#ror2-game-questions

1 messages · Page 29 of 1

candid imp
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And what I mean by bad rng

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Is getting something like bungus on merc

tender temple
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Scrap it

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Turn it into energy drink

candid imp
lavish jacinth
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or find a way to use it

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or just put up with it being there, it's not like it hurts you to have one

tender temple
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If you don't have any healing at all it's still something

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Especially if you wanna grind out the blood shrines and whatnot

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Worst case you can even keep it in case you find a wungus so you will have more of it

lavish jacinth
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maybe I'm biased because I grew up playing FTL and TBoI, ror2's rng is incredibly forgiving in comparison lol

tender temple
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It is

slow cloak
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Question if you get stone titan in an open area are you just supposed to instantly die to the laser or is there some way you can stop him from using it

tender temple
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Tboi rng is hold r until the game gives you anything to work with

lavish jacinth
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play a run of FTL where you get all the way to the end, only to have the final boss roll a die and decide that you don't have any weapons or shields for the rest of the fight

tender temple
lavish jacinth
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or better yet, have a drone or something damage it first so it draws aggro and eats the laser for you

tender temple
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If you have enough movespeed you can circle around him and it won't be able to do anything at all

lavish jacinth
tender temple
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Some survivors can do it with just their mobility skills

lavish jacinth
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tru

tender temple
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Bandit can just press a button to completely negate the beam too

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Commando can do it even with his roll

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As long as you get behind his back his laser will have trouble tracking you until his body turns around

lavish jacinth
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oh yeah, and early on C_RepulsionArmorPlate makes the laser into a complete joke

tender temple
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So just do it again when he does

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If only false sons laser was this easy to avoid Clueless

lavish jacinth
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oh yeah, and it also won't use the laser at all if you're too close to it.
That won't stop the laser if it's already firing, though.

lavish jacinth
slow cloak
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How do I get rid of the void bubbles that do damage while your in em

lavish jacinth
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there's a counter on the right showing how many are left, when you're down to the last 3 there'll be arrows on the edges of the screen that point to them

slow cloak
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How do you deal with the grandparent using the sun bc cover didn’t save me

spring spoke
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is benthic bloom a meme item, or is it actually viable?

lavish jacinth
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it always does the attack at 50% hp so be ready for it, there'll be shadows on the ground to help you see where safe spots are too

lavish jacinth
spring spoke
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👌

dusky raven
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does Void corruption on void fiend count as a buff for growth nectar?

dusky raven
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cool

slow cloak
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How does shipping request form work

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Is it meant to happen after you teleport to the next area? If so where does it spawn its stuff bc I NEVER see it

lavish jacinth
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usually it's pretty easy to spot on account of being on fire

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stacking it increases the chances of the items being a higher rarity

slow cloak
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Hey question is there meant to be an option to select any item when you get it

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Because it kinda seems like the game just fucking instantly kills you if you don’t get any speed items

full apex
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thats from the command artifact

slow cloak
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Ik those exist but there insanely rare

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Is there a way to make em common enough that you can actually not die instantly past stage like two

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Because otherwise I might god damn snap and quit because how the hell are you meant to do anything if you don’t get any speed when every boss ever demands you to be able to run around at Mach 7

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Or die because magma worm that teleporting one that stupid gecko if it spawns 2x as a boss god damn every even mid game boss

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Grandparent too, they all demand 25827925702 speed

full apex
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you can usually get by with just full looting, good positioning helps

full apex
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it really might just be needs more getting used to patterns and learning when to prioritize cover and stuff

slow cloak
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I have terrible rng it’s command artifact or nothing

full apex
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how long have you been playing?

slow cloak
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I just can’t move fast enough to do jack shit.

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Oh yeah I can tell with magma worm I need to see where it’s going and go away from there

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Small issue I’m not Usain Bolt

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So uh what can I do with the knowledge of that pattern

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Yeah for the geckos you need to get distance so you can weave inbetween the 5 fireball attack

full apex
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things like titan laser can be avoided with good movement and positioning with no items, vagrant is ez, beetle queen ez to avoid, dunestrider can be avoided pretty well with no items and the succ is avoided with positioning...

slow cloak
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Again. I’m not Usain Bolt, so that knowledge is useless

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With the teleport boss you get away from it bc it’s only melee. One small issue, I. Am. Not. Usain. Bolt.

slow cloak
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I’m not talking about them. I’m talking about the mid game ones

full apex
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you really dont need that much movement
magma worm can be troublesome but is manageable and is pretty rare

slow cloak
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Except stone titan you need a wall or you die

full apex
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imps can be avoided

slow cloak
full apex
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titan you can kite the laser easily by being nearby

slow cloak
full apex
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it feels bad as an answer but theres really probably some level of skissue

slow cloak
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W/ 5 eyes

full apex
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yea

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his tele is telegraphed, movement is slow

full apex
# slow cloak NEVER do.

also you really should be looting the whole stage, if you dont you are missing items and making your rng much much worse

lavish jacinth
slow cloak
full apex
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what character?

slow cloak
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Railgunner

lavish jacinth
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and even if you don't get move speed, odds are you'll get something else useful, you just need to be able to utilize whatever items you're given

lavish jacinth
full apex
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well if you have 2 lasers winding up then its probably a good idea to try and get cover, her mines are really great mobility but take some skill to use well

slow cloak
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Actually, a really good one

lavish jacinth
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protip if you didn't know, you can detonate her mines faster if you throw both at once, only one can exist at a time so the older one detonates instantly

slow cloak
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It just didn’t matter because i was too slow to dodge magma worm and fall damage makes the mines unable to work

lavish jacinth
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did you happen to get a screenshot of it?

slow cloak
full apex
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but if you can handle one laser then you can just kite the other titan to avoid it and get by

lavish jacinth
full apex
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the bison and stuff shouldnt be a big deal, you can dodge them esp with mines

also using mines to just get a headstart on the lasers to kite a big chunk of their uptime would probably work fairly well

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i dont think fall damage has ever been a concern for me from railer mine movement

slow cloak
full apex
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but you probably want to try and be going mostly horizontal for speeeeeeeeeed

lavish jacinth
slow cloak
full apex
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idk if you have recording software, but if you really really wanted we could probably review and give some tips

lavish jacinth
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crowd control would be stuff like C_Gasoline WilloWisp U_Ukulele etc., stuff that lets you damage groups

slow cloak
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The problem isn’t that any of these things fuck you over individually it’s that they’re all at once

full apex
quasi crystal
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Base guitar corrupt will o wisp will be a cc machine on rg

slow cloak
slow cloak
lavish jacinth
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and you should be using her scoped shots for damage

full apex
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if you are late enough to get tons of bosses spawning you really should have enough items to handle it, if not you probably need to get more items

for regular golems, you can use other golems and bosses to block the laser

quasi crystal
slow cloak
lavish jacinth
slow cloak
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Like any normal person can do!

lavish jacinth
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U_Ukulele deals 80% of the damage of the hit that procced it across multiple enemies
proc that off of supercharge (which has a 3.0 coeff so it's pretty dang likely to proc) and it'll easily wipe out a crowd

full apex
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or just jump before they shoot, that works with anyone with no mobi at all

lavish jacinth
slow cloak
full apex
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im assuming something just happened and you are frustrated, thats what it sounds like

slow cloak
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From anything

slow cloak
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I die to either a lack of speed, or a lack of speed

full apex
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it would probably be much easier to accept judgements after calming a bit

lavish jacinth
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Something I've seen pretty often is newer players panicking when they get swarmed by hordes of enemies and making bad decisions (or just not making a decision at all)

I'm serious, it is something that you get used to with practice

slow cloak
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Because I have such bad RNG it’s abysmal

full apex
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but fr if you arent full looting you really should be

slow cloak
slow cloak
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Every. Time. I’ve. Died.

full apex
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i dont really like railers m1, its not very powerful, her main appeal is the aimed shots

slow cloak
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If I could have outmaneuvered the void worm if I could get to proper cover wire grandparent if I could have avoided the geckos one shotting me with the up close 5 fire ball.

full apex
slow cloak
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In all those situations I’d have lived if I had legit any speed accessories

slow cloak
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Minus the get the godly one shot build

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Which will never happen with my rng.

