world by climbing certain mountains with enough jumps or with the robot guy IF the caves are closed off as u can go over mountains and fall down inside where the cave is at. So here, the doors are closed off but I fell into the caves from above and have no way out so I am forced to quit the game. I hope I explained it well enough.
started a match and theres no portal to continue in the first world
if placed before enemies spawn sometimes engineer turrets will not attack any enemies
thank you @sacred jewel
i have found that enemy elemental procs can break through the engineers shield late game. i'll start recording to see if I can get it to happen again.
my friend played Multi by a certain time when he jumped he got fall dmg
me and a friend played just a few minutes ago and ..portal did not spawn (with the boss of course)
disconnect after going through teleporter
@cinder marlin you have currently terrified the entire planet, it says so in the announcements, they're working on fixing that, but good job!
sorry, its not letting me copy the output file and paste it
-Game launches and shows the main menu for a second but then seems to force my GPU to emergency shutdown due to overheat. (Graphic card works fine on other games)
Fireworks log text has a typo
Invisible teleporter in multiplayer
merc r does insane fall damage if you hit the ground with it
items can fall through walls
anyone else crashing as artificer?
All bindings are reported as unknown, even though all are set in the settings. I cannot do anything in-game
Also, weird mouse acceleration in menus and mouse isn't properly locked to the window (dual-monitor setup)
Not sure if bug or lucky or what, But I have found that in this playthrough, Only lemurians spawned here:
Is this meant to happen?
(the bindings bug)
@quiet tulip There are certain areas where there will be a text message indicating that only a certain enemy type will spawn. I've only seen shaking earth (stone golems) and fire in the air (wisps), but there may be one for lemurians
I think it's some weird controller taking over my game, even though I want to play with kb+m. Possibly my HOTAS
Ah, ok. thanks.
@fickle whale if you have any controller plugged in, no matter which one, it will mess with your sensitivity and maybe bindings just unplug any if u have any
@ancient lava thanks, I disabled my HOTAS in the device manager and restarted the machine and that indeed fixed the problem.
Hi is this where I go if my account got deleted?
https://cdn.discordapp.com/attachments/475118983834501123/566699087710388225/20190413100956_1.jpg
yea i had 3 turrets at one point
spawned under the floor, fell, teleported back under the floor repeatedly
https://cdn.discordapp.com/attachments/444863552029720576/566702423125786635/20190413193442_1.jpg
well i dont think its normal when a killed enemy is still an Hit Counter for Mercenarys Blade o.o
I will try to get video of this, for proof, but I have successfully recreated it 3 times now. If you hit a Shrine of Blood right as you're turning white to teleport to the next stage, you will retain the gold from the shrine at the top of the next stage.
having an issue where i can't re-join a game in session that i was previously in, i load with a black screen and just get kicked to the menu screen w/ no error message, was falling through the floor, left and tried to reconnect, a friend had the exact same problem in our lobby, except he managed to reconnect after leaving
when changing my refresh rate in video settings, no matter what i do it always reverts back to 59 hz
Bought into the golden realm, spawned in instantly dead...
Maybe I should mention this was in multiplayer, i spawned in spectator mode.
my profile was corrupted and lost all my characters
anybody know why my refresh rate wont stay at 120?
If you have the "Gesture of the Drowned" item in your inventory then pick up any active item, it infinitely triggers have been able to replicate this with 3 items, Rocket launcher, Radar Scanner, and The Back up
Sooooo online quickplay match i bought gesture of drowned got wings off a teammate and the cooldown broke
I dont know if this is intended but at a certain point there will only be about 5-10 mobs spawning in a game that dont drop enough money to buy a single item. Also portals no longer spawn bosses XD
Hi i played a game and had 2 sacrificial daggers, and i just found after like 7 teleporters that imps were actually eating their own daggers with their long death animation as well as taking all the daggers (sometime seemingly more than 10) because all of them targeted the corpse.
are there any bugs with uh, hosting games with friends? because my friend seems to be unable to join my game, nothing happens when he accepts invite, same for me.
i can both join and host, so it's not a general problem
had to restart steam
sooo i found a huge bug,
which is?
not sure if it goes here, but has there been word as to when the next patch/update will be?
i was playing with my friends and every item we picked up an item it gave us 10 of that item
not sure ask in general hangout maybe r maybe game discussion-1
My friends are randomly disconnected and unable to reconnect in 50/50 sessions, as well as me. All are getting spammed error "Channels not initialized sending on id" after GameNetworkManager.OnClientP2PConnectionFailed steamId=xxx sessionError=Timeout while hosting a game.
Log included (as host)
ah ok so here's one. with mercenary and hardlight afterburner, if you use his third skill and hit something but not follow up on the chain attacks all 3 of his charged skills reset to 0 and you have to wait for them all to charge again.
I have two bugs with this game currently. One of them being that the camera forces me to look at the ground, no matter how much I move the mouse to look forwards/up. I also can not see my keybinds in game and can only find them in settings
Character stuck after teleport, could only use my Q ability
Same problem as @atomic notch : Frozen in a "falling" state on the ground, could look around, only use my Q ability, nothing else. Friends could not push me, enemies could knock me around but i only slid on the surface without breaking the stuck state.
I couldn't get a screenshot or record, but I've killed the big floaty boys with a bell. Their corpse could still be hit, which made me gain a lot of money via the hat that gives money on hits
When playing as the Merc, Swing your sword at the corpse of a brass contraption causes a massive amount of lag, hit sfxs, and hit reg effects
Oh, that was exactly what I was talking about
Still a lot of crash issues when entering the blue portal. In multiplayer games it'll crash nearly 90 percent of the time. Will sometimes crash the game, will sometimes crash my entire PC.
with the Gesture Of The Drowned and fuel cell i got a foreign fruit and i became invincible
i got stuck when i joined the new world
Anyone else having issues inviting friends to a private session?
I have a personal issue of my game not outputting audio and my buttons being broken. i have an image to prove it
Does anyone else experience lag spike when picking up an item?
Just a heads up to people having an issue with a friend getting in their lobby, have that friend accept your invite with their game closed. This worked with my one friend who cant join lobbies properly, not sure what the underlying issue is but at least we can play together
The issue with Engi's turrets just forgetting that they're supposed to be shooting is a bug people have already documented here, right?
getting so far that nothing else spawns, is this a bug? because we are 3 hours in and the level is empty.
the game is just saying overloading worms are too easy for you
Have been killed multiple times because of mul-t's bug where he takes fall damage for jumping
quite often on the winter level, Delta or something, I crash and can't rejoin my friends
Baes damage
crashing after accessing teleporter, can't rejoin after crash.
Chests spawn inside of Shrine of the Woods, making them hard to see and open.
if you make a dunestrider a ghost using smiling mask and it uses the attack that sucks things in to heal it will suck you in and deal damage......
I also had a gesture of the drown glitch occur. Second I got the backup item it went crazy
I think there's a glitch with invisible golem lazers. I've now died twice, so I'm starting to believe it's not just a mistake on my end now
If you get killed by a barrel the icon just shows a white icon
Bug in which Newt vendor items do not appear as client in online game
commando rolling into jump pad causes him to barely get any height with the pad
spawned into abyssal depths and an imp overlord spawned on me, causing me to phase through the floor. thankfully i had h3ad but might have gotten stuck otherwise
couldn't take a screenshot of the exact spot :/
just now i also somehow bounced onto something that sent me miles above the ceiling of abyssal depths into fall zone. screenshot for loadout
if you have low graphics the radius for bustling fungus and the red circles to know where a titan golem's fist will go do not show up
Having too many drones pushes certain enemies (in this case, a boss) into the containers on Rallypoint Delta, making it impossible to target the boss with Huntresses' primary and secondary skills.
also here is screenshot of no green circle for fungus
my everyday life with low settings, I have no circles edit: seeing your previous post this was pointless to add
Having enough drones covers up a good portion of the health bar, so you can't tell exactly what health you are at when it goes below 50%
Also can't read the chat with this many drones.
engi's left hand with spazz out when he lands from jumping
this is the second time this has happened to me and my friend, we went through gold portal and did all the totems and the boss didnt spawn
Went to the goldweaver area and it didn't spawn and the output log throws this error:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
NullReferenceException: Object reference not set to an instance of an object
at EntityStates.Missions.Goldshores.GoldshoresBossfight.FixedUpdate () [0x00061] in <762feab54f6848e6905ae95dac960931>:0
at RoR2.EntityStateMachine.FixedUpdate () [0x0001a] in <762feab54f6848e6905ae95dac960931>:0
(Filename: <762feab54f6848e6905ae95dac960931> Line: 0)```
yep thats what im talking about
The Soulbound Catalyst can make the equipment cooldown go into the negatives if it is already low enough.
The icons and names for "something" are broken on this mask run
it's the vagrants orb thing
Yeah that's the wandering vagrants orbs
Ah, thanks for letting me know
@stray stag did you activate some of the shrines super fast?
Yeah
UNLOCKABLE_LOG_ELECTRICWORM instead of overloaded worm
me and a buddy went through and hit them fast, a few spawned all next to each other
i think it might be something to do with the code trying to remove the shield before he spawns and it skips actually spawning him
Not sure if this is a known bug yet, but the "Happiest Mask" Item . Whenever the "Allied monsters" died they're corpse stays on the map. Again not sure if thats a bug or intended (because they're ghost)
I've also notice on multiplayer that there will gates/door that are open to my teammates and not me. So when I died and was spectating them the monsters would hit them and they would take damage not knowing where it came from. (If it happens again definitely will provide pictures)
Drones and purchased turrets have crazy knockback that I don't think is intended- had quite a few drones from The Backup and they actually pushed the golden Titan off of the map, killing him
I don't know if this is a recent issue, but lately using Trials of the Mountain shrines has only been spawning Blazing bosses for me. I'm not certain if this is confirmation bias or not, but after six times in a row it feels a bit fishy. I get that glacial and overloading elites aren't as scary, but given the acknowledged state of blazing bosses being blatantly unfair in their current state, it's kind of rough.
When my friend and I were fighting Aurelionite to portal spawned after defeating him but for the longest time it would not let me use it. I had to spam exit sitting next to the portal for a good 30 seconds straight before it let me leave. Maybe it wouldn't let me leave because I moved after trying to exit, but all the other monsters kept spawning after I defeated Aurelionite so I could not stand still.
Hello so like i can't play multiplayer for some reason and it doesn't work no matter what me and my friends do it just wont connect. so like haha idk what goin on. thanks.
@jade crater did you or your friend have a brittle Crown? Exiting is stopped for as long as youโre getting money to convert into XP.
Reporting the same as another user a little bit above. Had the same loadout that could affect the ghost spawns (Mask + 2 Clovers), but I was on wetlands.
I was not allowed to move, shoots, use abilities, or anything but pop foreign fruit. Help me I suffer to this day.
not sure if this has been reported before, but i currently can't pick up items in my run as Multi
This configuration gave me a massive drop in frames on abyssal depths, there were 6 Worms and like 4 other bosses. When the lesser enemies would spawn there would be a sudden drop in frames that made the frame rate dip further until the enemies were either killed or until I died :(. This wasn't an issue on the level prior in terms of frame rate. With that being said on the level prior to abyssal depths there was only one worm.
the abyssal depths does have a lot of entity lag sicne lots of big bois spawn there
from what I've seen it seems to be tied to the worms more than any of the other enemies
Hell is considerably laggier than the other stages for me, even on the first loop. Also, on lower graphics settings, Ocular HUD is practically invisible when on the ground
@somber harness That big purple exclamation is your Ghost Vagrant's big ball attack- it has a health bar of its own (it's still a bug, just wanted to explain why it happens)
Still falling through the ground on Rally Point Delta, and still encountering the glitch where a player get's stuck where they spawn and can't move or shoot
This run I'm in atm I got the "The temperature of the ground begins to rise" text, activated one Mountain Challenge and activated teleporter, and no boss spawned just gotta spawn it, not sure if that was intended.
