#ror-wiki-discussion
1 messages · Page 4 of 1

it can stack twice
All the survivor's multiplayer drones have been made into gifs now :)
noice
have you seen mercenaries alt upgraded?
it is busted
a
quadruple
jsus
idk
what to say
it's just
in RoR2 I believe Weaken is -Armor and -DMG so takes more damage deals less damage
to take him you need to go on 5th stage in 15-20 minutes, we got on 11
where?
The gallery sections
does the hermit scarf still has the 7 item cap?
that’s a little unclear
it would be best to check for sure
goddamn this looks great
thanks! I left a note on Drifter’s page about that, glad you got around to it 
Yeah, I saw that as a fun opportunity
imagine shattered mirror + ancinet scepter + alt special mercenary
or large amethyst
or just activating your special twice in a row
fast enough sou can gain 5 seconds of 8x
then 2x on top of that multiplactively
unless mercs is also multiplactive
so min is 16x, max is 32x, depending on if it stacks multiplactively or not
yes, embryo is insane
oh it does stack?
is there no enforcer prism?
no
Should the pallete really be there in the infobox? these already are in gallery section, with al of them instead of only 4.
https://riskofrainreturns.wiki.gg/wiki/Go_On_Without_Me What is this page about?
the providence trial
it’s a trial
also
enforcer, unlocks alt ability 4
also rq the loader upgrade is kinda cool
which one
it's the same thing but with like double range
I think what could be COOL but also a lot of work, is making edits of the logbook image based on the palettes you can get, and then letting you click between them
alt 4?
these wouldn’t realistically be applicable to the in game sprites though
it would be cool. but impractical
I have no idea what you mean
and a lot of work
yeh like I said
Was ther any coloration for "Holds up to two"?
not worth it at all but would look cool
yeah blue i think
take this image and click between the recolors at the bottom to change the artificer’s color
oh, in the portrait. I mean, if the images are in the game it could be easy
it should be in game sprites imo
Loader:
S260 Overload Conduit
Place a lighting beacon. Lightning surges to any nearby allies within a large radius, dealing 80% damage per second, and massively increasing attack speed
basically double range
it deals damage
no actually
non upgrade solely buffs attack speed
no i'm looking at the singleplayer screen and it says
Place a lightning beacon. Lightning surges to any nearby allies within a radius, dealing 80% damage per second, and massively increasing attack speed.
it says that
the S one is strictly better
everyway i can think of
that’s odd. i did a loader run yesterday and very distinctly remembered a lemurian not getting damaged by the coil on top of it
it just showed a green circle which connected to me when i was in range
which granted me the attack speed
so yes either a bug or a graphical error
i’d wager it’s originally not supposed to deal damage, and it’s a tooltip misspelling
maybe
Huh, loader doesn't seem to have the Scepter variants added as placeholder yet.
On the wiki, I mean.
merc doesn't as well last time i checked
How do you find survivor's speed values?
I've noticed that miner has his, but nobody else does
Should be in the log entries
Ah, they sure aren't
Welp!
Oh, er... I was trying to find the Mercenary ability icons and uh, stumbled on these. Anyone mention these, yet?
No one tell Race, he'll start frothing at the mouth
Artificer:
Binary Star:
summon two miniature, movement tracking stars, dealing 120% damage over time. Both explode for 2x1000% damage after 5 seconds
I just operated under the assumption that they didn’t change it from ror1 since the same applies to the other stats
Ah
the 2 stars are spawned to the left and right of you
could probably test in multiplayer to get approximations based on other characters at the very least
Do you think it could possible to use those as a reference to find the new characters speeds in ram?
With cheat engine or something
possibly
ok i got pilot then i'm done
gotta head off afterward since it is literally 4 am for me
Once I figure out where these dang Scepter ability icons are for Loader and Merc, I'll to adding what you've posted

alr
when you want to add a line or two to skill notes but don't want to have to get to endgame item counts to check 
I am adding the log info for Huntress onto her page, does this look good? Tried to copy the in game look as much as possible.
part of my brain is like "just check the wiki and see what it says"
thanks brain
Acceptable
Would love a debug tool to just test stuff, like this
Damaged
For him
tyty
this looks great
Pilot:
Aeriel Barrage:
Mark an enemy in fron tof you, launching an air strike for 20x120% damage over time.
DONE
finally
that ability just generally sucks ngl
Go sleep
it does
kind of disappointing tbh
good job though. go to sleep.
finally sweet release

Found the icons, now I just gotta snip 'em and upload 'em to the database
i think i’m gonna spend some time updating the enemy descriptions once i get home
i’m wondering what style of writing to use but i think it could be a bit more professional
there’s also random advice mixed in with the physical descriptions of enemies which i think needs cleaning up
formal is mostly the way to go, but I'm not great at that. But that might because of my knowledge of English. I have done that, but only because I didn't know where to put it and having that info there, even in the wrong section, might be useful as someones else can just move it to the correct section instead of adding it themselves. Most people are more inclined to edit things that already exist. That's also the reason I created enemy pages with little to no info filled in, people are more inclined to add missing info to an existing page.
WALL
noted. i’ll update this chat accordingly when i get to it
i’m mostly focused on text based edits anyway, since i don’t know coding or wiki formatting too well
I have just been copying from already existing pages, follow what is already established.
i try to follow a formula for informative descriptions, and otherwise do my best to remain objective with stuff like enemy specific advice
Apparently HAN-D had no ability images uploaded at all, so I've also trimmed those. Time to upload everything.
