#ror2-game-questions
1 messages · Page 11 of 1
Base damage draws the dealt damage from your damage stat
Total damage is a multiplier of the damage dealt by the attack that procced it
So say you hit an enemy for 1000 damage and proc an atg off of that
The atg will deal 3000 damage because its 300% total damage
60% damage increase basically yeah
Since youd have like x damage times this times that until the chain ends
So it snowballs pretty easily
does seed of life work on engi's turrets?
Fairly good
180% total damage but it does lack a proc coefficient
I may have misjudged it then
Cuz usually i end up killing the enemy before it explodes
Ahhh interesting
fine proc item
what does the gold elite blessing do
steal gold, every 20(?) seconds if smth hits u then u also steal gold
and get armor based on gold during that shield
basically brittle crown + periodic immortality kinda like gesture jader elephant
it can give thousands of armor
i find it's not as bad as some people say
grab a few stacks in a survivor like railgunner or loader and you'll quickly see the results
especially if u got clover
Its a fine proc chain payload
I have only 1 Queen's Gland but I have 2 beetle guards, is that because I have the artifact of swarms on?
will I also get 2 aurelionites if I have one Halcyon Seeds?
No
oh that sucks, ok lol
Auri gets boosted stats
oh so there isnt 2 it just gets boosted?
Artifact of swarms
yes
Artifacts dont give a shit about lore
so the artifact allows 2 in the portal but 1 for the item you get?
And swarms doubles EVERY enemy
Idk how swarms handles auri
ig ill find out in this teleporter
Other allies gotten from items are doubled but auri is kinda unique in the sense that you temporarily lose the seed for her to spawn
Is the beetle guard the only one affected by the swarms
No
As an ally
Double voids would be cool
Double voidlings would NOT be cool 💀
Chat, is this still true? "Enabling Artifact of Sacrifice increases the chance of the TC-280 drone spawning, as chests are no longer a factor"
Yes
Nah, I'd win
sac spawns half as much stuff, but the complete removal of chests is a net benefit for most rare stuff to spawn.
also double voidling in the final phase is funny because it spawns two bubbles, and unlike other void stuff you have to be inside both to not take damage lol
does anyone have any e8 advice on not getting one tapped by mithrix without vertical movement
i dont usually die to him at all bar exceptions of me zoning out
this run i just died to insta hammer dash swing because im at 400hp after tanking two blood shrines without armor plates
Ah blood pillars
For cases like that I recommend using some items and equipments to skip pillars if you can get them
so do i just plan around having to tank the swing attack every run
What swing attack
From my experience even with little to no movement speed you can avoid all attacks if you move precise enough
Make use of the slopes and big pillars along with getting a better feel for mithrix's attack patterns and movements
its the one where he either dashes instantly into you and swings up, or dashes back and forth into swing
i can reliably get him to miss when he double dashes but whenever he instantly swings im tanking the hit
Im not entirely sure if we're thinking of the same attacks but most of them are somewhat easily dealt with by circling around mithrix and keeping a small distance
It spawns somewhere on the stage
Go search
it is the next round so there should be somethin appearing
ohh. alr im dumb
is it this thing? sorry for the bad sc
Yes
Yup
i see
as arti i stay within flamethrowering range but he loves to dash to my side and instantly dash attack
well im glad to know its at least possible instead of praying for a feather every run, thanks
Eventually you get a feel for it
What items are good for getting 1mil damage on railgunner
Laser scope
Runalds band
Atg (and any other proc item with high total damage)
And if you wanna play risky shaped glass
OH WAIT
general damage increases like watches and crowbars too
Try to use as many different ones as possible because theyre multiplicative with one another but additive with themselves
Alrighty but what is atg?

Oooh. I thought that shot missiles after dealing damage?
Yes 10% chance for 300% total damage
Meaning its 3 times as strong as whatever made it shoot out
Very good in proc chains
Oooh okay but does that count for the one shot needed for the 1 mil
Alrighty. I was just confused because it says it has to be from a singular shot
If the damage number reads 1 mil then you get it
Alrighty.
is there a pin for all the combonations to ge artifact
Yes in #theorycrafting
Here are all the base game ones in an image
here comes artifact of command
I already have kin and command but what's up with the location names
It tells where the tablet is
Oooh.
Is there a mod that removes the sots dlc items but keeps everything else? They just kinda suck
does the higher the difficulty, the more credits the director can get to spawn bigger units? like for hunting a scavenger for acrid quest, if I played drizzle, vs monsoon, would there be a credit allowance difference? or is the only difference the difficulty meter speed?
there would indirectly be a credit allowance difference bc the meter contributes to director scaling
Is there any other artifacts I should go for first, I already have swarm and command
sacrifice is funny with those
but command and swarms are the main ones that are helpful for unlocks
maybe also glass
What does that one do
chests don't spawn but enemies drop items
should i run hacking beacons x2 or hacking and shock? or maybe hacking and healing?
Its preference
I’d go with hack and heal
If your good than go with hack hack or hack shock l, but I stink a little so I go with the heal to be safe
And also what does the emergency drone do
i think its a buffed healing drone but ive never seen one before
Oh I get tons of them
I wasn’t sure because I’ll normally have other healing drones and can’t tell if that the one that better or if it’s a combination of all the drones
Now that I’m looking at it it’s a buffed healing drone
you can try customizing with this mod:
https://thunderstore.io/package/Thrayonlosa/ItemBlacklist/
definitely hack/shock if you're using diablo
Thank you 🙏
do i need 10 lens makers for 100% or 9? i heard either or
10
9 if you get harvesters and predictory instincts
so does shatter spleen
Spleen scythe pred all give 5
is it possible for the newt to spawn in the cave in abyssal if the cave isnt open
because i cant find it
I believe it can spawn in an inaccessible area
quick question. Does the Heretic primary charge faster if i have more atk speed?, or should i need alien head's or purity's ?
