#ror-wiki-discussion
1 messages · Page 6 of 1
Cant you rotate the images on the items, enemies, stages and artifacts like on the the survivors on the main page?
That’s a goal for today
What do you mean rotate?
Oh, I see
Well, main page editing is mostly only available to admins
ye the idea was brought up as gummy was going to bed so its definitely on the list
who?
Robomando
It was decided to leave secrets out of the wiki for now
@granite flax reverted the robomando changes on the survivor page for now
huh there's also a whole page
well not much I can do about that lol
nothing to see here
Put a notice in there as well, that if someone decides to edit the page again they can see why we have hidden it
Probably want to be a bit more vague, there.
Why?
Well by keeping the name, and saying "secret character", that's pretty much as spoiling of the surprise as it gets
Yeah, but the only people going to read this are people who already know about it
So it begs the question, why hide it in the first place?
I didn't decide that
the only thing shown to the people who arent looking at the code is "nothing to see here"
I would add robomando to the wiki, with all info, but most people have agreed not to, so I don't
This is just a solution to keep people from re-adding the info on this page that has been created
I can't delete the page, only admins can
So, this is just there until the admin can decide what to do with it
I could just delete all info, but I put the notice there to give people who want to add info on why it isn't there yet
oh hello
there should probably be a pinned message here with this tbh
Sorry if I had caused trouble, I didn't create the page but I added to it while it was made in an effort to help out.
I think that it's a good idea to have the information available on the wiki, but maybe on the survivors page there could be a dropdown in order to see them? (as is the case with a lot of 'secret' characters on wikis I've seen) The page title is an unavoidable issue but I think a spoiler warning on the top of the page still suffices
knowledge about robomando will spread, it's all over the discord here, will be on reddit as well probably. It's just temporary probably.
No worries, you just wanted to help the wiki. It's why I put the notice there.
Not everyone knows about this channel, and most people just want to contribute and help
I didn't even know about this channel until the robomando edits mentioned a discussion on the discord
and then I was like, well shoot, I hope some of the changes I've made on the wiki haven't been recieved negatively
I also created a very incomplete page for difficulty since I think it's a very important mechanic and it is a useful thing to link to for several other pages, and as reference material for people playing the game. I'm not the greatest at creating pages from scratch so I'd appreciate any kind of help with getting it to be more fleshed out
It looks good imo
Could also mention rules on there?
like damage done and taken, I think
Maybe rulesets, but that might its own page I think
looking good, unfortunately we don't have any stats since we don't have access to the gamecode
so it'll have to be vague for now
Ohh, that's a bit unfortunate, I guess you could just try to do some really aggressive math to find out approximate answers for it, but that's a lot of effort for an answer that would only be in the ballpark
I don't think its necessary to be honest. It would be nice to have.
It'd certainly be an 'eventually' goal to have a page as fleshed out as the difficulty one for ror2, lol
yeah that page is great
They got the math
Also, it might be good to make pages like this. It's no use to make pages with info if people can't reach it
There is a search options, but a more easy way to find info is important imo
So something like this on the main page might be something worth thinking about
Ror2 is certainly spoiled by how many of its cards it keeps on the table, and how long the mod manager has been unearthing a lot of the deeper mechanics, but I do agree that having tabs on the main page for pretty much everything a player will be curious about is a good idea
the ones along the bottom of the current main page provide a 'good enough' solution, but there's always the thoughts of doing even better
But for now it's important to fill in the info we do have. Like artifact, log, prism locations
Or what enemies spawn in what locations
I have more time this weekend to do all that
Or attempt to do that
Is it still using GM? No decompilers available?
It's compiled using YYC and there are no tools for that yet
oof
we have access to sprites and stuff with UndertaleModTools but that's mostly it
Even if you could, it would be very hard to make sense of then
I was trying to figure out a couple quirks with ability damage, but the RNG on displayed damage numbers makes that... challenging
I added a thing to the enemy infobox for monsters that have subtitles
Might need some rework, don't know how to make the text a bit bigger
we don't have a lot of control over these elements in a portable infobox tbh, I think we need to do it via CSS
not 100% sure though
Can someone add the idle survivor sprites to the wiki? They would be pretty useful to do art
What's the plan if an in-game description isn't fully accurate?
Flamethrower's description, for example, is slightly wrong in that the ability deals 12x80, not 10x80
Hm, I have an idea, actually
Off the top of your head, do you know if we can do hover-over context?
Not a clue, haven't contributed anything to the wiki yet
I'm mostly just interested in ensuring ability info is precise
Could include tabulated info on abilities alongside their descriptions
Startup delay, firing rate, end lag, range, area of effect, number of burn ticks, things like that
Though realistically the only ones you could include are like, number of burn ticks
and correct values for damage
a gif of the attack playing would be cool
yup we need to add those
the gifs are easy enough to get, just time consuming
but how should we display them 🤔
probably as a sort of uhhh
dropdown?
so that loading the page doesn't also load like 10 gifs all at once
I'd rather not clutter the wiki with sprites we aren't gonna use, but I can send the sprites to you via dm if you want
(they're very small though)
I do think having all the survivor animations on their page would be good
might get a bit too cluttered
just keep em organized and probably near the bottom of the page
I had to hand edit that.
