#ror2-game-questions
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oh
the way you phrased this sounded like you were expecting to get a different trial each time or something
Well yeah but you need to put the vengeance code so enemy loaders can appear in the reliquary
they were originally written by paradox who is the current fandom admin
the gg is probably the same from when it was first copied from the fandom wiki
Cool, cool.
whats a good character to start when playing i have commando huntress bandit MUL-T artificer railgunner and seeker
Bandit is usually a good starter character if you want someone who's decently strong and not too hard to handle, but really you can just play whichever one you like the most
bandit is super strong early game
alright
yeah me and my friend started playing and he mains bandit
anyways dont ask me about the game I am super new and still super shit at it
huntress is easy af to play but kinda weak, since most other chars require aim and knowing how to position to shoot without sprinting it might be good to get used to it early anyways tho
commando is fine but hes much stronger with all his alt skills
mult is really strong, bandit is really strong too. like they are much stronger than the other two. arti is fine but nothing crazy
the DLC chars are all quite strong and good options
people dont like chef much, i havent calc'd him at all lol. he felt fine ig but the other DLC chars are probably stronger.
railgunner is pretty weird
i dont get his mobility
shes fnuuy, the mine takes some getting used to for sure but it is a really strong mobi tool once you do
its about angling yourself to go specifically where you want which usually is like how far away and when you jump when it goes off. so its a bit of positioning and also timing
you can throw both b2b if you want, since only one can be active at a time it makes the first go off instantly.
should i be on top of it or more to the side
depends. if youre more on top youll go up more, which is good for reaching ledges. but if you just want speed, trying to be mostly in front and just jumping before it goes off is good
kinda wanna try and geometry brain thinking like this
so more forward for speed
where does the gold portal bring me if im on the gilded coast already?
the next stage. green if you have DLC goes to the next stage of the alt path
oh. makes sense
isnt the m1 of railgunner pointless
i dont really use it
quick question thoes the big bonk of false son damage you with the chaos artifact?
not really, but i dont like it. i dont really use it much, feels janky and i dont mind quickscoping usually
but the homing can help easily deal with small annoyances like wisps, and it has just enough knockback that esp with attack speed you can use it to slow your fall or even fly
Its decent at fending off small and frail enemies but its real power lies in its self knockback
i use it as a mobility tool more than a weapon
The railgunner primary has a lot of backwards knockback on you
So if you aim away from the direction youre going and fire, youre gonna fly much farther
whats xtra funny is its juuust enough to technically have moved even when standing still so it stops bungus 
Or if you aim it at the ground youre gonna avoid some fall damage by slowing your fall
what are the odds you have railgunner itemless moon skip
the m1 seemed pretty important to that and it was quite silly
is safer spaces and corrupt glasses good ?
yea
is there any character related unlock for finishing a run normally?
idk if im false son ready
safer spaces is really nice, void lenses are pretty strong unless youre right about to go into a final boss or have a lot of crit synergy like
or
as your primary healing source
Wdym odds? It exists
Oh yeah me neither
would you say its worth it to get them over the uncorrupt ones
Lost seers lenses not really
safer usually yea, seers i do like but its more situational.
Safer spaces is basically just better than tougher times
honestly i do think it can be as good as or better than regular crit in a lot of builds, but crit is still pretty nice to have so
idk what am doing wrong i play the game alot and still havent beaten the medium difficulty
also you do need a few stacks of seers and probably a few proc items like uke or razorwire or smth to see some good results
it just takes practice. it takes time to get used to the game, trying out items to see what you like, learning stages and which enemies to prioritize
i know how to play ive been in countless god runs
like you might not prefer safer over tougher times but youve gotta get both a few times to really see which feels better to you and on who
i mean i think ive went in the moon twice i like looping more
but i still die lots in the 2nd or 3rd loop
you can just go for obliteration if you want a win
i did that
the game gets pretty chaotic past a few loops. if you havent set up full autoplay yet its easy to get one shot if you arent paying attention
at what loop should i go in the moon
mithrix being very special saled and stealing a ton of items makes phase 4 pretty annoying too in deep loops, unless you are strong enough to skip phase 4 entirely
i havent heard anyone going there from stage 5
theres not really an easy way to just say a rule for it, its whether or not you feel strong enough. like having enough mobility and defensive stuff to feel safe during the fight
if you dont feel like you have enough of that you can loop to try and find it
I should know the answer to this after so long but... Does the strength of the launch depend on how close to the center of the explosion you are?
melee attacks don't normally deal self-damage with chaos so it shouldn't
but sots is weird so I can't say that for certain without checking, lol
do you usually try to rush to the teleporter or fully loot every stage?
bc full looting is generally optimal
yea
the main idea is getting everything or as much as is reasonable as fast as possible, but the items are more important than the time usually. with experience and skill improvement your speed will naturally become faster
any tips on false son fight? especially dealing with the beam
get behind a pillar and pray to whatever you believe in
ill try (once again)
that fight is just completely unfair, which is why it's getting reworked in the next big patch
so you could wait for that I guess lol
it does get easier if you loop, they kinda forgot to give him adaptive armor so he's super squishy compared to the other final bosses. As long as you've got enough mobility to avoid the laser and don't get screwed by his awful hitboxes, you can usually beat him pretty easily
only downside is that getting to path of the colossus is a pain in the ass after stage 1
and apart from that, just try to stick near the pillars, especially by where the gold geode things spawn. Try to save those for when he takes your skills away or gets a bunch of lunar ruin on you
rip
i had it until bro decided to swing me off
but i realized hes kinda busted, i fought mithrix and felt like a walk in the park
oh yeah, false son the survivor is absolutely broken
even though i realized he was a dlc boss after trying to fight him the whole day š
welp ill just stick on not doing the green portal next time
i kinda rush it
i try to get to the next stage under 5 minutes with 5 items
is that bad ?
yeahh, I wouldn't really recommend that
oh i thought going fast was more optimal cause the difficulty isnt going to be that high
one item per minute is a good rule of thumb, but you wanna try to get everything on the stage. That includes some extra time spent with printers and scrappers, and grabbing drones if you've got extra gold for them
they don't do much damage but they're great for drawing aggro
and equipment drones can be the MVP of a run with the right item
items are priority, but they're worth getting if you've got gold and nothing else to buy
and yeah, that's a pretty common mistake, and tbf the game constantly reminds you about the timer but doesn't really explain the importance of looting.
Items are how you get stronger, you'll never outrun the timer no matter how fast you go. So time management is more about efficiency than just speed
when the game launched people assumed because time = difficulty fastest would be best. but in reality its a lot worse to skip stuff for the sake of rushing
difficulty scales with time but also exponentially ramps for every stage you clear. so you want to optimize items per time and stage, not just items per time.
also, chests only scale their price to the difficulty at the start of a stage, but your gold income scales live with the timer. so chests effectively become cheaper as you clear the stage. if you leave early, you reset the chest cost up, spike the difficulty a bit, and also throw away all your money and have to start saving from scratch again
especially since many items boost the effects of each other, more items and a wide variety is really where your strength comes from. you want as much as is reasonable to maximize power, but also to maximize consistency; if you only get a few items you might brick poor ones, but the more you get the more likely you are to get good synergies.
