#ror2-game-questions
1 messages · Page 2 of 1
now if only m2 had redeeming feature. i suppose its ok ie with ignition tank printer ?
Uh I got spare drone parts and it says it gains a chain gun and I’m wondering if that’s a cd technically because I also got the item that sets all cds to zero after killing an elite on engi
if ur turrets kill they will have their own cds reset to 0
aka only does something if u have visions
ah for like turrets. you cant gain an ability without replacing something else, so its just a passive effect on the body
oh u mean if the chaingun cd is reset, no
think of it similar to tesla coil, im not certain if they need to be in combat but it just kinda shoots by itself every now and then
its more like a tesla coil
ive had it on myself and it seems to have a mind of its own
wtf same brain
drone parts also comes coupled witha 50% AS and ability CDR though
Wait so what cds does it reduce o-o
its an ok mid ranged bands proc when boosted...thats about it. i just dont use it tbh
m1 m2 shift r
for regular drones, a lot of them use cooldowns
for turrets, it would only be visions if you gave that to them i guess
so, all entities in ror basically have a m1 m2 shift and r ability
thats probably why it gives both stats
or rather, slots for those
turrets just have their attack in the m1 slot
heal drones have their heal in m1 for instance
I FOLLOW
iirc regular gunner drones m1 has a cooldown, but i dont remember its been quite a bit since i played as a drone haha. maybe missile drones do?.
missile drones are on m1 and are cd based i think ? so if the missile drone somehow had a brainstalks proc, itll spam missiles
i vaguely remember playing as missile drone from the refightilization mod
jellyfish have "eplode and die" on m1 
so whats funny about the system is i think eulogy zero can replace evolution items
which means you can turn all the enemies into heretics if they get the full set
i saw a screenshot but unsure if modded now that i think about it. i should test this
thats pretty funny
i dont remember if creatures can use skills if their default slot is empty
ah ok now i understand
at the very least they probably dont have AI for them. which means turning everything into heretic means most enemies would theoretically just die to degen lmao
i think it would turn them into heretic and use the vengeance/goboo heretic ai ?
oh if it replaces the body thats possible yea
before full heretic they wouldnt use heresy items for sure tho if their base ai doesnt have the thing
im not actually sure how the AI handles transformations thats an interesting thought
is there any way to forcefeed enemy items in toolkit
gonna test if lunar transformation possible in general then maybe just force the full set
am i the only one who wants heratic to become a playable character after beating a monsoon run with her? i wana do an official eclipse climb with her
i just know most enemy bodies dont have proper equipment slots so they cant use equipment, and even if you play as them that results in you being unable to use equipment too? i dont remember if regular skill slots behave the same way
no idea but you can just get 20 E0 and spam next stage right?
i dont remember how evolution adds items lol
lol they got their own eulogy too
would solitude work ?
would gilded elites level up their team if they stole enough money
hmm i dont remember how the exp system works after they reworked it
in the past their levels were set directly, and things that have have useambientlevel still have normal exp but choose whichever is higher, their own or the ambient level
presumably it wouldnt work, it would be overwritten. but at best, they alone would have bonus levels if the current timer adds exp and not levels directly
i wonder
do enemies still give you gold
or is all their gold converted
god im forgetting some core mechanics here, but for a little while when brittle crown was busted enemies just added gold to their wallets and you yoinked it all when you killed them. i actually havent properly tested yet if gold stolen by gilded elites is returned when you kill them like pre-re-nerfed brittle, but theres a possibility that item makes enemies give no rewards if its not banned somehow hahaha
maybe uses old ai still
https://streamable.com/ke9e1r idk whats happening
is that heretic a lemurian?..
are they degenning?
i didnt even consider theyd get a ton of glass, but degen is flat and scales with level
how is this not sufficient cover for the supernova 😭
i cant tell if theyre degenning
i know youre just testing things, but why alt m2?
i prefer it
also have 5 crowns to counter war funds lol
so uh that lunar item means if you are playing any evolution style effect source and have any eulogy you could possibly softlock huh
because if all enemies are having their reward wallets set to 0, its impossible to make money without ghors or i guess war bonds. or your own brittle
the enemies shadowfading is funny. i guess i should have expected it but it is a bit tough to tell exactly whats happening regarding their skills with the other items and elites mixed in
if i changed team to enemy do they have chat
its a bit late now but maybe i should have asked you to try with kin? then we would know 4 sure what the AI was trying to do since we would know what they used to be
wait i forgot does the heretic chirp thing send it in chat or just audio
good question lol
theyll start chirping eventually cuz they have ego
well if its old ai
is goboo blacklist?
scav heretic old ai would use goboo to make a proper heretic ai or
my guess is old ai cuz some heretics just only m1 but
im not sure, since most enemies cant use equipment at all idk if they have an equipment blacklist
like i said before, even if you give them equipment most enemy bodies cant activate them at all
trying to guess what would have been a scav and getting one with goobo would be an rng fest tho
my goboo heretic and the spawned heretic were completely clueless
poor goobs
also how was this guy healing
what does overspill mean on the runic lens?
nothing
its just meant to represent that it scales up the chance and damage based on the attack that is used
so its just a 5% base chance and scales higher with more dmg?
yea
ok tyty
its base dmg btw so it isnt extraordinary for burst dmg survivors. still good tho
but it isnt like band 2.0
the bonus effect is worded weird but is effectively total damage
so its more like 2k base + 50 total
thats true but the base is too strong, so its better on like commando still
although i hear it has a cooldown ? so idk
honestly its stats are pretty good, its major limiting factor imo is that only one instance can be active at a time
its not a cooldown per say, just that when you proc it and the meteor is coming down, no others can be activated.
oh ok
ig thats functionally identical to a cooldown in a way tho
its very annoying tho
50% proc coeff is just real good tho
i made a spreadsheet for it a while back. this is a bit info dense, but here anyways
tbh without like a lot of other items, since base chance is so low, i usually didnt see a ton of meteors on like commando
so until then the cd wont matter tooo much
the important parts are the chance ofc, damage final, and then the average is just the damage combined with the chance. thats probably the most important factor
eff total compares the average to the input damage to roughly compare it if it was only total, for example atg is 300 at 10%, so its avg total would be 30%
it is a pretty interesting item, i really wish the effects on it didnt suck tho. like they are bad, its so hard to tell when its doing anything at all
also i think its aerial hitbox isnt good, so not great on flying enemy
is it limit to 1 per survivor ?
or entity i guess, engi can have multiple out?