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Ever.

full apex
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railer has sooooo much range that you can basically fight with cover nearby regardless of other positions. if you need t ofight outside the tele a bit, you can

slow cloak
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So the options are kill the problem before it’s a problem or get speed.

full apex
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but also rng really isnt that bad if you are looting stages

full apex
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by like s4 or s5 if you have literally no movement something is probably wrong, thats not super common...

slow cloak
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It never worked because the other thing that kills the other 50% of my runs, FUCKING FALL DAMAGE

lavish jacinth
# slow cloak Not while magma worm is moving at Mach 10 and covering half the spaces you can r...

like okay, this situation

taking out the blind pests would be my priority, they're the hardest thing to avoid and deal a lot of damage. They'll also die the fastest which gets any on-kills going.
Like I said earlier, titans won't use their laser at all if you don't damage them below 95% and their fist is easy to avoid, so you pretty much ignore them. As for the worm, While I'm dealing with the pests I'd be getting to high ground as soon as possible, since they move through terrain it's harder for them to damage you if you're up on a raised platform or something

Also also, BUY DRONES, you'd actually be amazed how much work they can put in just by being meat shields and drawing aggro

slow cloak
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Whoever thought it’d be a good idea to instantly bring you to 1 hp if you so much as SLIGHTLY miscalculate the absurd path of there utility

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Should not be touching games

slow cloak
lavish jacinth
lavish jacinth
slow cloak
lavish jacinth
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no?

slow cloak
full apex
slow cloak
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I also did have a drone, not a lot but I had one

lavish jacinth
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Controlling her mine jumps takes a little bit of practice but they don't launch you hard enough to completely lose control

slow cloak
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And again I DO NOT HAVE THE RNG TO SPARE.

lavish jacinth
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I mean, you don't need to be an expert at the game to deal with them though

full apex
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its really not that difficult

high forum
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it doesn't require expert-level understanding of the game lol

slow cloak
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I need a character that works regardless of RNG and railgunner is my closest bet

lavish jacinth
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this is also something to get used to with any roguelike
you WILL die a lot early on. The important thing is to try to learn from it and do better next time

slow cloak
full apex
slow cloak
full apex
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almost 1k by now lol

lavish jacinth
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same

lavish jacinth
slow cloak
high forum
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you're definitely overthinking it

slow cloak
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Infact it’s the only reason any of my late gameish runs die

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I never get speed then I get thrown against a boss like magma worm or that one teleporting fucker or those geckos and then I lose the run instantly.

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because those bosses need speed to beat

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And I don’t have speed so fuck me.

full apex
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i think you might just need a short break and to come back, because theres a ton of advice given so far that absolutely 100% would work, it has been working for experienced players for ages, but you kinda are just dismissing it rn.

lavish jacinth
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^^^

slow cloak
full apex
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get good was the most important part and came in the form of tons of very specific individual examples.

high forum
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get good is pretty solid advice when it comes to understanding the physics of the game movement

slow cloak
slow cloak
lavish jacinth
full apex
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no, thats literally the opposite weve given tons of tips for how to dodge with no or low speed

slow cloak
lavish jacinth
slow cloak
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one the magma worm was GURANTEED to hit me on because I had no dodge room

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It was that stupid arctic map near a wall

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Not one you can get behind btw

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A border wall that’s basically unscalable

lavish jacinth
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the wall at the back of the map, opposite the side with the water?

slow cloak
lavish jacinth
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oh also, something that would be helpful
railgunner's m1 has enough recoil to push her backwards, which can actually negate some fall damage if you fire downward while falling

slow cloak
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I even went as far to try and bait it up there (As I did try and jump up to a high ground as my first instinct versus it) then jumped down to buy me more time to try and deal with the cluster fuck of mobs. I also was using M1 recoil the entire time too I’m aware of that mechanic and used it the entire time to reduce fall damage and such

lavish jacinth
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lemme see if I can recreate this rq

slow cloak
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I even used the M1 recoil in tandem with the bombs to give me extra speed to propel myself around

slow cloak
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I just was remembering the most important ones that I know are the primary reason I died

lavish jacinth
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btw, if you're able to get recordings of your game, if you want you could try getting a clip next time you die so we could help figure out what to do

slow cloak
lavish jacinth
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well with stone titan on a flat map, you can just do what I suggested earlier and not engage it until you're near cover. And even on titanic plains it's rare for the teleporter to not be near ANYTHING at all

slow cloak
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I remember one run where there was 3 stupid replicators and a single chest and that was all I had to work with versus a jellyfish…

lavish jacinth
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that seems extremely unlikely ngl
like, the game has to spawn a certain number of interactables on each stage

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unless it wasted credits on like 10 gunner turrets or something (which is also incredibly unlikely) there should've been more

and even if you did get 10 gunner turrets, just kite the enemies over to them

slow cloak
lavish jacinth
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also, is this the cliff you were on?

lavish jacinth
slow cloak
slow cloak
lavish jacinth
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like over here?

slow cloak
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I had my back against that wall, as that’s were the portal spawned

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It was on medium I think as I saved a lot of time with my strategy as discussed prior

lavish jacinth
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well, saving time generally isn't as important as getting more items

slow cloak
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I only ignored the very far chests that were insanely far outa the way

lavish jacinth
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how do you know they wouldn't have helped, or that there wouldn't be more than 3 or 4?

slow cloak
lavish jacinth
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depends on the map

slow cloak
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I mean maps that have super far out corners

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Again I fling myself up really high using railgunner and go for any chests that aren’t at the super far corners

lavish jacinth
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hang on, I've got a clip to send but it's too big for the server lol

lavish jacinth
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I mean, if it's too big for the server it's too big for a dm lol

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the upload limit here is 100mb

full apex
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is that server or nitro restriction lol

lavish jacinth
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well I don't have nitro, so the most I can send in a dm is like 15mb

fleet grotto
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HII chat

lavish jacinth
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hello

lavish jacinth
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I don't know if it helps, but it should at least show that with practice you CAN deal with the amount of garbage this game likes to throw at you, even without speed

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this clip also contains extremely rare footage of unstable transmitter actually being useful at the end, which I think makes it qualify as cryptid footage

quasi crystal
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Unstable transmitter would never

lavish jacinth
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it was really funny when it happened
you can literally see the moment I realize that I screwed up the mine jump and was definitely dead, and then absolute bewilderment when transmitter saved me

lavish jacinth
lavish jacinth
slow cloak
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That’s movement. You woulda died without movement

lavish jacinth
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lacking unstable transmitter is usually a good thing ngl

slow cloak
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Even if it was luck based movement that only proves my point

lavish jacinth
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I mean, I can do it again without the transmitter if you want

slow cloak
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or infront of it

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I mean.

lavish jacinth
slow cloak
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I had absolutely no room to breath like I said.

lavish jacinth
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like, look at what I'm doing in the video

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I'm constantly repositioning, not sticking to any one spot for too long

lavish jacinth
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see or hear a big crowd of enemies approaching? probably time to move

slow cloak
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The entire situation was I just couldn’t get the hell out because magma worm chased me down like hell

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mighta just been bad magma worm luck tbh bc that magma worm wasn’t landing on you much.

