!feedback
I would personally love to see some sort of comeback mechanic for multiplayer, (you don't have to read this next part, up to you) ||as someone who loves playing coop with their friends, I find it kind of sucky for them, as someone with more time in the game I usually do better, it starts with me having more items and snowballs into a largest problem as the game progresses, this is not too bad, until they die, ||once you die it feels like the game is over for you, your friends get to play and enjoy the game and you are struggling. So what do I suggest: I have thought about many "fixes" to this problem, the first thing I have thought about is this.
After dying, upon being respawned on the next stage, you spawn with more items, or you start with items (only you can pick up) around you
Pros: A fast way back into the game, quite simple.
Cons: This could make stage progression faster than intended, or increase the number of items on a stage.
After dying, upon being respawned on the next stage, the chest cost cheaper (maybe only a certain number of chests are on sale)
Pros: The chests feel normal, progression feels consistent.
Cons: Again might speed up progression per stage, could be abused if they buy for others, or buy the more expensive chests (of course these problems could be fixed but might take more work).
After dying, you can get the boss items, I liked the idea @little barn had a lot, leftover items are distributed throughout all the dead players.
Pros: It lessens the impact on dying, also makes the living character less overpowered.
Cons: It could lead to getting items that are not wanted/ needed. Such as getting too many wax quails (recycling it would get rid of all the wax quails and could ruin your mobility)
Overall these are my current ideas/ thoughts, if you plan on adding this maybe some sort of activation on this addition incase people don't want it in their games.