...I didn't even edit it right.
But you get what I mean!
like just have an "animations" section wayyyyyyy at the bottom, but above Trivia, because Trivia always goes last, just the way things are done of course
Idle, Walking, Jumping, Climbing, Dying?
I think are all the relevant animations?
I think putting everything in the Gallery section, when it comes to things like survivor sprites, is good form
fall is just part of the jump
It's relatively out of the way, and there'll always be the traversal window at the top to jump categories
and all the different attack animations could potentially be stored with the skill itself?
fall and jump are just two different sprites
yeh
I think some characters have like, one extra frame
like HAN-D
has a slightly more smooth jump animation
might be different from survivor to survivor, for instance most survivors only have a static sprite for their idle pose, but Huntress has a whole animation
You can try something similar to how RoR2 wiki solved it via noting a correction. You either have the wrong value and have a note saying the correct one (I think this is bad), or have the correct values in the description and note that the in-game description is wrong (I think good).
I also did the latter on League Wiki, although, they don't use that feature as much as I wished it.
yeah assuming each skill in the wiki has a "notes" section you'd put it there
Note: The in game description says X despite this not being the case.
we could do this if we had access to the common.css file
as it is only admins can edit it, which makes sense
the RoR2 wiki does it like this
I guess we could add a cell below each skill and put notes there
preferably one you can click to hide or pop out
We do also need a method of displaying cooldowns, as well.
I can add it like have added the subtitle to the enemy infobox
where should it be?
Under description?
probably
Soz for late reply. Tl;Dr: I don't like it because I don't know how to utilise it well. Additionally, I have massive skill issue trying to use it. I also miss out on the guaranteed taunting capabilities of Frost Barrier, which helps so much against crowds. I can already dodge stuff by myself, so might as well just keep using what works for me.
Personally, I would consider making a skill template.
the yeetus is naturally less combat oriented but the movement it grants makes for better stage clears which means enemies won't be as strong thanks to a tighter timer
that's the real tradeoff
Current method is not nice, but understandable because early days.
yeah I was thinking about doing that
making any change to the way skills are displayed is a nightmare rn
Since all the information is already there, if you were to make the template, I could cycle back and update all the survivor pages.
Since survivors aren't already using a skill template that you're going to edit, you making any changes externally like that won't break anything
Id appreciate it
Im looking to make custom sprites, thats why
I just need a single idle sprite as a reference of how the artstyle and resolution is
With that in mind, it's probably a good idea not to scale up survivor gallery sprites
As for skill templates, It might be nice to try and match the in-game menu's style somewhat. As a mockup,
I can work with that
Would it be possible to create tabs? Like "Snipe | Improvise"?
I'd love to do something akin to the skill select screen (with only one skill displayed at a time for each skill type)
Also arent idles like
A single sprite
but not sure if that's feasible without access to the CSS? will see
No clue, that was just excel, I wasn't going to prototype with markup 
some of them are animated
I think arti is animated
Huntress, CHEF, and Artificer iirc
I still do think adding the first sprite of each idle animation as "ingame appaerance" would be nice
I think Gummy should be awake some time soon, so I'll @granite flax here so they're caught up with the idea
I sent you the sprites via DM if you want to take a look, picked the first frame of the animation where applicable
Fired-up miner, as well
Wrong reply, oh well
pissed
hi guys. was wondering how detailed the all systems offline trial page should/could be considering there's a lot to document with just individual items and scripted enemy spawns
it's the one with passive damage han-d
For a page so specialised, imo there's no limit at the very least
Minimum a summary as in X enemy type Y modifier for Z room kinda thing I feel would be good, could add more detail like if it adds things to the spawning pool (not sure if things are entirely time/kill based) and ofc loot contained
Aye, I agree that you could really go into detail if you want, just make sure it's all formatted and readable and should be a-okay

i think its better to have them all layed out, just for convenience's sake
@keen mulch i see youre making infobox changes, just making sure to remind you that if you do that you need to update it on both the relevant templates, and the pages that already use the infobox
going to work on getting full screenshots of all maps tonight :]
ohhhh my game did NOT like that
oh hey it worked though
I'm not nearly good enough at the game to get a grip on this lol. 2 hours in and the best I got is all lower rooms and only 2,5k points
just gonna skip this one for now I think
lmao what did you do
look ma, no backgrounds!
went into the data of the game and replaced the background images with a 1x1 transparent pixel thensaved it
its not entirely lossles doin it this way, i just needed to see if it would work
maybe i should not have done this actuyally i hope i can undo it easily
just delete the placeholder and verify file integrity on steam, it should download the normal textures
ok phew i thought so
yippeeeee i didnt brick my game :)
so i think what ill do is export the sheets that have background tiles and then manually erase just those
so i dont lose the non-parallax background stuff
Apparently it’s a 20% chance to double the result, including drones
Correct, doesn't mention drones by name on the tooltip so not sure if it does as it didn't double when I used it (but i didn't see many drones before run ending)
im a little sad only engi got super special treatment
would have loved to have seen a little bit of custom spritework on some of the others
What’s the criteria for the 500-1000% when parrying
Is it the hit damage or the number of hits or something
i think we'd have to either figure that out ourselves or ask a dev
I thought it was charge time xP
I believe if it's you don't parry anything, it does the 500% swipe.
