#ror-wiki-discussion

1 messages · Page 8 of 1

stuck saffron
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did we decide what to do lol

keen mulch
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the what?

stuck saffron
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lmao there was disagreement about which enemies should get their own pages

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and gummy was arguing for monsters with unique behaviour, like sanctuary guard shooting an extra ball

keen mulch
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Right, that one

stuck saffron
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or young vagrant shooting less

stuck saffron
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is there a way to do mass uploads on the wiki

keen mulch
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Wiki staff add a gadget that adds a button to upload multiple files at the same times

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Even and admin can do it irc

old summit
keen mulch
keen mulch
old summit
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here you go

past stratus
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I wonder if it would make sense to just mention the archaic wisp under greater wisp as an alternative variant.

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ANYWAY

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I need confirmation whatever they increase the teleporter particle spawn radius or not.

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I swear I can see them much farther away from it than in 1.0.2.

old summit
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ye they did

past stratus
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Did I miss it in the patch notes?

keen mulch
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There are teleporter particles?

old summit
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first line aha

past stratus
keen mulch
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I added purple imps to red imps, and changed the link on the enemies page to go to black imp page. Did the same for Imp Vanguard and Direseeker

past stratus
keen mulch
past stratus
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LOL

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Now you know how to spot the teleporter easier. You're welcome. 🤝

smoky juniper
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young vagrant page is no longer a blank

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though I'm curious how we'll extract the info about log-less enemy stats

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we shouldn't have to rely solely on dev answers

stuck saffron
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can we even do anything else without access to the code :/

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guess we could test and compare values

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but there's some RNG to the damage right?

past stratus
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We can get educated guesses at best.

smoky juniper
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aside from like, crits and whatnot

past stratus
stuck saffron
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there's definitely a damage range

past stratus
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Unless the damage text is purely visual.

past stratus
# old summit first line aha

Btw, fun fact: The only reason I noticed that there was patch is because Artificer primary felt too smooth and I noticed that now it hits on the way back too. KEKW

keen mulch
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Yeah, for direseeker, I added it to elder lemurian because it seemed like a variant of that, but no way the stats are going to be the same

past stratus
grave rose
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they made a single trial easier for no reason I just noticed

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tbf ig the artificer platforming one is also indirectly easier now since they fixed the skill

stuck saffron
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maybe I'll manage to use the shortcut now

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update: I can go a lot further but I still suck too much at it to do it

hexed viper
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if you look at boss hp the damage is consistent

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ror1 is just based like that

stuck saffron
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wait what

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it's not based it sucks we can't test anything accurately lol

hexed viper
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a little sarcastic lmao sorry

stuck saffron
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haha no worries

hexed viper
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yeah it does make things hard. need to test it on a colossus or something with a healthbar

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depends on what needs testing though

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hmmmm

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i could try testing for speed on each survivor, but i dont know a tool that could measure distance in pixels without counting one by one

stuck saffron
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I genuinely measure stuff with the rectangle select tool cause it's the fastest way I know

hexed viper
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aight lmao

granite flax
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it gives +3 armor, same as ror1

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just woke up, in my dream they added like 3 new archaic wisp variants. crazy stuff

red mortar
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oop yeah you're right +3

granite flax
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removed robo from the wiki again

hexed viper
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when are we lifting the spoiler embargo on the lil guy

stuck saffron
past stratus
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It's only +3 armor.

red mortar
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ah nice

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is that ror1 or rorr?

past stratus
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RoR1

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Instead of talking, I pulled out the big gun and fact checked. sunglasses

red mortar
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sick lmao

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(any chance that code is publically available?? now i'm curious what i could find out by looking at it lol)

past stratus
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There is no easily readable project file available, but you can just use any tool that lets you read older versions of GameMaker games, such as UndertaleModTools.

red mortar
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ah okay makes sense

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lowkey interested in checking some formulas and interactions that i've never been 100% sure on, so maybe i'll look into that

past stratus
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If I would finally be not lazy and write a ticket to the support for my missing license, I could probably recreate it.

granite flax
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recreate what :?

past stratus
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The project of the game.

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Since I could make it more organised at the same time, thus figuring out stuff would be easier.

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I always wanted to do it so it could be archived for preservation.

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On top of the wiki needing so much work, which could be so easily solved with this.

granite flax
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i... feel like a recreation doesnt solve any of our issues

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the issue is that we dont 100% know the numbers as they are in the code

past stratus
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Well, not for this game specifically, but my bad on talking about RoR1. PepeLaugh

granite flax
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OH ror1, haha

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well that one i just dont know if you need to recreate because the code is all visible X]

past stratus
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Yes, but not in a nicely manner.

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Unless UMT has some kind of feature to create a GM project file out of the data.win that you provided.

stuck saffron
red mortar
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lmao

granite flax
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should make our lives a little easier

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storing here for now #1

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and this i suppose

distant hazel
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RIP them

granite flax
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they already would have, sadly

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the page has been created and delete quite a few times

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and FINALLY im getting some good stage rng

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2 logs in a row joyous

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storing #5

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oh. lol

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theres a secret gap in the lava XD

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i thought u had to come up from below

stuck saffron
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should have dm'ed you

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sent these which I don't know if you have

granite flax
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nah i need to collect the log itself, too

stuck saffron
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ah alright

granite flax
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so screenshots are helpful for the logs i already had (i cant get screenshots of those anymore) but not so much for the ones i dont have

stuck saffron
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makes sense

granite flax
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and i had all but 6 so really all of them are helpful :)

distant hazel
hexed viper
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also this may seem like a basic question, but is there any protocol i should follow when making a new page? i want to get started on creating the Judgement trial page

granite flax
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ah, apologies

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storing #6

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this is insanely lucky rng im loving it

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finally

granite flax
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oh wow, good to know. the upgraded flamethrower drone can spawn on ancient valley

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storing #4

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amendment to previous assumptions: looks like access codes might still cap at 3, but will only ever take them to 30% of their health and never below

stuck saffron
granite flax
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also good lord. Cleanup + behemoth kills everything

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also it can proc wicked ring like a billion times so you can essentially get infinite temp items

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very funny

orchid sundial
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just because of the whole hitting it into like a bajillion enemies thing

granite flax
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yeah cleanup does the same, i think

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except it might be able to proc on the same enemy more than once?

dire musk
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I DID IT!!!

wet creek
wet creek
granite flax
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it throws out a handful of piercing cubes of scrap

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which can proc as many times as they want

wet creek
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ooooh right

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that's really dang good

granite flax
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kind of acts like chefs ror1 cleavers but on steroids

old summit
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and some special rocks

stuck saffron
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#2

wet creek
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also cyclone for huntress can basically infinite proc, and gets crazy with atg...

stuck saffron
granite flax
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with max crit and 1 wicked ring, it completely resets my special's cooldown XD

radiant solstice
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Pilot with wicked ring is an absolute menace

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Just holding down secondary and auto aiming everything in a 80 degree cone

distant hazel
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Game mechanics page

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Is all attack speed additive

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Same for move speed

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Is it syringe+mocha or syringe*mocha

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Or hoof+whip

smoky juniper
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it should be additive right

granite flax
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i think whip is multiplicative

smoky juniper
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up until a certain point

granite flax
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but everything else is additive i believe

distant hazel
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I think whip and blue juice in ror2 were multiplicative too

granite flax
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only 2 logs left... so close...

