#ror-wiki-discussion

1 messages · Page 6 of 1

keen mulch
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I can't delete pages, but I can do that

bitter finch
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Cant you rotate the images on the items, enemies, stages and artifacts like on the the survivors on the main page?

keen mulch
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What do you mean rotate?

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Oh, I see

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Well, main page editing is mostly only available to admins

old summit
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ye the idea was brought up as gummy was going to bed so its definitely on the list

mint wing
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I feel like he should be on the wiki

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Main page

stuck saffron
mint wing
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Robomando

stuck saffron
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It was decided to leave secrets out of the wiki for now

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@granite flax reverted the robomando changes on the survivor page for now

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huh there's also a whole page

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well not much I can do about that lol

keen mulch
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I hid all the info on that page

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I could move it to change the name of the page

old summit
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nothing to see here

keen mulch
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Put a notice in there as well, that if someone decides to edit the page again they can see why we have hidden it

void flume
keen mulch
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Why?

void flume
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Well by keeping the name, and saying "secret character", that's pretty much as spoiling of the surprise as it gets

keen mulch
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Yeah, but the only people going to read this are people who already know about it

void flume
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So it begs the question, why hide it in the first place?

keen mulch
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I didn't decide that

old summit
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the only thing shown to the people who arent looking at the code is "nothing to see here"

keen mulch
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I would add robomando to the wiki, with all info, but most people have agreed not to, so I don't

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This is just a solution to keep people from re-adding the info on this page that has been created

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I can't delete the page, only admins can

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So, this is just there until the admin can decide what to do with it

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I could just delete all info, but I put the notice there to give people who want to add info on why it isn't there yet

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oh hello

stuck saffron
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there should probably be a pinned message here with this tbh

silk sonnet
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Sorry if I had caused trouble, I didn't create the page but I added to it while it was made in an effort to help out.

I think that it's a good idea to have the information available on the wiki, but maybe on the survivors page there could be a dropdown in order to see them? (as is the case with a lot of 'secret' characters on wikis I've seen) The page title is an unavoidable issue but I think a spoiler warning on the top of the page still suffices

keen mulch
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knowledge about robomando will spread, it's all over the discord here, will be on reddit as well probably. It's just temporary probably.

keen mulch
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Not everyone knows about this channel, and most people just want to contribute and help

silk sonnet
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I didn't even know about this channel until the robomando edits mentioned a discussion on the discord

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and then I was like, well shoot, I hope some of the changes I've made on the wiki haven't been recieved negatively

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I also created a very incomplete page for difficulty since I think it's a very important mechanic and it is a useful thing to link to for several other pages, and as reference material for people playing the game. I'm not the greatest at creating pages from scratch so I'd appreciate any kind of help with getting it to be more fleshed out

keen mulch
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It looks good imo

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Could also mention rules on there?

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like damage done and taken, I think

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Maybe rulesets, but that might its own page I think

stuck saffron
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so it'll have to be vague for now

silk sonnet
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Ohh, that's a bit unfortunate, I guess you could just try to do some really aggressive math to find out approximate answers for it, but that's a lot of effort for an answer that would only be in the ballpark

keen mulch
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I don't think its necessary to be honest. It would be nice to have.

silk sonnet
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It'd certainly be an 'eventually' goal to have a page as fleshed out as the difficulty one for ror2, lol

stuck saffron
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yeah that page is great

keen mulch
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They got the math

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Also, it might be good to make pages like this. It's no use to make pages with info if people can't reach it

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There is a search options, but a more easy way to find info is important imo

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So something like this on the main page might be something worth thinking about

silk sonnet
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Ror2 is certainly spoiled by how many of its cards it keeps on the table, and how long the mod manager has been unearthing a lot of the deeper mechanics, but I do agree that having tabs on the main page for pretty much everything a player will be curious about is a good idea

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the ones along the bottom of the current main page provide a 'good enough' solution, but there's always the thoughts of doing even better

keen mulch
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But for now it's important to fill in the info we do have. Like artifact, log, prism locations

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Or what enemies spawn in what locations

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I have more time this weekend to do all that

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Or attempt to do that

swift plinth
stuck saffron
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It's compiled using YYC and there are no tools for that yet

swift plinth
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oof

stuck saffron
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we have access to sprites and stuff with UndertaleModTools but that's mostly it

swift plinth
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Even if you could, it would be very hard to make sense of then

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I was trying to figure out a couple quirks with ability damage, but the RNG on displayed damage numbers makes that... challenging

keen mulch
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I added a thing to the enemy infobox for monsters that have subtitles

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Might need some rework, don't know how to make the text a bit bigger

stuck saffron
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not 100% sure though

patent geode
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Can someone add the idle survivor sprites to the wiki? They would be pretty useful to do art

swift plinth
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What's the plan if an in-game description isn't fully accurate?

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Flamethrower's description, for example, is slightly wrong in that the ability deals 12x80, not 10x80

void flume
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Hm, I have an idea, actually

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Off the top of your head, do you know if we can do hover-over context?

swift plinth
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Not a clue, haven't contributed anything to the wiki yet

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I'm mostly just interested in ensuring ability info is precise

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Could include tabulated info on abilities alongside their descriptions

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Startup delay, firing rate, end lag, range, area of effect, number of burn ticks, things like that

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Though realistically the only ones you could include are like, number of burn ticks

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and correct values for damage

placid salmon
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a gif of the attack playing would be cool

swift plinth
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Oh, and cooldown time

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That's important

stuck saffron
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yup we need to add those

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the gifs are easy enough to get, just time consuming

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but how should we display them 🤔

placid salmon
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probably as a sort of uhhh

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dropdown?

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so that loading the page doesn't also load like 10 gifs all at once

stuck saffron
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(they're very small though)

placid salmon
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I do think having all the survivor animations on their page would be good

stuck saffron
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might get a bit too cluttered

placid salmon
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just keep em organized and probably near the bottom of the page

void flume
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I had to hand edit that.

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...I didn't even edit it right.

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But you get what I mean!

placid salmon
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like just have an "animations" section wayyyyyyy at the bottom, but above Trivia, because Trivia always goes last, just the way things are done of course

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Idle, Walking, Jumping, Climbing, Dying?

