#ror2-game-questions
1 messages · Page 7 of 1
On devotion artifact, whrn you hatch a new lemurian with a object, all prior lemurians get it too?
yems
and when they level up they get copies of everything, but when a lem dies that item is removed from the pool
I was not understanding as I gave one shield anf all got shield
Oooh I see
Its quite fun
yea thats what makes it decent, if they didnt share it would be harder for them to stay relevant
So other than him being the only character where stacking Bison Steak is viable what should I be stacking on The false son?
Its quite caotic but so diferent drom the rest of the game 👌👌
I dislike that they have a strong tendency to walk off ledges and deplete all their health
although
i just did a run and had some nice and powerful lems, but got the new stage 5 and every single one of them basically died to the lava which was absolutely soul crushing lmao
all those items gone, it was like 20 lems... in the future if im using devotion i think im gonna seer for meadows, after they all die its basically impossible for the new lems to catch up so they just end up wasting your items
Sky meadows is why I stopped using devotion. They walk off the map, go to 1 and get killed by something random
¯_(ツ)_/¯
There's been a lot of bugs tbh I don't mind the bugs they make the game more fun imo
For me it had become a bug hunt... It takes from my enjoyment tbh
i didnt see them walk off, but that was the loop after they all died to lava so it was probably just that they didnt exist anymore c:
lol
i had given them psg opal and echo, so i think most of the time chunks of damage basically just didnt matter. it was the lava crunching them all super fast and then 4 or 5 shotting them
echo abuse is silly
also wiki says you cant use them after the tele, but i could. they looked locked, but still worked fine
probably a bug, abuse it while you can haha
Favorite Bug I've seen so far is where Boss hordes don't spawn on artifact of Kin
Also on devotion, does items stack? If i give one a hoof and another another hoof?
yea
Okii
they do gain stacks on level up as well, it should stack fine
I dont get why I cannot give them void and lunnars though
but like elixir is pretty good on them, as long as the elixir lem is still alive, even if they use them up theyll all get a new one when they level
But would be better then giving different items then
watch too
they level up when you kill a boss, any like real bosses with red health bars on the screen not stage spawned bosses late game.
hey @full apex, thoughts on this comment? i was blown away when i found this out: #ror2-game-questions message
whats mean? the tubes like the snek bones thingy?
yea the ones that snake up and down between the different levels that give you a speed boost when walking on them
huh i didnt know lol
yea its a fun movement tech. get speed boost from them then bunny hop everywhere while looting. its also fun cuz its literally any spot with that texture that give you the speed boost
Is there a way to guarantee that i'll be able to go to Abandoned Aqueducts?
It's day 2 since i started to try and get the REX: Dunked achievment
And i just can't get to aqueducts, it's like it's gone from the game. I went to the bazaar almost every time and i never got aqueducts
no, but you can get really good odds using the bazaar
It's been like 30 attempts to even get to aqueducts and i just can't get it
Even with the bazaar
the seers will be a 1/3 chance (give or take theres a 5% it could be gold too), then if the first isnt aquaduct a 1/2, and if neither are you can just use none and have another 1/3
that adds up to pretty good chances, but you can still get unlucky
Also in reality i'm like 35 attempts in because i got it 5 times and i never got a dune strider
I may be the unluckiest man alive lol
yea if you arent using the bazaar at all you're just missing 1/3 over and over haha
It's been 35 attempts and i used the bazaar easily in 25 lol
iirc it was kinda janky too. idk if it ever got optimized but i had to do it multiple times before it finally counted for the achievment, and that was pretty common at the time
I couldn't even get it once
Because i managed to get to aqueducts like 5 times but i still never got the dune strider, it was always beetle queen
yea they do cost the same and have the same weight, so you cant really optimize it with time or smth
bazaar has a 2/5 chance to have it in one of the two portals (cuz they can go to any of the 3 default stages as well as both gilded coast and the next path of the colossus stage on the list), and if its not in one of those then you just gota try your 1/3 luck with either just leaving the stage or going gilded coast and then not taking the green portal
hmm did they change the gilded chance?.
actually now that i think about it, i almost always see gilded coast in there first 2-3 stages
i think they might have given it higher weight
also afaik, you cant get the same stage twice (apart from gilded and ig maybe alt path i forgot about) which would make it at worst like 1/5 and 1/4 right?
which is slightly better
you talking about looping? cuz good luck pushing that thing into the pool post loop without accidentally killing it first
if i up my attack speed will the drown from void fiend tick more often ?
yes
i was just peeking at the objects in unity explorer, and it looks like theyve added another override. so theres a 5% chance for gilded coast, a 5% chance for void stage, and if false son hasnt been defeated in the run a 10% chance for gilded coast. so two separate entires for it, it definitely got a higher chance to replace normal seers
so 15% total if hes not killed yet to get gilded?
not entirely, since they dont add together they are separate rolls
although the code is a bit fnuuy, it may add up their chances, roll rng based on that, and then afterwards do a weightedselection on the 3 cards?
director code has a lot of depth
if im reading it right, it creates a smol deck with the possible overrides, while also summing their chances into one variable. and then if rng is <that, it pulls based on normal weight code. so like it would add 5+5+10, for a 20% to override, and then it would draw from the deck with 5% gilded, 10% gilded, and 5% void
so the deck part might just average out to 15%, but thats only if the override happens? im not certain.
it looks like it rolls twice instead of using the same value
i crashed my game poking around somewhere i shouldnt with the explorer :x
lol
what on earth are you talking about with cards and decks
director stuff. thats how its worded to make sense of it, spawn cards and such so they go into a deck when combined
cause a bunch of cards is a deck and drawing one from it just makes sense
also
halfway through visiting 100 bazaar's to log the seers 
there must be a special condition for void i dont rember?. idk
or its just disabled but still in the code
i havent gotten 2 gilded yet either, maybe i will its not exactly common, but its also possible it gets filtered out like normal stages if its selected by the first one.
whew 100 stages
if gilded is 15%, that leaves 85% so 21.25% avg for the other 4 if all is equal. they are preeeetty close to that so i think we can go with 14-15% for gilded and 21-22% for the others?
void?
its in there, i dont rember what it is
either its unused or theres a condition to turn it on i dont rember. i never saw it so
Is there a guide (I guess) for determining ATG over Shrimp?
not really a rule, shrimp is usually just better
Okay.
though if you aren’t very good at dodging or are playing Rex then AtG is probably better
Atg is better with clovers and false son
oh yea clovers too, forgot about that
Why False Son?
