#ror2-game-questions
1 messages · Page 16 of 1
I mean, if it's a single dagger hitting a tanky enemy and you have no other damage buffs then maybe, but you'll pretty much always have other items for it to build off of
gas is single target bonus if you kill smaller stuff due to stacks, the damage ones are horde clears
yeah but even with them usually I'm seeing daggers to just slightly damage enemy
idk if you’re thinking that all on kills are bad because they’re on kills then maybe you need to reassess
on kill items are good because they kill things that activate on kill items, which are good items
On kills are also a crucial part of proc chains. You can’t have a large majority of them without on kills
they also activate the other things that kills things too
yea this exactly
yeah gas is arguable the best item in the game, especially to stack
it can wipe out the entire map in a chain if you find a printer, since the radius is so large, along with damage
Take this graph, and add a willowisp to the end that loops the schmook to the atg
gasoline is decent and can be buffed by ignition tank so I like it
wisp are weak though can be useful sometimes
daggers are weak and good only to make already strong runs mindless
all other items which such condition are good (except of
and
, it's just mid imo)
were you the one that made the heavily edited proc chain graph with me?
Yes.
I still have it. Peak.
gets buffed by
the same way
gets buffed by things like
or on hits
and they were never meant to be used in the same context anyway.
i’m not exactly sure how you came to the conclusion that
and
are better than wisp…
alright wisp are good if you playing with some crowbars yeah
wdym
dagger does 150% x3
that's actually more than will o smith
also it stays in place for later, for 10 seconds
(against 1 enemy)
When you say the willowisp is weak, what are you comparing that to? Cause just one of them is 350% in a 12m radius
ghor's tome gives you enough money for a chest which allows you to spend less time
monster tooth are great heal
pauldron gives huge buff of speed and attack speed
topaz gives you great barrier if you will stack it enough
true, but he's saying it doesn't do that much damage to the enemies
daggers aren't as good with crowbar but they do make up for it by being efficient, since the damage basically never gets wasted and it gets 3 procs per kill
overall their dmg because wisps as well usually doesn't do anything at all in my runs
Oh so you’re just arguing cause you think your perspective is the truth.
maybe because I'm usually haven't more than one crowbar idk
yea I know, they’re still just saying an incorrect notion, but I thought it was worth pointing out
I'm thinking of my hours that I spend on this game
Okay well, you can keep scrapping willowisp then. More green scrap is always good ig.
I do agree daggers can seem underwhelming however I don’t get them often and know for a fact that they can be very beneficial to runs.
more
ig
I mean you might as well scrap it if you're planning to fight any final boss and don't have FMP but that goes for any onkill
yeah but that's a horrible way to judge how good an item is
"
is horrible because it has literally no effect" i take more seriously than "but can it beat mithrix"
daggers, I find, fall victim to the “out of sight out of mind” sort of effect. Where you can rarely see them actually doing anything because they’re small and fast, so you assume they aren’t
If it doesn’t help against the enemy I’m currently spamming all my abilities on then it’s not useful.
honestly in false son they’re somewhat useable…. so so many golems…
yeah, mostly just in phase 2 though
I get thar but the same argument for clover just doesn’t work. That one is stupid.
technically +1% crit chance
Creamy.
how do i get gud? (seriously though i suck and i wanna get better)
Well step 1 is just practice, obviously
Particularly with looting stages efficiently and learning to dodge enemies
my biggest issues are looting efficiently, dodging enemies, and build awareness
and don't skimp on loot, either- Items are how you get stronger. A really common mistake people make is panicking over the timer and rushing through stages, you never wanna do that
im also EXTREMELY slow (no thanks to the new gilded enemies..)
a good rule of thumb is to try to collect everything on the stage and still leave with more items than minutes
don't worry about being slow too much, as long as you're collecting items and not wasting time
I’d recommend you play huntress on monsoon difficulty to practice.
Her low health means you can’t tank shots, and she can focus more on dodging than aiming. Both utilities are very good for looting as well
learning stage layouts will help a ton with that, over time you'll get a feel for which areas to check for loot, and routes to get around quickly without too much backtracking
Something you could also look into later down the line is figuring out good macro/micro strategies. The main one being don’t open multi-shops until you’ve looted the rest of the stage in hopes of an executive card.
"Her low health means you can tank shots" 🤔
I am tired and can’t type
lol
lel
lal
*assuming you have SotV, if not then you can just open multishops whenever
the heck is a SotV?
Do you have the survivors of the void dlc?
oh
but another example would be leaving bad items on the ground and looking for
, especially high-rolling tiers like red or boss items
Woah how’d I figure that one out?
alr
Also go for achievements if you don’t already have everything unlocked.
Apart from stuff like mastery ofc that’s something you’d get naturally once you learn each survivor.
actually more specifically on that subject, its been a while since i've played ror2 and when i last played i made the unfortunate mistake of installing a mod to unlock everything, (including mas skins 😭) so i've been playing on a new profile to re-unlock everything the LEGIT way
anyway
as far as dodging enemies, it mostly comes down to learning their patterns and which enemies to prioritize.
Most fodder enemies have terrible aim and can be avoided just by strafing and jumping, once you get in the habit of constantly moving like that then you can practically ignore stuff like lemurians
Most if not all heavy hitting enemies will have ques for their attacks
if you use RealerCheatUnlocks, you can manually lock or unlock individual achievements, if you want to get back to the progress you had on your old save
oh alr, i think i might use that for characters since i dont feel like running through the game several times to unlock acrid again
Some more obvious, like vagrant explosion, to lesser obvious ones, like beetle queen spits
also a lot of enemies have audio cues, I'd recommend playing with headphones
another issue is the fact i have a really hard time focusing ONE enemy
yeah, it's just something you get in the habit of doing https://cdn.discordapp.com/attachments/559901542787055636/1102422319407829043/Lizards.mp4
like I said, a lot of enemies have stormtrooper aim lol
On later stages you want to prioritize what enemies you dodge. Lemurian spit doesn’t matter as much when you could be getting chunked by a brass contraption.
Bigger is scarier. Shoot big things.
for me target priority usually looks something like
- How likely is it to hit me
- If it hits me, how much damage will it deal
Stuff like wisps tend to be at the top of that list since they're actually pretty accurate, but it's worth tanking a hit from them if there's something more dangerous to focus on
colorful enemies are also scarier (elites)
oh, and void infestors are always top priority. Kill those little fuckers on sight
i gtg to bed, but on the subject of elites my least favorite is gilded since i had to waste 7 minutes trying to kill a single gilded "big lemurian" as i call it
also, know what items can do before entering a fight, like if you have
or
, gather the mobs and then kill em all together
yeah, gilded elites are dogshit, they'd be the worst elite in the game if twisted elites didn't exist
gn fellas, thx for the tipz!
hopefully gearbox reworks them both soon lol
gn
does antler shield have a proc coefficient?
ngl i hate gilded elites moer because they spawn earlier
in the first loop of a run having an elite type that can steal all your gold from a stray gasoline proc is extremely oppressive
and then they also have 1.5x higher hp and damage than the other t1 elite types because fuck you
i've only died once to a twisted elite's damage reflection, i've died more to the elite itself than to its buff
one thing i love about railgunner: she actually does realy well with any build commando runs well with. her standard m1 has the same proc coef and damage as mando's m1, so she can become a powerhouse with attack speed and proc chance items
0.3
it does shoot at 2/3 the speed as mando tho so its not a direct 1-1 comparison. but thats realy the only difference besides range, homing, and no damage falloff
wich one yall think is better the 1st secondary or 2nd secondary for seeker?
interesting, so its not as useless as i first thought
it's still pretty useless
2nd one is better because its dps is nuts and it synergizes stupidly well with her utility, but i prefer the 1st one
yeah, the alt secondary is definitely stronger for pure damage
default m2 is nice for healing but it's kinda wimpy
all the default secondary needs is a damage buff (and let us be able to target flying enemies directly please)
Guys how do you end a run? Can you obliterate after mithrix? (I know about the pillar where you can obliterate)
either beat one of the final bosses (usually mithrix) or obliterate yourself, you can't do both
What do you mean by one of the final bosses?
