feeling a game or strategy or smth is impossible because you cant do it is understandable, but flawed... because as long as one person can do it, its clearly not impossible. and if many experienced players can do it, its more obvious
like if someone were to complain that ror2 is extremely luck dependent, and that item rng 100% dictated run success, that would be easily disproven just by how many players can stick 'god runs' every single time.
its really tangible in high skill cap games like fighting or honestly rhythm games, where when you are just starting you look at the top level and are like 'yea ok thats superhuman im never doing that', and then practice and it might take many many hours but you do and will always get there in the end.



are the only things it works with

, having at least 7 of them will mean that more than half your hp is shield. Then as long as you take damage often enough that your shields don't regen (not hard to do with rex, lol), you'll technically be under 50% the whole time while still having "normal" health




has a similar effect

), so if an enemy has so little health that a drone steals your crowbar damage bonus, you probably didn't need a crowbar to kill it. And usually you can get the first hit before they do anyway
means you basically cannot die lol
etc., you set off kill chains with a single shot and the high damage works great for uke