if theres still loot to grab and you have no money, its totally fine to just sit and wait for enemies to spawn to get cash. that means you are ahead of the difficulty curve and have time to spare. if youve got a ton of extra money though, you should focus on looting stuff and spending, rather than just killing more enemies
the whole '5 minutes per stage' thing was sort of a holdover from ror1
but ror2's timer is generally more lenient than ror1, plus ror2 introduced mechanics like printers and scrappers and generally changed how items interacted with each other, which overall made looting a better option
i really do think the biggest issue was just flat out a misunderstanding of like early streamers saying what they felt made sense without knowing how things actually worked
the raw idea of the 5 minute rule was trying to optimize your items per minute, because they thought difficulty only scaled with time. the game doesnt tell you stages exponentially ramp it. so the core idea is most items per difficulty, which they equated to time, but now we know optimizing per difficulty point requires managing time and stages cleared
idk if you said it already, but items now are also just way better compared to early access
so full looting is more powerful now than it was back then in a way
i almost think worse items and weaker chars generally made looting stronger, because you needed more items to consistently ramp
unless you already were skilled enough to win with a less ideal difficulty curve, in which case rushing to the end before getting really outscaled worked pretty well
and like once we got strooong chars like loader, that curve was broken a bit more because she took a really long time to be outscaled compared to other chars
so is loaded bad?
i play loader
the game sort of does tell you that difficulty hugely ramps up the difficulty through the difficulty slider having a massive jump
loader is insanely strong
one of the best in the game, easily
i mean i know loader is really strong but i dont see many people use him
so i figured others are better
she does get a little repetetive and there's a learning curve to her movement
she is so good that people donāt play her because she gets boring
i had my fun with loader when i got the game but then it started getting too easy because of how comfortable loader is
yeah
but I think most would agree that she's a top tier character
i still cant get her 25min celestial portal challenge idk how to go that fastš¢
why is everything so overpowered at the moon
nah shes pretty good, and can be a lot of fun movement wise. not really my style but if you like her then thats pog
i dont know lots about the game but since loader doesnt require lots of items cant you just go to the teleporter really fast with like 3 items in stage 1 or 2
also true but i think most miss it since it happens during the stage fade in
youd have to be looking right at it and also not assume the jump is jank
the good news is that the moon is mostly optional, with enough mobility you can just skip pillars and go straight up to the arena
true and true
possibly except my greed knows no bounds, ill have to try do it basically naked but then its a skill issue
i got one shotted by mithrix in the third phase what is this
he does so much damage
he hits like a sack of bricks, but thankfully his head is also full of them
in phase 3 his hammer slam is brutal, it has the swing and aoe and the waves and the pillar, it can pierce OSP easily if you take a full force hit
The mithrix fight is mostly about avoiding his attacks and then punishing him when he's vulnerable, usually right after his slam or dash since they have long recovery animations.
with Loader (or anyone really) it's best to stay near the ramps and drop down on him when you see an opening
or if you're Jazzboat, just grapple onto the ceiling of the arena and chill there until thunderslam is off cooldown, then drop down and hit him at mach 4
whos jazzoat
the server's resident loader expert
he hasn't been around in a while but he does stuff like this
i use the other shift ability for loader
they're both good
one of the trees I guess
Is Runic Lens, Electric Boommerang or sonorous whispers a proc item
Uhhhh I know! The answer is spare drone parts
proc item usually means it's an effect that triggers on hit
oh im so sorry are they effected by proc coefficient
I mean... do the chain gun or missiles have a proc coefficient 
it's fine lol
lens and boomerang are, sonorous isn't because it's on kill, not on hit
ty!!!!!
LMFAO
i need a way to clip this audio to use on discord ahaa
average plasma shrimp experience
I need a mod that makes icbm stack like pre rework daggers so I can combine it with plimp fried rice
what character works best in simulacrum?
trying to finish dragged below and unlock a character im missing
engi
you stay in one area with enemies spawning at a consistent rate and get a free void potential every wave, it's perfect for him tbh
the only real issue i've had with him is he's the only char that can't run outside with wungus to grab farther chests since bungus is better on him but energy drink stacking has allowed me to deal with that
You don't need bungus on stationary... On non halved healing difficulties medkits and such work fine
Heresy
You betray your name
My name is just from my gif
Hey, I am thinking about buying Risk of Rain 2. I was looking at the Seeker of the Storm review. It says I need to buy this DLC or the game will break. Is that true? Do I need to buy all the DLCs to be able to play?
No
alright. Thanks š
Np
wadahell thats crazy why would they restrict the game from not buying the dlc
you probably misread it. When the dlc came out the game broke a lot, but they have since fixed a lot of the issues. Not all, but a lot
hi hello how do i access the alternative ending for survivor of the void @cunning junco
A few different ways
- complete all 9 cells in void fields and go through the void portal that appears
- Have a void portal randomly appear while looping
- Beat mithrix, run all the way back to the room you started in, and pet the secret frog 10 times to spawn a portal
3 is probably the easiest, plus it takes you straight to the boss iirc whereas the other two go through another intermediate stage first
You can also dream for it in the bazaar
HELLO WHATTTTTTT WHY IS THERE 3 PATHS
@lavish jacinth for the 3rd one can i still get captain after beating mithrix and pet the secret frog
kill voidling
you cannot sadly, itās one or the other
What's this second Void Portal?
Is this part of the Survivors of the Void DLC? (Would make sense, I just got it yesterday)
How to play seeker
I can see why you say that :D (like, holy)
those who know what you just went into
(Casually tanking attacks rn)
wait until you get to the guy
Sounds ominous
is it common for enemies to just spawn in the floor?
it keeps happening to me
Do you earn Eclipse levels from completing looped runs?
You earn them by playing the eclipse game mode
that's what I thought, hmm
Kinda straightforward ngl 
I was just wondering because I completed an Eclipse level after looping, and didn't ascend to the next one
You do
Thats strange
How did it end
the normal way, I fought Mithrix
Urm....weird.
my guess is ProperSave is the culprit as I did it in a couple sessions
No that works for me too. Like without issue. I'm waiting to continue a run today only
Maybe yours bugged out or smn
good luck btw :)
Thanksšš» I hope you don't lose eclipse levels in the future 
I mean, why not? they all end up at the same place, it's just different ways to get there
And yeah, I don't think you get captain since it's technically a different ending, not 100% sure on that though
@cunning junco HELLO HOW DO I ESCAPE THE MOON
spaceship
I CANNOT GET OUT OF THE FIELD
wdym
š
the flying orb??
yes
can i get kill if i touch blue flame @cunning junco
Yes
omg nooooo
you dont instantly die but you take damage
i have literally never seen anyone die to that though
omg i finally win
monsoon
Eclipse 10
š¾
not sure if this has been mentioned anywhere but are there plans to add steam achievements for all of the new skins and abilities that don't have associated achievements yet? it just feels really awkward having every skill and skin in the game to have one except for the sots set.
If I recall correctly, preston said they could considering looking into it If enough people want it
It's possible they'll get added
I think he said it's not a priority compared to fixing sots as well
Question - Is void Bangle better or = to regular alternatives?
Im of the mind that its the same or better, so for railgunner/bandit or whatever can proc the ice or fire, its just as good as the void one
General concensus is that it's significantly worse, some people literally never ever pick it up. But quite frankly if you like it that's cool and you should use it.
is there a reason? just less dmg or soemthing?
The reason for this is that it's 100% total damage per stack instead of something like 400% total damage and also on twice the cooldown.
So if you hit something for 1000 damage (that can proc bands) it'd turn into 4000 damage on a 10 sec cooldown
It's not necessarily weak, as much as bands being so strong that people often are willing to avoid singularity bands like the plague.
ah fair, I was looking at it as no real downsides
tho gg wiki does say"Since the Singularity Band deals considerably less raw damage than its uncorrupted counterparts, it can be useful for Survivors who lack extremely powerful single-hit skills but who can still activate the Bands with their skills. In this case, the Singularity Band's utility for grouping up enemies may be more useful than the pure damage of Kjaro's and Runald's Bands."
so as railgunner nah but idk comando, not so bad
Yeah it's true. I had a pretty successful run with Chef as it because it let me attack mithrix much safer.
