#ror-wiki-discussion

1 messages Β· Page 15 of 1

stuck saffron
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Not sure what that parameter is about, is there time based scaling and stage based scaling?

stuck saffron
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https://riskofrainreturns.wiki.gg/wiki/Commando#Skills trying the new template, need some feedback (cooldowns are not showing up for some reason, trying to fix it lol)

Risk of Rain Returns Wiki

"The Commando is a jack-of-all-trades character with the tools to deal with any situation. His high range and rate of fire provide great combat proficiency, while Tactical Dive grants increased survivability and mobility."
– In-game description

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first thing I'm seeing is, these lines are really distracting I need to tone them down somehow

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maybe limit them to the length of the skill box

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also, need to display skill boxes side by side on larger screens I think

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there we go cooldowns are fixed

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lmk what you all think

grave rose
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tactical slide animation has horizontal scrolling with commando completely off screen by default

stuck saffron
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gif complaints should go to @void flume, I'm looking for feedback on the display of the skills on the page

grave rose
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if you open animation and then close it again the top of the gif is still there

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but idk if that's fixable

stuck saffron
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that's very strange wow

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probably an issue with the plugin that makes tabs though

stuck saffron
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that's on me

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some of these gifs are wiiiide

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fixed if you CTRL+F5

stuck saffron
grave rose
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firefox

stuck saffron
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oh wow yeah this is fucked on firefox

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damn

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that sucks 😦

paper valley
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okay i dont remember the enemy page lookin' like this

stuck saffron
paper valley
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I can tell. Must've been working HARD because this looks amazing.

stuck saffron
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thx it took a while

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weirdly, a "fix" would be to have the "details" section filled out for every skill, and then the top of the gif would not show up

spiral moat
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That being said I just have to do run to sunken, note time I teleport, drone first crab, reset and wait till time to teleport and Drone first crab.

stuck saffron
modern stream
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Chasing Shadows?

I was gonna say it doesnt look like Nemforcer, but I can see the resemblance in the SS1 sprite bar the gold armor

stuck saffron
modern stream
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Np

past stratus
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By that, I mean primaries, but not sure if there are other skills like that.

stuck saffron
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idk, but yeah 0s CD looks a bit awkward

past stratus
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My bad, I didn't mean to ask that.

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It shouldn't be there.

stuck saffron
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so not a question, an affirmation lol

past stratus
stuck saffron
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alright, removed from skill boxes and tooltips

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other changes will have to wait until tomorrow, my eyes are closing by themselves

past stratus
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No idea what you mean, I just had my breakfast recently.

stuck saffron
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how the fuck do you function like this while living in europe

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Btw skills should look good on mobile also

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Only glaring issue I see is that the gif sticks out of the tabs if you're using Firefox but I can't fix it

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Soft "fix" is to have details on every skill

cold shore
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it just works

stuck saffron
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red whip and goat hoof are just flat movement increases sadgecrid

granite flax
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just be glad that red whip stacks now

stuck saffron
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hey @void flume, any clue when you're gonna finish these skill gifs?

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kinda love having them under the skills ngl

void flume
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Ah I was waiting for the template to be in use before carrying on, just in case the gifs ended up not being used

stuck saffron
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aah, gotcha

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well I think the template is fine now

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Risk of Rain Returns Wiki

"The Commando is a jack-of-all-trades character with the tools to deal with any situation. His high range and rate of fire provide great combat proficiency, while Tactical Dive grants increased survivability and mobility."
– In-game description

void flume
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Looks great! Nice to see the skills actually given some flair, the boxes were a rough sight

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I'll get to some new gifs once I'm free of this doom infinite run

stuck saffron
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yeah no pressure

odd lodge
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should these be swapped, anointed seems way more probable reference

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ehh ill keep asking devs when they appear until i find out

sinful storm
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wiki gods I request your testing aid
would you be so kind to test if wicked ring proc can animation cancel chefs alt primary but only if youre tapping the button constantly rather than holding it

stuck saffron
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the only limiting factor is the animation speed, which is increased by attack speed

sinful storm
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Thats what I thought but playing with it it seemed to interact weirdly

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No attack speed or anything, just wicked ring and whenever I'd crit while tapping, it would instantly attack again post crit

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Unfortunately I never got far in that run to see it in full action but it did feel like it DID reduce the nonexistant cooldown

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only while mashing the button though

stuck saffron
sinful storm
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how is that not weird though

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you have no attack speed yet he slashes way faster than he would

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he attacks way way slower normally

stuck saffron
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nah, he attacks very fast if you mash

sinful storm
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not in my game

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unless there was like a patch 2 days ago or smth

stuck saffron
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ah wait

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I have 100 stacks of primary

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lemme see

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it does have a small cooldown yeah

sinful storm
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so it does reset itself

granite flax
stuck saffron
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sorry, was testing with a hundred stacks of primary so I wasn't getting any cooldowns

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probably has like a 0.5s cooldown or something? can't know for sure

stuck saffron
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that'd be swell

old summit
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ill start working on it

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ah we are missing chefs alt primary in the module

stuck saffron
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oh true, I'll add it

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thx

old summit
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the first trial i went to do happiesttroll

stuck saffron
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added it, try now?

stuck saffron
old summit
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ye its good

sinful storm
cold shore
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obligatory thanks for the wiki people, you are all wonderful

sinful storm
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ya

stuck saffron
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@old summit can you also replace the skills in the loadout part of the infobox? I feel like that would be useful for ppl who don't know the skill icons, they can just hover over them

old summit
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true true

grave rose
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here's what I'm thinking: make the skills in the infobox and body text links, make the second mention of the survivor colored text instead of a link and maybe separate the fail/gold conditions cliche at the end into 2 sentences. was meaning to touch up the older pages anyway so I'm going to start working on this too

modern stream
stuck saffron
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they just need to be updated on every page

grave rose
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yeah that's what I meant

stuck saffron
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aah you were saying what you were about to do, read that wrong

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thx!

stuck saffron
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but I can test it

modern stream
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Tysm, saw it and was just curious as to what caused the interaction
Im pretty sure its the same idea for the sentries 3 shot burst, which has a delay

stuck saffron
modern stream
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Seems like how it usually is
Thats odd then

stuck saffron
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hey @grave rose don't forget to put imgSize=32 in the template, looks a bit a small otherwise

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for the loadout part in the infobox I mean

old summit
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oop flamethrower is using nanobomb picture

stuck saffron
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yeah I've seen a bunch of picture issues woops

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will fix!

old summit
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ill call them out if i spot them

stuck saffron
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ty

old summit
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ive done up to bullseye but im out for the night

stuck saffron
stuck saffron
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https://riskofrainreturns.wiki.gg/wiki/Huntress#Skills Huntress' skills section rework is done!

