!feedback
Add a cross-game connection
I just came up with this idea, so sorry if it's too incoherent to make sense, but basically add a small structure to risk of rain one- either on the 5th stage or in a random one that only appears past loop 1 that looks to be a small camp
When the player goes into this camp, they have a choice:
"Give up this adventure and live your last days" or "take the supplies and leave"
taking the supplies would, idk, give a bit of max HP or something.. but giving up would fade to black, give the player a little bit of a cutscene and some nice music, and then end the game.
Why is this important to my suggestion? well..
regardless if you decided to give up in risk of rain 1, a structure very similar to the camp will spawn in risk of rain 2. This structure is small, has a few cheap chests... and an empty tent. On the tent, it'll have a sign with something like "Out adventuring; be back when it's time".
Now back to the giving up in ror1 part. Giving up in ror1 will change that tent to an old man in a commando uniform. I'm not sure what he would do (probably sell items or give you secrets), but the whole point is to have a bit of cross-game interaction. It would be small with very little dialogue, similar to the bazaar, but would be big enough to change your run if you took the time to go back to the first game and give it a shot.
Plus, if you gave up with a character that wasn't commando, maybe you could get something out of it. Giving up with chef would let the commando sell you a new item called "Chef's best" that gives you increased regen or healing, giving up with enforcer gives you "ballistic shield" which is an equipment item that doubles your armor for a couple seconds...
Look, my idea is half baked- I know it is, but what I'm really asking for is a reason to play risk of rain 1 again. It would be great to see some connection, even if we know all of the characters are long gone and you'll never see them again.