#ror-wiki-discussion

1 messages · Page 16 of 1

stuck saffron
#

okay I'm sorry I might have mislead everyone with my faulty measurements lol

#

these make more sense I think

void flume
#

That might also be too large actually, measuring whole 32 blocks would probably be better

spring storm
#

also if we were truly pixel-locked movement i dont see how the games speed system of pixels/step would work because say loader moves at 2.4 pixels/step which is notably slower then commandos 2.6 pixels/step

stuck saffron
#

why do the increases go +28 / +24 / +28 / +24

void flume
#

It must be rounding, right?

spring storm
#

loaders movement in pixels/s would be 144, blocks/min would be 270, blocks/s would be 4.5, for reference

stuck saffron
void flume
#

radius math is weird, is my best guess

spring storm
#

good ol equation of
26-2(-1)^n

stuck saffron
#

also this is diameter, not radius

#

so 1m would be 128/2, right?

spring storm
#

maybe

void flume
#

So 1 meter is two grid tiles?

spring storm
#

not really

void flume
#

Bah, I hate numbers

spring storm
#

caustic climb says 1m=32px

spring storm
#

no one stepped up and tested explorer's key still, would be funny if it gave another number

void flume
#

1 meter is simply longer horizontally than it is vertically

#

of course

spring storm
#

we also have no clue what a meter is judged by in the stat menu(main menu place), or the achievement to travel 6500meters

#

not the worst to test though

#

just some conversions ill see if thats viable to get a meter definition

stuck saffron
#

this stat?

spring storm
#

yeah

#

forgot it was not in km

void flume
stuck saffron
#

maybe it starts as meters lol

spring storm
#

wonder what they defined a marathon as

void flume
#

Watch it be some completely arbitrary distance

stuck saffron
#

a marathon is 42.195km exactly

spring storm
#

that would be nice if they abided by that

stuck saffron
#

did either of you unlock Robo

#

and can you select him in the test trial

spring storm
#

now that i know its in an annoying huge unit i dont aspecially feel like deriviving that

#

robo works there

#

what about it

stuck saffron
#

cause it just occured to me I'll have to unlock him to test his skill dmg lmao

#

and EnDecc to get his gifs

void flume
#

Aye, I can do that, yeah

stuck saffron
#

ok cool cool

#

well, it's a problem for tomorrow

#

heading out for now, bye

void flume
#

Rando will be an interesting one for me, I'll need to figure out how to put down buyables where I want them

spring storm
#

robos values seem correct

stuck saffron
#
[
  "create",
  "Chest1",
  2130,
  1972
]```and adjust coordinates
#

huh someone did Drifter's skills section

void flume
spring storm
#

robos utility is so weird with 100 extra uses of it and you hold the button while jumping it only registers the jump every other utility

void flume
#

A drone, and a slot shop are my initial ideas

stuck saffron
void flume
#

Survivor_MULT I will definitely remember that for when I have to do it

spring storm
void flume
#

Oh I meant for Rando gifs, and hacking multiple kinds of things

spring storm
#

maybe ill bother to get drones damage % now

stuck saffron
void flume
#

max suddenly appears from the shadows

spring storm
#

oh yeah i also wanted attack rate which is a bit more annoying

#

counting frames is kinda cringe

spring storm
#

it looks like a dps meter is actually feasible

#

this sure is an interesting programming excercise

spring storm
#

i think i technically have a dps meter setup

#

its just bad right now

#

i need to setup actual sampling over time which sounds like a bit of thinking

#

i think i need an array system to make it not shit and that sounds like hell to implement, so ill prob just have it sample damage over a certain amount of time and it will be pretty bad

spring storm
#

it needs some work but not too bad

#

left is dps for gold attack drone with 1100 damage per shot, 1100/18800=0.0585 attack/s
right is dps for commando at 8 damage per shot, 8/36.34=0.22, expected was 0.2166 acording to the sheet at least

#

i need to sleep but here it is in all its unfinished glory

#

you need the drone(in right chest) to start the dps meter cuz im lazy

#

the golem that sits on the stat bar is actually my variable holder guy, my stack i guess

#

would be real cool to make a array system by spawning golems to hold variables

#

i really spendt 2 hours on this instead of my real coding project

#

this really shows that this is practically a programming language since i can do this bull shit

old summit
#

And here we were unsure about how much we could test originally

granite flax
#

pixels is the size measurement we should use, tiles per second is the speed measurement we should use

#

1 tile is 32 pixels

#

guess what day it is...

#

robomando is undeleted, the gates are open

#

make sure we get a spoiler tag at the top of the page!

grave rose
#

made the page but it has basically nothing other than the quest

stuck saffron
#

has anyone been to confirm what Drifter's Cleanup "special projectiles" effects are

#

the person who did Drifter's page wrote bleed and slow but I haven't been able to reproduce that

quartz perch
#

how do you use the custom trial btw i wanna try and do some testing

spring storm
#

add it to the main.trials, put test somewhere in trials_layout

quartz perch
grave rose
#

providence is smarter because he knows how strong the cube is

stuck saffron
#

I'm currently editing and I have removed this bit lol

#

no fun allowed

quartz perch
#

you can move it to trivia...as a treat

stuck saffron
#

I wonder who this person is though, cause they have accurate data about the cube's HP so they probably lurk on here and got the custom trial stuff figured out as well? or they're a trooper and did manual testing

stuck saffron
spring storm
#

oh attack drones dont attack at a constant speed

#

so thats why the numbers where weird

stuck saffron
spring storm
#

since i dont know how dps meter math is meant to work i just displayed frames between damage and damage dealt to dummy on some of the meters, so i can eventually test all the attack rates of peoples, need to go for a couple hours now though

stuck saffron
#

should really make those .txt lol

#

but ty that's interesting

spring storm
#

sniper dps is around 30~% higher when you perfect reload, also i just learnt that the first box is perfect reload, i thought it was the 2nd

old summit
#

Man’s been out here missing the whole time happiesttroll

spring storm
#

artificers dps really is just crazy high, so funny how everyone hates her

quartz perch
spring storm
#

cheating bad

quartz perch
#

yeah i wont actually use it for anything

#

because thats boring

#

it is funny tho

stuck saffron
#

but what's the point

granite flax
#

drone with 1 billion scarves

spring storm
quartz perch
#

lol what

spring storm
#

the highest difficulty challenge

stuck saffron
#

poor robo doesn't have a portrait

sinful storm
#

have someone who is a good pixel putter make one

void flume
#

Just commission the original artist for like 800 bucks and get one made in perfect theme

void flume
#

@stuck saffron Using SkillLinks in ability infoboxes; Smart, or Sin?