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just gotta pray for good rng XD

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and i really wanna finish soon because if i update my game all my ui will come back

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i currently have a 97% block chance or something stupid

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thanks hermits scarf

stuck saffron
elder egret
# stuck saffron #1

Does this log just require loads of jump items, or is there a hidden rope somewhere? I’ve tried to get this so many times but I never have enough jumps

grave rose
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obligatory just play pilot

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there's a lot of logs where you just need to gain a lot of height and 90% of the time the answer is pilot

stuck saffron
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loader if you can aim his grapple

distant hazel
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Loader ez

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Pilot can wall climb fungus #1

smoky juniper
azure cedar
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That's ror2 loader

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This one's a guy

stuck saffron
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I even made the mistake and edited it cause I remembered loader is a guy in this game lol

smoky juniper
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wait really

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darn

azure cedar
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Yeah a lot of the survivors from risk of rain 2 aren't the same people as the risk of rain ones

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Except acrid and maybe artificer, huntress and bandit

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And void fiend might be ror1 commando if you squint

orchid sundial
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ror1 loader is a dude

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hot

void flume
orchid sundial
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anyway im gonna do a little survivor link template thing so there can be images next to links to survivors

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am i allowed to copy it from the ror2 wiki or will i be shunned

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i cannot be arsed to figure it all out lmao

stuck saffron
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you won't be able to I don't think

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it's linked to a module probably

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but it's on my to-do list

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oh it's not

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but hold on I can just copy the ItemLink template

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lemme cook 5 mins

orchid sundial
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oh no theres a fuck ton of modules on this

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letting you cook so hard

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you got this one goat

stuck saffron
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I've done all the work for centralized item data and item tooltips btw

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just need some CSS/JS

past stratus
azure cedar
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Ah ok he's just some other commando then

past stratus
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I think it was also confirmed that all characters, except Acrid, are different, but I would need to cite this first.

azure cedar
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I guess we know what happens to RoR3 Commando

azure cedar
orchid sundial
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probably both affiliated

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just in some space gang or whatever

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clearly ror2 bandit can talk about it with other people as proven by his log

stuck saffron
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lmk if there are issues

past stratus
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When it comes to RoRR, I think we can safely assume that Artificer is the same as RoR2:

  • Her RoR1 death animation doesn't seem to be actual death, but rather being trapped in crystal/ice in the last possible moment.
  • In RoR2, you free her from ice/crystal in the lunar shop. The achievement says "Free the survivor suspended in time."
orchid sundial
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commando is red

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pls fix

past stratus
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My theory is that in the canon story Artificer was at the edge of death and decided to suspend herself during the events of Contact Light. How he ended up in the Lunar shop is up to anyone else to think about.

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I forgot what the newt's lore was.

orchid sundial
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@stuck saffron

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some dont work right

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and commando is looking a little red today

past stratus
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I think those images are just waiting to be renamed, so they template can pick them up.

orchid sundial
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i like the use of the pixel ones that are used during a run instead of the high detail ones

stuck saffron
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noooo I thought I found some pictures that had consistent naming

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damnit

orchid sundial
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HAN-DPortrait0.png

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some are weird like that

stuck saffron
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guess I'll redirect them to something more sensible

orchid sundial
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i'll save the navbox for now

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it'll look weird to the singular guy browsing the wiki as we speak

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but it'll get fixed

stuck saffron
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yup

orchid sundial
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also why is commando the red flavor

past stratus
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I would recommend using numeric values, where 0 is the default skin.

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The rest is however order they appear in-game.

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Should make things clean and easy.

stuck saffron
stuck saffron
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I don't know if I can rename a picture and change every instance where it's used at the same time

past stratus
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I would say that you could just include all variations, but... I would rather not try to create something like that. PepeLaugh

stuck saffron
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I think I'll just upload duplicates, fuck it

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(sorry gummy if you see this)

stuck saffron
past stratus
stuck saffron
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there's only 3 to duplicate it's all good

past stratus
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My apologies of the off-topic, but I quickly checked this and turns out that it's actually 13. Today I also learned that this was not a bug, but an intentional cap.

stuck saffron
smoky juniper
granite flax
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it might get very confusing if u keep posting ror1 item info in here ^^;

past stratus
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Yes, sorry. PepeLaugh

granite flax
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no worries haha

past stratus
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There are no channels for the original game.

orchid sundial
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it looks so pretty now

grave rose
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ok so in terms of trials, if someone could get footage of
everything there is to see in meteor shower
getting every item/money container in main systems offline
getting to the top of caustic climb
like wave 15 of from all angles or however long it takes to identify the pattern
and a full map/getting all items in ruins of the future
that would be appreciated since those 5 are the ones I don't think I'll be able to do myself gameplay wise

granite flax
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my game froze flatsad

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i really really hope i dont lose those logs i got

stuck saffron
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last night my game just closed on me without warning 😦

granite flax
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ooooooooooooooooooooooooauuuugh noooooo

elder egret
wide adder
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how do I get it?

stuck saffron
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get what? pilot?

granite flax
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oh wait u mean the skin

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currently unobtainable, or otherwise unknown

stuck saffron
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updated the enemies page

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lemme know if anything is wrong

placid salmon
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Clicking the gif of the enemy takes you to the gif page instead of the enemy page and all the gif pages are empty from what I can tell

grave rose
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it works fine for me

granite flax
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tragedy who did them alphabetically oh nooo

stuck saffron
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woops

granite flax
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lol its all good

stuck saffron
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hmmm, it's better for the average wiki user?

granite flax
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if nobody's editing the page rn i can fix it

granite flax
stuck saffron
granite flax
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also the imp page is called "Black Imp" despite the enemy being called Portal Imp

grave rose
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it got renamed to portal imp in returns so it's still a fresh name ig

stuck saffron
granite flax
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dismay its inconsistent in the game....

