#ror-wiki-discussion
1 messages · Page 21 of 1
The orb tries to go in him but it wont fit
so it just drops after couple seconds it seems
at least my quick test
ah ye that sounds accurate to wht happened then ye
how can we find out the proc coeffcient of stuff?
Give yourself 1000 leeching seed and watch how much you heal
With say a proc coefficient of 0.8 you'd visibly only heal 800
in the trivia section for eclipse lite i think this should be brought up #theorycrafting message
ngl, i dont see wht's wrong with gup gulp lol
the gups aint name themselves
bascially jus the same shi as "panda express"
ik thas technically off topic (sorry) but ya kno
also wait, wht bout orphan core lol
i mean ig we can go off mu construct logic
but they def aint make that explicit in the least bit, so it's kinda awkward idk
Does Orphan Core get Spare Drone Parts?
And do any of the cores get dynamite?
Does the lil drone loading screen need to be mentioned sumwhere lol?
Tryin to test but the game keeps crashing and shi
Also that reminds me
Don't drone parts need to be updated?
Since it got nerfed
And barrier ig too
Since it reduces exponentially instead of linearly
Drone Parts got nerfed?
Ye cut in 50% in almost all categories
Check patch notes
Right here fr
So 25% and 5% now?
Functional Coupler and Faulty Conductor are still MIA
And does Alloy Hunter count as a Teleporter Boss?
kind of?
u can use tropy hunter's tricorn on it fr
and im pretty sure ap rounds effect it, tho it do gotta red health bar so that makes sense
happiest mask also gotta buff fr, but that can prolly jus be mentioned in the version history
now when ghosts expire, elite on death effects should wrk
well not rly a buff, jus a bug fix but still
dont think so
late response but, pretty sure orphaned core only inherits movement related items cuz i think thats what its description says
i think theyre asking if orphaned core receives dronemans buffs
any1 figure out wht happens when u try to combine into an item u cant hav yet
like if u dont got the void dlc and combine instincts + scythe, wht happens?
can u jus not use the combo?
Orphaned Core is mechanical correct?
orphan core is mechanical, both SDP and BoD still check for Mechnical not drone
so he and everyone else gets both
is there a full list of operator drone commands and exact values
In-game descs dont have numbers so guessing not yet
oh i didnt realize i could mouse over my drone queue in tab to see the commands
thats nice
oh that;s useful
since drones have descriptions now we need to add them to the {{Enemies/Data}} page
now a question is how we're going to include operator specific info
yeah definetly
we could probably blend the item and monster tooltips
Function
Description
Command
Stats
for now I'll get to work adding the raw data
it's handled in the actual environment infobox module
I added id and monster credits here and the thing below it but it doesnt appear
And idk where it would get the name of the category from?
no there should be something that handles the display if i can find it
huh im not finding anything
wait someone added them but only for the DLC ones
so we already have "Quote" and "Desc" fields
we're just missing the operator specific data, and data for non-DLC drones
oh it was spoon :p
okay so I'll do Quote instead of Function and add Command
Is anyone currently working on a list of every single Wayward Chef recipe in the Computerized Exchange?
I might make a spreadsheet tomorrow (I have family stuffs today), I'm always willing to help the cause of knowledge lol
ive seen another spreadsheet posted elsewhere, unsure how complete it was
oh sick
i'll do some digging and see if I can find it- if it's incomplete, I'll patch in any holes later
riskofresources.com/recipes
if there are any inaccuracies just lmk
im working on it
Mod for whatever reason didnt dump IronAlluvium & IronAlluvium2
eh your zip got it nvm
guess smths fucked with mod profile
btw search data to redirect to data pages
Vulture family event unused 😔
very much intentionally unused nowadays
Conduit Canyon only boss 
I presume it still appears on Conduit Canyon with Dissonance enabled since it is a special spawn.
yes
added enemy pages
added stage pages
added stage data
added meal item data
added meal to items page
uh
someone write real things pls
sorted void items per tier and added meal to the big item thing
Alloy Hunter page needs environment section adjusted, since it doesn't mention it appears on Conduit Canyon and it also mentions that it appears on other environments with Dissonance (it does not)
It also mentions on the page it is part of the Solus family 
I would adjust but stuck at work.
ah yeah
Checked via console before, Dissonance selects between 13 bosses as of AC.
Funny that Scavenger just shows up everywhere on Dissonance despite not being a choice for boss selection.
Had one once Stage 1 with four Mountain Shrines 
Yall put of one mind and neutronium weight in the big item list yet fr?
Hard to tell between the 90 other blue elites
Faulty Conductor uses the wrong icon on the wiki btw, it uses the unused equipment versions icon instead of the boss item versions icon.
dupe possible 
Solus Prospector can spawn on Shattered Abodes, wiki doesn't mention this.
Not sure if they also spawn on Disturbed Impact.
yeah all the ac stuff was added but idk why it doesnt show
Odd.
Construct family event no longer occurs?
Says no maps use it on the wiki, I thought Sulfur Pools could do it.
Oh now it shows.
Oh it can occur in more places now? That is pretty cool.
But I wonder why Pretender's Precipice, they don't even show up there.
There are dead Xi constructs as map deco there
Are there? I rarely get the stage and not had much time to view the details.
Shoulda had Xi Constructs and Alpha Constructs spawn there clearly 
Shows the rest of the stages just not Shattered Abodes.
oh that mod got rid of some important info in the environments hmm
Yo can you update the github so I can fix whatevers wrong with the asset extractor
ah !! should be up to date on the wip branch ;,,,,,,, keep forgetting to merge it into main ,.,,,,,,,,,,
its not very pretty code wise just as a warning ,..,,,;
The integration of music part is incorrect
neither of the below songs are listed: (spoilers ahead)
||Mistery:
plays in stationary haunt before dropping into the tube
plays after opening the portal to neural sanctum in computational exchange
Heav'n Flies Before the Machine Soul - Bonus Track:
plays in neural sanctum||
this just in, nano-bugged has a fucking 0.5 proc coeff
actually lemme make sure it's 0.5 and not half of whatever procced it
yeah it's 0.5
Can someone go over and update the TV Tropes page?