the way it works is weird too, withor was looking at the location code and i guess on proc it creates a sphere ray cast, shifts it up in the air a bunch, and then tries to find a low terrain collision point or something? i dont even remember, it doesnt really matter since its just where it chooses to fall but it felt weird
i think it should be per body so multiple chars or engi should be able to have multiple at the same time but i havent tested it
also it does care about proc coeff and the proc coeff comes after the chance calc, including the cap. so railgunners base special is like 45% or something, which then gets multiplied by 3 and is over 100% hahaha
it has a damage cap too but its at 7500% which isnt easy to hit without late game proc chain shenans or stacking it a few times, but i find that a bit annoying. if you give yourself 1000 stacks of it the damage isnt as impressive as 1k red items should be
well, u can hit with diablo at base right
oh shit wait diablo 
society if uncapped chance, dmg, and was actually total dmg so diablo would do a gorillion dmg
hell yea sticky bomb
10k would be on the edges thanks to sweetspot falloff, barely in range
40k would be center and yea that hella is capped
could also hit cap itemless with fancy loader punch or lv 1 sojourn i guess
i mean with something like this https://www.youtube.com/watch?v=3TTGJWNwfO0
that would be uhhhh
idk like 11 or 12k % range?
its like 30% per m/s i think
whats 2700/90
yea 30
oh
i think it should yea
30*395 = 11850
im like 90% sure i had it proccing multiple times on engi
tbh why cap it 🥲 it wouldnt even be like op uncapped or anything
i agree it makes me kinda sad since it hurts the stacking potential
stacking it ofc isnt bad but like it makes them become obsolete. for a red item obsolete stacking feels bad...
well
tbh considering how a lot of reds stack ig its not that weird
its such a weird proc chain item. the fact that its a proc chain item is just funny, and given boomerang too i dont think they really understood the assignment haha
both new proc chain items are oddly jank when it comes to the proc chain part
when it comes to the utility skills, which one do most loader players prefer? Default or thunder?
default has better AOE via the piercing, thunder is a bit faster and has better single target despite the cone sounding like it should be better AOE
default is stronger in terms of like, winning with bad rng and etc, because you can punch through the enemies to safety
i dont play her enough to make a call on feel or anything like that, or like how they compare for general traversal. i think default is more interesting personally but grain of salt my opinions for her haha
my brainlet self goes both alts lol me punch and continue punching im p sure full default is notably stronger though
if you want to do certain build, thunder has its purposes though. like attackspeed / stone flux / etc loader that facetanks with autoattacks
then, bouncing off the enemy is actually helpful
minus the default grapple
but stuff like the e8 itemless loader victory, that was done with default punch, default grapple, alt special
when you unlock the alt is the default worse?
pylon can put out a surprising amount of damage and procs if it has enough targets, but it requires groups and is pretty slow. its funny tho, i think its main use is throwing it out and grappling it right away for speeeeeeeeeed
thunderslam is good damage and mobi and is probably easier to get good value out of
i think depends on how well u play with grapple physics, if ur supergood with it u dont need pylon
oh, well i think that matters the least

u do some dmg, can be convenient, u lose out on like. grappling a wisp and flinging urself to safety sometimes
yea same
the main thing is grappling to wisps and stuff or damage wisps and stuff
wisp grappling is pretty useful and i have heard some players complain about spiked gauntlet stealing crowbar, but im not really sure personally i dont use her enough
can you still swing and all that cool shit with the alt?
Yeah ofc
ok, good
The only thing it does is bring in smaller enemies
And brass contraptions for some reason
It does do slight damage but its not really used for damage anyway
yea it just deals damage to stuff and pulls light things to you instead
I was worried her full alt kit was like some grounded non-swinging type thing
I use her alt
trading mobility and ultility for power and tankiness
its damage vs no damage, which is ofc good, but theres the potential crowbar concern idk if thats substantial but worth keeping in mind. and grappling light stuff to you can be annoying if you miss or hit something and expect to move, and then it moves instead
Theres also a niche tech where u can keep hitting someone far away with the extended hitbox of spiked fist without actually grappling onto em
wisps are the biggest thing because they are light but also very very common aerial grapple targets
I havent noticed the crowbar issues, i usually only grapple onto surfaces and not enemies anyway
hm, curious. I'll put on the command artifact and finally unlock this skill then lol
if you only grapple surfaces they behave identically so theres that
Yeah pretty much
I always go in with a looting mindset, speedrunning be damned
Gl
Just go on drizzle
is that the one you need t ospeedrun celestial portal?
Yep
25 mins or less
i dont remember what unlocks are what anymore lol.
that one is funny to me because it got harder when they added a stage 5 but its fine
changed from s7 to s8 with the same time
Was there no stage 5 back then
money back guaranteed
at launch we only had 4 and loop
Damn
I remember lol
Weird
I bought the game day one I think
I bought it cuz i saw merkiplier play it
And was like, "oooh fiun game kill monsters"
I played the vita version of ror1, then heard of a sequel in the works. Saw it was on greenlight, then early access and I got it on launch
its my second fav game of all time now xD
im glad hopoo decided to mess around with 3d stuff, and this was what came out of it.
its been a journey with the console stuff and the dlc has been mixed recently, but im still along for the ride lmao
It musta been awesome to see for people who loved the first game and seeing the characters and enemies become 3D
Honestly its slowly creeping up on first place for me
It quickly became a fun game of spot the difference and "ooh THIS looks like that now!"
converting the mindset on stuff was funny, especially at first since like in 2d with mostly non flying enemies piercing was insanely powerful, but in 3d with lotta fliers its much weaker. so like commandos base m2 became much less useful in 3d
Thats fun haha
And wisps can actually fly now
also everyone assumed his roll had iframes like ror1 but nop lol
Oof
and aim in more than one direction lol
Lol yep
so it got mandella effected a lot, "when did they remove the iframes???" but nop it just never had them in ror2. which is even more confusing, because it was also nerfed at one point despite being just worse than alt util in basically every way hahaha
crowbar is 90 threshold, presumably if alt m2 alone is getting below threshold, the punches would kill anyways
if phase round fired instantly instead of being slower than stone flux pauldron like it does in ror1 it'd be goated
wait is that how phase burst works i never bothered unlocking it
its a close range shotgun
Slide ftw as always
blast is a projectile that goes through terrain, the shotgun is just 2 hitscans back to back
id love a juicy piercing line full metal jacket style but phase round's goofy projectile speed makes it worse
would be neat if it could hit the same thing a bunch as like a big target thingy but idk
like old righteous bison
or does it still do that? cant remember havent tf2 in years now
phase round can proc bands if you use it right but man
its hard since you need to get pierces. im glad they added that its more usable after but the shotgun is just too much damage to compare imo...
