#ror2-game-questions

1 messages · Page 3 of 1

flint lark
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void fields is vanilla

tender temple
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its a lot more noticeable in sots when theres only 19 items in total

frank sluice
peak jacinth
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that’s not really an excuse tho

frank sluice
#

i said "unpause", meaning it was there before

tender temple
#

it isnt aimed to be an excuse

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sotv isnt much better off in terms of item balance

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theres just a lot more items

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sots only has half of the items being bad but thats only because of the stat issues primarily

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while sotv has a good chunk of the items being bad which is a conceptual issue

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sots only really has one(1) item that is genuinely irredeemable and its transmitter

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the rest are super easy to just make desirable enough

frank sluice
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conceptually, i agree

flint lark
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transmitter is one of the better sots items 💀

tender temple
#

? what

frank sluice
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^^ never been fucked over by transmitter before

flint lark
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mostly because it makes you invulnerable after it teleports you, it's a genuine save most of the time

tender temple
#

elaborate

peak jacinth
#

war bonds is worse than ghors tome

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antler shield does nothing

flint lark
tender temple
#

which is easily solved by just tweaking the item a little? my point still stands

flint lark
#

guys, if you change the items to be different then they will be good noway

tender temple
peak jacinth
tender temple
uncut wadi
#

As it stands rn sotv makes the game better, sots makes it worse

flint lark
#

and i used neither of those words lol

uncut wadi
#

Yippeeeeee

tender temple
flint lark
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changing antler shield to reflect 1000% instead of 10% would still be a "change"

uncut wadi
#

Also yoo orange chat

hushed slate
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as uh huntress what items should be on my top priority?

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assuming bleed crit and syringes

uncut wadi
flint lark
hushed slate
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wwit why not bleed

frank sluice
uncut wadi
#

Huntress isn't too great with bleed since her attack output isn't all that high to sustain it

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And arrow rain has a 0.2 proc coefficient

frank sluice
#

it's buildable regardless, don't take that as meaning "avoid bleed"

flint lark
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surely nobody is running arrow rain in 2024

tender temple
#

huntress isnt special in terms of builds

hushed slate
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ive never played normally ive only done spammed acrid disposable missile bottle of chaod spam for the past week idk what build is normal 😓

tender temple
#

you take the same items you would take on anyone else

flint lark
#

step 1. turn off artifacts

hushed slate
uncut wadi
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Well raw damage items, mobility, proc items, etc

analog brook
#

You can afford to invest slightly less into mobility and more into damage with triple blink

frank sluice
#

the only thing you need to remember with huntress is that

  • alt primary needs crit
  • only thing that procs bands in your kits is a long chain M2 and Ballista
    that's it, just build normally from there
tender temple
#

default huntress is like the least fun you can have

hushed slate
#

i see i see

flint lark
hushed slate
uncut wadi
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She can skim out on a lot of mobility if you got phase blink, so balance your kit however it suits the enemy balance

tender temple
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default engi is a different "experience" while default huntress is just objectively torture

flint lark
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oh i mean engi in general, even with harpoons its the most boring character

frank sluice
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I run default Utility on Huntress and I still don't need mobility lol

uncut wadi
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Both are objectively torture unless you're AC ig

flint lark
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i wanna play the game but dont wanna actuall play the game, so I'll play engi

uncut wadi
#

Smilers

tender temple
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strafe and flurry are like okay sure its not that big of a deal but the other alts are basically mandatory to have fun

hushed slate
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which huntress primary is actually better

daring cloak
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Default

flint lark
#

default unless you find a crit printer

hushed slate
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also also what equipment? gorag opus/ocular hud i assume

frank sluice
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alt primary scales better, but short run default is better

tender temple
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default blink is super slow and inconvenient and the only upside it has is verticality, while the special is self explanatory since like 70% of your damage is ballista

daring cloak
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Default is just more reliable

uncut wadi
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Default is better starting point and proc coefficient

Alt gets better after 2 crit glasses dps wise

tender temple
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the literal only use arrow rain has is the slow debuff for deathmark and thats it

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but like what does said dmark give when i have no damage to use with it in the first place

frank sluice
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always run alt primary and gamble your entire early game hitting like a wet noodle to chase the high of full crit flurry

analog brook
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How many times does arrow rain even hit

flint lark
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like 22?

tender temple
uncut wadi
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22 iirc

tender temple
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flurry is worse without crits but its not THAT bad

flint lark
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19 times

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idk where i got 22 from now

tender temple
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i always run flurry just because it feels better

analog brook
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Yeah flurry is just as viable tbh, it's not like the worst ever, I ran it for 3 years without changing and it was just fine.

uncut wadi
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Might be messing up with flamer since flamer hits are 95% and it hits more than 20

frank sluice
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did you know Flurry crit hits for 4 times the damage, because it doubles both the damage and the shot count
always Flurry

tender temple
#

if i get crit it feels infinitely more fun and if i dont get crit i dont really feel that much worse off

flint lark
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oh yeah flamethrower is 22 with no attackspeed, thats where i got it

uncut wadi
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Flurry and strafe are comparable, I just use strafe since it feels better lol

tender temple
#

i dont lose out on much by hoping to get the item that everyone wants to get anyway

flint lark
#

wait is the bug where flurry shoots less than 6 shots if you have attack speed still in the game?

uncut wadi
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99% should be

uncut wadi
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It's the one where if you got enough attack speed the last arrow doesn't fire because attack animation overlay right?

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If the mod for flurry was ported it's still bugged, if it isn't guess it's fixed

analog brook
#

Wow that is fucked

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This is like finding out Santa isn't real

little cloak
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Any tips to play in moonson?

uncut wadi
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Items > timer

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5 minute rule is a scam

flint lark
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it's not much different than rainstorm, just keep playing

tender temple
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just play the same way you did on rainstorm

daring cloak
#

Firstly. Practice
Every loss is a win because you got better

uncut wadi
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You will always kill things if you live, so just live better

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That's roughly it

peak jacinth
daring cloak
little cloak
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aight thx

tender temple
daring cloak
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Secondly
Positioning

flint lark
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maruke prints 10 hunters harpoon on stage 3 pepenowoted

daring cloak
#

Being in the right place at the right time is key for making sure you dont end up in inescapable situations

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Using the stage geometry to block projectiles for you

hushed slate
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do iii need crowbar as huntress or nah

flint lark
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goes crazy with fmp

peak jacinth
tender temple
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most of them are quite literally just direct upgrades because of their effects

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its not only about stats

frank sluice
tender temple
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some of them are just straight up more beneficial in most circumstances than the original effect

tender temple
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ok

peak jacinth
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cuz I can only think of 2

flint lark
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imagining a guy who skips polylute because he already has a ukulele 💀

tender temple
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encrusted key, plasma shrimp, polylute, safer spaces, voidsent flame, weeping fungus

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the others are a little more optional even if they are still really strong

flint lark
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id argue against voidsent but mostly commandotrue

daring cloak
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Dont agree on voidsent

peak jacinth
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plasma shrimp and polylute are not stronger than atg because of its effect

simple coyote
#

they’re each comparable to their void counterpart for different scenarios

tender temple
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needletick just has a very boring side effect so id throw it in

analog brook
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Don't forget singularity band 😡

peak jacinth
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they’re only stronger because of their stats

daring cloak
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What?