False son has a 3.0 proc coefficient on his charge slam
I guess this would make AtG better on Railgunner too
He really does it all (but move.)
Rgs charge shot had a long cool down
true
Also the 3.0 charge shot has a reset period furthering the CD
maybe more of a toss up
or shrimp is just better like usual lol
Id take shrimp on rg unless I get a ton of CD reduction that isn't purity
why does shrimp have to be so much better :(
It is rarer and most of the time you have to spend 50% to get it.
Plus the shield thing.
both of those are sort of a non-issue if you’re good at dodging
Yep.
Shrimp is more common than clover
at the same time he has a 0.45 coefficient on laser which favors shrimp
both are fine but well shrimp is an 'extra' stack so
That's cool and all but an atg of the slam is dopamine
Shrimp isn't always an extra stack there have been many times where I find a shrimp cradle and no atgs
well its still an extra stack ? 1 shrimp vs 0 atg
Finding an atg is 1 atg vs 0 shrimp
taking atg doesnt preclude shrimp stack later
I do not get this because it's assuming you will always get 2 shrimp if you find shrimp but I digress
its not?
if a shrimp appears and you avoid it, you're down 1 atg/shrimp
if you want a shrimp build but find an atg first well you still take the atg because itll become a shrimp
Didn't realize we were avoiding good items now
for some reason i have character mods installed that i cant equip or unlock does anyone know why
if you want an atg build but find a shrimp and leave it, youre down a shrimp
realistically atg builds are going to have less stacks
if a run has 1 shrimp cradle and x atgs, the shrimp build has x+1 shrimps and the atg build has x atgs. so in game it isnt realistic to compare x shrimp to x atg performance
and if x is 0 its still true its just 1 shrimp vs 0 atg
find more than one shrimp cradle then its just y+x vs x
or avoid on some selfdmg builds
My thoughts exactly.
if its quite lategame and havent got a shrimp yet, and you find one, yea it can be mathematically worse to get a shrimp even with extra stack
but in those kind of scenarios where your procs are strong enough to make atgs outscale shrimp, youre gonna win anyways so
for some reason i have character mods installed that i cant equip or unlock does anyone know why
become one with transcendence
Goto the modding server.
TRANSCENDE
what modding server bruh
some may require some form of unlock requirement, use RealerCheatUnlocks or smth like that to just force unlock them
i suppose you mean that the characters are not selectable in the character select screen
yeah i know that
but like with character such as the house spear man and the 2 nemesis variants
they just dont give me the option to use them or unlock them
so idk man
😢
exactly
if other people are having similar issues you can go to their github and see if anyone has raised similar concerns
whats a github and how would i know if other people have the problem
git hub is a hub for gits (i don't even know what it fully is ngl)
you can report bugs and stuff there
ah
thanks!
019245dc-4cb4-32a1-a8f7-31e190729bd3
heres the code if anyone would want to help me fix the pack
Yo does anyone know if beating false son on monsoon gives mastery?
it does I believe, but you need to end the run there
I’m like 90% sure I got both bandit skins that way
If I go through the Green Portal in Gilded Coast that I entered with the Gold Portal from Golden Dieback (take a breath), do I still go to the Prime Meridian?
anyone can guide me on how to use debugtoolkit c:
ctrl alt ~
no but i mean, like, how to use it ingame
ctrl alt ~ then read the page on the modstore for instructions
Type what you want like a progammer.
theres a lot of ways to use it youre gonna have to be more specific if you want specific advice
bro i have a car as a pfp im a gamor not a programor >:c
give items, spawn interactibles
yea read the modstore for that
all the commands are on the thunderstore page of the mod. It’s all relatively straightforward
oke i'll go there, tanks
for example giving a item is give_item PaulsGoatHoof 1
if you try give_item or spawn_interactable then youll have autocomplete as well
I have never used the toolkit myself, but that seems very intuitive.
It tickles my brain.
yea though some of the autofills aren’t always exactly what you think they’d give like spawning as a certain character or spawning specific interactables
it seems so fun tbf
try time_scale lol
i cant find the thingy to spawn shrine of the mountain
idk how its called in the console :/
try help or list_interactable if thats a thing
interactables are all isc, then most have some patterns like iscchest1 and iscchest2, iscshrinex where x is like blood or restack, i think iscbrokendronex has most drones? if you type iscbroken they should come up. thats most of the stuff you commonly use. oh iscscrapper, iscduplicator, iscduplicatorlarge, iscduplicatormilitary, and iscduplicatorwild are the printers. for items dbtk has really good autocomplete since a lot of items have different internal names from like logbook names but both should work, and if you type something incomplete it will take the first result so like give_item syr works because syringe
next_stage is probably the worst since most of the internal stage names are weird
theyve added a lot of list commands tho so when in doubt try like list_interactables or list_ai
sometimes stages are called scenes too.
btw, stages arent the only things you can go to with set_scene, you can like go to the options menu or logbook and stuff too since those are technically scenes lol
useless but very funny
Are scrappers guaranteed spawns on any maps or stages
there's a spot on Verdant Falls that is either a large chest or a scrapper, but it's not guaranteed to be either one
otherwise, no
for MAAO runs why do ppl rec bands? dont they hurt you?
all of my progress got deleted when i opened the game is there anything i can do reverse that
i had a fucked up file and couldnt open the game restarted my pc and it was gone
does antler shield even reduce damage it reflects
save edit or use unlock mods, if the profile is actually gone or corrupted theres not a ton you can do
What are the monsters flying in distant roost
weird bird thing
they dont really do anything
Yeah I wanted a name but I found the lore thanks anyway
I've killed them before lol
When I was new I thought they were an enemy you'd find late game
birdshark maybe?
yes
theyre classed as fauna lol
(accurate)
these are the only other fauna apparently
The treeborn colony fruits and vulture eggs damn
treeborn colony got fruits?