Has anyone noticed that Hardlight Afterburner doesn't work quite right with Mercenary's dashes?
I was constantly falling through the world. I was in multiplayer with my friend (he was host). The game would respawn me at ground level, but I would keep falling. He was fine. There were certain areas where I wouldn't fall though, around the large cargo crates.
I only saw 2 terminals, but my friend (he was host) said that the third slot was a crowbar. I couldn't ping the third terminal so I assume it wasn't loaded in for me at all. I don't have a screenshot of it, but I couldn't see the teleporter or the area we had to hold when it was activated after my friend triggered the event.
Hi! For some reason my game is having an issue connecting to multiplayer and getting people on quickplay. it keeps giving me this issue and i don't know what to do.
can;t tell what killed me?
just instantly died after landing on top of the cliff, and it wasnt fall damage.
Is it a bug that the brittle crown just causes you to passively lose gold over time? Like even while not taking damage the crown just steadily inflicts DOT on you and causes you to lose gold.
the drones from backup seemed to have picked up the log?
If you play merc and go into a very high attack speed your M1 and M2 are used but do nothing
Idk if there this was a bug or not but I was one-shot by a barrel that I wasn't very close to. I was huntress and had about 800+ health and was not very close to the barrel when it went off. It was on loop one.
Not sure if other people have mentioned it or not, or if it might be a feature or not, but sometimes after your turrets clear a group of enemies and you wait for the next group to spawn in, your turrets stop looking around and will not fire upon any enemies in sight no matter what, though enemies or the player attacking them (Even though the player does no damage.) seems to reactivate them, but only then will they start shooting again
@empty mulch Fire tick damage is bugged currently, devs know and are working on it
And this is what happened after the Golem attacked them, but only then did they shoot him
gesture of the drowned comboed with one fuel cell made the back-up go absolutely nuts, and I had to force the game to quit.
Hello! im not sure if im the only one having this issue but whenever i join any game in ROR2 my character just stares at the ground, i try to move my mouse to get him to look up but it reverts right back to staring at the ground again. Not sure if this is a hardware issue or something with the game
Yo so playing with some friends, we get the gold altar on the second stage, the aquaduct. When we get to the gold portal area we notice that one of us, playing as the artificer is unable to pick up items and any item he attempts to pick up we can no longer pick up and will just stay there. He can somehow grab use items occasionally but it seemed to glitch up with the lunar use item that slows everything. After an hour of this we realize a few things, he can still buy drones, items technically "pick up" and will show on the TAB menu for us, but not on his screen and won't appear to effect him. We also noticed his health bar is green like a minion whereas the rest of us display red health on our sidebars. Our theory is somehow the game read him as a drone during the stage transition and thus prevents him from picking up items while simultaneously saying he can. Also when he used the shrine of order he got 20 of an item whose display is simply a purple exclamation mark that has no description. It's definitely funny but figured I'd report it.
There needs to be a drone cap. After stacking Gesture of the Drowned it insta spawns infinite amounts of drones and back-stacks them. This causes 1 FPS play and makes the run unplayable. Suggest making the stack 10-20 drones max. Right now my partner has 5000 (no exaggeration) waiting to spawn in.
Yo, Wiinner's friend here. I AM able to use Equipment, but picking it up still leaves the item in the overworld and more than once the equipment I've had has just disappeared
so i was playing a solo run, and enemies stopped spawning after about 30+ levels
Game couldn't start. Had to exit and reenter Steam only could start.
bosses dont spawn even when i hit the teleporter, the only enemies that show up are the ones there when i enter the stage
Anyone else having issue with there being a lack of item descriptions? I've scrolled through this thread and have seen some similar posts to some issues I'm having, but everyone's problems seem to stop at the main menu (title_singleplayer, early_access_disclamer, etc...) all my menu buttons are like that. i can play the game just fine, my save isnt corrupted (yet)....but all the item drops have this ITEM_CRITGLASSES_NAME and LOGBOOK_CATEGORY_ITEM description in game and in the logbook. I've checked my timezone and reinstalled C++ 2015 and no change. Any tips? Can add screenshots if needed.
I spawned inside a chest, and got stuck
even when i got pushed out, and the chest was opened, i was still stuck
Its not a game play bug, it's the fireworks information in the logbook.
Had a bug earlier where the game thought my survivor was constantly falling and I'd take major fall damage any time I'd jump. Was ~20 minutes or so into a level and it started happening suddently
@errant lotus if you were playing mul-t that is known, getting pushed by a teammate can fix it
Had a bug where in Multiplayer one person is frozen and cannot move or use any attacks. They had 0 out of 9000 health and could not move.
Thanks, yes it was MUL-T. Unfortunately I was the only one left alive ๐
(I was about to edit that post for more detail because I accidently sent it early but it's a known bug so I'll leave it as-is. Thanks ๐ )
I do have it recorded, so if that would help the devs fix it then I'd be happy to provide video.
https://youtu.be/4nsQVLHXmKg I think this is momentum or something but it messes with me a lot when this happens, I didn't press jump at all btw
I'm really not sure what's happening here but I didn't press jump
https://youtu.be/5a--yU48tCc The ceremonial dagger projectiles are more wonky than the other projectiles like fireworks and rockets
We got to floor 7 as a a 3 man and another friend decided to spectate as we went through the celestial portal. After obliterating ourselves we noticed that our spectating friend also got the achievement.
I load into the next level (the fire one) and as soon as I spawned in I had become stuck and couldn't move until I was killed which was very frustrating
So trying to play the magma (fourth floor)? Level with a friend. He's hosting the game but two games in a row once we hit the magma level it insta kills me on spawn, or disconnects? The first time It happened it was like my character died and I was watching the floating non animated body of the host run around the level until it disconnected me. On second attempt once we got to that level it instant killed me again but this time i was glitched under the world and i had 9999 health and was back to level 1. After about a minute like the first time it disconnected me from the game.
probably due to desync?
https://cdn.discordapp.com/attachments/533245343685541891/566854608861790208/Screenshot_14.png
https://cdn.discordapp.com/attachments/533245343685541891/566854797202817035/Screenshot_15.png
https://cdn.discordapp.com/attachments/533245343685541891/566854821349687306/Screenshot_16.png
Sorry forgot to attach output log
so i had an item in the blue glow items. i think lunar items that activates your right most skill by itself, when i went to the next level. it spammed my ability infinite times so i had horrible noise bug with it always activating and giving me the one piece that gives you 100% crit chance for 8 seconds. next levels i would some times get 4 bots or up to 20 drones with the same bug item.
i will fix this tomorrow. a bit gone right now. tired.
there was this weird item interaction with the lunar item "gesture of the drowned" and another lunar item i found in the prismatic trials i dont remember what it was called but i found it on world 2 in a lunar pod and it summons meteors well basically it auto activated the item like 1000 times and it killed me and i had 2fps i dont really have any screenshot besides this one because i instantly died anyways ive described it the best way i can i love the game and you guys https://cdn.discordapp.com/attachments/409610706732974080/566854105708888084/unknown.png
thats the same item that messed with my game.
yeah, gesture of the drowned can bug out
oh sorry i shouldve read up
so i just went throught the gold portal and beat the boss, but when i tried to leave throught the portal to go it wouldnt let me, and died, just ended probably the best run i have ever had
There needs to be a hard timer or make it so ghosts can't be healed so they last as long as advertised
that is not a bug
Not game-breaking but a mistake in the level geometry:
https://i.imgur.com/5fmqJuf.jpg uhhh lol
spawned in as mult and couldnt move or shoot or do anything had to take the death
Keep getting this glitch when we play mulit player and try to go to the golden portal. this is what the other player sees and i see them as being stuck where they load in and never moving. this has happened every time we have gone in at least twice so far.
25$ chest
Apparently you can wipe your own team as Artificer. The requirements are Wake of Vultures, killing a blazing elite, and Gasoline. For some reason, Gasoline's AoE hits team mates and procs blazing dot.
@unborn umbra not a bug I'm pretty sure those are just there static price well inside that area
Not sure what caused this, and I haven't seen this reported before. Smashed a stone golem so hard it lost its texture. Only thing I can think of is that I applied too many status effects and the stacking visuals caused it to bug out. Almost lost my run getting this screenshot lol.
No mods installed and also it's hard to see in a screenshot but it had 0 depth at all just looked like a golem shaped portal to a purple void.
https://i.imgur.com/XJlJrbA.png
https://i.imgur.com/r1NRnxn.png
we were taking some time converting whites into shields, a bunch of enemies spawned, then a bunch of ghosts, then we died.
@hushed burrow pretty sure ceremonial dagger turned on you guys, I've had it happen in two of my runs before
Game stops spawning enemies and boss's 3+ hours into a run. But I'm sure this has been reported before.
After a certain attack speed is reached the mercenary's sword (M1 & M2) doesn't do damage.
^I had 215 syringes
Hey - I stacked a bunch of equipement cooldown reduction items, including the one that reduces CDs for every kill and the one that autouses your equiped item when the cd is up, I left the drone summon item up for too long and now I have a ridiculous amount of drones the game is still running but strugglign quite a bit, I';m getting a frame every 2min more or less, I'm just hopping they eventually kill every monster so that they'll stop spawning >< https://imgur.com/a/oQbNUJq
It feels like there should be something to prevent that, maybe limit how much the reduce cd on kill item can reduce per second
dashed through the shop keeper and now I am just falling
Hiya I am completely unsure if this is recorded or already reported. Prob is, but I wanted to put here. If you place a turret during resurrection, you can stack turrets. It replies on how many you have but I bet you can go for as many as you'd like.
hm so i have 2 people running around doing 9999 damage at level 1
I keep experiencing a bug where if I land and take fall damage, sometimes it doens't work right away and then I beging to take ontinious fall damage until I am "crushed"
there is a bug that when you teleport as huntress right next to wall you will teleport out of map
apparently there's a way to get your whole lobby to do 9999 damage as well...
I've posted this a few times but haven't gotten any responses but in the logbook I can't view the models of enemies and survivors with some exceptions (mercenary and items) https://cdn.discordapp.com/attachments/559902343068385330/565930938408632320/unknown.png
After a long run Aurelionite eventually spawned with negative hp and was unkillable, also things started costing negative money and could just be brought for free
canยดt unlock the "deicide" achievement. already killed multiple elite bosses on monsoon difficulty but achievement is still locked
I had the same issue Brelir
so did you find a way to get it?
I can't really replicate this, but if a happy mask beetle aggros on a beetle queen, they can't properly hit her, so they instead begin pushing her, which can cause her to clip through geo
Turret clipping through portal area.
If you get a goat leg and then lose it your leg doesn't come back and its invisible
does anyone know why as artificer, on late game runs suddenly dies?
what? why?
was playing huntress, spawned next round as mercinary and got kick out
@ocean bronze How late? I've done several 2 hours runs as artificier and haven't died randomly, just to the samw bullshit fire elites as always.
it just seems to ahppen anywhere from 1-2 hours in
Could be a bug but more than likely you are just getting blindsighted by something with massive damage. Blazing Brass Contraptions tend to be my run enders.
Wtf killed me?
I found a way to get under the tar in abandoned aqueduct
VFX Culling Bias resets itself to ULTRA after starting a run or restarting the game. Varying amounts of time after this, the game freezes visually, but still runs, as audio can be heard.
