#ror-wiki-discussion
1 messages · Page 11 of 1
This was in fact agreed upon, for the record
they're an admin and it was agreed upon
by who 💀
people who edit the wiki and dont come in here and complain about the wiki
other admins or devs?
there are 2 admins and then there are active editors
wiki is public info, that's the point of a wiki
so is a discord server
why dont you complain about the million other things that are missing from the wiki too while you're at it
yeah sure, what else is missing
By us the people who write it, the wiki admin themselves, and the community manager who agreed by saying "yeah give it a bit before adding it".
anyway here
oh wait he agreed to it too?
huh
more you know
but the page still exists, stating it's a character
it just doesn't list stats
that only someone actively looking for information would be able to get
yes it exists because they had to lock it
it's still a posted page bruh 💀
you have to look for it to find this reason
it needs to exist so people stop adding it over and over
just spoiler tage the page and make it inaccessable via links on the rest of the pages
it was a pain in the ass
then it's still public
there's just information about it
not being listed
that's stupid
or maybe just stop complaining about something so minor and move on with your life and just wait for gummy to add it
lol
gonna be honest i am happy to have a discussion with anyone who's opener isn't screaming that i'm an asshole, troll, get blocked
im just being blunt with you
but fr if the page is still there it's still listed, just information on a wiki is being unrevealed
You're not exactly being an anchor of civil discussion, yourself.
'blunt' 'calling me an asshole for asking about something'
i never said i was
well
you arent exactly just asking you're being bitchy about it
I'm attempting to be but the opener being 'no fuck off' is kinda annoying
regardless
nobody ever said that to you
the page is still public, the info is just hidden, that's like, really dumb
community manager said wait a bit so we wait a bit
because if the page didnt exist people would keep making it
can you understand that isn't secret then
well I mean
technically that counts 
it is secret content
If you know about robomando already, why do you even need the page for him?
exactly
ya ok
if you really want the page that badly just go make another one and bother gummy again
no robomando allowed 
because we came to the agreement that FOR NOW we would avoid putting Robomando on the wiki do spoil people who are unaware of its existence
just have spoiler tags if the info is already there, wikis are for information, spoiler tags are for hiding spoilers, and it's a l r e a d y t h e r e
you're not hiding anything if there's a page about it, ik it's because ppl kept adding that page but that's still public info
i just wanna find ability descriptions
you can only find that page by searching for Robomando
its already there... and you have to know about robomando to find it
have the page be like that???
Well, theres a vote in favor, loads against. Just let it go.
just have the page still list info but also be hidden, as you've done?
dead end page categories
categories in general
if the page has more content it can called by other things, and show up in other searches
bruh i can add an exception clause to a list function like anyone else
you dont need a link to somewhere to come across a page
and you can just have it be unlinkable
ability descriptions are all in the lang file! i can grab them actually, one second
if your page is public for a wiki, you should have the info public
imma go update fandom
but please do
and ty
Rorr fandom?
yeah fuck fandom fr
can u send text i dont wanna retype (please)
(and the entire description please)
(we can finish this in dms if that's better)
yeah ok!
good ending
kindness always wins :)
kindness and friendship galore
.......wghat
commando after teaching providence how to be nice and make friends
i feel a song coming on! hit it HAN-D!
unless theres some wrid abnormal gravity thing in the game the only way to explain that is that its around the size of mars
i believe its not 30% but rather "whatever percent it should have left after taking the appropriate amount of damage"
so 8 CACs should never take a boss below ~13%
there is pretty explicitly a weird gravity thing yeah
first sentence, second sentence
oh no thats just the sky meadow thing
it says "so far this planet has felt like walking on mars"
so that implies it was like that before reaching sky meadow
i feel like its a really really big stretch to take that as a size comparison 
i mean how else could that be explained
is mando talking about the terrain?
its nothing like mars
we dont know anything abour ror's mars
we know people live on it and theres a whole society, whos to say terraforming didnt happen?
hes directly talking about the gravity feeling like mars and the only way to explain gravity feeling similar is if it has the same mass
it 100% did at some point but i'm just going off of what we know honestly
if they made it feel just like walking on earth he wouldnt have used mars as an example
mars is still unique
or mars is his home?
its gravity is unique from all the other terrestrial planets since he specifically used that as an example
there are countless fictional planets within the ror universe, too
i just dont think theres enough evidence to put that on the wiki
commando has def been to other planets at a point
if he had never been offworld why would they have taken him on a round trip
for extra security to be specific
if they want more security they take someone who knows what theyre doing so taking some guy who has never been on another planet would be stupid of the ues
it is a big stretch but its the only evidence of it we have so i think it should stay there but if you want to remove it i cant stop you
we should never put things on the wiki based on a "big stretch"
we need concrete information or outright confirmation, a wiki is for factual information and not conjecture
imagine someone comes to the wiki looking for PV details and they come away thinking petrichor v IS mars' size
that might not be true!
