#ror-wiki-discussion
1 messages · Page 16 of 1
That might also be too large actually, measuring whole 32 blocks would probably be better
also if we were truly pixel-locked movement i dont see how the games speed system of pixels/step would work because say loader moves at 2.4 pixels/step which is notably slower then commandos 2.6 pixels/step
why do the increases go +28 / +24 / +28 / +24
It must be rounding, right?
loaders movement in pixels/s would be 144, blocks/min would be 270, blocks/s would be 4.5, for reference
but a 4 pixel difference every time?
radius math is weird, is my best guess
good ol equation of
26-2(-1)^n
maybe
So 1 meter is two grid tiles?
not really
Bah, I hate numbers
caustic climb says 1m=32px
no one stepped up and tested explorer's key still, would be funny if it gave another number
we also have no clue what a meter is judged by in the stat menu(main menu place), or the achievement to travel 6500meters
not the worst to test though
just some conversions ill see if thats viable to get a meter definition
this stat?
I think if it matched barbed wire, it'd be 2 against 1, for 64 pixel meters VS 32 pixel meters
maybe it starts as meters lol
wonder what they defined a marathon as
Watch it be some completely arbitrary distance
a marathon is 42.195km exactly
that would be nice if they abided by that
now that i know its in an annoying huge unit i dont aspecially feel like deriviving that
robo works there
what about it
cause it just occured to me I'll have to unlock him to test his skill dmg lmao
and EnDecc to get his gifs
Aye, I can do that, yeah
Rando will be an interesting one for me, I'll need to figure out how to put down buyables where I want them
robos values seem correct
[
"create",
"Chest1",
2130,
1972
]```and adjust coordinates
huh someone did Drifter's skills section
I was thinking about a few interactables instead of just a chest, because it's deceptively useful for a lot of things
robos utility is so weird with 100 extra uses of it and you hold the button while jumping it only registers the jump every other utility
A drone, and a slot shop are my initial ideas
Chest1, Shop1, and Drone1Item I believe
I will definitely remember that for when I have to do it
we already have drones stats, just need there damage % pretty much
Oh I meant for Rando gifs, and hacking multiple kinds of things
maybe ill bother to get drones damage % now
maybe someday I'll rework the drones page 
max suddenly appears from the shadows
oh yeah i also wanted attack rate which is a bit more annoying
counting frames is kinda cringe
it looks like a dps meter is actually feasible
this sure is an interesting programming excercise
i think i technically have a dps meter setup
its just bad right now
i need to setup actual sampling over time which sounds like a bit of thinking
i think i need an array system to make it not shit and that sounds like hell to implement, so ill prob just have it sample damage over a certain amount of time and it will be pretty bad
it needs some work but not too bad
left is dps for gold attack drone with 1100 damage per shot, 1100/18800=0.0585 attack/s
right is dps for commando at 8 damage per shot, 8/36.34=0.22, expected was 0.2166 acording to the sheet at least
i need to sleep but here it is in all its unfinished glory
you need the drone(in right chest) to start the dps meter cuz im lazy
the golem that sits on the stat bar is actually my variable holder guy, my stack i guess
would be real cool to make a array system by spawning golems to hold variables
i really spendt 2 hours on this instead of my real coding project
this really shows that this is practically a programming language since i can do this bull shit
And here we were unsure about how much we could test originally
pixels is the size measurement we should use, tiles per second is the speed measurement we should use
1 tile is 32 pixels
guess what day it is...
robomando is undeleted, the gates are open
make sure we get a spoiler tag at the top of the page!
made the page but it has basically nothing other than the quest
has anyone been to confirm what Drifter's Cleanup "special projectiles" effects are
the person who did Drifter's page wrote bleed and slow but I haven't been able to reproduce that
how do you use the custom trial btw i wanna try and do some testing
add it to the main.trials, put test somewhere in trials_layout
lol
providence is smarter because he knows how strong the cube is
you can move it to trivia...as a treat
I wonder who this person is though, cause they have accurate data about the cube's HP so they probably lurk on here and got the custom trial stuff figured out as well? or they're a trooper and did manual testing
alright as a lil treat
oh attack drones dont attack at a constant speed
so thats why the numbers where weird
since i dont know how dps meter math is meant to work i just displayed frames between damage and damage dealt to dummy on some of the meters, so i can eventually test all the attack rates of peoples, need to go for a couple hours now though
prob, i just dont really use extensions for anything
sniper dps is around 30~% higher when you perfect reload, also i just learnt that the first box is perfect reload, i thought it was the 2nd
Man’s been out here missing the whole time 
this is on the wiki 
damn this is making me realize how easy it is to edit providence trial items
cheating bad
oh yeah you could just spawn in with 20 glasses, wicked rings, etc.
but what's the point
on the other hand
drone with 1 billion scarves
hot rope has an overloading worm that spawns at like 2000 points or something
lol what
the highest difficulty challenge
poor robo doesn't have a portrait
have someone who is a good pixel putter make one
Just commission the original artist for like 800 bucks and get one made in perfect theme
I don't see why not
Pilot's all uploaded, now
theres some weird smoothing on robos gif for me
is it scalled correctly?