Yeah you shoot them and get hp
I was just doing the false son boss fight and suddenly on the third stage I didn't have any of my abilities?
what are those 2 balls in the logbook
I’ve been wondering that too I wonder if it’s something not in the game yet or maybe a placeholder till the next update
its pearls and you cant only get them from sacrificing a lunar item while not having artifact of command active
yeah you need to cleanse a lunar with the cleansing pool
is atg or plasma shrimp better for artificer?
I'd think ATG any day, since her attack speed isn't that great. Her R can do huge damage to then quadruple off of ATG. Remember fire and DoT doesn't proc anything, including plimp.
plasma shrimp is almost always better if you’re good at dodging and don’t have a clover. It’s simply a lot more damage on average
this goes for every survivor, except maybe False Son and definitely REX
Duality of man
yea I kinda felt bad just saying the exact opposite but it’s true
if you have any big damage attacks ATG is usually better, and I'd say always keep ATG if you have at least 2 because their damage scales waayyyy faster
Does just one clover make AtG better? Or does it take 2+?
I think if you have even one clover atg outranks plasma shrimp bc of proc chains
Depends on your proc coef but 1 is usually sufficient
this isn’t exactly true. You can basically think of AtG and shrimp as straight dps buffs (you can also think about many other items this way) and in that way each AtG is basically just going to be a 30% dps buff whereas each shrimp is going to be a 40% dps buff when you have shield. Since you always have +1 stack of shrimp it’s usually just straight better
yea if you have big attacks AtG will do more damage than shrimp, but you only get those big attack procs 1/10th of the time so it evens out
technically 2+ are needed to make the damage higher, but I’d say 1 evens it out cuz you don’t have to worry about saving shield
also yea like cuboid mentioned you get other benefits by having an AtG with clover, so I’d always take AtG at 1 clover
What survivor compliments acrid in duo? As in not much overlap in item real estate and covering his weaknesses, friend wants to try our acrid for the first time and I wanna just play without backseating
you can’t compare 1 shrimp to 1 atg since there’s never a scenario where you dont have 1 additional stack of shrimp
then you have 0 AtGs lol
If I have a clover, I will pass shrimp until I can get atg
and if you skip the shrimp and pick up an atg later you wouldve had 2 shrimp vs 1 atg
me too! but that’s like an entirely different scenario lol
But thats not the same as saying 1 shrimp is better than 1 atg and clover
yes, and I’m not saying that
Im saying 2 shrimp is more dps than 1 atg and clover
but I still think 1 atg and clover is better regardless
yea that’s comparing 2 shrimp vs 1 atg and clover
Ahh, using ambiguity
no? whenever I compare 1 AtG to shrimp I compare it to 2 shrimp… that’s just how it works in game
The person was referring to clover, not atg
yea so was I
you technically need 2 clovers with 1 AtG to make it have higher dps than 2 shrimps
No, you weren't
You keep changing between referring to the atg/shrimp and clover whenever I bring up the other
technically 2+ [CLOVERS] are needed to make the damage [OF 1 ATG] higher [THAN 2 SHRIMP]
nah bro you’re just not making any sense
yea it is idk why you even brought it up
if you had a problem with my clarity just say that
pretty sure the other guy will get it
I agree. I don't know why you chose to be ambiguous
this is a very obvious and clear way to interpret that statement
i’m not sure why you’d assume to interpret it in another way
It is and mine was just as valid
Hence why it could be confusing to another
Your interpretation is valir
What do you mean you can't get Shrimp without getting an AtG?
You don't already need to have an AtG to pick up a Shrimp
and they’re asking like a normal person instead of being rude
it’s not that you can’t get shrimp without an atg it’s that shrimp is always +1 stack
I wasn't. I was just trying to show how it could be confusing
I'm sorry if it came off as rude
0 AtG 1 shrimp
1 AtG 2 shrimp
If the Shrimp is the first item you found, no it won't. It can just be 1x Shrimp, not 2x
yea it’s 1 more stack tho since you have no AtGs
0 + 1 = 1, yeah
…yes
I wasn't sure where you were getting the "more" from, more than what?
it’s kind of confusing when you get to 0 and 1 stack but it’s still the same theory
But maruke is saying that any given stage where you find your first shrimp, your total number of shrimp will be 1 + the number of atgs you have or find on the stage
Always
you’ll never have a choice between taking 1 atg or 1 shrimp
yes, this is a better way to explain it
And so the total dps will always be greater even if you have clover. You need to find more atgs in later stages for the clover to be better
With the missile item of choice
And also not accounting for Shrimp combining crazy well with Polylute as well
Unless you have 2+ cloverw
Which also benefits from clover
The game is an enigma
well AtG arguably benefits more because of the 1.0 proc coefficient on it
Proc chains make dopamine go brrrrrrrr
vs the 0.2 on shrimp
Depends on your attack speed I guess
which is why AtG is probably still better with 1 clover like I said
Shrimp gets better as proc coef lowers, though
this is also very true
Shrimp purity
MULT double nail loves shrimp
lol same brain
Oh is that not a 1 coeff?
.6 I think
Huh.
0.7, but close
Is Strafe the same or higher?
0.6 is huntress then
strafe is 1
Strafe is 1, flurry is 0.6
Yes, but atg proc less per bullet and each bullet will typically have a smaller total damage with atg
Shrimp better for both
slower fire rate tho, I think it’s probably about even
I could see it being even if you don't crit
But if you do, doubling the projectile count seems too big a gap to close
oh yea if you crit it’s more
i forget if total damage items benefit from crit damage
well it depends when it’s applied
Like 26% crit the damage starts being better than strafe
Proc difference is a bit higher
yea I remember we had a chart for it a while back
The wiki has it, I'm just too lazy to check
oh lol
wiki says 26% flurry is better in procs per second and 16% it’s better in damage
Oh damn, really?
I feel like they need to be rebalanced a bit more, to make them more unique
because of lower damage per shot
Does taking soldiers syringe actually work in Rex?