I believe you need CD reduction specifically
I have become basically unkillable
I have 30 safer spaces
Wait what
I just killed the newt
I feel bad now
He comes back
He doesn’t deserve such things to happen to him
any mods that fix the multiplayer bugs yet?
cuz the devs STILL havent done anything for like, 2-3 weeks now
idk, but look at this run, it might be in easy mode but it was still fun af.
*cough*
-# im not pissed at all about multiplayer.
command or rng?
also lol looping is funny frfr
Oops
im confused
i saw that????
which ones in specific
He probably meant #ror2-modding
If I middle mouse button an enemy to mark them in red, do my drones go after them or is it just for a visual effect
its for multiplayer
Alright thanks
Is there a mod for that actually lol
i believe this one is but it is older than SOTS so no guarantee it works on current patch
https://thunderstore.io/package/RandomlyAwesome/PingOrdering/
Did this let you tell bgs to stand on plates lol
Lolll
i need a follow up to this issue because ive lost two runs to this godforsaken move
i will strafe left and he will dash left to dash forward and smack me
i will strafe right he will dash right to dash forward and smack me
i will strafe into his behind and his AI coinflip lands on the insta dash attack that collides his person with me and lets the hammer smack me
and then i die because the last three hits built up 100 million curse
i genuinely do not understand what sort of hugging needs to be done
i have not gotten hit in a long time by the big windup hammer slam or the big revolving door laser or even phase 4 shuriken madness
it is only this one single dash attack move that prevents me from victory
Try to stay around or on the ramp
It may take longer to take him down but Mithrix will tend to fly up or fall when you’re on the ramp
this ramp i mean
get
or
if possible if you can't find enough movement items cuz slowing mithrix down is also effective
usually when he attacks when he's on the slope
lol, GBX got back to me on my ticket i filed on how awful pot rolling is now...heres their response. its hilarious:
wow i cant believe gearbox accidentally revealed they were behind edmund mcmillen after all
i dont doubt the ramp strategy though the last time i forced myself to do it because i gathered one million curse, he trimped up the ramp and before i realized what happened he landed on the ramp and golf putt me to next week
gearbox probably isn't aware about the pot rolling tech
bruh how are the last 3 even related to any bugs
my main concern is learning how all these pros are just staying within breathing distance and not getting hit all the time
mostly because im getting into acrid right after this clear and i have no intention of waiting 100 million years for poison to kill if i dont get a million watches
i simply replied: are you sure you copy-pasted the list of questions for ROR2 and not some other random game?
which pot rolling tech in particular?
well they know its a thing because they put directly in the SOTS patch notes that switch players are now able to roll them
and theyre clearly just copy-paste questions from a form they have, in this situation from a completely different game
anyway, my take on all the new SOTS items. thoughts?
normally you get passive damage dealing stuff like
or 
works as well if you got a nice gasoline + ignition + soulbound build going
but normally you have to slap him while hes slamming his hammer, thats like a 2-3s window for you to dps
plus after his jump, u can just time your jump with his landing and bite his head off
if ur lazy then just
it
? its an intended mechanic though
why would luminous be useless though
on railgunner/rex its a godsend to get levels early
loader too
The luminous shot is an item that overall just falls short of what it could be. Today, we're going to try as hard as we possibly can to get value out of it. lets see if that's even possible...
⁕⁕ Music (in chronological order) ⁕⁕
Collision Chaos Good Future (JPNPAL) - Sonic the Hedgehog CD
Fireworks Festival - Animal Crossing New Horizons
Prai...
words cant do it justice. you realy have to see it for yourself
besides it using some wrong atk value i saw somewhere
i dont see whats so bad about it, extra dmg is extra dmg
and being able to gather more xp from kills is nice (wisps mostly)
also that thumbnail using watch on rex 
its like antler shield in that its so little extra damage it might as well not even be in your inventory
it can one-tap smaller mobs to give you more xp than normal, i think it isnt meant to be some big game changer
then make it a white. its not impactful to be a green imo
i think its fine as a green, as a white being able to stack 200% damage on an auto is a bit overkill, plus the extra exp but tis only my 2 cents
when you stack the thing 20 times and then fully charge it up before finally letting the full damage loose and it doesnt even come close to the power of a single atg or ukulele, id say its pretty useless as a green
i dont think its supposed to be used for bursting, or at the very least its current iteration doesn't have this intended
i say make it do total damage, not base. it REEEEALY doesnt scale well past stage 2
its enough to deal with smol stuff like lemurians or pests
definitely helped a lot during my railgunner e8 runs since it'd give me a nice boost + deal with stuff that my auto can just one-tap since my scope-in is spammable
rex
the only ranged character that benefits from it
yup, and its still mediocre on him at best
what’s the easiest way to get the 20 stacks ability for bandit?