Oh right that's also a thing
Because it does still do an attack if you mistime it, it's just not stunning or high damage
Speaking of parry, I couldn’t parry lava 
That checks out with what it looks like in the trial
i thought the parry did damage proportional to the attack youre parrying?
am i crazuy
It's an idea I'd believe, at least.
ah

ok amazing, got them all working!
time to take a billion screenshots and then go on a big long log-hunting run
fill out my gaps
im actually surprised how many i already have though
these are the only ones im missing :o
hot damn
if someone could also grab me in-game shots of where the logs are (at full scale) that would be hugely appreciate
i cant do it because i already have them 
dont look to closely at the waterfalls </3
i tried to sync them up but realized it was a fools errand and nobody but me would care 
should the trivia sections on each page be listed as field notes for a little more charm
maybe not, just because it might give the impression its in-game details
and field notes are used elsewhere (monster logs, for example)
https://riskofrainreturns.wiki.gg/wiki/Template:ItemLink I made a small template that I think will be useful for the trials pages at least, and if we shore up pages with item suggestions and stuff
Should make all the links to items uniform at least, cause the sizes of the item images in the trials pages were not the same everywhere
notes are notes
trivia is trivia
I only made artifacts have tips & trivia because I thought those sections would be too small on their own
they certainly should have been if they were used right, i think
all image files are at the same scale, with the naming scheme "Itemname.png"
first letter caps, all punctuation omitted
Well this makes sure this file is used in all cases
end goal would be to shore this up with tooltips for each item I think
so that when they're mentioned somewhere their effects are displayed if you hover the link without having to go the page
has the wiki beens low the past 2 days
this is from ror1 wiki, anyone confirm if this is still true about blighted enemies?
I haven't seen that
yet
I saw a double drop on a normal elite with sacrifice+clover
I think I saw it but I didn't really read chat so I'm gonna ask again
is there gonna be a page of game mechanics that will link to other pages like interactables and stuff
or a category page will also solve that
it should probably go on the side navigation bar if it does exist
can we have the infobox font changed to the one on the main pages?
what are the file names for controller buttons
I definitely saw them and now I forget where I saw them
that's a mission for later
they start with sInput mainly
ive got the whole thing downloaded just so i can quick scroll aha
we'd need access to the CSS
cause we can't apply a CSS style to the infoboxes through the templates, we have to go through the CSS
im gonna add soundtrack section to the stage pages can one of you guys confirm this isnt gonna destroy the entire infobox
ive never messed with infobox source before so i dont want to detonate the wiki like a bomb
wait okay i set it to say parameter 4
im gonna save it and see if it works and if it doesnt i'll just revert it
oh boy everything is squished now
just copy-paste one from a page that has it and add your stuff
how do i move the parameters to be in rows on the bottom instead of left to right
move it out the <group> tag
so just get rid of this yeah
god i must sound like such a fucking idiot im so sorry LOL
no don't remove the end tag lol
hold on let me see if I can do it
that would be great yeah
best I can do I think
well it's not bad
they're not very flexible lol
thats great thank you
I saved it, you can try and update the stages now
this is great thank you
im gonna go and add soundtrack to all the stages
ok now big question do i just make it say the track name or do i specify its the 2023 remaster
because they all have this at the end of them
I think Chris said it's the same raw files just recompiled with better quality
so ig just the track name
yeah, the "... returns" tracks are the ones that are actually different I think
you could link to the Spotify or YT of the songs so it's clear maybe
i like linking them, thats good :)
i'll link them to the youtube uploads after i figure out what the song that plays in ancient valley is
im so lost help
what does Kill Providence while backflipping. mean? you cant shoot while backflipping
and does that mean providences last stage?
Aurora Borealis probably
im torn between that and Arctic Oscillation
it works on all 4 phases
you just have to be doing the animation when he dies
god bless 😭
you can still deal damage from other sources like equipment or rockets
yeah equipment or drones are the most reliable for this I think
should start listing the list of monster spawns in Judgement
good luck 🫡
do upgraded drones have names beyond ie "tier 2 gunner"?
what doyou call those lynx tribe enemies with spears?
theres one that throws stuff and one that dashes with a spear right
I called them melee lynx and ranged lynx for that one trial
theres 3 lynxes, Archer, Hunter, and Scout
I had no idea they had names 😭
i think you only see them if killed by them or sniper's spotter
same as lemurian lancer
I forgot about spotter tbh
and snow/shining golems
#ror-wiki-discussion message all the names are here
btw if anyone gets the chance PLEASE use snipers spotter (or die to) the lemurian cavalry's boar on its own
ive not had the chance, but it has no defined name or translation string and im very curious to know what the game calls it
I hope it's called Lemurian Cavalier
you got it boss
i would very much doubt it since its not a lemurian
i'll do it next sniper run unless someone else does it first
ah no I misunderstood, I thought we were talking about the lemurian not the boar
nah the lemurian does have a name, its lemurian lancer
i like the idea of putting all the stage variants on the pages
which ones which?