Mithrix, False Son or Voidling, the latter two being DLC
ending the run after false son is also optional, you can continue it if you want to. The other two will end the run though
why not, you can go out after False Son and continue your run
I dont have the DLC btw
nope, it's possible to go straight to voidling after mithrix, but either way you can't get back to normal stages afterwards
I mythrix the final boss of the base game?
yep
What are all the ways you can loop without DLC
this might help
Interact with the prongs of the primordial teleporter or use the artifact teleporter. You can also just enter any portal on a stage with the primordial teleporter.
OK thanks guys
Thank you Mr. Music Man
thank you very much
A few questions about rex:
Is light flux pauldron good for rex since most of his damage is from m2?
Does backup mag do anything for this alt m2?
plant m2 is already minimum cooldown
Plant is self damage one, right?
If you mean robo m2 (directive: drill) then ehhhhh I'd day the dps split normally would be like 60:40 for m1:m2
It isn't worth it to sabotage the experience altogether just for faster cd m2
If you're not doing eclipse there is barely a reason to use it as well, default m2 within the kit is just the strongest thing imaginable
Oh yeah, i meant seed barrage
If it's 60:40 how low do you go before you stop using plant m2?
Wait what, i thought the best skills are the self damage ones
If you're using plant m2 then there's no point in getting light flux since the cooldown doesn't exist, it just uses the minimum buffer the game implements of 0.5 seconds
Light flux would actually handicap your healing from m1 to sustain m2 firing
So literally zero gain
Wouldn't the healing shift to the root and push?
Basically, in my head is that m1 for weaken, m2 for damage, util and spec is for healing
Not enough of an offset if your costless healing source is just reduced by half
It also would feel horrible to play when you got light flux
Imagine having 100ms
Yeah by far
Robot m2 is just worse and puts the m1 healing into practically nothingness
The only scenario where you'd wanna use robot m2 is just eclipse 8
Otherwise plant wins out no question
Anything generally good will be good with default rex, the only countersynergy is shield, which includes plasma shrimp
A special synergy is razorwire as every usage of m2 will proc a razorwire projectile
Should i put higher priority in stacking attack speed and crit for more m1 heal?
Healing items are less important, I'd keep 1 slug at most for some good backbone and that's it
They'll help, I'd invest into diversified damage sources to improve multipliers in general, which also includes watches
Should i salvage 3 healing items for the lunar shop if ever? Or just keep them?
You can play self damage rex and still make good use of watches if you aren't
5 overzealous with spamming m2
What about proc? I heard his m1 has atrocious proc coef
M1 does, but plant m2 has 1.0 and will be solid for procs so don't skimp out on proc items
If you find an atg ukulele, polylute, whatever, keep it.
Proc items are never bad
The scenario where there are tradeoffs is only sticky bomb vs crit and even then crit is still better
And yeah, proc items are never bad, there's no reason to skip them unless something a lot better is available
Like if you're struggling on mobility maybe picking a feather and foregoing an atg could be a good call
In general you can treat item building with rex as similar to commando
With the exceptions being razorwire, shield items, and healing items
REX like most characters is just a shoot a lot character
cough knockback fin
At what % do you stop using m2 at higher stages?
just get more healing
Like when elder lemurians show
You'd use it pretty much all the time pre loop
Depends
Just weave in usages of m1 for heals and you're good to go
I mean hp %, to heal up
80% since I'm a bitch boy
When M2 is on cooldown really
Alrighty lol
Can't go wrong tbf, I just play very safe lol
If you build good raw damage you will just be able to outheal m2 damage with a single barrage of m1
I just had a few runs on stage 4 or 5 where i was falling behind the curve (?). Meaning mobs were spawning faster than I can dispatch them. On both commando and rex. I'm pretty sure i just had awful rng on distant roost and sanctuary. Any tips when this happens? On monsoon*
well if you're getting all the item's like there's not much to do
just run away more I guess
Spread out the enemy and kill them slowly?
more so just ignoring the enemy I guess
If you have AoE but weak single target damage more enemies could be easier to kill but if you don't have anything due to bad rng then you just gotta kill the tp boss and not much else ig
Ooh. So you just kite the mobs and focus on the tp boss? But you kill the mending first, right? Lol
No I just die but in theory
Story of all my failed runs lol
If the enemies truly outscale you because RNG was that bad yeah I guess just kite every enemy and focus on tp boss
Depends on how bad it is, sometimes I'll just ignore killing altogether and just focus on charging the teleporter if it's very bad
Otherwise kiting and then finishing a horde off with aoe chaining is always a good idea
Yeah i had a few runs like this. Really really bad rng
Rex also necessitates good kiting skills imo
Or rather good strafing, he is fatter than others
What's kiting exactly? Aside from jumping?
Running in large-ish circles to group enemies up
Or keep enemies in a group chasing you
REX necessaties pressing the special button and all the enemies stop moving
Whatever method you choosr to do the end goal is to make sure you aren't surrounded and that the enemies are clumped up/controllable
Controllable as in you are well aware of where they're coming from and such
I think we might've ignored tangling growth as being the best stage ability in existence
But yeah when in doubt, drop a flower and suddenly you get a shit ton of healing and enemies won't be hauling your ass for 10 seconds
I always use spec > utility when there's a large mob
But i was curious what i was supposed to do when special > utility > 3-4x m2 doesn't kill all clumped enemies lol
Is there any reference on when a next update might be?
@willow ore hey, if you've got time - apparently a bug with Chronic Expansion has been discovered where you don't count as staying "in combat" when attacking certain enemies, like Imp Overlords or Gups. I'd be curious to see if you could find the code responsible for this.
More details here: https://youtu.be/7TbVgkvAFT4?t=4m41s
The chronic expansion is one of the most broken items in the risk of rain 2 DLC, seekers of the storm. And, it is one of the easiest to use. However, you need to know the mechanics behind the item so you can use it to its full potential. In this video, I blow your freaking mind with facts and info about the chronic expansion. Including one bug t...