thats why i said its roughly mars sized
if the gravity is lower it cant be the same size as earth
i think it could actually be possible to measure the gravity of the planet based on jump height and falling speed
and then get an exact mass based on the in game info
or we could just ask devs idk
we.gif
inclusive we meaning the admins (me) and seventeenuncles
wouldnt jump height and falling speed be dependant on the weight of the survivor/monster? we cant do that because everything falls at the same speed
thats what was confusing me
rock golem, chef, lemurian, commando, toxic beast
how much would commando weigh
we have 0 way of knowing that
he seems like a pretty average dude
doubly so when u take his armor into account
i would just ping a dev and ask but i dont know if im allowed to do that and i dont wanna bother so lol
we dont know what his armor is made of, how much it weighs, or if its even a material which is real
the only way we'd be able to get size estimates for PV is measuring them based on the intro cutscene for ror2, i think
because we see the outside of the ship, we see the inside with captain by the window, and we have captain on PV many times
how close would the contact light be to commencement in this shot do you think
so you might be able to squeeze something outta that
im determined
no idea without knowing the size of commencement or the contact like
id go for the ror2 intro because it has that link to captain
something we can see the height of
if we assume commando is like average height we could measure exactly how big the contact light is in commandos
because the contact light IS a level we can go into
im gonna assume this is a pretty big ship
because artificial gravity and its probably like a year long mission with that technology?
that is way too many assumptions in one go
yeah im throwing stuff out there
uhh
measuring the ues safe travels in captains
okay so
where would the room captain is in be
would that just be the entire front section
ues safe travels is 100% in orbit at that time it seems really close
the planet is right next to it
i think this is way less useful than i thought itd be lol
it has to be big enough to have an atmosphere so its above mercury size for sure
but we know from that log it feels like walking on mars so its smaller than the earth
this is super confusing lol
i think it would be easier to just ask time to email hopoo game
hello mr hopoo how big petrichor five
5 big
next week is 2 weeks ||let him out||
LET ME OUT LET ME OUT OF HERE LET ME OUT LET ME OUT OF HERE LET ME OUT LET ME OUT OF HERE LET ME OUT LET ME OUT OF HERE
Another problem with the gravity is what if the core is incredibly dense
thats another thing yeah
easiest way would be to just ask or keep talking about it until a dev notices and ends our suffering
or just my suffering i dont know if anyone else cares
i dont think the science of this matters much for anyone to have taken this line of thinking seriously dev-wise for actual canon answers
kinda feels like an earlier years game theory episode-
im hyperfocused i must know how big petrichor five
unfortunately i think we lack the information to be able to puzzle it out 
OH DEVELOPERRRRSSSS
nothing to compare solidly without continuing to question the scope of a key peice in particular
If you want another bit of confusion in the logs
In magma they say they can see “the roots of a giant tree”
I just realized we can test if enemy damage numbers is correct with health regen disabled in trials
I’ve got two trials set up for testing now, I just need to figure out which characters actually want to load into them
One I’ve locked to lvl 1 and one with lvling enabled (easy changes tho)
cant you just make it work like judgement and have the option of picking any
Ooo maybe, I forgot that pop up happens
looking at it i think "survivor" : "ANY", will work
Yea that’s what I remembered
The problem is certain characters seem to brick the game if you load them into certain trials
So “any” might brick as well
Eg chef and the cursed child break the boar trial but artificer, huntress and loader are fine
It Might be model size that bricks it actually
if only it would be possible to spawn an enemy via a shop it would be so simple
Yea natural spawns are our only access to mobs at the moment
also damn i hate this notation im reading
do we even have the names in code of enemys?
Yea for some of them
the heck is ShamG
what does the 'G' refer to? its in only some of the names
i imagine something akin to "greater"
at least that would be the original thought, there's a few more name suffixes now
oh yeah it probably is
in the case of lemurians there's G, F, R, GS
Elder, Evolved, Cavalry, Direseeker
though the S in GS probably means "Special"
parents are "ChildG"
Huntress4 and loader1(I think) are the ones I’ve got edited to be the test environments
golems are even more interesting
S - Snow
S2 - Sky
B - Swift
T - Trokk
G - Colossus
Bird golem
G for gonna absolutely annihilate you
G seems to universally be for greater enemies- whether a boss or just a heavy unit
and S seems to generally be for variants of an enemy
with lemurians i imagine the R for cavalry means "Rider"
RH for the cavalry on boar, RB for the boar, RL for rider after boar is slain
similar thing for evolved lems with F (flying) and FG (flying grounded?)
GolemBird?
system makes it really easy to look for exactly what you want if you already know what you're looking for
I'm doing the exact same thing catching up lol
need to finish this skills/data thing 
only 6 survivors left
Need to finish that draft. 
It's probably intentionally empty, so you can add stuff yourself.
I haven't catched up on that specifically, as I have been using the one that Poiyuk showed me originally, which is a bit limited.
It took me sooo long to find this stupid thing's sprite

crazy that we got a friggin bird in the golem family
someone clearly misheard a saying-
somethin somethin two birds and stone?