#

*SLICE, even

void flume
#

Pilot's all uploaded, now

spring storm
#

theres some weird smoothing on robos gif for me

#

is it scalled correctly?

spring storm
#

guilded missile drone launches 24 attacks that i had to count the timings of which go something like this 178/5/4/1/4/1/4/1/4/1/4/1/2/2/1/2/3/2/3/2/5/5/5/5 - mean: 10.208333

#

cool time @stuck saffron i got all the attack rate data for drones you should do the drones page sometime

#

missile drone is actually the only drone that it is optimal for dps to upgrade(to gold)

stuck saffron
void flume
#

Artificer is now uploaded, too

#

Here's something for the notes, tectonic surge apparently does damage

#

a whole what, 100% base damage?

spring storm
#

backblast has less range when you have attack speed it seems

#

acrid has a bug where he just cant use his primary at high attack speeds it seems

#

merc also looses range with dash with attack speed

#

very silly stuff

stuck saffron
#

it was like 125 syringes

stuck saffron
stuck saffron
spring storm
#

i have had 600 of one item in a run(it was the enigma shard so it does not really count but whatever)

#

chef is also semi bugged

stuck saffron
#

with attack speed?

spring storm
#

he just holds his knife up until you let go

stuck saffron
#

I've seen Drifter getting locked in her special's animation with too much AS

spring storm
#

its very funny

stuck saffron
stuck saffron
#

in green as well, which is weird

void flume
#

Geez, really? I didn't think hitting the dummies for 14s and 18s was that high from Arti's base damage

stuck saffron
#

yeah seems weird

#

anyway I always do some re-testing while reworking the skills sections so we'll see

void flume
#

Cool cool

stuck saffron
#

off-subject but the landing page on my laptop (smaller resolution) is a bit off lol

void flume
#

Oh, geez

#

lol what

stuck saffron
#

lmao it pulls from the item pool defined in the trial "code"

#

and you just have healing drones in there it seems

#

haha I didn't even think about doing that that's so funny

void flume
#

Never had a reason to tamper with that bit of code, until now

spring storm
#

attack timings for engie laser turret are neat 569/7/1/6/1 (/6/1/6/1...) - 116.8->3.5
it actually seems to take 9.5s to launch not 8s like game says

stuck saffron
#

that's a bit annoying for you though

#

I guess you'd have to add at least a like 10 items or something to not get repeats

void flume
#

this seems to have compiled fine

#

just commenting out that loot pool stuff

stuck saffron
#

oh I guess if you don't put anything then every item is available by default

#

nice

spring storm
#

pretty much everything besides like room_path and survivor is not needed

spring storm
#

everything is an innacuracy

mild parcel
#

not sure if this question fits in here but are survivor idle images gonna be added? (and/or do you know where i could find them?)

spring storm
#

we got them already though?

stuck saffron
#

hmmm that's the walking sprites though, might not be what's needed

mild parcel
#

theyre walk gifs yeah

stuck saffron
void flume
#

I believe it was thought about having standalone character sprites in the gallery

mild parcel
#

i think theyd be cool in the gallery yeah but i dont know wiki stuff

stuck saffron
#

if you want the original ones, a google drive with the spritesheets is available in the pins of this channel

mild parcel
#

oh neat, ty

stuck saffron
#

cause I'm assuming this is to create skins

#

might not be ideal

mild parcel
#

the reason i want them is cause i like recolouring stuff yeah

stuck saffron
#

just remembered I think I do have a zip file with every idle sprite hold on

#

someone asked me for this a while ago

#

I can

#

should be everyone but Robo, original sizes

mild parcel
#

ty!

stuck saffron
#

np

spring storm
stuck saffron
#

lmao thx for reminding me 💀

#

I wanted to check how scaling impacted this as well

void flume
#

I hope this one hurts people

#

this totally works, by the way

#

Neat!

stuck saffron
#

yup you can spawn pretty much any game object this way!

spring storm
#

@stuck saffron how do you think i should notate the attack rate for stuff, for say engies turret i dont see nice room here, maybe in details?

stuck saffron
#

probably in the details for now yeah

#

or with another stat in the infobox

spring storm
#

what about for primary which actually does have space in top right, do you think i could just put it as CD?

stuck saffron
#

I think it would be a bit confusing

spring storm
#

sure could be

stuck saffron
#

for reference, ror2 wiki does this

#

I'm enclined to agree with this approach

spring storm
#

every time i edit the wiki i think, i should just stick to the google sheet

#

precious pure data

stuck saffron
#

lmao

#

if you format the data nicely for me in the sheet I can do it later

spring storm
#

like i did these guys on the classes part with drones and turrets which are mostly understandable

#

ill prob finish up the missing data in 'damage calc' section

#

loader,chef,artificer,drifter,and robo

stuck saffron
#

can we convert those into attacks per second or does it get messy

spring storm
#

mean(indicated at end) / 60

stuck saffron
#

alright nice

spring storm
#

only one thats a bit weird is like engie laser turret because he has 2 means if you consider his start of attack placing it down or it start to fire

#

but that does not matter much

#

i just wanted to keep all my precious frame data

#

rocket drone and gold rocket drone will be cool to explain since there first explosion does 600% then the secondary explosions from said explosions deal 300%

#

then they can overlap and deal 900% damage in 1 frame

stuck saffron
stuck saffron
#

there's something similar with drifter's scrap cube I think

spring storm
#

at least thats my running theory because it happens a bit weird for gold one

stuck saffron
#

cube thrown before touching the ground and cube affected by physics have different damage values, and if you throw the cube on top of an enemy it deals both instances of damage at almost the same time

spring storm
#

physic based damage? fun fun

stuck saffron
#

well by physics I mean drifter's attacks pretty much lol

spring storm
#

here is all the damage values in order for gold rocket drone 600/300/600/300/300/300/300/900/300/600/300/300/600/300/300/300/300/900/300/600/600/600/300/300, it was so fun to get that

void flume
#

Can I even tweak with this? This is VITAL to my robomando gif plans

stuck saffron
#

selector chest?