yeah cause the requirement is stupid and the stats are very unfortunate
only m2 charges
does mediocre damage and scales like raw ass
is alternate ability for everything except primary best for bandit?
blast is okay and shiv is also okay
its not great per say but its up to your liking
desperado on the other hand is just a direct upgrade and people that argue otherwise are just delusional
mb idk the lingo too well is blast and shiv the alternate primary and secondary?
yes
also btw that ability isnt that good imo. the default one offers rather decent AOE and the damage isnt worth swapping that AOE for range
the easiest way is just a ton of backup mags on AWU
oo i see ig ill skip the challenge n focus on sumn else for now
default primary on bandit is best, alt is trash
its not bad its just generally not worth it for most people
like the only upside it has is killing flying enemies faster
what about artificer? i use her default on everything except her special is that optimal
thats fine
desperado +
+
= god run
arti is completely fine to use anything on
ive had a few of those runs. its nuts
its like the only survivor that has all alts being actual sidegrades
eh id argue arti's flamethrower is trash
sorry for askin a ton of questions but is mercenarys special also worth grabbing? as someone who can barely beat monsoon the trial challenge makes me wanna rip my hair out
i dislike using it and see no reason to give up ion but that doesnt mean its god awful in all scenarios
it makes the first 2 stages slightly easier and thats like okay i guess
why apologize for asking questions in a channel literally named "ror2 game questions"?
😛
basically makes mercenary playable if you ask me
alt merc is like what if mercenary had damage and wasnt only viable because of iframes
merc's alt special is god tier and i hear its very easy to do right now
biggest tip i’ve seen is waiting for a glass artifact trial but even then my skill issue overpowers it and i fail is there anything else i need to be wary of when attempting
merc is all alt except for m2 that one is preference
if you prefer default merc over alt my condolences
its the same kind of glow up as huntress
huntress without alts is borderline worse than chef in its current state
id say give each seed a try. i got mine on a trial with the "enemies hurt themselves" artifact and artifact of kin with mushrooms stage 1 and flaming lemurians on stage 2....everything literally killed themselves
his dash is also preference. personally i prefer default. theres some crazy tech you can do with it
i cant use default after alt
i just cannot stand doing 0 damage on a melee survivor
what do you mean? it does a shit ton
not really
the best it can do is expose tech with m1 and thats still not even close to focused assault in comparison
heres the thing about that ability: if you basic attack 3 times and use his default dash at the same time you do hit 3, you drag the expose debuff across the entire distance of the dash and expose everything in its path. takes some timing but the dps is nuts and so is the cooldown reduction
the damage output is still lower than alt
oh shit you already mnetioned it while i was typing...my bad
i just said that
either way, i find having the extra mobility with default dash is also helpful. but like i said, thats why that ability slot is up to preference. they both have their pros and cons
you can still get a lot of cooldown reduction with focused and sw and spam dash just as much as blinding would except it does x3 damage per hit
well more like x2.5 but still
does alt dash give iframes like default dash?
im pretty sure it does?
i dont remember exactly but i never really took damage during it so i wouldnt know better
If you want help on the trials too, definitely check out Cabbage on YouTube! His videos help so much
yeah i’ve just done my 12th attempt but i’m useless against the blind pests
That's fair, a lot of people struggle with dodging them
Moving perpendicular from them is the best way to dodge, just jumping and or running directly away makes it easy to get hit
Can the death explosion from a friendly void ally one shot mithrix if it hits him?
final bosses are immune to void detain
Smash or pass: huntress
the multiplayer disconnects since the last patch
No mod for it yet to me or my friends' knowledge. Try downpatching. Worked for us!
She's a butch lesbian and I'm a dude
not me nor my friends want to do that.
even if i did, my friends wouldnt
-# unless gearbox made a “beta” for it, which im pretty sure they didnt
Cant help ya then, sorry. Its not something thats very easy to fix with a mod. . .
welp, i just wanted to see if the community did make a mod, to cut down on waiting
-# fuck gear box, except preston who is actually trying to figure out the multiplayer bugs.
Yeah gearbox sucks. Sorry you got screwed over by them too.
like, i think the devs themselves can do it, but like, welp uh, this happened
this isnt a finished product, wheres the polishing touches and attention to detail?
Time to bring up the famous line from randy again
i can think of multiple things lacking notable animations
"This is jank we just sort of tolerated"
like the geodes on prime meridian just dissapearinf
yeah
they just disappear
no like, animation for it, they just turn into nothing
-# obviously this is a minor detail, that doesnt matter, i really dont care, im just using it as an example
the most glaring example to me is false son (boss)'s roblox-looking ass slam animation
it just looks so weird
what is false son's lore btw? is he a creation of providence or something lke that?
The false son was created by the inhabitants of petrichor V as tribute to and as a replacement of providence after he died
I feel like multiplayer not working is more than just "no polish and not enough details" like this is the most important mode of the game and they broke it. but I feel you. I was only able to fix the DC issue by downpatching, if ur friends won't do that then....hope gearbox fixes it
Aurelionite gave him life and mithrix's followers corrupted him
ohhh
than wouldn't it make a little sense for him to be all clunky?
lore wise i mean
just saying maybe they made him like that intentionally. being a kind of "flawed creation"
i kinda like it actually
I see the clunky as him trying to fight his inner turmoil of the two factions that make him up
Aurellionites life and mithrixs corruption
yeah maybe that too
I worded that terribly but I think I got my point across
what’s a good time to be hitting stage 5? what do u guys usually hit it on
By stage 5 you cant really compare times anymore
playin with a mate and we just constantly get steamrolled in monsoon
The runs are just too different by then that all the other factors are far more important
anyone else got an average that i can compare or aim for?
