#ror2-game-questions

1 messages ยท Page 18 of 1

full apex
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theres some funny in the code. but also like its fine, this doesnt really matter

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its technically redundantnow but if it ever had or gets a damage amount or is used on something else maybe it would matter idk.

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probably not.

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its funny because crit synergy items wont even work on hits that crit if they have a 0 proc coeff, because all the synergy items scale with that

livid wedge
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God, I can't stop think about the lantern doing literal nothing

full apex
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similar to how behemoth inherits damagetype so it tries to apply poison/blight on acrids attacks haha

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but 0 coeff means 0 duration so nothing happens

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behemoth also doesnt correctly set/check its own procchain mask. which means if you give it a coeff it loops itself infinitely

normally thats irrelevant but its funny because it does one of those things but not the other, so its halfway there hahaha

livid wedge
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When something with less than 1 proc procs bleed, does it deal the 240% damage in a shorter interval of time or does it deal less damage because it's the same amount per time but just less time?

full apex
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it deals less overall

livid wedge
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Figured

full apex
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less ticks = less damage total, and they dont scale the damage per tick to compensate

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now i dont know what to think LOL

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lantern is wild

livid wedge
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What

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But

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Ok

full apex
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i dont understand the code is fucked

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i wonder if its being checked in multiple places

livid wedge
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I don't know enough about unity or coding to speculate

full apex
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yea currenthealthlevel is completely unused

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i wonder if its being referenced somewhere weird like a prefab that isnt visible in the code

livid wedge
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I know chemistry, nor computers except for bash scripting in linux

full apex
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welp time to start digging through the explorer

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lol

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yea the values are all untouched even ingame.

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my damage stat is also not updated,
but looky looky i found this

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even though its checked and broken in stats its checked at the time of damage like watch and stuff and works fine

wicked cliff
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@full apex when playing arcid should i priority on the mocha for both movements speend and attack speed cause he a melee or should i focus on soda for even faster movement

full apex
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hmmm both stats are good

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i wanna say movespeed is a bit more valuable but that might just be me really liking it in general. acrid is pretty mobile as is but improving leaps is always good. attack speed helps with m1 tho and even with the animation cancel lets you get attacks and heals out faster

wicked cliff
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Oh ok hmm guess i go for mocha if i see it in mult shop or printer

full apex
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yea you can prioritize whichever you need more or just get mocha

wicked cliff
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Cause arcid does have slow walk speed in the early

full apex
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soda is nice yea, a lot of his stuff is agile so you can stay sprinting

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and it helps his leap which already is great speeeeeed

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hoof works too since it applies all the time but getting a mix is ideal

celest kayak
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atk speed is good on him but if you get efficient at doing that its much less necessary!

full apex
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you can cancel faster with it so its still nice

sacred kestrel
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goofy idea: 10xR_WakeOfVultures

wicked cliff
full apex
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you can hold down primary and just tap sprint. if you cancel too fast it wont deal damage for that swing, but you can use the hitlag and sound to get into a nice rhythm for it

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if canceling the first two swings feels bothersome, you can also just cancel the lag from after the third swing, its much longer than the others so its the most impactful part to animation cancel

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if you have bite, it also cancels the anim so using it right after third swing is ideal

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spit doesnt interrupt at all

willow olive
wicked cliff
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How to make item show their detail stats like is logbooks when in a run ? I saw on video of ytb Woolie and when they pick up item it show % stats

inner breach
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there is a mod

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I forgot what it's called

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it's on thunderstore

wicked cliff
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Oh okok

inner breach
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ItemStats

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thats what it's called

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ItemStatsMod is another one and it also tells you how items stack

full apex
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i think a while back itemstats was kinda surpassed by betterui, and then the dev for that selfdestructed and lookingglass is probably the best info suite rn

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ive had some trouble with like the stat display not updating properly but something on my end might be broken and if you only care about item info you can turn the stats hud off since it takes up a lot of screen space.

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i think it also sorts your items by rarity by default which a lot of people like but personally i hate so i turn that off. separating scrap is fine though.

storm grotto
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i've seen gameplay from others, it doesn't look like this

lavish jacinth
lavish jacinth
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Prime meridian just needs to chill

storm grotto
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meteors track directly on the player?

lavish jacinth
storm grotto
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it's looked more like an environmental hazard that was random placement, not zero'd in on the players location

lavish jacinth
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Idk why they called it that, it's mostly just qol stuff

lavish jacinth
storm grotto
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my movement speed looked slow in the vid but only because i already had 7 stacks of whatever debuf they stack on you

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and this is not what it's looked like in gameplay i've seen

lavish jacinth
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Idk, that's usually what it looks like for me

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Unless this is some weird bug where it's way worse for some people, it wouldn't surprise me

storm grotto
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i've seen meteors across the whole stage typically, but in my own gameplay theres not a single meteor outside of the ones tracking me directly

lavish jacinth
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Dunno what to tell you man

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That whole stage is just on crack

storm grotto
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im so pissed because this was a great run and i was on track to unlock false son and also just a good loop

lavish jacinth
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The start I've started using for prime meridian is to just ignore the big chests and run straight to the top, hitting all the gold pillars if I can

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Unless I've got really good movement and can actually reach the chests without much effort

full apex
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i assume the meteors behave similarly to glowing meteorite

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but im not sure cant say exactly

lavish jacinth
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But they really ought to tone down the lightning a little bit imo (and please make drones immune to it ๐Ÿ™)

serene vector
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just eccentric vase up there

full apex
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which would be aiming in your general area with a few every now and then placed on your location forcing you to move

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the meteors kinda suck

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i feel like if you are good mobility and stuff you speed through and avoid them and if not them being % health makes them fuck you up really hard

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especially because of lunar ruin

lavish jacinth
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I don't mind them in concept but there's way too much of it

full apex
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especially with the way the stage is

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early in the clip they are on an island and it seems the meteors cant find a wide variety of locations to fall so they are hella concentrated

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the gaps nearby really throttle their options so they end up more aggressive by accident, and theres a geode there so like you wanna go there haha

lavish jacinth
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Yeah, it seems like you get way more of them on the narrow sections

quasi crystal
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The lightning is allied to the player until the point they hit you right

full apex
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i dont think they are homing they probably just target you when they start to fall

peak jacinth
safe ice
full apex
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im peeking at the code, i still dont know what exactly im looking at but theres stuff to predict your position if you are moving haha

peak jacinth
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they definitely try to track your location

full apex
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"How much the projected position should take into account the player's current velocity. 1.8 tends to work if you want it to go off right as they pass by it."

is a funny commented description

peak jacinth
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to what degree iโ€™m not sure

safe ice
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in the video hes basically standing still in that island

full apex
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this code is quite interesting

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i was correct in my assumption from the clip that it does appear to choose strike locations based on pathing nodes

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which is probably why on an island it basically only strikes the island, the rest is disconnected

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maybe thats not how the nodes are in actuality and im wrong still tho

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theres a ton of variables and methods and stuff, its not straightforward to read like i had hoped

peak jacinth
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can you see if the speed of the meteors increases with time, cuz it feels like it does

full apex
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these are defined here

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however there are references to prefabs and there are apparently 'strike patterns' that are mentioned all over

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so its very possible and honestly likely that there are triggers and things ingame that modify all of this information to create different patterns of strikes, like faster inaccurate or slower further away or tighter movement prediction idk. those are all blind examples but the idea is i could see lots of different types of patterns

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i think largely it tries to predict to some degree where the player is moving and then adds randomness to that for strikes but

full apex
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idk man this is a mess

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im not good with vector shenans to begin with lol

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wtf is a scrob

storm grotto
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also i didn't know the geode i was standing right next too would have cleared the debuff off me

full apex
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oh yea no way in terms of tracking vs not it 100% pays attention to your position

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it thinks about it a lot too lmao

storm grotto
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that feels like a bug but clearly not

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poor game design imo

full apex
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theres explicit mentions to stuff like lowering total strikes for extra players in MP and stuff

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so its monitoring like everyones locations and queueing stuff based on that kind of thing

