#ror-wiki-discussion

1 messages · Page 4 of 1

tough sand
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i know

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it can stack twice

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i was expecting tripled

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at most

smoky juniper
meager quest
tough sand
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it can stack twice

chilly tangle
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All the survivor's multiplayer drones have been made into gifs now :)

tough sand
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noice

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have you seen mercenaries alt upgraded?

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it is busted

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a

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quadruple

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jsus

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idk

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what to say

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it's just

placid salmon
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in RoR2 I believe Weaken is -Armor and -DMG so takes more damage deals less damage

meager quest
# meager quest

to take him you need to go on 5th stage in 15-20 minutes, we got on 11

chilly tangle
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The gallery sections

tawdry lichen
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does the hermit scarf still has the 7 item cap?

chilly tangle
smoky juniper
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it would be best to check for sure

smoky juniper
main anchor
chilly tangle
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Yeah, I saw that as a fun opportunity

tough sand
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imagine shattered mirror + ancinet scepter + alt special mercenary

smoky juniper
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or large amethyst

tough sand
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or just activating your special twice in a row

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fast enough sou can gain 5 seconds of 8x

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then 2x on top of that multiplactively

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unless mercs is also multiplactive

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so min is 16x, max is 32x, depending on if it stacks multiplactively or not

smoky juniper
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full crit ring cdr build

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  • that
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:DDDd

tough sand
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does shattered mirro stack?

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no i don't think so

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just did it

jovial badger
tough sand
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oh it does stack?

jovial badger
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yeah

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I know you can get 3 at least

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I haven't tried out anymore than that

lost marsh
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is there no enforcer prism?

smoky juniper
keen mulch
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Should the pallete really be there in the infobox? these already are in gallery section, with al of them instead of only 4.

tough sand
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the providence trial

smoky juniper
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it’s a trial

tough sand
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also

smoky juniper
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enforcer, unlocks alt ability 4

tough sand
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also rq the loader upgrade is kinda cool

smoky juniper
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which one

tough sand
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it's the same thing but with like double range

placid salmon
smoky juniper
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alt 4?

smoky juniper
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it would be cool. but impractical

smoky juniper
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and a lot of work

placid salmon
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yeh like I said

void flume
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Was ther any coloration for "Holds up to two"?

placid salmon
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not worth it at all but would look cool

tough sand
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yeah blue i think

smoky juniper
keen mulch
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oh, in the portrait. I mean, if the images are in the game it could be easy

smoky juniper
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it should be in game sprites imo

tough sand
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Loader:
S260 Overload Conduit
Place a lighting beacon. Lightning surges to any nearby allies within a large radius, dealing 80% damage per second, and massively increasing attack speed

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basically double range

smoky juniper
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it deals damage

tough sand
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yeah

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always did

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the non-upgraded did to

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same amount

smoky juniper
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non upgrade solely buffs attack speed

tough sand
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no i'm looking at the singleplayer screen and it says

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Place a lightning beacon. Lightning surges to any nearby allies within a radius, dealing 80% damage per second, and massively increasing attack speed.

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it says that

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the S one is strictly better

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everyway i can think of

smoky juniper
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that’s odd. i did a loader run yesterday and very distinctly remembered a lemurian not getting damaged by the coil on top of it

tough sand
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funky

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may be a bug

smoky juniper
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it just showed a green circle which connected to me when i was in range

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which granted me the attack speed

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so yes either a bug or a graphical error

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i’d wager it’s originally not supposed to deal damage, and it’s a tooltip misspelling

tough sand
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maybe

void flume
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Huh, loader doesn't seem to have the Scepter variants added as placeholder yet.

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On the wiki, I mean.

tough sand
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merc doesn't as well last time i checked

chilly tangle
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How do you find survivor's speed values?

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I've noticed that miner has his, but nobody else does

void flume
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Should be in the log entries

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Ah, they sure aren't

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Welp!

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Oh, er... I was trying to find the Mercenary ability icons and uh, stumbled on these. Anyone mention these, yet?

tough sand
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yeah i saw that

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don't know what to make of it

void flume
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No one tell Race, he'll start frothing at the mouth

tough sand
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Artificer:
Binary Star:
summon two miniature, movement tracking stars, dealing 120% damage over time. Both explode for 2x1000% damage after 5 seconds

main anchor
chilly tangle
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Ah

tough sand
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the 2 stars are spawned to the left and right of you

main anchor
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could probably test in multiplayer to get approximations based on other characters at the very least

chilly tangle
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Do you think it could possible to use those as a reference to find the new characters speeds in ram?

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With cheat engine or something

main anchor
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possibly

tough sand
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ok i got pilot then i'm done

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gotta head off afterward since it is literally 4 am for me

void flume
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Once I figure out where these dang Scepter ability icons are for Loader and Merc, I'll to adding what you've posted

tough sand
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alr

woeful canopy
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when you want to add a line or two to skill notes but don't want to have to get to endgame item counts to check R_HappiestMask

keen mulch
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I am adding the log info for Huntress onto her page, does this look good? Tried to copy the in game look as much as possible.

woeful canopy
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part of my brain is like "just check the wiki and see what it says"
thanks brain

bitter finch
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Acceptable

void flume
keen mulch
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tyty

tough sand
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Pilot:
Aeriel Barrage:
Mark an enemy in fron tof you, launching an air strike for 20x120% damage over time.

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DONE

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finally

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that ability just generally sucks ngl

keen mulch
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Go sleep

smoky juniper
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kind of disappointing tbh

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good job though. go to sleep.

tough sand
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finally sweet release

smoky juniper
void flume
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Found the icons, now I just gotta snip 'em and upload 'em to the database

smoky juniper
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i think i’m gonna spend some time updating the enemy descriptions once i get home

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i’m wondering what style of writing to use but i think it could be a bit more professional

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there’s also random advice mixed in with the physical descriptions of enemies which i think needs cleaning up

keen mulch
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formal is mostly the way to go, but I'm not great at that. But that might because of my knowledge of English. I have done that, but only because I didn't know where to put it and having that info there, even in the wrong section, might be useful as someones else can just move it to the correct section instead of adding it themselves. Most people are more inclined to edit things that already exist. That's also the reason I created enemy pages with little to no info filled in, people are more inclined to add missing info to an existing page.

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WALL

smoky juniper
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noted. i’ll update this chat accordingly when i get to it

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i’m mostly focused on text based edits anyway, since i don’t know coding or wiki formatting too well

keen mulch
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I have just been copying from already existing pages, follow what is already established.

smoky juniper
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i try to follow a formula for informative descriptions, and otherwise do my best to remain objective with stuff like enemy specific advice

void flume
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Apparently HAN-D had no ability images uploaded at all, so I've also trimmed those. Time to upload everything.

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@granite flax I've noticed HAN-D's page uses {{pagename}}X1.png for its ability tables, and other characters use their normal title, like EngineerX1.png. Is the former or latter standard practice? Curious to know while I'm making sweeping changes adding Scepter abilities.

granite flax
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might just be a multiplicative stacking instead of additive

tawdry lichen
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I see

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ty

granite flax
granite flax
main anchor
keen mulch
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person gotta sleep

granite flax
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upgraded cook becomes:
BUFFET
RAPIDLY PREPARE MEAL OUT OF CUSTOMERS FOR 12x80% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT.