But then again, there's the argument that you can just get 2 atg's as commando and bands become much better so it's like š¤·
haha fair
Can't mithrix just break out of void bands or is that modded behavior
Only if he dashes which he doesnt do unless youre close up
And even then im unsure if he can make it out of vand
I'm never not close
How do i get the false son character I thought I did the requirement but I still didn't get ir
When you fight false son with a
make sure to wait for aure to spawn and then kill only false son
Wdym kill only
So did I not get it because I killed the boss before the aure spawned
That's correct
I also meant don't kill aure
She needs to be alive to purify false son
is voidsant flame worth it?
Yeah
The only exception is
or if you have
and a lot of drones but even the latter is debatable
Yup. Sometimes it takes him 2 dashes too
Itās good at slowing him down some
Arti with freeze and vand, he basically canāt move lol
No she doesnāt
I killed her and then FS and got the unlock
They just both need to fully spawn
He also can dash at your drones and stuff if they are close
Im in the Seekers of the Storm dlc and every time I beat the DLC teleporter thingy a gold portal appears? I cant get the green portal at all
Do i have to beat the normal teleporter?
It depends on what stage you beat it on, if you beat it on stage 1, 2, or 3, it'll spawn a green portal, but if it's on stage 4 or 5 it'll spawn a gold one
Same goes for beating gilded coast (although it always spawns a gold portal, it'll just also spawn a green one if you're coming from stages 1, 2, or 3)
And no you don't have to beat the normal teleporter, some people use it to skip charging the teleporter entirely
so after i beat it on stage 4 I just cant get to False Son at all?
im just stuck in a loop currently
You can loop back around and get a green portal
i got the golden portal on the loop stage
What stage was that
Nope. You didnāt loop. Go to the next stage (not the moon) for a green portal
a potential green portal
yeah i just got a gold portal twice in a row
because the loop was ācancelledā by the gold portal on stage 5
and I got to stage 8 and there was only the blue portal for obliterating
Idk what your talking about, if you went into the gold portal you wouldāve looped
And the green portal doesnāt naturally appear
You have to force it at a Halycon shrine
then I did loop, but the portal on the next stage was still gold instead of green
i got a gold portal, looped, then got another one on the very next stage
thats whats confusing me
Probably a natural spawn then
so it was just bad rng? š
You could have gone through it and beaten it and it would have given you a green portal
i did i beat it, and got a normal portal and got to a normal loop stage
The second time the portal spawned?
yeah i went through it, got the second Aurelionite seed and when i went through the portal it just brought me back to the second normal stage of the loop
its so confusing im sorry
basically everythjng i did was
on the first stage i went through the green portal, beat the false son on stage 4, then got a gold portal on stage 5(the loop stage), i completed the gold portal, it looped me back on stage 6 and I got another gold portal from the Halcyon Shrine thing
Yeah you did it on stage 4 and stage 5, those are the two that spawn gold portals
You need to do it on stage 1, 2, or 3 (or the looped versions of the same, so 6, 7, 8, or 11, 12, 13, etc)
Oh yeah you can only beat the false son once per run that's the issue there then
ohhhh that sucks so if I dont get the golden portal on stages 1-3 then I should just restart and farm it till i get it? Im trying to unlock the character asap
or i can just play one long run to guarantee the gold portal on stages 4/5 then beat him on the loop
Best way to do it is probably loop going into the lunar shop each time and watching for gilded coast in the seers until you get the gold seed, it's pretty rare to get the gold seed in the first 3 stages
i got the golden portal on stage 2 the run before lmao i just wasted it because I didnt understand how it works
yeah ill do that the next run tysm
Yeah it's a bit convoluted tbh
What are the chances of getting the Mithrix logbook?
I think 3%?
It should be 3% since that's the usual boss rate and I can't find anything saying his is different
Also each phase can drop it, so if it is a 3% chance it should end up at around 9% for the full fight
Can a gold altar spawn in stage 1
No, only stage 2 onwards
Hi guys, I'm new here, I have a question about the Her Concepts achievement, I went to the place where the skeleton should appear but it isn't there, anyone knows why is that and what can I do?
I think that you have to jump into the hole so the skeleton can appear?
I did that too but it just teleported me back to the surface
I thought the skeleton appears and you blow it up and get the achievement? Itās been 5 years since I did it
Yeah, the skeleton should appear and then you're supposed to shoot it, but it's not there for some reason
In what difficulty are you playing?
Middle
Thanks anyway
hey guys i was trying artificer on drizzle and went to sundering for my 4th planet
i got caught in one of those void things that eats your health the longer you're in it, and those things almost always kill me... can someone send me a photo of what the thing i'm supposed to break looks like? i'm really sick of dying to it after beating the game 4 times, it's really one of the few things i die to cuz i don't know what im looking for
You dont want to enter the void seed for too long
for sure i'm just tryna find what im supposed to break
To break it you need to kill all void creatures and voidtouched enemies
ah no wonder, i've been looking for like a specific plant
The game tells you how many are left in the objective list
i dont know why, or i might just be blind, but i cant find a teleporter
Look for red particles
alright thanks
There are always red particles around the teleporter if youre somewhat far away
no particles
Then go check behind any corners and in caves
alright
Any place with narrow entrances is kinda tricky
im stage 3 lvl 17 and on impossible, i dont know if ill make itš
found it, thanks
I've heard of a bug where you don't have the skeleton to begin with. the best fix I've heard of is play with a host who also doesn't have it and if they get it to spawn you both can get the achievement
it can happen if a large aoe like gasoline hits the skeleton through the ground and destroys it. That's been an issue for a long time, but normally it'd still give you the achievement
but more recently it seems like there's been another bug where it can happen without giving you the unlock
That sucks
Guess ive gotta look for someone to let me kill their skeleton
I dont think that was the case for me
if you're on pc you can just use the realercheatunlocks mod
I play on Switch šš
I mean, it's impossible to tell when it happens, normally the only way you'd know is that you'd randomly get the unlock for no reason
but all it takes is for you to have gas or willo or something and for an enemy to die roughly near where the skeleton is
Yeah
Is it possible to get acrid and false son in the same run? Iām a hour in and want false son more than acrid so if I canāt get both I want to know before I go through this void portal
yeah, you can get both. But you do mean the null portal and not void portal, right?
Yeah the one below the bazaar
thought it was void cause it was purple and stuff
yeah, that's fine then
Alright cool
the void portal is actually a separate thing that takes you to voidling, that one you shouldn't take if it shows up because you can't get back
All I have to do is beat the level and I get acrid right
yep
yeah I have void fiend
From the wave thing
The skeleton appears
Ok thanks
Say i have a crowbar and an atg and i proc a missile off a 100% base damage attack. That missile should have 525 base damage. If it hits a different enemy does the crowbar affect the missile damage a second time
Or does the crowbar only apply once in the chain
not how it works, damage bonuses from stuff like crowbar get added AFTER proc damage is calculated, but multipliers can affect any source of damage as long as the condition is met.
So in that case the missile wouldn't initially benefit from the crowbar and would only deal 300 base damage, but it would benefit if the enemy is still above 90% hp when the missile actually lands
so you can't double dip on multipliers
Do damage bonuses like watches get added before the calculation or does all percentage stuff happen after
nope, it all happens after
So the missile is always calculated by the attack base damage and then once it hits the damage percentages r calculated
...except breaching fin, but that's probably a bug
i love breaching fin dude
yep
yeah, multipliers get calculated for each individual instance of damage
i get it now
Is 30 crowbars good or bad
I would not print 30 in a normal run but that is good damage
Not printing but ok
How many syringe i need to get 200% attack speed
14 I believe
K
Anyone know the specifics on how much speed Acrid needs to skip pillars?
