#ror2-game-questions
1 messages · Page 3 of 1
its a lot more noticeable in sots when theres only 19 items in total
exactly my point
that’s not really an excuse tho
i said "unpause", meaning it was there before
it isnt aimed to be an excuse
sotv isnt much better off in terms of item balance
theres just a lot more items
sots only has half of the items being bad but thats only because of the stat issues primarily
while sotv has a good chunk of the items being bad which is a conceptual issue
sots only really has one(1) item that is genuinely irredeemable and its transmitter
the rest are super easy to just make desirable enough
conceptually, i agree
transmitter is one of the better sots items 💀
? 
^^ never been fucked over by transmitter before
mostly because it makes you invulnerable after it teleports you, it's a genuine save most of the time
yea this is just wrong
elaborate
been saved by it around 10x more than "fucked over"
which is easily solved by just tweaking the item a little? my point still stands
guys, if you change the items to be different then they will be good 
also easily solvable by just tweaking the stats
which items can’t you tweak in sotv to make it balanced???
tweaks and reworks are different things entirely
As it stands rn sotv makes the game better, sots makes it worse
and i used neither of those words lol
Yippeeeeee
like the majority of void items needing reworks and not tweaks? shit like hunters harpoon?
changing antler shield to reflect 1000% instead of 10% would still be a "change"
Also yoo orange chat
as uh huntress what items should be on my top priority?
assuming bleed crit and syringes
Standard fair for proc quantity characters except for bleed
commando mains 
wwit why not bleed
alt primary NEEDS crit
aside from that build normally
Huntress isn't too great with bleed since her attack output isn't all that high to sustain it
And arrow rain has a 0.2 proc coefficient
it's buildable regardless, don't take that as meaning "avoid bleed"
surely nobody is running arrow rain in 2024
huntress isnt special in terms of builds
ive never played normally ive only done spammed acrid disposable missile bottle of chaod spam for the past week idk what build is normal 😓
you take the same items you would take on anyone else
step 1. turn off artifacts
ooh makes sense
Well raw damage items, mobility, proc items, etc
You can afford to invest slightly less into mobility and more into damage with triple blink
the only thing you need to remember with huntress is that
- alt primary needs crit
- only thing that procs bands in your kits is a long chain M2 and Ballista
that's it, just build normally from there
default huntress is like the least fun you can have
i see i see
no that'd be engi 
So true
thats exactly why im trying to get the other skills by running glass + command rn
She can skim out on a lot of mobility if you got phase blink, so balance your kit however it suits the enemy balance
default engi is a different "experience" while default huntress is just objectively torture
oh i mean engi in general, even with harpoons its the most boring character
I run default Utility on Huntress and I still don't need mobility lol
Both are objectively torture unless you're AC ig
i wanna play the game but dont wanna actuall play the game, so I'll play engi
Smilers
strafe and flurry are like okay sure its not that big of a deal but the other alts are basically mandatory to have fun
which huntress primary is actually better
Default
default unless you find a crit printer
also also what equipment? gorag opus/ocular hud i assume
alt primary scales better, but short run default is better
default blink is super slow and inconvenient and the only upside it has is verticality, while the special is self explanatory since like 70% of your damage is ballista
Default is just more reliable
Default is better starting point and proc coefficient
Alt gets better after 2 crit glasses dps wise
the literal only use arrow rain has is the slow debuff for deathmark and thats it
but like what does said dmark give when i have no damage to use with it in the first place
always run alt primary and gamble your entire early game hitting like a wet noodle to chase the high of full crit flurry
How many times does arrow rain even hit
like 22?
to be fair that is a stretch
22 iirc
flurry is worse without crits but its not THAT bad
i always run flurry just because it feels better
Yeah flurry is just as viable tbh, it's not like the worst ever, I ran it for 3 years without changing and it was just fine.
Might be messing up with flamer since flamer hits are 95% and it hits more than 20
did you know Flurry crit hits for 4 times the damage, because it doubles both the damage and the shot count
always Flurry
if i get crit it feels infinitely more fun and if i dont get crit i dont really feel that much worse off
oh yeah flamethrower is 22 with no attackspeed, thats where i got it
Flurry and strafe are comparable, I just use strafe since it feels better lol
i dont lose out on much by hoping to get the item that everyone wants to get anyway
wait is the bug where flurry shoots less than 6 shots if you have attack speed still in the game?
99% should be
I mean this (timestamped): https://youtu.be/5Rot7z2RIis?si=1zKzgIrWcH8-T_Qm&t=150
Watch the streams live!
https://www.twitch.tv/race
Mods
History Fix - https://thunderstore.io/package/6thmoon/HistoryFix/
Pizza Client Lag Fix - https://thunderstore.io/package/Goorakh/PizzaClientLagFix/
Fix Rex Crash - https://thunderstore.io/package/Nuxlar/FixREXCrash/
Unlock Momentum - https://thunderstore.io/package/6thmoon/UnlockMomentum...
It's the one where if you got enough attack speed the last arrow doesn't fire because attack animation overlay right?
If the mod for flurry was ported it's still bugged, if it isn't guess it's fixed
Any tips to play in moonson?
it's not much different than rainstorm, just keep playing
just play the same way you did on rainstorm
Firstly. Practice
Every loss is a win because you got better
this just isn’t a true statement
Especially if you start to break down why you died and how you could avoid such a scenario in new runs
aight thx
no elaboration again?
Secondly
Positioning
maruke prints 10 hunters harpoon on stage 3 
Being in the right place at the right time is key for making sure you dont end up in inescapable situations
Using the stage geometry to block projectiles for you
do iii need crowbar as huntress or nah
ok I do this as a joke
most void items are too strong because of their numbers, not because of what they do
most of them are quite literally just direct upgrades because of their effects
its not only about stats
definitely not priority if that's what you wanna know
some of them are just straight up more beneficial in most circumstances than the original effect
name every example of this
ok
cuz I can only think of 2
imagining a guy who skips polylute because he already has a ukulele 💀
encrusted key, plasma shrimp, polylute, safer spaces, voidsent flame, weeping fungus
the others are a little more optional even if they are still really strong
id argue against voidsent but mostly 
Dont agree on voidsent
plasma shrimp and polylute are not stronger than atg because of its effect
they’re each comparable to their void counterpart for different scenarios
needletick just has a very boring side effect so id throw it in
Don't forget singularity band 😡
yes they are
they’re only stronger because of their stats
What?
