#ror-wiki-discussion

1 messages · Page 14 of 1

granite flax
#

i cant spawn in with 2147483649, but can spawn in with 2147483648 and stack past [...]49

old summit
#

Random question but do you think it would be possible to use an activatable to spawn in a different map?

stuck saffron
old summit
#

True true

granite flax
#

even going to a different stage (tested with judgement) with more than 2147483648 didnt cause any errors (or even a long load time! only the initial spawn ever had the load time)

stuck saffron
#

ah wait

#

might have it

#

it does work!

old summit
#

Atyyyy

stuck saffron
#
[
  "stage_load_next_room",
  "arena_Final9Temple.rorlvl"
],
[
  "stage_queue_next",
  "ror-templeOfTheElders"
],
[
  "stage_end"
]```basically just this
#

was missing the "stage_end" part

old summit
#

Fair otherwise you’d leave a lot of open things

stuck saffron
#

yeah, in judgement the next stage loads as soon as you step into a room, then on the last enemy's death "stage_end" triggers

#

even with 2 orbiters damage doesn't go up after leaving a stage

#

but it might be a quirk of trials and not representative of real gameplay

old summit
#

Does spawning in with more do anything?

stuck saffron
#

well I did spawn in with two actually so no

#

lol why did I focus on the teleporter and not just check my damage when spawning with 2

old summit
stuck saffron
#

it's 2 am 😭

spring storm
#

are you testing damage on judgement stages?

stuck saffron
#

no don't worry

#

that was just to test teleporting to other maps

#

damn decaying sample is horrible

#

time to test thallium 💀

#

holy shit I think it really scales based on enemy damage cause right now it's doing 1 per tick on the dummy

old summit
#

Delete this item immediately

#

Any idea about the 2x500%

stuck saffron
#

trying to test it, but it's tough because changing the dummy's damage doesn't change the damage

#

so I'm setting up another enemy to check

spring storm
#

armor?

#

oh it could be x_base

stuck saffron
#

also seems like the the debuff resets their speed for some reason

stuck saffron
old summit
void tinsel
#

were you actually able to load into Prov Finale art prototype.rorlvl? i get a crash trying to start it

stuck saffron
#

maybe it doesn't like doing -150% * 0

spring storm
#

yeah i got a crash

void tinsel
#

weird

#

im trying to figure out how collision was stored and wanted to see if it had collision boxes

void tinsel
old summit
#

What tile set is that?

void tinsel
#

BackTiles1_ProvFinale and ProvFinale

stuck saffron
#

damn you've been working hard

void tinsel
#

well i'm getting somewhere

#

kind of

past stratus
stuck saffron
spring storm
#

it says upto

#

so thats the maximal

past stratus
old summit
stuck saffron
#

I have no clue what's happening with the dmg tbh

#

it ramps up it seems

past stratus
#

sGolemBeer... Pardon? rat_HUH

spring storm
#

so thats what that food is

old summit
void tinsel
stuck saffron
past stratus
#

Excuse me?

#

Oh

#

You meant the collision of terrain and not the other gameplay objects.

old summit
stuck saffron
#

if I keep firing and trigger the debuff again and again, the damage caps at 11 per tick

spring storm
#

just set your damage to like 100000 or whatever to get more "decimals"

stuck saffron
old summit
#

Ye set the enemy damage to it

spring storm
#

oh yeah

past stratus
stuck saffron
#

wait setting the damage to 1000 doesn't work

#

so there's variable for max damage or something

old summit
stuck saffron
#

or base damage

#

but we can set damage to 0 so it's probably max damage, like for HP

old summit
#

Try just setting all its stats up to see if it’s one of the ones we have access to

stuck saffron
#

looks like it might just be damage_base

granite flax
#

it may be scaling off of something else, like the global difficulty scaler

#

would be weird but its still "enemy damage" kinda

stuck saffron
#

yeah I'm getting one-shot it's damage_base

eternal sage
old summit
stuck saffron
#

7 + 107 + 207 + 307 + 407 + 507 + 574 + 600 (cap) - with a damage_base of 1000

stuck saffron
#

I'll confirm after

old summit
spring storm
#

vibing

stuck saffron
spring storm
#

is the 2x part of the 2x500% happening?

void tinsel
# eternal sage Do you know if there is a map size in the header, or maybe an offset? Some stage...

yeah i just figured this out today, 0x12-0x19 of the header contains camera boundary info

| 0x12 - 0x13 | int16  | camera left boundary          |
| 0x14 - 0x15 | int16  | camera top boundary           |
| 0x16 - 0x17 | int16  | camera right boundary         |
| 0x18 - 0x19 | int16  | camera bottom boundary        |

it looks like the non-trial stages use a top-left of (0,0) but the trials have a variable top-left
basically to get the size of a stage you just add these points together

stuck saffron
old summit
spring storm
#

ah so by upto 500% it means it stacks to that amount

#

and its not 500%

eternal sage
stuck saffron
spring storm
#

kinda

old summit
#

Somewhat

stuck saffron
#

I get 2 ticks of dmg really fast sometimes

stuck saffron
old summit
#

Ye that might be the second proc and then it syncs in underneath the other one

spring storm
#

prob nicer to have 10 stacks to be garenteed but this sure is odd

stuck saffron
#

still not sure about that damage calc

spring storm
#

how fun

#

dummy has 0 armor right?

stuck saffron
#

oh yeah I'll try back on the dummy since I know the proper stat now

old summit
#

So the first hit uses the current damage number it’s up to but also resets the duration maybe?

spring storm
#

set your damage to 0 so we can just get proc damage for hp bar

stuck saffron
old summit
#

Fuck I think each new proc is the damage that shows as the damage number but it’s got a ramping decimal that it uses

stuck saffron
#

seems to proc every 0.5s for a total of 6 procs over 3 seconds, and triggering it again prolongs the duration
max number is 600, or 60% of base_damage - 600x6 = 3600, which is nowhere close to 500%x2 of base_damage

#

so yeah I dunno

#

I'm gonna test the rest of the red items lol

old summit
#

yea this item is dumb

stuck saffron
#

oh no atg mk. 2 is lying to us

#

200% and not 300% total dmg

#

ruined

old summit
#

so its really atg mk.1.5

stark nebula
#

i beat stage 3 as han-d while staying at high health but the achievement didnt unlock

old summit
#

i think that one need high health the whole run but not 100% sure

stark nebula
#

im pretty sure i did that

stuck saffron
#

stopping the item tests for now

eternal sage
stuck saffron
#

Sorry if you already said, I blacked out while testing Thallium's damage

eternal sage
#

Both Kirbo and I have been yes. Kirbo’s is much more along and probably a better renderer. There also might be others, but I have borrowed some of their notes for parsing the rorlvl files.

past stratus
#

Do you mean the camera's starting position?

void tinsel
#

its the boundaries which the camera can't go past

#

so as an example if the top left boundary point is (-10,-10) then the player can't see tiles past x=-10 and y=-10

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the same applies to the bottom right

past stratus
#

Ah, so some rooms cannot be fully seen.

void tinsel
#

it seems to align with the tiles that actually exist, there isnt anything "out of bounds" so to speak

#

although theres definitely things that you cant get to normally, its just that the game wouldnt stop the camera from going there

past stratus
#

I'm unaware of GM letting you have different starting positions.