Could someone look into how Faraday spurs work? What counts for "increasing jump height" ??? Why does commando slide and huntress ballista get effected by it
This item needs nerfing.
This video isn't exhaustive and I didn't include survivors like acrid, chef, operator, etc whose skips are pretty much the same with or without spurs (although they still help a lot).
Triple blink huntress needs a feather alongside spurs, I imagine stalling strats with lysate and afterburner also work.
The drifter tornad...
added the cleanup projectiles per @idle stone's testing
if any code delvers wanna look into specific numbers (e.g the damage on these or the actual rarity numbers) that'd probably be good
Thing of note idk how you'd add it;
They all have their own weights
Rare-versions (ie knive vs 5 knives) have a 0.875/0.125 pull rate uh
I remember there being 14 so that should be right
[Message: DumpAll]
Drifter Cleanup Projectile Family
DrifterGrenade
-Damage: 800%
-PullChance: 18.18182%
DrifterJunkBall
-Damage: 400%
-PullChance: 19.31818%
DrifterToolbotCrate
-Damage: 400%
-PullChance: 2.75974%
DrifterHotSauce
-Damage: 360%
-PullChance: 14.28571%
DrifterKnife
-Damage: 800%
-PullChance: 17.04545%
DrifterKnife x5
-Damage: 800%
-PullChance: 2.435065%
DrifterBubbleShield
-Damage: 300%
-PullChance: 3.896104%
DrifterThqwib
-Damage: 600%
-PullChance: 5.681818%
DrifterThqwib x3
-Damage: 600%
-PullChance: 0.8116883%
DrifterGeode
-Damage: 4700%
-PullChance: 1.298701%
DrifterBarrel
-Damage: 300%
-PullChance: 9.090909%
DrifterBrokenDrone
-Damage: 400%
-PullChance: 3.409091%
DrifterBrokenHAND
-Damage: 1200%
-PullChance: 0.487013%
DrifterEvilSkull
-Damage: 2000%
-PullChance: 1.298701%
Just a table somewhere ig tho this doesnt fully account for everything either
mkay yeah this could be a table in the notes section
Doesnt account for splitting projectile damage uh yeah
is the shiv bundle really 800%x5??
also the skull i'm assuming that's initial impact and not what the nkuhana skulls themselves deal
splitting projectile yeah, drifter geode would also be one of those the box uh
800 x 5 yeah
DrifterHotSauce 😭
Hand Shocks 5s
MulT Box throws out 12 bomblets x 50% damage
Skull 8 wisps x 600% damage (1.0 proc)
Geode always throws out 5x money (15)
Barrel is 4$
also can someone add the unstable keyword to cube idk how this shit works
btw whoever changed this probably got scammed by wqol again lol
the item tier reuses everything from equipments
but has a additional steam effect in the item pickup
Aye I was right HAN-D head is the rarest followed by triple Thqwib.
do we have operator’s proc coefficients yet?
Best Buddy should be in the Drones page if the Empathy Cores are in it
sweet
artifact of prestige's effects is listed in between chaos and command instead of metamorphosis and rebirth
im thinking its best to reorder that based on the order that it appears in game
previously it was ordered alphabetically
yes
also
Oh down there you meant
yes
i'll fix it
Whatever happend to that one risk of rain mobile game?
it got shot behind back
(it got shut down)
Is there any way to play it?
not likely
is there a wiki page that lists the credits afforded to each stage? feels a bit strange the individual stage pages dont list that info
should prolly be mentioned in the infobox true, but it's all in the directors page
director stage creidt list is extremely outdated
and doesnt mention depths ability to have extra credits
i actually was just on my way to this channel to ask about this exact issue 
was very curious about the amount of credits taken by temporary item distributors
🤔
same as a small chest last i checked
that would make the most sense yeah
theyre also always the same price, no matter rarity
i assume that's because they appear to have the same item rarity odds as actual small chests
Dues ex machina pickup description is not styling correctly
done
dunno why they tried to style it, they're all plain text and gray on the wiki
except the lunar equipment
deus ex machina is one of the few cases where a pickup text is colored
so it should be styled there
same as lunars and voids
hhrrm?
the "bless" is colored yellow ingame when you pick it up, like how voids have the corrupted text colored purple
(and that is colored in the wiki infobox)
curious
not sure if this is the only case of a non void/lunar doing it
don't think it was ever a thing on the wiki, they just copied it from the game's language file lol
Oh lmao
looks accurate
i just used the boss item color lmfao
yeah ig that's the same
@cerulean sequoia should also change the "Blessing" in full description to that color
the one that's there rn is inaccurate
did not catch that
sorry for bothering you but yeah i just noticed it
i literally have nothing else to do i was watching youtube
i made it boss but idk if it looks any different
doesnt seem like it to me
looks the same to my eyes
oh wait you mean that yeah it's fixed
anything else i should know about
probably not
also fixed this
alright thank you
Solus Extractor Log Book isn’t functioning
Ay rq, does the conductor not work with thunder slam frm loader?
Also how does ultimate meal work with transcendence?
Full health, not full combined health iirc so it's just on always
Hmm might hav to test it fr
Wht bout the conductor thing? Anything for that?
Thunderslam is not tagged as electric no
Aigh thank u
i can confirm that they do 
even if its a operator m2 kill?
idk about that one
blurg,,, ill have to test later i guess
I believe so cuz if a drone kills an enemy that got the weight on it, it transfers to the drone fr
Idk necessarily bout sonorous but prolly functions off the same logic. If drone kills, its the drones and not urs
drone kills with admin override do drop the item
added it to sonorous wispers page
Ah rly? Coo fr
If that also works, missile drones not getting the icbm effect on m2 has to be an oversight
yeah it definitely is
Someone reported it as a bug already so all that remains is to have faith in the system
do you guys still need screenshots for newt altars?
I see there are no images for some new maps
you can send them here or add them yourself
anything I need to keep in mind for the screenshots?
turn off your hud and try to keep your character out of frame
Actually no
how do I keep my character out of frame
try to get an image of the whole area
you can look at the images for the other maps as inspiration
also I think the alloy hunter map does not have newt altars, right?
Helminth Hatchery is one of the five new environments added to the game with the Seekers of the Storm, located on Petrichor V, and is found in the fifth set of Environments in Risk of Rain 2.