@kindred thunder i got that too when I died from an explosive barrel on the 3rd level.
ohhhh okay
I got under that tar too once and thought it was a secret until I got teleported back to the surface
The game freeze for half second every time I pick up an item
In the run I just made I killed an elite boss on Monsoon but I still don't have the archivement...
when you have a happiest mask clay dunestrider ghost, its sucking ability sucks players in too
@untold seal It sucks in EVERYTHING around it
hmm, i assumed this was a bug, my mistake
theres only 1 stone titan as boss
@pale sable follow the arrows, they might be behind the wall
then theyve spawned behind this wall, wich means theyve spawned behind the wall
you can go there
@pale sable there is a tunnel when you head to the left when you look at the wall, that tunnel leads to the area behind the "door"
is that thing a door, didnt knew that thanks for the pro tip
bug: markets spawning inside objects
I picked up the Radar scanner and it infinitely activated:
https://www.youtube.com/watch?v=Zpwx7JKzdCA&feature=youtu.be
I then managed to find a Portable Missile launcher and it continued to infinitely fire:
https://www.youtube.com/watch?v=2WU-ybEZInU
When i went to the next level where in it was fixed and working normally.
never pick up the radar scanner with gesture of the dammed
Last game I played the teleporter wouldn't spawn for me , and wouldn't appear in the objectives tab. But my friend who died said he could see the teleporter when watching me play
a lot of these appeared randomly in my skylines recently
dunno if teaser/secret or actual bug but i think it is more probably the latter
@kindred thunder You died to an explosive barrel.
Killed by my own turret
Visual Bug, Paul's Goat Hoof used on 3d printer removed the leg.
"bloom" in the graphics settings cannot be unchecked.
if somebody can pin this here: Currently the only known solution I have found to the deicide bug is that you have to kill the first elite boss on the monsoon run, which means you have to be the last one to hit it, drones can in fact steal the kill from you
according to my friend, I was spawned in a rock or something. There's no way to move or do any abilities.
I have had this problem where, rarely, the portal does not appear in private lobbies on the first world, making it impossible to progress. Not a big problem, but it's a bit annoying, having to restart the game and redo the first gathering phase.
I have just lost all my progress and now have to restart. It said somthing about a Game net error
not sure if this is a bug to report or not but twice in one run we got multiple enemies spawn inside objects
Here's the other time
Engineer and MUL-T occasionally spawn inside terrain when changing stages (sometimes unable to escape due to difference in platform height while not having any jump enhancing items)
does the game create crash logs? the game keeps randomly crashing
Also having issues where the character when you start the game or change stages, the character would be unable to move, but can still take all damage from enemies.
location to glitch through the terrain on that swamp level
Was playing as the Huntress when fighting a number of Magma worms I was hit by all of them at once and my character model and most of the enemies became invisible
lol you got smacked so hard you disappeared
Iam having problem when i pick up an item i got instantly fps drop for 1 second.It happens to me all the time when i picking up items. I s there any solution for this ?
Started a teleporter on the second stage and the boss (Wandering Vagrant) spawned behind the walls outside arena and was unreachable.
The prisioner doesnt appear for me, ive tried 3 times and he never spawns
I was killed by god?? pretty sure I was only facing stone golem who hit me with his lazer zap when I had full health
Is this a bug?
hi, my friend has a massive problem with game crashes with a computer perfectly capable of running this game, he simply cannot play single player as he crashes and loses his progress, and multi-player is difficult with consistent crashes, this means if he is the last alive and crashes, the full run ends for up to the full 4 people
@patent inlet explosive barrel
Stone Golem is a ghost that should be allied but target me
is it a vengeful ghost ? xD
I was playing with a friend trying to get the 20 stage chalenge, we got it. But in stage 21 i got this message
I joined a party mid-game as a spectator and saw the host as if he was stuck in one place, as well as his health being 9000/0
https://i.imgur.com/Psr3J53.jpg
Well, after that i closed the game and tryed reopening it, ant hem i discovered my save file was corrupted. Is there anything i could do?
And now, i have this scree, tryed everythin in forum but none worked. If possible i would like my profile back
no idea did you cheat no offence
No, i was just playing normaly
I couldn't find the artificer in the bazaar. He said that the artificer was there and he, including was standing on it (as shown in the picture). I was experiencing heavy lag so maybe that desynced it..?
ok then i have no idea
go in solo sometimes the artificer isnt there when you in duo
There's a bug where merchant items don't load in in multiplayer, looks like it affects Artificer too
Hi hi
My camera keeps looking down and I can't change it
I have no controllers connected, no vjoy or hotas
When your squad dies and you're a spectator you cannot view any stats or continue to the lobby.
https://i.imgur.com/G80ubt0.jpg
Couple of bugs I have encountered and are really annoying:
- Mercenary's rapid attack ability causes you to take huge damage sometimes when coming into contact with a surface
- MUL-T (Only character I've seen it on) has a glitch where he takes a lot of (fall?) damage for no reason
I was able to join a 4 player lobby and spectate their game. But when i abandoned the game. I couldnt play by myself since it still thought i was in their game, the char selection screen would bug weirdly.
When a fourth player joined the lobby the menu screen background showed a visual glitch. https://i.imgur.com/FlJNXj1.jpg
The engineers overview says "The engineer replies heavily on his turrets" instead of 'relies'
Killed the Aurelionite, the portal wouldn't work.
gap under the wall here on aqueduct allows you to walk out of bounds (the wall is also invisible from the behind) between two boulders, behind a patch of trees
Not sure if this would count as a bug. If you have a few Gestures of the Drowned, The Back-Up spawns so many drones it freezes and crashes the game. This also occurs with the Glowing Meteorite. I think the game needs a cap on the activation rate for these items.
Game often crashes on Ryzen 5 1500x Gtx 1060
does anyone know how to fix the constantly looking up or down bug
Not sure if it's been reported already, but quotes don't work in the ingame chat. Both the quotes and anything between them simply aren't shown in the chat, and if a chat message is entirely a quote, it's just a blank message that's sent.
Sometimes the teleporter in Distant Root doesn't spawn at all. Happened twice in ~19 in-game hours of playtime (Once in Ground Zero, the second time in the Deja Vu scenario)
MUL-T sometimes gets damage out of nowhere when landing after a jump
Found weird bug: summoned beetle queens from shrine of combat, then activated teleport, killed queens, killed blazing greater wisp (teleport boss) and got queen's gland as a drop
friend playing Mul-T taking damage from jumping normally (as if he is taking fall damage), taking ~70 damage when sprint jumping, was on titanic plains first level of the run
In Multiplayer, Gesture of the Drowned may trigger equipment several times in a row from single charge (likely depends on connection quality, the worse the more)
Sometimes, at spawn after teleporter, I begin falling into the ground, out of bounds, till I then are re-teleported on the ground. Though it is not game breaking, I take damage from the fall.
As Engineer, you can charge your attack while sprinting. To do this: While sprinting start charging - breaking sprint. Then immediately hit the sprint key again. You'll begin sprinting while still charging your gun.
@frail mortar if you leave and rejoin, the artificer will be there, this worked for a friend, you made need to restart a few times
Floozy was able to jump super high xD
there's a bug that happens sometimes when you sprint too fast/roll into a wall that sends you flying, i couldnt get a video of it
So couple of friends and i get to golden alter and only get a couple of enemies spawn and now have to quit the run due to no enemies spawning and not enough gold to spawn the golden titan
@wintry trout already known, check #announcements
Blazing Worm is in mid-air but thanks to how the mob works he's ACTUALLY on the ground and leaves blazing for you to step in...as he follows you in mid-air, the ground is chasing after you.
I'd say that is a bug...
when my friend and i try to play the screen goes black right before the charactor select screen
Teleporter not spawning happned to me 3 times in a row or maybe im just bad at searching but me and my pal couldn't find it after 40 min in the swamp stage
dont know why but after i killed the jelly i got a weird companion symbol
There is a Typo in the Fireworks description
does anyone get a bug with MUL-T where everytime he jumps, he takes damage?
ok so i was playing with my brother and on the seoncd time going through the first stage I can't move or attack at all
I have a replicable bug involving Mercenary's Eviscerate doing hefty self damage if angled up certain sloped surfaces.
thats my brothers turret
Sometimes the Meat Hook on Mul-T becomes bighuge!
this
I've definitely seen that MUL-T bug
its annoying
creatures that have a glow (wisps/jellyfish) lose that glow when you look at them underwater, also portals disappear when looking at them underwater
the articifer doesnt spawn for me but will spawn for my friends idk what to do
ive been getting runs where ive just instantly died
and the game doesn't even know what killed me. usually happens past the second stage
@wide dawn i've also had that problem, but back then i simply tough that was because i didn't have enough coins or didn't host the game: but when i came back with enough coin the artificer was here, so... It's annoying, but you'll have to get the portal again :/
ill try to get it when i host the game thats probably the issue
No, I was able to buy it without hosting afterwards
i might try solo and if it doesnt spawn then ill be at a complete loss
MP lobby join by ID isn't working for me at all. We've been trying for 10+ minutes, and the Character Select screen either doesn't let you ready up and hides the character, or the screen stays black
The large prototype drones are prone to getting stuck in geometry and flipping around wildly in the air
Buddy and I were running duo when we enter the 4th stage, if spawned inside the secret boss chamber, I had no clue what he was talking about so I wasn't able to save him lol.
Is there any explanation as to why I cannot play multiplayer at all? I have tried multiple lobbies using clipboard id and it just leaves me hanging in the multiplayer screen with greyed out options and my quickplay doesn't work either. I have uninstalled and reinstalled. Any solutions?
So... Gesture of the Drowned + Fuel Cell + Gnarled Woodsprite gave me this. It only lasted for this stage, though. Infinite heals.
well
the ghost of clay dune strider sucks in players and damages them
i did it
Sometimes I am randomly unable to ping an item/location/whatever with the controller. I can't find any steps to reproduce, but it's only able to be solved by restarting the game. It never happens with mouse. Only controller. My friend has experienced the same issue with a different controller and computer, so I don't think the issue is specific to my hardware.
pretty sure lunar pods shouldn't be able to spawn sideways inside the floor
hi, trying to help a friend with crashes, and we have both realised we don't have a crash dump folder, in the risk of rain 2 directory, there is only the option of 'unity' and 'output_log'
Is there a reason that enemies have stopped spawning at 202 minutes?
Anyone else not able to play multiplayer or have any possible fixes? Quickplay doesnt work and it won't let me join lobby id's....
One message removed from a suspended account.
Drones might need a cap. https://www.youtube.com/watch?v=6ZGTnbe366U
Hey devs. Might want to put a hard cap on the amount of active drones allowed. Like 500 or so? Should still be enough, while not causing THIS to happen.
Not sure how this happeend, but I got the Gesture of the Drowned item first before receiving my first equipment. After picking up my equipment, the equipment went into negative cooldown.
Please fix the fire dot
I dont know if this is a bug but when ever I re open ror 2 the resolution resets its self to max and sometimes the audio resets its self too
Some enemies just keep walking into walls/objects, and that big drone you can buy has a broken pathing system ๐ฉ
killing bosses too fast so I dont get the drop at the portal Edit: they do not even spawn, I press on the portal and it ticks down without a boss spawning
just killed an elite boss on monsoon and didnt get achievement??
I had unlocked all characters but they've all disappeared along with my achievements. Using same pc and acc.
lmao
engi can get 3 turrets if he places one during the respawn time of dio's
we shouldnt call these bugs, but features
i think having 3 turrets is a bug, or could be something up for debate of removal. not sure yet.
anyone know how to fix the camera angled down bug?
Uh. I'm pretty sure this is a bug, cuz I only have 2 Gesture of the drown... but uh.
#ror2-bug-reports-pc not sure if this is working as intended or not but the last couple times I've used the gold portal the boss reset his pillars twice. Making the encounter take 2 to 3 times as long basically killed my run for going in the portal
Beetle gaurd stuck running around a shrine
#ror2-bug-reports-pc After aquiring the Lunar item Shaped Glass that halves your health, ANY infusion picked up after will not give you health stacks, At all.
fix fire dot please
My friend was able to see the person for sale here when i was not able to. I have not bought him yet and it happened twice in our run.