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i think if it hurt less it wouldnt feel so bad, maybe if it had falloff. like glowing meteorite has falloff which helps it hurt less if you dont have perfect dodging

safe ice
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tracking makes perfect sense though it would be more ass to dodge if its random

safe ice
full apex
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it still has randomness to it

safe ice
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it looks like that in the video

full apex
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but maybe, the code is kinda dense

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i would have to test it ingame to say for sure

safe ice
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tolerated jank moment

lavish jacinth
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The theory that it uses path nodes makes the most sense to me, it explains why they seem to cluster up more when you're on a small platform

full apex
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it definitely uses the nodes yea

willow olive
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The storm is silly

lavish jacinth
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It's almost like it always tries to have a certain number of meteors active in various places, but if it can't find a good spot for them it just dumps them all on your head

(or more accurately it finds the nodes closest to whatever criteria it wants, which on a tiny platform would probably end up being right on top of you)

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That's an educated guess at best but it makes sense to me with my near-nonexistent knowledge of how this stuff works under the hood, lol

full apex
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thats kinda what i was thinking, like if the nodes for the islands arent connected to the main land it might just have nowhere else to step away to and they all end up in the same handful of nodes all right next to you

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i am curious about the patterns but id need to use the explorer and try to dig up the lightning controller in real time

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curiosity consumed me, and i got rekt in the game i was playing so now im doing this i guess LOL

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so this seems pretty accurate. it fires in bursts of 4 it seems

lavish jacinth
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Man, it looks really weird to see them stick to a grid like that

full apex
lavish jacinth
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I'm never gonna be able to unsee that

full apex
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yea lol

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interesting that the dont target the player themselves

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hmm
i wonder if there are any 'safe' spots far enough from nodes

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dodging them with low movement speed is borderline impossible, they come out too quickly. sometimes you can juke them and/or bait them into missing, something like moving backwards until you see a volley falling and use the short window to move forward again, but its not easy to do because they are so close to you. with higher movespeed its easier to avoid, but also if you are constantly moving they will be predicting further ahead making them easier to juke out by baiting their movement

full apex
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the ones used are more aggressive, with the strikes being able to fall 1 node from each other (like in the video) where in the code it has 3, thats a pretty big difference. the max distance is increased, but judging from how aggressively they hug the player that would really only matter if you were moving really fast

full apex
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i sped timescale up by 100 for a few seconds and the volleys are now 6 per

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it seems the time between strikes and maybe between volleys feel similar, but the time between strike is way shorter than between volleys so it would definitely feel like they are coming down faster

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also, funny, i seem to have hit terminal stacks for the time being lol. its juggling up and down but hovering between 150-160 with old stacks wearing off as new ones are added

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though i suspect the increased frequency will catch up at some point

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nvm as i was typing that it happened lmao.

glacial knoll
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how did they turn on nodegraph

full apex
glacial knoll
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yeah

full apex
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so like debug_scene_draw_nodegraph 1 ground human

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its ground and air for types, i think theres one more but i dont rember it

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hulls are human golem and beetlequeen

glacial knoll
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rail i think but that ones like unused entirely

full apex
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yea thats it

glacial knoll
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will it show like red or smth if it's a blocked node

full apex
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p sure its a vanilla command, theres no autocomplete so digging up how it worked was annoying lmao

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im not sure, i dont think ive seen red

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just the green and lil blue for jump spots

storm grotto
full apex
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wolfo is pretty cool

glacial knoll
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yeah ty

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Guess I can't use this method for validating if my method for node blocking worked but it looks pretty cool

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gonna just have to hope 50000 interactables not spawning there is good enough

full apex
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yea
whats like an ez example? im midrun but i can check if i end up there lmao.

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i imagine like roost closed vault?

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or did you already check

glacial knoll
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nodes still show up in like blocked of areas like dampcave cave

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idk how gate setter disables them I just blocked all 3 hull types and hope that works

full apex
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yea, i suspected they draw regardless of status or anything

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validity might just use nodespider but i dont rember a lot about the node code shenans

glacial knoll
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yeah else stuff like a tp of course takes up space i would've hoped it show up red or smth

midnight grail
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Whats the best character to use

quasi crystal
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Whoever you're comfortable with

opaque rampart
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whats the easiest way to meet overloading worm for commando second m2?

ornate gust
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Mountain shrine on sky meadows before loop

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Or artifact of dissonance

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I think it can spawn in abyssal depths too with some mountain shrines aswell

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Before looping

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But after loop its much easier to come by if you wanna use up some more time

opaque rampart
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thanks for the info, ig i will try to do it alongside with 20 stages achievment

ornate gust
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Ah good luck

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You'll find plenty if youre doing 20 stages

quasi crystal
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I got it on my 20 stage run, as a bonus you also unlock the clover a very good legendary

austere sierra
azure crag
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Why here

soft crane
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I haven't played since hearing the new DLC broke the game. I know there's been lots of patches since. Is the game playable now?

ornate gust
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Yes

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Most gamebreaking bugs are fixed

soft crane
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what % of the games you play do you encounter a noticeable bug that negatively impacts your experience?

coral latch
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is the engi mine flashing bug still there?

tender temple
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theres one bug that is egregious and thats the elite cost bug and it happens basically every game

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but like its not softlocking or bricking the game so like

pastel epoch
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More elites at least means more gold, right?

tender temple
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its generally terrible since it makes the game harder but you can work around it and benefit from it even so i wouldnt say its always negatively impacting my experience

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especially if you just take treeborn all the time so you dont have to deal with 10 billion elite blind pests on stage 3

glacial knoll
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else honor would make you rich instantly

brazen sluice
full apex
mystic wasp
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Are the Disturbed Impact and Ambry logs bugged? I'm going insane on Command + Sacrifice trying to rush loops to find them only to be met with drones on DI and Ambry logs I already have

full apex
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We were a bit confused by it. In other news, we solved growth nectar.

glacial knoll
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I think he meant Nox Thorn but even that does something

glacial knoll
mystic wasp
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I

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Just wasted half my day. Thank you for telling me

glacial knoll
full apex
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Which is fine i guess but the leftover part is a bit misleading

glacial knoll
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damn mysterious science lab spreading misinformation

vital marten
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i have a question does engi's mobile turrets give a debuff that isnt listed anywhere? my friend claims that you could "check the code" that mobile turrets give you more damage if you're attacking the same thing your turret is or something along those lines, i dont see any debuffs on the enemies and i cant seem to find what he's talking about on the wiki but he seems so confident i figured i'd ask

full apex
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Mobile turrets apply slow60

glacial knoll
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they slow enemies i'm pretty sure but more damage is hella made up

vital marten
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that's what i figured but he just had INSANE confidence lmao

glacial knoll
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Lantern is just 20% like watches yeah

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the 5% per whatever made up health value just kinda makes me mad

brazen sluice
full apex
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Its a bit, lemme see how easy it is to nab on mobile

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Its basically order jank

glacial knoll
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it just checks if you have the buff first then gives buff later which is stupid ordering

full apex
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It is very ๐Ÿ˜”

glacial knoll
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man y'all love making a sentence into a book

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does this get reported via emails or smth

full apex
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No? slugclose

brazen sluice
brazen sluice
# full apex

i think the highlight here is the phrase "im verry sad about the words im about to write" XD

full apex
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I guess if you wanted to simplify it as much as possible, you'd just have to say that to consistently get the buffs you want, you need to have 5 buffs, and then recalculate your stats twice back to back

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And then do that every 5s

vital marten
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unrelated but, what could i possibly be missing of these logs, do the alternate bulwark ambry's have seperate logs that just aren't functional right now?

glacial knoll
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yeah alt ambries give default ambry log

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they're meant to have their own of course

vital marten
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thats so sad i cant finish logs for now :(

midnight grail
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How do i get to the big portal on stage 5??????????

full apex
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the artifact one?