Risk of Rain Returns Wiki

"The Huntress is extremely proficient at 'kiting' (running and firing while remaining unhurt). Remember that Laser Glaive does the highest damage on the last bounce! Blink can be used to reposition or re-aim abilities, and Cluster Bomb can take out grouped enemies at range."
–In-game character description

keen mulch
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That looks so good

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Are you a wizard?

stuck saffron
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all of my spells are CSS properties

void flume
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My doom run met its end at a slow crusher, so now Miner is on my docket

stuck saffron
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was wondering why CHEF's skills weren't getting colored

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what the hell does it do this only for chef

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uppercase/lowercase issues, weird

grave rose
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can skillLink do the multiplayer drone primary

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mostly for that one drone trial

stuck saffron
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what would it link to though πŸ€”

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but yeah I can add it

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just need to check its details cause I have no idea

grave rose
stuck saffron
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should work now, links to "multiplayer drone" for now

grave rose
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ok so this should be about half of the trials done, I'll get around to doing the rest tomorrow

void flume
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Miner is now in the database, as well

stuck saffron
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nice

void flume
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And now Sniper, as well

stuck saffron
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I'm doing some more testing while editing the survivor skill pages

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standoff's description is just very wrong

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so weird

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huh

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ancient scepter on standoff turns it into the scepter version of lights out

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only happens in trials ok weird

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but it means I can't test alt specials' scepter versions

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finished bandit's skills, but it's made me realize I need to go back and test the scepter versions of all the special skills

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but I can't do the alts sadgecrid

sinful storm
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do we have numbers on how much dmg protect and serve does? i feel its 200% or close

swift plinth
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210

sinful storm
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makes sense

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i was comparing the numbers to disperse when I was playing

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and it seemd close to 200%

swift plinth
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It's the same as shield slam IIRC

sinful storm
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epik

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sorry I had a brain dmg moment and instead of checking wiki first Iasked first

spiral willow
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whos in charge of the wiki

spring storm
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gummy i think

stuck saffron
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why?

spiral willow
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I just wanted to give my personal gratitude towards their work and any others who contributed to the pages. Your work does not go unnoticed and on the off chance you see this message, I jus want you to know how thankful I am @granite flax

shadow tusk
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Danger Orbits is still considered complete if the explosion of the sun after you die brings the total kills to more than 50. I was pretty bad this one and I onlyu got it becasue of this.

stuck saffron
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1K edits when

odd lodge
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retropacifist is awesome

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yall other contributors are also awesome

runic pilot
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is this some sort of testing ground trial?

stuck saffron
runic pilot
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how does one get that kind of custom trial?

stuck saffron
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@granite flax Hive Cluster #3

stuck saffron
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and then edited the trials.layout file to add the trial in the named "test" to the trials grid

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the version of the file I sent is a bit outdated but it has the essentials I think

runic pilot
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okay, thank you!

stuck saffron
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no problem! at some point I might make a guide for this lol

spring storm
stuck saffron
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@granite flax Dried Lake #3 Artifact

stuck saffron
elfin spire
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will the old sprites you see at the end of the credits be shown on the wiki?

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not all of them i mean like the character specific ones

stuck saffron
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@granite flax Ancient Valley #3 Log

stuck saffron
stuck saffron
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@granite flax Magma Barracks Log

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tell me if I shouldn't tag you btw

stuck saffron
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@granite flax Sky Meadow Log #5

old summit
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https://riskofrainreturns.wiki.gg/wiki/Routine_Maintenance are the skill boxes missing the pics for other people on this?

Risk of Rain Returns Wiki

As HAN-D, push golems and bisons off a bridge. In order to unlock this trial you need to unlock HAN–D and complete either Think of the Children or Blades in the Wind. Successfully completing it will unlock the first alternate secondary ability DRONE - SPEEDFile:HAN-DX2.pngDRONE - SPEEDSecondaryFIRE A DRONE FOR 190% DAMAGE WHILE ALSO TEMPORARILY ...

stuck saffron
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Oh, I'm guessing the dash is messing it up

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I'm off to sleep for now but I'll fix it when I wake up

old summit
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cool cool ill keep going then

stuck saffron
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That'll probably happen to every HAN-D trial

old summit
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drifters cube does the same

ionic leaf
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noticed on pilot's page theres a little idle sprite on there? none of the other survivors have this so im assuming its not supposed to be there

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(also where are the rest of them i cant find sprite rips anywhere </3)

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huh. i noticed the idle sprite but not the fact that the portraits are missing for pilot

old summit
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the info box needs a fix up as huntress has neither as well

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and i dont think the proper sprite rips have been uploaded yet

ionic leaf
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awesome ty slugcheese

granite flax
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what sprites are we after, i have all of them locally

old summit
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we have the images i think its just the data module didnt like the dash in han-d

crystal onyx
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I cannot believe how much missing info/wrong info is in the descriptions for things

old summit
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ah but for the survivor pages i dont know if we have a set order of what to show

crystal onyx
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very thankful for you all testing these

swift plinth
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Wait, the piercing factor for bullet damage is variable?

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Just noticed the wiki states damage from Point-Blank is reduced to 65% with each pierce, instead of 50%

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I didn't account for that possibility

past crow
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how does sacrifice work? is it a flat chance to get an item?

past crow
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damn

stuck saffron
swift plinth
# stuck saffron Yup, tested that while reworking the skills section for commando

Well shit, I suppose I should double check the other attacks then. Steady Aim is 50%, and I think Pilot's primary, but it'll need to be revisited to be sure
Also not sure why I got 7 damage instances out of Suppresive Fire the first time I tested it, but I'm seeing six now. Maybe I should tripple check Flamethrower, too...

stuck saffron
swift plinth
stuck saffron
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Oh, well mistakes happen

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Oh by the way

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We didn't test any scepter skills values

swift plinth
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Oh true, I meant to do that eventually

stuck saffron
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And it seems that in trials, you can't have alt scepter skills?

