#ror-wiki-discussion

1 messages · Page 12 of 1

spring storm
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just like yeet those into shops

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how bad could it be

old summit
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I’ve yoinked them out of the chests engiclueless

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To get gold golem

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Also where in the world is the meteor in scav hunt?

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Unless I just blanked it out of my memory

spring storm
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literally dont know

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my guess is its no where tbh

old summit
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Wait the blue meteor trial might have the equip activators

spring storm
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doesn't seem so

old summit
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Ahhhh

spring storm
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what a great function

old summit
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Woah

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Ten points to hufflepuff

spring storm
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@old summit do you know what bungus is called for shops? or like the naming scheme of shops

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the engie one cheated and put the trigger in the rorlvl it seems

old summit
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It should be in judgement

spring storm
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oh yeah

old summit
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I think near the end?

spring storm
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i always look over it

old summit
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I’ve started a file for writing down all the shop names

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It’s in our big google sheet if you’ve got that?

spring storm
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"Mushroom"

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worst name for bungus

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devs should fix that

old summit
spring storm
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it sure is there

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@old summit i requested edit access to put my names i find in

old summit
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Should be good now

spring storm
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lvl 1-> lvl 2

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dont know why regen did not increase

old summit
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Hmmm

spring storm
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shops only show 2 decimals

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ill just multiply the regen shop by 100 and expect everyone to know that

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left is a exp dummy right is a hp dummy

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i broke hp bar though :c

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(i know why)

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i could make targets that spawn enemys/items depending on which one is hit

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im too lazy but just putting it out there

old summit
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That would be funky, but probably only needed for specific tests at the moment

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Do the shops show negative numbers?

spring storm
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probably

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what is negative in this game

old summit
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Shattering is what I was wondering

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If it’s really just bonus damage or actual armor reduction

spring storm
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cant figure out how to fix the dummy not having lots o hp without breaking exp dummy but heres my work so far

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i prob should just make boars or something

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oh no theres a better way

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but eyes too hurty rn

old summit
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Rest time

spring storm
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i also needs to confirm a few enemys phmax to see if they make sense

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and scale

old summit
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You’ve definitely figured out a hell of a lot so props to you for all of this

placid salmon
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I'd like to suggest that this text on survivor skills be removed or replaced with the actual in-game keyboard/button icons

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it feels cluttered

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also please add cooldowns

stuck saffron
stuck saffron
placid salmon
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bless

stuck saffron
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it's on my big to-do list somewhere

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issue I had for the icons is, there are so many

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there's like PC, Switch, Switch Pro, PS4, PS5, XboX

void tinsel
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alright i can parse the layers of .rorlvl files now:

Layer(name=Back Color, tileset=ror:Tile16Snow, tileCount=16009)
Layer(name=MAIN, tileset=ror:Tile16Snow, tileCount=6707)
Layer(name=ROPES, tileset=ror:Tile16Snow, tileCount=991)
Layer(name=bTile16Snow -10, tileset=ror:Tile16Snow, tileCount=986)
Layer(name=Front Pillars, tileset=ror:Tile16Snow, tileCount=946)
Layer(name=Deco_1, tileset=ror:Tile16Snow, tileCount=549)
Layer(name=Back CAVE, tileset=ror:64_3, tileCount=5997)
Layer(name=FOG, tileset=ror:64_3, tileCount=0)
Layer(name=Front Deco1, tileset=ror:Tile16Snow, tileCount=150)
Layer(name=BackCave_2, tileset=ror:64_3, tileCount=901)
Layer(name=BackMountains1, tileset=ror:64_3, tileCount=2961)
Layer(name=Back Pillars, tileset=ror:Tile16Snow, tileCount=811)
Layer(name=BG_Bridges, tileset=ror:Tile16Snow, tileCount=111)
Layer(name=Bricks_Back, tileset=ror:Tile16Snow, tileCount=14)
Layer(name=Towers, tileset=ror:Tile16Snow, tileCount=3057)
Layer(name=snow2, tileset=ror:Tile16Snow, tileCount=18)```
stuck saffron
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so, according to the pHmax value, red whip is only a 46% increase in speed and not 60%

distant hazel
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a better one is being planned

stuck saffron
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needs further testing of course but I go from 2.60 to 3.80

distant hazel
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it'll look silly

spring storm
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why even have keybinds? just say primary secondary etc

distant hazel
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or we can just have keyboard and switch because those are the main ones

placid salmon
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yeah if anything the keybinds would just be in a more main section explaining the game

eternal sage
void tinsel
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not yet

placid salmon
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"Each survivor is equipped with four skills, commonly referred to as their Primary, Secondary, Utility and Special. The standard inputs for these skills are (list them) on keyboard, or (list them) for Switch controllers."

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something to that effect idk

void flume
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Anyone else no longer have a background on the wiki, suddenly?

spring storm
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20% speed boost from loader secondary

void flume
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I see some Common.css in recent changes, I think they may have accidentally broken the background, if this isn't isolated to me.

spring storm
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also ima start confirming all the stats in the sheets place btw, ima just say phmax is really the speed what we want without testing more @old summit

stuck saffron
spring storm
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bandits util seems to add 1 phmax

old summit
spring storm
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neato

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they copied miners hp wrong by a whole 1 value the horror

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do we know the math for armor?

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acrid has a base armor of 15? actually cracked

analog thunder
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wow he's bulky huh

spring storm
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good ol acrid

stuck saffron
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Huh

spring storm
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ima see in game if acrid is like that it feels a bit too off

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acrid taking 12/30, commando taking 13/33,

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probably real

shadow tusk
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Could probably add the associated boss item to each boss's page.

old summit
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Acrid has more than an entire teddy bear of armor

spring storm
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ima update the wiki with speed and funny acrid armor

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*speed by 10 to get km/h seems to be true

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assuming the enemys logs are correct

old summit
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Did we want the teleporter in frame? Because I think we can hide that

spring storm
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are you going to mention the incorrectness of the damage numbers when showing that?