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on meadows its under the stage here

midnight grail
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i couldnt get there

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it was too far

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and do i need something to activate it?

full apex
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if you dont wanna blind fall off the edge to get there you can check these vault door thingies, but they can be open or closed randomly. theres a bridge under the stage but that can also not spawn sometimes

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geez my screenshots are not wanting to send, they arent very big lol

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on helminth its here

full apex
midnight grail
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there was no bridge for me, and i didnt know how to get there, there was some kind of vault door as u said but it wasnt opened

full apex
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mhm. if both are shut off you need to fall off the edge

midnight grail
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but im gonna fall off the map or no?

full apex
midnight grail
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And how do i activate the portal?

full apex
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there are 9 lil spots you can interact with that have 4 states

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there are codes for them hidden across a bunch of other stages and a few other spots

midnight grail
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what spots?

full apex
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i can provide, or theyre online llike the wiki, if you dont want to find them yourself

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some are pretty sneaky

midnight grail
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do they all look the same?

full apex
full apex
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most of them will be tablets like the example one they give here

midnight grail
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can u show how to get like one of them? pls

full apex
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theres a page here that has hints for the codes
https://riskofrain2.fandom.com/wiki/Artifact_Hints

Risk of Rain 2 Wiki

The following page contains spoiler-free hints towards the location of Artifact codes. Each category corresponds to an artifact, using the first two letters of its name to help identify already possessed ones.
Each artifact has a hint split in 3 parts giving increasingly precise location. Hover a hint part to reveal it.

celest kayak
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hello, can you change the loaders grappling? like can you make it pull you in faster or slower yourself? often when swinging it will just gradually pull me further away from my grapple target as i spin

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not a huge deal just curious if theres any player input on that!

full apex
full apex
midnight grail
full apex
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it has to match that tablet yea

midnight grail
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is it always different?

lavish jacinth
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codes are the same for everyone

full apex
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which order you input the compounds doesnt matter, but they are directional so like theres an up indicated by the arrow on the tablet

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up is away from the laptop

lavish jacinth
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if you don't feel like doing the scavenger hunt you can just look them up

midnight grail
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Alr tyyy

celest kayak
full apex
lavish jacinth
midnight grail
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theres no videos on yt how to find the artifacts

full apex
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hmm not sure

lavish jacinth
full apex
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damn they did all that in a real run lol

celest kayak
lavish jacinth
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and you don't actually have to find the code ingame in order to unlock it. If you know what that code is, you can just go to straight to the portal on stage 5 and put it in

steady stone
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yeah, the wiki has all codes

full apex
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you also arent locked to one per run, if you loop back to stage 5 you can do a different code

steady stone
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all artifacts unlocked in 1 run is like the most fun thing to do tbh

full apex
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if you were really savvy you could do every single one in the same run but it would take a long time.

steady stone
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metamorphasis really throws the run around

full apex
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also they can be repeated, so in any run you can go there. the artifact is activated while in the challenge there, but is not turned on for the whole run

steady stone
full apex
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i wonder

steady stone
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but i would recommend the run tbh

lavish jacinth
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perfectly normal railgunner numbers tbh

steady stone
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if you like looping it actually gives you an objective

full apex
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my stats are fucked lol

steady stone
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all that godmode and such

full apex
steady stone
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surprised longest run isnt on acrid though, i see that one with that kinda stuff a lot

full apex
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my longest run is likely manually setting the run time to something crazy for a test

steady stone
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yeah, but i remember you did that as acrid for some mithrix testing

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we were looking at the weird -/- health overflow

full apex
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considering my longest run is 115 years

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lol

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or if thats in hours not minutes its even worse

celest kayak
# full apex

i used to think highest stat count was the max cap you could have that shattered my dreams when it said 10 syeinges ๐Ÿ˜ฌ

full apex
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or want no thats 115 days mb

steady stone
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there is no "cap" for almost all items

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hence why looping is fun

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become god

full apex
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yea. a few things max out but others have more subtle effects for stacking high

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like crit can easily just be maxed and extra is useless (outside railgunner), but bleed for example technically has value even beyond your skills being guaranteed

celest kayak
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yeah when i misunderstood that i felt a part of me sink ๐Ÿ˜ฌ

full apex
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ukulele and stuff can also bleed and have somewhat low proc coefficients. but stacking just for thoes is usually not worthwhile

celest kayak
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so glad it wasnt true!

lavish jacinth
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hang on, I have a copypasta for this

full apex
lavish jacinth
full apex
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LOL

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here have commando special dps chart

lavish jacinth
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These are all the items that have a hard cap, everything else can be stacked infinitely (with varying amounts of practicality)
C_LensMakersGlasses 10
C_TriTipDagger 10*
C_StickyBomb 20*
U_GhorsTome 25
U_FuelCell 254
L_Focused_Convergence 3
L_Eulogy_Zero 20
L_ShapedGlass 127 (you die instantly at 128 stacks)
V_Needletick 10*
V_Safer_Spaces 65
V_Lost_Seers 200*
all passive minion-summoning items share a cap of 20 minions at a time. Drones, engineer turrets, and minions spawned by equipment count towards the passive minion cap but are not affected by it.
R_AlienHead L_Purity L_Light_Flux_Pauldron all ability cooldowns have a minimum of 0.5s
Attack speed has a cap but it varies immensely for each ability, and the effects are inconsistent due to frame-rounding issues. You can just stop picking them up when you stop noticing a difference.

*affected by proc coefficient, the cap will be higher with lower coeffs.

steady stone
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something something "technically attack speed cap"

celest kayak
full apex
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look at dem spikes at super high AS

lavish jacinth
celest kayak
steady stone
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and crit cap can change depending on other crit items

full apex
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the game doesnt account for speeds that would be faster or inbetween one frame and another. so at certain speeds you'll get frameruled

steady stone
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as if you have U_HarvestersScythe U_PredatoryInstincts you will only need 9 C_LensMakersGlasses to max

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the FIRST of U_HarvestersScythe U_PredatoryInstincts B_Shatterspleen add 5% crit, but only the first

full apex
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like if you have a delay of 2 frames youll fire 30/s, a delay of 3 frames 20/s, but a delay of 2.1 frames is also 20/s. because 2.1 -1 is 1.1, 1.1 -1 is 0.1, and thats still >0 so it needs to -1 again to be ready

lavish jacinth
# celest kayak eek whats that it sounds horrible

the short version;
attack speed works by making your attack animations faster. But because animations can't be partial frames, the length of the animation has to be rounded up or down to the nearest frame, which can occasionally result in attack speed buffs not doing anything because it's not enough to make the animation round down to the next frame

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and some survivors are affected more than others, commando in particular has a lot of issues

celest kayak
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ohh

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i see that makes sense

full apex
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the anims could technically be between frames its just the inbetween cant be calculated, because it doesnt happen

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stuff like ego CD also have this issue, there are noticeable dps spikes and plateaus once your stacks get high

lavish jacinth
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I think should also be saying "gameticks" rather than "frames" because they're technically different, but frame is just easier lol

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but yeah, it's really unfortunate that it works that way

full apex
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i suppose so, people are used to thinking in terms of frames as update frame windows

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but it can easily be conflated with graphic frames

steady stone
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many games are so high end they can update per frame, or close at least

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but "close" can still lead to some funny exploits

lavish jacinth
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afaik it's technically fixable but would take a lot of work, especially for less straightforward attacks like engineer's primary

steady stone
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like in ow2 the spawn invincibility is checked every like 4 frames, so thats 3 frames where you can kill someone

full apex
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it fires 4 shots per fire every time to simulate a higher firerate than it is

steady stone
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interesting, but would be theoretically hard to do

full apex
#

so instead of checking the time youd figure out how many shots per sec and if its >1 which would happen with rounding esp faster than 1/frame, youd fire multiple shots per frame instead

#

it shouldnt be difficult

steady stone
#

like heavy doesnt really get things like C_Soldiers_Syringe

#

i'd assume simply because this was originally started by like 2 people they just weren't that advanced at the time

#

since commando is like the starter character

#

although was he actually the first character?