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Any time I try I get the default one

swift plinth
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Oh that is weird

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I never tried

stuck saffron
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Wanted to check bandit's assassinate, could never get it to work

swift plinth
# stuck saffron Oh, well mistakes happen

This is going to keep bugging me, though. Wish I'd saved the footage, because I was surprised I was getting 7 with no items. This was also after Dee mentioned a fix was made to attack speed scaling for suppressive fire some time ago, when discussing the extra hits from flamethrower, so I know it caught me off guard thonk

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Apparently it wasn't hitting enough times, and a change was made to fix that (which may have had some relation to flamethrower hitting more than expected)

swift plinth
stuck saffron
swift plinth
stuck saffron
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Need to test the damage buff also, cause default is 25%/stack instead of 50%, so maybe with scepter it is 50%

swift plinth
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(2240-415)/(12+7*3.5)/10 = 5, or 500% pensivewobble

swift plinth
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I just knew people had complained about the ability not firing twice

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And having experienced that myself

stuck saffron
stuck saffron
swift plinth
stuck saffron
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so of course it doesn't work

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I don't even know how to get this character on my keyboard, is this an american thing

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–––– ----

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or maybe it's better to say, I used - instead of – since that seems to be the correct one

grave rose
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the –/- debate is real, we need a standard

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they're used about equally as often

stuck saffron
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vscode agrees with me

vale bramble
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‐ – β€” my phone has 3 lmao. but leftmost is default have to hold for others

swift plinth
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Should be a hyphen, not an en dash

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Though I'd argue you should avoid en dash in general

stuck saffron
stuck saffron
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says +3 in green on the sheet, so either this guy is wrong or the testing is

swift plinth
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give me like a minute and I'll figure it out

stuck saffron
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it is +3 we're good

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don't know where he got those numbers from

swift plinth
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Would be extremely weird if it wasn't lol

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Not even the original game had +2.4

stuck saffron
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yeah but I was wondering cause it's a weird thing to put there lol

swift plinth
stuck saffron
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oh that makes so much sense

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I shall not doubt the holy google sheet again

swift plinth
stuck saffron
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alright I "fixed" that issue on firefox where the gifs peeked out of the closed tab when the "details" section was empty on a skill

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by adding default text when the "details" section is empty lol

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holy shit that's also why HAN-D's color template was not working

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because of this stupid en dash

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it all makes sense now

spring storm
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i dont get why people put so much effort for a different looking dash/minus sign

stuck saffron
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like dude, just use the one that everyone uses 😭

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why are there ones with different lengths

stuck saffron
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lmk if there are any errors

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oh no the color for the skill names isn't working because of the stupid dash

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oh, the misery

quartz perch
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i think he should just have a hyphen

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an en dash doesn't make sense

stuck saffron
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alright, so I thought it was like that in the lang file (because who in their right mind would use an en dash, right)

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BUT NO IT'S A HYPHEN

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I'm going on a rampage and changing every en dash on the wiki

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who is Lantern47 this is all their fault

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you are now my sworn enemy

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no more en dashes only hyphens AngryDrizzle

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question

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should I add infoboxes to engineer's page with the turrets' stats

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since for instance laser turret's damage is based on its damage stat which is higher than engi's

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so either more infoboxes below engi's one, or a "Turrets" section under the skills

grave rose
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made a page on the tutorial so bandit prism's link can lead somewhere

quartz perch
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infobox would be good

spring storm
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@stuck saffron this is a valid way to spawn blighteds right? ["elite_set", ["get_arg", 0], "blighted"],

stuck saffron
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not sure, I've been spawning them with the director_spawn_elite_type parameter

spring storm
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neat

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can you show me how i should make sure blighted magma worm is not borked because i spawned him weirdly

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blighted magma worm seems to have his own boss music which is funny

distant hazel
stuck saffron
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I think what you're doing is right

spring storm
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prob im trying your method just to be sure

stuck saffron
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doesn't seem to work properly with bosses

spring storm
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realistically they prob just did not implemented blighted worm fully

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hes so cool though :(

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discord really hates me

stuck saffron
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your files are encoded weirdly

spring storm
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prob

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works on my side, i should reset obs

stuck saffron
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default windows player wants the AV1 codec to read it

spring storm
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forgot i did that

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there we go

stuck saffron
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these bells are ominous

spring storm
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reminds me of a roguelands boss

stuck saffron
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is the worm usually this big

spring storm
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no he is huge

quartz perch
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nope

spring storm
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i really hate how he is not in game

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seems so funny

quartz perch
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are those bells because of it lol

stuck saffron
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seems cool

spring storm
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rn is does not do damage though

stuck saffron
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do other blighted bosses trigger these bells too

spring storm
spring storm
stuck saffron
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damn

spring storm
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he is meant to spawn instantly

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but the bells plays before he spawns

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so fucken cool

stuck saffron
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yeah this feels like it was worked on but discarded mid-way through

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looks very cool, maybe we'll see it fully working in a future update

spring storm
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i should have disabled normal music to make it more ominous

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also notice how he spawns under you

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and not where he says he will spawn

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very silly

grave rose
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they probably couldn't find a way to keep it this big and still make it work normally

spring storm
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needed to straigten him

grave rose
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spawning in the wrong spot and clearly teleporting in instead of looking like it comes out of the ground

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shame they removed it instead of just making it smaller or something

quartz perch
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well i imagine theyre able to finetune it they just removed it for other reasons (not enough time or maybe they just thought it wouldn't work well/be fair)

stuck saffron
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oh hey, spawning without a scepter and getting one after spawning seems to work! I can test alt special damage now

spring storm
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blighted providance seems to have had some work also, his visuals look weird, he resets his elite status it seems though when he goes to 2nd phase

quartz perch
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with weird do you just mean buggy or

spring storm
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i mean he looks worked on because his visuals are special, doesn't look that buggy ill get a clip

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could just be an artifact from provs normal visuals and blighteds

stuck saffron
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welp, already found that enforcer alt special does not increase damage, and HAN-D's alt special's burn is very weird

spring storm
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@stuck saffron have you been able to get stats of drones?

stuck saffron
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I should be able to

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I got the stats of the imps from the boss item

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so this should be similar

spring storm
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can i steal your file?

stuck saffron
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weird stats though, need to check with survivor's base stats

spring storm
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do you want me to compile test data for drones or are you going to

stable sand
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Does anyone know what the stats are for the game difficulties (Drizzle, etc)? Like damage received, defense, that typa stuff.

spring storm
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only known one is like, 50 more hp on drizzle

stable sand
spring storm
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yeah, because we dont know

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you could test for them(how long per level increment on top right)

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put blighted only spawn on monsoon

stable sand
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@spring storm Something like this...

stable sand
stuck saffron
spring storm
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ima prob just put it in player stat place

spring storm
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huh gold golem guy does exist

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not in lang file

stuck saffron
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yup but it's in the sprites

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yo these values are wild

spring storm
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yep

stuck saffron
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did you try removing the update to player hp_regen

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cause I'm setting it really high and maybe the drones inherit some of that?