#

Hence why I was confused.

void tinsel
#

honestly i dont know anything about GM, ive never used it, but thats how i interpreted those values which seems to work for my map viewer

past stratus
#

Rooms always start at 0,0 on top-left, so it was strange to see "variable origin."

#

As far as I know, you can't set a room to start its origin somewhere else.

#

So those definitively have to be some manual boundaries for the camera.

past stratus
void tinsel
#

should work with every stage minus the weird EMPTYSHIP one

granite flax
#

how come emptyship doesnt work? :o

void tinsel
#

it uses an invalid tileset that doesnt exist in the files

past stratus
#

But we managed to load it in before, no?

void tinsel
#

im not sure what it looks like ingame

stuck saffron
granite flax
#

it loads fine in-game

void tinsel
#

well its just broken enough for my program to break but i guess the game can handle it

granite flax
#

ive been there, its an undamaged and unfurnished version of the contact light

void tinsel
#

still a little broken though

past stratus
#

The good old "It works when I ask the IT experts" but for RoRR maps.

void tinsel
#

lmao

stuck saffron
void tinsel
past stratus
#

The installation guide is already more complete than the usual docs on other projects.

eternal sage
void tinsel
#

you know i just now thought to search "risk of rain returns" on github and it looks like theres other projects that try to do this so i'm thinking the same thing

stuck saffron
#

What are they doing, not coming here to discuss this AngryDrizzle

past stratus
#

Talking of discussing: Elbry, wanna hop on vc and figure out the skill table together? UWU_Gwen

stuck saffron
#

Wanna do it tomorrow?

past stratus
#

Sure

#

Ah yes, the standard EU sleep time.

stuck saffron
#

Standard EU weekend sleeping time

past stratus
#

Bold of you to assume that I have a sleeping schedule like this only on weekends.

stuck saffron
#

I would probably collapse at my desk if I did this during the week

eternal sage
hard gulch
#

AE shnerds what are Robomando stat scaling because he doesn’t exist on the wiki yet

tawdry oasis
#

does there need to be an achievements tab

#

if it just redirects to challenges anyways

old summit
granite flax
#

confirmed: lemurian cavalry's boar (isolated) can jump/fall

stuck saffron
#

Now that I think about it there's probably a variable that just tells us this stuff

keen mulch
#

can jump = yes/no maybe?

granite flax
#

can_jump was a variable in ror1 i know that

#

though it was 0 or 1, naturally

stuck saffron
#

is google sheets down or something? I can't access the one with our test data

past stratus
#

I seem to be able to access it.

sinful grail
#

Should the fact that the rift chest appears in judgement be mentioned on the wiki?

#

Noticed that it currently isn't mentioned on the Risk of Rain stage, nor in the judgement page.

stuck saffron
sly crown
#

has anbody tried extracting the data.win yet?

stuck saffron
#

though you're right that should be corrected

sinful grail
stuck saffron
sly crown
stuck saffron
stuck saffron
sinful grail
#

Hmm, would need to make an account.

sly crown
#

on what platforms is rorr currently released?

stuck saffron
sly crown
#

also a mod support switch, but i think mod support was confirmed already

sly crown
#

might also just be default game maker

past stratus
#

Show

#

Absolutely no idea what the hell you are talking about as of sudden.

sly crown
#

i'll just dm a picture

hard gulch
stuck saffron
#

regen is on the higher end but HAN-D has the same for instance (mercenary has more lol)

#

damage scaling is wild but his skills are trash to compensate

hard gulch
#

its like, the best ability

stuck saffron
#

yeah of course, I meant his damage skills

hard gulch
#

+3.6 speed or whatever

hard gulch
stuck saffron
#

it is the funniest skill

hard gulch
#

true

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and robomando secondary is his worst skill by far(fish flop is funny)

grave rose
hard gulch
#

the primary has decent attack speed and has that scaling also items carry it

#

the secondary isnt bad tho, its stun and inf peirce is nice, just the range but its for being able to have an opening to escape or attack due to his hp being the lowest

sly crown
#

there are some shrine textures i havent personally seen in any of my runs, one is a man witha sscarf and the other is a man standing on a stone egg

hard gulch
stuck saffron
#

I've ran some tests with those

sly crown
stuck saffron
#

this one is like a large health shrine, takes an increasing amount of HP

sly crown
#

yes exactly

stuck saffron
#

gives you temporary boss items

#

don't remember how many

#

4 I think

#

then there's this one, which just self-destructs

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and I don't know if there are others

sinful grail
hard gulch
stuck saffron
stuck saffron
sly crown
#

oh ok

#

i have also found a picture of a lemurian witha gun in his hand

hard gulch
sly crown
#

also a certain character ||(robomando)|| seems to have alt abilities as well as unused skins?

hard gulch
#

das my fav character

sly crown
hard gulch
# sly crown i might also be wrong, so dot get your hopes up

i mean, its a secret character which is very weird to get and the only way to find out is somehow by chance, or by having someone tell you, and its only info outside of a run is a description of what it do and "what" so it makes sense why he has no alt abilities

#

but a judgement skin would be nice

sly crown
sly crown
#

and i think its safe to confirm that i have found an alt ability

spring storm
#

i wonder if its programmed in enough that we could spawn in with it in trials

stuck saffron
#

they're probably just icons

#

CHEF has a couple of unused ones as well

past stratus
#

We have probably already found it too, and perhaps even confirmed it since.

sly crown
sly crown
past stratus
#

We literally have the page locked.

#

It's wiki.

#

We also edit and all of us knows.

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Just spoiler it.

stuck saffron
hard gulch
#

yeah but the idea that it became a concept atleast is interesting

sly crown
hard gulch
#

and it would be cool to see robomando as a full on character

stuck saffron
#

yup

stuck saffron
#

someone smarter than me figure out usb stick's damage formula lol

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wait it's on the wiki

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fuck

shadow tusk
sly crown
hard gulch
spring storm
hard gulch
vocal sapphire
swift plinth
#

@stuck saffron In case you hadn't tested it yet, Golden Gun scales up to double damage, not the 40% listed. The bar next to your character maxes out at 40%, though.

stuck saffron
swift plinth
#

Something to note before going into it, is that damage modifiers stack multiplicatively, with displayed values depending on one-another in a particular preset order.

sinful storm
#

im in that thread!

vivid laurel
#

Currently uploading Chef's providence trial videos

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then i'll move onto artificer, pilot, and drifter

vivid laurel
#

who on earth would try playing this with a guitar

granite flax
#

i mean, now that its been proposed......

vivid laurel
#

@granite flax Alrighty, every single Providence Trial video (except Judgement) should now be on the wiki

granite flax
#

hell yes!!!!! thanks so much, thats going to be incredibly useful for people :)

civic heart
#

Does anyone here know anything or feel like adding info about the level mechanics in rorr? I was trying to find some stuff about it for my Mocha and Miner hitless runs, but couldn't find any good info on it.

void tinsel
#

i just visualized the collision on ancient valley 2 and??? what is this???

