#ror-wiki-discussion

1 messages · Page 13 of 1

stuck saffron
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oh we can put triggers on interactables too

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is there a good, reusable one for this

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equipment activator might be good, since we can have infinite money

old summit
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Can you set the shrines to free?

stuck saffron
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probably

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but they'd be destroyed after 2 successes

void flume
void flume
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They've certainly shattered on me!

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I remember being disappointed that the equipment didn't drop from it

old summit
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I don’t think I’ve ever seen that

stuck saffron
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I had no idea

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let's try it

void flume
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It happens at least after 5 uses, in my experience

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So I don't think the achievement is up to chance

stuck saffron
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got to 13 and ran out of money

old summit
stuck saffron
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even better

old summit
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Booom

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Send it to the wiki!

void flume
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This feels blech

stuck saffron
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upscaled it 200%

stuck saffron
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might have time this week-end

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then your gifs might integrate better

void flume
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If you want to work on integrating them into pages, I could work on just making the rest of the survivors, in that case

stuck saffron
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yeah that might be a better use of your time! cause if we redo the skills section we'll have to move the gifs anyway

scarlet quiver
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Ok so can someone explain why the wiki is being censored?

past stratus
stuck saffron
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oh no

old summit
void flume
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Lap 4

stuck saffron
scarlet quiver
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God forbid that a wiki have useful information about a character so I can see what the ancient scepter does for that character's ability

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No, I assumed the wiki would have a page for the Robomando

vivid laurel
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you dont need too much room for the survivor skills in gifs anyway

past stratus
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The secret character is a secret even after the devs asked us to keep it hidden for a while to keep it more secret? No way.

stuck saffron
old summit
stuck saffron
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(don't tell anyone)

past stratus
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It's not censor either, it's just intentionally not being published to keep the secret last longer.

scarlet quiver
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Like hell it isn't

stuck saffron
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this thing still hasn't broken

past stratus
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Oh no! This <community that I see lot of comments in> knows this thing and I <dont care if others don't>!

scarlet quiver
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If whoever has the ability to make the decision wants to make that decision? so be it

stuck saffron
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I started with $999999 ffs

scarlet quiver
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but it is deliberately hiding information

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And saying otherwise is ridiculous

void flume
stuck saffron
void flume
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Rapidly using amethyst is par for the course, but churning out Brooch chests over and over could have more of-- yeah

old summit
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I used a brooch activator in a robo run for a while so it’s probably just chance

stuck saffron
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good thing is, I just have to count the chests to know how many times I activated it

void flume
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Oh yeah speaking of robo, that'd solve your money problems testing this!

stuck saffron
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I need to unlock him 💀

old summit
stuck saffron
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and the info on how isn't even on the wiki!

void flume
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Shucks!

stuck saffron
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after 16 tries, didn't break

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I have a nice row of chests though

old summit
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We can easily get the shrine multiplier from these

granite flax
past stratus
scarlet quiver
old summit
scarlet quiver
stuck saffron
past stratus
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I have never seen them, so I wonder how many times he used it.

void flume
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Maybe I got exceedingly unlucky

past stratus
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Is it perhaps chance based?

granite flax
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i wonder if it scales the usages before breaking based on something else? (like cooldown, or maybe just increasing chance per activation?)

stuck saffron
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or maybe there's some settings in the trials so they don't break

void flume
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Here's a thought actually, which is unfortunately way harder to te-- yeah, that

past stratus
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I do remember once using one for 5 times then I couldn't, but I don't remember it breaking literally?

stuck saffron
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like for that one sniper trial

void flume
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Maybe they only break in actual runs?

granite flax
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ooh, good point

old summit
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Might also be teleporter related?

stuck saffron
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wait

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there's an unused trial

distant hazel
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I’m on your side btw

old summit
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There’s more votes for hiding it so it is actually

distant hazel
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Show me the vote

granite flax
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the vote is me and my 1 million alts

granite flax
void flume
stuck saffron
void flume
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Perfectly in character

stuck saffron
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was looking for things related to shrines

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and saw this trial that manipulates the imp shrine numbers

granite flax
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the overloading shrine concept is fun, i was bummed to find it didnt make it to the final release

stuck saffron
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can't get it to show up in the menu

void flume
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One of the devs talked about it in a stream twitch chat, it's one bizzo made

stuck saffron
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ah there we go

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can't put a trial somewhere if there's not another below it apparently

granite flax
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it was also shown pre-release in a dev thoughts i believe

void flume
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It's a huntress trial where you interact with an Imp shrine, and it spawns 100 of the tiny guys, and there are geysers everywhere

stuck saffron
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seems like it

granite flax
stuck saffron
void flume
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It is heinous, according to dev testing

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there it is

granite flax
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that looks like hell <3

stuck saffron
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lmao bizzo should be locked up

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what the fuck is this 😂

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they can escape from the map and you can't follow them 😦

void flume
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Suppose that could be why you only need 60

granite flax
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whats the gold condition, if it has one?

stuck saffron
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70

void flume
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Looks to be killing 60 imps before 1:10

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I'd say "I can't believe we got Hot Rope Hop instead of this", but something tells me they're equally as painful

stuck saffron
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this seems awful

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not gonna try to clear it

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anyway, I had an idea for triggers, just put a trigger on a chest with an empty loot pool for that chest

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and in the triggered script, respawn a chest in that exact location

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should work

granite flax
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does anyone know if acrid npc can climb?

distant hazel
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Yes

old summit
granite flax
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ty :)

stuck saffron
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I don't know if I can disable that

old summit
stuck saffron
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ooh nice

ripe turret
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is there a page (or section on the Items page) that says what items are new to Returns?

granite flax
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there was, previously

distant hazel
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The items have a game of origin

stuck saffron
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lmao yeah ofc

stuck saffron
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did I destroy that

granite flax
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they do not

distant hazel
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Check an artifact

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I definitely added one

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Yea they do

stuck saffron
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damn it I need to add it back into the data for every item then

granite flax
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alright well the items dont, from what i can see

ripe turret
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^^^^^

distant hazel
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Unlucky

ripe turret
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checked topaz brooch, no game of origin

granite flax
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they did originally! one of the first things i added to the wiki