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doubles its damage, wow

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wonder if the items are affected at all

main anchor
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Huntress’ bomb arrow drops 2x bombs, wow

granite flax
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maybe! i cant say ive seen a lot of them in recent times feflaugh

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no my wow was genuine

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twice as much damage on COOK seems great

main anchor
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seems more QoL than anything tbh

void flume
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me literally guessing colors because I still don't have the ability unlocked Survivor_MULT

main anchor
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guessing colors is a fool’s errand tbh

void flume
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just realized none of han-d's abilities are survivor colored, either

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will fix that while I'm here

main anchor
void flume
void flume
main anchor
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“stunning all enemies” highlighted in one but not the other

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unfortunate inconsistency in tooltips

void flume
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Conveniently almost nothing about HAN-D was written up in specials, so I can guess consistently Survivor_MULT

main anchor
void flume
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(but if anyone has DISASSEMBLE unlocked, please post a screenshot)

main anchor
keen mulch
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How do I get survivor logs? Win a game with them?

void flume
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yup

keen mulch
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monster logs is just random? There are enemies I have been farming for it and they just won't drop it.

main anchor
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yeah those are just random

granite flax
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ive got all the non-boss logs bar elder lemurian

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and i think im only missing 3 bosses

keen mulch
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spitter and that tree thing just don't want to drop

void flume
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ReturnsHAND now has images and (almost) full ability descriptions

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Still missing DRONE - BLAST description, though

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Oh wait I'm silly, it's literally in the discord search window I have open

granite flax
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all skills and descriptions are in the lang file in plaintext!

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very useful resource for wiki-ers

void flume
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I sure wish I knew that before hand-writing every detail about HAN-D!

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Where can I find that, and does it also include colors?

void flume
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Yes, much obliged

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My guesses were completely wrong Survivor_MULT

keen mulch
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So I just learned that you can look around the image of the environment logs, make it easy to take screenshots of artifact locations

lucid solar
keen mulch
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Like so

main anchor
void flume
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I do still need to somewhat guess DISMANTLE, but I got a lot of the idea now

main anchor
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(speaking of, is the Miner infinite actually intended?)

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seems a little cheap to have near-infinite invulnerability while dealing damage

granite flax
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and yes it includes colors

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you can also navigate to the file browser via steam

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right click rorr -> manage -> browse local files

main anchor
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being able to just sit directly on top of Providence and wail on him for like 30 seconds straight completely immune is pretty funny

keen mulch
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Is this macrobic predator?

void flume
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Going to write this up for future reference when pulling from the lang file, in case it's useful for anyone besides myself.
Color references when converting the Lang File to Wiki Text, for general context in Abilities -
<y> = color|d| - Damage, Attack Speed, Projectiles, Movement Directions, Debuffs
<b> = color|extra| - Resources, Ability Invulnerability, Movement Effects
<g> = color|h| - Healing, Duration Invulnerability
</c> = Format end, resets colors to default until used again
\n = <p> - Line break in an Ability

void flume
main anchor
# floral meteor how?

Drill Charge gives invuln for long enough that you can tap it to use a tiny amount of heat while giving yourself the invuln, which lasts long enough to get one swing of Crush in before tapping Drill Charge again

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rinse and repeat and you’ll be entirely invulnerable while regenerating your lost heat because you’re using Crush between skill uses

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you can keep invuln for super long on a single target or literally infinitely against a group

keen mulch
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I think I have uploaded all enemy portraits that were missing, meaning that any enemies still missing it don't have it afaik

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They aren't in the monsters log, so I don't see why they would have them.

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Artifact of honor says it can only be found in classic ruleset but I have only played modern and I have found it

main anchor
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yeah same here

keen mulch
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why would it even be different between rulesets?

main anchor
void flume
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I think it's supposed to mean it can be found if you have Classic selected despite it's missing content, unlike things that are labeled Modern.

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It is pretty confusing though, and could probably do with a rewrite.

main anchor
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yeah probably

granite flax
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it should say "any ruleset" to avoid confusion

eager badger
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how many of this would i need for very low cooldown on equipment (like 5 second)

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captains brooch

void flume
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I just realized, we don't actually have... Any survivor page, showing ability cooldowns.

smoky juniper
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done did lemurian description :D

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would love feedback or pointers

void flume
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Everything looks good to me, though this peeked out to me
Lemurians can also use their bite attack while climbing, being the only enemy aside from the Child to be able to do so. I believe Clay Men can also attack while climbing.

smoky juniper
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oh, true, I'll fix that

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I'm planning to make that a distinction between all three creatures, each linking to each other's page

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unless that's unnecessary. lmk.

void flume
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I think it's fine, I never liked RoR2 Wikia's style of "If it's linked earlier in the article, it's too redundant" anyway

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...Not that Child or Clay man are linked earlier in the Lemurian page anyway, I suppose. But still, direct mentions of other enemies are fine to be linked to

smoky juniper
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imo it never hurts to link articles together if there's a good reason for it

void flume
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Aye, it's just convenient

smoky juniper
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noted.

granite flax
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all climbing enemies can attack while climbing, only the player cant

smoky juniper
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I feel like there's a way to concisely describe that across all climbing enemies

void flume
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Searching through the Lang file, the Recall ability actually has its own description. How does this look, for including it?

void flume
smoky juniper
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perfect. thank you.

real schooner
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Has anyone gotten the Sniper log yet? Asking because I can't be fucked doing another run and the wiki don't have it yet.

granite flax
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are you after the text or the art>

void flume
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Art is already on the wiki, so probably the text

real schooner
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Text, yes.

granite flax
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||Passenger Details:
[Military Class]

Luggage & Equipment:
Soldier boarded with a standard military reconnaissance personnel uniform, a 2050-0 sniper rifle and a traditional surveillance drone. The rifle and drone were cleared by the military checkpoint ahead of boarding, though the passenger opted to keep the drone with their carry-on luggage. Passenger and military associates insisted that the rifle stay with their own personnel, but allowed the rifle to be unloaded before boarding, with rounds stored in an automated lockbox. The soldier's personal affects included energy cells, canned goods, and a package of cooling gel sheets.

