#ror2-game-questions
1 messages · Page 29 of 1
Wouldn't find any scrappers
or find a way to use it
or just put up with it being there, it's not like it hurts you to have one
If you don't have any healing at all it's still something
Especially if you wanna grind out the blood shrines and whatnot
Worst case you can even keep it in case you find a wungus so you will have more of it
maybe I'm biased because I grew up playing FTL and TBoI, ror2's rng is incredibly forgiving in comparison lol
It is
Question if you get stone titan in an open area are you just supposed to instantly die to the laser or is there some way you can stop him from using it
Tboi rng is hold r until the game gives you anything to work with
play a run of FTL where you get all the way to the end, only to have the final boss roll a die and decide that you don't have any weapons or shields for the rest of the fight
If you stay close enough his laser will slow down and become rather inaccurate
- stay behind cover while it's firing
- It won't use the laser if it's above 99% health, so try to be near cover before you start damaging it
or better yet, have a drone or something damage it first so it draws aggro and eats the laser for you
If you have enough movespeed you can circle around him and it won't be able to do anything at all
(that probably won't happen early on though)
Some survivors can do it with just their mobility skills
tru
Bandit can just press a button to completely negate the beam too
Commando can do it even with his roll
As long as you get behind his back his laser will have trouble tracking you until his body turns around
oh yeah, and early on
makes the laser into a complete joke
oh yeah, and it also won't use the laser at all if you're too close to it.
That won't stop the laser if it's already firing, though.
also apparently it's 95% health and not 99, at least according to the wiki
How do I get rid of the void bubbles that do damage while your in em
kill all the void enemies on the map
there's a counter on the right showing how many are left, when you're down to the last 3 there'll be arrows on the edges of the screen that point to them
How do you deal with the grandparent using the sun bc cover didn’t save me
is benthic bloom a meme item, or is it actually viable?
it builds up stacks of burn the longer you're in it, cover does protect you but if you're already on fire it may not save you
it always does the attack at 50% hp so be ready for it, there'll be shadows on the ground to help you see where safe spots are too
it's mostly a meme item but it can sometimes be useful, usually the best time to take it is either 1 or 2 stages before the end of a run, or if you've got an awful run that's circling the drain and you need a hail mary
👌
does Void corruption on void fiend count as a buff for growth nectar?
yep
cool
How does shipping request form work
Is it meant to happen after you teleport to the next area? If so where does it spawn its stuff bc I NEVER see it
it shows up on future stages like rusted key, yeah. It looks like this
usually it's pretty easy to spot on account of being on fire
stacking it increases the chances of the items being a higher rarity
Hey question is there meant to be an option to select any item when you get it
Because it kinda seems like the game just fucking instantly kills you if you don’t get any speed items
thats from the command artifact
Ik those exist but there insanely rare
Is there a way to make em common enough that you can actually not die instantly past stage like two
Because otherwise I might god damn snap and quit because how the hell are you meant to do anything if you don’t get any speed when every boss ever demands you to be able to run around at Mach 7
Or die because magma worm that teleporting one that stupid gecko if it spawns 2x as a boss god damn every even mid game boss
Grandparent too, they all demand 25827925702 speed
you can usually get by with just full looting, good positioning helps
Never do
NEVER do.
it really might just be needs more getting used to patterns and learning when to prioritize cover and stuff
I have terrible rng it’s command artifact or nothing
how long have you been playing?
Got into it semi recently but I can clearly see the patterns
I just can’t move fast enough to do jack shit.
Oh yeah I can tell with magma worm I need to see where it’s going and go away from there
Small issue I’m not Usain Bolt
So uh what can I do with the knowledge of that pattern
Yeah for the geckos you need to get distance so you can weave inbetween the 5 fireball attack
things like titan laser can be avoided with good movement and positioning with no items, vagrant is ez, beetle queen ez to avoid, dunestrider can be avoided pretty well with no items and the succ is avoided with positioning...
Again. I’m not Usain Bolt, so that knowledge is useless
With the teleport boss you get away from it bc it’s only melee. One small issue, I. Am. Not. Usain. Bolt.
Those early game bosses are fine
I’m not talking about them. I’m talking about the mid game ones
you really dont need that much movement
magma worm can be troublesome but is manageable and is pretty rare
Except stone titan you need a wall or you die
imps can be avoided
You absolutely do especially if so much as one other enemy spawns in
titan you can kite the laser easily by being nearby
The boss version not the tiny ones.
it feels bad as an answer but theres really probably some level of skissue
W/ 5 eyes
also you really should be looting the whole stage, if you dont you are missing items and making your rng much much worse
I hate to say it but I think I agree
you absolutely can dodge most things with little to no speed, it just takes some getting used to
I’d love to hear what skills I should have employed when 2 stone titan lasers were aiming at me, 3 bulls ramming at me, 4 of those stupid sky rodants shooting at me, and no walls within a 2427949725 mile radius, and I also have no speed items because funny RNG
what character?
Railgunner
and even if you don't get move speed, odds are you'll get something else useful, you just need to be able to utilize whatever items you're given
railgunner has decent movement with her mines, but she really struggles with crowd control
I had a CC build
well if you have 2 lasers winding up then its probably a good idea to try and get cover, her mines are really great mobility but take some skill to use well
Actually, a really good one
protip if you didn't know, you can detonate her mines faster if you throw both at once, only one can exist at a time so the older one detonates instantly
It just didn’t matter because i was too slow to dodge magma worm and fall damage makes the mines unable to work
did you happen to get a screenshot of it?
There’s none. No walls at all within legit a 5 mile radius
but if you can handle one laser then you can just kite the other titan to avoid it and get by
the fall damage is a pretty small price to pay compared to being dead, usually it's not even that much unless you throw yourself off a cliff
the bison and stuff shouldnt be a big deal, you can dodge them esp with mines
also using mines to just get a headstart on the lasers to kite a big chunk of their uptime would probably work fairly well
i dont think fall damage has ever been a concern for me from railer mine movement
No but I can give a general idea. Corrupt guitar thing with weird name I cant spell, corrupt needle thing, a few fire rate items, and some other just general damage/utility tools that make the normal attacks do damage
but you probably want to try and be going mostly horizontal for speeeeeeeeeed
that mostly sounds like single-target damage
Not while magma worm is moving at Mach 10 and covering half the spaces you can run to, while also trying to find somewhere to dodge laser, while also trying to shoot down the Wooly sky fuckers that just kill you if you can’t kill them fast enough
idk if you have recording software, but if you really really wanted we could probably review and give some tips
crowd control would be stuff like
etc., stuff that lets you damage groups
The problem isn’t that any of these things fuck you over individually it’s that they’re all at once
how did you have worm and titan on you hahaha
Base guitar corrupt will o wisp will be a cc machine on rg
Those don’t help with making railgunner M1s do meaningful damage
Not titan the mini version.
they help with crowds
and you should be using her scoped shots for damage
if you are late enough to get tons of bosses spawning you really should have enough items to handle it, if not you probably need to get more items
for regular golems, you can use other golems and bosses to block the laser

Cool most of the crowd was mini-boss style enemies, bisons, stone whatever’s, etc.
those items would still have helped
Ah yeah lemme figure out the insane patterns of the magma worm and use those to block the golem lasers because I do have a degree in trigonometry and can, on the fly, figure out the exact path the spastic fuck is going to take
Like any normal person can do!