Im telling you no amount of time will net you better results by stage 5
By that point your amount and combination of items is far far more important
yeah
And just general survival skills
i mean time does make the game harder but its not as impactful as the items make you better
i see
i usually go for 10 minutes max on a stage but you dont really need to follow that strictly
i thought i was doing a good job hit mithrix at 37 mins but his health barely budges
I just go by instinct
Stay on stages a bit longer
Getting most or all items and using scrappers and printers effectively is key
i only play multiplayer too if that has a big effect
ah that’s rough
Nah seems to be a game issue
Downpatching worked for this guy so you could do that if you dont care about the sots content
new issue
after the disconect i cant invite people to my own lobbies or join other lobbies
not throguh steam at least
and they cant join me either
Have you tried restarting the game
Bruh, why can stage 1 have more printers than chests
Lmaooo
Better question why can a stage have multiple of the same printer
Like stage 1 did not need to offer me 3 separate watch printers that one time
Or 3 scrappers within like 30 meters
Now that you mention it, there are two medkit printers really close to each other on mine
Had that today with 2 bleed printers
Maximum printability
honestly could report this as feedback and oversight
Yeah it’s nothing new. Annoying AND funny tho, just like the interactibles yeeting items off a cliff :3
im not really up to date on bug reports so just asking here first. do you guys know if any of these have already been reported?
1 - legendary chest on s4 costing only a fraction of its value (don't know the numbers, but it happened to me more than once)
2 - huntress' phase blink resetting warped echo's dmg delay
When did you enter the stage
at about 30 mins, nothing out of the ordinary
nop
Odd
i tried resetting the stage w proper save and it went back to it's normal price
Ah youre playing modded
yes, but I have since before SOTS and it started happening now
think it could be a mod problem?
do you remember normal chest price?
5k and something when i resetted
i'll take a screenshot next time it happens and report it
Does changing system time in my PC for a specific seed in prismatic trials for Mercenary: Ethereal challenge still works?
I'm playing devotion update btw if that makes any difference
It does i believe
I would think so. It can't be tied to an online grab because it updates while offline
What does the x mean?
Its mainly for multiplayer
You can be neutral, positive or negative about an artifacts addition
If more players vote for an artifact off it will be off even if someone voted it on
I swear putting x on an arti does nothing if it already has a vote, like it never gives the chance to cancel it when I’m with one other person
Ohhh it’s majority based ok
In a tie the first vote is used
Rip
And when re entering the lobby the host has priority in a tie
Me joining the 4th sac swarms command lobby in a row: 
so the x means no votw for said artifact?
Moreso downvote
It doesnt do anything for singleplayer yes
oh ok, thanks!
why doesnt he appear, i just beat da mytrix
No
patched?
At least voidling can only drop in last phase and I think mithrix too
i disagree
The thing is
i thought mithrix could always drop it last phase
In my voidling log run I collected 57 57 clovers and had swarms on
Meaning 2 instances of ~75% each phase
ok but check this out
The log only dropped on the last
Now I know im not the most average when it comes to luck but Im sure my voidling log drop wasnt as bullshitty as that one chance shrine
if i have armor-piercing rounds using the kin artifact, does that do bonus damage to the ones that spawn for the teleporter event?
ap rounds affects any teleporter event but not natural bosses from what im reading
including hordes of many
and the lunar horde during mithrix p2 for some reason
ok so lets say i get beetles for a stage, id do bonus damage to only the ones from the teleporter correct?
only whatever spawns from tp and contributes to the health bar
got it, thank you!
will there be new skins?
ye
Idk maybe
will they add skins for voidling kill
We dont even know if future dlcs will happen
That will not happen
Because that would be adding stuff to an already existing dlc
For absolutely no reason
Maybe if they add micro transactions for lunar coins and make enough money off of it 
Are all the new stages for the sots dlc the lost son route only?
Nearly all are for the path of the collosus but there's one for stage 5 which is base path and 2 or 3 new bulwark ambry maps
Man, this dlc doesn't really have an impact on the main gameplay unlike the first dlc
It does???
You can still get the dlc stages without going Colossus iirc (At the very least you can go to Shattered Abodes)
Like qwp said there's literally a new stage 5 you can access without Colossus
OH
The halcyon shrine also is just overall a good item source without even accounting for the portal
i havent seen the new maps without going to the colossus route
Though
i havent played much since i just got the dlc
Sots does lack a bit of main stage order interaction
Because all stage 3s 4s and meadows lack sots interactables as gearbox forgot or was too lazy to add them to already existing stages past stage 2
i still think the update is decent, the only thing that gets me to not enjoy it entirely is chef and the new items
New bugs are PEAK though
fr
Within a few days of getting 1.3.4 I was able to find a bug to get out of bounds
i also dont like the new maps for bulwark ambry
I like that theres no variety for the ambry
🙏
is there a way you can get to the false son without going through prime meridian?
No
he's on Prime Meridian, so no
if you mean skipping the trek to the top, you can use Eccentric Vase
oh i didnt know hes on that map lol
did you think Prime Meridian was something else
I'm going crazy looking for Viscous falls, Disturbed impact, and from what I assume extra hidden realm logs? I have the new artifacts items, survivors, and skins. These logs are my final thing for my 100% file and I don't know how to get these stages to show up more often or if they even can spawn with a radio tower
DAY 2 OF YELLING ABOUT MULTIPLAYER NOT BEING FIXED, AND IF PEOPLE HAVE ANY FORM OF SOLUTION WITHOUT DOWNPATCHINIG CUZ MY FRIENDS WOULDNT DO IT (oops caps)
What problems have you had?
i have a list
And what platform
randomly disconnects ALL NON HOST PLAYERS at the same time, ussually around stage 4
need cross play on to join players, as with it off, non host cant go in the run or survivor selector
cant do lobbies in private mode, friends only and public lobbies only
player names not appearing
occasionally laggy, in rather unusual ways, this SPECIFICALLY, could just be me but im not sure.
and check my roles
Platform, like steam or epic
steam
I have never heard of any of these bugs
The first one might be a host internet issue
Wait are u inving them through steam?
yes
Huh
why wouldnt i???