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Mine had fucking aimbot lmao

fleet grotto
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I haven't died to magma worm yet

lavish jacinth
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there were definitely moments where I got lucky there, but for every one of those, I think there were plenty more where I survived through skill

slow cloak
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Because I legit have the worst RNG known to man

lavish jacinth
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not to be rude, but it sounds like you're the one presuming a worst case scenario with you

slow cloak
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Like the time I got four of the stupid damage reduction when sprinting useless ass items and I had basically nothing

lavish jacinth
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30 armor is effectively 30% more health, being able to get a 30% health buff at the press of a button is really nice

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especially if you happen to find yourself in bad situations often lol

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lemme just say, I hang out in this channel a lot, and usually when people say they get "bad rng", it's usually nowhere near as bad as they think it is- they just aren't utilizing the items that they do get

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instead of being mad about the items you don't have, try to think of what you do have and how you can use it

slow cloak
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Back

slow cloak
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You can’t sprint when using M1 or M2

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Which I am almost always using one of

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Making that armor legit never take effect

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If I’m not using M1 or M2 more mobs are spawning and thus I’m dying

lavish jacinth
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you should be sprinting a lot

slow cloak
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And i should realistically be either always firing or using the bombs for movement

lavish jacinth
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again, look at the clip I sent, I'm sprinting all the time, I only occasionally stop to take a shot and then immediately sprint again

lavish jacinth
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but sometimes you need to run

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and by sometimes I mean literally any time you're not shooting

slow cloak
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Oh also I use cryo shot for my R because I HATE the reload time on normal

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I don’t even use it for the cold I use it so I don’t die after pressing R.

lavish jacinth
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losing a few seconds of dps is 10000% worth getting to a better position that helps you survive

slow cloak
lavish jacinth
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maybe try that more on your next run, actively use sprint more

slow cloak
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And I can’t M1 and sprint

lavish jacinth
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so stop using m1 for a few seconds to reposition

slow cloak
lavish jacinth
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you're here complaining that you con't have enough speed when you literally have a button that makes you move faster, but you refuse to use it

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again, which would you rather lose- a bit of dps for a few seconds, or the run?

slow cloak
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Regardless of sprint

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Or if those STUPID JUMPING BASTARDS are swarming you

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You know the ones, the ones from the worst starting pool of enemies, the wooly ones.

slow cloak
lavish jacinth
lavish jacinth
slow cloak
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Like I said it was the first thing I tried and I was punished HARD by the worms and bisons

lavish jacinth
slow cloak
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Em*

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They didn’t spawn right over your head

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Mine did. And my back was too a wall when they spawned

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There was no run behind a cliff for safety

lavish jacinth
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Even if they did I would've mine jumped away

slow cloak
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There were so many mobs that if I tried to mine jump through em I woulda died instantly

lavish jacinth
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Look, I'm trying to help, but it honestly feels like you're more focused on finding reasons why I'm wrong, rather than listening

slow cloak
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I kinda have to prove you wrong if I want to have a constructive discussion about the use cases of sprinting.

slow cloak
lavish jacinth
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okay, but from the sound of it, you haven't actually tried using sprinting nearly enough

slow cloak
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Because I usually run attack speed builds bc I tend to get them frequently.

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And if I have attack speed any time I’m not M1ing is a massive detriment.

lavish jacinth
slow cloak
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And gambling that I can MAYBE sprint fast enough to get out of dodge rather than using my items and tools to try and kill the problem before hand.

lavish jacinth
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I mean, being killed is also a pretty huge detriment

slow cloak
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AND corrupt ukele

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I can never spell that instruments name

lavish jacinth
#

polylute is also a total damage proc

slow cloak
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The stupid corrupt guitar thing.

slow cloak
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Corrupt needle, I had that too.

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At least it fucking should if it doesn’t then that’s stupid

lavish jacinth
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it has a low proc coeff but it can proc it

slow cloak
lavish jacinth
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in all honesty I wouldn't have worried too much about the needletick, railgunner's scoped shots are going to be her strongest option in nearly every case

slow cloak
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So I’m inclined to believe the scoped shot is exclusively useful for tough enemies and that’s it

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From what I’ve experienced.

lavish jacinth
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and I'm inclined to say otherwise from my experience lol

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like, railgunner's m1 is essentially designed to be the weakest part of her kit

slow cloak
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They scale way better with items though.

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SO. Much better

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Also wait how many teleporters do I have to use to get void fiend

lavish jacinth
slow cloak
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I wanna compare how close I got in normal mode vs simu to get void fiend

lavish jacinth
#

oh, to get to voidling you mean

slow cloak
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I was told and I believe simu is harder than normal mode

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Void orb head man.

lavish jacinth
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I mean, theoretically only one

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you can go to void fields from stage 1, and from there to void locus and then voidling

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but I wouldn't recommend that, voidling is kinda meant to be a lategame boss

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it's not impossible to do it that way but you'd be relying way more on luck

slow cloak
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Voidling…? Is that he name of the character next to railgunner

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Or wait it’s a boss oh.

lavish jacinth
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voidling is the boss you have to beat to get void fiend, yeah

slow cloak
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I’ve been doing this presuming I have to speedrun through a bunch of portals to get send to the void boss at the end or Smthn

lavish jacinth
# slow cloak How do you do that.
  1. go to the bazaar
  2. jump backwards off the platform, there's a cave down below with a portal to void fields
  3. Do void fields (I don't recommend going there until you at least have a way to heal, it's also pretty rng-heavy so good luck lul)
  4. Take the void portal that spawns (NOT the null portal, that goes back to normal stages)
  5. Do void locus, it's basically commencement but purple
  6. Voidling time
#

alternatively

  1. beat mithrix
  2. run all the way back to the room you started in, there's a glass frog in the center
  3. pet it 10 times, a portal will spawn
  4. voidling time again

or just get a random void portal, they have a chance to appear when looping

slow cloak
lavish jacinth
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method 1 is theoretically the fastest but also arguably the hardest
method 2 is the easiest if you can beat mithrix, if not then it's method 3 which is luck related

lavish jacinth
slow cloak
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Never bothered buying anything from it since

lavish jacinth
#

you picked the worst one to start with

slow cloak
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That’s my first impression of them

lavish jacinth
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unfortunate

slow cloak
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Lmao.

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I just presumed all the others were identical

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And refused to buy anything from that man.

lavish jacinth
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I mean, they all have a downside of some kind, but also an upside that's usually pretty strong

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L_ShapedGlass 2x damage for half hp for example

slow cloak
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Question is simu or normal mode easier for getting void fiend or whatever it was

lavish jacinth
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personally I think simu is a little easier if you can get a run off the ground

slow cloak
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I just hated simu bc I have terrible luck

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And can never get shit…

lavish jacinth
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engineer is the character I'd recommend for that, I think I brought it up earlier

slow cloak
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Oh engineer he looked fun!

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I might try em if he’s actually good

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I just have PTSD of every game ever making summon class fucking suck.

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Despite it being one of my favorite

lavish jacinth
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ok, some people will disagree with me on this
but engineer is relatively weak early on, but potentially one of, if not the strongest character in the game later on

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largely because he has a ton of item synergies that just don't work on other survivors, and the ability to triple the output of some items like R_UnstableTesla using his turrets

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I do recommend unlocking his alt secondary and utility skills tho. pressure mines are kinda ass and the bubble shield is meh

slow cloak
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Fair. I’ll try em off your advice

lavish jacinth
#

protip
C_Bungus

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orC_Elixir
consumables have this funny interaction with turrets where as long as he doesn't lose his own copy of the item, each new turret he builds will get their consumed items refreshed. Also works with R_DiosBestFriend

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C_Elixir B_GenesisLoop is also a really funny combo because of that

slow cloak
lavish jacinth
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I find that the crit is much more valuable early on, imo void lens becomes useful when you're looping in case your damage sucks and you need a safety net

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also in simu, every enemy during a boss wave is considered a boss iirc, so void lens would just stop working during the hardest waves which is kinda sucky lol

slow cloak
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I finally got movement

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I feel like a god.

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Especially on engineer who can actually use it since he can sprint while holding charge

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And I had the worst wave possible and died instantly

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Fantastic.

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Well what does the credit card looking item do

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Since I’m back at square one.

lavish jacinth
#

normally it's really strong, the extra items from shops makes a big difference. Not sure it'd be as helpful in simu though

slow cloak
#

I’m so fucking pissed I got to simu 50

#

AND IT WAS IN A CAVE WHERE INHAD NONROOM TO DODGE

#

OR MOVE AROUND OR DO ANYTHING

#

AND I DIED.

#

Wait what

#

Wait I beat simu while dead 😭

lavish jacinth
slow cloak
lavish jacinth
#

neat

slow cloak
#

I own him and I died. I guess I got uh. Repayed for the absolute bull crap that last wave was

lavish jacinth
#

interesting that it still counts the wave even if you're dead

slow cloak
#

Seriously a cave a freaking cave WHY CAN IT EVEN CHOOSE A TINY CAVE WITH NO ROOM TO MOVE

weak crow
#

it just happens sometimes

#

this one time i was about to dodge mithrix shockwave attack but a golem chimera spawned right on top of me and stopped me from jumping

slow cloak
#

Well I guess I got it legit now by getting to wave like 60 as void fiend

tiny maple
#

chat, someone can explain me how prayer beads works?