@old summit ?
thought you said he broke
ig its a parameter in it that breaks
fun fun
Did they change 1.03 the description of key or did it never say "chests in within" (there's 3 images here but discord isn't showing the others clearly for me)
discord hates images now
I I must’ve messed up on that one
i wish i knew the boars damage hit box cause god damn i hate it
I dunno, it seems that a small jump already dodges it.
can you give me a list of what you want ideally to test? @old summit
want to understand the objective
is this not accurate anymore? I copied from what was already on the wiki and didn't check tbh
there was too much info 💀
I just changed it and my edit said +828 when I changed like 2 words why
yeah I'll correct it no problem
Just dmed you
Also I realize what broke when I tried chef, I still had alternate secondary active which he does not have
Which also would’ve broken the child
what language is this even
sure is sad that you really just cant spawn in whatever enemy you want
seems like the needed enemys are loaded in when the stage is loaded
i could have made a whole enemy spawner system
Yea there’s the starter enemy load that’s locked into the .rorlvl
i mean if i just force it to try to spawn 'GolemG' it just crashes like 'GolemG' does not exist
unless i misunderstood the shit crash logs
i can only spawn in whatever enemy is already available on the stage
so boring
Unless you natural spawn using the director
But I haven’t got bosses being natural spawned yet
what if you enable the artifact that allows non-stage specific enemies to spawn on the stage
game does still do this so it should be possible
oh you mean its just bosses that crash? @old summit
I don’t think there’s any trials with artifacts so we might be guessing the code for that
Nah I only tested for like 5 mins but I couldn’t get the director to want to spawn a boss
It’s probably possible with enough director difficulty
oh you mean you just have natural spawns
Ye you can limit what natural spawns you get
And by natural I mean “director” spawned
Show
@old summit so you can control the director to spawn enemys it does not normally spawn?
Ye I transferred the spawns from drifter1 into another trial
did the other trial have a director before?
I put it into enforcer doppleganger so I can’t remember off the top of my head
This one
Hey, I was reading it.
oh sorry
huh so it seems i do know how to spawn things
Lordy
this game sure handles thousands of golems well

What your code being compiled into machine code does to your game.
but yeah it seems the game if does not have a director does not load in all guys
so thats what GolemS2 is
I'm pretty sure that we can get that just by looking at the sprite names, no?
yes i was just wondering ima go ahead and make a spawner for all mobs
i can kinda see how it might work
Yeah, the names match.
Items are gonna be fun to figure out because they’ve got different names if they are in shops or given directly

how fun
It’s a macrobe that doesn’t spawn naturally but is in the sprite files so Maybe
Was it MacG for the bean?
doesn't he spawn in naturally?
He does, hence my confusion.
There is a MacT and MacTC in the files, and those look hella confusing, so I guess he meant those.
anyway, i think the only way to make an 'enemy spawner' would be a bit too dumb for me to implement which is sad
unless i just find a better stage
There’s one that looks like a pill bug that has a jump explode attack
he just floating
oh he exploads
so 1 works fully the other just floats off to the right
his walk animation is so cute, why he no spawn game :c
he doesn't jump
kinda just exploads if you get near
Does he reform afterwards?
yeah
Good good
goofy lil creature
didnt know they existed in the files since i didnt get around to looking at the macrobe family sprites
So it’s got some ai built in but not gravity
well theres 2 different ones, one works, the other just goes through his sprites and floats to the right
Amazing
wonder what the T stands for with the name
terror
shame there aint anythin for it left over in the lang file, unlike that Han-D drone
macrobic tardigrade!! Is what gummy said when she saw it sooo
That’s what I’m going by
that tracks
thx discord
theres your macT footage
forgot to record audio how sad
he does have an attack sound
either file is borked or media player doesnt work
and ive watched many a meme with media player
works for me i wonder why
maybe change it to a .mkv since that what it was actually but normally it does not matter
Can you send me the direct spawn code just for me to add into some test cases?
["create","MacT",1575,1600], the x and y cords change depending on stage i am on judgement
Danke danke
["get", ["get_player"], "y"] might be how you get the y cord of the player but unsure
I wonder what the game considers a horde of many, so we can get a boss health bar for non bosses
oh yeah hordes of many would be how we get hp bars
["create","MacT", ["get", ["get_player"], "x"], ["get", ["get_player"], "y"]], works
i am smurt
Actually can you check the merc 1v1 to see if it has anything about his health bar?
