#ror2-bug-reports-pc
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There's a specific spot inside a wall you can blink into with huntress in the swamp area, and it's really hard to get out
@stuck trail its already fixed.
Dunestrider damages all things in range, pulling them in and healing itself, it doesn't distinguish, which is likely why you got pulled in. There might be a max number of targets it can pull though. I've had double Mountain Dune just suck themselves all together and kill themselves because of how they work
image of the spot from outside. note that it's definitely possible to blink back out, but the angle is odd
uh...
ignore me second screen lmao
hitting a blood shrine as soon as you teleport allows you to enter the next level with the money
i just followed the ridge and got here
@rotund island I can't host - my game won't let me switch from friends only to anything
use clipboard??
im in a round for almost 4 hours now and when i click the teleporter there are literally no mobs anymore - no bosses or adds
I also can't host when inviting ppl they never see the char select screen - didn't mod my game clipboard doesn't work either - reinstalling wont fix it either - who else fixes bugs?
there are a multitude of reasons why you cant host that wouldnt be related to the game
what else could cause it - game doesn't need open ports - I was originally gonna post it in general chat but then saw there's a bug report
any ideas shacha? this slowmode is cancer 60 seconds is too long to have a conversation
I opened a Rusty Lockbox and it gave me a Rusty Key... ns if actual bug or just big troll.
when playing mercenary, if you have the hardlight afterburner, missing an enemy or letting the cooldown for chains run out takes away all of your charges instead of killing just that charge
btw this was the view from my buddy of my Gesture of the Drowned + Radar Scanner bug lol
Transcedence + personal shield is bugging the time for recharge??????
Glorious side view
so you can kinda get inside the locked area here, but you cant get out.
Two friends and I played on normal difficulty as archers and we think we might have broken the game. After stage 40+ apart from the enemies that spawned at the start there were no new enemy spawn. There were also no boss spawn onward as we activated the teleporter. It happened shortly after we had beaten Aurelionite the first time on stage 35+ I think, maybe it is related ? We went on for a few dozen more stages to make sure that there was a trend and the same happened every stage including our second try at Aurelionite. A few original spawn that we killed in less than 10 seconds (we were a bit busted at this stage) then nothing and no boss. It was a bit of trouble against him since you need the gold but we had brittle crowns so we could grind gold on him but it took a lot of time. Note that we also didn't get any level up anymore after level 41. After a while we just decided to take the celestial portal to end the game. I included a screenshot of our end result menu with our stats and stuff. Hope it helps.
Edit : I forgot to mention that after stage 35+ I also started to spawn under the map 75% of the time and once after spawning my character was in falling animation and I couldn't do anything except using my equipment slot and waiting to be killed.
Stuck falling through map
Not sure if this is a known bug, but almost everytime I play multiplayer, my friend can't see the newt altars that I can see. I can ping on them and activate them, but he cannot see it nor the ping nor interact with it
SPOILER WARNING
||Uh. I found a bug. I found an altar of gold on 2nd stage - activated it, and currently am in that location. After initial wave of enemies, which I did kill, enemies are spawning in very small groups.||
These item reforge things keep moving in random places around the map for me. Sometimes they're not in the map at all
here's an ss with it misssing
Not sure if this is a bug, or I missed something happening around me. I used the rain of arrows standing next to the explosive barrels on Rallypoint Delta, and when I rose into the air, my camera changed, the huntress was invisible and then I died. Killed by indicator is also blank. I think I got trapped by the barrel and it exploded and killed me, but I'm not 100% sure.
Bear with me on this one, because I'm not totally sure what happened. I was standing where I am in the screenshot, and a golem was standing at the green circle (at the base of the platform). It targeted and shot a laser at roughly the red circle (halfway up), which hit me and knocked me off the platform, even though I wasn't anywhere near the laser. The purple 'self damage' number also popped up in the red circle. Seems like a disjointed hitbox or disjointed hurtbox for the player. Unsure.
Claydunestrider ghosts from happiest mask will pull you in and hurt you when doing that attack where they suck in enemies and heal themselves
The prototype drone from that snow place keeps getting stuck on abyssal depths or whatever just died cause I didnt have my drone to support me
maybe make it to where drones will teleport to you after a certain distance has been passed
So, As merc with the Hyperlight afterburners, if you hit one enemy with the charge and then let the ability time out, it puts all the charges of your charge on cooldown and starts from 1, instead of just the 3rd charge. Kind of confusing with the term "charge", but you get my meaning
If you pick up the Glowing Meteorite after picking up the Gesture of the Drowned, it infinitely recasts and sets the item's cooldown to -758 billion or something. Picture related
Causes the hardest crash ive ever seen. meteorites on every inch of the map instantly
Killing the teleporter boss/bosses before their nameplate shows up results in them dropping no reward. Had it happen twice now after activating shrine of the mountain.
log book for overloading worm has a weird name
3rd time this happens. Teleporting to another map and boom, everything is black. Fadein bugged?
Bug where the turrets wont shoot or aim for some reason. Happens when you setup them and the enemy spawns afterwards.
Came here to post about Gesture and Radar lol
dio's best friend is bugged where after it runs out it can still display a number and revive you
are you playing engineer? @void locust
merc, i got 2 and know for an absolute fact i didnt get more
when playing in multiplayer, when you die, you can only see the health of the person you are spectating, not everyone on the team
Because of how shrines of mountain work, and because after 200 minutes no enemies or bosses spawn, doing ascendant is singleplayer is nigh impossible, since it has a high chance to spawn no boss, and then it doesn't count. If you reach that point is a solo run, you might as well quit and start over.
Also around 300 minutes you start getting negative gold.
^ I am at that point right now
Same goes for deicide, but also because overloading worms don't count.
@maiden geode I just concede a 3 hour run cause it is too late here ;-;
I'd say the cutoff for ascendant is about 2 hours, if you didn't get it by then, start over.
needed one last blue item for the achievement, and I can confirm the game is really broken later on, Same goes for me about the mountain shrines ^^
we just had a game where everyone appeared to have $777777, one of our players thought they were hacking but the number appeared for the next person we spectated
the blue item that uses active items on cooldown + fuel cells + backup broke our game
Yeah drowned is broken right now
A combination of fuel cells, the backup and gesture of the drowned uses backup infintely
Is the Long Road challenge broken? I made it 2 complete loops and still HAVEN'T gotten it
2 complete loops is 8 stages, not the 20 required. Note that goign through portals such as the shop and celestial ones, count.
I don't know if Its a feature or a bug but It happened once, in this level the spawns are just golems, and the boss too, no other type of enemies
@nova osprey not a bug, random chance of a level being limited to a single type of enemy; there should've been a chat message at the beginning
^Yeah, for Imps it's something about fracture or something
@tame oyster @opaque kiln nice bandits, could possibly effect why it bugged so hard
So Iโm fairly positive Hardlight afterburner is bugged on Mercenary. Even with multiple afterburners, e consumes multiple charges at a time
It seems that if you spawn a warbanner at the very moment you enter a new level, you can get spawned out of bounds
My engineer turrets caused that to happen
Alt-TAB'ing out of the game at any time is causes the game to freeze and stop responding. Can't do anything outside the unless it's through the Steam Overlay.
n'kumuhna opinion skulls goes through walls to hit enemies. (I don't know how to spell it lol )
I have this bug where I fight the mega worm and when I get close to it I crash
Im guessing theres no fix for the item pick up freeze yet?
got a bug going rn. after alt tabbing back into the gabe before a teleport in a private match w/ 2 others, my character is unable to move anymore
Can't get to the third item.
Probably been reported before but if you Eviscerate downwards into the ground as Mercenary, you take fall damage based on your speed, with a couple of red whips/drinks/quails you can just instantly die
It seems rare but ive killed myself more than once trying to evis downwards at something that dies, and leaves me shooting forward
This bug is still happening do we have a fix or know whats causing it, i can invert the vertical and look down instead but its still not an optimal way to play
I found that my controller settings are all set to unkown
Risk of Rain 2 unity crash output log
risk of rain 2 unity crash
I keep on crashing at random points in game with this error popping up after the game freezes for about 10 seconds http://puu.sh/D98Sf/34ca619267.png
Not entirely sure if this is more tech support or bug report, but I've now gotten a BSOD three times trying to play the game these last two days. Is this known? Any possible external causes?
Spawned into Abyssal Depths and immediately fell though the terrain without using any abilities (although I did move right), but then landed on some hidden terrain and was able to recover. Huntress, singleplayer. Not sure if gfycats are allowed but here's one anyway https://gfycat.com/ForsakenFoolhardyAustraliankelpie
Ghost versions of the Clay Dunestrider still target the player with this attack
Multiplayer bugs appearing since new patch: items showing up on the ground after pickup for a single player, and not updating backpack, but actually being picked up and still showing up in the Tab menu
I think there might be something wrong with the proc % with the ATG missiles, I can get more ring procs at 8% than I can with 10%, something seems wrong with that
Multiplayer. As Mercenary, after killing the bell things (with spiky balls) I struck them and got a MASSIVE bundle of hit sprites and lag the game + loud noise. It's worse since it stack with multiple corpses
music in the menu duplicates and plays over itself..
if you use 4th ability as merc into the ground after jumping you take immense fall damage
Gesture of drowned + back-up is broken, even with no fuel cells
https://steamuserimages-a.akamaihd.net/ugc/961990043629043087/B3A48D896C3CBF9171AECF167E16203768DF9C4D/
how does it spawn so many
my guess is it infinitely activates for some reason, a weird interaction with gesture of the drowned
its a small bug, but getting Runald's band on engineer puts a Kjaro's band on your turret instead. Purely visual bug, the effect on the turret still triggers Runald's band. https://i.imgur.com/Lntrbxw.jpg
Hey, my game doesnt show some item names and descriptions correctly, i thought its because its "early access" and all but i watched a video where they had the proper naming. Apart from this one, the ice band, the brown band, the legendary that gives more "Shift" button skill stacks, most achievements and i dont even know what it does but an item called "EQUIPMENT_CR PPLEWARD" is corrupt too.
The ice ring doesn't spawn on engineer's turret correctly. It's sapwnign the fire ring instead.
When playing with a friend, I spawned and I couldn't do a thing, not even cast abilities nor move, the only thing I could do was use Q and die while paralyzed, nothing was lagged
I'm playing Mul-T and I'm randomly taking damage from no identifyable source that quickly chunks me down to like 2% HP
@oak umbra I had the same issue, I was playing mercenary and teleported into wetland aspect, then just took DOT from no source and died with no enemies on screen
fix spawn camping enemies
Did the death screen tell you which enemy killed you or was it just blank ?
Item spawned randomly spawned or an enemy dropped it while I wasn't looking mid boss fight. Doesn't show up in log after I picked it up. Apeared to slow on hit. was a passive in the consumable spot. visually covered my char in white (mostly)
That seems like a secret more than a bug. Though i dont know, never seen it.
its a hidden item, elites very rarely drop them and its like gaining their element
oh.. mb. thought was bug cus didn't show up in log.
if you are in the rolling animation as commando when tping you get stuck and cant move or do anything
hey guys, sorry if this is in the wrong spot vs. tech support channel, but having a private game issue to others - we can join each other's lobby, but as soon as either of us hits "Start Private Game" the non-leader person is booted back to the main menu. same friend and I were playing for 2-3 hours last night with no issues. tried the Clipboard Lobby function, tried verifying files, rebooting, inviting with the game closed, etc. and nothing's worked so far. no network changes that we know of.
Every time i close the game for the night and get back on the next day everything is gone and it makes me create a new profile is there a way to fix this issue?
2 times in my 150min run teleport bosses simply didn't spawn
simlar to madlight's post sometimes imp overlords spawn very far away from the teleporter upon activating it, i think theyre trying to attack a drone thats far away, thats still trying to kill on enemy or stuck on terrain.
Not sure if it's a bug, but Engineer can stop sprinting > start holding LMB to charge up > continue sprinting while charging the attack up
Oh, yeah that happened to me too. He was just staying there until i came closer
So i had gesture of the drowned, and picked up the backup, and this immediately happened
not sure if a bug or just interaction that clearly needs looking at but i figured i'd post it here
@tropic burrow the death screen was blank iirc
Spawned in and cant move
This is effigy of grief with gesture of the drowned, infinite effigies +_+ basically can make the whole ring extra damaging
when you press 'interact' to pick it up it just gets put down instantly the you keep spamming your 'interact'
Playing as Engineer sitting in my shield after totally destroying all the stone golem bosses in under 3-4 seconds thanks to rockets rockets rockets and the game says i had an accident or some shit. Went to -521 hp. Here's my death screen
here a report of a bug
Holding the Hellfire Tincture and standing near Engineer Turrets causes the turrets to aggro onto you. They don't do any damage though.
got brittle crown gesture of the damned and helfire tincture as mercanary and helfire was activated for like 9999 seconds but was fixed after leaving the shop. If it helps my total activations is an insane number so it must have been being repeatedly reactivated
having the Gesture of the Drowned + Fuel Cell can make to have an instant and infinite use from the equipment, like infinite Striker Drones
in the pic I only have 1 of them
pic related
The frost relic (the one that summons ice AOE around you when you kill something), it can damage barrels and pots. I just lost a 2 hour run because i walked next to a bunch of barrels. It exploded the barrels and instantly killed me.
that is not a bug, you ding dong
If you pause right as you enter the game you can pause on a blackscreen and cannot see the pause menu.
rip ur gpu
Fuel Cell -> Gesture of the Drowned -> Any item: https://www.youtube.com/watch?v=nQOpXa9wP1A
Fuel Cell, then Gesture of the Drowned, then Any Item on build 3703355 triggers items infinitely. Though only for that level.