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I think are all the relevant animations?

void flume
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I think putting everything in the Gallery section, when it comes to things like survivor sprites, is good form

stuck saffron
placid salmon
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fall is just part of the jump

void flume
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It's relatively out of the way, and there'll always be the traversal window at the top to jump categories

placid salmon
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and all the different attack animations could potentially be stored with the skill itself?

stuck saffron
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fall and jump are just two different sprites

placid salmon
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yeh

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I think some characters have like, one extra frame

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like HAN-D

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has a slightly more smooth jump animation

stuck saffron
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might be different from survivor to survivor, for instance most survivors only have a static sprite for their idle pose, but Huntress has a whole animation

past stratus
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I also did the latter on League Wiki, although, they don't use that feature as much as I wished it.

placid salmon
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yeah assuming each skill in the wiki has a "notes" section you'd put it there

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Note: The in game description says X despite this not being the case.

past stratus
stuck saffron
# void flume

we could do this if we had access to the common.css file

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as it is only admins can edit it, which makes sense

stuck saffron
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I guess we could add a cell below each skill and put notes there

placid salmon
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preferably one you can click to hide or pop out

void flume
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We do also need a method of displaying cooldowns, as well.

keen mulch
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I can add it like have added the subtitle to the enemy infobox

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where should it be?

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Under description?

placid salmon
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probably

past stratus
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Soz for late reply. Tl;Dr: I don't like it because I don't know how to utilise it well. Additionally, I have massive skill issue trying to use it. I also miss out on the guaranteed taunting capabilities of Frost Barrier, which helps so much against crowds. I can already dodge stuff by myself, so might as well just keep using what works for me.

past stratus
placid salmon
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the yeetus is naturally less combat oriented but the movement it grants makes for better stage clears which means enemies won't be as strong thanks to a tighter timer

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that's the real tradeoff

past stratus
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Current method is not nice, but understandable because early days.

keen mulch
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oh, I thought you were talking about items

stuck saffron
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making any change to the way skills are displayed is a nightmare rn

void flume
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Since all the information is already there, if you were to make the template, I could cycle back and update all the survivor pages.

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Since survivors aren't already using a skill template that you're going to edit, you making any changes externally like that won't break anything

patent geode
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I just need a single idle sprite as a reference of how the artstyle and resolution is

void flume
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With that in mind, it's probably a good idea not to scale up survivor gallery sprites

swift plinth
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As for skill templates, It might be nice to try and match the in-game menu's style somewhat. As a mockup,

stuck saffron
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I can work with that

void flume
stuck saffron
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I'd love to do something akin to the skill select screen (with only one skill displayed at a time for each skill type)

patent geode
stuck saffron
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but not sure if that's feasible without access to the CSS? will see

swift plinth
stuck saffron
swift plinth
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I think arti is animated

stuck saffron
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Huntress, CHEF, and Artificer iirc

patent geode
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I still do think adding the first sprite of each idle animation as "ingame appaerance" would be nice

void flume
stuck saffron
void flume
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Wrong reply, oh well

stuck saffron
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what a guy

void flume
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pissed

grave rose
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hi guys. was wondering how detailed the all systems offline trial page should/could be considering there's a lot to document with just individual items and scripted enemy spawns

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it's the one with passive damage han-d

wary sundial
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For a page so specialised, imo there's no limit at the very least

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Minimum a summary as in X enemy type Y modifier for Z room kinda thing I feel would be good, could add more detail like if it adds things to the spawning pool (not sure if things are entirely time/kill based) and ofc loot contained

void flume
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Aye, I agree that you could really go into detail if you want, just make sure it's all formatted and readable and should be a-okay

granite flax
granite flax
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@keen mulch i see youre making infobox changes, just making sure to remind you that if you do that you need to update it on both the relevant templates, and the pages that already use the infobox

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going to work on getting full screenshots of all maps tonight :]

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ohhhh my game did NOT like that

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oh hey it worked though

grave rose
stuck saffron
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lmao what did you do

granite flax
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look ma, no backgrounds!

granite flax
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its not entirely lossles doin it this way, i just needed to see if it would work

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maybe i should not have done this actuyally i hope i can undo it easily

grave rose
granite flax
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ok phew i thought so

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yippeeeee i didnt brick my game :)

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so i think what ill do is export the sheets that have background tiles and then manually erase just those

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so i dont lose the non-parallax background stuff

distant hazel
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Apparently it’s a 20% chance to double the result, including drones

wary sundial
distant hazel
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Judgement color palettes are all providence color palettes

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I’m so slow joypalm

granite flax
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im a little sad only engi got super special treatment

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would have loved to have seen a little bit of custom spritework on some of the others

distant hazel
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What’s the criteria for the 500-1000% when parrying

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Is it the hit damage or the number of hits or something

granite flax
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i think we'd have to either figure that out ourselves or ask a dev

wary sundial
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I thought it was charge time xP

void flume
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I believe if it's you don't parry anything, it does the 500% swipe.

wary sundial
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Oh right that's also a thing

void flume
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Because it does still do an attack if you mistime it, it's just not stunning or high damage

distant hazel
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Speaking of parry, I couldn’t parry lava KEKW

wary sundial
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That checks out with what it looks like in the trial

granite flax
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i thought the parry did damage proportional to the attack youre parrying?

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am i crazuy

void flume
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It's an idea I'd believe, at least.

granite flax
distant hazel
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What the god damn hell

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Is that from removing backgrounds

granite flax
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yeah

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fixin it now lol

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replacing them with solid color instead of void

distant hazel
granite flax
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ok amazing, got them all working!

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time to take a billion screenshots and then go on a big long log-hunting run

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fill out my gaps

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im actually surprised how many i already have though

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these are the only ones im missing :o

granite flax
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yippee!

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these will be awesome to have on the wiki

old summit
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hot damn

granite flax
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if someone could also grab me in-game shots of where the logs are (at full scale) that would be hugely appreciate

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i cant do it because i already have them ooooooooooooooooooooooooauuuugh

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dont look to closely at the waterfalls </3

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i tried to sync them up but realized it was a fools errand and nobody but me would care feflaugh

orchid sundial
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should the trivia sections on each page be listed as field notes for a little more charm

granite flax
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maybe not, just because it might give the impression its in-game details

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and field notes are used elsewhere (monster logs, for example)

stuck saffron
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Should make all the links to items uniform at least, cause the sizes of the item images in the trials pages were not the same everywhere

distant hazel
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notes are notes

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trivia is trivia

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I only made artifacts have tips & trivia because I thought those sections would be too small on their own

granite flax
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all image files are at the same scale, with the naming scheme "Itemname.png"

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first letter caps, all punctuation omitted

stuck saffron
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Well this makes sure this file is used in all cases

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end goal would be to shore this up with tooltips for each item I think

