#ror-wiki-discussion
1 messages · Page 7 of 1
well there's an "easy" solution I think
let me find it
https://www.mediawiki.org/wiki/Extension:ImageMap okay it's not "easy" but it might be nice
The ImageMap extension allows clickable image maps.
An image map is a list of coordinates in a specific image, which hyperlinks areas of the image to multiple destinations (in contrast to a normal image link, in which the entire area of the image links to a single destination).
For example, a map of the world may have each country hyperlinked to...
to make different parts of an image link to different pages
actually maybe html/css is easier lmao
if you need help I can probably do some
(gifs not maps)
honestly the biggest issue with them is just getting the gifs of the right animations
since the frames ive got are all differently sized so its a major hassle
if you export with padding everything is the same size
where are u exporting from?
oh hell yessssss
Gupp!!!
need to hit "export all frames" and say yes when it asks about padding
and everything is the same size ready to make into a gif and crop
well I guess I know what I'm doing lol
gup overlaps the little bolt in the top left
thats really bothering me can you fix that lol
you can super easily do the layering if youve got the cropped gifs
oh it's actually an html border using the border sprite
that's why it's overlapping
yup I'm using these
if you have a cropped gif, you can use ezgif.com to overlay a sprite onto the background, and then overlay the overlay onto the new composite gif
ezgif is amazing i use it all the time
yeah I'm using it for the gifs as well but I didn't know it had these options!
will try and post the result
awesome!
in other news, ive done maps for all 6 variants of dried lake, desolate forest, and damp caverns
damn that's impressive
i added some stuff to the Risk of Rain page
cooking
what did you add
links to enemy pages and artifact of origin
you linked to "Archaic Wisp" which doesnt exist (fixing that now)
also uh, are these all working pagelinks?
why is it all inconsistent 
very nice!
wait no this looks way better
i wanna colour the links but i have. no idea how to do that
i like the uncolored links, it might look pretty cluttered as a navbox if we color them?
also also we need to have this thing from the ror2 wiki where survivor links have the portrait next to them
its a template i think
unsure though
it also works with items and stuff
it overall just makes things look really nice and people who dont have every item memorised can read it better by seeing the item
I have this for Items already
can you do it for survivors too that would be appreciated
yeah sure
cheers
ok so bad news if you overlay a gif on top of a png in ezgif it ouputs a png
(also for stages too if you have the time)
aaah I need to do it in the gif creation
so it adds it to each frame individually
damn
yayayaya rounded
i wanna try and center everything eventually
but this is pretty good for now
ah yeah I was doing it wrong you totally can
this is awesome
this is so exciting
it's pretty nice! but it's going to take a while to do them all
thankfully there are some that don't need cropping, just layering the background and border
its gonna take forever to do it manually so PLEASE start putting {{Navbox}} at the very bottom of every page that doesnt have one yet when you come across them
was also looking at doing the tooltips like in the RoR2 wiki but it's a lot of work (mostly typing out some data but still) and I'd need CSS for it not to be a mess
How are these solved?
how are what solved?
The stuff that solves the icons and links for characters, monsters, etc.
we should really really avoid putting any subjective info on the wiki
Yeah, the technical implentation.
I personally would do a database for each, so all data could be just retrieved from one place.
question. do you all think ifrit is a mammal or reptile
or something else entirely
i dont think aliens conform to the taxonomical structures we're familiar with
option c
i mean we do have some petrichor creatures that are very similar to the stuff we have on earth
but either way, how would you describe ifrit then
lizard
in my eyes its not something we have a word for because ifrit is an alien whose biology we dont actually really know
I thought it was a good and sensical strategy
that's the same hurdle I had with spitters
Lizard
like wtf are they. x3
I’m not saying “unlock origin with CHEF, trust me”
wait why is so bad
the low quality makes it better
noooo EZgif you failed me
i love that when an alien design is like that
thats how u know its Super Good

it looks like it got squished
the upscaler is messing it up
im not saying its not, im saying its subjective
Doesn't ezgif have options for different upscalers?
and thats just not really fit for an informative unbiased source
yep, the one we want to use is gifmagic or something, iirc
and then make sure its width is an even multiple of the original width
was using this one https://lospec.com/pixel-art-scaler/
and it was working great until this
Alternatively, I can just resize it for you in Aseprite.
yes but for this one it gets blurry :/
then use ezgif!
make sure your "resize method" is gifsicle
works fine for me
ohh you might be using an uneven scaling percentage
id recommend 500%
or actually you could probably do 200 for these, since theyre only ever going to be used as icons on the wiki
since the image names are consistent with the item names, I created a template to match them
Yeah, that also works.
cooking

we can always change how it works later but for now it's good to make people use the template
i think this is better actually
so if we decide on something else we don't have to go looking for every mention of an item
latest version at the top maybe?