There is a bug if you use the oyster thing plus the fruit that it infinite heals you, I don't remember how I started the healing process but just putting it out there.
I'm not sure if this goes here, someone else probably reported it before. but basically I dashed, and this happened. Couldn't find a way to get out
There seems to be a weird interaction between engineer turrets and dio's best friend where you can get 3 of them. I've been able to consistently replicate it by placing turrets while one of the other ones are respawning
Damn, Discord's posting my messages while I'm editing them... Everything's working as intended today...
GPU's fine, just checked output logs and there's a lot of "no vertex shader" errors... I'll edit my post down here and link the log.
Game's glitching everywhere since the portal glow got added
It starts happening on the portal, then all textures go wild (my RX580 is running other games fine, I also rolled back drivers to see if that's the issue, still happens)
Pots, portals and other items are flickering like hell, it's unbearable.
sometimes when you spawn in the dessert tileset, the enemies know where you will be and hit you instantly, resulting in instant and confusing death
like the attacks that are normally telegraphed so you can try to evade them, jsut happen while spawning
Sometimes when you go to The Bazaar in Between Time, the cauldrons either don't spawn at all, or spawn near the portal, and you're unable to interact with them.
I don't know what causes it, but it seems to consistently happen when I'm not hosting.
Some bugs:
-There is a wierd interaction with the mercenary's shift ability and enemies, causing enemies to sometimes just get launched very far away very fast.
-When playing in a group of 3 (not sure if this is relevant or not) only the host of the game saw the teleporter. 2 of us didnt see it or the particles and could not interact with it either.
-When on the desert map, a friend who had 300% speed was able to sprint out of the map and sprint back in before getting the debuff and damage when exiting the map. it took like 3 seconds for the debuff and damage to actually hit him
Unsure if it's intended, but I just got Naturopath with a Cautious Slug in my inventory, and it was definitely used.
When im in lobby with my friend sometimes I (the host) am the only person who can see the other player names o the top right. The rest of the group only sees themselves
Fell through third level on first pass, kept being ported up, but couldnt get back on solid ground. Was still being chased by enemies until I died, couldn't get it recorded in time. Steam build 3703355
clicking on the chatbox should let you type, rather than having the cursor act as though the chatbox is editable
When wake of vultures is procced with lightning mode, anytime a ceremonial dagger passes through terrain, it creates a lightning explosion, causing a lot of lag
!bug the royal capacitor sometimes will not hit enemies who are in line of sight when activating it.
!bug the mercenary will take damage if using eviscerate towards terrain.
After completing a level right as we were going to teleport through the gold portal, I jumped into the oil of the desert. I respawned on land them immedietly was teleported to next area. When we got there I was only stuck on this screen. My character was nowhere to be found and my cousin was still playing on the gold level. I have no skills and apparently 2 item slots even though I wasn't playing Mul-T. It was just straight broken. Even after the chat said I died I was just sitting here looking at this weird floating mass that resembles a halo ring. Even when I was here I could not press escape to leave. Chat was still live and active as I watched my cousin fail to fight the boss and eventually die. Only after he died we were brought back to lobby.
Wanted to let you know that its possible to get behind the shopkeeper. Dont know if I want to give up my secrets though lol
Mul-T is losing hp on a normal jump
hud scale is scuffed and clips over hiding the first 2 digits of the money counter (125%)
Teleporters have stopped spawning bosses, seems like it happens past the 3.5 hour mark
!bug teleporters stop spawning bosses around 3.5 hours into the game.
golems can kill you in escape pods
Seems like enemies stop spawning altogether after ~3.8 hours. After the initial wave of spawns from loading in, nothing else spawns.
Edit: Tested on one cycle of all maps, nothing spawns after the first wave.
if you buy a newt altar after finishing a teleporter, the blue portal doesn't activate
spectating is a lil wonky
Got a weird spawn inside a Lunar Pod, it was purely cosmetic but still.
lmao nice one
No image for a Ghost from Smiling Mask
Also, If you get enough speed and kill yourself as Mercenary with your R ability while having ghost mask and Dio's Best Friend, you will spawn multiple ghosts of yourself and revive. Didn't snag a picture of this though
Hello, I got the Gesture of the drowned earlier in the game, as soon as i got the Glowing meteorite in the lunar shop my teams game crashed as it kept spawning meteors in the shop and we couldn't move.
Friend died while running and when I survived in the impossible difficulty, he wasn't able to move, only use action skills.
Death Screen Display Bug - White Box when Killed by Object. I was killed by an exploding barrel in rallypoint delta that dealt an insane amount of damage and the death screen displayed a white box under the 'killed by' section. My passive aoe (see rare items) blew the barrel(s) up and it killed me from full hp.
Picture of the drowned and meteorite bug
I had a stone titan summon with the Ghost Mask and it was still trying to attack me, doing no damage, but still
hey! me and my friends were pretty far in, and two of us could see the teleporter and two of us could not. we couldnt pass the stage and had to kill ourselves
the two who could see the tele were also dead
https://cdn.discordapp.com/attachments/286704370018549771/563593515221778433/unknown.png
https://cdn.discordapp.com/attachments/286704370018549771/563593549875118080/unknown.png
same image from mine and my friend's POV
Posting from feedback as its apparently a bug?
Radar Use Item;
in multiplayer, player 1 (host) uses radar item, for player 2 it lights up all items on the map even if they have already been opened. opened chests and barrels stilll get the '?' on the hud. not sure if it happens with drones too but barrels and chests definitely.
Oh i understand, that sounds like a clientside issue, I've never had issues as host but I don't know if i've used it as a client, I thought you just meant it was always highlighting everything for everyone
Yeah slowmode makes it hard to include things you've left out without editing.
Lingering teleporter HUD from last run at bottom of screen
Hi, I ran into a strange bug that freezes the game seemingly from an interaction between two items
I would've screenshot it, but it was really making my pc chug, though I was able to get the menu up to exit to the menu
Is there anyone currently in the channel to report a bug to? Sorry if there is, I'm not trying to rush nybody
#1 Sticky bombs fall off of targets who aren't dead for unknown reasons. I believe the sticky bombs are intended to stay on target until detonation or target's death.
#2 During my last game, My teammate "desynced" from my game, causing his model in my game to go still, while he was actually somewhere else. He showed me where he was by shooting his engineer grenade launchers. His "desynced" model was taking damage from enemies while he was no where near where they were attacking.
Oh, just noticed the channel message
Just a quick bug I found today:
The golden portal adds to your "cleared floors count" in the end-game stats screen.
However, it does NOT count towards the "complete 20 consecutive floors achievement".
This means if you are on stage 21 with one golden portal and you die, although you technically are told by the stats page that you have passed floor #20 you will not get the achievement.
idk if anyone else is experiencing this, but as MUL-T, if I jump/take any fall damage its 100+, and it lasts for anywhere from 1 minute to 5 minutes. Even using geysers or fans makes me take damage.
!bug when spawning you can occasionally fall through the map and fall forever. I've had this happen with the mercenary and commando. Once on the fire map with the mercenary and once on the snow map with the commando.
BUG: Monsters already in the level can spawncamp players without any time to react.
While in the current prismatic trial, using the artificer, I grabbed the lunar item that looks like a nautilus shell that causes reduced equipment cooldown and unctonrolled use, and when I picked up the call backup item that summons a group of drones, it wouldn't stop summoning drones and almost instantly caused the game to freeze while making the sound of a drone firing every second or so. Also, the ui image of the item and its cooldown showed to be 7, 8xxxxx number. Sadly, I wasn't able to get a screenshot despite being able to eventually get the escape menu up and quit to menu as it was causing my computer to chug quite a bit while continually getting worse.
No boss :( had good stuff too
(died trying to take the screenshot)
BUG: When playing with specific people, the game efuses to let them ready up in the lobby, timing down and starting without them. on occasion it will straight up just freeze and black screen on the player.
Love the game and what y'all have done ^_^, just wanted to report a few super small bugs. 1) If you activate the teleporter and the IMP Lord spawns right on you, then you fall right through the map. 2) If you're running up a slightly steep hill and the enemies don't just jump up, then they'll do this awkward T-pose and attempt climbing to the top. 3) There's a small text error with the (+2.5% per stack) not being grayed. Thanks again for this amazing piece of art, just wanted to help anyway I can ๐
My first glitch so far. It seems like getting sattelite after getting the coil looking item (can't think of the name all of a sudden) REALLY messed it up. I figure the cooldown likely was already small and was reduced too much but that doesn't explain the absurdly large number standing in like a cooldown (unless it jumps to a highest positive value instead of going negative?) . Went away after getting through teleporter though.
Alt+tabbing sometimes gets rid of mouselock onto the window, so the mouse can be clicked off screen if the view is moved much off screen
I'm having an issue with the "Verified" achievement where it won't go past 4/5 even though I have completed more than 5 first teleporter events
So, I started falling out of the map on Rallypoint Delta. I would fall through the map a couple times, respawn on solid ground, then if I went back towards where I fell, I would fall through the world again. It was kinda like I wasn't going up an incline, like on a small hill there wasn't any collision.
i died by hitting one of the exploding barrel things in Rallypoint Delta, this white square i assume shouldnt be here?
We went through the golden portal and activated the pylons very quickly and it said we activated all seven, but that wasn't shown as complete and the boss never spawned
Greater Wisp spinning. Donโt know the cause. It was originally stuck on the ground before I went straight towards it and started hitting it.
Not too serious of a bug but its kinda game breaking as in its good for the player
Works on any corner that just looks tight on any map.
Had a bug where there was no 7th shrine to activate checked everywhere for 20 mins then crashed when I hit the boss
been having multiplayer crashes all night, server just closes mid-game (usually in the abyss)
Understandably, the games systems aren't intended for extremely long sessions, both games have shown to be wonky after a few hours. In my 3 runs over 3+ hours, there comes a moment where the teleporters cease to spawn bosses, and besides the initial spawning of enemies, the entire zone is void of additional spawns. What it seems like is the algorithm for enemy spawning gets throttled or thrown off this late in the game, and breaks preventing any sort of challenge. Any idea why, and if this is intentional to say the least?
So if you die as engineer with dio's, and place down another turret after - you can have more than 2 turrets up at a time
Turrets not picking up enemies
I somehow managed to dash into this object when coming at it from the left side (side facing the teleporter)
It seems to be dashing at the pinged location has the best chance of going inside of it
Weird bug yesterday playing with 2 friend, we glitched thought the snow map multiple time. Pretty sure somebody already mentionned this. (it was only for one large part of the map, the middle. And not affecting the host)
First time using Gesture of the Drowned lunar item this happened https://gfycat.com/wetangryhornet got rid of the blinding from the radar scanner when i managed to find another equipment box and pick up milky chrysalis but then i had infinite flight. Went away after stage completion
Odd issue: Just running the game slows my internet to a crawl >1Mbps. Even just sitting on the main menu.
ty
I randomly instant-died, took about 1500 damage.
https://www.youtube.com/watch?v=q-6Fwk9H2G4
(Deleted my previous message to attach log)
@gloomy sierra I've also noticed playing a lot of Engineer, after about a minute of the turrets sitting out, or traveling away from their position causes them to sleep and they don't target nor shoot anything, forcing me to have to re-place the turrets multiple times to get them to trigger again. This is definitely a major breaking point for Engineer
Turrets and friendly AI will target the player if they get hit by the Blue Meteorite
Yea actually. I got ahold of a few Happiest Masks, and at some point my spirits were attacking me. The only Ghost that deals damage to the player is the Dunestrider during his grappling phase. This nearly killed me a few times.
Engineers turrets cannot shoot through eachother, yet they will still try
I mean, wouldn't you be upset if a teammate almost killed you with the meteorite? lol
There seems to be a glitch where armour piercings rounds doesnโt actually do anything. I brought this up in spoiler chat earlier and while I have no images to go along with this, a helpful individual did help me test it and there is no damage difference with one ap rounds vs no ap rounds. Itโs not anything major really but I still thought I should post something about this so it could be checked out.
I've had 5+ games randomly end in The Abyss, no disconnected message, no death, just boot to menu in quickplay
I'd like to point out that if Engineer gets the frozen ring on kill item and you replace his turrets while they have the ring, it leaves behind a frozen ring of murder that never goes away.
I was surprised engineers turrets wasn't in the patch notes..
Friendly golem and titan lasers will still try to shoot you instead of enemies
Engineer turrets stops shooting after 10+ seconds and will not shoot again unless directly shot at.
I was playing 4 Engineers with my friends and when I died and it said I was commando.
I wouldn't say a bug, but there's a small spelling mistake in the Fireworks log book
Killed by Screen displayed a white box. I don't believe I was hit by anything that would have killed me at the time. I just died.
just saying like having 12 fireworks and opening 3 chests may crash your game lol
I'm not sure if this is intentional or not, but the Bazaar and the Fractured Moment both count as stages complete at the end of a run. This means you can get the Long Road challenge without actually completing 20 "real" stages. (Although this does make it a good deal easier!)
@flint meadow you got hit by both the fireball and the nova somehow
@burnt dew The nova?