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so that when they're mentioned somewhere their effects are displayed if you hover the link without having to go the page

distant hazel
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has the wiki beens low the past 2 days

languid sierra
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this is from ror1 wiki, anyone confirm if this is still true about blighted enemies?

distant hazel
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I haven't seen that

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yet

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I saw a double drop on a normal elite with sacrifice+clover

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I think I saw it but I didn't really read chat so I'm gonna ask again

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is there gonna be a page of game mechanics that will link to other pages like interactables and stuff

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or a category page will also solve that

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it should probably go on the side navigation bar if it does exist

orchid sundial
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can we have the infobox font changed to the one on the main pages?

distant hazel
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what are the file names for controller buttons

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I definitely saw them and now I forget where I saw them

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that's a mission for later

old summit
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they start with sInput mainly

distant hazel
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found them

old summit
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ive got the whole thing downloaded just so i can quick scroll aha

orchid sundial
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rahhh

stuck saffron
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cause we can't apply a CSS style to the infoboxes through the templates, we have to go through the CSS

orchid sundial
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im gonna add soundtrack section to the stage pages can one of you guys confirm this isnt gonna destroy the entire infobox

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ive never messed with infobox source before so i dont want to detonate the wiki like a bomb

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wait okay i set it to say parameter 4

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im gonna save it and see if it works and if it doesnt i'll just revert it

stuck saffron
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you can build an infobox on the template page

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and test with the preview function

orchid sundial
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oh boy everything is squished now

stuck saffron
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just copy-paste one from a page that has it and add your stuff

orchid sundial
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how do i move the parameters to be in rows on the bottom instead of left to right

stuck saffron
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move it out the <group> tag

orchid sundial
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so just get rid of this yeah

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god i must sound like such a fucking idiot im so sorry LOL

stuck saffron
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no don't remove the end tag lol

orchid sundial
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oh wait is it this thing

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group layout vertical

stuck saffron
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hold on let me see if I can do it

orchid sundial
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that would be great yeah

stuck saffron
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best I can do I think

grave rose
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well it's not bad

stuck saffron
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they're not very flexible lol

orchid sundial
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thats great thank you

stuck saffron
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I saved it, you can try and update the stages now

orchid sundial
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this is great thank you

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im gonna go and add soundtrack to all the stages

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ok now big question do i just make it say the track name or do i specify its the 2023 remaster

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because they all have this at the end of them

grave rose
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I think Chris said it's the same raw files just recompiled with better quality

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so ig just the track name

stuck saffron
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yeah, the "... returns" tracks are the ones that are actually different I think

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you could link to the Spotify or YT of the songs so it's clear maybe

granite flax
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i like linking them, thats good :)

orchid sundial
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i'll link them to the youtube uploads after i figure out what the song that plays in ancient valley is

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im so lost help

amber flare
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what does Kill Providence while backflipping. mean? you cant shoot while backflipping

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and does that mean providences last stage?

orchid sundial
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im torn between that and Arctic Oscillation

orchid sundial
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you just have to be doing the animation when he dies

amber flare
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god bless 😭

grave rose
stuck saffron
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yeah equipment or drones are the most reliable for this I think

hexed viper
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should start listing the list of monster spawns in Judgement

stuck saffron
grave rose
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do upgraded drones have names beyond ie "tier 2 gunner"?

hexed viper
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what doyou call those lynx tribe enemies with spears?

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theres one that throws stuff and one that dashes with a spear right

grave rose
granite flax
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theres 3 lynxes, Archer, Hunter, and Scout

stuck saffron
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I had no idea they had names 😭

granite flax
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i think you only see them if killed by them or sniper's spotter

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same as lemurian lancer

grave rose
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I forgot about spotter tbh

granite flax
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and snow/shining golems

granite flax
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btw if anyone gets the chance PLEASE use snipers spotter (or die to) the lemurian cavalry's boar on its own

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ive not had the chance, but it has no defined name or translation string and im very curious to know what the game calls it

stuck saffron
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I hope it's called Lemurian Cavalier

granite flax
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i would very much doubt it since its not a lemurian

orchid sundial
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i'll do it next sniper run unless someone else does it first

granite flax
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seems to be a more feral(?) boarlit

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tysm eeeeeeeeeeeeee

orchid sundial
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its probably just gonna be called boarlit

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or lemurian cavalry

stuck saffron
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ah no I misunderstood, I thought we were talking about the lemurian not the boar

granite flax
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nah the lemurian does have a name, its lemurian lancer

stuck saffron
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no clue then

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I'll try and report

granite flax
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1 more desolate forest map then ive got em all FYG

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so awesome..

orchid sundial
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i like the idea of putting all the stage variants on the pages

hexed viper
granite flax
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yeah i will be :)

orchid sundial
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i can go give each page a section for variants right now in prep for you having them all

granite flax
orchid sundial
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adding this to all stage pages currently

granite flax
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yessss perf!

hexed viper
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also do you want me to list the spawns in order or just tally them all

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if its the former ill just send in a txt file because its gonna be long lol

granite flax
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in order, preferably!

hexed viper
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oka

orchid sundial
granite flax
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are you playing as you go?

orchid sundial
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god my shit is lagging so hard going through all these pages

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im gonna put them up to third stage right now this is so frustrating

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wait nvm lag has stopped a bit

stuck saffron
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I think it's the wiki, not you

orchid sundial
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just so im getting this right stage 5 still has 6 variants right?

stuck saffron
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I think so

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can't check rn

hexed viper
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although i might doze off im pretty tired lol

granite flax
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risk of rain has 2 and boar beach just 1

orchid sundial
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right cheers

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added them all

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everywhere but boar beach because FUCK boar beach theres no point in having a variants section if theres just one

granite flax
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desolate forest(s) done !! YIPPEEEEEEE

stuck saffron
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welp

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seems like the boar's name is Lemurian Cavalry

granite flax
grave rose
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do scavengers actually have different items like in ror2? is there any way to tell what items a trial scavenger has other than by looking at it?

hexed viper
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doubt they do

granite flax
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they may have items during a trial, but not during normal gameplay

patent geode
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will there be a ||robomando|| wiki page

stuck saffron
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eventually yes

dawn cairn
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what is the imp vanguard?

wintry cloak
distant hazel
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can you make a table cell automatically resize so it's as wide as the content inside it

stuck saffron
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with some css trickery, probably

orchid sundial
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updated stub template

honest slate
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If that’s not too much to ask

orchid sundial
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i'll do that actually yeah

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is the artifact shard even on the wiki yet?

