#ror2-game-questions

1 messages · Page 52 of 1

lavish jacinth
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afaik no

sour otter
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I took it to open the character, but the final blow was dealt by my turret

lavish jacinth
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so the turret fell below 50% health, blew up and killed you

sour otter
lavish jacinth
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rip

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yeah idk why I didn't think of that right away, it's probably the most common way to die to your own turret lol

loud lynx
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if I have both the dlcs what do my friends get from having the DLCs

mellow crystal
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as long as you're in the lobby ofc

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don't have to host, just be in there

uneven pine
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what are you supposed to do during the false son fight when he locks all your skills

honest badger
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they're called geodes and they clear all debuffs

distant ginkgo
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Hey guys, I just got the SotS DLC and wanted to know how to get the False Son character. I've seem a few videos and some comments, but am not sure how to get the item + to the boss fight

trim lynx
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you get the item from going to the gilded coast, which spawns after finding a gold shrine that rarely spawns, (looks like a chance shrine) and completing the teleporter event

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after completing the gilded coast, you need to pick up the item and defeat false son

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do be wary though, the item causes the unique boss to spawn again as an additional enemy during phase 3

distant ginkgo
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Gotcha! Can I do this on any difficulty or should I try to go for it on Monsoon?

trim lynx
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any difficulty is fine

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its the kinda thing that you just kind of have to look out for though, theres not much you can do to increase your odds

distant ginkgo
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Gotcha! So is the best thing to do to just look around for the golden chance on my first stage (or two) and reset if not found? I believe to have heard that you can't get the green portals on stages other than 1 and 6

trim lynx
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they cant spawn on the first stage, best chance you have is from looping

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if you have the artifact of sacrifice it becomes much more common due to the lack of chests (and therefore increased amounts of other interactables)

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command too if you havent got sacrifice, due to lack of scrappers and printers

mellow crystal
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you can also go to gilded coast via the lunar seers in the bazaar
it's my preferred method of getting there since it's a lot less rare

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it has a chance of replacing either of the seers on any given stage

trim lynx
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oh yea i forgot

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thats probs one of the easiest yea

mellow crystal
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i'd just recommend going to the bazaar every stage and also searching every stage for a gold shrine tbh

distant ginkgo
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Gotcha. Any ways to increase the chances of blue portals in that case? Or just gotta get lucky?

trim lynx
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you can find little newt statues

mellow crystal
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you can guarantee them by interacting with those little goobers yea

trim lynx
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these, theres only one stage where there isnt a guaranteed one

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and even then its rare not to find one there

distant ginkgo
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Oh, gotcha! Thanks! Maybe I can get this lad today

mellow crystal
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best of luck to ya!!

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you'll need it tbh with the lack of guaranteed gilded coast entrances

fast briar
distant ginkgo
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Just to make sure: Once I choose the portal at the bazaar, I just go back to the portal I came from and I'll get there, right?

dreamy fiber
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im about to buy ror2 should i buy the dlc with it or just the main game

peak jacinth
peak jacinth
# dreamy fiber there is a bundle

well you can turn the dlc off to try just the base game. I’d say both DLC are worth their price even with them having a few kinks, and you’re getting them discounted as well

wet hamlet
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does anyone know why im lagging so much when i play seekers of the storm? I had over 200 hours with ror2 and sotv before sots was added, and I experience no lag, but when i play with sots (joining friends) my fps drops to like 15-30, and even less on dlc maps

hoary sedge
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do you have crossplay on

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if so you should turn it off

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it's incredibly fucked up and causes all sorts of weird effects with multiplayer

spare cobalt
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are there too few people in the multiplayer or is it that not all the rooms appear?

lavish jacinth
spare cobalt
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gow can i turn it off?

lavish jacinth
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first page of settings

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when it's enabled you can only join other crossplay games, and nobody uses it because it's extremely glitchy

spare cobalt
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oh, ok thank u

loud lynx
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Does false son alt actually pierce

lavish jacinth
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no, it's bugged. it also can't crit iirc

tired wind
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what items are good on fiend Survivor_Void_Fiend LETS_VOID

lavish jacinth
# tired wind what items are good on fiend <:Survivor_Void_Fiend:943214390411415654> <:LETS_VO...

he's a pretty good all-rounder so most things will work, on-hit procs and damage multipliers are strong go-tos as always. Crit chance is especially good as he gains 2% corruption every time he gets a crit.

The main thing you wanna avoid are healing items that you can't easily control, like C_MonsterTooth V_Wungus . He's got a powerful built-in heal already so he barely needs healing items to begin with, and uncontrollable healing just makes it harder to go corrupt when you want to. ( C_Cautious_Slug U_HarvestersScythe are good though, regen doesn't affect corruption and the corruption gained from crits outweighs scythe's healing as long as you don't stack too many)

tired wind
brittle shuttle
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You already have a button to sap away 25% corruption whenever you want

lavish jacinth
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^ and you still mainly want damage items either way. Locking yourself out of going corrupt entirely isn't really a great idea, but if you absolutely hate being corrupted, then yeah, grab a wungus or something ig

tired wind
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also how would I get more hp cuz I never have enough to outscale

lavish jacinth
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that's the neat part, you don't

tired wind
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damn

lavish jacinth
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(although being corrupted helps a ton with that, you get 100 armor while corrupted which is effectively 100% more health)

lavish jacinth
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but in general enemy damage will pretty much always outscale your ability to tank it, especially in loops. Mobility items and reliable "bubble" items (like V_Safer_Spaces C_Oddly_Shaped_Opal ) are your friend.

Pre-loop though, most defensive items like C_RepulsionArmorPlate C_TougherTimes U_RoseBuckler are pretty effective

tired wind
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👍

brittle shuttle
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You dont outscale but U_Infusion is a pretty solid item

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One green giving 100 hp

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And since viend always shits out 25% hp heals or has double the hp in corrupted mode it becomes even better

lavish jacinth
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fighting false son from stage 1 has made me appreciate infusion way more

lavish jacinth
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by not dying

lavish jacinth
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it's not easy but it's doable, it helps if you get the mod that fixes his laser being bugged and doing more damage every time he uses it tho
(or restart the game after every couple attempts if mods aren't an option)

fleet sable
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There any chest location mod?

lavish jacinth
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There's a minimap mod if that's what you mean, it hasn't been updated in a while though

fleet sable
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okk

outer sierra
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i need help, it says feild acclerator is locked, but it isnt. and the only thing i changed was that i disabled the dlcs witch shouldnt do anything sense its a non dlc item

tired wind
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what are like the best items for damage scaling

outer sierra
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and the glass thing, from lunar but thats risky

lavish jacinth
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the more variety you have, the better

outer sierra
lavish jacinth
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total damage procs are also extremely good, proc chaining is usually what ends up breaking the game on long runs

tired wind
lavish jacinth
lavish jacinth
lavish jacinth
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are you sure you got the name right? because field accelerator is not a vanilla item

fallen bridge
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only thing that comes to mind is preon but that's miles off

outer sierra
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nvm it is a modded item, i couldve sworn it was wow

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i feel like i just got mandela affected like chesus

tired wind
outer sierra
lavish jacinth
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don't get hit engiclueless
elixir and unstable transmitter both help though

outer sierra
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actualy, transcendance, tougher times, safer spaces, and repulson armor

lavish jacinth
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and defensive items in general, yeah

outer sierra
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same with transmitter

lavish jacinth
outer sierra
lavish jacinth
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actually transmitter protects both of them iirc

outer sierra
lavish jacinth
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yeah

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it's a little weird though, it goes Transmitter > Genloop > Elixir > Watch/Stealthkit

no idea why stealthkit is at the bottom of the list, other than the devs hate it and want it to suck I guess lmao

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stealthkit used to be cool 😔

tired wind
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what are thoughts on longstanding solitude and prayer beads

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basically money = level and level = stats

lavish jacinth
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prayer beads are pretty alright, if you cash them in at around 20 stacks of the buff it gives around 3-4 levels worth of stats

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I've only used LS once at the very end of a run to get its log so I have no real opinion on it lol, I don't use lunars much. But the consensus I've heard seems to be that it's powerful but not very fun (and it can softlock you at gilded coast)

tired wind
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alr

young seal
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does anyone know how wax quail launches with angles work? like how steep it has to be and where your camera angle should be?