deals 80% of the damage of the hit that procced it across multiple enemies
proc that off of supercharge (which has a 3.0 coeff so it's pretty dang likely to proc) and it'll easily wipe out a crowd
well clearly you arent gonna block with the worm thats fucked and the timing probably wont even line up
but you can block a golem laser with another golem and golems are easy to hitstun, so you hitstun the front one and both miss
or just jump before they shoot, that works with anyone with no mobi at all
I don't mean to just say "skill issue" but it really sounds like you're either exaggerating these situations, a lot of these are things that you CAN deal with
There was only one which made it worse because I had absolutely nothing to shield myself
im assuming something just happened and you are frustrated, thats what it sounds like
From anything
More like every fucking run is like this
I die to either a lack of speed, or a lack of speed
it would probably be much easier to accept judgements after calming a bit
Something I've seen pretty often is newer players panicking when they get swarmed by hordes of enemies and making bad decisions (or just not making a decision at all)
I'm serious, it is something that you get used to with practice
Because I have such bad RNG it’s abysmal
but fr if you arent full looting you really should be
also this
Ysee the nice part about that M1 build I mentioned is that I can just hold M1 down and the shots aim themselves. Even if I was panicking, I wasn’t, it wouldn’t have affected much. Not like I could land a special railgun shot on the worm anyways, fucker moves a mile a minute
So far all I’ve heard is skill issue when I’ve seen clear evidence that it isn’t it and it simply has to do with the fact that every time I’ve died I haven’t been able to move away from a threat
Every. Time. I’ve. Died.
i dont really like railers m1, its not very powerful, her main appeal is the aimed shots
If I could have outmaneuvered the void worm if I could get to proper cover wire grandparent if I could have avoided the geckos one shotting me with the up close 5 fire ball.
the problem is that while some cases may be troublesome, the majority arent. and experienced players dont have as many problems as you describe, so its 100% avoidable
In all those situations I’d have lived if I had legit any speed accessories
And in these situations I have NO OTHER outs
Minus the get the godly one shot build
Which will never happen with my rng.
Ever.
railer has sooooo much range that you can basically fight with cover nearby regardless of other positions. if you need t ofight outside the tele a bit, you can
So the options are kill the problem before it’s a problem or get speed.
but also rng really isnt that bad if you are looting stages
I tried that for all of these
by like s4 or s5 if you have literally no movement something is probably wrong, thats not super common...
It never worked because the other thing that kills the other 50% of my runs, FUCKING FALL DAMAGE
like okay, this situation
taking out the blind pests would be my priority, they're the hardest thing to avoid and deal a lot of damage. They'll also die the fastest which gets any on-kills going.
Like I said earlier, titans won't use their laser at all if you don't damage them below 95% and their fist is easy to avoid, so you pretty much ignore them. As for the worm, While I'm dealing with the pests I'd be getting to high ground as soon as possible, since they move through terrain it's harder for them to damage you if you're up on a raised platform or something
Also also, BUY DRONES, you'd actually be amazed how much work they can put in just by being meat shields and drawing aggro
Whoever thought it’d be a good idea to instantly bring you to 1 hp if you so much as SLIGHTLY miscalculate the absurd path of there utility
Should not be touching games
Itw wasn’t a titan it was a GOLEM
okay, that's just straight up not true. Unless you're playing with eclipse 3 or frailty, fall damage in ror2 is pretty rarely that severe unless you're falling off the map
then just keep moving, their tracking isn't perfect
Yes falling off the map, which is insanely easy to do when you have the fling you at Mach 10 button that is almost mandatory
no?
I actually did try that btw, they were the first thing I shot down. I just died to worm instantly bc I could outmanovur them and there were no real vantage points for me to run to
if you mean mines, this is a perfect example of something you can easily improve with practice
I also did have a drone, not a lot but I had one
Controlling her mine jumps takes a little bit of practice but they don't launch you hard enough to completely lose control
I shouldn’t need to be an expert of the game to deal with these, minus maybe have artifacts or get god runs with the other characters I have unlocked because sofar the other three I have seem practically useless by comparison.
And again I DO NOT HAVE THE RNG TO SPARE.
I mean, you don't need to be an expert at the game to deal with them though
its really not that difficult
it doesn't require expert-level understanding of the game lol
I need a character that works regardless of RNG and railgunner is my closest bet
this is also something to get used to with any roguelike
you WILL die a lot early on. The important thing is to try to learn from it and do better next time
The mines have an insane margin for error on any map you can fall off from yes you do
are you getting everything you can?..
rng should not be that big of a deal, its basically never make or break for me and i have hundreds of hours in ror2
The only thing I’ve learned is speed is mandatory and I never get speed so I can never progress
almost 1k by now lol
same
Again, I think you've built this up in your mind as being a lot more of a problem than it is
Meaning I can never get any characters I want because I never get speed
you're definitely overthinking it
It’s been the main reason I’ve died every game I’ve played
Infact it’s the only reason any of my late gameish runs die
I never get speed then I get thrown against a boss like magma worm or that one teleporting fucker or those geckos and then I lose the run instantly.
because those bosses need speed to beat
And I don’t have speed so fuck me.
i think you might just need a short break and to come back, because theres a ton of advice given so far that absolutely 100% would work, it has been working for experienced players for ages, but you kinda are just dismissing it rn.
^^^
The only advice that I’ve gotten Sofar is full looting, which I was partly doing (I only ever ignored 1-2 chests that were SUPER far off from portals), “get good”, and basically get better rng
get good was the most important part and came in the form of tons of very specific individual examples.
get good is pretty solid advice when it comes to understanding the physics of the game movement
Didn’t see here but the map was basically flat there was no high ground
You’ve provided me nothing else I could do in any of the scenarios minus get more speed.
I literally explained exactly what you could do
no, thats literally the opposite weve given tons of tips for how to dodge with no or low speed
If your talking about this there was no raised platforms and I tried targeting the stupid sky ones first and died anyways
all of the maps that have magma worms have high ground
The only high ground I had was a insanely narrow ledge, least that was close enough that I could get to it before I died
one the magma worm was GURANTEED to hit me on because I had no dodge room
It was that stupid arctic map near a wall
Not one you can get behind btw
A border wall that’s basically unscalable
the wall at the back of the map, opposite the side with the water?
Don’t remember that specific I just remeber it was flat as could be
oh also, something that would be helpful
railgunner's m1 has enough recoil to push her backwards, which can actually negate some fall damage if you fire downward while falling
I even went as far to try and bait it up there (As I did try and jump up to a high ground as my first instinct versus it) then jumped down to buy me more time to try and deal with the cluster fuck of mobs. I also was using M1 recoil the entire time too I’m aware of that mechanic and used it the entire time to reduce fall damage and such
lemme see if I can recreate this rq
I even used the M1 recoil in tandem with the bombs to give me extra speed to propel myself around
You prolly can’t bc I had a massive wave of enemies, I can’t remember exactly all of them
I just was remembering the most important ones that I know are the primary reason I died
btw, if you're able to get recordings of your game, if you want you could try getting a clip next time you die so we could help figure out what to do
Might take a bit bc I have a lot of shitty runs that I die at the first or second place because bad boss RNG and it’s stone titan on a flat map, or I just get zero chests within a 5 mile radius of the boss area so I have no items
well with stone titan on a flat map, you can just do what I suggested earlier and not engage it until you're near cover. And even on titanic plains it's rare for the teleporter to not be near ANYTHING at all
I remember one run where there was 3 stupid replicators and a single chest and that was all I had to work with versus a jellyfish…
that seems extremely unlikely ngl
like, the game has to spawn a certain number of interactables on each stage
unless it wasted credits on like 10 gunner turrets or something (which is also incredibly unlikely) there should've been more
and even if you did get 10 gunner turrets, just kite the enemies over to them
Those were within a 5 mile radius of a boss, there was probably more at the edges of the map. I usually use railgunner mine and M1 to fling myself high and get a aerial shot of what’s near the path to the boss
also, is this the cliff you were on?
well, you don't just wanna run straight to the boss, you should be exploring the whole stage
Maybe the right one? It was a small ledge against the wall that was high up
I explore most of it as I said. It saves a lot of time to ignore the super far out corners and as such difficulty
like over here?
Yes it was there.
I had my back against that wall, as that’s were the portal spawned
It was on medium I think as I saved a lot of time with my strategy as discussed prior
well, saving time generally isn't as important as getting more items
I would have gained only 3-4 more items and knowing my luck none would be speed
I only ignored the very far chests that were insanely far outa the way
how do you know they wouldn't have helped, or that there wouldn't be more than 3 or 4?