so much work to got hella bands so you can slide with your acrid like you're commando risk of rain 2 😔
shotgun is base 1600%, makes earlygame killing golems or bosses or whatever a lot nicer
overloading worms don't exist (i hardly get to loops because i play monsoon and am ass)
come on commando can't you have bearable unlocks that don't involve getting to stage TWENTY
Hit 2 mountain shrines on abyssal and you'll meet em very soon
i actually fought three regular magma worms there
i wish overloading worms more often because cherf is stronk but they do be kinda scary
theyre sooo much more expensive than regular worms iirc
in sots initial release pretty sure i saw overloading worm singleplayer s5 no mountain shrine
Its called overloading but its not an overloading aspect
Wild
yeah it's a separate boss which means it can't spawn with regular magma worm iirc
correct
maybe i should just wait around on stage 4 a bunch with a tricorn
Wait it cant?
yea dont turn on honor if ur trying for the achiev
Its a separate boss shouldnt it be able to
yea much more pricey
let the difficulty scale up to like 40 min or so and then summon the boss
or get the elite worm mod lol
Ahhh
fight the overloading overloading worm
In that aspect yeah
Oh god
They can still be void touched in a normal run which is absolutely terrifying
elite worms can look pretty menacing
that embeds better
their stats are way different tho not just the cost, overloading worms hit hard
back in the day prismatics could spawn elite worms, idk now though
"do you remember being shocked to death on stage 2"
does the fire trail from blazing track the worm or the driver? lol
celestine aura too
hmm
ive been a worm before but i cant remember
i assume the driver, fungus originates from there so (?)
yea
get telefragged by it teleporting the blazing trail under your feet haha
i think the trail was 100% base per second? i forget many things nowadays
yo could loader attach its m2 abillity to other survivors in ror2?
i was so disappointed that segmented bosses lost the "classic roguelite segemented" effect in ror2 haha. worms are just one hitbox and aoe/piercing doesnt hit them a ton of times for each segment like classic ror or isaac
yes
idk about current physics, but loaders could grapple each other
punch and then u get like a spinning loader wheel
i havent tried it in like years tho lmao
okay so what if a loader could attach itself to a hovering artificer?
or a flying seeker?
havent tested
should work i think you could drag them around
i wonder what two loaders grappled together would do ive never tried haha
probably normalize and stop moving
i havent tried that either
what we did was 3/4 man loader grappled in triangle / square and then we would all punch and we would fly all over the place
sounds very silly
i dont loop often so idk much ab scavenger kits or whatever, but do they have an ability or something where they heal like their full hp bar? or is that something they can do? it looked like the thwib attack but it didnt send it out at all, it was in on itself and healed it fully
as for items i didnt see/cant remember what it had, i just know i saw a super massive leech, so idk if like maybe it had a foreign fruit or smth with it? i just didnt think it had that ability and i cant find any like wiki articles or videos describing how that could happen
thqwibs trigger onkills, if they had monster tooth and it collided early for some reason it may have just gotten a bunch of orbs?
otherwise they should just be that, the shotgun, and getting new items. nothing else, so either thqwib jank, an equipment, or some other item shenan meyb
i have no idea, it literally looked like a unique animation of it like smashing itself rather than throwing them ranged
like at one point it went to like right around 25% or so and healed to full entirely
yea it almost sounds like for some reason it threw them but they just all bursted instantly for some reason, it would make some sense
would be cool
thats what i thought too but i dont think the thwibs w monster tooth would heal like over 80% hp unless im tripping
if it scavenged a tooth it would get 5, which i think is 10% per orb?
probably
and 8 thqwibs would be exactly 80%, plus the flat
oh that makes more sense
or
it should be able to get rack too, which could factor in possibly
true
it could be not a percentage but 10 health per stack
i didnt see all the items it got, i was more distressed with the fact of seeing a scav at 30 minutes
real
Quick question, did they fix the split screen bug where it deletes your save? Me and my cousin were exited for it, but I heard it could delete my save file.
I’ll just make a backup save and test it.
power elixir mayb
I'm currently going for the clear 20 stages challenge and obliteration challenge at the same time
just so I don't get caught off guard, what other challenges can I do while doing these two challenges
If its on monsoon u can get the characters mastery when u obliterate
ah I don't think I'm good enough for monsoon yet, thanks for the tip though
what is command run?
artifact of command, lets you choose the items u pick up
Oh yeah u can unlock about 4 artifacts if u do the 20 stages
Just go to bulwarks ambry on stage 5
I don't think I can get to stage 5 on monsoon 🤣
U can get the artifacts on any difficulty
All good, just do rainstorm or drizzle and go up once u get the hang of it
Good luck
yeah I'm sticking to rainstorm
thanks for the info
Bit of an update to this: I just found a 2nd radio tower at Golden Dieback. Just like with the repeat towers at Viscous Falls I'm in single player and already have the log. Anyone else finding radio towers on stages they already have the logs for?
When bottled chaos rolls a revival seed does it queue it?
One of my friends died in coop today and I had bchaos and they revived without me using my equipment
No dios seeker shaping or seed
I believe no
the way BChaos works is that it rolls through all the activatable equipments
first checking if it can even be activated, if not it skips the roll
say for example you roll Capacitor but you're not looking at any enemy
or you roll Vase but you're not looking at a valid Vase surface/looking at the sky
those are invalid situations for those equipments and they'll be skipped
similarly, Seed would be skipped if there was no one to revive
So it was just a weird coincidence? Like a perfectly timed revival seed?
must be!
That's pretty cool lol
does beating bosses faster give a better chance of getting a boss item
nope
is there anything that does
there is nothing that inherently increases yellow drop rate
Tricorn spawns the boss item of whichever boss you shot along with the items you normally get
And mountain shrines just increase the amount of items the tp spits out
If chance doll procs there is a 1% chance though that the chance shrine drops a yellow
You could gamble for pearls to then turn into other yellows at a yellow printer however it is very unlikely for you to both get pearls and a yellow printer in a run
Is pressing the buttons on aquadacts using remote caffinator no longer possible?