[SECURITY RECALL]
[Note S1a] Contact Light personnel has been instructed by the Deimos military to not mention the conflict occuring currently in the Boron system.
[Note S1b] Contact Light personnel has been instructed by the Deimos military to delete records of additional hardware loaded alongside their soldier.||

real schooner
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Danka

granite flax
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oh and this stuff oops
||Travel ID: 142525544524553545341445
Departure:
Military Base,
Northern Side,
Deimos

Destination:
Fort Reason,
Belt Num.1053,
[REDACTED]
Boron System||

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no prob!

smoky juniper
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also, is this necessary for enemy pages? it feels empty without it

granite flax
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go ahead and remove stub warning imo

smoky juniper
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sure

granite flax
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we can add them in the future, but while we're still in the setting up phase, everything will be a stub

void flume
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Oh yeah, speaking of warnings, the Spoiler warning could do with a bit more clarification. Even though it's not used, I think.

smoky juniper
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oh I was referring to the "[ _ _ ] are monsters and enemies in Risk of Rain Returns." part

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the main heading? whatever you wanna call it

void flume
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I believe it's useful for search engines

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To be more specific, ones outside of the wiki itself, like google

smoky juniper
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true true. ill add them eventually to all pages that don't have them

void flume
void flume
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Picture is aces, but I think the text could do with some elaboration on what exactly could be being spoiled.

smoky juniper
smoky juniper
void flume
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At least in its current state, it's not really modular like that

granite flax
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"This page contains major spoilers for either story beats or secrets within the game. Tread with caution!"

pure river
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wiki friends do we have a list of the rewards after each wave in the judgement trial?

smoky juniper
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not yet.

pure river
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I can make one then, I'm grinding it out

granite flax
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judgement trial is currently undocumented on the wiki because im the only one whos done the providence trial page and i havent unlocked it yet XD

smoky juniper
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at least not in a complete manner

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individual trials don't have their own pages yet

pure river
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I see

smoky juniper
granite flax
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feel free to make one for the judgement trial, though!

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each trial will have its own page eventually

smoky juniper
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I'd be willing to contribute to them if some of the trials weren't so hard

granite flax
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LOL, yeah

pure river
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Yeah I'll just document it as I go, I have a boss order list already but I'm going to make a nice complete thing

granite flax
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im stuck on ruins 2 the future and assassination contract atm

bitter finch
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Where can i find the artifact of kin?

void flume
granite flax
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kill

granite flax
void flume
granite flax
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i did it

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@devout cloak hey! we're not putting robomando on the wiki for now, sorry

devout cloak
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sorry!

smoky juniper
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I discovered a formatting oopsie. imo.

granite flax
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no worries ^-^

smoky juniper
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currently enemy infoboxes are ordered by hp/speed/attack

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when it probably should be hp/attack/speed, to parallel the logbook entries

granite flax
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your edits have been great so far btw

smoky juniper
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so the parameters for that order are "1 3 2"

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(this is the correct order)

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as opposed to this

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which is hp/speed/attack instead

woeful canopy
smoky juniper
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so either swap the numerical value for the parameters of speed and attack or just let it be as it is. ugly as it may be.

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if we do the former then you'd have to edit all the values retroactively afterwards.

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so I just want to know what to do in advance

smoky juniper
granite flax
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i mean we can just change the infobox template order

smoky juniper
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yeah, that

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I'm not good with formatting, sorry

granite flax
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then it will be fixed for everything without needing to do any more edits

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no worries!

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this is my first time XD i am learning just for this

smoky juniper
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I'll just leave it be for now then

granite flax
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ill go fix it rq :]

smoky juniper
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thanks!

granite flax
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should be fixed now

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wait is it saying hp/damage/damage for you

smoky juniper
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one moment

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hp/damage/speed yes

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ill re-edit the parameter values now. its only 2 pages anyway

granite flax
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wait the parameters shouldnt need changing

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theyre already in the right places

smoky juniper
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I viewed the lemurian page (which I changed) but this is the sand crab page for example

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and if I do here what I did before, swap parameters 3 and 2, it displays correctly

granite flax
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ah, that means their original values were in the wrong spots, then

smoky juniper
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I'll just leave it to you, and tell me what needs reverting if needed

granite flax
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yep, ok!

void flume
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Double-checking all the Scepter sections on the survivors to see if there's any more for me to do, and saw Bandit's is like this.
I get the idea of differentiating the Scepter abilities, but this seems a bit aggressive on the eyes. Should I tone it down and forward this to other Survivors, or remove the coloration entirely?

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For comparison, HAN-D

granite flax
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i dont think its necessary given it has clarification already, but a toned-down addition might be nice?

void flume
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On it Survivor_MULT

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Also just realized I typed "TEAR COMBATANTS APART FOR" twice in the Dismantle section Survivor_MULT

smoky juniper
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TEAR COMBATANTS APART TEAR COMBATANTS APART TEAR COMBATANTS APART

void flume
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I'll patch that up when I pass by it giving it coloration

woeful canopy
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Stick a sceptre icon somewhere on the sceptre abilities?

granite flax
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i mean it says at the bottom "replaces X when holding Ancient Scepter"

woeful canopy
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yeah might be a bit redundant

void flume
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How's this?

granite flax
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probably a little subtler still

void flume
smoky juniper
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is there in-game code indicating whether or not enemies are able to be stunned or knocked back?

spark cloud
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red version of the not-quite-blue bg everywhere else

void flume
spark cloud
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nice

void flume
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Seems barely noticeable, though

spark cloud
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it doesn't need to be very noticeable i think

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You have the red skill icons and the "replaces x when holding ancient scepter" already

smoky juniper
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also, is there a fixed value for how many greater wisps pop out of the ancient wisp when it dies

#

or is it based on elite versions, difficulty etc.

void flume
smoky juniper
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I think it's always been greater wisps, as it was in ror1

void flume
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Elite Bosses are going to need their own whole sections on their pages, because they do some funky stuff

smoky juniper
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frenzied variants, right?

void flume
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All of them, but not for every boss

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I believe some cannot be certain types, depending on the boss

smoky juniper
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it's beyond me right now either way x3

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also, this feels like a stretch

spark cloud
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they are basically the same thing but i feel like i've seen that mask in yet more places than just RW

smoky juniper
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vulture masks have completely circular eye holes while greater wisps are slightly slanted down

spark cloud
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like, hollow knight kinda thing

smoky juniper
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and greater wisps have existed in ror1 before RW

woeful canopy
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No-one other than huntress (and now engineer, copied from huntress formatting) have the survivor logs. Is the formatting used on huntress fine to copy to the other survivors?

void flume
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Generally most of them, due to them all having similarly formatted logs

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I think exceptions are Acrid and Chef?

smoky juniper
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where can I view all enemy names in the game files

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I want to make that a standardized trivia section for all entities

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so the trivia isn't empty for enemies that have none

woeful canopy
woeful canopy
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(acrid + chef)

woeful canopy
smoky juniper
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thanks!