Idk
i dont do pubs
Try the other method
-_- what other method
You can have a priv server up and they can join with a password
its all steam invites, or steam joins
From the ror2 mp menu
mmm ill try that
For the cross play thing either everyone has to have it off or has to have it on
yes we do that.
Host aswell?
these are errors i have recorded.
yes
Hmmmmmm
all players, you cant even join players with it set differently
crossplay by default (as intended) requires all players to have the same setting of on or off
yes, mutliple times
ive tried literally everything i could think of
the only fix seems to be to down patch, which who knows if it even will
Good to try
Good luck, only times ive had issues is if we had unstable internet, the ror2 servers have always been pretty janky
yeah but literally and
THIS IS NOT A WIFI ISSUE, will consistently disconnect all non host players at inconsistant times, but it will happen in any run, it just can be stage 1, stage 4, or literally any time it feels like it.
not to mention some people (like me) need cross play on for multiplayer to work
U on epic?
Lets hope they do get to a fix for this
Its been a while since last patch came out
Try out the making a multiplayer server on the server list and have players join like that mentioned before
If not then downpatch or just gotta wait
did i not say steam lol
is a mac port planned?
crossplay fixes the bug of lobbies straight up not working and everyone loading into a black screen
but it does not fix the DC issue sadly, only option for me and friends was downpatching
its the same issue for me and other people. these have been reported in the bug threads
but it never hurts to report it all again and send gearbox videos. the more ppl report the higher the chance is to get co-op fixed i hope
and for the priv server suggestion: I tested that and it sufferes from the same issues
you can cheat back the progress you had before i guess
how??? last time i tried cheating something in the file got corrupted.
using a mod
mods dont work sonny boy
i literally cant play with mods at all
is it pirated then
all from thunderstore. i tried with a single mod and that didnt even work.
because some mods are deprecated
its not on my screen
realercheatunlocks
no it dosent
your game is either enchanted or down patched and I'm completely incapable of down patching my game.
so which is it? are you lying, enchanted, or down patched?
show me your thunderstore then, i need to see how yours is working then
i just downloaded the same mod and went to play and it wasnt working
did you even right click
yes i literally opened my achievments and right clicked.
nothing
also went into logbook and did the same thing still nothing
do you not have bepinex
no i have it and its updated
why would it be a problem then
i dunno i use r2modman
mabe it literally just thunderstore...
i dont know why that would be a difference but perhaps?
i genuinely dont know why yours isnt working
well lets test r2modman see if that fixes it.
wait do you use steam or epic?
IT WAS FUKING THUNDERSTORE!!!!
IM so unbelevably pissed right now...
Fr ong
but it's best to pick rex, loop once with a bunch of backup magazines and spawn on/pick titanic plains
Speedrun to looped titanic plains which allows spawning of hermit crabs
On drizzle
The quickest way to kill 20 hermit crabs for the "Demon & the Crabs" achievement to unlock the Gesture of the Drowned!
I used Wolfos mod which has them on sulfur
Is red whip good?
Its alright
What tier is this elite
That seem unfair tbh
Not really
overloading yum yum
You were kinda just facetanking all the shots which is never a good idea
Clay gunners are kind of tanky shitters
templar
elite
unfair
Back in my days the blazing elite trails would kill you before you could even realise you were standing in them
you can move around the map faster to get items but it wont do anything combat wise
Okay
Another one of those items that's great on engineer
Harpoons and laying turrets doesn't break whip speed
Is optimal seeker gameplay just building fully into m2 and shift?
Yes
Can you die from the self damage
No soujourn kicks you out automatically when you reach 20% hp
No
What should I do then
Healing effect gradually decreases the longer you are in soujourn and by 10 seconds healing does nothing to you anymore
It gets displayed as 1 but is 0 in actuality
Raps are the best way to stay in soujourn for long times
Raps?
Repulsion armor plates 
What is the dmg based on
I forgot the specifics because its really weirdly done but iirc its mainly tied to level
So max hp %
No
Not quite
Or like current hp %?
Increasing max hp doesnt increase the damage rate
Its just levels or smth
Like I said its really weirdly done
Newt
yeah
you wanna know how many leafs i have
57
104
Triple procs
What
Its also not really how the math behind clover affects proc chance
i want mythrix logbok
What is 104 then
Ik but statistically it would be
Depends on the initial proc chance
Nah not really
And/or movement speed
Movement speed is always healthy
134 57leaf
Why do you have 7638 leaves
logbooks
How many loops have you done
As seeker you wanna build into utility since it deals more damage the longer you're in it, infinitely, and increases in aoe with meditation
No energy drinks = l run fr
Ah so get 7 stacks of tranq is top priority every stage
Is double rebar good in power mode?