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Theyre not stronger because of what they do theyre only stronger because of what they do

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Like???

peak jacinth
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if polylute did significantly less damage, it would be a sidegrade, same with polylute

flint lark
analog brook
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plasma shrimp is almost 10x less damage but it's still better

tender temple
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not really everyone would still take polylute

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because the effect itself is just better than ukulele

simple coyote
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plasma shrimp is better if you can activate it, if you’re getting hit enough you won’t have shield, don’t pick it up.
not sure about the comparison between plimp and atg for proc chains though

peak jacinth
tender temple
#

the stats being overtuned only adds up to it

flint lark
#

plasma is more damage

peak jacinth
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plasma being significantly more damage than atg is really the only reason why it’s better

analog brook
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Tbh i wasn't even considering the 10% wasn't thinking about the avarage lol my bad

daring cloak
peak jacinth
flint lark
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if you're going to stage 20 with crazy proc chains sure, if you're doing stage 6 mithrix on E8 like almost every hardcore player then you'll never keep atg/ukulele

tender temple
#

ukulele is just worse in every scenario

sour shale
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Entry for the Survivor (Seeker). I fought the Scavenger, won, got the "Fate Unknown" ending. But the Survivor's log entry was still locked

flint lark
# analog brook What?

you cant compare 1atg to 1shrimp because shrimp corrupts ATG, so if you ever pick up both then you have 2 shrimp, not 1

tender temple
#

you have plenty of aoe and never enough damage

peak jacinth
analog brook
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Oh right.

frank sluice
peak jacinth
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you have to compare 2 stacks to 1 which is why most void items aren’t sidegrades

tender temple
daring cloak
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Monsoon?

analog brook
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I'm actually embarrassing myself I'm gonna leave myself out of this 😭

peak jacinth
tender temple
#

its not about survivors its about items

frank sluice
#

are Survivor logs not Monsoon
am i embarrassing myself and spreading misinformation on the internet

flint lark
simple coyote
daring cloak
simple coyote
tender temple
#

there are plenty of ways to get aoe but damage is always needed

sour shale
#

Very helpful, y'all

flint lark
simple coyote
# sour shale Very helpful, y'all

log entries should just be for winning, it should specify the parameters so double check the logbook for its condition see if you did anything wrong

peak jacinth
tender temple
#

it wouldnt cause then no one would pick it up and it would be a filler item

daring cloak
analog brook
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Polylute has better proc chains

tender temple
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there is a very thin line between "balance" and "concept"

analog brook
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(IMO)

daring cloak
#

Im not 100% sure but they should also unlock by doing amw

sour shale
tender temple
#

if the item is conceptually strong it will be strong regardless, but if you make it weak then its not good conceptually which leads to it just being useless

peak jacinth
tender temple
#

an actual sidegrade would be lens

daring cloak
#

What

tender temple
#

you have an effect that helps you throughout the game and you have the sidegrade that only helps you in specific situations

peak jacinth
#

I can explain better

daring cloak
peak jacinth
#

yea that’s what I thought

tender temple
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it is one of the only void items where you actually make a decision

ornate gust
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What is the meaning of a sidegrade

peak jacinth
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I think your conception of void items is swayed by the fact that most of them are op in their current form

flint lark
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sidegrade = it's not an always-take frfr

ornate gust
tender temple
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you do realise that if polylute or plimp were nerfed they would still be objectively better than the originals

daring cloak
tender temple
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its not just about the stats its about the concept primarily

peak jacinth
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I think the ones that actually need reworks are: V_Wungus V_Encrusted_Key V_Pluripotent_Larva

tender temple
#

polylute WILL be better than ukulele regardless of the situation because it provides a better and more desirable effect

daring cloak
analog brook
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Isn't the best idea of a side grade in void items needletick and tri tip because you'll have to think of which are more benefitting to your character run and situation. It's not an always take or an always leave

tender temple
#

so is lens

peak jacinth
tender temple
#

people underestimate the item because oooohh oohhh mithrix final boss ohhhh

tender temple
#

because its more desirable than the effect ukulele has?

ornate gust
#

So is there no reason to take ukelele if given the chance to pick up a polylute

analog brook
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That one I can get behind but idk if I'd pick up shrimp I it was 10%

peak jacinth
#

so you’re saying even if polylute was at 1% total damage, you’d STILL take it over uku

tender temple
#

shrimps whole thing is that its more reliable but like if you nerf the damage then its worthless and stops working conceptually

tender temple
flint lark
tender temple
#

exaggeration and an actual effect are different things

peak jacinth
tender temple
#

every time i pick ukulele i think about how its more future polylute stacks

analog brook
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Isn't in a way polylute vs uke and lens vs seers the opposite side of the same coin

jaunty zinc
peak jacinth
tender temple
jaunty zinc
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seers aren't a very good item unless you're looping

tender temple
#

i would still take 10% but that isnt good regardless

peak jacinth
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so you’re saying that ukulele is so bad that you’d take a bad polylute over it

#

that’s just insane

ornate gust
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Isnt the opposite of a must pick the void bands

peak jacinth
tender temple
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its not bad its just objectively worse than the """sidegrade"""(its an upgrade)

ornate gust
tender temple
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why would i want more aoe if i can get more damage

peak jacinth
tender temple
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i already have a couple of aoe items i dont need more

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meanwhile more damage is more damage

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the effect itself is just more desirable

flint lark
jaunty zinc
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ukulele and polylute depend on your current build and i think a big part of understanding this game is knowing how an item does or doesn't contribute to your build and what it would do compared to your other items of the same purpose
uke will remain if you continue to need aoe beyond your gas / wisp / bands, polylute will remain if you want to further optimize your single target beyond atg / bands / headstompers / status effects

flint lark
#

nah just take polylute every time and your winrate goes up

tender temple
#

you never really need more aoe than other items provide you

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a single gasoline provides enough aoe to make up for the loss of ukulele while polylute can cover most of your damage

peak jacinth
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you’re saying that the effect of polylute is so much better than ukulele that you’d always take polylute no matter what,

but then also you said that you wouldn’t take polylute if it was at a super low damage

so then HOW is there not a point of how much damage polylute deals to where polylute is a choice

tender temple
#

because super low damage means nothing at all

jaunty zinc
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while polylute does technically do "more damage" it also distributes said damage into one target which may weaken your build by stage 4-5 if you're struggling to keep up

tender temple
#

your point is "if the item did nothing would you take it?" no?

peak jacinth
#

no it’s not!!

tender temple
#

"1%" isnt an actual effect im sorry to shatter your worldview

flint lark
jaunty zinc
peak jacinth
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my point is that if there’s an upper and lower threshold of damage to where you’ll always and never take polylute then there must be some point in between where it’s a choice

tender temple
#

you do need more but as i said there are plenty of items that make up for it

jaunty zinc
frank sluice
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a single gas does give a shit ton of aoe though

tender temple
#

you never need ukulele on top of it when you could have more damage

jaunty zinc
peak jacinth
#

not to mention how heavily you’re underrating ukulele

tender temple
#

which is wow solved by having more damage

jaunty zinc
#

i think the problem here is that you're all trying to give a black and white answer to a game with tons of nuance

frank sluice
tender temple
#

which is exactly why said items need reworks and not tweaks

jaunty zinc
#

what items do you believe need reworks?