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ive had some success with trying to keep it pointed up and then sometimes I sabotage myself with using a feather and it stops my momentum bc I dont know how high im supposed to go

tired wind
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if I get enough healing can I just outheal the corruption meter on fiend

lavish jacinth
# young seal ive had some success with trying to keep it pointed up and then sometimes I sabo...

you need R_H3AD5Tv2_headstomp for the trimp to work, for one thing
I'm not sure the camera angle matters much, just keep it more or less level and try to find a slope that's ~45 degrees, and jump at it until it works. I think it also works better if you find a slope that curves upwards, like the trench in abandoned aqueduct

The requirements for it aren't too specific, you kinda just get a feel for where it'll work with practice

honest badger
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you can achieve this with a few wungus

young seal
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I can still do it w feathers itd just probably be faster if I could skip them

steady stone
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for pillar skip? the escape ship shield

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with a little bit of speed

lavish jacinth
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yeah, plenty of places to do it on commencement, but in the actual arena I don't think there are any spots

young seal
honest badger
honest badger
steady stone
young seal
honest badger
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yes or with E_Eccentric_Vase

young seal
steady stone
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also some rocks to the left near the cauldrons you can do like itemless merc iirc

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i think with quail specifically it would be worse tho, since you go forward more

young seal
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for now

lavish jacinth
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vase is base game

young seal
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oo I probably just dont have it unlocked then

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I mostly played when it came out and I always played multiplayer so I never bothered to unlock most of the items since I could just use the hosts 😭

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regretting it now

steady stone
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unlocked from ||beating auri before the halcyon beacons expire||

tired wind
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is this just me or do I never find scrappers past the first loop? like do they just not spawn after first loop

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or am I just really blind

lavish jacinth
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you're just blind, their spawn rate never changes

cunning jay
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does the amount of enemies alive has any influence on how fast other enemies spawn? if so, what's that inlfuence exactly?

lavish jacinth
hoary sedge
slow mason
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Is this normal?

steady stone
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I don't see anything particularly wrong with it, mind elaborating?

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Like the damage stat being that high? that's definitely normal with that many crowbars and the multiplicative damage paired with her like, billion damage laser

lavish jacinth
slow mason
steady stone
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generally late game it doesnt matter how much health you have if everything dies frame 1

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one of the most clear "the best defense is a good offense" lol

lavish jacinth
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if you didn't know, glass doubles your damage with every stack, so you were getting 2^36x damage from the glass alone. And with all the other damage multipliers you had on top of that, it would be weird if you weren't dealing damage in cookie clicker numbers lmao

steady stone
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"cookie clicker numbers" is a great way of putting it 😂

past mauve
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How do i unlock new characters?

young geyser
vast dagger
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Is the maths on the wiki accurate?

young geyser
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most of the time yea

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can always be errors tho

vast dagger
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makes sense

lavish jacinth
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The wiki is generally right about technical stuff, but anything about gameplay strategy and such should be taken with a grain of salt

lavish jacinth
simple osprey
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Hi I was hoping someone could help me to continue progresing in the game, i'm playing as merc and I want to continue from stage 5, do I need to take the primordial teleporter? its the only one i can find so far

lavish jacinth
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If you wanna fight the boss just go straight through the primordial teleporter, if you want to loop, interact with the prong things around the teleporter's edge before activating it

simple osprey
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i've not done the final boss before so maybe that but should I loop first to get stronger?

lavish jacinth
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If you're playing merc then I assume you've tried looping before

simple osprey
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I just got the game recently I played with a friend to get merc because he looked fun

lavish jacinth
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I mean, you literally can't unlock him without looping, unless you used an unlock mod

simple osprey
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I have no mods 🤔

lavish jacinth
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Then you've looped lol

simple osprey
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okay ill go fight the boss I guess

lavish jacinth
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Go for it

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You'll probably die but that's how it goes lol

simple osprey
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the grandparent boss killed me instantly

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well not instantly but when he made like sunlight come get me lol

lavish jacinth
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Yeah, you gotta stay behind cover, it's like a wandering vagrant explosion

simple osprey
lavish jacinth
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I mean the giant nuke they do when they're about to die

simple osprey
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ohh okay yeah I just use R to dodge it I think 🤔 I never took cover from it at least

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or maybe dash away

lavish jacinth
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Yeah, merc can get away with that but most survivors don't have iframes on demand

past mauve
lavish jacinth
past mauve
lavish jacinth
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That's really weird, it should give you a pop-up

trim lynx
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in the logbook or character select screen?

past mauve
trim lynx
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you can go to the challenges section of the logbook to see all the achievements, or the specific section otherwise

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:)

past mauve
past mauve
lavish jacinth
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The wiki also has all of the unlock conditions if the logbook doesn't help https://riskofrain2.wiki.gg/wiki/Survivors

Risk of Rain 2 Wiki

Survivors are the various playable characters available in Risk of Rain 2, each with their own unique abilities. Players start with only the Commando and Huntress available, and can unlock the rest by accomplishing various Challenges. Survivors are known as such due to the result of a space-bound catastrophe, although in RoR2 the case is rev...

vast dagger
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does anyone know the item tier chances for artifact of command essences?

lavish jacinth
vast dagger
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you mean with like a small chest?

lavish jacinth
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or whatever chest the item comes from, yeah

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like large chests are still 80% green/20% red with command

vast dagger
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i had a brain poof my bad

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i meant to look at sacrifice but my brain mixed it with command lmao

lavish jacinth
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ah lol

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sac's drop rates

vast dagger
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thanks

placid mauve
# lavish jacinth sac's drop rates

I hate how like very occasionally the equipment one is way too low but otherwise holy shit it should be like 0.01% chance my stage is covered in stupid oranges

daring cloak
placid mauve
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Rookie numbers

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I have to vacate perfect stages (nice printers, not a shit map, no void reavers) due to orange item buildup that makes it 1. laggy as hell and 2. impossible to interact with the scrapper

lavish jacinth
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I think that's just something that you sign up for if you're gonna spend multiple hours farming items on one stage

past mauve
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Can i see my progress towards unlocking characters or does it just say the quest

brittle shuttle
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Well why would you need progress

high forum
bronze light
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Does any1 have the bug with the game that kicks player from the lobby when u r on 8th stage while playing duo?

lavish jacinth
daring cloak
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At this point they should just remove crossplay functionality at least temporarily until its not completely unusable

peak scaffold
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are there any good strats for the final boss

daring cloak
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There's no way they'd include a warning "hey this feature doesnt fucking work and will bug your whole game"

lavish jacinth
# peak scaffold are there any good strats for the final boss

For the most part you just wanna keep him at a medium distance and punish him when he's vulnerable, usually right after an attack. Staying near the ramps helps a lot, since he mostly has melee attacks it's easy to damage him from above. Drones are also pretty useful because he's really stupid and will spend half the fight flailing around trying to swat them out of the air

trim lynx
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just say its more unstable and should only be enabled when you are playing cross platform ¯_(ツ)_/¯

peak scaffold
lavish jacinth
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be ready to get close to him in phase 3 when he starts doing big spinny, it's easiest to dodge by getting close and moving along with the walls. He always alternates between spinny and the big shockwave attack, so you can kinda predict it

lavish jacinth
peak scaffold
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ight

lavish jacinth
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merc's got iframes for days and he's at his best when he plays aggressively

peak scaffold
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makes sense

lavish jacinth
peak scaffold
past mauve
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Why does everyone say engineer is good? I played him and was extremely underwhelmed

lavish jacinth
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it helps if you get his alt secondary and utility

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but in general he is pretty strong if you know how to use him, especially lategame. The fact that he's basically got two disposable clones of himself gives him some really good item interactions that other survivors can't really take advantage of

tawdry hearth
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Is it easy to get the mercenaries different load outs cause it feels like trying to get to 20 levels in a single run without a moon item or whatever is really difficult lol

lavish jacinth
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and ofc you can use artifacts or lower the difficulty to make it easier, if you want

tawdry hearth
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Yea no honestly at the moment might not even wanna try to play commando, he requires a lot of items to even feel fun

lavish jacinth
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You'll get there, everyone becomes a commando main eventually

tawdry hearth
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Please god no

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How you get artifacts to btw

lavish jacinth
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That's not even a joke, it's actually a really common thing lmao. Ask any veteran player, most of them will probably tell you that they started liking commando once they started getting better at the game

fallen bridge
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^ i second this notion

lavish jacinth
# tawdry hearth How you get artifacts to btw

it's a bit of a process, first get to stage 5 and find the huge machine hidden in the level (either on the platform underneath sky meadows or at the very top of helminth hatchery).

there are 9 circle things where you enter a code corresponding to the artifact you wanna unlock, there'll be one code right next to the machine as an example and the rest are hidden throughout the game. From there you'll do a trial thing where you unlock the artifact

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(you can also just check the wiki if you don't wanna do the scavenger hunt for codes, and it's got a hint guide if you wanna do it legit but get stuck https://riskofrain2.wiki.gg/wiki/Artifacts )