Never was
Yeah…
was never possible, but captain's beacons always worked
And im over here with chance shrines like this
Lmaooo
Value
If u had actually faster u could just spam that shit like 7 times
always the best use of those beacons
i see so many people just chuck it at a single large chest. nah use it on a shrine
Also did they change pot rolling or am I just skill issueing
Well sorts
no they changed it and its awful
It’s easier to roll on flat ground now but on any hill it is agony
They didnt change potrolling itself but they changed the entire physics which affects potrolling
is it worth having 11 needleticks
cant kickflip it, cant side spin it, can only push from behind and they are super heavy now
I mean, not really unless you’re a character with a below 1 proc
Like Rex or huntress alt primary
can the 2 elder lemurians in abandoned aqueduct proc their bands on you if they hit you
The bands are a lie
oh
Well actually they do have the bands
yeah i notice they have the band thingie above their heads
They also have a bunch of clovers because back when bands were chance based they were able and meant to proc them
Glad they changed that
ill usually take it on now procs/sec characters like loader or if i only have 0 or 1 daggers
like, tritips are basically useless on loader. but give her a needletick and that collapse damage can get pretty big
It’s not that, it’s just past 10 if you have a 1 proc it doesn’t do anything
But yeah it’s generally better on low hit survivors
ah yea
Most characters have a lower proc coefficient though
That is true, but most primaries are 1 which is what you use most of the time
Items too
Past that it’s less value, still ok but I’d prioritize something else
Ye its really not too important to have more than 10 but its usually still good
Id take an extra needletick over rerolling tri tip in most scenarios
Total chance of failing 10 times in a row is 0.00034050628%
Actually absurd
Actually because of the chatlog you can see that I failed 2 more times before recording
Most lucky chance shrine tbh
0.00006895252% for failing 12 in a row
Average chance shrine
Learning how probality works is probably the most useful thing I've learned
Fair, I find it amusing though
Most people to ever touch ror2 never experienced that
Including myself after 1k hours
Wait hold Ill get the time I took that at
Oh damn that was 8 months after I started playing
I really didnt take many screenshots and videos in that time huh
I find it very funny that there is a 7 month gap between 2 shots and both were of the soul artifact code
it's not in a row, but sure
since they got the psg
In that case this is one right
what's the % of getting an item anyway
55% for any reward
any tips on how to beat false son?
had all this
2k health and he still almost one shoted me with his laser
Ye you can post links here
Watch Untitled and millions of other Risk of Rain 2 videos on Medal, the largest Game Clip Platform.
ignore the name
Ye you cant afford to get hit by the laser
Try to hide behind any pillar or rock (not the blue spikes) you can see when he uses it
hello, so I have a question. Me and my friend have played the game just fine before the new DLC dropped, we never encountered any connection issues before it released. All of a sudden when we are in a run (about 15-20 min, 30-40 min including the time in the newt shop and the void fields) my friend legit just disconnects from me. We tried it swapped too, and for me at nearly the same times it just kicks me straight from the run and to the title screen, no error code or nothing.
Ye steam has some funky stuff going on with the multiplayer of some games including ror2
yeah but, it isnt steam for us
we play a bunch of games on there all of the time perfectly fine, it is literally justrisk of rain
oh so it's like a certain group of games?
idk man it just really sucks being in a good run and for it to get ruined cause he disconnects or I disconnect
is there any fix that you can think of?
No clue
i didnt encounter any issues with the dlc
and we played in a party of 3
Exactly it just randomly affects some people from what I can tell
and we dont even have the best pcs or anything
well if you click that it shows what happens
it was my stream
but thats literally what happens, just brings you back to the title screen
we tried everything from the "oh yeah just turn on crossplay" fix to the "make sure your internet is okay" fix and legit nothing seems to work
am i the only one who feels like the post SOTS patch GBX did was basically just a PR stunt? "hey guys we know youre upset so lets just fix some of the worst issues to make you guys happy and ignore all the rest of the issues, but we promise we will be releasing more fixes Soon™..." funny how theyve been radio silent ever since
Bruh?
They literally said that they will be rebalancing the characters, the items and elites
Honestly, next patch is gonna be huge
I can feel it in my bones
(has a historically bad record of "feeling it")
I pray that my egg gets spared of the next patch
I had a lot more dc's since sots dropped and yeah nothing seemed to actually fix it so far. its not possible to get past loop1 for me and my friends without thr game kicking us out at some point
If u do end up dc'ing u can actually be re invited back to the same run
With the same items and stuff
Also another thing is if the host gets a lag spike it affects the entire server and can lag out the other players
i feel like it's less that it's a PR stunt and more that the dlc was rushed out the door and we're just getting the fixes now that should've been able to happen during development
Since ror2 servers are like kinda made differently
So the host needs a stable connection for it to work properly aswell
wait did they make a new announcement? why didnt i get a server ping for it?
They mentioned it in a twitter post
I saw it on reddit
Epic
im pretty sure we tried that and it just didn't work properly like the game was broken for everyone
we never had these kinds of issues before sots so I think the update bungled something up for sure I just dont know what
From what ive heard its more of a steam issue than a ror2 issue
But it would be interesting to see if you all downpatching would fix this
we've tried this, and nothing works
also this is exactly what's happening to me and my friend
ah that makes sense. i dont use twitter
like, at all
Me neither but this stuff usually gets shared around ror2 discussion and theorycrafting for a few days
i have enough fingers on one hand to count how many times ive logged into that site
anyways, question: if i choose a stage in the newt bizzar and then go to void fields, do i go to that stage after fields?
No
:/
so whats the consensus on longstanding solitude on no-loop runs?
cuz i feel like if im not looping, itl result in more levels with the same amount of items
I could look into downpatching and run a game to see if it works yeah. good idea
My thoughts are that this item is an active downside if you don't have sonorous whispers. You're not looping? Everything takes 10x as long to buy. You're looping? You're capped at only gaining like 90 items
Maybe if you're going to mithrix but also have like brittle crown or pennies
it rly blows on its own I never run it honestly
If you're using sacrifice it's good though ig
level 94 is like 3x the stats of level 31 so yknow 3x damage 3x health is something
But then youre also stuck with whatever items you have (unless you have sonorous or sacrifice) because you cant level to get purchases again until you find a cleansing pool
probably decent as long as you get a couple stacks (and not in multiplayer unless you want to troll your teammates)
throw on a brittle crown too as brittle crown's downsides are completely negated by longstanding
which is why i mentioned not looping
qq guys
i have 100% completed save, but when i play with friend, to much items is not opened, we cant pick them
prob just a multiplayer bug those have been appearing a lot lately
although ive never run into an issue like that
maybe it goes off the host's unlocked items?