Multiple Bugs: Don't have pictures/video, but there have been times where Player Characters have fallen through the world on Rallypoint and Wetland, only to teleport back up with massive fall damage (or make it back up safely because 8 hopoo feathers). Related, MUL-T has some kind of glitch where he's floating above the actual ground? Any level of falling, even jumping normally, will cause falling damage of varying levels (fixed by falling off map and teleporting back up to reset feet position).
I'm experiencing extreme FPS stutter in multiplayer that doesn't happen in singleplayer, i think you guys might want to profile your garbage generation in MP or something cause ho-lee-shit
holding down E on effigy of grief while having the shell that automatically uses equipment when ready duplicates it or something
Did the ghost from the happy mask picked up the logbook?
couldn't see the prion accumulator from the timed lock even though other party mems can
This is a simple, low prio bug. Typo in the quest description of "True Respite" in the logbook survivor section:, there are 2 periods at the end of the sentence:
I just checked to make sure and the typo is also there in the "Challenge" section of the log book (it is the very last challenge).
There is a bug with the Engineers Gauss Turrets, where if without a target for a little while (like 10-15 seconds) they will start looking into the ground and not shoot until an enemy attacks them.
Turns out the invisible barrier in the swamp level is a pillar that doesnt get drawn on ultra low settings, got to check that with a friend of mine.
merc bug, hitting flying enemies with dash (shift) knocks them across the map (I assume this part is known) and the boss (greater wisp) died from hitting the skybox.
Is it me or does opinions not work with leeching seed ?
just took 300 dmg out of nowhere and died...
I guess it's a bug that every single attack from blazing stone titan melt all your hp away and instant kill you.
resolution settings when in windowed mode do not save whenever you exit the game, i set it to 1280x720 and whenever boot up the game again it goes to my monitor resolution of 1920x1200
Found a bug where Engineer would be able to have 3 turrets up at once, dont know what caused it
dashing into the ground with merc's R deals fall damage
Also found out that after about stage 35 the bosses and enemies stop spawning.
For two games running as Mul-T I was taking damage with absolutely no enemies around me. The first instance was after the teleporter had charged and we killed everything, the second instance was the game right after on the first wave, still in easy, I couldn't see absolutely anything around me and I was taking 3 ticks of damage every 10 seconds for no reason. It eventually killed me. Worth noting the second time it only happened after I activated a shrine of blood.
I'm guessing it was already reported but there are quite a few instances where Engineer and anyone in his bubble shield can get hit from the outside by bomb-type projectiles (Greater Wisp / Clay Dunestrider's Bomb Rain). Maybe other attacks can, I've yet to figure out which can actually go through.
very easy to clip through a lot of walls
the game randomly crashes on both single and multiplayer either have a unity app popping up with an exclamation mark or crashing my com entirely with blue screen saying video scheduler internal error. sometimes even clicking the continue button aft the intial msg that shows up when u launch the game triggers this
BUG where Mul-T takes damage upon jumping, can't die though. Mul-T takes damage down to 1%hp
my game crashes when I'm playing with a friend. usually happens when switching weapons on Mul-Ti and it happend when placing the effigy of grief. the screen goes white and I'm out.
http://tinyurl.com/y4fls2lm When you get the rare item slug which gives propulsion forward when jumping+sprint, if you jump towards a slope it propels you VERY high. Maybe the jump booster increases the effect
is it a known bug that you can fall through the floor of the level after using the teleport/being teleported
my game is crashing after a certain time can anyone help me
Picking up the Gesture of the Drowned with no equipment equipped and then opening a box and getting The Back-up equipment caused my game to instantly spawn thousands of drones and freeze the game.
I still get the EARLY_ACCESS_DISCLAIMER/Continue button bug. I followed .xml notepad overwrite and still does the same thing.
same with other enemies in the logbook
with their special effects that is then like the titan's laser eye
After unlocking an item, the new items keeps appearing more often in the 3D printers instead of the usual random items.
After playing a round for 4.5 hours no Bosses spawned when activating the teleporter. I played with a mate and only if one of us was dead, the boss could spawn.
Teleporter boss stopped spawning for me at or around stage 40. Solo play
Unable to move after spawning in as the engineer, buddy could move around just fine.
@spice marsh same, around stage 40
Containers are floating
#ror2-bug-reports-pc After beating a portal boss the items dropped seem to spawn on the edge of the platform. Sometimes the portal platform clips into mountains, rocks, etc.
Fix the portal clipping into static assets OR make the items spawn on the parts of the portal platform that is exposed.
Artificer is unable to shoot when your back is against some walls, the attacks needs to "spawn" in-front instead of on / behind you
Engineer turrets will "shut off" if //they go too long with out a target?//. They have to either be placed again or take damage to "see" enemies again. I'm still not sure about the exact cause but it happens frequently.
also when u "shift+tab" for steam overlay the two buttons get stuck until pressed again. Minor thing, but almost cost me a run once.
will try to make a log and recording for the engineer turrets to help with this if necessary.
I don't know if it's supposed to be like that in multiplayer but it seems to me like there might be something missing where my friend is standing on
If they havenโt unlocked the Artificer, they can stand on the crystal theyโre stuck in, while you already have unlocked it, and therefore canโt see it.
the thing is he has it and i don't lol
Even if you unlock it, you can see the Artificer. and even if you didn't unlock it, you can see/not see her. Which is a bit lame if you were ready to buy her but she doesn't show up. I imagine she's meant to always be there (esp if you haven't unlocked her) but just a bug.
The Goat Hoof doesn't replace Artificer's leg and therefore gives weird clipping things
Hi! First of all outstanding game, thank you so much. I had some issues with automatic turrets, they seem sometimes to stay idle and forget about shooting till they get hit. Don't know if it have been reported already
#ror2-bug-reports-pc Multiplayer, at random point in time (very very frequent), I cannot do any DPS to any mob, but still take damages from mop attacks, after that for 10-20 seconds got disconnected.
video shot:
https://youtu.be/HVQeBRhTMh0
(it started to happened around 0:44)
(sorry for laggy video, i hope it gets the point across)
output log:
https://drive.google.com/file/d/1W52P2ov4djH-HhcuXhMNkFFp4ENA23fT/view
it happens too often to the point that i cannot enjoy the game
That's a latency issue, if your net is otherwise OK try playing with people closer to you
mhmm but i still received damage from mob?
i'll try to find people closer to me to play with.... to test the theory. it's just sad that if that is the case, it means i can't play with my close friends
The netcode prioritizes you mostly, but the server needs to receive what damage you've done to those mobs too, so to you the mobs will be at the places visible and you can take damage from them, but damage is heavily delayed toward them, it's kinda weird but at least you won't die easily to lag problems
I found a bug where if you use "shift + tab" to access steam when you tab back into the game it's like your shift key is stuck down and it will automatically cast your utility ability whenever the cooldown is off
If nobody ever mentioned, there are invisible boxes around the map. When getting close to the box, it shows the option to press E to open. When activating the teleport, the boxes will be visible as the screenshot I am posting
@balmy palm There are some games that it happens the same. I guess the compatibility between Steam overlay and the game doesnt work well. You can simply press Shift and Tab seperatly after you close the overlay
Goat leg isn't fully attached to Huntress
TC-280 gets stuck at this spawn point of lvl 4
Not sure if bug or not, but if you start engineer's M1 charge and then sprint afterwards, you still charge the shots while sprinting until the full charge is fired
@winged heath yeah there are a few work arounds, you can also just change your key binding from shift as well. i don't have an issue just thought i would bring it up
Okay the TC-280 gets stuck everywhere lmao
hello
Been having a bug recently where i've just started taking fall damage for no reason from just simply jumping
https://youtu.be/XcWiKQCCbWE
https://youtu.be/SRzKGMdCJlc
i use MUL-T and want to reach charllenge "Moon Worshipper" which is "Carry 5 Lunar items in a single run" .
but when i got six(Shaped Glass,Corpsebloom,Transcendence,Brittle Crown,Brittle Crown) on my body happen nothing, until i got seven(Effigy of Grief)
And that moment i just stock about 3 second and shows nothing
then i see this when end
We managed to open a rusty lockbox without any rusty keys
https://cdn.discordapp.com/attachments/390572099980492820/563744610044739624/20190405172114_1.jpg
This happened to my friend when we used the gold portal. On my screen he was still there, but he couldn't do anything nor could the enemies do anything to him
I keep crashing when I get attack close range by enemies like the worm imp or golom
Im not sure if its just a me problem but right when i started playing the game when i bought it, I had small lag spikes every time I picked up an item
with the Huntress on the artic stage i'm stuck into a container with both door close
Clay dunestrider's ball attacks sometimes pierce through engi's barrier ( and I wasn't standing on the edge and had a lot of distance between boss and me)
Uhm, @fiery garnet idk whats going on
@fiery garnet Threre ~
@maiden oxide it's an issue with the Gesture of the Drowned using your equipment too many times, it's worse if you're a client with high ping
sometimes music going off for a second and then starts from the beginning
we've fixed it for the next patch
Ah okay, thanks for the swift response
No boss spawn after using 2+ mountain challenges. ๐ฆ has happened 3-4 times this run
@onyx lintel mobs and bosses stop spawning at stage 35+
There's an exploit with MUL-T: when you have Gnarled Woodsprite, using Retool to switch to it instantly heals you for 10%, as if you just picked it up.
Is it just me or has anyone else lost some characters?
I had just unlocked the engineer and the artificer last I played and now I don't have them..
Edit.. they're here after a reset of the game
I've just played a gamme where upon entering the second stage (swamp place) and searching the entire map 4 times even going outside of it, i could not find the teleporter. I was stuck on the map for 45 minutes until i died to a miniboss.
my whole PC shut off again. This isn't something that's happened at any other time than when playing this. If there's a log that I can send anywhere, please let me know so that I can salvage it before starting the game again.
Hi evryone, so I checked before coming here and I'm not the only one having this bug.
Since the update, my friends can't join my lobby and I can't join theirs, even in my multiplayer lobby i can't check the ready button. I tried rebooting my pc and my box, checked the firewall ports, still not working. I've also deleted et reinstalled the game, no change. Has anyone already found a solution ?
Might want to check the game logs for anything unusual when in the lobby. Location is in the pinned messages.
The stone titian spawn on the other side of a wall in the wetland aspect area
The output log to go with my previous message. There is no crash dump, presumably because the game took my PC with it. I needed to unplug the PC completely to turn it back on.
is anyone still having issues spawning and being unable to move/shoot
To go with the teleporter not spawning in the Wetlands Aspect
@rotund island yo, was wondering if this is a bug or intended. When using mercenarys second skill on slopes(correct term?) like a rock, your z(or y, idk 3d?) movement is crazy. Uploaded this on youtube since i don't know any other tool. https://www.youtube.com/watch?v=cJPYvZ_zt_8&feature=youtu.be
If you get the Wax Quail item and H3AD-5T V2 Item together, and jump at a slope, you will get launched really high (not really a game breaking bug, and is rather fun to do).
not sure if bugged or not. mercenary + afterburner. if you miss the dash you lose all stored charges instantly.
@balmy palm yeah, I know what you mean. I am sure they can fix it if they want to
Found Another MUL-T bug. Picking up any new active item will cause your current one to activate infinitely if you have the drowned item. Will post video in a bit.
Edit: https://www.youtube.com/watch?v=rD7Ho7YnTYI&feature=youtu.be
Refering to my post above, I forgot sorry
some more evidence of bosses not spawning late-game. haven't seen anyone post a vid yet, so...https://youtu.be/na7K7FiS88o?t=675
This is a glitch that made me win an easy phase, every time I teleported the delay, the player, the error and almost without being able to give me damage
For some reason in the logs, I can't see the monsters or survivors, besides any glowing effects
Im having a bug where on dual monitors if I pan towards my other monitor in game, my mouse goes of on to it and interacts with that monitor and my guy stops moving in game. the only remedy I have found is stop extending displays. any help on how to fix this so I can still have my other display?
is it a bug when you randomly get kicked out of a multiplayer (quickplay) game without any warning?
Still getting this bug, seems to be no fixes from Devs yet. Happens to me whenever I join quickplay/private, happens to those that join my own lobbies. I can only play on lobbies which are hosted from my internet.
Here's my output log, sorry I didn't put it with the picture
I'm not sure if this has been noted yet or not, but I've been kicked to the main menu during both single and multi player three times without warning. The game just fades out and fades in with the main menu almost spontaneously. No crash, no errors.
In easymode im at 3 hours+ everytime i use 1 or more challenge of the mountain shrines, no boss spawns
I don't know if this is a bug or not, but when I put up the Artificer's ice wall it only does damage as it's being casted, when enemies touch the wall when it's standing there after I've casted it enemies don't take damage or freeze
well hello everyone i think there is a huge bug where iam at minute 261 and there is no enemy spawn left not during the game not activating the teleporter but there are still enemys spawning at the beginning of the level
@rotund island the hidden aquaduct level's oil capactiy in one of the pits, doesn't cover the whole area so you can go under the oil if you double jump
ur welcome
So yeah, same thing has been happening consistantly when i play engineer with transcendence. I will take huge amounts of damage or DoT but the game will never tell me what from and often nothing seems to hit me whatsoever. (Sometimes im near no enemies and just die from a huge chunk of damage.) in 30~hours of playing artificer this has never happened once. With engineer it's been 4 times in 2 days with less than 10 hours played.
My Output log
gotta love when the boss despawns
the aspect of ice is technically avaliable? https://media.discordapp.net/attachments/240834211332882433/563752752920920064/unknown.png?width=1607&height=904
Hello! Sometimes RoR2 just crash my video card drivers and i don't know what to do, because I have old videocard and for it new drivers doesn't exist. There is the log, maybe you can do something. If not - thank you anyway
my game bugged? My teammate pressed the golden orb portal, and we went through it and I imediately went into spectator mode while my character is still alive?