Afaik "in combat" is wrong entirely and only kills reset the duration
This bug isn't new info though lol
Doing damage keeps the buff up!!!
i dont think its a bug, just a bad description
there are a handful of kill-combo effects in the game, like pauldron or a few for unlocks
its just a timer that resets when you kill something, it doesnt have any tie at all to the 'in combat' effect applied to other items
it shouldnt say that, and the confusion wouldnt have existed
how could this possibly happen only on certain enemies huh
wait do some enemies not do this?.
did you watch the video
i dont think ive noticed it maintain without killing things
I guess this is why it often felt like the buff resets out of nowhere, not just because DoTs dont count towards the timer
no, i guess i would have to
the code for it is just in the multikill stuff
multikill doesnt touch the outof effects
I was wondering like yknow, what the fuck even
and it's just this, some enemies are tagged as "Player", gameObject tags aren't used like for anything
also scrolling through every outof instance doesnt interact with combo, but maybe im missing something
I will now proceed to yell at them
wait what does this mean?
oh
is that just a typo then and its supposed to update in combat actually?.
i dont understand this update lol
me and chinchi have already done our chronic testing and didnt see that i guess
oh well
When you do damage with an attack that has a procCoeff. Your Chronic Expansion timer is set to 5
This however does not work if the Enemy gameObject is tagged as Player
This tag is entirely unrelated to it, being a Player, it being on the Player Team, it being a friend, or anything at all really
This is not how this check has or ever should be done to the point where I can't even imagine what it's for
yea that shouldnt be a tag it should just be team
i guess ill add it to the list
must have just mostly picked enemies that didnt reset on hit by accident when testing it i guess and in a run its easy to miss when you are pretty sure its not something that you should be looking for
Ok so is it normal for more than one environment scanner interactable to spawn on a stage?
At least my mod fixes it even tho I didn't know it existed
Yeah Radar Scanners weren't ever tagged as "only spawn 1"
i dont think anything is
Void Seeds added that technology to limit them to 3 per stage
oh interesting, that makes sense tho
And now well the new sots interactables are limited to 1 per stage too
I had 3 on treeborn
okay 3 is really funny
so ig if you wanted you could limit to 1
iirc its similar to gold shrine in spawn rates
because also gold chest is similar but the high cost makes it functionally way more rare
might be off tho i dont rember exactly
If only the game gave me those kinda odds for stages I didnt already have the log of
man why wasn't it 3 gold shrines
Does anyone have that infographic picture with list of debuffs?
new chronic lol
theres a wiki page that has all buffs and debuffs and their icons
I know but I had seen somone compile them into a neat picture
ah ic, idk then
Easier to look at mobile
what about it only being level 1 damage tho
that we assumed is on purpose since it ramps so hard
the 4.72 damage after killing 20 enemies on stage 5
Tho yeah I guess it could be intentional, not the only time they forgot you level up
rn its basically a combo piece, if you can maintain it then it can get really silly
if not, its not really super impressive
Still a mystery about the unused Bolsterning Lantern damage
the wiki does track that its possibly unintended though, so i suppose i could put a (?) somewhere in the list. no harm in it, if its wrong theyll just ignore it
I mean
They also take feedback so even if its wrong itll give them intel about what we think would fit more
Most of this stuff has already been reported anyways they definitely heard it from me
if it used scaled level it should probably slow down a lot, especially if its meant to reset in combat
Ye
Like straight up less damage per buff instead of more damage
Diminishing instead of Exponential returns
like if 20% is white item baseline, surpassing that at a 3 combo would be super easy and the item would change from meh-to-nuts, to nuts-to-instawin
I have it at 30%+20% per stack rn 30%+30% is definitely way too stupid if you can maintain it
i think they probably wanted specifically to reward higher combos more rather than frontloading it
most items already frontload
Oh yeah for sure, that's not how the game works tho so
Man gearbox really got very ambitious with this item
it would be like ramping as you clear the stage and then having big damage for tele, like desperado as an item
Specifically wanting exponential and infinite stacking
either 1% damage or 200% damage no inbetween awesome
the fact that they intended to solve 4 digit buff counts word wrapping, by replacing it with GOD at that point will always be fnuuy to me
This is why I think it should be specifically elite kills
With a bit more leniency on the duration
gaining damage with no combo for elite kills feels kinda meh
wdym with the god thing where that come from
So what gearbox wanted to do was for the item's visual counter on the character model to display G0D once the stack count goes above 999
fuk i dont rember where it is lol
Though they put the code in the reverse order so it checks it wrong
ah G0D with a Zero
What they wanted was for the display to first show 00X per buff stack for stacks 0-9
God string search didn't find it
Yup
wonder if this was why mith broke lol
well yeah
yess this haha
i forgor about the mithrix warped thing i kinda let others deal with it
ah that's why the 0 is always there' it's not meant to be
Its just so tragic for such a cool easter egg to be fumbled like this
only makes sense considering everything else huh
such a simple fix too 😔
we should have it in an update then tho
don't think any player ever even got 999
why the hell yo monsoon helper visible
i was tired mid simul run and kinda at the boring point already so i was like
yaknow what would be really funny
im just gonna go to sleep LOL
so i left my game crying overnight stacking chronic in simul because infinite time hahaha
i have hidden items on in lookingglass
shame the stats board seemingly broke
you're the first person to insta-know exactly what that is hahaha
yea idk why, apparently it works for others but mine has just always been broken
yeah I know betterUi and lookingglass have that feature idk why anyone would have it on tho
maybe it somehow got changed to only display basedamage
i like it, its also nice when you can now legitimately get hidden items in runs which is really funny
I guess maybe there's some value to assinging proper descriptions to hidden items afterall
i suppose it wouldnt be too hard!
ive never modded before tho
(which is surprising considering everything else ive done)
No like I did that one day because I was bored
Mostly just documenting the unused items tho some of those descriptions arent right iirc
It's just part of wolfoqualityoflife
not host-client only whatever compatible every player would need the mod if that's a concern
I would not know how about go about changing that, you spend months networking everything but some players just want it client only too
most of the friends i play with dont do modded so i really only have display stuff and debug suite stuff
i only play modded tho because at this point i cant live without those
Wonder what happens if like a host sends a network message to a client and he doesn't have the code for it
do buffs behave that way?
if two players have different buff catalogs then i'd imagine the client would just have very confusing buffs
i had withor make me a mod for a buff thats purely cosmetic that displays adaptive armor stacks, funny to see on mith but also funny if you smuggle it onto yourself to see how much its actually helping. its not done in recalc stats so lookingglass cant see it
it caused a shift so the other players were seeing buffs in what i assume are off by 1 and it caused a LOT of jank
yeah it's pretty bad, same with adding any Projectile or Item
like arti burn showed overheat and gilded elites looked twisted, and it would make sense to me that those were one off. but also bandit got slowed when cloaked, and i wouldnt be surprised if that was off by 1 speed effects
its funny that only sometimes it genuinely caused problems, like my game just accepted as host that the client using bandit sprint was actually giving a slow debuff
I guess the RecalcStats is client sided but the buffs are serversided that's messed up
Does warped echo combo with transcendence?
yea really well because its broken right now
Sometimes it makes Transcendence instantly regenerate sometimes it takes longer to Regen
ive never had it take longer on trance
So I should take the the transcendence?