#

oooh the random one

void flume
#

The-- yeah

#

sorta slot machiney

#

I wanted to try and make it only cycle with red items

stuck saffron
#

unfortunately I have no idea and I don't have the files at hand

#

oh that'd be fun

#

does it just cycle every item by default?

void flume
#

it seems to

stuck saffron
#

I think maybe, if you uncomment the "loot pool" part and only put rare stuff in there

#

it might work

void flume
#

interestingly, this seems to error out at the Mitt

#

"VoltaicMitt" is an unknown object

#

even the game is ignoring its existence

stuck saffron
#

these names don't always match up with the actual item name

#

like, tough times is "Teddy"

#

and Dio's is "Hippo"

#

I don't have UndertaleModTool on this computer to check 😭

#

gimme 10mins

void flume
stuck saffron
#

might just be "Mitt" tbh

#

yeah there are two different names used in the files

#

it's a bit confusing

#

sometimes it's the item's name as defined in the lang file

#

and sometimes it's the actual game object's name

#

here you need the latter

void flume
#

Mitt is an error out too, unfortunately

#

Actually let me try lowercase just to be sure

#

Alright, still nothin

stuck saffron
#

downloading the tool to check

#

lmao

#

it's VoltMitt

void flume
#

So close, yet so far

#

Much obliged

#

I was trying "ShockGlove" and "ShockMitt"

stuck saffron
#

that second one was sooo close

void flume
#

Other thing I just tested now that VoltMitt compiled, the selector chest does not use smallChest for its loot pool

#

nor largeChest

#

it definitely seems like its pulling from its own pool

#

I tried to take the "VoltMitt" route and try selectChest, no dice

stuck saffron
#

yeah I'm not sure how to get this name tbh

#

but if you set common and uncommon to empty arrays it'll have to pull from rares

#

I'd imagine

void flume
#

The rough thing is I want the initial small chest I hack to always drop the mitt

#

"rouletteShop/Chest" are busts

stuck saffron
#

that's tough :/

#

maybe selector or something

void flume
#

"selector" on its own is also a bust, suppose i could try "roulette"

#

Nope, though I guess that was a longshot

stuck saffron
#

damn the treasure weight name for drifter's special is "drifterGift"

#

we'll never find the name for the selector chest 😭

void flume
#

selectorShop and selectShop are also writeoffs

#

adaptiveChest/Shop also out

#

this is now what I'm spending my time on

#

This is gonna bug me now until I know. I wonder if we could just like, ask Bizzo tomorrow or something.

stuck saffron
#

could try that yeah

#

might be better than fumbling around wispcryyy

void flume
#

not wanting to put it off until we figure out this mystery, robomando gifs have been uploaded. I can always make a new version with my joke later

#

Which means all survivors now have their dummy gifs

old summit
#

We’ve got a good amount of the names in the sheet if you need to grab things we’ve had before (on the naming conventions page)

#

Mitt isn’t on there yet so that could do with an update

spring storm
#

this guy? hes chest4

#

he works fine

tawdry oasis
#

uhhhh like. colossus? providence?

void flume
tame current
#

Maybe a dumb idea but why not add the IDs for items and interactibles on the wiki?

stuck saffron
stuck saffron
stuck saffron
tame current
#

so if I edit the stage files in a way that only one specific stage variant spawns and then pick up its log book will it give out the correct log or not?

tawdry oasis
stuck saffron
#

But I don't see why not tbh

tame current
#

I see

#

might test it

#

cause I'm missing a few logs and they're stage 3/4 new variant ones so each time it's like a 1/12 chance I get it

void flume
#

It could also be where we lay out the math of how an item works, in addition to internal IDs

tawdry oasis
#

shouldnt we add the navbox to every page

#

well every page that isnt the main page

stuck saffron
tawdry oasis
stuck saffron
#

I dunno if we have mass editing functionality

tawdry oasis
#

alr

#

eh ill go on with adding them manually for now ig

#

so true

#

also

#

this monsters and enemies part seems kinda redundant doesn't it

#

it's one and the same

#

the monsters link just redirects you to the enemies page

stuck saffron
#

I think someone did it like that at first and everyone copied it lol

tawdry oasis
#

damn

#

uhhh how do i fix this

#

OK i got it

#

that table wasnt closed properly

#

well thats awkward

stuck saffron
#

Yeah happens on smaller resolutions it seems, got the same on my laptop

#

Will fix when I have time

tawdry oasis
stuck saffron
#

lmao these are all navboxes

#

I'm looking at the recent changes page and you went on a rampage

tawdry oasis
#

its all just navboxes

#

lmao

#

yea i left items for last

stuck saffron
#

oh wow you're really doing it

tawdry oasis
#

i dont think this is useful

#

i suggest we remove this and move the info to the stages page

#

or just remove it entire;y

spring storm
tawdry oasis
#

hi guys im writing from 13.8 bln BC

#

yeah this page. compress it and send it to the stages page imo

#

anyways @stuck saffron i think im fully done

quartz perch
#

minor thing thats been annoying me but shouldnt the "animation" part of the skills layout be called smth like "showcase" or "preview"

#

animation's technically correct but its not the best tag for it imo

stuck saffron
#

named it without rly thinking too much about it

granite flax
#

i should be back properly and able to actually help again

#

thank u so much for doing so much elbry you are a god 😭

stuck saffron
sinful storm
#

should add me to the wiki since im cool like that

stuck saffron
#

do you mean like, a page about you 😭

sinful storm
#

perhaps

spring storm
#

oh, i thought this game rounded up at the end of all damage calculations

#

it seems that snipers primary does not

#

before applying bonus damage its rounded up

#

15*2.5=37.5
37.5*1.6=60
but it deals 61 damage
38*1.6=60.8

stuck saffron
#

Yeah everything is rounded up during calculations even

spring storm
#

trying to frame perfect reload snipers m1 to confirm attack speed is so cool(i suck at it)

stuck saffron
#

Oh yeah I forgot to test that

spring storm
#

its like 50 frames probably

#

i only got 51 so far

#

nm its 51

stuck saffron
#

Please no I like 50 it's a nice round number wispcryyy

spring storm
#

i got 50 and it was a non perfect sooooo

#

its 42 spamming non perfects

#

nearly got all attack rate timings for all survivors

#

then i need to get the 3 item drones stats i did not get

spring storm
#

attacking the dummy on the exact same frame with both front and back is so nice

#

only 2 sweet spot for that at no attack speed

vivid laurel
#

that seems like a bit of a stretch

stuck saffron
#

Everything is an undertale reference

vivid laurel
#

they cannot SLANDER the boy like this

stuck saffron
#

It does seem like a big stretch though

vivid laurel
#

i thought it was a reference to his RoR2 skin'