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it annoys me so much now that i know, aspecially how it applys to yourself, you can have a damage number that would kill you and youd be fine

old summit
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I wonder if it’s possible to hide the damage numbers for that specific case

spring storm
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damage numbers are nice for attack rate sadly

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just delete the font all will be fine

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@old summit try to do an obscene amount of damage to either, break the damage numbers, have damage numbers going off screen maybe breaking them, or something else

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we can probably make him unkillable if that works

old summit
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I haven’t tested the items yet but a stack of crowbars with hit list might do it (if crowbar isn’t bonus damage)

spring storm
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i meant just change your damage value but ig you could try sonethubg like that

old summit
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True true

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I don’t have access to my comp for another few hours at the least

spring storm
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and im sleep

spring storm
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@old summit theres a setting to turn off damage numbers btw

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hopefully i can actually sleep now

void flume
old summit
old summit
void flume
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Removing as much clutter as possible will make the gifs have a clear focus, which I think just looks nice as well

old summit
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Cool cool I’ll add it to my list of things

vivid laurel
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I have added Han-D's providence trial videos to their respective pages

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i'll upload Engineer's in a bit

vivid laurel
# vivid laurel I have added Han-D's providence trial videos to their respective pages

and this of course includes this wacky run that shows off the whole level
https://www.youtube.com/watch?v=_P5c7VxzB9o

Gold Rank: 900
My Score: 33862

May have overshot the gold score by a little bit, haha. This trial is a ton of fun. If you're looking to explore every part of the level you need to use your keycards wisely, as they're in limited quantity. Typically you want to aim for feathers, as a handful of items and doors are locked behind jump height checks...

▶ Play video
woeful canopy
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Providence trials page is scuffed on mobile, the image of the trial grid is massive. Idk how extensive the support is for modal content on the wiki, or if it's possible to stick a horizontal scroll on the image itself (and not the whole page). If neither is an option, some tomfoolery with tables might work while retaining the right appearance.

old summit
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Yee it’s shown up a few times in here but none of us have looked at mobile edits yet I don’t think

patent geode
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sorry, wrong section, thanks for reply though

swift plinth
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I also plan on revamping the animation data sheet, but truth be told, nothing I could do will be great without datamined animation data.

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Working copy has startup frames, charge frames, rate of fire (I am not looking at end lag and cancel windows individually), number of hits and refresh frames (for reloads, delay between multi-hit animations, etc.)

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But it got very tiring very fast, and I only did up to enforcer

old summit
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Ye set it up however works for you, you’re the mastermind behind that section

swift plinth
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We'll need an actual way to pull animation data at some point

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I'd like to do it how the soulsborne community handles this stuff, but it's honestly easier for weapon movesets in that context.

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Plus they have anim data

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Anyway, might look into that this weekend, probably won't do much until then regardless

old summit
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Also request edit access so you can do it whenever if I’m not on

swift plinth
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When I've got things sorted out I will

old summit
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Cool cool AcridGroovin

dense thicket
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How would you get images from the game's engine

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ik there are some already on the wiki, but I want to use them for my own purposes and apparently someone here did it already

old summit
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have a look at the pins for this chat

stuck saffron
vivid laurel
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added Engineer's trial videos to their respective pages

stuck saffron
stuck saffron
dense thicket
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Would there be any way to see the game's code?

stuck saffron
#

No, there isn't unfortunately

stuck saffron
compact fossil
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Added details for Classified Access Codes.

crystal onyx
compact fossil
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👍

stuck saffron
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finally implemented that fancy infobox

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lemme know if you find issues with it

past stratus
stuck saffron
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(it'll take some time to appear on all pages)

past stratus
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Our baby

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I woke up to good news.

stuck saffron
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hahaha

past stratus
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Well, actually, I woke up to a bad news, but this was the good. PepeLaugh

past stratus
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As it should be

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There is one thing I noticed.

stuck saffron
past stratus
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The bottom of the box doesn't have the space.

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Fairly low priority issue, but...

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Once you see it...

stuck saffron
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yeah it's linked to padding

compact fossil
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I'm debating how to word an addition to the Laser Turbine page.
I have 13 of them at the moment (charging 101.4% for skills) and the laser turbine seems to fire with a maximum rate of once per second.

I know it's worth noting the turbine max fire rate, but is including the related stack amount relevant?

past stratus
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@stuck saffron, did you change anything with the item hover descriptions?

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I don't remember this looking like that.

stuck saffron
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huh

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which page is this

past stratus
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Also, insane value gained by having both pick up text and description at the same time.

old summit
past stratus
stuck saffron
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so the TOC detects that since it's part of the HTML and it includes it in the title

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I didn't change anything but maybe it took some time for the cache to clear and to show up on your user page

past stratus
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This is the one time when I was happier with the cache delaying stuff.

stuck saffron
#

so a solution I see is to simply have an optional tooltip=false option in the {{ItemLink}} template

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you'd lose the tooltip on the title (which looks kinda weird anyway cause it's applying the bigger font from it being a title)

stuck saffron
past stratus
#

Magical web dev stuff

stuck saffron
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web is annoying sometimes

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a lot of the times actually

old summit
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the option i was hoping would work only hides the beam that teleports you into the lvl

stuck saffron
stuck saffron
#

we can test this tbh

old summit
compact fossil
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Not fully sure, no.

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I'm assuming it is on the basis that rapidly using skills doesn't seem to affect the charge rate any further beyond that second.

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Or maybe there's a 1 cooldown cooldown for adding charge.

old summit
#

what character are you on?

compact fossil
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Huntress.

old summit
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cool cool

compact fossil
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How does one get image perms here?

stuck saffron
#

I could send images from the start I think

compact fossil
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Yep, that did it.

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Here are my items if that helps at all:

stuck saffron
#

that's a lot of health

compact fossil
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Yep.

past stratus
#

Also, do we have gameplay footage of gilded golem constructs?

old summit
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interesting so turbine adds charge to it while you are in any skill animation and stops the frame you go back to idle

old summit
stuck saffron
old summit
#

but i can grab the code for it again

past stratus
# stuck saffron

(I meant where both sides respect space and where both sides do not.)