@granite flax I've noticed HAN-D's page uses {{pagename}}X1.png for its ability tables, and other characters use their normal title, like EngineerX1.png. Is the former or latter standard practice? Curious to know while I'm making sweeping changes adding Scepter abilities.
caps at 3 or 4 now, i think, but thats unconfirmed and based on a single test
might just be a multiplicative stacking instead of additive
using {{pagename}} just means you can copy and paste more easily, but beyond that you can choose. i use character names for clarity and future ease of access
no cook? 
they didn’t let him cook 
person gotta sleep
upgraded cook becomes:
BUFFET
RAPIDLY PREPARE MEAL OUT OF CUSTOMERS FOR 12x80% DAMAGE. SLAIN CUSTOMERS BECOME TASTY TEMPORARY MEAL ITEMS. CANNOT CRIT.
doubles its damage, wow
wonder if the items are affected at all
I mean isn’t that like half of the Scepter abilities to begin with
Huntress’ bomb arrow drops 2x bombs, wow
maybe! i cant say ive seen a lot of them in recent times 
no my wow was genuine
twice as much damage on COOK seems great
seems more QoL than anything tbh
me literally guessing colors because I still don't have the ability unlocked 
guessing colors is a fool’s errand tbh
just realized none of han-d's abilities are survivor colored, either
will fix that while I'm here
neither he nor Chef have a color atm
Better than plaintext, imo
Ah, I see
“stunning all enemies” highlighted in one but not the other
unfortunate inconsistency in tooltips
Conveniently almost nothing about HAN-D was written up in specials, so I can guess consistently 

(but if anyone has DISASSEMBLE unlocked, please post a screenshot)
> implying anyone plays HAN-D
How do I get survivor logs? Win a game with them?
yup
monster logs is just random? There are enemies I have been farming for it and they just won't drop it.
yeah those are just random
ive got all the non-boss logs bar elder lemurian
and i think im only missing 3 bosses
spitter and that tree thing just don't want to drop
now has images and (almost) full ability descriptions
Still missing DRONE - BLAST description, though
Oh wait I'm silly, it's literally in the discord search window I have open
all skills and descriptions are in the lang file in plaintext!
very useful resource for wiki-ers
I sure wish I knew that before hand-writing every detail about HAN-D!
Where can I find that, and does it also include colors?
of this you mean?
So I just learned that you can look around the image of the environment logs, make it easy to take screenshots of artifact locations
my most played is actually han-d
Like so
couldn’t be me, I need my permanent invuln on my melee character 

I do still need to somewhat guess DISMANTLE, but I got a lot of the idea now
(speaking of, is the Miner infinite actually intended?)
seems a little cheap to have near-infinite invulnerability while dealing damage
steamapps/common/risk of rain returns/language/english/lang.json
and yes it includes colors
you can also navigate to the file browser via steam
right click rorr -> manage -> browse local files
actually this would be great to include as a tips/tricks thing whenever I get around to that for Miner
being able to just sit directly on top of Providence and wail on him for like 30 seconds straight completely immune is pretty funny
Is this macrobic predator?
Going to write this up for future reference when pulling from the lang file, in case it's useful for anyone besides myself.
Color references when converting the Lang File to Wiki Text, for general context in Abilities -
<y> = color|d| - Damage, Attack Speed, Projectiles, Movement Directions, Debuffs
<b> = color|extra| - Resources, Ability Invulnerability, Movement Effects
<g> = color|h| - Healing, Duration Invulnerability
</c> = Format end, resets colors to default until used again
\n = <p> - Line break in an Ability
how?
Should pin this
It is, yes
Drill Charge gives invuln for long enough that you can tap it to use a tiny amount of heat while giving yourself the invuln, which lasts long enough to get one swing of Crush in before tapping Drill Charge again
rinse and repeat and you’ll be entirely invulnerable while regenerating your lost heat because you’re using Crush between skill uses
you can keep invuln for super long on a single target or literally infinitely against a group
I think I have uploaded all enemy portraits that were missing, meaning that any enemies still missing it don't have it afaik
They aren't in the monsters log, so I don't see why they would have them.
Artifact of honor says it can only be found in classic ruleset but I have only played modern and I have found it
yeah same here
why would it even be different between rulesets?

I think it's supposed to mean it can be found if you have Classic selected despite it's missing content, unlike things that are labeled Modern.
It is pretty confusing though, and could probably do with a rewrite.
yeah probably
it should say "any ruleset" to avoid confusion
how many of this would i need for very low cooldown on equipment (like 5 second)
captains brooch
I just realized, we don't actually have... Any survivor page, showing ability cooldowns.
Everything looks good to me, though this peeked out to me
Lemurians can also use their bite attack while climbing, being the only enemy aside from the Child to be able to do so. I believe Clay Men can also attack while climbing.
oh, true, I'll fix that
I'm planning to make that a distinction between all three creatures, each linking to each other's page
unless that's unnecessary. lmk.
I think it's fine, I never liked RoR2 Wikia's style of "If it's linked earlier in the article, it's too redundant" anyway
...Not that Child or Clay man are linked earlier in the Lemurian page anyway, I suppose. But still, direct mentions of other enemies are fine to be linked to
imo it never hurts to link articles together if there's a good reason for it
Aye, it's just convenient
noted.
all climbing enemies can attack while climbing, only the player cant
I feel like there's a way to concisely describe that across all climbing enemies
Searching through the Lang file, the Recall ability actually has its own description. How does this look, for including it?
Lemurians are one of 3 enemies capable of Climbing and Attacking on ropes, the other two being Child and Clay Man.
perfect. thank you.
Has anyone gotten the Sniper log yet? Asking because I can't be fucked doing another run and the wiki don't have it yet.
are you after the text or the art>
Art is already on the wiki, so probably the text
Text, yes.
||Passenger Details:
[Military Class]
Luggage & Equipment:
Soldier boarded with a standard military reconnaissance personnel uniform, a 2050-0 sniper rifle and a traditional surveillance drone. The rifle and drone were cleared by the military checkpoint ahead of boarding, though the passenger opted to keep the drone with their carry-on luggage. Passenger and military associates insisted that the rifle stay with their own personnel, but allowed the rifle to be unloaded before boarding, with rounds stored in an automated lockbox. The soldier's personal affects included energy cells, canned goods, and a package of cooling gel sheets.