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*dies*

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makes wiki-ing so difficult

grave rose
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commandotrue just go with black imp that's what it was in the original

granite flax
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we can leave it as black imp unless they make it consistent in-game, just for convenience's sake

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dont ever base things off of ror1 lol

stuck saffron
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well in this case it's black imp in the log so

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should be fine like this

grave rose
granite flax
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again, do not look to ror1 for those answers

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for the purpose of the wiki, ror1 does not exist

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thats how mistakes and confusion are made

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young vagrant is still missing from the enemies list

stuck saffron
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wait how did it slip by

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😡

granite flax
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other misc things:

  • we should have a section on the lynx tribe page for each member
  • boarlit page erroneously states that they cannot jump
  • boarlit page is missing armored boarlit section
  • it looks like all the enemy infoboxes are missing the fly/climb/jump/fall boxes?
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is anyone editing enemy pages right now? theres a few tidbits of info which are just wrong and i want to fix them..

stuck saffron
granite flax
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whatever happened to the lovely little mobility quickstats on the infoboxes?

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oh theyre all still in the template but none of them are used

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blarghhh i do that stuff after i finish these maps

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just 2 more logs..............

smoky juniper
granite flax
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awesome! very glad i checked haha

smoky juniper
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are there individual, separate sprites for each of the lynx tribals?

granite flax
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if you mean logbook icons, no, but we shouldnt need any

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what are you after?

smoky juniper
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the in-game sprites

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so I can list all three of them in the lynx tribe page

granite flax
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i can grab em in a bit!

smoky juniper
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unless you want each to have their own page

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we don't know their names, do we?

granite flax
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we do!

stuck saffron
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I can send you the sprites, 2min

granite flax
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scout, archer, and hunter

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scout is the flat one
archer is the one with the bow
hunter is the one with the spear

smoky juniper
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also, can I have confirmation that they can spawn naturally on damp caverns?

granite flax
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yeah ive never seen that happen

stuck saffron
smoky juniper
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aww theyre cute :3

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wondering if I could somehow extract the walking animation for them

stuck saffron
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never realized the scout had claws

stuck saffron
smoky juniper
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I have the export_sprites folder open right now, what names do they go by?

granite flax
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sSham

smoky juniper
stuck saffron
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I have the sprites, just need to compile them in a gif

smoky juniper
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if you can, then yes pls!

stuck saffron
smoky juniper
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beautiful :D thank you

stuck saffron
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the little leaves on the archer are sooo cute

smoky juniper
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love its little scamper

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how do I align media/files to the far right of a page?

stuck saffron
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[[File:example.jpg|right]]

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I think

smoky juniper
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let me try

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I want them to be smaller and align with the text paragraphs rather than infobox

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and also have a title beneath each one with its name

past stratus
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I have been trying to note stuff down while recording my runs for the proof, however, I made the mistake and got lost. I also forgot about the recordings and deleted them because I wanted to make space for the... recordings. KEKW

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Anyway

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Monsters

Colossus

  • Elite specific changes:
  • Blazing summons blazing wisps.
  • Overloading summons non-elite jellyfishes (even with Artifact of Honor on)
  • Frenzied summons frenzied rock golems.
  • Leeching ... ??? Test
  • Volatile summons volatile rock golems.

Wandering Vagrant

  • Elite specific changes:
  • Blazing... ??? Test
  • Overloading's orbs will electrocute you if you are near to the detonation. (Test: Zap range seems to be higher than the damage range, but did not check this properly in the middle of getting swarmed.)
  • Frenzied's orbs are always orange. (Test: Did not see functionality change.)
  • Leeching... ??? (TEST)
  • Volatile... ??? (TEST)

Ancient Wisp

  • Elite specific changes:
  • Blazing's sparks leave behind a fire trail. They do not spawn blazing wisps upon death.
  • Overloading... ??? (TEST)
  • Frenzied... ??? (TEST)
  • Leeching... ??? (TEST)
  • Volatile's attacks have no gaps between sparks. (Test: They seemed to be slightly faster?) (Test: Do they spawn volatile elite wisps? Why did I even note that blazing does not do it but not that volatile does it?)

Cremator

  • Elite specific changes:
    • Blazing
  • Overloading cremators have no zapping property (Test: This needs a sanity check.), but the rocks they throw at you will zap you. The projectiles have no indication of being overloaded and there seems to be some delay? (TEST)
  • TEST

Items

Drone Repair Kit

  • The drone granted by the item can be scrapped in exchange for nothing.
    ##Imp Overlord's Tentacles
  • The summoned imp is affected by time stop.

Interactibles

Drone Scrapper

  • TEST: The order of scrapping. It seems to be based on acquisition order, but needs to be checked.

Random Stuff

  • Test: The rounding on the HUD. (saw 118.8 HP shown as 119, but is it always rounding up?)
smoky juniper
#

wall of text jumpscare

past stratus
#

You have no idea how many notes I have lost.

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Can I get it pinned for ease of access to edit it as I keep playing and praying?

orchid sundial
#

maybe a pilot prism skin?

granite flax
# smoky juniper yes. hi. just let me know what's wrong and I'll fix it
  • black imp page refers to the imp as a "red imp" in the purple imp section
  • the clay man page says they can go through walls?
  • elder lemurian page calls its attack "damage over time" which is confusing, because its not actually a DoT effect
  • lynx tribe page says they can spawn naturally (i dont know if this is true)
  • lemurian cavalry page compares the mount to a toxic beast instead of a boarlit
  • lemurian cavalry page incorrectly refers to the lemurian lancer as just lemurian
  • mechanical spider page says they can climb
  • macrobic predator page does not mention that it can attack downwards, or that its attacks can pass through solid terrain
  • parent page says they cant fall off ledges, but im pretty sure they can
  • spitter page says theyre humanoid??? what is up with all the whack physical descriptions?
  • swift page says they attack diagonally, but thats not always true
  • temple guard page doesn't list its self-buffing armor attack
  • temple guard (and like every page, really) has a lot of bizarre subjective "tips" thrown in
  • specifically on temple guards, it says their area denial is "unparalleled". what?
  • tuber page says they only jump out when the player is nearby
  • it also says they re-bury themselves when you're "far enough away"
  • boarlit page says they spawn naturally in boar beach, which is misleading
  • sanctuary guard page does not list its self-buffing armor attack
  • tiny imp page doesn't list the time limit of the shrine, but it probably should
  • colossus page doesn't mention that the clap can damage the survivor (im pretty sure it can, at least)
  • the cremator lists proper real info in the trivia section, and lacks all other page text
  • the ifrit page calls its anatomy "striking"????? what does this mean??
  • ifrit's page doesn't mention the fire waves it can spawn
  • the imp overlord page incorrectly refers to the imp overlord as a red imp in the imp vanguard section
  • the lynx totem page does not mention that the jump/stomp attack can damage the player (again, i at least think it can)
  • the magma worm page lists that the volatile magma worm is new to rorr, when it is actually from the first ror1 mod, special delivery
  • toxic beast page says it only summons boarlits when it is initially spawned
  • wandering vagrant page uses the wrong idle animation
  • acrid links to the survivor acrid page, which should have an NPC section or a different page
  • gilded wurms links to providence instead of their own page
orchid sundial
#