MUL-T was taking massive fall damage from jumping on flat ground. Didn't happen to clip it.
Three Elite Bosses have been killed on Monsoon, one attempt my teammate got the unlock but I didn't still. And by Elite Bosses I mean Blazing versions of the Teleporter boss after a Shrine of the Mountain, so I am killing the correct type of enemy for this unlock.
Not sure if this is a bug or not, but I just had the Teddy Bear block damage from the monolith that gives you gold when you sacrifice health.
that's intended
there's a bug ingame currently that's been in since release, wherein your fall damage gets "saved" somehow and every instance of your character landing starts dealing that same damage to you, apparently? unicornshart's what happened to me as mul-t, but i think my friends also got it on their characters (aka most of the cast)
it seems to just do insane fall damage even if you go down a step or something like the ones in titanic plains
Fix sprinting up inclines with a handful of movement items launching you into orbit
Just found a nice little bug. wherein the floor only on the snow level becomes completely untouchable. I took a video if anyone wants to watch it.
Uploading it to google drive and will post the link here when done
Two of my buddies had a similar issue when we were all playing multiplayer. They just kept falling through the floor
There's the phantom treasure chest in the deep that helped me get back up. Let me know if the links don't work for anyone
Sometimes, when we spawn after going to the next level my friends and I get instantly killed by mobs that spawned right on us... That's kinda embarrassing
I was playing a game and one of the randoms got a new character, with a Hat and a Cloak, that's all that I will reveal since the rest could be considered spoilering a upcoming character
Least spoilery thing I can use to prove it's real
๐
i couldn't find where to report bugs while in game, but when i was playing co-op with a freind, we'd see some world differences, for me the i couldnt see the teleporter on the first level and for him he couldn't see the buttons on the second stage
there is a bug where dashing up or down with mercs 3 or 4th ability at a ledge or incline makes you take a lot of fall damage
If you're playing engineer, using m1 to charge up shots cancels your sprint, but you can press sprint again and even shoot while sprinting
After Hitting an Enemy With Blinding Assault - It goes on cooldown when you hit the floor
anyone have info on why I take damage every time I jump?
your hitting your head on air too hard
๐ฆ
Can't complete this level. Missing Boss
just a bug, i had it myself, it usually dissipates after the level is over though, i personally got it when i activated a drone i was stepping on that dropped me to 1 hp, but it happened a few levels later too (in regards to ProGGy)
today i did 200 min run and after like 160 mins no bosses or enemies spawned after activating fountain
I can only guess it spawned behind the wall. Also I uploaded the wrong cap. This is the one I meant
Killing an elite Boss doesnt trigger the "Brainstalk" red item
Picking up equipment while you're holding gesture of the drowned + a fuel cell makes it autocast your equipment repeatedly with 0 cooldown
Fun with disposable missile launcher
Game breaking with the back up
I think I'm killing the monsters too fast and it just stops spawning them even when i activate the teleporter
Hey!
I was playing Risk of Rain 2 with my boyfriend, and after we beat the 2nd boss and entered the 3rd world, my character froze and I weren't able to move or use any abilities except for my Q. I was stuck in this pose for the entirety of the stage, and it also resulted in a death. My boyfriend ended up having to rush through that level to find the 3rd teleporter and beat the boss on his own.
Luckily after he teleported to the 4th stage, my character unfroze and I could play again.
I only have a screenshot of this, because I closed down the game after the run was over and so I don't think I am able to find a Output log. If I can still find it somehow, then please let me know, and I'll find it for ya!
I hope the quality of the picture is alright.
Well if you did not launch the game again the log should still be there I think
if you back up into a wall as the artifacer, your projectiles explode right on you instead of whatever you're aiming at
@small cloud I did also launch it again after this happened so.. Haven't actually started a run though.
am i the only one who has profil reset each time i launch the game ?
@blazing flame Too bad then, I think it's been cleansed
Well, hopefully the screenshot and my description is enough to help them a little ๐
i'm not sure what's causing it but ever since the last update, i've had a lot more frequent frame rate problems that usually happen when i start attacking. i rarely had any problems before the update
My friend has a bug where he is forced to look straight down at the ground upon getting into the game. Unsure how to fix it
My friends and I are having a bug where as soon as we try to join each other in a lobby it just stays on the homescreen and we cant join each other because of this. We dont know where the problem lies...
so i guess my computer restarted while i was asleep and when i started the game back up i lost all unlocks
https://clips.twitch.tv/AmericanJoyousStapleOSkomodo hereโs a clip of the bug
50 fps in 2nd stage and 30 in 4th.. fix performance issues on good rigs or rtx cards, which ever is the problem, pliss
There are occasions where the Artificer's Ice Wall will freeze an enemy down to below the execution threshold, but not kill them.
Some settings are being reverted at times. For example, I keep having to disable damage numbers.
Rusted chests are openable if my teammate has a rusted key, but I myself don't.
That might be intended but i don't know so...
Broken pots count as enemy kills for certain things. (Infusion, Monster Tooth, etc.) Don't know if intended, since they can hurt you.
Turret kills do not count towards any global total, thus blocking unlocks for things like golden golem logs and deicide.
My character keep strafing to the right without me pushing any buttons on my keyboard
Bazaar opened without me activating the shrines, is this normal?
if a spectator is watching a game while the people playing get the achievement to obtain the mercenary, the spectator will also get the character and achievement
Sometimes golem/titan lasers can go through objects; primarily rocks.boulders.
Seems like the Huntress' Mouse1 auto-targets things that I'm not pointing at, like maybe it favors enemies that are closer.
@dense crescent I think it can appear randomly yes
I will occasionally be playing a game and then just be sent back to the menu
Do you get an error or nothing ?
No notification or anything, just playing the game and then I am suddenly sent to menu
also, a drone spawned insdie the teleporter
@void locust Might want to check the logs to see what happens when you get thrown to the menu
@small cloud how do i do that?
Have they found the solution to being stuck in the main menu? Tried reinstalling and verifying files and all that jazz, closest ive gotten to playing the game was had a friend invite me but when the game started im stuck in the pod
Unable to set key-binding to preferred settings. Move Forward and Move Backwards key-bindings are unable to be split between Keyboard and Mouse. I usually like having M2 and W swapped.
Close your game (to be sure everything has been written to the log) and check the location in the pinned messages here, you should have a text file (starting the game again should erase the logs of the previous time you played so don't do that before getting them)
I jumped in the caves on distant roost and my character is stuck in the walls.
Numerous turret freezes during this run, see video for times
I must have got the best in'game screenshoots in all of risk of rain 2 yet.
Headband + wax bird = flight
It's not a bug, it's a feature.
To be truly honest, I really prefer this to be a feature and not be removed because it is really awseome
There is always a small hiccup whenever the text box appears on item pickup
Is it a known bug that picking up a Fuel Cell and a Gesture of the Drowned before your first equipment makes it the first equipment you pickup activate endlessly? Like 8 times a second?
Because it can really ruin a good run with The Backup
https://cdn.discordapp.com/attachments/364648915674333184/563778043437383740/unknown.png
AWESOME, now I really wanna do that
It is pretty well known i think
You can't play afterwards, when it's The Backup. It reduces your FPS to SPF
Either being the Radar Scanner turning your screen blue or the Backup destroying your FPS
Or you can try to be lucky and pick ocular hud. Or foreign Fruit. Or Milky Chrysalis. Or radas Scanner.
I think Radar Scanner would also make it impossible to see. xD
Seeing as how thatโs posted multiple times a day I think theyโll patch it
Would you just win if you had that bug with the preop?
I somehow managed to get an unreleased item to drop without cheating. On this stage I had activated two shrines of the mountain after the difficulty was already high enough that overloading worms were commonly spawning. No bosses spawned when I activated the teleporter and I found it in the chaos.
Patches I think it's more of a secret item than a bug.
Have you done the "Kill an Elite boss on Monsoon" challenge? I feel that is what unlocks it.
This game is some how not joking melting my charger for my laptop. with capped frames at 60 so its not going over board.
Window Size is still not being saved across different starts of the game
Are you trying to play fullscreen SFG? You could use an AHK script to make it fullscreen.
@charred heath No that's a different item. It's a passive item that looks like a brain. When using the head stomp anklets (and wax quail I believe) you can also get launched way into the air when sprinting up slopes. It gets to the point where you reach the height limit and get warped back down too. It's neat but it can be annoying when done accidentally.
anyone else fall under the map sometimes when spawning in?
@silver ridge I know about the item it SAYS it unlocks, but those are extra items. Other players have seen them too.
Under Unknown items: https://steamcommunity.com/sharedfiles/filedetails/?id=1697062540
It could potentially be a bug, and they could have been removed from the game in lieu of Wake of Vultures instead though.
happened after I swung my sword near a brass contraption corpse, no idea what happened
Ghost Titan targeting the player. It kept trying to attack me after this. It isn't able to deal damage though.
Neither turret died but somehow I got a ghost turret to spawn
Lastly, I'm not sure if it's intentional, but healing can keep ghosts around indefinitely. In the case using bustling fungus.
Hitting a brass contraption corpse as a mercenary lags the game and makes the 'hit' sound for the mercenary's primary attack rapidly
I don't have a screenshot of it at the moment, but I was able to use the crowdfunder infinitely as MUL-T by switching to the second item while it was active
@charred heath Well if the elite item dropping isn't a bug, then the bosses failing to spawn still is. That happened multiple times near the end of that run and items don't spawn from the teleporter either.
@deep dome MUL-T Dodge will also run into it and cause a lag and it to hit like 20 times.
Happiest Mask sometimes spawns "allies" who are dead. Don't have a screen cap but will upload later.
Don't know if it's intended or not, but if you charge MUL-T's railgun you can fire it while using his shift ability
https://clips.twitch.tv/LongTardyNewtMikeHogu So my friend is showing off a potential bug? (Or feature we actually can't tell)
Once he took the teleporter to the next level it stopped doing it.
It looks like the other Gesture of the Drowned bugs at first glance
@rugged quail Apaerntly, you got the infinite item use glitch, but for some reason, you don't have the fuel cell.
Does that mean that only picking the Gesture of the Drowned, then an item will result on the bug?
He picked up a Fuel Cell later in the level and it kept doing it.
Also, had a run in which the boss was the big imp boy and I was able to fully charge the teleporter, then after half a minute after it was charged, he decides to appear.
Literally just got this problem where my mate picked up the primordial cube (with the GotD) only it made a big ass glowing ball and the game is not responding ๐
BABY YOU'RE A FIIIIIIREWOOOOORK
um i just spawned and yeeaaah im in the ground
Failed to load into the Gilded Coast. Host loaded fine. Was playing Huntress and the host was Commando.
Apparently my character was still on the map as a death notification popped up, but I had no control and instead saw what is in the screenshot.
Before loading into the Gilded Coast I had died before the teleporter event completed, if that's a factor.
well, I figured out how to get outside the map with no items
I can just go back through the walls
https://cdn.discordapp.com/attachments/326777317001003011/563851704639160336/bug.PNG
Bug: Replaced both turrets. One of my "former" turrets wasn't having any of it and stayed as a ghost. Hence the third turret health bar on the left of the screen.
Upon starting a game I was stuck with the camera in first person looking at what seems to be the inside of the drop pod. Couldn't exit.
Was playing as Huntress, host as Commando.
The game started with the timer counting to zero while I wasn't readied up if that is a factor.
Playing as MUL-T, you can run into the dead bell enemy corpse only when you shift. Glitched damage and killed me
I had a run just now where my turrets started to shoot at me when using the glowing meteorite and it hit the turrets and they did damage and almost killed me.
Artificer's Shift ability just doesn't affect enemies a lot of the time.
Is there currently a bug that lets you spam usable?
Disabling soft particles deletes the targeter for snapfreeze.
I mean i guess there is because im doing it right now, but idk what causes it
After 210 min boss stop spawning
imagine spawning 1000 Striker Drones in 1 second
GG game go to 15fps to -120
I'm sure this is known, but I'd like to report it just in case. When using Mercenary R, if you dash into the floor or a wall you take damage--sometimes not a lot, others a lot. This is easily repeatable. (Forgive the frustration. Many runs end for me this way) https://clips.twitch.tv/MiniatureCallousAsparagusPunchTrees
im sure someone has already figured this out by now but Mercenary can blink through closed doors if he is standing on the open crack whilst running
The Ukulele model doesn't appear in its logbook page.
I can't confirm this, but I have strong suspicion to believe blazing stone titan is bugged. I've lost several incredible runs now, but I had just chalked it up to damage scaling. This is three times I've been instant killed by the laser. What I think is happening is that the DoT from the blazing elite effect is stacking every time the laser does damage, causing the DoT to increase exponentially. This is just my speculation, but if this is the case, I would put this pretty high on the priority list. It's been keeping me from reaching stage 20 for a while now.