This map is a complex city-like structure located inside a massive lava cavern. Glassy tunnels formed by the movement of Wurms twist through the structure,...
i dont think so no
yous can use this mod !!!
three altar positions with big arrows to indicate where they are
looped for too long now, the other positions are just not spawning rn
ay don't be afraid to use the debug toolkit mod
it should make the grind much less severe hopefully
Do Incinerator Drones inherit
when admin commanded?
admin command is your attack so it's your burn
all operator commands inherit items
(aside from icbm as mentioned above)
info for the sirens call page: killing the alloy worship unit grants access to the computational exchange on loop 2 onwards. killed solus heart on loop 1, might be related, idk
special dialogue from spex
also tried killing spex, it just doesn't go below 1 hp
Nice
Beta now, I will improve it laterly
icbm is a manual code thing they forgor
i looove hard coding
What's the loot pool of the Contact Light Armory Chests?
Why is Verdant Falls listed as SotS? Verdant Falls is base game (Viscous Falls is SotS though)
I'll fix tomorrow
breads of feality,........
Yummy
I feel like there should be some marker on distant roost and titanic plains to indicate that they have alternate variants
Also why are the SotV levels put after SotS and AC levels?
And why is Solus Control Unit a big boss fight on Siren’s call? I understand AWU but why SCU
Mithrix instead of Mitrix
Also I feel like there should be a symbol for non hidden realms that stop time (Prime Meridian and Solutional Haunt)
Additionally, there should be a marker to show that neural sanctum can go to void locus and prime meridian can go to the decompile ending
Also, viscous falls and disturbed impact can have a green portal spawn when you get there
Also how does one go to the next stage on conduit canyon? Doesn’t it always bring you to solutional haunt?
Additionally both neural sanctum and computational exchange should have the next stage indicator
Additionally, green portals still send you to reformed altar or treeborn colony/golden dieback even after beating false son, but the stages don’t naturally spawn green portals when you reach them after beating false son
I feel like there should also be a symbol for guaranteed red chest
Or guaranteed red item
I think that’s all of my suggestions for now
what?
because they are different enemies, scu being a teleporter boss and awu being a special boss and stage specific
But why is SCU listed like special bosses?
dunno, should probably get fixed
in what page
If you don’t kill False Son and then get there, they would have a green portal spawn
on loop you mean
On the chart
on the teleporter..?
Oh someone else makes those images
Halcyon Shrine
All of these suggestions I made are for the image up above
i have just now realized you were talking about that image and not the wiki yeah,,,
my mistake
Damn
this is every stage 1 though
they all have a pretty high chance of having halcy shrines
They show gold portals instead of green portals
How long would it take to add the drone logbook entries to the Lore page?
hello
Updated Artifacts Codes
It's Devotion, not Devolution.
Vengeance has the kin icon too :p
Thanks. Fixed
https://riskofrain2.wiki.gg/wiki/Artifacts On wiki now
Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start ...
and on steam guide
Artifact Codes + All DLC [SPOILERS]
bazaar is spelt wrong
Mistery is actually also used in computational exchange, specifically after SPEX opens the portal to neural sanctum
it's such a tragedy you only hear it for a few seconds so you never get to hear the good part
version history pages have inconsistent names between the 3 dlcs and their update pages
theres 2 pages per dlc apparently? or supposed to
sotv has "Survivors of the Void" and "Survivors of the Void Update" pages
this could make sense, the updates which bring the dlcs also update things which arent in the dlc
(like in ac, dead players getting to play as drones)
but the same info is in both pages
i really don't see the point
should we standardize to 2 or 1
id standardize to 1, just make sure that the pages have subsections for "[dlc] Update" which can be used for the list of updates pages and references elsewhere
what page is this on
Lore
Anyone know how this is wrong?
it is not
So where is the problem?
either
https://riskofrain2.wiki.gg/wiki/Module:Lore
or
https://riskofrain2.wiki.gg/wiki/Module:Lore/Data
Lore stores details about Risk of Rain 2's logbook entries.
lore.Lore(frame) (function)
Builds a single logbook lore entry based on in-game presentation.
Parameter: frame Frame object w/ the first argument being the item name (table)
Returns: HTML string of formatted logbook lore entry (string)
lore...
though im not sure myself
probably lore/data cuz we've been adding new stuff from the dlc
Young Jelly Drone still needs to be added to the Rorr drone page
can someone change Solus Heart's data in the monsters table to be a Special Boss instead of Special Boss - Phase?
pretty sure it doesn't appear here because of its categorization
I think it may be because of spoilers like how
isn’t shown in the rorr wiki survivors section
probably but that's a bit weird since neural sanctum is in the hidden realms section of the environments page

you weren't kidding that is excessive
so what are the brackets that dictate whether something is light, medium, or heavy
since there's actually specific values here, not 3 different tags like i thought
where would these brackets be used?
the arrows that you see when you repossess something
theyre either green, yellow, or red, presumably depending on the bagged object's mass
also dynamic
Bagged mass may be different from regular mass ig that'd need to be dumped too
huh
but like literally everything about this is just weirdly excessively math heavy
I have no idea how this would get documented
or if it matters
new page just for drifter math
yeah...
the rock in size medium large small and flavor normal and it department
Part of the list is just, every body that isnt tagged as grabbable
Part of the list is everything else with a specialObjectAttribute that can determine a specific mass, damage value ,sprite, damage type stuff
that's needed for every interactable that is grabbable
Anyone have the radius value of Kinetic Dampener's stun pulse?
why is there only an image of white scrap
monster and interactables table show their credists cost now since many people ask about that
tho monster costs needed to be added still
Wish we could edit the main page feel like more than anything there should be a Expansion section on the main page
None of the enemies from either Seekers of the Storm or Alloyed Collective are on the tvtropes Risk of Rain character page
Despite the fact that the survivors are on the page
i have a question:
||is faulty conductor's log on the wiki wrong? the second image is what i have in game but its Very different than the wiki so i am confused||
I think the one on the wiki is for the unused equipment variant of Faulty Conductor.