Bc I don’t think like 8 chests would spawn at the very corners of the map…
depends on the map
I mean maps that have super far out corners
Again I fling myself up really high using railgunner and go for any chests that aren’t at the super far corners
hang on, I've got a clip to send but it's too big for the server lol
Just DM lol
I mean, if it's too big for the server it's too big for a dm lol
the upload limit here is 100mb
is that server or nitro restriction lol
well I don't have nitro, so the most I can send in a dm is like 15mb
HII chat
hello
https://www.youtube.com/watch?v=AUBUzImKxHg ignore me noclipping at the start, I was just getting stuff set up lol
this is just me with a bunch of extra enemies spawned, and the only items I got were whatever I found on the stage, without even full looting (and a healing drone because I'm a cheater)
I don't know if it helps, but it should at least show that with practice you CAN deal with the amount of garbage this game likes to throw at you, even without speed
this clip also contains extremely rare footage of unstable transmitter actually being useful at the end, which I think makes it qualify as cryptid footage
Ai generated
Unstable transmitter would never
it was really funny when it happened
you can literally see the moment I realize that I screwed up the mine jump and was definitely dead, and then absolute bewilderment when transmitter saved me
I should also add, I don't mean to say that this is all ez and you simply need to git gud. It's not easy, but I wanted to show that it can be done, and what that would look like
What’s the triangle thing do
it teleports you to a random location when you hit 25% hp
normally it's really, really fucking bad, which is why I was surprised that it saved me lol
Anyways I lacked unstable transmitter and it woulda been insanely helpful for me
That’s movement. You woulda died without movement
lacking unstable transmitter is usually a good thing ngl
Even if it was luck based movement that only proves my point
I mean, I can do it again without the transmitter if you want
Also they were more enemies and they were DIRECTLY against the back most wall
or infront of it
I mean.
well then you could've moved away from the wall
I had absolutely no room to breath like I said.
like, look at what I'm doing in the video
I'm constantly repositioning, not sticking to any one spot for too long
I died before I could.
well, on your next run, you can try to recognize when you're about to be in a bad situation and reposition before it's too late
see or hear a big crowd of enemies approaching? probably time to move
Everything was a bad situation 💀
The entire situation was I just couldn’t get the hell out because magma worm chased me down like hell
mighta just been bad magma worm luck tbh bc that magma worm wasn’t landing on you much.
Mine had fucking aimbot lmao
I haven't died to magma worm yet
there were definitely moments where I got lucky there, but for every one of those, I think there were plenty more where I survived through skill
Yeah you are def skilled. I’m just saying always presume it’s worse case scenario with me
Because I legit have the worst RNG known to man
not to be rude, but it sounds like you're the one presuming a worst case scenario with you
I never get any speed items, half the time I’m scraping by with the most half assed build ever and just praying I get lucky
Like the time I got four of the stupid damage reduction when sprinting useless ass items and I had basically nothing
rose buckler is good though lmao
30 armor is effectively 30% more health, being able to get a 30% health buff at the press of a button is really nice
especially if you happen to find yourself in bad situations often lol
lemme just say, I hang out in this channel a lot, and usually when people say they get "bad rng", it's usually nowhere near as bad as they think it is- they just aren't utilizing the items that they do get
instead of being mad about the items you don't have, try to think of what you do have and how you can use it
Back
I am legit never sprinting ever
You can’t sprint when using M1 or M2
Which I am almost always using one of
Making that armor legit never take effect
If I’m not using M1 or M2 more mobs are spawning and thus I’m dying
...that might be part of the problem
you should be sprinting a lot
I can never sprint if I’m firing though
And i should realistically be either always firing or using the bombs for movement
again, look at the clip I sent, I'm sprinting all the time, I only occasionally stop to take a shot and then immediately sprint again
you should always be firing when it's a good time to fire
but sometimes you need to run
and by sometimes I mean literally any time you're not shooting
Oh also I use cryo shot for my R because I HATE the reload time on normal
I don’t even use it for the cold I use it so I don’t die after pressing R.
losing a few seconds of dps is 10000% worth getting to a better position that helps you survive
My build was a bit different than what you had, I had very powerful M1’s. As I said before I had a few attack speed items and a bunch of on hit procs
even still
maybe try that more on your next run, actively use sprint more
And I can’t M1 and sprint
so stop using m1 for a few seconds to reposition
I’ll use it if I don’t have a reason to use M1’s. Which is almost never lmao.
okay, well now you're actively rejecting my advice
you're here complaining that you con't have enough speed when you literally have a button that makes you move faster, but you refuse to use it
again, which would you rather lose- a bit of dps for a few seconds, or the run?
I don’t use it bc sprinting is pointless when there’s 5000 flyers in the sky that can and will instantly kill you
Regardless of sprint
Or if those STUPID JUMPING BASTARDS are swarming you
You know the ones, the ones from the worst starting pool of enemies, the wooly ones.
It won’t do shit if your dealing with that stupid red slime that moves at Mach 200
Seriously, just try it
I am telling you with ~1,000 hours of experience that YOU SHOULD BE SPRINTING
And yet it literally does save me from them in the clip I sent on multiple occasions
bc you had a chance to kill the flying fuckers, I didn’t.
Like I said it was the first thing I tried and I was punished HARD by the worms and bisons
I had a chance to kill them because I sprinted away from them and gave myself breathing room
Oh wait nvm I see why you had a good time with em
Em*
They didn’t spawn right over your head
Mine did. And my back was too a wall when they spawned
There was no run behind a cliff for safety
Even if they did I would've mine jumped away
There were so many mobs that if I tried to mine jump through em I woulda died instantly
Look, I'm trying to help, but it honestly feels like you're more focused on finding reasons why I'm wrong, rather than listening
I kinda have to prove you wrong if I want to have a constructive discussion about the use cases of sprinting.
As your directly tying your points to sprinting with what happened
okay, but from the sound of it, you haven't actually tried using sprinting nearly enough
Because I usually run attack speed builds bc I tend to get them frequently.
And if I have attack speed any time I’m not M1ing is a massive detriment.
btw I should also note that most proc items do work well with railgunner's scoped shots. With the exceptions of
almost every proc item does total damage, which scales with the damage of the shot that procced it.
Even though her scoped shots won't activate procs often, they'll be incredibly powerful when they do
And gambling that I can MAYBE sprint fast enough to get out of dodge rather than using my items and tools to try and kill the problem before hand.
I had the corrupt one
I mean, being killed is also a pretty huge detriment
polylute is also a total damage proc
The stupid corrupt guitar thing.
Yeah but it also triggers the needle thing which isn’t
Corrupt needle, I had that too.
At least it fucking should if it doesn’t then that’s stupid
it has a low proc coeff but it can proc it
Then exactly, I had basically the best M1 build I could god damn get
in all honesty I wouldn't have worried too much about the needletick, railgunner's scoped shots are going to be her strongest option in nearly every case
Sofar my only semi-successful simu run used M1s (wave 35)
So I’m inclined to believe the scoped shot is exclusively useful for tough enemies and that’s it
From what I’ve experienced.
and I'm inclined to say otherwise from my experience lol
like, railgunner's m1 is essentially designed to be the weakest part of her kit
Yeah at base they are
They scale way better with items though.
SO. Much better
Also wait how many teleporters do I have to use to get void fiend
approximately zero if you wanna do the 50 waves route
you do that in simulacrum, not the base game mode
I wanna compare how close I got in normal mode vs simu to get void fiend
I’m talking base game mode
oh, to get to voidling you mean
I mean, theoretically only one
you can go to void fields from stage 1, and from there to void locus and then voidling
but I wouldn't recommend that, voidling is kinda meant to be a lategame boss
it's not impossible to do it that way but you'd be relying way more on luck
Voidling…? Is that he name of the character next to railgunner
Or wait it’s a boss oh.
voidling is the boss you have to beat to get void fiend, yeah
How do you do that.