#

if my base dmg is 10, if have remove 5 prayer beads with x20 lvl then how high is my base dmg

full apex
# tiny maple chat, someone can explain me how prayer beads works?

alright, so they are bugged right now... but the way they work, is after removal from any method (including printing, egocentrism, even mithrix item succ, the only exception being benthic because your body doesnt exist mid transition) they take the remaining stack count, and pay out stats equal to 20% of one level, +5% per stack. one note is that part of the bug is not trapping 0 stacks, so its 20+(5*Stacks-1), and 20 + -5 is 15.

what this means is how many you remove doesnt matter, only how many you end up with. scrappers take in chunks of 10, so if you scrap 1 or scrap 9 you end with 0 stacks. you need 11 to end with 1. printing however only removes one so you can have leftovers.

for your example, removing 5 at a time is irrelevant because of the bug... but ill do 0 stacks left and 5 left in case you are curious. you said 10 base damage but this is just using 12 because its standard. 110 hp, 12 dmg, 1 regen

#

with 0 left its equal to 3 full normal levels, with 5 left its equal to 8 normal levels.
since levels by default scale at +20% per, with 10 base damage 3 levels would be +6, and 8 would be +16 base damage.

#

this is a larger chunk of the same spreadsheet

#

some other tidbits, more stacks makes them store experience faster. so even if you scrap them all at once, technically 4 is still better than 1 since they will level up faster. not a big impact tho. they also store exp slower the more stats they give you, so each time you toss a lvl 20 beads it will take a bit more to get the next to 20.

Last meme is that they store stats for your active character and dont update them later. so if you scrap them while playing acrid, and then switch to commando, you would have more stats than if you had just scrapped them as commando. this only really matters for metamorphosis though. the other funny case is heretic, where you can scrap them as a normal character to store a bit of positive regen and smuggle that onto heretic haha. (beads wont let you get negative stats so using them as heretic will not make you degen faster)

#

TL;DR:

when you scrap them each buff stack gives 20% +5%*stacks-1 of a normal level. ending on 0 is 15%, ending on 6 would be 50%. if you end with 1 stack left in your inventory, its 20% per buff, so every 5 buffs equals one normal level up. Ending on 0 stacks left it takes ~7 buff stacks per normal levels worth of stats.

more stacks = fill with exp faster, each time you pay out stats depending on how many you got the next fill up will be a little slower.

#

egocentrism works fine with it, but benthic doesnt, so be careful and maybe scrap early before changing stage if you care and have benthic.

remote stump
#

does anyone remember which came out better for engi turrets, stationary or mobile?

full apex
#

theyre very similar, mobile turrets can be more survivable via dodging stuff like bells or mushrum pools, stationary can use bungus all the time to get some sustain early on tho

#

stationary will have a bit better proc dps for like atg, and mobiles have a slow

remote stump
#

someone had done a graph of proc chance vs atk speed at one point

full apex
#

this is roughly how they compare at base, visions is an upgrade for both.

remote stump
#

what is visions sorry?

full apex
#

i dont have a sheet that shows multiple AS values at once but i can change the AS on this one if theres any thresholds you are curious about

#

L_VisionsOfHeresy , the primary attack replacement lunar

remote stump
#

oh i had never thought to use it for them!

full apex
#

it replaces their shot type and makes them basically the same apart from bungus vs moving

#

they sometimes overkill with it since they keep shooting until the target dies and visions has a delay on the explosion damage, but its a big enough buff that usually its worthwhile. a lot of people hate engi's primary too, so visions is a bit easier to use there

remote stump
#

im on simulacrum atm so will probs go with stationary, is there newt altar on simulacrum?

full apex
#

nope, no bazaar in that one

#

no hidden realms at all really

remote stump
#

ooft, have noticed gold chests still spawn so wasnt sure

full apex
#

yea on like the abyssal variant

#

its kinda cool they put it in but it makes me extra happy to see that stage haha

remote stump
#

100%

tiny maple
flint prawn
slow cloak
#

Hey question what’s more important for void fiend: Crit or Attack speed? Rn I got the choice between all attack speed and all crit glasses

#

Or I. Can do a mix ig

#

First stage has both a glasses replicator and a syringe replicator

flint prawn
glacial knoll
#

crit on really all characters except railgunner for that

slow cloak
#

What does visions of heresy do

remote stump
slow cloak
dusky raven
#

I assume you mean the alter of gold

#

it spawns a gold orb, its like the blue orb but sends you to the Gilded Coast

quasi crystal
#

Bandit isn't really hurting for crit either

slow cloak
#

Oh. I didn’t have enough money to use it. Oof

dusky raven
#

its expensive yeah

remote stump
slow cloak
#

Uh I’m at the final level

#

…there’s no teleporter at the end collesum thing

bold reef
#

I'm assuming you mean the moon tho??

slow cloak
#

Nvm found it and BRUH

#

Mithrix telegragged me during that stupid bs map spin move

#

Telefragged*

bold reef
#

I can't lie whenever he does that attack I immediately run away from him and focus on dodging that attack until he's done

#

Bc I'm not confident enough to attack him while dodging all the other enemies and also dodging the pizza attack

slow cloak
#

I didn’t realize I needed to do that and tried to adapt and was rewarded by having him teleport in the middle of it and then instantly kill me.

bold reef
#

Wtf he shouldn't ever move while doing the pizza spinny attack

#

I've never seen him do that

stone anchor
#

any tips on how to get all engineer's skill?

runic parcel
#

His abilities?

stone anchor
#

yeah

runic parcel
#

Give me a min

stone anchor
#

oki

runic parcel
#

Loop I guess

#

I mean 12 drones just requires buying them in stages enough and the other two require damage and crowd control looping will give

daring cloak
#

12 drones is very easily achieved

bold reef
# runic parcel Loop I guess

Honestly yeah just go artifact of command on drizzle and loop and you'll get them pretty naturally just from being op

daring cloak
#

Just get the back up and 2 fuel cells

#

And use all 3 charges at once

runic parcel
#

I'm pretty sure I got it just from looping

bold reef
#

I think I remember getting the one for no enemies on map before finishing the tp I did on stage 1 and just went around killing everything before charging it

stone anchor
#

oki thank you

daring cloak
#

Oh the zero sum is easy but very unclear

#

DONT kill the tp boss and instead charge the tp to 99%

bold reef
#

I think you could like charge the tp to 99% and leave the boss alive, then when you're at 99% nothing else will spawn so just kill everything else then the boss

bold reef
runic parcel
#

I didn't know that

daring cloak
#

And as for killing the boss within 5 seconds of it spawning

#

Idk just use a capacitor or preon to oneshot it

runic parcel
#

Damage is all you need

#

500 plimps go

stone anchor
runic parcel
#

I guess?

bold reef
daring cloak
#

So just chuck a mine at it and use the tricorn once the mine exploded

runic parcel
bold reef
#

Apparently so!

#

Does that work for the artificer achievement too????

daring cloak
#

Yes but you definitely have to hit the boss first so the 1 second timer actually starts counting down

bold reef
#

Oh wow apparently it works for that too

#

Tricorn op

stone anchor
#

do the engineer turret count on the 12 drones?

wintry fjord
#

Does lysate cell work on Captain beacons

daring cloak
#

Yes but it works in a unique way

#

The primary beacon will get extra uses

#

Captain is restricted to only 2 beacons at once though so if you call down a third one the oldest beacon will get destroyed

cedar pine
#

why did i just get one shot by a blind pest

mental sorrel
cedar pine
daring cloak
#

Then you have not played much

mental sorrel
#

It'll get worse

#

Much much much worse

#

Buddy hasn't died to his own turret yet

#

Or to literally nothing

flint prawn
#

I love seeing new people's reactions to this game lol

cedar pine
mental sorrel
#

Well there's an issue

#

But I meant your own engineer turret

#

I haven't died to a stationary turret yet, but I'll be anticipating it

cedar pine
#

oh

#

i dont play engi at all

mental sorrel
#

Who do ya play

cedar pine
#

was playing commando last run

mental sorrel
#

Interesting

#

There's an artifact that picks a new random survivor each stage

cedar pine
#

didnt know that

steady stone
#

That can happen to players too, no?

