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The Ghostwhisperer
"And so she left, having become one with her beloved."
The Ghostwhisperer is a ghost fanatic that cannot directly deal damage, but instead does so through summoning ghosts. She starts with 100 hp, and gains 29 hp per level-up. Her speed is 8m/s, and she has no armor. Her health regen is 1 hp/s, but increases by 0.1 every level-up. Her damage is 11, but climbs at a +2.5 per level.
Passive: Spiritual Sense
All Ghosts that are summoned last 3 seconds longer and deal 15% more damage if the Ghostwhisperer is alive.
M1: Ghastly Summoning
The Ghostwhisperer summons a Wisp that acts like a Ghost, but can be hit. However, its damage dealt is 120% of your own. This Wisp can be healed, and it inherits your items. Its health drains faster the more items it has, though. The wisp takes half a second to spawn. This move has a cooldown of 3 seconds, and only 5 wisps can be alive at once.
M2: Unholy Force
The Ghostwhisperer shrieks, pushing away enemies and stunning them. This is useful for getting out of tight spaces, and can be used while performing M1 and Special. This move deals no damage, and has a 5 second cooldown.
Utility: Possession
The Ghostwhisperer becomes possessed, and for 10 seconds, can fly and moves at an increased speed. The Ghostwhisperer takes 1 full second to be possessed, and 1 full second to regain control. If you are in the air, you will only start falling after the animation ends. You can use this move in the air. This move takes 15 seconds to cool down.
Special: Occult Operation
The Ghostwhisperer goes to a nearly-dead enemy, and turns them into a ghost with occult magic. This takes longer depending on the enemy. The cooldown also depends on the enemy. 5 seconds for stuff like Lemurians, Wisps, Beetles, etc. 10 for Imps, Vultures, and Hermit Crabs, 15 for Templars, Mushrums and Parents, and 25 for any boss.
Unlock:
Destroy the Strange Rock in the Sky Meadows. Has a 1/250 chance of replacing a normal floating rock.