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on second thought, maybe I won't. these are just the same display names

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ok wait no

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I took inspiration from this, but forgot that it was the sprite file name

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so uh. where can I view that :3

ember light
smoky juniper
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I feel like they're all just the same type of skull used as sprites in game

ember light
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but yeah I doubt this is intentional

smoky juniper
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yup. just similar designs

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they're both stylized in a similar manner

granite flax
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standardized trivia loses the essence of trivia, imo

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trivia between enemies wont be balanced because trivia is trivial and normally unintended or inconsequential

smoky juniper
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yup yup i've come to that conclusion

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just continuing to go down the list and editing all the descriptions and behaviors of enemies

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also, do we have any policies on external links? just in case

pastel carbon
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holy shit I hate this desc

smoky juniper
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lmao

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ill touch up all enemy pages eventually

pastel carbon
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  1. Commando is not 5'9, he has no confirmed height
  2. Comparing size using sprites is silly because they're not meant to be "lore accurate"
  3. Why are they so speculative about bighorns being carnivorous? They were literally referred to as being apex predators in their ror2 log
  4. Technically, bighorn bison aren't from Saturn, they're from a fictional moon of Saturn called rademia
pastel carbon
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also, the 3 balls on their face aren't eyes

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they're referred to as "strange, metallic growths" in the ror2 log

smoky juniper
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this isn't ror2 though

pastel carbon
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it's the same creature across both games

smoky juniper
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these clearly look like eyes

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not very metallic looking

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it'

pastel carbon
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well they aren't eyes

smoky juniper
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s the same texture as sand crab eyes

pastel carbon
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look metallic here

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fucking hell

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I love .webp!

smoky juniper
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yeah, it's inconsistent

pastel carbon
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who knows, maybe the metallic growths also function as eyes

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the concept of inorganic materials used for visual organs isn't unprecedented

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see the chitton

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Chitons () are marine molluscs of varying size in the class Polyplacophora (), formerly known as Amphineura. About 940 extant and 430 fossil species are recognized.
They are also sometimes known as sea cradles or coat-of-mail shells or suck-rocks, or more formally as loricates, polyplacophorans, and occasionally as polyplacophores.
Chitons have ...

woeful canopy
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yea or nay?

woeful canopy
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rip

distant hazel
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I started the color thing in the first place, and then someone else did red text and I like that more

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I just never changed bandit cuz I forgot claris

void flume
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We are? Because I've gone down to Sniper making it Character text with the subtle background

distant hazel
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I just woke up

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Lemme sniper

void flume
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When I mean I've gone down to sniper adding the stuff, I mean this

distant hazel
#

I don’t even notice it

#

Ok if I flashbang myself with my phone screen then I notice it

distant hazel
#

Yeah I guess there’s no harm in doing that

#

The problem with full red was just some survivors text color blending into it

#

But this is good

pure river
granite flax
#

go 4 it!

pure river
#

WAVE 1 - Vs Stone Golem

Items : [Giant Amethyst - Ancient Sceptre - The Hit List - Guardian's Heart - Ukulele]

Wave 2 - Vs Magma Worm

Items : [Ancient Sceptre - Alien Head - Hardlight Afterburner] , [Hoopoo Feather - Guardian's Heart - Tough Times] , [Gasoline - Hoof - Barbed Wire] , [Boxing Gloves, Prison Shackles, Energy Cell]

Wave 3 - Vs Lynx Totem

Items : [Backup Magazine - Energy Cell - Hoof] , [Stopwatch - Giant Amethyst - Sawmerang], [Lens maker's glasses - Rusty Knife - Sticky Bomb], [Golden Gun, Beating Embryo, Rapid Mitosis]

Wave 4 - Vs

Items : [Frost Relic - Rusty Knife - Soldier's Syringe], [Imp Overlord's Tentacle, Scorching Shell Piece, Ifrit's Horn], [Lens Maker's Glasses, Backup Magazine - Barbed Wire], [Ukulele, Hoopoo Feather, Timekeeper's Secret]

Wave 5 - Vs Ancient Wisp

Items : [Energy Cell - Soldier's Syringe - Lens maker's glasses], [Hoopoo Feather, Ukulele, Frost Relic], [Rusty Knife, Atg Mk1, Crowbar], [Hoof, Crowbar, Predatory Instincts]

Wave 6 - Vs Ijfrit (Prolly the hardest since there's no platforms) (Very skippable)

Items : [Repulsion Armor - Permafrost - Old Box] , [Toxic Centipede - Guardians's Heart - Captain's Brooch] , [Spikestrip, Panic Mines, Fire Shield] , [Crowbar, Rusty Knife, Soldier's Syringe]

Wave 7 - Vs Wandering Vagrant (You can no longer skip waves after this one) (Skipping waves brings you to this one immediately)

Items : [Crowbar - Will o' the wisp - Smart shopper] - [Mortar tube - Taser - Concussion granade] - [Predatory Instincts, Golden Gun, Energy Cell] - [Sticky bomb, Barbed Wire, The Toxin]

Wave 8 - Vs Cremator

Items: [Brilliant Behemoth - Bungus - Unstable Tesla Coil] - [Tough Times, Guardian Heart, Topaz Brooch] - [Repulsion Armor - Rapid Mitosis - Alien Head] - [Ukulele - Atg Mk1 - Predatory Instincts]

Wave 9 - Vs Toxic Beast

Items: [Hoopoo Feather - Will O' The Wisp - Frost Relic] - [Fireman's Boots - Monster tooth - Harvester's Scythe] - [Soldier's Syringe - Rusty Knife - Sticky Bomb] - [Mortar Tube - Boxing Gloves - Barbed Wire]

Wave 10 - Vs Imp Overlord

Items: [Lens Maker's Glasses, The Toxin, Guardian's Heart] - [Timekeeper's secret - hoof - Harvester's Scythe] - [HyperThreader, Wicked Ring, Ceremonial Knives] - [Hermit's Scarf - Taser - Topaz Brooch]

Wave 11 - Vs Providence

distant hazel
#

I’m very sure Desolate Forest #4 is new Thonk

void flume
#

Every character now has Scepter information and subtle backgrounds Survivor_MULT

woeful canopy
#

I added a bunch of skill notes to engi

#

well, 4

#

I like laser turret ok

smoky juniper
#

AAAA someone edited the greater wisp page when I was submitting my edit and it didn't go through

woeful canopy
#

Engi survivor log

inland junco
#

Oh my god dude that looks sick

void flume
#

There could probably be use for this in Item logs, too!

woeful canopy
#

cool i'll go do the others
i got bumped from my flight -.-

void flume
#

Welp, all the more time to wiki edit, I suppose!

spark cloud
#

oh my god engineer's log is amazing

ashen shard
#

||does anyone know if this providence themed skin (red and blue just like the other ones for the different survivors) is obtainable for robomando in the "Judgement" trial ?||

void flume
#

It is not

ashen shard
#

sad

keen mulch
young flume
granite flax
young flume
#

Could we use that for the item logs and other pages?

woeful canopy
#

<div class="mw-code">

content

</div>
multi-line code block

woeful canopy
#

== Survivor Log ==

<div class="mw-code">

{
{{color
-
|
Departure Address
||
Destination Address
}

  {{color|untiered|Travel ID: }}<br>
{{color|log3|Passenger Details:}}
{{color|d|[Civilian Class]}}<br>

{{color|log3|Luggage & Equipment:}}
<br>

{{color|extra|[SECURITY RECALL]}}
{{color|log3|[Event G1]}}
{{color|log3|[Event G2]}}
</div>

#

lost a few | in there (now fixed)

#

can someone send me a screenshot of acrid's log in-game?

lunar birch
ashen shard
woeful canopy
#

ty

hexed viper
#

how do you find the base speed value of a survivor?

keen mulch
#

Good screenshot for this log?