how does this guy aim his stomps so well https://www.youtube.com/watch?v=Frm1JQhqieI
More runs almost every day on twitch: https://www.twitch.tv/race
Playlist: https://soundcloud.com/racesmusic/sets/races-god-gaming-playlist
Edited by Disputed Origin: https://www.youtube.com/channel/UCq2vrVSqAKbyrwSE3SPj49A
is there a strategy to it?
the video's 2 years old so it may be a little outdated
The headstompers auto lock to enemies
That too
oh, that makes sense
Tbh I wish stompers didnt do that
it's really that
le
Sent me into the abyss more times than it actually helped me
I feel like this isn’t true right? You need to gain the same levels as chests per stage, but won’t you often over level then lose your charges of a free purchase?
and then pretty much outscale yourself out of items by leveling up too much
i mean, rndthursday got like 5 of them, quite a few pennies, a couple brittle crowns, and he looped and still only hit like lvl 87 or something like that by the time he fought mithrix
Really that plimple
most of the time its nice when i want to hit a flying enemy, the only time it's really caused a problem is when i tried to use it with milky chrystallys while it was active and i was forced to float down very slowly to a blazing brass contraption's face
yeah it was so stupid i wasnt even mad that i threw one of my best runs
I sometimes miss when stompers were hilariously overtuned in console
that’s exactly what I’m saying
Lol i love how u just started floating into the sky
It still works but not nearly as potent as back then
were any of you around for old headstompers?
How old are we talking
Yeah no not been around for that long
I forget when they were added tbh
nvm it was changed in anniversary
it used to calculate damage based on speed
what is this
Legendary chest not looking healthy lmao
Should just be visual though
This reminds me when on console big category chests would have a ton of white glowing lines on them for no reason
Red item in there
alright
hmmm, how does
work in void fields on eclipse2+? the bubble is already super tiny
Makes it even tinier
If you're gonna do the Solitude-Crown XP grinding thing, is it better to split your lunars evenly between Solitudes and Crowns or to just go All-In on one or the other?
Apparently stacking solitude decreases the amount of xp gained in exchange for more purchases
Welp. All In on crowns it is!
Thats not what the description says but those havent been the most accurate anyways
Yeah, especially with Electric Boomerang not even specifying its damage type in the Logbook tooltip (Base or Total?)
Boomerang also inflicts bleed when you have sawmerang equipped
Its pretty much just the sawmerang projectile retextured and with some different stats so it becomes kinda wonky
The reason for that is funny, apparently it's because it uses a boomerang tag the sawmerang had and hopoo didn't expect there to be another boomerang item
Remind me does Sale Star work on
?
yes
boomer also copies saws coeff and 30% of ticks so all in all 120 entry with 1.0 and 42 ticks with 0.2
Does Sacrifice have a per-stage drop cap?
No
Yes this means you can chill in a hidden realm with enemies forever and keep getting items without advancing the time
Dull, but effective
When you go to Bazaar and leave without picking one of the two Lunar Seers, can the stage you get "naturally" be one of the two that was previewed or will it always be a third option?
Any one of them
Only buying a stage has an effect
If the seer suggests say aphelian and you dont take it you can still naturally get aphelian
And if you make a choice and then go Vields, does it remember your choice for when you finish or does it overwrite?
Vields ignores your seer so its a wasted purchase
Does going to newt mid PoC put you back on PoC.... I'm assuming not unless it just wants to be inconsistent like that
Upsetty
So you won't automatically continue that path, but can you continue that path some other way if you interrupt it?
is it one shot, if you leave the path it's gone forever? Or can you get back to it?
You can go back to it unless you already killed fs
guys I need help real quick
if I have 5 infusions (got the max hp already), and I trade them for one red in the blue portal place, do I lose the hp gained from the infusions?
As I understand, yes
Assuming the cauldron decides to pull exactly all 5 of your infusions and nothing else
If it only pulls 1 or 2 infusions, it would remove 100 or 200 hp
plus a certain portion of your total health if you had anything else scaling based off their contribution (e.g.
)
you lose the HP if you lose all infusions, yes
If you keep at least one infusion, no HP is lost
Watch the streams live! https://www.twitch.tv/race
psst, if you want to downpatch..
https://bage.cab/ror2/downpatch
Mods:
https://thunderstore.io/package/Nuxlar/UmbralMithrix/
https://thunderstore.io/package/Flyingcomputer/Exchange_Changes/
https://thunderstore.io/package/quasikyo/ReduceRecycler/
https://thunderstore.io/package/Goorakh/Collaps...
timestamped: Race has 11 infusions, uses a scrapper which gets rid of 10, keeps all the HP because 1 remained
Hello, when using Longstanding Solitude with Sacrifice... it does nothing for you as far as free unlocks per level, correct?
Huh? I thought Scrappers always remove all copies of an item
scrappers can only do 10 at a time
Aaaaahhhh, I see
Hello, when using Longstanding Solitude with Sacrifice... it does nothing for you as far as free unlocks per level, correct? You just get the XP from coin?
Question, why does Seeker's Utility work with Wungus but doesnt seem affected by Rose Buckler?
pretty positive it is affected by rose buckler
It still works for the odd shrine, but other than that yes. It's free XP
you'll mostly just get blood, mountain and forest shrines I think
oh and you'll still get legendary chests on stage 4 maps
self-damage I took seemed unaffected whether if I sprinted or not
you're always sprinting during sojourn
sojourn is a weird autosprint
you can't use it and not be sprinting
theres a bit of jank sometimes like cans dont improve sojourn speed if u use shift standing still
but it will even if ur walking
buckler should always be active tho
it is always active, and they got the same self-damage result each time, so it was working each time
if you really wanna reduce the sojourn self damage you need 
jade elephant should also work no?
and rose buckler too if it’s considered sprinting
Yes it does. But the point is the flat reduction is better value for Sojourn than Armour
plus
only works for like 5 seconds whereas the other options last as long as Sojourn itself does - which is the point
why?