Pillars aint that hardš
They aren't (especially as Acrid lmao) but avoiding chip on E8 is always nice & I want to know how much speed I need to pick up/print so I'm not wasting items.
K
Is the latest DLC worth a go at £7? seems steam reviews are more useless than ever in this regard
update: if you're watching this now just do the host skip lol (this is before we found it)
only the hard part (i'm not climbing back up the tree again every time)
this is considered one of the hardest pillar skips, but it's actually really consistent with a bit of practice
Yes
Well I'll be damned, didn't even know it was possible Itemless
My fave part of acrid haha!
Dlc with 2 blood vials goatedšāš½
I must suck then cause I figured you at least needed some energy drinks
If it's on sale I'd definitely pick it up. The items are fun (albeit some are too powerful right now) the enemies and characters do feel unpolished and the major boss is very much bullshit BUT they are doing updates to solve these! And if the item rework update is anything to go off of, they're gonna be pretty great!
Worded everything I was going to say in a much more effecient way lmao. It's worth buying because it's fun & if you don't like it you can always disable it
They've shown some promise to fix it so there's a good chance most of the item problems & the boss will improve
On the topic, worth noting that railgunner also has an itemless pillar skip, and viend can skip with just a bit of speed (both of these are in cap_'s pillar skip video iirc) (:
Yeah I know of these, done them several times
Thank you! I've been around the block quite a bit before so I pretty much have all of this already formulated in my head.
Ah, good, good.
fair, might get it then. now that we have somehwat adapted to thevoid dlc, lets throw more random shite in
I do just want to re-emphasize that the new items are like... really strong. Stupidly so, there's currently a build that gives near-permanent one shot protection (which when you pair it with shaped glass becomes really broken), the boomerang item has a 100% stun chance on enemies and because of that if you're playing characters like Commando it's pretty common for enemies to just never get a chance to even move, growth nectar stacts exponentially at an obscene rate so if you get 2 or god forbid 3 you basically instantly win, and more I can't remember off the top of my head.
lol sounds abit pay2win
we are just going through all the characters getting their alternative skins atm
If you're new to the game then by all means don't be worried about it, all I reccomend is that when you pick up a new item try to pay attention to what it does and you'll probably notice pretty quickly that it's pretty strong
Is huntress any good? Ive seen a lot of mixed opinions on her. Just got the game and havent tried very hard content but she seems good in the games i have played
she's not bad afaik
great mobility, tho the damage definitely feels like you're a mosquito if you don't have ballista or crit on flurry
she is good
honestly default huntress is weak though
phase is okay but alt phase is infinitely better for her playstyle, arrow rain is a complete meme. strafe is good though
huntress has very good aoe with her m2 and insane mobility
Ok so I shouldnt bother trying to make her work until I unlock the other abilities
Because she doesn't have to aim and can sprint using her m1 and m2, you can just hyper focus on dodging
Well you can't unlock her alt abilities without playing as her
That is a great idea. Ballista makes her so much better lol
Ballista is probably the hardest skill to unlock when you're new and that's a shame because it's great
It cant be worse than bandit sadist
do rallypoint or scorched acres without falling below 100% health
it isn't as bad as smth like merc ethereal but the amount of wisps you'll see on acres and the amount of blind pests you'll see on rallypoint (with sotv) can make it an issue for newer players
Oh yeah thats terrible actually. Do shields count as health? Could I just get a bunch of those?
Yeah they count as health.
The easiest way to do it is either getting glass or using artifact of glass honestly, though safer spaces also helps a lot
they do
barrier does as well but it actually gets your health above 100% so
works well
yeah it's kinda funny how disabling sotv is kinda optimal for that unlock bc no blind pests or vermin and you're more likely to get rallypoint and not sulfur pools
just depends on how much you value 
guys what heresy items should I take on arti, only strides sound good and mb visions?
after the m1 shadowbuff in sots you kinda don't want visions
esp if you use flame bolt
and strides is hit or miss, the freeze is very nice utility and deceptively good damage
and if you need mobility and survivability just take ion surge
the only one Iād take a chance on is hooks because itās busted, the rest are probably worse than her base kit
I dont have any dlc
so note that I dont have ignition tank available so the primary is currently worse than u think
ion surge is some awful shit, worst special ever
nanobomb is already good tho right
yh I just need to learn to utilize it
yes, nano bomb is great
hooks is so busted that you can kinda consider it over anything but it wonāt make much of a difference
the primary is still better than visions
for halcyon shrines, if i use one in stage 1 but dont take the green portal, and i see another one in stage 6 can i do it and spawn the green portal?
Yes
awesome thank you
did you mean flamethrower
bc ion surge is one of if not the best mobility skills in the game
I dont want mobility on my special
I wan damage, that thing is worse than nanobombs damage wise
+I dont want to totally disengage as a mobility, a good mobility doesnt yeet away no matter what, a good mobility is one where u can control how much u move
ion surge is technically good in the sense that it lets you completely ignore most enemies
just float above them forever and they can't touch you
but it's also really boring to do that
one of the worst imo
scales like shit with movement speed
Ion Surge does similar damage to a lot of other specials with minimal items or buildup (or more raw dps if you consider it being an aoe), and half of the specials in this game don't even do damage to begin with, so that's a weird statement
hey, arti main here, Ion Surge is waaaaaay better than flamethrower, you just have to use it correctly. Completely disengaging, while viable, is incorrect. Use it aggressively and you will even outdamage flamethrower while staying nigh invulnerable
playing arti and saying i want more damage is like that one caricature of a fat rich guy drinking all the water
how ?????
Ion Surge is a huge AoE, so by going into the middle of a crowd and using it you will deal a huge burst of damage to every enemy, while Flamethrower has to be a direct line, and with its mediocre range you're hitting 1-2 enemies at best unless you put yourself in grave danger.
Also the procs from Surge are more effecient
play close
Flamethrower is huge
unless you cancel the animation with niche ways like shadowflame or volcanic egg , you won't be able to control it . Even if you did , it's damage is much worse than flamethrower .
And its well over 3x the damage on a shorter cooldown
u cant outdamage flamethrower with ion surge it is impossible
it is a mobility trade I can agree but u cant say u outdamage it
it's not a huge aoe
+the aoe is small
charged nano bomb is 10 times better
not that big
if you want aoe
To consistently out dps flame with ion would require super niche circumstances, really poor flame use, or both
and u arent lacking aoes when u have nanobomb and snapfreeze
I have a video with the hitbox somewhere
also flamethrower scales very good with some items like tri tip and other procs , as well as clover
Some Abilities are good, some are bad, these are the stinky ones
Song list:
Monroe - Lakey Inspired
Tears of The Kingdom - Zelda and Chill
Fireplace - Joakim Karud
Main menu - The Escapist OST
Center Perks -The Escapist OST
Yea this
Its really long range tbh, it feels shorter than it is
the link should be at the right time
what then ?