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topaz brooch is originally from ror2, but made its way into rorr as well :)

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was not in ror1

ripe turret
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i can't imagine what it must feel like for the code for games of origin to just, like, fall out lol

old summit
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Check the green items

distant hazel
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Alright well I’ll correct myself and say the items have an option to have a game of origin, apparently most do not KEKW

ripe turret
granite flax
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i did a GoO for every single item on the very first version of the items page, before the wiki was publically revealed XD

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someone killed them.. so sorry

distant hazel
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Infusion comes from Risk of Rain 2013

stuck saffron
ripe turret
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im specifically asking cuz it'd be great for people playing with classic settings to see what items can and can't spawn with "new items" turned off

granite flax
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the 2013 is redundant......

distant hazel
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I added 2013 because that’s what Steam lists it as

stuck saffron
granite flax
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LOL youre all good, i think i got outvoted in keeping them around

ripe turret
distant hazel
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Damn we can do that?

granite flax
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thats how i had it originally, yeah!

distant hazel
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Anyways I still think a page with all of the differences from RoR1 would be neat

ripe turret
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that would also work whenever people wanted to make a super comprehensive page on that

granite flax
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that would be a stupidly big page which would be very hard to categorize, i think, but rules for what the rulesets change is probably a good way to achieve a similar resuly

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t

ripe turret
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t

stuck saffron
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speaking of enemy values, I should test values for enemies that don't have log entries

granite flax
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ive just put in the mobility info for everything that isnt Trokk and Portal Imp (and Purple Imp, by extension)

distant hazel
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Rulesets is already gonna have a page

granite flax
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because i dont remember if imps and trokks can jump/fall normally because they just teleport to me lol

distant hazel
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Wrong reply

granite flax
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yeah im unsure... i feel like they can but that might just be because they can always get to me anyway :p

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i would test but i am banned from rorr............... so if anyone else sees it just lmk or edit it in :]

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i think maybe a "can cross gaps" box could actually be useful, too

spring storm
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imps can jump

distant hazel
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Oh yeah

granite flax
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things like sand crabs and cavalry can cross them, but macrobic predator cant (even though you think it would be able to)

distant hazel
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I saw something stupid

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I knocked one of the overloading crabs off the ledge in Judgement stage 2 and it teleported back up to me before dying

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So I had to knock it off again

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Frenzied crabs I mean

granite flax
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LOL, unfortunate

spring storm
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i had that happen like 5 times, i hate it

past stratus
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It seems to be very random if their AI decides to do it or not tho.

granite flax
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aye they can also just walk over small ones

past stratus
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Do they randomly jump while sprinting at you? velthinking

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I wonder if what I saw was just that random jump that happened to also jump over that hole by coincidence.

spring storm
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also does anyone know armor calculations? i might mess around with that if no

granite flax
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armor calc is the same as ror/ror2/league of legends

spring storm
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k

past stratus
granite flax
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indeed it is!

spring storm
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thought it would be different because i dont think ror2 has armor per lvl

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and damn acrid really starts with a 0.87 damage multiplier how neat

past stratus
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Some people think that it's diminishing because a single point of armor grants "less" damage reduction at higher armor values, but in practice you gain 1% more effective health for each point of armor.

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100 armor is 50% damage reduction, which means that you have effectively doubled your health.
200 armor is 66.66% damage reduction, but your effective health is tripled.
300 armor is 75% reduction, but effective health is quadrupled.
Etc.

stuck saffron
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stats for archaic wisp - left to right:

  • hp
  • damage
  • hp regen
  • armor
  • speed (x10 to get km/h)
granite flax
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wait you can just do that????

spring storm
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i was so nice to give items corrosponding to stats

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@granite flax it was a fun thing to program

granite flax
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oh my god that RULES

stuck saffron
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yeah lol @spring storm figured it out

void flume
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Wait that's what the multishops were for????

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That's fuckin wild

past stratus
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Their prices are "rewired" to show stats of something specific instead.

spring storm
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@granite flax i already updated everything on the wiki, all was right besides acrid starts with 15 armor for some reason

granite flax
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how's it work, out of curiosity?

stuck saffron
ripe turret
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oh my god this is brilliant

spring storm
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@granite flax every step(frame) i update the prices to the stats of the character

wintry cloak
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Wouldn't mysterious vial be more fitting for hp regen?

spring storm
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i like bungus

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case closed

stuck saffron
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basically at stage start we spawn an enemy
then we have a trigger for when any enemy spawns
if that enemy is the one I want to measure the stats from, I update the multishop prices with its stats

wintry cloak
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bungus

past stratus
void flume
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And here I thought it was just testing random prices

granite flax
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i know that part haha

past stratus
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Oh

stuck saffron
#
[
  "if",
  [
    "is_object",
    [
      "get_arg",
      0
    ],
    "WispG2"
  ],
  [
    [
      "set_cost",
      [
        "get_instance",
        "Shop1",
        0
      ],
      [
        "*",
        100,
        [
          "get",
          [
            "get_arg",
            0
          ],
          "hp_regen"
        ]
      ]
    ],
    [
      "set_cost",
      [
        "get_instance",
        "Shop1",
        1
      ],
      [
        "get",
        [
          "get_arg",
          0
        ],
        "armor"
      ]
    ],
    [
      "set_cost",
      [
        "get_instance",
        "Shop1",
        2
      ],
      [
        "get",
        [
          "get_arg",
          0
        ],
        "damage"
      ]
    ],
    [
      "set_cost",
      [
        "get_instance",
        "Shop1",
        3
      ],
      [
        "get",
        [
          "get_arg",
          0
        ],
        "pHmax"
      ]
    ],
    [
      "set_cost",
      [
        "get_instance",
        "Shop1",
        4
      ],
      [
        "get",
        [
          "get_arg",
          0
        ],
        "hp"
      ]
    ]
  ]
]```
this is the code to update the shop stats, inside the onEnemyInit trigger
#

woops I thought it would let you expand or collapse

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sorry

granite flax
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thats so elegant you guys are so good

old summit
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The skillz of bg

spring storm
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also shops numbers are ordered from the middle so its annoying to read

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besides that its all pretty simple

stuck saffron
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it's fun to cobble it all together

past stratus
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I wonder if anyone started working on a tool that lets us do these changes more easily. velthinking

spring storm
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its a good enough programming language

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just takes a bit of getting used to

past stratus
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Yeah, I missed most of the updates and I'm out of the loop already.