I was playing earlier and it didn’t seem like the syringes did anything
Like I was shooting faster but it didn’t help
i dont play rex much but
dont you cancel m1 endlag with m2
until u get a bunch of syringes it probably doesnt do much
and then m2 spam is bulk of ur dps anyways so
helpful when hp low and ur just only using m1 i guess
yeah you just need more, and eventually you fire faster… thats what syringe does
thats how it helps
the m1 doesnt have a cooldown right?
even if it does most m1 cooldowns scale with atk speed
Rex's m1 scales with attack speed
Yeah it works well with tonic now
But yeah normally you don't actually notice the effect of one syringe at a time
If you use commands to give yourself 500 you'll see the difference easily
no shit but who plays command.
printers are where its at
even 3-5 can be enough
No, as in console commands
oh
Like to see the effect on rex M1 with syringes
lol, im dumb
does anyone know a fix to the crash where the tiny window pops up and it says something with unity
or just get 3-5 and you will see it indeed attacks faster
That's just it crashing I think. I don't think it ever recovers, I AFKd for 10-15 mins and it never loaded once.
me when i play railgunner and i get 5 mochas and 3 syringes
If you're playing modded you can get ProperSave. Saves a lot of runs.
trust me its the optimal build for them
Proc and attack speed on rg M1 is unironically a fire build
yh i use it but my game crashed like twice on the same stage so i had to do it all over again
How much attack speed does it take to just fill the entire reload bar?
so when you unscope, the timing of your click just doesn't matter anymore
omgosh somebody gets it.
railgunner is just better commando with that build
Oh god he's summoning charmlie
The math function graphs are coming 
idk but i want to
No but if you catch charmlie here later, they probably have an equation or program
im geussing charmlie is the math person? lol
what is the easiest method to kill a elite boss on monsoon mode
One of the mods here, they work on the wiki a lot
👍
im not gonna lie, just focus on dodging
Depends. Like if you're merc against a flying boss just slam it to insta kill
if you need an elite boss, shrines of the mountain, or looping
For beetle queens diablo is best
im using the artifact of honor so i can get elite boss on first stage
hear me out, just play loader, railgunner, or artificer
diablo?
use command to get a bunch of crowbars, and old guillotines
bold of you to assume he has that
I mean if you're going Command you can just find an equipment chest and grab 
true
yh
he must not have dlc
at that point the only gamble is whether an equipment chest spawns
90% of the time it should
just reload until one does
lol
who should i use
loader
alrighty
and get
via 
yh
You're sending them into that channel?
If you do this against a vagrant stage one you can complete it under a minute
its a question isnt it
A link to one of my messages since discord upload limit changed
Yeah but it's in the discussion channel
The path you're sending them on can only lead to death
It's a clip of the merc slam so I don't write an essay
merc slams dont work on current patch, needs a mod to revert physics
write it now or i will learn it and write one
Trimping though surely?
part of the same changes that made potrolling uphill sisyphean
is merc slam the other special
Merc slam is an (apparently patched) tech where you dash into enemy to slam them into the ground to instantly kill them
Trimping isn't fixed is it?
no Trimping is an old tech
But also if you can't slam anymore I would just recommend diablo
long before the chaos of DLC2
So is slam though
trimping just makes u take fall dmg sometimes now
I will remove my merc role later 😠
how is it only sometimes
this mod reverts the physics changes https://thunderstore.io/package/Thrayonlosa/KCCDownpatcher/
but if you're trimping on Merc you have a number of options to cancel out fall damage approximately equal to Yes
Taking fatal damage used to be a bug only when you hit your head and it was rare, sad to hear they killed my boy
Always hit mountain shrines fr
Even if its a detriment
Always hit mountain shrines, either you are strong enough and it's double loot or you die to the boss anyway
Where do halcyon shrines spawn
this never happened and was only if you hit your head on something (because it was an improper trimp)
how do i get false son easy
who took my prismatic trails
use newt on every stage and try to dream for the gold world thing
i don't know the exact spawn rates but they're by far the most common on stage 1 of each loop, and I've seen them occasionally on stage 5
mods?
Prismatic trials are unavailable on modded games due to the leaderboard
Charmlie beat me there because my data is slow 
hehehe, too speedy
while also being 20 minutes late lol
Yeah I just go here in my free time, about to go home lol
same tbh
Oh some guy was asking about syringes on rex to cancel the end lag earlier btw, I thought you would have a function for it if anyone
how do you mean? like on the m1?
attack speed should scale the whole thing uniformly methinks
Yeah, he asked how many to cancel the lag like with boop
hmmm
well you can cancel it whenever with skills right? boop has a cooldown so
with m2 tho its ez to cancel it
i think more attack speed should just make the cancel less relevant
Oh I'm remembering it wrong, this was the original
ooo railer
I was talking about rex animation canceling earlier
im not actually sure how the scaling for that works but i can try some stuff out
I would assume it works like tougher times if anything
With the scaling
But ik you're the one here about the hyper specific stuff lol, I answer a lot of tech and basic questions
Especially since I haven't seen Fax in a long time, now that I think about it
Not a single actual number lol
yea theyre probably set in a prefab
does anyone know approx how much damage chef's burn does? not the actual sear application but the burn effect it puts on
So definitely hyperbolic or something similar
here are some points in it
Probably a million or billion for complete lol
isn't there a thing where it's hardcoded to never fill the first third of the bar or did I make that up
theres a delay
It's just normal burn, but glazed enemies take 75% more damage.
According to the wiki
Let me go to the burn wiki page for the stats
right but honestly i feel like its way shorter than like a gas burn
or like barely does anything compared to other ignite things
i think most burns nowadays are total?
im not sure after they changed burn its weird
this is all ive been able to find
Burn just says it does "a percent damage over time"
burns dont just have a damage and duration nowadays, they get combined into one total expected damage output, and if individual ticks are larger than a certain % of the targets hp then it increases the duration instead of damage per tick
So I'd assume 1% per tick per stack?
there used to be two types of burns, i think they were combined
some burns list how much it does like gas doing 150% or blazing affix doing 50%
Gasoline does like triple damage from base burn I think.
ah this is uploadable. im still analyzing it but have a peek if you want
okay i see
hmm i should increase my damage its probably rounding
i think these might have lined up?.