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I would rather have the first than what the current one is tho.

stuck saffron
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aaah

past stratus
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It being consistent makes me feel nice.

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Also, I don't like that the corner there is touchy.

stuck saffron
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could do this?

past stratus
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Yes?

stuck saffron
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alright let's do that then

old summit
stuck saffron
old summit
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im at 100 and doing 5 lasers during the animation of glaive

past stratus
compact fossil
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Huh, interesting.

past stratus
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I want to scrap normal and gilded ones to check their drops.

old summit
old summit
stuck saffron
old summit
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i want to see if theres any trials that spawn other interactables

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because i know the drone interactable can be triggered

stuck saffron
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btw here's what it looks like when a monster doesn't have a portrait
lots of empty space but I don't think it's too bad

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it's a lot better than before at least

past stratus
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I wonder if it would be okey to just have their idle/attack anim there as replacement.

stuck saffron
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not sure I could fit that in cleanly

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let's leave it at that for now

past stratus
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Yeah, we would need to make unique files for that.

stuck saffron
old summit
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ya

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"create", "DroneGolemItem"

stuck saffron
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oh the ones in the scav trial are in the trial file?

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aaah

old summit
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its from one of the loader trials

stuck saffron
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can we spawn actual chests / barrels then

old summit
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theres a good chance

stuck saffron
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need to try a "create", "Chest1"

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IT WORKS

old summit
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ayyyyyy

stuck saffron
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used the same coordinates as the dummy

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I'll try the recycler now

old summit
stuck saffron
#

let's gooooo

old summit
stuck saffron
#

what was the code for golem drone again

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need to try recycling a bunch of them

old summit
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dronegolemS

past stratus
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Isn't GolemS the gilded one?

old summit
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ye

stuck saffron
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btw the broken one is called "Dormant Construct" and when you awaken it's called "Acquainted Construct"

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just think that's neat

old summit
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acquaintance golem

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also try spawning PDrone

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i think thats the player drone

stuck saffron
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first try with regular golem drone, got a boss item

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yeah ok it's only boss items with these guys

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I'm controlling both at the same time

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it's weird

old summit
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LOL

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next lvl arti sun trial

past stratus
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At least, I assume you spawned gilded ones.

old summit
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that was regular test i think

stuck saffron
#

that was a regular yes

past stratus
#

Nvm

stuck saffron
old summit
#

that would confuse so many people

past stratus
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I wonder if any devs look into this channel, just to see that we managed to dissect the game a little bit.

stuck saffron
#

it's mostly just a giant Json file but it's pretty cool

old summit
#

i keep wondering how they feel about us pulling all the strings apart

past stratus
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It's for a cause.

stuck saffron
#

I hope they look here and we can ask why so many descriptions have wrong numbers 😡

past stratus
#

We have been asking that for 3 games now at least, and I'm afraid to ask if DEADBOLT has the same issue. PepeLaugh

stuck saffron
past stratus
#

Gilded ones drop 3 of the same items?

old summit
#

wait my teleporter is gone

stuck saffron
#

golden drones give you 3 of the same item when you recycle them

past stratus
#

Okey, so scrapping gilded ones is not diminishing.

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LET'S GO

stuck saffron
#

need to test with tier2 and golden drones that aren't golden

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well, combining 9 of the same drone to get the golden version and getting only 3 items is diminishing

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but there's no tier 2 golem drone I think so that one's fine

old summit
#

golden beam would be a good check

past stratus
#

Into my notes, you go.

stuck saffron
#

Drone8S here we come

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I'll start with regular beam

old summit
#

im guessing laser is considered t1 beam t2 and gold beam t3?

stuck saffron
#

yes

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beam seems to be giving me reds only

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5 tries 5 reds

old summit
#

which basically means the baby gun drones are worth the same as a laser

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wait normal beam is red?

past stratus
#

Based on this, I would assume that tier 1 drones give whites, tier 2 yield greens, tier 3 is worth reds.

stuck saffron
#

laser drone keeps giving me red whips

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ah it's because my loot pool is only whips

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hold on lmao

old summit
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lol

past stratus
#

LOL

old summit
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so laser giving green makes it t2

stuck saffron
#

no I think it might not have been able to give me whites

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because the only thing in my common loot pool was a drone

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ok no it does give me greens

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weird

old summit
#

infinite drone power scrap a drone for a free drone

stuck saffron
old summit
#

im very intrested if gold beam is actually t4

stuck saffron
#

will try right after this

old summit
#

ye id guess itll do similar to gold golem and triple the red

stuck saffron
#

that's my guess as well

old summit
#

POWER

past stratus
#

MONEY

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(With Locked Jewel, oc)

old summit
#

also can you put this in yours

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"hide_stage_entrance" : true,

stuck saffron
#

yup, for beams it goes green > red > 3 reds

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so laser is kind of a tier above the rest from the start

old summit
#

maybe flame drone as well

stuck saffron
old summit
#

good good

stuck saffron
#

attack gives green, golden attack should give red

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yup

old summit
#

i think med is t1-t2-t3

stuck saffron
#

I'll try missile and flame

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Missile and flame start at green

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so same as laser

old summit
#

we have the drone tiers

past stratus
#

Oh yeah, reminds me: Poiyuk, did we discover any stage where we can spawn any bosses?

stuck saffron
#

healing does start as white

old summit
past stratus
#

Huh

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Really?

old summit
#

same way we are spawning the dummy

past stratus
#

Oh

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Because the last time we were in a call, we could not change the boar boss spawn, so I was wondering.

#

BIG

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I can do a proper elite boss change write up then.