["if", ["&&", ["is_object", ["get_arg", 0], "LizardG"], ["==", ["vget", "bossStartingHealth"], 0]],[ ["vset", "bossStartingHealth", 525], ["boss_party_begin"], ["boss_party_set_name", "actor.oLizardG.name", "actor.genericTrialBossDescription.text"], ["boss_party_manual_set_maxhp", 525], ["boss_party_end"] ]], this is something from the commando2 lizard thingy
i wonder which merc that is
Does the commando one have a boss health bar? I can’t remember
["if", ["is_object", ["get_arg", 0], "MercDoppleganger"], [ ["boss_party_begin"], ["boss_party_set_name", "actor.oMercDoppleganger.name", "actor.oMercDoppleganger.text"], ["boss_party_add_object", "MercDoppleganger"], ["boss_party_set_hp_col", 16, 157, 255], ["boss_party_end"], ["item_give", ["get_arg", 0], "paulsGoatHoof", 2], ["item_give", ["get_arg", 0], "hermitsScarf", 1], ["item_give", ["get_arg", 0], "soldiersSyringe", 2], ["set", ["get_arg", 0], "maxhp_base", 1000], ["set", ["get_arg", 0], "damage_base", 10], ["set", ["get_arg", 0], "knockback_cap_base", 0], ["actor_dirty", ["get_arg", 0]], ["vset", "BossStartingHP", 1000] ]],
i wonder if i can just spawn merc dopple ganger in judgement
oh yeah that's where you see the title "Worthy Opponent"
And the guy has items which could be interesting
it should be able to climb ropes, too
it has sprites for it, at least
yea MacT has climb sprites
cute thing
i did NOT expect tardigrades to be actually spawnable
best day ever
doesnt have a jump so i assume that's why it couldent get on the rope
try spawning it on the top of the platform then, see if it will climb down
Walk, Idle, Death, Spawn, Climb, Shoot1
super tragic
merc just follows you on the rope i love it
when i asked about it i was told one of the reasons it was removed was buggy pathfinding
man i cant believe theyre spawnable
over the moon..
modding comes
the fans unite to revive the messiah
cute boss hp bar
oh u KNOW it
oh changing the color of the boss hp bar changes the color of the overhead enemy hp bar
are there any disabled(non functional/moving) enemys in any of the trials?
oh damn the MacT can target you when your below him on the rope
This is so helpful
i dont know how to make a group have an hp bar
Check if there’s anything for the boars in the hp regen enji trial
Because I think they just idle off the side of the map
oh yeah
`` ["if", ["is_object", ["get_arg", 0], "BoarM"], [
["set", ["get_arg", 0], "maxhp_base", 1],
["actor_dirty", ["get_arg", 0]],
["set", ["get_arg", 0], "disable_ai", true],
]]
``
nice disable_ai flag
Hell yes
are there any instances where more then 1 enemy shares an hp bar in trials?
I can’t think of any
The worms for the prov fight maybe?
But they have separate health bars at the top so iffy
Skillz
Check if the prov worms do have funky health bars because that would be fun to mess with
Maybe multiple bosses showing health bars
oh yeah
forgot they show seperately
they seem to be handled out of script
yeah i dont get how disabling ai work
btw i could theoretically get base hp/regen/armor/speed etc, if i just knew the right names
For the monsters?
prob for any
Interesting
Actually
Try the Han-d bridge knock off trial
Might get armor for that one
got damage_base and armor_base
hopefully it sticks with such a simple thing and i dont crash
Speed might be on the boars for one of the other Han-d trials
The one using drones and wire to attack
no way commando base damage is 12 i could have never guessed
O:
Does it show what they do to slow those boars down?
"speed" is but i just noticed that boss hp bars doesn't show decimals
most stat increases in trials (both enemy and player) are handled via items
for decreasing speed they set some weird global var thingy
does anyone know how i can write to a file or something json is foreign to me
oh wait i dont need to
sidenote: i love that enemies with items is natively supported by the game, but heartbroken that evolution isnt in...
There could be some Terrifying item combos
I do want to see a golem with a stack of attack speed just to watch him clap
reminds me that i should look into making some ror2 artifacts as RoR:Re icons...
did that for 1 recently
k ima sleep heres my work so far, cant anything to display decimal numbers which is annoying but whatever sleepy time
Big danke for all this
I think everything gets rounded
yeah and it wont let me put it in any text box so its annoying
prob should just figure out how to error out with a message
https://www.reddit.com/r/riskofrain/comments/17yyzw1/wiki_update_fandom_is_no_more/ The other Ror wikis that are coming to wiki GG are in the onboarding fase right nw, and if you want to help you can DM the OP of this post for an invite.
the comments are great
"where's the wiki?"
"it's not ready yet"
"so you're saying fandom is still more?"

Yeah, the post should have clarrified they were still onboarding
I wanted to DM Gummy about having the original game's wiki moved to Wiki.gg, but I guess that saves me the trouble?
I spotted that as well 
I've got robomando on my page but I don't want people to vandalize my page so it doesn't say "Robomando"
omg hi uwu
im arming so many explosive warheads rn
Gummy, real question: Would you have been in for me having an archival project for the original game?
What does that mean
a page with everything different from ror1 would be nice but I don't wanna go find everything different from ror1 
yeah i would have to know what that means before i comment 
The wiki for the original seems to be dead in some aspects or straight wrong. Even tho you can read the game's scripts yourself, somehow nobody seemed to correctly look over them.
I'm interested in archiving the original game's stuff if it was moved to wiki.gg.