I’ve been doing this presuming I have to speedrun through a bunch of portals to get send to the void boss at the end or Smthn
- go to the bazaar
- jump backwards off the platform, there's a cave down below with a portal to void fields
- Do void fields (I don't recommend going there until you at least have a way to heal, it's also pretty rng-heavy so good luck lul)
- Take the void portal that spawns (NOT the null portal, that goes back to normal stages)
- Do void locus, it's basically commencement but purple
- Voidling time
alternatively
- beat mithrix
- run all the way back to the room you started in, there's a glass frog in the center
- pet it 10 times, a portal will spawn
- voidling time again
or just get a random void portal, they have a chance to appear when looping
Bazaar is the blue portal thing that sells the worst items in the game yeah
method 1 is theoretically the fastest but also arguably the hardest
method 2 is the easiest if you can beat mithrix, if not then it's method 3 which is luck related
most of them are really dang strong if used right but yes
Double hp for half speed ain’t worth it
Never bothered buying anything from it since
ok no that one does suck lol
you picked the worst one to start with
That’s my first impression of them
unfortunate
Lmao.
I just presumed all the others were identical
And refused to buy anything from that man.
I mean, they all have a downside of some kind, but also an upside that's usually pretty strong
2x damage for half hp for example
Question is simu or normal mode easier for getting void fiend or whatever it was
personally I think simu is a little easier if you can get a run off the ground
engineer is the character I'd recommend for that, I think I brought it up earlier
Oh engineer he looked fun!
I might try em if he’s actually good
I just have PTSD of every game ever making summon class fucking suck.
Despite it being one of my favorite
ok, some people will disagree with me on this
but engineer is relatively weak early on, but potentially one of, if not the strongest character in the game later on
largely because he has a ton of item synergies that just don't work on other survivors, and the ability to triple the output of some items like
using his turrets
I do recommend unlocking his alt secondary and utility skills tho. pressure mines are kinda ass and the bubble shield is meh
Fair. I’ll try em off your advice
protip

or
consumables have this funny interaction with turrets where as long as he doesn't lose his own copy of the item, each new turret he builds will get their consumed items refreshed. Also works with 
is also a really funny combo because of that
For engineer is corrupt lens better than normal lens? In simu. I have 5 normal lens and am being offered a corrupt lens
I would stick with normal lens personally
I find that the crit is much more valuable early on, imo void lens becomes useful when you're looping in case your damage sucks and you need a safety net
also in simu, every enemy during a boss wave is considered a boss iirc, so void lens would just stop working during the hardest waves which is kinda sucky lol
I finally got movement
I feel like a god.
Especially on engineer who can actually use it since he can sprint while holding charge
And I had the worst wave possible and died instantly
Fantastic.
Well what does the credit card looking item do
Since I’m back at square one.
it's more like a passive, it gives you a 10% refund on everything you buy and lets you take all 3 items from multishops
normally it's really strong, the extra items from shops makes a big difference. Not sure it'd be as helpful in simu though
I’m so fucking pissed I got to simu 50
AND IT WAS IN A CAVE WHERE INHAD NONROOM TO DODGE
OR MOVE AROUND OR DO ANYTHING
AND I DIED.
Wait what
Wait I beat simu while dead 😭
did it give you the unlock?
Yes
neat
I own him and I died. I guess I got uh. Repayed for the absolute bull crap that last wave was
interesting that it still counts the wave even if you're dead
Seriously a cave a freaking cave WHY CAN IT EVEN CHOOSE A TINY CAVE WITH NO ROOM TO MOVE
it just happens sometimes
this one time i was about to dodge mithrix shockwave attack but a golem chimera spawned right on top of me and stopped me from jumping
Well I guess I got it legit now by getting to wave like 60 as void fiend
chat, someone can explain me how prayer beads works?
if my base dmg is 10, if have remove 5 prayer beads with x20 lvl then how high is my base dmg
alright, so they are bugged right now... but the way they work, is after removal from any method (including printing, egocentrism, even mithrix item succ, the only exception being benthic because your body doesnt exist mid transition) they take the remaining stack count, and pay out stats equal to 20% of one level, +5% per stack. one note is that part of the bug is not trapping 0 stacks, so its 20+(5*Stacks-1), and 20 + -5 is 15.
what this means is how many you remove doesnt matter, only how many you end up with. scrappers take in chunks of 10, so if you scrap 1 or scrap 9 you end with 0 stacks. you need 11 to end with 1. printing however only removes one so you can have leftovers.
for your example, removing 5 at a time is irrelevant because of the bug... but ill do 0 stacks left and 5 left in case you are curious. you said 10 base damage but this is just using 12 because its standard. 110 hp, 12 dmg, 1 regen
with 0 left its equal to 3 full normal levels, with 5 left its equal to 8 normal levels.
since levels by default scale at +20% per, with 10 base damage 3 levels would be +6, and 8 would be +16 base damage.
this is a larger chunk of the same spreadsheet
some other tidbits, more stacks makes them store experience faster. so even if you scrap them all at once, technically 4 is still better than 1 since they will level up faster. not a big impact tho. they also store exp slower the more stats they give you, so each time you toss a lvl 20 beads it will take a bit more to get the next to 20.
Last meme is that they store stats for your active character and dont update them later. so if you scrap them while playing acrid, and then switch to commando, you would have more stats than if you had just scrapped them as commando. this only really matters for metamorphosis though. the other funny case is heretic, where you can scrap them as a normal character to store a bit of positive regen and smuggle that onto heretic haha. (beads wont let you get negative stats so using them as heretic will not make you degen faster)
TL;DR:
when you scrap them each buff stack gives 20% +5%*stacks-1 of a normal level. ending on 0 is 15%, ending on 6 would be 50%. if you end with 1 stack left in your inventory, its 20% per buff, so every 5 buffs equals one normal level up. Ending on 0 stacks left it takes ~7 buff stacks per normal levels worth of stats.
more stacks = fill with exp faster, each time you pay out stats depending on how many you got the next fill up will be a little slower.
egocentrism works fine with it, but benthic doesnt, so be careful and maybe scrap early before changing stage if you care and have benthic.
does anyone remember which came out better for engi turrets, stationary or mobile?
theyre very similar, mobile turrets can be more survivable via dodging stuff like bells or mushrum pools, stationary can use bungus all the time to get some sustain early on tho
stationary will have a bit better proc dps for like atg, and mobiles have a slow
someone had done a graph of proc chance vs atk speed at one point
this is roughly how they compare at base, visions is an upgrade for both.
what is visions sorry?
i dont have a sheet that shows multiple AS values at once but i can change the AS on this one if theres any thresholds you are curious about
, the primary attack replacement lunar
oh i had never thought to use it for them!
it replaces their shot type and makes them basically the same apart from bungus vs moving
they sometimes overkill with it since they keep shooting until the target dies and visions has a delay on the explosion damage, but its a big enough buff that usually its worthwhile. a lot of people hate engi's primary too, so visions is a bit easier to use there
im on simulacrum atm so will probs go with stationary, is there newt altar on simulacrum?
ooft, have noticed gold chests still spawn so wasnt sure
yea on like the abyssal variant
its kinda cool they put it in but it makes me extra happy to see that stage haha
100%
Thank you for your detailed and clear explanation, I really appreciate it
This was eye-opening to read, though I didn't ask the question I still learned enough to thank you. You are awesome 👍
Hey question what’s more important for void fiend: Crit or Attack speed? Rn I got the choice between all attack speed and all crit glasses
Or I. Can do a mix ig
First stage has both a glasses replicator and a syringe replicator
Each crit hit adds 2% corruption to your meter so if you want to go full red VF you can want to go crit
crit on really all characters except railgunner for that
What does visions of heresy do
replaces primary ability
Alr bad thank you. What does the golden statue do?
I assume you mean the alter of gold
it spawns a gold orb, its like the blue orb but sends you to the Gilded Coast
Bandit isn't really hurting for crit either
Oh. I didn’t have enough money to use it. Oof
its expensive yeah
not always bad
Which level is this? The final level could be a whole bunch of different things depending on what you're going for
I'm assuming you mean the moon tho??