6 damage per tick, if we divide by 5 because i thin burns tick 5/s, then 1.2 round up would be 2. and with 4 burns, 4.8 rounds to 5
alright so it ticks for a little less than 50% or so
maybe, im mapping out the hits rn
the damage being low means there is likely round up, so the normal 50% total should be applying i think
alright i see
the total dealt % of base was ~875%, its listed at 600%. so if it was 50% total we'd expect 900, pretty close
lol, his movement skill is called roly poly
awhh so silly
oh i just realized i still had syringes lmao
fr
weird ,it only ticks for 4 now but seems to tick more times. interesting
still cant maintain >11 burns at a time tho
i think it messes with the DoT controller
give yourself 500 syringes and see it do 2 ticks
the duration of it seems definitely wrong it's meant to do 600% damage from the entity state config
its like 5 or 6 haha
it totally does
ive noticed but hadnt tested, if you have bleeds when the burn ends your bleeds instantly end too
probably entirely unrelated but attacks that apply burn (arti as example) apply Collapse at like, too short or smth
something is very not right anymore
check this out. i apply bleeds, use sear, and before it ends use roll to apply a 100% coeff bleed which should reset them all. yet, when the burns drop by 1 stack, the bleeds all disappear
that is really strange
yea idk why that happens but its annoying
Exactly how much more tanky are gilded enemies than normal ones?
I wonder if it's just straight up the game couldn't do the math quickly enough or something absurd
They have 6x health instead of 4x of normal tier 1 elites or 3x of mending elites
Their bubble gives them at least 60 armor + a lot more if they have a lot of gold or on later stages where they spawn with more gold
yea it fucks over your teammates too
if anyone is doing bleed, chef sear will ruin their stacks
is Sonorous Whispers affected by luck
Thank you 🙏
yea
also yea its 60 + 10% money so quite a lot especially later on
a burn ands and eats all bleeds how strange
Can you try Arti burns ending also maybe doing it
i am rn, it looks like maybe but im gonna try the turret strat again its harder with just arti
yea burns must just be fucked rn.
as long as new ones are being applied, its fine. but when you stop, bleeds break
LOL
i figured, but it ruins needletick! hahaha
because it cuts short, tick cant proc its too slow
I assume it's setting the bleed to the burn duration
acrid gets cut short
it is just the DoT controller, anything thats a DoT is getting deleted
is there a report for this yet
poison too. this is really rough for poison because it has a 10s base duration
and im using gasoline, which now seems like it might be worth avoiding if you use any DoT effects
probably last thing, dont wanna spam clips too hard. but heres bleed+poison, so its not any DoT ending kills all DoTs, just burns.
its a debuff not a DoT, so it shouldnt be affected theoretically
i just skimmed
this is also a point in the camp for not using artis fire moves...
another point in the argument
flamethrower might still be worth it because of how strong it is, but being able to choose to not rek ur DoTs with m1 could be a second bonus on top of the aoe
fnuuy
the fact that it can kill collapse before it finishes is sadge... BUT consolation is that if the burn is initialized with enough damage to tick for >3s, collapse should be ok
honestly as much as i dont erally like tick, that could be a motivation for it over bleed too.... because if you use any fire stuff your bleed stacking will be hurt
"lfg e8, kicking all chef players for disadvantages"
this needs reported bad though
like high priority lol
I do wonder what is actually broken with it
LunarRuin is a DoT
i wonder if helfire is technically a burn and is broke too.. i already closed the game tho so i wont test it rn
it is?? i wonder if implementing it caused that somehow
it is cleansable, do the geode pillars cleanse everything? or just ruin
either way its technically a change to the controller so idk
I can't imagine it'd use something that isn't the default cleanse function
Just adding another DoT entry surely wouldn't break durations of multiple dots interacting tho
it could be trying to specifically remove only ruin tho idk
though no idea why that would break burns only
I'd need to take a closer look at like the DoTController with UnityEngine to get a better idea
but Gearbox can also figure it out themselves I imagine
wait burn applies bleed?
with the attack speed buff i think arti is like the best character now
flame has always had a proc coeff
Flamethrower always had a proc of 1
part of what makes it quite powerful
that wasn't flamethrower though was it? that was just m1
flamethrower procs a lot, on top of good damage and inf piercing, +burn dps, which is why its sooo much stronger than surge
though now it seems the burns might be causing some... jankery
Both are in that video but yeah things that are tagged as IgniteOnHit still roll for bleed of course
I don't think you can Ignite twice in one hit anymore if you ever could
i always assumed you couldnt, 0 proc chance
Flamethrower is great they wouldn't ever make it that bad
What proc does sear have again
60%
not flamethrower, m1
in the clip it was just arti clicking for 25 stacks
oh wait, you have an engineer turret spawned in
i assumed it was just more burn jank not the artineer
easiest way to guarantee bleed stacking while applying a burn
lol i get it, but from the first POV when the sentry wasnt in frame it looked like burn ticks were bleeding
chat whats the mest method to stay at 100%hp on prismatic trails with merc
less health more damage, sometimes the trails have it on
sometimes?
the trails change every few days and they're all set seed from there
ah
#prismatic-trials has Cabbage who posts guides for every single trial
he's gotten the achievement for, like, every seed
he's garden fresh
but current prismatic trial is always pinned (after tilted hat is pinged about a new one)
bro is cracked. holy shi
is there like a guides/build section somewhere on this server? I just cant get a good run with void fiend...
for viend, avoid having a lot of auto healing, and go for proc
balance your corruption forms into aggro and balanced, one stays back and one is a burst of constant dps
whats a good stage to fight false son fast to unlock the new skins?
proc is stuff like gasoline and ukulele? in general things that apply smth on hit?
gasoline isnt on hit bit yeah
oh true its on death
etc
i think polylute excels personally, same is true on huntress
but healing gets rid of corruption meter so if you auto heal at a bad time it can really mess you up
critical hits, on the other hand, gain corruption meter
full crit and using your beam can give you like unlimited corruption actually
might need some attack speed or plimp though
but the heal is like your best tool
if you're underpowered against mithrix stay mostly normal mode and have full heals stocked up
go into corrupt when you know it's good
also any void items raise the minimum cap of corruption by 2
so at 50 items you're always corrupt
mh okay ic
i hate prismatic trials bro
btw does passive healing count as healing aswell for the corruption?
ic okay, thanks for the help!