If you pick up a Backup when you have no Equipment and have Gesture of the Drowned it summons a million drones and freezes the game
is the bug involving printers been on here yet? where you keep getting toe item the printer has over and over
is it intended for you to take fall damage on mercenary if you eviserate the ground? If not it is a clear and easily replicated bug
jumping as mul-t makes u take damage?
Mine's a two-fer. Didn't have the presence of mind to capture a video or screenshots for either unfortunately:
-
If you have the glowing meteorite and hopoo feather, double jumping up slanted ground propels you like 500-1000 feet into the air. It sometimes teleports you back for out of bounds, but other times not. I was playing as engineer at the time.
-
Beetle Guards and Drones (especially TC-280) get stuck in the chains or between walls of the 4th map and won't move until you clear the stage.
Minor bug, 3D printing away a Goat's Hoof deletes leg. https://i.imgur.com/mThQnGY.jpg At least on the engineer.
Pretty sure i was able to open up a rustybox after giving the key to a 3d printer, honestly not sure if key sold anymore though but thing to check
Minor thing, the challenge icon and the item icon do not match, the challenge icon has a red cross and the item icon has a green one
idk if this is a bug but while playing the game me and my friend are in a long match. it has gotten to the point where the enemies spawn in the level when we do but after that no more enemies spawn
the lack of ceiling here is almost definitely a bug considering that it allows you outside of the map and thus access to the broken clipping you can get from under the map. https://youtu.be/m3_zWL1bmRk
it just lets you do some things that would instagib you without the red that gives fall damage negation
My bug is the same kind of thing with the Gesture + Fuel Cell + Back Up bug, but instead its an audio bug with the milky crycailis https://www.youtube.com/watch?v=0q0ah5y68es
edit: also i had unlimited flight
edit: these problems somehow fixed themselves when a got to the next floor
in the lunar shop. the host was talking about which items they could turn in 3 or 5 items for but i could not find them at all. turned out they were hovering randomly around the entry portal lol (edit: to be clear,. they spawned normally for the host)
Soooooo I'm trying to play multiplayer and I can't exit my pod and then after spamming it my directional control was locked...
I keep getting this bug, where we go through the gold portal and the host is the only one able to play it out...
when you have a backup magazine on Artificer all charge regain is completely paused while charging m2
I went on a 350 Minute Run Yesterday and was entering the Celestial Portal (Multiplayer). Not too sure or exactly why, as soon as clicked to enter the portal. The Entire game just crashed.
@rotund island
2nd Bug: Abnormal spawn rates and bosses don't end up spawning after 300 minutes for easy run.
this is a screenshot by my friend, i couoldn't see the teleporter. slow mode is enabled, sorry for the delay
Engineers turret kills dont proc Soulbound Catalyst
Pretty minor bug again https://i.imgur.com/XpnMR2U.jpg Getting gold after going through the teleporter gives it to you at the start of the next level, this case I ran to one of those things that trades health for gold after clicking it. It also works for killing enemies and opening the little capsules.
The big prototype drone got stuck the moment we spawned in this area.
Logged on today and saw this. anyone know if theres a fix for it?
Hardlight afterburner + mercenary doesnt work correctly if you don't hit everything.
GPU being taxed 100% in all menu screens.
We encountered an issue the other night, we got to the Gold Shrine level after a few hours, and proceeded to hit all of the beacons, after which the boss never spawned.
Monsters continued to spawn for another 20+ minutes, but the boss never came.
We had one of our players exit the game and reconnect, after which he reported that his quest dialogue said only 3/7 beacons were active. Even though for the rest of us it was 7/7.
He was dead already so was unable to try and see if he could activate any remaining beacons. Eventually everything stopped spawning and our final party member had no way of dying to end the game.
I think the gold shrine in just one huge bug right now @open salmon I keep not spawning in and having under the map screen and only the host can play the level.
I encountered an issue in the Abyss. I activated the teleporter and it instantly dropped the boss item. 2 Stone Titans appeared, but only one of them was the boss, as only one of them affected the health bar. I killed them both and didn't get a boss item.
@fiery garnet game randomly crashes at points but i don't get a crash log. also had a problem with the newt shop when i tried to buy the character my friend opened the portal and he could see the character even though he already bought it and i couldn't, i have 10 lunar coins so was a bit meh at this.
Not sure if its a bug or not but the shaped glass item halves max hp to double damage, which was correct but the hp bar from the point you pick up the shaped glass only fills up to half way. Is there a way to make it fill back to 100% after its done the half hp calculation?
@strange nova IIRC you have to be the one to open the shop if you want to purchase the character
@open salmon no cause i opened it for my friend and he bought the character
@shadow glade currently it's locked to 1/2 of what your hp would be without it.
yeah its just annoying because i look at where my hp is on the bar not the actual number so i always panic thinking ive been slapped by something haha
I didnt get a video, but i have been able to use the huntress blink to get through some of the doors in the levels that are closed (but sometimes open)
I'm currently experiencing a bug where I spawned into a location but my character is floating. I'm unable to move or use any of my skills as Engineer.
I'm trying to get a screen shot of this now, but I've been pushed off this ledge and I'm still unable to move or do anything but use my royal capacitor
Has anyone gotten the bug where they can't move at all, but they can use Q and they can ping, but they can't move or do any other abilities. They can use Q, so the keyboard works, and they can ping, so the mouse works
literally the person above me xD
@next star The large circular stone doors with a little crack/gap in the middle? Yeah, you can get through those pretty easily with Mercenary too.
just had a glitched where screen glitched out, then couldn't escape the box we spawn on and gameplay became like 3rd person pov without control of the camera
Flo, just use mouse and keyboard instead of controller, or if you already are, tough luck, that's something I've never seen complained about before.
I think some other people have reported it, but as MUL-T, I keep on taking fall damage for no apparent reason. Most of the time, it is when I hit the ground from a jump, but not from far enough that fall damage should happen. This seems to only happen on Titanic Plains, and only as MUL-T. Also, falling off of the side of the world seemed to fix it.
Here's a screenshot with the items I had
@hollow leaf were you the host? or was your friend? i believe another factor is that player 2 gets the problem and never the host
Oh, right, I wasn't the host
And it was over LAN
Can someone help me? i play RoR 2 since 2 week and got no problem, but since yesterday, when i launch the game, it do not respond, got a black screen and crash... my computer should run it easy :/
Maybe try #ror2-tech-support?
Ok sorry, tought it was a bug repport
Anyone heard of a bug where you invite a friend to your game, they accept it, but they don't show up? Restarted the game multiple times trying to get each other in a game
enemies stop spawning 3 hours in
Any update on the very very slow mouse movement ? Makes is unplayable. I move my physical mouse 6 inches on my desk, and the mouse pointer on the screen moves a quarter of an inch.
Got a bug where i got a ghost of a big lizard but instead of attacking other monster it keeps attacking me ... but it does no damage to me !
Bug report:
Bug report:
The cause of the bug is unknown. But clear thing is bug happened after you play with your friends in the last round and didn't choose obliterate yourself.
After that, we restart to new game and he told me his initial coin was $5000 but I'm not. We keep going. When the difficulty level was "I see you", he told me his initial coin was change to $10000.
Some block loading bugs, my friend can not enter in and here didn't spawn any monsters.( like the Air wall that only you can go in)
In the picture, the store generated at the gate.
I killed a lava worm before it even spawned with engineer, probably got bugged into a mine or turret
Logbook for corpsebloom says "Heal +100% (+100% per stack) more. "
Logbook for rejuvenation rack says "Heal +100% (+100% per stack) more."
Rejuvenation rack is applied to regen healing, corpsebloom is not.
Bug report:
when you are attacked by Stone Titan (the Boxing drilled from the ground), you may snap into the ground and no one can hit you( you still can attack enemy), your friend can not see your mark in map.
i have a bug where whenever i close the game and reopen it my resolution keeps changing back to default instead of what i put it at last time
err so i was playing engi and while in the game suddenly like 1/3 of the map floor was making me fall through it
This is the pic
Might be a feature idk, but nakhunas skulls have a super short range compared to other missiles like: fireworks, missiles, knifes etc... a real bother as engineer that you have to be super close to use the item efficently. Also the skulls themselves dont seem to crit or trigger behemoth explosions on hit.
Issue with mouse cursor while navigating menus in Risk of Rain 2.
Mouse cursor is not bound to the window while navigating menus in fullscreen mode.
To clarify, while in a game session, the cursor behaves as expected.
Also, the mouse cursor is unreliable in general while navigating menus. While trying to sift through some of the flavor text for the unlockables I'd picked up on my first decent run, the cursor slowed down to the point where i had to move my hand a solid ten feet to get the cursor across the screen to back out of the menu again.
If you have a Gesture of the Drowned but no equipment item, after you select the equipment item it is automatically used without stopping
@zenith maple Isn't that the whole point of GotD? Automatically using the item as soon as it is available?
@sand dust yes, but if you take GotD and after used item, he is used without cooldown. (if you have no equipment items before)
anyone had a bug where aurelionnite doesnt spawn and so trapping you in the gold dimension?
Picking up the primordial cube with a single gestured (multiple probably affects it more but it doesn't matter) sometimes activates indefinitely causing major lag and making your run unplayable
I can't pick up items since i entered the gold portal
Please note that, if you set all graphics to low, some solid obstacles that are in game are graphically removed. The result is that sometimes I bump into invisible obstacles (that are not visually processed because of the low setting) and this negatively influences gameplay and playability. The obstacles are still there, yet I am not able to see them because their graphic representation is removed due to low graphics settings.
Getting killed by explosive pots doesn't display anything on "Killed by"
Every time I go to the lunar shop the artificer is unavailable to purchase. The 10 cost item dies not appear and I cannot purchase it when I stand on the spot and hit E. I repeated this three times to make sure and none if my friends have this ussue. The buy ootion dissapeared after one friend purchased the character while I was present; however another friend was also present and he was able to purchase the artificer without issue later that same game, in which my artificer buy crystal was gone. Anyone able to help?
@latent island You can edit your savefile to have it unlocked and remove the 10 lunar coins if you'd like to be fair to yourself. I've not done it, but there's multiple people that have talked about it here and/or the subreddit, so it shouldn't be that hard to find.
also, is it a problem in solo? Afaik artificer is iffy in multi
I don't know if bug or feature, but with H3AD-5T v2 if you jump on the peak of an upwards slope, you skyrocket into the air and can potentially fall upwards off the map. Will try to take a video or picture of it next time I play
This kind of issue also happens when you start gaining speed through various speed items like the energy drink, the goat's hoof or the red rope thingy. It causes you to fly upwards when you jump whilst running up a slope
I'm not sure how to explain, or if it was already reported.
While playing with MUL-T, sometimes i'm getting hit by litteralry nothing, puting me close to death often.
It happens when i'm gaining a lot of mobility / speed, and stop as long i'm staying still.
Edit : I think that's related with @hollow leaf issue... i need to test about it if i'm getting glitched once again.
Hi everyone ! I've heard people sayin that wake of vulture was bugged because it would sometimes reduce your hp to a half. That's due to electric elites that have half hp/half shield so it's ok. The thing is the shield doesn't fill instantly when you get the bonus, you have to wait and avoid damage to let it fill the bar so if you're in a fight and just took a shot before killing this elite, it's like 5 out of 8 sec of this bonus kind of wasted because of this. Is it meant to be like this ?
The issue is when it ends it leaves you with half hp. not when it begins.
also when it begins.
Feels good to know what killed me
dunno if anyone else had this lol i can't get out of the pod lol
I just joined, so idk if it's been said, but the drones keep getting stuck on the environment. If they get stuck and I am able to push them out, they seem to enter an infinite loop of going straight, like they're still against the environment. I've also had them spawn entirely inside of walls when going to a new stage.