Theyre not stronger because of what they do theyre only stronger because of what they do
Like???
if polylute did significantly less damage, it would be a sidegrade, same with polylute
the plushie stone golem was arguing that the items need complete reworks and not a number change, so it makes sense in context
plasma shrimp is almost 10x less damage but it's still better
not really everyone would still take polylute
because the effect itself is just better than ukulele
plasma shrimp is better if you can activate it, if you’re getting hit enough you won’t have shield, don’t pick it up.
not sure about the comparison between plimp and atg for proc chains though
the effect of an item is different to the potency of that effect????? wow big surprise there!!!
the stats being overtuned only adds up to it
100% chance to shoot 40% > 10% chance to shoot 300%
plasma is more damage
plasma being significantly more damage than atg is really the only reason why it’s better
Tbh i wasn't even considering the 10% wasn't thinking about the avarage lol my bad
This is undermining the effect of proc coefficient
also you need to consider that its +1 stack so its actually 80%
if you're going to stage 20 with crazy proc chains sure, if you're doing stage 6 mithrix on E8 like almost every hardcore player then you'll never keep atg/ukulele
What?
ukulele is just worse in every scenario
Entry for the Survivor (Seeker). I fought the Scavenger, won, got the "Fate Unknown" ending. But the Survivor's log entry was still locked
you cant compare 1atg to 1shrimp because shrimp corrupts ATG, so if you ever pick up both then you have 2 shrimp, not 1
you have plenty of aoe and never enough damage
you’ll always have 1 more stack of a void item than you will a normal item
Strange
Oh right.
that's a Monsoon thing, were you on Monsoon?
you have to compare 2 stacks to 1 which is why most void items aren’t sidegrades
but you can also just pick up 1 plimp and only have 1 stack
Monsoon?
I'm actually embarrassing myself I'm gonna leave myself out of this 😭
the opposite is true for a few of survivors
its not about survivors its about items
are Survivor logs not Monsoon
am i embarrassing myself and spreading misinformation on the internet
yeah but then you have 0 ATGs, so you're comparing 1 item to no item, so 1 item wins again
and then there’s mando with neither
No youre thinking about eclipse

there are plenty of ways to get aoe but damage is always needed
Very helpful, y'all
mando kills mithrix no items with a single grenade bro watch what you're saying 
log entries should just be for winning, it should specify the parameters so double check the logbook for its condition see if you did anything wrong
but if that damage wasn’t significant enough to counter the powerful proc chains uku supplies over polylute then it would be an actual decision
it wouldnt cause then no one would pick it up and it would be a filler item
Logbooks are also for obliterating
Polylute has better proc chains
there is a very thin line between "balance" and "concept"
(IMO)
Im not 100% sure but they should also unlock by doing amw
I didn't open the pack, I ran to the edge. Maybe that's the problem 🫤
if the item is conceptually strong it will be strong regardless, but if you make it weak then its not good conceptually which leads to it just being useless
if there’s a low amount of damage it can deal to where you never pick it up and a high to where you always pick it up there must be a point in between where it’s a choice
an actual sidegrade would be lens
What
you have an effect that helps you throughout the game and you have the sidegrade that only helps you in specific situations
No im asking how tf lost seers is a sidegrade of lens makers
yea that’s what I thought
it is one of the only void items where you actually make a decision
What is the meaning of a sidegrade
I think your conception of void items is swayed by the fact that most of them are op in their current form
sidegrade = it's not an always-take 
So not really an upgrade, just kinda a different use case
you do realise that if polylute or plimp were nerfed they would still be objectively better than the originals
The meaning is that youre given the choice between two things that are overall equally valuable
its not just about the stats its about the concept primarily
I think the ones that actually need reworks are:

Ah right okok
polylute WILL be better than ukulele regardless of the situation because it provides a better and more desirable effect
Like you lose something that one option has but gain something just as good instead
Isn't the best idea of a side grade in void items needletick and tri tip because you'll have to think of which are more benefitting to your character run and situation. It's not an always take or an always leave
so is lens
that can’t be true though! if they were nerfed to 10% total damage each then they would be objectively worse than the other items
people underestimate the item because oooohh oohhh mithrix final boss ohhhh
i would still take it over ukulele?
because its more desirable than the effect ukulele has?
So is there no reason to take ukelele if given the chance to pick up a polylute
That one I can get behind but idk if I'd pick up shrimp I it was 10%
so you’re saying even if polylute was at 1% total damage, you’d STILL take it over uku
shrimps whole thing is that its more reliable but like if you nerf the damage then its worthless and stops working conceptually
not really because the effect you just described does nothing
the reason to take ukulele is that it gives you one more polylute 
exaggeration and an actual effect are different things
And his music was corrupted
ok so then wouldn’t you agree that there must then be some damage point between 1% and 10% where you’d have to make a decision?
every time i pick ukulele i think about how its more future polylute stacks
Isn't in a way polylute vs uke and lens vs seers the opposite side of the same coin
lens vs seers is generally worse while polylute vs ukulele depends on the build
not really, seers is much more niche than lute
no because both 1% and 10% are not even close to being a good number
seers aren't a very good item unless you're looping
i would still take 10% but that isnt good regardless
so you’re saying that ukulele is so bad that you’d take a bad polylute over it
that’s just insane
Isnt the opposite of a must pick the void bands
yea, it’s pretty much always worse
its not bad its just objectively worse than the """sidegrade"""(its an upgrade)
They also make a very satisfying sound when they proc
why would i want more aoe if i can get more damage
the sentences you’re saying don’t make any sense
i already have a couple of aoe items i dont need more
meanwhile more damage is more damage
the effect itself is just more desirable

ukulele and polylute depend on your current build and i think a big part of understanding this game is knowing how an item does or doesn't contribute to your build and what it would do compared to your other items of the same purpose
uke will remain if you continue to need aoe beyond your gas / wisp / bands, polylute will remain if you want to further optimize your single target beyond atg / bands / headstompers / status effects
nah just take polylute every time and your winrate goes up
you never really need more aoe than other items provide you
a single gasoline provides enough aoe to make up for the loss of ukulele while polylute can cover most of your damage
you’re saying that the effect of polylute is so much better than ukulele that you’d always take polylute no matter what,
but then also you said that you wouldn’t take polylute if it was at a super low damage
so then HOW is there not a point of how much damage polylute deals to where polylute is a choice
because super low damage means nothing at all
while polylute does technically do "more damage" it also distributes said damage into one target which may weaken your build by stage 4-5 if you're struggling to keep up
your point is "if the item did nothing would you take it?" no?
no it’s not!!