#

is there a path to the center that you can get to with no mobility???????

grizzled pasture
#

Even still the drone page has no pictures

void tinsel
#

obviously having 99 photon jetpacks defeats the point but you get the idea

past stratus
past stratus
#

Also

#

@stuck saffron hi UWU_Gwen

granite flax
#

also, probably worrth noting: explorer's key can't open the illegal shipment

old summit
#

@swift plinth just accepted the request

swift plinth
#

Auto Turrets deal 60% damage instead of 100%.

#

That explains some things

#

Turns out Intensity rules don't apply to turrets as well

#

Thought they were dealing 30% for a bit, since I was using it to get 10x damage numbers for testing.

stuck saffron
past stratus
stuck saffron
swift plinth
#

@stuck saffron @old summit Not sure who's been testing ability damage, but make sure you do so with high enough damage to ensure precision. At level 1 without glass or intensity rules, damage can be rounded up significantly.

old summit
#

I haven’t been testing anything for a bit

stuck saffron
swift plinth
#

But if you have some that are only off by a small portion it'll matter

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I saw a couple

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Auto turret was one example

swift plinth
#

e.g. Laser Turret should be one tick

#

I have no idea how many ticks it's supposed to apply though, haven't unlocked it yet NoBueno

#

# of hits, firing rate, recharge, etc. will be handled in the other sheet (Animations)

stuck saffron
swift plinth
#

If I can just set my level very high that'd probably work though

stuck saffron
#

You can just set your base damage to 100

swift plinth
#

thinkies True

#

Only things I've tested since we had custom trials working was engie and HAN-D anyway

swift plinth
#

Updated relevant sheets and added named ranges for the damage calc

#

there's a little ambiguity between rate of fire and refresh for abilities without multi-hits or clip sizes on the animation page, but other than that it should be straightforward

#

Oh, multi-hit animations where the 3rd hit is different are also annoying and currently treated as one move with 2x effect 1 and 1x effect 2. Something will need to be done about Localized Sun and Toxic Bubble, too.

#

I'll deal with that later

swift plinth
#

Before I head out for the night, I also suggest renaming the spreadsheet, given it's used for a lot more than just DPS. May want to throw the build version in there as well.

spring storm
past crow
#

yo is the artifact of cognation correct when it says that cognitive enemies don't drop items from sacrifice

vivid laurel
#

They can technically drop items with clover

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Since they’re classified as elites

distant hazel
#

The page also says that

distant hazel
tame current
#

hey uh I just got a goat hoof from him

winter crown
#

Did you have a Clover?

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Or the artifact that makes enemies drop items?

tame current
#

yes no and no

distant hazel
#

lmao I just learned how to use HAN-D's speed drone

#

and I never realized it because of the overhead HUD

#

how much attack speed does DRONE - SPEED give you

void flume
#

I believe it was tested as 10%, linearly

distant hazel
#

does all attack speed add together?

#

like drones and overclock and syringes

#

oh I found the posts

void flume
#

Overclock adds 30% to the stack, I'm actually unsure on syringes

#

I've heard a lot about diminishing returns on syringes, but maybe it just means adding 12% to like 300% attack speed matters less

stuck saffron
void flume
#

Ah, well there's that myth put the rest, then

stuck saffron
#

going above 60 attack speed does nothing but you're never gonna get to that point naturally lol

distant hazel
#

is that a challenge

stuck saffron
#

so, I restested some skills with 100 base damage on the characters

distant hazel
#

I think if I got a run with that much attack speed my switch would crash first

stuck saffron
#

engi alt turrets does 169/tick and hits 5 times

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so 169%*5 = 845%

#

I am confused

void flume
#

There was some finicky stuff going on with engineer's turrets, right?

#

Something about not inheriting a value

stuck saffron
#

wait yeah actually

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cause I'm testing with 1000 base dmg

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and the turret did the same damage

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-_-

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so 169/12 would mean around 1400% damage per tick, but it's not influenced by engi's damage at all? so it doesn't scale with him? or the turret also levels with him and has its own base damage

sinful storm
#

Id imagine they level but dont get his dmg

void flume
#

I would guess the latter, because not scaling sounds like a dire alternative

stuck saffron
#

gonna grab the turret's stats

void flume
#

I guess try getting as close to 100 damage as you can from the dummy Lemurian?

stuck saffron
#

laser turret has 13 base damage, so different from engi

#

+4 per lvl

#

now to figure out the correct %

#

alright, laser turret does 1300% damage, but it's calculated off of its own damage stat, which starts at 13 and scales +4 / lvl

#

all in all pretty good

#

and regular turret's damage stat scales the same as engi's it seems

stuck saffron
#

new goal: find how high you can stack this

#

ok too much attack speed breaks acrid don't do drugs kids

#

136 syringes is his max

stuck saffron
#

mercenary's after images only do 50% of your attacks' damage 😭

analog thunder
#

more reason to use eviscerate ig

sinful storm
#

eh, clones still let you use aoe stuff while evis is purely single target

distant hazel
#

eviscerate is also an iframe

sinful storm
#

i've come do dislike evis used as iframe

#

because enemies still attack you even if they cant hit you, and you have 0 iframes the moment you stop slashing

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meaning if you have your utility on cooldown you are kinda likely to get assblasted

sweet ice
tight depot
#

Does the wiki have a section that compiles all the changes made between ror1 and r? I think it's a very interesting set of trivia and I keep stumbling upon people making new comparisons between the two games.

stuck saffron
# tight depot Does the wiki have a section that compiles all the changes made between ror1 and...

not really, there's a game rules page but that's about it https://riskofrainreturns.wiki.gg/wiki/Game_Rules

Risk of Rain Returns Wiki

A new feature added to Risk of Rain Returns is Game Rules. Game Rules enable the player to change how the game works in order to fit the experience to their liking. Game Rules are referred to as Classic, made to closely match the experience of Risk of Rain (2013), or Modern, the way Risk of Rain Returns was designed to be played. Specific Game R...

tight depot
#

Not exactly referring to additions, just stuff like changes to skills like turrets or snake eyes reworks

distant hazel
#

Yeah not yet

stuck saffron
#

tbh I don't think it'll be made

tight depot
#

Bugger

stuck saffron
#

well you could do it if you want but it seems like a lot of work compiling everything

distant hazel
#

The biggest problem is someone has to find every change

#

Ye

stuck saffron
#

and there's always a chance we miss stuff, etc.