I mean, ordered by closest date
was there really a typo in "focussed"
This is what I’ll do before just deleting the section entirely
hahaha
I'm working on this also, I started on the monsters
Hear me out: The items having hovered tooltips.
how can we add lemurian cavalry to the "disambig" template on lemurian-related pages?
currently it only has lemurians, elder lemurians, and evolved lemurians
that's exactly why I started work on the DBs!
Great minds think alike
totally forgot to add disambig to the cavalry lol good shout there
ty
@granite flax do you think you could add {{Navbox}} to the bottom of the homepage?
I think it's the one place we shouldn't have the navbox tbh
thats fair
The homepage doesn’t need the navbox because it already has everything
wait so do we manually have to add the navbox to every page
could we automate it somehow
I think we easily have more than 100 pages by now
Admins probably can 👀
OH GUMMMYYYYYYYY
The page number reminds me: Please tell me nobody actually went through creating a page for every single chest. If yes, then it's used as a redirect, right?
insanity
not yet. thankfully
interactables is the closest ye
I'm assuming we'll add images to the interactables page
yeah probably
we definitely do not need pages for each interactable
im on team 1 big interactable page (with exception for particularly notable ones, such as drones or maybe the teleporter)


hey don't be harsh to the poor barrel, it heals you, too!
that's two lines right there
im so sorry barrel
its so important...
we should give it 1 page for money and 1 page for healing
you forgot another just to show off the opening animation
also there's two barrel sprites
we need at LEAST 3 pages per barrel type
does the cursed characters barrel count?
damn barrels are great
are the healing barrels in the files used? i dont remember seeing them
i dont think so, yeah
ive got some spare time if u send me some i can do em :)
almost 25%
Why are all non english language json files not indentated my god
i don't have all the sprites extracted I'm getting them as I go
the skill? I think someone did
DroneSkills.png or something
it was used in a trial
OH LOL
i uploaded that and stuck it on my userpage
super cool
we should have a little thing on the shrine page where if you click on the shrine it does the animation
that would be neat :3
I just put these in a gallery on the page lol
What happened to the magic egyptian looking character in the trailer? Was she a skin for arti?
The color threw me off. I thought her of some white Portal-esque character based on Chris' album art
you know
actually
I was gonna say why didn't we name the skill icons as their skill names but that still wouldn't help the problem I'm facing anyway
literally the exact same colour lol
she looks like one of those rider-like mooks but who's clearly not a kamen rider
like a ride player
can we maybe add another column to the artifacts page to preview the artifact's stage location?
links to the stage they're on will do
just plagarise this
https://i.imgur.com/jxsTEBQ.png
You can acquire artifacts in Risk of Rain Returns, which majorly change how the game works. For example, one makes you a damage powerhouse but cuts your health by
are we even allowed to do that
I think what I'll do
is just redirect every skill name to its current file
a redirect either way will work fine tbh
but this just makes the template way easier to do
cuz now it just looks for {{{name}}}.png and doesn't have to do any stupid switching rules 
you're better off moving the files themselves
Do SkillnameIcon format and you're good
anyway don't worry too much about it
I'll do a skill DB soon
and we can put the file names there
I slightly edited template:skills
okay then don't move the files sorry lol
skill DB it is
this was exhausting
gonna order food and pass out
hey chat, if this helps, it seems that there are more types of blighted bosses than in classic. the only new one ive found so far is just lynx totem, though
blighted worms when
GREAT WORK!!
not all in classic
only imp overlord and scavengers could be blighted bosses
I'm just realizing I might have to do more icons for enemies displayed on the Enemies page that don't have a log lol
are we going to have a page for each challenge, or are we just going to have a big table?
and I do mean challenge not trials
there's like 100
i had ones for these made i cans end them later!
that would be a big help
alright, back

i dont think we need a direseeker icon but heres one anyway
also realizing now the wurms dont use the boss background so ill fix that
erybody gangsta til the lizard starts walkin'

also do the worms have monster logs?
nope
magma worm yes, any other worm no
none of the misc enemies do
awwwwwww
i was soooo hoping the wurms would get a log/s
woulda been a cool place to give more lore to the Providence encounter
would love a direseeker log
trueeeee
a direseeker log and a T-Shirt Boarlit log
also i just realized boarlits have 6 limbs
oh do they?
they do not..
lol..