honest slate
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I think there’s this

orchid sundial
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cheers

honest slate
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I don’t know if the picture is actually on the wiki yet though

rare rock
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me when

orchid sundial
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FATTY DRIFTER SPOTTED IN THE FILE UPLOAD

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engi looks like eric cartman

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no artifact shard on the wiki and i am not combing through the google drive how does a crowbar look

granite flax
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ah ive got the shard hold on

orchid sundial
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gummy gremlin saving the day as always

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godspeed goat

stuck saffron
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there's 2 different shards though

orchid sundial
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pick the one that looks coolest i guess

distant hazel
stuck saffron
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wait no there's 4

distant hazel
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yeah I know those aren't slices ignore them

orchid sundial
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im gonna have to make the stub thing purple once the shard is on it so i'll change the spoiler warning to red

distant hazel
granite flax
stuck saffron
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aaah the prism shard

orchid sundial
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thats a prismatic shard

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i guess it would work actually

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hold on

granite flax
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oh wait what shard were you after

stuck saffron
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i thought we were talking about these ones

granite flax
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i did think it was a weird choice

orchid sundial
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yeah those

granite flax
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OH lol

orchid sundial
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alright what one do we use

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what one looks the most unfinished

stuck saffron
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might need to upscale them to use them though

orchid sundial
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its pretty small on its own it'll be fine

granite flax
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always upscale

distant hazel
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this cooldown listing is awkward

granite flax
orchid sundial
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i'll set it up the now

stuck saffron
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I even uploaded this clock.png to use as a cooldown icon but meh

distant hazel
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hold up

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actually idk

orchid sundial
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doneso

distant hazel
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did you try putting it in row 1

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what's the name of that clock image

stuck saffron
#

Clock.png 💀

stuck saffron
distant hazel
#

we're so close

stuck saffron
granite flax
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its 49

stuck saffron
#

thanks, these maths puzzles are really hard

distant hazel
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width is annoying me

orchid sundial
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made a cool thing for pages with similar names

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{{Template:Disambig
|current=
|link=
}}

void flume
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Aw man, we lost the surprised lemurian spoiler wispcryyy

orchid sundial
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if there was a red one i wouldve kept it

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but i didnt want there to be 2 things of the same colour

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and the red looks more like a warning

stuck saffron
#

soundtrack links are done

orchid sundial
#

tyty

#

did you link them to youtube spotify or bandcamp

stuck saffron
#

youtube

orchid sundial
#

fair

#

bandcamp would probably be a good choice because you can directly support the artist there but youtube makes the most sense

stuck saffron
#

ah sorry didn't know about bandcamp

distant hazel
#

I want "unlock" to be a different width than the images but that's too advanced apparently

orchid sundial
#

oh no its fine i dont even know if the ost is up on there yet lol

orchid sundial
distant hazel
#

oh did I confuse them

orchid sundial
#

yeah

distant hazel
#

it doesn't really matter because this is an example table

#

it's on my user page

orchid sundial
#

ah okay

stuck saffron
#

don't know if there's much you can do

#

apart from doing something with like 20 columns in a colgroup but at this point you could just make a grid instead

granite flax
#

storing this here for now

#

for #5

dawn cairn
#

anyone know if gups spawn in any other location other than hive cluster?

#

is it also magma barracks?

orchid sundial
#

hive cluster and post loop I think

dawn cairn
#

i see

#

is just putting hive cluster on the wiki page a safe bet?

orchid sundial
#

yeah just go with that

#

until we can know for sure

dawn cairn
#

okay, gup page is done then

#

unless someone has trivia

granite flax
#

in risk of rain 1, gups, geeps, and gips shared the same sprite but scaled down

dawn cairn
#

oh awesome, thanks

void flume
#

I think one of the templates has an unclosed center-text modifier, because er, the Providence page looks like this now.

stuck saffron
#

judging by the black border going all around the page, it's the disambig template

#

I'll take a look

distant hazel
#

providence
behaviour: obnoxious

stuck saffron
#

should be fixed

orchid sundial
#

ty for fixing

grizzled pasture
#

So will Multiplayer drones be added to the drones page?

orchid sundial
#

probably not

void flume
#

I envisioned a small section for them, but there's not too much detail to go over about 'em

granite flax
#

the drones page is really just going to be a bullet list with sprites

#
  • drone name + picture
  • base cost
  • base stats, when we figure those out
  • maps it can spawn on (when applicable)
  • upgrades into (when applicable)
  • upgraded from (when applicable)
orchid sundial
#

could we maybe have something like this on the wiki?

#

and we could add robomando to the wiki but just use this to block it out

granite flax
#

we should have a spoiler box anyway, but regardless robomando isn't going up yet

orchid sundial
#

im gonna make a little spoiler box right now if thats okay

granite flax
#

go for it!

distant hazel
#

lol

granite flax
#

saving this here too #2

distant hazel
#

does fit-content not work for table cell width NotLikeThis

orchid sundial
#

spoiler box is too hard to make commandodance

stuck saffron
#

lol I'll make one later

distant hazel
#

YEAH

#

I got the images to auto resize

#

or the column with images I mean

granite flax
#

very interesting: seems like access codes cant kill a boss ever, even if its on like 1 health

#

it takes it down from max health, but if youve damaged it more than that already, it wont do anything (?)

distant hazel
#

the 2nd and 3rd ones have padding now

granite flax
#

storing here for now #1

distant hazel
#

you seem to be in danger

orchid sundial
#

run

distant hazel
#

also, if I understand it right, your normal font size is 1em

#

so instead of 14px you can set a size as 1em instead

#

but you can't use em units for pictures NotLikeThis

#

I tried to make Clock.png 1em and it didn't work

stuck saffron
#

yeah you need an actual pixel size for pictures

distant hazel
#

I'm going to get a burger

#

all of this is on my user page

granite flax
#

another storage #6

lyric moat
#

Sorry to bother you all, I was wondering if anybody has saved the pic of where the Hive Cluster variant 5 location is? The wiki isn't updated with the pics yet. I've been looping for 6+ hours and it's the last environment log I'm missing. I feel like the logs aren't usually hard to miss- esp. on Hive Cluster, but I feel like I'm going insane.

granite flax
#

not yet unfortunately, but thats what im working on right now

lyric moat
#

Ah, that's amazing! If you happen to find the location for it, please @ me!

granite flax
#

will do! :)

lyric moat
#

Ty!!

timber zephyr
#

Scrolling thru the rorr items and I found 2 inconsistencies, some items, mainly tough times, are a bit oversized at around 3× the size of what it should be. I'm kinda looking through this wiki daily so I'll report more on some inconsistencies, I think this wiki is already excellent and I want it to be as perfect as it can be! :)
https://riskofrainreturns.wiki.gg/wiki/Tough_Times

Also Tesla Coil just straight up doesn't have an image for it's page lol. If anyone has a transparent bg image of the rorr tesla coil @ me cuz I need it for something I'm working on pls and thank u!!
https://riskofrainreturns.wiki.gg/wiki/Tesla_Coil

Risk of Rain Returns Wiki
Risk of Rain Returns Wiki

Eon Drive,Earth

granite flax
#

tough times is the correct size, every item should be about that big sweaty are the others not?

timber zephyr
#

quite alot of them aren't, actually I'd say most of them are 1×

granite flax
#

poopcock argh

#

thanks for letting me know ill fix that

timber zephyr
#

Ofc!