Nvm found it and BRUH
Mithrix telegragged me during that stupid bs map spin move
Telefragged*
The pizza attack has ended many a run for me too 😿😿😿
I can't lie whenever he does that attack I immediately run away from him and focus on dodging that attack until he's done
Bc I'm not confident enough to attack him while dodging all the other enemies and also dodging the pizza attack
I tried that and he fucking teleported in the middle of it
I didn’t realize I needed to do that and tried to adapt and was rewarded by having him teleport in the middle of it and then instantly kill me.
Wtf he shouldn't ever move while doing the pizza spinny attack
I've never seen him do that
any tips on how to get all engineer's skill?
His abilities?
yeah
Give me a min
oki
Loop I guess
I mean 12 drones just requires buying them in stages enough and the other two require damage and crowd control looping will give
12 drones is very easily achieved
Honestly yeah just go artifact of command on drizzle and loop and you'll get them pretty naturally just from being op
I'm pretty sure I got it just from looping
I think I remember getting the one for no enemies on map before finishing the tp I did on stage 1 and just went around killing everything before charging it
oki thank you
Oh the zero sum is easy but very unclear
DONT kill the tp boss and instead charge the tp to 99%
I think you could like charge the tp to 99% and leave the boss alive, then when you're at 99% nothing else will spawn so just kill everything else then the boss
Lmao yeah what they said
I didn't know that
And as for killing the boss within 5 seconds of it spawning
Idk just use a capacitor or preon to oneshot it
does the musket thing work i forgot the name
I guess?
It's pretty useful for when you're lacking dmg in a run too, as long as the tp is at 99 no more enemies to deal with
Yes though im not sure if you have to damage the boss normally before using it
So just chuck a mine at it and use the tricorn once the mine exploded
Yes you can use tricorn to one shot and get the achievement
Yes but you definitely have to hit the boss first so the 1 second timer actually starts counting down
Yeah I saw its still crazy tho
do the engineer turret count on the 12 drones?
Does lysate cell work on Captain beacons
Yes but it works in a unique way
The primary beacon will get extra uses
Captain is restricted to only 2 beacons at once though so if you call down a third one the oldest beacon will get destroyed
why did i just get one shot by a blind pest
Welcome to risk of rain
single handedly the most bullshit death i have had in this game 😭
Then you have not played much
It'll get worse
Much much much worse
Buddy hasn't died to his own turret yet
Or to literally nothing
I love seeing new people's reactions to this game lol
not gonna catch me buying turrets
Well there's an issue
But I meant your own engineer turret
I haven't died to a stationary turret yet, but I'll be anticipating it
Who do ya play
no mains yet, i just have a mod installed that adds a random character button and i just play whatever it picks
was playing commando last run
didnt know that
That can happen to players too, no?
Id love to see your loader teammate just decimate you after the fight lol
We love that
My death happened out of nowhere, I was a few loops in and I was standing next to my turret. Something exploded and it said that it killed me
I had
, which has a chance to spawn a ghost of an enemy you kill with 15x the damage it normally has. Mithrix steals your items in the last phase and still had my
when he killed the turret and won the lottery
isnt it like 7% chance to activate 😭
Yup 
would quit the game after that 🙏
i havent done more than one loop yet
im just getting my monsoon skins atm
got a few characters done
For example here a single eulogy turned both bands into the same useless lunar item
Someone did the math and concluded that this had about a 1/150000 chance of happening
type of shit i dont grab lunars because
I want to make an exception to lunar pods but I feel wrong even picking them up
Are these odds for 2 copies of this lunar specifically or of any lunar?
2 copies of any lunar iirc
with a 5% chance to get a lunar, getting two b2b is already pretty funny, but getting the same one is like 0.00013% or 1/7605. and getting specifically visions would be like 0.0000069% which is 1/144573 lol
so specifically visions twice is not too fast off 1/150k
Tips for voidling? I got mithrix kinda figured out already but i have never bothered fighting voidling
Voidling is just kind of bullshit lol
voidling is annoying but pretty basic
-for the homing shots it can be effective to try to run towards and between them, their homing can let them go around cover but they don't turn sharply enough to do a full 180 after you run past them. Most of the time this attack is just kinda bs tho
-iirc you can just outrun the small lasers or use cover, sorta like stone golems. But they do have an aoe that can go through small cover
-when it does the sweeping beam, just try to jump over it, or stand on its head. If you don't have good vertical movement then you'll just have to die
there's also a ton of bullshit in general, like captain's util/special not working, or its legs being invincible which makes it hard to hit if you have short ranged attacks. Imo it's best to fight it after looping a few times so you have enough damage and speed to deal with it
because voidling also has approximately 1 fucktillion hp across all of its phases
and you need half-decent mobility to do the obstacle course between phases without dying, and to escape the black hole on its last phase
tl;dr my biggest suggestion for fighting voidling is: don't
I forget the arena is on the void so captain just gets crippled 😭
yep, only option is to take

on the bright side, essence works really well with the shotgun, and beacons wouldn't be all that useful for the fight anyway
Guess ill stick to fighting mithrix since from what im reading the fight isnt very fun
Also dont have much incentive to do it
yeah, if you already have void fiend unlocked then there's no real reason to do it
why is aguises hated?
Aegis?
because it sucks 99% of the time, it takes an excessive amount of constant healing to keep it active, which you probably won't have unless you're looping and have a lot of healing items stacked
engineer is really the only survivor that can get consistent use out of it thanks to the constant heal from bungus turrets
noted
Ok, so, RAP is factored in before warped echo and medkit gets doubled. Does one shot protection happen before WEcho or would you die?
Ex: 100% hp
50% 50%
Or
50% 49%
(Don't remember how much health one shot protection saves)
WE kicks in AFTER the final amount of damage is determined, with all defensive buffs applied- I assume that includes OSP, so I think the most damage you'd take is 45%/45% since osp leaves you at 10%
(not that you should ever rely on osp in the first place but still)
I do multiple loops, so I don't rely on it, but it is nice when enemies do a bajillion
still, I'll never pass up a chance to shit on osp
the osp abuse meta has done irreversible psychological damage to the ror2 community and I will take every opportunity to fight against it lmao
if you weren't already aware, osp used to be extremely abusable because it still worked even with the health reduction from shaped glass, so the meta was to stack a bunch of glass and get down to like 2-3 max hp so osp would trigger on every hit and basically make you invincible
it was thankfully nerfed, but there were a ton of people that never got the memo, so for years after the nerf you'd still occasionally see people treating osp as their god
and there was the infamous rumor that PSG is bad because it "removes osp"
Need some opinions if ya'll don't mind. I'm going through and balancing the stages using stage tweaker (making Sirens not the worst stage in the game, balancing out the stage ones so it's not "technically" optimal to just reroll for Verdant falls or Siphoned forest, etc) and I want to know if you think just removing TC-280 entirely is fair or not? I like Rallypoint delta, it's a cool stage, and I'm tired of not being able to visit it because this one drone can just screw your run.