spring storm
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your updating regen?

stuck saffron
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yeah I was testing fire shield or smth

spring storm
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where, your file is formated so weirdly

stuck saffron
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sorry, vscode doing that lol

spring storm
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got rid of it

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yep its the same

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gilded beam drone has 41 regen damn

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you can control as many player drones as you want how funny

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idk how to spawn the specific player drone to make sure they all have same stats/ base stats for player, prob just base stats for player

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but 60 speed

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but yeah some weird stats

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whos this guy in spriites?

stuck saffron
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how did you spawn him

spring storm
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idk just looked at sprite file

stuck saffron
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oh okay, lemme check

sinful storm
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spectator drone

spring storm
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also drones deal different % damage which maybe ill test eventually

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damage % be wild though, gold attack>gunner>attack

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i wonder if attack drone is just a bad idea to upgrade to

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it sure is, and it gets worse over time, red is gunner and blue is attack, purple is gold
this is without damage % though

stuck saffron
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they probably have different skills but it's impossible to see

stuck saffron
spring storm
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is he arms race drone?

stuck saffron
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no clue

analog thunder
spring storm
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@analog thunder yeah i was talking about a pure dps perspective drone stats are here

analog thunder
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it's interesting that loader has the slowest move speed

stuck saffron
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this is a nightmare

spring storm
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thats why i dont edit the wiki

stuck saffron
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I blame the turrets

spring storm
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@stuck saffron how do you get speed of a flying dude

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they dont seem to care about phmax or phspeed

stuck saffron
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but ofc you won't get a nice value with that because it fluctuates

spring storm
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phspeed is always not showing on the terminal thats what im confused about

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so its negitive/0

stuck saffron
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ah yeah it's negative if moving towards the left iirc

spring storm
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but both ways

stuck saffron
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really? weird

spring storm
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so sad no speed value for player drones

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prob 60 though since if you spawn them from a chest there phmax says that

odd lodge
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should they be seperated?

spring storm
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1 log so they are together

odd lodge
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ig gup isnt seperated either, or cavalry so its good

spring storm
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ask the game why they dont get logs, and why smol boar does not have one :c

odd lodge
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and worms, yea its good

stuck saffron
spring storm
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yeah not for drones though

stuck saffron
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maybe pHmax + pVmax or something

stuck saffron
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same for cavalry, these mobs come together

odd lodge
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ye its consistent that way

stuck saffron
spring storm
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maybe ill just add the vectors and see if it somehow works all of a sudden

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wait no sqrt

odd lodge
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are imp vanguards and purple imps worth listing on enemy page in that case?

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and maybe maybe direseeker

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im not challenging it, just wondering reasoning

stuck saffron
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they don't have their own pages, it redirects to a section of the page of the enemy they're based on

odd lodge
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ik

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idk doesnt matter, it looks good and is functional

stuck saffron
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I think what we have rn makes sense

#

also I spent way too long making the gifs for this page I don't want to touch it lol

odd lodge
#

making gifs is hell

#

i applaud you

spring storm
#

@stuck saffron do you have any plan to put fire rate of primarys on the wiki

stuck saffron
#

no real plan, but it wouldn't be hard to add

spring storm
#

why icons here and not there(next to cooldown bit) @stuck saffron ?

stuck saffron
#

one is a recharge per turret, other is a cooldown per cast

vernal torrent
#

Has anyone added that the Imp Vanguard from the Artifact of Origin is applicable to Huntress' achievement to kill 3 unique hidden bosses? I just unlocked her alt by killing acrid, the vanguard, and provi.

haughty schooner
#

it's not on there

#

The list still includes the armored boarlit as well which does not count

spiral willow
#

also on huntress page, there needs to be the ancient scepter description of her special bc its not on there but the rest of the characters are

void flume
#

Acrid has dummy images uploaded, now.

#

Corrosive Wounds really just stacks forever, huh

past stratus
past crow
#

yo just wondering, does sniper charge faster if it uses attack speed?

past stratus
runic pilot
#

does drill replace the m1 when procing?

#

I noticed my engi not throwing any nades and just drilling and was wondering if drill takes priority

void flume
#

Drill can actually be detrimental to some characters for that reason

runic pilot
#

does it carry over m1 properties in full?

#

like how exactly does it interact with m1/primary attack

void flume
#

I believe it needs to be tested, but my hunch is no

runic pilot
#

if you're playing enforcer with nade launcher will each enemy hit by the drill get hit 3 times for 60%

void flume
#

Oh in that scenario, I believe it's completely overridden

#

I can set up a test, though

#

give me a couple minutes

runic pilot
#

okayy

#

I'm really curious how it intearcts with the dmg % of primaries and such

#

interesting thing to note with engi turrets they will still fire normally and drill on top of their normal attack

#

so it'll double their dmg output

old summit
#

from whative seen people say it doesnt use any of the default parts of the primary so things like acrid dont poison

void flume
#

It does however inherit Sniper's reload bonus

old summit
void flume
#

But just testing, can confirm it overrides Acrid poison

old summit
#

even up close?

void flume
#

unfortunately, yes

#

let me try those enforcer grenades

runic pilot
#

that's disappointing

#

so it does the dmg of one grenade more or less

#

drill has just become another one of those items that are "a reason for manual pick up to come out faster"

old summit
#

nah it looks like around 2,5

void flume
#

Oh if you were curious, the reload action for grenades doesn't count as an "attack" for the sake of drill activating sooner

runic pilot
#

sad

#

drill doo doo

void flume
#

Interesting for a red item to be activately detrimental to some characters

runic pilot
#

it's just like how bottled chaos was basically more of a lunar item than red in ror2

runic pilot
void flume
#

Red items, though?

runic pilot
#

well not as much but even lower rarity items being detrimental is odd, maybe even more odd as they make up more of your item pool

#

tho repusion armor can be bad on alt turret engi

#

as it can potentially make it last indefinitely breaking the hourglass tech

#

boxing gloves are a green that's detrimental to quite a few survivors

#

because of the knock-back

void flume
#

Repulsion and boxing gloves seem more like making things a bit more inconvenient though, compared to removing core ability behavior like Acrid's poison or Enforcer's grenade multi-hit.

#

I believe it also affects Artificer's fire application.

#

Drill isn't just making certain abilities harder to use or item synergies harder to get, it's actively removing benefits you'd otherwise have without anything at all.

old summit
#

so the damage on a single target is 24 on a normal grenade and then 22 on the heaven cracker

ashen shard
# spring storm

Dumb question:
How did people found a way to access test trials like this one?

stuck saffron
sinful storm
#

I dont really get why drill isnt just, in addition to your attack

grave rose
#

for the enemies page, would it be more intuitive to just list the elite aspects blighted can have instead of ones they can't?