Joined the discord to post this, on the Abyssal Depths level you can enter the wall in multiple spots and shoot through it as huntress, the most notable one is the ||hidden gold chest on the level|| but there are other places you can use it as well
All you need to do is be looking at the wall and use your blink
There are some screen caps of it by other people above
Ukulele does not have a model in the logbook
I have done the Monsoon "Decide" achivment 5 times now and still will not give the dam unlock
Hi! Not sure if this is just a development thing or what, I'm sure it'll be fixed soon. Or we were too dumb to find a different way to the teleporter (which we found later) but my boyfriend said that there was this passageway for him, but for my friend and I, it was this untextured wall. ๐ฆ
Has anybody else experienced the instadeath via blazing stone titan?
yes
Yes, both to lazer and fist through 5 sheild gens and 7 stacked effusion
is it just me, or am i dying from nothing in multiplayer games
i run away from danger and hide, but i'm still getting attacked by nothing in sight
I have no screen shot, but on a party of three one member left all got kicked but my interface remained as if they were both in the party. After launching the game I was alone.
Also died out of nowhere inside or a shield. The dead screen did indicate what killed me as it normally does
Found a bug where infinite strike drones caused a crash. This occured when the player picked up The Backup while holding Gesture of the Drowned and Soulbound catalyst.
I dont know if its intentional or not, but "ghosted" clay bosses can still hurt you even though theyre friendly with their life leach mode/attack
OFF HOST
Every few seconds i got like 80 damage, but it never killed me. There werent any enemies around me. Seriously annoying.
Not entirely sure if this is a bug or not, but bosses stopped spawning for me after round 30 or so
Is the deicide challenge bugged? Cuz i fought a blazing beetle queen and a overloading dunestrider but never unlocked the item.
boss in swamp level is stuck behind large wall with challenge of mountain. tele is directly next to wall
I have a problem with getting my game to run, i have it up and running but when I so to play single player or muliplayer it does nothing
@civic stone Were you in a group with other people, and for sure on Monsoon difficulty?
When revived by the happiest mask, the clay boss will still go into its blackhole mode after it takes enough damage. The problem with this is that when monsters are revived with this item, they slowly drain health. The player constantly takes damage while the boss heals and takes damage infinitely, and the player can't kill it
Played over 40 mins on the first level and could not find the teleporter.
https://www.youtube.com/watch?v=6vX0Ch563iY
Please tell me that I am either blind or not crazy. I looked for over 40 minutes in the FIRST LEVEL trying to find the teleporter. This is the second time th...
yeah i was in a group with 2 other ppl and it was monsoon
@tall cobalt but one of them left and idk if has any effect or not
uuuuugh that didn't work like i thought it would
@civic stone You weren't the host. There's currently what I assume to be a bug, where only the host of a game can obtain the Deicide unlock. Same thing happened to me.
If you gain charges on your use item with a Fuel Cell and then lose the Fuel Cell, you'll keep the charges until used.
I'm stuck in the drop pod
Death without a reason.
HOW ARE YOU GUYS PLAYING WTF
Addendum: no enemies had hit me at that point in time; in fact, only thing I can think of is huntress blink didn't reset my fall; instead, accelerated it and ended up doing 700 damage in an instant.
@west depot go to ..\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\RunReports You'll see a file called PreviousRun.xml
Open it up and it might give you some insight on it.
I have a problem with getting my game to run, i have it up and running but when I so to play single player or muliplayer it does nothing
Have you tried either verifying the files through Steam or reinstalling the game?
reinstalling again haven't tried the veify yet
i dont know what happened but i spawned spectating
There's no indication of what caused my death; just the fact that there -was- a death.
Actually: <killerBodyName>InvalidBody</killerBodyName>
ive reinstalled and veryfied files and it still doesnt work
There is a pretty well known bug where monsters stop spawning very late into the game (three hours or so). this effects the teleporter as it's bosses will not spawn and the usual loot will not spawn after they are defeated. Also if you use the golden portal after this issue has begun you will become stuck there and unable to proceed because the boss dying triggers the exit portal. Just closed a 5 hour run that way.
So unfortunately i didnt really get to record anything, but there was a glitch i had yesterday where i non stop would activate my item.
Basically i had Gesture of the Drowned, and picked up a Fuel Cell, in that order.
Well it was fun when my Disposable Missile Launcher would fire off as quickly as it could. but then i switched the item to The Back-up and i nearly crashed my game infinitely spawning drones and dropping the fps to 1
The Most annoying bug. If a spectator sees you stuck for whatever reason, and an enemy hits their version of you, you will receive damage. It doesnt matter if you are doing something completely different on your screen. What spectators see is what happens. This is game breaking
Not sure how to report this but at a certain point bosses stop spawning as do basic trash
Used blink to access an unintended out-of-bounds area. Simply pointed blink towards a vertex and teleported through the wall.
Dude How in gods name you suppose to do monsoon when it only spawns two chests on the first level
Is the console command for cheats supposed to not work or am i just inputting it wrong?
Fell into a unexistent pit in the Ice map. Everytime i got close to that part of the map i'd fall into this hole
https://youtu.be/7vZqogaUIko Legitimately no teleporter (I can only assume it spawned behind the door which didn't open)...if I missed it somehow please tell me and I'll take this down
Just doing my duty as an early access player pointing out that there's no teleporter reachable on this particular run. Excellent game though, if you're here ...
180 mins into my run stuff has stopped spawning xd
During the new Prismatic trial, Mercenary's invuln on his R doesn't actually make him immune from the damage of the elite Dunestrider, what gives?
This is the only instance I've seen of actually taking damage from an attack that wasn't an already applied DOT.
@blazing ember there's a lower level to the island you were on at 0:30 that you didn't check. Keep walking towards the edge on your next run and you'll see more terrain there and a jump pad
Found a glitch with MUL-T and the Knarled Woodsprite. Not game breaking but might be helpful with two
https://www.youtube.com/watch?v=19Us_YR4p0Q
None of my movement keys (WASD) or my action keys (QE) are working. I can jump and use shift, but that seems like all I can control on my character. Any ideas why?
@shy heart yeah, went back at someone else's advice, legitimately didn't know that was there. Thanks for the help though...a little surprising that I never saw any particle effects from the tele though if that's where it indeed was
After activating 2 shrine of the mountains on the 4th stage, upon activating the teleporter it instantly finished the boss (the items dropped) but there was a non-boss overloading magma worm
welll i couldn't really record it, but i am in the middle of playing with a friend, and somehow my item synergy breaks active items to the point of spamming them constantly https://puu.sh/DaGNm.png
You can clip out of the ceiling on the fourth level as huntress by rapidly using the 4th ability to gain height
the effect disappeared after going to a different stage
Same issue regarding active items constantly going off. Similar to Mibber's current items, I have the gesture of the drowned as well. Had no equipment upon gaining the gesture, and picked up a radar the next stage, and am now working off echo location hoping mine also ends next stage.
I was somehow able to get 3 turrets up at the same time as engineer in singleplayer
Chests probably should not be able to spawn here
The ping for the teleporter is angled weird while it is on a slope
with too much movement speed you can clip out of walls: https://gfycat.com/KindGiftedDachshund
Update: the constant item use stopped for me as well after moving to the next stage.
If you have happiest mask with healing above a threshold (not sure what the actual number is) everyone of your ally ghost characters will not die, this also makes it so the game will stop summoning new mobs
There might be a health overflow issue or something at high levels. Me and buddies are currently sitting around during teleporter charge because nothing is spawning.
Got stuck in a drop pod pose after looping couldnt move or shoot other person was fine i could activate a used item but that was it
Picking up a Primordial Cube while equipped with Gesture of the Drowned makes the cooldown negative, so it infinitely activates.
Why can't I remove bloom in my settings
int overflow
Bug: Objective tracker on the HUD gone after activation of Dio's Best Friend
@drowsy garden cheats have been removed in last patch and in the patch before that you ahd to mod to enable them
[BUG]
I got very far into the late game and monsters would stop spawning.. When activating the teleporter, all I would do was sit within the teleporter area to charge it then leave. I got no boss spawns let alone a single monster spawn, and I got no boss rewards. I also noticed that combat statues would spawn on the new maps but they would ALWAYS spawn inactive.
For reference, here is a screenshot of my progress: https://i.imgur.com/whweKWE.jpg
Died from a random white square which instakilled me as my friend and I almost completed the 20th round. Not quite sure what this is? https://i.imgur.com/6p7jTQo.png
[BUG]
Upon spawning into a new world, you can be attacked by mobs. While loading, you cannot move or attack other than using your Q. As a result, I've died in late game from mobs that had already been loaded in before my character before I could even react.
cant turn off bloom in sttings
@Ralis#0632 The white square is a placeholder for when something other that a monster kills you. Can't explain what I was that insta killed you but that's why is shows a white square as cause of death.
So I think I found an exploit don't know if you would call it a bug though
Got stuck at the beginning of another level commando couldnt move or shoot could still use ability
After getting the Hardlight Afterburner pickup while playing as the huntress I have managed to get VERY high up and land on blocks that still have collision but it's also very obvious that you devs never intended players to get here because no mobs are spawning near me anymore and nothing is being pulled to me either
On a side note I don't know if I have a teleporter on this map so I'm just waiting this seed out to get some achievements. Is there a way I can send the devs my seed so they can play around with it and try to find my teleporter because I've given up on finding it
taking damage from literally nothing over random increments of time with various amounts of damage, ive only played in multiplayer, i think its only happened on mul-t? could be a coincidence though. I did a search and i see other people have encountered this, extremely game breaking
I'm past stage 28 now and teleporters don't spawn bosses anymore, no enemies spawn anymore, just waiting til the teleporter charges
I'm just gonna wait out the timer for a bit
Bug, when spawning in a world, mostly on online matches, I would start constantly falling through the floor and being respawned under it so I would be in a endless loop
Bug: When in a 4 player match in gold realm and we activated the last 4 halcon beacons at the same time, and the boss failed to spawn. Beacons did not eventually go out, so we couldn't re-ignite them.
K I just tweeted to the devs because this is really an insane bug that I'm able to exploit
no screenshot but i was playing multiplayer with 2 friends and got stuck in my drop pod in first person
Unfortunately, I don't have recording software, but has anyone ran into a situation where MUL-T takes like 50% fall damage from jumping on flat ground?
Bug: Can't get past continue screen. Tried everything on the FAQ (reinstalling VC++ 2015, checking window system clock, restarting comp, reinstalling game, verifying integrity
At first I thought I was dying to some weird invisible enemies but I just started jumping in place and kept taking fall damage
TC-280 Prototype drones constantly get stuck on level geometry and remain on the opposite side of the map from the player
It seems I'm still getting the same random crashes since before this latest patch. While playing RoR2 will freeze for a few seconds, crash and I'll get an Error that my Driver has recovered from an error. It's difficult to replicate and seemingly random. I've had this crash happen when first starting a game when the pods crash to the first stage. While just running around a map. While fighting a boss. It just hangs and crashes. I looked at the crash report and it seems to be the same thing as before.
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create buffer (target 0x1 mode 3 size 151520) [0x887A0005]
Crash!!!
Drivers are fully up to date. I wouldn't be as frustrated if it wasn't seemingly random. I can play a whole game fine one time and next crash within the first 2 minutes. Maybe anyone else having this same problem have a similar Driver/Graphics card?
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: ATI Radeon HD 5800 Series (ID=0x6898)
Vendor:
VRAM: 1006 MB
Driver: 8.982.0.0
Falling through the map
Also in the same game, during the sand world, we activated the secret cave with the two buttons but i went in and the others saw the cave as still closed and they couldn
When Multi charges at enemies, he can get stuck inside of boss entities
Here is the crash dump of my most recent crash as well. Hopefully this bug can get addressed quickly...
I spawned in the Contact LIght survivor camp and lost the ability to move and shoot. All I can do is look around and use Milky Chrysalis, which levitates me about half an inch. I am playing as Mul-T
I was playing Mul-T and I got like 200% speed boost items and when I press the transform and boost ability, it instantly go through walls and goes out of map then I respond at a different.
is anyone else not able to join a firends lobby?
still not able to join any friends lobby or random lobbies been 3 days. I can join the lobbies just not select my character or ready up. also if they try to ready up without me it kicks me to the main menu.
I have a problem with keys Q and SHIFT. Anytime I can't use skills, but it's not a problem with my keyboard. Tested with 2 keyboards. And my friend have this problem too.
Idk where I can post it. I think it's a bug.
hitting esc while between levels when the screen is black makes it so the menu pops up but you can't see it. can still hover over options and click them, but screen is still completely black
My friend and I went into a gold portal, and we tried to activate all 7 obelisks really fast. We were able to succeed getting all 7 before the golden stone titan spawned, and the gold titan never spawned.
certain ghosts produced by the happiest mask can target you and affect you with their attacks. for example, today the clay dunestrider used its "sucking" attack and it drew me in, even though it was a ghost. i don't know if it did damage since it was so hectic, but i'm pretty sure it shouldn't be drawing me in.
it did attack other enemies with that attack as well.
just searching "engineer" brings this up, but... here's a video of being able to sprint and shoot as Engineer https://youtu.be/_gNYIRWaOPc
Charge your M1, Sprint, shoot while firing. only stop sprinting when charging a new M1.
I dont sure, but
When you're playing MUL-T and shooting while active OCULAR HUD, keep firing M1(auto nailed gun) until OCULAR HUD effect runs out, and you still got its effect until you stop holding M1.
(sorry for my eng skill though)
Hey, I am trying to unlock the rusty key and multiple times I have been positive I beat the boss in under 15 seconds but I still am not getting the achievement or item. Can you please look into this!