[SECURITY RECALL]
[Note S1a] Contact Light personnel has been instructed by the Deimos military to not mention the conflict occuring currently in the Boron system.
[Note S1b] Contact Light personnel has been instructed by the Deimos military to delete records of additional hardware loaded alongside their soldier.||
Danka
oh and this stuff oops
||Travel ID: 142525544524553545341445
Departure:
Military Base,
Northern Side,
Deimos
Destination:
Fort Reason,
Belt Num.1053,
[REDACTED]
Boron System||
no prob!
also, is this necessary for enemy pages? it feels empty without it
go ahead and remove stub warning imo
sure
we can add them in the future, but while we're still in the setting up phase, everything will be a stub
Oh yeah, speaking of warnings, the Spoiler warning could do with a bit more clarification. Even though it's not used, I think.
oh I was referring to the "[ _ _ ] are monsters and enemies in Risk of Rain Returns." part
the main heading? whatever you wanna call it
I believe it's useful for search engines
To be more specific, ones outside of the wiki itself, like google
true true. ill add them eventually to all pages that don't have them

Here's how that looks, by the way.
Picture is aces, but I think the text could do with some elaboration on what exactly could be being spoiled.
O д O
should depend on page-by-page basis. story, gameplay spoilers, etc.
At least in its current state, it's not really modular like that
"This page contains major spoilers for either story beats or secrets within the game. Tread with caution!"
wiki friends do we have a list of the rewards after each wave in the judgement trial?
not yet.
I can make one then, I'm grinding it out
judgement trial is currently undocumented on the wiki because im the only one whos done the providence trial page and i havent unlocked it yet XD
at least not in a complete manner
individual trials don't have their own pages yet
I see
we just have https://riskofrainreturns.wiki.gg/wiki/Providence_Trials which is basically a list
Providence Trials are a collection of challenges which feature different levels, rulesets and objectives. They serve as the primary method of unlocking many items and skills.
feel free to make one for the judgement trial, though!
each trial will have its own page eventually
I'd be willing to contribute to them if some of the trials weren't so hard
LOL, yeah
Yeah I'll just document it as I go, I have a boss order list already but I'm going to make a nice complete thing
im stuck on ruins 2 the future and assassination contract atm
sounds awesome! :]
Where can i find the artifact of kin?
whoop
kill
far right of dried lake!
I think only you can do that
i did it

@devout cloak hey! we're not putting robomando on the wiki for now, sorry
sorry!
I discovered a formatting oopsie. imo.
no worries ^-^
currently enemy infoboxes are ordered by hp/speed/attack
when it probably should be hp/attack/speed, to parallel the logbook entries
so the parameters for that order are "1 3 2"
(this is the correct order)
as opposed to this
which is hp/speed/attack instead
This article contain a risk of:
- Rain
- Spoilers
so either swap the numerical value for the parameters of speed and attack or just let it be as it is. ugly as it may be.
if we do the former then you'd have to edit all the values retroactively afterwards.
so I just want to know what to do in advance
thanks!
i mean we can just change the infobox template order
then it will be fixed for everything without needing to do any more edits
no worries!
this is my first time XD i am learning just for this
I'll just leave it be for now then
ill go fix it rq :]
thanks!
one moment
hp/damage/speed yes
ill re-edit the parameter values now. its only 2 pages anyway
I viewed the lemurian page (which I changed) but this is the sand crab page for example
and if I do here what I did before, swap parameters 3 and 2, it displays correctly
ah, that means their original values were in the wrong spots, then
I'll just leave it to you, and tell me what needs reverting if needed
yep, ok!
Double-checking all the Scepter sections on the survivors to see if there's any more for me to do, and saw Bandit's is like this.
I get the idea of differentiating the Scepter abilities, but this seems a bit aggressive on the eyes. Should I tone it down and forward this to other Survivors, or remove the coloration entirely?
For comparison, HAN-D
i dont think its necessary given it has clarification already, but a toned-down addition might be nice?
On it 
Also just realized I typed "TEAR COMBATANTS APART FOR" twice in the Dismantle section 
TEAR COMBATANTS APART TEAR COMBATANTS APART TEAR COMBATANTS APART
I'll patch that up when I pass by it giving it coloration
Stick a sceptre icon somewhere on the sceptre abilities?
i mean it says at the bottom "replaces X when holding Ancient Scepter"
yeah might be a bit redundant
How's this?
probably a little subtler still
is there in-game code indicating whether or not enemies are able to be stunned or knocked back?
i was thinking something closer to #1c1016
red version of the not-quite-blue bg everywhere else
nice
Seems barely noticeable, though
it doesn't need to be very noticeable i think
You have the red skill icons and the "replaces x when holding ancient scepter" already
also, is there a fixed value for how many greater wisps pop out of the ancient wisp when it dies
or is it based on elite versions, difficulty etc.
Feels like always 2, though I think there may also be lesser wisps
I think it's always been greater wisps, as it was in ror1
Elite Bosses are going to need their own whole sections on their pages, because they do some funky stuff
frenzied variants, right?
All of them, but not for every boss
I believe some cannot be certain types, depending on the boss
they are basically the same thing but i feel like i've seen that mask in yet more places than just RW
vulture masks have completely circular eye holes while greater wisps are slightly slanted down
like, hollow knight kinda thing
yeah, it's too general to be a specific reference
and greater wisps have existed in ror1 before RW
No-one other than huntress (and now engineer, copied from huntress formatting) have the survivor logs. Is the formatting used on huntress fine to copy to the other survivors?