#

Could you also add a 1× scale of the items aside from the 3× on the wiki or is that not allowed?

#

just curious

granite flax
#

im not quite sure what you mean, sorry

#

as in, add a 1x scale next to the 3x one?

timber zephyr
#

Yeah!

#

atleast something like that, I just like seeing sprites in their original sizes

#

that and also getting the og sizes makes it easier to grab the colors for me loll

granite flax
#

haha, true! ill see where i can make it fit ^^

timber zephyr
#

Thank you very much!! I really appreciate it! Good luck and have a lovely day!

potent rock
#

Hey, y'all, pcj from wiki.gg here, let me know if you need anything on the wiki side of things

granite flax
#

amazing, thank you so much :] will do

orchid sundial
granite flax
#

i wanna get the rest of these logs so i can make the maps :)

#

i am getting abhorrent luck though

#

i have gotten dried lake only twice

lyric moat
#

I still haven't found Hive Cluster 5 yet btw. <_> I get Magma Caverns most of the time and when I do find Hive Cluster, it's never variant 5.

#

If I find it, I might as well take the screenshot for you to use lol.

granite flax
#

if you do that would be amazing ^_^ im still on the lookout for now

#

it took me so long to find this lol

lyric moat
#

Sounds good, will do!

stuck saffron
#

looks like the mw-collapsible class does not work

#

so making a spoiler box is... complicated lol

granite flax
#

spoiler box doesnt have to be collapsible, i dont think ive ever seen a wiki where it is tbh

distant hazel
stuck saffron
distant hazel
#
{{|}}- 
! style="background-color:dimgray;"{{|}} Unlock
{{|}} colspan="2" {{|}} Complete the Providence Trial "From All Angles".
{{|}}-
! colspan="3" style="background-color:dimgray;"{{|}} Notes
{{|}}-
{{|}} colspan="3" style="text-align:left;" {{|}}
{{{unlock}}}|}}```
#

idk where I went wrong

granite flax
#

god damn it i spawn on the dried lake i didnt have the log for but had so much speed i ran into it instantly so i didnt get to screenshot XD

stuck saffron
#

oof 😢

distant hazel
#

oh

finite ruin
#

There a reason robomando isn’t on the wiki yet?

distant hazel
#

admin doesn't feel like it

finite ruin
#

Oh

#

Ok then

distant hazel
#

nvm I thought I solved my problem

#

I did not

#

it keeps going off to the side

#

it's super ignoring the |- to make a new row

stuck saffron
#

can you send me the entire thing

#

or save and I'll check

distant hazel
granite flax
distant hazel
#

the template works fine when the thing is blank, which is what I want

granite flax
#

we're notting adding robomando for now because the game is fresh and the wiki is highly trafficked, and we dont want to spoil people

distant hazel
#

but breaks when the thing has info

stuck saffron
#

should be like this?

distant hazel
#

yeah

stuck saffron
#

ah fuck I fixed it but I caused another issue hold on

#

but basically you need to escape pipe characters inside your if function

#

otherwise it thinks they're part of the function and not the table

#

alright I think it's good

#

at least this part

distant hazel
#

oh I thought I had to use curly braces around the pipe characters

#

I didn't know I literally had to use {{!}}

#

ty ty 🙏

distant hazel
#

alright

#

I'm going to play pokemon

#

idk how I'll deal with people with multiple skill icons but I'll jump off that bridge later

#

like engi or enforcer

#

and chef is gonna be special too

stuck saffron
#

@granite flax dunno if you have this one

#

sunken tomb #5

#

also this

lyric moat
#

@granite flax FINALLY THE HUNT IS OVER. Hive Cluster variant 5

distant hazel
#

ok now I'm really out BlobSalute I'll return in 2 hours

#

a specialversion tab would probably work for ancient scepter

keen mulch
#

Go catch some animals and make them fight

orchid sundial
#

can we make the little subtext thing smaller

stuck saffron
stuck saffron
orchid sundial
#

can we move the fucking uhh

#

ground zero thing to below the image

#

(like it is on the ror2 wiki because i think that wiki looks really nice)

#

this is really good design i love it

#

the survivor infoboxes are also really nice in that place i would like it if it was similar here

stuck saffron
#

best I can do

orchid sundial
#

nice one thank you

stuck saffron
#

If we want more control over the infoboxes we could switch to tables instead of using PortableInfobox

orchid sundial
#

BEFORE I DO THIS TO THE ENTIRE PAGE is this worth doing

stuck saffron
#

but maybe later

orchid sundial
#

changing them from a big list to a gallery

void flume
#

I would personally prefer it that way myself, but it may be a differing opinion

stuck saffron
#

we'd need upscaled sprites for the gallery imo

orchid sundial
#

ive made each button smaller for now until we get upscaling

#

time to get to my tedious work

#

at least im in a vc

stuck saffron
#

well

#

I could write something to automate it

#

dunno what modules we have access to

#

dont need much actually

#

we could build a database of all monsters in a module and then reference that to build a gallery from the list

#

would save on time and then you'd only need to update the DB when updating data and it would reflect across all pages that use that data

orchid sundial
#

we work to earn the right to work to e

stuck saffron
#

lmao good luck

orchid sundial
#

how do we get a thingy like this

#

at the bottom of pages

void flume
#

Navigation template

stuck saffron
#

we build a template for it

#

and then we stick at the bottom of pages

orchid sundial
#
Risk of Rain Returns Wiki

In Risk of Rain Returns, Petrichor V is populated by many hostile monsters which challenge the player and attempt to impede their progress all throughout the game. Enemies give gold and experience on kill, and bosses will drop a single item. Most monsters that are enemies can spawn naturally throughout the game, though there are a few exceptions...