Risk of Rain 2 Wiki

Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start ...

tawdry hearth
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All I wanted was the artifact that dropped items rather than do the chest lol, then I probably work towards getting all of them in the end

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Aka sacrifice

past mauve
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Whats the point of scrapping items

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And how do you get sale star? Is it just from a random chest

wide parrot
wide parrot
past mauve
high forum
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ItemScrapRed scrap is an item

wide parrot
past mauve
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Ahh ok

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Thanks

tulip gull
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Is there a fix for Radar Scanner lag? If there's more than 50 items it lags my game so bad, this was not a thing before SotS update

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Also is it intentional that having more than 1 sonorous can drop a TON of loot from a single enemy?

shut summit
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is there a way to get more gold shrines in my runs?

steady stone
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Other than the altar of gold, the other way is to visit the Bazaar every stage to see if you get the lunar seer

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should be a 5% chance to be in the seer

lavish jacinth
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And being in multiplayer

tawdry hearth
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What's the Merc tech

steady stone
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There's 2 main ones, trimping and expose transfer
I don't really know expose transfer, but trimping involves using your whirlwind M2 into a slope to gain insane vertical height, although you sometimes take damage when doing it since sots.

lavish jacinth
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the 3rd swing's hitbox is uncancellable during its first few frames of animation, so if you use another skill during that window, you can have both attacks active at the same time.

One trick to make it easier is to do it at point-blank range so that enemies get hit the instant the sword hitbox comes out, which gives you a few extra frames of hitpause where you can do the tech.

tawdry hearth
past mauve
#

How do you get tranquility with seeker

lavish jacinth
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the flower symbol above her skills shows how many stacks of it you have

past mauve
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what does it do and when does it go away? Tike limit? Portal?

lavish jacinth
# past mauve what does it do and when does it go away? Tike limit? Portal?

it resets each stage and gives various buffs to your skills.
specifically, each stack gives:
+1% to all of your stats
+20% damage to the 3rd hit on your primary
+4% healing on unseen hand
+2 extra hits for soul spiral orbs before they expire
+increased blast radius on sojourn
+more damage and healing from special
specifically the 7th time you use it each stage, it'll revive allies and give everyone the saving grace buff (which is basically just an elixir and a 7% stat buff)

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it would be really nice if the game told you all of that but I don't think it's explained anywhere lol. (except the wiki)

past mauve
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How does it revive allies? Is it when i use my special? Or is it when i have full tranquility

lavish jacinth
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in singleplayer you can just go straight to 7 stacks though, to get all of the buffs

past mauve
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Alright, thanks!

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How do i get the most usage out of sojurn? Is it longer i stay in it the more damage i do?

lavish jacinth
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yep, the longer you're in it, the larger and more powerful the blast radius becomes when you exit. It works especially well with soul spiral, since you're invincible aside from the self damage. You can safely deal a ton of damage to tanky enemies with orbs while building up barrier, then finish off any smaller enemies with the explosion from sojourn

past mauve
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Why are there 3 toggle options for the expansion packs?

honest badger
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wdym? there's one for sojourn and one for artificer (vanilla)

lavish jacinth
high forum
#

maybe they mean the default 'on' state, a 'vote for' and 'vote against'

honest badger
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ohh yeah that's for everything

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you can disable it in multiplayer if you tick off multiplayer voting, but it doesn't do anything solo

stuck sorrel
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Does anyone have any advice to beating Monsoon Mythrix or guides/video recommendations that helped them beat him? I feel like I scale well if I take my time till the 4th stage, but my damage falls off much harder stage 5 and 6. If I try going faster and not full clearing it still feels the same.

lavish jacinth
# stuck sorrel Does anyone have any advice to beating Monsoon Mythrix or guides/video recommend...

It's always better to full clear, just be as efficient as you can- getting at least one item per minute is a good rule of thumb, but you can take some extra time to use printers and scrappers, or find a good item for an equipment drone or whatever. Difficulty scales with stage count as well as time, so it's best to make the most of every stage, and full looting gives you more items to work with.

And yeah, it's not uncommon for stage 5 and 6 to be a difficulty spike, at that point you're fighting stronger enemies in larger numbers than you'd see on previous stages, and if you don't already have a god run going then it's a bit of a skill check. Just stay focused on looting and never stop moving

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is there anything specific that usually gets you killed or is it just the difficulty spike in general?

stuck sorrel
# lavish jacinth is there anything specific that usually gets you killed or is it just the diffic...

It's a mix of things, in solo runs I've gotten to Commencement but I've noticed it just takes a lot of time to just clear teleporter alone, so I usually don't even bother with looting stage 5 much outside 1 or 2 chests. There's so many dangerous and tanky enemies like the elder lizards, xi constructs, and grandparent. If I do get to Commencement it's usually lunar chimeras or Mithrix stage 3/4. I just need to get better at dodging pizzas and the enemies that spawn for stage 3 but stage 4 is rough cause of how fragile I feel.

woven talon
#

how does safer spaces interact with warped echo?

lavish jacinth
frosty reef
lavish jacinth
# stuck sorrel It's a mix of things, in solo runs I've gotten to Commencement but I've noticed ...

It's absolutely worth it to loot stage 5- it's got the most loot of any stage and usually has a good amount of multishops and printers.

Elder lems usually can't catch up to you as long as you keep moving and use verticality to your advantage, and they're easy to deal with at a distance if you can dodge between their fireballs. Up close they're super vulnerable to being stunned, and you can bait out their flamethrower attack for some easy damage.
Grandparents can be more or less ignored unless they're the tp boss, their only really dangerous attack is the sun, which they won't do until they're at 50% health. You can kill them at a distance to get them out of the way but otherwise they're a nuisance at worst.
For Xi's, stay near cover to avoid the laser and lay into them when they do their summon attack, if you have any damaging on-kill items you can rack up a ton of free damage by repeatedly killing the alphas it summons. AoE and piercing attacks also go through their shield

frozen hornet
#

is there a way to make items not appear on the character model

lavish jacinth
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For big spinny- just stay close to it and try to move along with the lines. He always alternates between spinny and the big shockwave attack with a 30s cooldown between them, so you can sorta predict it

stuck sorrel
lavish jacinth
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but it would probably be in settings somewhere if it exists

frozen hornet
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ah thank you

stuck sorrel
lavish jacinth
lavish jacinth
# stuck sorrel I've tried that but he keeps spawning the lunar balls and the tanks (dont rememb...

yeah, sometimes you just get unlucky with their spawns, in that case there's not much you can do but try to dodge them and spinny at the same time- which is doable, just difficult.
I also try to stay near the ramps and away from the center of the arena, that seems to make the golem chimeras more likely to spawn near the edges, that way they won't be near you when you have to run to the center for big spinny.

#

As for phase 4, there are a few tricks to it. The most reliable strat is to just play it safe, stay behind the pillars and bait his attacks, then peek out and poke him to death while they're on cooldown. It's slow, but it works.
If you're impatient or don't have any ranged damage, it's possible to outmaneuver him up close- he's slow and has limited turn speed, so if you can circlestrafe and stay at his back, he can't hit you.

If you've got any minions, another trick is to stay near him while he's stealing your items, then run away at the last minute. That way your minions will lag behind and aggro to him when he's vulnerable instead of following you, which gives you a distraction and some easy damage. If you've got U_SquidPolyp you can repair any dead drones to get some turrets up, too

frozen hornet
#

How does one go about beating false son when he locks your abilities

daring cloak
#

You can use the geodes to cleanse it because its a debuff

frozen hornet
#

ah thank you

#

false son ended my best ever run

daring cloak
#

They really shouldve made it clearer that you need to use the geodes

frozen hornet
#

yeah

lavish jacinth
#

tbf they do cleanse lunar ruin, so it's not a huge leap to assume they can cleanse the silence thing (and it's basically the only thing you can do at that point). But yeah some kind of indicator wouldn't hurt

timber goblet
#

So I’ve recently gotten the SOTS dlc but haven’t gotten around to unlocking chef. I’ve heard that he sucks hard and I’m wondering why that is. Is his dps just really bad?

lavish jacinth
#

plus he got some weird and kinda pointless changes from ror1 that most people didn't like, like only being to throw one cleaver at a time and having to manually recall them, or his secondary becoming a worse version of flamethrower instead of a quick burst of damage

timber goblet
lavish jacinth
#

imo he kinda feels like it was gearbox's first attempt at making a survivor and they didn't really have a good feel for what works and what doesn't

timber goblet
lavish jacinth
#

nah, the whole dlc was made by gearbox, hopoo doesn't work on the game anymore

#

technically hopoo doesn't even really exist anymore, they got hired by valve

mellow crystal
#

chef in general is kind of just an "ok but why do it like this" character

lavish jacinth
#

I wouldn't mind it if recalling them faster actually let you deal more dps or something, or if the cleavers could keep doing damage when they're spinning in the air, anything to justify having them work the way they do.
Even then it should probably be an alt primary or something, bc I don't really think there's any reason why the classic cleaver shouldn't also exist

mellow crystal
#

true tbh

worldly fern
#

Are you supposed to get only 1 money at a time in simalcrum

stuck sorrel
sweet mist
#

can you get green portal out of gold portal even if you already went there (trying to get false son survivor)

honest badger
#

otherwise you can go back if you're early enough in the loop

sweet mist
#

i am

#

so you can go back if your like before stage 3?

honest badger
#

yes

sweet mist
#

ok thanks

tawdry hearth
#

Are shields generally better than health?