granite flax
#

not really

#

try getting more of the surrounding area

keen mulch
#

I might also just take the screenshot from the log itself, and we could add the log sprite on that?

granite flax
#

ideally we'll have full views from each variant available on the stage pages

#

its just kind of a hassle to grab pics cuz of the parralax

tame current
#

is this correct? I wasn't able to find a way to play the tutorial as other characters

patent swallow
#

I think you just need to have the character unlocked to see the prism.

woeful canopy
#

nearly done 😮‍💨

lapis gate
#

I think se should add hints for the ||secret survivor||

#

Like the ones for the artifact commands on the ror2 wiki

tame current
young flume
#

I was checking and making some item pages

#

And some of them are missing an Item image in the page itself, if anyone coul help me putting the .png, that would be awesome, give a second and Ill list the items in a sec

tame current
#

are there any other major secrets besides|| secret survivor|| and|| prisms||?

patent swallow
quasi pond
#

wait what, is there a way to play tutorial after declining it

tame current
young flume
#

That's all the ||prisms|| found as of now. || (And the one that's supposedly in boar beach.)||

tame current
#

do these need to be obtained with a specific character or not?

young flume
#

You just need to have the character unlocke

#

unlocked*

tame current
#

also is there a way to see what variant you are on?

young flume
#

You just have to recognize them :/ sadly

tame current
#

fun

#

btw is there a server feedback channel? I think this server could use a rorr-questions channel cause the main one is kinda flooded

woeful canopy
#

All the survivor logs should be up now, lmk if something doesn't look quite right

tame current
#

recycling drones for drifter means like buy drones, having them break then fixing them right?

woeful canopy
#

no, there's an interactable that lets you sacrifice a drone to get an item

tame current
#

huh, I never even found that

inland junco
#

Hey what was the spaceship's name?

#

The one that crashlands

tame current
#

UES Contact Light

inland junco
#

ah tank you

tame current
#

the ror2 one which goes to rescue it is the UES Safe Travels

quasi pond
# young flume here

how do you fall out of bounds on the artificer one? im on var 3., but i can't seem to fall out by the skeleton in the top left

young flume
distant hazel
young flume
#

After that is walking through the dark

distant hazel
#

Point out the jar, the chest, the other chest, etc

quasi pond
#

ohhh the VERY top

#

gotcha

tame current
#

can artifacts be unlocked in drizzle now?

iron berry
#

yes

#

how do you get the secret charecter

young flume
iron berry
#

ok

#

how do you put spoilers

young flume
#

Select the message and put the eye icon

iron berry
#

i dont get that

#

close enough?

young flume
#

yeh

#

Better

iron berry
#

ok (:

quasi pond
tame current
#

you can surround the part you want to mark as spoiler with ||

woeful canopy
#

not sure what colors to use for priority - the saturated ones are better at conveying the rarity, but eyes hurty

young flume
young flume
#

You have to be fast, and as soon as you start falling out of bounds, try to get back in

#

It took me 30 min, so is ok if you don't get it at first

quasi pond
#

do you get back in at the same location you got out?

#

or fall down to that little hole i see at the bottom

young flume
quasi pond
#

and this is the LEFT side of the stage?

young flume
quasi pond
#

i can see my pixels on the left of my screen when i go out of bounds falling but i still get teleported in 😠

young flume
quasi pond
#

yes im there

#

im using pilot to get on the bounce pad, use parachute to get over

#

but its still teleporting me

woeful canopy
tame current
#

you could probably make a script that automatically makes that from the language files

woeful canopy
#

definitely

tame current
#

also I was looking at the items page... what are the lists sorted by?

quasi pond
young flume
tame current
woeful canopy
#

it's already marked

#

in the .json

tame current
#

I kinda want to try that but python is the ideal language here and I hate that thing

woeful canopy
#

lol

pure charm
#

Ive got a question for yall about the Cremator (big lemurian) on magma barracks. It doesnt seem to be respawning after I killed it once is that because im on the wrong stage variant or is there something I need to do that Im not doing

woeful canopy
tame current
# woeful canopy lol

can you send me the template you made?... I still want to give it a shot and fail at it lol

#

I may have found a half decent way to do it but it involves java lol

zealous briar
#

is there a way to spot the 'secret passages"? for the life of me i feel like i'm missing something

tame current
#

ah makes sense

woeful canopy
#

things like that

zealous briar
woeful canopy
#

On stage one, look for blue roots under trees - they'll have a rope going down into the ground

#

There's two places that I know of that require some kind of big aoe damage to open up

#

If a place has interactive stuff in it like ropes or chests or a drone, you can probably get there

keen mulch
#

hidden corridors often are just black instead of having textures, and often lead to flat surfaces you can walk on or something like vines to climb.

inland junco
#

ok knowing html is like having superpowers when you're a wiki editor

keen mulch
#

Finally got trokk log

#

Not that that matters now I know of the lang file. I had been typing them over manually until now

distant hazel
#

look at the shard, closer, even closelier

#

there are textures in the wall that make out a path

tame current
#

wait why are there eclipse difficulty sprites in the files?

distant hazel
#

post some examples

tame current
#

bruh 8 files is too much?

distant hazel
tame current
#

there's also a mystery difficulty

inland junco
#

scrapped content moment

#

or maybe not

tame current
#

there's full sprites for big, small, selected and unselected options+

#

ngl I was hoping we'd get typhoon

#

mystery is probably place holder art but all those eclipse sprites are suspicious

inland junco
#

can admins make it so we can upload font files to the site

#

I'd like to make log entries appear in the in-game font

keen mulch
#

I think they need to request fonts to be added by gg staff, and I have no idea how that works with licensing

inland junco
#

damn

keen mulch
#

I created pages for all the remaining stages, but most of them only have the infobox and log info filled in

#

Someone was hungry

real drum
#

Gup gaming

keen mulch
#

I expected it would a bit bigger...

inland junco
#

wikitext is not collaborating with me here

#

can't seem to set a background image via css for some reason

#

ok apparently the url() inline doesn't work in mediawiki

keen mulch
#

I have all the other images for biomes that are used in the environment log. I would have liked a bigger image but there are none of those in the gamefiles afaik.

#

I have thought about zooming in when opened in paint.net and making a screenshot to get a bigger image but that seems bad

ashen shard
# tame current there's also a mystery difficulty

the mystery difficulty shows up when you go and search for multiplayer lobbies
i guess that mystery difficulty means that the host turned on "rule voting" (or maybe there is another reason for the mystery ?)

keen mulch
#

Those have no players so maybe it isn't set yet?