looks fine here https://riskofrainreturns.wiki.gg/wiki/File:RobomandoWalk.gif
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
guilded missile drone launches 24 attacks that i had to count the timings of which go something like this 178/5/4/1/4/1/4/1/4/1/4/1/2/2/1/2/3/2/3/2/5/5/5/5 - mean: 10.208333
cool time @stuck saffron i got all the attack rate data for drones you should do the drones page sometime
https://www.desmos.com/calculator/ltmsq2gouk funny graph
missile drone is actually the only drone that it is optimal for dps to upgrade(to gold)
well, if golding them improves their survivability that's a very good tradeoff I think right?
maaaaybe 
Artificer is now uploaded, too
Here's something for the notes, tectonic surge apparently does damage
a whole what, 100% base damage?
backblast has less range when you have attack speed it seems
acrid has a bug where he just cant use his primary at high attack speeds it seems
merc also looses range with dash with attack speed
very silly stuff
yeah, got that too but the number is so absurd lol
it was like 125 syringes
oh nice will need to test this
this and the merc stuff is weird
i have had 600 of one item in a run(it was the enigma shard so it does not really count but whatever)
chef is also semi bugged
with attack speed?
he just holds his knife up until you let go
I've seen Drifter getting locked in her special's animation with too much AS
its very funny
ah yeah I got that too
tectonic surge is listed as 360% dmg on the google sheet
in green as well, which is weird
Geez, really? I didn't think hitting the dummies for 14s and 18s was that high from Arti's base damage
yeah seems weird
anyway I always do some re-testing while reworking the skills sections so we'll see
Cool cool
off-subject but the landing page on my laptop (smaller resolution) is a bit off lol
lmao it pulls from the item pool defined in the trial "code"
and you just have healing drones in there it seems
haha I didn't even think about doing that that's so funny
Never had a reason to tamper with that bit of code, until now
attack timings for engie laser turret are neat 569/7/1/6/1 (/6/1/6/1...) - 116.8->3.5
it actually seems to take 9.5s to launch not 8s like game says
that's a bit annoying for you though
I guess you'd have to add at least a like 10 items or something to not get repeats
pretty much everything besides like room_path and survivor is not needed
more innacuracies? 
everything is an innacuracy
not sure if this question fits in here but are survivor idle images gonna be added? (and/or do you know where i could find them?)
we got them already though?
hmmm that's the walking sprites though, might not be what's needed
theyre walk gifs yeah
might add them to the gallery at the bottom? but they'd be upscaled probably, otherwise they'd be too small to properly see
I believe it was thought about having standalone character sprites in the gallery
i think theyd be cool in the gallery yeah but i dont know wiki stuff
if you want the original ones, a google drive with the spritesheets is available in the pins of this channel
oh neat, ty
but would it be a problem if they're upscaled?
cause I'm assuming this is to create skins
might not be ideal
the reason i want them is cause i like recolouring stuff yeah
just remembered I think I do have a zip file with every idle sprite hold on
someone asked me for this a while ago
now can I send this here
I can
should be everyone but Robo, original sizes
ty!
np
btw elbry you never put the elite stats up on the wiki here https://riskofrainreturns.wiki.gg/wiki/Enemies#Elites to add to your evergrowing list because im lazy
yup you can spawn pretty much any game object this way!
@stuck saffron how do you think i should notate the attack rate for stuff, for say engies turret i dont see nice room here, maybe in details?
what about for primary which actually does have space in top right, do you think i could just put it as CD?
I think it would be a bit confusing
sure could be
every time i edit the wiki i think, i should just stick to the google sheet
precious pure data
like i did these guys on the classes part with drones and turrets which are mostly understandable
ill prob finish up the missing data in 'damage calc' section
loader,chef,artificer,drifter,and robo
can we convert those into attacks per second or does it get messy
mean(indicated at end) / 60
alright nice
only one thats a bit weird is like engie laser turret because he has 2 means if you consider his start of attack placing it down or it start to fire
but that does not matter much
i just wanted to keep all my precious frame data
rocket drone and gold rocket drone will be cool to explain since there first explosion does 600% then the secondary explosions from said explosions deal 300%
then they can overlap and deal 900% damage in 1 frame
I missed that somehow, it hurts seeing it
damn, nice
there's something similar with drifter's scrap cube I think
at least thats my running theory because it happens a bit weird for gold one
cube thrown before touching the ground and cube affected by physics have different damage values, and if you throw the cube on top of an enemy it deals both instances of damage at almost the same time
physic based damage? fun fun
well by physics I mean drifter's attacks pretty much lol
here is all the damage values in order for gold rocket drone 600/300/600/300/300/300/300/900/300/600/300/300/600/300/300/300/300/900/300/600/600/600/300/300, it was so fun to get that
The-- yeah
sorta slot machiney
I wanted to try and make it only cycle with red items
unfortunately I have no idea and I don't have the files at hand
oh that'd be fun
does it just cycle every item by default?