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I think I only know like 10% of what was discovered so far.

old summit
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We did learn things pretty quickly

stuck saffron
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Young Vagrant and its 3 balls

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this thing has no base dmg lol

past stratus
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My only relevant contribution was spawning Blighted and Cognant elite bosses.

past stratus
old summit
spring storm
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that speed looks weird

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are they really that slow

old summit
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They have variable speed

past stratus
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Did you guys try to update the values onStep?

spring storm
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but id assume phmax is the max

stuck saffron
spring storm
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@past stratus thats what i did first thing, thats how i got stats on lvl up

stuck saffron
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for enemies I haven't tried

past stratus
stuck saffron
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cause I'm not sure how to get an enemy during the onStep trigger

spring storm
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you should get stats on lvl up for enemys if your trying to get them all

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dont know what a "lvl" really is for enemys though

stuck saffron
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1 minute is basically a level I'd say

past stratus
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Jellies have a dashing thing, so I wonder if that's just a temporary move speed buff.

old summit
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It would be the minute scaling

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We can speed that up tho

stuck saffron
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for now I just wanna fill the infoboxes on the wiki

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sanctuary guard

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also vagrant speed is not low? it's 20km/h

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seems fine

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I'll multiply the next ones by 10 in the code lol

old summit
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Lizard man on lil legs > flying jellyfish

past stratus
spring storm
past stratus
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In the original, both pHmax and pHspeed exist, so I'm sure it works the same way.

old summit
past stratus
spring storm
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huh

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so what is the max of pHmax

past stratus
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Yeah, just do the same for monsters.

spring storm
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yeet the code in enemyinit to onstep

past stratus
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Jellies are my first target because of their thing.

spring storm
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dont know why youd have it in enemyinit in the first place

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oh wait there is a reason

stuck saffron
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how do you get the enemy in onStep

spring storm
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"get_instance" i think

stuck saffron
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alright I'll try!

spring storm
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["get_instance", "name", 0]
instead of get_arg

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name with whatever enemy

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hopefully will work properly

past stratus
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This in Commando1 is a good enough example, right?

stuck saffron
#

yup I'm trying with stuff like this

spring storm
#

not exactly the same but similar yeah

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at least i dont think they are the same maybe they are

past stratus
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I can see why it might be problematic.

naive crescent
#

wait is it true that the devs mentioned workshop support? that would be peak

spring storm
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we can already make our own trials who needs official support/s

old summit
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Ye they’ve mentioned that they are working on it, we are just messing with what we have access to at the moment

naive crescent
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I went to the wrong chat that is my bad

spring storm
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just made me think why the hell did the devs torture themselves to make this shit programming language when they could have just not, ima prob go to sleep

old summit
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They probably have a trial maker and it outputs the code like this engiclueless

spring storm
#

ig so

past stratus
stuck saffron
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god damnit these "if" make me wanna punch a wall

spring storm
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you have if statements, you can make and store variables, its good enough

void tinsel
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i do wonder why they decided to store trials like this

spring storm
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if statements may suck ass but they are a thing

void tinsel
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they could have just hardcoded it into the game

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but its good for us

past stratus
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I need that meme about "programming is just bunch of ifs and elses."

stuck saffron
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ok it works (you can see the health went down as I shot it)

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speed does not move

void tinsel
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makes me wonder if custom trials were something they thought about? they could easily add custom trials to the workshop when it comes out

stuck saffron
past stratus
spring storm
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loops are just big if else statements

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nothing else needed

past stratus
#

If (loop) then loop

spring storm
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oh wait we could have a loop statement

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is all perfect then

past stratus
#

onStep is the base loop already, so checks out.

old summit
stuck saffron
spring storm
#

@past stratus nah we just make a script which recursively calls it self if it does not meet the condition

stuck saffron
spring storm
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its too funny of a while loop

spring storm
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the most cursed while loop

past stratus
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The game already shits itself together in Acrid's race trial, I don't think our infinite loop is needed. KEKW

spring storm
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i am unsure if we can have a argument to a script

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but we can always create a object like an enemy to act as a iterator

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then we have a 'for' loop

past stratus
#

This honestly feels like Minecraft redstone, where over the years it evolved into this massive out of the box thing to build stuff with.

stuck saffron
#

we can have a script onEnemyInit that kills the enemy if a condition is not met

spring storm
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yeah so therefore it might be turing complete, who needs more from a language

stuck saffron
#

then we can run a script in onEnemyDeath that does stuff and respawns it

spring storm
#

thats so much worse i love it

stuck saffron
#

until the condtion is met and the enemy does not die

past stratus
#

I can't wait for the "How we made a working computer in Risk of Rain Returns!"

stuck saffron
#

how's that for jank

spring storm
#

coding everything in enemy objects truely is the way

old summit
#

Also rather than killing Lems for a level up wouldn’t it be possible to get the players xp till lvl up?

stuck saffron
#

for speed we have pHmax and pHmax_base

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there also pHspeed but it's 0 all the time

spring storm
#

@old summit ?

old summit
#

Hmmm

stuck saffron
#

pHmax & pHmax_base are 2 for the jellies

past stratus
spring storm
#

oh yeah

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i was just lazy

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we do have that info

old summit
past stratus
old summit
#

Yeee

stuck saffron
past stratus
stuck saffron
past stratus
spring storm
#

["if", ["<", ["get", ["get_player"], "level"], 26],[
incremement this on lemur kill

stuck saffron
#

WAIT

spring storm
#

might work

stuck saffron
#

we're so dumb

spring storm
#

could do that also

old summit
stuck saffron
#

I set both of those to 1

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will I hit 100 if I kill a lemurian

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let's see

old summit
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Then set the lem xp to 1 and we did it (hopefully)