#

Id love to see your loader teammate just decimate you after the fight lol

mental sorrel
#

My death happened out of nowhere, I was a few loops in and I was standing next to my turret. Something exploded and it said that it killed me

cedar pine
#

terrified of playing engineer now

livid wedge
# cedar pine how tf does this even happen 😭

I had R_HappiestMask, which has a chance to spawn a ghost of an enemy you kill with 15x the damage it normally has. Mithrix steals your items in the last phase and still had my R_HappiestMask when he killed the turret and won the lottery

cedar pine
livid wedge
#

Yup cirPain

cedar pine
#

would quit the game after that 🙏

daring cloak
#

Trust me

#

Youll encounter far more unlikely bullshit the more you play

cedar pine
#

i havent done more than one loop yet

#

im just getting my monsoon skins atm

#

got a few characters done

daring cloak
#

Someone did the math and concluded that this had about a 1/150000 chance of happening

cedar pine
#

type of shit i dont grab lunars because

runic parcel
#

I want to make an exception to lunar pods but I feel wrong even picking them up

fresh umbra
daring cloak
#

2 copies of any lunar iirc

full apex
daring cloak
#

Of course it even ends in 69 😭

#

This game's rng is such a troll

cedar pine
#

Tips for voidling? I got mithrix kinda figured out already but i have never bothered fighting voidling

quasi crystal
#

Voidling is just kind of bullshit lol

lavish jacinth
# cedar pine Tips for voidling? I got mithrix kinda figured out already but i have never both...

voidling is annoying but pretty basic
-for the homing shots it can be effective to try to run towards and between them, their homing can let them go around cover but they don't turn sharply enough to do a full 180 after you run past them. Most of the time this attack is just kinda bs tho
-iirc you can just outrun the small lasers or use cover, sorta like stone golems. But they do have an aoe that can go through small cover
-when it does the sweeping beam, just try to jump over it, or stand on its head. If you don't have good vertical movement then you'll just have to die

#

there's also a ton of bullshit in general, like captain's util/special not working, or its legs being invincible which makes it hard to hit if you have short ranged attacks. Imo it's best to fight it after looping a few times so you have enough damage and speed to deal with it

#

because voidling also has approximately 1 fucktillion hp across all of its phases

#

and you need half-decent mobility to do the obstacle course between phases without dying, and to escape the black hole on its last phase

tl;dr my biggest suggestion for fighting voidling is: don't

cedar pine
lavish jacinth
#

on the bright side, essence works really well with the shotgun, and beacons wouldn't be all that useful for the fight anyway

cedar pine
#

Guess ill stick to fighting mithrix since from what im reading the fight isnt very fun

#

Also dont have much incentive to do it

lavish jacinth
#

yeah, if you already have void fiend unlocked then there's no real reason to do it

cedar pine
#

Yeah i just did simulacrum for that

#

Alr thanks

spring spoke
#

why is aguises hated?

lavish jacinth
# spring spoke why is aguises hated?

Aegis?
because it sucks 99% of the time, it takes an excessive amount of constant healing to keep it active, which you probably won't have unless you're looping and have a lot of healing items stacked

#

engineer is really the only survivor that can get consistent use out of it thanks to the constant heal from bungus turrets

spring spoke
#

noted

forest topaz
#

Ok, so, RAP is factored in before warped echo and medkit gets doubled. Does one shot protection happen before WEcho or would you die?
Ex: 100% hp
50% 50%
Or
50% 49%
(Don't remember how much health one shot protection saves)

lavish jacinth
forest topaz
#

I do multiple loops, so I don't rely on it, but it is nice when enemies do a bajillion

lavish jacinth
#

still, I'll never pass up a chance to shit on osp

#

the osp abuse meta has done irreversible psychological damage to the ror2 community and I will take every opportunity to fight against it lmao

agile crystal
#

wait how so

#

i wasn't here that long for the games lifespan but im curious

lavish jacinth
#

if you weren't already aware, osp used to be extremely abusable because it still worked even with the health reduction from shaped glass, so the meta was to stack a bunch of glass and get down to like 2-3 max hp so osp would trigger on every hit and basically make you invincible

#

it was thankfully nerfed, but there were a ton of people that never got the memo, so for years after the nerf you'd still occasionally see people treating osp as their god

#

and there was the infamous rumor that PSG is bad because it "removes osp"

visual turtle
#

Need some opinions if ya'll don't mind. I'm going through and balancing the stages using stage tweaker (making Sirens not the worst stage in the game, balancing out the stage ones so it's not "technically" optimal to just reroll for Verdant falls or Siphoned forest, etc) and I want to know if you think just removing TC-280 entirely is fair or not? I like Rallypoint delta, it's a cool stage, and I'm tired of not being able to visit it because this one drone can just screw your run.

agile crystal
#

hella broken my lord

agile crystal
#

you can win a run without it anyways

visual turtle
#

Yeah that's true, I've won runs where I've gotten three before, it's just I would like to be able to not get the newt on stage 2 or even pick delta intentionally for the bosses without the back of mind yelling at me for it being a bad choice

lavish jacinth
fiery walrus
#

I've never really felt it was that bad of a choice personally
but reducing the credits sounds better than just "it can't spawn"

visual turtle
#

If I could reduce the credit cost to 20 I'd honestly be totally fine with getting a tc280

lavish jacinth
#

it'd be a shame to get rid of it since it is unique and kinda cool

#

the only problem with reducing the cost is that I assume you'd end up getting more of them, on average. But I actually don't know that for certain so I'm kinda talking out of my ass lol

#

I'd say reduce the credit cost and test it a few times, see how it feels

fiery walrus
#

yea thats what I was going to say, if you drop it too low suddenly you get several and its kinda op

visual turtle
#

I don't think that's how it works (I might be talking out my ass too lmao), I'm pretty sure the game just rolls a random chance based on the weight of the interactable (TC has a weight of 1, white printer is like 30 I think), and then it spawns it and knocks of the credits it's worth, and continues that till it's out of credits

#

So if you lower teh credits that just means it'll place more stuff in general

fiery walrus
#

ah right, this has a seperate weight

#

yea then I'd just lower it, or if you want to make it permanently spawn one and remove it from the table otherwise that might also be cool

visual turtle
#

I don't think there's a mod that lowers credits, i can only change the weight with stage tweaker

fiery walrus
#

isn't there a way to bump up total stage credits

visual turtle
#

Yeah but then there's still the issue of multiple Tc280's

#

I think for now I'll just cut the weight in half

#

Thanks for the ideas though guys

fiery walrus
visual turtle
fiery walrus
#

yeah the whole is a bit extreme
maybe like half
but again, you can tweak it later too

visual turtle
fiery walrus
#

I mean thats just how shrine of order be

visual turtle
#

Yeah I don't intend to change shrine of order at all, because unlike 280 shrine of order actually CAN be useful sometimes

fiery walrus
#

that feels a little more intentional than less loot with the 280 tho

#

I guess, but 280 at least you do always get the drone, order you either get something really helpful sometimes or nothing

full apex
# visual turtle I don't think that's how it works (I might be talking out my ass too lmao), I'm ...

would be weight for the interactable and the category based on the stage to pull it, but lower cost means its able to be pulled in more scenarios.

for ex something that costs 40, if you have 100 it can be rolled, at 80 it can be rolled, at 50, at 40, but under 40 it cant. if it was 20, then under 40 its still able to be rolled into. so lower cost would make it more likely, since more expensive things are effectively removed from the pool as the credits remaining decreases.

above the costs of other things the odds are largely unaffected, but as expensive stuff gets filtered out it gets more likely to get picked. you could make an argument that even at very high remaining credit amounts its more likely since if it is pulled less credits are spent, meaning the odds of pulling again with the leftover credits exists compared to not if it was expensive.

idk if that sat all coherent

quasi crystal
#

If this is true explain my order shrine 2 tc 280 rpd engiclueless

cedar pine
#

In what situations are atgs better than plasma shrimps?