yeah i will be :)
i can go give each page a section for variants right now in prep for you having them all
archer is the one that shoots, hunter is the one with the spear, scout is the flat-looking guy
adding this to all stage pages currently
yessss perf!
also do you want me to list the spawns in order or just tally them all
if its the former ill just send in a txt file because its gonna be long lol
in order, preferably!
oka
are you playing as you go?
god my shit is lagging so hard going through all these pages
im gonna put them up to third stage right now this is so frustrating
wait nvm lag has stopped a bit
I think it's the wiki, not you
just so im getting this right stage 5 still has 6 variants right?
watching footage
although i might doze off im pretty tired lol
stages 1-5 have 6 variants
risk of rain has 2 and boar beach just 1
right cheers
added them all
everywhere but boar beach because FUCK boar beach theres no point in having a variants section if theres just one
nice!
awesome, thanks! very sad...
do scavengers actually have different items like in ror2? is there any way to tell what items a trial scavenger has other than by looking at it?
doubt they do
they may have items during a trial, but not during normal gameplay
will there be a ||robomando|| wiki page
eventually yes
what is the imp vanguard?
Miniboss that spawns every 10 minutes if you have artifact of origin active.
i see
can you make a table cell automatically resize so it's as wide as the content inside it
with some css trickery, probably
updated stub template
I think it would be cool to use the artifact shard as the stub item icon thing
If that’s not too much to ask
I think there’s this
cheers
I don’t know if the picture is actually on the wiki yet though
me when
FATTY DRIFTER SPOTTED IN THE FILE UPLOAD
engi looks like eric cartman
no artifact shard on the wiki and i am not combing through the google drive how does a crowbar look
ah ive got the shard hold on
there's 2 different shards though
pick the one that looks coolest i guess
wait no there's 4
yeah I know those aren't slices ignore them
im gonna have to make the stub thing purple once the shard is on it so i'll change the spoiler warning to red
aaah the prism shard
oh wait what shard were you after
i thought we were talking about these ones
i did think it was a weird choice
yeah those
OH lol
might need to upscale them to use them though
its pretty small on its own it'll be fine
always upscale
this cooldown listing is awkward
i'll set it up the now
I tried for a while but I didn't get anything I liked
I even uploaded this clock.png to use as a cooldown icon but meh
doneso
Clock.png 💀
nice
lmao
thanks, these maths puzzles are really hard
width is annoying me
made a cool thing for pages with similar names
{{Template:Disambig
|current=
|link=
}}
Aw man, we lost the surprised lemurian spoiler 
if there was a red one i wouldve kept it
but i didnt want there to be 2 things of the same colour
and the red looks more like a warning
soundtrack links are done
youtube
fair
bandcamp would probably be a good choice because you can directly support the artist there but youtube makes the most sense
ah sorry didn't know about bandcamp
I want "unlock" to be a different width than the images but that's too advanced apparently
oh no its fine i dont even know if the ost is up on there yet lol
it is not a default skill fyi
oh did I confuse them
yeah
ah okay
it tries to make the whole column the same width, that's how html tables work :/
don't know if there's much you can do
apart from doing something with like 20 columns in a colgroup but at this point you could just make a grid instead
anyone know if gups spawn in any other location other than hive cluster?
is it also magma barracks?
hive cluster and post loop I think
in risk of rain 1, gups, geeps, and gips shared the same sprite but scaled down
oh awesome, thanks
I think one of the templates has an unclosed center-text modifier, because er, the Providence page looks like this now.
judging by the black border going all around the page, it's the disambig template
I'll take a look
providence
behaviour: obnoxious
should be fixed
oh that's why trials page messed up when I tried to use it on there
ty for fixing
So will Multiplayer drones be added to the drones page?
probably not
I envisioned a small section for them, but there's not too much detail to go over about 'em
the drones page is really just going to be a bullet list with sprites
- drone name + picture
- base cost
- base stats, when we figure those out
- maps it can spawn on (when applicable)
- upgrades into (when applicable)
- upgraded from (when applicable)
could we maybe have something like this on the wiki?
and we could add robomando to the wiki but just use this to block it out
we should have a spoiler box anyway, but regardless robomando isn't going up yet
im gonna make a little spoiler box right now if thats okay
go for it!
lol
saving this here too #2
does fit-content not work for table cell width 
spoiler box is too hard to make 
lol I'll make one later
very interesting: seems like access codes cant kill a boss ever, even if its on like 1 health
it takes it down from max health, but if youve damaged it more than that already, it wont do anything (?)
the 2nd and 3rd ones have padding now
storing here for now #1
you seem to be in danger
run
also, if I understand it right, your normal font size is 1em
so instead of 14px you can set a size as 1em instead
but you can't use em units for pictures 
I tried to make Clock.png 1em and it didn't work
yeah you need an actual pixel size for pictures
another storage #6
Sorry to bother you all, I was wondering if anybody has saved the pic of where the Hive Cluster variant 5 location is? The wiki isn't updated with the pics yet. I've been looping for 6+ hours and it's the last environment log I'm missing. I feel like the logs aren't usually hard to miss- esp. on Hive Cluster, but I feel like I'm going insane.
not yet unfortunately, but thats what im working on right now
Ah, that's amazing! If you happen to find the location for it, please @ me!
will do! :)
Ty!!