That'd be really funny
Yeah it is lol
They put the unused Equipment Faulty Conductor lore on the wiki instead of the Boss Item Faulty Conductor lore. 😩
straight up fixin it
Reminds me when the new item icons were added to the wiki they uploaded the wrong Faulty Conductor icon.
fuucckkkkkkkjjj i have to do it by hand
do you happen to have the language file
Not at the moment.
okay, so both the item and the unused equipment are in lore/data
and the lore entry in the item just asks for lore|Faulty Conductor
ill just go ahead and delete the old one
unless its used somewhere
i fixed it by adding (UNUSED) to the old oens name
I don't think the unused one is used anywhere on the wiki (unless they add a page for the unused variant)
its not even in the unused items page
thought i doubt thats maintained at all
Also interesting they ended up reworking Faulty Conductor into a boss item during development.
Unused Conductor has a similar yet different effect for it.
whats the equip even do
I have to do a sweep over all the new items and their lore pages, the process was kinda rushed
especially the drones
Faulty Conductor probs the only one with this issue, since it's the only item with a leftover rework variant in the code as far as I am aware.
still good to check
The electrocuted debuff still exists, but is only though Drifter's Tinker now (as far as I am aware)
fun
is there a place with all the unused/cut AC content yet?
could be a fun wiki page. i know theres currently just one for items
the unused page has not been updated
can probably ask wolfo to do that, he's knowledgeable
The original seems very uh nsfw coded
???
reads more like theyre being vague about killing people and electocuting them to death
i do not know how to edit these little windows so i'll just say here incin drones still don't have their internal name
Search Data -> Enemy Data
but yeah i can fix it
please add every shortcut known to man
the health page hasn't been updated for new barrier decay information, but i also don't know if that's actually something that anyone's looked into yet. do we have the formula?
1 / 60 to 1 /10th or 0.5 to 3x mult ontop of the old formula, linearly increasing with current barrier
this does mean you'd need 3x the healing to max out aegis now
wolfo i think something broke
More reason to add the max barrier increase to Aegis
when are the in game survivor pics
also it would be really cool if we could get showcases of the abilities like how it is for rorr
i was working on it then my chud computer imploded so i cant do that rn
Uhhmmmm
i can add the first 3 commando skins im prety sure
i can also teach someone to do it just ping me
that sucks
please someone do this 🙏
hold on i'll make a tutorial
Prerequisites
- debug toolkit
- some sort of editing software
- a controller maybe unless you can figure out dt_bind to orbit the camera at a set speed
- a way to record video
What ive done and wanted done
- commando and huntress already have gifs uploaded to the wiki, but huntress's arent being displayed, search for file uploads under "Alissa"
- my plan was to do:
default skins in titanic plains
masteries on commencement
Sotv survivors on siphoned forest
Sots skins and characters on verdant falls
Ac skins and characters on pretenders precipice
(i know verdant is teeechnically a base game map it just has better lighting that the potc maps and is sots coded) - mando and huntress's gifs are all on titanic because i did em before i thought of the different maps per category thing
setting up controller
- go to steam controller settings > make a joystick be configured as "joystick mouse" > make it only detect horizontal input > make the deadzone super high > try to make it so the sensitivity makes one 360 be ~ 5 seconds, you can still slow or speed up the video later so not THAT precise
On ACTUALLY doing the things
- in the character select do the command
prevent_profile_writing 1;no_enemies;no_interactables - start a run, use
next_stageto get to whatever stage you want to record on - find a good spot, make the character face the camera, do
time_scale 0.000001to freeze the game but still allow camera movement - do the command `loadout_set_skin_variant {character} {0, 1, 2 or 3} to set the skin, start recording, look right and do a couple 360s
editing and uploading
- make each gifs 5 seconds, speed or slow the video if needed
- crop the corners of the video so that only the character can be seen (refer to the gifs ive already uploaded), but make sure all the gifs are the same size
- go to ezgif.com to actually make them gifs, set them to 24 fps and rename them per the standard “Character SkinName 360.gif”
- rerecord the ones i did lmao they wont be standard, go to the ones already uploaded and click “upload a new version of this file”
- upload them to the wiki! try to match up the width of the gifs with the images with trial and error and make the skin icon and name parented to the gif instead of the image
- check mando page for copy paste potential
readable?
Oh also can someone remake the huntress ac skin its not standard
Just looked at the mocha page and it talks about where the item is placed, will this be done for every item?
Most Alloyed Collective monster behaviors are still undocumented on the wiki
do we have data on the exact damage distribution for sauteed worms? i know it says 500% damage per second on the description, but i'm curious about specifics on hit count, damage mod per hit, and how much of the damage is in the actual worm damage and how much is in the ignite
Would be bad if so since your worm chance is already based on proc coeff
this seems a bit contradictory
where
says the temporary item amount solely depends on ambient level but then says per tier it drops additional temporary items
what is drone level referring to?
drones level up with the player
oh okay, thought that might be the case
Tier is different from level, tier is when you combine multiple together
So a level 14 drone is just gonna drop 1 + (2xTier) items
Hence why the default starting junk drone gives you 3 items
the issue was just the "solely" part
Yeh
Also btw it does seem like you can't give the sauteed worms to devotion eggs (sad), can someone check and see if any food items can be given to the eggs?
only item tiers that have a scrap can be Rebirthed or given to Devotion
hopefully they'll change it but yeah no food for Lems
so it's actually 7500% total damage per proc? 
very spooky
hi,
https://riskofrain2.wiki.gg/wiki/Artifacts#
the image you updated for artefacts has a mistake,
Enigma one is wrong
there should be a circle in bottom left
can someone add false son survivors logbook entry to his page.
it currently is just a copy of false son (boss) logbook entry because no one reads the ingame log book entries
why is he made of playdough
You killed the real False Son so he had to be remade from playdough.
the falser son
When do we get the falsest son
gooboo false son
makes sense
i didnt see it on the wiki, but i found this recipe for wandering chef
alt ambry logs are broken on the wiki as well?
why exactly did so many logs just disappear lol
what the fuck man
dlc3 lore got impoted improperly and some unused lore wasn't included so i just reimported all of it
more side effects than i expected
but yeah i fixed it
hey how did you fix it
search data ->
Lore/data
Find the 4 bulwarks ambry logs all called bulwarks ambry and then added the (namehere) tag
for whatever they're asking for
I completely forgot I made these in Illustrator, ages ago
Are they of any use for the Wiki project?