In testing it sometimes still put me in danger idk why tho. It doesn't align with my understanding with the bug
So i Almost Have Monsun Beaten with Every character Except For T-rex or whatever his name is, and i Dont Feel like im good Enough With him to Beat Mythrix, Its like Really hard For me To get Even to Stage 6 With him Its like Impossible, Any Advice?
rn its just that taking damage with a warped stack up that doesnt hit hp, only shield or barrier, doesnt set in danger so opal stays up and shield instantly regens
Yeah sure you can always just scrap it later
without staccks ready you take damage like normal
weird... its broken though and has caused a lot of problems so im not surprised.
very functional item
what
does it hold OSP while its queued
wtf
i know it rembers OSP but i didnt know it was for the whole thing
or is it reapplying with perfect timing
I think this might actually be the OSP protection it is meant to have activating. but as to why the first hit just doesn't kill me idk
I cannot fathom it all tbh
i wonder if its like each hit from it OSP is valid so it starts the grace period or smth and the second hit also does so its b2b grace periods?...
although curse should stop that in the first place
hmmmmmm
idk echo is fucked
It's OSP period only activates, if you get hit, when you already have a warped echo damage incoming
When you get OSP'ed when you have Echoed damage incoming
super weird
cause when the shield bug triggers it also deals 100-0 instead of 50-50
So like, get hit, get OSP'ed, now Warped Echo won't kill you
That's technically not a bug
Like it's stupid but like, they just put it after the shield calculation
i think that order issue is the bug
The out of danger thing is another bug
i love ror2
the OSP thing is also a Order issue I guess
i love finding a bug and thinking i understand it only to be corrected later because theres another bug on top of the first confounding my data lmao
there are some really conditional orderlul issues too that i personally find pretty funny
like slayer can bypass OSP
but getting the condition is HARD, the hp window is small
Specifically this one line, that doesn't need to be there so idk why they added it. Is the whole reason the Out of Danger bug happens
num 3 is the damage or damageinfo isnt it haha
They made up a new OSP timer for Warped Echo, but only check for it if you have Echoed damage incoming. Which could be fine but well the OSP timer is checked before the Warped Echo is checked so it's yeah out of order
Num3 would be like yeah total damage done vs num14 is green health damage
so it just sets it to 0 damage and echoed damage is also 0
very silly
It feels so non human why would you add this line why would check gameobject.tag you have all the code right infront of you to know how things should be done
its kinda a weird effect so i get why it got messed up
although
could they just alter and queue it right at the end after all the damage calc before hp is changed and then apply a mask?.
thats how corpsebloom works
but idk if takedamage has the infrastructure to make that ez to do
You can remove this one line and nothing bad happens it's entirely unneeded
Does the same apply to void bears?
Void Bear isn't Out of Danger so no
void bear wouldnt trigger it at all, the damage instance is completely rejected
Oh
thats why it doesnt trigger anything else in takedamage either
regular teddy is the same
Like best guess is they wanted to do Num3 *= 0.5f but just ????? happened
i love ?????
I just hope it'll all be better soon
wish i could check how many reports i posted here
in the lab chinchi was putting BUG: at the start of all the bugs he found and was logging so it was searchable lmao
echoed damage not working with planu and rap is also technically not a bug or putting you into danagger but it's so easy to add man god damn
Easy to forget how much is wrong with the game
planula being in bypassarmor has always been weird to me
If it was always like that idk but I thought it was done for Simulacrum
hmm i suppose that makes some sense
though a boss item having synergy with ramping fog woud maybe be ok
i mean wungus shreds it anyways
I feel like I remember suncles saying smth about it ages ago but could be making it up
15 healing would get out scaled really fast tho yeah
The general game plan with Rex is to spam secondary for dps while constantly firing m1 to keep your health up, and use his special to group up enemies and get even more healing. His utility is decent for getting out of danger and for a burst heal, if you're using the alt.
He's kinda weird to play since you have to get used to being at around half health most of the time, but he's got such good self-healing options that you can get back to full extremely quickly once you stop spamming m2.
Loadout-wise I'd recommend all of the self-damaging skills, although Directive: Drill and Disperse can work if you prefer them. Harvest is hot garbage tho
i feel like on Stage 4-6 I Just get Oneshotted
like Deinstalled
use the boop to help reposition
the alt is a lot stronger because the damage and healing are super good. if you can using the special root at lower hp is better because it takes % current and heals % max
yeah, you've gotta keep an eye on your health and know when it's safe to spam self-damage
Rex has a lot of things that you just have to get used to lol
hm okay, ill try it out
even if whatever gets rooted dies it still heals the whole time
unfortunately he has a lot of anti-synergy with items that lose their effect when you take damage, like
etc., but one upside is that you can pass up healing items and focus mainly on damage and speed since he has tons of healing already.
are also very good on him, since he constantly hurts himself and has two built-in debuffs
Okay, thanks
medkit can be funny
An unused item iirc
oh
another question, how do you change the names of items, i tried in notepad but it just didnt work
There would probably be a display variable in the code
scrapped scrap, fnuuy
Also please don't program in notepad lmao
I didn't really do anything
I just changed an item name to something else but it didn't do anything
I completely forgot about those
But I won't touch it anymore than that since I know little to nothing about that stuff
To actually change stuff you would probably need to actually change the code and essentially make a mod, since there's probably values with similar names to the actual item that interact with said item. There would be places where stuff is displayed too
Like for example, in VS or VSCode, values can be defined, but can also be directly said the contents of using a Console.WriteLine
That makes more sense than changing one word on notepad
dunno how to change lang files manually, i know people have done it for mithrix voicelines
this is what the inside of water hazard's files look like but no idea what it means lmao
If I had to guess they have the names as variables so they can change all the lines at once later
if you were willing to do it as a mod dissecting that might help
you might even be able to copy it, look for the text you want to change, and then use that a a mod instead
no idea though im just throwing random stuff out there cause i havent done it
All my knowledge about programming is general, I never went further than VS and scripts and such in terms of creations. Probably couldn't help in game engines much
it looks like this
i wonder if you could just like... ctrl f what you wanna change, and then remove everything else hahaha
captain
oh yea i have captain ctrl-f'd from checking wanderer
Wait tf does "captain: your pen" mean
Would definitely still have to be manual in case there's like "captainspeed1" and you fatally mess up a variable lol
i just mean like you could search for smth like this
change the text, and everything else you dont care about just delete
also if you've never tried water hazard its hilarious
you should is picked up, and i think strip is fireworks
i dont rember what what is but this was a funny sequence
tf lmao
also this
army five days was like ap rounds i think haha
ofc chest is now breast
its a googletranslate a billion times mod, which is where the name comes from. risk -> hazard, rain -> water
Oh that explains it
What items do you have?
and also what artifacts are on (if any)
Wake of vultures, one of your turrets became a malachite elite and then died, which spawned an urchin
I’ve never seen that happen before. Interesting
it's a pretty specific set of circumstances, but if you don't have happiest mask then it's really the only other way it could happen
I do have 3 wake of vultures unfortunately
Well the urchins don't friendly fire
So there's no real misfortune
I mean, it's pretty unfortunate RNG lol
2 of them came from the same shrine
Id take 3 vultures over some of the rng I've gotten
I’ve also been in this run for two hours. I’m trying to get the prime meridian skin but haven’t gotten a green portal
it might not be possible in eclipse
interesting
Obliterating in pm isn't possible though
protip btw, you can also get to the alt path via lunar seers, if you've got extra coins to spend
I dont think any alternate endings were allowed. If Meridian is, that's probably an oversight
I know. I’ve spent a lot. It just hasn’t show up
man, rngesus really hates you
It’s because it’s not an ending. You can continue after the fight unlike voidling
Mmm still idk. I don't even think you can artifact portal
You can't end yourself at the altar on eclipse
Is the rebirth shrine disabled?.