Yea it's pretty important
i would say double rebar isn't too good since band cooldown exists still and you would build attack speed. If i was running rebar on power I would probably run mixed with either rocket or nailgun too
like it isn't bad, but it's not gonna be nearly as good as what you could get with retool
imo rebar is a terrible choice with PM
its good on retool becaues you can cancel the insane endlag, when you cant like PM its dps tanks
its like a 1.8s charge or something if i remember correctly. and retool takes 0.5-0.6s, even retooling twice with one rebar is a significant boost
it's not, like, the worst, but it's only considered to be an amazing attack because of the end lag cancels
it's alright to proc bands still i'd say, but even nailgun rebar i'd still run retool
its just that the dps tanks to like ~300%/s, which is horrible with nail at 840 and saw at 1k
thats huntress levels lol
just get chronic fmp for infinite damage 
o h
i just looked at what chronic expansion does finally, is there a cap?
Weird, veilds fog doesn't trigger planula
i think they removed that kind of trigger in the sots patch
nope, it bypasses armor and planula is in the armor section
yea its pretty terrible normally, the damage boost doesnt scale with level so with only a few stacks its really bad. but theres no limit on the buffs, so if you get enough fmp for 100% uptime on it, you can easily get damage equal to like 6-8 shaped glass for no downside
with 1 stack, the item stacks arent really that impactful compared to the buff stacks
its such a silly item because its either always terrible, or 1 stack solves literally all your damage problems and you can unironically scrap all your damage items and still one shot like crazy lol
normally its surprisingly easy to drop the combo, and with only a few stacks the buff is really bad
i feel
:chronic: could solo mithrix though if you dont skip pillars
i got it in simulacrum and that was horribly stupid, because no timer. just sit before the cell starts and get 100s of stacks
still triggers
right? i see no reason why it shouldnt but who knows
Yeah I personally find it very monotone to just build purely into chronic so I usually get next to no value out of it for deciding to build into different ways of damage
it was actually terrible, getting daggers made the game literally standing still simulator
it was impossible to die because literally no matter what was spawned the daggers insta kill it before it can even move.
i quit at 100 because it would be trivial to go for inf waves and it was just boring by then
and i have no damage items legit i scrapped them all, they were useless haha
crowbar...
uncapped. awful boost from few stacks but the stacks give dmg quadratically, so
either useless or godlike
(each stack raises the dmg boost of all stacks)
you just dont need it, it one shots without crowbar so its a wasted item unfortunately. esp with shrimp and being unable to lose the shield, if the dagger didnt kill the homing shrimp would
i mean surely something can live
one expansion stack, its like a tenth of a delicate watch at lv 20 or smth
vanilla simul doesnt even give special scaling iirc
also no he would die instantly since he replaces a boss augment
i really doubt it, dealing ezpz 100 mils with daggers means youd have a few dozen of them insta nail, hed need a ridiculous amount of health as putting out 1 bil damage was trivial
if he appeared wave 1 of a new stage and u didnt bother to stall then yea mithrix might live past spawn animation
his adaptive armor could max but even dealing 1/5th damage its just way too much way too fast
it was very silly. at least in a normal stage you need time to ramp since timer and all, you cant just wait for 200 stacks before starting like in simul
what an item
yea iirc dots dont keep u in combat but i havent tested
i can imagine even without fmp, gas would make chronic not that bad anyway
in combat doesnt matter its just kills
during a normal run, not a loop
i thought duration kept going if u kept attackin?
In combat does matter for the stacks retaining... right?
nah scrap it
nope it would be waaaaaaay stronger if it did
also yeah, it's not in combat, it's a timer of 5 seconds that reset after every kill
- probably charmlie on the wiki
it resets to 5s when you kill
Oh what the shit man
idk like
yea
if you dont kill once every 5s then it drains 1 stack per frame so hella fast
if u kill entire tp event maybe expansion will give like
1 watch equivalent on s5
(it scales dmg based off lv 1 dmg stat)
yea. the thing is if you manage the full fmp you are always getting at least 3 kills per second, + monsters
so every other second at least you get another stack, which builds up fast
I really dont like it tbh
Its such a hard synergy dependent item which isnt really what whites are for
that's greens
Not even
Greens are often what create synergies but usually can be of use even without other things that synergise with them
Reds are usually the items that really count on synergy
what does
raincoat synergize with, checkmate
synergizes with going to prime meridian 👍
You have whites for baseline buffs, greens for more unique traits that offer lots of synergies and reds to fully complete a synergy
honestly though i'd say it's more of everything scaling around your reds, not the other way, at least without loops
since you get like 1 red per run and then can build off that for a god build
Then theres yellows which are all over the place
And lunars that you may or may not want
Hello! I’m looking into directors and credit spending, and I found this table. I understand the first column being the number of credits the stage has, but I don’t understand the following columns. What do they mean?
things cost credits to be made
for example, people dont like TC drones because even if you dont buy them, they took up space that could've been a chest
But this looks kinda scuffed tbh
they all have different values is all
for sure
but earlier into the page it lists that the cost of a small chest / non large chest is only 15 credits
Chests are a third of what theyre listed there
And barrels are 1 credit each but come in groups of 5
so it’s always 5 credits for 5 barrels?