Scrolling thru the rorr items and I found 2 inconsistencies, some items, mainly tough times, are a bit oversized at around 3× the size of what it should be. I'm kinda looking through this wiki daily so I'll report more on some inconsistencies, I think this wiki is already excellent and I want it to be as perfect as it can be! :)
https://riskofrainreturns.wiki.gg/wiki/Tough_Times
Also Tesla Coil just straight up doesn't have an image for it's page lol. If anyone has a transparent bg image of the rorr tesla coil @ me cuz I need it for something I'm working on pls and thank u!!
https://riskofrainreturns.wiki.gg/wiki/Tesla_Coil
Soldiers Syringe also has the 3× scaling problem, unless this is intended and the items that are 1× like Harvester Scythe aren't intended
https://riskofrainreturns.wiki.gg/wiki/Soldier's_Syringe
tough times is the correct size, every item should be about that big
are the others not?
quite alot of them aren't, actually I'd say most of them are 1×
Ofc!
Could you also add a 1× scale of the items aside from the 3× on the wiki or is that not allowed?
just curious
Yeah!
atleast something like that, I just like seeing sprites in their original sizes
that and also getting the og sizes makes it easier to grab the colors for me loll
haha, true! ill see where i can make it fit ^^
Thank you very much!! I really appreciate it! Good luck and have a lovely day!
Hey, y'all, pcj from wiki.gg here, let me know if you need anything on the wiki side of things
amazing, thank you so much :] will do
yep, can confirm!
storing #3
you on the grind jesus
i wanna get the rest of these logs so i can make the maps :)
i am getting abhorrent luck though
i have gotten dried lake only twice
I still haven't found Hive Cluster 5 yet btw. <_> I get Magma Caverns most of the time and when I do find Hive Cluster, it's never variant 5.
If I find it, I might as well take the screenshot for you to use lol.
if you do that would be amazing ^_^ im still on the lookout for now
it took me so long to find this lol
Sounds good, will do!
looks like the mw-collapsible class does not work
so making a spoiler box is... complicated lol
spoiler box doesnt have to be collapsible, i dont think ive ever seen a wiki where it is tbh
i've only seen collapsible lol
{{|}}-
! style="background-color:dimgray;"{{|}} Unlock
{{|}} colspan="2" {{|}} Complete the Providence Trial "From All Angles".
{{|}}-
! colspan="3" style="background-color:dimgray;"{{|}} Notes
{{|}}-
{{|}} colspan="3" style="text-align:left;" {{|}}
{{{unlock}}}|}}```
idk where I went wrong
god damn it i spawn on the dried lake i didnt have the log for but had so much speed i ran into it instantly so i didnt get to screenshot XD
oof 😢
oh
There a reason robomando isn’t on the wiki yet?
admin doesn't feel like it

nvm I thought I solved my problem
I did not
it keeps going off to the side
it's super ignoring the |- to make a new row
very very hostile way of putting it 😭
the template works fine when the thing is blank, which is what I want
we're notting adding robomando for now because the game is fresh and the wiki is highly trafficked, and we dont want to spoil people
should be like this?
yeah
ah fuck I fixed it but I caused another issue hold on
but basically you need to escape pipe characters inside your if function
otherwise it thinks they're part of the function and not the table
alright I think it's good
at least this part
oh I thought I had to use curly braces around the pipe characters
I didn't know I literally had to use {{!}}
ty ty 🙏
alright
I'm going to play pokemon
idk how I'll deal with people with multiple skill icons but I'll jump off that bridge later
like engi or enforcer
and chef is gonna be special too
@granite flax FINALLY THE HUNT IS OVER. Hive Cluster variant 5
ok now I'm really out
I'll return in 2 hours
a specialversion tab would probably work for ancient scepter
Go catch some animals and make them fight
can we make the little subtext thing smaller
I can do this
can we move the fucking uhh
ground zero thing to below the image
(like it is on the ror2 wiki because i think that wiki looks really nice)
this is really good design i love it
the survivor infoboxes are also really nice in that place i would like it if it was similar here
best I can do
nice one thank you
If we want more control over the infoboxes we could switch to tables instead of using PortableInfobox
BEFORE I DO THIS TO THE ENTIRE PAGE is this worth doing
but maybe later
changing them from a big list to a gallery
I would personally prefer it that way myself, but it may be a differing opinion
we'd need upscaled sprites for the gallery imo
ive made each button smaller for now until we get upscaling
time to get to my tedious work
at least im in a vc
well
I could write something to automate it
dunno what modules we have access to
dont need much actually
we could build a database of all monsters in a module and then reference that to build a gallery from the list
would save on time and then you'd only need to update the DB when updating data and it would reflect across all pages that use that data
we work to earn the right to work to e
lmao good luck
Navigation template
In Risk of Rain Returns, Petrichor V is populated by many hostile monsters which challenge the player and attempt to impede their progress all throughout the game. Enemies give gold and experience on kill, and bosses will drop a single item. Most monsters that are enemies can spawn naturally throughout the game, though there are a few exceptions...
check it
yes the images dont link to stuff no i literally have no idea how to fix it i think thats how galleries just work
it's the ]] at the end of the file names
I'm pretty sure
you need to remove them
I wanted to see how high above the shrine of the mountain the little icon is, because I want to recreate it and it's not on the sprite
so I launched a quick Drizzle game to check
it took me 50mn to find a single shrine
how do i fix the weird looking text down here btw
I thought it was a stylistic choice 😂
oh also this is a super huge stretch but what if i made little gifs that look like the rorr in game buttons with the enemies on them so theres no need for text at the bottom and it looks like you're clicking on an in game button
so it looks kinda like this
but with "rock golem" at the bottom in the in game font or something
it would take forever but it would look super nice
need to make every line look like this (no spaces)
alrighty thank you
hey how are the item pages going to be laid out? rn they are only infoboxes and i would like to contribute so
any completed item pages i can use as a frame of reference?