tender temple
#

why bash your head against the wall trying to make a direct upgrade of an effect less of a direct upgrade when you could just come up with an effect that isnt a direct upgrade

jaunty zinc
#

i think uke is fine in its current state

tender temple
#

we were talking about void items primarily

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as the majority of them are just better in most scenarios due to having more desirable effects

jaunty zinc
#

void items imo are all fine, most are equals to their counterpart or simply have a different use and are simply less niche because of it

tender temple
peak jacinth
jaunty zinc
#

needletick comes to mind
bleed is about equal to needletick, but since less survivors focus heavily on a bleed build (whether it be a low amount of hits per second, or simply low proc coeff) needletick can become more desirable in most runs

analog brook
#

Needletick is one of the most balanced void items

peak jacinth
tender temple
#

one of the only*

jaunty zinc
#

fuel cell vs lysate is solely survivor preference

tender temple
#

yea cause the effects are completely different and do something you cant really get with anything else

peak jacinth
#

lysate is weird, amazing on some survivors, useless on others, and also dependent on build

analog brook
#

To be fair there's very little easy why you'd ever leave out safer spaces unless you're seeker (one character in the game) or crusted key. And for example there's not a reason to ever pick up something like void band

tender temple
#

while shit like uke/poly is like "another aoe item or another damage item?"

peak jacinth
tender temple
#

where is the sidegrade exactly

jaunty zinc
#

plimp vs atg has some of the most nuance when it comes to normal items vs void items but i believe it depends on the same factors of needletick vs bleed

tender temple
#

its more like do i want to have a better run or do i want to actively handicap myself by not picking it up

jaunty zinc
peak jacinth
jaunty zinc
#

it's kind of their fault for making the best defensive item in the entire game synergize with one of the best equipments in the entire game

#

when safer spaces bands and a few fuel cells can win your entire run that's a problem w/ vears more than anything

jaunty zinc
peak jacinth
tender temple
#

you dont really need to be good at the game to use plimp, even if you take damage you just need to wait like 10 seconds and plimp is back

jaunty zinc
#

7 seconds

peak jacinth
#

yea

flint lark
#

or print 10 warped echos to abuse the shield bug frfr

peak jacinth
jaunty zinc
#

i have echos blacklisted so ChenShrug

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i won't comment on any sots items

flint lark
#

blacklisting bad items is a coward's way out

tender temple
#

why would i blacklist scrap

peak jacinth
#

I only blacklist good items

jaunty zinc
flint lark
#

you said the same thing twice Trollface

peak jacinth
#

true

jaunty zinc
#

sots actively makes my experience worse so im going to remove as much of it as i can to imitate sotv

tender temple
#

big stretch but whatever

#

me when i can turn off the dlc 🤯

jaunty zinc
#

downpatching is too much effort when i can just blacklist

flint lark
#

click this button

peak jacinth
jaunty zinc
#

^

tender temple
#

ok but if you are being petty about sots then you dont get to play the maps

jaunty zinc
#

the maps have amazing credits and bosses so ByakuyaShrug

peak jacinth
#

the actual good part of the dlc

jaunty zinc
#

having the new stage 1 is a no brainer

flint lark
#

the new stage 1 is like the worst thing about DLC stages

jaunty zinc
#

it has good credits

flint lark
#

we don't need five stage 1s

peak jacinth
tender temple
#

choose either being petty and playing without sots entirely or sucking it up and not being a baby about it

flint lark
jaunty zinc
#

still good

flint lark
#

they should move it to stage 2 anyway

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5 -> 3 -> 3 stage possibilities is weird

tender temple
#

just make it the stage 1 of alt path

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move the rest up by 1

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boom alt path has 1 more stage and you dont lack loot before fs anymore

peak jacinth
#

they should make it a stage 5

jaunty zinc
#

the new stage 5 is great, sadly i never see it

flint lark
#

they should make it an alternative to commencement. Mithrix is hiding in one of the houses

#

you gotta knock on each door instead of doing pillars

jaunty zinc
#

it feels so weird to play without a pillar skip

peak jacinth
flint lark
#

charge the doorbell

peak jacinth
#

the charge is a must have

jaunty zinc
#

having to do pillars is probably the biggest downside of the new dlc

tender temple
#

charge my halcyon shrines..

peak jacinth
#

wha

#

at least Halcyon shrines are a different type of charge

tender temple
#

and its actually rewarding

peak jacinth
#

yea

tender temple
#

NOT doing them is like not picking up behemoth

peak jacinth
#

why did we EVER complain about old commencement

flint lark
#

because of softlock island

tender temple
#

ill still take new commencement over old one

#

old one was just super lame

peak jacinth
flint lark
#

old one was perfect for console players who are used to walking simulators like last of us

tender temple
#

pillars arent that bad they just take unnecessarily long to charge and theres nothing interesting happening

analog brook
tender temple
#

somehow deep void signals are more fun just due to the erratic chaos happening around

#

while pillars are just zzz snoooore mimimimi

analog brook
#

I hate pillars but I think that adds more depth it the game by making pillar skips exists

tender temple
#

that too

peak jacinth
#

idk that’s not really the type of depth I want

jaunty zinc
#

i lowkey wanna remove pillars but ill just suck it up and wait for lunarapostles to come out

flint lark
#

when you enter stage 6 and see 0 beams above the blood pillars and four above where mass is noway

tender temple
#

mass is like the sole reason i hate pillars

peak jacinth
#

mass is so lazy lmaooo

jaunty zinc
#

mass is the only pillar where i have no fucking idea what it does

tender temple
#

every other pillar type is like okay fine but mass is such abysmal dogshit

jaunty zinc
#

and i just sit there charging

tender temple
#

it does nothing it just lasts twice as long

flint lark
#

mass does literally nothing it just takes long to charge

jaunty zinc
tender temple
#

its like 10 seconds blood 30 seconds design soul and 60 seconds mass

flint lark
#

having multiple blood pillars is basically like a pillar skip

jaunty zinc
#

i groan when i have to deal w/ soul without blower

tender temple
#

i dont know why they couldnt have made it so pillars are shorter due to the fact you have to move around the stage

jaunty zinc
flint lark
#

blood takes 10 seconds it's literally the best

tender temple
#

commencement is massive and i ALSO have to stay in a circle for a minute until i have to go across the map to stand in a different circle

flint lark
analog brook
#

The pillar that decharges like almost instantly when you're out of it so unfun especially with the E2 modifier

jaunty zinc
#

i meant moreso when i have to do it w/ a shield

tender temple
#

soul fucking sucks if it isnt on the roof

jaunty zinc
#

cuz i have to drain the shield and wait 7s

#

soul sucks so much

flint lark
jaunty zinc
flint lark
#

one RAP prevents perma damage

tender temple
#

me when a single exploder blows up on me and i have to stand on the little pillar thing and a wisp spawns