Generally most of them, due to them all having similarly formatted logs
I think exceptions are Acrid and Chef?
where can I view all enemy names in the game files
I want to make that a standardized trivia section for all entities
so the trivia isn't empty for enemies that have none
similar enough to do basically the same thing
(acrid + chef)
language -> english -> lang.json
thanks!
on second thought, maybe I won't. these are just the same display names
ok wait no
I took inspiration from this, but forgot that it was the sprite file name
so uh. where can I view that :3
one of the masks on the blood shrine does look shockingly similar
I feel like they're all just the same type of skull used as sprites in game
but yeah I doubt this is intentional
standardized trivia loses the essence of trivia, imo
trivia between enemies wont be balanced because trivia is trivial and normally unintended or inconsequential
yup yup i've come to that conclusion
just continuing to go down the list and editing all the descriptions and behaviors of enemies
also, do we have any policies on external links? just in case
holy shit I hate this desc
- Commando is not 5'9, he has no confirmed height
- Comparing size using sprites is silly because they're not meant to be "lore accurate"
- Why are they so speculative about bighorns being carnivorous? They were literally referred to as being apex predators in their ror2 log
- Technically, bighorn bison aren't from Saturn, they're from a fictional moon of Saturn called rademia
well, they aren't referred to as apex predators per se, they're actually referred to as "key predators"
also, the 3 balls on their face aren't eyes
they're referred to as "strange, metallic growths" in the ror2 log
this isn't ror2 though
it's the same creature across both games
well they aren't eyes
yeah, it's inconsistent
who knows, maybe the metallic growths also function as eyes
the concept of inorganic materials used for visual organs isn't unprecedented
see the chitton
Chitons () are marine molluscs of varying size in the class Polyplacophora (), formerly known as Amphineura. About 940 extant and 430 fossil species are recognized.
They are also sometimes known as sea cradles or coat-of-mail shells or suck-rocks, or more formally as loricates, polyplacophorans, and occasionally as polyplacophores.
Chitons have ...
We’re removing it
rip
I started the color thing in the first place, and then someone else did red text and I like that more
I just never changed bandit cuz I forgot 
We are? Because I've gone down to Sniper making it Character text with the subtle background
When I mean I've gone down to sniper adding the stuff, I mean this
I don’t even notice it
Ok if I flashbang myself with my phone screen then I notice it
do I just paste it here
Yeah I guess there’s no harm in doing that
The problem with full red was just some survivors text color blending into it
But this is good
it's a pretty hefty list, I just want an OK before putting a wall of text
go 4 it!
WAVE 1 - Vs Stone Golem
Items : [Giant Amethyst - Ancient Sceptre - The Hit List - Guardian's Heart - Ukulele]
Wave 2 - Vs Magma Worm
Items : [Ancient Sceptre - Alien Head - Hardlight Afterburner] , [Hoopoo Feather - Guardian's Heart - Tough Times] , [Gasoline - Hoof - Barbed Wire] , [Boxing Gloves, Prison Shackles, Energy Cell]
Wave 3 - Vs Lynx Totem
Items : [Backup Magazine - Energy Cell - Hoof] , [Stopwatch - Giant Amethyst - Sawmerang], [Lens maker's glasses - Rusty Knife - Sticky Bomb], [Golden Gun, Beating Embryo, Rapid Mitosis]
Wave 4 - Vs
Items : [Frost Relic - Rusty Knife - Soldier's Syringe], [Imp Overlord's Tentacle, Scorching Shell Piece, Ifrit's Horn], [Lens Maker's Glasses, Backup Magazine - Barbed Wire], [Ukulele, Hoopoo Feather, Timekeeper's Secret]
Wave 5 - Vs Ancient Wisp
Items : [Energy Cell - Soldier's Syringe - Lens maker's glasses], [Hoopoo Feather, Ukulele, Frost Relic], [Rusty Knife, Atg Mk1, Crowbar], [Hoof, Crowbar, Predatory Instincts]
Wave 6 - Vs Ijfrit (Prolly the hardest since there's no platforms) (Very skippable)
Items : [Repulsion Armor - Permafrost - Old Box] , [Toxic Centipede - Guardians's Heart - Captain's Brooch] , [Spikestrip, Panic Mines, Fire Shield] , [Crowbar, Rusty Knife, Soldier's Syringe]
Wave 7 - Vs Wandering Vagrant (You can no longer skip waves after this one) (Skipping waves brings you to this one immediately)
Items : [Crowbar - Will o' the wisp - Smart shopper] - [Mortar tube - Taser - Concussion granade] - [Predatory Instincts, Golden Gun, Energy Cell] - [Sticky bomb, Barbed Wire, The Toxin]
Wave 8 - Vs Cremator
Items: [Brilliant Behemoth - Bungus - Unstable Tesla Coil] - [Tough Times, Guardian Heart, Topaz Brooch] - [Repulsion Armor - Rapid Mitosis - Alien Head] - [Ukulele - Atg Mk1 - Predatory Instincts]
Wave 9 - Vs Toxic Beast
Items: [Hoopoo Feather - Will O' The Wisp - Frost Relic] - [Fireman's Boots - Monster tooth - Harvester's Scythe] - [Soldier's Syringe - Rusty Knife - Sticky Bomb] - [Mortar Tube - Boxing Gloves - Barbed Wire]
Wave 10 - Vs Imp Overlord
Items: [Lens Maker's Glasses, The Toxin, Guardian's Heart] - [Timekeeper's secret - hoof - Harvester's Scythe] - [HyperThreader, Wicked Ring, Ceremonial Knives] - [Hermit's Scarf - Taser - Topaz Brooch]
Wave 11 - Vs Providence
I’m very sure Desolate Forest #4 is new 
Every character now has Scepter information and subtle backgrounds 
AAAA someone edited the greater wisp page when I was submitting my edit and it didn't go through
Engi survivor log
Oh my god dude that looks sick
There could probably be use for this in Item logs, too!
cool i'll go do the others
i got bumped from my flight -.-
Welp, all the more time to wiki edit, I suppose!
oh my god engineer's log is amazing
||does anyone know if this providence themed skin (red and blue just like the other ones for the different survivors) is obtainable for robomando in the "Judgement" trial ?||
It is not
sad
noice
Wow, how did you make thetable look like that?
YESSSS ur killin it!!!!
Could we use that for the item logs and other pages?
Is it in the files?