jesus christ

granite flax
#

wall of text jumpscare: 2

stuck saffron
#

oh god

smoky juniper
#

delicious

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time to get busy

granite flax
#

the enemy pages are kind of um

past stratus
granite flax
smoky juniper
#

tbf when I rewrote a lot of the pages I left some details in from previous edits to not be complete erasure of work

sinful tiger
#

why is robomando not on the wiki?

granite flax
#

pinned message :)

orchid sundial
sinful tiger
#

ohhh ty

orchid sundial
#

game just came out

stuck saffron
#

by the way, I feel like I should say it here:
I have made a page with all the technical info about enemies (images, stats, what type of enemy, etc.)
https://riskofrainreturns.wiki.gg/wiki/Module:Enemies/Data

and I am using this data to build the 'Enemies' page with a different module
https://riskofrainreturns.wiki.gg/wiki/Module:Enemies

the goal was to centralize this technical stuff and maybe use it later for tooltips, infoboxes and things like that - I have done the same for items but I haven't updated the 'Items' page yet

orchid sundial
#

oh btw btw gummy while you're here

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can you add the navbox to the bottom of every page i think admins can do that right

smoky juniper
#

this is huge. thanks

granite flax
stuck saffron
#

So just warn me if this approach doesn't sit well with you and I'll remove it

stuck saffron
#

oh good y'all like it

orchid sundial
#

oh also elbry

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enemy menu gif things where are they

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OH

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YOU ADDED THEM OKAY

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mb

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yeah this looks really nice

smoky juniper
#

also, how do archaic wisps differ from greater wisps? you mentioned they had a diff attack?

stuck saffron
smoky juniper
#

in my runs I didn't really notice any diff

stuck saffron
#

So yes, you can add the mobility data there

smoky juniper
#

balls?

orchid sundial
#

2 different instances of damage

smoky juniper
#

oh

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noted

stuck saffron
#

I'll make documentation pages so it's easier

orchid sundial
#

44 + 44 instead of 88

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i think

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its a very minor difference but its notable enough to warrant its own page

granite flax
#

remember, its all in the balls

orchid sundial
#

i love balls

orchid sundial
#

can anyone rip the texture for the menu buttons

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and also maybe the font too

#

i wanna make a little text thing for each enemy so that can be below the thingy instead of the text link

#

that would be cool i think

granite flax
#

that is a 1x scale screenshot is it not?

#

u can just rip it from that

orchid sundial
#

oh right i can do that

#

i keep forgetting the backgrounds arent complex lol

stuck saffron
past stratus
orchid sundial
#

wait actually how about one of these

granite flax
#

anyways im huntin for logs again! if u need anything ping me :)

wide eagle
#

Do wanna mention, the backup drones fire piercing shots that can hit groups of enemies at once much like the arms race shotgun drone. Could be something worth adding to the drone wiki page

stuck saffron
#

cause like what happens on mobile when the screen is smaller and a name takes 2 lines

#

your texture can't account for that

orchid sundial
#

hm

#

i mean it would just be another image below the thing right

#

can we even do that

stuck saffron
#

ah alright

#

I'm dumb

#

go ahead

past stratus
granite flax
#

make sure nobody else is editing the page when u do

#

only missing variant 5 of ancient valley and variant 2 of magma barracks... so close...

past stratus
#

<game golder>\data\font

orchid sundial
#

i guess another way to go about it would be to put the name in the gifs around there or something

#

then we dont need the text below it at all

smoky juniper
orchid sundial
#

but then again all the gifs are already made and it would be a huge pain in the ass for you lot

wide eagle
#

Yea I tested it a bit

stuck saffron
smoky juniper
#

I have variant 5 of ancient valley

granite flax
smoky juniper
#

what do you need? screenshots of the map?

granite flax
#

yep, a full-size assembly of the entire map

smoky juniper
#

hmm. complicated

granite flax
#

ive done it for 18 so far, im just pausing because i delete all my ui files to get clean screenshots

#

which makes actually playing very hard

#

so i want to get the rest of the logs before doing it again

#

the patch restored the ui.... lol

smoky juniper
#

lol

#

uhh, not sure how I can send you the image files while being 100% accurate

granite flax
#

how so?

smoky juniper
#

I can send you screen snips so the UI doesn't get in the way

granite flax
#

yeah that works! as long as i get the full map

smoky juniper
#

like this for example

granite flax
#

i had to trim out the ui originally, but it was a lot more time-consuming which is why i deleted it all

smoky juniper
#

bad aligment :c

granite flax
#

ohhh you have backgrounds too, right

#

dw about it hahah

#

i just gotta grind out the logs

#

theyre going to be so good on the wiki

smoky juniper
#

so you'll do it yourself?

#

oh because you need them backgroundless

#

because the background has parallax

granite flax
#

yeah

placid salmon
#

You're gonna have to turn off background yeah

granite flax
#

"turn off" lol... thats not an option, is it?

smoky juniper
#

don't you have to delete the files for that

granite flax
#

thats what i did

placid salmon
#

Disable

#

Delete

#

You did what I meant

granite flax
#

i just got worried that i had missed an in-game option for something which took me a while XD

#

should i just cheese the logs... do i give in...

zealous depot
#

Hey guys, how do you get the Providence Fight Artifact?

smoky juniper
#

providence fight artifact?

zealous depot
smoky juniper
#

could you elaborate?

granite flax
#

do u mean origin?

zealous depot
granite flax
#

you have to beat the game with all the original ror1 artifacts (sans origin) active to unlock it :)

zealous depot
#

I understand, what are they? I didn't get to be an expert at 1

#

sorry

granite flax
#

everything except for tempus, cognation, dissonance, and prestige

#

and origin

zealous depot
#

thank you and sorry to bother you

granite flax
#

no worries!

smoky juniper
#

the one that allows all enemies to spawn on any stage?