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Except cognant, because what I have seen so far is that they die before they could use any of their skills.

old summit
stuck saffron
#

added the drone names to the naming convention page on the sheet, just in case we need to test more

old summit
#

danke danke

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ill have a quick scroll through and see if i can spot any other starting call signs like hide spawn

past stratus
#

What is the current way of doing things?

stuck saffron
#

replacing pretty much everything inside the first commando trial

#

with stuff found in other trials

old summit
#

bg has been a huge help with writing some of it as well

stuck saffron
#

yeah he's found a bunch of stuff

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like multishop prices being able to display variables lol

old summit
#

"spawn_dead" : true,

stuck saffron
#

damn vscode is great

old summit
#

dayum

zealous flicker
#

Datamining is awesome 😎

#

The more accessible the better

past stratus
past stratus
zealous flicker
#

Also yeah DEADBOLT is just as bad in readability

#

Just take a look at the gun descriptions in the shop wispcryyy

past stratus
#

I guess every dev studio needs to be known for something.

zealous flicker
#

Hopoo are known for ridiculously bs achievements and for not teaching the player anything

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They're epic like that

old summit
#

"activator_equipment" : "droneRepairKit", plus spawning an activator could be helpful

stuck saffron
#

we can just

#

add trials

old summit
#

how have people not made ne wtrials yet

past stratus
#

I was lazy.

stuck saffron
#

I'll restore a backup of the trials file and just use this as a testing ground lol

old summit
#

thats fair

stuck saffron
#

though we could just spawn in with 99 mitosis

old summit
#

also the cursed child cant access his prov skin

#

"director_rate" : 6,
"director_spawn_delay" : 6,
"director_spawn_elite_type" : "blazing",

#

seems like locking the director into only blazings

stuck saffron
#

we can also get the exact score triggers for enemy spawns

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and their spawn chance looks like

old summit
#

yee

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im sorry but who in their right mind is triggering this

#

["if", ["==", 0, ["%", ["score_get"], 2000]], [
["trigger", "OverloadingWorm"]

#

in hot rope hop

past stratus
#

Are you challenging me?

stuck saffron
#

seems like routine maintenance has a rare chest on it somewhere?

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and you can get scepter from it