Still new so I don't know the names of everything, but on the red stage there is an issue where if you spawn in the waaaaaay back corner (connected to the tunnel), the companion from the queen will enter an infinite loop of going up the jump pad, jumping back down, taking damage, and repeating until death. We were there long enough that even after he respawned, he continued the loop. Was fixed upon continuing to the next stage. Only happened if we spawned in that location.
Same as many people probably have reported, but the drones get stuck a lot.
Especially the Hovercraft seems to get stuck on seemingly nothing, outright refusing to leave the spawn zone after using the teleporter.
After picking up 4 Fuel Cells and 1 Gesture of the Drowned and having no equipment item, i went and found "The Backup" from a shrine of chance and as soon as i picked it up the game dropped to 1 fps and flooded the map with the Strike Drones.
This one's pretty simple, probably a lot of people have seen it. If you're mercenary and you 'R' Into the group whilst in the air and hit the group you take some nasty ass fall damage, probably max.
as Demonic said: If you take Gesture of the drowned and then you take Primodal Cube or Backup both items will activate immediately and will never stop activating untill you force-quit the game (either through alt+f4 or task manager). i've tested with several items and it seems that those two are the only ones affected by the bug (maybe meteorite too. I haven't tested it)
I don't have any screen shots, but I ran into a bug with Dio's Best Friend and the Engineer turrets where they would re-spawn after death, but sit there passive not attacking afterwards.
@thick bough most likely targeting problem. same for me: turrets could just stop attacking enemies randomly and then start again when they take damage. Dio's best friend is just one of the "cease fire" items for them
@halcyon aurora Yeah I just had the same thing literally moments ago. Here
Wasn't able to record it and don't know what causes it but I have a suspicion it has to do with Clay Bosses doing the slurp attack. So basically yesterday I was doing a run with a friend and I was taking damage when i jumped and hit the ground, these were just regular jumps, and i would get damaged a lot. The reason I say it might be the Clay boss is because it happened after we had that as a Boss encounter and the only time it seemed to fix itself was when we fought against it/them again, and they did the slurp attack that drags you in. After getting back to normal, if we faced them again and they did that attack I got bugged again, sadly we didn't encounter any other Clay bosses until the end of the run because I simply died during a fight because I jumped too much to kite, I'm not used to not jump so. Note that I was Mult-T my friend was Huntress we were on 2nd route about 70mins in, Rainstorm diff
Is it a bug that I didn't unlock the "Kill an elite on monsoon difficulty" when I defeated a shrine of the mountain'd Overloading Horde of Greater Wisps? Or are hordes intentionally excluded from that achievement?
To be honest, if bosses spawned as normal enemies count as normal enemies and not bosses, normal enemies spawned as bosses should count as bosses.
a few of my controls (controller) seem to get reset seemingly randomly when I reload the game.
With the Mercenary, I was hitting a boss next to a corpse of a floating bell enemies with the regular attack but there was multiple hitting effect on the floating bell's corpse (like 15 hits in 2 second) it was doing making the game lagging a bit. It works on any floating bell corpse...
bug report:
Sometimes, when I play with MUL-T in multiplayer with 2 or 3 friends, when I take fall damage and survive (like 50hp of damage) after that I take the same amount of damage every time I jump, even If I jump standing still. Basically every time I hit the ground, I take those 50hp of damage. It happened to me in 3 or 4 runs (out of 20) so it is not that common but when It happens, I can't survive.
I'm having a problem with joining my friends game. when I get into the character select I cant pick a character
deicide achievement not functioning on my client
Upon first spawn, FOV was inside of the capsule, no way of opening it, and was stuck
In a friend game with 2 other people, only the owner could see and opperate the Teleporter to spawn and leave the level
Huntress appears to have some issues with her leg when you have a goat hoof
found a logbook under the Bizzar between time.
that is not a bug. that is supposed to be there.
Engie when he jumps his hands spaz out for a sec
In the wetlands aspect the bosses will sometimes spawn on the opposite side of the large stone walls meaning its very possible to get stuck on the level
when u are on a online match and u get to the Abandoned Aqueduct sometimes the gate opens but only for the host and other times you can see all the buttons but the host cant see them and when u press them down u open the gate but only for you but then the bosses are invisible/dont spawn but u still get hit by them and if u can get them to spawn by leaving the boss room and re-entering they seem to be 2x as fast as normal
I have had 2 times where the teleporter didnt spawn on the first level (distant roost i think), both times had both the clif room and island open
i tink having never ending q is a major bug
found the bug
Please delete wake of vultures, halves ur hp out of nowhere so you get 1 shot, you dont even get the shield, it charges up super slowly....
Please delete fix wake of vultures
Ive reached a point where nothing spawns during teleporter
Cant activate the 5 item sacrifice in the basar on multiplayer
can confirm. Item sacrifice doesnt work, the luna coin basar does work though
when trading in pauls goat hoof with a 3d printer the leg it was on gets removed
An enemy spawnt in me and could attack me permanently while I could do nothing
picking up transcendence and then getting hit right after instantly kills you
Hey guys, I'm sure I'm not the first person to have this problem, but the file for my profile is "corrupted" and the usual fixes, verifying game cache/integrity and restarting don't work. Apparently the devs can fix it if you ask, but I thought I'd check here before asking directly. Thanks! (:
Second map and had a boss mob spawn half way across the map and wasn't aggrod to me. Spend a couple minutes just to find it sitting there
bug with robot and gnarled woorsprite: having gnarled woorsprite with extra charges in the scondary slot and swapping the other slots item with another item makes it so the picked up item has full charhes, which enables to spam "the back up" infinetly. time to try out with cubes and willow wisps.
Bug has been posted already but just to amplify the point. One Lunar Cooldown and one Drone strike
@chilly eagle i couldnยดt interact with it
I thought I couldnt either at first. It was only after the 6th time falling past it that I got it. It's easier if you have a double jump or something alike
@chilly eagle ok i will try that next time maybe it works
Good luck
Not sure if this is a bug with Artificer's M1, or if its related to latency on the server, but sometimes the fire bolts will make impact with enemies but not damage them. I've had this happen on several different occasions, on different multiplayer lobbies. Happens mostly against smaller mobs like wisps and jellies and lumerians.
https://streamable.com/azqyq
cant disable bloom in settings, and on start up of game resolution gets reset to default
With brainstalks, "skills have no cooldown" doesn't apply to artificer's m1, since it fires too fast to recharge.
๐ค
I got a bug where certain patches of terrain including the teleporter was missing collision and I would continuously fall through the ground and then respawn on the top of the ground. Other areas where completely solid and working correctly. Most areas on the map where affected though. Another player on the same server was unaffected but could see me glitching out. This only occurred on the snow map and corrected itself after finishing that area and teleporting to a new map.
Survivor not showing in my game. 2nd time at Newt Cave
2 Bugs:
-
Multiplayer, not host, as huntress, I keep falling through the floor in Rallypoint Delta. This comes with graphical bugs
-
Sometimes The teleporter simply doesnt show up for me, but does for my friend (host)
I will try to get screenshots, had some computer trouble earlier and lost them :/
I've noticed that on Mercenary runs where I get a certain amount of speed+ items, Eviscerating into the ground at a shallow angle actually does a fairly massive amount of fall damage. Possibly a quirk of the engine, apologies if this has been reported before.
Multiplayer, one of our players sometimes begins taking fall damage repeatedly without ever leaving the ground (has happened twice as Mul-T).
Was playing with my friends, with me as host; in the Bazaar, I had the Artificer unlocked, but my friend didn't. Oddly enough, however, I could see the Artificer, while my friends couldn't. Not sure exactly why.
I had friend in same game that also doesnt have artificer, but could see her. And on my first time in there, different lobby, I couldnt see her then
@drowsy saddle that's latency, if you're not hosting you have to lead the shots more
If you open a capsule right before you teleport to the next level, you'll get that money for that next level
I dont know if this is a bug or just me being stupid but I keep buying from the newt alters and the portal thats supposed to appear isnt, the orb isnt at the end, I really dont know what im doing wrong and its a little frustrating
Multiple Wandering Vagrants causes strange audio issues to occur, like a strange 'rumbling' "noise" that can be boosted with abilities like the Artificers M2 while charging
I guess this is sort of a bug, but due to my computer unable being to play ror2 on high settings I gotta play on low settings, right?
But the problem with that is, is that there are random floating polygons in the sky, especially on the Distant Roost level
i keep having an issue where I'll open the game, it will load, and then both of my monitors will disconnect, and the fans on my desktop will go ham. I think the window is still open because sound still comes from it, but i cant do anything once it happens. Generally i just have to try and open the game several times and it will work, but its still kinda annoying to reset my computer all the time
The boundary is much further down for a reason (logbook)
In the Abyssal Caverns I ended up spawning below the map where there was no floor, leading me to fall until I respawned, then immidately fall again. If not for the Huntress's double blink with her R and E, I would have been trapped. I think it was due to my spawn location being in the exact same spot that a Imp Lord also spawned in
https://www.reddit.com/r/ror2/comments/bdmoyc/you_can_dupe_items_from_regular_chests_spawns/ Duping items is possible if the interact key is pressed fast enough in during certain windows. Can be done on 3D printers, Cauldrons, Multishops, Lunar Shop items (from the buds), and regular chests. More links in the comments.
hmm i cant seem to replicate it even with a macro, maybe its multiplayer only?
i cant even replicate it in multiplayer
If you go fast enough, the playermodel disappears.
ok i have a macro set to spam interact every 5miliseconds and still unable to replicate
opening the game sometimes randomly resets my graphic settings.
portal that travelled to the realm hidden in time stuck in the rally point delta crate
definitely could've taken more pictures, but that crossed my mind after i pressed e ๐ฌ I was able to find it and activate it after finding the glow though
There were a bunch of particle effects and then suddenely enemies starting being invisible. Including some of the bosses. It only seemed to happen to enemies that spawned in after the explosion.
not sure if this is documented: with artificer and the backup magazine, nano-bomb will fire twice if i make an input after charging and firing the first one. Example for clarity: fully charge nano-bomb, release, and attempt to sprint to reposition, second nano-bomb charge fires
the head thing can randomly decide to fling you in the air or it was cause of a wax quail resulting in going out of bounds and getting into a spot enemies cant spawn on
@fair citrus you probably charged it for too long since it automatically fires the second black hole when you hold down right click (on pc)
Friend got one shot by nothing. No point in going for long runs because this stuff happens all the time
i figured it out on my run, just kinda wasnt sure if it was a bug or a feature
Anyone else have the problem of no effect when having more than one Berzerker's Pauldron? It seemed to be triggering appropriately until i had 4, and then it seemed to not have any effect.
um is the ukulele supposed to not show up when viewing it in the log book?
Also not sure if this is a "bug" but when standing in waist high water and looking up, the camera sinks and it makes it hard to see enemies. Any fix?
one of the magma maps with inaccessible tunnels has no out of bounds prevention on it, i just ended up clipping into what i thought was an empty space only to find it's a tunnel with blocked off doors, thus ending my run
After a certain threshold of Attack speed or enemy projectiles ( i cant seem to tell, might be both) huntress' basic arrow attack just doesnt go off. she will do the animation but no projectile is launched. Her glaive and arrow rain do not have this problem.
Using the internet from a phone's hotspot disables you from playing multiplayer. Once you join a friend you are unable to switch between characters and the timer to start the game is always at 0:00. If you do join your friend, they won't be able to see you, it is as if you aren't even in the party. Clicking ready or any other button besides exit does not seem to do anything. As soon as I use regular home internet there is no problem.
The shift on artificier just flat out does nothing about 20% of the time you use it, just lost a 1 and a half hour run to that.