For basics, just have the wiki moved then corrected, I guess.
i mean sure but its very not fit for the returns wiki?
The wiki for one will have a new burst of interest now that’s it’s being moved over
https://rainstash.com is also an accurate source for all ror1 item info
It's not, hence why I wanted to DM you with this question, but someone posted the reddit link here so it came up.
I have other stuff to do meanwhile too, so I wasn't very hasty about it either.
I got a homework to do for gamedev stuff and I should honestly start putting more hours into it than what I'm doing right now. 
Hey, do we know if Imp tentacle is blacklisted on Engi turrets?
Or do turrets get their own imp?
dont believe so
does not give them their own imp
Unsure if it counts as a stack for the main imp though, might be somethin' else though since I'm testing on judgement
But when I've placed my turrets, it seems to boost em
anyone know how to get Predatory Instincts
It’s a huntress unlock, I think killing boss wisp without taking damage
dang it
Just get umbrella and loop for ♾️
Hit List? What challenge is that one I forgot
the legendeary item
alright now it's been 2 weeks can we add robomando
I'll ask again at 2pm EST when it's been exactly 2 weeks
we have {{spoiler}} and we can just collapse a whole page if someone accidentally finds the page somehow
then they'd have to click "expand" and at that point it really is their fault
everyone knows he exists or at least knows there's a secret survivor, hiding the page still hides his abilities and his sidequest
gummy isn't online but I know they read everything so they'll read this eventually
the excuse that "we're still missing more important info than robomando" is mostly gone now, not that it was good either
is anyone else looking into the .rorlvl format? i'm currently (painfully) trying to reverse engineer it, wondering if anyone else has done the same yet
it's looking like it could be possible to get images of the entire stages
should we note that lighting beacons are considered grappable targets?
on the skill notes?
Gummy patched together full stage pics so that all good there
Using the logs
But as for getting into the rorlvl I haven’t seen anything
alright, well i'll find out what i can
We’ve just been messing with the trials page
the most ive been able to change is a texture of a tile, which could theoretically go the other way around to reading the textures of a tile, and therefore mapping a stage file into an image
That’s neat, we’ve got spawning, items and characters working
youre doing great stuff with it thank u so much
will really let us break things open
can we spawn target dummies?
Oooo that’s an idea
do target dummies hold any value to us?
...randomized damage numbers?
enemies have both of those traits too, just summon a sand crab with a boss bar
plus then we can see other effects, like slows or stuns etc.
I wanted to use Target Dummies for gifs displaying abilities, and items
it's just thematic, is all
oooh, that is a nice use for them
i was more curious than anything dw XD i'd just missed if they had something special going for them
The gifs on the Terraria wiki are my inspiration, here
are target dummies anywhere but the tutorial?
arti's localized sun trial has one
Localized Sun trial, yeah
unless we have some way of manually altering their health it seems like their base health might be too low for demonstations
idk that sounds right i haven't looked into it too much
I’ll look in a bit once I’m home
yeah actually health shouldnt be an issue nevermind
I wonder what the dummy health bar calls it
yeah u can just give em more
is there a way to change values of item/how items behave?
where can i find these?
oh alr found them
One of them I looked at was 7kx7k resolution ahah
is this scaling correct
does Scythe no longer scale crit chance in RoRR?
same for pred instincts
Was that something they used to do in Classic?
If anyone thinks of trials with unique things in them (eg the dummy or scrap cube) let me know
I do think the only Trial with the dummy is the Localized Sun trial, unfortunately.
Ye it might give us the name tho so that let’s us play with it
i've been trying to see the .rorlvl extension and man, its a completely original extension made with the sole intent of storing level data, theres no equivalent or thing its based in, without seeing the source code its gonna be tough
ive been able to break it down into a few parts: header data, tile data, and object data
the header data is weird, right now im working on the tile data
thankfully TEST.rorlvl is a very small file so i can use it as a basic example
I'm pretty sure it can have event data too, you can check the bottom of the tutorial.rorlvl
Anyway gonna sleep, good luck
They definitely contain some amount of data based around spawning monsters but then after that the scripts in the .trials take over
Where would I find information on difficulty and how it affects enemies
not something we have yet, unfortunately. we're still looking into it properly!
enforcer and mercenary NPCs from their respective trials
chests with drones in them from scavenger hunt
terraria-like, I like it
oh lol
nice! can you change its health at all though
thats the test right now
thats was the base damage test using hp value
all the health you could ever need
and this uses the "any" survivor so you can pick as you load in
only thing that will need an edit is for alt skills
oooh nice
and the scrap cube is part of the initial load so i cant get access to that atm
golden missile drone is very strong
I have no clue what I'm going to do with CHEF / Ancient Scepter upgraded skills for the tooltips 💀
all this modding so that we can look at pretty numbers
I remember seeing a table the other day with all skill stats, anybody got a link to that?
heres the work in progress one
I just need to check every skill cooldown so it's probably fine
I'm guessing it's this right?