it seems to
I think maybe, if you uncomment the "loot pool" part and only put rare stuff in there
it might work
interestingly, this seems to error out at the Mitt
"VoltaicMitt" is an unknown object
even the game is ignoring its existence
these names don't always match up with the actual item name
like, tough times is "Teddy"
and Dio's is "Hippo"
I don't have UndertaleModTool on this computer to check 😭
gimme 10mins
See that's what I was thinking, but I scrolled up to Hot Rope Hop (huntress2) and it's right here
might just be "Mitt" tbh
yeah there are two different names used in the files
it's a bit confusing
sometimes it's the item's name as defined in the lang file
and sometimes it's the actual game object's name
here you need the latter
Mitt is an error out too, unfortunately
Actually let me try lowercase just to be sure
Alright, still nothin
that second one was sooo close
Other thing I just tested now that VoltMitt compiled, the selector chest does not use smallChest for its loot pool
nor largeChest
it definitely seems like its pulling from its own pool
I tried to take the "VoltMitt" route and try selectChest, no dice
yeah I'm not sure how to get this name tbh
but if you set common and uncommon to empty arrays it'll have to pull from rares
I'd imagine
The rough thing is I want the initial small chest I hack to always drop the mitt
"rouletteShop/Chest" are busts
"selector" on its own is also a bust, suppose i could try "roulette"
Nope, though I guess that was a longshot
damn the treasure weight name for drifter's special is "drifterGift"
we'll never find the name for the selector chest 😭
selectorShop and selectShop are also writeoffs
adaptiveChest/Shop also out
this is now what I'm spending my time on
This is gonna bug me now until I know. I wonder if we could just like, ask Bizzo tomorrow or something.
not wanting to put it off until we figure out this mystery, robomando gifs have been uploaded. I can always make a new version with my joke later
Which means all survivors now have their dummy gifs
We’ve got a good amount of the names in the sheet if you need to grab things we’ve had before (on the naming conventions page)
Mitt isn’t on there yet so that could do with an update
cant you know from sprites?
this guy? hes chest4
he works fine
uhhhh like. colossus? providence?
It's not spawning it that I couldn't figure out, it's changing it's loot pool weights like you can with small chests
Maybe a dumb idea but why not add the IDs for items and interactibles on the wiki?
Remove it 🙂
Maybe, but we have 2 different IDs for some reason
Yeah I need to sit down and complete it at some point
so if I edit the stage files in a way that only one specific stage variant spawns and then pick up its log book will it give out the correct log or not?
fair enough
No clue, haven't messed with stage files
But I don't see why not tbh
I see
might test it
cause I'm missing a few logs and they're stage 3/4 new variant ones so each time it's like a 1/12 chance I get it
Once we turn focus to filling out item pages, I can see a "Technical Details" section on each page being useful.
It could also be where we lay out the math of how an item works, in addition to internal IDs
Maybe yeah! For now the math is just there on the page, like for hermit's scarf for instance
rn like half the pages dont have it
Yeah but there are sooo many pages
If you see it missing somewhere please add it 🙂
I dunno if we have mass editing functionality
alr
eh ill go on with adding them manually for now ig
so true
also
this monsters and enemies part seems kinda redundant doesn't it
it's one and the same
the monsters link just redirects you to the enemies page
I think someone did it like that at first and everyone copied it lol
damn
uhhh how do i fix this
OK i got it
that table wasnt closed properly
well thats awkward
Yeah happens on smaller resolutions it seems, got the same on my laptop
Will fix when I have time
funny
lmao these are all navboxes
I'm looking at the recent changes page and you went on a rampage
oh wow you're really doing it
i dont think this is useful
i suggest we remove this and move the info to the stages page
or just remove it entire;y
do we even know it has loot pool weights?
hi guys im writing from 13.8 bln BC
yeah this page. compress it and send it to the stages page imo
anyways @stuck saffron i think im fully done
minor thing thats been annoying me but shouldnt the "animation" part of the skills layout be called smth like "showcase" or "preview"
animation's technically correct but its not the best tag for it imo
thx!
yeah that's easy enough to change
named it without rly thinking too much about it
i should be back properly and able to actually help again
thank u so much for doing so much elbry you are a god 😭
no problem it's nice to help
should add me to the wiki since im cool like that
do you mean like, a page about you 😭
perhaps
oh, i thought this game rounded up at the end of all damage calculations
it seems that snipers primary does not
before applying bonus damage its rounded up
15*2.5=37.5
37.5*1.6=60
but it deals 61 damage
38*1.6=60.8
Yeah everything is rounded up during calculations even
trying to frame perfect reload snipers m1 to confirm attack speed is so cool(i suck at it)
Oh yeah I forgot to test that
Please no I like 50 it's a nice round number 
i got 50 and it was a non perfect sooooo
its 42 spamming non perfects
nearly got all attack rate timings for all survivors
then i need to get the 3 item drones stats i did not get
attacking the dummy on the exact same frame with both front and back is so nice
only 2 sweet spot for that at no attack speed
alright who did this
https://iili.io/JTCeZYl.png
that seems like a bit of a stretch
Everything is an undertale reference
they cannot SLANDER the boy like this
It does seem like a big stretch though
Isn't it a starstorm skin maybe?
yeah below that theres another line that says it might be referencing that
but yeah no whoever put sans is coping lol
thats been there for ages
Well it's still nice to correct it
this is a bit neat if no one seen it, pretty useless besides maybe the console but neat https://thunderstore.io/c/risk-of-rain-returns/p/Tomat/DebugOverlay/
what info does this give?
nothing really, if we could output to the console it could be potentially useful
prob not still but whatever
there is prob a way to make it more useful since it seems like debug overlay can be more useful then it is in that mod but idk how
some mediocore tests of explorers key gets 1 meter at maybe 62pixels or something
👌
wasn't flat ground so maybe i forgot math or they forgot how circles work
Rounding up to 64 meters would be consistent with new Barbed Wire math, right?