elephant illusion and whatnot
we need a normal boarlit log first XD
we really gotta ask the devs more questions
if possible
biggest mystery of all is does t shirt still give +3 armor
we will never know..........
how would one even calculate armor differences reliably
do we even have the formula for armor damage reduction
i imagine its the same as ror1 and ror2
see we say that but every time there’s an outlier that proves it otherwise
i feel like its a pretty safe bet, seeing as its been consistent across both the other games
i could of course be wrong
we could compare to taking damage before taking t shirt and then after
in ror1 and then in rorr
and see if the damage values match
then we’d know the formulas are the same
there is a LOT of other variables that could be at play there
we dont know if the damage source or the survivors hp or base armor is the same between games, for example
- difficulty and level scaling
ror1 stats we have
rorr, we have whats in the logs
and historically those are not always right
this can be circumvented by matching difficulty scaling by doing it at the same time
assuming difficulty scalings are the same ;3
(they’re absolutely not)
LOL
oh brilliant
not even the THINGS THAT ARE SUPPOSED TO SHOW YOU DETAILED INFO show you DETAILED INFO
wasn't it +2

was always 3 afaik
huh ok
yup that was it
got confirmation; both armor calc and white undershirt function the same!
this changes EVERYTHING
truly we have blown this game wide open
now to figure out what “weaken” means
from justice, or?
and before you mention the Toxin
i would ask but i just asked a question and i dont want to bother them hahah
the pickup text says “weaken” but the log says “infect”
yeah, toxin we at least know (mostly) what it does
it was more of a half joke but i do want to know eventually
i’d be surprised if it literally just lowered the damage enemies deal
mm yes, increases per stack, naturally
by how much? no one knows. could be 1 second, could be a year.
Oh yeah, hardcaps are a thing in Returns, as opposed to Risk 2
it’s effectively the same. it’s just a little less interesting
instead of getting 0.0028% more attack speed from your 800th stack of soldiers syringe in ror2 it just caps at 14
in rorr
i do really wish that items with hard caps would stop dropping once you hit them
that would be a little too convenient now would it
yeah <3
but yeah i agree
if anything i’m eagerly waiting for mod support
then we could do whatever we want
as long as people tolerate assembly
If you're not playing the game like a psychopath then you won't reach the hardcap anyway
command tho
i need to grind out environment logs somehow
not playing the game like a psychopath
Pilot + Aerobatics
B-hop across maps at mach 5
The biggest thing I'm waiting for is just a debug tool, I am BEGGING to be able to just set up dummies in a target environment and just make gifs
nah Pilot is WAY faster than Loader
samesies
im not glumbo stomping to get environment logs
we’d finally figure out hard caps more easily too
they have sprites for a dummy too
Dummy is used in the tutorial
and Artificer's sunball trial
imagine being able to set custom health and armor scalings for dummies 
to match them to boss or enemy stats
wanting for nothing more than to spawn as many of these dorks as I want and tearing them to shreds
i wanna do a beyblade as merc on a still target with a bajillion health
would be funny
stacking umbrellas
yep that's 2 umbrellas
dark magic
wait, it's coded in assembly?
Well definitely attack speed, though that's not a surprise to anyone
No, it was written in GML, which was then converted to a more efficient code via YYC. Also, I think they meant the mod loader using Assembly.
Ah okay
... Did they really keep that in the remake, even tho the frame rate was doubled? lol
Surely, they had a reason for this.
just 4
4 is the answer to the gupverse
I'm assuming base damage.
that's pretty crazy considering it also heals vs ror2
Warbanner in general is pretty crazy in RoR1.
+35% dmg basically
would it be possible to include information on whether stacking is linear, logarithmic, or hyperbolic for each item
eventually yes
@stuck saffron 
Do we know what's Providence's name? Cause that's just what the survivors call him
John Smith
Mr bean


probably something dumb like Hank or Grimblesby and he was like "Fuck I gotta rebrand"
Ah yes mithrix and hank the two brothers
who says mithrix is his real name?