oh yeah, i remember woolie or RND praising abt that, good to know
hella broken my lord
i mean
you can win a run without it anyways
Yeah that's true, I've won runs where I've gotten three before, it's just I would like to be able to not get the newt on stage 2 or even pick delta intentionally for the bosses without the back of mind yelling at me for it being a bad choice
I think the ideal thing to do would just be to have the 280 itself actually be worth the credits it uses up, or somehow tweak its spawn so that it doesn't use up credits (like the preon chest or something, idk)
But I assume it's not possible to do anything like that with stage tweaker, and just reducing the credit cost probably wouldn't solve the issue
I've never really felt it was that bad of a choice personally
but reducing the credits sounds better than just "it can't spawn"
If I could reduce the credit cost to 20 I'd honestly be totally fine with getting a tc280
it'd be a shame to get rid of it since it is unique and kinda cool
the only problem with reducing the cost is that I assume you'd end up getting more of them, on average. But I actually don't know that for certain so I'm kinda talking out of my ass lol
I'd say reduce the credit cost and test it a few times, see how it feels
yea thats what I was going to say, if you drop it too low suddenly you get several and its kinda op
I don't think that's how it works (I might be talking out my ass too lmao), I'm pretty sure the game just rolls a random chance based on the weight of the interactable (TC has a weight of 1, white printer is like 30 I think), and then it spawns it and knocks of the credits it's worth, and continues that till it's out of credits
So if you lower teh credits that just means it'll place more stuff in general
ah right, this has a seperate weight
yea then I'd just lower it, or if you want to make it permanently spawn one and remove it from the table otherwise that might also be cool
I don't think there's a mod that lowers credits, i can only change the weight with stage tweaker
isn't there a way to bump up total stage credits
Yeah but then there's still the issue of multiple Tc280's
I think for now I'll just cut the weight in half
Thanks for the ideas though guys
I mean if you bump up the total by the cost of one tc280
the first one is free, basically
and if you get two, its like 2 for the price of one
if you get none, more free items
don't really see a problem personally
The problem with that is if I don't get a tc280, suddenly my stage has 40 free credits worth of loot on it, or almost 3 free chests
yeah the whole is a bit extreme
maybe like half
but again, you can tweak it later too
Half sounds like a good idea, I'll do that. Plus it also compensates for the shrine of order problem (which is 30 credits if it spawns)
I mean thats just how shrine of order be
Yeah I don't intend to change shrine of order at all, because unlike 280 shrine of order actually CAN be useful sometimes
that feels a little more intentional than less loot with the 280 tho
I guess, but 280 at least you do always get the drone, order you either get something really helpful sometimes or nothing
would be weight for the interactable and the category based on the stage to pull it, but lower cost means its able to be pulled in more scenarios.
for ex something that costs 40, if you have 100 it can be rolled, at 80 it can be rolled, at 50, at 40, but under 40 it cant. if it was 20, then under 40 its still able to be rolled into. so lower cost would make it more likely, since more expensive things are effectively removed from the pool as the credits remaining decreases.
above the costs of other things the odds are largely unaffected, but as expensive stuff gets filtered out it gets more likely to get picked. you could make an argument that even at very high remaining credit amounts its more likely since if it is pulled less credits are spent, meaning the odds of pulling again with the leftover credits exists compared to not if it was expensive.
idk if that sat all coherent
If this is true explain my order shrine 2 tc 280 rpd 
In what situations are atgs better than plasma shrimps?
I kinda just auto pick plasma shrimps and im slightly worried i shouldnt be doing that
Good proc characters generally benefit from ATG more, or high damage
Like triple the damage of a loader punch can be devastating, but on captain shotgun, atgs won't proc often or do much damage
However, plimp off the shotgun will also help him proc other things like bleed
on average plimp is almost always better, higher dps and it's one extra damage item (two plimps easily beats 1 atg)
however atg is always better if you have either a clover or if you're rex with damaging skills, because it benefits immensely from increased luck and rex constantly breaks his own shield
the actual matchup between them gets really weird since their pros and cons are almost perfect opposites of each other, but taking plimp is pretty rarely a bad choice tbh
i skip it somewhat often, just because it can be annoying to manage sometimes and i just like the convenience of atg. it doesnt weaken proc chains and can retarget which is very nice tbh considering stuff like wisps are prone to just kinda die before the atg/shrimp hits
shrimp wallhacking can be nice though if you have some form of crazy aoe or on kill chains
theres also always the 'cant get rid of it' factor, where if you get more chain items and/or clover later, you might regret not just having atg and cant change your mind so you can get locked into a downgrade
tbh if it werent for the conditional id be more prone to take it, but it would be much stronger in that case. like if i have trance for some reason shrimp feels like a safer pick than normal just because it wont ever go down. losing an important chain item when you need it most can feel pretty rough haha
Hello quick question, if i took the Longstanding solitude item am i locked out of going the dlc alt path?
i think you should be able to pull it off with gold portals, and you can seer into gilded coast from the bazaar
but if you are at max level 94, you cant level up anymore so you cant buy the pillars there and it will softlock you
That happened to me and I had to end the run there
its kinda bullshit and frankly a surprising oversight, but hopefully it will be fixed!
you can still get to the alt path directly via lunar seers
thank you everyone !
Uh I got banished to the start of the game randomly
I’m on normal mode idk why this happened I was having a good run for once
And it sent me to the start why.
you mean looping? or it actually reset the run
I mean looping
It looped me for no reason
if you're on stage 5 and leave through any portal besides the main teleporter, or if you shift the teleporter's destination before activating it, you'll loop
I didn’t shift or use portals or nothing. I killed the two Dyson orbs and then it banished me to the start
well, evidently you must've shifted the teleporter, because loops don't just happen randomly
if the teleporter is aligned to the moon (which it is by default) you will go to mithrix
if it's aligned to the planet or you go through a portal, you'll loop
What’s a void portal
Idk how to shift 😭
takes you to void locus, they randomly appear from stage 7 onwards
you just interact with the prong things around the edge of the teleporter
Is it worth it to take?
lolno
it lets you fight voidling, but if you've already got void fiend unlocked then there's no reason to do that
and voidling is a pretty sucky boss
in regards to this, would Artifact of Dissonance work to spawn them?
they don't spawn at all with dissonance
Stage 6 titanic plains is your best bet
Can they spawn in simulacrum
yeah I guess rerolling Kin in Simu would work
it's like a 1/32 chance but if you really hate doing it the normal way that much
defo doing it that way
Use Wolfos mod instead ez
hokay: how many crowbars can equal a delicate watch?
just dont and take both
i ask as i want to grab a dio's, and if i die, there goes the watches
uhm are you even playing a burst damage character
like true burst not those commando ish playstyles
bandit
blast or burst
single shot
Delicate watchs boost is weaker than a crowbars
i can, but not if im going for bandit B&E
laser scope?
That's kill boss with lights out right? I think that has a 1 second grace period, id have to check.
There's a "short window of leniency" but unsure how long
But also use swarms for 2 mithrix and 2 chance for best odds
I don't think there is I think the leniency is stuff like behemoth and runalds
Merc=attack speed imo but I play Eviscerate
If you have a damage alternative a la crit you can go for it, if you're building in Command honestly just go crazy. My two cents
expose transfer is going to scale much better and much faster than getting more attack speed to proc it more. Mainly because it makes all of your skills significantly stronger rather than your m1 slightly stronger. I’d steer clear of attack speed
TIL: SOTS made stuns stack. so that explains why i frequently see enemies just standing still like a dumbass for long periods of time. i probably hit them a bunch of times with
. this kinda makes
a lot more powerful than it used to be. like, it was always good before on high procs/sec characters as you could straight up lock down things like elder lemurians, but being able to just shut things down for long periods of time like that feels exceptionally broken. also shoutout to mando's supressive fire which gives a stun on every bullet
yea this has been known for a while
yea i just now learned about it lol
i thought they just broke something with the ai tbh
afaik we still don’t know if it’s a bug or an actual feature
really stupid feature if it is one tho lol
plasma or fire bolt?
Up to preference, but
existing kinda makes fire bolt better by default
Is there a way to make the fire bolt AOE bigger?
No
Reading descriptions is important in this game
Maybe for stinky losers
Also death mark too is made better by fire bolt
is there any indicator that death mark is being procced
There's a huge black skull effect that appears over them, damage numbers on that enemy turn black, and it has an icon on their healthbar
So it's pretty hard to miss lol
guess i have actually never triggered it 💀
Kinda early, but does anyone know what the bolstering lanterns do? The new description is absolutely terrible
I don't know the exact stats, but
There's now a grey AoE around you, like FCrystal
Every enemy or ally in that AoE will boost your attack speed (each one gives you a "stack" of the lantern effect)
Why can items from shrines, printers, and scrappers still be able to just fall off the edge of the map? You would think they would have solved that problem already
Maybe if they fall off the map they respawn on the edge it fell off of?
because it’s never been considered a problem iirc
Personally i dont like losing an item cause it randomly spawned near the edge
yeah hopoo acknowledged it but they thought it was funny
so it stayed
tbf just don’t buy the item
yeah i believe that was what suncles said
same with voidtouched allies
it is funny
bring back voidtouched drones 😔
DO NOT
that was funny but it sucked so bad 😭
It was cool thematically but sucked to play against
I assume runic lens is meant to be an item for high damage chars like railgunner, but is there any actual reason to take it over bands?