Though the alt path is enabled iirc
I believe so yes
No way to say intentions for sure, but they might have just been fine with it since you can moon basically right after
Oh, I wanted to ask you something since you’ve been digging around in the code recently.
A couple of people have had issues with the alter of n’kuhana. They don’t have the achievement yet Carney won’t spawn. Is there anything of note that could be causing this?
Hmmm, that im not sure about
Im not sure exactly what controls whether it spawns or not, it might be a prefab which wouldn't be in the code
Last time i played ror2 is January 2024 and now i came back, all my unlocked artifacts and survivors are gone, only Commando, huntress and rail gunner... Is this intentional or is it a bug and way to resolve this?
PC?
well, it sounds like you just lost your save, so i'd first see if you're on the right account, then the in-game profile
if it's just simply gone, and you're on PC, i'd use RealerCheatUnlocks, which lets you choose what to unlock
that way you can still have certain things locked, but get back what you know you had
it's probably just your ingame profile though, that happened to a lot of people after the update
Yup, it's pc
yeah that's what i'm thinking
not a lot of people know ror2 has profiles
i think it's top right main menu?
I think so, yeah. it's in one of the corners, lol
OMG IT IS
PC players get it easy with data deletion anyway from mods
LOLLLLL
Chat what’s The name of that one lunar item that turns your primary into like a barrage of purple crystals I forgot the name
Thank you
omg....i finally figured it out. ive been wondering this for the longest time. ive always felt like i was MUCH more likely to get either titanic or roost as my first stage than the other three. turns out i was right. you ARE more likely to get one of those two. i always thought it was a 2/5 chance, cuz 2 maps out of the 5 total. but in reality, its a 4/7 chance (over half) because both of those maps have 2 variants and each variant is simply coded as a separate map. TIL
what is a good commando loadout? i was thinking alt evrything
How can i get a legendary chest?
Get lucky, or find one of the ones that are guaranteed to spawn on certain stage 4's.
hey watching a guide on how to get false son, they say go through the portal in the blue zone and buy w lunar coins but where does the portal spawn at or how do i get it? 😭
what do you mean "the portal in the blue zone"?
are you asking how to get to the lunar bazaar?
no i know how to get there that’s whenever u go through the blue portal but when u go through “a dream” where is it at? i look around and i don’t see any new portal sorry decently new
oh. it doesn't make a new portal, it just makes the normal exit portal go wherever you dreamed
thank you!
#ror2-modding might know
Can anyone please enlighten me on what logs I'm missing?
I'm almost certain 1 is voidling and I think a void devastator is the other but that's only 2/3
the AWU from Sirens
Oh i see, Is that separate from the SCU?
where should the legendary chest appear whn i kill secret boss on siren
ye
not chest just red item around the balls pillar in the middle
legendary chests are only in stage fours?
they can spawn naturally but its not common
Awesome, thank you. I'm hunting 100% completion and these few have eluded me for a while
the legendary chest is replaced by the secret boss
on abyssal and sundered one spawns guaranteed, on sirens you get a red from fighting AWU instead
oh, i see
one of the reasons why ive come to the opinion that it is the worst of the 3 stage 4 maps. not that i dislike fighting the AWU (especially as rex or merc), but the fact that A: it takes WAAAY longer to kill that thing than it takes to farm for a gold chest and B: sale star exists now. also that map has vultures and larva up the ass and realy everything else tbh. its like the devs were like "lets just shovel all the worst enemies into one map"
though i like the map itself (like the layout, ambience, etc) and the music is fantastic there
Acid Larva are certainly, an enemy. But Sirens still definitely better for 3-4 player multiplayer
The true advantage it had before is still there but yeah Sale Star makes it worse for Single Player
do you have sale star in every single run?
Yes :)
Nah, you lose out on so much normal stuff that the 3 extra aegises won't be worth it
There is no scenario where sirens is even remotely comparable to the other two stages under normal circumstances
Sirens likes to spend its credits on drones and is the only stage 4 that can't spawn chance shrines while is only the one that holds the curse of large healing chests and fucking shrine of the woods
It is the culmination of everything that makes wasteful usage of the credit pool
Abyssal and Grove have a higher drone weight so should spawn more but yeah lots of bad shrines
Issue is that there are more drone variety in sirens
While those variations also costing a fuck ton of credits
That's maybe a third of the problem though, green trishops, blood and healing shrines are probably the biggest killers tbh
I loathe seeing a green trishop on stage 2
How does Laser Scope affect Railgunner? Does it just essentially double the damage that her weak-point hits do? (This is what I've always assumed, but bc of how crit chance affects her, I just wasn't 100% sure)
yeah
Cool thanks!
Not double, but add 50% total damage
Laser scope adds 100% damage to the crit damage multiplier which is at 200%
The crit damage stat is a bit weird
It's also why crit lenses only really increase weakpoint damage by 5% because of this weird crit damage stat (with railgunner specifically)
Oh okay, interesting!
yeah crit glasses on rg are almost never worth it
Does anyone know if you die with a dios and the shrine of shaping extra life if you lose both?
Or any combination of revival items like seed of life and dios or seed and shaping buff
Sick ok Ty
is there any lore reason for this? i never actly knew this was a thing
not the healing stuff but the drones kinda make sense bc it's an alloy vulture nest and they're very mechanically inclined, and they have the AWU broadcasting a fake distress beacon (hence the stage name)
What items are good on mercenary I’m trying to get all mythrix skins sense I’ve neglected the majority of them 😭
Like whatever is good on Commando works for him, just some items like Focus Crystal are a lot better
https://media.discordapp.net/attachments/1224443017444855920/1296819822969094215/image.png?ex=6713ad13&is=67125b93&hm=5807503c5c9c4c7b343b90d14f893ac5921ebe4943bd27af5c44713e54dbec37&=&format=webp&quality=lossless&width=486&height=440 https://media.discordapp.net/attachments/1224443017444855920/1296819823342518342/image.png?ex=6713ad13&is=67125b93&hm=83802d7612bbb62e905b3e8abcf93d9d03fc7346d9828a4124c83956d081b69d&=&format=webp&quality=lossless&width=483&height=438
Someone help why is this in my survivor information?
Have you ever played a modded character that is longer installed
nope
never installed modded characters outside of once, but didnt play that one
Why doesn't Yes Chef effect items like Strides of Heresy, it feels only logical that yes chef would have new varients for situations like that.
When playing void feind should you get
or 
regular glasses, he doesnt shoot fast enough for void crit to be good
also regular crit lets you extend corrupted form really well bc crits give you some meter charge
How do i enable couch co op on ps4?
Is couch coop still bugged though
When will we get next patch?