<div class="mw-code">
content
</div>
multi-line code block
remove the class, and it (should) apply no formatting at all. Annoyingly, I'm not sure how to give it horizontal margin only, so all the departures have a few extra spaces at the end...
== Survivor Log ==
<div class="mw-code">
{ {{color - | Departure Address || Destination Address } {{color|untiered|Travel ID: }}<br>
{{color|log3|Passenger Details:}}
{{color|d|[Civilian Class]}}<br>{{color|log3|Luggage & Equipment:}}
<br>{{color|extra|[SECURITY RECALL]}}
{{color|log3|[Event G1]}}
{{color|log3|[Event G2]}}
</div>
lost a few | in there (now fixed)
can someone send me a screenshot of acrid's log in-game?
yeah, someone showed it to me
ty
how do you find the base speed value of a survivor?
Good screenshot for this log?
I might also just take the screenshot from the log itself, and we could add the log sprite on that?
ideally we'll have full views from each variant available on the stage pages
its just kind of a hassle to grab pics cuz of the parralax
is this correct? I wasn't able to find a way to play the tutorial as other characters
I think you just need to have the character unlocked to see the prism.
nearly done 😮💨
I think se should add hints for the ||secret survivor||
Like the ones for the artifact commands on the ror2 wiki
huh yeah it's pretty hidden tho
I was checking and making some item pages
And some of them are missing an Item image in the page itself, if anyone coul help me putting the .png, that would be awesome, give a second and Ill list the items in a sec
are there any other major secrets besides|| secret survivor|| and|| prisms||?
where'd you find it?
wait what, is there a way to play tutorial after declining it
||go to the left and climb down a hidden vine, then walk to the right||
here
That's all the ||prisms|| found as of now. || (And the one that's supposedly in boar beach.)||
do these need to be obtained with a specific character or not?
Nope
You just need to have the character unlocke
unlocked*
also is there a way to see what variant you are on?
Nope
You just have to recognize them :/ sadly
fun
btw is there a server feedback channel? I think this server could use a rorr-questions channel cause the main one is kinda flooded
All the survivor logs should be up now, lmk if something doesn't look quite right
recycling drones for drifter means like buy drones, having them break then fixing them right?
no, there's an interactable that lets you sacrifice a drone to get an item
huh, I never even found that
UES Contact Light
ah tank you
the ror2 one which goes to rescue it is the UES Safe Travels
how do you fall out of bounds on the artificer one? im on var 3., but i can't seem to fall out by the skeleton in the top left
How I did it:
- Grab loader
- Artifact of command and good luck with the variant and the items (Hoopo feather, photon jetpack and alien head for the grappling gaunlet.)
- get into the top left with the dead fisherman and then grapple to the very top, drop down going left then hug the right wall, be fast and get back to the map as soon as possible
We could add the secret collectibles and just not say what they’re for
After that is walking through the dark
Point out the jar, the chest, the other chest, etc
can artifacts be unlocked in drizzle now?
Put a spoiler on that please. Also, check #theorycrafting
Select the message and put the eye icon
ok (:
it keeps instantly teleporting me back as soon as i start falling low enough?
you can surround the part you want to mark as spoiler with ||
Item log template?
not sure what colors to use for priority - the saturated ones are better at conveying the rarity, but eyes hurty
You deserve a "Wiki godlike being" award
Hug. the. right. wall.
You have to be fast, and as soon as you start falling out of bounds, try to get back in
It took me 30 min, so is ok if you don't get it at first
do you get back in at the same location you got out?
or fall down to that little hole i see at the bottom
Fall down atthe little hole
and this is the LEFT side of the stage?
Yep
i can see my pixels on the left of my screen when i go out of bounds falling but i still get teleported in 😠
This side of the map, as soon as you start falling, hug the right wall
yes im there
im using pilot to get on the bounce pad, use parachute to get over
but its still teleporting me
you could probably make a script that automatically makes that from the language files
definitely
also I was looking at the items page... what are the lists sorted by?
finally got it down, whats the actual route to get to the prism? there is the first big chamber, the pit, and then a second smaller chamber
I don't remember exactly sadly, you would have to stumble in the dark for a while
that would also take colors into consideration
I kinda want to try that but python is the ideal language here and I hate that thing
lol
Ive got a question for yall about the Cremator (big lemurian) on magma barracks. It doesnt seem to be respawning after I killed it once is that because im on the wrong stage variant or is there something I need to do that Im not doing
I say that, some are and some aren't, so I guess it wouldn't work that well
finally did it, thank you!
can you send me the template you made?... I still want to give it a shot and fail at it lol
I may have found a half decent way to do it but it involves java lol
is there a way to spot the 'secret passages"? for the life of me i feel like i'm missing something
logbook order!
ah makes sense
usually there's some markings in the terrain that outline something vaguely passage shaped, or there's a log sitting in an enclosed space
things like that
Thanks, sounds like I just need to see a few and will probably start to click
On stage one, look for blue roots under trees - they'll have a rope going down into the ground
There's two places that I know of that require some kind of big aoe damage to open up
If a place has interactive stuff in it like ropes or chests or a drone, you can probably get there
hidden corridors often are just black instead of having textures, and often lead to flat surfaces you can walk on or something like vines to climb.
ok knowing html is like having superpowers when you're a wiki editor
Finally got trokk log
Not that that matters now I know of the lang file. I had been typing them over manually until now
look at the shard, closer, even closelier
there are textures in the wall that make out a path
wait why are there eclipse difficulty sprites in the files?

there's also a mystery difficulty
there's full sprites for big, small, selected and unselected options+
ngl I was hoping we'd get typhoon
mystery is probably place holder art but all those eclipse sprites are suspicious
can admins make it so we can upload font files to the site
I'd like to make log entries appear in the in-game font
I think they need to request fonts to be added by gg staff, and I have no idea how that works with licensing
damn
I created pages for all the remaining stages, but most of them only have the infobox and log info filled in
Someone was hungry
Gup gaming
I expected it would a bit bigger...
wikitext is not collaborating with me here
can't seem to set a background image via css for some reason
ok apparently the url() inline doesn't work in mediawiki
I have all the other images for biomes that are used in the environment log. I would have liked a bigger image but there are none of those in the gamefiles afaik.