#

it's not longer and more straightforward

stuck saffron
stuck saffron
odd lodge
#

no it doesnt

#

should i remove

#

if it was itd look like this

stuck saffron
#

if it's not accurate yeah I guess

#

I should make a to-do list for the wiki there's so much to do

grizzled pasture
#
  1. Add images to drone page
stuck saffron
#

I SAW YOU TYPING AND I KNEW WHAT YOU WERE GONNA ASK

#

you're the drones guy to me now

#

sorry

#

TO-DO:

  • finish reworking skills section for every survivor
  • finish damage items testing
  • put relevant results on the wiki
  • do the same for every other item, pretty much
  • game mechanics pages? (armor, leveling, scaling, etc.)
  • rework drones page (different tiers of drones give different items in a scrapper, drones stats, DRONE IMAGES)
  • rework all infoboxes so their style is in line with the enemy infobox
  • by popular demand, add in-game sprites of survivors on their respective page (maybe enemies too)
odd lodge
#

also should risk of rain 2013 be formatted wit hthe brackets or without?

#

im thinking with

stuck saffron
#

I think so as well

odd lodge
#

ok, ill sift through pages and check

#

i love random page button

#

just noticed

#

is the game of origin section staying?

stuck saffron
#

for now it's not, but I'll add it back later

#

but rn not every item has it filled out and it's a pain

#

when I rework this infobox I'll add it back in

odd lodge
#

ill do later

stuck saffron
spring storm
void flume
stuck saffron
#

their name is kinda ambiguous, one trial calls them Friendly Constructs and the lang file calls them Acquainted Construct

#

but yeah they're on there

spring storm
#

bit weird for them to be under uniquue drones part

#

ig it makes sense

stuck saffron
#

are you fucking kidding me

spring storm
#

gotta love everything being wrong

stuck saffron
#

should I replace all the movement items' false % value with the actual value in km/h

spring storm
#

aren't some % based?

stuck saffron
#

none of them are lol

spring storm
#

even hunters harpoon?

stuck saffron
#

ok I need to test harpoon, warbanner, and arcane blades

#

and filial imprinting I guess

#

but I'm not optimistic

spring storm
#

@stuck saffron loaders secondary is a 20% bonus

#

would be funny if its the only thing

stuck saffron
#

oh yeah I did test that

#

wtf is going on in this game lol

spring storm
#

yeah i remember lazily testing that and tacking it on the wiki a while ago

#

good to know that i was right with my pretty much guess

stuck saffron
#

Hunter's Harpoon is NOT a 125% boost

spring storm
#

got removed since it seems

stuck saffron
#

it's a 1.25MS boost

#

so 12.5km/h

spring storm
#

i wonder why they couldn't have just, put the right info in the boxes

stuck saffron
#

so not even consistent with whip's 60% = 1.2 MS

#

also stacks go up to 20 and not 25 like stated

haughty schooner
#

hellooooo just wanted to bring this up one last time

#

the applicable bosses section for Huntress's "The Hunt" is wrong

#

The armored boarlit isn't eligible, and the Imp Vanguard is

stuck saffron
#

slipped my mind

#

I'll fix it, but fyi anyone can edit the wiki

#

ty for reminding me

haughty schooner
#

Oh mb I assumed it was limited at the moment

#

I'll keep that in mind

stuck saffron
#

but that's it

spring storm
#

you do

stuck saffron
#

warbanner gives 0.6MS instead of 30%

#

same for Arcane Blades

#

aaaand I think that's every item that gives MS

#

burning witness gives a flat amount as well

haughty schooner
#

Speed being in km/h on the wiki feels very weird to me

spring storm
#

what else would it be

stuck saffron
#

that's how it's written in the stats section of the logs

#

and it's just the game engine's value for movement speed * 10

haughty schooner
#

Yeah that makes sense

#

Km/h just feels hard to parse in the context of the game

#

for some reason

spring storm
#

pilots fall speed 21.83 km/h, horizontal speed 65km/h neat (parachute)

stuck saffron
#

I'm hesitating on how to update the movement speed items' text because km/h doesn't mean much to a player reading it

spring storm
#

the unit "meter" by the game is terrible and incorrect though

stuck saffron
#

I agree there

spring storm
#

but for speed we just keep it as km/h for now

stuck saffron
#

should I report this as a bug or something? all of these percentages are base on a value that is not the character's speed

#

it's just 2 for some reason

#

except harpoon

spring storm
#

300km/h is max fall speed

stuck saffron
#

nice

#

should measure wavedash speed lol

spring storm
#

sure

#

208

stuck saffron
#

daaamn

spring storm
#

57.2 horizontal for artificer platform

#

acrid ground acid is a flat 8 speed bonus

stuck saffron
#

FLAT AGAIN

spring storm
#

merc dash is 252km/h

#

57.6 for robo dash

#

absolute zooming

stuck saffron
#

damn

haughty schooner
#

What's the speed of Sniper backflip vs Commando roll?

spring storm
#

7ms penelty for enforcer

spring storm
#

me when no move speed for huntress dash :c

haughty schooner
#

That explains why backflip feels so much better

stuck saffron
#

@granite flax if you read a bit above you can see our discussion on movement speed items and how they lie to us
don't really know how to translate raw MS values to something players will understand for the wiki. if you have any suggestions (or if you think this is a bug cause wtf) please lmk cause I'm not sure what to do there lol

spring storm
#

i think just saying an additional x km/h is fine

stuck saffron
#

yeah but it doesn't rly mean anything to someone playing the game

#

anyway this can wait till tomorrow, good night

spring storm
#

just link the word "km/h" to a page dedicated to speed or something

#

and list some speed values

#

then you can have all my trivia i just got with max 300km/h fall speed and other useless info

stuck saffron
#

with stuff like MS, Armor, scaling, etc.

stuck saffron
spring storm
#

ill throw it in misc testing

#

normal gravity 5.2: pilot parachute, 1.73, artificer, 2

haughty schooner
#

I think thats a good idea

#

break down all of the stats on their own in depth pages

#

include weird exceptions etc and explanations for things that don't follow rules or function like their tooltips say regarding stats

spring storm
silver gorge
#

idk if its a different value but warbanner and key also use it

spring storm
#

imagine if we get 5 different values

#

i kinda want to live in this ignorance of only 3 values

haughty schooner
#

Do we have access to html and CSS when editing the wiki? or is it strictly like a text and tables editor kind of situation?