"1%" isnt an actual effect im sorry to shatter your worldview
if you're struggling to keep up on stage 5 you need to build for mithrix on stage 6, and polylute is infinitely better against a boss (on top of being better normally)
speaking from my perspective of an e8 player i don't think a single gas can solve an entire aoe problem and you do definitely need more whether it's simply better target management or an extra item or two
my point is that if there’s an upper and lower threshold of damage to where you’ll always and never take polylute then there must be some point in between where it’s a choice
you do need more but as i said there are plenty of items that make up for it
a build can struggle on stage 5 and easily clear mithrix, that's not too uncommon at all especially with later stage 5s (50m+)
a single gas does give a shit ton of aoe though
you never need ukulele on top of it when you could have more damage
a single gas helps a ton yea but sometimes it's not enough depending on what you're up against
not to mention how heavily you’re underrating ukulele
crazy but most of the time you would struggle on stage 5 is because you cant kill the elites in time
which is wow solved by having more damage
i think the problem here is that you're all trying to give a black and white answer to a game with tons of nuance
i'd argue it always helps tbh, if your target is tanky that's not a problem aoe itself can solve
which is exactly why said items need reworks and not tweaks
what items do you believe need reworks?
why bash your head against the wall trying to make a direct upgrade of an effect less of a direct upgrade when you could just come up with an effect that isnt a direct upgrade
i think uke is fine in its current state
we were talking about void items primarily
as the majority of them are just better in most scenarios due to having more desirable effects
void items imo are all fine, most are equals to their counterpart or simply have a different use and are simply less niche because of it

it’s not really bashing your head against a wall, Id take a ukulele over a polylute if they did the same amount of damage, you wouldn’t. Each player is different
needletick comes to mind
bleed is about equal to needletick, but since less survivors focus heavily on a bleed build (whether it be a low amount of hits per second, or simply low proc coeff) needletick can become more desirable in most runs
Needletick is one of the most balanced void items
this is probably because you’re comparing each item at exactly 1 stack which you can’t do with void items
one of the only*
fuel cell vs lysate is solely survivor preference
yea cause the effects are completely different and do something you cant really get with anything else
lysate is weird, amazing on some survivors, useless on others, and also dependent on build
To be fair there's very little easy why you'd ever leave out safer spaces unless you're seeker (one character in the game) or crusted key. And for example there's not a reason to ever pick up something like void band
while shit like uke/poly is like "another aoe item or another damage item?"
if you’re rex you never take SS
where is the sidegrade exactly
plimp vs atg has some of the most nuance when it comes to normal items vs void items but i believe it depends on the same factors of needletick vs bleed
its more like do i want to have a better run or do i want to actively handicap myself by not picking it up
safer spaces is just a particularly busted item, I view it as more of an outlier within voids rather than a good example of a common "issue"
plimp is significantly more damage, but you need to be sorta good at the game
it's kind of their fault for making the best defensive item in the entire game synergize with one of the best equipments in the entire game
when safer spaces bands and a few fuel cells can win your entire run that's a problem w/ vears more than anything
that can be a balancing factor
it’s not a really good balancing factor though
you dont really need to be good at the game to use plimp, even if you take damage you just need to wait like 10 seconds and plimp is back
7 seconds
yea
or print 10 warped echos to abuse the shield bug 
alternatively, transcend
blacklisting bad items is a coward's way out
why would i blacklist scrap
I only blacklist good items
i have all sots items blacklisted, not just bad ones
you said the same thing twice 
true
sots actively makes my experience worse so im going to remove as much of it as i can to imitate sotv
downpatching is too much effort when i can just blacklist
click this button
but then you can’t play on the maps
^
ok but if you are being petty about sots then you dont get to play the maps
the maps have amazing credits and bosses so 
the actual good part of the dlc
having the new stage 1 is a no brainer
the new stage 1 is like the worst thing about DLC stages
it has good credits
we don't need five stage 1s
both dlc’s suck and I’d rather buy Balatro twice more 
choose either being petty and playing without sots entirely or sucking it up and not being a baby about it
less than siphoned
still good
just make it the stage 1 of alt path
move the rest up by 1
boom alt path has 1 more stage and you dont lack loot before fs anymore
they should make it a stage 5
the new stage 5 is great, sadly i never see it
they should make it an alternative to commencement. Mithrix is hiding in one of the houses
you gotta knock on each door instead of doing pillars
it feels so weird to play without a pillar skip
you’d still have to charge it tho
charge the doorbell
the charge is a must have
having to do pillars is probably the biggest downside of the new dlc
charge my halcyon shrines..
and its actually rewarding
yea
NOT doing them is like not picking up behemoth
why did we EVER complain about old commencement
because of softlock island
let them get softlocked!!! fuck pillars!!
old one was perfect for console players who are used to walking simulators like last of us
pillars arent that bad they just take unnecessarily long to charge and theres nothing interesting happening
It was boring as hell and if you had no speed items you insta lost no matter what as some characters
somehow deep void signals are more fun just due to the erratic chaos happening around
while pillars are just zzz snoooore mimimimi
I hate pillars but I think that adds more depth it the game by making pillar skips exists
that too
idk that’s not really the type of depth I want
i lowkey wanna remove pillars but ill just suck it up and wait for lunarapostles to come out
when you enter stage 6 and see 0 beams above the blood pillars and four above where mass is 
mass is like the sole reason i hate pillars
mass is so lazy lmaooo
mass is the only pillar where i have no fucking idea what it does
every other pillar type is like okay fine but mass is such abysmal dogshit
and i just sit there charging
it takes longer
it does nothing it just lasts twice as long
mass does literally nothing it just takes long to charge
oh that explains it HAHAHA
its like 10 seconds blood 30 seconds design soul and 60 seconds mass
having multiple blood pillars is basically like a pillar skip
i groan when i have to deal w/ soul without blower
i dont know why they couldnt have made it so pillars are shorter due to the fact you have to move around the stage
blood is the worst for me
blood takes 10 seconds it's literally the best
e8
commencement is massive and i ALSO have to stay in a circle for a minute until i have to go across the map to stand in a different circle
kid called a single RAP:
The pillar that decharges like almost instantly when you're out of it so unfun especially with the E2 modifier
i meant moreso when i have to do it w/ a shield
soul fucking sucks if it isnt on the roof
then how does e8 matter
it takes forever
one RAP prevents perma damage
me when a single exploder blows up on me and i have to stand on the little pillar thing and a wisp spawns
???