Because you can get down to taking only 1 damage per tick much more easily working with flat numbers instead of percentages
is sojourn 20% of current or max health?
max, I believe
you’d need really low max health for rap to get it to 1 damage per tick
100 hp —> 20 damage per tick —> 4 rap needed to be at 1 damage… or am I missing something
just find a printer 4Head
but that’s lower health than her base health lol
hence why I said you’d need really low health for rap to be reducing it to 1 damage with a low amount of stacks
she does start with 20 innate armour which helps with sojourn a lot
oh true, I forgot about that
effectively 1 more tick of damage
but yea that would help rap
Once I hit level 3 it's up to 3 damage per tick
so that's just 1 more RAP i need to keep it down for a couple levels
it's 20% per second, but it ticks 5 times a second for 4% each
you're thinking of 20% per tick
no I’m thinking of 20% per second non-incrementally
so one tick per second
yes
yeah if that were the case it would be much more difficult for RAPs to keep up with it
i am softlocked on gilded coast due to hitting level 94 with longstanding solitude and not being able to gain any more levels, can i remove items with the dev console or do i have to abandon this stage 15 run
this was THE run i was going to get the false son, so any way to salvage it would be appreciated
pretty sure removing items is a modded command
How long does Sojourn keep charging up its damage? Does it scale infinitely with how long you're in there or does it cap out?
pretty sure infinite
and even if it wasn’t it would be a cheat command which would disable achievements and unlocks lol
lol I think there’s a default give item command but not a remove item one
can you type a negative number into the quantity?
maybe?
I feel like that would be an invalid argument since the default command gives and item to your whole team
Literally in this case
Funny
With dbtk you can give negative quantities no problem but thats just for yourself. You can give negatives to others tho too, if it would be <0 it just goes to 0
Couple of other things I'm noticing about Sojourn:
is really, really good with it. Sojourn seems to apply a stacking healing reduction effect the longer you're in there, but even at its lowest you're still getting at least 1hp per tick which is still offsetting the gradual damage. Your health does go down over time, just very slowly- Alternate Secondary ability orbs give you barrier on hit, which also puts a buffer on your health and therefore on your Sojourn duration
- Regardless of how long you're in there, the cooldown seems to start from the moment you exit, not the moment you enter
<@&559786374228738069>
Cleanup on Isle Server
moremoney0980 was banned.
even if i played ror2 for quite a while i can't understand if the preon acc can only be found in the timed security chest or even in the normal barrels
once you unlock it, it can appear like any other equipment
thx
no cap
1 hp heal is only visual
Yeah, that makes sense. Still, Planula is giving you an extra, what, 5 seconds? 10 seconds? of Sojourn time where you take no damage whatsoever, and even get to use it as a Get-Out-Of-Jail-Free card if you're low health
yes its not bad still
10 "free seconds" of sojourn is about +3500%
in an area the size of eclipse teleporter zone with no falloff
and that's ignoring

1.0 coeff too so you can proc a good amount of atgs and ukes
I wonder if/when we'll get the new DLC items added as emotes in this Discord
crowbar is pretty good but your alt m2 might break it
6 balls at full meditate stacks will do ~14000%
also razorwire
what's the proc coeff on
? Is it 1?
0.5
I believe we've already had to remove some emotes, based off a poll or something by Tilted. The only problem I'm guessing they're having is the discord emote limit, so they would have to wipe all the fun emotes to have every single item
Ye tilted did say that the tradition of turning every item into an emote wont be continued
Because of clutter
damn
Source
#ror2-discussion message
Honestly the emotes have been pretty useful for conversations around builds and questions though.
Well that did not end up happening it seems
Still have the rusty key
And warbanner
Does being on fire by a grandparent last like, damn near infinitely for anyone else? Playing rn and without a planula and rejuv rack I'd be dead
Yes thats the cause of the sun debuff
Each time it hits you it refreshes I do believe.
It extends burn duration
Either this or something with the stack count. Or both.
Nah its just the sun debuff
Since grandparent has a special burn right?
No grandparent has normal burn and their unique sun debuff
Burn does its usually thing and the sun debuff increases burn duration
Honestly I thought sun was just a variant of burn
Yeah I never noticed if they give you two. Normally if I get hit by sun it's on a crazy loop so a random blazing could've hit me
Assumed it would be like how void elite buff is different from safer spaces
Ignition tank adjacent makes more sense
Confirming. We just don't have enough slots.
Also
Grandparent overheat doesn't necessarily increase burn duration, it multiplies the damage of applied stacks. Which with modern burn when its dealing too much, it starts burning for longer instead of dealing more per tick.
Well if it's multiplying damage it makes sense
If you took like 25x damage per tick you would just die, no matter the build
Honestly balanced a lot better than I thought it was, to keep it able to be survived
I dont think it refreshes old burns but i dont remember exactly. I just know its an offset of 4, the first 4 stacks of overheat does nothing, and then after that each new burn is basically multiplied by the overheat. So at 5, it applies a 1x damage burn. Then at 6, it applies a 2x damage burn. The others aren't changed, so its dealing 1+2 for 3x a normal burn total. Then at 7 it applies a 3x damage burn, now dealing 1+2+3 for 6x total
It keeps ramping like that so the burns get bad fast
That's probably why it's always seemed strange honestly. The first 5 stacks were like nothing, always, but 8 could kill you.
I always treat burn when I have overheat as it being over
Id love to see how they originally coded that, knowing how a lot of not-AAA companies code (hopoo code, not gearbox)
Honestly curious, not poking fun
Yea cause at 5 a single 1x burn is like whatever. But by the time you hit 10 stacks of overheat, youve got 1+2+3+4+5+6 for a combined 21x a single burns normal damage coming from what looks like 6 burns
And when the damage gets to be too big of a % of your max hp, it just starts burning for a really long time
Its understandable why a lot of people end up assuming overheat just multiplies the damage of any burns
Is it an additional 100% per? 1x burn on the first tick wouldnt make sense so I'm wondering if it's really double on the first, etc.
From a coding standpoint there would be no reason to remove the 1x at the start I guess though.
It shouldn't be. Its just when overheat >4, apply a burn with a damage multiplier of overheat-4
Yeah, I thought so after I asked. From a description standpoint it would make less sense but it probably removes an extra shift off of somebody at hopoo lol.
It applies pretty fast, so it does build up quickly
inflictDotInfo.totalDamage = new float?(0.5f * characterBody2.damage * this.burnDuration * (float)num4);
is the way they handle burns nowadays. the base duration is 5, num4 is overheat stacks -4, and this code only runs if its >0
so it should be trying to deal 50% base damage x5 for the base duration, making it 250% base. and then the OH stacking bonus
so it would be like 250% on the first tick, then 500% base on the second, 750% on the third, etc. which is why it deals sooooo much damage, those numbers get big fast
Why did my item outlines break again?
happened in sots i believe. just another bug they'll get to fixing eventually, but it's not a very high priority.
it's not gameplay affecting, at least not a considerable amount
It was broken at the launch of the dlc but they fixed it, now I have it again and I didn't update or anything
Yeah, it was in the update notes and covered in videos about it
"Item highlights have now returned to various shops & adaptive chests." - V 1.3.2 on Sep 5th. huh.
are you running modded?