I don't think there are, so no idea yet
want to list all the abilities ancient scepter changes just like the ror1 wiki in a table so i want to make sure what im doing is uniform with the rest of the wiki
ah, alright, np
i'll still add a table anyway, i just won't write any intros or anything like that until something uniform comes up
playing with fire lol

I have ideas for the skill table
Just gonna add a “super” parameter and it’ll add another row below the main description with the buffed description
Relevant for chef and for scepter things
Do any super skills change cooldown
Well, the scepter reduces special skill cooldown by 20%
So technically no I think? But effectively yes
I don't think you should put an updated cooldown imo
Since it's a property of the scepter and not the skill itself
i was just doing this for the table, should i continue with this layout or?
oh the width of the upgraded skill column is messed up ill fix that
either way this is a lot better than just a blank page and having people just go to each individual survivor page so whatever
this is pretty good yeah
personally though i would drop having the original skill there
if they want more info on regular skills they can go to the survivor page easy peasy
true true, i was thinking of cutting the base skills too
Can we pin this to show people who ask very intently?
oh yeah its done btw
it sounds like half the people who keep trying aren't even on discord
since a few people have joined discord just to go "wait what"
anyone who is trying to play the game blind is already inviting disaster by visiting a wiki anyway
especially so if they're trying to edit a page
setting up the admin noticeboard/a rules page sometime soon would be nice i think
oh right what color should robomando be? ill add it to the color template, even though he wont be on the wiki until much later we should still set up some stuff for him in advance
horrible gremlin creature
a metal color
silver it is
wait what
yeah i noticed that too
oh I can see it now side by side
btw how were the images extracted from the game? noticed that engi's missing the "can't use laser turret" icon for ancient scepter
I checked the pinned google drive and it wasn't in there when I searched
does it exist?
i think so, since there's one for without scepter
thanks btw
after I first started using the internet I could never look at Pokemon XD the same
can we have jokes on the wiki or should it remain 100% serious
I really badly want to put in the trivia section for the contact light that despite it being the largest stage, it still cannot contain your mother
I would not put that on a wiki
from personal exprience writing wikis jokes usually open the gates of hell for people to start putting whatever they want in the trivia boxes, but a few well made gags are okay
any wiki
ultrakill wiki
ding ding ding
that was a shithole
yeah
big ass sprite
david and goliath
Hey I'm noticing they wiki is super under-developed. obviously I dont expect it to be completely filled in the games super new, but I've never edited a wiki before and I was wondering what all I should know, or if theres like an "in group" that mainly works on it
everyone who has ever edited a wiki page is part of the group
so is anyone typing in here
yea i literally just got here
I've never edited a wiki for more than a few typos either, so I've just been here stumbling along
niche question, do we have an image for the primary you get when you die in MP and become a drone?
i made like 80% of a wiki for a single game during quarantine and now its just a thing i do once in a blue moon
its probably in the pinned google doc, idk tho
wikigg has really similar formatting to fandom so i can probably give a few pointers (fandom bad btw)
I've edited Fandom wiki on source before
outer wilds wiki and ben 10 wiki as an example
I have made the many pages
ohh cool
It's called pdroneskills in the game files, it will be in the google drive
is there a way, if a picture is missing, to just not have the red text entirely
so the red text wouldn't appear at all and it would just say "hello I am an editor"
I thiiiiiiiiink I want #iferror
no that seems to not work on pictures
oh I can't read, "this function takes a string"
yeah use #ifexist
🙏
yeah
oh okay cool nvm
alr awesome
mediawiki says #ifexist is expensive and can only be used a certain number of times per page
doesn't say what the limit is 
if we run into a problem it might be easy to fix later
oh it saiys "only a limited number of which can be included on any one page"
so just don't spam a 12000 character long page with #ifexist and we should be fine lol
i would love this
@ moderators... please 
great work everyone, everything ive seen u guys say here today has been great!!