#

For instance if I use transcendence would it be worth if I had high health?

honest badger
mellow crystal
tawdry hearth
#

Any characters that thrive off shields instead of the health Regen?

honest badger
#

commando, huntress, loader, mercenary, captain

sweet mist
#

to be clear, does going through the green portal or the teleporter on the new stage 3 bring you to false son

mellow crystal
honest badger
#

any character who doesn't get hit a lot basically

honest badger
#

that's why L_Transcendence is considered op

#

it's amazing on a few characters and decent on most of the cast

#

regen is a lot harder to come by, comparatively

mellow crystal
#

And horrendous on rex or false son but those are special situations

honest badger
#

also bungus engi if you're one of those people

lavish jacinth
sweet mist
#

ok thanks i was so scared about accidently going to false

tawdry hearth
#

Can someone explain the level system? Like how will ik where the portals will take me I assume there's a built out map people made?

hoary sedge
#

theres not really many actual set stage routes

#

basically each stage of a loop has a pool of stages it randomly picks from whenever you go there

#

the only way to know for sure where youll go is to use the lunar seers in the bazaar or do one of the alternate routes (void or colossus path)

#

if you dont have sots then stage 5 will always be sky meadow though

lavish jacinth
# tawdry hearth Can someone explain the level system? Like how will ik where the portals will ta...

https://riskofrain2.wiki.gg/wiki/Environments stage routing is an absolute mess if you have sots lol

Risk of Rain 2 Wiki

Environments are the playable stages within Risk of Rain 2. Traveling between main environments is done via the Teleporter. There are currently sixteen main environments available to be explored. After finishing the fifth environment, the challenge Deja Vu? is unlocked and the stage sequence loops. It is not possible to visit multiple environmen...

hoary sedge
#

still not as bad as dead cells stage routing

honest badger
#

each stage can only show up on a certain stage number. some stages are always going to show up as a first stage, some will only show up on the second or third stages. this resets when you loop

tawdry hearth
#

Ok second look it's not all too bad

lavish jacinth
#

yeah, that map makes it a little more confusing than it actually is. Path of the colossus is the only part where it gets a little complicated

#

like, compared to the sotv map

tawdry hearth
lavish jacinth
#

Celestial portal always appears on the 3rd stage of every loop

cunning jay
#

is it just me or the fork item is terrible? the one that slightly increases your damage

mellow crystal
#

Unconditional damage up that works like shaped glass

worldly fern
#

This means god hates me, right

steady stone
#

You can put your turrets out of range of the BG horde and just ignore them, since they don't count towards boss health

worldly fern
#

I know they don't count towards the health.

However, when being supersonically jackhammered by a few dozen steroid infused bugs, the least of my concerns is "Huh. I should probably just stick my turrets somewhere else."

They kinda kept rushing down my turrets to death

steady stone
#

Yeah, you can put the turrets somewhere they can't get to
on a ledge or inside a rock

#

then spam M1 and mines on the queen

worldly fern
#

I didn't survive long enough to do that. I tried setting up the turrets but the amount of beetle guards ruined the chances of that, they went down when i made themn at the start

#

I'm not like, pissed. I just find it hilarious

#

Sidenote: Engineer's M1 HAS to be the worst M1 in the game, right? And I get that's on purpose as most DPS comes from the turrets, but this thing still just sucks, right

steady stone
#

eh not really

#

you can charge it while not actively aiming and then just aim for half a second before going back to dodging

#

it's mostly just passive
harpoons do kinda carry your damage without turrets though

worldly fern
#

Harpoons?

steady stone
#

alt shift

full apex
#

You can sprint after starting a charge too

steady stone
worldly fern
#

I was thinking of bringing the explosive battery in, and figured the shield might be needed to not explode and die

steady stone
#

perhaps, but be careful of your own sentries
they also have their own cell, so if you all huddle together in the shield you might die when one of them falls under 50

worldly fern
#

I might just not do engineer then. Any reccomendations on who to try with that?

full apex
#

I think fuel array will ignore the shield

worldly fern
#

The shield is more to prvent my own health from dropping to 0

steady stone
#

but loader has high armor and speed to cruise through the levels, and shield on m1

worldly fern
#

I actually just unlocked loader yesterday, can't really get a hang of her.

full apex
#

Fuel array engineer is funny because the turrets kamikaze

worldly fern
#

She seems fun, but I really need to figure her out first

full apex
#

It didn't used to also kill you tho so its scary now LOL

steady stone
#

loader is a burst character, so her m1 is less important

#

shift and m2 combo is what does the real damage for a hit and run

worldly fern
#

I figured that, the problem is that practicing her with a fuel array on seems like an awful plan.

steady stone
#

maybe, it might be good to do a few normal runs
rex is the hardest character to unlock at the end of the day

full apex
#

You can kinda speedrun a bit and hope to just avoid most content before it scales lol

But yea learning first is good

worldly fern
#

Btw is there a way to check the progress on the amonut of enemies I've poisoned as acrid?

steady stone
#

i dont think so? i dont see a bar on the steam achievement list
that one is basically free with Epidemic anyway though

#

epidemic is (practically) infinite hits since the enemy cap exists

worldly fern
#

The issue is I just prefer blight.

full apex
#

Yea
They put a bounce cap but since it splits on every shot you kinda cant hit it lmao

worldly fern
#

In fact, I can't see any benefit of poison OVER blight.

steady stone
#

poison being % based means it will be better late game since it never falls off

full apex
#

Damage on beeg stuff

steady stone
#

also means that mithrix will always die in the same amount of ticks no matter your build or his scaling

#

your m2 can also very easily finish off the 1hp flying enemies and stuff

full apex
#

Best best case is final bosses

worldly fern
#

havent even seen mythrix yet

#

Actually, would grinding it in simulcrum be viable?

steady stone
#

probably, but it might be a bit slow
arti of swarms might be the best bet

worldly fern
#

i dont even have an artifact

steady stone
#

it might be good to just play him while unlocking other things, then
since you dont have to do anything special for it

worldly fern
#

That's kinda the issue though; I prefer blight, and I looked it up. Blight doesn't count towards the quest

steady stone
#

yeah, i mean just multitasking would be better than idly spamming epidemic

worldly fern
#

True

hoary sedge
#

the big issue with blight is that applying more stacks doesn't refresh the debuff duration, so your damage is really heavily capped

#

so even in ideal scenarios it's only ever a little more damage for a lot more upkeep, and it usually gets out damaged by poison anyway bc of the %hp damage

#

if you enjoy the playstyle more though then that's perfectly fair, just be aware that it is technically outclassed

tawdry hearth
#

Honestly is red crystal really worth it for more long range characters?

daring cloak
#

No

steady stone
#

Not really, no. It's traditionally worse than other damage items unless you can only hit from close

daring cloak
#

Of course it depends on the run but generally its not as useful as other items

steady stone
#

Since on punches and stuff there is no downside, making it C_Delicate_Watch that cant break

#

it's definitely usable but still free scrap for better damage

tawdry hearth
#

I was thinking that but for some reason i thought having it would be a good life saver items for enemies getting to close

steady stone
#

on Survivor_Engineer i'd argue yes, since the turrets cant run away, but straight damage is generally better on mid-far range

trim lynx
#

i will usually keep one personally

full apex
#

its the main strength over poison, it always gets full value and high aggression allows the loads of poison app in your kit to actually matter, as opposed to epidemic keeping everything perma poisoned and poisonous on everything else kinda rarely matters since 10s cd and 10s poison duration

tulip gull
#

I just played with someone in eclipse multiplayer and we fought the false son boss twice in a single run, but when I play alone in monsoon singleplayer the green portal never spawns more than once, no matter how many times I loop, has anyone else had this problem?

full apex
#

i dont think youre supposed to be able to fight him more than once per run?