#

check it

#

yes the images dont link to stuff no i literally have no idea how to fix it i think thats how galleries just work

stuck saffron
#

it's the ]] at the end of the file names

#

I'm pretty sure

#

you need to remove them

orchid sundial
#

right got it

#

workin on it

#

ty

stuck saffron
#

I wanted to see how high above the shrine of the mountain the little icon is, because I want to recreate it and it's not on the sprite

#

so I launched a quick Drizzle game to check

#

it took me 50mn to find a single shrine

orchid sundial
#

how do i fix the weird looking text down here btw

stuck saffron
#

I thought it was a stylistic choice 😂

orchid sundial
#

oh also this is a super huge stretch but what if i made little gifs that look like the rorr in game buttons with the enemies on them so theres no need for text at the bottom and it looks like you're clicking on an in game button

#

so it looks kinda like this

#

but with "rock golem" at the bottom in the in game font or something

#

it would take forever but it would look super nice

stuck saffron
#

need to make every line look like this (no spaces)

orchid sundial
#

alrighty thank you

gray dove
#

hey how are the item pages going to be laid out? rn they are only infoboxes and i would like to contribute so

#

any completed item pages i can use as a frame of reference?

stuck saffron
#

I don't think there are, so no idea yet

gray dove
#

want to list all the abilities ancient scepter changes just like the ror1 wiki in a table so i want to make sure what im doing is uniform with the rest of the wiki

#

ah, alright, np

#

i'll still add a table anyway, i just won't write any intros or anything like that until something uniform comes up

stuck saffron
#

playing with fire lol

distant hazel
#

I have ideas for the skill table

#

Just gonna add a “super” parameter and it’ll add another row below the main description with the buffed description

#

Relevant for chef and for scepter things

#

Do any super skills change cooldown

stuck saffron
#

Well, the scepter reduces special skill cooldown by 20%

#

So technically no I think? But effectively yes

distant hazel
#

That is true

#

But a scepter skill won’t be used without the scepter

stuck saffron
#

I don't think you should put an updated cooldown imo

#

Since it's a property of the scepter and not the skill itself

gray dove
#

i was just doing this for the table, should i continue with this layout or?

#

oh the width of the upgraded skill column is messed up ill fix that

#

either way this is a lot better than just a blank page and having people just go to each individual survivor page so whatever

orchid sundial
#

personally though i would drop having the original skill there

#

if they want more info on regular skills they can go to the survivor page easy peasy

gray dove
#

true true, i was thinking of cutting the base skills too

old summit
gray dove
#

oh yeah its done btw

distant hazel
#

it sounds like half the people who keep trying aren't even on discord

#

since a few people have joined discord just to go "wait what"

#

anyone who is trying to play the game blind is already inviting disaster by visiting a wiki anyway

#

especially so if they're trying to edit a page

gray dove
#

setting up the admin noticeboard/a rules page sometime soon would be nice i think

#

oh right what color should robomando be? ill add it to the color template, even though he wont be on the wiki until much later we should still set up some stuff for him in advance

#

horrible gremlin creature

distant hazel
#

a metal color

gray dove
#

silver it is

distant hazel
#

what's wrong with the dash for han-d

gray dove
#

wait what

distant hazel
#

HAN-DX3.png doesn't work

#

HAN–DX3.png works

gray dove
#

yeah i noticed that too

distant hazel
#

oh I can see it now side by side

gray dove
#

btw how were the images extracted from the game? noticed that engi's missing the "can't use laser turret" icon for ancient scepter

distant hazel
#

I checked the pinned google drive and it wasn't in there when I searched

#

does it exist?

orchid sundial
#

good page

gray dove
#

thanks btw

orchid sundial
#

x3

#

:3

distant hazel
#

after I first started using the internet I could never look at Pokemon XD the same

orchid sundial
#

can we have jokes on the wiki or should it remain 100% serious

#

I really badly want to put in the trivia section for the contact light that despite it being the largest stage, it still cannot contain your mother

distant hazel
#

I would not put that on a wiki

gray dove
#

from personal exprience writing wikis jokes usually open the gates of hell for people to start putting whatever they want in the trivia boxes, but a few well made gags are okay

distant hazel
#

any wiki

gray dove
#

ding ding ding

orchid sundial
#

that was a shithole

distant hazel
gray dove
#

yeah

orchid sundial
#

big ass sprite

gray dove
#

david and goliath

full quiver
#

Hey I'm noticing they wiki is super under-developed. obviously I dont expect it to be completely filled in the games super new, but I've never edited a wiki before and I was wondering what all I should know, or if theres like an "in group" that mainly works on it

distant hazel
#

everyone who has ever edited a wiki page is part of the group

#

so is anyone typing in here

gray dove
#

yea i literally just got here

distant hazel
#

I've never edited a wiki for more than a few typos either, so I've just been here stumbling along

grave rose
#

niche question, do we have an image for the primary you get when you die in MP and become a drone?

gray dove
#

i made like 80% of a wiki for a single game during quarantine and now its just a thing i do once in a blue moon

gray dove
orchid sundial
#

I've just been learning how to use wiki.gg here

#

it's fun

#

css experience wooo

gray dove
#

wikigg has really similar formatting to fandom so i can probably give a few pointers (fandom bad btw)

orchid sundial
#

I've edited Fandom wiki on source before

#

outer wilds wiki and ben 10 wiki as an example

#

I have made the many pages

gray dove
#

ohh cool

heady tusk
distant hazel
#

is there a way, if a picture is missing, to just not have the red text entirely

#

so the red text wouldn't appear at all and it would just say "hello I am an editor"

#

I thiiiiiiiiink I want #iferror

#

no that seems to not work on pictures

#

oh I can't read, "this function takes a string"

gray dove
#

yeah use #ifexist

distant hazel
#

🙏

gray dove
#

hmm wait that doesn't seem to be working

#

does wiki gg support those?

