!feedback
I know this has been suggested before, but I very much think the aspects should be overhauled. They're such a sweet idea and the idea of turning into essentially a monster for the rest of the run sounds really sweet.
I feel like the equipments could act possibly somewhat like lunar equipments, where there is a downside however is ridiculously strong. A sort-of challenge run would be a really sweet idea.
Take it like this: You just picked up the Malachite elite aspect. You now become a vessel of N'kuhana, forced to kill quickly or be killed yourself. Essentially, it turns the run into a sort of challenge run, where you have to progress through stages very quickly to escape a constantly depleting healthbar, however in the process are extremely powerful and deal significantly more damage and have a much bigger healthbar, just like elites do. The more damage you take from N'kuhana, the more damage you deal to enemies, and maybe only restore health by killing more enemies?
For Glacial, you have to progress quickly as your movement speed continues to decrease. If you spend too long, you become frozen and you die on the spot. For Celestine, in order to keep the effects of your aspect, you have to keep allies within your field, or risk deteriorating fast. Health, damage, and such decreases if there aren't enough allies within your field, and the required number of allies quickly increases as you hold on to the aspect. For Blazing, you scorch everything, including yourself and allies. If you ignite too many enemies, it causes a wildfire, dealing huge damage to yourself and all allies. For Overloading, you excite yourself, moving faster and faster the longer you're on a stage. However, if you move too fast and hit a wall, you deal huge damage to yourself and may even die.
This is just an idea, but making a rare run where you die or become godly would be sick. Also, maybe bump the spawn rate? Just a smidgen? Like 1/2000 rather than 1/4000