sinful storm
#

Can you check what stats elite status gives to enemies using your custom trial shenanigans

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unless you already got that info

stuck saffron
#

that's a thing I need to check yeah

#

can't rn though

granite flax
#

elites <3

hexed viper
old summit
astral berry
#

Big ups to all the editors maintaining the Wiki. Thankful for you.

spring storm
stuck saffron
#

I've seen a lot of misinformation on reddit where ppl say each new syringe gives you less attack speed than the last

spring storm
#

well from what he said adding 12% to 300% attack speed does matter less

stuck saffron
#

yeah ofc

#

just meant that the increase is the same every time, but yeah it does matter less the more you add

#

so, preliminary elite stats results:

  • HP x 2.8
  • damage x 1.9

blighted:

  • HP x 7
  • Damage x 3.2

weirdly, cognant elites seem to get a 30% attack speed increase on top of the regular elite buffs

#

gonna need to test with time scaling for possible armor values / to see if these values stay constant or evolve

#

and also test with different enemies, right now this is only for the rock golem

#

increases seem consistent across different enemies

spring storm
#

wiki has cognant saying "Has increased speed and further reduced cooldowns."

#

do they not have increased phmax?

stuck saffron
#

ah fuck I've been using the wrong value

#

phmax_base

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didn't realize

#

25% speed increase it seems like

#

and blighted get a 35% speed increase 💀

spring storm
#

recheck frenzied

stuck saffron
#

yup

spring storm
stuck saffron
#

frenzied also gets speed + attack speed

#

and blighted gets the attack speed as well lol

spring storm
#

blighted takes 2 effects from blazing, frenzied, and volatile right? are you taking those into account

stuck saffron
#

ah

#

well then that fucks everything up

spring storm
#

like i have not played enough monsoon to know for sure

stuck saffron
#

nah you're right, I've seen blighted with blazing trails

vale bramble
#

ive seen em with electricity too iirc

#

(it sucks)

stuck saffron
#

so blazing gets a 20% speed buff, but a blighted with blazing only gets 10%

#

or it's 10% base and the blazing trail is the only thing that's added

#

ok can confirm the 10% is the base blighted increase

#

and getting the frenzied buff on top puts it at 35%

#

here's what I have so far, armor is gonna be annoying to test

#

do we even know which enemies have armor

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or if they have it at all? might be player only idk

old summit
#

I don’t think I’ve seen any armor on enemies except the temple guards

stuck saffron
old summit
#

It’s specifically during its armor shield

#

So hopefully they like using it

stuck saffron
dense thicket
#

Did anyone actually test to see if engi's turrets disappear after 30 seconds with ancient scepter?

#
Risk of Rain Returns Wiki

"The Engineer relies on proper placement of Mines and Turrets. Use Tri-nade and Thermal Harpoons to hit enemies from safe areas. Always place all your mines and turrets before activating the teleporter!"
–In-game description

void flume
#

It's in the lang file, interestingly

dense thicket
#

Really?

#

I haven't formally tested it yet because I still haven't gotten that custom trial working, but I recently played a game with ancient scepter and my turrets were fine

stuck saffron
#

These descriptions should be what's written in the game word for word

void flume
#

Interestingly, the scepter turret isn't colored whatsoever.

stuck saffron
#

And some of the stuff written in the game has mistakes in it

dense thicket
#

I noticed

stuck saffron
#

So yeah that's probably what happened here, should add a line in the skill notes section saying the description is wrong

void flume
#

I'm more leaning toward how the RoR2 wiki does it, correcting mistakes in the heading post and showing the in-game incorrect values as an additional note

granite flax
#

its just so unjust

granite flax
spring storm
#

it is very sad that like 3 bosses dont have their own items

vale bramble
#

toxic beast item: goat hoof 2: boar hoof

swift plinth
#

From one rocket

eternal sage
#

Would anyone be interested in json formated parses of the rorlvls? I have been able to parse through all stages and trials. Some fields may be a bit off and there are some unknown byte fields here and there. But it's certainly enough to render and see the collisions similar to what Kirbo's work via a Tiled extension.

stuck saffron
swift plinth
#

Totally forgot to go back and check myself until now

smoky juniper
#

why would they not be identical

#

that would be so silly

swift plinth
swift plinth
#

Though yes

smoky juniper
#

they aren’t…?

swift plinth
#

Nah Elbry tested them, third hit deals 1.5x the damage of the first two swings

#

According to what they wrote, which is precise to half a percent

#

Which looks like the wildest damage value yet

stuck saffron
#

With 1000 base damage, first two hits do 1150, last one does 1725

#

Go figure

granite flax
#

i love crazy damage

stuck saffron
#

Commando's primary on the wiki was listed as 120% damage 🤨

old summit
#

It’s somehow been 120% since the start

swift plinth
#

I should have expected this, but "damaging up to 3 enemies" in the description for Laser Sword is total nonsense, it's just a regular AoE

#

Either that or it hits way more than 3

stuck saffron
#

loader's alt m2 is weird

#

loader himself has a damage hitbox during the animation that deals 500% dmg (vs 350% from the description)

#

and there's a big AOE around the impact that deals 166.7% damage

#

or 1/3 of the 500% damage, however it's calculated

vivid laurel
#

btw the maplestory reference goes a bit deeper in boar beach's log if anyone didn't notice this

#

towards the end it says "EXCEPTION CCPLS"

#

"cc pls" is a common colloquial term used by maplestory players that's short for "Change channels, please"

#

which basically is the equivalent of asking someone to leave your map

stuck saffron
#

haha that's fun

stuck saffron
swift plinth
#

I should have been using 1000 base damage this whole time, huh

#

Just in case

vivid laurel
stuck saffron
spring storm
#

this means we should be testing for 10k yeah

#

rounding moment is scary

swift plinth
stuck saffron
#

16.667 dmg off of 10k

swift plinth
#

Short Circuit 1, Short Circuit 2

stuck saffron
#

so yeah, rounding moment

swift plinth
#

lol

spring storm
#

500/3 is such a cool damage

swift plinth
#

absolutely beautiful

granite flax
#

500/3 LOL??

#

truly something else

stuck saffron
#

let's see what CHEF has in store for us

#

I'm scared of the glazed thing tbh

stuck saffron
#

alright CHEF testing done!