#

do they have mods or something maybe?

tulip gull
#

I don't think so

full apex
#

maybe its eclipse shenans then idk, you need mods to do multi eclipse in the first place right?

tulip gull
#

Nope pretty sure you don't need mods to loop eclipse

full apex
#

no i mean to play it in multiplayer

steady stone
full apex
#

oh damn, ive never done it lmao

steady stone
#

it feels like they tried to hide it lol

full apex
#

i thought there was a mod that like made them artifacts or something but its neat if its built in

steady stone
#

let me boot and see the menu, but i remember it exists because it uses the lowest level in the lobby

#

right, it's here

full apex
#

yea i was wondering if it was just in there since simul got added

steady stone
#

original question though, yeah you are supposed to only be able to fight him once

#

although, is the path even there on eclipse?

full apex
#

i wanna say yes cause i know basically everything else is locked but FS was weird, but honestly i dont rember for sure

tulip gull
#

Also something is happening again, there's just a bunch of infinitely respawning golems that lag my game out

full apex
#

where at?

tulip gull
#

Specifically after I did the halcyon shrine, and then did the teleporter event

full apex
#

oh
weird! the shrine finished right?

tulip gull
#

Yes

steady stone
#

that does kiiinda sound like a mod issue?
im booting with debug rn to test the path respawning in eclipse though, to be sure

full apex
#

i wonder if the directors clash somehow. they shouldnt but it would be really funny

if its not an already known thing ill slap it on the list of 'investigate' shenans

tulip gull
#

The only mods are ProperSave and Debug Toolkit, didn't even do the shrine this time, they just spawn in and keep respawning infinitely

steady stone
#

in singleplayer too? hmm

#

i was gonna suggest it's your friend using debugtoolkit but

tulip gull
#

If I touch them at all I have to restart my game because it lags to under 1 fps because of the procs

lavish jacinth
tulip gull
#

And the infinite items from sonorous

lavish jacinth
#

Weird stuff happens on really high stage counts

steady stone
#

golems shouldnt spawn at all on 56 though, would they

lavish jacinth
#

I have no idea

steady stone
#

even a family event would do titans

tulip gull
#

I think they're spawning because of the shrine, they always spawn with it

steady stone
#

surely the halcyon shrine doesnt scale with credits and it's just backlogged

#

hold on...

tulip gull
#

It spawns only a few waves when I activate it and then does nothing, it's just almost free to charge

lavish jacinth
#

Yeah, idk how the shrine spawns work

full apex
#

i think it tries to spawn waves every little bit as you charge but when its done it should deactivate

steady stone
#

if anything it spawned LESS after 900 minutes, it stopped like halfway

#

it is a LOT of golems per wave, though

tulip gull
#

I tried to set back time with fixed_time command and getting spammed this in-game console, golems still respawn infinitely

steady stone
#

cscScav

full apex
#

setting time back wouldnt affect the credits they have

steady stone
#

i would assume scsScav is just normal scavenger

tulip gull
#

Would it have an effect next stage?

steady stone
#

scs doesnt sound like an elite

full apex
#

also yea i think elite scavs are the most expensive available

#

creature spawn card, all your interactables are prefixed with isc for interactable spawn card

steady stone
#

failure to spawn scav -> spawn something else -> repeat? it has practically unlimited credits with only golems

#

and the shrine would be the only other spawn prompt i would guess? not even bosses really spawn after so long

tulip gull
#

Yeah the teleporter does not spawn any enemies

steady stone
#

since "aborting cost procedures" sounds like reverting any credits the director spent

full apex
#

tbh
i should rember
but i dont rember if aborting spawn refunds when its like overloading

steady stone
#

i have ONE of those errors rn about failure to spawn child (im preloop on verdant) but scav should work... fine-ish by that stage?

full apex
#

cause like i assume its just trying to spawn the most expensive thing possible and it might still be falling outside the range of cost it wants to spend. in the past that had caused lots of 'nothing spawns' issues late game, and they tried to make it override and just spawn anyways but when you start getting reeeeeeeeeeeeally expensive it gets really confused

#

it tries to bump up the target cost which is what makes bosses and stuff start spawning more, but it does it by filtering cards by cost. so it can filter itself into a position where it cant do anything

steady stone
#

im wondering if golems having a guaranteed spawn messes with it, or something

full apex
#

most of the time, horde of many is from the tp director accidentally getting itself into a weird position, and not having any boss cards left in the deck lol

#

maybe yea

tulip gull
steady stone
#

uh. i set the stage to 61 and now quite literally nothing is happening at all? not even scavs OR errors of spawning one

full apex
tulip gull
#

Yeah there's a lot of issues like that

steady stone
#

tp had nothing, so ill try the shrine i suppose

#

looking good on errors so far during tp

tulip gull
#

Even after you finished charging tp?

steady stone
#

aaand yeah its messed up the shrine

#

i never activated it, its just flooding golems in

#

so something with credits lategame severely breaks shrines, i suppose

daring cloak
#

God dammit neither of these videos work for me

steady stone
#

theyre paused for the first bit, not frozen, if thats the issue

daring cloak
#

Why did you start both from tbe pause menu

steady stone
#

from me alt tabbing to type

tulip gull
# steady stone

So you can imagine how that + 99 knives + 152 sonorous goes

daring cloak
#

Afaik the halcyon shrine just kinda spawns in golems if you activate tp

steady stone
#

what's afaik again?

daring cloak
#

I first noticed it when I saw golems coming from the shrine's general direction when I had the artifact of kin on and not on golems

tulip gull
steady stone
#

wait it does it ALWAYS? I'll scale the speed to 20x, I gotta test this to report

daring cloak
tulip gull
#

Does it keep spawning infinitely or does it stop eventually?

rustic kite
#

Hey, how can i get more artifacts than the first one

daring cloak
#

Enter other codes, theyre hidden all across the game

rustic kite
#

Does someone know one or two?

daring cloak
#

They're all on the wiki

tulip gull
#

It's more fun to find them yourself if you're wondering

steady stone
#

i just AFKd infront of a shrine after TP for 15 minutes and theres nothing, there's clearly SOMETHING else happening here

daring cloak
steady stone
#

25 mins, no golems

#

so i think it's to do with the failure to spawn scav

daring cloak
#

Yeah I think its just a singular wave of golems upon activating tp

steady stone
#

could it... overflow the credits somehow or something?

steady stone
tulip gull
daring cloak
#

Well what do you want to report

tulip gull
#

Should I make like 5 for each issue?

steady stone
#

i feel like if it's only applicable late enough into a game it might not be worth a report, so ill probably look into it a bit

daring cloak
#

What are we even testing here I lack critical context 😭

tulip gull
steady stone
daring cloak
#

Once or repeatedly

steady stone
#

and i think it's specifically with the normal (not tp) scav errors, since i got normal scav spawns yet no tp enemy, no golems

tulip gull
#

You kill one and there's a bunch more spawning in INSTANTLY

daring cloak
#

I mean yeah youre over 5 hours in

#

The game just goes crazy at that point

daring cloak
steady stone
#

past a certain scaling point it seems yes? i did stage 61 with 150 mins and it didnt happen

#

it seems to only happen when you get more than like 1-2 errors per second on spawns

#

also the scav photobombed my screenshot sorry

daring cloak
#

Thats odd because those golems spawn at any point in the run if you activate tp, at least for me

steady stone
#

i feel like it probably wouldnt warrant a report if its that long

daring cloak
#

You can easily test it by turning on kin

steady stone
daring cloak
#

Surely this isnt a console specific

#

Gimme a few minutes to boot up ror2

#

What the hell

#

Within 14 seconds 6 wisps spawned, one of which was elite

#

(Actually 12 because of swarms but im taking the numbers that would otherwise occur)

steady stone
#

there's no way to view the console logs on switch, is there?

daring cloak
#

Nop

steady stone
daring cloak
#

Ok so no golems this run, but there were a lot of wisps so it mightve hit an enemy cao

#

Nope again no golems

steady stone
#

switch uses 64 bit(32 bit int limit), it wouldnt be a change in the credit system due to info storage

daring cloak
#

Somehow despite all these lems the music survived for an entire minute, thats very rare for tp music from my experience

#

But I know I saw golems spawn stage 1

#

Others reported that too

steady stone
#

generally we do have a probably cause for it now, so maybe it would warrant a report with the console logs

#

so it's less vague like those

tulip gull
#

For now I'm gonna scrap my infinite chain and abuse it for infinite items with sonorous

daring cloak
#

Odd though

#

Iirc when I encountered it I was on kin with beetles on abodes

#

Or maybe childs

steady stone
#

the first report i saw mentioned kin, but that might be kin messing with the credits if it cant keep up with only beetles

daring cloak
#

I mean it was stage 1

#

Maybe it got "patched" without any mention?