flint lark
analog brook
jaunty zinc
#

i don't have raps every run

flint lark
#

shield doesnt make it take longer magically

#

honestly with the e5 healing nerf, shield is probably better, cause you just wait 7s instead of however long to heal

analog brook
#

Oh the soul pillars

jaunty zinc
#

mostly just a nitpick

flint lark
# jaunty zinc i don't have raps every run

big reason to pick one from an early shop or printer! and even if you get offered absolutely 0 raps in the whole run, i'd still rather do 2 blood 2 mass than 4 mass or whatever

jaunty zinc
#

true ig

#

i remember i had a run where the only way to prevent e8 dmg was opal

peak jacinth
#

rap is really good to get one

#

just for fire ticks

jaunty zinc
#

sometimes i just never see a rap & it's kinda annoying

simple coyote
#

would turrets inherit scrapped bead stats

full apex
#

I dont think they should, but im not sure

#

They don't inherit infusion stored hp

simple coyote
#

but I mean like

#

I don’t know if the prayer beads XP is tracked by a hidden item given to you (and turrets) or how it tracks just the extra stats

full apex
#

Its stored as a variable like infusion health, not as a hidden item

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Im not at my pc rn but it shouldn't be too tough to test out, you could just place a turret, scrap the beads, and place the second. Their damage should be the same if no stats but will be different if one got stat ups

simple coyote
#

can’t really test it on console otherwise I would

daring cloak
#

Turrets dont inherit infusion gains of their predecessors right?

full apex
#

I was gonna say command but that disables printers haha. I guess you could still use it if you got 5 and went to the bazaar

daring cloak
#

I wonder if turrets are even able to get the bead storage buff

full apex
#

I dont think so
Or well
There's one way sugnales

#

Assuming they actually get the exp buffs, mithrix steal can trigger bead payout

daring cloak
#

Gotta know if turrets can get stronger with beads if their egos eat their beads

full apex
#

Oh! That should work too

#

The big question for me is whether or not they get the stored level buffs to scrap at all

simple coyote
full apex
#

Here's a peek from when I was messing with it last night

#

This is where it adds the stored stat in recalcstats

#

When you payout beads, the beadappliedX variables are increased and then in recalc stats like the screenshot are used

#

So its not like how they add health and damage to elite enemies using hidden items

simple coyote
full apex
#

correct

#

engi's damage got boosted but both turrets were doing the same

#

i forgot to test them with ego... but that would take a bit more effort to confirm they get the exp buffs

burnt crypt
#

is DoT affected by damage modifiers such as items, buffs and debuffs?

full apex
#

DoTs cant crit or proc, but damage boosting items like focus crystal do apply to DoTs as long as the conditions are met

trim narwhal
#

armor shred weaken death mark etc work too

full apex
#

for ex with focus crystal, if you bleed an enemy out of range, then walk in range, the damage will go up. and then back down when you leave

#

that applies to acrid too

#

the reason is because unlike stat items like hoof or syringe which happen in the stat calc method, damage boosting items are checked when damage is dealt instead. so they wont increase your base damage, but will boost your damage dealt

brazen sluice
#

hmmmm, i just thought of an idea. so theres already plenty of places in this game where you can make choices like "do i go through void fields for a free stage worth of loot?" or "do i spend the extra time to roll pots for a guarenteed 2 free bands?" and things like that. so what if there was a guarenteed cleansing pool in gilded coast? it would fix the longstanding solitude softlock and give a choice of "do i spend the resources to go to gilded coast to get pearls?"

#

like, would that be good or bad for balance and granting more decisions for the player to make?

full apex
brazen sluice
#

ok ill do that. also question: every time i see other youtubers fight false son, they get this thing to pick one of 3 items in the soup room, yet ive never gotten one ever. why?

daring cloak
#

Only spawns when you collected all the geodes on the parkour below

brazen sluice
#

wait what? i was told all those do is cleanse your debufs

daring cloak
#

Thats their usual effect but clearing all the ones below spawns this thing

#

Imo its not really worth the risk though

brazen sluice
#

even if youve already gone up to the soup room?

daring cloak
#

If you can already zoom past the parkour

trim narwhal
#

yes u can go soup first then drop back down

#

it can be safer that way if you have a long range dps to trim them and then drop down

quartz solar
#

Does anyone know the director weight of the shrine of shaping?

daring cloak
#

50 credits

#

Oh wait weight

#

Yeah I dont know its weight

quartz solar
#

any idea how to find it in the source code? i decomplied it but i cant find director weights anywhere

haughty tapir
haughty tapir
brazen sluice
#

yea i know that part

haughty tapir
#

its like a quarter of your hp

daring cloak
#

Eh still

haughty tapir
#

also like, its not that risky

daring cloak
#

With unfortunate enemies it can still end deadly

haughty tapir
#

just grab em and go

haughty tapir
#

i manage to full loot the dang stage lmao

daring cloak
#

A grovetender mauled me with its homing wisps when I tried that once

haughty tapir
#

its only somewhat risky

#

i havent died like 3 times doing soooo

#

trust

haughty tapir
daring cloak
#

If you have to do the parkour theres no reason to not get all the geodes

#

But if you have a way to skip the parkour imo thats the better option

haughty tapir
#

ohh

#

well yeah ig but the path of the colossus can sometimes give so little items even when full looting

#

that the chance of getting like a red or even another white is worth

#

cuz also there are chest spawns

#

which is another 2 greens maybe even a red

full apex
#

you need to do a bit more work than just dnspy, i think unity explorer meyb

#

the weights will vary per stage, both for the individual interactables and the general categories.

narrow lance
#

I’m looking at the order of events for damage calc, and I noticed something - when stacking multiple sources of extra damage (e.g. watch+focus crystal), do you end up with (in this instance) 140% or 1.2*1.2=144%?

full apex
#

yes

#

stat changes like attack speed or movement speed are done in recalculatestats, and are added together. but damage items like focus crystal are resolved individually in order in takedamage, so they will multiply each other

narrow lance
#

Huh. Suddenly I have a lot more respect for delicate watches.

steady stone
#

there's a reason delicate watches are considered the strongest item in the game

#

or they were at one point. i'm not very up to date about this game

full apex
#

i dont think they are the strongest item in the game

steady stone
#

back before devotion they were considered insane i believe

#

personally i dont like this game having change so i havent filled myself in

#

but that's just my preference

#

it was just focus crystal but global i believe, and everyone know how good fcrystal was

full apex
#

they are alright, unconditional damage boost is good. but its the same bonus as focus crystal, which also isnt that hard to use well and doesnt have the risk of turning into junk while also limiting your options and ruining all other low health synergy items

steady stone
#

before the game got revived (the like year+ dead time) everybody was too much of a coward and ranged abuser to use focus tbh

#

lots of meta

trim narwhal
#

watches are really good on e8

steady stone
#

does the perma damage change the threshold?