We still dont know
what is every appearance of rain in ror2, rorr and ror 2013
Because player stats are a glitchy mess, a while back there was someone in here whose stats said they had over 100 years of playtime as a lesser wisp
OKAY THANKS HAHAHAHAHHAHAHAHA
distant roost, siren's call, sundered grove, commencement, returns item umbrella
Is there a garunteed way to obtain MUL-T's Saws Ive been at it for 2 hours its always clay dunestriders i cant anymore
Wasn't it raining on the Risk of Rain stage?
Oh no wait it was a clear sunset
Unfortunately no, aside from using RealerCheatUnlocks. Just gotta get lucky on stages with overlords.
Protip for when you get one though, that unlock is notoriously finicky and has a bug where it may not count if the overlord dies to the preon's tendrils. So try to fire it at point blank so only the center ball hits, and avoid proc items that might steal the kill
will printing my prayer beads one by one give more stats than just scrapping all of them?
On the debug console mod how do you spawn ais to be on a certain team?
I wanted to see a 3 way battle between mithrix voidling and aurelonite but they all were on the same team
theres probably a team argument
did u check the modstore page
i think voidling probably black holes
I don't recall that on the mod store but I'll recheck I was quite tired and sipping from the bottle lol
I looked I missed it thank you seriously lol
yes, they are bugged right now and check your stack size after being removed. so if you have 10 and print off 1, it will give you 9 stacks of the items worth in the stat calc. but if you scrap all 10, it will pay out as if you had 0 stacks. since its 20% + (5% x stacks-1), at 0 its worth 15% per buff and at 9 its worth 60% per buff stack.
if you do toss them one at a time, make sure to fill them back up with buffs before removing the next tho
also, more stacks will make them fill with exp faster, but the more stats they give you after scrapping will slow down their exp gain a bit
this is a day late, but i was a bit surprised by this, i thought the variants had lower weights to compensate. i checked in the explorer and they do have all 1 now! so those ones are more likely, which seems wrong. i mentioned it to chinchi to see if i was crazy and got him to confirm as well, so we've got another item for the list lmao
i completely forgor about the seer thing too, which is pretty funny
yea honestly all theyd have to do is put all the maps into a list, put siphoned, verdant, and abodes in there twice, and then pull from the list at random
honestly just having the dupes at 0.5 works the same, since it can handle half choices the same as if it was 1 and 2
its strange to me that it was changed. it doesnt really make sense
yea that works too. i guess what i described would be a pseudo-weighting system, though it would cause issues with, as you stated, the lunar seers. my solution would allow ALL maps to appear twice in the lunar shop
i think the seers just use the list, not the weights
if they were both still options with lowere weights and it used the weights, you could still get a dupe in the seers it would just be less likely
but yea ill put this on the list so hopefully they can go back. especially because like siphoned is way better than roost
to the point that if you are optimizing it might be worth resetting if you get roost.
like get 2-4 items instead of 10-12 bad
yea funnily enough i found all this out because i always reset if i get roost or titanic
i noticed i would get roost/titanic->reset->get roost/titanic again ->repeat like sometimes 10 times in a row. im like "there are 3 other maps to pick from. just choose one of them ffs"
so thats when i started digging
yea
very fnuy
time to make a mod to remove them as a stage 1, only leaving as stage 6

something else funny, proooobably a bug, the new stage 1 from sots doesnt have the correct info for boss item printers
on all other stage 1s they are weight of 2, but have a stages cleared req of 1 so they only show up on loops. but the new map has weight 2 and req 0, so you can get a boss printer s1 haha
i actually went with a different route lastnight of installing a mod that lets me change the spawn-interactable credits for each stage so i could just set the credits for roost/titanic to 300 like all the rest of the stage1 maps. cuz i dont hate the maps themselves (except maybe the roost variant with all the zig-zag cliffs), i just hate the god awful loot
part of it is the weights as well, but the credits are probably the biggest part
like part of the roost issue is getting more drones than chests sometimes iirc, like ive seen people get 0-1 items more often than id like
or well 0-1 chests, tele and stuff exist still
this mod also let me fix the weights too...though only by going with that pseudo-weight system i mentioned by just adding the non roost/titanic maps twice
wiki says they have the same weight for the various types of interactables as any other stage 1 map, but wiki could also be wrong
yea wiki also isnt updated for SOTS so theres that. it straight up doesnt have data for the new maps
yea we havent gotten that far. i actually asked chinchi if he already has or could dump that data for me so i can update my simulator
even since void seeds were added ive been super curious about the new spreads
i have the sotv data at least
btw is chinchi one of the devs or something? kinda curious cuz they seem to have a lot of knowlege about the game's code
nop, just another dataminer and tester like me
they are very powerful though
theyve got some tools that i dont have or know how to use well
like only recently theyve helped me a lil bit with picking up unity explorer
do you think he might be able to answer my question a few days ago about how much mending orbs heal you? im starting to wonder if its either max hp related or character level related
i might be able to try it out
though they are more likely to be able to dig up/dump a prefab than i am, i still dont know how to do that haha
(which is why idk how to easily nab all the weights myself)
hmmmm well so far this data is a bit odd
this is on me as a player. i set the timer high for ambient level and that also changed nothing haha
ill try to put it on enemies and see if that is different
also, i forgot to turn off waterhazard and its making this super annoying because all the names of everything are fucked up 
hmmmmmmmmmm
am.. i doing something wrong here? lol. its not changing at all
the orb is always 80
so is it just always a flat 80hp?
im accelerating progress of a 'normal' run by putting the time up and clearing a few stages. ill get a natural mending enemy and check them.
it may be tied to reward or some shit
I wish all the extremely talented people that contribute to both wikis could come together to make something the best it can but it's just really split which is so disheartening to see ;_;
i didnt bother testing the heal ticks more but that did change when i changed my hp
i dont actually know who updates the gg wiki, but i havent checked it a ton
Wolfo and patoto do a decent amount iirc
It's sad because both wikis have major shortcomings and it's like ugghh it could be so awesome and cool,,,,
I've been contributing a lot recently to wiki. gg it's been fun
well this is a bad omen for the orb scaling
But it sucks so god damn much knowing that whether people go to wiki. gg or Fandom there will most likely be something missing or wrong in both scenarios
im starting to suspect the orb just heals 80 lmao
i feel like fandom has been pretty reliable, we keep up on it quite a bit
especially now, i at least peek at every update thats made
like some stuff isnt great but its largely just because its still untested. like boomerang's page sucked for a while because it was just the logbook, but thats not really 'wrong' its just not finished yet
Fairs
the vandalization wave after the dlc was a pain to keep up on but the history bot has helped a lot
and by now the trolls have mostly been banned from edits
Idk how it is now but the chronic page on it was missing a lot, my biggest issue is that my phone is especially ass so every Fandom page takes quite a while to load and a lot of icons usually are missing for a long time, and also because on mobile the ads cover the entire screen but that's like yea
yea btw my previous comments about the information for the stage credits on the wiki were based off the .gg wiki
that said i know a lot of people dislike fandom for other reasons, but right now its the only wiki where i know and have ez access to the admins and stuff and those who edit it most i know at least a few are miners like me or chinchi
though wolfo is also very powerful
yea we only recently got to that one. that item is a bit dense lol
yea fandom is ass on mobile as well as on pc with slow internet
when the gg was still first being made it directly ported every fandom page, so all the older stuff like the director page should be 1 to 1, at least for before any changes to the fandom.