#

I have too many damn clips of ror2, this is like searching for a needle in a haystack except theres a good chance there is no needle in the first place

#

Yeah no I dont think I recorded it

#

I wish I could force a similar setup as that tim

#

Beetles or childs as the kin enemy, tp in front of that huge building, halc shrine on the opposite end of the map near the cliff

#

Game please
Shattered abodes

#

BRO THIS GAME KEEPS GIVING ME ALL THE OTHER STAGE 1S

#

at this rate the game will crash before I get abodes

#

Im turning on seekers of the storm, its enabled by default but Im specifically voting for it too now

#

HOW MANY TIMES

#

Oh my god finally

#

Nope no golems again

steady stone
#

the pain of no debug...

daring cloak
#

OH A GOLEM

#

One singular golem

steady stone
#

if you can get a clip (especially early game) that would probably help the bug report, too, with the note that it is Switch

#

kin beetles you said?

daring cloak
#

This time it was blind pests on siphoned

#

Though I did something different this time, I wanna see if I can do it again or if this was coincidence

steady stone
#

if you have anything that youd prefer me to test i could also, since i have console
so you dont spend 5 billion years resetting

daring cloak
#

The run prior to that one I activated the halcyon shrine and quit out after it was done raising and spawning golems

steady stone
#

oh, that might be it too? another cross run bug like the ramping?

daring cloak
#

I'll do that again and see if that somehow happens again

#

Interesting is though that this time when it worked the shrine was very close

#

So distance isnt a factor like I partially assumed

steady stone
#

the location didnt seem to matter at all no

steady stone
trim lynx
#

what are we testing?

daring cloak
#

No golem

#

But the amount of golems also seems to fluctuate

steady stone
#

i got nothing yeah
its probably credits, and kin messes with said credits

daring cloak
#

This one run I got a singular golem but that other run it spawned a buncha golems

#

Gimme one second

steady stone
#

that was before you completed it though? it was happening after tp...

daring cloak
#

Oh yeah both times for me it seemed to happen as the tp got activated

#

I only bothered checking for after tp finished once

#

With no golem

#

May be worth looking into how the game orders the shrine golems to spawn

#

Like something is going on with the tp that causes shrine golems to just spawn when theyre not supposed to

steady stone
#

at the end of a halc shrine charging it mentions transferring "credits..." seemingly their own director?

#

maybe its not letting it finish, but ending early, as to not deplete to 0 credits and transfer?

#

although, wtf is camp2? the tp ALSO gives credits to it...

#

wait, is it transferring over the int limit of credits during tp???

daring cloak
#

Maybe camp 2 sometimes just uses its tp credits to falsely spawn shrine golems?

steady stone
#

this is how the gearbox devs feel

daring cloak
#

Well yeah except they're not just one person with a switch and one with a pc

#

At least I hope so commandosweat

steady stone
#

they wouldnt have a switch engiclueless

#

also, definitely not transferring an int limit, a little over 6.6 million

#

17 or 18 million total with both transfers
id assume camp 2 is like unused basically, how they make it so nothing spawns after?

#

i can REALLY consistently recreate it with the scaling settings, but im unsure why

steady stone
#

oh. i wonder... previously maybe there was a failsafe incase credits were given AFTER they get transferred to this "camp2," where the spawn pool would just stop, BUT these golems arent in the spawnpool for the normal director

#

hence the higher scaling is just more credits per second, and why kin might change this

daring cloak
#

Im unsure if kin changes anything

#

I just use it to definitely tell if a shrine golem spawned because regular golems couldnt spawn with a different kin monster active

steady stone
daring cloak
#

Camp 1 has (inner radius) and camp 2 (outer radius) what does that even mean

steady stone
#

🤷‍♂️

#

that's a question for the coders

daring cloak
#

Maybe camp 1 handles spawns near the tp and camp 2 spawns away from the tp but normally stuff cant spawn far away from the tp except the shrine enables spawns from far away and shit or smth idfk

steady stone
#

anything after the errors is when i killed the stone titan during tp, because their death animation is kind of a "if it works dont touch it"

daring cloak
#

Interesting is at least, those shrine golems do actually spawn near the shrine and not near the tp or you

#

So like something misfires to use credits for spawns around that shrine for shrine golems

steady stone
#

where can i find the credit values?

#

i know theres a wiki page but its gonna be ages looking lol, so thought id ask while i search

#

oh, hey

trim lynx
#

i thought i had read camp somewhere before!

steady stone
#

"Whenever a Combat Director deactivates, it transfers 40% of its remaining credits to another random active Director and discards the rest. If there are no other active Directors (such as when the Teleporter has been charged), these credits are lost.

When activating the Teleporter, the Teleporter Directors activate before the standard Directors deactivate, so they receive some credits from the deactivating Directors. Which Director receives which one's credits is random, however."

#

"no other active directors" couldnt be true if, well, things are spawning

daring cloak
#

Same with when the tp is completed

steady stone
#

possibly, ill gamble on that
i have a value that gives them like 130ish credits transferred, nothing happened when i was at 20 transfer

#

just a bit hard to "eyeball" what ill scale it to

daring cloak
#

Could you force a burst director to take over?

#

Because im curious if more accumulated unspent credits also results in a higher frequency of shrine golem misfires

steady stone
#

the only command relating to directors (that isnt disabled internally) is listing them all
disable_combat is the other, but is a hopoo command, not debugtoolkit

#

and the only command with "credit" instantly starts the overlay of the credits and makes you restart... i learned that one

daring cloak
#

Hmmmm

#

Maybe you could like noclip out of bounds and just activate tp really quickly??????

steady stone
#

what would that do?

#

like not spending credits? yeah i can manually set the tp charge % from oob

daring cloak
#

Yeah

#

That should work

#

But also for activating the tp event in the first place

#

Ig you could spawn yourself a second tp out of bounds

steady stone
#

activate_teleporter might work

daring cloak
#

Oh thats a command? Even easier

steady stone
#

it just teleports you to it and presses interact for you LOL
peak coding

daring cloak
steady stone
#

uh.. well, things did spawn out of the shrine when i flew back down to earth after kill_all and charging tp with the command..

#

but it's lems, beetles, and children? not golems

#

wtf

daring cloak
#

And youre sure they came from the shrine?

steady stone
#

yeah they were all circled around it

#

shrine was in the corner of the map too so they couldnt have been behind it

daring cloak
#

Ok thats a step forward but also super weird lmao

steady stone
#

also cant seem to recreate it

daring cloak
steady stone
#

well if they're disabled like they should be, that would be fine

#

a patch to kind of throw away the extra

#

"if it works, save space"

daring cloak
#

Well yeah but random?

tulip gull
#

So the best guess right now, is that Halcyon Shrine director is given credits after tp event?

limber eagle
#

Is Mired Urn's tick rate affected by attack speed?

steady stone
#

No

#

it does spawn the golems the moment you hit teleporter actually? wertus, you got it before with just kin...

#

im watching the golems flood out and decimate the void seed while it's charging

#

i physically couldnt get it to work with the constant spam until i kept upping the scaling though, even stage 50 at 333:00 wouldnt
i got it after, with stage 60 and 410:00ish

#

i still think it lies in the failure to spawn a scav, or the credit moving, but that might be the end of the trail i suppose

sweet mist
#

if you take the halconyte seed and it turns into the void varient of it

#

can you still get the false son survivor

limber eagle
#

...Is Crowdfunder affected by attack speed?

fallen bridge
#

not that i'm aware of no

tired sphinx
#

why doesnt 7 tougher times make you invincible

peak jacinth
tired sphinx
#

o

#

ok

brittle laurel
#

does the shrine of rebirth count as "obliteration" for quests

#

like "obliterate on monsoon or higher" etc

mellow crystal
#

but it does count as beating the game

#

so unless it's an achievement for specifically obliterating like merc unlock you should be fine

tawdry hearth
#

Alright I'm confused if I'm in a run how do I'm when I need certain items and all and just the general stage requirements of items I should have? Or better yet when should I start stacking items like watch or stim?

sweet mist
#

whats the best character to beat false son with

fallen bridge
#

whatever you're most comfortable w/, but obligatory "railgunner or loader because they're overpowered"

mellow crystal
sweet mist
#

ok thanks

mellow crystal
#

Survivor_Loader and Survivor_Railgunner surprisingly would actually struggle with phase 1 without movespeed items or wax quail since their mobility isn't super spammable

sweet mist
sweet mist
#

i'll try engi and then huntress if that doesnt work

fallen bridge
mellow crystal
fallen bridge
#

slingshot perhaps

sweet mist
#

i mean i tried loader on voidling and he kinda just stopped trying to kill me but voidling kinda sucks

mellow crystal
# fallen bridge slingshot perhaps

i'm less so thinking of sudden speed gain and moreso thinking of "you orbit him at a safe distance then he teleports into an unsafe distance and you can't immediately move away without punching"