2.5 hrs into a run shrines of the mountain would cause no boss to spawn at all. Would only have to charge the teleporter.
@lunar bear i just wanted to say the same thing
was on a 5h run and killed myself because nothing would spawn
Also almost couldnt die at that stage
i crashed at the 3 hr mark so i didnt quite make it that far. sad i didnt get to see what my hardest hit was
no clue what caused it but i died and was spectating a friend and his character model was on the other side of the map of where he actually was and was just doing his attacks while not moving
@lunar bear 9999 is highest you can get
visually yes, but not actually. highest ive seen is 140k on a goomba stomp
how can you check the real amount?
after you die one of the listed stats is most damage dealt
hmm didnt check ๐ฆ
Playing with a friend next zoned spawned me like this. I cannot use any ability but equipment abilities
should also mention enemies do not target me but still spawn around me
there're 2 in 10 runs that teleport does not exist on the map
the end screen doesn't show what killed
Im in a single player game right now, Stage 1 after teleporting from the 4th level so 5th stage i guess and i cant find the teleporter anywhere, not sure if its a bug but Ive searched the entire map even places im not supposed to get to (i have hopoo feather and im playing huntress) but i have really good items and it sucks to have to suicide and try again at this point
ive searched the entire map
i became so fast my model dissapeared while sprinting sometimes
The large majority of the time purchasing fans does not activate them. I'd say 7/10 attempts fail to activate the fan.
bosses stop spawning when you start teleporter after a lot of stages
keep getting kicked randomly out of matches
was just in one we were at 100 minutes in.....
so with mercenary, if you attack the helmet corpses, you can get some crazy slashing animation that may cause lag / get you stuck if there are a lot of corpses piled on eachother
Shell item and the back up crashed my game
me and my friend are trying to play together and when ever he or i try to join each other it does nothing
celestial portal has no upper boundry
also other islands there have easter eggs ๐
It is possible to pause the game mid transition from levels. If you pause it during the black screen fade out the UI won't come up and you can possibly close the game trying to press an option.
There are bugs in singleplayer where the teleporter to progress to the next stage will not spawn, ive had it happen to me multiple times on the first and second stage
https://clips.twitch.tv/EsteemedAstutePizzaJKanStyle This is not a solid object.
gott resurected at boss with dio, but the boss disappeared afterwards and were unable to finish
Happy Mask minions eat Bandolier pickups
i just tried for the Decide challenge, killed and ice elite boss, a glacial wisp
did not get the challenge finish.
https://youtu.be/FLH5S985k6g
Titan probably shouldn't be doing 130 degree target swaps in a single frame... Especially not blazing titan. ๐ญ
5 minutes into the first stage with the Mercenary, i used my shift attack to attack a Greater Wisp. It suddenly disappeared. I'm now stuck. I've defeated the other two, but it still says 680/4350 health for the boss.
Any console commands to locate/highlight enemies? I've ran around the skirts of the map twice now.
Hey, I've plugged my ps4 controller to test in-game it works but some keys show as unknown like sprint. I've tried to make L3 as sprint but doesn't work
So I was playing my first run-through and after messing around with some surround sound settings on my Logitech G933 in the LGS software, I came back to the game and noticed that the gunshots for my commando were barely audible. Like, I could hear them, but they sounded so far away and at 1% of what they normally should be, or like I was right on top of them somehow and the audio was just "underwater" or smothered, and very quiet. Not sure if that was on my end or not, but all I know is after messing with the sound EQ and surround sound options while the game was minimized and coming back to it afterwards, the game wouldn't give me the fun little pap pap pap of the commando pistols anymore. Everything else sounded great and I could still position the aliens with the headset, even with the surround feature off, but no matter what I did, the pistol mix didn't come back during gameplay.
@timber beacon seems like it has to be an elite of a normal boss, so a blazing wandering vagrant
Silence Between Two Strike is not allowing me to leech life even though I have red health and am seeing leech numbers that are not just 1, right now it's acting like a transcendence in a sense that the life I lose regens as if i is shield
As shown on my list of items, I clearly have two Queen's Glands, but somehow I only have one beetle guard
Teleporters very frequently spawn half inside walls sometimes making them near impossible to find with nothing pointing you towards them, I've found myself running around a map for 20 minutes only to find it merges into a fence and half hidden in the ground, also had an issue where I tried teleporting to the next level with enemies still around but apparently when I teleported I got instakilled by a brass causing my guy to freeze his pose while dead
AtG Missiles will aim underneath Clay Dunestriders, but it lines up with them when the dunestriders are doing their sucky regen.
I'm surprised this isn't reported more:
The ice wall AoE indicator bounding box also pitches with the camera, causing it to stretch over the ground.
having multiple H3AD-5T v2 doesnt increase jump hight but instead lowers it. could it be that it affects gravity in negative numbers which get multiplied to positive when there is more than 1 of them?
does anyone having sound bug?
Just jump 4Head
I actually managed to get it by jumping on the horns of the teleporter lol
Artificer and mercenary can use M1 while sprinting if you input sprint after you started attacking by holding M1
engineer can do that aswell, so probably everyone can
glitched into the wall, not much else to say
merc sprint isn't interrupted by m1
Lots of wall glitching.
i assume people know about the bug where a client in multiplayer constantly takes damage down to 1hp for no apparent reason
Fell off the bazar searching for hidden stuff through the holes in the ceiling. Dashed through then Infinite falling, thank god I was with a friend who activated the teleport and got me out of there
the stone titans can still target you with the laser when you're invisible
Some texts are bugged for me don't know why I double checked my files :S
GEtting into the blue portal when 2 people don't have the Artificer, if the host does not have enough lunar coins to unlock them, but the person being hosted does, the artificer dissapears from the screen and they cannot see or unlock them, the host however can. (but cant afford)
Buying a gold chest in extremely late game costs negative gold, and when buying it, it turns your money negative as well.
Cannot unlock 'Deicide' while not being the host of a private game
so uhh... beetle queen flew. just. got up there and stayed for a good 10 seconds.
Can confirm, Beetle queen flying doesn't play the flying animation. (but no really i know beetles have wings but COME ON)
im not sure if its me, but this is the 2nd time i cant find the teleporter on this specific map, iv spent 15 minutes looking for it on the 1st try, and the 2nd i even had a radar XD. (the question mark over there is just a 3d printer)
Unsure if bug but leaving here anyway: I was about 8 levels in and got an Imp Overlord teleport, there was meant to be 2 (which their was) but the second one Didn't spawn in for a solid 30 extra seconds or so, Just wanted to clarify that it isn't or is just a delay on my end ๐ I don't believe i hit shrine of the mountain or anything so 2 was the default.
Boss Fight: Greater Wisp stuck above cliffs... cannot progress.
gesture of the drowned + soulbound catalyst made an infinite swarm of drones and crashed the game
Happiest Mask can double and even triple spawn ghosts from a single enemy.
i'm not sure if turrets record stats (eg. i've killed many blazing beetle queens as engie but the logbook says i killed none)
Happiest Mask can create a ghost of yourself/other players if killed by items such as Meteor.
turrets don't record stats. you can't even finish deicide with it
https://i.imgur.com/9dAf59P.jpg This 3D printer location just spits stuff right off the edge.
Don't mind me, just another report that the refresh rate selector don't do anything for me. I have a 75hz monitor that I leave at 60hz because not all games support refresh rate selection (like Binding of Isaac for instance).
Expected behaviour of the selector : setting to 75hz in the game should force my screen to change its refresh rate to 75hz (like in warframe for instance)
Don't know if it's an engine limitation but currently the selector just goes back to 60 when I change it.
You've beat what the game can currently give you, there are no more enemies to spawn. Obliterate yourself when you feel like
engineers turrents sometimes decide to go on holiday when there are enemies right next to it
boss didnt spawn again, imma just kill myself now
Brass contraptions exist as a hitbox after their death for the Mercenary so if you dash past them it slows you down massively as you hit them close to a few hundred times in a few seconds
didnt take a pic, but was just in a multiplayer lobby and we went through the bazaar after level 2, the portal out spawned off to the side on the wall and wouldnt allow us to leave, even though the prompt to leave was there, we all just had to quit. also weirdly if you fall down into the depths of the bazaar, on the last standable ledge before it teleports you up to the top, there was a logbook that wasnt interactable.
Couple times now Ive had the blue portal spawn without sacrificing a lunar coin to a newt altar.
that can happen randomly from what ive seen. in the chat box where it tells you all of your item pickups, justlike with the celestial orb/portal, it can say "a blue or has appeared". i wasnt aware of this not being intentional.im pretty sure the newt altar is for guaranteed blue portals.
@glad wing i dont know if you checked off to the right on that separate cliff, but theres an area on the right hand side below where theres a jump pad and chests can spawn. the teleporter can spawn over there too
@frigid pivot I did check there, it wasnt there
I fell through the map by teleporting under a rock
++
I was stuck in a closed container at the third location after using the fourth ability on the bull, which stood very close to the wall
Friend of mine did not get the Deicide achievement, even after killing several kinds of elite bosses on monsoon. Blazing imp, blazing titan, overloaded worm, blazing beetle queen. He did have the brain stalk through me though, as I already had the achievement and we found the item, so it might be the reason why he did not get it, still, should get fixed.
has anyone gotten a bug where you do not see your friends list on steam
I literally fell over and died from apparently nothing
arrived to the 29th stages, there were no boss when i activate the teleporter, then after the 30th one, no mob after the "elite boss" already on the stage
need to finish it with the celestal portal to have the picture
I'm having a glitch where whenever i start up ror2 my framerate is low when it should be high, i don't know how to fix this other than resetting my pc
I went through the tunnel in Abyssal Depths and now I am stuck. I have no idea how.
Hello, I am loving the game so far, but I have this bug that keeps happening every 3-4 games
The game just crashes and all the progress is lost because of nothing.
I have tried reinstalling the game as well as verifying the game files but nothing worked so far
It can happen in the first rounds or 2 hours into the game and it is frustrating
I have also tried things like lowering the graphics and capping fps
PC specs are:
Ryzen 7 1700x
MSI 1080ti
32 RAM
Cant read patch notes in the channel
Here's a better screenshot of me being stuck.
OKay so I don't have a screenshot of it, nor can I get one right now;
there's a part of Rallypoint Delta where a newt altar will sometimes spawn near a tree - it's right by the coast near the shipping crates out at sea. That little area can't be touched by enemies at all. Flying ones can't get near, nor can grounded enemies. It's completely safe. I'm pretty sure that's not intentional.
Helfire Tincture says 8m instead of 9m
uhh i spawned in like this 3 times in a row online after the patch
Not sure if this is a bug, but its still pretty easy to hit a sacrifice shrine right before you teleport for a good amount of money in the next area right away
my pod flys through the map and then i cant get out or im dead on the floor
stone golem boss was killed but can't progress any further after new patch
VFX culling option in Video settings still doesnt work / doesnt do anything. Theres no mention of it in the .cfg file either
Wandering Vagrant's behind the wall, the only way to get behind there is by a passage which is blocked off in this current generated seed, and the best I've got are headstompers and no hopoo feather or anything of the sort
@toxic schooner
We're having issues. Not sure how to.. describe this but I started a quickplay lobby
The update with Freezing Elites that just came
If you jump out of the ice area just as it blows up as Artificier your character ends up getting cut in half and you have a flying torso and floating legs i'm going to see if i can replicate it.
I don't have a screenshot of it unfortunately but when using the gesture of the drowned and picking up the radar scanner it instantly activates forever and literally turns the entire screen white
https://www.youtube.com/watch?v=suhoFSPDlys so uhh here is video of whats happening to me now after the update
This is just a visual glitch, but a lot of the time the ceremonial daggers will leave behind these purple floating blades. Dont think they're actual daggers, just visual artifacts if anything.