stuck saffron
old summit
#

hot rope has some wild score triggers

spring storm
#

its so out of left field i wonder if its an accident

old summit
#

welcome back

stuck saffron
old summit
#

and another one

spring storm
#

like the hunt

stuck saffron
#

we'd need to be able to read rorlvl files to confirm

stuck saffron
# old summit and another one
[
              "if",
              [
                "==",
                [
                  "score_get"
                ],
                100
              ],
              [
                [
                  "trigger",
                  "SpawnTurtle"
                ]
              ]
            ],
            [
              "if",
              [
                "==",
                0,
                [
                  "%",
                  [
                    "score_get"
                  ],
                  250
                ]
              ],
              [
                [
                  "trigger",
                  "SpawnTurtle"
                ]
              ]
            ]
```why are these written differently
spring storm
#

they wanted to understand what the fuck the code was doing prob

#

so much more readable like that

#

i hate how alot of this code looks

stuck saffron
#

well it's not really "code" tbh

old summit
#

i wonder if it actually breaks at the 100 mark

spring storm
#

it really is code, just dumb code

stuck saffron
#

it's a giant json file that's being read by the actual code

spring storm
#

doesn't mean it cant be code

stuck saffron
#

anyway you're right it's terrible to read

past stratus
#

You see it as a JSON, but this gets read in and translated into code.

#

Actually

#

There is too many things we can be pedantic about...

stuck saffron
#

yeah I realized it's a dumb thing to get hung up on lol

past stratus
#

Technically, it's not code right now, so you are not incorrect.

stuck saffron
#

let's just agree it's awful to decypher

past stratus
#

But it is essentially used to store code.

spring storm
#

its probably fairly close to being turing complete tbh, i think we dont have any way to make a loop though

past stratus
#

My first attempt trying to change anything in Commando's first trial failed and I'm soft-locked. KEKW

old summit
#

lol

stuck saffron
#

this runs on stage start for Get Off My Lawn

#

I can't fathom why

old summit
#

theres a director in the bandit gold trial for some reason as well

#

"director_spawn_delay" : 10000,

stuck saffron
#

why not just give the director 0 credits

stuck saffron
old summit
#

maybe? thats my guess

stuck saffron
#

who has 3h to waste

spring storm
#

ill leave my game on over the day and see if i die

#

wait

spring storm
#

ill just change the spawn delay

old summit
#

already on it

past stratus
#

It has to be in steps, no?

#

10 000 steps is 166.66 seconds (2 minutes and 46.66 seconds).

old summit
#

no spawns yet

stuck saffron
stuck saffron
#

the delay might be leftover from testing or smth?

past stratus
#

Commando's first trial has initialSpawnTimer set to 300, which should be 5 seconds.

#

It has to be steps.

past stratus
#

Yes, the first Lemurian spawns after 5 seconds.

old summit
#

e exchange has a delay of 2

past stratus
# stuck saffron good catch

"Step" is the name of the logic frame in GameMaker, but alternatively you can call it just frame. The game speed is set to 60, so 60 fps.

spring storm
#

should just be called tick

past stratus
#

They are interchangable as far as I'm aware, but tick usually refers to server frames.

old summit
#

depends if thelowering the fps slows it down

past stratus
#

Based on what the devs said, it does.

old summit
#

interesting

past stratus
#

They can't implement 144 support on-launch because "they need to overhaul the whole game."

#

Which just means that they did not use delta times or variable variables depending on the frame rate set.

#

One of Acrid's trials also shows this btw.

#

It can sometimes cause lags and the frames are not skipping, so you actually have to wait out until the frames are processed.

old summit
#

which means that when you lag out the game you cant die

#

as easily

past stratus
#

I mean, the game is not processing at all. lol

#

So I guess you are not wrong still?

spring storm
#

its so cool when you have 100 overloading magma worms and the game goes to 0.01 fps so you literally cant proceed because of this

#

i waited 2 hours for virtually nothing to change

past stratus
#

Why would you have 100 overloading magma worms in the first place? WWNeekoLaugh_Janeh

spring storm
#

prestige is the best artifact

past stratus
#

Oh

old summit
#

left guy right guy

#

"trigger", "FireSpawnLeftGuy2"

#

oh shit flyingguy

spring storm
#

does anyone know what they mean when they say Firetrail?

old summit
#

the fire elites

#

the boar in our original test enviro had it

past stratus
#

I wonder if blazing elites with that would lay double the fire trails for double the damage.

spring storm
#

but we have
["elite_set", ["get_arg", 0], "blazing"] ]] ]], [ "if", [">", ["score_get"], 199], [ ["if", ["chance", 0.5], [ ["elite_set", ["get_arg", 0], "blazing"] ], [ ["if", ["chance", 0.5], [ ["elite_set", ["get_arg", 0], "overloading"]

old summit
#

ya its seperate

past stratus
#

Can you stack fire trails? velthinking

old summit
#

look at huntress4

#

the fire trail is created by all the big boars

past stratus
old summit
#

pVspeed pGravity pFriction seem like interesting things

past stratus
#

I wonder why p is the name.

grave rose
#

player?

past stratus
#

Yes, but why?

#

Do they need monsters to have different movement stuff?

old summit
#

its used in the enji one where mobs keep falling

stuck saffron
#

hey @spring storm regarding speed are you sure we can just x10 phMax to get km/h

spring storm
#

fairly sure

stuck saffron
#

like is that consistent with the phMax of a Lemurian for instance

spring storm
#

loader walks exactly as fast as a child

#

child 24km/h loader is 2.4 phmax

old summit
#

if we trust the logbooks happiesttroll

stuck saffron
spring storm
#

trusting the all mighty log books which never told lies besides that one acrid funny

#

you could just spawn in a dozen enemys and check their phmax

#

i did not feel like it since i wanted to make sure in real game phmax was right

stuck saffron
#

it's just that if we put every speed in km/h we need to make sure it's somewhat consistent

#

guess I'll try to put the phmax of a lemurian onto a shop

spring storm
#

i wonder how tall/short the characters are if you turn this speed into distance and measure

past stratus
#

Since bg just said that Loader runs as fast as childs, and we know Loader's speed value.

#

Get the value of child's and it's confirmed.

old summit
#

i wonder how much of a speed increase it is for the fast elite

grave rose
#

did you know you can stand on top of the terrain enemies? do I add that to trivia?

old summit
#

which ones?

grave rose
#

trokk

old summit
#

like on their heads before the bite or after they die?

grave rose
#

any time they're alive and not attacking

old summit
#

wild

#

id say its good trivia

stuck saffron
#

I have Child at 2.34 phmax

#

which would round up to 24

old summit
#

oh no

#

ah

#

hopefully

stuck saffron
#

since everything seems to round up

past stratus
stuck saffron
#

damn it

#

it makes so much more sense than "every time you take a step" lmao

past stratus
stuck saffron
#

Lemurians are 2.16 which rounds up to 22, so seems consistent

old summit
#

its pretty obvious who has done stuff in game maker before (not me)

past stratus
#

Hi UWU_Gwen

stuck saffron
#

ok so phMax*10 rounded up = km/h

#

good enough for me

old summit
#

is the survivors one full numbers?

stuck saffron
#

yeah

#

well, they're still decimals, but only one digit

#

like 2.40 and not 2.42 or something

#

dunno how to properly say that in english

old summit
#

it could be slightly slower so you can run away from them?

past stratus
stuck saffron
#

they announced it a couple days ago!

old summit
stuck saffron
#

huge W for GameMaker

old summit
#

dayum

past stratus
#

Oh, it's already in?

#

BIG

stuck saffron
past stratus
#

I don't think so.

old summit