#

but you could also let go of the grapple to fling yourself away

fallen bridge
#

i'm not exactly sure how loader's grapple physics is calculated under the hood but i reckon that if fs were to (hypothetically) dash away from you it could maybe impart that velocity onto loader since grapple acts kind of like a spring in tension

mellow crystal
#

there is the fact that he can't qutie hit you with slam if you're moving around him quickly and are off the ground but then that makes me wonder how it would affect your rotation speed if your grapple suddenly goes from long-ish to super short

fallen bridge
mellow crystal
#

yeah it's really just something we need to test 😭

fallen bridge
#

i figure it'd be similar in concept to pylon grappling but you can really never know

wind kernel
#

Does collapse from void enemies and needletick works the same

lavish jacinth
#

void enemies basically just have 10 stacks of needletick

lavish jacinth
#

this clip sucks because I managed to bonk into a pillar right as he dashed, but in a way it might be kinda perfect because I had neutral momentum right when he dashed lol

fallen bridge
#

huh that's interesting ... i wonder why they made it work like that

lavish jacinth
#

probably just for simplicity, and to make grappling to enemies feel better. If grappling to enemies could affect your momentum a lot, it would probably be more annoying than useful

#

no idea why pylon is different though, maybe because it's a projectile with a solid collider rather than a normal monster-type entity? whatever you'd call that

sage salmon
#

do you have to be in singleplayer/ not modded to unlock item logs

#

i just realized i dont have a ton of items ive picked up

lavish jacinth
#

it's possible that mods could mess with it, but if you've picked them up you should have the log, assuming the item is actually unlocked on your save file

sage salmon
#

yeah then it' sprobably mods

#

ive DEFINITELY picked up antlers before

#

and peals, but they just haven't unlocked

wind kernel
#

Cause it felt so inconsistent

lavish jacinth
#

(which is why it feels inconsistent on enemies)

wind kernel
#

Sometimes deals nothing sometimes deals billions

lavish jacinth
#

enemy base damage stats are all over the place

wind kernel
#

Same enemies have different base stat?

#

Outside combat shrine*

lavish jacinth
#

nah, but it's different for different enemies

#

like stone titans having 40(+8) for some reason

wind kernel
#

Wait does enemy for say elite gets void touched, does the base stat gets increased because it was once elite or get replaced by void touched

lavish jacinth
#

if an elite enemy gets voidtouched, their elite affix gets overwritten, but they keep the stat bonuses they got from being an elite, yeah

wind kernel
#

So thats why it felt weird

#

Same small imp deals different collapse damage

lavish jacinth
#

Voidtouched enemies actually get an 0.7x damage multiplier iirc, but voidtouched elites will still have more damage than normal

wind kernel
#

Noted

wind kernel
#

Another question

#

Does stickybomb inherit shatterspleen

#

When it crits

elfin path
#

Why did it stop charging

mellow crystal
# elfin path Why did it stop charging

weird bug that happens, i think it has to do with fucked up line of sight checks?
just walk outside of it for a bit then try to walk back in from a different spot

#

heck not even line of sight checks actually since the halc shrine doesn't care about line of sight

#

all i know is that sometimes in some locations the halc shrine will have a spot where it just stops working until you walk out of it for a bit

elfin path
#

I know i'm beating a dead horse but in comparison of bugs and patches to survivors of the void

Did SotV had lesser bugs?

lavish jacinth
hoary sedge
#

sots definitely has had a lot more jank and bugs for a lot longer after launch though

idle saffron
#

guys do you guys know a replacement mod for the betterUI mod?

lusty tartan
#

If a 0.5 bullet procs a 0.5 proc item, the item will have their proc chances halved (0.2) or will remain 0.5?

lavish jacinth
brittle geyser
#

how do i fix the games fps plummeting to like 15 and staying like that until i exit out of it

#

like it runs really smoothly up until like around 40 minutes in my fps will just completely drop

high forum
#

that sounds like your computer might just not be strong enough for all the cpu stuff

#

you might want to see if doing stuff like decreasing the corpse count helps?

sick sand
brittle geyser
lavish jacinth
brittle geyser
lavish jacinth
fast briar
#

Also theres a bug currently where your fps just melts with a radar scanner esp on stage 5 but I'm assuming thats not the problem

#

Turning off crossplay works and if it keeps happening check task manager to see if any of your components are being intensely used and by what programs

timber goblet
#

Has gearbox said anything regarding the nature of the upcoming balance changes? Is it just number changes or will skills be reworked entirely?

daring cloak
#

There will be major changes and reworks to some skills

timber goblet
#

I hope they give chef an atomic bomb

steady stone
fresh umbra
#

How do i make captain not boring

#

His wanderlust achievement is the last one i have to unlock on steam (unless they put the prime meridian skins’ achievements on steam)

steady stone
#

diablo is pretty fun, but he doesn't really have an "alternate playstyle" through changing his abilities
you just get different support for your main playstyle with the beacon types

honest badger
#

you've just gotta be aligned with his playstyle

#

hacking and stun beacons tend to be less fun

twilit falcon
#

do kjaro bands scale with ignition tanks?

steady stone
#

No, only fire debuffs

peak scaffold
#

would yall suggest getting Sotv when its in sale or now

tawdry hearth
honest badger
steady stone
past mauve
#

Do getting 2 of the same bands fo anything?

peak holly
#

It raises their damage

placid mauve
primal vector
placid mauve
#

I buy literally every game or dlc or whatever from cdkeys except sots actually cuz it was cheaper on steam on sale than on cdkeys

tribal ocean
#

is there any way to join a lobby back after disconnecting? a mod maybe?

lavish jacinth
#

hasn't been updated for the newest patch so it may not work though

tribal ocean
#

alright thanks!

lavish jacinth
#

(btw if you're having problems with frequent disconnects, turn off crossplay and have the people you're playing with do the same)

tribal ocean
#

alright, im not familiar with multiplayer so any suggestion is appreciated

#

idk if its due to my connection not being too great but i always have people disconnect after 3/4 stages

#

or if it's due to mods but i literally just use like 3 or 4 because idk which work in multiplayer and which don't

#

last time i only had looking glass, balanced faster interactables, item display removal and maybe something else

lavish jacinth
tribal ocean
#

ok hopefully it fixes it then, thanks

lavish jacinth
#

Yeah, just turn it off, it's extremely glitchy and basically does nothing anyway, it's only between steam and epic and like 99% of the PC playerbase is on steam

tribal ocean
#

i thought i could play with ppl on console lol not even that?

#

my friends are all on pc though so it doesn't matter

tribal ocean
#

that's so stupid

lavish jacinth
#

the game does warn you that it's only with EGS when you turn it on, but nobody reads that lol

tribal ocean
#

oh ok whoops

tribal ocean
lavish jacinth
#

hopefully yeah

#

#ror2-modding might also know some alternatives if that doesn't work

tribal ocean
#

right. thanks for your help

tidal yacht
#

so like ,, jm fighting voidling and he keeps dissapearing in 2nd phase

fiery gorge
#

Hello ! I just got a question : can I go to void field on eclipse 8 ? The void damage will reduce my max health or not ? It didn't when I did it in a run but now with the last update I'm not sure

lavish jacinth
lavish jacinth
hearty shore
shadow steppe
#

I bought the dlc and got seeker but not railgunner is this a glitch or supposed to happen

hearty shore
#

arent they from two different dlcs

shadow steppe
#

Idk

#

I heard they from the same tho

sick sand
twilit falcon
#

is longstanding solitude bugged in multiplayer or just absolute dogshite?

rich trout
#

hi im new to the game and keep dying early and just wanted to know if anyone had any tips?

shadow steppe
sick sand
shadow steppe
#

Ok thank you

sick sand
#

learning what items you like and dont like and what each items do helps a lot-- you'll learn to scrap items and print and start optimizing your build a bit.
happy risking

rich trout
#

thank you

shadow steppe
#

I get to the final stage in base game and then I'm trying to activate the totems but I keep end up dying

lavish jacinth
# shadow steppe I get to the final stage in base game and then I'm trying to activate the totems...