If the ads taking up the entire screen weren't bad enough, clicking them to go away will still make them come back in like 20 seconds which is like???????
also yea on pc with ad block i have no issues but on mobile fandom is a pain to deal with just by nature of all the junk it throws on the screen lmao
ive thought about copying over updates from fandom to gg but it would just be so much work, so we felt it would be better to finish updating fandom for all the new content and then port it over again all at once
personally i use ublock on pc so that speeds it up tenfold immediately. i then use ublock to block all the elements that arent relavant to the wiki in question, like the section advertizing completely unrelated wikis, things like that. that speeds it up by like another double
I'm actually suprised you're not an admin or anything, in my head I imagined you to be like one of the biggest contributors and basically running the wiki for the most part 💀
yea youre definitely the most active discord mod at least
If I could do anything to help out with accessability or anything I'd 1000% love to, Itd honestly be cool to see the wiki channel in the discord become more active
But i am also like, pretty much a nobody so idk what I could do LOL
i like to point people to the runescape3 wiki as the gold standard for wikis lol. best damn wiki ive ever seen
probably one of the worst ive seen was the stonehearth wiki...whichever admin decided a good color pallet for the entire wiki to follow was white text on bright yellow background needs to be banned from every wiki on the planet
oh right theres a wiki channel here LOL
i use the wiki server or the wiki channel in my lab server lmao
also honestly chinchi has been doing most of the major updating, im not good with formatting things well. and there are some others who do a loooooooooot of work on other aspects
they do lots of file management and images and stuff
One message removed from a suspended account.
btw @brazen sluice ive been just leaving this run open in the background and periodically murdering everything and every single time the mending orbs are 80
so i think it actually just is always 80
it seems fine for me, i just changed the volume a few times and it was accurate
Likely
I notice they only heal a teeny tiny bit later on in runs and when playing tankier characters like fs
Is mul-t’s scrap launcher worth learning/using
But can heal almost half hp early on
yea its pretty solid
interesting. i might put that on the wiki myself...after my run
It's pretty good, but I'd say better used with retool. If you do run it power mode, run it secondary, as the missiles work like artificer on cooldown. It's basically just secondary burst damage, pretty good.
Personally I'd run nail gun for constant DPS as a primary
But double scrap doesn't sound bad either, while one is recharging
I doubt the cycle is long enough to hotswap like rebar though, because cooldown
Double scrap works pretty well
They line up with each other fairly well, though there'd be a bit of desync with attack speed
i made this a little while ago, just killing a titan with each combination
i highlighted scrap
saw retool setups here suck so i left out scrap saw, but thats because canceling saw is just bad. in reality if you ran something like scrap saw, it would be more like saw is your primary dps option with scrap as an alternate to offer a ranged attack
basically scrap is a middling option that behaves similarly to rebar, but has potential to be stronger with aoe (as this is all single target in the chart) at the cost of a projectile being a bit harder to use well
Yeah I feel if it was stronger but with a long cooldown to emphasize secondary it would be my favorite tbh
i do find it fun to use
What's the base cooldown on all 4?
i dont really use rebar much at all, im more likely to replace it with scrap since i find the projectile fun
uhhhh 6?. i dont rember hold on a sec
i have the game open lol
o shit im way off wtf is my brain is 2s lmao
secondary is 6 lol. you can fire all 4 and reload in ~3s
Not bad
so 1s to fire, 0.5s to retool, 1s to fire, 0.5s to retool, and your second scrap is basically up right then
its pretty tightly loopable like that, though thats also the reason that it will be more prone to desync if you get a bunch of attack speed. youll unload faster than the second slow can reload. but i dont think it would be particularly bad and its still a dps increase
with enough AS youd just stop canceling, which is the same as rebar
Do cooldowns scale like the new arti m1?
nop
Ah, so only rebar really gets better with AS
they programmed that in for 4 skills specifically, both of artis m1s, chefs dice, and chefs boosted dice (which is the funny because its useless on that it cant be used multiple times lol)
it still gets better
Oh dude I forgot arti had a 2nd m1
faster unload = reload sooner
but with 1s unload and 2s reload, you are improving the shorter portion so
probably not as good overall. but you could choose to focus on other damage items in that case.
Rebar just gets it better I guess, with not having to retool at all
Does lysate let you use multiple boosted dies
i assume it should, but yes chef resets all your CDs already
Truly a good use of resources
it probably takes longer for rebar to stop being worth canceling since the endlag is so terrible
mm although maybe not tooooo much since retool time is included either way, though the retool anim also shortens. thats only a marginal improvement though as the global 0.5s CD becomes retool's throttle
Tincture itself cant kill the user but yeah putting that on an equipment drone is basically turning it into a suicide bomber
Assuming it doesn't like die to external factors it will do fine, but watch out for it hitting you
It's probably the most fun use of an equip drone tbh
Pennies yeah but still
would probably scale pretty well tho meyb
he does murderate himself tho it never drops
The cooldown is enough for him to still have positive health gain
Although with twisteds I'm sure it's a lot weaker nowadays
it seems like he isnt ever dropping it in combat
he does get use ambient level tho so he would scale with the timer
SDP and you got a flaming attack helicopter
Would there be a way to give drones items btw? Like through evolution or something?
Ah, sad
side note in regards to evolution:
i recently messed with it and realized voidling doesnt get the evo items haha. presumably because hes on the void team, seed void enemies dont either.
Do the chainguns given to engis turrets by sdp also proc its items?
yea they have 100% proc coeff
He kind of has to be on void side though because the random spawns on like P2 or whatever
ok yea god damn this thing is doing god's work...though it is constantly low hp
Oh good
imagine if you could give him ignition tank lmao
Granted the random beetles don't do much to him, but they could...
it actually would disable his regen 
second helfire oversight, only the first was fixed
yea its already dead 😦
Ye tincture drones are like toddlers
You constantly need to nurture and protect them for them to survive
Imagine if you could give them gloop and elixirs

Just stand near your turrets with a tincture and you all have razorwire too
Bungus will out heal anyday
The only downside of this from a drone is that you can't use pennies
True but with the equipment drone I can play as someone I enjoy
hmmmm, @full apex heres one for you: why do templars always get stuck on the wall leading to the island on scorched acres? i always assumed it was due to pathfinding nodes, but wouldnt that affect everything, not just templars?