stuck saffron
#

And you can do HTML directly in the editor

haughty schooner
#

fair

stuck saffron
#

Yeah it's a global CSS sheet that affects the whole wiki sooo

#

You can use the ol' ugly style= in your html element lol

haughty schooner
#

lol

#

cool maybe I can find some time to add value to the wiki if I can find somewhere to be useful

stuck saffron
#

But tbh the only places where html/CSS should be used are templates

#

Like what I did for the skill boxes and the enemy infoboxes

haughty schooner
dense thicket
#

Does the alien head decrease the laser turret chargeup time?

quartz perch
#

i don't think so

#

it only affects skill cooldowns

granite flax
#

but alongside the km/h listing, i think listing a tiles per second is probably a good metric we can go by

#

1 tile being 32 pixels

#

its what each level is made of so its nice and consistent, and something you can get a pretty good natural feel for through playtime

#

also sory for being less active SadCat wish i was doing more but im having some health issues

granite flax
stuck saffron
#

Alright sounds like a plan then

stuck saffron
teal wasp
#

yo guys, hello, hope everyone has a great day, just a question. Is there a monster spawn number cap on each stage?

stuck saffron
#

no idea :/

sinful storm
#

Arti still ignites with heaven cracker

#

does acrid poison with it?

stuck saffron
sinful storm
#

;-; im sorry

haughty schooner
#

enemies that can spawn at once and the quality of those enemies are affected by the credit system for 'purchasing' enemies iirc

#

which goes up with scaling

#

An exception is the teleporter event, enemies will stop spawning once the teleporter is charged

stuck saffron
#

alright, got miner, sniper, and acrid's skills sections done!

#

only 6 (well... 7) left

distant hazel
#

Yeah the only good thing about holding him back is the wiki looks good and has templates now so his page is easy to make

stuck saffron
#

lmao yeah we can make the page nice and proper from the get-go

#

I don't even have his skills in the DB though, I haven't unlocked him yet

#

too busy testing and editing the wiki lol

spiral willow
swift plinth
#

Poison can crit

grizzled pasture
#

So should we note the fact that Drones can proc on kill items?

clear cargo
#

robomando really ought to be added to the wiki by now, he's become fairly common knowledge but his strange directions and unclear stats would give the value of a wiki entry on him even more value.

#

playing in an online lobby, looking up videos on the game, or even playing with friends will probably result in learning about him anyway

haughty schooner
#

It's really only been a few weeks

void flume
clear cargo
distant hazel
clear cargo
#

also the "top of all time" (english) for guides on steam for ror:r features at #1 a guide on unlocking all survivors including robomando and #4 a guide specifically for unlocking robomando

grizzled pasture
#

Are there any on-kill items that are not proced by drones?

analog thunder
stuck saffron
stuck saffron
#

@void flume caught up to your GIFs btw

void flume
#

Ah yeah, I was doing some destiny then I was going to catch up on that as well

stuck saffron
clear cargo
#

id hope so

high maple
#

Quick question

#

On the giant imp overlord shrine page it says that they count towards the hunt but in my last run I killed the cognation golem stage 1 then acrid stage 13 and then on stage 14 I found two such overlord statues but did not get the hunt until I killed providence

stuck saffron
#

but this page seriously needs a rework anyway, lots of unverified info and the grammar is very bad

high maple
#

We know that cognation, direseeker and acrid work though for the hunt so It might pay to only hit one then do giant shrine then do providence on a save that hasn’t done hunt

stuck saffron
#

yup, that would be a good idea

high maple
#

I can confirm from the two shrines I hit that there will always be 2 reds regardless of the number of overlords

#

They definitely can be elite as well because I got frenzied spawns (they also have a health bar at the top like TP bosses)

stuck saffron
#

damn I'm looking at the page what is this about monster logs drop chance

high maple
#

idk

stuck saffron
#

who wrote this

#

makes me mad seeing approximate, unverifiable info like this

high maple
#

I got a lot of log drops from that run but idk if i got the overlord log from those ones (wouldnt be conclusive evidence anyway)

stuck saffron
#

they probably can drop logs but we don't have any way to check drop chances

#

or if looping more affects shrine spawn rate

high maple
#

Can confirm they are in fact a different colour tho lol so that’s something that’s right on that page

stuck saffron
#

this is all biased by personal experience :/

high maple
#

I mean I would’ve thought so because I had never seen one on my usual runs and then found 2 on the same stage 14

#

But again not enough datapoints

stuck saffron
#

I forgot to check when I encountered one

high maple
#

they are overlords and I think they had a yellow-ish tinge to them (the health bar said overlords but honestly I haven’t done origin yet)

#

Just noticed Inp overlords in the last sentence lol

stuck saffron
#

the dangers of public wiki editing I guess

#

but I can't fault them for trying to add info, it's more that most ppl

high maple
#

Also this would require a LOT of alternate save related testing because we would want to check if first they count for the hunt (by doing the test i suggested earlier) and then if they do then do a run where you kill one of them and a vanguard and then see if it triggers hunt

#

(After providence ofc)

stuck saffron
#

they seem like regular overlords

high maple
#

Huh may have just been frenzied on both then mb

stuck saffron
#

yeah probably

high maple
#

Didn’t really clock the prefix on the second shrine but must’ve been there

stuck saffron
#

accidentally spawned them blighted, and just knowing it can happen is terrifying

high maple
#

Yup actual nightmare fuel right there

#

Also we might want to try to find a range on how many overlords it can spawn

#

because it would make sense for the minimum to be 2 but I swear I had upwards of like 5 spawn in my run and they were all elites

stuck saffron
#

not sure how to test this effectively tbh

high maple
#

But would it have a max? Like if you crank it to absurd levels will it spawn a lot or the same as something say halfway between

stuck saffron
#

would be fun if it had no upper limit lol

high maple
#

Would also be absolutely horrific to have your screen fill with overlords in exchange for 2 reds

stuck saffron
#

at a certain point it's just not worth it lol

#

imagine seeing this deep into a monsoon run

high maple
#

Welp guess ill die

spring storm
#

does the item spawn out of the shrine? can you just lead the imps off the edge?

stuck saffron
#

they do spawn out of the shrine iirc

#

so I guess you could do that

sinful storm
#

I had 2x blighted imp from the big jar before

#

it wasnt an issue as I had knife

#

but yeah the jar is very unlikely to spawn a regular imp due to being only able to spawn so late

grave rose
granite flax
#

you can indeed lead big shrine imps off the stage and still get the rewards

plush stone
#

Ye

high maple
sinful storm
#

I meant non elite sorry bad wording

stuck saffron
#

do we need the skin palette there πŸ€”

#

also might need a better way to arrange the stats I'm not sure I like it

high maple
#

You could bulletpoint them?