Probably Mithrix
Aren't there item description where he's referred to by name?
nah
neither Providence nor Mithrix are ever referred to in item descriptions, barring like, I think one item that mentions Providence by name
Don't item descriptions call him the bulwark?
bulwark of the weak is his title
it can be assumed that providence and mithrix are their real names for convenience/media purposes, not through in-universe reasoning
Additionally, Providence's speech is never recorded, even though it is implied that he has spoken, and we've seen him speak in RoR1
which is more of a quirky detail than anything
Wait I missed him speaking
I know he speaks in the dlc trailer
nope that's not him that's False Son
No like I mean text bubbles
oh huh yeah
despite all their differences, it does seem that the talking while dying is hereditary
So huntress is on the left, but who is on the right? Commando?
yep
note the bullet casings
Just noticed those
commando is iconically the only survivor with bullets
Until you get 
I still think mithrix is the name tho
Cause providence makes sense as to why the log calls him that
Just noticed actually, the huntress there has antennae, while the Returns huntress is bald
thats probably because it is a ror2 trailer
that tracks
but also, again, the art was done by a 3rd party
same guy who did all the album and Spotify art
and his work is officially considered "non-canon" in the sense that, it is an interpretation but not necessarily the true depiction of canon
It's a good point, but acknowledging that ahead of time before posting my comment would not have enabled me to call the Returns huntress bald
Still cool actually seeing both brothers at once
I knew it was never gonna happen but I was kinda hoping that after providence you could fly the ship to the moon before leaving for a secret boss fight
hey does anyone know which variants can acrid spawn in?
Just the classic variants, 1 and 2
yea
his prop is not a binary spawn, if you roll that variant he will always be there
acrid nonbinary confirmed
oh what, huntress alt m1 did not need acrid
apparently killing direseeker at least 2 times also worked?
doesnt need him, but it can use him
yeah any 3 hidden bosses count, including dupes
me fighting providence all 3 times in one run
regardless this was a hilarious run
Is that 1263?
lmao poor providence
yoooooooooo
finally I can put the entire item table onto enforcers page to piss people off
"the following items work well with Commando"
{{#invoke:Items|Table}}

would that call all items or would it just break
it just makes an empty table

lol it would break you need a rarity
Tomorrow: tooltips (maybe)
how did someone add the small like, boss text under ifrit?
i'm doing the lynx totem log
It's the "name-2" parameter in the infobox template
okay, thank you
it's not here
You need to add it
oh
no problem
put the table on every wiki page 14 times
we love items
alright guys time to update the version history already
Macrobe and Macrobic Predator
The Version History is a list of updates and changes made to the game.
page created by yours truly
yes i documented the recent patch
https://riskofrainreturns.wiki.gg/wiki/Patch_Notes
We also have this page
Should merge them and delete one probably
@stuck saffron r.e. tabs I think there is a 'default' way to put in tabbed content on wikis. I'll try it out and see
oh
that's a super old message lol
Lol it is
keep version history
We have tabber neue installed on the wiki so we can make tabs
But it was concluded that displaying everything was probably better
I'm not in charge I don't decide lol
seriously though patch notes are already linked in version history and having more detail on em is nicee
fair enough
But the detailed patch notes page is good, you could link to it in your table
Oh yeah just linking the steam post is good too nvm
Oh! I see someone went through and changed all the shipping logs 😄
Yup someone made a nice one on the meat nugget page
im looking at it now and honestly i cant decide if a dedicated page for each patch note is better than linking it to the source
yeah me lmao
i didn't know how to make it into a template
Ah well thanks, I changed the original shipping details template with this
i think the patch notes page as a whole is a pretty crummy idea because version history is more detailed and nicer but having patch notes in their own pages linked to from there would be pretty neat
i'll just link to patch note pages from version history if thats cool
r.e. skills, this kinda bugs me lol
zxc are all
skill | alt skill
v is
skill | sceptre
alt skill | alt sceptre
Yeah this will be updated at some point
anything specific planned for the formatting?
Also missing info like cooldowns and stuff, and would be good to have notes for each skill (how to unlock, quirks, etc.)
Someone is trying to do a Template:Skill but I'm not sure how that's going
If you have ideas / mockups feel free lol
Ahah yeah
got it
gonna make this engi page so scuffed
If you want to try stuff you can use your user page btw
So you don't impact anything
you're talking to someone who accidentally firewalled off their active ssh session
everything goes to production
\s
I made the page because there wasn't one. The Archaic Wisp is named in the end game credits. It deserves a page just as much as the other enemies types that only spawn on the Contact Light, or after looping. Why delete it, but not the Young Vagrant?
I think they mistook the archaic wisp for another mob :/
I didn't have an image for it, so I used the Greater wisp image as a place holder, and then went to bed, cause I had work in the morning.