If you've got enough mobility or an item like E_Eccentric_Vase you can skip pillars and climb straight up to the arena, but if you have to do them, try to clear out most of the pre-spawned enemies on the stage before you start. Lunar enemies spawn really slowly after the initial wave, and for the ones that do spawn just try to play around cover as much as you can (especially with the flying ones). It's fine to leave the charging area for a bit if you have to.

also avoid doing soul pillar if at all possible, that one is horrible

lavish jacinth
# hearty shore

plant equipment? You mean seed of life after it's consumed?

hearty shore
#

yeah post death seed of life

lavish jacinth
#

I didn't know that was even a thing, I haven't seen any bug reports about it

#

interesting if true though

frank sluice
#

Doing some calculations, does anyone know if Plasma Shrimp procs on every Survivor_Huntress Flurry hit?

fallen bridge
#

yes

frank sluice
#

pog

honest badger
#

it procs on every hit

#

(once per proc chain)

frank sluice
#

How does Flurry interact with R_Aegis (with U_HarvestersScythe and U_Leeching_Seed and assuming high crit)? Took L_Transcendence with L_Corpsebloom yesterday, my math says I should be healing at least 10% of my health on every attack (pretty correct, pre L_Transcendence I was healing more than that), but after I took the lunars Aegis stopped working. Is it Corpsebloom? Does it have antisynergy with Aegis?

honest badger
#

R_Aegis will very rarely ever show a clear gain in barrier

#

it interacts very poorly

#

and L_Transcendence has antisynergy i think?

frank sluice
#

I mean I get it if I was expecting C_Bungus to work, it wont because L_Transcendence kills it

#

but Scythe and Seed are flat healing items

honest badger
#

seed is very little healing in general, that's 0.5 barrier per hit which decays literally instantly

frank sluice
#

I'm thinking maybe the individual barrier gain gets drained out by Aegis too quick, and since the hits don't actually happen all at once, they were spread out just enough for Aegis to decay every instance of barrier

honest badger
#

and it's spread out by corpsebloom

frank sluice
#

Corpsebloom caps it at 10% per second which is still a lot more than Barrier decay (3.33% per second)

honest badger
#

if anything I would just guess that Transcendence disables it somehow

frank sluice
#

I think it's to do with Flurry more likely, the hits just weren't close together enough and Barrier decay kicked in quicker than the time it took for each instance of Flurry arrow shots to register healing

#

couple that with Transcendence increasing max barrier threshold making decay worse for flat healing

lavish jacinth
frank sluice
#

These calculations are with Aegis in mind

lavish jacinth
#

that's what I'm saying, with the bloom/transc combo you're healing 10% of 1 hp per second

#

so aegis is getting nothing out of it

#

and barrier decay DOES take shield into account because aegis is legally required to be garbage I guess lmao

frank sluice
#

oh YOU ARE RIGHT

#

Corpsebloom uses maxHP, not fullCombinedHealth!

#

Someone should put that on the wiki lol

shadow steppe
#

What can I do to get better at railgunner and I do good first 2 3 stages

#

But I'm wondering is it just my item luck or sumn I'm doing wrong

#

And I'm dead by 4

mellow crystal
elfin path
#

How does Longstanding Solitude works? i'm confused with its desciption

Should i pick it up always?

full delta
#

How many bullets does suppressive fire shoot with 7 soliders syringes

placid mauve
#

It goes blood, soul, mass, design

unkempt plume
#

I saw that many ppl said that buying seekers of the storm ruins the game. I bought I yesterday seeing it on sale without knowing that. Did they fix it or does it still happen?

daring cloak
#

They mostly fixed it

#

The dlc itself isnt that bad, 99% of the bugs existed even without buying the dlc anyways

#

But most of those are gone now

mellow crystal
full delta
# steady stone 12

With skills plus plus I also added 8 30% more bullets and ima do the math real quick

stuck sorrel
#

Does anyone know how exactly Artificer's execute works (like using some skill on an enemy with below 30% hp insta kills) or is that a mod or something? Also, is flamethrower ever worth using over Ion Surge?

tropic cloak
full delta
#

Turns out I’m bad at math (as if i didn’t know that)

steady stone
full delta
#

How do I use this toolkit

steady stone
#

Just another mod like your skill one, on thunderstore

full delta
#

I use r2 modman

steady stone
#

They both just grab from the same mod page

#

But you can open the console with Ctrl Alt ` iirc, even in vanilla, the mod just enables the commands that are normally disabled

full delta
#

Then I don’t get why mystics items is on thunderstorm and not r2 modman

steady stone
#

there's 2 "thunderstores"
thunderstore mod manager, and the thunderstore website that the mods are on

lavish jacinth
#

We are talking about the same one, right? Soul is the one that shrinks and loses progress if you leave it

#

Blood is best, mass and design are annoying but completely free

placid mauve
#

Yes
It's the second fastest
Mass is just slow, design is hell

steady stone
#

it's situational i'd say, the one that launches you is horrid if you are too fast and jump too high

lavish jacinth
#

I've never had problems with design lol

steady stone
#

it's only annoying postloop since you would have too much movement but not exactly a "challenge" by then

#

it's just simple timing otherwise

placid mauve
#

All other pillars you can just stand there after a certain point if you're build's good enough, but design you're sent into fucking orbit or twice round Petrichor every time you enter it for a single second

lavish jacinth
#

Just don't get hit by the waves

placid mauve
#

What the wave that passes through the entirety of the pillar radius?

lavish jacinth
#

You just play jump rope with it, it only hits you if you're touching the ground

placid mauve
#

steady stone
#

you cant "nuh uh" the game feature

placid mauve
#

I've been hit by them while in the air

#

Multiple times

#

I've been launched up and then fallen back down only to get hit up again before even touching the ground

steady stone
#

landing on any solid surface counts iirc, so if you were trying to stand on the pillar then yeah

placid mauve
#

In the air

#

Even if it is only on the ground, that's still far worse than soul mass or blood since you can just stand still and shoot on those

lavish jacinth
#

Idk what to tell you man, this is how the mechanic works

placid mauve
#

Mass is annoying since it takes so long but like you can deal with it, it's not that long
Soul doesn't take long so like just don't leave, not difficult to do
Blood the goat

lavish jacinth
#

Soul is the only one thats consistently a pain in the ass, all it takes is one wisp chimera to force you away from the pillar and behind cover, or an exploder to go off near it

#

Design is annoying at worst and mass is just boring

steady stone
#

the only thing i noticed doing that was that sometimes if you landed just after you hear a wave it would still hit you, but that's only a problem with big jump heights
hence why i mentioned that earlier, like doing this one with stompers

daring cloak
#

All of the sudden it makes sense why I feel like I never see their heads in game

atomic obsidian
#

is the seekers of the storm worth it during the current sale? also how good is false son?

shadow steppe
brittle shuttle
lavish jacinth
#

^ the dlc as a whole has some issues, but it's not bad, and there's one more big update coming that'll hopefully fix the remaining problems

brittle shuttle
#

by beating the false son boss with B_HalcyonSeed

#

Having B_HalcyonSeed makes the fight harder

peak scaffold
#

should i unlock void feind on drizzle simulacrum

lavish jacinth
peak scaffold
#

ight

#

would it ruin the experience of getting him

steady stone
#

If you haven't seen the other unlock method, it does involve the signature boss of the DLC that is pretty cool

brittle shuttle
#

Well frankly both methods of unlocking viend are things the community doesnt really like

#

so up to you

steady stone
#

the fight itself is eh, but the design and atmosphere/environment is really cool

peak scaffold
steady stone
#

oh you dont have to do glass frog method

#

that's technically an easter egg, the intended way is void fields > void locus > planetarium

peak scaffold
#

ill also get acrid in the process Survivor_Acrid\

steady stone
#

he is a good bit harder than mithrix though, so i wouldnt do him stage 4, which is the earliest you could fight him

steady stone
#

Mul-t has an achievement for that I believe, if you want to do all 3

#

err actually the vields bug progresses the counter now, right? so it would be stage 5 earliest ig

#

meaning the stage would be set to 5 when you fight him, not when you go to vields
stage 5 earliest means you go stage 1 > newt > vields

peak scaffold
#

ight

#

prob not gon do that tho bc i suck and i only beat mythrix once

lavish jacinth
lavish jacinth
#

I don't know how common that bug actually is, but there are a lot of reports about it

#

unlocking void fiend in simulacrum is the best way to do it right now (and it's arguably the best way in general)

#

you can always fight voidling later when the bug is fixed

peak scaffold
#

makes sense

lavish jacinth
#

(not that you're missing out on much, the voidling fight sucks tbh)

shadow steppe
#

Can someone help me beat false son

#

I can't beat him

brittle shuttle
#

i think your main issue is you are trying to eat him

shadow steppe
brittle shuttle
shadow steppe
#

I apologize

brittle shuttle
#

i can run a game

#

rq

#

do you need the survivor or just a skin