  • slice is 125% and not 120%
  • glazed bonus from boosted secondary is 156% and not 78%
  • no glazed bonus difference from boosted utilities
  • cook does 50% dmg per hit and not 80%
#

and here's what I found for cook items

void flume
#

Stacking increases the eyeball range, if you didn't notice that

#

Not sure if you just didn't write it down though, as it's not relevant to the numerical stats

spring storm
#

it kinda is, but hard to test

stuck saffron
#

ah right, should have written that down

#

don't really know how to test range yeah

void flume
#

Barbed wire has a 1 meter range

#

Whether that's radius or from the character though, potential new question

spring storm
#

i kinda doubt they are using units properly tbh

#

maybe they are and im bad at judging from the speed bit idk

spring storm
#

how many pixels per block is that?

granite flax
#

32

granite flax
stuck saffron
#

but, I think it's not strictly 50% of max HP, it's 50% of HP not already covered by a barrier

#

I am not sure though

granite flax
#

i meant more max health vs. current health, mostly from curiosity

stuck saffron
#

ah gotcha

#

I'll test

spring storm
#

so loader moves 2.4 pixels/frame corrosponding to 24km/h i like seconds lets use them 24/(3.6*60) m/frame=0.11m/frame repeating. 2.4 pixels/frame turning into m/frame we get 2.4/36(assuming above is true)=0.066 repeating. now lets find a meter 2.4/x=24/(3.6 60), x=(3.6 60 2.4)/24 x=21.6 pixels is a meter, now how tall are people connonically and in game i wonder

#

maybe i messed up converting imaginary units is odd

stuck saffron
#

hold up loader might have decimal speed

stuck saffron
#

and yeah I think it's just 50% max HP, but ofc barriers caps at your max health

spring storm
#

commando is 22 pixels tall

#

short boy

stuck saffron
#

short king 👑

spring storm
granite flax
#

would it not be better to measure using barbed wire, which we know the size of for a fact?

stuck saffron
#

yeah but I mean lizards for instance have like 21.60 speed after a times 10

#

but loader does have 2.4 exactly so you're good

spring storm
#

yeah its a good idea but im just saying there is likely conflicts which is sad

#

maybe not

granite flax
#

i would be surprised if there were any conflicts in the measuring system

#

i would not be surprised, however, if there were mistakes or inaccuracies in some of the listed distances feflaugh

stuck saffron
#

also that "1 meter" figure might be completely arbitrary

spring storm
#

someone start counting pixels between activation range of barbed wire with target dummys(i dont have a test env setup)

stuck saffron
#

might just mean "1 barbed wire range" without any correlation to anything else

spring storm
#

we also have the explorers key to work off of

granite flax
#

then, we test barbed wire and then we test one other thing with a "confirmed meter" length, and compare them

#

ideally theyd match. really we should be testing 3 or 4 things

#

caustic climb might be a good point to look at, considering that 70 meter goal will be defined in the trial info

spring storm
#

do we have heights for survivors?

granite flax
#

not in meters

spring storm
#

robomando is 16pixels(excluding antenna thingy)

#

["score_set", ["*", ["-", ["/", ["get", ["get_player"], "y"], 32], 115.4], -1]]
uh oh

#

conflicts

#

spooky

tough vigil
#

Hello, im new here and i'm currently trying to 100% the game.

I just added some infos on the wiki, would it be too much to ask for someone to check if i kept the formats correct?
I mostly added environment logs and artifact locations, i tried to follow what i saw already on the wiki.
Additionally I added the location of the bloated survivor, however i'm unsure if that was the correct place to add it.

Sorry in advance if i did something i shouldn't was just trying help.

granite flax
#

lol, im reading all that section trying to decipher it

spring storm
#

you divide y height by 32

#

so meter=32pixels

tough vigil
stuck saffron
#

this red line is 128px

spring storm
#

so they lazily did a conversion from phmax to km/h how dare they

#

and then barbed wire does not match

#

the horror

#

ig test with explorers key is needed

spring storm
stuck saffron
#

this item is so weird

#

if I make the dummy enter the range indicated by the circle

#

then the range for the dummy to leave barbed wire's effect is larger than it was going in

granite flax
#

actually u know what lemme pester a dev about this one feflaugh

stuck saffron
granite flax
#

ive got most of them in the big maps, im just missing a bunch of the logs since i can no longer get images of them myself

#

actually did i ever even send my missing stuff list here

#

text dump incoming

#

MISSING:

  • Desolate Forest 2

  • Environment Log

  • Desolate Forest 3

  • Environment Log

  • Desolate Forest 4

  • Mu Construct

  • Desolate Forest 5

  • Environment Log

  • Dried Lake 1

  • Environment Log

  • Artifact

  • Dried Lake 2

  • Environment Log

  • Artifact

  • Dried Lake 3

  • Artifact

  • Dried Lake 4

  • Environment Log

  • Dried Lake 5

  • Environment Log

  • Dried Lake 6

  • Environment Log

  • Damp Caverns 1

  • Environment Log

  • Damp Caverns 2

  • Environment Log

  • Damp Caverns 3

  • Environment Log

  • Damp Caverns 5

  • Environment Log

  • Damp Caverns 6

  • Environment Log

  • Sky Meadows 3

  • Environment Log

  • Sky Meadows 4

  • Environment Log

  • Sky Meadows 5

  • Environment Log

  • Sunken Tombs 2

  • Environment Log

  • Sunken Tombs 4

  • Environment Log

  • Ancient Valley 1

  • Environment Log

  • Ancient Valley 2

  • Environment Log

  • Ancient Valley 3

  • Environment Log

  • Ancient Valley 6

  • Environment Log

  • Boar Beach

  • Environment Log

  • Magma Barracks 1

  • Environment Log

  • Artifact

  • Magma Barracks 2

  • Artifact

  • Magma Barracks 3

  • Environment Log

  • Artifact

  • Magma Barracks 6

  • Environment Log

  • Hive Cluster 1

  • Environment Log

  • Bloated Survivor

  • Hive Cluster 2

  • Environment Log

  • Bloated Survivor

  • Hive Cluster 3

  • Environment Log

  • Hive Cluster 4

  • Environment Log

  • Bloated Survivor

  • Hive Cluster 5

  • Environment Log

  • Bloated Survivor

  • Hive Cluster 6

  • Environment Log

  • Bloated Survivor

  • Temple of the Elders 1

  • Environment Log

  • Artifact

  • Bloated Survivor

  • Temple of the Elders 2

  • Environment Log

  • Artifact

  • Temple of the Elders 3

  • Environment Log

  • Artifact

  • Temple of the Elders 4

  • Environment Log

  • Artifact

  • Temple of the Elders 5

  • Artifact

  • Temple of the Elders 6

  • Environment Log

  • Artifact

  • Risk of Rain 1

  • Environment Log

  • Risk of Rain 2

  • Environment Log

#

thats every thing im missing for the full maps, artifacts i can get i just havent yet