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Or even our barrel loop

stuck saffron
#

I gain 7 lvls per lemurian

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a bit less

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ok I think it's actually incrementing by 1 every time

spring storm
#

i feel like i remember exp being randomized

stuck saffron
#

wait no why did I only gain 7 lvls then

old summit
#

Try the barrel xp

spring storm
#

game loves to randomize everything

past stratus
ripe turret
stuck saffron
#

stumbled upon this, I am befuddled

spring storm
#

actually reasonable

stuck saffron
#

I'm talking about the actual function of the code here

spring storm
#

why make it look weird when it does not matter

stuck saffron
#

take this enemy here, and make it's exp_worth 1*its exp_worth

#

huh?

spring storm
#

it makes sense

stuck saffron
#

🤔

stuck saffron
old summit
#

Doesn’t that just make the xp = xp??

ripe turret
#

bless up 🙏

spring storm
#

["actor_dirty", ["get_arg", 0]],
still dont know what this does but they just copy pasting stuff so it makes total sense

stuck saffron
stuck saffron
#

no idea what

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if I put the Lizard's XP to 1, I gain a level every time I kill one

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so it seems to be working

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but I have no clue why making them worth 100 doesn't lvl me up to 100 then

past stratus
#

Do they drop only one or multiple orbs?

spring storm
#

oh wait the exp bar is prob random not the exp given

#

that makes more sense

stuck saffron
past stratus
#

Yeah, then it's really weird.

stuck saffron
#

but it works, the score goes up every time I kill one, and I am lvl 100 with 99 killed

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small barrel gave me 3 lvls

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aaand that's it for me I rly need to go sleep

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european time zone happiesttroll

past stratus
#

Same

stuck saffron
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cya everyone

spring storm
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do we have a list of enemy names

past stratus
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We have so much in common. We should sleep togehter. Gwenplead

spring storm
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i kinda would like to mess around with loops and potentially a loop to spawn alot of different targets to spawn different enemys

stuck saffron
#

just remove the 'o' before the names and you're good

stuck saffron
past stratus
spring storm
#

if i can make this work it will easily be the worst code i have ever written

stuck saffron
#

Let us know how it goes

past stratus
#

You can always make it worse.

void flume
#

All the Huntress abilities are now Dummy gif'd

spring storm
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do drones target the dummys, would be nice to get drones stats and stats per lvl n stuff

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sleepy time though

stuck saffron
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They do

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I was thinking about making dedicated pages for drones with their stats

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We should be able to get their health and everything

past stratus
past stratus
#

Lemme see if I have the example that I made in the other wiki.

stuck saffron
stuck saffron
#

Lucky you

stuck saffron
#

Or at least each drone class

past stratus
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Drone class is definitively better, but I would really try to solve it first on a single page.

stuck saffron
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Yeah it's probably overkill, just wouldn't want the drone page to be too cluttered with the different stats

past stratus
#

Except, without the hitches that this... thing caused.

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I don't reven remember how I managed to put 3 infoxboxes next to each other horizontally, but I do remember that I was suffering with so many buggy stuff. lol

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(Reuploaded without the clutter.)

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You also don't want to know how I felt when I saw that the description of these items were hidden behind a template. :)

stuck saffron
#

We do have a cols template, but I haven't tested it

past stratus
#

Putting them next to each other should be fine, since there are no more than 3 drones for each "class" (right?).

#

Phones would simply display 1 at the time and you would have to scroll for the next.

stuck saffron
#

Yeah 3 is the max

#

We'll see when we get to it I guess

#

I'm kinda bad at visualizing stuff so not sure how it's going to work out but I'm sure we can figure something out

past stratus
#

We got the base of the infobox ready.

distant hazel
#
Risk of Rain Returns Wiki

A new feature added to Risk of Rain Returns is Game Rules. Game Rules enable the player to change how the game works in order to fit the experience to their liking. Game Rules are referred to as Classic, made to closely match the experience of Risk of Rain (2013), or Modern, the way Risk of Rain Returns was designed to be played. Specific Game R...

keen mulch
#

Looks good!

#

Are there any other collectibles that are in the modern variant stages, there def are logs but like prism shards? I think those mostly were in classic varaints but not 100% sure

mystic pasture
#

There's a couple artifacts that require one of the new variants

keen mulch
#

Those are mentioned

distant hazel
#

I've never actually paid attention to see if Tempus is on modern or on all of them

#

I should do that in 2 days

distant hazel
#

Prisms aren't necessarily tied to game rules so idk if it should go on there or not

#

but there are relatively few prism skins anyways so I guess listing them wouldn't take too much space

old summit
#

They could just be in a general notes section

vivid laurel
#

i'll add Miner's videos to the wiki shortly

void flume
#

Doing the gifs for Enforcer now, and wow, Disperse actually sucks ass 💀

vivid laurel
#

i feel like you could make an entire separate gamemode for break the targets

vivid laurel
#

does he just aim where the enemies are? or does he always aim down in the air and always up on the ground?

void flume
#

Always up on ground, down on air

vivid laurel
#

i swear i had some instances where he changed from aiming down to up

void flume
#

But it seems like it only hits once if it's anything other than a boss, maybe?

vivid laurel
#

maybe if you land before it finishes? hoo

void flume
vivid laurel
#

such a strange ability

void flume
#

I even tried it on a colossus, it does hit three times, but it doesn't even feel good

granite flax
#

i mean it looks like it doesnt lose damage on pierce, which seems pretty great for crowd control

#

perfect for when youre running away from things on a rope

void flume
#

It only hits small enemies once, and the Shotgun does the same thing

#

Suppose there's no arguing the rope thing, though

swift plinth
void flume
#

It does not feel like a good ability at all

swift plinth
#

Also I don't think the "hits bigger enemies harder" thing actually applies to bosses

#

But like, I don't even know

swift plinth
void flume
#

All that means is all 3 blasts can hit, there's no innate extra damage as far as I can tell

#

It only hits Greater Wisps once

#

so "bigger targets" either means Elder Lemurians or Bosses

swift plinth
void flume
#

I suppose I just expected greater wisps to be bigger, maybe.

#

In any case, all the Enforcer gifs are done, which means I've played enough enforcer for my lifetime

old summit
#

How tall is the beam ball

swift plinth
#

By the way, are y'all using a specific testing trial? We should probably have that pinned

void flume
void flume
swift plinth
old summit
void flume
old summit
#

Here’s the last group copy of it

void flume
old summit
#

Ye I’m happy to attempt to answer anything

void flume
#

They seemed pretty tall, though

old summit
old summit
#

And for any items we have a page in the google sheet that has all the item codes

void flume
#

Enforcer gifs are now all in the database.

granite flax
old summit
#

Sorry!