lavish jacinth
#

I would assume so

#

assuming we define "character" as being any playable entity in the game

full apex
# steady stone interesting, but would be theoretically hard to do

ok hopefully i didnt fuck this up while writing it out

shotDelay -= deltaTime
if(shotDelay <= 0){
fire();
shotDelay += baseShotDelay;
}

if shot delay is long, like once per second, deltaTime will tick it down until its <= 0 and fire, then add the shot delay. If its still <= 0, it will fire again in the same frame until its > 0, then move on to tick next frame. if its >0 after one addition it will just fire once and move onto the next frame. a second benefit, the new shot delay accounts for the 'overkill' from being inbetween frames, so its always correctly accounting exactly for how frequent it should be

#

delay 0.05:
delta 0.016

cycles:
0.05
0.034
0.018
0.002
-0.014
<0, fire
re-add fire delay of 0.05
0.036
0.02
0.004
-0.012, fire and +0.05
0.038
repeat

#

for < 1 frame stuff
delay 0.005

cycles:
0.005
-0.011, fire and add delay of 0.005
-0.0006, fire and add
-0.001, fire and add
0.004
-0.012, fire and add
-0.007, fire and add
-0.002, fire and add
0.003, etc etc

#

the first example just passes frames like normal until its time to shoot and then goes back up. the shorter than one frame will fire multiple times per second so that the shots/s will match what the AS says it should be even though with the current system frame rounding would make it not accurate to that

#

its understandable why they didnt bother, just checking deltatime is larger than the shot delay and adding instead is simpler in concept

#

you would probably also want to cap this anyways so that ridiculous AS doesnt lag by firing too many shots in a single frame

steady stone
#

Either that or store values

#

Like double proc and damage instead of shots for performance reasons

#

But yeah, I doubt it'll actually get overhauled

full apex
#

i suppose you could also calculate expected shots per second instead and store how many shots are remaining but thats basically the same thing as above now that i think about it

full apex
steady stone
lavish jacinth
steady stone
#

It would have the same affect as ATG on your PC

lavish jacinth
#

if anything, seeing the framerate brought to its knees is part of the fun

steady stone
#

To an extent

full apex
#

you could implement the same system but not loop to be firing multiple times per frame and it should still work

#

and if it ends up going negative then it would just be <0 every frame and fire once every frame, so you could just have a min of 0 in that case and it should work fine

#

its like the 4 to 1 to -2 to 2 to -1 to 3 to 0 to 4 cases if that makes sense, where firedelay is 4 and delta is 3

#

since it isnt hard set to 4 after firing the time between will shrink until you get two back to back, which means its not just 4 to 1 to -2 to 4 to 1 to -2 just losing a ton of value every loop

#

idk if that makes sense haha

#

but yea

lavish jacinth
#

It's confusing but I'll take your word for it lol

full apex
#

basically, when you go below 0 you add the normal shot delay instead of hard setting to it

#

so the next functional delay will be shorter to account for the overkill

#

its one of those things im bad at putting into words but actual implementation should be easy aha

lavish jacinth
#

yeah, I think I get the idea of it

rapid current
#

Who can help me get diablo strike

lavish jacinth
rapid current
daring cloak
lavish jacinth
#

if you just want tips on getting it though, the strat is basically just to go for direct damage multipliers like C_ArmorPiercingRounds and avoid procs that might steal the kill, then poke him with the shotgun in phase 4 until his health is low and finish him with a beacon

#

V_Lysate_Cell can also give you more uses on your primary beacon

minor jungle
#

plus I recomend you to use beacon for damage at stage 5 and remember it's dmg so it would be easier to calculate how much you need to damage Mithrix

full apex
#

if you really wanna be cheeky, respawning resets beacons. so dios can give you extra uses if you die with it

lavish jacinth
#

beacons do 2000% on impact btw so it's a decent chunk, so his health doesn't need to be super low. maybe down to the last 5-10% or so

full apex
#

if you have regular utility not diablo, iirc its 1000% so beacons would be 2x as much.

brazen sluice
#

question: the giant circle grandparrents have on their heads...is that supposed to represent the giant plasma arcs that shoot out from stars and then get pulled back to the star from its magnetic field?

#

(these things)

wide parrot
#

Yes thatโ€™s what Iโ€™ve heard

rapid current
#

does any captains beacon deal dmg?

marble osprey
#

They heal, stun, recharge equipment, or reduce cost of stuff

rapid current
marble osprey
#

With no items, anyway

rapid current
#

why did they removed one shot protection with glass

marble osprey
#

Bc it was too strong probably

full apex
#

yes it was insta win button

#

when you have 1 hp literally anything insta fills you, so everything just triggers OSP and does basically no damage

#

and in exchange for basically invincibility, you get obscene one shot everything levels of damage

lavish jacinth
#

it was a very dumb meta

rapid current
#

to get diablo strike

#

u need to use the ability u can only use twice?

full apex
#

if you just really want it you can use command to make it easier to get

lavish jacinth
#

you can get extra uses from V_Lysate_Cell but yeah

marble osprey
#

Yeah but there's not really any reason to use the beacons on the moon otherwise

lavish jacinth
#

^

full apex
#

it does 2x one orbital strike from utility so you can use that as a gauge

#

also since you get them reset whenever you respawn, dios can give you more

lavish jacinth
#

mithrix is immune to shock, there's nothing to hack, by then you'd have alternatives to heal beacon, and resupply beacon isn't super useful there

lavish jacinth
rapid current
full apex
#

does it give a bunch with stacks? i thought it only gave one but its been a while for me

lavish jacinth
#

you get one extra for each stack of lysate cell

full apex
#

and you cant have infinite active ones, they replace older ones when you call new ones

marble osprey
#

Easiest way I've found to get Diablo is with aurelionite, it doesn't deal enough damage quickly enough to accidentally kill him but still enough to get him low enough for the beacon to kill, and Mithrix stays basically still on top of auri so you don't have to worry about missing

lavish jacinth
#

the challenge isn't really that bad, the most annoying part is avoiding proc items and having to be careful not to accidentally kill him too early in his last phase. You can make it pretty easy with Command + Drizzle

full apex
#

i just did it with command

marble osprey
#

Also beacons have no proc coefficient so if the first doesn't kill you don't have to worry about it proccing something else and that killing Mithrix, btw

full apex
#

get AP rounds as your first item (and stack a bunch), get a capacitor, then do whatever you want. capacitor to get AP rounds with no overhead, then beacon and one shot

lavish jacinth
#

It took me 2 tries, and only because my first try got a bug where it wouldn't let me place beacons (which has been fixed afaik)

full apex
#

he cant use ap on you so its very low risk

#

like you could stack crowbar but if you mess up or deal too much at first you die or lose the bonus

#

or you could use glass, but youd be at risk until p4

lavish jacinth
#

crits and delicate watches are also an option if you want more damage against non-bosses, but you do have to be careful about mithrix using them (until you get them back)

full apex
#

right

#

if youre on drizzle with command you should be able to get pretty decent damage and stuff from other items to get to mith

rapid current
full apex
#

anything with 20 glass can die easily

lavish jacinth
#

and you wouldn't be playing engie anyway

full apex
#

because you lose OSP, healing becomes pretty low relevance when everything deals more than your full hp in one hit

full apex
#

so items stealing the kill ideally shouldnt be a huge deal. and worst case, if the first beacon doesnt kill, then the second probably will and you can do them both back to back to avoid any item shenanigans. it might take a few tries if something goes wrong, but i managed both diablo and desperado first try using the same strategy

rapid current
#

i wished i had a friend to get 20 shaped glass for me so i could get diablo

lavish jacinth
#

have you actually attempted it on your own yet? It's a little tedious but it honestly isn't as bad as it seems

full apex
#

yea

rapid current
#

im trying to get 100% risk of rain

full apex
#

if you were on PC i would help you get it with shenanigans lol, but i guess if you were on pc and really wanted it there are other ways to do it easily...