#

Or it's hidden

#

but why show up if that is the case

ashen shard
#

idk, all i know is that the icon is used in game

inland junco
#

should I make a template for field notes that looks like this?

tame current
ashen shard
#

gl finding that out

young flume
#

Are we going to cite the original sprites in every single survivor page?

granite flax
young parrot
#

@smoky juniper i noticed you were criticizing some of the articles i wrote earlier (namely the bighorn bison one) and is there any advice you could give me on how to write them better bc this is my first time editing a wiki and i really enjoy it

smoky juniper
#

I'm rewriting all of the enemy articles one by one, with their descriptions and behaviors included.

young parrot
#

i was doing that earlier but i wanna get better so any advice

inland junco
#

I wanted the log entries to have the game's starry background but wikitext doesn't allow the url() element apparently smh

young parrot
#

like i wrote all of the behaviour and appearance descriptions from lemurian to bson

smoky juniper
#

try to stick to a formula and don't deviate from the source material. present objective facts in a clear and concise manner. be formal and avoid far fetched sentences that feel out of place

young parrot
#

thanks for the advice ill edit out the bison thing

#

how big is bighorn bison exactly anyway

smoky juniper
#

I'll get to it eventually, but you can clear stuff up if you want to

young parrot
#

like ten meters

smoky juniper
young parrot
#

ok i totally changed it

inland junco
#

since you're describing what they are in the lore

smoky juniper
#

it is, just don't deviate from the log entries

keen mulch
inland junco
#

ik lol

young parrot
#

guys im going to make individual pages for each ability so they can be tagged in other pages

#

if thats ok

inland junco
#

I feel like it'd be more convenient for the ability hyperlinks to just lead to the character's page

#

since otherwise you'll be creating a LOT of pages that won't get used much

young parrot
#

yeah youre right but im new to wiki so i have like no clue how to do that

inland junco
#

oh just do [[Ability name | name of page it'll lead to]]

inland junco
#

it helps a lot

young parrot
#

ty

smoky juniper
#

can someone help me figure out what the hell spitters are

#

even the higher resolution sprite and logbook picture that rorr provides isn't telling me much

inland junco
#

just call them fauna and be done with it engiclueless

smoky juniper
#

that's not gonna cut it

young parrot
smoky juniper
#

right now I've got them pegged as artificially created creatures made to dispose of toxic waste, inferring from the logbook entries alone

young parrot
#

maybe its like a mechanism to partially digest their prey

#

b efore they eat it

#

i dont think they are artificial

shadow tusk
#

not sure where to put this but figured the wiki creators would want to know; ||When unlocking Robomando, as long as you get the Strange Battery in a Rainstorm/Monsoon run, and hit the 3rd teleporter at 22:00, you can unlock the character. I died stage 1 after getting the Strange Battery to the equipment chest. I then played another run, and still found the battery on stage 2, and was able to unlock the character. Maybe this was already known, idk, but just in case.||

keen mulch
smoky juniper
#

they don’t look reptilian

young parrot
#

they might be amphibians

smoky juniper
#

or mammalian, or aquatic or anything really

young parrot
#

they seem amphibious

smoky juniper
#

there’s nothing to suggest they’re amphibious

young parrot
#

it is curious that they are cartiligenous

#

maybe theyre like a petrichior V type species thats not any of those

smoky juniper
#

they wouldn’t walk upright if they were

young parrot
#

yeah good point

keen mulch
#

neither do lizards, but lemurians clearly are lizardpeople

young parrot
smoky juniper
#

i still think they’re purposely made scavengers. the comparison for their spit to picric acid in their log entry is especially making me think so

#

“precocious appearance” as well

keen mulch
young parrot
#

but what would they have to recycle if the only beings were providence and mithrix
maybe they feed on detritus?

#

like banana slugs?

smoky juniper
#

whatever it was, they needed super strong insides to process it

#

which then doubled as a defense mechanism

young parrot
#

i suppose so but why would providence make those

#

he must have gotten them from another planet

smoky juniper
#

maybe they’re alien refugees! like a fucked up version of noah’s arc!

young parrot
#

are you mocking me

inland junco
#

would you guys say this description is any good

#

I need some feedback

young parrot
#

not more advanced per se
they both are single-celled

smoky juniper
young parrot
#

and both of their hunting strategies are effective

young parrot
inland junco
#

whereas the macrobe is a walking sphere

young parrot
young parrot
inland junco
distant hazel
#

when someone makes the mountain shrine page: shrines spawned by Prestige have a different glow to them

young parrot
inland junco
#

making the interactable pages is gonna be painful

#

since we don't have in-game documentation that explains their mechanics in detail

#

we might have to ask the devs

young parrot
#

the devs are busy with the bug reports page lmao
i mean looka t it
313

distant hazel
#

mountain shrine detailed mechanics

  • makes the game fun
young parrot
#

lmao

#

is it weird to anyone that wisps and greater wisps arent affected by stagger from small damage but ancient wisps are

distant hazel
#

ok nvm all of the mountain shrines glow different with Prestige

distant hazel
#

the cognation clone is another enemy

#

unlike ror2's artifact of spirit, these drop money and exp

#

ok ima play with sacrifice and see if I can notice them dropping items too

#

I need to also unlock a clover and see if they count as elites

#

or maybe someone can see if they are in the data

#

well I can tell you that they're elites in terms of gameplay, definitely tankier than a normal mob

smoky juniper
distant hazel
#

cognatic enemies (I did just google that word) dropping money and exp in fact does not make the game more free engiclueless

#

I can tell they have more HP and are slightly faster, probably hit harder too

#

oh it's just cognate

source: spotter

smoky juniper
#

finished the Greater wisp, Spitter and Bramble pages for today

#

going to continue down the line tomorrow

distant hazel
#

where do I find artifact sprites

#

in the pinned drive

smoky juniper
#

i haven’t checked. sadly.

distant hazel
#

here we are,in Export_Sprites, conveniently named sArtifact[number]_0.png

#

listen here mithrix I'll beat you again

#

where are these used?

#

they're called DissonanceShardsUI

smoky juniper
#

these are artifacts shards scattered across several maps that make up the Dissonance artifact when all four are collected

distant hazel
#

yes but no

#

I thought these are what you pick up on the map

#

so the other ones are just confusing me

#

first group is DissonanceShardUI
second group is DissonanceShard

smoky juniper
#

those are various stages of the concurrent dissonance artifact as you make progress towards actually unlocking it

#

iirc

#

could also be used for UI/in map variants

distant hazel
#

wait when you pick up an artifact does it go to your item list peepothink

smoky juniper
#

yes!

#

that’s what i meant by UI

distant hazel
#

ok when I find my 3rd shard I'll keep my eyes open

#

what height do we want artifact images to be since idk how to make iteminfobox scale the image

#

2 of the images are 200 high, 200 it is

#

the risk of rain fandom wiki calls small enigma Small Enigma, is that the official name

tough sand
#

hey so how can i tell which variant a map is?

distant hazel
#

your memory

#

or the log

tough sand
#

the log?