(Yes I know Delusion isn't correct, it just needs a few final steps)
Thoes look so clean. I love it
Thanks, they're all vector traced.
I found the ROR font
it's called Bombardier
Each "card" is grouped and was built manually. Took ages
Cool
Does anyone know when the directors page will be updated? It seems pretty outdated
What are you looking for
New drone credit costs, and im also confused how the halcyon shrine on the wiki says the weight of halcyon shrine is only 15 and credit cost being 50 even though it's very very common on stage 1
and I want to see weights of all interactables on the new stages, and update it for the new maps like how TC spawns on repurposed crater
and some of the things aren't even updated for SoTS
You can go to riskofresources.com/credits
Thanks a million, also I just realized you're the youtuber that showcases tech
Are there any other subdomains that would be generally useful?
Also lunar pods costing 25 is wild
Just risk of resources in general should give you a very good base. /guides /credits /recipes /electric
why does drifter's page only show her mastery skin?
monster & credit pages have credits in the table
because thats her only skin?
other characters show the default skin in the gallery as well
Oh i see what you mean
thanks so much for that, did not know this existed at all
Are the "all stats" granted by Growth Nectar/Collector's Compulsion the same as Irradiant Pearl?
yes
although at least for growth nectar the stats are applied differently from what i heard
multiplicative rather than pearl being additive
i'm not sure what collector's works like
pretty sure collector's works in the same way, it definitely has the same issues with not increasing your acceleration properly and leading to ice physics
just saw the google doc but yes it does, thanks
was just about to link that ^_^
Waddup
havent seen this recipe
that's nice
Would Kinetic Dampener have the healing tag in the code since it can appear out of healing chests? 
yeeeeeees This legend shit is now usable
you just turn 4 white items into 4 white items
i think we should use tables for recipes like the terraria wiki
that would be more readable
recipes are pinned in #ror2-discussion
I asked the same shi before lol
this is smart, actually
i'll look into it
I considered writing a draft but I'm about to leave the house
isn't this tables?
i just found out the silliest thing ever, the blessing effect from deus ex machina doesnt just treat the initial hit as being blessed, it affects the whole proc chain, i just had an electric boomerang hit a guy with it on and the massive amount of hits it triggered all forced ATG missles to fire off, basically hyper disposable missles on mega-roids.
does
not buff
and
??
no, because they do not inflict the ignite debuff
ignition tank buffs gasoline, molten perforator, artificer's flame abilities, ifrit's distinction, and maybe sauteed worms
those are all the ones i remember!
(maybe chef's fire skills too...)
feels wrong
They also don't buff Kjaros Band
Basically Ignition tank only affects ignite
So even "fire" related items like wisp/flame and Kjaros don't get affected by it since they don't give ignite
Honestly such a shame
Plus false advertising
You’d expect all the fire items will get buffed but NO it’s actually only this select few amount that actually do get buffed
I mean it does say your ignite effects and not something like fire items.
If it made fire items stronger it would 100% be a Legendary item and not an uncommon item.
what page is this
wandering chef did not have this before
that was added after my post
I’m outraged. Where are the mithrices
what,,,
Instead of “Mithrixes,” it used to say “Mithrices” and it was funny cuz that could be a logical plural (like how the plural of matrix is matrices)
Last time I saw the operator page was bugged
elaborate?
are you on fandom
yes?
don't, its not good
use wiki.gg
Operator is a playable character in Risk of Rain 2, unlocked by default in the Alloyed Collective expansion.
A powerful frontline commander, Operator commands Drones directly to bring out their true offensive potential, while also utilizing them for powerful mobility and utility.
He starts with two unique drones.
no problem
our wiki be thriving
"our good castle vs their foul castle" type shit
is their no difference between void fog and void fog strong?
is there any reason a cooldown for Of One Mind is listed? as far as I know it doesn't have an active effect
it would be nice to have the rorr logs and lore on the ror2 wiki or at least have a lore page on the rorr wiki
pretty sure the lore page covers everything in the franchise
Theres a set debuff pool for drifter tinker right? Would anyone paste that into drifter's page?
What are the guidelines to character item recommendations? Light Flux Pauldron is exploitatively strong on at least 5 of Seeker's abilities as they don't use attack speed, both utilities can be spammed freely and Soul Spiral becomes effetely flying with a few and all it costs is the M1.
It's even better than Stone Flux on Son in terms of trade-offs.
i say it gets boiled down to who likes chance based items and who likes pure damage items
like, commando liking chance and loader liking pure damage
mobility/defense/healing is for everyone
"the good items are good" dont gotta be written on every page tho smth like this sounds neat to be added
just maybe not as a recommendation just a interesting fact
fun fact: lunar items are strong
light flux is about the worst item in the game so no lol
dont diss my item thats only good on toyota build
Is the wiki gg down lol? Can't seem to get into it fr
I think if a lunar item is sufficiently strong with survivor specific interactions then it's probably beneficial to have it there because even experienced player don't take the time to learn them, they try it one time or get told by someone else who got it once where it wasn't good and that's their opinion forever.
I wouldn't put my CHEF build there because it's a lot more niche needing sear, oil spill and yes CHEF. Permanently jumping setting the world on fire is fun.
not really true?
Like
everyone i talk to likes to experiment with everything in the game, from abilities to all the items
and i spend a fair share of time talking in #ror2-discussion and such
Alright, so clearly this is more guesswork than statistical but at least 20+ people have had over 200 hours and they mention 'lunars bad'. It's more like a percentage of people will have that mindset and you're never going to completely change that, just to me it feels like enough to see/notice.
That's why I'm pro advocating info like this.