Runic deals 1.5x + 2000%
Ice band deals 2.5x
Fire band deals 3x
On railgunner either band is just objectively better. I guess the runic lens can hit more often, but… eh
It's an extra proc with high damage
And no cooldown
It's basically like a band that can be used in proc chains
Thats a bit of an odd question, since there isn't any situation outside of a shipping request form or gold thingie where you would choose between them
Also that
I mean yea, just interesting to me when I’d prefer a green over a red when both are focused on the same thing
I don’t really see it as bad, just was expecting it to be more of a heavy hitter.
I guess if it can proc bands and you’ve got really good timing with a blast shield it could be nuts lol
I mean, it also doesn't have to exclusively be an alternative to bands, it's kinda just its own thing
I have a sheet for runic
I'd imagine it performs best with medium-damage attacks like scrap launcher
Im not at my pc but i do need to get up, if you want it i will go get it lol.
Well, they changed how it works a bit so the old sheet wouldn't really apply
Full patch notes are in announcements
Interesting
Much more concise
I haven't read the notes yet because not at pc. Guess i should do that first!
It’s effectively 1.5x damage
It's a bit more than just that lol
It looks the same, besides the chance being 3+3 instead of 5+1 right?
It also doesn't say if the +150% is a multiplier or if it's base damage added to the 2000%.
Bc the old runic lens added base damage
Man that new chance scaling is fucked right? 500% would be 18% already...
I hit newt for 16k with crit and meteor hit for 19k
Don’t wanna do the math for the crit stuff but i think that’s 1.5ish
And again, this has the advantage of no cooldown and a 1.0 proc coefficient (iirc) so it's not just a worse band
Guess I can go properly test, as that would be nice to know
I wonder if they patched effective ICD or if it functionally behaves the same.
Oh yeah, it did have that pseudo-cooldown where only one meteor can exist a time
I wasn’t really ever trying to say it was bad tbh, was just performing less than I expected and wanted to see if anyone caught something I missed.
But iirc it also wasn't proc masked, I don't think the patch notes mentioned fixing that 
It was good because it went off easy, had big aoe, and a 50% proc coefficient
Since it reset the mask, an atg could activate it, and it could activate an even bigger atg in a big aoe. And then the ramped atg could proc meteor again
Well, performing worse than expected on railgunner doesn't mean it'll have worse performance overall. Being able to proc more often and fit into proc chain builds makes up for slightly lower immediate damage than bands imo.
Overall it sounds like it's still really good
But the vfx on it sucked bad so it was really hard to tell when it did anything
The old version was strongest on low damage, where the 2k base was very impactful, and big hits, where the total damage and high chance were impactful
If its just a chance change I should be able to update the sheet, but retesting the damage and confirming the presence/level of hard caps would be important
Fast
I like smashing my head against the wall, until it's a bloody pulp, before reading descriptions....
Unless it's for arsonists, I still have no clue how to play him, even after reading everything
I love it when peoples idea of "trolling" is "say a slur in order to mildly inconvenience the server mods for 1 second"
Ror2 modders love to make characters as complicated as possible for some reason
is the new warped echo good for e8 now?
no longer stacks curse multiple times
Thank fuck
does it reduce curse; should be obvious but the game is no stranger to weird interactions
Pretty sure it just acts as normal with curse
Before it would apply two instances of 100% curse, despite the 2 hits being 50% damage each
does proc coefficient matter if one has a 100% proc chance such as with 10 daggers
yes
with 100% chance and 0.5 coeff you'd only have 50% chance. And debuff duration is also affected by proc coeff
coeff comes after chance calc
i need to confirm new runic lens, but in the past coeff came after its hard chance cap of 50%. so like railgunners special could get to 150% with its 300% coeff
but also for durations or decreases like leeching seed/scythe healing you cant change the effect. like stacking predatory wont make the buff duration increase
or like bleeds even at or over 100% after being adjusted for chance will still have lower duration
Predatory is affected by coefficient? Til
yes, the duration of the buff
Yeah that's weird lol
damnit, accidentally pressed enter before i was done ><
part of why im kinda ehhh about it haha
the speed buff its thaaat much higher than syring, you gotta work for it, and it weakens on low coeff which lotta quick attackers that like it have...
like stacking increases the cap but duration without reset makes it slightly harder to hit the cap
whenever im typing long stuff i always type it in like notepad and copy paste LOL
wait, are you sure?
I've never heard of pred insticts being affected by proc co
I'm unsure, since crits aren't affected in any way
Idk about spleen bleed either, now that I think about it
crit effects are no different from regular procs usually, just with their conditional. effectively they offload their proc chance to your crit
so it makes sense
I'm mainly surprised a buff is affected, I thought it was just effects applied to the enemies
good to know though
which debuff is pulverised?
pulverize debuff too. just the buildup tho luckily, because the other effect is not technically onhit i guess?.. its triggered by the buff count being high enough

shustice?
That makes sense
Afaik scorpion is also affected lol
which makes its description a slight bit misleading
100% chance base yes
essence as well
i believe is base 100% chance affected by coeff
Ah hopoo, confusing as always
i cant pick up a wungus i just got from a void cradle, is that a bug or am i missing something
yea. its somewhat consistent normally but there are some exceptions
nvm i just cant pickup items now
and they are in nice places like losing essence stacks would be very annoying and its best on fast chars so not being double hit there is nice
Screenshot?
item on the ground, pressing e does nothing
not much a screenshot could show
Lunar item opness once again
itll show context
which is important for diagnosing an issue
any mods running?
just started, picked up mocha from that multishop, opened cradle and couldnt pick wungus up, opened other multishop and couldnt pick up expansion
ahhhh lol
yeah, that seems like it may be a mod bug
def
I was gonna say, you also seem to have expansion stacks despite not having picked it up
ctually
yeah i was just gonnaa say that
every time i try to pick it up it seems to give me one without removing it from the ground or displaying it in my inventory
after i kill one enemy im one shotting everything else
havent played yet, but my initial thoughts on the update purely off the announcement they made:
- antlers: nice effect, should be fun chasing the orbs, i like the animation for picking them up
- fin: could be fun juggling enemies, this is now the first green "+20% dmg in these scenarios" item, still not entirely sure how i feel about the knockup still being there as sometimes it can be a hinderance (eg. playing a melee character that struggles with airborn enemies)
- warbonds: much better now, offers some difficulty relief during teleporters for slower players or if you took longer than usual to finish a stage, synergizes well with gold generators
- thorn: i hope the bleed was changed to be a tritip bleed instead of that weird thorn-exclusive bleed it was be fore, but even if its not, the debuff jumping effect is gona be fun, especially when dealing with high bleed/gasoline builds. would probably pair well with
. i also realy love the animation they gave for the jumps - transmitter: not sure how useful this will be. does not help much against hitscans or shotgun attacks like elder lemurian fireballs. might actually get annoying playing "chase the enemy down"
- whispers: i thought it was always 4% past the first nerf. did they nerf it further?
- nectar: yay no more janky uptime! now its just a constant effect. much better
- boomerang: just an exploit fixed. not much else to say
- lense+beeds+expansion+doll: much needed better visuals. i wonder if beeds can still show up in cauldrons....
- luminous shot: not sure if this change is enough tbh. we'll have to see how much extra dmg it has. also id prefer a constant 10% CDR mainly because sometimes you get into a rhythm with your abilities
- solitude: i like keeping stacks through stages
- echo: meh...