????
i don't have raps every run
shield doesnt make it take longer magically
honestly with the e5 healing nerf, shield is probably better, cause you just wait 7s instead of however long to heal
Oh the soul pillars
yea kinda since the shield doesn't give you curse, but waiting for the regen is kind of why it takes forever
mostly just a nitpick
big reason to pick one from an early shop or printer! and even if you get offered absolutely 0 raps in the whole run, i'd still rather do 2 blood 2 mass than 4 mass or whatever
sometimes i just never see a rap & it's kinda annoying
would turrets inherit scrapped bead stats
but I mean like
I don’t know if the prayer beads XP is tracked by a hidden item given to you (and turrets) or how it tracks just the extra stats
Its stored as a variable like infusion health, not as a hidden item
Im not at my pc rn but it shouldn't be too tough to test out, you could just place a turret, scrap the beads, and place the second. Their damage should be the same if no stats but will be different if one got stat ups
can’t really test it on console otherwise I would
Turrets dont inherit infusion gains of their predecessors right?
I was gonna say command but that disables printers haha. I guess you could still use it if you got 5 and went to the bazaar
I wonder if turrets are even able to get the bead storage buff
I dont think so
Or well
There's one way 
Assuming they actually get the exp buffs, mithrix steal can trigger bead payout
Gotta know if turrets can get stronger with beads if their egos eat their beads
Oh! That should work too
The big question for me is whether or not they get the stored level buffs to scrap at all
I mean yes but they still have their own infusion.
there’s no prayer bead item to track when you scrap it for stats
Here's a peek from when I was messing with it last night
This is where it adds the stored stat in recalcstats
When you payout beads, the beadappliedX variables are increased and then in recalc stats like the screenshot are used
So its not like how they add health and damage to elite enemies using hidden items
alright, here ya go!
so it doesn’t(?) damn
correct
engi's damage got boosted but both turrets were doing the same
i forgot to test them with ego... but that would take a bit more effort to confirm they get the exp buffs
is DoT affected by damage modifiers such as items, buffs and debuffs?
DoTs cant crit or proc, but damage boosting items like focus crystal do apply to DoTs as long as the conditions are met
armor shred weaken death mark etc work too
for ex with focus crystal, if you bleed an enemy out of range, then walk in range, the damage will go up. and then back down when you leave
that applies to acrid too
the reason is because unlike stat items like hoof or syringe which happen in the stat calc method, damage boosting items are checked when damage is dealt instead. so they wont increase your base damage, but will boost your damage dealt
hmmmm, i just thought of an idea. so theres already plenty of places in this game where you can make choices like "do i go through void fields for a free stage worth of loot?" or "do i spend the extra time to roll pots for a guarenteed 2 free bands?" and things like that. so what if there was a guarenteed cleansing pool in gilded coast? it would fix the longstanding solitude softlock and give a choice of "do i spend the resources to go to gilded coast to get pearls?"
like, would that be good or bad for balance and granting more decisions for the player to make?
you could pop a suggestion over in #ror2-feedback-and-ideas and see what people say in #ror2-feedback-discussion !
ok ill do that. also question: every time i see other youtubers fight false son, they get this thing to pick one of 3 items in the soup room, yet ive never gotten one ever. why?
Only spawns when you collected all the geodes on the parkour below
wait what? i was told all those do is cleanse your debufs
Thats their usual effect but clearing all the ones below spawns this thing
Imo its not really worth the risk though
even if youve already gone up to the soup room?
If you can already zoom past the parkour
Idk
yes u can go soup first then drop back down
it can be safer that way if you have a long range dps to trim them and then drop down
Does anyone know the director weight of the shrine of shaping?
any idea how to find it in the source code? i decomplied it but i cant find director weights anywhere
they also give barrier
the barrier from the geodes typically cover any risk :/
yea i know that part
its like a quarter of your hp
Eh still
also like, its not that risky
With unfortunate enemies it can still end deadly
just grab em and go
erm sounds like a skill iss-jk
i manage to full loot the dang stage lmao
A grovetender mauled me with its homing wisps when I tried that once
kill it before it kills you
If you have to do the parkour theres no reason to not get all the geodes
But if you have a way to skip the parkour imo thats the better option
ohh
well yeah ig but the path of the colossus can sometimes give so little items even when full looting
that the chance of getting like a red or even another white is worth
cuz also there are chest spawns
which is another 2 greens maybe even a red
idk if those are in the code, they are probably prefabs
you need to do a bit more work than just dnspy, i think unity explorer meyb
the weights will vary per stage, both for the individual interactables and the general categories.