yeah but it might actually be 62 pixels
might just be 39 blocks of range or something
im too lazy to test it more
meters are inconsistent, this is confirmed
use pixels as measurement for distance, and tiles per second (32 pixels) for speed
ik its just funny to see how everything has a different def of 1 meter
@granite flax for the survivor wiki pages do you want them to be say for loader
1.28 tiles/second
instead of the
24 km/h
My concern with using new values on the wiki is there's no value tangible in-game to drive context from. The average person isn't looking at the individual pixel differences for their speed or range increases; they're looking at the stats they have access to in-game. which is km/h, in the case for characters.
we give size of player hitbox(which is just visible width and height of char right?) in the character pages, then they get scale
better scale then km/h at least
I think that varies person to person. While Tiles-per-Second (TPS), which translates to 32 pixels per second is a solid basis to do math off of, it's not as easy to consume as something like km/h.
idk about that one, when someone is walking id never measure them in km/h id measure them in m/s which is pretty much what tiles/second is
Measuring in meters per second would also work, sure
tiles/second is pretty much that but we dont want to say meter because it has too many definitions
thats why tiles/second is prefered
I don't like tiles/second because then it's a competing measurement with range, instead of just being understood as "meters"
Say we accept 1 meter = 32 pixels, so measuring speed in meters/second is understandable. Then some items are wrong, but then we can correct those in post. We're not in anyway unfamiliar with correcting crapshoot numbers, after messing with survivors the past couple weeks.
another proble with meters is people in real life are not 0.81meters tall
tiles are more intuitive because meters arent real
so peoples scale would be messed up
do NOT do this. making our own definition of meter makes things far worse for everybody
we do not need another incorrect meter floating around
tiles are what the game is built with
It was hypothetical, for the record.
i know, i was shooting it down
it still does not make sense because your saying it should be used because people dont know what a tile is length wise when people see a meter they will think say loader is like 1.8 meters tall or something like that when he is 0.8 "meters" tall
the in-depth nitty gritty explanations of tiles, pixels, and speed will all be on the "game mechanics" page
Which does not exist yet, which is why I'm opposed to gritty measurements of things that aren't explained yet.
we have no method of measuring that the player will understand other than a constant (such as a sprite or an object) which is a horrible measuring system
we are not measuring the world in commandos
tiles may be an unfamiliar measurement system, but it takes a single explanation, and is constant, and is all over the world
the best reference for movement and scale is something the world is built from
i think giving scale of players height would be the nicest way because you always look at it
so do we change our measurement listing based on which page your on?
and again
measuring in commandos is incredibly silly
no i mean scale by saying peoples heights as reference in the game mechanics page
thats what scale is, sometihng to be referenced
oh, we can do that, too.
but that should not be our unit of measurement
saying "commando is 1.4 tiles tall" in the explanation is good
saying "this ledge is 0.8 commandos tall" is horrible
or, pixels
you understand my point anyway, i hope
like
we have to introduce a measurement system
we cannot use meters, as those are used (inconsistently) by the game, and would lead to far more confusion
we could use an object or sprite, but ideally it would be square (so width/height can use the same length as a unit of "1")
ideally, we'd use something the player will always be seeing
because then during the game they will have a direct reference of wiki-scale at all times
im not married to tiles specifically, if something else fits those criteria we can use that
im just married to the idea of readable and universal measurement system XD
and i feel like tiles are a pretty simple system to pick up
since, yknow. theyre everywhere all the time
If it has to be anything new, I could relent that Tiles would probably be the best option.
But measuring things in Pixels gives me a headache, because it's such a tiny fraction that I don't see the average person finding that comfortable at all
pixels might be better for speed, tiles for size? depends how fast things usually are
It's a constant, but it's not digestible on larger scale like speed.
BG made a good idea, there.
we can use tiles for both. unified systems rule
but if like a base speed is 0.23 tps, we should use pixels instead
loader, the slowest character is 1.28 tps thats why i said what i said
but 0.04 pixels/s
there is really very little usecase for pixels as a measurement
oh i did an oopsie
thats like almost not moving
4.5 tiles a second, 144 pixels/second
that makes more sense
i know math sometimes
Yeah, agreed here.
I'm not sure where exactly to ask this, but I felt like the wiki people would be most informed. Does anybody know if Interstellar Desk Plant's description for the stacking section is meant to be yellow? In the lang.json file, it's typed at "<c_stsack>(+5 per stack) <y>seconds</c>.", but it's meant to be <c_stack>.
I'm guessing it's just human error while typing it, but I didn't know if it was possibly an inside bit with the devs or not, like with Ceremonial Dagger's "seaking".
is ceremonial "seaking" a joke? there are like 60 incorrect descriptions in this game id lean to that over assuming joke tbh
it was this way in ror1 as well
not sure honestly, both are equally probable lol
Yeah, that's why I say it's a joke.
honestly I think it was an error in ror1 but they kept it that way here as a lil reference
but for desk plant, no clue
True. It just seems very out of place. I realized something was wrong for a while but I was like "I can't tell what...", but after going to edit the Chef's Cook's items, I noticed it was trying to auto-complete for "c_stsack" and I was like "wtf".
I think that's the case too, which is why I'm not questioning it. I don't think Desk Plant was incorrect in RoR1 as well.
oh I didn't see that bit
that's definitely an error then
otherwise it would just b <y> like the rest
Yeah, that's what I was thinking.
so, what's the final verdict then? modify every measurement in km/h we have on the wiki?
make game mechanics page explaining this, then change every measurement
It was a different description in RoR1, but it was still correct- kinda. The HP section wasn't highlighted in green.
huh RoR1 didn't explain stacking?