Aaaah that's probably why
They commented that there are no "Archaic Wisps" in the game when they undid my edit.
only issue I see with it is that in-game, the shipping priority is highlighted based on the item rarity, not the actual text - something like backup magazine is just white text, not red "high priority"
Oh yeah that's right, but I thought most of the details were filled with the right color so I didn't really check
Honestly I think it was an honest mistake, we'll either add the page back or add a "variant" section to the greater wisp page
alright heres what the page looks like now
and the rarity is already fairly clearly noted on the page anyway
version things link to patch note pages on the wiki (ty to whoever did that) and the steam description ones link to the steam patch notes
Not sure if something's been decided for the variants, etc. yet
I don't want to add the page again if it's just going to be deleted. I'll wait till there's an official decision of things.
whatever official means in this context
its whatever gummy decides
can't you just rollback the removal of the page
i'd just leaf it for now though
imp vanguards can be cognant
see what i did there
A lot of them have the color like this, if you find some that don't you can add it for more consistency
yeah, but if it's not supposed to go there, then I shouldn't
yeah
it is a variant of greater wisp; it does not get its own page
hi gummy
What about Young Vagrants?
woah woah woah hold on
you can't say that young vagrants aren't just a wandering vagrant variant
when archaic wisps have different art and (I think) stats
they used to be, but in rorr they were given different stats and behaviour (behaviour is the important one)
i guess we cant really go against your word on it but Imp Vanguard, Direseeker and Purple Imps get their own page despite being enemy variants
what's the different behaviour
I'm pretty sure (60%) that Young Vagrants have the same attack and AI, but just weaker stats.
direseeker and both origin imps are not supposed to have their own pages either 
shall i purge them from the enemies page
Dire Seeker is literally an event boss
it's just an elder lem tho
they should be on the enemies page, but they should link to a section within their base form's pages
God I needed this emote in my life
everything that applies to elder lems still applies to Direseeker
if direseeker did anything unique it would get its own page
even if they are identical to an Elder Lemurian, they are unique more so than Young Vagrants
??
i think if we're going for accuracy people should be able to easily look up the enemy they want instead of having to go through a hoop or two to find it on an entirely different page tbh
they are actually less unique, slightly
redirects exist for this, though
you can redirect to Enemy#Section
more unique in that they are a character unlock
that doesnt change direseeker's functionality though
i guess if we want to be as simple as possible if it has a logbook it deserves its own page
young vagrant doesnt have a logbook page
But it does change the importance of their existence in the game.
and neither does any of the enemies we're talking about
so its all or nothing here
pretty much, but then also + sanctuary guard, wurms, and boarlits
because theyre unique
we cant just have the young vagrant but not the others
And vagrant
its all or nothing
and vagrant
it literally isnt
vagrant has unique behaviour, thats the cut-off point
i dont know if just feels weird to have one unique enemy thats basically a reskin and not have others that are also reskins
is there a bot i can ask abt items
what
the wrinkle to this is Boarlits, which do not have their own logbook, and Lynx tribe members who all behave differently but share one logbook
like in discord
no
Wiki's your best bet https://riskofrainreturns.wiki.gg/wiki/Items
Items are the main building block of RoRR. They are the method through which survivors are able to gain power throughout a run. Items are split into 5 tiers, Common, Uncommon, Legendary/Rare, Boss/Planet, and Special.
Gummy is an admin, so as an admin they can just make decisions like this. I don't think it's a good way to do it, but they are able to if they want to fight it that hard.
gets its own page:
- boarlit
- archaic wisp
- sanctuary guard
- young vagrant
- gilded wurms
does not get its own page:
- armored boarlit
- direseeker
- purple imp
- imp vanguard
did i miss any
Someone please pin this
@stuck saffron when are you gonna upload those gifs onto the monster page
I disagree with several of those, but I'm not going to win this fight, so have fun.
if you want you can just dump them into a google drive and i can upload them and add them to the page
Tomorrow, it's 2:30am for me rn
ah right
Cognation golem
i uploaded a handful of them in this channel earlier, if you wanted to grab those
cognation golem is an elite so that gets the same treatment as elite bosses
sanctuary guards are prov's red temple guards
oh those guys ok
do they do anything different than a temple guard besides firing an extra ball
They look dope
they have a heavy presence with the boss fight and several trials
And extra ball is a unique, just like Young Vagrants, They deserve a page by that logic.
if an enemy "variant"'s balls dont match its originator, then it gets its own page
gilded wurms gif is split into 2 what one do i put on
theres only 1 link on the page
put em side by side i think
Enemies that be balling get their own page, got it
precisely...
that would actually be so sick
where's balling parent when i need it
cool wiki secrets for some guy on his pc to unearth in a month
Wait hold on that's cool
can you downscale this to like 20px so i can put it in the bottom corner of the monsters page
this is a joke dont actually do that
unless
no jokes allowed sadly... very serious 100% professional wiki
parents are called ChildG
oh right this is a thing i dont know how to fix
okay guys how do i get rid of borders on galleries
Don't look at my very professional gup gallery
I still feel like Young Vagrant and Santuary Guards would classify as variants personally
yeah but they feel cooler than the wisp variant
theyre variants technically but their behaviour dictates they are different enough for their own pages
I'll probably redo the whole page tomorrow so don't bother too much
archaic wisp is awesome dont dis my guy. hes just also.... a pink greater wisp XP
They also fire two beams at once!