trim narwhal
#

ye

#

conversely, elixirs become abysmal dogshit on e8

steady stone
#

lol

#

if they didnt proc before they sure aren't now

full apex
#

i think more dedicated players or more frequent can use focus crystal well

trim narwhal
#

permadmg lowers the threshold and lowers ur healing and then e5 past that

steady stone
full apex
#

melee survivors + falloff make being close pretty benficial as is, as well as like tesla or razorwire or frelic etc

steady stone
#

but yeah focus is good, i wont deny

full apex
#

i think if you arent able to use frystal well you are at more risk of flat out losing teh watches which imo is much worse

steady stone
#

you need fast turning for efficient melee combat

trim narwhal
#

not just between raw dmg

#

but dmg% items work on ur procs

steady stone
#

yeah, especially since it all multiplies once, most viewable in proc chains

trim narwhal
#

and procs work on ur procs too

steady stone
#

think of multiplication but ignore the order of operations for proc chains

trim narwhal
#

generally raw dmg%, compared to other items of its tier

#

its usually stronger than proc but like its all conditional

steady stone
#

there's the holy proc chain image (pinned in #ror2-discussion last time i checked)

trim narwhal
#

like ap rounds is boss only for instance

trim narwhal
#

so ye a sticky is only 1.09x on 1.0, but ap rounds is only 1.2x on boss so

#

procs also are conditional a bit due to coeff tho

steady stone
full apex
#

this doesnt even capture the full power of proc chains propoerly

#

with that many proc chain items the depth and width are much stronger

steady stone
#

yeah it's the basics

#

i believe it was made originally for a new player

#

this is one path of many that could possibly happen

full apex
#

yea
cause the initial attack can proc any of all of those items, and each one can proc each of the others

#

even with just 3 the potential width is quite powerful

trim narwhal
#

proc chains are 'stronger' than multiplicative if its 1.0 coeff

steady stone
#

well eh
each proc has it's own proc chance right?

#

so the base proc chance only matters for the first proc

trim narwhal
#

to take an example, atg is expected 1.3x and charged perf is 1.5x

#

for 1.95x if multiplicative

full apex
#

like with atg uke meathook you can have:

atg
uke
meathook
meathook
uke
uke
atg
meathook
meathook
atg
meathook
uke
atg
atg
uke

trim narwhal
#

but proc chain calc for atg +perf would be 1 + 0.5x1.3 + 0.3x1.5

#

2.1x

full apex
#

i wrote a proc chain calculator

#

if you are curious to see certain combos avg or total possible combined damage

#

i havent updated it for the new proc chain items tho, im a bit intimidated because they are weird

trim narwhal
#

theyre base dmg

#

and yea cooldown and ticks and ??

steady stone
#

what was that one word used now? overflow?

full apex
#

boomer is base, but meteor is base and total. which is fine, but only one can be active at a time which complicates the calc quite a bit

steady stone
trim narwhal
#

just ignore that

steady stone
#

the entire thing about that reminds me of "you can't just say perchance"

#

like you cant just describe the entire indepth new proc overflow in one word and not elaborate

full apex
#

i could just assume 2 big + 4-6 small hits for boomer, its decently consistent if you aim good. but meteor is just more annoying, delay+aoe+ICD...

trim narwhal
#

huh actually atg uke is still slightly better than "multiplicative"

#

despite uke 0.2

full apex
#

what do you mean?

trim narwhal
#

1.6*1.3 = 2.08

steady stone
#

all one big hypothetical increase that statistically matters but wont realistically

#

0.3 would matter if it was perfect, but with varying effects and chance it would be virtually an unnoticable difference in game

trim narwhal
#

?

full apex
#

1 atg 1 uke

steady stone
# trim narwhal ?

statistically it's an increase in damage but because it's slightly bigger than just one delicate watch most people probably wont even notice any difference from multiplicative in actual gameplay with variations

full apex
#

add one meathook

steady stone
trim narwhal
#

youll notice it much more if u have more procs

#

like yea meathook

steady stone
#

true, we've all had that moment where a boss randomly explodes for seemingly no reason

trim narwhal
#

2 proc items are 'worst case'

steady stone
#

lol

trim narwhal
#

in terms of proc chain vs dmg%

full apex
#

funny, heres 1 clover instead of meathook

analog brook
steady stone
#

yeah i was just joking

full apex
#

meathook is awesome

trim narwhal
#

well not counting stickies

#

which are like

#

kinda more like crit glasses in disguise

full apex
steady stone
#

the biggest problem would probably be having enough stuff to test it on and not explode, plus the number of them, plus having the procs go the right places.

full apex
#

yea one thing about max depth chains is just being so strong enemies cant take enough damage to let you get there lol

steady stone
#

like if the uke just kills the beetle it wont proc cherf which couldnt proc atg then

analog brook
#

Also is the calculator a website or an application?

trim narwhal
#

u could probably do it if u grief ur build

#

dont take dmg%, dont stack too much, get clovers

full apex
trim narwhal
#

and youll see lots of atgs popping out

steady stone
analog brook
full apex
#

btw for fun, heres atg+uke+meathook with 1k clovers which should be enough to basically guarantee max depth on 1mil sims

#

it took forever to run lmao

trim narwhal
#

isnt it better to just have a formula

steady stone
trim narwhal
#

instead of running sim

full apex
trim narwhal
#

i mean itll be a long formula thats all

full apex
steady stone
#

i will make this formula 35 lines long

#

or more

trim narwhal
#

u could do it in a spreadsheet

full apex
#

someone made a sheet, but even then its confusing to use

steady stone
trim narwhal
#

it would be annoying yea thats true

full apex
#

writing a sim that will just always do what the game will do is much easier, at least it was for me. there are a few issues as far as complications, like how many hits do you assume for merf

#

and in a spreadsheet thats even worse

trim narwhal
#

i made my own sheet to compare bandit m1s with atg vs plimp and not no other proc besides sticky and lutes

steady stone
#

it would probably be easier considering there would be, what, millions of outcomes? way more?

trim narwhal
#

since the other procs are rare

full apex
#

because its not realtime tho, runic meteor would be a bit complicated.

steady stone
#

based on that one magic word or w/e

#

"overflow"

full apex
#

it would change but its no problem

#

its very consistent so i can calc it the same way the game does

#

when its going to proc it just check the incoming total damage for the chance

steady stone
#

it would probably add a lot more possibilities based off of when it procs and such though, bad for formulaic versions

#

like a cherf would add a lot of damage to the chance but not a uke

#

assuming you start off with base chance

#

im actually gonna go look into that magic gearbox stat on the wiki

full apex
#

magic gearbox?

steady stone
#

"overspill"

#

i didnt know what it was called

full apex
#

oh right

steady stone
#

im in the dark on the whole sots thing still

full apex
#

the keyword being there is a bit of a red herring, because the actual effects are just described in the text anyways

#

usually you dont use a keyword and then immediately explain the keyword, it defeats the purpose

steady stone
#

they even have the period inbetween lol

#

the first sentence for the description is just "overspill."