It was a hellscape lol
I remember having to have the wiki open for a long time because the game never told you how it stacked. (I'm so happy it says now)
I'm thinking of doing a template for terms that need explanations, like armor / shield etc.
it would make the word a link to the game mechanics page and provide a little tooltip with basic info when you hover over it
anyway, first are pilot and artificer's skills sections
I'm guessing that you all haven't finished adding it to all the pages, since it's not on Burning Witness & Arcane Blades yet, but it was on Red Whip & Paul's Goat Hoof. I think if my math is correct, it should be 6km/h for both Burning Witness & Arcane Blades?
Okay, saw this in the sprite tab, WHERE is this beef cake in game
yup, that's it
it's a % of 20km/h for some reason lol
trials
Ok, cool. I'm gonna make adjustments on my own lang.json file.
that's a big ball of trial points
Ive done every trial through, and I recognize it, but ive never once seen one
the only exception is Hunter's Harpoon, says 125% and gives 12.5km/h
granted, I havent finished judgement
it's not used in many trials tbh
maybe its unused but it looks like trial points
Huh, strange. Speaking of Hunter's Harpoon, it only last for 20 seconds I think. But the in-game says 25. Is that right?
its called "bonusscore 50"
that's exactly right
have that in my notes on the google sheet
I'm glad I'm not going crazy lol
https://docs.google.com/spreadsheets/d/1SzZ7N4eyVctU1qqhQvI1P_FqlC2iJoMEzER9LFxjjxA/edit#gid=560289673 if you want to see
Classes
Class,HP,HP Scaling,Regen,Regen Scaling,Damage,Damage Scaling,Armor,Armor Scaling,Speed,frames/attack,damage %,Red = Contradicts Description
Commando,110,32,0.6,0.12,12,3,0,2,2.6,Green = Verified
Huntress,90,32,0.6,0.12,12,3,0,2,2.6,Blue = Verified but Variable
Enforcer,119,34,1.2,0.12,12,3
beat me
lol sorry bg
yeah it's definitely one of those things you can grab for points in trials, but I don't know if this one is used
It nice to have that link for all the speed values, thank you!
the bottom tabs also have a couple more stats for other things
Ouuuu
yeah I spent a bit of time gathering that, thought I was going mad looking at the values
Can we all just take a second and appreciate some of the artwork thats been done
it does look incredible
Well, I can say that I definitely appreciate the effort you put into finding the info!
ty, and it's still not done 💀
Oof
how many more items are you going to test even
well, easy answer is "all of them"
if there's a numerical value on the item
there's a chance it's wrong
ig i could just count how many you tested
there's still a lot to test lol
why is misc items and damage items seperate
I don't know, there was a tab for damage items so I made one for the rest
interesting
we need to finish testing equipments btw
i guess i also do bad stuff for orgianization
also I tried to figure out Umbrella's damage calc and gave up
the weakening effect is not a round number lol
Or, here's a weird one I haven't been able to figure out. Does Beating Embryo actually do anything with Gigantic Amethyst?
I don't think so no
Shame. I felt like it probably didn't, but I wouldn't be surprised if it did something weird.
oh yeah the ones it works weirdly on should be listed on the beating embryo page
there are a couple i feel like might not work
beating embryo with gold plated bomb to waste 75% of your gold in one press of a button 💀
my mouse is broken and i keep accidentally deleting stuff on the sheet and need to revert it
ima not notice one day and lose so much data
Id imagine so, why wouldnt it?
what would it do?
Actually, you're right. I just thought about it for a second. If you have multiple stacks of something, e.g. Backup Magizine, would it give back 2 stacks instead of just 1.
ima test rn so we shall see
give you a second cooldown refresh, like 2 engi turrets for example
someone tested it and told me it doesn't work
booo, but understandable
Well, then my idea on how it could work is a bust.
Buff Amethyst :^)
does anyone know where the asset for the cursor / mouse is in the drive? id love to use it on my computer
uhh ima put the beating embryo data in misc testing
ive been scrolling the export sprite folder forever lol
its still only 50%
wait really
does the second bomb actually do damage then
it sure did alot of damage
i think so
it killed the dummy at full hp so it had to have
lmao
gold bomb op
Since it's bothering me, I'm personally updating my Burning Witness description to be the correct colours in-game. Movement is meant to be blue, but it's not for some reason on Burning Witness. (Also words like "and" aren't supposed to be coloured, but it is on Burning Witness so I'm changing that too).
Sceptor Engi turrets are one of the most egregorous, I think
Oh?
No coloration at all, states a 30 second expiration
shadow man
wait did I remove that from the skills on the wiki
^ gotta make a shadow man commando meme, now
Classified Access Codes is like, half yellow :<
okay, I got to the controllertypelogos... Hopoo is on that gourmet grind
it seems like lost doll might not work
unless the description is meant to say 300% of max hp
legitimate question, Ive poked in here before, and how are you lot doing the testing stuff? id love to sandbox and just goof off
we're modifying the main.trials file in the data/trials folder
hmm may be a bit out of my wheelhouse, but awesom to know (:
@stuck saffron can you test lost dolls damage i think it might be 300% without embryo
it's some weird JSON pseudo-code that's being used by the game to generate the trials maps, spawns, triggers, etc.