#

lets set the skills to the base and then lock them 🙂

#

"skill0" : 0,
"skill1" : 0,
"skill2" : 0,
"skill3" : 0,
"skill0_locked" : true,
"skill3_locked" : true,
"skill2_locked" : true,

past stratus
#

Does it really serve any purpose to round them?

old summit
#

we know damage is rounded

stuck saffron
#

actually you know what I rescind that

#

Loader is slightly faster than a Child

past stratus
#

Damage stat or damage dealt?

old summit
stuck saffron
#

like a tiny little bit

past stratus
#

Oh

old summit
#

ayyyy

stuck saffron
#

so they're not rounded up in game

old summit
past stratus
#

But the health bar uses rounding too.

old summit
#

ye we checked

past stratus
#

Did you track the total health with the shops?

old summit
#

after 5 hits it was 40 damage

past stratus
#

Oh

stuck saffron
#

tried that with the health bar, not the shops

past stratus
#

So it's a ceil rounding.

stuck saffron
#

but I think it'll end up the same, cause 40dmg instead of 36 is a big difference

old summit
#

ah yes the item "Orbiter"

spring storm
#

i wonder if i could make an in game option to set skills available

stuck saffron
#

"which item is this ffs"

old summit
#

some of these shop names are wild

old summit
#

once the rorlvl gets properly cracked we could make an amazing test enviro

stuck saffron
#

I'll put all interactable names in the sheet too

#

there's a lot

old summit
#

cool cool

#

i added gold golem and the tiers

spring storm
#

also phmax is probably units/step

old summit
#

hand3 has some intersting things

#

offscreen indicators

spring storm
#

hunt also has that

old summit
#

"BallCounter"

#

the most important

past stratus
hexed viper
stuck saffron
#

there are some I'm not sure about

old summit
old summit
#

im sure theyll come up in testing anyways

past stratus
hexed viper
#

you know they probably didnt think of it back in 1

stuck saffron
#

oh MediaViewer is on the wiki

#

didn't even realize

old summit
#

ooooo

hexed viper
#

they just decided to fuck with the familial species when they added sky meadows in 2

old summit
#

is grandparent the true baby then

hexed viper
#

it does make sense from a logbook standpoint, commando's notes were probably the first known human recordings of the species, and by the events of 2 more investigations must have been done with their ecology

past stratus
stuck saffron
#

daaaamn @past stratus this looks sick

old summit
stuck saffron
#

need to do the same for every infobox wispcryyy

stuck saffron
past stratus
#

It's the cycle of a sun.

stuck saffron
#

"where are you in the family tree?"
"dead"

smoky juniper
#

why is that?

stuck saffron
#

this is only for the enemy infoboxes for now

#

I moved away from the portable infobox template in order to be able to do this

#

so it only applies to this for now

old summit
grave rose
#

planula -> parent -> grandparent -> child. it's normal until they get old and collapse into a small dense being. I think it's suppose to mimic the lifecycle of a star

stuck saffron
#

oooh I never knew that, it's neat

old summit
#

i like the trivia on the planula page that guesses that we have killed EVERY child which is why they dont show up in ror2

smoky juniper
#

or wait no

#

child > planula > grandparent > parent

#

child lays planula, grandparent fertilizes it, from which hatches a parent

#

who protects the children

old summit
#

"And the grandparent is the youngest?"

"Younger than the child, yes. But not the youngest."

stuck saffron
#

very confusing but it makes sense

old summit
#

it does make it odd as to why there are no grandparents in ror1

#

thanks fandom, ill llenge my friends

stuck saffron
#

haha this extension rules (wrong wiki but still)

smoky juniper
#

it's the middle point between child and parent

grave rose
old summit
past stratus
smoky juniper
old summit
#

parent is

smoky juniper
#

ok yes I misread

#

that's the right cycle

#

literally just think of them as stellar bodies

#

on second thought if you're not a nerd just don't think about it at all

stuck saffron
#

lmao

#

if you've played outer wilds you know that sun goes big before going boom

smoky juniper
#

yeah it's still a good analogy

#

and most likely what hopoo was going for

old summit
#

its interesting how they do the forced recycle into blades for the drifter trial. make mob drop tooth, only item in white item pool is blade

#

so you could recycle the blade back into a blade

stuck saffron
#

infinite blades

old summit
#

"treasure_weights" : {
"drifterGift"

#

we can designate a square for checks

#

in gup sorting it has it

past stratus
smoky juniper
#

lol

old summit
#

they gave a vagrant in the pilot parachute trial a tesla coil

past stratus
#

I was about to ask if we can write code to give items to monsters, but you just typed that.

#

BIG

#

The amount of stuff we can do with this information is insane.

stuck saffron
#

oh yeah we can

#

I gave a Dummy a Dio's yesterday to test smth

old summit
#

["if", ["is_object", ["get_arg", 0], "Crab"], [
["set", ["get_arg", 0], "free", true],
["set", ["get_arg", 0], "pGravity1_base", 0.24],
["set", ["get_arg", 0], "armor_base", 99999],

#

any idea what free would be?

stuck saffron
#

it's used to detect a fail state in the pilot gliding trial

#

so I'm guessing it's a "falling" state

#

"freefall" or smth

#

also used to detect a fail state in pilot crab trial

#

so yeah I think it's just falling / not touching the ground

old summit
#

ye the crab wa where i found it

stuck saffron
#

was trying to fix the boss dummy HP but I have a better idea

#

I'll just spawn lizards with 0 speed and 0 dmg as XP bags

old summit
#

and you can probably disable the ai i cant remember is bg got it working

past stratus
#

Where are we noting these btw? WWNeekoLaugh_Janeh

old summit
past stratus
#

I can barely catch up with these already.

stuck saffron
#

huuuuh

#

anyway

#

is there a way to remove knockback on an enemy

#

like when you hit it it doesn't move

past stratus
#

Give it knockback resistance?

stuck saffron
#

there should be since dummies don't move

stuck saffron
#

oh wait found smth

#

gonna test

#

ok didn't work but it doesn't matter, I set them to one HP, they can't get knocked back if they die in one hit

#

alright I have the test envo set up with infinite 1HP immobile Lemurians that give 100XP a pop, and a 9999HP Dummy

old summit
#

oh yea should also mention its using an extra trial tile

stuck saffron
#

oh true I should've renamed it to commando1 before sending

old summit
#

hopefully people read 🙂

stuck saffron
#

🙂

#

they don't

old summit
past stratus
#

It was what it was called in the original.

stuck saffron
#

that's what I found but I'm not sure it worked

#

anyway they're 1 HP now so heh

#

I need to start recording damage values

past stratus
stuck saffron
#

just need to remove the XP from the lemurians to test HAN-D drones

past stratus
#

Did we confirm the damage multipliers of elites?

#

We know HP, but I did not see damage.

#

Reading the old stuff reminded me.

stuck saffron
#

nope, need to test this as well

#

HAN-D alt special deals 100x5 and not 90%x5

#

aaah no

#

each hit is rounded up ofc

#

no still does 100%

#

weird

old summit
#

If you request edit access in the next couple mins dm me otherwise I might be asleep

stuck saffron
#

backblast dmg is boosted by a lot if you're scorching

#

why is the number not mentioned anywhere wispcryyy

#

goes from 200% to 300%

vagrant vapor
#

The Wiki states that “Prophet’s cape” is unlocked by default, but (given that the wiki seems to be ordered by logbook position) it is locked and states “Commando: Dodge 7 lethal attacks”

spring storm
vagrant vapor
spring storm
#

or just set it to 1000

swift plinth
stuck saffron
#

ah right, didn't know this

sick coyote
#

I cannot find any pictures of the drones for risk of rain returns. Is there somewhere I can find a collection of the pictures for the drones in risk of rain returns?

stuck saffron
#

we have a google doc with the spritesheets in the pins

wintry cloak
#

The page for Classified Access Codes is wrong. It does not cap at 3 stacks / 80%. I did my own testing and can confirm that the damage percentage keeps increasing following this pattern, except at 3 stacks where it does slightly less (around 1% max HP). Unless I coincidentally made a mistake at 3 stacks like the previous tester, it seems to be bugged.