I’m looking at the order of events for damage calc, and I noticed something - when stacking multiple sources of extra damage (e.g. watch+focus crystal), do you end up with (in this instance) 140% or 1.2*1.2=144%?
yes
stat changes like attack speed or movement speed are done in recalculatestats, and are added together. but damage items like focus crystal are resolved individually in order in takedamage, so they will multiply each other
Huh. Suddenly I have a lot more respect for delicate watches.
there's a reason delicate watches are considered the strongest item in the game
or they were at one point. i'm not very up to date about this game
i dont think they are the strongest item in the game
back before devotion they were considered insane i believe
personally i dont like this game having change so i havent filled myself in
but that's just my preference
it was just focus crystal but global i believe, and everyone know how good fcrystal was
they are alright, unconditional damage boost is good. but its the same bonus as focus crystal, which also isnt that hard to use well and doesnt have the risk of turning into junk while also limiting your options and ruining all other low health synergy items
before the game got revived (the like year+ dead time) everybody was too much of a coward and ranged abuser to use focus tbh
lots of meta
watches are really good on e8
does the perma damage change the threshold?
i think more dedicated players or more frequent can use focus crystal well
permadmg lowers the threshold and lowers ur healing and then e5 past that
i think the biggest problem was most regulars were switch players honestly
melee survivors + falloff make being close pretty benficial as is, as well as like tesla or razorwire or frelic etc
but yeah focus is good, i wont deny
i think if you arent able to use frystal well you are at more risk of flat out losing teh watches which imo is much worse
and it's not a "skill issue" it's really a hardware issue, with switch and those joycons
you need fast turning for efficient melee combat
generally u can think of every item as multiplicative
not just between raw dmg
but dmg% items work on ur procs
yeah, especially since it all multiplies once, most viewable in proc chains
and procs work on ur procs too
think of multiplication but ignore the order of operations for proc chains
generally raw dmg%, compared to other items of its tier
its usually stronger than proc but like its all conditional
there's the holy proc chain image (pinned in #ror2-discussion last time i checked)
like ap rounds is boss only for instance
so ye a sticky is only 1.09x on 1.0, but ap rounds is only 1.2x on boss so
procs also are conditional a bit due to coeff tho
and then other multipliers multiply every single effect
this doesnt even capture the full power of proc chains propoerly
with that many proc chain items the depth and width are much stronger
yeah it's the basics
i believe it was made originally for a new player
this is one path of many that could possibly happen
yea
cause the initial attack can proc any of all of those items, and each one can proc each of the others
even with just 3 the potential width is quite powerful
proc chains are 'stronger' than multiplicative if its 1.0 coeff
well eh
each proc has it's own proc chance right?
so the base proc chance only matters for the first proc
to take an example, atg is expected 1.3x and charged perf is 1.5x
for 1.95x if multiplicative
like with atg uke meathook you can have:
atg
uke
meathook
meathook
uke
uke
atg
meathook
meathook
atg
meathook
uke
atg
atg
uke
i wrote a proc chain calculator
if you are curious to see certain combos avg or total possible combined damage
i havent updated it for the new proc chain items tho, im a bit intimidated because they are weird
what was that one word used now? overflow?
boomer is base, but meteor is base and total. which is fine, but only one can be active at a time which complicates the calc quite a bit
something about it in the new items
just ignore that
the entire thing about that reminds me of "you can't just say perchance"
like you cant just describe the entire indepth new proc overflow in one word and not elaborate
i could just assume 2 big + 4-6 small hits for boomer, its decently consistent if you aim good. but meteor is just more annoying, delay+aoe+ICD...
huh actually atg uke is still slightly better than "multiplicative"
despite uke 0.2
what do you mean?
all one big hypothetical increase that statistically matters but wont realistically
0.3 would matter if it was perfect, but with varying effects and chance it would be virtually an unnoticable difference in game
?
1 atg 1 uke
statistically it's an increase in damage but because it's slightly bigger than just one delicate watch most people probably wont even notice any difference from multiplicative in actual gameplay with variations
add one meathook
the fact that it's better than multiplicative, that is
true, we've all had that moment where a boss randomly explodes for seemingly no reason
2 proc items are 'worst case'
in terms of proc chain vs dmg%
funny, heres 1 clover instead of meathook
Out of curiosity because i never actually learned this, could a single hit do all of these proc chains? For example a full proc chain starting with uke, hook and atg all proccing into eachother but starting from one hit first?
yeah i was just joking
meathook is awesome
well not counting stickies
which are like
kinda more like crit glasses in disguise
yes, but good luck it would be pretty rare
if there's enemies yeah, like a uke needs somewhere to go. The first hit procs atg, the atg procs uke, etc
the biggest problem would probably be having enough stuff to test it on and not explode, plus the number of them, plus having the procs go the right places.
yea one thing about max depth chains is just being so strong enemies cant take enough damage to let you get there lol
like if the uke just kills the beetle it wont proc cherf which couldnt proc atg then
Also is the calculator a website or an application?
u could probably do it if u grief ur build
dont take dmg%, dont stack too much, get clovers
technically a website, i wrote it in JS for html5
and youll see lots of atgs popping out
it's like you have glass but you do even less damage
Could I view it if I'm on mobile? 🥺
btw for fun, heres atg+uke+meathook with 1k clovers which should be enough to basically guarantee max depth on 1mil sims
it took forever to run lmao
isnt it better to just have a formula
sadly they were never heard from again after the 1000 clovers made an aspect drop, bricking the run
instead of running sim
i dont think so, theres just way too many moving parts for it to be practical
i mean itll be a long formula thats all
im not sure if it would work on mobile, it uses the console for the output
that's assuming we're good at programming 
i will make this formula 35 lines long
or more
u could do it in a spreadsheet
its just prohibitively annoying to make, and be sure its correct
someone made a sheet, but even then its confusing to use
probably. i'm just all self taught from youtube and forums so i dont really do much efficiency
it would be annoying yea thats true
writing a sim that will just always do what the game will do is much easier, at least it was for me. there are a few issues as far as complications, like how many hits do you assume for merf
and in a spreadsheet thats even worse
i made my own sheet to compare bandit m1s with atg vs plimp and not no other proc besides sticky and lutes
it would probably be easier considering there would be, what, millions of outcomes? way more?
since the other procs are rare
because its not realtime tho, runic meteor would be a bit complicated.
also doesnt the chance change?
based on that one magic word or w/e
"overflow"
it would change but its no problem
its very consistent so i can calc it the same way the game does
when its going to proc it just check the incoming total damage for the chance
it would probably add a lot more possibilities based off of when it procs and such though, bad for formulaic versions
like a cherf would add a lot of damage to the chance but not a uke
assuming you start off with base chance
im actually gonna go look into that magic gearbox stat on the wiki
magic gearbox?