I failed to grab a screenshot but i've noticed coop players models not loading in when first loading the level
Now can get lunar coin with enginner's turrets or still bug?
Friend and I have EXTREME desynchronization when me or he hosts. We can move fine without lag and enemies can hit us fine. When I host his attacks, pickups, menu reactions and everything is severely delayed, same when he hosts. This only happens when either of us hosts to eachother, hosting for other players works perfectly fine when he hosts and the other 3 players are fine, same when I host or join other people's game.
Please is there any work around for this? I got the game on release day for the offer but the friend who i wanted to play with can't play with me at all
Used three ice walls on enemy, after that he turned pink and all other enemies turned invisible, even boss.
Settings with checkboxes are still being reverted when closing the game.
anyone know how to get a save file back that didnt save after a session of playing??
I picked up the backup with gesture of the drowned equipped and this happened: https://steamcommunity.com/profiles/76561198018546933/screenshot/964242919969963855
does anyone else notice that when there are 3 people in lobby it never fills in a fourth?
artificer doesn't get money when she kills enemies with snap freeze
Objects spawning inside each other
Portal stuck at 99%. :B
also noting that killing enemies with arti's snapfreeze no longer rewards money
Artifacer is not getting money for killing an enemy with Snap Freeze.
Some games on Mul-T after killing a teleporting imp you take fall damage every time you jump.
controller buttons still can't be rebound
The hell level needs some SERIOUS balencing. I don't know what the issue with it is but I just had 800 damage done in one swing from a regular imp. Completely ruined the good run I had for no good reason. I heard from a friend that this is already a change being made but I am just throwing it in here incase.
(EDIT: Didn't read patch notes till now. I highly appreciate the effort going into balencing the hell world)
spawned in like this
https://awau.moe/6VpN47u.jpg spawned in the ground somehow
This is the first level, the teleporter was next to a wall therefore i couldnt get the item after defeating the boss.
I had a bug show up when playing artificer, I was far into the hardest difficulty on level 12 or 13. When i activated the teleporter the bosses healthbar spawned but the bosses did not. To be more clear they were still able to be interacted with, but they where effectively invisible. Also any additional mobs that spawned as a result of the teleporter where also invisible. This didnt extend to the mobs currently spawned on the level as they appeared as normal. So i was basically fighting by seeing their healthbars. I do not have a picture, but if it happens again ill be sure to mention it with more details. I didnt see the patch notes refer to this problem precisely so im not sure if it was fixed in the patch notes since this run was this morning.
I had a bug, after 56 minutes, medium, in the stage didn't spawn the teleporter. Then I stopped the game.
And I cry. Bottom text
Bug on artificer. 4th level pre loop got elder lemurian bosses, killed them all but no item dropped and the tele is stuck at 99%. Most likely a snap freeze bug because thats what i executed the elite lemurians with
killing frozen enemies as artificer does not give money
Description : Fell out of the world using Huntress Dash. was using dash in first titanic plains
Screenshot for reference:
I think there is still a problem with the Wake of Vultures. It still shows the shild (mabe even still has it?) even though the buff timed out. That also happend later to my engi as well so it's not a turret only problem.
a friend spawned mid air for no apparent reason
this is post patch:
artificer's ice wall doesn't proc on kill effects
Wake of Vultures is still busted, just in the opposite direction
bug with gesture of the drowned and gnarlwood sprite, picked up gesture then gnarlwood and was getting constant heals cause it wasnt goin g on cd
This looks weird
magma worm gets stuck in ground
bustling fungus deactivates if hit by imps despite standing still the whole time
exactly, thats what it does. Just dont get hit
when I go into the newt alter and try to get the Artificer I can't see him...someone help ( I have 10 lunar coins)
Wake of Vultures caused my healthbar to expand beyond the border and stayed like this after the Lightning effect ended.
The shield from Wake of Vultures stays after the buff disappears but while the max health adapts, the bar does not.
Killing the last of an elite horde of enemies boss with the artificer's ice wall doesn't count the boss as fully dead, not dropping the boss items and not allowing the teleporter past 99%, essentially causing a softlock
Killing frozen enemies with artificer does not spawn daggers if you have ceremonial dagger
standing on the very edge of a shine and standing still will cause bustling fungus to cast on the ground below you and not healing you
H3AD-5T v2 doesn't deal damage to overloading worm, I landed directly on top of it and it did 0 damage to it, killed something beside it but did nothing to worm, tried twice in a row and neither time worked
Teleporter in Prismatic trials isn't charging beyond 99% this run for me.
https://www.youtube.com/watch?v=yJ5igc00xoU&feature=youtu.be Killed overloading stone golem boss and was unable to proceed
risk of rain 2 bug teleporter didn't register stone golems being dead I think.
Backus
been at 99% for a few minutes.
kill everything near it it suppose to insta charge
fix hardlight + merc
nothing left to fight on the map though
Have this bug since day one, any chance you guys can look into it?
I ran into a bug after the patch (might've been a bug before the patch, idk) when i was hosting a private lobby, the enemies all became invincible all of the sudden
Dodging the first burn proc fom an elite will dodge all ticks of fire damage for that proc
Friend and I got 80 minutes in, in teleporter event killed all bosses and enemies and teleporter wouldn't go past 99%
too much attack speed with Soldier's syringe, made my leg go missing, it just dissapered and came back when there was a status update on the charecter i.e old war stealthkit proc etc.
restarted and got to this point again. Nothing is spawning anymore and teleporter stopped charging at 99% in prismatic trials as artificer
I've seen legs disappear when you use a 3d printer and lose your last goat leg @azure ridge
might be that, unsure if i had a goat leg or not actuelly
Stuck teleporter seems to be related to Artificer ice wall killing the boss maybe? I just got that bug too agaisnt Beetle Guards boss
hotfix incoming? https://twitter.com/the_hopoo/status/1118233596106395648
Currently taking a look at the Artificer's freeze not calling death behaviors - sorry for the inconvenience
Uhhhhhhh
personal shield generator's visual seems a bit broken when paired with items that change the character model like goat hoof. you can see a ghost foot here
My level spawned without a portal. I just. I don't have a teleporter. At all.
My game when activating the teleporter fps went to 1 and stayed at it
I'M A COMMANDO WITH FIVE ITEMS, NO PORTAL, AND A DREAM. WISH ME LUCK
missing portals feel somewhat common on distant roots
Like yarin, i'm still having problems joining any kind of private Lobby with friends, can't select a character and timer is stuck to 0:00. Usual stuff.
unless the both of us are stupid and forget to check every spot. have you checked the bridge ? and the area past the door ? maybe the island?
I've checked everywhere. Under the bridge, past the door, ON the bridge, hell I even went to the TOP of the map.
Can confirm. Teleporter charged when doing everything the same. But not using Icewall. Snap Freeze seems like the likely culprit.
I shall soldier on out of pure spite. I refuse to quit.
are you sure its not on the ledge on the far end of the map
Wake of vultures now doubles your health after the overloading effect ends
lol. that's... better? xD
It's amazing
I'll see if I can find it, but I'm sure it's nowhere to be found. I've circled this map five times already but I'll check again.
Playing Merc with Glowing Meteorite, if you get hit directly with a meteor while running up an incline, you can get stuck in the ground and not be able to move. My character was running but I wasn't going anywhere, it ended after about 5 seconds of me spamming all my abilities. No screenshot tho :/
I got the same teleporation bug everyone's been talking about. And like some others, mine also happens right after a invasion of stone golems with frost variety.
When you're about to go to the next stage one of your friends can take a blood shrine and the gold will be transferred to the next stage so you start with a bit of gold
Okay I found it but in my defense it's NEVER shown up there once.
I've had it there 3-4 times, first time took me 20 minutes to find it so don't feel bad
Patch 3731106; Large wisps get stuck on ledges Happened several times during my last run
Hi there is a bug with the legendary item Wake of vultures. When you kill a lightning enemy your hp gets halfed and half of its is converted to shields. After the effect wears off you keep the shields. Is this intended or is this a bug?
so i killed the boss and it didnt drop and item and the teleporter wont charge to 100
not sure if related to this https://cdn.discordapp.com/attachments/560893391630499871/567801579844010035/unknown.png
just started stage 10 at desert, fell through the floor and could walk on the "air" below it and clip through walls. Lost the run because i decided to enter the secret room to kill the 2 lemurians and couldnt get out of it because the door was closed
oh i see people have already posted about this
So, I just got into the hidden chamber in the abandoned aqueduct by clipping through the terrain over the door after being teleported back from out of bounds. I assume that isn't intended
Also please don't tell me how it's supposed to be, i'd like to figure it out myself thanks ๐
so infrequently on certain high latency matches i have the issue an un-upgraded jump hurting me
gonna repost this from #ror2-tech-support because i'm blind
anyone else get a bug where you activated the teleporter event, got an enemy horde, and then after killing the last enemy the teleporter charge wouldn't complete even at 99%
i've gotten this literally only once and i've no clue how to recreate it luckily i guess it happened to me on stage one so I did a new run anyway
if you're using artificer its probably her snap freeze bug
ah, that explains it
๐ thanks broski, i'll hang tight for the hotfix/bugfix when it happens
have any of you all had the jump hurt you or is this just a rare issue?
we will be hotfixing the snapfreeze bug within the hour - sorry for inconvenience
nice
ever since the patch Merc's slash seems to cancel out before the 3rd slash every so often, anyone else experienced this?
@rotund island are u gonna hotfix so we can play multiplayer as well?
Boss do not spawn!!!!!! Look up right 7/7 .. complete run is for the ass ^^
Hello @rotund island, playing as the Huntress primarily I've identified a bug that is replicable every time with her teleport.
Scenario: Able to Teleport through some walls to escape the bounds of the map, and walk around in what looked like solid terrain. If enemies are spawned into the map currently, I can fire at, and kill, them without them being able to retaliate. (Most prevalent on Wetlands Aspect and would be willing to show a Dev exactly what I mean in a multiplayer lobby).
@agile arrow we cant actually recreate connections not working - have you tried other people hosting?
we were a 3man party, and we each tried to host, but only the host could actually get through the character selection screen and out in the world, others were stuck in the character selection
can you tell me your build ID? It should be in the corner
Could be a potential firewall issue
Multiplayer issue, at least in private game. Non-host can't see characters changing, clicking on ready doesn't appear to do anything, but host says their game is reading it. However, while the game starts for them, non-host doesn't go past lobby screen. Recreated with both players attempting. Build 3731106.
^
Addendum: sometimes ready from non-host doesn't go through to host, and game never launches.
This after cache verified and reinstalled.
my friend and i just had a horde teleporter event and we killed EVERY enemy there was and the teleporter was just stuck at 99%
just played a run, if gaining multiple portals in one run (my example was Gold and Celestial) on the Snow map portals can get placed within the shipping crates. Probably still not patched, couldnt see anything in the patch notes about it being fixed
wake of vulture after getting the shield buff from elites, when the buff expires the extra shield is still kept and the bar gets visually bugged
me and my friend are both running build id 3731106 and can't get into a game together I get into the world they are stuck on menu
Also had increased instances (more than pre patch) of spawning in the floor, most commonly in the shop area & when having high speeds (10+ goat hoof, for example)
presumably this worked before the patch @soft comet ?
when you 3d print a goat hoof into something else as engineer your regular foot does not come back
Multiplayer worked fine before the patch.
could you actually post your output_log.txt for me? It's pinned in the Discord how to do so
Wake of Vultures + Electric Elite + Personal Shield Gen = Health Boost? I went from having 150ish health and 500 shield, to 1600ish health and 1k shields. Mind you, I picked up the PSG after having the Elite's buff.
executing a "horde of many" boss with artificer's Snapfreeze will cause "defeat the boss" to remain unchecked and the teleporter event can't be finished
For those also having connection issues, could you also try restarting your PC as well?