I can let go of the Archaic Wisp, because it really is literally just a slightly stronger Greater Wisp with no other significance.
Dire Seeker though, I do not agree with. The game treats them like a unique boss, they drop an item when you kill them unlike generic Elder Lemarians, and they are required for a character Unlock. I think that makes them pretty unique.
Beatiful
Is an extra beam equal to an extra ball though 🏀
Thank you for fighting the good fight.
beams =/= balls
Wait really
oh for realsies?
Oh fuck leaf wins
lmao
i wish there was an easier way to check these things!! 
Aye, I have absolutely seen a pair of damage numbers when shot by one
ok well
fuckers absolutely OBLITERATE my drones every time
that... might not be enough evidence?
get to hive cluster and then throw your run for science
1 person saying "i saw it"

im planning on it LOL
@shadow tusk you know what to do
Direseeker drops an item on kill like a boss. That's unique from an Elder lemarian.
Go get that proof, fight for the wisp page
It deserves a page
yeah but he doesnt do that
literally does
its not like, something direseeker does
#1 direseeker defender
his balls are the same
just remember wherever imp vanguard goes that it can be cognant despite not being elite normally
which is different than magma worm who only has 2 elites but can't be cognant
how strange
HIVE CLUSTER
who the fuck edited the monsters page while i was adding the gifs
wtf
i will destroy you
arming my cannons rn
Lmao I'm loving this ball induced chaos
I also don't know
He doesn't have any extra balls from his regular survivor self
yeah hes kind of identical ball-wise
they added caps to acrid and now it doesnt link to anywhere
whoever did this
PERISH
It never did
a lynx totem just summoned a box on top of the rope i was on what the hell... i cant climb up...
oh right
Trolled by cubes
okay im done for today im so tired
another day of ruining the wiki is a success
see you guys
Yeah all this ball talk has been fun but I'm never going to wake up in time for work
oh also i was gonna mention this but someone took my name on the wiki like day 1 somehow which is weird because ive never seen DoodleEh used anywhere
imposter
so i had to add a SECOND h to the name
omg that was me i am so sorry lmao
I'm of the opinion that variants should get their own page only if the way you engage with them is different
Gilded Wurms for example have a totally different way of navigating and attacking, where magma worm knowledge doesn't carry over
but both Direseekers and Young Vagues are fought the same way their OG edition is fought
and hilariously I'm pretty sure young vagues drop the wandering vagrant log
they def did in ror1, i wouldnt be 100% surprised if they still did in rorr
they do
that's how I got mine
was a wee lad and I popped 'im like a balloon
out came a book
many such cases...
unrelated but does someone have the healing drone animation
which one?
the actual green line is done via code so theres not really an animation i can assemble from files
mocha does, dont think blades do
oh I had mocha too so that was it
blades does the little purple effect on your feet
just the drone itself a-wigglin'
i think thats... also done in-engine lol
he spawns on risk of rain fyi
just go to the contact light
sacrifice for the greater good
yeah i was omw, didnt get any of it spawning on hive
well there we go!
i love that they did give a lot of the variants a way to stand out in rorr :)
Look at the double balls
i dont think it was a competition ^^;
I'm aware!!!!
guys any tips so i suck less xD
Play more. Jump a lot, even when you don't think you need to. Don't feel bad about running away. Take things slow if you need to. Surviving is generally more important than going fast. You'll get better at going fast with more experience.
I just saw a frenzied archaic wisp
(btw still kinda confused about this-- ik my edit got partially reverted but the articles are supposed to have spaces in them right?? sorry again about editing while you were adding i had no idea lol)
sanctuary guards can be cognant
lmao dissonance is making the golems from sunken temple appear instead of regular golems
Thoughts on a new player/starter guide/faq page?
if people can all agree on what goes there
and difficulty is figured out
I've both heard people say "rush teleporter" and also say "time is irrelevant" which are conflicting messages
Definitely feels like a YouTube video thing rather than a wiki thing but a resource page for learning stuff could be cool
Within a run, yes
Just a link to the dwarf fortress page on "fun"
"Losing is fun
You're gonna probably lose a lot
Roll with it"
Yeah, links to other guides/walkthroughs/etc, a general overview of typical games, summary of some important interactions, etc
Shared mechanics maybe
Idk, a lot of it is survivor specific
the main problem I see with a whole game tips page is you need to have things where 90% of the people will actually agree is good
like how people are split on the aforementioned teleporter vs items thing
"the teleporter is an interactive object found on every stage, except the final stage"
That's it
Perfect
The entire entry regarding the teleporter
my description for desolate forest is still there 
Oh, fun fact about the Divine Teleporter:
If you go to Boar Beach, it doesn't spawn the Divine Teleporter, it just spawns a normal teleporter.