If the chest on rallypoint delta is opened before 10 minutes in multiplayer, only the host of the game can ||pick up the preon accumulator||
Used Gestures of the Drowned + The Back-Up, currently infinitely spawns drones and crashes the game ...
i picked up a backup with a hermit shell and fuel cell and it spawned a million of them
If you have the item that lets you cheat death on engineer, and place turrets while a turret is "dead," when the turret comes back to life it won't result in either of the other turrets despawning so you can have more than 2 turrets.
This one has probably already been spotted, but if it hasn't, here
(Using the huntress)
If you jump off of a ledge, and dash downwards immediately before you teleport back up, you end up warping through the ground
Here I ended up being able to get to one of the underground features and stay there
Hello, the mobs have ceased to spawn, and statues paprizou mobs just become inactive.
Wanted to see how much I can take, and opponents are simply not there. amendment, mobs spawn after switching to level, but after Stripping stop.
@wet crystal that one was fixed in the last patch
https://clips.twitch.tv/JazzyResourcefulAardvarkSeemsGood
So we became super broken and should've probably died but we ended up getting to a point where enemies, and bosses just stopped spawning
i have lots of twitch footage if needed
Aiming Mercenary's eviscerate at the ground will cause damage to self, if it doesn't lock on to any enemies
Combining Radar Scanner and Gesture of the Drowned will literally scan every second, thus reducing frames of every player by insane amounts, and affect playability (not to mention completely blind you while walking towards that player)
tougher times has a chance to block damage from blood shrines, and it still gives the money it would
TC-280's are stuck and cant move
Head stomper + wax quail up an incline shoots you into the stratosphere
" all characters within (missing range) are..."
Apparently if you click the Huntress's R too fast sometimes it just wont come out and go on cooldown?
if you reanimate clay dunestrider with happiest mask his suck in move still affects you
Game crashed when I picked up a crowbar and gave the message in the photo. No crash dump was created in RoR2 folder
Brittle Crown gave gold on hit for one level and then never again, but i still lost gold for getting hit
Attempted to play RoR2 again after previous crash but my profile has been corrupted.
I have lost all of my progress following the crash. I created a new profile and nothing is unlocked, challenges included.
lol
i'm having trouble playing with a friend of mine. when joining each other, we just get sent back to main menu after looking at a black screen for a while. any suggestions?
Nothing big, but I saw a Lemurian continuously running into a wall
Nothing is spawning and im about 200 minutes in, no bosses when I activate teleporter, and no more enemys then whats on the map and I clear out.
So...I died with nothing causing my death? Here's the output log, I'll follow up with screenshot
blazing dot xd
Here's the screenshot. My friend, in another playthrough, was killed by "Nothing" but this time, I don't have a death cause.
i died after i noticed this bug so no screenshot but after i got the goat hoof i used a sequencer and lost the hoof resulting in a 1 legged huntress.
Please fix the lighting worm one shoting you right off spawn
i have that same glicth! Around the same too, got tons of footage, occasionally 1 mob spawns only @flint smelt
Had a session with a couple friends just now, things started getting weird when our host could see the teleporter but me and the other couldnt. we went into the blue portal and nothing in the shop spawned either, and the portal back wasnt where it should be.
I know its hard to see but all the enemies are invisible and I couldnt even see the boss.
Portal spawning weirdly
Being able to sprint while charging certain attacks is a tech at this point, it shouldn't get fixed.
The Mercenary currently has a game ending bug where his R ability (I can't remember the name of it right now) will kill him if he uses it from too high up, or on a cliff edge going up. Because it doesn't count as a jump and doesn't negate fall damage in that way, you pretty much die because of this oversight.
Getting the [gift of the drowned??] item before having a use item will expend many charges at once, potentially crashing the game. Can also overload when reviving from Dio's. Picture is reviving thrice and it kept launching multiple meteor stacks until the game crashed.
constantly falling through the map as Mercenary
engineer turrets do not shoot newly spawned enemies ( teleporter active ), only shooting old enemies. Turret has to be replaced for it to shoot new enemies . This bug just ended my run.
turrent was sitting in 4 stacked warbanners and the engineer shield if that matters
as hunter i teleported through the floor on the 4th floor
Also placement of engineer shield desyncing into a different location in multiplayer sometimes when engineer is not the host
Not a bug but, I think rusty lock boxes should not be able to give a rusty key on opening.
got stuck in goldboi dimension. nothing was spawning so we couldn't activate the pillars. It's a modded game but nothing major was changed as far as I'm aware
i was completely unable to pick up any items in my last game, playing as Artificer. i think it happened after i died and then my team mate went to the next level. also, using any 3d printers ate the item i gave it but didnt spit anything back out
@strong stone had enemies stopped despawning on other levels as well?
they stopped spawning after we killed all the bosses yea assuming its a known issue just wanted to bring up the fact that you can get stuck in here
https://cdn.discordapp.com/attachments/563957263954477066/564008101414436875/unknown.png
I have no idea how this happened
Yea its a known issue with health scaling messing up enemy spawns. If you had a brittle crown and only one of you killed enemies it might of worked out
@eager orchid Maybe it didn't like you anymore. Anyway, did you damage it somehow ? I heard people telling turret gets aggro by being attacked sometimes
We all spawned, engi put down turrets like always, and then we just randomly died. I don't think we damaged it?
Spawned in the drop ship
similar issue that happened to someone else
Is brilliant behemoth killing people again like old RoR 1 and Sniper
having some issues in the Gold Portal map (been soft locked and didn't even spawn in this last time)
Camera pointing at that weird blue "pillar" ?
are you asking me or is that an issue you're having? @small cloud
Sorry, asking you, cause I've seen lots of people spawning after gold portal and getting stuck there
no, we ran around just fine and this time it acted like I insta-died, but i was alive just unable to control my character?
Might be another problem then, if you didn't do it , you can try to get the logs (it seems they reset when you start the whole game, so if you did it, might be too late)
https://gyazo.com/0ea261925ba9782f8b4c61965fbf6331
https://gyazo.com/f768201110304ce79be5f5ac160153b4
I guess my bug is running off of the edge with a high enough sprint speed will let you bypass respawn stuff and have you fall forever. Though it was kind of fun watching MUL-T slowly melt into nothingness.
That's what happens when you gulp too many energy drinks, weird stuff happens
The beetle and Drone can't leave this area
i got a time for my trial but it's not showing it in the learderboard it's the same that I've has for awhile
If you kill one of those floating helmet enemies as the mercenary you can hit their corpses and on the third hit it makes you clash the helmet multiple times and when their are multiple on the ground their is a massive recovery time where you are just frozen in the third swings animation.
Big boy on gold map not spawning. Mobs spawning and we activated all 7 beacons but no boss.
Happiest Mask ghost is a purple explanation mark
this is my time alive
https://gfycat.com/HarmfulPessimisticBear
Going way too fast may lead you to pierce through walls and other environment, making you fall under the map eventually
Normally, it'd count as falling to the point where your character would respawn back on ground
But there is an exception in the Bazaar of Time
You can get stuck forever and watch your character get violated by time and space
There is no way to die either
this is leaderboard now tell me why the gap is way bigger than it's supposed to be
I tried very hard to shave a few seconds off and it didn't even count
uh, i went through stage 1 without a boss spawning at the teleporter and then managed to open a rusty chest without the key.
Not sure if explosive pots should come out after killing a mini boss
@harsh citrus That might be because the time shown on the debriefing isn't calculated the same way as the trial time, I think it take into account the time you wait while teleporting at the end (but not sure)
Yes the more money you get as the game goes on the larger amount the sprites show
the aspect of ice is technically not avaliable? https://media.discordapp.net/attachments/240834211332882433/563752752920920064/unknown.png?width=1607&height=904
For some reason everyone is commander...?
spawned in, won't let me move or use abilities
just found 2 altar of gold in the same level. is that a bug?
because. whats the point of 2?
seems you can only activate one tho, the other one doesnt respodn after one activation
seems like a waste of spawn to me
When i was playing with my friend the other day, we got a the environment log for "A Moment, Fractured" and he got the fireworks unlock, but on the end screen for me it showed the environment log with the fireworks icon
https://puu.sh/Da6gQ/e44c618cb2.png
https://puu.sh/Da6gX/92407ca72c.png
Just had to end a run with me and my friend because he died and the teleporter did not spawn on my end. Fortunatley there was one enemy left alive so I could kill myself.
I've got 3 happiest masks, and i spawn so many ghosts that enemies dont spawn. I get to walk through the levels and even bosses dont show up, not sure if its a bug but im posting it here so you guys know!
I don't even get boss drops because they just dont even spawn
I'm not sure how to replicate, i was playing a drizzle run with a friend who's over in england, i'm in aus. I was the host and i activated two shrines of the mountain (Run was approching 120 mins) for whatever reason though there were no boss spawns when i activated the teleporter and it filled up normally. didn't get stuck on 99, but we also got no boss loot from it.
Both are because enemies/bosses don't spawn after 200 minutes, and shrine of mountain advances the timer for boss summon by ~45 minutes
just a little, but there are a bit mistake about "base" word in here
This one also, text format maybe incomplete (2.5% per stack)
Rare chance for two chests to spawn in the exact same location
dont know if it intentional but every i kill elite monster with a shield , I lose half of my life get a shiled for it.
I believe I just had the teleporter not spawn in distant roost.
i went to a new location and one of my drones is inside the wall
I dont have a screenshot or anything for this, but it seems that currently the newt alters are client specifc when playing with friends, like they can see alters i cant and vice versa
Mountian challenge boss. Portal located on edge of map, when activated, one or two of the bosses required to kill spawn OUTSIDE the map, killing the run
Boss spawn for prismatic trials keeps changing for me
@elfin rover That's a known issue. That item gives you the powers of an elite mob you kill. Shielded mobs have half health and half shields so as it works now that's what happens to you. Well happens to everyone that uses it. I straight up recommend avoiding that item.
Got the Gesture of the Downed and then the back-up and the game spawned infinite drones till it crashed.
Found something today, don't know if it was reported : when you use your special skill with the mercenary towards the ground, you take a great deal of damage, like you just jumped from very high onto the ground.
The "Recently Played" in Steam doesn't work with Public Matches, it does show those you played with in private lobbies though.
Pausing in between stages gives a black screen. I accidentally hit return to menu this way and threw a run away. Getting a confirmation prompt when clicking return to menu or quit to desktop would probably help mitigate this.
it doesn't let me enter quickplay, start private game or join clipboard lobby for some reason
apologies for potato quality but whats that purple ! thing
@sage mango Steam EU servers are down https://steamstat.us/
fuck, just got ready to do the 20 stages challenge
When I was playing multiplayer, the teleporter was not found (this may not be a bug).
After that, when I returned to the menu from the pause screen, I could not connect to multiplayer again.The image is the multiplayer screen at that time.
i dont think berzerker's pauldron works with mercenary's eviscerate or will-o-wisp unless the timer for it isnt maintained per kill
game still doesn't let me play, when i got to hit single player all it does is show the background and thats it+ i can't even hear the music
If you have gesture of the drowned and equip the effigy of grief you are able to duplicate them infinitely
i just had an 240+ min run.... and after some time it was super easy because only few mobs at the start of the stage spawned and after that nothing, not even the teleporter spawned mobs
are there any known bugs where a teleporter wont spawn?
@maiden girder for me, till now the teleporter always spawned but sometimes hidden. a tip from me: most of the time opposite side from your spawn point
there appears to be a bug where during quick join multiplayer in the game my game will revert back to the start screen (during combat etc)
without any indecation as to why
Fix this bug in matchmaking
@gentle dove finally found it on a part of the map ive never been to before lol
Why everytime I open Risk of rain my progress gets deleted and have to make a new profile everytime
My friend just lost all his progress when he jumped on this morning. Seems common?
There's an item in the pinned messages for that I think (@void locust ), maybe in the pinned messages in #ror2-tech-support
yeah its a feelsbad
When looking at Monster Logbooks, Golem's "laser off" sound appears only after looking at another Monster
something I've noticed is that whenever I hcange my graphics settings, it tends to make the game even more unstable. I'm not sure if this is an issue for anyone else
post crash output log. I don't have much else to say since I don't think I did anything noteworthy when it happened.
Got unusual problem. After 5th hour enemies are not spawning at start, but when they finally do its horde of bosses
Infusion doesn't seem to work/stack correctly.
If you get 1 infusion it'll give you 100 health for 100 kills.
If you get 2 Infusions before the first one Maxes out at 100 health. Then you only get 100 health instead of 200.
@somber cloud I think that had something to do with the game attempting to spawn blighted enemies but failing to because those dont exist in the game files
warbanner description typo: "Raise attack and movemeent speed"
@void locust I see. Thanks
Don't mind my impending doom, seems teleporter item got stuck on a place I can't get to
Newt altar is in different locations depending on each player, happened to me and my friend
Two bugs:
If you hit a blood shrine right as you move to the next round you keep the money for the next floor
My friend who was spectating my run got the achievement for unlocking Mercenary when I obliterated myself
dont know how it happened, im about 2 hours into a run, cleared the teleporter bosses and now the golems are pink and the imp mini-boss is invisible. there are probably other things wrong but thats all ive seen for now *only some golems are pink, even one of the same type are both normal and pink
Teleporter on first stage seems to not exist sometimes? At least in any reachable area
i would also send the output log but its too thicc to send
I'm not sure if this is bug, but when Happy Mask gives boss ghosts, their special attacks still can target and damage players (like golem beam). Also "death" of engineer turret from overlimit can spawn infinite ghost of this turret (with happy mask). This ghost turret doesn't count to the limit.
still have the game open so if you have some questions / instructions for me to do i'm up for it ๐
issue resolved it, kinda, it was on the ridge, that was suggested to me.played for 22 hours and never even knew there was a 2nd ridge around the island
Hey there,
I just noticed that N'Kuhana Opinion only highlights its left horns. Not really a bug but there it is.