#

nope, it isn't, mb

stuck saffron
#

@granite flax what's the purpose of the mobility quickstats? different speeds?

smoky juniper
#

I think gummy is refering to the mobility table

#

it lists whether or not an enemy is able to climb, drop off ledges, or jump

granite flax
#

yup!

smoky juniper
#

I think we also should have a stagger table

stuck saffron
#

aaah it's checkboxes pretty much?

smoky juniper
#

yup

granite flax
#

its in the infobox but it goes unused (sad..)

smoky juniper
#

teach me how and I'll do it for every page I go through in the list you sent me!

stuck saffron
#

hold on I'm linking the enemies data and the infobox template

smoky juniper
#

also, I want a clarification on "subjective advice" in the enemy behavior sections @granite flax

#

should i or should I not include advice on how to counter the enemies' attacks and describe workarounds to their behavior and whatnot?

granite flax
#

i would say not

#

we should provide in-depth explanation purely on objective things provided to us within the game

#

anything gameplay-related should have nothing subjective involved

#

thats how wikis like the ror2 one get created

#

imagine wikipedia, like on a food article or something

#

it would be strange if they listed foods which pair well with the item in question

#

does that example make sense sweaty

smoky juniper
#

sure! no problem

#

it'll take a while to rewrite, but it's effectively deleting content so. should take less effort

granite flax
#

thank you so much, and sorry to say it so late 😭 i havent been checking the pages as much as i'd like because im desperately trying to get these logs so i can keep working QwQ

stuck saffron
#

Infoboxes on individual enemy pages should be called like this: {{#invoke:Enemies|InfoboxEnemy}}

smoky juniper
stuck saffron
#

and the actual data for the infobox should be modified in the above link

smoky juniper
stuck saffron
#

yes! but since we didn't have the info in the wiki they're not in the data

#

I'll make documentation on the page so it's easier to understand

smoky juniper
#

yeah i'm having trouble figuring out how to actualize it into the page

#

also, after you're done, could you help me with a formatting thing I wanna get down so it'll be perfect?

stuck saffron
#

sure!

stuck saffron
#

alright done with the doc

granite flax
#

wooo!!! hapy nice!

smoky juniper
#

nice!!

#

aseprite question. I wanna import some files myself so you don't have to. how do you align the image files so when you import them as an animation it doesn't move around in place?

stuck saffron
#

when you extract them with UndertaleModTool, when it asks about padding, click yes to keep the padding

smoky juniper
#

I don't have that :3

stuck saffron
#

oh 😦

smoky juniper
#

let me download it

stuck saffron
#

I think the sprites in the drive don't have this padding

granite flax
#

make sure u get the bleeding edge version

smoky juniper
#

while i figure that out, how do I align files with text and give them a little text heading in the bottom of the media preview?

#

like in the items list

stuck saffron
#

I wanna use this checkmark for the mobility stuff, anyone knows if there's an equivalent X somewhere in the files?

smoky juniper
#

I don't think there is

#

thats used for providence trials afaik

#

I can make one by editing this one real quick

granite flax
#

was just about to do the same heheh

stuck saffron
#

oh that'd be great

smoky juniper
#

man I haven't worked in aseprite in a while

#

I should be figuring out how to get the undertale thing working

#

what's data.win and how do I load it phly

stuck saffron
#

this is how it looks rn

stuck saffron
#

YourDrive\SteamLibrary\steamapps\common\Risk of Rain Returns

smoky juniper
#

found it

merry inlet
#

Who killed providence?

smoky juniper
#

the survivor

#

whoever you're playing as

merry inlet
#

No no in the story

#

Canon rather

smoky juniper
#

that's the canon i think

#

technically all the survivors killed him

granite flax
#

commando

merry inlet
#

In the log its unknow the one who did it

granite flax
#

commando is the canon answer

smoky juniper
#

oh, til

shadow tusk
#

thought the story just says a survivor did.

#

Didn't know it specified.

granite flax
#

im at least 90% sure its commando

stuck saffron
#

It's implied Commando wrote the logs I think?

granite flax
#

word of god, i dont know if we ever got in-game confirmation

merry inlet
# granite flax commando

Oh i thought it was pilot, since in the log says about security cams footage, and the one who had acess to most cameras was the pilot

#

I will go with whoever you play as probably

stuck saffron
#

And the log for Providence says whoever wrote them killed him

smoky juniper
#

@stuck saffron how do I extract the sprites when i've found them with the tool?

stuck saffron
#

double click, then "export all frames"

#

and say yes to the padding question

granite flax
#

i dont like this very much but if i keep tinkering with it until i do ill be here forever 🥹

stuck saffron
#

you can also double click individual frames and export those if you want

granite flax
#

i wanna redo the shine... and the shadow... and the shape

#

but i am forcing myself to hand it in because i think nobody else on the planet will care probably

stuck saffron
#

it will be very small

smoky juniper
stuck saffron
#

thank you !

smoky juniper
#

yippiee!

granite flax
#

5th loop no valley...

stuck saffron
#

I'd recommend upscaling it before uploading

smoky juniper
#

do y'all think including the walk cycle, and 2 different attacks in the behavior section is too much?

#

grouped as a single gif

stuck saffron
#

alright here's a complete infobox

#

by default with this, mobility row will be shown with only Xs, data has to be filled in for it to swap to the checkmark

smoky juniper
#

noted

stuck saffron
#

(btw I hope this Child info is right lol)

shadow tusk
# smoky juniper grouped as a single gif

My preference would be to have each animation as a separate gif so that people can see what each one looks like, and through that get an idea of how to play around the enemy.

smoky juniper
smoky juniper
granite flax
#

in the infobox just a walk should be there

smoky juniper
granite flax
#

we can put others in a gallery section, or alongside the mentioned attack in the behaviour sections

smoky juniper
#

yeah exactly

granite flax
#

oh for that, yeah!

stuck saffron
#

This page explains the image syntax when editing the wiki.
You or another user must usually upload an image before you can use it on a page.
Images that are stored on a MediaWiki server are usually rendered by using the File: namespace prefix (but the legacy Image: namespace prefix is still supported as a synonym) as the target of a MediaWiki li...

smoky juniper
#

brilliant :D many thanks!

orchid sundial
#

it looks so lame alongside the other cool art

stuck saffron
#

not sure how to upload a font on the wiki

smoky juniper
#

opinions?