#

but on console you do just gotta do it the hard way haha

lavish jacinth
full apex
#

mhm also what strat were you trying?

rapid current
#

get this then get glass

lavish jacinth
#

I think you're overestimating the need for glass, it's extremely doable without it

full apex
#

yea glass is pretty risky

#

do you have sots?

lavish jacinth
#

the only advantage would be him having way less health in phase 4, but you'd have to basically do the whole thing hitless

#

C_ArmorPiercingRounds are totally risk-free because they don't work against players, and mithrix's base damage is incredibly low in phase 4 (the same as a lesser wisp lol).
C_LensMakersGlasses C_Delicate_Watch will help against non-bosses, they do buff mithrix but not nearly as much as glass would.
Just stick to cover and poke him at range with the shotgun, use uncharged shots when his health starts getting low so you don't accidentally kill him. Then once his health is low enough, you can practically just walk up to him and drop a beacon

#

by that point you'll have most of your items back and he's extremely weak when he doesn't have them

full apex
#

if you go that route youll have to be careful what else you take though, so that item effects dont yoink the kill before you are ready

#

but i dont think its really too bad if you are careful

lavish jacinth
#

yeah, that's the downside, but otherwise it's really simple to pull off, especially on drizzle

#

and like Charlie said, E_RoyalCapacitor is also a decent option, as long as you're careful to not kill him with hit. But it'll save you a lot of time shotgun poking and it's just great in general

full apex
#

yea, i think the best part of capacitor is opening with it since you have no items to start so it will just chunk a few stacks for you

lavish jacinth
#

oh yeah, and don't forget that your passive still works on drones even after he steals microbots, so having a swarm of healing drones will make his attacks pretty trivial to deal with
(damaging drones work too ofc but they could steal the kill if you're not careful)

zinc terrace
#

correct me if im wrong, but doesn't phase 4 mithrix damage himself with his secondary?

#

when i was going for smushed he suddenly damaged himself down to low health and i blinked and then dropped the beacon

lavish jacinth
#

that's also a thing, yeah. He only uses his secondary once he's under 90% health and if you're within 180m of him, but he loses 8% of his health every time he uses it. And it's nonlethal

full apex
#

Yes he uses it, i think its %current health but i dont rember. Might be wrong

lavish jacinth
#

oh it is current health, right

full apex
#

It can return items tho which is funny. And you can make him spam it with like light flux lol

#

I think backup mags might also work but i forgor that too lmao.

#

Classic charl

lavish jacinth
#

so it would be a very slow strat, but it would technically work if you're absolutely terrified of dealing with him yourself lol

quasi crystal
#

hello I'm like really new to risk or rain 2 and i got a 2 portals that I'm not sure if i should take them or not one says it leads me to celestial portal and the other one is void portal and i never activated anything for those to appear does it matter witch one i go into?

somber rivet
#

Go through the one with the cooler name

full apex
#

Ooh void is lucky haha, thats rare. Those both lead to an ending though, so if you want to keep looping they won't be a good idea.

lavish jacinth
quasi crystal
#

welp i went into the celestial one not sure what it is so im exploring it at the moment

full apex
#

That one has the most direct possible ending.

I think you can leave if you really dont want to end the run yet, but since it gets a character it might be a fine idea

#

New chars are nice to unlock and try out

somber rivet
#

Let him explore, if he wanted spoilers he would have asked how to get out of there

#

Half the fun is discovering new stuff

quasi crystal
#

Well dang and I just got a new drone thing to I wanted to see what it does the name was TC-280 Prototype I didn't even get to see what it does ;-;

full apex
#

The big drone is funny

#

You don't have to end if you don't want to though

quasi crystal
#

Yeah it's pretty big

lavish jacinth
#

mostly what it does is get stuck on things

full apex
#

You can always go back there later or in another run

#

Celestial portal is very consistent to spawn

quasi crystal
#

How do I not die then and keep going from where I am?

#

Because it took me an hour to get to stage 9 bruh I don't want to end yet ;-;

somber rivet
lavish jacinth
#

if you interact with it once, it'll ask "are you sure" and a portal will open up off to the side that'll let you leave

full apex
#

When you tap the big obelisk once, it primes the ending. If you wait, a portal will open up instead

If the portal is already there, don't tap the obelisk tho im not sure what you've done already

quasi crystal
#

Ohh I see it's the same one I got into so I got into it again?

full apex
#

The obelisk ends, the portal loops

quasi crystal
#

Hell yeah I'm out tyy

full apex
#

For reference, the void portal really is final though. The area it takes you to cant be returned from

quasi crystal
#

Ngl I wonder how long I can live cause I don't even need to shot and stuff just dies xD

full apex
#

Yea the game gets pretty silly haha

quasi crystal
#

And I got a lunar item I read it in the log book and It still doesn't say what it does it's the beads of fealty

full apex
#

Yea that one is funny, you could try to figure out what it does on your own if you want haha, but the game doesn't ever tell you explicitly

quasi crystal
#

I might try to figure it out I suppose but if I don't imma just ask tbh

#

And I just got the void portal again lol

full apex
#

Yea for sure, no rush you can experiment however you want

#

If you are ever curious someone in here would be able to let you know

#

But its fun to play around with stuff

quasi crystal
#

Yeah, that's what I do mainland and honestly, I just take everything.
Because I have no idea what everything do so sometimes i'm just like, how do I do that

full apex
#

Yea thats the best way to learn what items do and funny synergies!

Most items arent harmful, so apart from some outliers and void/lunar items you pick up everything

#

As opposed to some other stuff like in binding of isaac skipping items isnt uncommon

#

Not that voids or lunars are bad just that many have tradeoffs so it depends on your run and playstyle

quasi crystal
#

Yeah, one lunar item, I regret getting.
Is the Stone flux? Pauldron doubles your health, but half your speed, and it's not fun being slow

#

Oh gosh never mind the one I just got is so bad for me I'm going to lose everything egocentrism all my stuff is going to be gone!

full apex
#

Yeaaa stone flux is situational because of how good speed is. Like you get more hp but often end up unable to dodge some stuff

#

And ego is very silly, it can be very strong when it's ramped but it swallows up all your other item synergies hahaha

#

If you can keep getting new items it can be ok but usually ego is something you decide to take and build around specifically

lavish jacinth
#

usually the best case scenario for stone flux is on long runs where you end up with so much speed that you can't control your movement

#

which is funny because at that point, enemies are usually doing so much damage that the extra health almost doesn't matter, so you're mainly taking it as a way to slow down without scrapping all of your speed, lol

quasi crystal
#

Well it's not to bad right now I feel like I'm bad at normal speeds haha

lavish jacinth
#

and yeah, ego is VERY strong once it gets going, but playing around it is weird. You can't get too attached to any particular item that you have, you just have to focus on getting as many items as you can so you stay ahead of it.

full apex
#

Yea. The biggest concern is it swallowing up things you need, like taking all your movement speed feels kinda bad

#

Its funny in multiplayer because friends can funnel items they dont like into you, like a garbage disposal lmao

quasi crystal
#

Well, I think I am staying ahead of it in items because I have the credit card and when I use gold, it's for the Golden shrine it spawns in enemies

full apex
#

Yea the later you get the faster you can loot, so the easier it is to stay ahead of it

#

The rate it munches doesn't speed up so

lavish jacinth
#

it's a good idea to grab some healing drones if you aren't already doing that, and depending on character you might want an equipment that gives you mobility like E_VolcanicEgg

quasi crystal
#

Thank you I was scared the more items it eats the faster it gets

#

These are my drones so far :)

full apex
#

Oooh turrets are funny with ego! Because they get their own orbs

quasi crystal
#

Yeah, I see them spawning with them. I'm like, holy.Don't get near that

full apex
#

They won't hurt you luckily haha, but enemies beware!

quasi crystal
#

Oh yeah! Because it's at 14!

lavish jacinth
#

Engie's easily the best survivor for ego runs if you don't mind the lack of movement, you basically get three (four with V_Lysate_Cell ) constant death fields instead of just one

quasi crystal
#

Yeah I have 3 with that item right now!