5th
if it's happening regularly validate files and make sure drivers are up to date, typical pc health things
moon, prime meridian, voidling and obliderate
but that just happens on excessive load
the first time it happened to me was a long loop with guaranteed happiest mask (70 clovers)
i have tried about everything in the tech support channels pins
how do u validate the files
steam > right click on game > properties iirc
installed files > validate files
if anything is funky or missing it will add it
basically combs through everything
"verify integrity of game files"
if the problem was with files hopefully
but who knows what gearbox magic there is
maybe those 2 files were like "filethatinstantlybreaksyourgame" and "twistedelitedamageincrease"
i'm not ignoring you btw, I just know like nothing about sots
i stopped playing after devotion really
yea i feel it varies, i havent fought him thaaat many times so idk
if i had a better answer i'd give one, ive killed him right away on stage 4 on good runs, like my engi one i just went straight there. but ive also had times where going straight there is instant death, especially in multiplayer
most recently i got an FMP soulbound gesture chronic build, and thats just a turbo win con. so you could try going for something like that, or using command to force it.
chronic is pretty bad normally, not very impressive. but with enough FMP uptime to never drop the combo, even just 1 stack becomes absurdly powerful. like equivalent of 4-8 shaped glass stacks in bonus damage is not hard to get
if you have the mobility to beable to keep distance from his dashes and deal dmg the st4 otherwise loop until you get said mobility, he's kinda like mithrix, gettting hit sends you flying, but if you can run away he cant hit you
a defeat the boss that drops the halcyon seed and no green portal show up !
i want to unlock the fucking false son
what stage are you on?
i dont hink it shows up if theres no valid next stage in the alt path so if next is stage 5 it probably doesnt work?
this tri tip dagger soup just stole all of my reds at commencement when i had 8 white scrap, why did it do that?
a soup that makes whites, takes reds
i was on 5
found the portal at 4
the cost x item color will match the rarity it takes
if you entered from s4, the next it would try to generate is 5, and theres no alt 5
I don't get it, I still had white scraps and it didn't take them
yes becase it costs 1 red
cauldrons are always transmutations between rarities. green items take white, red items take green, and white items take red
printers are always same
the red -> white cauldrons are mostly there to remove red items that would be useless against the final boss, and give something in return which is a few white items
yea it sounds like it kinda memed you a little bit haha
hopefully the white items were good at least! lol
Yeah because I had hammer and behemoth 😭
it's kinda fucked up tryina unlock the false son
it's kinda rare to the golden altar to show up
its easier to get to gilded coast with the lunar bazaar seers
my recommendation is to restart until you see the message about thunder in chat on stage 1
and just see if you can beat him from that route
that doesnt really help with the survivor unlock though, you need halcyon seed
it's still not totally unlikely
if you get another halcyon beacon during the route, that will always spawn gold
i second bazaar peeking. newts arent too expensive and as long as false son hasnt been beaten yet in the run, theres an extra 10% chance roll added to the normal 5% to replace a lunar seer with gilded
never found it on bazaar but thanks to the tip
i did 100 of them and got this
also if you get it in a stage 1 or 2 bazaar you get a green portal out of coast
maybe also stage 3 but i dont remember ever going to meridian from coast
ill see if i can try it really quick shouldnt be too hard
works
newt on 3 -> bazaar -> gilded -> meridian is what i did
honestly just kinda knowing efficient ways to move around is mostly what you can do... which comes with experience
like trying to path around the stage in 1 loop with little backtracking if possible. bigger and newer maps are harder
like which kind?
like void fields or smth?
oh the green portals?
yea thats the alternate path, which leads to the new boss. i still dont know the best path around some of those maps
i dont really know if theres any major reason to go there if you dont intend to go to the new boss on s4
i havent looked at the director yet to see if they spawn more loot on avg or something, but it doesnt feel too different at least
yea the alt path isnt really hidden realms though
theyre just a different set of normal stages
something like gilded coast is basically still just free items, or the artifact place
yea youll just have to get back into it haha
yea everything basically thats not moon aligned teleporter loops
artifact, bazaar, gold portal, etc
the artifact portal is only on stage 5, which always loops to the stage 1 pool
its stage 6 but its looped
theres not really a way to escape the stage set i dont think
like the new stages, from the green portal, are still a 2/3/4 thing so like if you are on the stage 2 and go back to the normal stages it will be from the stage 3 pool
probably best you can do is hit the command artifact zone and loop haha. lets you tailor a few key items but then back to normal gameplay
i actually really like to do that, feels pretty nice and not too busted. compared to like visiting sacrifice and game braking lol
if you installed debug toolkit, you could give anything really with console commands. no reason it has to be super crazy or anything, you could choose to just give 1 specific item when you clear a stage
can also choose to start with some items if you really wanna force a specific archetype, but then the rest of the run will be normal
like wanting to try out breaking chronic expansion with gesture/soulbound/forgive me please, which is a bit of a niche set of items (but ultimately the only way that item is useful lmao)
currently on a loader run and i got frost relic with recycler, do i recycle? i would imagine it'd be pretty good on a melee character
frelic is pretty good
it has solid dps if you can maintain it, the main thing is if you are getting value out of it
like do you think youll be in range of enemies? or mostly swinging around, and quickly piercing through them
like if you grapple to enemies and m1 them it will probably be pretty solid
probably in range yea cause im really bad at playing safely 😭
id try it out personally, i do like that item
if theres not a different red you reeally want, might as well give it a shot
then youll know if you like it on loader forever haha
for the loader: swing by challenge, it's in-game time and not real time right?
Why do I randomly taking insane amounts of damage late game and instantly die from normal enemies
Remember Frost relic is goated on forgive me please
If it does it'd block one tick then allow the rest so it's useless
Is this new?
the stage? yeah
i think it's one of the ones that only appears in a loop
loop variants
https://riskofrain2.fandom.com/wiki/Viscous_Falls
https://riskofrain2.fandom.com/wiki/Golden_Dieback
https://riskofrain2.fandom.com/wiki/Disturbed_Impact
Viscous Falls is a variant of the Verdant Falls, one of the 3 stage variants added to the game with the Seekers of the Storm, located on Petrichor V, and is found in the first set of Environments in Risk of Rain 2.
Golden Dieback is the variant of Treeborn Colony, one of the 3 stage variants added to the game with the Seekers of the Storm, located on Petrichor V, and is found in the first set of Environments in Risk of Rain 2.