#

since doesnt that make him white

stuck saffron
#

Isn't it a starstorm skin maybe?

vivid laurel
#

yeah below that theres another line that says it might be referencing that

#

but yeah no whoever put sans is coping lol

spring storm
#

thats been there for ages

stuck saffron
#

Well it's still nice to correct it

spring storm
stuck saffron
#

what info does this give?

spring storm
#

nothing really, if we could output to the console it could be potentially useful

#

prob not still but whatever

#

there is prob a way to make it more useful since it seems like debug overlay can be more useful then it is in that mod but idk how

spring storm
#

some mediocore tests of explorers key gets 1 meter at maybe 62pixels or something

#

👌

#

wasn't flat ground so maybe i forgot math or they forgot how circles work

void flume
spring storm
#

yeah but it might actually be 62 pixels

#

might just be 39 blocks of range or something

#

im too lazy to test it more

granite flax
#

meters are inconsistent, this is confirmed

#

use pixels as measurement for distance, and tiles per second (32 pixels) for speed

spring storm
#

ik its just funny to see how everything has a different def of 1 meter

#

@granite flax for the survivor wiki pages do you want them to be say for loader
1.28 tiles/second
instead of the
24 km/h

void flume
#

My concern with using new values on the wiki is there's no value tangible in-game to drive context from. The average person isn't looking at the individual pixel differences for their speed or range increases; they're looking at the stats they have access to in-game. which is km/h, in the case for characters.

spring storm
#

we give size of player hitbox(which is just visible width and height of char right?) in the character pages, then they get scale

#

better scale then km/h at least

void flume
#

I think that varies person to person. While Tiles-per-Second (TPS), which translates to 32 pixels per second is a solid basis to do math off of, it's not as easy to consume as something like km/h.

spring storm
#

idk about that one, when someone is walking id never measure them in km/h id measure them in m/s which is pretty much what tiles/second is

void flume
#

Measuring in meters per second would also work, sure

spring storm
#

tiles/second is pretty much that but we dont want to say meter because it has too many definitions

#

thats why tiles/second is prefered

void flume
#

I don't like tiles/second because then it's a competing measurement with range, instead of just being understood as "meters"

#

Say we accept 1 meter = 32 pixels, so measuring speed in meters/second is understandable. Then some items are wrong, but then we can correct those in post. We're not in anyway unfamiliar with correcting crapshoot numbers, after messing with survivors the past couple weeks.

spring storm
#

another proble with meters is people in real life are not 0.81meters tall

granite flax
spring storm
#

so peoples scale would be messed up

granite flax
#

we do not need another incorrect meter floating around

#

tiles are what the game is built with

void flume
#

It was hypothetical, for the record.

granite flax
#

i know, i was shooting it down

spring storm
#

it still does not make sense because your saying it should be used because people dont know what a tile is length wise when people see a meter they will think say loader is like 1.8 meters tall or something like that when he is 0.8 "meters" tall

granite flax
#

the in-depth nitty gritty explanations of tiles, pixels, and speed will all be on the "game mechanics" page

void flume
#

Which does not exist yet, which is why I'm opposed to gritty measurements of things that aren't explained yet.

granite flax
#

we are not measuring the world in commandos

#

tiles may be an unfamiliar measurement system, but it takes a single explanation, and is constant, and is all over the world

#

the best reference for movement and scale is something the world is built from

spring storm
#

i think giving scale of players height would be the nicest way because you always look at it

granite flax
#

so do we change our measurement listing based on which page your on?

#

and again

#

measuring in commandos is incredibly silly

spring storm
#

no i mean scale by saying peoples heights as reference in the game mechanics page

#

thats what scale is, sometihng to be referenced

granite flax
#

oh, we can do that, too.

#

but that should not be our unit of measurement

#

saying "commando is 1.4 tiles tall" in the explanation is good
saying "this ledge is 0.8 commandos tall" is horrible

#

or, pixels

#

you understand my point anyway, i hope

#

like

#

we have to introduce a measurement system

#

we cannot use meters, as those are used (inconsistently) by the game, and would lead to far more confusion

#

we could use an object or sprite, but ideally it would be square (so width/height can use the same length as a unit of "1")

#

ideally, we'd use something the player will always be seeing

#

because then during the game they will have a direct reference of wiki-scale at all times

#

im not married to tiles specifically, if something else fits those criteria we can use that

#

im just married to the idea of readable and universal measurement system XD

#

and i feel like tiles are a pretty simple system to pick up

#

since, yknow. theyre everywhere all the time

void flume
#

If it has to be anything new, I could relent that Tiles would probably be the best option.

#

But measuring things in Pixels gives me a headache, because it's such a tiny fraction that I don't see the average person finding that comfortable at all

granite flax
#

pixels might be better for speed, tiles for size? depends how fast things usually are

spring storm
#

pixels/frame is fine, pixels/second is not

#

tiles/second is fine

#

we use tiles

void flume
#

It's a constant, but it's not digestible on larger scale like speed.

#

BG made a good idea, there.

granite flax
#

we can use tiles for both. unified systems rule

#

but if like a base speed is 0.23 tps, we should use pixels instead

spring storm
#

loader, the slowest character is 1.28 tps thats why i said what i said

#

but 0.04 pixels/s

#

there is really very little usecase for pixels as a measurement

granite flax
#

yeah, tps is way better then

#

um

#

i dont... think hes that slow

#

0.04 pixels/s??

spring storm
#

oh i did an oopsie

granite flax
#

thats like almost not moving

spring storm
#

4.5 tiles a second, 144 pixels/second

#

that makes more sense

#

i know math sometimes

granite flax
#

ok phew laughcry

#

yeah tiles just seems better, then

void flume
#

Yeah, agreed here.

lyric moat
#

I'm not sure where exactly to ask this, but I felt like the wiki people would be most informed. Does anybody know if Interstellar Desk Plant's description for the stacking section is meant to be yellow? In the lang.json file, it's typed at "<c_stsack>(+5 per stack) <y>seconds</c>.", but it's meant to be <c_stack>.