#

Like:

HP: 110 (+32 per level)
Regen: 0.60 Hp/s (+0.12 per level)

high maple
stuck saffron
#

they're in the gallery, I don't think I'll keep them in the infobox

stuck saffron
high maple
#

I feel that but honestly I think that it would be hard with 5 stats and as long as all survivors match and all enemies match i feel like it would work

stuck saffron
#

probably better yeah

granite flax
#

yessss thats way better!

#

these almost look like trading cards haha

stuck saffron
#

a little bit yeah, I like them quite a lot

granite flax
#

youre killing it as usual!

stuck saffron
#

I'll try to get this on the wiki and then only item infoboxes will be left I think

#

oh maybe the stages as well

stuck saffron
keen mulch
#

unlooked?

#

I know it says unlocked but it doesn't look like that

high maple
stuck saffron
#

unfortunately I can't use the one from the game

#

if anyone finds a nice pixelated font similar to this, free for commercial use, lmk

stuck saffron
#

accidentally applied the font to the tooltips and they look so much better??

#

for reference

stuck saffron
#

all survivor infoboxes done πŸ˜“

void flume
#

Definitely not me, saying I was gonna get more gifs done after playing destiny and forgetting for 8 hours

#

@stuck saffron With how you're doing the boxes, how would you want me to handle CHEF?

#

He's quite a er, special case.

stuck saffron
#

I'd say showcase regular and boosted skill in the same gif

#

I'll have them displayed like the scepter skills, pretty much

void flume
#

Righto, I was planning on doing it that way at the very start, so that's good that I don't have to change up the plan

stuck saffron
#

perfect πŸ‘

void flume
#

Oh, I think I've discovered something... pretty fucked up about merc.

#

After-image dupe attacks have reduced damage.

stuck saffron
#

yup, 50%

void flume
#

Yeesh, half?

stuck saffron
#

yeah it's rough

void flume
#

Eviscerate looking mighty enticing, still.

#

Scepter probably still goes crazy for after-image, though.

stuck saffron
#

a 1.5 dmg increase is still very nice but it's not as good as it seems at first glance

void flume
#

Yeah, definitely not as strong as it sounds on the tin.

stuck saffron
#

damn I was retesting and getting 100% damage, but it turns out the after-images are considered players for the sake of the trial code I'm using, and I was setting their damage to the same value as me lol

#

that means they're actually entities with their own stats though

#

interesting

void flume
#

Oh now THAT is weird

grizzled pasture
#

So has anyone cataloged the cognition golem's items? Drones

stuck saffron
#

Soonβ„’

void flume
#

The difference here is actually insane

stuck saffron
#

in damage?

void flume
#

in range, actually

stuck saffron
#

oh yeah, good point

#

will add it to my notes

grizzled pasture
#

You can stand on Engi's turrets

stuck saffron
#

true

#

I should add that to the skill details

#

I forgot

void flume
#

look at em go

stuck saffron
#

made this lil gif for the infobox

#

cute lil turret

grizzled pasture
#

It looks like they have eyes

#

Cute

void flume
stuck saffron
#

lmao

void flume
#

@stuck saffron Making sure I wouldn't break anything, if I were to go back and upload a new gif of an ability, would that break anything for the characters with their infoboxes already filled out?

#

IE, Commando's roll, that one bugs me now that I have a solid format.

stuck saffron
void flume
#

Alright, nice

#

Merc gifs are all recorded, now I just gotta upload 'em

stuck saffron
#

nice πŸ™‚

void flume
#

There we go, all in the database now

#

I thought this was interesting, as well

#

deceptively high range

granite flax
#

is it the same in all directions?

void flume
#

Neglected to test, give a moment

#

Sure is

#

Well, horizontally speaking, turning away had no diminishing effect on range

#

it's a bit harder to test verticality with how my environment is set up

stuck saffron
#

I think it has the same range vertically as well (from what I've seen playing, no actual test)

void flume
#

blech, loader has so much forward movement using his melee

stuck saffron
#

lol I've fallen off of stage 1 of judgement a couple times trying to punch enemies off the ledge

void flume
#

All of loader is now uploaded to the database, now... the next one.

#

oh boy.

stuck saffron
#

good luck ReturnsPilot

void flume
#

this is what we could be dealing with, any thoughts?

stuck saffron
void flume
#

Man, the thing with chef is to include everything, he takes up so much space

#

tall guy with tall abilities

#

Alright, I'm not sure I'll ever be happy with how they look, but CHEF is all in the database, now.

stuck saffron
#

it's complicated with the way he works :/

#

thanks !

void flume
#

I did however get this out of it, who knows when it'll be useful

stuck saffron
#

now how do I explain this

stuck saffron
void flume
stuck saffron
#

yeah that's what I had in mind, it's just the decimal throwing me off lol

#

it's 1.5*115% also

void flume
#

Could say the third hit is multiplied by that value? It's certainly a strange case

vale bramble
stuck saffron
#

I mean if you average the values it's 134.16% so close enough I guess

vale bramble
#

but like why not 135% at tjat point lol. ig its gotta be a nice looking number too

void flume
#

The turrets in particular, I mean man

stuck saffron
#

is disperse wrong?

void flume
#

Supposedly

stuck saffron
#

ah, the scepter skill is

void flume
#

Er Evacuate, yeah

stuck saffron
#

for me the most egregious one is Standoff's scepter skill

#

from 2*600% to 500%

void flume
#

Oh now that is just ridiculous

stuck saffron
#

I reported this one as a bug lol

stuck saffron
#

they got corrected in the comments and didn't change the page 😒

old summit
#

That definitely makes sense

high maple
#

I think i see where the hunt misconceptions came around from

#

Because another person on that thread mentioned that the first time they found one was while going for the hunt (didnt say if they counted but whoever edited the wiki must’ve thought so)

shadow tusk
#

Anyone else just have no idea what Aerobatics icon was trying to show, other than forward motion? Well I figured out that it's actually got one of Pilots wall cling sprites in it. So they were probably going for a Pilot is dashing forward thing.

spring storm
#

all i saw was some kind of sword

shadow tusk
#

lol

grizzled pasture
#

Yup drones can proc any on-kill item

stuck saffron
#

I won't fall for your subliminal messages

stuck saffron
shadow tusk
#

Yeah, I'm not sure if it's Wiki worthy, but I don't think most people can tell that it's supposed to be portraying Pilot.