Yeah pretty much
there needs to be 5 barrels because each gives you 1/5 of a chest i think
so barrels = 1 chest
ok
so the tldr of it is ignore that chart save for the amount of credits the stage has
it might be like a multiplier or something, or a spending limit somehow?
it says the bulwark's ambry has 65 instead of 45 so i'm not sure
i think the other fields are the weights
yeah that’s what’s confusing me cause it never mentions anywhere what it means
Ye weights would make the most sense
it doesnt all add up to 100 though
the director uses weights that vary per stage for categories, as well as weights for individual interactables, and generates a deck from that
weights were already listed earlier too which is weird
as well as the more accurate costs
so it is just kinda like multipliers?
the stage one is probably category weight
i believe so. i wrote a simulator for the director in the past because its quite complicated to estimate otherwise
or does 65x make it so more chests spawn over shrines in ambry, and it's just the credits being 100 that make less spawn
so i can accurately get averages for what will spawn on a given stage.
that is, i could
ive been too lazy and havent updated it for either DLC so it wont be accurate anymore lmao. the general idea will hold but no new stuff means old stuff will be over-represented
the weights are just chance to draw, credits determine what ends up spawning
though having more expensive stuff in the pool with high weights can lower the total spawns because costs more
also yea basically everything is in multiples of 5s (at least pre dlc) so you tend to get barrles in mults of 5
because when 4 credits are left, barrels are the only thing that can be picked, and it can only desync from 5s if a barrel spawned already
this system is also why gold chests are so absurdly rare btw
as they should be tbh
ultimately which table is gonna be more important to me because i need these numbers for a project
because its a low chance to draw the spawn card, and if it cant afford it then it cant spawn it. so it doesnt just need to luck out on drawing it, it needs to do it early enough it can still afford it
rare gold chests and barrels adding up to 1 chest seems like a lot of bugs turned into features lol
im all for it
whats the project?
im not sure whats important to u
school math paper 🥹
it was the first thing that came to mind and i ran with it
the absolute odds of a “perfect” commando run (assuming the player is good)
tbh, mathing out the scene director is maybe impossible if not obnoxiously painful which is why i just dissected the code and wrote a simulator
(as in best raw damage items because the player is good enough where util isn’t extremely relevant)
well we could probably do math instead of a simulator for a best possible to see the max chests
yeah that’s my line of logic
if you are fine with no dlc content, i can simulate any stages for you to give results like what spawns on average or how many stages were seen with at least x of a certain interactable
unfortunately I’m including sotv in it because that’s where my experience with commando lies (but I’m excluding sots)
the reason its miserable to math is because what spawns is determined by what already spawned, because as credits decrease more expensive things stop being able to spawn despite their rarities or weights not changing
because average is never gonna be near best possibly with more possibilities than the amount of sand in the world
i really need to update my sim. its super useful
wait what
like if you have $300, you spend $200 on food, you cant get a $150 purchase after
oh yeah that makes sense
but you could get the $150 before the $200
you cant just use the weights to determine how many chests for ex might spawn because as the credits get spent cheaper stuff becomes more liekly. so if you spawn a small chest early, you can spawn more of them. but if you happen to roll something pricey, the amount goes down
there's also gearbox magic going on right now
and youd have to somehow use the rarities to determine the odds of any possible order case which is just like impossible
i've seen multiple stages with like 90% chance shrines or 90% tri shops in the new updates
so like hypothetically you could get all chance shrines that all give you only reds
the way I’ve been thinking about it is that certain stages are gonna be best for certain chest types, so stage 1 is going to be primarily small chests
but then what defines the "perfect" commando run anyway
because only reds would be the luckiest but not as good as the average command run with grey and greens
making a list of the best possible items for raw damage, but I need to know how many items are possible without looping to finish the list
also there's a lot to consider
proc items are gonna be best for commando, but those are all chance based too
how many shots did commando hit that stage?
what are the chances of every single proc? the order of the procs?
then you get into average monster spawns to determine that to add even more
assuming a baseline of, say, 5 minutes per stage, for "simplicity" if you can call it that
if you just want perfect stages then you would probably have an easier time because you could just decide to spawn only chests or only chance shrines, and just divide the thotal credits by the costs to see how many max would spawn in a perfect stage gen
no deck shenans required if you do it that way
luckiest run would be every enemy clips through a wall and falls out the world mithrix glitches out of the map and dies from fall damage too
and since shrines or small chests can pay out all rarities, you can just determine the odds of the specific amount of items per rarity you want
oh i didn’t even consider all that I just went “10 tri tips 10 crit glasses 2 shatter spleens then some extra” then i would manually test the dps from there
again, this is assuming the player is good enough to not need healing, defense, mobility etc, 5 minutes per stage, on monsoon difficulty
if you wanted to do dps too youd have to know the difficulty coeff to determine how tanky stuff is
well it's not necessarily "luckiest"
we don't need 500 aspects for a "perfect" run
thats rng too
also include the random stage 4 grove chest location because funny
so just take the total weight and find how many of what i need can spawn through that based on the overall credit cost and then do the math
oh god now that im thinking about t, optimal could and probably would include like sale star ramping or shipping form etc
spawn on newt altar, get into the RNG of nodes and spawning
with perfect luck that’s probably not THAT necessary? plus it’s pre sots so no sale star
probably easiest way to do it. determine max small chests, then use the small chest odds and how many of each rarity
yeah that’s simple enough
for a "perfect" run you wouldnt have to walk to newt
also peak teleporter locations
every stage gets a void seed in teleporter, you hit TP and boss dies to void while you loot or something
no this is assuming each stage takes 5 minutes, full looting
you could take things reaaaally far, because how much gold you get is determined solely by the combat directors income which scales with time, so theres a minimum possible time to full loot a stage based on that but calcing that would also be horrible lol
pressure plate RNG
by perfect i mean in terms of items
like you couldnt decide to clear all stages in under 3 minutes because you might not be able to make enough gold
though also like some s4 and s5 can easily take over 5 mins to loot esp without movement items
peak could be stage 1 lunar pod
on an equipment drone and you have 
full loot quickly
all in all this is a very complicated idea, but you can simplify and assume a lot of things to avoid the horrendous and or impossible math parts
yeah I’m doing a lot of over simplification
for just items? i'd probably trust a simulator for average chests per stage
all of the simplification comes down to player skill
then know small chests can drop any item, large green and up, leg red only
also boss table is green or yellow
you can find all those drop chances on the wiki though
max chests or tri shops actually, if you want to use card
yep, and im gonna have to think on how boss directors will work because we need 2 imp overlords particularly
but tri shops cant have reds
you can get 2 imps easily with like mountain on stage 2 delta
i doubt 2 could spawn 5 minutes per stage without mountain tho
credits
oh ok
yeah card is gonna be the first equipment that we get, then nothing until stage 5 which I’ll then get portable missile launcher since icbms and bleed procs
aspects
If we go by absolute ideal luck
i mean as a teleporter boss since we need shatter spleens
One eulogy is necessary so 127 items turn into shaped glass
The Shared Design is an Elite equipment. It can only be found as a rare drop from a Perfected Elite. The drop chance is 1/4000 from each Perfected Elite, but this chance is affected by the 57 Leaf Clover and Purity.