his rankings are sometimes really bad
and he made a video ranking his tierlists to acknowledge that
and how tf are procs more efficent on surge when both have 1.0 proc coefficient and flamethrower procs 22 times
cause it doesn't proc 22 times for one, and because the base damage on Surge is much higher, so your procs deal more damage
Yea i dont really trust yt creators, that's not very good
It does, scaling with attack speed
So more AS is more procs
it the only video I could find that could explain the issue
Its not 2k%, the burn adds damage lol. A bunch of hits that proc are also really good, compared to one mediocre hit
bro what are you saying
Also talking about the wiki when the burn changes nerfed flame hard is kinda disingenuous, considering it used to be well over 4k% and dealt over 60% of her kits damage easily
Its somewhere between 2500 and 3000 now
bros items are just dogshit
it procs much more , leading to better proc chains , works better with tri tip , scales with clover amazingly ( increases its own burn chance )
bro picks every non damage item apparantely and leaves the damage ones
like why are u in scorched with these items
funnily enough I am in scorched rn with arti
each on flamethrower tick is only 95%, while surge is much higher at 800%
I dont think this curve looks horrible, it's a bit low but it's eclipse so
Could be better for sure but like roost start maybe lol
at the end of the day when u do the maths 22 procs each one at 95% do the maths and u will realize it is same as saying one 2000%
you need to proc an ATG for example 9 times with flamethrower to match the damage that Ion surge does with one
I got a bit lucky here tbh but like good use of cualdrons
But... You have 22x more chances to proc at all
the idea is u proc atg 22 more times
Then it's good it procs 22+ times
maths isnt ur strong suit obviously
if your using surge right you don't hit just one enemy with it
That's like the classic crowdfunder woolie meme, which is a blast from the past
Flamethrower is also aoe what are you on about
not a lot
Same for flame, because it's really long (and shorter cd)
Yes it is
Im dubious on mercenary being an arti main haha
I'm not going to get into the argument about which is better but your arguments against flamethrower feel really disingenuous
same for flamethrower
And biased
at most you hit 2-3 enemies with flamethrower
honestly I don't even care about the damage comparison I just don't like being entirely reliant on items for vertical mobility lmao
with ion you can hit way more than that
Even thats enough, but positioning is very important to good play and allows potential for better combos
+vs bosses this is irrelevant
That's fair and an argument for ion
I have used both of the abilities extensively, and Surge has always had better results and felt better to use
that is very fair
Ion is like 1/3 flames damage, even if you hit 3x more targets with surge every time, flame just has better uptime
but dude is saying it outdamages it
if you're using ion surge because it has better damage so you better get ruin ..
The point I feel is trying to be made is that one skill isn't objectively better, they have their uses and playstyles
Mercenary trying to argue otherwise
Ion is the only thing that does what it does really
kinda? I just get annoyed when people say ion is trash and has no point to existing so i end up going the complete opposite direction
I think if its fun to fly around then go for it, and it will always hold that niche
The game isn't hard enough to demand meta slaving
it's the potential for crazy damage vs a smaller burst skill that's also an actual mobility skill (that still does decent damage)
Also I think its funny how this guy got DEATH THREATS for putting Flamer on this list, and later he doubled down on it calling the threats out
Its just not Comparable damage wise really, even after flamethrower had its burn go from 200% to 50%
I think that ion definitely has a unqiue playstyle and that some find it fun. Also what @full apex said about slaving to the meta
Is the burn bug still a thing?
Yea, but it was the base to total damage global change to burn
Made blazing less interesting too. Though we have ignition tank now to buff the burns so
that is true but denying it entirely is dumb and blatant misinformation
No, the bug about burn expiring killing the other dots
One tank makes it the same as before
Yea still exists
there is a difference between I like this but i know it deals less damage and no thi does deal more damage
Bruh, please
I have reason to believe its being looked at, so my hope is the next patch...
How hard is that one to fix
probably coming the next patch
I hoped it would be in the first, its a major issue
But maybe they forgor or just wanted to push the reworks faster since casual players might not notice haha
The fact that it makes bleed flamethrower just no longer work is very 
I definitely noticed, it's what prevented my first attempt to get the sadist challenge on bandit
Also making acrid scuffed in multiplayer is very 
I've never enjoyed playing acrid in all 3 of the games if im being honest, this has no effect on me 
I will play acrid in multiplayer anyways and murder my friends bleed stacks 
Purple doggo
what's the credit count for treeborn colony
how's seeker with visions of heresy?
wait it works between al dots not just burn cancelling others?
could u eexplain this in detail, is it just about dots or any debuffs
the burn effect controller for the visuals was changed in sots to add a ~1s 'ghost' burn, which is why now when the burn DoT ends you still see the burn icon for a little bit with no damage ticking. dont ask me why lol. this was broken though, and when they destroy the effect controller, they accidentally made it destroy the entire DoT controller. the DoT controller is one big function that handles all the possible DoTs in one place, which is why your DoTs will synchronize their ticks and stuff. saves processing when they all use the same timer anyways.
so the functional issue is, any DoT that uses the burn effect controller for any reason will kill ALL other DoT effects on a creature when it expires. ofc burns use this, but poison and blight also both use the effect, so they will destroy DoTs too. bleed, lunar ruin, collapse, etc other DoTs dont use the burn effect controller, so when they expire nothing weird happens
buffs and debuffs are completely separate from the DoT controller, so they wont be affected at all by the burn shenanigans
dude this video is so ass š idc what you think about flamethrower it is NOT worse than captain m2
I think in the beginning he said they were in no particular order
other than Blight being the worst
either way disputed origin does NOT know how to rank shit
half the skills he put in arenāt even bad itās like kinda awesome
even this isnt true, but he got won over by woolie back when he recruited him to make fun of spafnar haha
its rough right now for the same reason burn is, it kills dots easily. but its not insanely impactful in solo.
ror2 is not a spreadsheet š”
the basic idea is that enemy hp is honestly not that high for quite a while, so on lots of enemies poison is dealing its minimum. so blight can easily outperform. poison is still stronger on big stuff, but having better control on annoying small enemies lets you focus bigger stuff more aggressively with bite and m1 cancels, especially really early on where it deals with wisps pretty painlessly. its a surprisingly good tempo tool, and apart from mithrix or other final bosses, by the time poison is flat out always better without lux, your other items and proc effects are probably more impactful than both so it doesnt matter as much
I think itās blasphemous to say anything other than DIRECTIVE: Harvest is the worst skill in the game
in multiplayer theres a stronger argument for poison because enemies are just larger and tele bosses have multiplied hp, but blight is still useable and tbh i almost always run it because i find it fun (i also love lux acrid so that too)
being buffed by cooldown resetting or lowering items is just a bonus, since poison reapps are useless so having it on most of your kit is a bit overkill usually, esp when epidemic will basically keep 100% poison uptime on most stuff by itself
this isnāt an argument for strength but yea blight promotes a much more fun playstyle imo
i would concede that nowadays especially it might not be better, for a while i think it probably was, but they arent so far apart that its an insane gap like it gets talked up
people just see % hp and assume that effect must be crazy, without really paying attention to how much hp enemies tend to have. and even if poison is using %, getting 2-3 blight stacks consistently isnt hard at all, which is 180%/s, so poison needs to be doing nearly 2x minimum before it outperforms
yea I think itās perfectly reasonable to say that blight isnāt bad, but itās worse than poison
when the elites were being overspawned esp with gilded i think it was hurt quite a lot, but with that fixed its kinda back to normal
at the very least its plenty useable.
honestly not really even, poison starts to pass/be equal to blight around that point regardless of elites i find
im a lil gung ho about it partly because i enjoy it more, but also because poison and blight math was the first calcs i ever did that i got recognized for in the community lol, back when i still got made fun of for making spreadsheets by basically all of gd1 hahaha
Is there a tier list on characters that is up to date
acrid has pretty high base damage so it keeps up fairly well. i keep meaning to do a run nowadays where i take poison and keep track of its output, since its easy af to calc 33% of acrids base from level alone
not really i dont think, theres enough nuance its hard to flat out rate chars beyond like whos pretty strong and whos on the weaker end. ig thats like pseudo tier list
I'm sure somebody's made one, but there aren't any that are worth caring about tbh
i think id say on the higher end, acrid, bandit, false son, loader, mult, merc, railer, seeker, and probably viend, are quite strong
rex is pretty good
Tier list is railgunner, loader, false son at the top, everyone else in the middle, chef at the bottom
and every character is viable, the 'best' one is really just the one you have the most fun with
mando esp all defaults isnt the strongest, huntress is the weakest probably still. chef gets memed a ton but i havent calc'd him to truly compare, but his base stats are standard tho.
everyone is plenty workable
ror2 isn't the sort of game where you need to worry about only using the most optimal stuff
although if you just want an easy win then
are probably the ones to go with, or
if you're newer and don't have other characters unlocked
yeagh
Ok.