Can't edit it ATM but as a heads up did get confirmation that scarf uses the same formula for scaling as tougher times in ror2 if anyone wants to put the table in, I can set it up when I'm done working but
yessss i knew it 
I’ll have a list of all the spawns for judgment so for when that page is made
can I take the result of a #switch and use it later or do I have to paste the #switch all over again
I'd rather not do that
wow dried lake is WAY smaller than desolate forest
can you make a variable? https://www.mediawiki.org/wiki/Extension:Variables
it would look something like this to define a variable with a switch statement then
{{#vardefine:variablename | {{#switch: test | Bar | foo = Foo | baz = Baz }} }}
and then just type {{#var:variablename}} whenever you wanna refer to it
hmm im not sure if its in wikigg
you'll likely have to make a template if its not
did someone get damp caverns 1 already
i have most of the logs but i dont know the log locations because i didnt think to screenshot them 
#1 was on that ledge up there in this hidden cavern
alright, dried lake AND desolate forest all variants complete :D 
a sand crab has 300 health and a cognant version has 840 health
as I was checking this a wisp spawned, blocked my sniper shot, and killed me
frenzied has 660 health
volatile same
leeching same
How long are we waiting to make a ||Robomando|| character page? I know it was decided to wait a bit, because they're a secret and all, but literally every youtuber covering RoR Returns has made a video of them unlocking the character and playing with them. It's not really a secret anymore.
I don't see these guys aren't on the wiki yet. Any reason for that? I am very new to working on a wiki and I don't know how to create a new page.
im trying to find where exactly the devs acknowledged that overloading enemies are too strong atm, can anyone help?
I think in game they're just a Great Wisp variant, so maybe we should add it on that page?
It's in the known issues in the patch notes
they are, like the young Vagrant, they only appear on the Contact Light
Ah if we have a page for the Vagrant we should have a page for the wisps then
To be consistent
ty, hope they tune the damage or tick rate down a bit as well, playing melee survivors is miserable into overloadings, even if you have invuln like miner
yeah. I looked around. Couldn't find them mentioned anywhere currently
To create a page, type the name in the search bar and it should lead you to page creation
I had a 3 player run where we got an Overloading Cremator. Killed all of us.
that one is also a special case
Or add a new line in the enemies page, and click your newly added link to go to page creation (should be red)
Yeah it's rough getting Overloading Imp Overlords on stage 5 with a shrine of the mountain lol
does anyone know who added the “archaic wisp” in the monster section in the enemy page?
are they in this discord?
their alias is “Leaf it”
are the greater wisps spawned by a dead Ancient wisps different from regular greater wisps?
For whoever made this page, thanks. Gave me a good laugh
either way, i’m undoing it because it shouldn’t be in the regular monster section, because they don’t spawn normally.
there's a discussion about this right above your message
should we have the Vagrant there then?
oh, the purple wisps
we need a proper verdict on the implementation of enemy variants in the list
yup, either on the original enemy's page, or in the actual enemy list
they only spawn in loops or high scalings and are usually still restricted to a few specific areas
Asked dev, it's the same formula as tougher times
in other news. all currently listed monsters on the enemy page have descriptions now!!!
some of them weren’t written by me so i’ll fix them up with minor touch ups. thanks to whoever made them
young vagrants are the exception, they don’t have a monster log entry
damn we can just... ask the devs huh
why didn’t we think of that 
I spend long enough trying to work with the assembly that I gave up and just asked yeah
i don’t think they’ll answer everything though
they’re busy and such, or would have their reasons, right?
Oh yeah absolutely
Which means I should still probably keep working on trying to figure out a good method to extrapolate to every item. Eventually.
sounds torturous. best of luck friend.
Good to know!
I feel like this page isnt supposed to look like this...
Also, how come there no info on cooldown?
looks right 👍
Compared to this?
#ror-wiki-discussion message
will be added at some point
we haven't had time to go in depth into each item yet
for now most item pages are just the very basic info
like for the brooch
understandable. I just assumed there's was a formatting eror.
nah hermit's scarf is the exception here
I mean I was mostly kidding but yes most items don't have specific things yet, scarf is one of the few items in the game without linear scaling so I'd imagine it's being focused first
Because the ones with linear scaling (ie syringe) you can get by with just the basic text for now
Whereas scarf. Obviously doesn't make u invincible at 10 copies so clarifying that is important even before the actual formula and a table are up
I think someone based themselves off of RoR2 and put overloading worm as a different enemy
wait you're a dev lol
I'll fix the scarf page in the morning if no one else has but rn I'ma sleep best of luck with the worm problem omg
it's only on one page 🙂
good night
if anyone is bored enough and wants to help me, they can document the behavior of individual lynx tribe enemy variants and list them to me
so i can add them to the Lynx Tribe page behavior section.
hunters and I think scouts too(?) are the same as lemurians/children, they just chase you and do a melee attack
archers fire projectiles in an arc towards your exact position and sometimes randomly reposition
in A Rung Above and Judgement trials they're a lot easier to find than trying to isolate them from a totem normally, so if you want to see for yourself those are the better places
thank you! i’ll confirm in game myself the exact differences of Hunters and Scouts
Hunters have a lunge attack using the big spear
now if only misc enemies had monster logs so we’d know what their stats are without messing with difficulty scalings and precise damage calculations
Now for the final crown 😝
:o impressive
Good luck for it!
i wonder if it has a diff sprite if you complete ALL trial skins on each character
good night soldier, well done
Ye judgement goes gold crown not for getting the time but for completing with every character
Not sure if the cursed character counts tho
It does not
Good good
Gold animation is kinda sick though (spoiler in case you wanna see it in game first)
Variants could be on the base enemies page, there isn't a lot to fill on those pages as well as they don't have monster logs
I saw people getting the gold rank time for judgement but it never turned golden like that
oh is this not used in game? I haven't gotten it myself so I just assumed
They did move the log from the infobox to the page itself, what do we prefer?