#

I kinda just auto pick plasma shrimps and im slightly worried i shouldnt be doing that

steady stone
#

Good proc characters generally benefit from ATG more, or high damage

#

Like triple the damage of a loader punch can be devastating, but on captain shotgun, atgs won't proc often or do much damage

#

However, plimp off the shotgun will also help him proc other things like bleed

lavish jacinth
# cedar pine In what situations are atgs better than plasma shrimps?

on average plimp is almost always better, higher dps and it's one extra damage item (two plimps easily beats 1 atg)

however atg is always better if you have either a clover or if you're rex with damaging skills, because it benefits immensely from increased luck and rex constantly breaks his own shield

#

the actual matchup between them gets really weird since their pros and cons are almost perfect opposites of each other, but taking plimp is pretty rarely a bad choice tbh

full apex
#

i skip it somewhat often, just because it can be annoying to manage sometimes and i just like the convenience of atg. it doesnt weaken proc chains and can retarget which is very nice tbh considering stuff like wisps are prone to just kinda die before the atg/shrimp hits

#

shrimp wallhacking can be nice though if you have some form of crazy aoe or on kill chains

#

theres also always the 'cant get rid of it' factor, where if you get more chain items and/or clover later, you might regret not just having atg and cant change your mind so you can get locked into a downgrade

tbh if it werent for the conditional id be more prone to take it, but it would be much stronger in that case. like if i have trance for some reason shrimp feels like a safer pick than normal just because it wont ever go down. losing an important chain item when you need it most can feel pretty rough haha

prime otter
#

Hello quick question, if i took the Longstanding solitude item am i locked out of going the dlc alt path?

full apex
#

i think you should be able to pull it off with gold portals, and you can seer into gilded coast from the bazaar

#

but if you are at max level 94, you cant level up anymore so you cant buy the pillars there and it will softlock you

distant light
full apex
#

its kinda bullshit and frankly a surprising oversight, but hopefully it will be fixed!

lavish jacinth
prime otter
#

thank you everyone !

slow cloak
#

Uh I got banished to the start of the game randomly

#

I’m on normal mode idk why this happened I was having a good run for once

#

And it sent me to the start why.

lavish jacinth
slow cloak
#

It looped me for no reason

lavish jacinth
slow cloak
lavish jacinth
#

well, evidently you must've shifted the teleporter, because loops don't just happen randomly

#

if the teleporter is aligned to the moon (which it is by default) you will go to mithrix

#

if it's aligned to the planet or you go through a portal, you'll loop

slow cloak
#

What’s a void portal

lavish jacinth
#

takes you to void locus, they randomly appear from stage 7 onwards

lavish jacinth
slow cloak
lavish jacinth
lavish jacinth
#

it lets you fight voidling, but if you've already got void fiend unlocked then there's no reason to do that

#

and voidling is a pretty sucky boss

quiet mango
#

in regards to this, would Artifact of Dissonance work to spawn them?

lavish jacinth
steady stone
#

Stage 6 titanic plains is your best bet

quiet mango
#

bugger

#

ok, thank you

quasi crystal
#

Can they spawn in simulacrum

glacial knoll
#

yeah I guess rerolling Kin in Simu would work

#

it's like a 1/32 chance but if you really hate doing it the normal way that much

flint galleon
#

defo doing it that way

quasi crystal
#

Use Wolfos mod instead ez

quiet mango
#

hokay: how many crowbars can equal a delicate watch?

slim spoke
quiet mango
#

i ask as i want to grab a dio's, and if i die, there goes the watches

slim spoke
#

uhm are you even playing a burst damage character

#

like true burst not those commando ish playstyles

quiet mango
#

bandit

slim spoke
#

blast or burst

quiet mango
#

single shot

slim spoke
#

2

#

also quit watches anyway
bleed (or atg) goes better when you cant oneshot

quasi crystal
#

Delicate watchs boost is weaker than a crowbars

quiet mango
slim spoke
quiet mango
#

100% increase is good

#

but i cant rely on them alone

steady stone
#

That's kill boss with lights out right? I think that has a 1 second grace period, id have to check.

quiet mango
#

yep

#

mithrix

steady stone
#

There's a "short window of leniency" but unsure how long

#

But also use swarms for 2 mithrix and 2 chance for best odds

quiet mango
#

yep

#

thats what im doing

quasi crystal
#

I don't think there is I think the leniency is stuff like behemoth and runalds

flint prawn
#

Merc=attack speed imo but I play Eviscerate

#

If you have a damage alternative a la crit you can go for it, if you're building in Command honestly just go crazy. My two cents

peak jacinth
#

expose transfer is going to scale much better and much faster than getting more attack speed to proc it more. Mainly because it makes all of your skills significantly stronger rather than your m1 slightly stronger. I’d steer clear of attack speed

brazen sluice
#

TIL: SOTS made stuns stack. so that explains why i frequently see enemies just standing still like a dumbass for long periods of time. i probably hit them a bunch of times with C_Stun_Grenade. this kinda makes C_Stun_Grenade a lot more powerful than it used to be. like, it was always good before on high procs/sec characters as you could straight up lock down things like elder lemurians, but being able to just shut things down for long periods of time like that feels exceptionally broken. also shoutout to mando's supressive fire which gives a stun on every bullet

peak jacinth
brazen sluice
#

yea i just now learned about it lol

#

i thought they just broke something with the ai tbh

peak jacinth
#

afaik we still don’t know if it’s a bug or an actual feature

#

really stupid feature if it is one tho lol

spring spoke
#

plasma or fire bolt?

lavish jacinth
spring spoke
daring cloak
#

No

spring spoke
#

Darn

#

Still can't believe I didn't know nano bombs could be charged

daring cloak
#

Reading descriptions is important in this game

bold reef
bold reef
cedar pine
#

is there any indicator that death mark is being procced

lavish jacinth
#

So it's pretty hard to miss lol

cedar pine
vapid swan
#

Kinda early, but does anyone know what the bolstering lanterns do? The new description is absolutely terrible

steady stone
#

I don't know the exact stats, but

#

There's now a grey AoE around you, like FCrystal
Every enemy or ally in that AoE will boost your attack speed (each one gives you a "stack" of the lantern effect)

wheat elm
#

Why can items from shrines, printers, and scrappers still be able to just fall off the edge of the map? You would think they would have solved that problem already

#

Maybe if they fall off the map they respawn on the edge it fell off of?

peak jacinth
wheat elm
#

Personally i dont like losing an item cause it randomly spawned near the edge

cursive compass
#

so it stayed

peak jacinth
#

tbf just don’t buy the item

steady stone
peak jacinth
#

it is funny

steady stone
#

bring back voidtouched drones 😔

peak jacinth
#

DO NOT

cursive compass
#

don't 😭

#

Voidtouched goobo is bad enough

peak jacinth
#

that was funny but it sucked so bad 😭

lavish jacinth
#

It was cool thematically but sucked to play against

vapid swan
#

I assume runic lens is meant to be an item for high damage chars like railgunner, but is there any actual reason to take it over bands?

Runic deals 1.5x + 2000%
Ice band deals 2.5x
Fire band deals 3x

On railgunner either band is just objectively better. I guess the runic lens can hit more often, but… eh

lavish jacinth
#

And no cooldown

#

It's basically like a band that can be used in proc chains

cursive compass
lavish jacinth
#

Also that

vapid swan
#

I mean yea, just interesting to me when I’d prefer a green over a red when both are focused on the same thing

#

I don’t really see it as bad, just was expecting it to be more of a heavy hitter.

I guess if it can proc bands and you’ve got really good timing with a blast shield it could be nuts lol

lavish jacinth
#

I mean, it also doesn't have to exclusively be an alternative to bands, it's kinda just its own thing

full apex
#

I have a sheet for runic

lavish jacinth
#

I'd imagine it performs best with medium-damage attacks like scrap launcher

full apex
#

Im not at my pc but i do need to get up, if you want it i will go get it lol.

lavish jacinth
#

Well, they changed how it works a bit so the old sheet wouldn't really apply

full apex
#

Fuk

#

Right

#

What did they change?