I'm guessing it's just human error while typing it, but I didn't know if it was possibly an inside bit with the devs or not, like with Ceremonial Dagger's "seaking".

spring storm
#

is ceremonial "seaking" a joke? there are like 60 incorrect descriptions in this game id lean to that over assuming joke tbh

stuck saffron
stuck saffron
lyric moat
stuck saffron
#

but for desk plant, no clue

lyric moat
lyric moat
stuck saffron
#

oh I didn't see that bit

#

that's definitely an error then

#

otherwise it would just b <y> like the rest

lyric moat
#

Yeah, that's what I was thinking.

stuck saffron
spring storm
#

make game mechanics page explaining this, then change every measurement

lyric moat
#

It was a different description in RoR1, but it was still correct- kinda. The HP section wasn't highlighted in green.

stuck saffron
#

huh RoR1 didn't explain stacking?

lyric moat
#

It was a hellscape lol

#

I remember having to have the wiki open for a long time because the game never told you how it stacked. (I'm so happy it says now)

stuck saffron
#

anyway, first are pilot and artificer's skills sections

lyric moat
patent geode
#

Okay, saw this in the sprite tab, WHERE is this beef cake in game

stuck saffron
#

it's a % of 20km/h for some reason lol

lyric moat
#

Ok, cool. I'm gonna make adjustments on my own lang.json file.

stuck saffron
patent geode
#

Ive done every trial through, and I recognize it, but ive never once seen one

stuck saffron
patent geode
#

granted, I havent finished judgement

stuck saffron
spring storm
#

maybe its unused but it looks like trial points

lyric moat
patent geode
#

its called "bonusscore 50"

stuck saffron
#

have that in my notes on the google sheet

lyric moat
#

I'm glad I'm not going crazy lol

stuck saffron
spring storm
#

beat me

stuck saffron
#

lol sorry bg

stuck saffron
lyric moat
#

It nice to have that link for all the speed values, thank you!

spring storm
#

the bottom tabs also have a couple more stats for other things

lyric moat
#

Ouuuu

stuck saffron
patent geode
#

Can we all just take a second and appreciate some of the artwork thats been done

stuck saffron
#

it does look incredible

lyric moat
stuck saffron
#

ty, and it's still not done 💀

lyric moat
#

Oof

spring storm
stuck saffron
#

if there's a numerical value on the item

#

there's a chance it's wrong

spring storm
#

ig i could just count how many you tested

stuck saffron
#

there's still a lot to test lol

spring storm
#

why is misc items and damage items seperate

stuck saffron
#

I don't know, there was a tab for damage items so I made one for the rest

spring storm
#

interesting

stuck saffron
#

we need to finish testing equipments btw

spring storm
#

i guess i also do bad stuff for orgianization

stuck saffron
#

also I tried to figure out Umbrella's damage calc and gave up

#

the weakening effect is not a round number lol

lyric moat
#

Or, here's a weird one I haven't been able to figure out. Does Beating Embryo actually do anything with Gigantic Amethyst?

stuck saffron
#

I don't think so no

lyric moat
#

Shame. I felt like it probably didn't, but I wouldn't be surprised if it did something weird.

spring storm
#

oh yeah the ones it works weirdly on should be listed on the beating embryo page

#

there are a couple i feel like might not work

stuck saffron
#

beating embryo with gold plated bomb to waste 75% of your gold in one press of a button 💀

spring storm
#

my mouse is broken and i keep accidentally deleting stuff on the sheet and need to revert it

#

ima not notice one day and lose so much data

patent geode
spring storm
#

what would it do?

lyric moat
spring storm
#

ima test rn so we shall see

patent geode
#

give you a second cooldown refresh, like 2 engi turrets for example

stuck saffron
patent geode
#

booo, but understandable

lyric moat
#

Well, then my idea on how it could work is a bust.

Buff Amethyst :^)

patent geode
#

does anyone know where the asset for the cursor / mouse is in the drive? id love to use it on my computer

spring storm
patent geode
#

ive been scrolling the export sprite folder forever lol

stuck saffron
#

does the second bomb actually do damage then

spring storm
#

it sure did alot of damage

#

i think so

#

it killed the dummy at full hp so it had to have

stuck saffron
#

lmao

spring storm
#

gold bomb op

lyric moat
#

Since it's bothering me, I'm personally updating my Burning Witness description to be the correct colours in-game. Movement is meant to be blue, but it's not for some reason on Burning Witness. (Also words like "and" aren't supposed to be coloured, but it is on Burning Witness so I'm changing that too).

stuck saffron
#

yeah, I did that for some skills on the wiki

#

CHEF still has some oddities tho

void flume
#

Sceptor Engi turrets are one of the most egregorous, I think

lyric moat
#

Oh?

void flume
#

No coloration at all, states a 30 second expiration

spring storm
#

shadow man

patent geode
stuck saffron
patent geode
#

^ gotta make a shadow man commando meme, now

stuck saffron
#

ah no

#

gonna do it now lol

lyric moat
#

Classified Access Codes is like, half yellow :<

patent geode
#

okay, I got to the controllertypelogos... Hopoo is on that gourmet grind

spring storm
#

it seems like lost doll might not work

#

unless the description is meant to say 300% of max hp

patent geode
#

legitimate question, Ive poked in here before, and how are you lot doing the testing stuff? id love to sandbox and just goof off

spring storm
#

many of hours of coding

#

main.trials

stuck saffron
patent geode
spring storm
#

@stuck saffron can you test lost dolls damage i think it might be 300% without embryo

stuck saffron
#

it's some weird JSON pseudo-code that's being used by the game to generate the trials maps, spawns, triggers, etc.

spring storm
#

@stuck saffron its 13 mines <3

stuck saffron
spring storm
#

i knew youd like it

stuck saffron
spring storm
#

huh

stuck saffron
#

20K dmg off 5K HP

spring storm
#

me when i have to count thwibs now wispcryyy

patent geode
#

um... I have a question... WHY DOES THE SPRITE FOLDER HAVE AN ||ECLIPSE LOGO||

plush stone
#

O-O

spring storm
#

@stuck saffron meteor seems to deal damage based of max hp?