#

it should hmm

distant hazel
#

yeah

gray dove
#

oh okay cool nvm

distant hazel
#

this one is a jpg so it returns not exist

#

for files you don't use brackets

gray dove
#

alr awesome

distant hazel
#

mediawiki says #ifexist is expensive and can only be used a certain number of times per page

#

doesn't say what the limit is engiclueless

#

if we run into a problem it might be easy to fix later

gray dove
#

oh it saiys "only a limited number of which can be included on any one page"

#

so just don't spam a 12000 character long page with #ifexist and we should be fine lol

granite flax
#

@ moderators... please aww

#

great work everyone, everything ive seen u guys say here today has been great!!

languid fern
#

Can't edit it ATM but as a heads up did get confirmation that scarf uses the same formula for scaling as tougher times in ror2 if anyone wants to put the table in, I can set it up when I'm done working but

granite flax
#

yessss i knew it malicious

old summit
#

I’ll have a list of all the spawns for judgment so for when that page is made

distant hazel
#

can I take the result of a #switch and use it later or do I have to paste the #switch all over again

#

I'd rather not do that

granite flax
#

wow dried lake is WAY smaller than desolate forest

gray dove
#

hmm im not sure if its in wikigg

#

you'll likely have to make a template if its not

distant hazel
#

did someone get damp caverns 1 already

granite flax
#

i have most of the logs but i dont know the log locations because i didnt think to screenshot them ooooooooooooooooooooooooauuuugh

distant hazel
#

#1 was on that ledge up there in this hidden cavern

granite flax
#

alright, dried lake AND desolate forest all variants complete :D YIPPEEEEEEE

distant hazel
#

a sand crab has 300 health and a cognant version has 840 health

#

as I was checking this a wisp spawned, blocked my sniper shot, and killed me

#

frenzied has 660 health

#

volatile same

#

leeching same

distant hazel
#

blazing same

#

and an overloading is 660

placid salmon
#

So all the standard elites have the same hp multiplier

#

That being, 2.2x

distant hazel
#

ye

#

I'm not figuring out blighted elites tonight, maybe another day

shadow tusk
#

How long are we waiting to make a ||Robomando|| character page? I know it was decided to wait a bit, because they're a secret and all, but literally every youtuber covering RoR Returns has made a video of them unlocking the character and playing with them. It's not really a secret anymore.

placid salmon
#

I would say just mark it as low priority

#

There are other pages to make first

shadow tusk
#

I don't see these guys aren't on the wiki yet. Any reason for that? I am very new to working on a wiki and I don't know how to create a new page.

jade igloo
#

im trying to find where exactly the devs acknowledged that overloading enemies are too strong atm, can anyone help?

stuck saffron
stuck saffron
shadow tusk
#

they are, like the young Vagrant, they only appear on the Contact Light

stuck saffron
#

Ah if we have a page for the Vagrant we should have a page for the wisps then

#

To be consistent

jade igloo
shadow tusk
#

yeah. I looked around. Couldn't find them mentioned anywhere currently

stuck saffron
#

To create a page, type the name in the search bar and it should lead you to page creation

shadow tusk
old summit
#

that one is also a special case

stuck saffron
#

Or add a new line in the enemies page, and click your newly added link to go to page creation (should be red)

stuck saffron
smoky juniper
#

does anyone know who added the “archaic wisp” in the monster section in the enemy page?

#

are they in this discord?

#

their alias is “Leaf it”

#

are the greater wisps spawned by a dead Ancient wisps different from regular greater wisps?

zinc folio
#

For whoever made this page, thanks. Gave me a good laugh

smoky juniper
stuck saffron
#

should we have the Vagrant there then?

smoky juniper
#

oh, the purple wisps

#

we need a proper verdict on the implementation of enemy variants in the list

stuck saffron
#

yup, either on the original enemy's page, or in the actual enemy list

smoky juniper
#

they only spawn in loops or high scalings and are usually still restricted to a few specific areas

languid fern
smoky juniper
#

in other news. all currently listed monsters on the enemy page have descriptions now!!!

#

some of them weren’t written by me so i’ll fix them up with minor touch ups. thanks to whoever made them

#

young vagrants are the exception, they don’t have a monster log entry

stuck saffron
smoky juniper
#

why didn’t we think of that demboredom

languid fern
smoky juniper
#

i don’t think they’ll answer everything though

#

they’re busy and such, or would have their reasons, right?

languid fern
#

Oh yeah absolutely

#

Which means I should still probably keep working on trying to figure out a good method to extrapolate to every item. Eventually.

smoky juniper
#

sounds torturous. best of luck friend.

zinc folio
agile stream
#

I feel like this page isnt supposed to look like this...

#

Also, how come there no info on cooldown?

languid fern
#

looks right 👍

agile stream
stuck saffron
stuck saffron
#

for now most item pages are just the very basic info

#

like for the brooch

agile stream
#

understandable. I just assumed there's was a formatting eror.

stuck saffron
#

nah hermit's scarf is the exception here

languid fern
#

I mean I was mostly kidding but yes most items don't have specific things yet, scarf is one of the few items in the game without linear scaling so I'd imagine it's being focused first

#

Because the ones with linear scaling (ie syringe) you can get by with just the basic text for now

#

Whereas scarf. Obviously doesn't make u invincible at 10 copies so clarifying that is important even before the actual formula and a table are up

valid rain
#

who is overloading worm

stuck saffron
#

I think someone based themselves off of RoR2 and put overloading worm as a different enemy

#

wait you're a dev lol

languid fern
#

I'll fix the scarf page in the morning if no one else has but rn I'ma sleep best of luck with the worm problem omg

stuck saffron
#

it's only on one page 🙂

smoky juniper
#

if anyone is bored enough and wants to help me, they can document the behavior of individual lynx tribe enemy variants and list them to me

#

so i can add them to the Lynx Tribe page behavior section.

grave rose
#

in A Rung Above and Judgement trials they're a lot easier to find than trying to isolate them from a totem normally, so if you want to see for yourself those are the better places

smoky juniper
#

thank you! i’ll confirm in game myself the exact differences of Hunters and Scouts

old summit
#

Hunters have a lunge attack using the big spear

smoky juniper
#

now if only misc enemies had monster logs so we’d know what their stats are without messing with difficulty scalings and precise damage calculations

placid salmon
#

for the Trials page

old summit
#

Now for the final crown 😝

smoky juniper
#

:o impressive

placid salmon
#

I haven't TOUCHED the final trial yet and I will not for tonight

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bedtime for me

old summit
#

Good luck for it!

smoky juniper
#

i wonder if it has a diff sprite if you complete ALL trial skins on each character

smoky juniper
old summit
#

Ye judgement goes gold crown not for getting the time but for completing with every character

#

Not sure if the cursed character counts tho

void flume
#

It does not

old summit
#

Good good

stuck saffron
#

Gold animation is kinda sick though (spoiler in case you wanna see it in game first)

keen mulch
ashen shard
stuck saffron
keen mulch
void flume
#

Just a goal to reach, I suppose?

