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Disclaimer: All numbers are subject to change, this post is more for the idea of the character than the exact numbers. I tried to balance it as much as possible, but I am not good with numbers.
Character - Agent: Unlocked after picking up 5 artifacts.
*"A contract? I thought we were laying low for a while." He asked, with a puzzled look on his face. The lady who sat across from him at the table did not seem familiar to him, despite his many years working as a head hunter for this company.
"Yes. But-" The woman was interrupted.
"But? That's new. Y'all are usually pretty straight forward when it comes to this. Go to place, kill target, bring back proof of kill."
"You are not hunting a human. Not this time." She continued, with an annoyed look on her weathered face.
"Then wh-" He was interrupted.
"An artifact. In a different plane. You are boarding the next shipping vessel to leave this station. Once in there, immediately proceed to the cargo bay where you'll see a yellow chest. Open it. Take the device from it. Await further instructions." After finishing her sentence, the woman handed him a card with details and stood up, walking out of the restaurant in which this meeting took place.
"Next shipping vessel, huh?" He examined the card, carefully reading each instruction.
"I hope the Contact Light has whiskey on board."*
The Agent is a fast character who specializes in speed and damage.
Passive - Adrenaline: Can triple jump and run up walls.
Primary - MP62 Machine Guns: Agile. Spray an enemy with your machine guns for 300% damage per second. (Shoots 30 times a second for 10% damage per bullet. Bullets suffer from low range, about the same as MulT nails, and damage falloff.)
Secondary - Knife Throw(3 charges, 5s cooldown each): Instantly throw a knife that deals 300% damage. On hit, knives inflict a stack of Hemophilia for 10s. (Hemophilia is a new debuff. When suffering from this, an enemy will have a 30% chance to gain a stack of Bleed every time they are hit. Hemophilia stacks and refreshes, so tossing all 3 knives at an enemy will give you a 90% chance of inflicting bleed per shot. Knife is perfectly accurate and travels infinitely, without suffering from fall off.)
Special - Headhunter(1 charge, 60s cooldown): Target a species. Deal guaranteed critical hit damage against that species, and take 50% less damage from their attacks. (For example, target a Beetle and you'll do crits against beetles and take half damage from them. High cooldown prevents it from being exploited by quickly switching between targets to get guaranteed crits and damage reduction against every enemy. Ability icon is crosshairs until you target something, then it becomes the portrait of the enemy type you choose to hunt.)
Utility - Blitz(3 charges, 5s cooldown per charge): Quickly lunge in a straight line wherever you are aiming. Gain double movement speed for 7s if you do not hit an enemy with this ability. Hitting an enemy with this ability deals 100% damage and stuns for 2s. (A quick escape or a guaranteed stun! Not for the faint of heart.)
...and so he left, looking for a new target.
...and so he vanished, having failed for the first and last time.