- seed: not much changed
- lantern: jesus christ probably the best change in the patch. up to 40% increased attack speed from one stack. this item gona be nuts
xd
also the new elite mechanics could be fun to play around
twisted being dodgable is amazing
not sure i understand where that gold nugget spawned at though for halcyonites. in the video it seemed to appear in some random location
It gets flung out as a small golden orb with a trail
Is Disturbed Impact radar scanner still bugged?
Sadly yes
im guessing none of the bugs were fixed that werent directly noted
*finfinite
im pretty sure prayer beads still doesnt check stacks correctly
Ye they did not bother fixing much
shout out to this being the first update that was released on all platforms at the same time
finally making use of that unified code 😄
huh i... expected it to be fixed in the item patch...
I am not a dev so I have no idea what their process is so no idea if this is some insanely hard fix
I wonder if you can get it if there is a player in the lobby who doesn't have the titanic plains logbook :D I read on reddit that both stages uses the same spawn pools
Yes getting a player without the titanic log to play with you is the only way to obtain the impact log currently
it really really really isnt
prayer beads is basically trivial to fix
and reworking the code to just be simpler and better would be really easy too despite how much space and how many cycles it would save lol
they already have how many stacks were removed, but instead of passing it to the stat calc method they just recalc based on inv in the stat calc method. all they need to do is add a field to the call and replace the inv check with that argument
if i knew anything about coding I'd probably agree with you and say wow this is simple
idk exactly how it works but doesnt sound particularly complicated
this is the stat calc method
it passes only the level stat (which is why a separate method is a bit silly in the first place)
then it uses inventory. they would just pass both the level stat and how many were removed, and replace the inventory thing with that
i know im code dumping and you might not care... but this is where it is in recalc stats.
num53 is stack count of beads. so if you get more beads the top increases to how many you have. if its not higher that doesnt happen
then instead, if its lower (you got rid of some) it has that "extraStatsOnLevelUpCountModifier -= num53;"
so what that means simply is that "extraStatsOnLevelUpCountModifier" is how many beads were removed. then they immediately call the stat calc thing i sent earlier.
so instead of
prayerBeadCalculateAppliedStats(this.levelMaxHealth)
it would be
prayerBeadCalculateAppliedStats(this.levelMaxHealth,extraStatsOnLevelUpCountModifier)
just copy paste that variable.
it would take like 10s unironically
copy paste 4x in recalc, type a variable and copy paste once in the method
Well for me at least it's not a lack of care it's a lack of any literacy for programming
fair fair
thats why i wasnt sure if you cared to see the code at all since i explained a lil bit
I think I get it that's pretty simple
can you access stages like treeborn colony even if you arent on the green portal path?
No
i think you can via seers in the bazaar, or via gilded coast
not after fighting FS tho?
what about the alt stage 5
i dont rember
Though that also directly puts you on the path
Helminth is not part of the alt path
gotcha
theres no alt 5, meridian is 4, but i think you can get there
The alt path is just stage 2 altar, stage 3 treeborn/dieback and stage 4 prime meridian
cool so you can spawn into shattered abodes? i just feel really unlucky because i've literally never spawned there
Yes
yea
its not super common since they made the stage weights no longer adjusted
so like plains and the alt plains both have a full weight of 1 instead of 0.5, so you are twice as likely to get some variant of plains as youd expect
I'm pretty sure you can dream for Colossus stages after defeating fs
Is there a way to spawn cauldrons and seers with Dev toolkit
i cant skip and when the cutscene is over nothing happens, the mouse also doesnt show
i should probably put this in bugs but its modded so i'll try vanilla
Check list_interactables
I dont rember if they are baked into stages haha
it works vanilla, what mod is doing this?
A lot of mods are probably broken
It could be any of them, I don't think any mods have been updated yet
Like they changed a projectile method signature, so any mod that fires a projectile is broken until updated.
im gonnna have to play vanilllaa😩
Or downpatch
Luminous shot does give a constant 10% secondary cooldown reduction. Thats not dependent on having luminous stacks
20%
Its pretty nice on the first stack but doesnt really stack all that well
Stacks better than ror1 red whip
whats an "FTM" build?
Wtf has happened to the Mithrix fight?????
Why are there no portals to leave the boss arena??
Bro don't tell me I'm about to lose an eclipse run to this...
Clip this rn
OK the portals are still there but they're soooooo far out and so high up
They're supposed to be in the same places everytime but they're missing
I'll send a clip in a bit
I actually just lost a run to this
uhhhh you mean FMP? 
lol
What level of eclipse 
how was luminous shot changed?
patch notes are in announcements btw
what are the conditions for halcyon shrines to spawn? like which stages can they spawn on. is it only stage 1?
they seem to have a disproportionately higher chance to spawn on stage 1, but they can indeed spawn on any stage
I don't think it's any stage, but all of the stage 1 maps have them
wiki lists these ones
i heard once that they are guaranteed to spawn on stage 1 but that definitely doesnt seem to be true
that or i'm blind
they are very likely to spawn on stage 1
they're definitely not guaranteed but they're much more common
by that i mean about 50% of the time (personal anecdote)
and you get a message in chat when you enter a stage that has one, "you hear thunder rumbling" or something like that
always check chat (press Enter) at the beginning of stage 1 to see if Halcyon Shrine spawned
didnt know that, thanks. i just spent forever running around to see if i missed it
multiple can spawn in the same run, right? they just start putting yellow portals if you've already entered a green portal iirc
that is true, yes
unless they changed how it works with this update but that is how it has worked
and the green portal path only appears once so if you leave it you can't re-enter the path, right?
green portal only disappears from the game when you beat FS
otherwise, you can still enter from Gilded Coast Green Portal or Lunar Seers
iirc Path of the Colossus stages also disappear from Lunar Seers once you beat FS so there is actually no way to reenter the path
so you just can't re-enter through halcyon shrines. got it.
well, you can if you go to gilded coast first but yeah
ty
Does new warbond work with ICBM?
they're not missiles in the way that ICBM defines missiles, they're more Captain's Utility missiles
not intercontinental, but orbital kekw
TRAGEDY
they do have proc coeffs though, and they work on every boss
just gain gold 
How high is the proc coeff?
i'm not good enough to datamine so I hope someone better will come along and answer your question
you wouldn't need to datamine, just get debugtoolkit and give yourself 100 leeching seeds
Devotion and warbonds
That raises the question is warbonds a collective item like lepton and shipping request
if you mean whether they scale with more stacks, they do, but one stack is powerful enough already since it also scales with how much gold you have
they meant whether the effect is added up across all players
Every players warbonds triggering separately is insanely broken
like, 3 players having 1 lepton is the same as 1 player having 3, because it adds up the total amount across everyone. Same with halcyon seed
I think the effect of that would be so minor that it's hard to test, owing to how much damage it does already? But someone could certainly test that out with debug toolkit
I liked the idea of the old Warped Echo, but the new one seems interesting
new WE is pretty much the same concept but done way better
I think it should have stayed at 2 personally but I'm glad it does something by itself now
So I remember thinking old Echo doubled the effect of
and
but apparently that was never true, even if it was intended to be
It was true though
Some coding oversight stopped it working as intended or whatever
it was never supposed to do that
Does new Echo work that way?
it works the same way, it takes the final amount of damage after armor and RAP, then spreads it out over time. Not sure when it applies its 30% reduction though
So the RAP reduction still doesn't get applied per instance of spread damage?
I don't think so, no
the advantage is (and technically was) that taking damage over time allows you to counteract the damage with healing
the tick damage also doesn't prevent out-of-danger effects from reactivating, so with enough stacks the damage will be spread out enough that shields and slug will kick in while the WE damage is still ticking, which can pretty much negate the rest of the damage
Okay, that's pretty neat
So the cooldown is based on stacks now. How many stacks do you need for it to get down to, say, 10 seconds? 5? 2?
dunno off the top of my head, I haven't had much time to test stuff thoroughly
I'm being told that loader's alt grapple doesnt scale her damage with speed like the base one. Is this true?
well technically neither grapple does, because that effect is on her utility
but no, the alt grapple doesn't affect the damage bonus on either of her charged punches, it's just based on her velocity