ashen shard
stuck saffron
keen mulch
#

Same

stuck saffron
#

if we go with that I'll do a template so we don't have formatting issues

void flume
#

Gold judgement is again, definitely used.

ashen shard
#

So i have to golden it 2 times to become golden?

stuck saffron
stuck saffron
#

no time constraint

ashen shard
#

Oh, makes alot more sense now

#

If thats so, i wonder if the judgement robomando skin becomes obtainable when the judgement trial turns golden

void flume
ashen shard
granite flax
#

shining golem, snow golem, armored boarlit, purple imp, and imp vanguard will all have sections on their "main form"'s page

void flume
#

Probably redirects too, so people stop making pages for it.

keen mulch
stuck saffron
keen mulch
#

They don't have monster logs either

granite flax
#

regular boarlit will have its own page

#

sanctuary guards im fine with being consolidated into temple guard, but i think they should have their own page just due to their usage with You Know What and presence in many trials

#

vanguard i listed, it will just have a section on overlord's page

keen mulch
#

I'm blind

granite flax
#

young vagrant gets its own page because its not really a variant anymore, and does kind of behave differently

keen mulch
#

I find it weird that most of them don't have monster logs tbh

#

Tiny imps have

granite flax
#

gilded wurms have their own page OR get put onto provi's page. again, i think a separate page (with both wurms) is best

#

direseeker can be an elder lemurian section

granite flax
#

impossible to encounter an elite boarlit, they have no log, they do not spawn anywhere on their own (except for 1 trial i think), and the new boarlit they added doesnt even have a NAME 😭

grave rose
#

lynx tribe has its own log despite always showing up alongside the totem except for 1 trial

#

also rorr enemy logs are always 1 big paragraph which isn't the case for ones taken from original ror, kind of a weird detail

stuck saffron
#

would this be ok then? to replace the infobox?

keen mulch
#

yeah

stuck saffron
#

alright done

old summit
#

does it still work if the item doesnt have a tracking number?

stuck saffron
#

some items don't ?

old summit
#

the toxin doesnt

stuck saffron
#

ah

old summit
#

but that might be the only one

keen mulch
#

Should work, and else we fill in none

stuck saffron
#

it still displays the stars

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I'll remove the stars if there's no number

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well the tracking number line alltogether

grave rose
#

what's the actual name of this?

old summit
#

i know the sprite has a name lemme check

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Goop

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theres a sprite called Kill cause Goop

stuck saffron
#

GoodHazardMiddle Left and Right also

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"Killed by Goop" - thanks Gwyneth

tulip badger
#

Shrine of mountain only applies to current stage right?

placid salmon
#

yes, unless Prestige

tulip badger
#

Oh wrong channel sorry

stuck saffron
#

yes, except when using the artifact of prestige

tulip badger
#

Thank you

granite flax
#

yeah it does, but not while prestige is active

old summit
#

im upset we dont have the other macrobe

placid salmon
#

Which one

old summit
placid salmon
#

Bean

#

Looks like a hurt sprite

old summit
#

its got all the other sprites as well

#

that one is the start of the death anim

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sMacT

#

is the name

granite flax
#

macrobic tardigrade!!

granite flax
old summit
#

oo thats neat

untold current
#

the wiki doesnt show this artifact, if it even is one

#

does anyone know what it is?

old summit
#

its a shard of the Dissonance artifact

#

you need 4 to get the full thing

untold current
#

oh, how do you access it?

stuck saffron
#

you can see a path hidden in the wall to the right

past stratus
#

@old summit PepeLaughW

distant hazel
#

Archaic Wisp spawns normally in the final stage and I think in Hive Cluster

#

And I thiiiiink it can be a Kin mob

stuck saffron
#

someone added a "Stacking" column to the items page with values from the RoR1 wiki wispcryyy

old summit
#

and one of the few things on there is already wrong AAAA

distant hazel
#

But it’s still not post loop, I’ve been getting them normally with several mountain shrines

stuck saffron
#

it is technically the same boss but elite

old summit
#

ye i fixed another page that had overloading worm as a separate enemy

distant hazel
#

I think you can get it on stage 2 with only 4 mountain shrines

#

Fun for everyone happiesttroll

old summit
#

volitile overloading worms would be fun if they could be a thing

distant hazel
#

A mod will add blighted worm happiesttroll

stuck saffron
#

I'm gonna upload some images, just to make sure, which one is the Gip and which one is the Geep

#

smallest is Gip right?

grave rose
#

yes

stuck saffron
#

ty

orchid sundial
#

@granite flax im assuming you added this and im gonna remove it now because ive tested it and yeah it spawns each run until you collect it

granite flax
#

i did not put that there

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but, go for it!

orchid sundial
#

oh right mb

orchid sundial
#

just assumed since im pretty sure you've added those on some pages? (or i just assumed they were you lol)

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the brain worm is speaking to me i really wanna do this

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so badly

granite flax
#

dont do it jirachipray

orchid sundial
#

staresalute okay boss

stuck saffron
orchid sundial
#

gonna make a little site navigation bar

stuck saffron
#

until you read its name

orchid sundial
#

peecock

stuck saffron
orchid sundial
#

talked abt it yesterday one of these things

stuck saffron
#

ah ok

#

well I hope someone can mass edit pages to add this at the bottom lol

orchid sundial
#

im probably just gonna duplicate the one from the ror2 wiki because it did it pretty well

granite flax
orchid sundial
#

{{SiteNav}}

orchid sundial
orchid sundial
#

snitched

#

looks like im gonna get stitches

granite flax
#

thnak u :) i just wanted to know so i could watch their profile to make sure they dont add any more blatantly incorrect and/or plagiarized info

orchid sundial
#

gummy gremlin KILL THEM!!

granite flax
orchid sundial
#

remove ALL contributions IP BAN

#

track down their home address and DRONE STRIKE

granite flax
#

using my wiki powers to explode their computer with my mind

stuck saffron
#

btw @mag I think you suggested something like this, tried locally and it looks kinda nice

#

but don't ask me to resize each and every .gif to fit the same way as in game lol

granite flax
#

yess this is what i had wanted originall

stuck saffron
#

if I has CSS powers

#

I could do it hehehe

granite flax
#

i plan to recreate the gifs (i have the assets) to make them all match, but thatll be after i finish doing all the maps

orchid sundial
#

for the providence trials menu i think something similar would look nice

#

instead of having the list of trials you can just click on each one

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as an in game button