#

It’s a way we were categorizing monsters a while ago happiesttroll

granite flax
#

thank you much better

swift plinth
old summit
#

Haven’t tested that

#

But I don’t think any trials have artifacts enabled

void flume
#

good embed

old summit
#

Oooo

granite flax
#

blink is using cluster bomb's gif ^^;

void flume
#

Survivor_MULT whoops

void flume
#

Bandit done, kinda funky showing off the on-kill abilities, but some sacrificial jellies have made their mark

#

Aaand now added to the user page

#

Survivor_MULT I made sure to link the right ones, this time

old summit
#

Big brain time

void flume
#

Did you know you can hold down the Special key to stall Lights Out and Standoff?

old summit
#

Yeee it’s come up in a few convos

void flume
#

Can't do anything except jump, but you keep a nice pose

old summit
#

The style points

void flume
#

Who else but Bandit

#

Something about looking at this is satisfying a part of my brain

grizzled pasture
#

Wait where are these?

void flume
#

Temporarily, until Skills are reformatted and they can be put to use

grizzled pasture
#

Is this a part of the game?

void flume
#

I'm going to say "yes", because the efforts of people here made it that way

#

The GIFs I have been making myself, using a torn-apart and reassembled "Trial" that Elbry, Poiyuk, and bgkillas put together

eternal plover
void flume
#

Stalling merc parry is advertised in the description though, while Bandit is otherwise hidden

eternal plover
#

ah

stuck saffron
scenic fulcrum
#

putting base and boosted in the same gif:

void flume
#

It'll likely be how I do it, I think the most annoying part will be getting MINCE all into frame...

stuck saffron
void flume
#

Huh, I hadn't actually thought about that..

#

After HAN-D is finished up, I'll go back and redo those

granite flax
#

im going to go through and hopefully do all the drone pages tomorrow :]

spring storm
void flume
stuck saffron
#

lmao

#

Y

#

maybe put the text in a <small></small> tag

void flume
#

there we go

#

lesser of two evils

spring storm
#

we should also get the attack speed diff per speed drone

stuck saffron
#

need to find what attack speed is called

#

seems like pHspeed is an entity's actual speed, but it can go into the negatives if you're moving left

#

and then it doesn't show up on the multishop cost

#

pVspeed is falling speed

#

gonna start noting these down

vivid laurel
#

Added sniper's videos to the wiki

#

just got the latter half of the cast left

stuck saffron
#

@granite flax ball counter

stuck saffron
vivid laurel
#

for the judgment page are we just gonna want a video of a run for every character?

stuck saffron
#

@void flume you can add these to the trial to have 100 uses of each skill without having to rely on items

#

doesn't work with HAN-D drones though

stuck saffron
stuck saffron
spring storm
#

how does it stack with items?

stuck saffron
#

it's just additive

#

for instance here I have one syringe (+12%) and 4 drone buffs (+40%)

#

overclock also just adds 30% on top

#

need a way to make the platform above longer or reduce distance between shops, I don't like having it on the ground 😭

spring storm
#

@stuck saffron would be a bit ugly but you could put it on the right platform

stuck saffron
#

yeah I guess

#

I think a lof of it still applies here

grave rose
stuck saffron
#

but killing infinitely respawning lemurians with 1HP works too

past stratus
past stratus
#

Ooops

#

Good morning?

stuck saffron
#

ahah good "morning"

past stratus
#

@stuck saffron, are you up?

stuck saffron
#

yeah

past stratus
#

I got an idea: I wonder if you can track speed or similar values of certain projectiles.

stuck saffron
#

probably can yeah

#

only thing is, not sure these have pHmax or pVmax

#

I can try and find out

past stratus
#

Everyone should have both.

stuck saffron
#

I'll try with some bug archer bullets and see

past stratus
#

I was trying to see the name of flame chakrams, but did not find the objects themselves yet.

#

Slightly unrelated: Finally putting real thought into the skills. Do you already have some ideas or directions that I should be aware of?

stuck saffron
#

off the top of my head:

  • there can be multiple icons for a skill (engi mines, enforcer shield...)
  • we need a notes section for each skill
  • probably an optional space for CHEF boosted / scepter skills (kinda like the RoR1 wiki does it) - or we keep them separate, but I think this might be better
  • cooldowns need to be displayed
queen pagoda
#

it says lynx totems stomp does dmg but from what ive seen it doesnt actually only knockback

granite flax
#

damage is stored in the balls

past stratus
#

Very specific kind of wording.

granite flax
#

its the technical terminology

stuck saffron
granite flax
#

aw man

stuck saffron
#

it detects the entity correctly, but the shop prices are updated to either 0 or negative values

#

and nothing is displayed

#

so it's probably a variable name issue

granite flax
old summit
#

no ball calculations rip

stuck saffron
# past stratus First try thing

oh also we need to make space for @void flume's gifs but I don't think they're all the same size so maybe they'd be on the side outside the skill box

past stratus
stuck saffron
#

maybe it could be there yeah

past stratus
#

Or alternatively, below the main description. It could fit. velthinking

stuck saffron
#

I HAVE A VALUE

past stratus
#

SEND VALUES

stuck saffron
#

turns out

#

there is simply a "speed" variable

#

no "damage" for projectiles though which is weird

#

god are we going to have to test every projectile in the game

past stratus
#

So those use the GM built-in speed variable?

stuck saffron
#

I'm gonna try with different projectiles to make sure it's really this

past stratus
#

Can you check for direction?

#

These are basic built-in variables that all objects have in GM by default.

#

You can decide to use it or not, but I assume that projectiles like missiles and the orbs were easier to just use these than have your own movement code.

stuck saffron
#

teddy is speed, goat hoof is direction

#

seems to be a 360° thing?

past stratus
#

Yes

#

0° is right, 90° is up, 180° is left, 270° is down.

stuck saffron
#

Huntress fires arrows at 180km/h 😲

past stratus
#

Btw, this confirms that 1 pixel = 10 km/h, right?

stuck saffron
#

not sure

keen mulch
stuck saffron
#

Huntress boomerang starts at 160 and speeds up by 20 with each bounce

#

good shit

past stratus
#

She is either ripped or the bows are making it very easy.