I have thought about zooming in when opened in paint.net and making a screenshot to get a bigger image but that seems bad
the mystery difficulty shows up when you go and search for multiplayer lobbies
i guess that mystery difficulty means that the host turned on "rule voting" (or maybe there is another reason for the mystery ?)
Those have no players so maybe it isn't set yet?
Or it's hidden
but why show up if that is the case
idk, all i know is that the icon is used in game
should I make a template for field notes that looks like this?
Ah nice... Now time to find out how to access eclipse
gl finding that out
Are we going to cite the original sprites in every single survivor page?
Looks good
maybe in the trivia sections for pilot and drifter, and for all the rorr enemies which got demakes
@smoky juniper i noticed you were criticizing some of the articles i wrote earlier (namely the bighorn bison one) and is there any advice you could give me on how to write them better bc this is my first time editing a wiki and i really enjoy it
I'm rewriting all of the enemy articles one by one, with their descriptions and behaviors included.
i was doing that earlier but i wanna get better so any advice
I wanted the log entries to have the game's starry background but wikitext doesn't allow the url() element apparently smh
like i wrote all of the behaviour and appearance descriptions from lemurian to bson
try to stick to a formula and don't deviate from the source material. present objective facts in a clear and concise manner. be formal and avoid far fetched sentences that feel out of place
thanks for the advice ill edit out the bison thing
how big is bighorn bison exactly anyway
I'll get to it eventually, but you can clear stuff up if you want to
like ten meters
unless theres a written factual value, dont list the size
alright
ok i totally changed it
I think it's ok to indulge in a little story-telling in the description
since you're describing what they are in the lore
it is, just don't deviate from the log entries
Except, we don't write the lore.
ik lol
guys im going to make individual pages for each ability so they can be tagged in other pages
if thats ok
I feel like it'd be more convenient for the ability hyperlinks to just lead to the character's page
since otherwise you'll be creating a LOT of pages that won't get used much
yeah youre right but im new to wiki so i have like no clue how to do that
oh just do [[Ability name | name of page it'll lead to]]
if you're new I'd recommend taking a brief look at the documentation https://www.mediawiki.org/wiki/Help:Contents
Ask a question about the MediaWiki software.
it helps a lot
ty
can someone help me figure out what the hell spitters are
even the higher resolution sprite and logbook picture that rorr provides isn't telling me much
just call them fauna and be done with it 
that's not gonna cut it
i added an article on them just now you can check it out
right now I've got them pegged as artificially created creatures made to dispose of toxic waste, inferring from the logbook entries alone
no i dont think so
cus theyre kinda similar to hermit crabs from two
maybe its like a mechanism to partially digest their prey
b efore they eat it
i dont think they are artificial
not sure where to put this but figured the wiki creators would want to know; ||When unlocking Robomando, as long as you get the Strange Battery in a Rainstorm/Monsoon run, and hit the 3rd teleporter at 22:00, you can unlock the character. I died stage 1 after getting the Strange Battery to the equipment chest. I then played another run, and still found the battery on stage 2, and was able to unlock the character. Maybe this was already known, idk, but just in case.||
weird salamanders?
they don’t look reptilian
they might be amphibians
or mammalian, or aquatic or anything really
they seem amphibious
there’s nothing to suggest they’re amphibious
it is curious that they are cartiligenous
maybe theyre like a petrichior V type species thats not any of those
they wouldn’t walk upright if they were
yeah good point
neither do lizards, but lemurians clearly are lizardpeople
havent you heard of the basilisk lizard
i still think they’re purposely made scavengers. the comparison for their spit to picric acid in their log entry is especially making me think so
“precocious appearance” as well
Not really the same
but what would they have to recycle if the only beings were providence and mithrix
maybe they feed on detritus?
like banana slugs?
whatever it was, they needed super strong insides to process it
which then doubled as a defense mechanism
i suppose so but why would providence make those
he must have gotten them from another planet
maybe they’re alien refugees! like a fucked up version of noah’s arc!
are you mocking me
not more advanced per se
they both are single-celled
nope
and both of their hunting strategies are effective
ok
yeah I meant advanced as in having a bunch of limbs and appendages
whereas the macrobe is a walking sphere
then write that instead be concise
*bouncing sphere
I put quotations to imply that "advanced" may not be the right way to describe it
when someone makes the mountain shrine page: shrines spawned by Prestige have a different glow to them
okay then
they just have different vibes yknow
making the interactable pages is gonna be painful
since we don't have in-game documentation that explains their mechanics in detail
we might have to ask the devs
the devs are busy with the bug reports page lmao
i mean looka t it
313
lmao
is it weird to anyone that wisps and greater wisps arent affected by stagger from small damage but ancient wisps are
ok nvm all of the mountain shrines glow different with Prestige
the cognation clone is another enemy
unlike ror2's artifact of spirit, these drop money and exp
ok ima play with sacrifice and see if I can notice them dropping items too
I need to also unlock a clover and see if they count as elites
or maybe someone can see if they are in the data
well I can tell you that they're elites in terms of gameplay, definitely tankier than a normal mob
wisps are affected by stagger
cognatic enemies (I did just google that word) dropping money and exp in fact does not make the game more free 
I can tell they have more HP and are slightly faster, probably hit harder too
I'm going to put all of these random notes on my wiki page https://riskofrainreturns.wiki.gg/wiki/User:Overdress3727
hello, this is my user page, I'm using it as a sandbox.
oh it's just cognate
source: spotter
finished the Greater wisp, Spitter and Bramble pages for today
going to continue down the line tomorrow
i haven’t checked. sadly.