green sequoia
#

I need to start paying attention to this channel more because you guys started datamining code and editing trials and stuff and now I'm interested

orchid sundial
green sequoia
#

true

past stratus
green sequoia
#

ah I see
makes sense

stuck saffron
past stratus
#

We can only edit the trials.

green sequoia
#

I'm aware of that much

green sequoia
#

my only question then would be how?

stuck saffron
#

in the game's data folder you have a trials folder

#

main.trials is where the JSON is, in here I put some code for a new trial, using data from the first commando trial

#

and in main.trials_layout I added my trial to the top left

void flume
stuck saffron
void flume
#

the keys to the kingdom are mine

stuck saffron
#

you can place the dummy wherever you want btw

#

just gotta get the coordinates right

void flume
#

the lemurian trying to escape its invisible prison is entertaining

stuck saffron
#

yeah it doesn't like having 0 speed

void flume
#

The barrels are part of rorlvl, I imagine?

stuck saffron
#

yeah

#

haven't tried despawning them

void flume
#

Ah it should be fine, I think I can move the lemurian further left to get the space I want

stuck saffron
#

yeah or just delete the part that spawns it

#

oh I can despawn chests and barrel!

#

very easily

void flume
#

Ah, great!

#

The chest with the drone will be useful though, for sure

stuck saffron
#
[
  "despawn_obj",
  "Barrel1"
],
[
  "despawn_obj",
  "Barrel2"
],
[
  "despawn_obj",
  "Chest1"
],
[
  "despawn_obj",
  "Chest2"
],```
#

just add this in the "onStageStart" section

stuck saffron
#

for instance some golden drones give 3 items when you recycle them, and the golem drone always gives boss items

void flume
#

I've added a positive 3 to the Y of the dummy, because it seems to be floating otherwise

stuck saffron
#

huh you're right I never noticed

void flume
#

Now, how would I get more dummies around, IE to show off piercing or AoE abilities? I'm wary about just copying a block of code and pasting it.

stuck saffron
#

you can pretty much copy-paste the "create Dummy" part and change the x coordinate

void flume
#

Aha, thank you

#

so it begins

placid salmon
#

Is it documented how Heaven Cracker actually works

past stratus
#

What do you mean by that?

placid salmon
#

Like does it charge on any skill use or just primary, and how does it determine damage dealt

past stratus
#

It seemed only work on primary when I was tinkering with it.

#

As for real damage dealt, I don't know if it's different than the description.

placid salmon
#

I haven't tinkered with it

scenic fulcrum
#

Nothin concrete but it's only seen working on primary attacks, and it more or less overrides the attack it procs on with it's own (hence passives breaking with it)
It's a strange item for sure

placid salmon
#

Really just trying to figure out if taking it on sniper is just kinda bad, or OMEGA TROLLING

scenic fulcrum
#

AltP sniper, probably mega trolling since it nukes the knockback factor
Base? I wish i could test but unless the damage is remarkable i'd say it's just a bad

#

Also depends on if reload bonuses apply to it

past stratus
#

I think I screwed up something.

scenic fulcrum
past stratus
#

Wait what

#

None of the trials have maps associated, except for the first.

#

I didn't do anything related to this?

#

Oh well, good thing that I took a safe copy.

rough agate
#

think someone can help go through every single monster n boss page and edit the very tops of them to NOT say Commando?

Commando is believed by the community to be The Survivor, but its never confirmed. What'd be more accurate is to make it quoted to The Survivor.

past stratus
#

At low attack speed, you need to spam the primary tho, but at higher you are fine to just hold it.

scenic fulcrum
#

Oh lordy i didnt even think of what stacking heaven cracker could do on arti

placid salmon
granite flax
#

a lot of attacks do!

placid salmon
#

Even with the "autofire" accessibility option?

void flume
#

Aye, even with it.

placid salmon
#

Wtf

void flume
#

It seems more like an oversight than intentional behavior, right?

placid salmon
#

Definitely

#

Bandit is the only character that advertises such a function

#

And especially when there's an anti-carpal-tunnel accessibility option

#

Having it so you still need to tapfire for max DPS would suck

stuck saffron
placid salmon
#

Yeah but that's not the same and those still fire with the accessibility option

past stratus
#

I don't know what autofire does exactly, but it did not do anything different for Arti. I still had to mash it to fire faster.

scenic fulcrum
#

Even SLICE on chef has some mash speed

void flume
#

@stuck saffron Do you recall if you or the others got Alt abilities working with the testing trials?

stuck saffron
#

oh is that not included? my bad

#

you see the skill0: 0, skill1: 1, etc. towards the top?

#

replace 0 with 1 for alt ability

#

or 2 in the case of HAN-D's second alt secondary

#

talking about this, just to be clear

granite flax
#

wait oh my god does shotgun pierce??

#

these gifs are going to look so damn good on the wiki ChefKiss

scenic fulcrum
#

the terraria style example gifs actually slap

spring storm
void flume
#

Before I start messing with every other survivor, I'm going to tinker and tamper with the commando page to see how I can get these implemented while looking good.

spring storm
#

i still do hate the damage numbers variation

#

wish that could be disabled

void flume
#

Every file is uploaded to the database now as well, if anyone needs them

spring storm
#

will likely cause alot of confusion since its so zoomed in

granite flax
#

whats the naming scheme?

stuck saffron
void flume
#

Same as the icons, except "Dummy" is added at the end

granite flax
#

perfectttt

#

love the skill icons naming scheme

dense thicket
#

How do you get the exported sprites to be not-shit quality

stuck saffron
#

skill names would have been much simpler

dense thicket
#

Bcause I downloaded them and they're tiny to the point of being useless

granite flax
#

sprites are tiny

#

they are very very small because the game is very very small

spring storm
#

your image viewer may be shit and could be anti aliasing it

dense thicket
#

Which one do you use?

spring storm
#

i dont use windows

old summit
#

I like how tiny the color sprite images are

granite flax
#

what do you need them for?

stuck saffron
#

sprites on the wiki are upscaled for the most part

dense thicket
#

I was thinking about making my own guide for a specific character and wanted to add them

granite flax
#

then yeah youll want to upscale them

dense thicket
#

Alright

#

What program do you use for that

granite flax
#

i personally use firealpaca but i would imagine pretty much any standard image editing software would work

void flume
#

I used GIMP for the HAN-D icons

scenic fulcrum
#

as someone who does spritework as a nice hobby i literally just use paint.net

dense thicket
stuck saffron
#

btw @void flume you can give yourself starting items to make testing easier

#

backup magazines or whatever

void flume
void flume
granite flax
#

i would recommend directly editing image size rather than a resize or transform tool

void flume
#

For the slide I had a hardlight afterburner

stuck saffron
#

you can give yourself multiple different items, any number you want

#

in the spreadsheet there's a section with all the correct item names if you need it

old summit
dense thicket
void flume
#

I don't want to use any items that give a visual effect, so unfortunately Alien Head was written off. But Backup Mag and Hardlight are handy to have

old summit
#

Amethyst could be helpful

void flume
#

Ah true, good call

#

Rapid Mitosis shouldn't have an effect either to my knowledge, so that will be great

old summit
#

Just sent you the doc link just in case

stuck saffron
#
"starting_items": [
  [
    "hardlightAfterburner",
    99
  ],
  [
    "backupMagazine",
    99
  ],
  [
    "rapidMitosis",
    99
  ]
],
"starting_equipment": "giganticAmethyst",
```just in case you need it
old summit
#