#

eventually I settled on the left side because it just wouldn't align nicely with the rest of the page

orchid sundial
smoky juniper
#

and I ditched the thumbnail captions because they're right under their names

orchid sundial
#

with css styling and stuff

smoky juniper
#

just don't look into the raw wikitext script

stuck saffron
#

you can use <br> to do a line break

stuck saffron
#

we can do a template to make it look nicer maybe

smoky juniper
#

it's not for every enemy, just for ones that variety in their attacks or have multiple variants

#

it would vary too much. templates will only result in more work here

stuck saffron
#

ah, got it

granite flax
smoky juniper
orchid sundial
#

cheers lad

#

lad? ladette? literally no idea

granite flax
#

ladette :)

smoky juniper
#

mate is gender neutral

#

female form of lad would be lass

stuck saffron
#

ladette sounds funnier

smoky juniper
granite flax
#

ladette is funny

past stratus
# stuck saffron alright here's a complete infobox

Some thought: I would experiment with the infobox containing their portrait on the top left, name next to it (title below the name if applicable), but not including their sprite in there. Instead, I would have sprite section with a nice gallery.

stuck saffron
#

I agree the sprite looks awkward here

#

but I kinda like having the full portrait

granite flax
#

idm it :) its just chillin

past stratus
granite flax
#

it was supposed to match the survivors but theyre not on the survivors anymore

#

speaking of, we should put the survivor's idles in their galleries

stuck saffron
#

you mean the entire infobox on the left

past stratus
#

No-no

stuck saffron
#

damn it 😂

past stratus
#

What I meant is having this:

#

There:

stuck saffron
#

aaaaah

past stratus
#

NOT ME SCREWING UP THE SECOND GREEN ARROW

stuck saffron
#

yeah that's doable

past stratus
smoky juniper
#

does this look fine or too messy?

stuck saffron
#

lemme try

smoky juniper
#

sure, I'll save the page as is

stuck saffron
stuck saffron
past stratus
smoky juniper
past stratus
#

(I mean their look, not their positioning stuff.)

granite flax
#

storing!!! #5 hapy only 1 to go

granite flax
#

stuff like the looks really should be taking a backseat rn

smoky juniper
past stratus
#

Yeah

#

Maybe

granite flax
#

we have a loooot of gaps in information and missing pages

past stratus
#

However, counter argument: Hoopoo is not telling us lot of information either.

#

I also like looking pretty 👉👈

stuck saffron
#

I like working on stuff like this, meanwhile other ppl get the info 😄

smoky juniper
#

true

#

diff people have different priorities to wiki contributions

past stratus
#

Just don't forget to hydrate, take some rest sometimes, and do some other activities to not burn yourself out.

granite flax
#

i will never rest

past stratus
#

For some, there is nothing but duty.

granite flax
#

exactly u get it

orchid sundial
past stratus
stuck saffron
#

what the fuck hopoo

past stratus
#

First of all, stage 3 btw.

#

Secondly, why are they called portal imps here?

stuck saffron
#

also, Phantasm subtitle, is that just for the imps?

past stratus
#

I'm pretty sure that every blighted horde of many gets that, but will come back after checking it back.

void flume
#

Can confirm that, myself

#

it's for any blighted swarm

stuck saffron
#

ok, good

#

no need to loop endlessly trying to get every subtitle lol

past stratus
#

For some reason, the game does not want me to beat a run with Arti on monsoon. The RNG on the enemy spawns are just on another level.

granite flax
past stratus
#

Potential typo?

granite flax
#

UNSURE

#

oops, caps soz

smoky juniper
#

can someone confirm whether or not temple guard's defense buff ability makes them immune to stuns

smoky juniper
#

@smoky juniper
reformat stone colossus page
rewrite cremator, imp overlord, lynx totem, magma worm, wandering vagrant and tuber page
make pages for npc acrid and gilded wurms

#

im done adding gifs. ill see what i can do tomorrow

coarse swallow
# granite flax UNSURE

They're also called Portal Imps when you die to them, so I assume that's their in-game name and the log is the exception.

granite flax
#

yep, thats what ive said a few times ^-^

#

storing #2

#

im DONE!!

#

im FREE!!

stuck saffron
#

freeeee

granite flax
#

i have EVERY LOG! now i can do all the maps yayyy

dawn cairn
#

do certain enemies only spawn on monsoon before looping?

#

i was noticing i saw an archaic wisp on hive cluster

#

and the wiki currently says the only spawn on post loop

#

not sure if that's a monsoon exclusive thing

granite flax
#

im pretty sure its not a loop-only spawn

dawn cairn
#

okay, i'll fix that

#

do archer bugs spawn on magma barracks?

granite flax
#

nope

#

why does ancient valley variant 4 have multiple full screens height' worth of blank space above the map 😭

dawn cairn
#

idk lmao

stuck saffron
#

this is so cool

granite flax
#

yesssss nice!!!! hoghjoyous

#

this is AWESOME

stuck saffron
#

I'll complete that tomorrow!

granite flax
#

cant wait eeeeeeeeeeeeee

granite flax
#

halfway done with the maps

dawn cairn
#

i tested out the imp shrines with friends and got all the values

dim vault
#

Dies anyone know how long temp items last?

#

Does*

mint wing
#

Hey are we thinking about adding a section about drones

stuck saffron
#

There's a drones page

granite flax
dim vault
#

Really
Wait so shoped temp items and drifter temp items last a different amount of time

granite flax
#

pretty sure. havent verified that fully though

#

i know that sub. dupe's items last a different amount of time + stacking influences it

dim vault
#

Doesnt stack just refresh the timer?

mint wing
#

@stuck saffron my fault i thought it would be on main page

granite flax
#

stages 1-3 done :) napping now and then i recommence after real life business

dim vault
#

Im still confused but enjoy your nap

granite flax
hexed viper
graceful sun
#

well it is a skin that makes acrid white and blue

hexed viper
#

i thought it was just a reference to 2's mastery skin

old summit
#

anybody know why the green items have game of origin in the infobox?