It's not used for the time listed, but for completing it with all characters. I'm not really sure why the time is listed, actually
Just a goal to reach, I suppose?
Sadly is not used, i think?
I hope is not something like getting the gold rank time on every survivor just so the judgement trial can become golden
I kinda like that we can format the log like it is in game when we have it on the page
Same
if we go with that I'll do a template so we don't have formatting issues
Gold judgement is again, definitely used.
So i have to golden it 2 times to become golden?
I guess, it's a bit weird and not in line with every other trial but heh
you have to finish it with every character
no time constraint
Oh, makes alot more sense now
If thats so, i wonder if the judgement robomando skin becomes obtainable when the judgement trial turns golden
yup, this was the plan :)
Unfortunately I don't think so, I'm 90% sure there's not even an unlock flag for it

shining golem, snow golem, armored boarlit, purple imp, and imp vanguard will all have sections on their "main form"'s page
Probably redirects too, so people stop making pages for it.
What about sanctuary guardian, young vagrant, Direseeker, Imp vanguard, gilded wurms?
sanctuary guard and regular boarlit as well then?
They don't have monster logs either
regular boarlit will have its own page
sanctuary guards im fine with being consolidated into temple guard, but i think they should have their own page just due to their usage with You Know What and presence in many trials
vanguard i listed, it will just have a section on overlord's page
I'm blind
young vagrant gets its own page because its not really a variant anymore, and does kind of behave differently
gilded wurms have their own page OR get put onto provi's page. again, i think a separate page (with both wurms) is best
direseeker can be an elder lemurian section
the devs HATE boarlits its kind of funny
impossible to encounter an elite boarlit, they have no log, they do not spawn anywhere on their own (except for 1 trial i think), and the new boarlit they added doesnt even have a NAME 😭
lynx tribe has its own log despite always showing up alongside the totem except for 1 trial
also rorr enemy logs are always 1 big paragraph which isn't the case for ones taken from original ror, kind of a weird detail
And yet the boars do not
would this be ok then? to replace the infobox?
yeah
alright done
does it still work if the item doesnt have a tracking number?
some items don't ?
the toxin doesnt
ah
but that might be the only one
Should work, and else we fill in none
it still displays the stars
I'll remove the stars if there's no number
well the tracking number line alltogether
what's the actual name of this?
i know the sprite has a name lemme check
Goop
theres a sprite called Kill cause Goop
Shrine of mountain only applies to current stage right?
yes, unless Prestige
Oh wrong channel sorry
yes, except when using the artifact of prestige
Thank you
yeah it does, but not while prestige is active
im upset we dont have the other macrobe
Which one
its got all the other sprites as well
that one is the start of the death anim
sMacT
is the name
macrobic tardigrade!!
all stun/hurt animations are the first frame of the death animation
oo thats neat
the wiki doesnt show this artifact, if it even is one
does anyone know what it is?
oh, how do you access it?
you can see a path hidden in the wall to the right
@old summit 
Archaic Wisp spawns normally in the final stage and I think in Hive Cluster
And I thiiiiink it can be a Kin mob
someone added a "Stacking" column to the items page with values from the RoR1 wiki 
and one of the few things on there is already wrong 
No it linked to Magma Worm’s page anyway
But it’s still not post loop, I’ve been getting them normally with several mountain shrines
it is technically the same boss but elite
ye i fixed another page that had overloading worm as a separate enemy
volitile overloading worms would be fun if they could be a thing
A mod will add blighted worm 
I'm gonna upload some images, just to make sure, which one is the Gip and which one is the Geep
smallest is Gip right?
yes
ty
https://riskofrainreturns.wiki.gg/wiki/User:DoodleEhh do not go to this user page you will shit
@granite flax im assuming you added this and im gonna remove it now because ive tested it and yeah it spawns each run until you collect it
oh right mb
who 
just assumed since im pretty sure you've added those on some pages? (or i just assumed they were you lol)
the brain worm is speaking to me i really wanna do this
so badly
dont do it 
okay boss
god this emote is threatening
gonna make a little site navigation bar
until you read its name
peecock
what do you mean
talked abt it yesterday one of these things
im probably just gonna duplicate the one from the ror2 wiki because it did it pretty well
,,,who was it? ^^;
{{SiteNav}}
cant you just go to the page and check the history
Items are the main building block of RoRR. They are the method through which survivors are able to gain power throughout a run. Items are split into 5 tiers, Common, Uncommon, Legendary/Rare, Boss/Planet, and Special.
snitched
looks like im gonna get stitches
thnak u :) i just wanted to know so i could watch their profile to make sure they dont add any more blatantly incorrect and/or plagiarized info
gummy gremlin KILL THEM!!

using my wiki powers to explode their computer with my mind
btw @mag I think you suggested something like this, tried locally and it looks kinda nice
but don't ask me to resize each and every .gif to fit the same way as in game lol
yess this is what i had wanted originall
yes this looks nice
i plan to recreate the gifs (i have the assets) to make them all match, but thatll be after i finish doing all the maps