#

environment logs i am unable to get ooooooooooooooooooooooooauuuugh

stuck saffron
#

128 - 312 - 360 - 416 are the measurements I get for 1 -4 stacks of barbed wire

granite flax
#

🥹 i got a lot of logs very quick when the game came out

stuck saffron
spring storm
#

the wiki should prob just scale everything in distance to 32pixels=1m

#

6*phmax=km/h in that case, probably

#

then gotta notate that somewhere

stuck saffron
#

nah our basis should be the speed listed in the logs imo

spring storm
#

caustic climbs height indicator is why i think but yeah maybe

stuck saffron
#

actually that's also dumb cause the logs say km/h but it's obviously not km/h, right? I mean it wouldn't make sense with the barbed wire "1 meter" measurements I think lol

spring storm
#

if we go by barbed wire measurement robomando is 0.25m by caustic climb 0.5m by speed 0.74m tall

stuck saffron
spring storm
#

we could go by whatever makes robomando the cutest

#

ignore that the description is wrong anyway

#

gonna be so neat when explorers key is gonna be different somehow

stuck saffron
#

don't even wanna test it

spring storm
#

consitency in distance is illegal

granite flax
#

do not list any heights and scales until we have a definitive answer, please

distant hazel
#

me checking recent changes

#

what makes a page a stub

#

spoiler pages are being marked as stubs

stuck saffron
#

fixed

distant hazel
#

looks good now 🙏

eternal sage
stuck saffron
eternal sage
#

Fair enough

tough vigil
stuck saffron
tough vigil
#

ahhh so what is the best way to help? send screenshots?

stuck saffron
#

I think so yeah

tough vigil
granite flax
old summit
#

@past stratus you’re all good to edit

past stratus
spring storm
#

@stuck saffron can blighted not be blazing? your testing does not have that bit, and frenzied+blazing

stuck saffron
spring storm
#

odd

stuck saffron
#

Maybe I'm wrong? I'll check again tomorrow

dense thicket
#

Is there a list of inconsistencies with the item descriptions and their actua effects?

stuck saffron
# dense thicket Is there a list of inconsistencies with the item descriptions and their actua ef...
#

Wiki will be updated Soon™

dense thicket
#

Neat

#

Also, what's the difference between damage and TOTAL damage

stuck saffron
#

Total damage means it scales off of the damage of the attack that procced it

past stratus
old summit
#

Honestly it almost requires an entire page to describe all the damage types

stuck saffron
#

So ATG missiles hit harder if they come from a strong attack

dense thicket
past stratus
#

Yes

dense thicket
#

ok

swift plinth
#

I still don't know the order they're listed in, but somehow Acrid's alt primary comes after The Toxin in the order, despite being included in the white damage number

#

Flashbang before toxin before golden gun before perfect reload
Don't know where acrid's fits in there but it's after toxin
Also haven't tested crowbar yet

#

Wound is cursed and special

stuck saffron
#

And wound multiplies all those?

stuck saffron
vivid laurel
#

@granite flax for the Judgment trial playthrough video, is there anything specific you want me to do? Like which character, should I do all stages, go for a gold time, etc

swift plinth
# stuck saffron And wound multiplies all those?

Based on what Dee said, wound takes all of them into account to determine its damage.
Then, because wound counts as a new hit, you go through it all again with that new damage number as though it came directly from you.

stuck saffron
#

What the fuck

sinful storm
#

hehehe knife..

swift plinth
#

See I figured that it should either be based on %TOTAL like proc items, or that it shouldn't proc things itself.
Dee clearly indicated it's meant to proc things, but I wonder if it scaling off all those modifiers in the first place was taken into consideration when they designed it

swift plinth
old summit
#

Ye so wound is BOTH an extra hit and a multiplier on the hit itself happiesttroll

stuck saffron
#

That's absurd lol

sinful storm
#

and wound stacks..

swift plinth
#

Step 1: Get one or two golden guns
Step 2: Get three toxins
Step 3: Get a backup mag
Step 4: 10x damage

sinful storm
#

It does explain why i could kill blighted bosses with like 3 or 4 knife slashes

stuck saffron
#

Knife + shotgun to the face for extra procs

swift plinth
#

I'm thrilled this is intentional

stuck saffron
#

Commando goes kinda crazy

sinful storm
#

Shotgun carries early game so that you can become a knife maelstrom in late game

#

Also according to a lil bit of testing i did i thought each wound is its own stack with own expiration but no it seems applying a new one refreshes it

#

So technically infinite* scaling

granite flax
old summit
#

Moreso a good run than forcing a rush for gold imo

vivid laurel
#

Alrighty

stuck saffron
#

Good luck ReturnsPilot

tough vigil
granite flax
#

thanks so much ^-^

vagrant geode
#

tf does this mean

sinful grail
old summit
vagrant geode
#

got it

#

so it's not a constant increase huh, otherwise it would've been much easier to measure that

#

or am I tripping

old summit
stuck saffron
#

oh yeah I still need to figure out gold and exp

#

😢

old summit
#

i love looking over at my other monitor and seeing ??? entered into the testing sheetpepeMeltdown

stuck saffron
#

that blighted gold value is throwing me off lol

#

it's not a clean multiple of the base value

old summit
#

thats a bad number

stuck saffron
#

yeah

#

ah

#

it's a rounding issue

#

second one gave me 335

#

now I'm paranoid

old summit
#

thats still such an odd number what

stuck saffron
#

are other values decimals as well

#

nooooooooo

old summit
stuck saffron
#

base gold is actually 9 though

#

what

#

the values are worse now 😢

#

I hate this

old summit
#

its so baaaad

stuck saffron
#

there must be something I'm missing

old summit
#

the only thing i can think of is does the elite modifier for gold scale differently

granite flax
stuck saffron
granite flax
#

nuh uh theyre different

#

elites have bonus attack speed and also cdr

#

big fat asterisk i think

stuck saffron
#

huh

#

well I have no idea how to get that :/

granite flax
#

youre just getting these by printing variables right

stuck saffron
#

yeah

old summit
#

what would be affected that isnt basic attacks

stuck saffron
#

cooldowns are handled by alarms in GM right?

granite flax
#

hrm i guess that is pretty useless unless we can figure out what each variable is

granite flax
#

maybe just print like the first 20 and spawn a lemurian, and then do it again but give the lemurian an alien head

#

and see which one changes i guess feflaugh

#

then we can figure out which slot cdr is

stuck saffron
#

I don't just have an array of variables, I have to explicitely specify which one I want to print

#

but I think there's a "cdr" variable

#

no clue if it's used by elites though

granite flax
#

oh i thought it was just an array

stuck saffron
#

will check

old summit
#

extend the shop to 20 happiesttroll

granite flax
#

its almost certainly cdr haha

stuck saffron
#

and cdr is in there as what's being used by Alien Head

#

alright yeah that's it

granite flax
#

yeah thats where all my knowledge comes from :) i was/am a ror1 modder so most of my guesses are informed from that

#

love the rorml docs <3

stuck saffron
#

oh I didn't know, that's cool

keen mulch
#

They really did put a dead huntress on the ost cover huh

stuck saffron
#

blighted enemies have 50% cdr 💀

granite flax
#

discheesed evil !

stuck saffron
#

so here's the completed stats

#

I'm still confused by the gold scaling

void flume
#

Ooh that is quite a meatball, huh

#

Experience isn't actually scaled by elite status?

stuck saffron
#

nope!