#

Haha lucky me!

quasi crystal
#

so my first time clearing the game how did i do?

full apex
#

any win is a good win!

and you got to try out lots of new things

quasi crystal
#

oh yeah and i unlocked all of the new weponds on engineer! but not the other skin color i need to do it on monsoon and in no way im ready for that yet xD

full apex
#

yea definitely wait for monsoon until youre comfy on rainstorm

#

especially up from drizzle it would probably be pretty jarring

#

the difficulty change from drizzle to rainstorm is a bit bigger than rain to monsoon

quasi crystal
#

oh boy ;-; that does not sound to fun

#

I found the jump from drizzle to monsoon thrilling

full apex
#

once youre comfy its alright

#

basically drizzle has slower scaling, but also increases your regen and gives you 70 almost half damage taken. rainstorm is just nothing, and then monsoon is faster scaling and decreased regen

quasi crystal
#

i just hope i can like die as soon as i spawn in xD

full apex
#

the armor is the biggest impact, since its the main thing different from the other two

quasi crystal
#

dont i ment dont die as soon as i spawn

full apex
#

lol

eternal storm
#

Yeah the free armor you get on drizzle is insane along with the additional regen and youโ€™ll have a hard time dying unless you make multiple huge mistakes

full apex
#

its nice for learning stage layouts and what items do

#

then you move up to rainstorm to learn combat and enemy priority more and finish getting comfy with stages

then you move to monsoon and gamer lmao

desert flame
#

ok so what the hell is heavy tap

uncut wadi
#

Bruh it's not real

#

It was a bit the entire time

desert flame
#

okay.

quasi crystal
#

Pinging the fruit in treeborn colony displays their placeholder name

full apex
#

Added to the todo, I'll check it tomorrow probably

desert flame
#

do i grab artifact of glass or artifact of swarms first thonk

#

on one hand, swarms might make unlockin certain things for characters a little easier. on the other hand.... glass would be really, really funny. especially considering what i like to make my builds

lavish jacinth
#

swarms is definitely more useful but it's up to you really

#

maybe just flip a coin lol

analog brook
quasi crystal
#

That's pretty funny

brittle spindle
#

I can see RoR2 heavily discounted on the Switch. Can I crossplay or cross progression with this?

quasi crystal
#

No

#

how to kill that one bossfight look like jellyfish one as a commando

tender temple
#

run in circles and hide behind something whenever it uses the nova

quasi crystal
#

Alr thx golem

nimble thorn
#

My friend can hear my engineer mines beeping like crazy, is there a fix for this?

serene vector
#

dont play engineer idk if there are any mods that can stop the sound, you can search thunderstore ig

livid wedge
#

I didn't know they made a sound other than the click when they arm

haughty tapir
full apex
#

i was client, it wasnt beeping for the host but my mines were just mindlessly leaving for both of us lmao

glacial knoll
#

fix one mine on client break another

uncut wadi
#

Good encouragement for people to not pick engi on multiplayer

#

๐Ÿ’ค mimimi gameplay

full apex
#

slugscrem

I love engi

livid wedge
#

Same

#

It's a semi support class when you have bungus

#

And offensive

daring cloak
#

I can remember that shit existing ever since I started playing which was pre console sotv

full apex
#

LOL
Yea ive never seen it before haha

daring cloak
#

Occasionally in non host the spider mines... idk how to even describe it "pseudo attach to you" where they are technically attached to a part of you but are actually pretty far away from the part they supposedly latched onto

peak jacinth
daring cloak
full apex
#

its funny experiencing it too, random stuff that was fine just kinda becoming janky lmao

#

theres a reason we were both laughing so hard in that clip (though shadowplay doesnt pick up my mic)

daring cloak
#

Youre laughing now

#

But trust me after 5 runs you wish the spider mines didnt have the speech capabilities of babies anymore

#

The noise is so bad once it doesnt feel like a silly new oddity anymore

#

It would make for a good alarm clock though

full apex
#

yea i think so

#

lately, even tho its quiet, lantern's audio getting stuck on forever has been annoying me a bit

frail bridge
#

do prayer beads give you stats if they're upgraded by benthic bloom?

daring cloak
#

Iirc no

full apex
#

unfortunately its the only way they dont

#

because you arent alive when they are upgraded, so you cant be granted the stats. its definitely a bug

#

it wastes your buff stacks too

frail bridge
#

bruh

full apex
#

indeed..

frail haven
#

can brilliant behemoth proc shrimp since it's technically separate from your normal attacks?

willow olive
#

It has a coefficient iirc so yes

daring cloak
#

Does it?

livid wedge
#

Shrimp proc behemoth but behemoth procs nothing

willow olive
#

Oh it does not

#

Okay, plimp procs behemoth but not the other way around

livid wedge
#

Anything with a proc coef > 0 procs behemoth

full apex
#

yea behemoth coeff is 0

#

because its mask is broken, it would proc itself infinitely if it had a coeff

daring cloak
livid wedge
#

Does shatterspleens bleed mask itself so a critted proc chain doesn't add bleed for each critted proc?

full apex
#

i added one in the past and it was super funny

full apex
#

oh like if the first hit of a uke procs it would atgs down the line not?

livid wedge
#

Yeah, because the procs inherit the crit
except for cherf

#

So do each item proc in the chain, do their crits also add bleed via shatterspleen?

full apex
#

well shit im midrun and i have too many other items to try it out lmao

i dont think it should though, i think it should be able to bleed all the way down

#

if i wasnt midrun with a bunch of random stuff id try it now haha

livid wedge
#

Same

#

Probably be easier to check with polylute

#

Easier to see, I mean

full apex
#

it doesnt look like it in the code

livid wedge
#

Doesn't look like it masks?

full apex
#

wait that might be the explosion... let me check if theres a section in a different method

livid wedge
#

Also, anyone have a build from base game to stress test? I wanna see if I can crash the ps5 version

glacial knoll
#

molmten perferator and

full apex
#

ok i think it does which makes sense, but i dont know if that goes down the chain i dont rember

#

it might just mask in the one step, like i think tritip works on every hit of a chain

#

it should be the same

livid wedge
#

Makes sense

full apex
#

yea my lutes and atgs are bleeding

#

so it should be fine

#

the mask is just to not double apply on the same attack like it used to

lavish jacinth
#

big aoe procs with high coeffs

full apex
#

yea proc chains that include merf and clover tend to get bad fast

#

but those werent base game

#

just clover

livid wedge
#

Merf is base

full apex
#

oh you mean no DLC

#

not old versions

#

im dum

livid wedge
#

Yeah, nondlc

glacial knoll
#

the blood explosion from shatter spleen has a proc coeff?

#

doesn't this thing do like a billion damage regularly

full apex
#

dont think so

#

yea i dont see one

glacial knoll
#

yeah that means it has one

full apex
glacial knoll
#

500k explosion adds 1 bleed to victim causing another explosion

livid wedge
full apex
#

also flying enemies will make the projectiles take longer to splode on the ground

lavish jacinth
#

more targets to hit would probably also help

#

maybe also try sawmerang spam instead of DML

full apex
#

yea uke doing nothing there

#

also also yea DML firerate is limited, extra uses just queue more missiles

livid wedge
#

I'll do another attempt after this run

glacial knoll
#

the blood explosion procs on the dying enemy??