#

Alternatively, both (head-canon).

distant hazel
#

Oh yeah

#

Enigma isn’t an item

#

It’s an effect applied to you

#

I thought I could use the equipment chest in Risk of Rain to cheese it but it didn’t work and just shuffled my new equipment KEKW

sly crown
#

what happens when you stack atg rocket more than 10 times?

void flume
#

Supposedly nothing, but I guess we haven't tested it?

sinful storm
#

wiki gods I come with a humble question

#

do all money related things scale the same way, like life savings and golden gun

#

like same speed/amount

void flume
#

Generally speaking, yes

#

It's a bit offset later on as more Elites start spawning, which generally puts it in your favor as you'll start outscaling the pricing

sinful storm
#

Yeah but I mean

#

since life savings is 1 dollar per 3s

#

and golden gun is 700 dollars for max effect

#

if lets say I never kill anything, will I need 700 life savings at every point in time to max golden gun out in its first proc

void flume
#

Yes, that should in theory be the same every time.

stuck saffron
#

Golden gun is always $700 to get the full effect? It doesn't scale with time?

sinful storm
#

Logbook says it scales with time

#

its just 700 by base

#

at least what logbook says

void flume
#

Life Savings also scales with time, to clarify

stuck saffron
#

Ah alright

sinful storm
#

🙏 thank you I forgot to say, oh gods of wiki

spring storm
#

day ruined

vivid laurel
#

added Acrid's videos to the wiki

past stratus
cold shore
#

average sin fan vs average sinh enjoyer

bleak monolith
#

In items section "Tough Times" has a description of a "Energy Cell"

granite flax
#

ah, thanks! will fix that :)

bleak monolith
#

Mistake in description

bleak monolith
# spring storm no radians :c

0 is right, π/2 is up, π is left, 3π/2 is down, 2π is right, 5π/2 is up, 3π is left, 7π/2 is down, 4π is left....

elder egret
cosmic lynx
bleak monolith
#

Thanks for correction

spring storm
bleak monolith
#

No

#

π is 180°

#

Oh, I've made a mistake

#

@spring storm now it's right

spring storm
#

ah ok

stuck saffron
queen pagoda
#

providence swaps places with his clone whenever he does the sword ground slam shockwave thing

twin lily
past stratus
#

Anyway... A comment that officially makes it official that they will make modding support.

#

Pray for it to not be iceboxed or scrapped.

granite flax
#

no way it vanishes

cosmic lynx
#

my waifu sadge

twin lily
cosmic lynx
stuck saffron
granite flax
#

sarn's in charge shes gonna kill it

past stratus
#

She already gave us some fancy tools to make our own sandbox. Whatever it was intentional or not.

stuck saffron
#

Sarn is a hopoo dev?

past stratus
#

Bizz confirmed that she was the main programmer.

#

I wonder how much she carried over from the old stuff, considering that many of the variables have the same name as the original.

stuck saffron
#

Don't fix what isn't broken 🤷‍♂️

past stratus
#

Then no wonder that the networking was probably completely remade from scratch. PepeLaugh

granite flax
#

they kept a lot of the naming conventions because i think its just what they were familiar with!

#

sarn made the ror1 modloader, so it was all very familiar i think

#

i'd imagine thats why even the new enemies follow old naming conventions

analog wasp
#

wonder whats naming convention in other sarn's projects and if its the same as ror

void tinsel
#

in the data/stages directory, there's a stage called riskOfRain_EMPTYSHIP.rorlvl, along with variants 1 and 2 of the stage
does anyone know when this appears in game, if at all?

old summit
#

i loaded into that map and it seems like it was used as a test enviro of some kind

eternal sage
old summit
#

its just the final map missing all boxes and broken parts of the ship

#

still has the blast doors tho

void tinsel
#

yeah i was wondering because im trying to parse it and the file seems kind of wonky compared to other stage files

hexed viper
void tinsel
eternal sage
#

Which part of it is wonky to parse?

#

It's got a lot of layers (34), and a ton of "aftermatter" (triggers, etc.)

void tinsel
#

mainly im just referring to the first layer having the tileset ":bShip16", which isnt preceded by "ror:" and seemingly doesnt exist in the files

#

apart from that i didnt look into it too much

eternal sage
#

Yeah, probably just an old map file, I got the same parse: { name: "bShip16 -10", tileset: ":bShip16 -10", tile_count: 97 }

#

Have you figured out what the 6 bytes of each tile correspond to? (i.e. x,y, or tile num, etc.)

void tinsel
#

yeah i actually made a little map viewer (very broken right now though)

#

i'll make a drive link at some point for what ive documented

eternal sage
#

Oh nice, I've been working on a parser too for the rorlvl files, but I don't have much more than what you shared previously. The post-tileset triggers is giving me some trouble to figure out all those marks are and where they separate between triggers and other stuff (whatever it might be)

void tinsel
#

anyways the tile bytes are as follows:
1: texture atlas X
2: texture atlas Y
3-4: pos X (little endian)
5-6: pos Y (little endian)

void tinsel
eternal sage
#

Awesome!

vivid laurel
#

uploaded Merc and Loader's trial videos to the wiki

maiden fjord
granite flax
#

i thought i fixed that earlier wth

keen mulch
#

I wanted to fix it but don't know where that info is

granite flax
#

i thought it was here but i checked and my edits are still there on that one

Risk of Rain Returns Wiki
#

so im not sure how to actually push them through or if its just a cache issue or what

#

got confirmation on young vagrant damage! adding it now, could someone check its speed in-game? ^-^

woeful canopy
#

woah, the enemy cards look sick

granite flax
#

the team really knocked it out of the park with the formatting of the wiki

smoky juniper
#

so true

keen mulch
stuck saffron
#

It's in the "more" menu

#

Also Decaying Sample is missing a { at the beginning of its description

#

Can't fix it rn sorry

stuck saffron
granite flax
#

typo fixed and cache purged!

orchid sundial
#

rip bozo lol

distant hazel
past stratus
#

Timekeeper's not an active item tho?