Yeah I don't get why it's broken now, it worked fine and I didn't even get an update
No
if not i'd file a bug report.
The Gearbox ror2 team is a big W, no matter what people say. Preston actually reads all the bug reports ❤️
I've reached lvl 91 / stage 58 in Simulacrum and therefore unlocked Void Fiend - is there any point in going, e.g. achievements, or item unlocks?
y'all, why is it that when i launch my game it gets stuck on 10% then crashes. I verified integritiy and restarted pc
I want to follow up on this; me and my friends downpatched the game to pre sots and it fixed the DC issue completley. we played for 2h not a single DC
What's the logbook environment after verdant falls and after shattered abodes?
And after tree born, I know that the other ones are broken bulwark NOOOOOO I NEED TO LOOP FOR THE LOGBOOK ARRGHH
So disturbed impact and viscous falls
Dw I dont have em either
The pain is mutual
I did a loop run in the dlc up to stage 30 and I didnt get a single night variant....
It's gonna be the god damn sundered Grove situation all over again
Does infusion give more shield with trancendance taken?
I have a chance to scrap it easy if not.
Paid chatter
Yes, the extra health is converted to shield
no
there's not a single unlock tied to simulacrum
Yall ever run into an enemy that is like super long vertical wise, is basically a huge alpha construct and has a more stable version of the death laser that a Xi construct has as well as a forcefield? Then when you do enough damage it just ascends even further? Then when you get killed by it, it labels it as the planet and when you attempt to find this creature in the logbook and wiki it just isn't on there?
I encountered such a beast while doing the artifact of kin, was the only thing that spawned in, it was like one at a time and in increments of 4ish minutes, genuinely perplexed by it, anyone know what this thing even was?
I have a picture of it's icon from my run log but can't seem to match it to any other enemy in the wiki
Cut enemy that somehow for some reason can spawn in bulwarks ambry now and it fucks over your run
Yeah makes sense 😭
Wonder if they could drop a logbook....
I killed two of them before getting lasered to death by the third
is planula good on seeker?
how do you downpatch it on steam?
does anyone know how prayer beads will work on heretic?
since heretic normally gets hp degen per level instead of regen, would prayer beads account for that and give her regen instead, or does it just give per-level values of that survivor, in that case negative regen, does it also work with modded per-level values?
Who's the survivor I'm going to have the hardest time beating Prime Meridian with?
I'm assuming chef is the worst
iirc it calls the level stat the body already uses, so it should work fine with modded stuff
actually a really interesting thought. tbh i think it should scale her degen, its just a multiplier it doesnt correct for negative values
im gonna try it, im really curious.
heres the code btw, it passes the auto calc'd level stats
this is what that does
and the auto level stats just use base stats
are you able to get the green portal after fighting the false son
it looks like its not affecting the degen at all which is super interesting
the other stats seem fine.
ah here it is, it does actually check it down in the regen section!
so it will not worsen the degeneration, it just will not affect the regen stat at all
hi im kinda new and was wondering is there any tips for the huntress? i like her playstyle but her damage just seems so low compared to other characters
it is unfortunately, her damage output is comfortably the lowest of the cast. The best thing you can do about that is try to prioritize key targets harder and utilize the benefit of her homing, namely that you can be attacking while focusing on dodging to have constant damage output uptime
shes also the only char with a base health down from average (110 -> 90) which is also unfortunate
i would recommend replacing arrow rain as soon as possible, the long cooldown hurts both abilities overall effectiveness but you will get significantly better performance from ballista
Yes
Whats the hard cap for health?
Max HP? there isn't one, really
it was, i dont think lookingglass is updating with it for some reason
tried testing if normal level up values work, but no cookie either. Went into a run as arti, killed enough enemies to go from lvl 1 to 2
stayed at 12, should have gone to 14
visions was dealing 39 damage in the second clip, 120% of 18 would just be like 22
it was annoying me when i was testing beads initially
yea
the regen is tracking though?
i was wanting to use it to track adaptive armor, but was disappointed that wasnt in there either
i understand that tho since you cant normally have it as a player
adaptive armour, like changing armour values?
if so it tracks, at least on false son it does, with the spikes
mithrix and voidling have a hidden item called adaptive armor, that gives armor when they take damage that decays over time
i was playing around with it, it can go up to 400, but it doesnt track in looking glass so i had to force a friend to make a mod to show it for me hahaha
ah! valid
from this code I'm assuming it doesn't fetch values of modded stats
like if there were a mod that increased a stat outside of regen, dmg, hp, shield per level
ohhh thats what you meant! yea no it would not do anything to stats that arent the base game level up stats.
the game has support internally for level scaling with a lot of different stats but beads does not care about them since they are currently unused
Oh, okay! Thank you for the quick and precise answer
Saves me a lot on testing it all
np! i like messing with stuff in this game
Has anyone figured out if turrets with crown/pennies contribute to halycon shrines
in that case I've another question, code wise, would it be hard to uncap how many stacks of tranquility seeker can have? Keep the bonuses stacking up to 7 and giving the revive, but all the ability to stack tranquility beyond the 7 main stacks
did happiest mask get buffed? it feels a lot more than 7%
do u have a clover
are spare drone parts’ weapons tied to stats? could equipment drones buff them? rather than stat equipment being useless
like uh spinel tonic for example
the petals on the flower UI are internally called pedals lmao
basically
well
technically they are targets, so aggro takers, and defensive stuff can make them better at that
but like tonic without drone parts is just funny watch the drone slowly lose more and more of its health to curse
drones have like 19% cooldowns though don’t they, which should be enough to never exit tonic right
of course you can never say for sure without trying, but in theory it should be pretty straightforward.
you can just change these 7s. the other UI stuff will just stay at 7 if its >7, i think it shouldnt cause any collateral damage but im not positive
via mods idk if you could edit this function super easily without using IL, but with IL it should be possible to just directly edit those values
hmmm, I should tinker with that at some point when I figure out how to actually make functional mods for RoR2
oh, so without mods, for singleplayer it should be easier?
dont remember, but they only use equipment while enemies are nearby so they only use tonic while in combat basically. so they will run out at some points, which is enough to accumulate afflictions
ah I see I see
if you dont care about multiplayer and just want to edit your assembly like a crazy person (ive done this more than once LOL), it would be pretty painless possibly, though recompiling can be janky. for modding usually you hook before or after a method is called, so editing something in the middle like this can be challenging
but you can do IL edits on some stuff and thats harder, but this is such a simple change that it might not be too bad.