#

Maybe it's just leech seed

trim narwhal
#

also stack som polylutes

#

so u can get a ton of atg and perfs when it procs

lavish jacinth
#

they're doing it without dlc

trim narwhal
#

oh gg

glacial knoll
livid wedge
#

Mul-t is best for procs too, right?

lavish jacinth
#

yup

livid wedge
#

Big mcthankies from mcspankies

full apex
trim narwhal
#

if u only care about proc quantity then

glacial knoll
#

yeah that's unrelated

#

just the atg proccing on the enemy that just ran out of health

livid wedge
trim narwhal
#

hmm well i guess if u stack a fuckton of syringe, engi has more than mult no ?

full apex
#

oh yea they can proc during the death anim

trim narwhal
#

because mult will get capped and max two weapons

livid wedge
#

Good point

lavish jacinth
trim narwhal
#

idk what engis cap is though if 3 capped turrets fire faster

glacial knoll
livid wedge
#

Can't have 3, no sotv

full apex
#

mult saw doesnt have any entitystate swapping so you can get a true 120 hits per sec

trim narwhal
#

oh yea

livid wedge
#

Ooooh

trim narwhal
#

do engi turrets have a cap

lavish jacinth
#

everything has an attack speed cap

trim narwhal
#

60 each for 120 and i guess ur m1 throws shit + higher coeff on both

#

yes i mean a cap below once a frame

livid wedge
#

I still don't have the saw, never run into imp with the equipment

full apex
full apex
glacial knoll
#

how did your hud font turn russian

full apex
#

like huntress M1 has two states, firing and idle, so at best both of those being 1 frame is 30 shots/s

full apex
trim narwhal
#

so are engi m1/turrets capped below 60 or nah

full apex
#

i suspect turrets are 30 but idk if they have extra states

trim narwhal
#

tbh you can probably crash before u reach these

lavish jacinth
livid wedge
#

Tritip made it through unscathed

full apex
#

if ur doing max attack speed nail and saw both end up being 60 since both are channels

#

so saw being higher coeff would be better, though i suppose if also clovers it wouldnt matter

trim narwhal
#

well same clovers saw is higher since clover cant reach 100 chance right

#

from a sub100

livid wedge
#

Nothing can

lavish jacinth
#

if they end up stacking equipment CDR with sawmerang, that's gonna be carrying a ton of procs too

livid wedge
#

The only thing that is 100% and is reduced by proc is the scorpion

full apex
#

you can get functionally 100 with chances so high that it will almost instantly average out

#

i think ruin is

#

100% reduced chance with coeff

livid wedge
#

Saw with scorpion will always be better than the nail gun

full apex
#

i wonder what proc output you could get with max saw and how much investment it takes to surpass crunder alone haha

full apex
lavish jacinth
#

something else to consider is that enemies will probably die too quickly for a lot of that proc rate to matter

full apex
#

tonic afflict urself sugnales

livid wedge
#

With scorpion

full apex
#

technically true yea

livid wedge
#

My only point

full apex
#

is scorp even affected by clover?

livid wedge
#

It should, it's a % chance

full apex
#

it might not pass luck though

#

it doesnt say on wiki

#

like fin doesnt pass luck

livid wedge
#

Proc is multiplied by chance and then clover rerolls the fails from that value as I understand it

#

Like, railgunners supercharge is guaranteed with 7 sticky bombs

#

Oh, I thought it did

full apex
#

util checkroll is where you handle the rng rolls, it has a field for luck so you can pass 0 if you want

livid wedge
#

I assumed all % chances aside C_TougherTimes were rerolled

lavish jacinth
full apex
#

oof thats hard to read because its long and not tall

#

thats for teddy, it passes 0 where luck would go

#

so it ignores clover and purity

#

also ConvertAmplificationPercentageIntoReductionPercentage is a long ass name haha

#

ok it sends the master

#

so it should read their luck

livid wedge
#

Good to know it follow logic

full apex
#

fin:

๐Ÿ˜ญ

livid wedge
#

Another great sots implementation

#

Aside from artificers flamethrower ignite chance, does any other ability benefit from clover?

#

Not including crit

lavish jacinth
#

I think flamethrower is the only one

full apex
#

arti flame, chef, does his boosted util bleed? i forgor. and is it chance?

#

false son i want a second opinion im not mssing anything on like laser right?

#

and then heretic i would need to confirm ruin benefits from luck, if so shes another

uneven zephyr
lavish jacinth
#

Wiki doesn't say for either of them, but it would have to be tested to be sure. I also can't think of anything on FS that might use luck

full apex
#

did the safer immortality bug get fixed?

lavish jacinth
#

they don't have WoV so it wouldn't be that, unless there's a new way to trigger it

full apex
#

right right

lavish jacinth
#

so many things are screwy right now that it's hard to be sure

full apex
#

i wonder if theres a new one

lavish jacinth
#

it also looks like they're triggering razorwire???

#

hard to tell, there's a lot going on lol

full apex
#

transporter grants immunity i think but i dont know if theres a way to break it

lavish jacinth
#

they also appear to have normal movement with like 400 stacks of tonic affliction

#

I have no idea what's going on honestly

full apex
#

mmmm.... whats this?.

full apex
#

armor boost is yellow

#

invinc and imune arent blue either

uneven zephyr
full apex
#

merc dash uses the purple icon apparently might just be a disconnect on wiki

#

and its stuck on 1s, its likely its permanently active

quasi crystal
#

Merc dash is blue so is spawn invincible

full apex
#

does focused give invince? or just blinding

uneven zephyr
#

Is it possible that the tonic afflictions decreased my attack speed so much that it never actually finished?

minor jungle
#

yeah it is

#

419 tonic afflictions is crazy lmao

quasi crystal
#

Focused does

full apex
#

o shit you haev 419 of them

uneven zephyr
minor jungle
#

yeah it's just very long animation

full apex
#

that might be real
remind me to try that later if its real thats fucked hahaha

uneven zephyr
#

and I picked up a tricorn

minor jungle
#

worst mistake ever

uneven zephyr
#

I didnt know the afflictions built up if the tonic never stopped being active

full apex
#

ok i just tried it but i cant move lol

uneven zephyr
#

but I was very wrong

full apex
#

im too sloooooooooooooow

uneven zephyr
#

at all

#

couldnt attack

full apex
#

oh god i removed the afflictions and im still stuck

#

uhoh

uneven zephyr
#

I was stuck being immortal forever cause the dash got stuck ig

lavish jacinth
#

your animations are also broken

full apex
#

fixed it by respawning myself lmao

so yea thats it almost certainly

#

thats very silly

uneven zephyr
#

incredibly silly

minor jungle
#

guys rate my strat
get 500 tonic affliction
get some E_Susprite and R_Bottled_Chaos
use shift and now you are invincible while can revive all your allies

uneven zephyr
#

never dropping tonic ever again ๐Ÿ˜ญ

lavish jacinth
#

useless tech discovered

minor jungle
#

forgot about L_Gesture_of_the_Drowned nvm

minor jungle
#

seed of life can proc from R_Bottled_Chaos

uneven zephyr
#

ohhhhhhhh

minor jungle
#

and it's revives all your allies

uneven zephyr
#

I get it

#

that would actually 100% work

#

you just need like a billion gestures

minor jungle
#

not a billion cuz E_Susprite has 15 seconds cd

lavish jacinth
#

can bhaos actually proc seed of life?
Normally I'd assume it'd be blacklisted but you never know with sots

minor jungle
#

yes it works

#

I do have a clip with it

full apex
#

you wouldnt be able to save yourself with it tho

minor jungle
#

yeah

lavish jacinth
#

lmao

uneven zephyr
#

We're thinking too much guys

#

blast shower + safer spaces

minor jungle
#

whenever I look here it's about game code and stuff that only two people would think about

full apex
#

thats so funny actually

#

so if it rolls that 90% of the time it will brick and do nothing

minor jungle
#

it's pretty rare but yeah

#

E_Remote_Caffeinator + E_Executive_Card + R_Bottled_Chaos though

#

for mult

#

this is how I revived my friend about 5 times in one run

uneven zephyr
#

How many gestures till blast shower's cooldown is less than a frame?

full apex
#

a lot

#

one sec

minor jungle
#

a lot

#

I had about 16 gestures and maybe 30+ fuel cells to get this result

full apex
uneven zephyr
#

So what im hearing is

full apex
#

40 is almost certainly enough for you but 41 is technically max

#

with 20 its under half a sec

uneven zephyr
#

E_BlastShower + R_Bottled_Chaos + L_Gesture_of_the_Drowned = infinite friend revival

#

and immortality if you add V_Safer_Spaces

full apex
#

woodsprite has the shortest CD if you just want to maximize min gestures for 1/frame

#

though because of how slowly changes are at that extreme of a stack size, it still requires 39 to hard cap