#

It makes sense. velthinking

#

I wonder if the person who added this checked this interaction before.

sinful storm
#

That only works on engi turrets but thats kinda different altogether

stuck saffron
#

Yeah they misunderstood the interaction lol

#

not me realising I forgot to include Scavenger in the enemy data

elder egret
#

No. I’ve held up to like 4 at a time and that got to ~36 seconds

stuck saffron
#

trying to test it but the game crashes if I activate a teleporter and don't designate a boss to spawn

#

there's a "fake" teleporter activation that doesn't trigger enemies/bosses but it also does not trigger umbrella's effect

spring storm
#

could just use equivalent exchange map @stuck saffron

stuck saffron
spring storm
#

no its the one that spawns a boss

stuck saffron
#

doesn't use the regular activate flag for the teleporter either

#

it's the "fake" one I think

spring storm
#

when you load into a normal stage file does it spawn in real teleporters?

#

i never checked

stuck saffron
#

nah ok I got it to work

#

just had to add a boss to the list of spawnable enemies

#

otherwise director doesn't know what to pull and it crashes the game

sly crown
#

how does infusion work with the turrets?

stuck saffron
#

ok 2 umbrellas isn't even 30s so the wiki info is definitely wrong rn

spring storm
#

thats what the log book says so idk where the wiki got that

stuck saffron
spring storm
#

should check that and hitlist at once

stuck saffron
#

doesn't say how it increases

#

but there's definitely diminishing returns after the first

#

how many values do we need to establish the formula?

spring storm
#

but it normally does say how it increases so i assumed diminishing, ig its not that obvious

#

how many decimals are we getting?

#

prob like 8 because of low precision

stuck saffron
#

just using the TP timer right now

spring storm
#

yeah ik

sly crown
stuck saffron
#

another thing to test

sly crown
stuck saffron
#

right now I'm trying to see if I can find a way to display umbrella's duration

#

will get to turret HP after

sly crown
stuck saffron
sly crown
sinful storm
#

I think they are asking if they can just flick an option to see it

sinful storm
#

oh, apologies

stuck saffron
#

bgkillas figured out that multishops prices can display decimal values, so we're replacing multishop prices with different game values

#

and huh, really need to write a guide on how to do this stuff

spring storm
#

just like document a trial verbosely

#

and have documented code for other stuff that is not currently in use

#

i wouldn't mind writing that if you give me an updated file with whatever new stuff you did

stuck saffron
#

my file is a mess lol

spring storm
#

that just means verbosity

sly crown
spring storm
#

that is how it works in ror2

past stratus
stuck saffron
sinful storm
#

:c turrets dont inherit your gold makes me mad11

#

can you actually check if turrets even have gold

stuck saffron
#

no golden gun for them

#

probably yeah

sinful storm
#

well apparently it works with life savings

sly crown
sinful storm
#

but I did leave a feedback post saying they should inherit your gold

stuck saffron
#

alright I've tried: umbrella, umbrella_dur, umbrella_rain, umbrella_rain_dur

spring storm
#

just get a couple values we dont need decimals reaslistically

sly crown
#

do turrets inherit snake eyes crit efffect? does it get updated live or after updating?

stuck saffron
#

should try _timer or smth

stuck saffron
sly crown
#

i see

stuck saffron
#

so unless turrets can activate shrines, they'll never get the snake eyes buff, from my understanding

sly crown
stuck saffron
#

someone correct me if I'm wrong

stuck saffron
#

btw Umbrella seems to deal 125% dmg

spring storm
#

never noticed that it dealt damage

stuck saffron
#

yeah it's in the description, but no number

spring storm
#

does it proc a certain amount of times per second?

stuck saffron
#

it seems to proc every second kinda? but it's not consistent so I can't tell for sure

#

got this for umbrella's duration for now

#

seems weird

vivid laurel
#

I feel like I should wait to upload Chef’s “The Right Ingredients” trial

#

Either that or I could just do it as god intended

#

Cause right now it’s bugged

stuck saffron
#

just a flat +5s after the first two stacks, then a heavy drop-off somewhere between 5 and 10

vivid laurel
#

You get points on any kill

#

When the trial says you must cook

#

Also the “score penalty on deaths” doesn’t apply

stuck saffron
#

ah true I did notice that

vivid laurel
#

To save a headache later I’ll just do the trial how they wanted you to for the video

odd lodge
#

oh fr?

#

lemme get gold in it

#

(im bad at trials)

stuck saffron
#

maybe that'll help you

vivid laurel
#

I’ve uploaded everything except pilot, chef, drifter, and judgment

#

I’ll be doing those later tonight hopefully

#

Judgment will take a while borfthink

stuck saffron
#

btw @granite flax should we add a link to the trials page on the wiki's main page? seems important enough to put there

vivid laurel
#

yeah I was gonna ask about that

#

I kept having to go to a page with a navbox to get to it

#

Could probably just use the judgment icon for it

stuck saffron
#

but let's wait for Gummy's opinion

odd lodge
#

wait retropacifist is admin

#

neat

sly crown
#

we can create our own trials? unless there is a hardcoded limitation we can freely edit the layout of a trial

#

haven't tried yet but that opens sme possebilities

stuck saffron
odd lodge
#

anyone know who is in charge of the ror1 wiki

sly crown
#

there are cryptic passages but they seem to describe he tile layout and the stage properties

stuck saffron
#

but we can manipulate pretty much everything else

sly crown
stuck saffron
#

doesn't look like it's used in the trials

#

looks like this (ignore the lizard I spawned it)

sly crown
#

hmm

#

and what is the "Prov Finale art prototype"

spring storm
#

more meaningless test data

sly crown
#

i see

marsh glen
#

On the wiki.gg site (I assume it's the official one) there isn't a page dedicated to challenges

stuck saffron
sinful storm
#

they of the blessed name, wiki gods I come to you with one more plead

#

is attack speed capped

stuck saffron
#

or syringes?

sinful storm
#

huh, why would syringes be capped? and yeah in general

stuck saffron
#

lemme try to spawn in with 99 syringes lol

sly crown
stuck saffron
#

LMAOOOO THE SOUND

sinful storm
#

pissin' beam

stuck saffron
#

with 999 syringes here's my attack speed

#

doesn't seem like there is a cap

sinful storm
#

Interesting

#

Many thanks righeous researcher

stuck saffron
past stratus
stuck saffron
#

one atg mk. 2 with this would be hard af

sly crown
past stratus
#

Also, I would assume that the technical cap would be 60, since I don't think that the game has code for attacks that would happen at sub-ticks.