oh right
im in the dark on the whole sots thing still
the keyword being there is a bit of a red herring, because the actual effects are just described in the text anyways
usually you dont use a keyword and then immediately explain the keyword, it defeats the purpose
they even have the period inbetween lol
the first sentence for the description is just "overspill."
it also doesnt really work, it does not sound like it describes what it does to me
in terms of efficacy, its better on commando than on loader that kind of item, but also it has a limit on meteor, so high attack speed u wont get 100 meteors so
incoming damage making something stronger is not over anything, theres nothing to go over. and its not spilling
in terms of practical use, just take one if its an option
stacking it is pretty bad, 1st stack is good on like kinda everyone thanks to "overspill"
overspill sounds like you gain something for overkilling an enemy, spilling over their health
that would be an interesting thing though, similar to desperado
but it would possibly get really op depending on how it's done
desperado can already be used like bandit primary
Desperado is basically bandits whole kit tbh
it's the one ability i really do see as OP
i wonder
overspill could be something like 'overkill damage is stored and added to the next proc of the item'
that would be cool, unique, and make sense
yeah, and would prevent big stacks of it, unless you killed a big group at once
well if u overkill twic in a row, would overkill add onto the overkill
i would assume it would have an internal cap it would store up to. like maybe 2x or 3x its base output
so yea overkill overkill could stack up more but just not infinitely
a lot of effects are disabled for like pots and stuff, you could have it either way
anyways i wish runic lens was total dmg
it is tho 
so then runic diablo would do a gorillion dmg
I wish runic lens threw diablos instead of the meteor
oh and also uncapped
uncapped current runic is 22000% base dmg off a diablo
but what if it was 22000% total dmg off diablo
and hit mithrix for 8800000% dmg
it would be a bit much aha, especially since the chance would be so high and the proc coeff of meteor itself is very high
would be equal to 88 runalds
88 runalds with a proc coefficient 💪
and then time ur bands of course so after total runic procs off diablo
the runic procs atg that procs a perf that procs a band
just oneshot mithrix entire family tree
Bro is cooking something devious
this is most likely why only the meteor has overspill
also cherf proccing off of these? or atg?
another 4x would be insane
i think its the only thing with overspill because thats its special gimmick, like meathook pulling enemies
that too
but i doubt they ever add something else with overspill if they continue adding content in the future
same with mods, although some poor modder surely will without knowing what they've unleashed
its basically just chance scaling up with damage, since the damage scaling with damage is just total damage lol
cant wait for an item with underspill
doesnt it increase chance too from damage?
meaning diablo is, what, guaranteed nuke with it?
honestly it could work
thats what i said yea, but its capped at 50% before proc coeff.
diablo doesnt benefit much
diablo is consistency, and consistency is everything in a roguelike
the biggest meme with diablo would be proccing on something, not killing it, and still needing the damage lmao
i'd much rather take a 50/50, especially since the reward increases too
a band is like 40x better than a runic on diablo
i mean hey, some builds against mithrix, notably without kjaros, could unironically use it
both. both is good.
guaranteed 100000-120000% vs 50% chance for 7500%
also you could time a blast shower to proc band on meteor hypothetically right?
yes
or just get enough equip CDR and gesture to have 0 band cooldown
that was significantly funnier when void band was first introduced, because it could proc itself and ramp really hard lmao
is the meteor delayed? or is it (almost) instant?
its delayed
or tbh even atg would clear runic its just a gamble vs mithrix
oh timing would be easy then
but usually u can nuke a group and get an atg off of diablo
the guaranteed stage 4 red though, it could save any captain run for mithrix using the diablo prefire before the fight
if you hit the 50/50 that is
what, 2-3 times?
i like those odds
true
i think railgunner might benefit the most then, since she shoots pretty fast too
guaranteed 24000% vs 50% for 7500%
and unlike atg it wont steal bands
not on a single beetle in the distance at least
the funny is proc coeff coming after chance cap
yea
supercharge is 3 tho and cryocharge is 1.5
False Son slam is 3 too? i think its 1500%
shorm
doesn’t seem to stack together across entities anymore?
so that would be 20%, final 60% which is funny
if grounded yes 3.0
is that a change? or was it always like that
i'd assume it was all a bug, so they probably patched it if that's true
lemurian shipping spam was the first case of it being useful i believe
I did a devotion run post sots and it worked the same
but is almost definetely a bug
I'm relatively sure it isn't patched out
it doesnt stack across all players because each player gets their own terminal
the rarity stacks or something like that globally right?
does it?.
hence why the lemurian spam always gave you so many reds
Way it works is that each instance of sr in the game adds to the global stacks + individual mult shop but they all have added up chances of high tier items
either this or it gave each lem a stack of it per lem
oooooooooh
yeah it's always better to spread shipments across the team
i remember hearing something about it a while ago in LFG
I wonder if you could get sr from evolution... Probably blacklisted or it'd do nothing
i hope they never blacklist heresy items
they are for mithrix, but they still work on evolution and vields right?
enemies should get request forms and then only they should be able to open them every stage for another item for all of them
but it stacks globally and every stage they get a new red, imagine lol
I’m asking cause I’m not getting reds from my hordes of about 12 elder lemurians
no they’re still dropping it’s just low rarity, not stacking as if I had 48 shorms for reds
What are the big crabs moves I went to round 50 and got one shot
which big crab lol
Prolly devastators
Which void monster has the best boom
define best lol
devastators size makes their imposing implosion quite impressive, but the scariest is probably jailers homing one since without movement speed you can just get fucked sometimes
voidling though is quite impressive
Just your favorite
probably devastators, the deep boominess is quite satisfying
Noooooo charmlie wrong wiki 🥺
The Void Devastator is a Boss Monster added in the Survivors of the Void expansion, and is part of the Void monster family.
i still just use the fandom because its what im used to and what i edit
i know where everything is and it comes up first when you google so
on pc its not really that bad, its only miserable on mobile because no ad blocker
My phone can't even really load in Fandom pages.....
Fandom likes to backspace on mobile if I pause their shitty videos
Is lysate cell worth taking on seeker
depends on build
is there a good wait to chose the item u want with comando on console fast withouth taking dmg
Can more than one void seed spawn per level?
can you get hermit crabs with kin and dissonance on the first stage?