#

oh yeah

#

already got all of those tho

#

so i'm not sure which

young parrot
distant hazel
#

you go back to the logbook on the title screen and look around the variants till you find the secret you're looking for

young parrot
#

i dont know about his regular primary one

#

maybe its just if its above 75% dmg

distant hazel
#

I keep killing enemies and then their cognate versions at the same time so I can't tell who dropped the item

cloud root
distant hazel
#

oh ok

cloud root
#

I saw it while I was doing the origin unlock

merry inlet
#

Looking at the wiki here, it looks like the bandit wasn't a guest and ended up getting chipped together with others

distant hazel
#

wut

merry inlet
#

Yes, he was not part of the crew and given his name he probably wanted to steal the cargo's belongings

distant hazel
#

oh lore stuff

merry inlet
#

This is actually funny asf

cloud root
#

Imagine trying to loot some stuff from a cargo ship and getting stuck on a planet full to the brim with hostile creatures

#

How unfortunate am I right

merry inlet
#

Too unlucky

cloud root
#

Bandit must have hit that 1% chance at meeting a deity

merry inlet
#

We call this luck or unluck?

cloud root
#

I think he wanted to loot without meeting God so I'd say unlucky for him

#

Maybe commando got lucky tho!

merry inlet
#

Acrid got lucky

#

Since they escaped

cloud root
#

Acrid true

#

Maybe hand and chef cause they don't really feel anything anyway

merry inlet
#

Han-D has been activated again

merry inlet
#

But Hand-D is scary dude

#

All you see from him its the flashing red gaze

cloud root
#

Hand is an older model after all

#

It says that in the log

#

He's only on the ship cause they didn't wanna get rid of him lol

merry inlet
#

Yeah the crew loved him

cloud root
#

My face when my janitor is more intimidating than anything else on the planet

merry inlet
#

And i'm 87% sure that Han-D isn't a service robot lmao

merry inlet
#

Robomando is being added to the wiki?

distant hazel
#

Wiki admin guy is still vetoing it

#

Convince him

#

I beat a cognate bosses and it didn't drop an item anyway

#

so I think that's a sign Sacrifice won't work with Cognation

#

but I'll keep going

young parrot
#

guys i am not sure what happens when you kill the lemurian first with the cavalry does anyone know
im writing that section now

distant hazel
#

what happens? in theory it leaves the beast behind

merry inlet
#

Well its one or the other

distant hazel
#

can you die to the beast so we can find out the name of it claris

young parrot
merry inlet
young parrot
#

does it just charge like toxic beast

merry inlet
#

Not sure btw

young parrot
#

omg

#

uhh anyone who knows this

woeful canopy
distant hazel
#

spoilers or tabs are both plugins and not native to the site I think

#

ok never mind to what I said earlier

#

cognate acrid just dropped an item

elder egret
#

Has anyone beaten the game with ||Robomamdo|| yet?

woeful canopy
#

Secret pages that are only directly linked to by things that are part of that secret?

#

I can understand not wanting to put it on the main survivors page, that's a bit of a big spoiler reveal

#

Or little spoiler reveal, idk

elder egret
#

But then people would see “Mysterious Battery,” think “Oooh, what does this dooo?” Click on it, then get spoiled for ||ROBOMANDO||

woeful canopy
#

Then frontload the page with the clues

#

Or only put the clues on the page

young parrot
#

guys what does the board do after you kill lemurian cavalry lemurian

#

pls tell me for the wiki

distant hazel
#

uh I just got the artifact of Tempus?

#

it was just sitting there????

woeful canopy
young parrot
woeful canopy
young parrot
#

robomando is actually ass except for that one silly little ability

elder egret
young parrot
#

it just pops up

elder egret
#

What chance?

woeful canopy
#

I'd find it so funny if tempus expired

#

And you had to keep finding it

#

"Your items are temporary, and so am I"

young parrot
#

hilarious

woeful canopy
#

Also I feel like the skill descriptions could really use a width=100%

#

They're so narrow

young parrot
#

guys has anyone noticed how elder lemurians have belly buttons
do they give live birth??

distant hazel
#

I still debate doing width=100% anyway because it's just dumb on mobile HolyFuck

woeful canopy
#

width=100% max-width=?px
Could work

#

Or whatever the actual styling is

elder egret
#

Are there any secret achievements other than ROBOMANDO, prisms, and cooking Acrid?

#

I’m making a checklist for true completion

woeful canopy
elder egret
#

Explain pls. What bastard and where

woeful canopy
#

There's a desolate forest variant with a curved teleporter and two buttons that summon a bastard golem with a disposable missile launcher and instant minefield

#

Idk if that's actually an artifact unlock because I've died every time

elder egret
#

What variant? Is it in relatively the same place that honor was in the first game?

woeful canopy
#

It's on the far right of the stage

maiden fjord
#

that is an artifact unlock

woeful canopy
#

Well he sure surprised me the first time

woeful canopy
distant hazel
#

there was a rock golem boss I deleted instantly with glass so I didn't see its moves happiesttroll

tough sand
#

Oh cool I found an imp altar that's like bigger

#

It costs 50% hp

#

"summon powerful imps.holding great rewards..."

#

It's on the stage just before the final stage

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Oh it breaks into 2 reds

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Dang

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Summoned some imp overlords

woeful canopy
#

Probably why I keep dying lol

past frost
#

i level up to 2 before going in on glass :)

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extra dmg

viral vault
#

I've done some changes on Providence's wiki page because the last description wasn't detailed enough
it might need to be modified again to be even more precise

young parrot
#

oh dont answer i read it

distant hazel
#

so the DissonanceShardUI is how it looks in the pickup window

#

I took my screenshot too late

void flume
#

There needs to be some research put into it

elder egret
#

What do you mean? Just like stack a ton of hooves and whips or are you talking timer?

void flume
#

Timer, I mean

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Like getting to Boss Rush in isaac

elder egret
#

Achievable. I’m just gonna do it in drizzle with damage at 200% and defense at max.

elder egret
void flume
#

Same idea pretty much, you need to complete depths 2 (level 6?) Before 20 minutes

vivid bramble
#

does anyone know how to get artificers multi-kill?

distant hazel
#

who's prism is this in the final area again

tough sand
#

2 acrid and merc

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acrid is in the section below the 2 doors to providence

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and merc is in the section behind the dancing golems

distant hazel
#

ok then merc is what I saw

sly totem
#

Hum .. What is this ? x)
In description: +2 Str 2 Million < sale ( I forgot this one sorry x( )

tough sand
#

to my knowledge, nothing, just something from boar beach

past stratus
distant hazel
#

I think a Cognate mob just dropped an item

#

whether it's because of sacrifice or clover I can't tell you

#

but one of them works

bitter finch
#

can any of you provide me a filial imprint item page screenshot

bitter finch
#

never mind i copied the desc from ror. need the transportation number tho

west helm
#

Is it known how to get the artifacts?

elder egret
#

Yes

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There are the ones from the original ror1 (most are in the same places) and a few others that have some slightly harder challenges

mint wing
#

anyone have a good strat for arti 15 multikill

elder egret
#

Yes, glass and suicide bombing

mint wing
#

suicide bombing?

west helm
elder egret
#

Most are really easy to find if you know what your doing, but you may need to ask around a bit. The RoR1 wiki could help a little bit for the returning artifacts.

granite flax
#

going to be doing individual pages for providence trials today :)

lunar birch
#

been thinking how one could make the providence trials page look nicer than just a table

granite flax
#

ill be adding a big picture of all trials together, but i think the table is a good thing because its very functionable

#

you can sort by survivor, name, goal limit (for easy golding)

bitter finch
#

the prescriptions unlock condition on the item page is given 15 minutes. The correct one is 5 minutes

granite flax
#

will fix that, thanks!

granite flax
#

the first trial unlocked by default is "A Colossal Feat", right?