#

Did they write total damage this time

lavish jacinth
#

Full patch notes are in announcements

full apex
#

Interesting
Much more concise

I haven't read the notes yet because not at pc. Guess i should do that first!

vapid swan
#

It’s effectively 1.5x damage

lavish jacinth
#

It's a bit more than just that lol

full apex
#

It looks the same, besides the chance being 3+3 instead of 5+1 right?

vapid swan
#

+2000% but prefer relative damage

#

Damn I really do have railgunner brain rot

lavish jacinth
#

It also doesn't say if the +150% is a multiplier or if it's base damage added to the 2000%.
Bc the old runic lens added base damage

full apex
#

Man that new chance scaling is fucked right? 500% would be 18% already...

vapid swan
#

I hit newt for 16k with crit and meteor hit for 19k

Don’t wanna do the math for the crit stuff but i think that’s 1.5ish

lavish jacinth
#

And again, this has the advantage of no cooldown and a 1.0 proc coefficient (iirc) so it's not just a worse band

vapid swan
#

Guess I can go properly test, as that would be nice to know

full apex
#

I wonder if they patched effective ICD or if it functionally behaves the same.

lavish jacinth
#

Oh yeah, it did have that pseudo-cooldown where only one meteor can exist a time

vapid swan
lavish jacinth
#

But iirc it also wasn't proc masked, I don't think the patch notes mentioned fixing that engiclueless

full apex
#

It was good because it went off easy, had big aoe, and a 50% proc coefficient

#

Since it reset the mask, an atg could activate it, and it could activate an even bigger atg in a big aoe. And then the ramped atg could proc meteor again

lavish jacinth
full apex
#

But the vfx on it sucked bad so it was really hard to tell when it did anything

#

The old version was strongest on low damage, where the 2k base was very impactful, and big hits, where the total damage and high chance were impactful

#

If its just a chance change I should be able to update the sheet, but retesting the damage and confirming the presence/level of hard caps would be important

#

Fast

spring spoke
lavish jacinth
#

I love it when peoples idea of "trolling" is "say a slur in order to mildly inconvenience the server mods for 1 second"

lavish jacinth
steady swallow
#

is the new warped echo good for e8 now?

glacial knoll
#

no longer stacks curse multiple times

cursive compass
#

Thank fuck

quasi crystal
#

does it reduce curse; should be obvious but the game is no stranger to weird interactions

cursive compass
#

Pretty sure it just acts as normal with curse

#

Before it would apply two instances of 100% curse, despite the 2 hits being 50% damage each

severe tundra
#

does proc coefficient matter if one has a 100% proc chance such as with 10 daggers

lavish jacinth
#

with 100% chance and 0.5 coeff you'd only have 50% chance. And debuff duration is also affected by proc coeff

full apex
#

coeff comes after chance calc

i need to confirm new runic lens, but in the past coeff came after its hard chance cap of 50%. so like railgunners special could get to 150% with its 300% coeff

#

but also for durations or decreases like leeching seed/scythe healing you cant change the effect. like stacking predatory wont make the buff duration increase

#

or like bleeds even at or over 100% after being adjusted for chance will still have lower duration

quasi crystal
#

Predatory is affected by coefficient? Til

full apex
#

yes, the duration of the buff

quasi crystal
#

Yeah that's weird lol

brazen sluice
#

damnit, accidentally pressed enter before i was done ><

full apex
#

part of why im kinda ehhh about it haha

#

the speed buff its thaaat much higher than syring, you gotta work for it, and it weakens on low coeff which lotta quick attackers that like it have...

#

like stacking increases the cap but duration without reset makes it slightly harder to hit the cap

full apex
cursive compass
#

I've never heard of pred insticts being affected by proc co

full apex
#

yea pretty sure

#

iirc shattering too

cursive compass
#

I'm unsure, since crits aren't affected in any way

#

Idk about spleen bleed either, now that I think about it

full apex
#

spleen bleed is affected

cursive compass
full apex
#

crit effects are no different from regular procs usually, just with their conditional. effectively they offload their proc chance to your crit

#

so it makes sense

cursive compass
#

I'm mainly surprised a buff is affected, I thought it was just effects applied to the enemies

#

good to know though

full apex
cursive compass
#

which debuff is pulverised?

full apex
#

pulverize debuff too. just the buildup tho luckily, because the other effect is not technically onhit i guess?.. its triggered by the buff count being high enough

cursive compass
#

shustice?

#

That makes sense

#

Afaik scorpion is also affected lol

#

which makes its description a slight bit misleading

full apex
#

100% chance base yes

#

essence as well

#

i believe is base 100% chance affected by coeff

cursive compass
#

Ah hopoo, confusing as always

full apex
#

duration is always 10s tho

#

so not double affected like bleed

severe shard
#

i cant pick up a wungus i just got from a void cradle, is that a bug or am i missing something

cursive compass
#

Thanks hopoo

full apex
#

yea. its somewhat consistent normally but there are some exceptions

severe shard
full apex
#

and they are in nice places like losing essence stacks would be very annoying and its best on fast chars so not being double hit there is nice

cursive compass
severe shard
#

not much a screenshot could show

cursive compass
cursive compass
#

which is important for diagnosing an issue

severe shard
lavish jacinth
#

any mods running?

severe shard
#

just started, picked up mocha from that multishop, opened cradle and couldnt pick wungus up, opened other multishop and couldnt pick up expansion

severe shard
#

excuse me lmfao

cursive compass
#

ahhhh lol

lavish jacinth
#

yeah, that seems like it may be a mod bug

severe shard
#

def

cursive compass
#

I was gonna say, you also seem to have expansion stacks despite not having picked it up

severe shard
#

ctually

#

yeah i was just gonnaa say that

#

every time i try to pick it up it seems to give me one without removing it from the ground or displaying it in my inventory

#

after i kill one enemy im one shotting everything else

brazen sluice
#

havent played yet, but my initial thoughts on the update purely off the announcement they made:

  • antlers: nice effect, should be fun chasing the orbs, i like the animation for picking them up
  • fin: could be fun juggling enemies, this is now the first green "+20% dmg in these scenarios" item, still not entirely sure how i feel about the knockup still being there as sometimes it can be a hinderance (eg. playing a melee character that struggles with airborn enemies)
  • warbonds: much better now, offers some difficulty relief during teleporters for slower players or if you took longer than usual to finish a stage, synergizes well with gold generators
  • thorn: i hope the bleed was changed to be a tritip bleed instead of that weird thorn-exclusive bleed it was be fore, but even if its not, the debuff jumping effect is gona be fun, especially when dealing with high bleed/gasoline builds. would probably pair well with L_EssenceOfHeresy. i also realy love the animation they gave for the jumps
  • transmitter: not sure how useful this will be. does not help much against hitscans or shotgun attacks like elder lemurian fireballs. might actually get annoying playing "chase the enemy down"
  • whispers: i thought it was always 4% past the first nerf. did they nerf it further?
  • nectar: yay no more janky uptime! now its just a constant effect. much better
  • boomerang: just an exploit fixed. not much else to say
  • lense+beeds+expansion+doll: much needed better visuals. i wonder if beeds can still show up in cauldrons....
  • luminous shot: not sure if this change is enough tbh. we'll have to see how much extra dmg it has. also id prefer a constant 10% CDR mainly because sometimes you get into a rhythm with your abilities
  • solitude: i like keeping stacks through stages
  • echo: meh...
  • seed: not much changed
  • lantern: jesus christ probably the best change in the patch. up to 40% increased attack speed from one stack. this item gona be nuts
severe shard
brazen sluice
#

also the new elite mechanics could be fun to play around

quasi crystal
#

twisted being dodgable is amazing

brazen sluice
#

not sure i understand where that gold nugget spawned at though for halcyonites. in the video it seemed to appear in some random location

daring cloak
#

It gets flung out as a small golden orb with a trail

compact salmon
#

Is Disturbed Impact radar scanner still bugged?

daring cloak
severe shard
#

you just make enemies fly

quasi crystal
#

im guessing none of the bugs were fixed that werent directly noted

lavish jacinth
quasi crystal
#

im pretty sure prayer beads still doesnt check stacks correctly

daring cloak
#

Ye they did not bother fixing much

quasi crystal
#

shout out to this being the first update that was released on all platforms at the same time
finally making use of that unified code 😄

full apex
quasi crystal
#

I am not a dev so I have no idea what their process is so no idea if this is some insanely hard fix

compact salmon
# daring cloak Sadly yes

I wonder if you can get it if there is a player in the lobby who doesn't have the titanic plains logbook :D I read on reddit that both stages uses the same spawn pools

daring cloak
#

Yes getting a player without the titanic log to play with you is the only way to obtain the impact log currently

full apex
#

prayer beads is basically trivial to fix

#

and reworking the code to just be simpler and better would be really easy too despite how much space and how many cycles it would save lol