I was on lost roost and the teleporter didn't appear to spawn. it may have spawned behind the closed door.
Menu is fine but loading into the game will cause all of my sounds on my computer to get quiet and/or compressed, and randomly the sound will "chop" into normal but literally for a split second making the audio choppy randomly, returning to the main menu sets it back to normal. The audio affected is across my whole computer, Chrome, Discord, you name it, even when alt tabbed.
Loaded into blue shop with my friend, im not host and the green pot + logbook are spawned in the air at the spawn location and cannot be interacted with (Still glow as if they can)
Can't do any online play or invite/receive invites from friends.
My VPN is off so idk
same
A while ago, I've posted about the headband + wax bird to make you fly up in the air. Aparently, you can very easily fly up with mercenary's m2. You don't get as much height, but with enought perseverance, you can fly pretty high
Same issue- no multiplayer
Steam is down at the moment so you won't be able to
its pretty dead https://steamstat.us/
NOOOOO all my G-fuel!!!!
Sticky Bombs don't always stick to large flying enemies like Greater Wisp, Vagrant or Magma Worm.
Picture to go with it, I cant edit pics in and already hit enter.
So just started a new run. The camera is fixed inside of the pod first person style. when i dropped in from space it even spun around in circles violently to simulate the effect of dropping in. I'm fully stuck and have skills and everything. I'm just a camera in a pod basically lol
Host-sided lag can cause other players to randomly start losing almost all of their health on the abandoned aqueduct because the server thinks the player is out of bounds.
While holding a cheat death bear, a turret that gets resurrected at the same time you drop another turret down lets you spawn three at once
Playing multiplayer. Still having issues with hosting a game and other players not seeing the crystal to unlock the artificer. We have solved the issue by having the player that needs to unlock the character host the game instead. The crystal shows up for them then. The other interactable objects also do not load into the correct positions for the other players. Those interactable objects tend to be randomly placed anywhere on the newt portal map including high up in the air. Due to the other players seeing the issue, I am unable to obtain a screenshot.
Playing multiplayer. Hosting the game, one player was unable to exit pod, and there was no dialogue to open pod door. The player's view was almost first person, and the player could only look out from the interior of the pod. Additionally, in a separate multiplayer game, a player loaded into the game floating above the surface. That player would lose health every time they used jump. The character that was being used was Mul-T.
Cant join with my friend WHY GAME
I think i found a solution to the multiplayer thing
The game keeps forgetting my resolution when i boot it up. Having to slowly make my way to the video settings at 7fps to change res to 800x600 is slightly annoying.
I just played about 4 rounds of the most recent prismatic trial and now my game has completely locked me out of multiplayer. The invite friends option is the only available one on the multiplayer screen. If my friend looks at my steam information when the game is launched it says I am currently in a prismatic trial. This persists after game restarts and after playing a standard game solo.
@teal lynx It's because Steam servers are down
Looks like the same bug as the one just described
Steam servers are down everyone, this is causing problems with multiplayer I'm pretty sure...
make sure to check what servers your steam is running on, also check the steam status for this game to make sure if your servers are really down, if your steam is running off of a different server then usual, then that is the problem
[Bugs that i encounterd during my adventure, Total of 41 rounds)
- After having gone past 24-26 dimensjons/rounds. Monsters, bosess and altar items from the boss didnt apear.
ONLY at the start of a new dimensjon/round a few mosnters appeared and that was it. - No Elite monsters spawned either when i was around 32-41Rounds in.
This lastet until i got tired of it and simply waited for a celestial protal. to end it all.
Because i legit couldnt die. didnt want to alt f4 because i was curious of the stats.
(Maybe the dmg from the Sanddunes if you go out of bounds could have killed me. i didnt test it)
-
Due to no monsters and bosses, i couldnt buy any chests anymore either.
-
The challenge altars that summon harder monsters/elite monsters didnt work, I couldnt click on them. Almost like they already had been used. But i was alone and didnt click on them.
-
No Bosses spawned after i had clicked The montain challenge 1-3 times when i was having problems with monsters and bosses spawning. (round 24 and up)
-
Started getting so fast and jumpy that i started flying through the sky by simply hitting a slight ramp or staircase.
-
fell under the map almost once or twice.
Hope this helps.
picking up a gesture of the drowned with no equipment and then picking up an equipment later causes you to use the equipment indefinitely. Ends up crashing your game or lagging out
so since the game is still in early stages i lost all 6 hours of my progress and had to make a new user. any way i can get my progress back
After 1 loop, I got teleported(spawned) inside a terrain.
Found the crash dump file for my crash event from earlier.
is the damage from the Blazing stone titan's fire tick bugged or is it supposed to one shot you at 1k hp?
It's bugged
is multiplayer offline atm?
@calm siren i am having multiplayer issues as well
steam is down
@halcyon basin ah, thanks mate!
might be linked to steam, since i cant enter my friends list there
https://cdn.discordapp.com/attachments/545460370639421441/564097682835111939/unknown.png Count down in lobby was at zero before the game started and when it did start I was stuck in the capsule.
has anyone reported the merc can go through here using his abilitys
Yes
huntress can go through aswell
Not a bug per se so idk if this should be here but 3d printers probably shouldn't face pits. I lost an item for a stun I couldn't get.
Every time the game is opened, the music volume is turned back to 100%. It also seems that the Master Volume, while it doesn't reset to 100%, doesn't affect the music volume. I like to play with friends and use Discord, but the music is pretty loud and I can't hear them. To reproduce just open the game, turn down the music, then restart it
@runic flicker , this problem doesn't happen with me. Music is mixed normally with the master volume and everything resets to normal. One friend, however, could not lower the music via the Sound Mixer from the windows itself.
back up with blue shell breaks the game https://clips.twitch.tv/CharmingPerfectMeatloafPeoplesChamp
delta really needs to be fixed
can't play monsoon if you fall through the map 85% of the time
I was just in the snow world, spawned the boss and ran toward a wall - two imp lords spawned (impossible difficulty). I killed the two, and when i went to the next world, my character fell through the floor, took the "you fell to a bad place" damage penalty and when i reappeared on the ground another imp lord spawned right on top of me. He seemed to be the missing third imp lord from the previous boss fight?
!bugreport elder lemurians can kill mercenary during R move when you are supposed to be invulnerable; not sure if it's burn DoT or what but I'm 100% certain I died right in the middle of the move's execution
At the snow stage at least, it's possible to spawn in a wall and fall into the void. After falling into the void you'll get teleported to a normal place
I say burn dmg in general does way to much compared to the other elements
Hey, idk if th is has been reported yet
While mercenary is in his invulnerable state in his R and he picks up a monster log it says ??? has picked up monster log: xyz dunno if it actually rewards or not though.
Currently in the run, VC4. Enemies have stopped appearing when we activate the teleporter. It has been like this for 3 maps in a row now.
u can totally stick turrets in a wall (and they shoot out)
The Demon and the Crabs is bugged. I've been doing runs to unlock it. Last night I did a run and when I looked at the log, the progress bar was nearly complete. Now today when I boot the game the progress bar went from like 90% to like 66%.
i had a run where artificer wasn't available for purchase in the blue portal for the guy who didn't have it yet. is this a bug?
If you were in a public game, and someone else bought it before you only one person gets to buy it
Completely frozen, cannot move but, can pan around.
i am sure i am not supose to be there
Mercenary's R button can do damage to him by dashing downwards. I think it's because Fall Damage is velocity based, or something.
That doesn't really seem like a bug.
Maybe you should take damage if you dash headfirst into the floor.
Sure, that makes sense, but it feels... Bad? Like, it can also happen at angles. I died because I was dashing to get up a ledge, hit the lip of it, then got nipped by a wisp.
there's a bug with the merc and the greater wisps, if the merc shifts into them the wisps normally catapult across the map? only happens sometimes so I'm assuming it's a bug
golden portal chests are always 25
there are golden portal chests?
not sure if bug or iยดm just stupid but, this button is not click able for me
yes there are
Dident know that and yes shizu thats a bug
restarted 3 times dang it ๐ฆ
im trying to connect with my friend and i cant i try to join his party and i cant
servers might be down again
no like i tried to connect with my other friend wednesday and i couldnt connect
I found a pseudo solution to the bug I encountered that locked me out of multiplayer due to a prismatic trials bug. A friend needs to invite you to play while the game is closed, the game will launch and regain multiplayer functionality
After 3-ish hours into a run mobs and bosse sjust kinda stop spawning for the most part, you get a few mobs on stage start but then nothing. No teleporter bosses either.
how can i play with my friend
Currently having same problems with a long run and no more enemies are spawning after initial batch of level start enemies
yeah I believe there is spawn caps so when you kill them more will spawn in
Hi there, was playing this game for the first time last night and ended up getting pushed/falling through the floor during a boss fight. Unfortunately did not get a video of it however it was the Imp Overlord boss and I think it happened due to it teleporting on top of me? Wish I could provide more information on what happened but it happened for a couple seconds/a few falling resets until I Commando Tactical rolled right after the fall reset. Most likely to a lower elevation which caused me to stop falling through the floor.
I'm actually going to post a bug report regarding that
Ceremonial dagger on clay dune strider will grab allies and enemies even as a soul
Cant pick character when playing with international friends in isreal and EU ๐ฆ
@primal mango nope no mobs spawn even after killing everything, no bosses spawning either.
why do i take damage every time i jump?
Brief Description:
During my last playthrough, I was unable to continue farther not because I died (I died to end the game) but because I was unable to continue any farther. My suspicion is that the portal is some how stuck behind the door in the first zone.
I have screenshots in regard to the common areas where I have seen portals spawn in the world, and the areas I have access to in the first zone.
Unlocked an item but the achievement is bugged. the item can be seen hashed out in the logbook but achievement still not showing as done (edit idk how to add picture to message) (dont know how to add more screenshots, ill add it afterwards)
Died by literally nothing, i had no Damage Over Time on me and no laser pointing towards me (that's rare enough on a 160 minutes run to point out) on a golem only map
@livid cedar fall damage?
Hey! !feedback first stage generated without a teleporter. Such sad, much tears! But loving it so far!
No fall damage with the H43D-5T @slender sable
@livid cedar ahh sry, didnt see it at the bottom of the list
@rotund island
Bug:
Bosses and monsters stopped spawning when I activated the teleporter. When I clicked the teleporter it played out as if the teleporter event was finished, but it still had to charge up to 100%, with nothing spawning.
How it occured:
I was at stage 36-ish (ice map) as engineer with crazy items and invited my friend to watch through steam broadcasting. When he started watching the teleporters stopped spawning bosses and mobs. After 3 stages I told him to stop watching and the broadcast ended, to see if that would fix it. I continued another 2 stages before ending the run, but the teleporters still didn't spawn any bosses or mobs.
Here's screenshot of the end screen, with all the items used:
https://gyazo.com/086b8b5c2bcb1e90acee010a6b2cc8b4
PM me if you need more info
It's ok ^^
Btw the "No fall damage" part of the H3AD-5T v2 might be a bug, since there's no line about that in the item description
this isnt really a bug but you should change the red cross in the elite slayer challenge to a different color because you cant use it as red cause of the geneva convention stuff
got into the vault on Aqueduct by ulting and dashing into the corners of the gate
@daring junco same here lol game bugged out and teleporter event bosses never came after i looped for 6 times
@fiery oasis also after inviting someone to watch through steam?
nahh man im the only one awake at this time
Hesitant to call bug, but might be worth giving landmasses some coding to not let the teleporter kinda half spawn through. Looks a bit goofy (on the off chance this isn't already known)
not sure if it's intentional or not, it feels like a bug so I'll post just in case. On distant roots as huntress, you can get behind the closed door by dashing into it. easier to get in than out.
Not sure if this has been reported or not, but occasionally when the teleporter spawns up against a high wall, the boss item will spawn unreachably high up on the wall
Brainstalk Unlock challenge is broken for me. Played through Monsoon untill enemies ran out and never got the challenge.
did u kill an elite boss though?
Engineer turrets, after killing all initial targets, will not shoot at new enemies until they are attacked.
An elite with an elemental affix. Yeah.
Another run lost to the infinite damage Blazing Stone Titan laser.
I somehow managed to ping myself as seen from the chat
for some reason I can't turn off bloom (clicking on the checkmark does nothing)
I have a problem with getting my game to run, i have it up and running but when I so to play single player or muliplayer it does nothing
crash during multiplayer
sometimes huntress's teleport ability lets you clip through a wall and fall through the planet
Once you pick up a backup mag, if you give it to a 3D printer you don't lose the extra M2 charge
Edit: until you use them again, whoops. That's fine then.
I have a problem with getting my game to run, i have it up and running but when I so to play single player or muliplayer it does nothing
Killing Elite Bosses on Monsoon Difficulty doesn't Give you the Achievement for Actually doing so.
Yes I was on Monsoon.
Yes ALL the Bosses I've killed came from the Teleporter.
Blazing Queen Wasp, Overloaded Imp, Overloaded Duneraider
@verbal wedge if you're counting Hordes of Many uwith that, yes
I'm Not counting Hordes of Many, I'm talking about from a Teleporter
I have a problem with getting my game to run, i have it up and running but when I so to play single player or muliplayer it does nothing
So I just killed Imp Overlord, he did his death animation with vanishing through the portal, but his healthbar didn't disappear and it said he still had some hp left. Will send screenshot for reference of what items I had (might've been a bug with Runald's band proc/burst?)