Iāve been going through my game trying to get all the Environment Logs, and all I have left is Viscous Falls & Disturbed Impact.
Iāve had on the artifacts of Command & Sacrifice, Iāve even had a friend just be AFK just to have one extra person, and even disable the Void DLC to try and increase my odds of getting the stages.
But whenever I get Viscous Falls or Disturbed Impact, I can never seem to get a Radar Scanner to spawn.
Is there some other ways to potentially increase my odds even more, or do I just gotta keep on trying and hoping?
(Also Iām not sure if Iām just unlucky or something, but I noticed after the second loop V.F & D.I end up going back to their normal variants.)
there's currently a bug that makes disturbed impact's log unobtainable
iirc there's a bug where they use titanic plains(?)' interactable pool instead so you can't get the log
Well then. 
I think viscous falls is obtainable though? Or at least I haven't seen any reports of it being broken. So you're probably just unlucky there
Alright then. Good to know.
Thanks for that info about Disturbed Impact. I can easily see myself just unknowingly trying again and againā¦
Yup viscous is not bugged
any tips/vid for inventory management and map exploring? i always seem to have an hard time scouting out the map
honestly it just takes some getting used to the stages, ideally youd want to do one efficient pass to minimize backtracking, but as long as you arent revisiting the same spots over and over it should be ok
dont be afraid to wait near a chest if you need money, if you dont have enough then youre ahead of the curve most likely so you dont need to worry about time as much
but if you have a bunch of money, you dont need to keep killing tons of stuff for a while. its easy to get caught up fighting and get way too much cash haha, and if you end up with nothing to spend it on its wasted time
Yeah early on I would suggest staying near chests that are in hard to reach spots
It wont take much time away in the long run and save you the track back to the chest
you can keep looking around and come back to it if you want, as long as youre spending cash as you get it you should be ok
Playlist:
Teetow - The Selfish Birdbreeder Soundtrack
Malmen - Shy Around You
https://soundcloud.com/racesmusic/sets/races-god-gaming-playlist
Thank you SiegKami for editing :)
looking for a scrapper before printing or waiting for rerolls would be kinda self explanatory. but maybe im just too isaac pilled
honestly waiting for a recycler is kinda not worth it tho tbh, its optimization with really low odds of mattering and will tend to have menial impact, so like you can but its not worth stressing about even if you want to improve
ig if you will have to loop back around anyways, but otherwise its most likely going to be a waste of time
Didnāt engineer turrets used to inherent items as soon as you pick them up
that kind of thing is honestly what makes me low key hate sale star, because it forces annoying gameplay of skipping things and trying to remember where everything is just in case you get something slightly better. like skipping every trishop on a maybe of card is tedious lol
nope
its when they are respawned, so when placed. i dont think its been different
Idk why I remember it the other way, thanks for the confirmation though
it would be funny, but i kinda like the strategy of maybe not changing their build right away
there's a mod that does it so maybe that's why?
like for fuel array engi it can be really silly since you can place them so they get the array, then swap it off to not risk your own life and just get it again later
I play on console I donāt have any mods, so itās just me remembering something wrong
I think it's worth for red items specifically, the difference between shitty reds and good reds is absolutely massive
maybe for something really bad i guess, but even then its rare, a recycler is a maybe, and it might not even roll well
theres not really a reason not to, but the reason to is just kinda eh. like a red item doesnt make or break an entire run, or at least it shouldnt. so thats a bit over exaggerated for effect
if I actually remembered, I would probably search for a recycler if it meant rerolling an Aegis with no healing or some other red I don't like
most of your strength just comes from having a wide pool of items anyways, min maxing rng on one or two isnt nearly as important as it is in a game like isaac
I hard disagree recycler has almost always made a run much better
Personally I do a decent amount of item macro, it works out more often than you'd think
I think rerolling a "bad red" in a tight run into an ICBM or Clover or Whispers is probably good
i think for a newer player, micro minmaxing stuff like that isnt something to focus on, there are bigger things like raw efficiency in looting or learning which synergies to keep in the first place
Oh definitely
thats not really what the idea is tho, recycler by itself is good yea
For a new player I wouldn't suggest any of this, I'd say pick up every item you see and see how it feels to use
i just mean like if you get a decent red item, skipping it and wasting the time of walking back later for the maybe of finding an equipment and then the low chance its recycler is pretty unimpactful for ror2. if its really bad then it makes more sense, but thats an even less common scenario
so like the odds of the idea being relevant and paying off is really really small compared to like knowing which items on commando make sense to scrap for crit or bleed
they mention in the video that its more macro and focused on those who already know itemization, though tbh i think if you are at that level those kinds of macro min maxing should be a bit obvious
It's not that uncommon, I'd do this for 6 or 7 of the reds, and there's only like 30 different reds
yeagh
though like
getting a red early on when it matters most is fairly rare. and it might be fine to begin with, like if it was good enough even id just take it. and later on it kinda doesnt matter if its decent so usually i still just kinda take it haha
unless im really trying to force a build, like soulbound fmp
What kind of runs are we talking about here for clarification
Bc like yeah if you're looping then yeah it doesn't really matter if it's good
whatever really
1% or less optimizations dont really impact runs if you know what youre doing, since 99% of the time you wont even have the option to make them at all
and if you dont know what youre doing, youve got bigger focuses
99% is an exaggeration, even if you only got 1 red per run this would come up as an option in at least 20% of runs
id say 95% of runs you dont get it
the odds of hitting a red early that isnt at least decent, and then also hitting an equipment, and then also rolling it to be a recycler, and then also rolling the red to something great, is pretty low
i think value optimizations are much more impactful, which is kinda why i dont like them lol. like optimizing trishops or sale star by skipping things on maybes and having to memorize and backtrack is a pain, and if it doesnt pay off it feels very ugh.
nevertheless i do tend to do those early on, though trishops really only for good greens. and by like s5 idk how much i care, unless theres something specific i want
yeah i just forget
forgoring sale star makes me
every time lol
i kinda wish it was like a re-lock instead
i dont use sots so its usually forgetting void cradles at the end of tele
to make infestors not matter?
e8
ah yea that would do it
The real reason safer spaces is goated, letting me hit void cradles early and not forget them lol
also i just never bother with waiting for exec card for multishops its pointless in 99% of runs and just adds to time and id just forget
exactly
yea thats why if i do its almost always like the vid example specifically, a trishop with uke and atg in it
yeah i only do it if i literally cant choose
those two ramping each other makes getting at least one of each really really good, so if i had the opportunity right in front of me id roll a 1% to hit it for sure. but if its atg and some random decent greens i just hit the atg to get the power immediately
yeah same
i just rlly dont like ror2 macro
ive never been good with macro stuff, like in doom i would always forget the bfg exists
I have OCD and it bothers me to not do things optimally lol
it bothers me not playing games on the highest difficulty, it doesnt help that along with that im not even good at most games so i just burn myself out
in a game where time matters and your biggest strengths come from width in less individually useful item effects, the optimization feels wasteful when i could just play more stages and increase odds of synergy that way.