#

doesn't seem so

#

gonna need to figure out these guys' deal at some point also

sinful storm
#

are those imp friends

#

I can tell you what 2 of them do for sure

#

one of them (blue I believe) makes enemies drop gold as if he had the money bag active item on him at all times

#

and the orange one has behemoth on hit

granite flax
#

i havent seen any of them say their names/speak at all in rorr

#

am i blind or is it not there

stuck saffron
stuck saffron
#

but yeah I'll need to test it

sinful storm
#

its still funny when you tell ppl there are different imps from tentacle and they are like "..what?"

stuck saffron
#

tbh I've never looked too closely at the imps

#

I'm not surprised ppl don't know

spring storm
#

and tentacle does not allow you to spawn them all at once by stacking :(

sinful storm
#

i feel like it'd get clutter-y

granite flax
#

in ror1 lines of dialogue would actually appear above their heads

stuck saffron
#

but maybe they're not used in rorr :/

granite flax
#

yeah ive not seen em at all..

#

i try to look out for them but im like... still fighting LOL

stuck saffron
#

yeah I'm not seeing any text

#

I have their stats though

hexed viper
#

mm never seen the imps talk yeah

spring storm
#

could prob see it by giving an enemy the item and sniper looks at it, cant really happen in game though

hexed viper
#

also do we have a way to decompile the game now?

#

ive been missing the past week or so

stuck saffron
hexed viper
#

or look at the code in some way

stuck saffron
#

also no

tame current
#

has anyone found a way to swap fixed interactibles in levels? trying to swap a chest for a drone

stuck saffron
spring storm
#

ik

stuck saffron
#

but might be a good idea to get the imp's names lol

stuck saffron
#

you could just despawn the chests and spawn a drone, or make the chest give you a drone

#

sniper doesn't want to target the imps 😢

spring storm
#

oh yeah, how do sniper targetting work

stuck saffron
#

I think it just targets the enemy with the highest health

#

but obviously, needs testing

tame current
#

more specifically I'm trying to swap the dried lake 2 fixed chest with a broken tier 2 beam drone to cheese the stupid engi unlock for testing purposes

stuck saffron
#

ah what I'm doing only works in trials

#

can't modify the rorlvl files directly, which is what this would require

tame current
#

in theory I just need the id which appears to be like ror:id

stuck saffron
#

well maybe we can but I don't know how

tame current
#

you can modify some bits of them and luckily this includes the bit that I need

#

I might be able to use the assets to get the drone id

#

oh wait

stuck saffron
#

beam drone is Drone8

tame current
#

I might be able to do this with a hex editor

stuck saffron
#

can you replace Chest1 with Drone8 in these files?

tame current
#

I can

stuck saffron
#

or I guess it would be Drone8Item

#

for the broken one

tame current
#

testing if it works

stuck saffron
#

otherwise it might crash your game lol

#

or just spawn a drone that doesn't belong to u

tame current
#

might still crash on pick up but I'll have to test that when I get back

stuck saffron
#

heh I don't think so it's just a regular drone

tame current
#

sometimes I noticed objects have special attributes

#

also the secret pilot skin can't even be save edited in right?

stuck saffron
#

no clue :/

stuck saffron
#

lmao just saw this, @granite flax you doing okay?

granite flax
#

LOL yeah. im fine i was just bein funny

stuck saffron
#

one day the funny robot gnome will be free

old summit
tame current
#

did it work?

old summit
#

nope

tame current
distant hazel
#

I don’t start problems

#

I only add fuel

tame current
#

Do we know the exact difference between the difficulties? Are they the same as ror2

distant hazel
#

the game is balanced around rainstorm

#

drizzle is easy, monsoon is hard

#

(no we don't really know yet)

stuck saffron
#

@granite flax Hive Cluster #5

tame current
#

the one thing I noticed is that on monsoon the providence phase 4 starting attack spawns two additional pillars

clear cargo
#

has it not been long enough for robomando to be added to the wiki?

#

i mean, if you go online at all you basically will find evidence of his existence

#

(whether that be online lobbies or just generally researching the game, the latter will do it way faster though)

stuck saffron
#

Dried Lake #2 @granite flax

distant hazel
#

the idea of hiding spoilers on a wiki was never not silly

#

people avoiding spoilers won't check a wiki

sinful storm
#

I wish I could look up which levels had shards without it telling me where

#

because Id like to not waste time looking for smth taht dont exist, but I dont wanna be told where to look

#

is that goofy?

distant hazel
#

hmmmmmm

#

the character pages have it

tame current
sinful storm
#

:o

tame current
#

the pilot prism skin is currently unimplemented and not even save editing will get you that one

sinful storm
#

thanks now I know Im missing 3

tame current
sinful storm
#

not the mantis..

tame current
#

btw in case you didn't know Ancient Valley 2 is the one that goes to Boar Beach so getting stage can net you two prisms in one

sinful storm
#

o i got those two already Im mising the risk of rain acrid one which I have no idea where could be, the bandit one and loader

#

all 3 of which I have no clue 🐈

tame current
#

if you want I got hints

sinful storm
#

if I get overly stuck

#

my biggest issue is I have no clue what variant Im on most of the time

#

wait!!, loader is sky meadow 2

#

thats the only one i dotn have a log for and I know where the log is i just never got it

#

thats perfect reminded!

tame current
#

the only variant that matters is sky meadow which is one of the variants that has the artifact of spite in it

spring storm
# sinful storm I wish I could look up which levels had shards without it telling me where
Risk of Rain Returns Wiki

This bridge just goes on forever... but at least it is a bridge. Between this blizzard and the mountain fog I can't see more than two meters ahead, even with my mounted lights. I know I haven't accidentally turned around because the stampede keeps rumbling in the distance behind me, though I'm starting to wonder if its just the wind against t...

distant hazel
#

without telling me where

#

the stage links tell him exactly where

spring storm
#

oh thats what he wanted

spring storm
#

allegedly cremators can block damage from back, wonder how they coded that bit

granite flax
#

an x coordinate comparison between the cremator and the damage source + an xscale check, mayhaps

vivid laurel
#

i kinda wish the skins had official names

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the closest we got is the prism skins which maybe have names since the challenges do

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hmm i will suggest this in feedback engiclueless

cobalt island
#

So has anyone else seen the big pot shrines in Temple of the Elders? Don't see them on the wiki yet

distant hazel
#

not me

past stratus
distant hazel
#

2:54 - 4:54

past stratus
#

They summon imp overlords and give you some legendary items when you defeat them.