#

i confused

stuck saffron
patent geode
spring storm
#

max hp as in dummys hp

stuck saffron
#

seems like second lost doll deals half dmg

#

10K to my 20K

patent geode
#

theres also a few for ||mystery ||difficulty

spring storm
#

embryo is so fun

stuck saffron
#

does beating embryo repeat the effect at 50% effectiveness?

spring storm
#

no

#

lost doll is special

#

drone equip seems to do nothing with embryo how weird

#

unless its an attack speed change

stuck saffron
#

you can only have one repair kit drone

#

and I imagine the buff doesn't stack

#

though ofc we would need to test to be sure

spring storm
#

i feel like this games random number generator sucks

spring storm
#

most do that

stuck saffron
#

like 10% current health or something

#

yeah I think that's it

#

it does 10% current health

spring storm
#

what a useless descriptor then

stuck saffron
#

can't even fathom how we got to this from the 220% description

spring storm
#

so much stronger then you would expect

stuck saffron
#

or maybe it does different damage to players

#

no it's the same

#

10% current health per hit

spring storm
#

@stuck saffron snow globe made so the lumerian could walk lol

granite flax
old summit
granite flax
#

work as it may be, km/h is kind of... nothing flatsad

spring storm
#

snow globe description seems to be wrong? with embryo it does 16s when id expect 14s

stuck saffron
#

I wonder if the devs read this chat sometimes 👀

old summit
stuck saffron
#

I even added "fuck this item"

#

or smth like that

spring storm
#

i like this rage the best

#

it really makes sense for it to be 7 mines since its the icon though

#

it does not make sense for it to be 13 mines with embryo

old summit
#

I love all our lil hated item rages

stuck saffron
stuck saffron
stuck saffron
#

I'd need to move the speed code to "onStep" instead of "onEnemyInit"

stuck saffron
spring storm
#

when i measure times properly i use my frame counter over here

#

is so nice

#

he counts frames

stuck saffron
#

Parachute casually doing 200% damage, not mentioned anywhere in its description

#

ty game

tawdry oasis
#

are selector shop prices really actually the meta for number crunching

stuck saffron
#

yeah, you can set the price to anything

tawdry oasis
#

oh my fucking god

#

thats hilarious

spring storm
#

game does not let use turn a number to a string

#

so they do the heavy lifting

stuck saffron
#

so for instance we can get armor values, speed, HP, etc. displayed on there

#

and it does decimal values

spring storm
#

it does not show 0 or negitives but it does display Nan

#

(i divided by 0 by accident)

stuck saffron
spring storm
#

k col drone man equip does 40% attack speed with and without embryo

#

only 4 no effects

#

not that bad

tawdry oasis
#

im gonna have to try some things w it tommorrow then

stuck saffron
#

oh god pilot's pierce on his primary does not do full dmg

spring storm
#

we have that already

stuck saffron
spring storm
#

whoever did effects did a pretty good job

#

oh

tawdry oasis
#

are there even any correct descriptions at this point

spring storm
#

no

stuck saffron
spring storm
#

@stuck saffron do we have col drone man and green drone item drones object names

stuck saffron
#

so for instance I found out about point-blank's damage decrease 😢

#

50% decrease per pierced enemy

#

pilot mains crying rn

stuck saffron
#

what does col drone man look like

spring storm
stuck saffron
spring storm
#

oh yeah

stuck saffron
#

can you send me pictures of what the drones look like so I can find them by their sprites

#

rn I have Drone1B who has a little hard hat I think

#

so probably drone repair kit

#

and Drone2B has missiles and a gatling gun

#

they're very cute

spring storm
stuck saffron
#

when discord isn't blurring them

#

yep thats Drone1B and Drone2B

#

wait does Arms Race actually add those missile launchers things on the side of drones

#

I never noticed

spring storm
#

what about equipment drone

spring storm
stuck saffron
#

DroneDisp

spring storm
#

me when i deleted my entire testing setup for drones wispcryyy

spring storm
patent geode
#

Do the golem drones benefit from arms race?

spring storm
#

prob

old summit
stuck saffron
spring storm
#

i do also

patent geode
#

1.45 here

spring storm
#

monster

stuck saffron
#

that reminds me I wanted to start taking screenshots of every little visual effects items add to your character

plush stone
stuck saffron
#

but there's too many

spring storm
patent geode
#

yessss

plush stone
#

Test it, I wanna know too

spring storm
#

guy without his rockets looks so silly

stuck saffron
#

pilot has a lot of red huh

plush stone
#

his bottom is kinda big lol

spring storm
#

...this guy doesn't normally pierce right?

stuck saffron
#

no clue

spring storm
#

wonder why he is when i spawn him unnaturally

#

no arms race

stuck saffron
#

but then again, drifter and arti exist

plush stone
spring storm
#

so they set description and forgor when balancing

stuck saffron
#

💀

stuck saffron
spring storm
#

and drones page prob

stuck saffron
#

the elusive reworked drones page

plush stone
#

So you are telling me Pilot damage isn’t as much as the desc said?

stuck saffron
spring storm
#

like 1/4th of all character descriptors are wrong

stuck saffron
#

and one value that isn't mentioned anywhere

spring storm
#

like artificer

#

didn'/t bother to mention the movement damage

patent geode
spring storm
#

damage from movement skill

patent geode
#

I see

stuck saffron
#

weirdly it's the same thing with pilot

#

parachute does 200% dmg when used on the ground

old summit
#

Arti has a similar thing with the jump doesn’t she?

spring storm
#

thats what i said, just poorly

old summit
#

Ahhh

patent geode
#

my sprite page crashed after I got to G... rip

#

I just wanna find the cursor sprites (':

stuck saffron
#

wait can I use those on the wiki 🤔

#

could be fun when you hover over a link

spring storm
#

i really hate when things use custom cursors

#

like just why

stuck saffron
#

okay then I won't lmao

spring storm
#

i was complaining about the game but yeah

#

i like my cursor

stuck saffron
#

I don't know it's just a boring old cursor

#

when it's not obnoxious and fits the game's style I like it

patent geode
#

I

#

personally like custom game cursors

#

when a game doesnt have them and I see my own, default one, I frown

stuck saffron
#

yeah

patent geode
#

havent really found one I like across all titles though

patent geode
#

I was gonna do something really goofy and like, make the cursor arti floating or something, but clicking on stuff would be a nuisance lol

spring storm
#

i decided to look back at the missile drones damage and it sure is weird 600/300/600/300/300/300/300/900/300/600/300/300/600/300/300/300/300/900/300/600/600/600/300/300
there are 3 rockets and the initial rocket always does 600% damage
secondary explosions are 300% damage
i feel like each rocket has a total of 10 explosions including the initial explosion

#

but when i count the doubles i get 10.66 which doesn't make sense

#

maybe i missed one and i have to retest it

stuck saffron
#

seems weird yeah :/

#

alright Pilot done

#

only Artificer left!