hexed viper
#

well. slightly different accents

graceful sun
#

albino-crid is more pink-white than white-white

#

...pink might be from lighting, but i know it isnt white-white

hexed viper
#

thats definitely from lighting but yeah it isnt exactly pure white, slight tint to it

wary saffron
#

ello
wiki doesnt mention umbrella gains

smoky juniper
#

we just copied the in game tooltip until we can confirm it

#

but it should be a flat 15 seconds with another stack

#

capping out at 2

wary saffron
#

alrighty thank you

past stratus
#

The hardest captcha be like:

cunning goblet
azure peak
#

hey so I found a bug/exploit using the substandard duplicator item that lets you open all the keycard doors with one temp keycard, can i just go to the wiki and add it?

keen mulch
#

To prevent this

smoky juniper
#

I work around it by just adding a bunch of linebreaks until the content aligns properly

#

doesn't always work. maybe we can ask @stuck saffron to help

keen mulch
#

The clear template is easy to use, we have it on dead cells wiki

smoky juniper
#

idk how to incorporate templates so I'll leave it to the pros

keen mulch
#

I could add it but wait for permission first

smoky juniper
#

gummy is still asleep I think. let's just wait for her yeah

keen mulch
#

Wait for girlboss ReturnsPilot

past stratus
#

I had the colossus' page open from yesterday:

#

It's already fixed tho. WWNeekoLaugh_Janeh

void flume
#

Is there a solid etiquette given for showing Artifact locations, yet?

#

IE, I'm about to upload these for glass, but is there a better way?

smoky juniper
#

looks ok to me

#

there isn't an established status quo yet i think

keen mulch
#

There isn't anything consistent at the moment but I have also no idea if something is being discussed or worked on

stuck saffron
#

Well, the ones I noticed

void flume
#

Glass page now properly exists, for the most part

past stratus
smoky juniper
#

looks awesome :D

stuck saffron
orchid sundial
stuck saffron
#

@smoky juniper no need to put 15 carriage returns after images anymore lol

smoky juniper
#

oh my god

#

at last

#

incredible toobased

winter crown
#

Is the wiki down?

stuck saffron
winter crown
#

been like this for minutes

stuck saffron
#

refresh? it loads fine for me

winter crown
#

tried

#

hmmmm

stuck saffron
#

CTRL + F5?

winter crown
#

yep

stuck saffron
#

huh, weird

smoky juniper
#

I was about to say check your internet but

#

you wouldn't have been able to chat with us

past stratus
#

Sometimes, a cache emptying helps.

past stratus
smoky juniper
#

it's just a visual graphic right?

past stratus
#

Then I added the wisp's GIF in Aseprite.

smoky juniper
#

we could ask gummy and other people like elbry to help

past stratus
#

CSS scares me.

smoky juniper
#

samesies

#

its incomprehensible

stuck saffron
#

not sure about the borders though

smoky juniper
#

could be done separately perhaps

stuck saffron
#

there is a border-image property, but I haven't looked into it much

smoky juniper
#

that'll probably be it

stuck saffron
#

@past stratus could you send me the sprites you used?

past stratus
#

DMs or fine here?

stuck saffron
#

either way works!

past stratus
#

Actually, lemme give you the edited ones.

#

Gimme a min to expor them.

past stratus
#

I hate how Discord embed works.

stuck saffron
#

ty

past stratus
stuck saffron
#
Risk of Rain Returns Wiki

Providence Trials are a collection of challenges which feature different levels, rulesets and objectives. They serve as the primary method of unlocking many items and skills. Each trial has a goal the player must reach in order to successfully complete a trial, and every trial also has a second harder goal the player must reach to achieve a gold...

#

the robomando wars continue to rage on, people have starting reverting gummy's reverts

hexed viper
#

wtf

orchid sundial
hexed viper
stuck saffron
#

but tbh the Judgement page is gonna be a doozy I'm not sure how it's gonna work yet

#

there's so much

grave rose
granite flax
#

anyone who wants an edit can just directly send it to me

#

anyway

#

real life over friendy back on the map grind

orchid sundial
granite flax
#

im so sorry 😭

#

im more than happy to receive incessant edit pings, really

orchid sundial
#

just before i make an edit on something we all agree that the monster logs were written by commando and commando killed providence right

granite flax
#

for sure

orchid sundial
#

just for this on providences page

#

because Providence Log and Providence Monster Log sound really weird there

stuck saffron
#

I think it makes sense for it to be commando as well, but are we sure it really is

heady tusk
#

I think the closest you get is that some monster logs mention the use of pistols and a knife

orchid sundial
#

theres no way it isnt commando but theyve never officially said it

smoky juniper
#

y'know i dont think acrid, han-d or chef would be able to write logs

heady tusk
#

Of course there's no reason other characters can't have those things but yknow, just going off game skills

granite flax
#

90% sure it was word of god'd at some point

granite flax
smoky juniper
#

chef ends up in the void?

#

ror2 logs im assuming

heady tusk
#

"Oh. Fear. The Imp causes me fear, with its razor sharp talons and its one eye, locked into mine through my helmet." So not someone without a helmet (this barely helps basically every ror character has a helmet)

orchid sundial
#

this is on commandos page fyi

#

might add it to the bottom of the enemies page

granite flax
#

again im pretty sure they have confirmed it at some point

orchid sundial
#

would need a source to add that

granite flax
#

yeah im diggin' for one

grave rose
#

RoR2 and RoR1/R have small inconsistencies between lore so I'd say [this RoR1 ending is canon in RoR2] is not the same as [this ending is canon for RoR1]

past stratus
#

Citations. Citations-Citations-Citations

hexed viper
#

make sure to cite things that arent explicitly stated in game or page

#

and i would personally not put anything that are simply speculations without stating otherwise

granite flax
#

definitely very against unnoted speculation

past stratus
#

"But everyone is talking about it, so it has to be true!" clueless

vagrant vapor
#

Does anyone know about the obtaining of artifact of distortion? I have some info but i dont want to yap about things already known

hexed viper
#

oh wow the Judgement icon has different states for the number of survivors completed, which one should i put in the wiki?

past stratus
#

It should be the default, then you can mention it later how it changes based on that condition.

tame current
#

have any other ||prismatic skins|| been found?

distant hazel
#

the strange battery page mentions it unlocks a certain character

stuck saffron
#

lmao

tame current
#

huh... that's interesting

hexed viper
#

but i forgot which icon is the default one

past stratus
#

Sadly, I can't tell you that yet.