i havent actually ever done modding in this game surprisingly, so its hard for me to say for sure if it would be ez or not
programming can jumpscare you with annoying stuff
but like this also just has 7 hardcoded, so if you did edit the functional part up top then it wouldnt cause some overflow problems with this
That is a big part of why I always end up picking it up then dropping it again as a hobby
if you do wanna look into this at all, the method youd be looking for is CmdUnlockGateEffects in SeekerController
for the stat stuff it just checks the buff stack count, so changing it to have 7 or 8 or 9 should just work without any extra overhead
Interesting, thank you again :)
np! theres tons of fun stuff to find in this game
since unifying the codebase, did the “mithrix spawns droneman” bug get fixed or just spread to all platforms
fastest way of getting logbooks for environments?
command+sacrifice, multiplayer if you can
command disables spawning of printers and scrappers, meaning more resources that could possibly go to spawning radio towers. sacrifice halves the amount of stuff that spawns, but the complete removal of all chests results in a net gain in chances to see radio towers. multiplayer spawns 50% more stuff per extra player, so in 4p you spawn 2.5x as much loot which is more chances for radio tower
if you reeeeeally just want logs, put on drizzle and speedrun through stages. get the proc chain items,
(also boomerang and runic lens but we dont have emotes for those), and your damage will not need much more support. focus on movement speed stuff and just enough defense to get by, and spam through stages. sacrifice drop chances will increase with difficulty so spamming stages will ramp the difficulty fast, as long as you dont let yourself get outscaled youll be fine. swarms results in a net increase in sac item drops so that can help too
other than that, bazaar and use seers to pick stages you need, and its just luck from there
quick whats the aspect drop rate?
1/4000
ty
heres a quick chart for % with some clovers
oh thats epic thank you
what are the odds....the ONE TIME i get a stage 4 scav as acrid....he spawns in holding a raincoat wtf
just use more poison
when trying to get the alt skill for huntress, can i use transendence?
no
but you can use aegis/topaz brooch
the yellow barrier
also you can use safer spaces
which is holy mantle basically
Do be careful though as sulfur pools does not count for the unlock
It has to be either ralleypoint or acres
yeah you can go into bazaar on the second stage
to get the dream seers or whatever they called
Just disable the dlcs
So it'll only be either rallypoint or scorched
But u do lose the safer spaces that way
why cant i ever get this kind of luck when playing rex?
i always seem to get stupid lucky on items on all the easy characters
because rex is cooler and he doesnt need luck
try saying that on E5+
im always right actually
They’re always right
i honestly cant decide which is more depressing: the fact that GBX made antlers or the fact that rndthursday thinks its a good item....
theres a guide in the ror2 steam forums called "How to properly downpatch ROR2". We just followed that
The fact that rnd thinks is a good item
Im all for not being completely one sided on the dlc in any way but the glazing of antler shield and anxious thorn and then saying gearbox cooked with the items is like doing tricks on it
what equipment is pillar skip
You can use a few, but the easiest is 
can be used in combination with other things like fuel cells.
Same with 
What are the others out of curiosity
Don't think I've ever heard of skipping with anything other than those 3
Uhh I mean with certain item combos you could use
to trimp higher
Oh I see yeah
The rest are just like obscure shit
Well anything is a pillar skip with the best legendary

Anywho do you know a video or something with the obscure ones
Besides double rebar are there any notable retool combos?
nothing else really combos like that but Scrap/Saw Rebar/Saw and Nail/Rebar are all good options to run
I honestly like that I can get egg with bottled chaos. Saved my run when I took a stone flux lol.
Pretty annoying once you get gesture though I get that
Turning into an egg every so often will break u frfr
whats the mod thata allows for faster scrapping?
actually_faster
master the egg
let it be a part of you
Mmmmmm
thank u
i can finally play risk of rain 2 like how god intended
Hab fun
It feels really good to see the scrap immediately spawn instead of waiting 2 business days
hell yeah
It works for chests too
i love being able to scrap instantly, instead of waiting until the next difficulty hits
this is because he has 0.5 proc coefficient so you just give up
I didn't get the log entry for obliterating. What the hell?!
apparently the reflect also prevents you from getting e8 curse (im not even sure if its intended)
at least according to some random yt video
I doubt that
Antler shield doesnt even fully reflect the damage
You still take the damage you deal back
Despite being called shield is has 0 defensive capabilities
yea but i guess i can test it out sometime although it sounds unlikely that it actually would block curse
I just dont see how an item that doesnt change the damage you take would prevent curse
me neither but this dlc is wacky enough for me to believe it
is it possible for a bug to cause gilded coast to spawn with one less pillar
nevermind i found it
is there a way to revive other than dios? i randomly revived without having any dio in multiplayer somehow...twice too
From the sotv dlc: pluripotent larva (the corrupted dios variant)
nah we dont have sotv
And from sots: the seed of life (equipment that automatically works on yourself or manually on your player allies)
And also the shrine of shaping that sometimes spawns
Using the shrine gives you an extra life for the stage
im running 3 bottle of chaos with 15 fuel cells so ig thats why?
Possibly
also seeker can revive her allies once per stage
i love acrid missile spam 
if i can only get 1 dlc which should i choose out of the 2
if my friend have sots and i have sotv and i host the game would we be able to access both things?
yes, except the characters exclusive to each
void has railgunner and void feind right?
sotv has chef, false son, and the green girl
yes
ooo cant decide which one to grt
dios, pluripotent larva, seeker survivor, seed of life, shrine of shaping
the 5 revives in ror2
btw if i have like 15 bottle of chaos will i activate all equipments at once or is there a chance i might activate 1 equipment twice (or more)
if you have SotS enabled then Bottled Chaos can call Seed of Life because it's an equipment
Technically beating a simu wave too but thats not really relevant
Sotv is more polished and has more balance
Sots is much more polar, really good stages, fun gameplay, but bad polish and balance is all over there place
I think sotv is probably better, but tbh I don’t adore either of them
if we're counting multiplayer then going to the next stage is also a revive
unless you mean you can somehow clear a simu wave as a solo player while dead and revive yourself?
No
so just standard multiplayer stuff
wdym more polar?
I didnt mention advancing to the next stage because it lacks the invincibility and revive text
higher highs, lower lows
sotv... more balance....?
SotV is infinitely better when it comes to items
SotV and balance in the same sentence, the horror
sotv is fun but absolutely not balanced
… yea? more than sots, where a good 90% of the items are useless?
untrue
crackhead theory, they had to unpause time in VF when SotV hits because else everyone would hit 100% winrate