#

This is not for attack speed, but for number of attacks per second.

stuck saffron
#

yeah tbh 120 or 1200 attack speed does not seem to change how fast I kill the test dummy

past stratus
#

Time to min-max every single survivor to see how much attack speed you need to cap out their primaries.

sinful storm
#

So by thenicality there is a cap its just not capped

grim tree
#

Very few games seem to allow for subtick updates. You would have to increase the frame rate to increase the number of game updates per second. (But this also often affects physics and game speed)

past stratus
stuck saffron
#

yup can confirm that 60 is the "soft cap"

#

makes sense

sly crown
#

thats what im saying

stuck saffron
grim tree
#

Just say that attack speed is "limited by frame rate"

sly crown
past stratus
#

If I want to be pedantic, then it's not attack speed itself, but the number of attacks. Nerd

past stratus
sly crown
#

yes

stuck saffron
#

lvl 1 engi turrets base stats

spring storm
#

they be zoomin

stuck saffron
#

speed is *10 lol

spring storm
#

ik

stuck saffron
#

but yeah they have 20km/h speed for some reason

#

hp does go up on infusion kills

#

and they retain the HP when summoned back

spring storm
#

see if hitlist works

sly crown
stuck saffron
#

need to check if engi gets it too

#

engi also gets the damage with hit list

sly crown
#

ho does arms race work on the drones?

stuck saffron
#

description seems pretty clear

sly crown
#

sorry i mean on turrets

stuck saffron
#

it does nothing for the turrets

stuck saffron
#

hmmm

#

Sticky Bomb seems to be doing 200% total damage and not 140% as advertised

#

+100% / stack? wtf

spring storm
#

tasty

granite flax
#

so we'll just have to power through that one specifically

#

im finally back on rorr so i wanted to grind out a bunch of general testing and info today :)

stuck saffron
stuck saffron
granite flax
#

naw ive got it :] i was following it closely back at the beginning, so im decently familiar with it

#

only thing i might need assistance with is using a teleporter-able testing zone a bit later ^-^

stuck saffron
past stratus
#

Yeah, I need that too for counting Umbrella seconds.

granite flax
#

oh awesome, ty

#

im going to start going through item by item and really getting into the nitty gritty of things YIPPEEEEEEE

stuck saffron
#

there's a list on the google sheet

#

I'm going it through as well

granite flax
#

ya, got it open! :]

#

right now im just getting a few more bits of general info

stuck saffron
#

got it

#

also set up an infinite chest for stack testing

spring storm
#

@stuck saffron could also just make another enemy that drops items on death

stuck saffron
granite flax
#

oooh could i grab that, actually

stuck saffron
# granite flax oooh could i grab that, actually
[
  "create",
  "Chest1",
  2130,
  1972
]
```this in `onStageStart` to spawn a chest
```json
"onInteractableActivate": [
  [
    "if",
    [
      "is_object",
      [
        "get_arg",
        0
      ],
      "Chest1"
    ],
    [
      [
        "create",
        "Chest1",
        2130,
        1972
      ]
    ]
  ]
]```and this somewhere in the trial to spawn a new chest when the old one is activated
granite flax
#

yayyyy tysm!

stuck saffron
#

also the names of the items in starting_items and in loot_pools are different for some reason

granite flax
#

yeah, i got that XD

grim dust
#

hey guys, does this moon in sky meadows hide something else or is it just part of the stage?

#

seems to hide something

#

looked for this on the channel and found nothing

patent geode
#

Not that it helps but I do not think it does, no.

granite flax
#

its just part of the tileset, its in other variants too

#

item stacking (in general) appears to be truly limitless

#

i can stack enough keycards to cause a 10 minute load time with no actual issues beyond that

#

awesome

#

ooh nevermind

stuck saffron
#

oh?

granite flax
#

it definitely has a limit, going too far just puts me at 1 keycard

#

time to spend an hour waiting through various load times to find the real limit :)

stuck saffron
#

lmao good luck

#

tested 14 items so far and only 1 had wrong numbers in its description

granite flax
#

are you going in any particular order? dont want to overlap

past stratus
granite flax
#

well, it returns to 1 long before that

past stratus
#

Yeah

stuck saffron
past stratus
#

Item effects would probably overflow way before that. I assume you would also be having other issues at that point, like massive lag.

stuck saffron
#

you should see some colors for items I've tested

#

it's on the "damage items" tab

granite flax
#

im just looking for the actual true limit of how many of an item can i hold, no other parameters

past stratus
#

Can we show "amount of stacks of this item on this player" on the shops?

granite flax
#

what usefulness would that bring?

past stratus
#

I'm dummy and forgot that the HUD shows.

old summit
#

I have just woken up so if people need editing privileges on the sheet lemme know

granite flax
#

that might be handy, actually! ^-^

old summit
#

Yee send the request and I’ll add you

granite flax
#

will do!

stuck saffron
#

decaying sample is worse than I thought

#

each orb deals 50% damage and not 100% like the description says

#

picking up a stack does not increase the damage

#

I assume when you use the teleporter and spawn new orbs in, then the stacking might work

#

but I can't test it rn

past stratus
granite flax
#

strange results for my stacking also... it looks like if there is a stacking limit, i can barely test it

#

i cant spawn with more than 2147483648 items, but i can spawn with that many and stack beyond it and then go through a teleporter just fine?

stuck saffron
#

oh weird

granite flax
#

yeah feflaugh this was more for curiosity than any like... piece of usable info

#

nobody is going to stack this many items

#

and if they do i think thats an achievement in and of itself

granite flax
#

aye, thats where i began my testing from

past stratus
#

Wait what

stuck saffron
#

but you can stack more without causing an error? that's so weird

granite flax
#

its very weird!

past stratus
#

That's weird.