as opposed to like isaac where time is not important and a single good item reroll could literally instantly win a run, and many many items are literally detrimental to pick up entirely
sorry lol words are fnuuy
doesnt help that i was looking at it on a stretched ultrawide discord
so i had to move my eyes across so much to read it
See when you say things like "just play more stages" that's why I feel like this is an important question because I'm not talking about the kinds of runs where you do that
whenever im talking abt runs i assume we talking abt no loop runs but idk
i just mean progress the game state
if its stage 5 then the majority of the time it probably wont make or break winning, so rather than spend a bunch of extra time that probably wont pay off to get the same outcome, i just go to the end
in my experience in eclipse it matters more to spend the extra time
probably, youll likely be spending some extra time looting from the gold anyways though i imagine
cause the powerboost allows you to make the game meaningfully easiet while the time doesnt matter as much
the gold modifier barely ever matters tbh
though e8 makes lingering a bit iffy sometimes, a lot of the other modifiers also make the general item pool a lot worse
like healing items in general take a pretty fair hit
yeah, only healing thats worth it is slug and wungus
so optimizing is less likely to pay off
lingering is fine in e8 as long as the item boost outweighs the difficulty increase (it usually does)
but yeah more of the item pool is bad so it can backfire, but its not like spending a little more time impacts the run much anyways
yea
idk
i just dont think im super prone to wait for a card for ex unless theres a super nuts trishop, the extra items would be pretty good as tempo or fuel for printers later but ehh
yeah
also often guaranteed payoff, like a printer you know immediately has a 100% chance of payoff
i just cant be bothered with the multishop and recycler stuff, idc if its better for looting ik not bothering
(though im not an aggressive scrapper, i tend to keep a lot unless theres a printer same stage i want)
same
i just scrap the stuff i dont want and wait until a good printer, if there isnt then i either use it on newt soup or moon soup
wait that means im an aggressive scrapper what am i saying im so tired sorry xD
ill keep stuff thats meh but toss true junk
i dont think theres a lot of true junk, though it does go up on eclipse
eclipse makes most healing instascrap
yeagh
though like steak id probably hold for a stage or 2
its relevant through s1 at least and more hp means less curse
i like eclipse its just my issue with it is the climb halfway through just becomes too easy and makes it too much of a slog for me
steak is instascrap for me
i do have sots for the survivors i just dont have the dlc enabled
yeah as a first item its fine
its just damage mitigation and speed will always be more valuable
yea
hence stoneflux being so bad
i dont dislike hp up, like i think psg is pretty decent
im fine with psg its alr
8% is solid
so i toss steak once its getting worse. which i wish wasnt so fast lmao
its a percentage increase so it atleast does SOMETHING
i think steak is ~8% max hp at like 300 or 310 or something
which is like
lvl 6 on base stat chars i think 
so stage 2 i usually stop caring about it
i like infusion because there are some shenanigans with it
but generally i do wish it was better. it was fine but the game has just outscaled it really hard for a while
only situation i keep infusion is keeping 1 or 2 on low health survivors like rg and huntress
infusion gives more health than base huntress has afterall
im currently trying inferno mode + eclipse + all diluvian artifacts + accursed mithrix with no sots so i think im gonna suffer alot
infusion printing is fun
ive never seen an infusion printer ever
you can overcap it a lil with multikills which is silly, but yea i like the memery where you keep the full stacked buff with at least 1. so you get 3 or 4, fill em up, and if you find another you can scrap, get the 1, and have 400 hp
Unfortunate, it's a very cool strategy that's rare but funny kind of like a more annoying to get pearl
most greens ive never seen a printer for
I'm guessing you get a lot of Regen scrap
getting like 210 hp in one green is decent
but still a bit low. and does require setup. its just funny
How does fighting the false son in eclipse work, does it just make you go to stage 5 or can you end it there
is the path for false son even enabled in eclipse?
Guess Iāll find out
guess so then
just checked, it shows a portal to go to stage 5 then mithrix
Ima hope I donāt die go false son rn then
You can't obliterate after beating false son but the prime meridian is accessible
i wish void path had the option in eclipse to do everything BUT voidling
locus my beloved
There are mods to make it a stage 5 I'm sure you know that already tho
nvm depreciated
when was it last updated?
half the mods i use are
I am reading further and was mistook I think it just lets you access locus in eclipse and end on voidling (eclipse+)
ah damn
Is there any way to cancel Seeker's meditate ability? (I just lost a run because of that)
spam the wrong input
Isn't there a faster way to do it?
pretty sure you can just hit shift again
or change the setting that makes it so you hold the button instead of being a toggle, if you prefer that
shift isnt meditate
oh I'm stupid lmao

yeah nah, meditate is kinda committal
i didnt know either tbh
played seeker once
How to play false son
am i able to have more than 3 turrets with lysate cell on engi? or is it max 3
max 3 yea
more lysates give more skill charges but once you have three down those'll just delete the oldest one like usual
gotcha thanks. are there mods to remove this lysate cell cap lol
iirc yes
W ty for this info
https://thunderstore.io/package/Chen/ChensMineLimitChanger/ its a little late so idk if im reading right or im braindead right now but this looks like itd get rid of the limit for engi correct
i have that problem aswell, maybe itās my lack of visualizing the map on my head but i swear it all looks loopy and i tend to not know where i am or where the scrapper is etc š
ok so I literally just killed a boss in the second stage by SIMPLY JUST PRESSING SHIFT with the robot character. and i`m trying t figure out how tf this happened with my current build. anyone has any idea?
which robot 
here's the clip
you can see my visible confusion trying to figure out how I insta-killed it
JUST HOW?????
stacks increase the damage of the missile by 300% per (iirc), so it's just because of 5 atg
each rocket would be doing 1500% of the attack that procced it
oh yeah the atgs hit around the same time as the shift
you can see them hit at the top of the screen, but kind of obscured by the
explosions
can you explain to me as if I'm 10
by having more ATGs your missiles did more damage
if your attack does 100 damage, 5 atgs doing 1500% would mean it does 15x that 100 damage on impact
like waaaaaaaaay more damage
so 1500 additional dmg on a 100 dmg hit
using 100 as a simple number of course, rebar and transport mode do way more
also remember to take breaks 
do not, live for the grind 
- behemoth so another 1.6x on the end
@full apex @lavish jacinth I'm not the brightest here so i need some help if that's fine, since yall are usually the smartest here with numbers and such.
If I ran 200 simulations...
100 simulations for a 10% chance being rolled 7 times each time (an atg with glaze)
100 simulations for a 5% chance being rolled 20(?) times each time (an atg with boosted dice)
And then took the avarage of one abilities proc rate and multiplied it by the avarage base damage of its hit for "proc efficency" would that make sense? Just a number to indicate how efficient something could proc, for example an atg, based off of both damage and chance
I'm unsure though how many rolls I'd have to do for each boosted dice simulation, as Im unsure if it's possible to even get all 32 hits, or how exactly they launch out to determine the max amount of hits possible for one enemy
Did you change anything in Classic mode for multiplayer? I feel like I keep fighting for chests because having more items generally makes you stronger. There are a limited number of chests on each map. What do people do to make multiplayer more fun and balanced instead of having one survivor hoard all the items in Classic mode? I play with two other friends.