#

i forget

void flume
#

Yup, it is

granite flax
#

thank you!

lunar birch
granite flax
#

that looks the same as ours, im confused

#

am i on the right page?

granite flax
#
Risk of Rain Returns Wiki

As CHEF, defeat at least 20 Lemurians before time runs out. Bonus Time pickups spawn temporarily to extend the timer. In order to unlock this trial you need to have unlocked CHEF, and completed at least 1 of the following trials: Lightning Strikes Twice or Kited Blades. Successfully completing this trial will unlock the alternate primary ability...

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how does this look for a trial page?

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i'll add an image of the map, too

old summit
#

"You must kill 20 Lemurians before the timer hits 0 to succeed the trial, and you must kill 50 Lemurians to achieve gold." This sentence feels a bit odd but otherwise it seems good

granite flax
#

how would you suggest i reword it? :)

old summit
#

"To succeed the trial you must kill at least 20 Lemurians" I can get the start sounding ok but the gold i cant put a finger on atm

#

also would it be worth having a loadout section with skills and items above the modifiers?

exotic lion
#

is this how i get the drifter prism

honest shuttle
#

I'd honestly just set it aside as a separate sentence:

"You must kill 20 Lemurians before the timer hits 0 to succeed the trial. To achieve gold, you must instead kill 50 Lemurians."

#

could drop the 'instead' honestly

sacred bear
#

anybody made a rorr item list wiki yet?

old summit
#

theres a page with all the items on the current wiki

robust hound
#

Is Robomando not on the wiki page intentionally, or just not a high enough priority yet?

#

Wanting to compare his stats to Commando's

old summit
#

intentionally atm

robust hound
#

So it'll be added later?

#

I understand wanting to keep a secret character off for a while in case someone would feel spoiled to find out as if they'd ever find out without a guide lol but I doubt anywhere other than the wiki will ever have readily available access to all the stats, skins, abilities, etc in one place

cunning summit
old summit
past stratus
#

Survivor #1
Survivor #2

Following content are spoilers:
||Spoilered survivor #3
Spoilered survivor #4||

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Obviously, with better wording and design.

#

It would even make sense to keep it that way after a while, since it's meant to be secret secret.

old summit
#

the problem ive seen mentioned is do you leave things like the battery in the item list as people will click on it to find out what it is. Then spoil the whole thing

past stratus
#

Wouldn't it make sense to spoiler the item itself too, or the functionality of the item?

#

As a note, I'm not against not featuring it until a certain time has passed, but I lack prior knowledge on the debate itself and its arguments. From my perspective without that, using the spoilering makes the most sense.

old summit
#

honestly i dont know all the details either, im just going off what ive seen mentioned

smoky juniper
#

thats what we’re trying how to figure out to do without spoiling anything for those who don’t want to see it

keen mulch
#

Well, that's what can happen when you go to a wiki.

#

I don't say put everything on it without spoilers, but a wiki should have everything

smoky juniper
#

it’s different from traditional spoilers

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it’s obvious when a game has spoilers about its ending, because all games have endings

#

or something resembling the concept

#

it’s different when the spoiler for a spoiler spoils everything to begin with

#

if it wasn’t for the spoiler, one wouldn’t know robomando even existed, for example

#

we want to implement a way to make it a not obvious spoiler for people who know about robomando’s existence to access its page

keen mulch
#

It depends on how you go for it, if you spoiler a thing in on the survivor page, people would only now know there is like a secret thingy

smoky juniper
#

and hide it for everyone who’s just using the wiki casually

past stratus
smoky juniper
smoky juniper
keen mulch
#

But is it really that bad that people know there is a secret character?

smoky juniper
#

it’s as bad as a spoiler. some people really hate spoilers

#

even something as un-influential as robomando (which is frankly a joke character) can be important to people

keen mulch
#

Well, too bad for them to be honest. It shouldn't stop us doing what a wiki is supposed to do, provide information

past stratus
#

Btw, do we know who are the wiki staff/core editors here? Got some questions that are not specifically tied to RoRR wiki itself.

keen mulch
#

I know some gg staff, but for questions you can go to the gg discord

old summit
smoky juniper
#

@ retropacifist

past stratus
#

Well, got some questions regarding the experience with them and moving stuff. I don't think I can ask the former with gg staff themselves. PepeLaugh

smoky juniper
#

you can ask them!

smoky juniper
#

everyone say it with me

#

fuck fandom!!!

past stratus
#

FUCK FANDOM!

keen mulch
#

fuck fandom!!!

past stratus
keen mulch
#

okay, you could ask me. I have been an editor on the dead cells since before the fork

barren flicker
#

Anyone know how to get get the pilot skin on the wiki that just says ToDo?

keen mulch
#

Nope, otherwise it would have been on the wiki, best to ask in game questions, more people who know stuff

#

It wouldd be nice if those peope helped with the wiki but oh well

woeful canopy
#

And if you find out, put a note in that part of the wiki

placid salmon
#

what color is it

old summit
#

brown coat white collar

smoky juniper
#

does anyone have a source for the trivia section for Black Imps?

#

it mentions that imps are invasive creatures that hail from some place called the Red Plane, and that providence closed off their portals, stranding them on petrichor V

#

the Red Plane hyperlink leads nowhere, and i don’t recall any logs detailing it

robust hound
#

Didn't it take two days for the first person to crack it, when there were dozens of people working together and millions more playing the game casually

#

Robomando is so obscure as to basically not exist unless someone tells you about it

old summit
smoky juniper
#

i’m still unsure if we should include ror2 lore as part of trivia

old summit
#

the original lost unlock was layers apon layers harder than robomando

smoky juniper
#

i think the most annoying and obscure part about robomando’s unlock is the fact that you have to be on certain difficulties to unlock him

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i play exclusively on monsoon, so if i haven’t found out about robomando, i would’ve never found the battery to even begin figuring it out on my own

eternal plover
#

I would never have found it because i've never once played drizzle

quiet stirrup
#

Robomando?

old summit
#

losts was specific characters being killed in certain ways on certain floors

#

it was honestly Too hard for everyone

smoky juniper
#

that was rebirth lost btw

#

later dlc changed it to dying with a specific trinket in a specific room

#

which is still pretty obscure but not as much

swift plinth
#

More of an ARG than a reasonably found easter egg

old summit
smoky juniper
smoky juniper
#

i’ll discuss this with gummy when they’re online

past stratus
#

Something that is clearly expressed in RoR2.

#

Logs in RoR1/R are written in a way that shows the writter as someone who is well-versed in science and stuff, so I would assume that they are aware of this.

smoky juniper
#

oh yeah we did have a vaguely conflicting log between rorr and ror2

#

ror2 bisons have three “metallic protrusions” while rorr bisons’ log illustrations makes those details look much more like eyes

past stratus
#

It's those bisons again!

smoky juniper
#

either way, we’ll come to a conclusion later