Yes n
No
Console eclipse run is not saving is there any fixes?
can bandit: sadist be dones with more than 20 stacks of hemmorage or nah
how many fuel cells do I need to pillar skip with volcanic egg?
Yeah I got a purity and lost seers and did that on the newt I killed him with like 83 stacks
2 minimum you'll need to wait on the little tree area
tyty
Technical thing here; when playing RoR2 you can't move the cursor out of the game window. This is annoying; I have a 2 monitor setup and I can't respond to discord calls while playing the game. Is there a setting in game or at least a mod that allows you to move your cursor out of the game screen?
Should I get Dio's Best Friend or Electric Boomerang on Engi?
So when my friend joins my lobby and we enter a game, he is always in spectator mode and can't do a thing
But when I join his lobby, we can play just fine, except I get lag on my end
Is that just one more of the bugs Risk of Rain 2 has or
1112 imo
alt tab or pause menu are probably all, i dont think i know of a mod since its a bit of a niche issue since alt tab should work fine
Late but it really depends on your items because both are good on him
also same but i use alt secondary sometimes its fun
alt util is pretty fun too but base is just so much cooler
If I run alt secondary I take default special
i like the no downtime and its really easily to capitalize on the execute from freeze with alt secondary
Really no idea why supercharge is the default it's much less versatile
its strooong
It is strong
when you think of a railgun usually its like the PEWWWW and it absolutely is the most PEWWWW ability in the game haha
Put it on Merc
also chipping in, i dont like dios but on engi it can be good. boomerang is a proc chain item though, and those are quite powerful so its probably the better option unless you are worried about dying to something dumb
Puri is more fun than dios on engineer because you can start summoning crabs
Not relevant but something I want to tell you 7yphoid
dios is good on practically everyone but i do think classes like engi that dont start out with good survivability benefit more from it, but like charmlie said boomerang also has its benefits
if im not wrong boomerang hits are able to proc whatever other hit chance items you have (?)
my problem with dios is just that it does nothing ideally, most runs you can live without it, and having stronger synergies especially from good red items is pretty likely to help prevent scenarios that would kill you in the first place. if you take dios, and you end up dying, you are now down items and have no tools to not just die again. if you are behind in scaling, youll likely just die a second time. so it exists to prevent flukes which for a red item feels a bit meh
on engi, the benefit is that it works on turrets who, especially late game, will wander into death haha. if your turrets are being killed, giving them a second life almost acts like a 50% CDR on them since they get 2 lives per CD
also yea it is a proc chain item so it can proc your other item effects which is the main thing that makes it powerful
yeah thats a fair point. i think in any other scenario where you know you'll be doing fine it would be an okay choice
im surprised how much utility boomerang has because the base stats are quite honestly lackluster
yea especially with command mid-late its not a bad pick. if you dont need anything else its nice insurance
boomerang is funny because its like fucked description wise hahaha
it can also cause bleed if you have sawmerangs in your equip slot (?)
like if you just read the logbook stats, it looks terrible. but its really not that bad. its basically sawmerang, except instead of passing it 100% base damage, it passes 30%. thats where the 'deals 30%' comes from. sawmerang is 400% on the main hits and 140% on the small ones, so 30% of that means its hitting 120% up front, and 42% on the small hits. on medium enemies getting 3 pierces is not uncommon, but even if you just get two, it has an out and in so thats 120+42x2+120+42x2 which is 408% base damage. that is not 30% base damage hahaha
wow yeah that is deceptive
it also means that it has a 100% proc coeff on the main hit and 20% on each small hit, which is pretty solid. and because it pierces, it can hit more than one enemy at a time and on bosses getting 3+ pierces per direction can happen
the stun is kinda just a freebie, but late game when you have fast procs it can be funny to stunlock golems or something.
also yea this is the funniest bug to me, i dont fully understand it but for some reason when sawmerang is in your equip slot it does inherit the bleed on hit damage type which makes it even cooler, it can put out a pretty fair amount of bleed
maybe its intentional actually idk. feels like a bug
more than likely a bug because boomerang uses the same code as sawmerang considering both can get stuck on terrain
no idea how it inherits the passive bleed though
yea its kinda weird but not complaining! lol
getting it caught on terrain is super funny
but yea
i really have no idea what they were doing with the description on it, especially since runic meteor got an essay of text. the description for boomer* just isnt even close to the actual effect
i think if they just said "Hits upfront for 120% damage, and subsequent hits deal 40%" or something like that it wouldnt seem as bad
yea
sawmerang says
Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.
so like
idk
15% chance on hit to fire a boomerang for 120% damage that stuns enemies. Also deals an additional 42% damage per second while piercing enemies. Can strike enemies again on the way back.
i should update the wiki, it doesnt include any of this info about its actual damage output. its pretty important to know imo haha
maybe ill do that later.
viable commando build??????
run it with needletick for bleed AND collapse 👻
anyway i know shaped glass does but does artifact of glass remove osp?
ye
all sources of curse functionally behave the same. once you have <90% of your base hp, you have no OSP
so tonic afflictions or eclipse 8 can also remove OSP, if you get enough curse.
is infusion good w rex?
its fine, the healing on his specials are % max hp so more hp means they heal more.
the self damage is mostly % current, which means more max health will be more self damage when you have higher hp. it ends up kinda feeling similar to normal imo
like health ups on normal chars just make you harder to kill, and idk if his damage/healing mechanics really impact that toooooo much
which cauldrens show up at the moon? like which rarity and the costs?