When the game decides you're having too much fun and makes you die by literally nothing
Okay so I looked through my recording, found the barrels killed me.
Still think that the game should show you that
i can stand on nothing on this here part of wetland aspect
Also another ''bug'' report (not sure if bug or intentional): Earlier today when I played, I got the 'Happiest Mask' legendary item and managed to get the ghost of a Clay Dunestrider. When it gets to low enough health, it will do the draining attack, and it will actually do damage to you aswell as all enemies (the ghost, that is). I don't know if this is on purpose, as the bosses deal damage to eachother by using it, but reporting it ''just in case''
Looks like it still isn't possible to set MOVE FORWARD to MOUSE2 and MOVE BACKWARD to SPACE
Not sure if this is the right channel for it but
im sure im just a weirdo, but i can't really play this game till thats fixed ๐ฆ
Playing Co-op and the red item trader was floating here only for me.
just had a 3d print not give me an item, its like a broken soda machine now where i dont get shit and it takes my money
solo run seems like you can get multiple turrets with dios best friend if timed correctly
I have a problem with getting my game to run, i have it up and running but when I so to play single player or muliplayer it does nothing
Not sure why, but my sound disappeared fully at some point, volume being stuck to 0 at all times, even when trying to change it in the settings. Closing the game and validating the integrity fixed it, turns out 83 files (around 190 megabytes in total) went missing, in case anyone else gets this issue
explosive barrels seem to be unlisted as a cause of death https://cdn.discordapp.com/attachments/559901453834256404/564193591178690561/unknown.png
Was playing as Mercenary on the first level. Might of the Mountain Greater Wisp was my boss and when I Blinding Assaulted / Eviscerated him he would occasionally fly across the map ignoring all terrain. Made him very difficult to reach sometimes as he would go into mountains and such. The movement was so erratic it felt like it had to be a bug.
Merc still takes fall damage from his ultimate
Title: No cooldown on equipment
Repro:
- Do not have any equipment
- Pick up gesture of the drowned
- Pick up any equipment
- Your equipment is now activated without cooldown
I'm sure this has been posted a million times already but, both of mercenaries movement abilites hurts him a lot when dashing into the ground if you have been high in the air.
You can pause during the black screen in a stage change and you'll have a perpetual black screen until you unpause.
Bug: fall out of map
When in the blue portal shop if you use the huntress dash under the stairs you fall through the floor and fall forever.
The stairs are the ones infront of the guy who is next to the character unlock.
Bug: Deicide achivement on multiplayer only unlocks for the person who gets the killing blow, very annoying when you and friends team up toi get it, kill the boss together and only one of you gets the achivement, Maybe have a damage threshhold to get the achivement on multiplayer? Or just give it to all player like all the other achivements
@steep prism Correct me if my assumption is incorrect, but although the achievement IS bugged; the achievement goes to the person who is hosting the lobby last time I checked.
when you pick up an item after death, instead of the log saying you picked up..., it'll say ??? picked up.
(the monster appeared in the logbook)
@median shuttle let me guess, did you have the drowned lunar item? It has a similar known interaction with backup that crashes the game by summoning WAY too many drones
yes
that one is a known bug, I'd just avoid the item (despite it being really good) until it gets fixed
or pick it up whilst having a nice equipment >:v)
Somewhat bug: The interaction between Fuel Cells and the Effigy of Grief is kinda off. Due to dropping the effigy, you'll lose the item, and thus have no use of your stacks from the Fuel Cell
Bug: Couldnt pick up the item, spawned under the platform
spawned in on the second level and cant move
seem to be in an infinite falling animation
Titan aims at one target but shoots at another.
Was doing a Monsoon run today, had a vagrant spawn behind the wall on the swamp stage.
probably said before by someone else but MUL-T's transport mode doesn't properly collide with big enemies in multiplayer
As Mercenary, if you R into the ground and don't hit anything you take a lot of fall damage for some reason.
In a multiplayer game, pushing for the 20 loop run on drizzle, I was playing on commando where on the third stage(the ice stage) on loop... maybe 14 or so, I lost the ability to stand on the ground, constantly falling and teleporting back to ground level. It was both possible to interact with things given good timing and abuse the falling by being practically invincible by being untargetable.
There's an exploit that, through manipulation of certain values in the game files, can change the number of Engineer Turrets that can be placed down. If the host does this, this manipulation carries over to a multiplayer session. The Engineer is the host in this game, and I've censored names.
My own Turret Killed Me?
(3) Person party, invisible teleporter (engineer) ::
My perspective (party member) and bugged party member's perspective
I recommend you don't do this exploit. It ruins some of the fun, if you ask me, and manipulation of game files that goes beyond the developers' intentions isn't very moral.
Did double challenge of the mountain at a really late stage (normal bosses are blazing), absolutely nothing spawned, got no items, teleporter charged as normal and there was no boss health bar
Update: next floor activated one shrine and also absolutely no boss spawned, next floor i'll try to not use any shrines
Update 2: bosses work as normal without a shrine, i'll use a shrine again to see if it works or if shrines just don't give you a boss after a ceertain point
The real boss was... Your own loneliness
Encountered a bug doing 3 player where on the 3rd map no one could pick up any items (chests could be opened tho)
A few of my friends an I killed a couple of Elite bosses (from the teleporter) on Monsoon difficulty, but only the host of the game got the achievement related to that. The rest of us still have the achievement locked even though we killed more than just one in the same run.
Has anyone talked about the Lunar Coins exploit yet? Not sure if it's already been posted here.
ok, so i was on my 160min run trying to get the double mountain shrine achievement but everytime i found two shrines in the same level and activated them, no bosses would spawn, just regular enemies, no red health bars ( oh, and no item drops at the end )
has anyone else had the issue where their camera is permanently looking downwards, and the orientation cannot be changed? it makes the game literally unplayable :/
uninstall vjoy
Description
You can have unlimited Lunar Coins by editing an XML file in Steam>userdata>"user">632360>remote>UserProfiles.
By editing the <coins>value</coins> line you can set your Lunar Coins to whatever value you wish. Allowing you to open anything Lunar related you want, as well as making Artificer incredibly easy to get.
Screenshots
@rotund island @hollow yarrow
For some reason, Mercenary started damaging himself when Eviscerating into a wall or floor, like he was taking fall damage. Rebooting the game fixed this.
not major, but in the logbook, the sticky bomb item description text has some bad formatting. the stack bonus on the % chance to apply is not formatted
Whenever I try to bind my forward key to a mouse button and my backwards key to a keyboard button one or the other unbinds itself. Here is a video of it in action: https://youtu.be/bpnwMj--bfw
Whenever I try to bind my mouse to move forward it unbinds my backwards key and vice versa.
after an uncertain amount of time level bosses no longer spawn
artificer makes the model for optical hud very long
Are Elder Lemurians supposed to be immune to Artificier's freeze? It doesn't show up immune but they don't get frozen.
ok, so now whenever an enemy dies it just explodes into a million pots (?), this causes severe drops in framerate when there are a lot of enemies on screen
If you activate the teleporter then activate the gold portal, the Gold Coast region bugs out, and the boss doesn't spawn. It's either that or I activated the beacons too quickly.
Anyone get the bug where your teammates can't see the teleporter platform or shrines?
ok, the only enemies that explode in pots are the ones that explode on death like greater wisps and golems, the pots are confirmed
"The Backup" + "Gesture of the Drowned" = 1 FPS.
Might be worth putting an upper limit on the spawns ๐
(a team member had the items, not me. In case you are looking at the items in the top bar)
Right, first time poster here, using imgur so I don't have to wait 60 mins between screenshots.
Firstly there was a strange lighting glitch happening before I crashed seen in the first image here https://imgur.com/a/mHNnOLk
I was gonna try disabling bloom, for some reason that is permanently stuck to being on.
After returning to menu and then starting a new game, my game crash and the crash handler popped up, did its thing... and outputted no crash log.
Second time the game "crashed" it stayed up but went completely blank and sent both my monitors black for a couple of seconds, which was very confusing, could of been a driver issue but worth mentioning.
Not a lot of info to go off of, maybe the output_log will show some more.
Hope this is all fine
frost relic logbook does not report what stacking it does
@hushed parrot not a bug, pots are pots of gold (enemy gold drops)
ceremonial dagger logbook does not report what stacking does
replies heavily on his gauss turrets
@finite crag thank you for the clarification, i was getting confused, its weird cause only a few enemies were dropping them though
eventually all of them drop it when you get really late
I'm 287 minutes into a run and no enemies spawn after I've killed the first batch.
I don't know if this would belong in this channel, but I'll post it. Active Cooldown items accompanied with the Gesture of the Drowned causes some...interesting moments
i got an infinite crit item
Was VERY far into a run and activated teleporter as engi and my turrets killed everything as it was spawning so I never got a boss hp bar, or a boss, or an item. Same thing the next lvl with shrine of the mountain active, no boss no hp bar no reward. Waited until everything spawned to place the turrets next level and it went normal
Ghost stone golems something try to clap & shoot your turrets. Also your own ghost Clay Dunestriders when they're low will suck of everything around them including yourself.
The pod for the start of the game fell into terrain for me when I was near slopes at the start of the game. Was unable to eject
dont know if it is a bug but after about 230min into a run it seems like enemies stop spawning
When i got htis far in the game, the bosses stoped spawning and didetn drop loot
alsow, Kill count stops at 6000,
Getting killed by exploding barrels lacks a name/icon pair (yeah I actually died to this) https://i.imgur.com/62JffQg.png
It seems you can't use keyboard bindings and controller bindings at the same time, as soon as you use a controller it locks out the keyboard bindings from being used. This makes using mouse and controller impossible by default.
Boss Item spawned in an unreachable spot because the teleporter is too close to the wall.
After what seems to have been ~180 minutes, very few enemies started spawning and bosses stopped spawning altogether.
If you blink as the huntress in between a pot next to a wall (namely the flat light brown ones) in the aqueduct level, it will force you inside of the wall
In the secret area of the Abandoned Aqueduct, if you jump up high enough, the outer sand border will start hurting you.
Friend and I were playing online and the teleporter wasn't showing up on his screen. A separate chest also wasn't showing up for him but i only managed to snap the pics of the teleporter.
I activated four shrines of the mountain and no bosses spawned. I can even activate the teleporter after fully charging but nope, no bosses every spawned and thus no loot
RoR2 Doesn't properly close on my machine, game closes, I don't see anything in task manager, but steam still reports it as running
Update: the following floor had no bosses either!
Will the problem of corrupted saves be addressed?
They're doing their best to fix it right now. If your save is already corrupted, I don't know if it could be recovered period
Mine isn't I just feel bad that people are losing theirs. When/where did the devs say theyre addressing it?
They said they wanted to fix it with a weekend patch i think. It's probably they're top priority, I don't know what else would be more important. Other than fixing Blazing Elite scaling, maybe
Thanks for the reply! Hopefully it's fixed asap, until then I'm gonna backup my saves to be extra careful
https://gyazo.com/989bd9168ff03737546df4a1ba2cd4c8 First thing on their news in steam under "bug fixes"
Oh, and they do have a #patch-notes ez-pz
if you're on win10 u can take cropped screenshots with win + shift + s and then just ctrl+v in here
Playing solo for the first time and I got clipped inside a wall and couldn't get out.
Hey, does anyone have a solution for the game cursor/mouse leaving the game window on a multiple monitor setup? It was fine before and now when I play my mouse goes out of the game if I drag it too far.
Not 100% sure of the conditions, but I think it had to do with the 1x Gesture of Drowned I was holding. As soon as I picked up a Gnarled Woodsprite, it began spamming it's 10% heal active every tick. It only lasted for the map though. After TP'ing out, it stopped.
There's a little lip here on aqueduct that can't be walked over
Got revived in 6th stage Aquaduct and couldn't move my character, enemies couldn't see me either but I could still take damage from AoE attacks
Hi people, didnt knew where to post this. My Ultra Mega drone of death that costs billions just got stuck right after the teleport in the last level. Couldnt get it to unblock before i hit 666HP. There's maybe a meaning behind all this.
https://gyazo.com/f0f584b40dc7270e3c06ec6cbe1f5b3e
Got stuck in the pod when spawning in, nothing comes up and I tried hitting E, nothing happened.
runald and kjaro should not be able to damage you through the engineers impenetrable sheet. defeats the purpose of it being impenetrable...
I switched computer profiles with a game of RoR2 paused in the background and when I came back it had crashed. Unsure if it's related but it hasn't had any issues before, so it probably is
Gesture of the Drowned with Fuel Cell can lead to some game-endingly spammy use items. (Primordial Cube activates multiple times per second!)
MUL-T bombs can be heard from very far away as if they were next to you
hey there, this has been incredibly frequent for me
Game hangs after killing teleporter bosses. In this case it was especially weird, since I killed the one boss that spawned, but there was a whole half a lifebar that still remained on the HUD. Only shrine I activated was a Shrine of Chance.
https://imgur.com/a/F4Xa1wG Maybe change the logic for lemurian attack to be within a certain ray of the front of the lemurian
this corner in the screen shot, when right up against it and looking straight ahead as merc, can be clipped through with his shift ability
If you get to 224minutes on easy mode monsters dont spawn anymore lol
Even if you turn the teleporter lmao
P.S Does this on every stage after