Speeeed skills

dense thicket
#

Where do you put this code

stuck saffron
#

we need to make a guide lol

old summit
#

We really do

dense thicket
#

Would be nice

stuck saffron
dense thicket
#

Modifying the trial you made yourself?

old summit
#

Ye

#

Or any of them

stuck saffron
#

the trial I'm using is just a copy/paste of the first commando trial, heavily modified

void flume
#

It's also turned into what I'm using, as the Stage 1 theme is nice for a target dummy gif generator

dense thicket
#

Could you open the .trials file with something like VS code?

void flume
#

You sure can

stuck saffron
#

that's what I'm using

#

set it JSON for nice syntax highlighting

old summit
#

I’d guess it breaks

dense thicket
#

So turn the .trials into a .json file for the sake of editing it, then set it back to a .trials file when you're done?

stuck saffron
#

without changing the file itself

dense thicket
#

Makes sense

void flume
#

Do we already know if comments work in it?

stuck saffron
#

I haven't tried

stuck saffron
old summit
#

Odd

granite flax
#

might need to supply it with a file/map name from the trials specific folder?

stuck saffron
#

I thought it was to pull from a tileset or something, but I think it's just for the music

old summit
#

It might be in the rorlvl that it points to the image map

void flume
#

Comments don't seem to work, after testing.

#

That's a shame

stuck saffron
#

can confirm changing the stage changes the music

old summit
#

Cool cool

stuck saffron
#

so huh, that's something

stuck saffron
#

but it's JSON so it makes sense they don't work

old summit
#

\\

#

Discord doesn’t like lines

void flume
#

try putting it in `these`

spring storm
#

i had some minor comments in my iterations ig they removed them

void flume
#

Aha!

#

That has indeed worked

dense thicket
#

I'm guessing you're not supposed to copy/paste the custom trial because it doesn't work when I do that

stuck saffron
#

ooh nice

void flume
stuck saffron
void flume
#

This is how mine looks

spring storm
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what a cool layout system

void flume
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which puts that right up there

old summit
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Is that the limit on size or can you go wider?

stuck saffron
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if you try to wider the game crashes I think

void flume
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I'd imagine you can, because you can pan out pretty far

stuck saffron
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I didn't remove the comma at first and it crashed my game

void flume
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Maybe it's something for modding support later, though

old summit
stuck saffron
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or maybe it needs to be equal everywhere

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wait

old summit
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Big brain

stuck saffron
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can I put the same trial multiple times

old summit
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Should be safe to

granite flax
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oops! all judgement!

old summit
void flume
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I could probably make multiple test zones, so I can save myself the hassle of replacing and removing dummies for piercing attacks..

spring storm
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you could also just make a target system to spawn a certain amount of dummys

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takes a bit of effort

stuck saffron
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yeah, a target to spawn one, a target to spawn a line...

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or I think @old summit said we can designate rectangles as trigger points

old summit
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Ye

spring storm
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or just have both multiple dummys and 1 dummy off by himself a bit away

stuck saffron
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or that yes

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less fun though

spring storm
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true

void flume
spring storm
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gotta overcomplicate everything

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the true programmer way

stuck saffron
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I'm not sure

stuck saffron
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what does the pot say when you try to activate it btw

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so I can find its name

void flume
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For Bizz's providence trials, like Bandit Castlevania and the Loader Spider chasing, bizzo used decorative pots to signify triggers

stuck saffron
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oooh I didn't know that

spring storm
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@stuck saffron open container

stuck saffron
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I think it's in the rorlvl files 😦

stuck saffron
old summit
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I thought they meant the the pots that spawned in the test enviroengiclueless

void flume
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Oh no, Elbry already helped me remove those

old summit
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Good good

stuck saffron
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is this shrine used in game? in later loops or something?

old summit
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Is that the empower one?

stuck saffron
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yeah

old summit
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Interesting, it kinda looks like lynx

stuck saffron
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yeah looks like it's part of the tribe

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there's also this shrine

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is that for cognation or something? (I haven't unlocked it)

old summit
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The cog golem just spawns I believe (I’m not sure as I don’t have it yet either)

void flume
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It does, yeah.

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Normal golem spawning animation after shooting the two buttons

spring storm
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this game needs more shrines, hopefully we get some

stuck saffron
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ok so these are just two unused shrines I guess

old summit
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We should be able to spawn them right?

stuck saffron
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yeah

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want me to try?

old summit
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Second one might just be a normal chance shrine

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Go for it

stuck saffron
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wow

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the lynx one is like a large health shrine, takes an increasing % of HP, starting at 50%

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it gave me 4 of the same temporary boss items at once

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the second looks and acts like a chance shrine, but it plays the animation and just self-destructs when I activate it

spring storm
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no shrine of order :c

stuck saffron
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20 bucks to self-destruct

past stratus
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It clearly gave you a chance.

stuck saffron
old summit
stuck saffron
stuck saffron
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and I took that chance

void flume
stuck saffron