full apex
#

it also doesnt really work, it does not sound like it describes what it does to me

trim narwhal
#

in terms of efficacy, its better on commando than on loader that kind of item, but also it has a limit on meteor, so high attack speed u wont get 100 meteors so

full apex
#

incoming damage making something stronger is not over anything, theres nothing to go over. and its not spilling

trim narwhal
#

in terms of practical use, just take one if its an option

#

stacking it is pretty bad, 1st stack is good on like kinda everyone thanks to "overspill"

full apex
#

overspill sounds like you gain something for overkilling an enemy, spilling over their health

steady stone
#

that would be an interesting thing though, similar to desperado

#

but it would possibly get really op depending on how it's done

#

desperado can already be used like bandit primary

lean lynx
#

Desperado is basically bandits whole kit tbh

steady stone
#

it's the one ability i really do see as OP

full apex
#

i wonder
overspill could be something like 'overkill damage is stored and added to the next proc of the item'

#

that would be cool, unique, and make sense

steady stone
#

yeah, and would prevent big stacks of it, unless you killed a big group at once

trim narwhal
#

well if u overkill twic in a row, would overkill add onto the overkill

full apex
#

i would assume it would have an internal cap it would store up to. like maybe 2x or 3x its base output

trim narwhal
#

could u overspill on a bunch of pots and neg the dunestrider

#

that would be epic

full apex
#

so yea overkill overkill could stack up more but just not infinitely

full apex
trim narwhal
#

anyways i wish runic lens was total dmg

full apex
#

it is tho slugclose

trim narwhal
#

so then runic diablo would do a gorillion dmg

lean lynx
#

I wish runic lens threw diablos instead of the meteor

trim narwhal
#

oh and also uncapped

full apex
#

i think the damage could be uncapped

#

or the cap should scale with stacks

trim narwhal
#

uncapped current runic is 22000% base dmg off a diablo

#

but what if it was 22000% total dmg off diablo

#

and hit mithrix for 8800000% dmg

full apex
#

it would be a bit much aha, especially since the chance would be so high and the proc coeff of meteor itself is very high

trim narwhal
#

would be equal to 88 runalds

#

88 runalds with a proc coefficient 💪

#

and then time ur bands of course so after total runic procs off diablo

#

the runic procs atg that procs a perf that procs a band

#

just oneshot mithrix entire family tree

dense nacelle
#

Bro is cooking something devious

steady stone
#

also cherf proccing off of these? or atg?

#

another 4x would be insane

full apex
#

i think its the only thing with overspill because thats its special gimmick, like meathook pulling enemies

steady stone
#

that too

#

but i doubt they ever add something else with overspill if they continue adding content in the future

#

same with mods, although some poor modder surely will without knowing what they've unleashed

full apex
#

its basically just chance scaling up with damage, since the damage scaling with damage is just total damage lol

trim narwhal
#

cant wait for an item with underspill

steady stone
#

doesnt it increase chance too from damage?

#

meaning diablo is, what, guaranteed nuke with it?

full apex
#

honestly it could work

trim narwhal
#

no its capped

#

both the dmg and the chance

full apex
trim narwhal
#

diablo doesnt benefit much

full apex
#

i mean

#

going from 5% to 50% is quite a huge benefit

steady stone
#

diablo is consistency, and consistency is everything in a roguelike

full apex
#

the biggest meme with diablo would be proccing on something, not killing it, and still needing the damage lmao

steady stone
#

i'd much rather take a 50/50, especially since the reward increases too

trim narwhal
#

a band is like 40x better than a runic on diablo

steady stone
steady stone
trim narwhal
#

guaranteed 100000-120000% vs 50% chance for 7500%

steady stone
#

also you could time a blast shower to proc band on meteor hypothetically right?

full apex
#

yes

#

or just get enough equip CDR and gesture to have 0 band cooldown

#

that was significantly funnier when void band was first introduced, because it could proc itself and ramp really hard lmao

steady stone
#

is the meteor delayed? or is it (almost) instant?

full apex
#

its delayed

trim narwhal
#

or tbh even atg would clear runic its just a gamble vs mithrix

steady stone
#

oh timing would be easy then

trim narwhal
#

but usually u can nuke a group and get an atg off of diablo

steady stone
#

if you hit the 50/50 that is

#

what, 2-3 times?

#

i like those odds

trim narwhal
#

its ok its just like

#

i mean behemoth adds more etc

steady stone
#

true

#

i think railgunner might benefit the most then, since she shoots pretty fast too

trim narwhal
#

guaranteed 24000% vs 50% for 7500%

steady stone
#

not on a single beetle in the distance at least

full apex
steady stone
#

oh what even is rg scope proc coeff?

#

i never play her but i'd assume it's 1.0?

full apex
#

yea

#

supercharge is 3 tho and cryocharge is 1.5

#

False Son slam is 3 too? i think its 1500%

simple coyote
#

shorm U_Shipping_Request doesn’t seem to stack together across entities anymore?

full apex
#

so that would be 20%, final 60% which is funny

trim narwhal
#

if grounded yes 3.0

full apex
steady stone
steady stone
analog brook
steady stone
analog brook
#

I'm relatively sure it isn't patched out

full apex
#

it doesnt stack across all players because each player gets their own terminal

steady stone
#

the rarity stacks or something like that globally right?

full apex
#

does it?.

steady stone
#

hence why the lemurian spam always gave you so many reds

full apex
#

i thought it was individual

#

hmmm

analog brook
#

Way it works is that each instance of sr in the game adds to the global stacks + individual mult shop but they all have added up chances of high tier items

steady stone
steady stone
#

yeah it's always better to spread shipments across the team

#

i remember hearing something about it a while ago in LFG

analog brook
#

I wonder if you could get sr from evolution... Probably blacklisted or it'd do nothing

steady stone
#

i hope they never blacklist heresy items

#

they are for mithrix, but they still work on evolution and vields right?

trim narwhal
#

enemies should get request forms and then only they should be able to open them every stage for another item for all of them

steady stone
simple coyote
#

I’m asking cause I’m not getting reds from my hordes of about 12 elder lemurians

steady stone
#

the lem that had the request might have died

#

i believe that removes it

simple coyote
#

no they’re still dropping it’s just low rarity, not stacking as if I had 48 shorms for reds

fallen galleon
#

What are the big crabs moves I went to round 50 and got one shot

full apex
#

which big crab lol

daring cloak
#

Prolly devastators

full apex
#

lists the moves, as well as the behavior behind them

quasi crystal
#

Which void monster has the best boom

full apex
#

define best lol

#

devastators size makes their imposing implosion quite impressive, but the scariest is probably jailers homing one since without movement speed you can just get fucked sometimes

#

voidling though is quite impressive

quasi crystal
#

Just your favorite

full apex
#

probably devastators, the deep boominess is quite satisfying

analog brook
full apex
#

i still just use the fandom because its what im used to and what i edit

#

i know where everything is and it comes up first when you google so

#

on pc its not really that bad, its only miserable on mobile because no ad blocker

analog brook
#

My phone can't even really load in Fandom pages.....

quasi crystal
#

Fandom likes to backspace on mobile if I pause their shitty videos

jaunty herald
#

Is lysate cell worth taking on seeker

trim narwhal
#

depends on build

rapid current
#

is there a good wait to chose the item u want with comando on console fast withouth taking dmg

wise vigil
#

Can more than one void seed spawn per level?