i believe so
ah nvm only like 4 characters have it complete
ahhhh yea ae was the mastermind behind it so they probably havent got around to filling more out yet
ima check our other wip one
ye thats about it
golden golem drone is very underwhelming
also drones have a Very large variance to their damage
first minute lvl 1 approx 55-90
its actual damage is 71 
hell yes this is some awesome sleuthing
the damage range is completely visual iirc
they will deal that 71 with every hit yeah?
its tag is DroneGolemS so i put it in a chest from scav hunt
if you replace the entire judgement trial with that you get the gold golem
Oh dang
looks like the wiki cooldowns for equipments are also incomplete as most of them are marked as 45
someone went through and did them all, I'm assuming they're correct
explo key was 45 when it's 90 so idk
ah some mistakes then :/
unfortunately I don't have all equips unlocked and if I did idk how to efficiently test each without hoping to get random equipment barrels to spawn with command
🙂 toss me a list of the ones you thing might be wrong
I have no idea actually... these are the only ones marked with a time different from 45
strange battery is also marked 45
also looking at the og ror wiki isn't it odd that the times are different?
also on the og wiki rotten brain is 45 not 30 but at least that seems like a plausible buff
alright I'll test them
@old summit do we have a list with every item's internal name
lang file maybe?
most of them are lowerUpper
yeah but for instance tougher times is just "Teddy"
if you give it directly as a starter is the lower upper
my beloved
oh are you swapping trial items to test this?
i know Brooch, Amethyst, Sawmerang, Watch for putting into the shop
nice
thank you so much, if you don't mind lmk when you are done
oh unrelated, has anyone tried loading this?
ye
it does not seem useful
here it is
neat
theres a block that insta kills you, and if you go to the left some goat hoofs spawn
about it
well it is a test stage
maybe they were testing some triggers at the end there
but I imagine it changed throughout developement depending on what they needed to test
and this was the last version of it and it made into the files
seems plausible to me at least
id agree with that probs
finally did a mistake messing up my save file
get deleted
game wont let me display number is so annoying
what number are you trying to set?
i just want to figure out what movement speed characters are
["boss_party_add_object", "Dummy"],
["set", ["get_arg", 0], "maxhp_base", ["get", ["get_player"], "WHATEVER THE SPEED CHECK IS"]],
]]
at the bottom of the file
yeah its just a float it seems, but if i multiply it it crashes
Yes, in the classic the crit always scaled with more Scythe.
Me and a friend looked at it, but we are at the same level as you right now. We identified the tiles, and some scripts names(?), but I lack the knowledge to do this and my friend is not interested in RoR stuff, so it's up to whoever actually knows how to do this kind of stuff.
you can also spawn into any map including normal stages btw @old summit
neat
wait strange battery does dmg lol
wot
I never noticed
it actually does something?
whac character?
commando is 12 isnt he?
so it would be 40%ish?
41.667 yeah
with rounding that makes sense
ah yeah 4.8 to 5
are the health values we see actual integers or are they floats, rounded up for display?
id have no clue on that one
I don't know the kind of rounding, but yes, they do round the last time I tested, however, I need a better testing environment, which is kinda impossible due the nature of lacking accurate numbers.
well that's easy to test
also are you using the new test environment? with the dummy
No, not yet.
works on my end hmmm
copied the whole thing again and it works now
I must have messed something up while testing equipments
here the new one
The same thing happened with me. I copypasted the stuff from Poiyuk's sheet and somehow it just ended up crashing my game until I copypasted the exact same text from Discord.
I guess the spaces did impact the thing. 
is the dummy accurate for testing?
I'm doing 9 damage per double tap with commando
when I should be doing 7.2 rounded hovewer the game rounds
how can i check full images of other variants on wiki
there should be arrows above the image
unfortunately they're dark against a dark background
I need to check how to fix this
oh that reminds me
hey @potent rock, sorry to bother you again
I have 2 questions for you:
- we'd like to have MediaViewer on the wiki, to make checking full stage maps easier https://www.mediawiki.org/wiki/Extension:MultimediaViewer, anyway you can help?
- is there a way to add custom fonts to the wiki? the only ways have seen involve modifying files located on the wiki's server and afaik we don't have access to that
We can set up custom fonts as long as they are freely licensed (for commercial use)
base regen stated by game seems to be wrong so thats cool
i have to go now though so i cant get numbers
The font I'm interested in is from the game files and it's the only one without a license attached to it so that might a be a no-go then 😦
ah it's not from hopoo directly it's from here https://github.com/SolidZORO/zpix-pixel-font
but I don't see a license
I found a found called Zpix and that is free for non-commerical.
Oh, you found it too.
yeah it's the same font, the file properties have this github linked as a copyright
Oh
as far as our health bar check works the armor is 0-1
oof
this wouldn't count as commercial though would it?
yeah so no
Imagine if wiki would have been paid service.
No-no, the 1k is for Commercial/Business.
ah
Oh wait
Nvm then
Oof
damn that sucks
Alright, time ot make our own pixel font.
why am I doing so much damage then 🤔
what damage are you getting? @stuck saffron
im testing if i can use the nameplate as an entry as the healthbar might no want to go below 1
what % is commandos primary?