200 hours is not a whole lot for a game like ror2
Im not against putting that info in the wiki, btw
put it on said lunar item's page, though
Hi, a recurring question on #ror2-game-questions is how do radio scanners appear when using radar scanner. Wiki says "chest icon" but it seems it is not longer true. It wouold be good to update it since it is something that people frequenty look for in the wiki
wait did it actually change? weird
gamemodes isnt directing to the right page
Idk if yall alr know or not but Substandard dupe dont work on items upgraded by benthic bloom
Temp items updated by benthic bloom also seem to stay temp items and I think retain the same time
seems like it uses chest icon
I see, thank you so much for checking it out. @wicked basalt idk about the concentric circles
Right, but the scrappers icon from radar scanner is is the same as the inspect icon
At the very least, it'd be a change suggestion
it should just not show up as a chest anything would be better
are the inspect icons what wolfoqol uses i never noticed inspect had unique ones
weird those aren't just the ping icons if the assets are already there
I made all the wqol ones myself
Printer ping got updated to match Printer inspect, idk why it was decided against for Item Scrapper
Then there's also weird stuff like Fans on rallypoint also have the Circle Inspect like Radar Scanner
but both show up as chests as some weird default thing
Tho a couple interactables got changed to questionmarks
forgot to post earlier fr
but here the patch notes
?
eh nvm ig. jus check the store page lol
hey the log for Sauteed Worms got changed but whoever edits the wiki should make sure to at least preserve the old log in the wiki page as "it used to be this"
Rq, im finna edit the Clover page a lil cuz of the hikers change and shi but I noticed we only got Lens makers on there
Should I put each item that gives a chance of crit om there or should I put like a lil asterisk or parentheses by the lens makers and state that evry item that provides crit chance is also affected?
Also nthn been done bout the version history stuff in a while
Especially on the buffs/debuffs page. That aint been updated since sotv lol
Two requests if anyone could:
1: (most importantly) test and document the nerfs that occured to gilded halcyonites from the shrine? Several people said this but no actual numbers have been said, having this documented woukd be super nice
2: an image for this would be super nice
Also have heard that "Mithrix being in the air no longer stops him from jumping to the middle of the arena" which is a pretty big change if undocumented, would love if someone could confirm this too
no changes to combat director or halcyon shrine so stats are probably the same
@deep pine i was going to get footage of this happening but it doesnt actually seem to be the case? I can crit enemies with tornado slam and they will only generate a singular junk
why is your build id higher than mine what the fuck
ig console gets a later build but idk what to say works fine on pc
What the fuck
or maybe only part of the attack ig
i would guess this is just the whole attack
yeah no sometimes it makes 3 sometimes it makes 1
So the 50% roll seems luck affected but it isn't I guess
but this works
but on lighter targets, it doesn't i guess
You're not guaranteed even 1 junk on lighter targets so i guess that makes sense for your video
but then I don't know what the actual check is for that 1 guaranteed junk
since it is more than just "+1"
oh huh ok thats good
idk what this means
the wonderful flag2
decompiler doesnt have names
So the crit does work, light enemies just arnt guranteed is what im hearing? And then heavy enemies add an additional +1 guranteed junk? That seems to line up with my testing
Ive also noticed that (atleast with crit), the final slam always generates 2 junk no matter what, which is nice?
nice
m1 cancel is encouraged good to know
though it generates so much junk no matter what not sure it matters
Ok hype, i also iust checked on a golem and it was the first time in my the 13 minutes of testing i got 3 scrap so i think thats just it
omg it uses the enemies luck fuck you
dude
that's so funny
????????
Welcome back Noxious Thorn.
Insane concept
nah
they just assumed "body" was the body of the Drifter instead of the enemy easy mistake
Damn that sucks for Purity then
Purity nutering your junk generation chance sounds horrible
Fuck my life i just closed the game but i forgot to test something, can you still duplicate items by picking an item up right before it gets tinkered with drifters alr special?
Seems like itd probably get patched out but it wasnt in the patch notes so like who the fuck knows
Ah that was reported quite late my first guess would just be no
how tight was that to execute
Oh my golly goodness massive
i wonder how
but yeah that's real nice for usability
You can't proc anything on it anymore
Does it still consume bless when you hit it?/ does it consume bless on itself when it detonates
Sure Proc is still consumed
Alrighty thank you
they did put everything proc related into a masters check?
don't mind tbh
no they didn't hold on
i dont get what's the check to not make it happen
Plasma Shrimp and Polylute and just general proccing most other items was beneficial to the player so it is a nerf overall
like proccing a Ukulele on it would hit enemies around it I assume
ATGs would probably go somewhere else but even if not they'd up the damage
OH MY GOD ALT OPERATOR M2 HAS SEAMLESS TARGETING NOW WOOO
wait what it has taunting i thought that was unused
no code differences for Ops m2 so idk unless console was just fucked specifically
Ive had a pc player echo the same opinion like a few hours ago so surely soooo idk, but now it definitely triggers the second you press the button and not whatever other bullshit it was doing before so im happy
maybe smth not directly in that code then if smth was changed
huh
that's one way of doing it i guess
taunting?
removed herobrine
instantly draws aggro in a small circle
oh that
-# i know i know its just a personal list for a video covering them but yes you are right and i cant even get mad at you for pointing this out you are just correct
Was that there last patch??
I swear not
ik it's for a video i'm saying that it should probably be noted that it's the only recipe left
it was
I assume they just reaggro onto you like instantly in regular gameplay because you are shooting them
14m radius is not too big either
how big is this thing
8 to 20m alright
so many numbers not in the description man
i gotta try this skill again
patch made it usable so you may as well
Nevermind either the physics fix is only for ps5 or only for the new huntress skin and i dont know because i just dont have it 😭😭😭😭😭
Regen scrap doesnt wiggle either so its a ps5 only thing fuck my LIFE DUDE
it still does damage to itself you can see the damage number lol
well I wish they'd kept it or readd it idk i complained
just fix the rings not everything else
and the self hit i guess
what determines the fucking duration how do you have like 4 things that set it
I guess you can fully charge this thing with one crit of your primary what the fuck
i guess maybe i was overthinking it
or it didn't have a damage mult before
It has to be a regional thing. Works for me
that or my IT blocked it cause i browse it during work hours
This is undocumented, but if you go to bazaar after stage 5, and do the thunder rolling secret and get through the green portal, it will teleport you to prime meridian
check the stage count
waddahell
yeah
go to conduit canyon know and it'll put you back onto stage 5 after the whole ac route
lmao
stage 8 stage 5
infinite stage 5 glitch
infinite one time only but really funny still
You cant do false son twice right
not via bazaar secret and you're not meant to from uh halcyon shrines
you could from halcyon shrines on some stages in 1.3.9 1.4.0 they said they fixed it tho
does the game crash more often now?
does my 60 clovers have anything to do with the crashing?
actually maybe they didn't fix it
nah they did alright
they readded the "StomPortalTaken" flag
which does mean you can only take 1 green portal before halcyon shrines no longer do green portals
meh
can confrim, stage 2 halcyon was gold
it does say to reset the bazaar secret each loop
i could check... if i didnt crash the game
seriously does having a ton of clovers crash the game? I didnt even have any proc items
Question, what determines if an item goes in the Technology category?