rancid jewel
#

can you get hermit crabs with kin and dissonance on the first stage?

quasi crystal
worldly pebble
#

Console eclipse run is not saving is there any fixes?

vague acorn
#

can bandit: sadist be dones with more than 20 stacks of hemmorage or nah

ashen onyx
#

how many fuel cells do I need to pillar skip with volcanic egg?

quasi crystal
quasi crystal
ashen onyx
#

tyty

crimson comet
#

Technical thing here; when playing RoR2 you can't move the cursor out of the game window. This is annoying; I have a 2 monitor setup and I can't respond to discord calls while playing the game. Is there a setting in game or at least a mod that allows you to move your cursor out of the game screen?

fiery fox
#

wants the best railgunner loadout

#

whats*\

vestal meadow
#

Should I get Dio's Best Friend or Electric Boomerang on Engi?

stuck flare
#

So when my friend joins my lobby and we enter a game, he is always in spectator mode and can't do a thing
But when I join his lobby, we can play just fine, except I get lag on my end

#

Is that just one more of the bugs Risk of Rain 2 has or

quasi crystal
full apex
quasi crystal
full apex
#

alt util is pretty fun too but base is just so much cooler

quasi crystal
#

If I run alt secondary I take default special

full apex
#

i like the no downtime and its really easily to capitalize on the execute from freeze with alt secondary

quasi crystal
#

Really no idea why supercharge is the default it's much less versatile

full apex
#

its strooong

quasi crystal
#

It is strong

full apex
#

when you think of a railgun usually its like the PEWWWW and it absolutely is the most PEWWWW ability in the game haha

quasi crystal
#

Put it on Merc

full apex
quasi crystal
#

Puri is more fun than dios on engineer because you can start summoning crabs

#

Not relevant but something I want to tell you 7yphoid

orchid vale
#

if im not wrong boomerang hits are able to proc whatever other hit chance items you have (?)

full apex
#

my problem with dios is just that it does nothing ideally, most runs you can live without it, and having stronger synergies especially from good red items is pretty likely to help prevent scenarios that would kill you in the first place. if you take dios, and you end up dying, you are now down items and have no tools to not just die again. if you are behind in scaling, youll likely just die a second time. so it exists to prevent flukes which for a red item feels a bit meh

#

on engi, the benefit is that it works on turrets who, especially late game, will wander into death haha. if your turrets are being killed, giving them a second life almost acts like a 50% CDR on them since they get 2 lives per CD

full apex
orchid vale
#

im surprised how much utility boomerang has because the base stats are quite honestly lackluster

full apex
#

yea especially with command mid-late its not a bad pick. if you dont need anything else its nice insurance

full apex
orchid vale
#

it can also cause bleed if you have sawmerangs in your equip slot (?)

full apex
#

like if you just read the logbook stats, it looks terrible. but its really not that bad. its basically sawmerang, except instead of passing it 100% base damage, it passes 30%. thats where the 'deals 30%' comes from. sawmerang is 400% on the main hits and 140% on the small ones, so 30% of that means its hitting 120% up front, and 42% on the small hits. on medium enemies getting 3 pierces is not uncommon, but even if you just get two, it has an out and in so thats 120+42x2+120+42x2 which is 408% base damage. that is not 30% base damage hahaha

orchid vale
#

wow yeah that is deceptive

full apex
#

it also means that it has a 100% proc coeff on the main hit and 20% on each small hit, which is pretty solid. and because it pierces, it can hit more than one enemy at a time and on bosses getting 3+ pierces per direction can happen

#

the stun is kinda just a freebie, but late game when you have fast procs it can be funny to stunlock golems or something.

full apex
#

maybe its intentional actually idk. feels like a bug

orchid vale
#

more than likely a bug because boomerang uses the same code as sawmerang considering both can get stuck on terrain

#

no idea how it inherits the passive bleed though

full apex
#

yea its kinda weird but not complaining! lol

#

getting it caught on terrain is super funny

#

but yea
i really have no idea what they were doing with the description on it, especially since runic meteor got an essay of text. the description for boomer* just isnt even close to the actual effect

orchid vale
#

i think if they just said "Hits upfront for 120% damage, and subsequent hits deal 40%" or something like that it wouldnt seem as bad

full apex
#

yea

#

sawmerang says

Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back.
#

so like
idk

15% chance on hit to fire a boomerang for 120% damage that stuns enemies. Also deals an additional 42% damage per second while piercing enemies. Can strike enemies again on the way back.
#

i should update the wiki, it doesnt include any of this info about its actual damage output. its pretty important to know imo haha

maybe ill do that later.

zinc terrace
#

run it with needletick for bleed AND collapse 👻

#

anyway i know shaped glass does but does artifact of glass remove osp?

trim narwhal
#

ye

full apex
#

all sources of curse functionally behave the same. once you have <90% of your base hp, you have no OSP

#

so tonic afflictions or eclipse 8 can also remove OSP, if you get enough curse.

frigid glen
#

is infusion good w rex?

full apex
#

its fine, the healing on his specials are % max hp so more hp means they heal more.

#

the self damage is mostly % current, which means more max health will be more self damage when you have higher hp. it ends up kinda feeling similar to normal imo

#

like health ups on normal chars just make you harder to kill, and idk if his damage/healing mechanics really impact that toooooo much

frigid glen
#

alright thanks

#

i got a crazy run going rn so im just asking

frigid glen
#

which cauldrens show up at the moon? like which rarity and the costs?

quasi crystal
#

If you mean in general white green and red cauldrons show up

ornate gust
#

White ones are a chance to show up

quasi crystal
#

I've had no reds too so

ornate gust
#

Fr?

#

I thought green and reds were guaranteed

#

The more u know i spose

frigid glen
#

yeah i wanted to be sure since i had some green scrap

#

btw whats better 4 tri tip or 4 needletick?

#

well 5

quasi crystal
#

I feel like greens are or at least weighted so much that they're basically guaranteed

full apex
frigid glen
#

rex

full apex
#

o right lol

quasi crystal
#

5 needle

full apex
#

probably tritip, REX has pretty decent proc rates

frigid glen
#

yeah cause im running death mark and idk if each stack of bleed applies

quasi crystal
#

Id say 5 needle still but

frigid glen
#

for dm

full apex
#

no both are just 1 unique debuff, either bleed or collapse

frigid glen
#

ah alright thanks

full apex
#

needletick would probably be fine though

quasi crystal
#

Bleed is probably better for mithrix though

frigid glen
#

yeah thats waht im going for since im stage 5 rn

full apex
#

im not really a fan, REX has enough burst that idk if tick would really be able to shine and on bosses bleed stacking is stonks

#

although theres an argument to be made for tick as it cares less about proc coeff, but idk

frigid glen
#

yeah it prob wont matter too much tho for my run

#

27 watches and all

quasi crystal
#

You can lose those watches with one mistake

full apex
#

oh damn lol. that does boost them tho so you could get some funny numbers

frigid glen
#

yeah but i think i got enough defence and distractions from drones

vestal meadow
#

I don't understand, everyone keeps saying Shaped Glass is OP to the point of trivializing your run, but every time I pick it up it just kills me faster 😦
I've never had a successful run with Shaped Glass. What am I doing wrong?