#

tomorrow is the day I am free

#

(except not really there's still a lot to do)

spring storm
#

me when between time(after image +scepter) "stacking twice" just adds 1 extra attack instead of 3 wispcryyy

#

sure does look nice though(where all the ancient scepter gifs smh elbry)

grizzled pasture
#

No KS-I slot

patent geode
swift plinth
stuck saffron
#

It's a lot but it's fun to figure things out about the game

stuck saffron
#

interesting, there are sprites for CHEF's unused ice skills

#

at least I think so, this is called ChefIce

plush stone
#

This confirmed that chef had a built in freezer

stuck saffron
#

there's also a... pizza cutter??

plush stone
#

I assume it’s probably re-used for HAN-D Dissemble

stuck saffron
#

holy shit flamethrower with 20 syringes is insane lol

#

alright arti done, all skills sections have been reworked

spring storm
#

@stuck saffron robomando page still needs some work(gallery)

#

now you just need to make a gif for all scepter specials

stuck saffron
#

I'm not making the gifs, that's @void flume, let's credit the right person

#

but I don't know if we need scepter gifs lol

void flume
#

Yeah, a lot of the scepter skills are just like, "more projectiles" or "attack more"

#

Sniper is literally just a slow

plush stone
#

Some scepter skills are kinda meh

stuck saffron
#

yeah it's a shame

mighty escarp
#

why are the images in gallery so compressed

spring storm
#

they are normally small

tawdry oasis
#

the images dont register for links 🥹

#

idk how to fix that but if any of yall find a fix for it im down to do another edit spree

stuck saffron
mighty escarp
#

maybe the images are too small

#

so just upscale em with nearest neighbour

stuck saffron
#

previously they were just overflowing out of the screen if your resolution was too small so this is already an improvement

stuck saffron
mighty escarp
#

yea they are too small!

stuck saffron
#

cause when they were first laid out this was the design the person who did it had in mind

mighty escarp
#

so it poorly scales it up to compensate for it being small

stuck saffron
tawdry oasis
stuck saffron
#

oh, that

tawdry oasis
#

doesnt happen for rorr but i dont see any differences in the source formatting between rorr and ace combat wiki so idk what causes it not to work

stuck saffron
# tawdry oasis doesnt happen for rorr but i dont see any differences in the source formatting b...

https://www.mediawiki.org/wiki/Extension:PageImages it's probably this, that's not enabled on the wiki

The PageImages extension collects information about images used on a page.
Its aim is to return the single most appropriate thumbnail associated with an article.
PageImages also provides OpenGraph protocol metadata for articles on the wiki for 3rd parties like Facebook to extract.

tawdry oasis
#

oh

#

damn gotcha

stuck saffron
mighty escarp
#

👍

spring storm
#

@stuck saffron i feel like making a language pack with all the wiki findings so if you would post any new stuff you find that would be nice, ima start going through the wiki and stuff https://github.com/bgkillas/rorr_item_desc

#

ima also use "tiles" and "tiles/second" where applicable

#

that will be a bit weird but whatever

#

prob will also change the wiki as i go to tiles

#

@stuck saffron do you know how barbed wire stacks yet?

#

ranges you posted seem odd

stuck saffron
#

the increases go +28 / +24 / +28 / +24

#

a bit weird

void flume
#

Working on adding another note to Randr's primary, part of me is unhappy with this wording though.

#

Maybe this is just a behavior that can't be explained without being pretty wordy, though

patent geode
#

Uhh, is Wicked Ring scaling in game and logs in game still the reduce cooldowns by 1 second + 1 second per stacked?

#

Wiki is saying the scaling is only 5% base crit + 10% crit stacked.. which I don't remember that being what it was in game logs and in game when used as so.

spring storm
stuck saffron
patent geode
#

Just checking though

stuck saffron
#

nope, you must be confusing it with something else

void flume
#

That's RoR 2013 behavior

spiral moat
high maple
#

Maybe include mimicking typical behaviour from Risk of Rain? But that would most likely be unnecessary

spring storm
#

could be in trivia

void flume
#

Considering making a Template:Difficulty option, to at least get the difficulty images on the site.

#

Could also get the currently unused Eclipse icons implemented in there, what's the read on that?

#

If anything just for documentation, but who knows, maybe they'll turn out useful later on.

grave rose
#

an artifact template would be nice too

stuck saffron
#

Should work nicely

stuck saffron
void flume
#

I've not even finished writing the new template, and Eclipse already doesn't look like a word anymore

#

Alright, that's all good and set up, now.

#

I stuck them in Difficulty itself, and the Robomando page. Those are the only ones I knew for sure mentioned difficulties by name.

grave rose
#

strange battery, items and temple for robomando; scepter, mercenary, items and challenges for the scepter unlock; enemies and imp shrine for the blighted elites; mocha for a trivia fact and apparently an individual challenge page

stuck saffron
grave rose
#

just changed basically every mention of difficulty on the wiki

#

should we just kill the imp overlord shrine page or keep it with like 2 sentences of actually correct information?

stuck saffron
#

yeah it's really bad rn

#

I guess only basic info should be kept - takes 50% of your health, spawns imp overlords, drop 2 red items

#

appears post-loop also, which I think is accurate

grave rose
#

on it

stuck saffron
#

Nice, thank you

#

after undertale, we have minecraft

void flume
#

Arguably more likely, though

#

though sans was a low bar

stuck saffron
#

they do look a bit like fortresses

tawdry oasis
#

the uhhhh

#

the teleporters might be a reference to the Rift from Fortnite

#

okay one thing im gonna say is that the drones page is extremely lackluster

#

aka it lacks any mention of secondary and tertiary drones

stuck saffron
#

I KNOOOOW

tawdry oasis
#

oh

#

woops

stuck saffron
#

it's on my to-do list

tawdry oasis
#

my bad then and gl

stuck saffron
#

dw you're not the only one asking about it

void flume
#

what is this crunchy lookin' image for

vale bramble
#

small image for small bobot

stuck saffron
spring storm
#

oh thats different

#

weird

#

doesn't robomando have an unused judgement skin that should be listed, like pilots unused skin

analog thunder
#

wait where's my man hidden on the wiki

#

do you just have to search for him specifically?

spring storm
#

just search rn

stuck saffron
#

I'll need to figure out a neat way to have him hidden on the survivors page

patent geode
#

congrats, you guys got the top spot now, it use to be the annoying fandom wiki as #1 result -

analog thunder
#

after all, EASYDOESIT

vale bramble
vale bramble
#

"r" gives me reddit sadly wispcryyy

stuck saffron
#

@spring storm writing here to not flood the bug report thread, but is that arti flamethrower thing right?