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They are still not on? velthinking

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I guess I can easily fix that.

distant hazel
#

so it took 120 seconds for this guy's 15 Goat Hooves to go down to 14

cobalt island
#

I didn't quite get to the part about defeating them and a run I had recently was the first one I'd seen of them. They are stupid rare I guess

granite flax
#

reward is 2 random legendaries, dont have to match

cobalt island
#

I got overloaing so I was doomed, good to know though

distant hazel
#

leeching lemurian, honor, 10 seconds, 221 HP

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volatile trokk, 18 seconds, 660 HP

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still makes sense to me

#

wait nvm

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oh no wait that is right cuz last time I tested elite health it was with boss spawns not with honor

#

so it's consistent

finite ruin
#

Anyone know where I can find accurate, detailed information (such as in-game stats and damage values on skills) about that one secret character we’re apparently forbidden from mentioning on the wiki?

granite flax
#

why would we add information to the wiki that sounds so sillu

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his stats are:
HP 80(+28) Regen 1.8(+0.18) Damage 15(+4) Armor 0(+2)

vagrant geode
#

there is no secret character

stuck saffron
#

there is no secret character in risk of rain returns

frosty yoke
#

is there a non-fandom wiki somewhere that's crowded out on search results? it fills me with sadness, I despise seeing them for so many games. their UI is shit.

old summit
frosty yoke
#

oh this is specifically the returns game. what about risk of rains 2

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I'll see myself out

#

eh. ror2 wiki links here for some reason

stuck saffron
#

what?

frosty yoke
stuck saffron
#

yeah this is a general ror server

stuck saffron
#

ror2 is just below

frosty yoke
#

can the ror2 one be moved over too?

old summit
#

im pretty sure they are just starting the process of moving it over

#

ye here it is

frosty yoke
# stuck saffron ror2 is just below

oh. I see that now. coming from the ror2 wiki with an invite link specifically for riskofrain2 I only looked as far as "wiki" without realizing it was separated that way

acoustic flume
#

I just noticed that attack speed actually affects Artificer's primary and ive been getting the wrong items on her up until now.

spiral moat
stuck saffron
distant hazel
#

how do you do things with charges

#

put it in notes?

stuck saffron
granite flax
#

ogghhh this is awesome elbry u are carrying this wiki

#

i think the icons could be a teensy bit bigger, maybe?

stuck saffron
distant hazel
stuck saffron
#

if anyone has ideas on how to improve this lmk

swift plinth
#

Or is this just for mobile?

void flume
#

I'm wondering if it's necessary to have Hide as the default option, some details on skills are pretty important, like corrections from in-game descriptions or hidden use cases

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I don't imagine any skills would exceed at most 4 extra notes, so it shouldn't take up too much screen space or look too out of place, right?

swift plinth
#

Depends how detailed we want to get though

keen mulch
#

Hello, I mentioned before that the ror1 and ror2 wikis are forking over to wiki GG. Sadly, most of those wikis were pretty inactive and it seems like there might not be a big change in that when the wikis go live, so I was wondering if any of you would like to work on them when they go live. Mostly rewriting and rearanging stuff for SEO reasons, but more could be done if preferred.

stuck saffron
stuck saffron
#

it would push the other skills down and create ugly empty spaces I think

void flume
stuck saffron
#

I could maybe put 2 skill boxes side by side on larger screens though

stuck saffron
stuck saffron
swift plinth
# void flume I think if we keep conjecture out and tips to their own section, making sure cor...

There's questions of firing rate, charge rate, unlisted damage values, piercing type (AoE/Full, Full with Single Proc, Not Piercing, Bullet Piercing), and corrections.
AoE size, projectile speed, and more detailed timing information, e.g. if and when the ability can pause the recharge timer, may be better off omitted (not that we have good info on those anyway).

Here are some potentially difficult abilities to handle:
Shrapnel Grenade (has clip size, firing rate, reload time, both firing rate and reload affected by Protect and Serve)
Flame Chakram (has two different types of damage sources with different piercing types, neither one fully explained by description. Unique recharge mechanic. Animation / tick rate affected by attack speed).

#

Also, minor grievance, but sometimes an ability's firing rate isn't perfectly consistent. I've seen some randomly take 1 more or 1 less frame between shots occasionally.

#

Not relevant to the wiki discussion, but it means my frame timing may not perfectly reflect the "true" firing rate NoBueno

stuck saffron
swift plinth
#

How do

distant hazel
#

you type that in "details"

swift plinth
distant hazel
#

you make a page called Artificer/Skills happiesttroll

swift plinth
#

Maybe a full page called "Flame Chakram" thinkies

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(I joke)

distant hazel
#

all the box itself needs is what the game says, alternate versions, cooldown, charges, the ordinary at-a-glance stuff

#

and then details is where you say "actually, the game lies"

#

oh yeah don't forget you need to make a page called Commando/Knife happiesttroll

swift plinth
#

Elbry is probably right about piercing, though. From what I can tell there are only 4 categories, 5 if you give Glaive and Epidemic special treatment.

#

None, Full, Full (single proc), Bullet, Bounce

swift plinth
spiral willow
#

MEN

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🗣️

distant hazel
#

same

swift plinth
#

That's the shortest I can describe it

#

The question of "What the hell even is TOTAL damage, really" can be answered elsewhere

bronze anchor
#

In commando’s trivia, it fails to mention that he also has Monster Tooth equipped as well

vivid laurel
#

currently rendering the commando judgement run for the wiki

#

i got hit by the spooky skull attack that reduces your hp to 1 and absolutely panicked

#

but i lived

void flume
#

Turned this into an item link, while I hope it doesn't break anything, this looks mighty neat

stuck saffron
#

love these lil tooltips

stuck saffron
bronze anchor
#

Never mind, I can’t get it to look and work how it’s supposed to, if someone else could do it then they can

stuck saffron
#

but it's all the different audio tracks in every song that's cool of him to make them available

keen mulch
#

Yeah, could be noted on the soundtrack page I think?

#

That's the reason I posted it, but forgot to mention it

stuck saffron
#

oh or are they around his neck

bronze anchor
#

Yeah, it’s combined with the Topaz Brooch

vivid laurel
#

its a standard commando run showcasing all stages

shadow tusk
#

I've seen claims that Fireman's Boots gives fire immunity. Is this true?

haughty schooner
#

The wiki page for the Huntress claims that the armored boarlit is a valid boss for The Hunt

#

but I tried it and it didn't count for me

granite flax
#

random tidbits ive collected for note:

  • the crown on a healthbar signifies what drops items. feels obvious in hindsight XD
  • the healing station interactable heals you and all allies (unsure about multiplayer functionality)
  • summoning a ghost via jar of souls of lemurian cavalry spawns them separate
granite flax
#

oh and also

  • meters are inconsistent
#

so lets measure in pixels and tiles for a unified absolute system

past crow
#

does headstompers only scale on vertical downards speed or does it take into account horizontal speed

granite flax
#

very good question

spiral moat
#

Only did 10 minute and ~10 second test to see if there was any

stuck saffron
spiral moat
past stratus
#

You don't want to see what he saw tho.

#

I was trying to math out the km/h to meters on a calculator and forgot the conversation rate. On top of that, I did it wrong twice first.

#

I was streaming the whole thing to him live too.