full apex
#

best of luck! lol

quasi crystal
full apex
vestal meadow
#

Ah, so skill issue haha

frigid glen
quasi crystal
#

Dodging is the best defense

full apex
#

when it was first added curse did not disable OSP, so stacking a bunch of glass and having like 2 hp basically meant you printed OSP because your hp was so low everything triggered it and your regen almost immediately refilled it. coupled with nuking everything from having like 8x damage, it was insanely powerful

quasi crystal
#

Dodging
Damage reduction
Healing

vestal meadow
#

How to get good at dodging? Just play more?

quasi crystal
#

Playing more and getting mobility items like every drinks mochas feathers and head stompers

full apex
#

nowadays, its much riskier so the tradeoff it has as a lunar item is much more relevant and i dont think i would consider it something that makes runs more free just by picking it up, you have to be able to get away with the lower health or have some way to compensate for it. like if you are stacking transcendence, since that gives hp up which can help offset the decrease from glass

quasi crystal
#

Glass on false son is free

vestal meadow
#

But Shaped Glass removed one hit protection as well, so at a certain point you have zero leeway with dodging

full apex
#

i dont take glass, because i dont find it particularly fun

#

just dealing 2x damage is funny, but not funny enough to feel better than the disappointment when something random or unexpected just flat out kills you aha

#

thats me tho, other players may have different preferences

vestal meadow
willow shoal
#

Hey guys, is there any passionate person that could explain to me EVERYTHING, about EVERY characters in the game, i've really gotten sick of not knowing whats good and what not to pick/ what to scrap, and that would be cool to finally git gud

vestal meadow
civic dome
full apex
#

theres a LOOOT to learn about this game aha

#

going into depth on everything could easily be like an 8hr discussion or something haha

#

or at least a few hours 4 sure

#

tbh
if it wasnt 2:30 for me and i wasnt sleeeeepy i would probably have some stuff to share, but im thinking i should sleep soon so probably best not to start anything too big aha

willow shoal
vestal meadow
full apex
#

scrolling the wiki could be a pretty powerful idea

#

theres a lot of good info on there, though its not perfect in some cases.

vestal meadow
#

Ye

willow shoal
#

mind talking a bit about it later?

full apex
#

i would take woolies stuff with a grain of salt, he has some kinda weird positions on stuff. but its not a bad starting point

willow shoal
#

mean after you slept

full apex
#

sure lol, i'll be awake tomorrow haha

vestal meadow
willow shoal
#

welp its already tomorrow here DaVoices

#

so yeah, good night DaVoices

full apex
#

yea. its late now (for me at least) but there are a few regulars in here who would be more than willing to share on stuff

#

theres also some good stuff pinned here

willow shoal
#

oooh

frigid glen
#

is this rare? i found my first red cauldren on the moon

willow shoal
civic dome
#

They're very common in the workshop on the moon

frigid glen
#

first one ive seen in a while wow

willow shoal
#

oh

full apex
#

faxmachine, maruke, and marta come to mind immediately as some folk who hang out in here somewhat frequently. also Aevean has been testing a bunch of stuff lately

#

i think those are some of the names i see more frequently on the answering end of things

willow shoal
#

oooh

#

aggressively dms

#

am watching op atm

#

so prolly later

ornate gust
frigid glen
#

mithrix killed me on his third phase but the one item i gto from him was the larva so i revived and won i love ror2

ornate gust
#

Honestly experience teaches you the most, so even if someone were to explain every bit of whatever is in the game, youd still need to experience it yourself to understand whatever they are saying

frigid glen
#

the dios teddy bear void varient

ornate gust
#

Ahhhhh

frigid glen
#

my best run ngl

#

super fun

ornate gust
#

Good stuff

willow shoal
#

worst item in the game

#

i would rather lose my run

#

then have all my items transform into them void variant DaVoices

ornate gust
#

Most of the void variants are quite busted

civic dome
#

World first void item hater

ornate gust
#

And its an extra life

willow shoal
#

not that i hate them

ornate gust
#

The worst item is stone flux, but then false son came into existence

willow shoal
#

i just dont want all my items to get turned into void items DaVoices

#

like, i dont want my tri tip to turn into the worst version of it

ornate gust
#

Id take that in exchange for having a second chance tbf

willow shoal
#

idk

ornate gust
#

Needletick isnt a downgrade

willow shoal
#

its a slowish

ornate gust
#

The only "downgrade" is like void bands

willow shoal
#

idk

ornate gust
willow shoal
#

i told you i'm not good at the game

ornate gust
#

Yeah thats fine

willow shoal
#

i just dont like them much

frigid glen
ornate gust
#

Theres a lot of technicalities that someone else can teach u

willow shoal
#

like i just unlocked false son 😭

frigid glen
#

literally perfect timing

ornate gust
#

But needletick vs tri tip is a preference choice i believe they do relatively the same damage

civic dome
#

Bleed is better for survivors with lots of onhit and collapse is better for slower attacking survivors that can't really sustain a bleed stack. Both work decently for onhit survivors tho

frigid glen
#

ones better with deathmark since enough tri tip can be a perma debuff if you can apply it fast enough

willow shoal
#

idk i like seeing thee bleed red dmg going on really quick

civic dome
#

Valid af

ornate gust
#

Collapse has given me trauma from void touched enemies anyway

willow shoal
#

i should watch the characters guide, because i dont feel comfy playing different characters

ornate gust
#

Go for it

willow shoal
#

like, bro i only play the bandit 😭

ornate gust
#

Thats fine

civic dome
#

Bandit is fun tho

ornate gust
#

I mainly play merc

willow shoal
#

YEAH

ornate gust
#

Before that I used to main bandit

willow shoal
#

i dont get the good part of em

#

he just like does not much dmg DaVoices

civic dome
#

There's heaps of characters honestly so no issue if you don't know all of them

ornate gust
#

Who merc?

willow shoal
ornate gust
#

Yep

#

Mercenary

willow shoal
ornate gust
#

He has a bit of a learning curve, cuz you need to kinda on guard and aggressive at the same time, but his movement makes up for it

civic dome
#

^^^^^

ornate gust
#

His damage really falters on single target enemies, but in groups he shreds

willow shoal
#

40 atm

ornate gust
#

Oh, you have a ways to go my friend, but yeah check out guides and stuff

civic dome
#

Learning cooldown juggling is what made me love merc. In a crowd there's always something to do.

ornate gust
#

I have 400 hours and i still dont know half of it

willow shoal
#

i wanna 100% the game

#

i wanna eat the 100% on steam

civic dome
#

Your enthusiasm is contagious lol, hell yeah. It's fun to.

ornate gust
willow shoal
ornate gust
willow shoal
#

i have the rarest achievement

#

c:<

ornate gust
#

False son yeah?

willow shoal
ornate gust
#

Pretty good

#

Tho I will say the rarest achievement in terms of base game is captains smushed achievement

willow shoal
#

did it on drizzle + command...

ornate gust
#

I still dont have it

ornate gust