Because I am not sure if Warped Echo counts as "Technology"
the devs looked at it and thought hm yes
All the technology item tags on the wiki are from the game
Huh
I believe the technology tag only includes the items in the pool of rewards for beating heart
It has items from all 4 main tiers and even captains item which cant be in a drop pool anyways
unstable transmitter just isn't technology dude it's magic but it is tagged as tech in the game
anyways these guys
Unused guys
CHEF soloed those Commandos
I have random downtimes but not rn
I assume there's different servers for different regions
im in central us
when i turn on my vpn the wiki loads fine so its either a region issue or an error w/ my own dns configuration
edit: appears that the risk of rain 2 wiki specifically is configured to block requests from my university's network
Theory 1: chef killed those commandos
Theory 2: those commandos died protecting chef
Theory 3: the commandos were protecting CHEF but got friendly fired
what are the two to the left of overloading worm on the monster log? 3rd stage node boss and the new show keep?
nope, ||solus heart and solus wing||
also can someone please add how to get solus wing's logbook since it got changed
since spawning as solus heart and spawning solus heart outside of his arena doesn't work, i decided to test what each of solus heart's skills do by disabling and enabling them one-by-one
since this information will probably be useful to the wiki, this is the doc where i stored all the information i found
https://docs.google.com/document/d/13vS3233OwD2d-XfHrFvLB31gWt4eLBYmbVMO4KmVHJc/edit?usp=sharing
Testing commands set_scene solusweb setpos 19.3 7.42 -35 NOTES: P0 attacks used before the first stun P1 attacks used after first stun P2 attacks used ??? P3 attack used after second stun Turning giant is NOT tied to the GIANTCOMBO attacks, but if both of them are completely unusable, then shart...
this uses internal names and not the actual skill names btw, i don't even know if they have proper names
the only missing information that i couldn't figure out is the ComboP2 attacks and whether or not DDOSComboShowcase is used anywhere or not
science video
guess it takes 21.5 seconds to fully deplete 100% barrier, down from 30 seconds pre AC
not barrier getting nerfed man wth
barrier below 20% lasts longer than before ac
for most general use cases it was buffed
but if you're planning to get full barrier with aegis that's probably gonna be a bit harder ig (not like it was particularly likely pre loop anyways)
a bit is a understatement
but people dont seem to be screaming for a aegis buff so it's probably not noticibly more worse overall
yeah just screaming about it the standard amount of times 
They used the same technology that shows the progression of ads in youtube videos
I would politely ask for it. The issue is that it is a meme-fied item since the beginning, so people cannot even phantom the idea of it being good at some point. You would not fight for a cause you believe loss from the start
Hello!
So I’ve noticed that alot of pages still have ‘Construction’ notices on them.
Asfar as I’m aware, most of these pages seem to already have the important/updated info added & accounted for.
Sofar I’ve removed them from three pages (1), but before I end up removing anymore of them, I just want to doublecheck that the reason some pages still have them is because people are forgetting to remove them?
(1) Environments, Monsters & Repurposed Crater
monsters page still says that their are only 9 special bosses instead of 10
also the change history doesnt have anything post V1.3.6
fixed s,.,,. void fiend was a little silly and was still using his ?? formatting like in game .,,. sufferings the consequences of hainvg asset extractor export monolithic lore export instead of per content pack likes everything else so ac lore could just be copied pasted instead of replacing everythings ,..,., .,.,.,.,.,,,.,.,.,,.,.
hey i was doing that
nos but like .,,.., some silly entries that manages to scrape by asset extractor with a ??? name and lore ares silly hidden in there ,.,.,..,,,..,,. ands some duplicate stage ones since each variant technically has a different scene def ,..,,,.,.,.,
alright ig
I am confused why are some of the status even are even on theere
should unused content even be on the wiki
itd inconsistent what unused stuff is deemed worthy and what isnt
It should be
but this is Drifter Tinker, it doesn't care if the buff is meant to be unused it still applies it
I love that it uses unused status effects actually thats so cool
are the director reward multipliers listed anywhere? I can't find them
i think they're missing from the list in https://riskofrain2.wiki.gg/wiki/Directors
command menus havent been updated with AC content
also the world unique should be an artifact key, anything but a pearl because you cant get pearls with command
god this page lags when editing it really should be split up a bit
damn even fandom got that split up yeah
trophy hunters tricorn command essence when
isnt that just a boss essence?
No.
Artifact of command with the solus amalgamator boss drop
Then got invalidated before the patch
weird
Got a question:
Is the 'DLC content limit’ apply separately for Monsters & Interactables or is it universal?
it chooses 2 dlcs based on the monster dlc spawn pools, and then applys those dlcs as a filter for the interactable dlc spawn pools
What is DLC content limit?
if you have 3 DLCs turned on, it'll randomly pick just 2 to have an effect on the map to prevent content bloat
Only the base game maps have the 2 DLCs content limit.
DLC maps have the limit set to 3.
why????
no reason
gearbox upon making a great dlc: okay how can we make this worse
because dlc stages inherently have the content of their dlc enabled
ig that makes sense
does this prevent dlc portal interactables from spawning
halcyon shrine yes, access node no
even halcyon on stage 1?