it's a % of your max HP
@stuck saffron its 13 mines <3
WHAT THE FUCK
yeah ik but with embryo is saying its 600% damage(max hp)
i knew youd like it
I'm doing 400% lol
huh
20K dmg off 5K HP
me when i have to count thwibs now 
lmaooo
um... I have a question... WHY DOES THE SPRITE FOLDER HAVE AN ||ECLIPSE LOGO||
O-O
yeah not sure why it's there but it's exciting
damnit
RIGHT?!?
max hp as in dummys hp
theres also a few for ||mystery ||difficulty
embryo is so fun
does beating embryo repeat the effect at 50% effectiveness?
no
lost doll is special
drone equip seems to do nothing with embryo how weird
unless its an attack speed change
you can only have one repair kit drone
and I imagine the buff doesn't stack
though ofc we would need to test to be sure
i feel like this games random number generator sucks
yeah id expect it to go 2x as long though
most do that
seems to me it does % current health
like 10% current health or something
yeah I think that's it
it does 10% current health
what a useless descriptor then
can't even fathom how we got to this from the 220% description
so much stronger then you would expect
or maybe it does different damage to players
no it's the same
10% current health per hit
@stuck saffron snow globe made so the lumerian could walk lol
aye, this seems like the best course of action
Originally I just made a page to start getting the damage types written down of the items so that’s where it comes from
work as it may be, km/h is kind of... nothing 
snow globe description seems to be wrong? with embryo it does 16s when id expect 14s
this one is probably the most baffling yet
I wonder if the devs read this chat sometimes 👀
Which is why my lil rage at thallium is still in there
because I haven't figured it out either
I even added "fuck this item"
or smth like that
lemme test
i like this rage the best
it really makes sense for it to be 7 mines since its the icon though
it does not make sense for it to be 13 mines with embryo
I love all our lil hated item rages
but why does the description says 6 and why is it 13 with embryo
it does seem to be 8 or 9 seconds rather than 7
also yeah it resets their speed
I'd need to move the speed code to "onStep" instead of "onEnemyInit"
8 or 8.5 I'm really not sure, don't know how you measure the times precisely
when i measure times properly i use my frame counter over here
is so nice
he counts frames
Parachute casually doing 200% damage, not mentioned anywhere in its description
ty game
are selector shop prices really actually the meta for number crunching
yeah, you can set the price to anything
so for instance we can get armor values, speed, HP, etc. displayed on there
and it does decimal values
it does not show 0 or negitives but it does display Nan
(i divided by 0 by accident)
never tried that, that's hilarious
k col drone man equip does 40% attack speed with and without embryo
only 4 no effects
not that bad
im gonna have to try some things w it tommorrow then
oh god pilot's pierce on his primary does not do full dmg
we have that already
no, pilot
are there even any correct descriptions at this point
no
I did a lot, and went back and retested everything for each skills section I reworked
@stuck saffron do we have col drone man and green drone item drones object names
so for instance I found out about point-blank's damage decrease 😢
50% decrease per pierced enemy
pilot mains crying rn
yeah probably
what does col drone man look like
chef mains reveling in that they have the only true pierce
huntress, too
oh yeah
can you send me pictures of what the drones look like so I can find them by their sprites
rn I have Drone1B who has a little hard hat I think
so probably drone repair kit
and Drone2B has missiles and a gatling gun
they're very cute
prob
when discord isn't blurring them
yep thats Drone1B and Drone2B
wait does Arms Race actually add those missile launchers things on the side of drones
I never noticed
what about equipment drone
this guy
DroneDisp
me when i deleted my entire testing setup for drones 
they are so bulky how can you not
Do the golem drones benefit from arms race?
prob
And it clips into some of the drones if I recall correctly
I play on *1 zoom 😭
i do also
1.45 here
monster
that reminds me I wanted to start taking screenshots of every little visual effects items add to your character
No, I don’t think so
but there's too many
damn you really making me test that
yessss
Test it, I wanna know too
guy without his rockets looks so silly
pilot has a lot of red huh
his bottom is kinda big lol
...this guy doesn't normally pierce right?
no clue
kinda surprising, since he's a new character, I would expect him to have kinda accurate values
but then again, drifter and arti exist
Uh yeah they don’t get mortars nor missiles
Make sense actually bc they’re rocks
well its because he is new and they dont know what his stats should be
so they set description and forgor when balancing
💀
worth adding to arms race's page
and drones page prob
the elusive reworked drones page
So you are telling me Pilot damage isn’t as much as the desc said?
he has some values that are higher, some that are lower
like 1/4th of all character descriptors are wrong
and one value that isn't mentioned anywhere
Movement damage?
damage from movement skill
I see
weirdly it's the same thing with pilot
parachute does 200% dmg when used on the ground
Arti has a similar thing with the jump doesn’t she?
thats what i said, just poorly
Ahhh
my sprite page crashed after I got to G... rip
I just wanna find the cursor sprites (':
okay then I won't lmao
I don't know it's just a boring old cursor
when it's not obnoxious and fits the game's style I like it
I
personally like custom game cursors
when a game doesnt have them and I see my own, default one, I frown
yeah
havent really found one I like across all titles though
ty
I was gonna do something really goofy and like, make the cursor arti floating or something, but clicking on stuff would be a nuisance lol
i decided to look back at the missile drones damage and it sure is weird 600/300/600/300/300/300/300/900/300/600/300/300/600/300/300/300/300/900/300/600/600/600/300/300
there are 3 rockets and the initial rocket always does 600% damage
secondary explosions are 300% damage
i feel like each rocket has a total of 10 explosions including the initial explosion
but when i count the doubles i get 10.66 which doesn't make sense
maybe i missed one and i have to retest it
seems weird yeah :/
alright Pilot done
only Artificer left!