60
it sure adds up
your in judgement right? have you gotten rid of the 1.25 damage multiplier
prob useful
fuck
idk where said multiplier is
I'm dumb
AH
could always just divide it out
yeah but then we'll have rounding issues
but yeah you identified the problem thank you lol
ig so

time to move
pack up time
so strange battery is probably 30% dmg
strange battery does something when you activate it?
i ignored it the entire time i had it
yeah! it makes a small electrical arc similar to overloading ennemies
does a tiny bit of dmg
pretty much useless but it should be noted somewhere
transfer complete
i dont get regen
nice that was quick
regen says 0.04 but its working like normal
take the whole script section and replace commando1 script section with it
btw these display decimals so do you know what that means?
OOOOO
its actually really big, you can setup these to display the dummys hp in decimal number
do you know how to do that or should i
ye make it im working on cleaning the transfer
commando1 is which trial?
colossal feat?
ah yeah it is ty
doing 8 dmg now, so everything is rounded up huh
do we have a number that "should" be something.1?
but with the shop number we can check
i can check armor,damage,regen
regen numbers feel a bit wacky
i think hp values may be ints
how weird
wait it makes sense
cuz providance
they just round up
theres also pHmax for the multiplier of speed
no clue what the vars for scaling would be but we could just lvl guys up
try fireing enough times for the rounding to flow into a full 1
so 5/10 times
doing 40dmg after 5 shots
so HP seems to be an int and any value subtracted from it is rounded up beforehand
assuming pHmax is speed we get
commando/huntress/enforcer/bandit/engie/pilot/arti/drifter: 2.6
han-d/miner/sniper/acrid/merc/chef:2.8
loader:2.4
roboman:3.6
feels weird
but maybe
i set a big boars to 2 and it was running quitet slow but thats all the testing i did
pretty easy to test if those are right in multiplayer
since if the differences make sense it probably wont be a coincidance
can you check the armor of the dummy to be sure
this is per frame i think, atleast how it was in ror1
feels a bit better then
also if you dont set specific item pools for chests they default to the full item pool (maybe unlocked ones)
really weird they didnt change that jank from ror1 😭
Can anyone check the cooldowns for The Back-Up and Super Massive Leech please?
if it is then the regen numbers are totally wrong so thats neat
faster frames faster healing
The wiki ones could be wrong
oh wait no the regen numbers are right
roboman is 1.8hp/s
now i actually have to go but when i get back ima prob make a proper stat display and a way to kill enemys to get exp nicely
sorry, am a bit lost, we're talking about survivor regen stats right?
i think ive confused my game a bit, my edits arent going through
actually no
can you try setting the starting equip to leech?
couldn't figure out the right strings for leech and backup
leech kept going back to fruit for me
got it in the shop
"Leech" 🙂
leech is 45
hmmmm
this is a cleaner test enviro with a few item test things in it
im gonna add another page to the sheet for the item direct name vs shop name
it can be transered out at another time if we want
Yeah, the code for natural regen runs every frame. Interestingly, it seems that knurl and the vial are granting different than written regen?
are the chests in that trial defined in a rorlvl file?
yeah I saw the lines for the items within
cool cool
this trial seems very good actually
we can use the small big and barrel for different things
i have made the page and written down all the item names but im out for the night now
alright, cya
why is it in the middle now
He probably placed it there. We can order the trials as we please.
hows the progress?
reading the wiki. anyone know where this was confirmed?
i dont think it is. maybe the guy heard something in theorycrafting and remembered as fact
?
im gonna check with theorycrafting guys
@orchid sundial I'm guessing you put this in, was this confirmed lol
oh hey i wrote this
its pretty much implied in the opening cutscene but it can be removed
its the only viable way to explain it because providence did care about earth as confirmed in the ror2 logs so theres no reason he would decide to just destroy a random ship because hes bored
i thinkkkk the devs said something about it though? no idea
I don't know if 'implied' is good enough for the wiki :/
thats fair yeah
remove it if you want
this shot on its own already says a lot about that + in the ror2 logs mithrix did have the heretic go onto the contact light
i think?
yeah this part specifically the last line
Is only the first variant image available in the wiki for each stage?
gummy is adding them i think
there are arrows above the images to cycle through all variants
but they're dark on dark and I need to fix them
or well figure out how to
Where
Dark mode surely doesn't help 
lmao nope
i think this is more accurate to official information
at least information i could find quickly
icons should be more visible if you CTRL+F5
thanks!
i've almost figured out how tiles are stored, once i do that i'll test out making custom stages and post some documentation of my findings. ill be a little busy today so may take a while
where do i get the The Toxin
final level, storage room, one of the background chests is actually interactable
ok thx
whats funny about that is that they killed the pilot
and now we can play as the pilot
what?