here we are,in Export_Sprites, conveniently named sArtifact[number]_0.png
listen here mithrix I'll beat you again
where are these used?
they're called DissonanceShardsUI
these are artifacts shards scattered across several maps that make up the Dissonance artifact when all four are collected
yes but no
I thought these are what you pick up on the map
so the other ones are just confusing me
first group is DissonanceShardUI
second group is DissonanceShard
those are various stages of the concurrent dissonance artifact as you make progress towards actually unlocking it
iirc
could also be used for UI/in map variants
wait when you pick up an artifact does it go to your item list 
ok when I find my 3rd shard I'll keep my eyes open
what height do we want artifact images to be since idk how to make iteminfobox scale the image
2 of the images are 200 high, 200 it is
the risk of rain fandom wiki calls small enigma Small Enigma, is that the official name
hey so how can i tell which variant a map is?
only if its 100% or more pilots alt primary doesnt do anything to stagger them
you go back to the logbook on the title screen and look around the variants till you find the secret you're looking for
I keep killing enemies and then their cognate versions at the same time so I can't tell who dropped the item
Well jts called small enigma in-game so 🤷♂️
oh ok
I saw it while I was doing the origin unlock
Looking at the wiki here, it looks like the bandit wasn't a guest and ended up getting chipped together with others
wut
Yes, he was not part of the crew and given his name he probably wanted to steal the cargo's belongings
oh lore stuff
This is actually funny asf
Imagine trying to loot some stuff from a cargo ship and getting stuck on a planet full to the brim with hostile creatures
How unfortunate am I right
AND A GOD-LIKE ENTITY INVADES THE SHIP
Too unlucky
Bandit must have hit that 1% chance at meeting a deity
We call this luck or unluck?
I think he wanted to loot without meeting God so I'd say unlucky for him
Maybe commando got lucky tho!
Han-D has been activated again
I would say that Chef has personality
But Hand-D is scary dude
All you see from him its the flashing red gaze
Hand is an older model after all
It says that in the log
He's only on the ship cause they didn't wanna get rid of him lol
Yeah the crew loved him
My face when my janitor is more intimidating than anything else on the planet
And i'm 87% sure that Han-D isn't a service robot lmao
Fr dude
Robomando is being added to the wiki?
Wiki admin guy is still vetoing it
Convince him
I beat a cognate bosses and it didn't drop an item anyway
so I think that's a sign Sacrifice won't work with Cognation
but I'll keep going
guys i am not sure what happens when you kill the lemurian first with the cavalry does anyone know
im writing that section now
what happens? in theory it leaves the beast behind
The beast attacks u
Well its one or the other
can you die to the beast so we can find out the name of it 
with what attacks
Just like boars i think
does it just charge like toxic beast
Not sure btw
Is it possible to have a spoiler mode toggle somewhere?
spoilers or tabs are both plugins and not native to the site I think
ok never mind to what I said earlier
cognate acrid just dropped an item

Has anyone beaten the game with ||Robomamdo|| yet?
Secret pages that are only directly linked to by things that are part of that secret?
I can understand not wanting to put it on the main survivors page, that's a bit of a big spoiler reveal
Or little spoiler reveal, idk
But then people would see “Mysterious Battery,” think “Oooh, what does this dooo?” Click on it, then get spoiled for ||ROBOMANDO||
guys what does the board do after you kill lemurian cavalry lemurian
pls tell me for the wiki
Yeah but right now people see "mysterious battery" think "ooh what does this doo", ask in every rorr channel and get spoiled for || robomando ||
yeah it does that sometimes
Lmao
or they just see it in convo and be like what is robomando
robomando is actually ass except for that one silly little ability
Explain how right now. Im not asking. I must know
sometimes it pops up on the stage four telporter
it just pops up
What chance?
I'd find it so funny if tempus expired
And you had to keep finding it
"Your items are temporary, and so am I"
hilarious
Also I feel like the skill descriptions could really use a width=100%
They're so narrow
guys has anyone noticed how elder lemurians have belly buttons
do they give live birth??
but then they're wide
I still debate doing width=100% anyway because it's just dumb on mobile 
Are there any secret achievements other than ROBOMANDO, prisms, and cooking Acrid?
I’m making a checklist for true completion
The bastard under stage 1? Idk because he's killed me every time
Explain pls. What bastard and where
There's a desolate forest variant with a curved teleporter and two buttons that summon a bastard golem with a disposable missile launcher and instant minefield
Idk if that's actually an artifact unlock because I've died every time
What variant? Is it in relatively the same place that honor was in the first game?
It's on the far right of the stage
that is an artifact unlock
Well he sure surprised me the first time
What sort of golem
I'll have a look through my run history and find out
oh yeah that's cognation probably
there was a rock golem boss I deleted instantly with glass so I didn't see its moves 
Oh cool I found an imp altar that's like bigger
It costs 50% hp
"summon powerful imps.holding great rewards..."
It's on the stage just before the final stage
Oh it breaks into 2 reds
Dang
Summoned some imp overlords
I keep going for it the moment I see it on stage 1
Probably why I keep dying lol
I've done some changes on Providence's wiki page because the last description wasn't detailed enough
it might need to be modified again to be even more precise
whyere is it
oh dont answer i read it
so the DissonanceShardUI is how it looks in the pickup window
I took my screenshot too late
To give a more solid answer, I believe it's going to stage 5 at a high speed
There needs to be some research put into it
What do you mean? Just like stack a ton of hooves and whips or are you talking timer?
Achievable. I’m just gonna do it in drizzle with damage at 200% and defense at max.
Never played Isaac actually.
Same idea pretty much, you need to complete depths 2 (level 6?) Before 20 minutes
does anyone know how to get artificers multi-kill?
who's prism is this in the final area again
2 acrid and merc
acrid is in the section below the 2 doors to providence
and merc is in the section behind the dancing golems
ok then merc is what I saw
Hum .. What is this ? x)
In description: +2 Str 2 Million < sale ( I forgot this one sorry x( )
to my knowledge, nothing, just something from boar beach
It's just an easter egg item and only gives you some armor (2 or 3?) that does not stack.