They slow down revving and hit the jump pad but don't make it I'd assume
And get stuck on the ledge
Either that or they're just slightly too tall
That's the Grovetender map right?
no i mean that one barrier on the bridge leading to the island
yes
I'm not envisioning this well lol
i was just on the map, but i just died so cant give a screenshot
I assumed you meant the one higher up area accessible via jump pad that almost every enemy took
no the massive island with the giant hill
hmm
theres that one barrier on the bridge leading to that island templars ALWAYS get stuck on, but nothing else gets stuck there
the squad
btw for this my drone was still alive and got MELTED when they spotted him haha
theyre getting by eventually
This is what a singular templar feels like to new players
or rex
i think only because they are sliding off the collision boxes of the ones that are already stuck
yea you went behind and there were 2 that never even tried to path around it
nice
it looked like they might just walk into the wall first and then eventually find their way around after a little while
i dont rember how to turn on node graphs
maybe not idk maybe some of them are just stupid
as someone who hates these assholes with a burning passion, especially when playing rex, this was probably the most satisfying clip ive ever seen
Eh templars arent too bad
You just gotta keep a calm head and use any part of the stage you can as cover
for some reason they hit 100% of their shots on rex. its realy dumb
Or in the worst case scenario run circles around the templar
found it
they might just be getting stuck on this edge here? or finding the corner node and trying to path to one on the other side, im not sure if they must or always follow connected node paths or if they can cross gaps between valid nodes
is this their pathfinding or smth
cant as rex. too damn slow and they still hit every shot
these are pathfinding nodes yea
ah that makes sense
which are also used for where to return from falls
seems like if they take that one specific path, they get stuck on that weird little edge
interesting
probably because its slanted in some way
hmmm, i think this node is the culprit. it might be too close to the wall and then they slide off, then their pathfinding might say "im not on a node, find nearest node" which might be the other node to the right of the wall
i see
i believe this is it lol they are just too big and the slope is perfect to trap them while moving straight along this node path
if they are enough to the right, they are fine. if they are enough to the left, they get pulled in by the sloped wall
something like this
interesting, off topic but what does Plan and back to food do
i forgot to turn off water hazard so my game is google translated lmao. its options haha
yea maybe somehting like this (red is add, blue is remove)
whats funny is that this is the same for both human and golem hull sizes
im not sure which they use but they could have had the larger one bias with a different node to avoid that haha, i kinda figured them might be different
idk how often they use different graphs tho
i dont rember what the large hullclass is either. beetlequeen or something
oh so different sized enemies find different paths?
they can
actually
i think instead of just using the actual body size for some reason the prayer beads effect they made use hull class
hmmm, come to think of it, i think wisps get stuck there too sometimes
if i go find beads i could probably just have all 3 for reference lol
air nodes are different i think hold on
just gotta figure out what the graph is called
here ya go
bro that equpiment drone XD
yea i killed my team to remove the bros and he found a funny spot to die lol
but yea that kinda makes sense since they often get stuck on the left side of the wall, probably trying to path to that node to the right side
pathfinding is funny
the wall traps have saved me a few times from having to deal with annoying enemies
because they get stuck lol
same
especially as rex
though as rex i often lure everything to that other tiny island down below and yeet everything off the cliff >:)
aha found it it is beetlequeen
ah yes the 3 sizes of living things
human, golem, and beetle queen
these are the beeg thing nodes
my favorite things to do with him: yeet things off the cliff, bounce wisps off walls, instakill AWU, and lock mithrix in place in an eternal leafy prison
Human is used for characters?
its just a size classification
so those names i guess are references instead of using small medium and large
think of lemurians being human-sized
for example
i suspect like dunestriders or whatever would use beetlequeen because they are beeg
the beeg nodes are more careful about that wall
so if they gave golem size, it might fix the issue?
human and golem both seem to be the same, but if they put the nodes more similar to the beetlequeen then theyd porbably get stuck less
its further from the wall and has the more triangle-y go-around rather than a straight line thats close to the wall
here. i know im putting a bunch of these same nodes lmao but this is queen and toggling human on and off to show the difference better
what does lysate cell do for captain?
Additional uses of his primary beacon
which is his m1 beacon or both beacons?
Whatever is in the top beacon slot when you're selecting your loadout in the survivor select screen
alright
can engi turrets use equips
not even with gesture?
nop
dang that sucks
they dont have a proper equipment slot
so they dont even get the passive effects of woodsprite and cant revive with seed of life
if you somehow spawn as one, you cant use equipment either
so are the aspects and fuel array coded in to work?
I'd heard woodsprites passive heal from equip but I believe that is a lie
theyre just handled differently
Well, the turrets are coded to hold equipmenr
they get checked in other places than the equipment slot
They just have no way of using it
At least that's what I remember from patch notes
Charmlie definitely has a better view of the code than I do
elite effects are handled by checking for the elite buff like these two here
the aspects just make you have the buff, so the elite effects work fine. same for fuel array which isnt handled in the equipmentslot component
what elite is bead corruption?
Twisted
is that also for players or just turrets
Engi turrets also get the aspect effect
this is the equipment slot, below this is code that handles all your normal equipment behaviors
turrets dont have one of these
is console supposed to not output anything
so normal equipments cant be activated
like when you type in commands it just doesnt do anyhting
woodsprite is here, which is why turrets dont get the healing
iirc you need a mod to get console cheats or smth
is it not giving an error either?.
it should say something
but the commands work like if i enter "say amogus" it does say amogus in chat
thats the thing itslike muted
thats not a cheat
and?im not trying to cheat
most base game console commands are locked behind a cheat setting that i have heard was removed
wait so what are you trying to do?
i need body_list to work
so they may not be usuable now, and even if they were it disables unlocks
to effectively use the console nowadays you probably will need to get debugtoolkit, its a mod
it bypasses and disables the cheat shenans so unlocks are fine and adds tons of new and useful commands
should i go 2 shatterspleens with 100% crit or 1 shatter spleen and charged perf? i can inf loop it rn bc i got a printer
well i tried and still nothing and i tried nonmodded aswell
diversifying is probably better and both perforators are incredibly powerful
trying body list rn its also not working. what patch are you on
molten has a lot more damage potential but is focused more on aoe, charged is better for single target on more mobile or flying enemies
imma prob go for molt since im looping
its a big aoe, and can proc on anything it hits. + 3 meatballs is nice
also thanks to burn being 50% total it deals 300% from itself and burns for another 150% which is closer to 450% total
1.3.4#290
that makes sense, you think there is a mod that could give turrets equip slots? and if there isnt would it be hard to code in?
hm there might be, im not sure! though their ai probably still wouldnt know how to use it, but passive effects would then work and i assume gesture would too
did the dlc2 break console aswell 
there are non player things that use equipment so its definitely doable, though they might not be super smart similar to equipment drones haha
no im on devotion and it doesnt work either
its fine for me
but i have dbtk
i also have it
and i got ignition thanks
no idea about base game its been jank for a long time
thats correct then
something else might be wrong if no commands work. are you sure you're using the right stuff?
what stuff?
what are you tryin to do?
body_list has no restrictions either so i wonder why it doesntr work
i assume body_list is a default command?
also i keep forgetting i have water hazard so dont mind the fucked up names lmao
what is water hazard
funny everything is google translated a bunch mod
wiki has it
for base game? or dbtk
if its base game its probably broken or smth idk haha
list_ai works though
yea i was wondering since i think most list commands start with list
where are the files for the engi turrets and equip drones found?
if you know
ok wanna funny?
false son boss too
yeah
theyre actually named coherently
whats the difference tho
im trying to learn how to change the ror2 code, i think ill start with something like this. shouldnt be too hard 
or is falseson the character and *boss the boss
yea

work in an equipment drone?