#

they already have how many stacks were removed, but instead of passing it to the stat calc method they just recalc based on inv in the stat calc method. all they need to do is add a field to the call and replace the inv check with that argument

quasi crystal
#

if i knew anything about coding I'd probably agree with you and say wow this is simple

severe shard
#

idk exactly how it works but doesnt sound particularly complicated

full apex
#

this is the stat calc method

#

it passes only the level stat (which is why a separate method is a bit silly in the first place)

#

then it uses inventory. they would just pass both the level stat and how many were removed, and replace the inventory thing with that

#

i know im code dumping and you might not care... but this is where it is in recalc stats.

num53 is stack count of beads. so if you get more beads the top increases to how many you have. if its not higher that doesnt happen

then instead, if its lower (you got rid of some) it has that "extraStatsOnLevelUpCountModifier -= num53;"

so what that means simply is that "extraStatsOnLevelUpCountModifier" is how many beads were removed. then they immediately call the stat calc thing i sent earlier.

so instead of
prayerBeadCalculateAppliedStats(this.levelMaxHealth)

it would be
prayerBeadCalculateAppliedStats(this.levelMaxHealth,extraStatsOnLevelUpCountModifier)

just copy paste that variable.

#

it would take like 10s unironically
copy paste 4x in recalc, type a variable and copy paste once in the method

quasi crystal
#

Well for me at least it's not a lack of care it's a lack of any literacy for programming

full apex
#

fair fair

#

thats why i wasnt sure if you cared to see the code at all since i explained a lil bit

quasi crystal
#

I think I get it that's pretty simple

clear karma
#

can you access stages like treeborn colony even if you arent on the green portal path?

daring cloak
#

No

full apex
#

i think you can via seers in the bazaar, or via gilded coast

#

not after fighting FS tho?

clear karma
#

what about the alt stage 5

full apex
#

i dont rember

daring cloak
daring cloak
clear karma
#

gotcha

full apex
#

theres no alt 5, meridian is 4, but i think you can get there

daring cloak
#

The alt path is just stage 2 altar, stage 3 treeborn/dieback and stage 4 prime meridian

clear karma
#

cool so you can spawn into shattered abodes? i just feel really unlucky because i've literally never spawned there

daring cloak
#

Yes

full apex
#

yea

clear karma
#

gotcha

#

thanks

full apex
#

its not super common since they made the stage weights no longer adjusted
so like plains and the alt plains both have a full weight of 1 instead of 0.5, so you are twice as likely to get some variant of plains as youd expect

clear karma
#

bleh

#

thats quite strange

quasi crystal
#

Is there a way to spawn cauldrons and seers with Dev toolkit

rancid jewel
#

i cant skip and when the cutscene is over nothing happens, the mouse also doesnt show

#

i should probably put this in bugs but its modded so i'll try vanilla

full apex
#

I dont rember if they are baked into stages haha

rancid jewel
full apex
#

A lot of mods are probably broken

lavish jacinth
full apex
#

Like they changed a projectile method signature, so any mod that fires a projectile is broken until updated.

rancid jewel
#

im gonnna have to play vanilllaa😩

daring cloak
#

Or downpatch

rancid jewel
#

im too lazy

#

i know its easy i just dont feel like it

maiden furnace
daring cloak
#

Its pretty nice on the first stack but doesnt really stack all that well

quasi crystal
#

Stacks better than ror1 red whip

spring spoke
#

whats an "FTM" build?

bold reef
#

Wtf has happened to the Mithrix fight?????

#

Why are there no portals to leave the boss arena??

#

Bro don't tell me I'm about to lose an eclipse run to this...

daring cloak
#

Clip this rn

bold reef
#

OK the portals are still there but they're soooooo far out and so high up

#

They're supposed to be in the same places everytime but they're missing

#

I'll send a clip in a bit

#

I actually just lost a run to this

lavish jacinth
spring spoke
#

im stupid

#

and also very sick

lavish jacinth
#

lol

rancid jewel
haughty tapir
#

how was luminous shot changed?

lavish jacinth
clear karma
#

what are the conditions for halcyon shrines to spawn? like which stages can they spawn on. is it only stage 1?

frank sluice
lavish jacinth
#

I don't think it's any stage, but all of the stage 1 maps have them

#

wiki lists these ones

clear karma
#

i heard once that they are guaranteed to spawn on stage 1 but that definitely doesnt seem to be true

#

that or i'm blind

frank sluice
#

they are very likely to spawn on stage 1

lavish jacinth
#

they're definitely not guaranteed but they're much more common

frank sluice
#

by that i mean about 50% of the time (personal anecdote)

lavish jacinth
#

and you get a message in chat when you enter a stage that has one, "you hear thunder rumbling" or something like that

frank sluice
#

always check chat (press Enter) at the beginning of stage 1 to see if Halcyon Shrine spawned

clear karma
#

multiple can spawn in the same run, right? they just start putting yellow portals if you've already entered a green portal iirc

frank sluice
#

unless they changed how it works with this update but that is how it has worked

clear karma
#

and the green portal path only appears once so if you leave it you can't re-enter the path, right?

frank sluice
#

iirc Path of the Colossus stages also disappear from Lunar Seers once you beat FS so there is actually no way to reenter the path

clear karma
#

well, you can if you go to gilded coast first but yeah

#

ty

fallen rain
#

Does new warbond work with ICBM?

frank sluice
#

not intercontinental, but orbital kekw

fallen rain
#

TRAGEDY

frank sluice
#

they do have proc coeffs though, and they work on every boss

wide parrot
#

just gain gold engiclueless

frank sluice
#

yes, that means Mithrix

#

S tier item now

coarse fox
frank sluice
#

i'm not good enough to datamine so I hope someone better will come along and answer your question

clear karma
#

war bonds feel ridiculously powerful lmao

#

just shredded AWU

lavish jacinth
quasi crystal
#

Devotion and warbonds

#

That raises the question is warbonds a collective item like lepton and shipping request

frank sluice
lavish jacinth
#

they meant whether the effect is added up across all players

quasi crystal
#

Every players warbonds triggering separately is insanely broken

lavish jacinth
#

like, 3 players having 1 lepton is the same as 1 player having 3, because it adds up the total amount across everyone. Same with halcyon seed

frank sluice
#

I think the effect of that would be so minor that it's hard to test, owing to how much damage it does already? But someone could certainly test that out with debug toolkit

wicked epoch
#

I liked the idea of the old Warped Echo, but the new one seems interesting

lavish jacinth
#

new WE is pretty much the same concept but done way better

quasi crystal
#

I think it should have stayed at 2 personally but I'm glad it does something by itself now

wicked epoch
#

So I remember thinking old Echo doubled the effect of C_RepulsionArmorPlate and B_Planula but apparently that was never true, even if it was intended to be

quasi crystal
#

It was true though

wicked epoch
#

Some coding oversight stopped it working as intended or whatever

lavish jacinth
#

it was never supposed to do that

wicked epoch
#

Does new Echo work that way?

lavish jacinth
#

it works the same way, it takes the final amount of damage after armor and RAP, then spreads it out over time. Not sure when it applies its 30% reduction though

wicked epoch
#

So the RAP reduction still doesn't get applied per instance of spread damage?

lavish jacinth
#

I don't think so, no

#

the advantage is (and technically was) that taking damage over time allows you to counteract the damage with healing

#

the tick damage also doesn't prevent out-of-danger effects from reactivating, so with enough stacks the damage will be spread out enough that shields and slug will kick in while the WE damage is still ticking, which can pretty much negate the rest of the damage

wicked epoch
#

Okay, that's pretty neat

#

So the cooldown is based on stacks now. How many stacks do you need for it to get down to, say, 10 seconds? 5? 2?

lavish jacinth
#

dunno off the top of my head, I haven't had much time to test stuff thoroughly

forest linden
#

I'm being told that loader's alt grapple doesnt scale her damage with speed like the base one. Is this true?

lavish jacinth
severe shard
#

playing w/ some friends and trying to use vase to get one up to mithrix arena, but it keeps just stopping in the air at the point right after i use it

#

bug or what?