tomorrow is the day I am free
(except not really there's still a lot to do)
me when between time(after image +scepter) "stacking twice" just adds 1 extra attack instead of 3 
sure does look nice though(where all the ancient scepter gifs smh elbry)
you can also activate After-Image after teleporting to a stage, does nothing because it cant copy whats not there, but still odd
I gotta say, you've done a LOT of work, and I'm very grateful for it 
It's a lot but it's fun to figure things out about the game
interesting, there are sprites for CHEF's unused ice skills
at least I think so, this is called ChefIce
This confirmed that chef had a built in freezer
there's also a... pizza cutter??
I assume it’s probably re-used for HAN-D Dissemble
holy shit flamethrower with 20 syringes is insane lol
alright arti done, all skills sections have been reworked
@stuck saffron robomando page still needs some work(gallery)
now you just need to make a gif for all scepter specials
I'm not making the gifs, that's @void flume, let's credit the right person
but I don't know if we need scepter gifs lol
Yeah, a lot of the scepter skills are just like, "more projectiles" or "attack more"
Sniper is literally just a slow
Some scepter skills are kinda meh
yeah it's a shame
why are the images in gallery so compressed
they are normally small
the images dont register for links 🥹
idk how to fix that but if any of yall find a fix for it im down to do another edit spree
ah I think I can fix that
previously they were just overflowing out of the screen if your resolution was too small so this is already an improvement
nah the images are fine, they're rendred at 180px width and then poorly scaled up when the layout changes
yea they are too small!
cause when they were first laid out this was the design the person who did it had in mind
so it poorly scales it up to compensate for it being small
what do you mean?
like usually when you embed a wiki link it pulls the navbox image for the embed
oh, that
doesnt happen for rorr but i dont see any differences in the source formatting between rorr and ace combat wiki so idk what causes it not to work
https://www.mediawiki.org/wiki/Extension:PageImages it's probably this, that's not enabled on the wiki
The PageImages extension collects information about images used on a page.
Its aim is to return the single most appropriate thumbnail associated with an article.
PageImages also provides OpenGraph protocol metadata for articles on the wiki for 3rd parties like Facebook to extract.
should be good now
@stuck saffron i feel like making a language pack with all the wiki findings so if you would post any new stuff you find that would be nice, ima start going through the wiki and stuff https://github.com/bgkillas/rorr_item_desc
ima also use "tiles" and "tiles/second" where applicable
that will be a bit weird but whatever
prob will also change the wiki as i go to tiles
@stuck saffron do you know how barbed wire stacks yet?
ranges you posted seem odd
#ror-wiki-discussion message i got this when I last measured
the increases go +28 / +24 / +28 / +24
a bit weird
Working on adding another note to Randr's primary, part of me is unhappy with this wording though.
Maybe this is just a behavior that can't be explained without being pretty wordy, though
Uhh, is Wicked Ring scaling in game and logs in game still the reduce cooldowns by 1 second + 1 second per stacked?
Wiki is saying the scaling is only 5% base crit + 10% crit stacked.. which I don't remember that being what it was in game logs and in game when used as so.
yeah thats a weird way to put it, aspecially because he is still the fastest character while shooting compared to not shooting
it's never been +1s per stack
Uhh.. okay.. I'm pretty sure I remember seeing it that way in game logs.
Just checking though
nope, you must be confusing it with something else
That's RoR 2013 behavior
"Robomando cannot strafe while using Single Fire, mimicking behaviour from Risk of Rain (2013)" would be as dense as I could make it
Maybe include mimicking typical behaviour from Risk of Rain? But that would most likely be unnecessary
could be in trivia
Considering making a Template:Difficulty option, to at least get the difficulty images on the site.
Could also get the currently unused Eclipse icons implemented in there, what's the read on that?
If anything just for documentation, but who knows, maybe they'll turn out useful later on.
an artifact template would be nice too
Yeah you can base it on the Elite template
Should work nicely
I can do that yeah
I've not even finished writing the new template, and Eclipse already doesn't look like a word anymore
Alright, that's all good and set up, now.
I stuck them in Difficulty itself, and the Robomando page. Those are the only ones I knew for sure mentioned difficulties by name.
strange battery, items and temple for robomando; scepter, mercenary, items and challenges for the scepter unlock; enemies and imp shrine for the blighted elites; mocha for a trivia fact and apparently an individual challenge page
nice, looks good
just changed basically every mention of difficulty on the wiki
should we just kill the imp overlord shrine page or keep it with like 2 sentences of actually correct information?
yeah it's really bad rn
I guess only basic info should be kept - takes 50% of your health, spawns imp overlords, drop 2 red items
appears post-loop also, which I think is accurate
they do look a bit like fortresses
LOL
the uhhhh
the teleporters might be a reference to the Rift from Fortnite
okay one thing im gonna say is that the drones page is extremely lackluster
aka it lacks any mention of secondary and tertiary drones
I KNOOOOW
it's on my to-do list
my bad then and gl
dw you're not the only one asking about it
what is this crunchy lookin' image for
small image for small bobot
it's not even used anywhere I think
?