Yes, this is why they spawn much less often after the patch (much less often in comparison to how it was before)
Went from like 95% of the runs having a stage 1 halcyon to now 30% of the runs not having them (this is just vibes and not actual numbers btw)
Ive been getting a lot of runs on shattered abodes without the halcyon shrine after the update so I am actually a little doubtful of this personally tbh
well it's a 33% chance to not be the pool at all in plains and falls, not roost apparently due a different thing
but as for actually per run then yeah different number ig
Damn
Does that apply to constant things? Every stage 3 has node. Does that mean stage 3 always rolls dlc3 or that node is there even if dlc3 was not rolled?
some things ignore the limit yeah 👍
Worth mentioning on Prayer Beads page?
So, I just found out that the Gilded Halcyonite from the Halycon Shrine receive stat buffs based on how much gold is invested into the shrine.
But the wiki.gg page does not mention this at all.
The Fandom does, but apperently the formulas over there are wrong.
can someone fix this line on the Malachite aspect page, this is NOT a dementia symptom lmao
fandom type shit
deadass
Ahh yes, according to this logic, my neck twitching abruptly must mean I have dementia!
thing
Neck Problems or Dementia! A new game show where we see if someone has neck problems or dementia
-# (individuals found to have dementia will not be given compensation)
Can someone replace that with something that abrupt head motions is actually a symptom of?
Please don't
Just change it to say it causes abrupt head motions and is the only elite that does this
what if it isnt a symptom of anything 👼 and they just do that because its unique 😇
it's a symptom of being a malachite elite
I don't think whoever wrote the Longstanding Solitude page realizes that the dollar sign goes on the left ($25). It's like this on the whole page, but I only noticed it because this line in the Math section has a $ instead of a period after 2.2 levels. lmao
This is just wrong in https://riskofrain2.wiki.gg/wiki/Eclipse (not sure if this is the right place to put this)
Eclipse is an alternate game mode that adds stacking challenge modifiers to successive runs. Each Survivor starts at Eclipse level 1, where playing Eclipse mode as that Survivor will have the first of the modifiers shown below. After successfully completing a run, that Survivor's Eclipse level will increment (up to a maximum of 8), and the next ...
it really shouldn't be in that page, anyway
The wiki page for Tougher Times is odd. Despite claiming you get a 15% chance to block, on one you get a 13% according to this chart. is the data just wrong?
Probably a typo yeah
items that stack like this sometimes have inaccurate numbers on their description due to the actual formula used
not a typo, it's just how the formula works
stun grenade also kind of does this i think
it has like a little under 5% on the first stack
that is hashtag maths
something
This was always a bug, but prior to AC, you would lose one of the items
so now you can just double scrap and it's not even like a timing thing
neat
Hype as fuck
dope
this is just how the item works, isnt it?
sure but an interaction like this should be noted that it works
It's an interaction that didn't exist in the original DLC is I think what makes it extra noteworthy
so just say that item works as intended?
i'll just add it man
dunno why youre making it seem weird
https://riskofrainreturns.wiki.gg/wiki/Temple_Guard#cite_note-1
Source at the bottom of this page links to the fandom wiki
Temple Guards are monsters and enemies in Risk of Rain Returns.
death mark page needs to be updated for op & drifter
i'll be on it but i might miss something
is this bug gonna happen every dlc release or what
because both roost and acres only have dlc2 enemies, they are guaranteed to have sots dlc2 interactables as well
but dlc1/dlc3 should be 50/50 as far as i know
wasn't really fixed how they shoudla the first time this bug happened
maybe the roll is bugged or smth
since they bandaid fixed instead of actual fixed it maybe it just takes dlc1 every time
Helminth, despite being a dlc2 stage
adds the dlc2 monsters as a seperate entry
making it also have a 2 expansion limit not technically 3
and because it doesn't sotv enemies it does mean it also never has sotv interactables
fucking hell dude
this should hopefully be everything????
i'll be editing the cleanup, jailer, and freeze drone pages to specify what their op m2s apply since their skill descs apparently don't say they root or slow or frost enemies
Doesn't repossess also inflict rooted when you have a void cradle in it
not that i'm aware of but that's just because it isn't listed on the drifter page
i'll test rn
Still wonder why repossess barely has any cool interactions despite suncles saying there is a lot
it's just a damage type there's not that many of those
it inflicts specifically the buildup to void reaver root
what is with this ability 😭
that is indeed, the damage type
maybe they coulda had straight buffs or smth it is very nothing
i guess we ought i ought yeah drifter someone add it ty
there's only like 5 categories anyway
why aren't all the void enemies nullify on hit man
--GreaterWispBody--
DmgType: IgniteOnHit
--JellyfishBody--
DmgType: Shock5s
--LunarChest--
DmgType: LunarSecondaryRootOnHit
--LunarExploderBody--
DmgType: IgniteOnHit
--LunarWispBody--
DmgType: IgniteOnHit
--ShrineBoss--
DmgType: BypassOneShotProtection
--ShrineCleanse--
DmgType: CrippleOnHit
--ShrineColossusAccess--
DmgType: Stun1s
--ShrineGoldshoresAccess--
DmgType: Stun1s
--ShrineRestack--
DmgType: CrippleOnHit
--VoidChest--
DmgType: Nullify
--WispBody--
DmgType: IgniteOnHit
Ikr it was actually pretty dissapointing icl
I really, really thought you'd be able to pick up more stuff
Suncles was really "and here's one more interaction" and he interaction Is that it deals a void damage type (it does nothing special)
jellyfish allow drifter to apply shock?????
holy shit
also bypassing osp on mountain shrine for the express purpose of chaos shenanigans i guess???
i'll do a quick bit of testing to make sure these work as expected then add them to the page
or i guess pages since cripple is another death mark debuff
death mark page also updated and oh my godddd
I honestly dislike the 2 dlc limit especially when it comes to dlc stages as they are just better than non dlc stages
All the drone pages have that red text with the file name
I so dont care to add these log book images
🙂 🙁
36 procs on this one tho, that's quite, something
it is weaker than arti flame thrower
Would that insane proc rate even do stuff with items if it doesn't do damage?
it does do damage
Oh!
As it should be, it's just a secondary
Hello im new here. I mostly just joined to see if anyone knows about the interactable 95 friendunitunlock.
the only way to spawn it is with the console and i found it really interesting because it consumes a fuel array and upon spawning it gives a mission to protect it from vultures
and malachite projectiles are electric???
???