I found this out last night when trying (and failing) to get HAN-D's Golden Drone challenge done.
Does boar beach tp you to next stage, or back to the bridge?
^
So you can get sunken tomb?
Correct.
can confirm that's happened to me
can you go to boar beach after the teleporter event
So it doesn't actually move you forward a stage
Yes.
Marble gate is basically required, I assume
You can activate the teleporter, beat the boss, and then run all the way back to the top.
It depends on whether you have mobility or not.
Or Hopoo Feathers
Oh
I thought you meant after hitting it to actually tp
Ah.
yeah you can always go to boar beach as long as you have the correct stage variant
it was like that in 1 as well
Also, White Undershirt (M) does nothing, despite being classed as a Special Tier item.
makes sense it's just a secret level
iirc white undershirt gives you +3 armor, at least according to the ror1 wiki. don't quote me on that though bc it could be different in returns, and the ror1 wiki isn't the most reliable source anyway
Man, this makes me wish I had that one mod from ROR2 which shows your crit chance and armor on your HUD.
Just to confirm whether or not it does give you +6 Armor or not.
Is proc coefficient a thing in rorr?
Yeah coz somewhere in the mace description, it said would proc on-hit items
it's kinda hard to tell
that just means it has a guaranteed chance, it's not referring to attacks' proc coefficients like in RoR2
Nope
Instead, several items are scaled off total damage dealt
And any instance of skill-based damage has a chance to trigger on-hit items?
i believe so
except for chef's alt special, which for some reason can't crit apparently?
Yeh
almost finished with counting Judgement spawns
also isnt this also present in ror2, like atg having the usual 300% total damage and some proc coefficient as well
robomando's short height dodges greater wisps
will check golems and crabs if they ever spawn
Yeah but it's just extra present
hu h
robomando also can't fire backwards and just changes his firing direction depending on the button you press
doesn't dodge golems
proc coefficients just don't really translate easily to this game lmao
Why not
full list of enemy spawns, some may be slightly out of order
well boss stage is uh
should i include that
there's this weird thing about Judgement, I think the last wave per map can go on for different amounts depending on some factor
I've had stage 4 end before all the children have spawned multiple times, they even show up after the survivor is already tpd out
Yeah i noticed that
and if you leave the Ancient Wisp for last you dont need to kill the offspring too
i was thinking like oh you can't really do proc chains the way you can in ror2, but then i thought of a bunch of counterexamples- but it's hard to verify whether the chances are modified or not without just decompiling
my thought was like the combination of atg + some other item
like an atg + behemoth would still explode, but can the behemoth explosion count as a separate hit for a separate atg proc etc
ive had something on kill that procd atg but not sure what
idk i just feel like it's a lot messier to track item interactions in this game
until we can decompile we can try good ol 0.1x damage and command for non-stats stuff
waiting for someone to manually verify telescopic sight's 1% chance 
it's probably simplest to assume everything either has an effective proc coefficient of 0 or 1 but like.. i'd still say that doesn't really translate well
I died for science, robomando does not dodge crabs
oh yeah overloading cremator's sparks hit through miner's immune
not sure if its just miner but. me and a friend have died to it
heads up someone added robomando to the main survivor list page again, i don't have an account to take it back off but it should be noted to be fixed since i think you're still keeping robomando off the wiki for now??
They are so persistent!!
wait why are you guys choosing not to have him on the wiki?
Cuz he's a secret character and the games only been out so long
why not just give him a page but not link it anywhere else
so people would only find it if they know exactly what to search for
the secret's safe and the information still gets to be properly documented
has anyone found elite worm variants than volatile and overloading?
theres a robomando page, just says "nothing to see here"
nah im looking at it and it seems like the page was deleted
i can 100% understand not wanting robomando on the main survivor list but i think its reasonable to have him on the wiki somewhere
probably doesnt want him to show up on the search results at all?
well its only been a week, id say its fair
hi yeah i honestly mistook it for something else, we already discussed enemy variants iirc so it’ll just be under a different heading in the greater wisp page
Unfortunately there was a whole arc of debate about the Archaic Wisp, and since it has a unique attack, it's getting it's own page.