oh thats different
weird
doesn't robomando have an unused judgement skin that should be listed, like pilots unused skin
wait where's my man hidden on the wiki
do you just have to search for him specifically?
just search rn
I'll need to figure out a neat way to have him hidden on the survivors page
congrats, you guys got the top spot now, it use to be the annoying fandom wiki as #1 result -
put a Drizzle icon next to Drifter on the bottom part of the Survivors page with the characters and make that a hyperlink to him
after all, EASYDOESIT
i just type "ri" in the url bar and it autofills at this point lol
same tbh
"r" gives me reddit sadly 
@spring storm writing here to not flood the bug report thread, but is that arti flamethrower thing right?
didn't even notice
@stuck saffron i confirmed it
huh, gonna need to update the wiki then
@stuck saffron fire also procs 12 times if you feel like adding that
idk if incinerator is different
well it's one stack of burn per tick of damage which makes sense
for arti we also have Flamethrower scepter's skill which says 30% damage over time, but it's still 20%
do you know if the scepter skill does 12 as well or does it get bumped up to 14?
ill check ig
also, attack speed gives you more hits
its prob 14 but i need a better test i need to eat
Oh frost barrier doesn't use the per player damage multiplier
That makes sense
@stuck saffron do flame chakrams actually deal damage at their peak? I thought they only inflicted the burn effect. Wiki also doesn't seem to list the burn duration (6 ticks at 10%)
Which differs from the duration of flamethrower's burn (12 ticks I believe)
why does the providence trials map on the wiki have randomly crowned trials
points at Go On Without Me not being crowned despite obviously being canon
Was a placeholder image, though no one's gone back to make it any different, it seems
sad
also, the Umbrella page could definitely use some clarity on how tf this item actually stacks
no numbers, sad
From what I can tell, its next stack seems to be 66% of the previous stack. I may be wrong though.
idk what the deal with the challenges section on the enemies page is but I made it a table and added most achievements that involve specific enemies
I'm fairly sure they do, even says so in the description, but feels free to verify
Tried to figure it out but it seems complex, I think Gummy asked devs and they said it's complicated
Someone added it and I reworded it
Old clip, but I think it's fairly clear that damage is coming from burn alone
Is this before or after the patch
Ok might have been wrong then 🤔
yeah it really looks like the chakram has one single hit, and then the rest of its damage is just that it sets things on fire within its aoe
Would all gold scores trials map be more or less good?
dropping this here if anyone wishes to use it
looks good
is it the same size as the old one
otherwise the clickable image won't work properly
there's a 3px difference 
its very difficult to derive equations from nothing, we prob will just wait until we have code
is the audio files on the google drive all the audio files in the game? i cant find the blighted worm audio file
it might be the regular worm sounds with some effects on top added via code
not sure how to format the enemy spawns in judgement
a table could work but would also look a bit sketchy
ig a list wouldn't be that bad?
ig this was useful for something, seems to be just wdifficulty modified or something
what are the names of the stage 10 umbras? I only remember that the sniper/engineer one is umbra of fear
"oUmbraA.name" : "Umbral Scourge",
"oUmbraB.name" : "Umbral Calculation",
"oUmbraC.name" : "Umbral Rage",
"oUmbraD.name" : "Umbral Fear",
oh you meant the bells? yeah it's obviously that
Judgement page is done
I think the umbras only have 2 abilities each but that might be wrong
It sets a thing on fire. The chakrams pierce like Chef's DICE, but each burn hit affects only a single target 
Not a true AoE
nice work!
just read the wiki, i didnt even know about the two seperate hitboxes on short circuit, seems like the outer one is 90 frames of stun the inner one is 225. i dunno if yall plan on getting that in depth on the wiki to be listing frame values tho lol
I don't think so, frame values don't mean anything to most people reading the wiki
but glad the info that's there is of use
true. could convert it to seconds of course but even then thats a lot of work for largely inconsequential details
for now I just listed that the stun duration depends on how close to the point of impact the enemies are
yeah thats probly the most succinct way to put it
oh did you not know about mando knife? or was it something else that tipped u off
didn't know about the knife yeah
guess I didn't look too closely when I played him
yeah i noticed it always staggered. or i thought it was stagger, assumed they just hard coded it to always do the hp threshhold stagger thing but then dee mentioned the stars and i put two and two together
or maybe someone mentioned it specifically i forget. nice its there though, makes it less risky to use
hey @swift plinth, wanted your input on something
about items and skills that say "+x% damage from all sources"
"all sources" is not accurate, right? it's +x% damage from skills only?
Which items say all sources?
Toxin I assume?
yup
also umbrella
for skills it's acrid alt primary and commando's knife
don't know if golden gun counts, also
it's kinda the same thing
I know Toxin and Golden Gun work with proc-capable damage sources, and I believe they don't work with non-proc-capable damage like CHEF's Dice (after the first hit).
Acrid's alt primary should be the same story, but Commando's Knife is special.
I still think Wound requires the triggering damage to be proc-capable, though
I need a better word for that distinction
and no item damage can trigger on-hit effects, right?
Fire Shield
fuck
And I think a couple others you tested?
Or that somebody did
I never looked into it myself
I tested fire shield but I forgot lol
alright nice thank you
I think we need a "Damage" page
Seeing that Poison could crit has me triple guessing anything I concluded, too
I think maybe poison is TOTAL damage?
then the "crit" would make sense
ah I was thinking of the primary
You said the sludge can crit, yeah?
yeah