It is only accessible after the first loop.
what acrid move builds do you guy feel is most fun? i honestly got no clue what to use for either his regular and alt skills
full default is definitely the most viable
the hyper aggressive melee kit with blight and alt m2 can be fun but it's a bit harder to execute and way less consistent
and frenzied leap just kinda stinks
there are specific builds and stuff where other loadouts can outperform
but in dangerous situations in poorer runs, aka when loadout matters the most, then default loadout is the strongest
alright thanks
i find this to be my most enjoyed playstyle
aggressive is def more consistent, the question is moreso do you want stacking and item synergy for blight or ignoring your passive and just letting it do wahtever with poison
but yea frenzied leap sucks haha, its a funny idea but just doesnt work well
why is frenzied bad?
frenzied leap is nice for grouped enemies, scales really well into late game
maybe im biased since i take blight and full melee acrid xd
why blight and not poison? i heard poison is better loop runs and blight non-loop
poison doesnt help u kill pests, blight will :d
#ror2-feedback-and-ideas message @bronze palm it doesn't work. also that place isn't the right chat to ask for stuff
you lose a ton of amazingfree movement that the default one has for less cooldown and extra stack
Sorry. Also it would be great if it did work. Pair that with a ton of syringes. Damn.
acrid has one of the best dodging and mobility skills in the game so if you switch the utility you will be nerfing that aspect of him
it is made for that yeah
you can just spit in this case. acrid has enough mobility to go away any time he wants and keep spitting at a distance
I’m trying to come up with a good build that uses a crap ton of rockets and explosives. Any ideas?
engineer with harpoons (alt utility)
i hate spit since there isnt any heal unlike bite, which is horrible in eclipse when you're short on money and slappin blood shrines
but its preference of course
we all got our own ways of playin our lil acid boi
well... you could not get hit which spit helps with that with the range
also it's not a great idea to hit blood shrines on e8
relying in healing on eclipse is also not a great choice but respect for not using meta loadout
its needed sadly, often i find roll of pennies or hit blood shrines cause halycon shrines exist now
you could complete them after tp when you get a lot of money and there are no enemies spawning anymore
you need at least like 90 gold to ensure tier 2 halyconite at least
thats my measure after e8'ing all the new characters
and for some reason last tier needs like 100+ gold or smth its insane
so its like 250 gold roughly?
i wish there was a mod to like, check the gold on the shrine
i think so yeah, along with a bit of RNG on your side, since they can spawn either 2-3 golems
honestly the damage difference isnt that big
its 320 vs 550, but pool also ticks 25, if you have blight it adds another 320, and it has a shorter CD so use more
the main thing is dps in groups but its just not enough, and not consistent enough
it has bigger band than m1, and it used to basically be the most consistent band proc, but now that the m1 cancel continues the combo you just band with m1
alt acrid wants to try to specialize in stuff that default acrid already does well and fails at doing so in a less effective way than default by sacrificing versatility in playstyle. poison just supports your others sources of damage better, spit does less damage than bite but if you want to play melee acrid you can just animation cancel and use spit to support it because it doesn't interrupt the m1, meanwhile bite does, so spit on melee is also probably a higher DPS plus the range. and as you explained frenzied leap is not really worth it
blight is only better if you have instant cooldowns which is too much of a requirement
blight is stronger than people think especially early on, im a very strong advocate. though with elites being overly frequent right now, its usefulness is a bit down
for spit vs bite, the cancel is actually totally fine, you use it to cancel your m1 combo not interrupt it
its not a problem, and the big aoe, higher damage, slayer, and healing, are insanely useful. honestly, theres not a ton of reasons to run spit, though if you take poison you probably want it to actually kill flying stuff consistently idk
bite is just so much more damage that even if it did interrupt your combo completely its probably worth it... like its between 1.3 and almost 4x as much damage, even ignoring the aoe
i like both but yea idk
yeah i agree with everything you said except the part of not needing spit a lot but it's alright
i mean ur gonna be using it off CD
spit is preferred on light flux just because it does something, though both m2s are basically useless there haha
in conclusion meta acrid is just running poison and blight is indeed powerful just not as poison. and if you know how to play the game you can win with anything you pick anyway thats what matters. even if frenzied is "bad" it's not something that will get you killed
so long as u know how ur tools work u can make anythin work
yeah
yea it just slows you down for almost no gain lol
im not sure what would make frenzied feel better
tbh i wonder how it would feel with the same base CD and -1 instead of -2
running poison does give it an incentive because poisons reapps are useless, so it applying the passive is basically irrelevant without blight
frenzied does proc bands at least...
yea just m1 is good enough
furiously spamming sprint to hit moar
What is the best partner for acrid in duo
I once played acrid + rex duo and it was weirdly fun
i havent fought false son yet but does his laser attack hit multiple times or just two or three times
yo uh
damn i cant paste a screenshot
in the second stage i found some cave that lead to some weird skelly thing that i shot and it exploded and idk whats going on rn
in like the sort of swampy stage
It's an Easter egg doing it will unlock an item
oh ok
hey also i found some equipment called her biting embrace
and it doesnt do anything when i use it :/
whats up with that?
it's an elite equipment, the same elite enemies have. Doesn't give you stats but you get the other benefits of that elite
Ice elite equipment is basically just a chronobaubel tho not a good one
Does anyone know if the "damage number" you see from lost seer's lenses is actually applied against whatever monster's health pool they trigger on, or if it's just a cover for some instadeath flag being tripped?
it's just for decoration. They get nullified like a void implosion
oh ok
yo i havent opened ror2 in like a moth, did they fix the stage log issue?
So, just started playing and had a ton of already. Even bought the void dlc.
I also wanted to buy the seekers of the storm dlc as well, but I heard that it breaks a lot of things... So I wonder if they fixed the issues about the dlc yet?
the DLC doesn't break anything, it was the DLC launch patch that caused issues. those issues have since been fixed
Ah alright that's good to know, welp purchasing the dlc soon.
im on stage 5 there is a gold portal would it make a loop or go to the moon?
loop
yeah anything that's not the primordial teleporter makes you loop
wait how can you loop without any other portls?
ive heard on the wiki you need to tilt the teleporter somehow but idk how
Get a character role so you can post them btw
oh ok thanks
Thats the primary way to do it but using any other portals also loops you no matter the state of the teleporter
yeah ik but how do yo tilt the portal
do you interact with it after you beat the grandparent or what
have there been any updates in the past like 3 weeks?