hexed viper
#

😢

#

make sure to let me know

stuck saffron
#

purplish

stuck saffron
distant hazel
#

oh oops

#

I thought there would be a chests page

hexed viper
distant hazel
#

so I redirected damage chest to chests

#

Chests already redirects to Interactables

tame current
#

also has anyone checked for prisms in the trials?

stuck saffron
#

can't go through the level files, so for now it's just what's been found

past stratus
#

Going over the level files is a bit of a pain as of right now. You can't really make sense of it without proper reverse engineering.

tame current
#

what's the sprite name for the shard icon?

past stratus
hexed viper
#

uhhh what should i list the goal on Judgement as? there's no time limit

tame current
#

so you can look for ror:secertZone in the files which is interesting

past stratus
#

what

tame current
#

hey guys

#

I think we might have something

past stratus
#

Not really.

tame current
#

does anyone have a list of currently discovered shards?

past stratus
#

It's like the only readable part of the map levels.

past stratus
tame current
#

yes

ashen shard
#

i would not be surprised if that last prism is somehow out of bounds and thats why we think is unobtainable

stuck saffron
hexed viper
#

should i start hyperlinking all the judgement skins to the page now that it (somewhat) exists?

#

nvm that

#

was about to ask something else lol

tame current
#

interesting

hexed viper
#

should i list complete all survivors (actual thing to do) as the Gold Rank requirement, or the par time (listed in game)?

past stratus
# tame current yes

Do not forget that it might be still a fluke and might not contain a thing.

#

But good idea tho.

tame current
#

no I'm pretty sure it's right

#

everything lines up

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the only problem is that ancient valley 2 only seems to have 1 shard which is odd

stuck saffron
tame current
#

here's all the prisms including in trials which have none
desolateForest_3 (Commando) tutorial (Bandit) ancientValley_2 (Drifter) driedLake_3 (Artificer) boarBeach_1 (Acrid) magmaBarracks_2 (Huntress) riskOfRain_1 (has 2) riskOfRain_2 (has 2) skyMeadown_2 (Loader)

tame current
#

cause on that prism list it says both acrid and drifter have a skin there

#

idk the difference between the two risk of rain levels

#

oh wait

#

nvm

#

they wrote ancient valley 2 but meant boar beach

grave rose
#

boar beach is in ancient valley 2

tame current
#

yeah yeah

past stratus
tame current
#

so either the two variants of the final level have different prisms or these are all the prisms in the game atm

stuck saffron
past stratus
#

Just like how I missed the first line in the patch notes!

granite flax
tame current
#

gonna try and dig through the files to see if I can find that unlock tho

past stratus
tame current
#

yeah probably

past stratus
#

After all, there are 3 objects for prisms:

stuck saffron
ashen shard
#

prisms still spawn if you collected them before

ashen shard
#

it just doesn't give you anything if you collect it again

stuck saffron
#

yup can confirm this

past stratus
#

It can still be the same prism anyway.

granite flax
#

prism spawn region is likely the area threshold for it appearing when you get close

tame current
#

this can actually be easily tested by force loading stage 6 as stage 1 on a new save but honestly it's a pain in the ass to do it lmao

hexed viper
granite flax
hexed viper
#

👍

tame current
#

here's the probably complete prism list

desolateForest_3 (Commando)
tutorial (Bandit)
ancientValley_2 (Drifter)
driedLake_3 (Artificer)
boarBeach_1 (Acrid)
magmaBarracks_2 (Huntress)
riskOfRain_1 (Acrid + Mercenary)
riskOfRain_2 (Acrid + Mercenary)
skyMeadown_2 (Loader)
granite flax
#

i still wonder if theres one in a trial somewhere

ashen shard
#

didn't found anywhere the pilot one ?
any mentions of it ?

tame current
#

that's what I'm looking for

ashen shard
grave rose
tame current
#

it's not a prism skin as I checked every single level file and we found all of them

tame current
#

my guess is that it's a cook acrid type unlock

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actually, remember how in ror1 you could go to the top of the ship and there was a helmet easter egg? how about going there with pilot?

distant hazel
#

actually should the strange battery even say it's used for a secret quest

hexed viper
stuck saffron
# past stratus

this thing is held together by duct tape, poor css, and hope, and the border edges are all squished wispcryyy

#

that border-image property will NOT agree with me

ashen shard
granite flax
#

oh interesting, i never realized that some of the unused trials are still in the trials folder...

stuck saffron
tame current
#

hmm

#

I think it might be unused

#

or a very odd prism that doesn't spawn normally but is spawned by a specific event

ashen shard
past stratus
#

Can you somehow define a 9-slice in CSS?

#

It still looks great tho!

stuck saffron
tame current
#

wait

#

I may have found it

#

I was wrong

#

there is a second prism in Sky Meadows 2

past stratus
#

Time to dig in and find out if you can have multiple 9-slice modes in CSS.

#

Nvm, I understand absolutely nothing.

tame current
#

oh wait no I may be double stupid

#

uhhh

#

give me a sec

#

I should really analyize shit more

past stratus
granite flax
#

hmm whatever came of bizz's code thing?

distant hazel
#

someone added a robomando color to Template:Color

granite flax
#

i assume it lead to robo in some way?

tame current
#

no I accidentally counted ror:PrismSpawnZone and ror:SpawnPrism twice I think

ashen shard
stuck saffron
tame current
#

however I can now see which prism unlocks what

distant hazel
#

I think this is ridiculous and he should have been on the wiki already

#

but I'm not doing anything because I wanna keep my editing rights

#

so I just laugh at other people who are still trying

ashen shard
#

why not just create a section in the wiki that is talking about the secrets in the game so robomando can be on the wiki for once

granite flax
tame current
granite flax
#

if you just search "_skin_s" in every file youll be able to find it

#

if it exists

tame current
#

all shards that spawn from passing through a specific point in a stage have been found

#

the ones inr ror_1 and ror_2 are the same

granite flax
#

searching "_skin_s" accounts for every possible unlock method, even ones we dont know about

#

if its something bound to a map, that will find it

tame current
#

there is this bit which can be seen in a hex editor which could be an alternate way to spawn a prism but it's likely just the function to spawn the existing ones

granite flax
#

yup

tame current
#

however

#

I wonder what would happen if I just set the tuorial prism to unlock a different skin

#

like the pilot one for example :)

granite flax
#

LOL

tame current
#

this might also unlock robomando judgement

past stratus
tame current
#

then that means no other prisms exist

#

so the pilot skin is unused

past stratus
#

That string can be read elsewhere too tho.

distant hazel
#

oh yeah

#

I gotta see if he dodges whorls