If you mean in general white green and red cauldrons show up
White ones are a chance to show up
I've had no reds too so
yeah i wanted to be sure since i had some green scrap
btw whats better 4 tri tip or 4 needletick?
well 5
I feel like greens are or at least weighted so much that they're basically guaranteed
who are you playing?
rex
o right lol
5 needle
probably tritip, REX has pretty decent proc rates
yeah cause im running death mark and idk if each stack of bleed applies
Id say 5 needle still but
for dm
no both are just 1 unique debuff, either bleed or collapse
ah alright thanks
needletick would probably be fine though
Bleed is probably better for mithrix though
yeah thats waht im going for since im stage 5 rn
im not really a fan, REX has enough burst that idk if tick would really be able to shine and on bosses bleed stacking is stonks
although theres an argument to be made for tick as it cares less about proc coeff, but idk
You can lose those watches with one mistake
oh damn lol. that does boost them tho so you could get some funny numbers
yeah but i think i got enough defence and distractions from drones
I don't understand, everyone keeps saying Shaped Glass is OP to the point of trivializing your run, but every time I pick it up it just kills me faster 😦
I've never had a successful run with Shaped Glass. What am I doing wrong?
alright thanks g
best of luck! lol
You need to avoid getting hit this is a serious answer
i do not really like glass, i havent heard anyone say its OP in a veeeeery long time
Ah, so skill issue haha
higher dmg = less health = needed more defence half the time i never had a good run with shaped without good defence
Dodging is the best defense
when it was first added curse did not disable OSP, so stacking a bunch of glass and having like 2 hp basically meant you printed OSP because your hp was so low everything triggered it and your regen almost immediately refilled it. coupled with nuking everything from having like 8x damage, it was insanely powerful
Dodging
Damage reduction
Healing
How to get good at dodging? Just play more?
Playing more and getting mobility items like every drinks mochas feathers and head stompers
nowadays, its much riskier so the tradeoff it has as a lunar item is much more relevant and i dont think i would consider it something that makes runs more free just by picking it up, you have to be able to get away with the lower health or have some way to compensate for it. like if you are stacking transcendence, since that gives hp up which can help offset the decrease from glass
Glass on false son is free
But Shaped Glass removed one hit protection as well, so at a certain point you have zero leeway with dodging
i dont take glass, because i dont find it particularly fun
just dealing 2x damage is funny, but not funny enough to feel better than the disappointment when something random or unexpected just flat out kills you aha
thats me tho, other players may have different preferences
It's true, I'd rather die in a "fair" way
Hey guys, is there any passionate person that could explain to me EVERYTHING, about EVERY characters in the game, i've really gotten sick of not knowing whats good and what not to pick/ what to scrap, and that would be cool to finally git gud
Watch all the Woolie character guides on YouTube
Wait is this an actual question and not bait
theres a LOOOT to learn about this game aha
going into depth on everything could easily be like an 8hr discussion or something haha
or at least a few hours 4 sure
tbh
if it wasnt 2:30 for me and i wasnt sleeeeepy i would probably have some stuff to share, but im thinking i should sleep soon so probably best not to start anything too big aha
wym bait bro, i just want knowledge
thats exactly what am lf 
Nobody is gonna walk you through it 1 on 1, do research on your own and find the towns of content and character guides that have been published in the internet
scrolling the wiki could be a pretty powerful idea
theres a lot of good info on there, though its not perfect in some cases.
thats woolies vids?
Ye
oh ok
mind talking a bit about it later?
i would take woolies stuff with a grain of salt, he has some kinda weird positions on stuff. but its not a bad starting point
mean after you slept
sure lol, i'll be awake tomorrow haha
If you have specific questions feel free to ask in the discord
yep ofc c:
yea. its late now (for me at least) but there are a few regulars in here who would be more than willing to share on stuff
theres also some good stuff pinned here
oooh
who would that be
is this rare? i found my first red cauldren on the moon
uh i've seen a lot there I don't think its that rare
They're very common in the workshop on the moon
first one ive seen in a while wow
oh
faxmachine, maruke, and marta come to mind immediately as some folk who hang out in here somewhat frequently. also Aevean has been testing a bunch of stuff lately
i think those are some of the names i see more frequently on the answering end of things
Someone should make a 7 hour video documentary frfr
mithrix killed me on his third phase but the one item i gto from him was the larva so i revived and won i love ror2
Honestly experience teaches you the most, so even if someone were to explain every bit of whatever is in the game, youd still need to experience it yourself to understand whatever they are saying
Larva?
the dios teddy bear void varient
Ahhhhh
Good stuff
worst item in the game
i would rather lose my run
then have all my items transform into them void variant 
Most of the void variants are quite busted
World first void item hater
And its an extra life
not that i hate them
The worst item is stone flux, but then false son came into existence
i just dont want all my items to get turned into void items 
like, i dont want my tri tip to turn into the worst version of it
Id take that in exchange for having a second chance tbf
idk
Needletick isnt a downgrade
its a slowish
The only "downgrade" is like void bands
idk
It just hits the enemy after some time, kinda like a overloading ball
i told you i'm not good at the game
Yeah thats fine
i just dont like them much
best thing was that i died when my items were all gone then i got revived so i didnt void anything at all
Theres a lot of technicalities that someone else can teach u
like i just unlocked false son 😭
literally perfect timing
But needletick vs tri tip is a preference choice i believe they do relatively the same damage
Bleed is better for survivors with lots of onhit and collapse is better for slower attacking survivors that can't really sustain a bleed stack. Both work decently for onhit survivors tho
ones better with deathmark since enough tri tip can be a perma debuff if you can apply it fast enough
Yeah def, they're pretty close
idk i like seeing thee bleed red dmg going on really quick
Valid af
Collapse has given me trauma from void touched enemies anyway
i should watch the characters guide, because i dont feel comfy playing different characters
Go for it
like, bro i only play the bandit 😭
Thats fine
Bandit is fun tho
I mainly play merc
YEAH
Before that I used to main bandit
There's heaps of characters honestly so no issue if you don't know all of them
Who merc?
the sword guy right?
i wwanna know everything , so i can play any of them at any point and still get good results
He has a bit of a learning curve, cuz you need to kinda on guard and aggressive at the same time, but his movement makes up for it
^^^^^
His damage really falters on single target enemies, but in groups he shreds
How many hours do u have
40 atm
Oh, you have a ways to go my friend, but yeah check out guides and stuff
Learning cooldown juggling is what made me love merc. In a crowd there's always something to do.
I have 400 hours and i still dont know half of it
Your enthusiasm is contagious lol, hell yeah. It's fun to.
Not to mention if you can get a group of enemies and expose all of em you get all your cooldowns refreshed and then u rinse repeat
:3
God yes 😩
It shall be done my friend
False son yeah?
yah
Pretty good
Tho I will say the rarest achievement in terms of base game is captains smushed achievement
did it on drizzle + command...
I still dont have it
Lol thats fine


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