The Dire Seeker however, is apparently too generic, and will not be getting a dedicated page.
I don't make the rules, or agree with that call, but it is what it is.
the dire seeker is a red elder lemurian with a healthbar that drops an item
no unique behaviour
wasn’t it something about how different a variant is from its base form
eah, something like that
has to have unique behavior or have an attack that is unique to itself
young vagrant having a different model and slightly different behavior meant it’s getting a page
yup
as opposed to purple imp which is just a purple imp but from origin
it only just occurred to me that Returns doesn't have Ice elites...
weren’t they unique to ror2
yes. that is what I am saying. I had forgotten that they weren't in RoR1
Technically there are ice sprite variants
I wish Frenzied and Volatile were in RoR2
Like the snow golems from the 3rd(?) stage
i feel like a teleporting variant that could apply to any enemy would translate poorly into a 3d environment
also missiles work differently in rorr and ror2. in rorr they travel to a specific location and explode with splash damage
iirc only the player has access to missiles in ror2, excepting mithrix ofc. they’d just home into you. if implemented like in rorr, they’d be pointless because there’s an entire new dimension to move in and dodge
Yeah see, there's a mod for RoR2 called "More Elites", and it already has both of them.
They just made the Missiles explode once they get close to you, so if you stand still they hit you, and if you sprint they will miss.
They also have a discount behemoth explosion on every attack.
that’s smart actually
And the teleportation isn't really that bad if you aren't standing still. Jumping/sprinting basically nullifies it's effectiveness, and if you aren't jumping/sprinting all the time in RoR2, you probably aren't playing higher than Rainstorm.
constantly jumping is the way of life in the risk of rain franchise
which is a nice way of saying it's a skill issue
So yeah, having played with both, they both work just fine
Anyway, I uploaded a static image of the Archaic wisp as a placeholder until someone can get an animated gif
Frenzied doesn't have to teleport, increased speed and reduced cooldowns are already massive there, and you could also just increase those effects if you want to. They could have a dash effect tho.
Missile can be solved by adding a new type for enemies to make it work exactly how they work on RoR 1/R: They only track for a while instead of always. You would have to actively dodge them still.
Which is funny, because you can technically dodge AtG missiles, and I assume even the others too.
And that's basically what the mod I mentioned does, except that Frenzied also still teleport. But they also teleport away from you sometimes. They have interesting AI
I highly recommend the mod to anyone looking for more elite variety on RoR2. There's also 2 other mods that drastically reworks Elites, and adds like 20 new ones, but I don't like those ones because I feel like they change too much.
I want my experience to be pretty close to vanilla, but with quality of life improvements, and content from RoR1 added in a way that feels like it fits in RoR2.
i’ll dust off ror2 to try it
thanks!
Anyone know how long the cooldown is of the equipment chest you send to the Provence fight?
I know you can activate it multiple times, just not long you need to wait in between
I timed it, cause I was already there, and it recharges every 2 minutes.
Correction, it is just over 2 minutes. Seems to be 2 minutes and 2 or 3 seconds.
honestly, not sure. I did also find out that that it stops letting you open it after 8 attempts
anyone know if there's anything written about the heal that you get after dropping to low HP?
nothing concrete, just that your passsive heal rate in increased until you heal about 25 - 30% of your HP bar
yeah that checks out- i just mean like any idea if it's written down somewhere, or if there's a name for this mechanic or smth yk
I checked, and the chest under the contact light that can transfer equipment items to another run, it will keep the item until you open the chest on stage 2 in another run. I found the chest and died 2 times in a row, and it was still there with my item on the third run.
that’s convenient.
And the item was Strange battery, in case anyone wondered if it was any different for that item.
Possibly some tick rate shenanigans?
oh no
It's way too off, but I have no other ideas. Maybe a typo.
2 minutes would be 7200 steps, but with the extra 2-3 seconds it's 7320-7,380.
It has to be a typo on their end, because it sounds so strange to have an extra 2-3 seconds.
will you guys use fandom or another wiki website
🤨
I have a proposal to the 2 minute thing. I based it on when the text to interact with the chest appeared. What if the text was delayed or something, and it is actually just 2 minutes?
I didn't spam the interact button, I just watched the clock while waiting for the interact prompt to appear
Nope
Added all Prisms to their stages, based on this
so, I'm back after the ball debate