#

Maybe it would work in a trivia section

languid sierra
#

does anyone know what the damage multiplier is on the 'weakness' aspect of Umbrella?

stuck saffron
#

umbrella numbers are very weird

#

it also does dmg depending on the boss' max HP it seems, but it looks like the number of ticks of dmg is kinda random

stuck saffron
#

damn, someone actually started doing individual pages for the challenges

#

even made a template and everything using the CSS I cooked up

#

looks nice tbh

grave rose
#

sniper isn't really a spoiler right?

stuck saffron
#

I think the spoiler warning is for providence

grave rose
#

prettified the main challenges page

#

but idk how I should go about spoiler tagging the judgement/prism skins (and Him)

granite flax
#

no Him allowed yet

grave rose
#

ok this should be all the challenges on the main page. not sure about the whole individual page per challenge thing but I guess we'll see what it develops into

stuck saffron
#

it doesn't reset properly if it takes 4 hit to kill a target? or when the skill resets it only does 4 hits

#

so it's not a "full" reset, you get a slightly less powerful version

distant hazel
clear cargo
#

the fact judgement skins and prism skins were put on instantly but robomando has been kept off is like so dumb

#

prism skins shoudlve been there from the start yea theres no way you find those things but like similarly theres no way to organically find robomando

void flume
#

Tomorrow it will have been a month since the game's release, which I think would be a good time to lift that burden and to get people to stop complaining about it

tacit beacon
#

can confirm that mace replica does not work with crit

#

its probably the only on hit item it doesnt proc

#

idk if thats worth adding as a note to the item page for it

tame current
#

what's the point of a wiki if I can't find documentation on hard to find details or obscure unlocks?

cobalt ore
#

yeah I do feel like having spoiler rules on a wiki is sort of dumb

#

if you're going to a wiki and get upset that you've been spoiled... I feel like that's your fault

granite flax
silver gorge
stuck saffron
stuck saffron
#

Or in this case a teleporter boss

#

And a hit that should do 600 dmg did like 739 during Umbrella

silver gorge
#

icic

old summit
clear cargo
#

i mean they're relatively easier to find sure, doesnt mean they arent in insane spots

#

and you have to get close to one for it to actually appear

#

i mean, who is gonna check the tutorial for a prism

tame current
#

hey uhm he just dropped a hoof

#

sacrifice isn't on

stuck saffron
#

Oh yeah this needs to be updated

#

It's any item, same as regular bosses

stuck saffron
#

It's Robo Day in Europe πŸ₯³

stuck saffron
#
Risk of Rain Returns Wiki

"The CHEF is extremely proficient at dealing with large groups of customers. Combining a delicious Glaze with a finishing Sear is sure to dazzle even the toughest of crowds!"
–In-game description

void flume
#

Oh I can imagine

#

Good work ReturnsPilot

stuck saffron
#

got the meals' actual effects, too

void flume
#

Oh wow, I didn't know COOK actually did have an execute

#

It really didn't feel like it at all

quartz perch
#

damn some of these food stats are actually pretty good

#

40 armor? 20% damage?

stuck saffron
#

the damage one stacks rly well, the barrier + armor combo is rly good

stuck saffron
quartz perch
#

actually tempted to try and get the most out of cook now that i know of the execute and food stats

stuck saffron
#

it only has 50% dmg and not 80% but it's not that bad?

quartz perch
stuck saffron
#

though boosted secondary damage is kinda insane

stuck saffron
#

cause it's like 6 hits

quartz perch
#

yeah that makes sense

void flume
#

Each hit has the execute ability, pretty much

stuck saffron
void flume
#

I really just wonder why it can't crit, at all.

quartz perch
#

sucks that cook deals so little damage anyways

stuck saffron
#

but I feel like it would have been mentioned somewhere if it could

quartz perch
#

suffocate does only deal 200% damage compared to cook's total 300% but it still feels way better

void flume
#

Suffocate has a way higher execute threshold, is the major thing

quartz perch
#

yea

void flume
#

That's why it feels so much better

#

Double that of CHEF's, more specifically

#

20% on Suffocate over CHEF's (hidden!) 10%

stuck saffron
#

only thing I'm not sure of for the meals is the cooldown reducing one, did my best to test it properly but it's kinda hard

#

but it seems right

quartz perch
#

how hard is this area to test?

#

can't you just spawn enemies and see how far they have to be

void flume
#

I don't think we have a solid way to measure ranges, yet

#

nothing is consistent

quartz perch
#

hm

stuck saffron
#

yup

#

I need to try barbed wires again at some point but I'm not confident lol

void flume
#

Yeah I'm pretty sure it just like, lies

quartz perch
#

lol

#

what do meters even mean

#

is it tiles or is it meaningless

void flume
#

That's just it, it's supposedly meaningless

quartz perch
#

awesome

void flume
#

From what I heard it's not even in parity with other aspects mentioning "meters"

#

I think speed was the prime example

stuck saffron
spring storm
#

measure in pixels until @granite flax decides on what we should use as distance pretty much

void flume
#

Now, it does seem like maps use a "grid" of some degree, at least

spring storm
#

but that conflicts with the other 4 or so definitions of meters we can derive which is so cool

void flume
#

"blocks" of collision (at least in the testing trial I'm very familiar with, by now) are measured in 32x32 pixels

stuck saffron
#

well speed is a gamemaker value I'm fairly sure, and for the logs they just timed it by 10 and called it "km/h", but it doesn't have any relation to "meters"

#

now, "barbed wire meters" and "acrid bubble trial meters" are completely different

spring storm
stuck saffron
#

I just want a single, cohesive unit of measurement 😭

quartz perch
spring storm
#

meter should prob be 32 pixels though, i do think speed values should be changed to fit that but that would be a little silly

#

wiki values should make mathmatical sense

void flume
#

the problem there comes from that value not coming from something tangible in-game, or worst-case outright contradicting it

#

We'd have to at least explain these inconsistencies

spring storm
#

yeah it should just link to this "game mechanics" page that is planned and explain all these silly things there

#

or just turn everything into pixel measurements and never even say km/meter

#

px/s instead of km/h is more tangible tbh

stuck saffron
#

hold on

void flume
#

Something that's nice at least, I do believe Returns uses true pixel-locked movement, so there's no misalignment between a character and the pixels beneath them

#

could make a "pixels per hour" measurement system pretty reliable

spring storm
#

i dont know how much i believe that

#

pixels per hour would be too big

void flume
#

PPM is probably fair enough, I was just thinking speedometer at first

#

per minute, even

stuck saffron
#

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