We're trying to narrow down if this is a new bug or an old one
It is a new bug like really new when I got home around 330 I was able to get into a game
but now I can not play multiplayer.
and just to make sure - you're not playing on a modded game, correct?
Output log from reporting MP issue as host. Friend is going to post log from non-host. Going to try restart now.
this is clientside for the one @grave hamlet posted
free him
Enemy kills don't seem to reward gold at the start of the map.
thanks guys, we will check it out
and you guys are playing vanilla, correct? no mods?
we restarted, its still happening no mods
Same
thanks again for the info
After restart, several seconds for client character change to appear, several seconds for ready to appear. Game launched, client's escape pod never landed, though they did transition to black screen from lobby after several seconds.
Hey, I think I found a bug. I opened a Rusty Box without a key and I think it's due to the fact that I once had a key but turned it into something else with a 3D printer
https://i.imgur.com/mhg9CKE.jpg (Here's a pic of me not having any keys and an open rusty box)
New wake of vultures is bugged if you kill a electric enemy and then the timer runs out you get the shield back as bonus hp so if you had 100 hp and get a 50 hp shield when you get the 100 back you have 150 hp
Hi guys, just noticed something in my current run, I have transcendance and the shield does not recharge overtime after not taking damage, I just go instantly to full health. Anyone else had this?
When friend was using a bundle of fireworks 3d printer, imp overlord spawned invisible
There's this weird interaction between Mercenary and Hardlight Afterburner that makes him lose all of his stacks of the dash if he doesn't reactivate his 2nd or 3rd dash.
https://plays.tv/video/5cb640d33dddebd5a1 killed by nothing
are you aware of the bug where if you activate a blood shrine right before you're teleported to another level, you stay with the money gained from the blood shrine?
same thing happens when killing mobs right after the teleporter finishes absorbing your money
ice wall does not reward with gold or exp when enemies are slain via the cull mechanic
http://prntscr.com/ncwtd7
http://prntscr.com/ncwtij
http://prntscr.com/ncwtnd
Killing an Enemy that was Frozen by Arti's Snap Freeze Awards the Player with 0 Gold ๐ญ
My friends all see that we're in Monsoon, I see Rainstorm
I was wondering why I wasn't getting a small amount of Gold in my runs with Arti today... Then I noticed that once I killed Frozen Enemies I got 0 Gold x-x
I sequeced my gear and I had a goat hoof on and my leg dissapeared
Able to dash through the map in certain spots as huntress.
Just got instagibbed by an Imp Smash during my Merc's Ult ๐ฆ pls fix
when the lightning elite buff from Wake of Vultures fades, you keep the shield you have leftover... haven't figured out if it's permanent gain or not (edit: not permanent. went through the teleporter and the bonus shield vanished)
teleporter unable to be completed after killing boss with snap freeze
Artificer gets no money if enemies are killed while frozen or with snapfreeze in general
Wandering Vagrants get back about a quarter of their health after being reduced to 1 hp
I tried to get Artificer but she isn't there? Please fix this bug I have been trying to get her since yesterday
stop trying to do that in MP >>
you are in an MP game - just do the thing in single-player >>
wdym?
my group has found that the person who hasnt unlocked it needs to enter the shop first
But my friends got it and we were playing mp, oh okay
otherwise wont spawn
Mercenary seems to be taking damage during R from Dunestrider's (aka tea pot) bombs in multiplayer
If a wisp (or possibly any flying enemy) manages to get under a beetle queen, they can pick her up and take her for a ride
@worn basin Just noticed this happening with my Beetle Queen as well. (Healing for a chunk after reducing them to a lower threshold.)
It spawned the horde of many elder lemurians and they are all dead but the teleporter is stopped at 99%
i had a strange online game (as huntress) just now:
- my own health bar and level were xxx / 63 and level 1 throughout the whole game, but i leveled up normally (though always shown as level 1) and my health went up normally (for example 472/63)
- every monsters health bar worked the same: they had a max health bar of 100 for example, but their health was 7840.
- i couldn't type
Late game at around 70 minutes in I get randomly one shot by a Lemurian that is not even in my screen. It fucking sucks
Hi, just another "stuck at 99%" guy reporting in 
Jump bug for MUL-T still exists
First stage on Monsoon, got a Glacial stone golem boss, killed it, teleporter won't charge: Stuck at 99% https://i.imgur.com/Lhs7PWz.jpg
was fighting elites bosses on monsoon but the boss tag didnt say they were elite, didnt get achievement
Same thing happened to me @fiery aurora but it was fire elder lemurians in hell
send help
theres an invisible platform under the aqueduct that you can clip under and stand on
I spawned in falling through the floor. Landing on the invisible ground didn't teleport me back up to the surface. The only way out was the hidden area, from which there is no escape. Seemingly run ending bug.
lmao
I just had a run end where me and a friend killed Blazing Elder Lemurians as the boss and the boss check box didn't disappear. I was playing artificer and executed the last lemurian, so maybe that had to do with it. The teleported charged to 99% but the floor wouldn't complete
I got stuck in the wall in the abyssal stage
I would appear that in the hell area when you step on the steam pads to shoot you upwards if bots are in the way they will get hit and fly off into the level
There seems to be a bug with mercenary and great wisps. When i used blinding assault on the greater wisps, they disappeared and they NOT dead. A teleporter boss was a wisp and he disappeared so i had to abandon my run.
If you jump near a wall with the H3AD-5T v2 you will instantly teleport to the top of it. Not sure if its a bug or not.
Not sure if this is a bug or not but i have been having serious issues with moving my cursor around the main menu but the game itself runs fine on medium graphics settings which makes me think its not a hardware issue
if you jump on an upwards slope with H3AD-5T and wax quail, you get launched upwards really far
I also had a wax quail during that run
more than intended amounts of health due to wake of vultures
Sooooo... About the issue with the "Gesture of the Drowned", well it's still a thing (And quite fun with the radar) ๐
Another angle
Was cleaning up an overloading magma worm before going through the teleporter. It was the last enemy left alive. It did some light damage to me, i healed to full with the fruit item, and it touched me right after and took out all 1600 of my health at once. i think it might have said -1000 health as well. i dont think even overloading magma worms are intended to do over 2500 damage a hit
picture attached in case my items did anything to cause it
Having an issue where enemies stop spawning after a few packs and even after activating the teleporter no enemies appear.
Encountered a bug in the 4th area, when i killed a Fiery Elder Lemurian Horde of many boss using the artificers 3rd ability the teleporter refused to charge past 99
Just had a graphical glitch with the new ice bomb with elites
my top half and bottom half separated as the artificer for the duration of the freeze, and then i snapped back
It happened too fast for me to get a screenshot
@jaunty pulsar they just announced a fix for this in the #patch-notes .
Mercenary dash will knock greater wisps sometimes into outer space
One magma worm that was supposed to be the boss spawned on the other side of the map
that happens with magma worms
i killed an ice elite with wake of vultures which caused and ice explosion to occur where i was standing and i got frozen in place
Not sure if a bug, but I have noticed that when I am in a pause state or on the title screen my GPU jumps from 41 degrees up to 50, so 9 degrees. Is there a reason that would make sense for such a jump in temperature?
Theres a rock on the desert area thats up against a pillar. if you're multi and shift into it you go under the map and take heavy damage
it seem the save can be corrupted with the new patch
So I'm 170 minutes in, like stage ~25 or something and enemies just stop spawning now
I started the teleporter event, and at around 35% enemies just stopped coming. There also was not a boss. (well, not a level boss.)
I'm having issues with enemies not spawning too. I can't leave the gold portal area now because the enemies that were here didn't give enough gold to activate more than 1 of the beacons.
Huh, I guess you don't have any happiest masks roonicorn? I thought it might be related since I have three
Yeah i'm not sure what's causing it, or really how to reproduce the bug
i think they said that once you get to that point there is no mob that can match the difficulty so they wont spawn
Oh that might make sense then
After killing the boss, the teleporter items didnt spawn and after that the teleporter was stuck on 99% forcing us to kill ourselves as we couldn't progress. It was sad as we had a good run aswell ๐ญ
yep, near the end of runs only bosses spawn but there's nothing harder than that so the game just stops spawning in all
Oh wow I didn't know that.
Actually yeah I'm on the next stage now and nothing is spawning anymore at all, haven't even hit the TP yet. So it must be that.
when the shield buff runs out it makes me keep the shield along with giving me my 50% health back
idk if thats intentional, it doesnt seem so since when i get the buff back it takes the extra hp away
I'm not sure if this is 100% intended, but the Newt can be a ghost with Happiest Mask. Also, Ghost Newts have no image for their health bar.
I don't suppose there is a way to escape the Gilded Coast if the Aurelionite never spawns is there?
nope sadly that's the end of your run as far as i know
Unfortunate, I was looking forward to seeing my end of game stats
If you trigger a shrine of blood right before the teleporter takes you, You keep the money into the next level.
same thing except it said ??? picked it up
Hey. Got a bug with a friend, spawning on the Wetlands. He's stuck on a falling animation; I don't know much of what could have done this. We started on Distant Roost, took the Mountain challenge, and had our bosses as a double Beetle Queen. That's the best I can say.
Predatory Instinct's activation sound at high fire rates and crit chances is hilariously loud and distracting.
I took a Meteor while holding a Gesture of the Drowned and the game crashed. Apparently the meteor spawned like a million times?
Some Artificer abilities no longer produce sound
@pure lintel i think if you have no equipment and a gesture of the drowned, when you pick up an equipment it spams it until the level ends. Rip.
Actually it seems like no characters make sound when sprinting, shooting, using m2, or R abilities. Engineer grenade audio only works sometimes, when the grenades explode right next to the camera position
Roughly the same issue as above:
https://i.imgur.com/Vxv2OFz.jpg
In Multiplayer (as the host with relatively high performance computer but slow(ish?) internet) I picked up the Gesture of the Drowned without equipment and picked up a Primordial Cube after... Caused me to not be able to move due to framerate and had to force end the run.
Sometimes Artificer's character model splits in half if shes frozen while jumping. It fixes itself when it ends
Or at least sprint-jumping
turrets sometimes stay asleep even if enemies are melee range, is this a bug?
currently encountering a bug where no combat shrines are active(they are greyed out from the start of a level) and the game is only spawning a single wave of enemies at the start of a round even when activating teleporter no new enemies spawned this happened after a 4th loop on rainstorm difficulty
when you Eviscerate with the Mercenary into the ground, from the air, you take alot of damage
Game crashed on me shortly after I picked up my teleporter reward (guitar). Item procced once or twice after I picked it up.
Wake of Vultures/Silence Between Two Strikes effect leaves shields after the duration ends.
https://cdn.discordapp.com/attachments/274606576969580545/567837017426231316/unknown.png
Minor bug, but Artificer's spine breaks when she's frozen
ukulele description says "lighting" rather than "lightning"
Spawned below the map
For the achievement for killing an elite boss on monsoon, would a Blazing Titan not count? Do engineer turrets really take the kill away :[
is there a place to get crash logs?
My game doesnt always 'remember' to mute when not active
Was in last update, not sure if still applicable. Teleporter near wall. Boss spawned inside wall, (unable to move?). Engi's able to put turrets inside wall to kill him.
Get struck after a teleportation, unable to move, use skill despite of being able to use the equipment. The character does not move with the rotation of the camera and keep being targeted by enemies in the other hand my friends who was playing with my was able to move and play normally. They were no a connection issue.
@night sorrel You dashed into an explosive barrel, it exploded and killed you
I see, thanks.
So i spent 10 lunar on Artificer but right as the animation played my friend hit the portal and i didnt get the achievement, and now i can't repurchase the Artificer
Bought item, it fell down.