You can't
Once the tp has been activated, you can't change it's state
You can still technically go through the artifact portal if you want to loop, though
Interact with the parts that stick out of the ground in a circle around the middle
If theyre lined up in a circle the tp takes you to the moon and if theyre stacked to 2 bundles (somewhat like how the normal tp fangs look) the tp will loop you
You can only do it before starting the teleporter but yea what wertus said
ok thanks a lot :D
You will loop if you use anything else tho so if you forgot to change it you could go through a portal to loop anyways
yo i havent opened ror2 in like a moth, did they fix the stage log issue?
btw there is this thing where i need to defeat the sirens call guardian or something
whos the guardian in question?
how do i fight him?
There are eggs on sirens call
Break as many eggs as you can find until something happens
whats the code for artifact of command?
◼️ ◼️ ◼️
◼️ ◼️ ◼️
🔺 🔺 🔺
All of the codes except for the latest ones are in the wiki btw
ok thx
Pre devotion update
what do i do after i put it in?
Click the laptop
ok
Then big red portal appears
Nah just gotta get lucky with the key drops
ok
And endure
im using the hunter i think its called is that bad or good?
Huntress i assume
shotgun dude
Oh, bandit
i forgott the name
So either bandit or the captain
bandit
Hes good
ok
Use his shift to get away from enemies if they overwhelm u can it makes u invisible for a short while, and his R ability can refresh your cooldowns if u get a kill with it
Every hit he does from the back of enemies deal critical damage so be sure to use the shift and get behind enemies and spam his shotgun
Does mega damage
ok
Pick up the yellow artifact key in the middle, and interact with the middle thing, the reliquary
And then enemies will start spawning
ok
Then the key will randomly drop from an enemy u kill and u do that same thing until its dead
U can pick up multiple keys but as soon as u insert one key all existing keys will disappear and you'll have to pick up a new one that spawns again
ok
For rex challenge it doesn't have to healed damage right? Like if I use a forbidden fruit and would get 1k but I'm full hp I get it?
what are some goated artifacts that dont bully you
Yes
As long as the green heal number is 1000 or more
I accidentally got it with a power elixir lol
why are some of the things locked when i use the command artifact
Because you have to unlock them first
Command only lets you choose an item you theoretically couldve gotten without it
And you cant get locked items
does anyone knows if the chance dolls works with clover?
can the locked items be dlc items?
I don’t think so. Chance doll replaces the chances to get items with other chances, so Id assume that wouldn’t be affected by luck
all of the fun artifacts make the game harder lol. Kin + Dissonance is pretty fun imo. Spite in general is also very fun imo (can get laggy tho)
Chance Doll rolls for luck
anything really. a character with another debuff sounds cool because you can use death mark easier
acrid is very item independent in general so anything else will be good as a duo
I suppose the best thing to think about then is trying to pick someone who tends to want very different items than Acrid then?
So you can always go "oh if you don't want that, I'll have it" and you minimise cases of fighting over it
Acrid is good with, like, everything though
acrid does not overlap much with any other items other characters need
Just give him gas and ignition tanks, he a happy boi
Like his best items are pretty much never "insanely good" like 
watch and ap rounds are cool to boost poison damage
Isn't gas bad on acrid because of that new flame bug now?
and since he has one of the best mobility and dodge in the game you can just not get hit by jumping away
i have no idea what that is
oooooh that's what causing bleed to reset
It resets things like bleed and needle tick so I would assume poison too
Although gas is more for the impact damage I guess, so still alright
That and just finishing off 1hp enemies that otherwise wouldn't die to poison alone
when blight or poison itself ends it also deletes all dots so acrids just kinda like this for now
Sweaty E8 lobbies gonna ban chef and acrid
Throwing their games
But honestly this bumps them both down a lot in the power tier lists
You find E8 lobbies?
and someone actually joins them?
i actually do
Every day since sots the more I find out about this version the worse it gets
So what's still broken on the pc version?
oh man........
elites are being spammed, if one DOT ends then all DOT ends in the enemy, loot pool is not spawning correctly with sotv and sots
some invisible hitboxes for enemy attacks, enemies ignore ground sometimes and phase through
audio not working properly, UI not working properly sometimes, stun now stacks
that's it i think
Wdym stun stacks
stun stacks duration
if you stun an enemy 6 times with suppressive fire with each shot he now does nothing for 6 seconds
and it only goes up with more attack speed and stun grenades
its only burn
bleed wont end poison or anything, its just burns end everything
Thats kinda busted
yea burns will end those
but like bleeds shouldnt
burns and blights and poisons end all dots when ended I did more testing on it
and a bug report
yeah
is it just those 3?.. so just bleed is fine then?
oh i c "This also does mean it affects Poison and Blight because they use BurnEffectController for their Visuals too
So does would also remove all Bleeds, Collapse and everything when removed"
thats wild lmao
bleeds/collapse use smth else for visuals that doesn't cancel other stuff
hemorrhage probably fine then? and would helfire be broke too?
also im curious, if lunar ruin is a DoT if it gets ended by burns
Lunar ruin is a dot?
apparently lol. dunno why, but i guess it is
with the bandits hemorrhage when i apply another stack does it refresh the duration of all stacks, like if it had 1 stack and it was about to run out and I apply a 2nd is it 15 seconds till the 2 stacks run out or after a few seconds will it go down to 1 stack and then eventually 0
it resets
I noticed it did deal some quite pathetic damage but I assumed that was from the regen decrease
yes. mithrix can cleanse it
hemorrhage resets hemorrhage and bleed resets bleed
ooh that makes the challenge wayy easier
But he can cleanse any debuffs
thanks
wait
the biggest issue of 20 hemorrhage is that things tend to die before you can stack that high lol
yeah i got pretty late game but i thought i needed to apply them all within 15 seconds, if they applying a stack refreshes the duration its way more do able
Burns
StrongBurns
Helfire
Poison
Blight
wtf lunar ruin is just a DoT like not a DoT in name only, its just a shitty DoT hahahaha
They all destroy the DotController when they end
But like is this really dot or just the regen debuff
You know why it counts twice?
The lunar ruin buff is tagged as a debuff, it shouldn't be
Since it's both a DoT and a Debuff it gets counted twice
Bruh


would work the same?
or
for example