Yo people keep asking for the ||robomando|| wiki page so we should just use this image :)
she killed the captain im pretty sure
we could totally do with a "Huh?" sticker, once ||Robomando|| is common knowledge
Correct, The Captain of the Contact Light =/= The Pilot
They are different people
Maybe. Its implied (or stated I honestly forget) that they were rewiring it to start flying the ship on her own after killing the person previously flying it, which would probably be the pilot since they would most likely be the one in the driver seat.
since we play as "Pilot" as opposed to "Captain"
unless it did say captain and I'm just dumb
i meant it said Captain :p
oh oop
I only skimmed it my bad
haha, no worries
still interesting
since that could mean there were several people there
and pilot escaped but the captain did not
Captain stayed on board to continue launching escape pods
yeah probably
I mean not really probably, it's almost assured
currently on a quest to find a nice pixelated font under the open font license
This is some great headway! This could be all I need for base Survivor abilities, though if you have any additional modifications you want to try in mind, keep my posted
it should be all you need, you can use any survivor abilities in this test trial he cooked up
although you can't really test or show off HAN-D drones since there's no enemies to kill
and maybe we'll find a way to make it look nicer for the gifs/videos
Aye, that's the part I had in mind, myself
who?
I wonder if this is just a coincidence or golem drones do grant you high tier items like these.
Looks great, actually.
wait they grant boss items? need to test this
I'd want to do that for every ability, and for every relevant item
wow that's gonna take a while
kur'skan
For context, I did all of these
Really this talk of "all ror survivors died except commando" is really only commando escaped on the contact light, right?
Theoretically enforcer could still be going doomguy in a cave somewhere and eating Lemurians
Mfw my proof is just not enough... 
Golem Drones do in fact always drop Boss items
what's really worth testing is what Gilded golem drones drop from the scrapper..
lmao I wish it was
Tl;dr: I will just write whatever info I just came up with onto the wiki, but making sure that they sound out of place, so someone will be like "I ahve to test this."
Now, I just made someone do the job for me.

the fastest way to correct information is posting wrong information
you did this with mods I hope
Oh yeah, of course
I'm wondering with this new as well, is it possible to give the dummy Dios?
Following that, would it even count as a kill at all?
I know it does in 2, but there's a moment of delay before that revive actually happens, while Returns makes it seems like it prevents the lethal blow entirely.
do not do this???
it's a joke!
oh okay phew
let him out
I will find the right command
although thinking about it, it probably doesn't exist
How cometh the wiki?
and it's in the rorlvl file
it should be possible, lemme try
nevermind the game does not like it

nvm the game does like it - I just don't have the right item name for dio's
test dummies can and will zap you with extreme prejudice
I'm so dumb I just have to look in the lang file
for the purpose of a trial, killing an enemy that revives with Dio's does not count as a kill (it doesn't trigger a kill event like the one used to count your trial score)
Ah unfortunate, so it probably wouldn't grant a HAN-D drone either.
works on my machine
once i fully figure out the .rorlvl format would anyone be interested in a custom stage editor? i might make something if theres enough demand
i believe they have one that they used internally, i wouldnt be surprised if it got released in some capacity eventually
that would go insane actually
custom stages would be super neat for modding
hey devs lets make doomguy enforcer chillin in a cave eating lemurians canon please
none of that is canon at all
there's no confirmation that Commando is The Survivor, there's no confirmation that only one single person survived on the CL
i think the whole "this is canon" thing kinda takes away from the player experience aspect of a rougelike story
yeah it does
thats why the sequel never had any connection to do with the original survivors
because whoever made it out when you played is who survived
Every run is canon so most of them are dead
Wait I'm out of the loop how do you open the rorlvl files?
except acrid
which is fair. Acrid could probably of survived on his own tbh
even if he didn't escape, he was captured by void reavers anyways
You can spawn a stack of lemurians on the same spot the dummy is to do Han-d drone testing
well you can open them ingame by setting a trial to target the file, what i'm working on is a way to edit them and extract data from them
it's a binary format so if you wanted to open it you need a hex editor
Also can someone who’s got the test enviro up check if we can access the cursed child prov skin
There’s just a few more things I want to add to make it better for testing but they aren’t super important. (Like having all the skill settings visible in the code) but let me know if there’s anything else you think of
Turns out there is a tiny setting that changes the icon to use judgements icon
you can also just change the order they're in with the trials_layout file
Oooo neat
i want to put them in a straight line
or just have judgement in the middle
The is_final/is_start was the option I was messing with
I have had golem drones give me boss items many times. Haven't been paying close attention though, so I'm sure if it's every time, or if they are just in the pool of items they can give.
I think the drone tier is what changes the item drop
nah they're talking about a tier 1 golem drone
need to find the thing in rorlvl that makes drone recyclers spawn
I mean, I think higher tier drone do have higher tier items drop, but golems specifically can give boss items. I'm just not sure if they always give them or if it's just a chance.
Ahhhhh
any new happenings?
Might be able to see something about it in scav hunt
Are there any trials that spawn interactables other than shops? To get the naming convention for those
omg yessssss