You can absolutely calculate proc dps that way, in fact you wouldn't even really need to run simulations, you can just run the numbers. Proc dps is basically just skill dps * proc coeff * average dps increase of the proc in question (for atg it would be 30%, so x1.3).
But ofc that only gives you a 'perfect' number, for something like boosted dice that can vary a lot in how much damage it deals, you might wanna do some real-world tests to see how many hits you actually get on average. But honestly there's so much variation in real gameplay that there might not even be a point to that
tbh all you can really do is try to communicate and make sure people are sharing items fairly. Or you can enable sacrifice so that there's no shortage of items, but that also destroys balance a bit
ror2's co-op features are unfortunately kinda lacking, it tends to feel like multiple singleplayer campaigns happening at the same time rather than true co-op.
Just try to be aware of what items are good for each character and get in the habit of not picking stuff up right away, and leave stuff on the ground if it's something that somebody else would want
yeah.. it felt that way. Thanks
Anyone have a solid way or combo to get balista? I'm having trouble getting it for huntress 
glass sac command the old classic
Overhealth like from
or
will not count as falling under 100% health if damaged, and you can also loop
Technically it's finishing "RPD" or whatever the other stage is for the challenge, not stage 3, so you can do it on like stage 8, 13, etc
Delta (snow) and Acres (circles)
Ahh thankyou so much because I was on stage 3 and got a achievement for not healing. Was left scratching my head on why I didn't have it.
Regen doesn't count as healing, so you probably took damage and then regenerated to full
I did have transcendce so I think that's what did it.
yeah shields still count as part of your max health
im not sure exactly what ur going for, but if its just proc dps expected from smth then its pretty calc-able... as for value expectations on a skill, you might need to practical test. like if you dont know how many cleavers usually hit, you cant just math it by itself. though you can make a few different assumption points to get a range of possibilities
is it even worth stacking visions of heresy
not usually
most heresy items kinda stack scuffed, the cooldown isnt usually worth it
like essence doesnt really need double the debuff duration since it resets, double cooldown is a lot worse. or like longer root on hooks isnt worth just shooting twice a many hooks
for visions the dps is ratio'd, the double stocks and double CD results in identical DPS, so theres a case you could make for stacking it if you have CD resets, but even then eh, you still have the time it takes to shoot all the shots
i dont know if you like maths and stuff, if not you can disregard, but if you find it interesting heres the stats at different stacks
thanks
The 3 billion blind pests
specifically the delayed damage from overloading orbs
Not even
The orb is what caused the damage that activated gloop but the 2 hits afterwards were just regular pest spits
there was an orb stuck to the beetle guard, I'm pretty sure that specifically is what caused the final hit
wtf is an orb
the things that overloading elites attach to you when they hit you
No because for a fraction of a second you can see the visual of another spitball hitting
ohhh i never noticed that wtf
it's like a delayed
, and does half the damage of the initial hit
oh, you might be right then
either way, blind pests
are there any plans to make a ror3, im not saying annytme soon, just like, ever?
I doubt there are any plans
that would make sense
didnt rorr just come out?
why am i asking myself questians
i think im going crazy
actually i already hav
i think i just need to shut up
That came out over a year ago š
ts stil recent compared tot ror2 and ror
and rorr aside, ror2 is still being worked on
and it's not like there's really a need for a ror3
possibly, but they need to finish sots first
again I doubt there are any plans
A bit early to say but they havent denied it
whats coming next? i though it was over
I wonder if GBX will set their sights on updates for rorr after sots is done getting updates, or greenlight the cut content for it
the chance for a 3rd DLC, as well as the chance for any future risk of rain game, isn't 0%
false son fight rework, then survivor reworks
oh
returns is a different kind of game and has a different dev team so it really has little impact here
the main issue with rorr is that it's basically in ownership limbo right now, right?
gearbox publishing and hopoo both no longer exist
yes, thereās actually a lot of updates and content they planned that isnāt able to be added because of this
what would yall consider the 5 item exodia build
is thunderstore modding legal?
yeah, we literally have a modding channel in this server lol
probably
or something
or

if you want 5 unique items
š«
I think you can basically just win no matter what with this ignoring inferno and other intentionally unfaidifficulties

proc chains break the game pretty well
the total average output with decent value from the chains will outperform most stuff
ig that technically wins since its hard to take damage 
but it would be slooow by itself
its impossible to take damage
item stacking counts as one item
with 5 items i dont think the stacks are high enough
proc chains require one of each and it basically solves your damage
is another pretty good one, dunno if it beats proc chains but at least you get the spectacle of 60+ bleed stacks per second
that would also require stacking tho
whats the easest way tog et merc etheral
didn't i like, just say stacking counts as 1 item
wait for a seed with glass, preferably with command
5 of 1 item theres not really anything thats a win button by itself
and check out cabbages guides in #prismatic-trials
unless you are using seeker or acrid in which case lux would work
I think they meant you can stack them and it still counts as one
yeaht hats what i meant
proc chains probably still offer the best value
also how do yall put the images down im too stupid to figure that out
aalso, is there a way to get the modifiers used in prismatic trial in the regular
this is pretty much an instant win with 1 stack of each item, but itāll take a minute
they're just discord emotes
oh
i think the drone and damage avoidance combo breaks the game just as well and requires less effort idk lol

replace safer spaces with unstable transmitter and you're onto something
yeah transmitter > spaces
or hear me out
blast shower removes transmitter cooldown?
sojourn + razorwire + the funny
you mean the thing where you start with extra gold? or artifacts
yep
and transmitter removes the ability to die
i think it removes the cd of every defensive item but opal
sojourn is probably best with lux and makes you invincible by itself
damn thatās kinda insane
nah, it's just items whose cooldowns appear as a debuff
but inf meditate and orb is good too
what defensive item besides opal has a non debuff cd?
ok you know what replace the kjaros band with transmittet
stealthkit 
I said defensive item not scrap
stealthkit is fine
also you wouldn't need the fuel cell, just stack more gestures
good point
i dont think i care much to stack it but one stack is basically free
red whip if you consider mobility defense
stealthkit used to be cool š
transmitter
i still think is gamebreaking and lets you watch family guy funny moments
all shield items are non-debuff cd
oh yeah shields
i literally have never used transmitter because didn't it like use to suck
it used to be horrendous yeah
yeah transmitter is on par with a legendary now
it used to be mid, now itās busted
mid is increcibly generous
eh, it was basically a better elixir, I think mid is fine
you literally cannot die if it's off cooldown, it gates all damage below 25% and gives 75% barrier when it activates
other than to larry the void reaver
also gives you a temporary aura that teleports nearby enemies away from you and inflicts bleed
it used to get you killed
just use
to not die to thy void reaver
it was not a better elixir before the rework it was a self destruct button
are we talking about the same item?
I got stuck under the bridge in commencement twice with that piece of shit
i once saw a run where the transmitter killed someone during the escape sequence
I've had transmitter help me exactly once, ever
the old one
it's helped me when the enemies got it because the explosion was always on your team
I had the old transmitter help me plenty of times
only time id ever used old transmitter it got me killed in vields
Are you a flashi alt maruke































+ unstable transmitter
it was
run killer guide: helfire tincture + old transmitter
I would say it was the worst item in the dlc if knockback fin didn't exist
old fin did literally nothing
whats old fin
I think it was better than antlers
Nah fin was useless but transmitter actively harmed you
at least fin didnt sabotage ur run