A player equipped with the Shared Design gains the powers of a Perfected Elite:
Their attacks Cripple enemies.
Every 10 seco...
the peak equipment for end of game
in a truly perfect run
alright dug up my old saved sims, heres an example for roost
ok is perfection better than flame then
so avg of 3.3 small chests per stage
Yeah... about that
When rg has shared design she cripples herself with her mines
cause i ran with flame for more dot
commando perfect run tho
Right mando I forgor about that
ok so perfection it is
this is the big part:
- Their attacks Cripple enemies.
- Every 10 seconds in combat, they fire 4 bombs dealing 30% damage each.
cripple:
Reduces armor by 20. Reduces movement speed by 50%.
all of this is REALLY insightful because i have to get this rough math done in a week
glass glass and glass
What the shit its only 30% per ember?
30 per bomb on perfection
why would fire cripple
and what’s the proc coeff on the bombs
20 armor down is only like a 25% increase, so overloading would probably put out more since its 50% total with aoe
No I think we mean the same thing
perfection is way weaker than ifrits with ignitions
Its just that the projectiles arent affected by gravity and look a lot like flames
blazing is also 50% nowadays and the trail is 100% base per sec but no aoe
i see nothing about proc for bombs
oh right ignition tank exists lol
if overloading can proc it's peak then
since chance doesn't matter in a "perfect" run
ifrits with ignitions probably loses to chronic fmp cdr though
overloading orbs cant proc but they happen on all your hits
everything loses to that haha
well, chronic is quadratic
so is overloading or ifrit with ignition gonna be better
glass stacking is exponential
ignition tank will probably outperform
ifrits wins yes
well it depends
we're not just going on which aspect is better, getting more ignition means less ATGs
got it
ifrits is total dmg too
because its 4x damage, so youd need to hit 4 enemies per orb to match and thats only with 1 stack
im gonna have to come back here after running some numbers but im glad to know the math isn’t too hard
ignition also boosts molten perf
no aspects that are worthwhile will give you more atg procs, like malachite will but its just not worth it
Why are we talking about aspects actually
they mean building ignition is less atgs
ic ic
yeah but commando in general is good for proc, more atg = more damage, but more ignition means less atgs, the item
yea i misunderstood
I feel no aspect would be able to come close to the power of crowdfunder with a "perfect" mando run
crowdfunder loses
also true
perfect run you wouldn't get hit actually, so 
Why
enough ignition ifrits beats funder
crunder would lead to faster looting with brittle
stage 4+ you dont even need brittle anymore gold scaling breaks down fast
stage 1 get both from first barrel + lunar pod
oh and last thing
is there any way for me to just go god mode and test raw dps on a test dummy of sorts, like a mod or something
fmp would also allow you to get ghors procs tho
DebugToolKit
yes super super easily
on thunderstore or r2modman, it allows console commands
idk i mean if ur aiming for super dps
godmode not even needed, you can spawn brainless enemies with no ai
pretty sure in game dmg display will lose first lol
you can also disable enemy spawns and such
when i tried 127 glass my m1 just showed as 1 dmg lol
displays do that
you can also control both time scale and run time so testing time to kill is a breeze
ok so i need a dps display mod and debugtoolkit?
enemies go to -2.4 billion hp after long enough
i would probably time kills to get dps
surely there's a target dummy adjacent though
idk how smth like looking glass does its dps but knowing how long it took to take down a specific hp amount is def correct
does kjaro band inflict fire? i wanna know if it works with death mark
like newt would get obliterated by and god run but debugtoolkit might allow some funny things
It does not
no debuffs from it
yea a eulogy glass printer will hard outscale enemy nonspecial hp
and
both do not work with
because they are pure damage
like ok
it only affects the burn DoT
thanks
like manual timer or is there a mod that does that
i wonder who has more dps
you can slow time, set run timer to 0, and then resume and just look at the run timer when the enemy dies
127 glass, or integer limit on all normal dmg% items?
ok nah 127 glass wins for sure lol
all through debugtoolkit correct
exists so probably billions of those + watches etc
yes that would lose
if u goin command