#

didn't even notice

spring storm
#

@stuck saffron i confirmed it

stuck saffron
#

huh, gonna need to update the wiki then

spring storm
#

@stuck saffron fire also procs 12 times if you feel like adding that

#

idk if incinerator is different

stuck saffron
#

for arti we also have Flamethrower scepter's skill which says 30% damage over time, but it's still 20%

stuck saffron
spring storm
#

ill check ig

stuck saffron
#

also, attack speed gives you more hits

spring storm
#

its prob 14 but i need a better test i need to eat

swift plinth
#

Oh frost barrier doesn't use the per player damage multiplier
That makes sense

#

@stuck saffron do flame chakrams actually deal damage at their peak? I thought they only inflicted the burn effect. Wiki also doesn't seem to list the burn duration (6 ticks at 10%)

#

Which differs from the duration of flamethrower's burn (12 ticks I believe)

placid salmon
#

why does the providence trials map on the wiki have randomly crowned trials

graceful sun
#

clearly, they'

#

re the trials that are canon to the lore

#

||/j||

placid salmon
#

points at Go On Without Me not being crowned despite obviously being canon

void flume
placid salmon
#

sad

#

also, the Umbrella page could definitely use some clarity on how tf this item actually stacks

#

no numbers, sad

elder egret
#

From what I can tell, its next stack seems to be 66% of the previous stack. I may be wrong though.

grave rose
#

idk what the deal with the challenges section on the enemies page is but I made it a table and added most achievements that involve specific enemies

stuck saffron
stuck saffron
stuck saffron
swift plinth
stuck saffron
#

Cause it was bad

#

Might just delete it tbh

stuck saffron
swift plinth
#

After

#

Before there were no yellow damage numbers

stuck saffron
#

Ok might have been wrong then 🤔

placid salmon
#

yeah it really looks like the chakram has one single hit, and then the rest of its damage is just that it sets things on fire within its aoe

spiral moat
#

Would all gold scores trials map be more or less good?

#

dropping this here if anyone wishes to use it

grave rose
stuck saffron
#

is it the same size as the old one

#

otherwise the clickable image won't work properly

#

there's a 3px difference wispcryyy

spring storm
#

is the audio files on the google drive all the audio files in the game? i cant find the blighted worm audio file

stuck saffron
grave rose
#

not sure how to format the enemy spawns in judgement

#

a table could work but would also look a bit sketchy

#

ig a list wouldn't be that bad?

stuck saffron
#

I guess yeah

#

not sure how to present the info tbh

spring storm
#

ig this was useful for something, seems to be just wdifficulty modified or something

grave rose
#

what are the names of the stage 10 umbras? I only remember that the sniper/engineer one is umbra of fear

spring storm
stuck saffron
grave rose
#

Judgement page is done

#

I think the umbras only have 2 abilities each but that might be wrong

swift plinth
#

Not a true AoE

stuck saffron
vale bramble
#

just read the wiki, i didnt even know about the two seperate hitboxes on short circuit, seems like the outer one is 90 frames of stun the inner one is 225. i dunno if yall plan on getting that in depth on the wiki to be listing frame values tho lol

stuck saffron
#

but glad the info that's there is of use

vale bramble
#

true. could convert it to seconds of course but even then thats a lot of work for largely inconsequential details

stuck saffron
#

for now I just listed that the stun duration depends on how close to the point of impact the enemies are

vale bramble
#

yeah thats probly the most succinct way to put it

stuck saffron
#

now I'm wondering what "hidden" stuns I missed because I'm using a Dummy

#

😢

vale bramble
#

oh did you not know about mando knife? or was it something else that tipped u off

stuck saffron
#

didn't know about the knife yeah

#

guess I didn't look too closely when I played him

vale bramble
#

yeah i noticed it always staggered. or i thought it was stagger, assumed they just hard coded it to always do the hp threshhold stagger thing but then dee mentioned the stars and i put two and two together

#

or maybe someone mentioned it specifically i forget. nice its there though, makes it less risky to use

stuck saffron
#

hey @swift plinth, wanted your input on something
about items and skills that say "+x% damage from all sources"
"all sources" is not accurate, right? it's +x% damage from skills only?

swift plinth
#

Toxin I assume?

stuck saffron
#

also umbrella

#

for skills it's acrid alt primary and commando's knife

#

don't know if golden gun counts, also

#

it's kinda the same thing

swift plinth
#

I know Toxin and Golden Gun work with proc-capable damage sources, and I believe they don't work with non-proc-capable damage like CHEF's Dice (after the first hit).

#

Acrid's alt primary should be the same story, but Commando's Knife is special.

#

I still think Wound requires the triggering damage to be proc-capable, though

#

I need a better word for that distinction

stuck saffron
#

and no item damage can trigger on-hit effects, right?

swift plinth
#

Fire Shield

stuck saffron
#

fuck

swift plinth
#

And I think a couple others you tested?

#

Or that somebody did

#

I never looked into it myself

stuck saffron
#

I tested fire shield but I forgot lol

#

alright nice thank you

#

I think we need a "Damage" page

swift plinth
#

Seeing that Poison could crit has me triple guessing anything I concluded, too

stuck saffron
#

then the "crit" would make sense

swift plinth
#

TOTAL of what, though

#

There isn't any triggering damage to be TOTAL of

stuck saffron
#

ah I was thinking of the primary

swift plinth
#

You said the sludge can crit, yeah?

stuck saffron
#

yeah