#

32 for ~half a sec CD

#

so maybe it doesnt matter and immortality + bands is very funny

uneven zephyr
#

hmmm

#

wait

#

this might actually work somewhat

uneven zephyr
#

cause mithrix can use safer spaces

#

but he cant use blast shower

full apex
#

just dont end on mith, or try really hard to p4 skip hahaha

uneven zephyr
#

so in this way, you're immortal, but mithrix cant take your immortality

lavish jacinth
#

I heard someone say they fixed safer spaces on mithrix but I haven't actually checked, lol

uneven zephyr
#

cause it feels random

full apex
quasi crystal
#

He cannot use safer spaces

uneven zephyr
#

sometimes it works and sometimes it doesnt

uneven zephyr
quasi crystal
#

The wiki lies it was long before that patch

full apex
uneven zephyr
#

Ig they changed it

full apex
#

so essentially you need to hit him the frame he spawns

uneven zephyr
#

Oh and thats why its so easy on merc

full apex
#

the best way to do this is with things that have hitboxes that tick every frame with a per-target ICD

quasi crystal
#

The first time I fought mithrix in July he could not use safer spaces

uneven zephyr
#

cause evicerate is hitting him all the time

full apex
#

which is usually kjaros band, but mult saw also works

lavish jacinth
#

kjaro's band is usually the preferred method since it looks for a target every frame

full apex
#

idk if evis works that way or not

lavish jacinth
#

but it's tricky to get the timing right, you have to proc it at the very end of phase 3

uneven zephyr
#

only when you have like 1 quadrillion syringes

#

but it's not toooooo bad

full apex
#

you can just get really lucky, but usually you need to be very looped to have enough attacks to hit the tiny window

uneven zephyr
#

yeah

full apex
#

though it doesnt necessarily need to kill, usually for some reason it just one shots anyways but if you deal very low damage he'll get hitstunned which interrupts his states, which means they dont progress in order, he goes straight to neutral without stealing your items lmao

#

that might be from a different window i dont remember

#

hes kinda janky but only when youre game breaking usually

uneven zephyr
#

WAIT

#

ITS MY ONE YEAR RISK OF RAIN 2 ANIVERSARY

#

HOLY CACA

quasi crystal
#

Nice!

minor jungle
#

is there any way to die by L_Helfire ? if you are the one who used it

lavish jacinth
#

don't think so, it's nonlethal damage so it'll never bring you below 1hp

minor jungle
#

it's just I somehow died after using helfire, died by myself and dealt 94k dmg

#

it's moded though so maybe it's some of starstorm items did somehow

lavish jacinth
#

that was probably it

#

even if helfire were lethal, it only hurts you for 0.5% of your max hp per tick, so taking 94k damage from it is a little unlikely lmao

minor jungle
#

yeah lol I had 16k hp or something like that so it's was really strange, plus I was okay just a stage before

trim narwhal
#

well, dmg% and ignition tanks work

lavish jacinth
#

it's still nonlethal

full apex
#

The only way to bypass nonlethal normally is to have <1 hp

#

I think it might just be max hp actually

#

Its somewhat niche

#

The easiest way to do that is have any curse at all with transcendence

#

But that makes helfire not do much

#

I think also if the helfire damage is too high with ignition tanks it start trading damage per tick for duration and just lasts forever but deals low damage

trim narwhal
orchid rock
#

anyone know how to stop making steam launch ror2 modded instead of vanilla

lavish jacinth
errant ibex
#

Can someone explain runic lens to me? I read the description in game and I'm still confused

tacit summit
tacit summit
full apex
#

Woah

#

Thats pretty neat

errant ibex
#

HOW TF BRO THIS WAS SUCH A GOOD RUN (it's the stage 4 mushroom map, not fall damage)

#

Fuuuuuuuuuuuuuck

lavish jacinth
#

fall damage can't kill you anyway, without eclipse 3 or artifact of frailty

steady stone
#

falling off the map either, both just put you to 1hp

lavish jacinth
#

usually "killed by the planet" happens when you die to a status effect or something that was applied by an enemy that was already dead

opal willow
#

didnt know that

steady stone
#

or general, like sulfur pools iirc

lavish jacinth
#

basically just means that whatever killed you doesn't have a name

steady stone
#

strange because it counts it in the logbook just fine but just not the end screen

#

like the game knows how many rallypoint barrels i've died to engiclueless

errant ibex
#

If only I wasn't a console player

sly creek
#

anyone know if the devs have said anything about a balance patch yet?

steady stone
#

in silence rn but they working on it

sly creek
#

hell yeah

full apex
#

Don't wanna give any dates or anything before they're ready, but yea its definitely in the works and they've heard a lot from the playerbase so far.

quasi crystal
#

I hope so, it's been over a month and nothing has been said

#

Yeah so sad

tacit summit
vapid swan
#

Lunar coin drop rate isnโ€™t affected by luck, right?

uncut wadi
#

Not afaik, and the chance decreases significantly per coins dropped in the run

#

It's why you'd get a decent amount earlier than you do as the run goes on

livid wedge
#

Yeah, I think it's like a 2% chance and halves each time one drops

#

They will drop from E_Forgive_Me_Please

wintry fjord
livid wedge
#

Nice

serene vector
wintry fjord
#

Just lunar coin

full apex
#

base 0.5%

#

part of why FMP farming is just not at all practical and more of a bonus on funny runs with it

#

starting from base with full uptime FMP, so 3 kills per second, it would take like 19 hours to get 10 coins one average haha

#

4 coins is like 15-16 minutes, so in a normal run including regular enemies, if you had fmp from s1, youd probably expect 5 or 6, maybe 7 from drops.

quasi crystal
#

I wish the game retroactively gave lunar coins for achievements

ornate gust
#

Oh they do

#

Now

#

Achievements give lunars now, i think it came with the seekers update

lavish jacinth
#

you don't get coins for achievements you got before the update though

quasi crystal
#

It personally doesn't effect me but console players got owned

ornate gust
#

Well yea, its for achievements u unlock currently, this includes modded achievements too

quasi crystal
#

Well I said retroactively

ornate gust
#

That was for the above reply

#

But yeah

glacial knoll
#

If you do Trial of Devotion do you just get to keep a small lem group even after it

ornate gust
#

Wdym after

quasi crystal
#

After you leave

#

I'm assuming you do

ornate gust
#

Leave a stage?

#

Yeah u take them with u and the lemurians level up to an elite

#

And then they turn into elder lemurians

#

And then they turn into elite elder lemurians

quasi crystal
#

i think you misinterpreted, wolfo is asking about the trial in bulwark's ambry where you unlock the artifact, since the artifact is temporarily enabled until you leave they're wondering if the lemurians stay with you

tender temple
#

i think they do

quasi crystal
#

yeah just tested

trim narwhal
#

ive never played with devotion will it eventually upgrade elite tiers ala blazing-> malachite or

glacial knoll
#

lem -> t1 elite lem -> elder -> t1 or t2 elder

frank sluice
#

Is there a way to consistently get to Void Fields portal stage 2, E3+, on a completely immobile character (Captain) without U_HopoopFeather

trim narwhal
#

well captain has a little mobility right

#

what if u plant a diablo and blast urself into the ceiling of the tunnel right before u land

#

lolol

#

but idk havent tested there might be standable spots on the way down, like how the central tree thing in the moon has standable spots

frank sluice
#

That would undoubtedly actually work if not for the fact that the Safe Travels does not know where the Bazaar Between Time is

trim narwhal
#

ohh right i always forget

#

strange choice tbh let us diablo the newt

quasi crystal
# frank sluice Is there a way to consistently get to Void Fields portal stage 2, E3+, on a comp...

As it turns out, you don't really need any items to go to the Void as captain, all you need is a bit of parkour ;) Just to be clear, there's 1 fall that's pretty difficult to get, which is at 34 seconds in the video. By getting the fall correctly, you won't take any fall damage going down to the other section if you land where I did, but you mig...

โ–ถ Play video
frank sluice
#

you have blessed me