I think a Cognate mob just dropped an item
whether it's because of sacrifice or clover I can't tell you
but one of them works
can any of you provide me a filial imprint item page screenshot
never mind i copied the desc from ror. need the transportation number tho
Is it known how to get the artifacts?
Yes
There are the ones from the original ror1 (most are in the same places) and a few others that have some slightly harder challenges
anyone have a good strat for arti 15 multikill
Yes, glass and suicide bombing
suicide bombing?
Do I ask around or do is there a place to view how to get these
Most are really easy to find if you know what your doing, but you may need to ask around a bit. The RoR1 wiki could help a little bit for the returning artifacts.
what i've been doing is [[CHEF#Skills|COOK]] for example, so it links directly to chef's skill section
going to be doing individual pages for providence trials today :)
been thinking how one could make the providence trials page look nicer than just a table
ill be adding a big picture of all trials together, but i think the table is a good thing because its very functionable
you can sort by survivor, name, goal limit (for easy golding)
the prescriptions unlock condition on the item page is given 15 minutes. The correct one is 5 minutes
will fix that, thanks!
Yup, it is
thank you!
terraria.wiki.gg achievement page seems like it would work
As CHEF, defeat at least 20 Lemurians before time runs out. Bonus Time pickups spawn temporarily to extend the timer. In order to unlock this trial you need to have unlocked CHEF, and completed at least 1 of the following trials: Lightning Strikes Twice or Kited Blades. Successfully completing this trial will unlock the alternate primary ability...
how does this look for a trial page?
i'll add an image of the map, too
"You must kill 20 Lemurians before the timer hits 0 to succeed the trial, and you must kill 50 Lemurians to achieve gold." This sentence feels a bit odd but otherwise it seems good
how would you suggest i reword it? :)
"To succeed the trial you must kill at least 20 Lemurians" I can get the start sounding ok but the gold i cant put a finger on atm
also would it be worth having a loadout section with skills and items above the modifiers?
is this how i get the drifter prism
I'd honestly just set it aside as a separate sentence:
"You must kill 20 Lemurians before the timer hits 0 to succeed the trial. To achieve gold, you must instead kill 50 Lemurians."
could drop the 'instead' honestly
anybody made a rorr item list wiki yet?
theres a page with all the items on the current wiki
Is Robomando not on the wiki page intentionally, or just not a high enough priority yet?
Wanting to compare his stats to Commando's
intentionally atm
So it'll be added later?
I understand wanting to keep a secret character off for a while in case someone would feel spoiled to find out as if they'd ever find out without a guide lol but I doubt anywhere other than the wiki will ever have readily available access to all the stats, skins, abilities, etc in one place
"The trial requires you kill 20 Lemurians to succeed (50 for a gold rank)." or something along those lines maybe?
theres debate about how to show secrets etc for now but theres still a ton of content being worked on
I don't know how can there be a debate when the option of spoilering exist.
Survivor #1
Survivor #2
Following content are spoilers:
||Spoilered survivor #3
Spoilered survivor #4||
Obviously, with better wording and design.
It would even make sense to keep it that way after a while, since it's meant to be secret secret.
the problem ive seen mentioned is do you leave things like the battery in the item list as people will click on it to find out what it is. Then spoil the whole thing
Wouldn't it make sense to spoiler the item itself too, or the functionality of the item?
As a note, I'm not against not featuring it until a certain time has passed, but I lack prior knowledge on the debate itself and its arguments. From my perspective without that, using the spoilering makes the most sense.
honestly i dont know all the details either, im just going off what ive seen mentioned
the very existence of a secret character that is behind a spoiler warning spoils it to begin with
thats what we’re trying how to figure out to do without spoiling anything for those who don’t want to see it
Well, that's what can happen when you go to a wiki.
I don't say put everything on it without spoilers, but a wiki should have everything
it’s different from traditional spoilers
it’s obvious when a game has spoilers about its ending, because all games have endings
or something resembling the concept
it’s different when the spoiler for a spoiler spoils everything to begin with
if it wasn’t for the spoiler, one wouldn’t know robomando even existed, for example
we want to implement a way to make it a not obvious spoiler for people who know about robomando’s existence to access its page
It depends on how you go for it, if you spoiler a thing in on the survivor page, people would only now know there is like a secret thingy
and hide it for everyone who’s just using the wiki casually
Yeah, this does sound near impossible if put that way.
that’s what i mean, it’s hard to make that “secret thingy” not seem like a secret character. it already gets your mind racing for logical conclusions with the information you’re inferring without even being spoiled necessary
that’s why we’re here though 
But is it really that bad that people know there is a secret character?
it’s as bad as a spoiler. some people really hate spoilers
even something as un-influential as robomando (which is frankly a joke character) can be important to people
Well, too bad for them to be honest. It shouldn't stop us doing what a wiki is supposed to do, provide information
Btw, do we know who are the wiki staff/core editors here? Got some questions that are not specifically tied to RoRR wiki itself.
I know some gg staff, but for questions you can go to the gg discord
Gummy Gremlin is the wiki admin
@ retropacifist
Well, got some questions regarding the experience with them and moving stuff. I don't think I can ask the former with gg staff themselves. 
you can ask them!
oh, you mean ror1 and 2 wikis?
FUCK FANDOM!
fuck fandom!!!
It does not matter as long as you got experience in general.
okay, you could ask me. I have been an editor on the dead cells since before the fork
Anyone know how to get get the pilot skin on the wiki that just says ToDo?
Nope, otherwise it would have been on the wiki, best to ask in game questions, more people who know stuff
It wouldd be nice if those peope helped with the wiki but oh well
And if you find out, put a note in that part of the wiki
what color is it
brown coat white collar
does anyone have a source for the trivia section for Black Imps?
it mentions that imps are invasive creatures that hail from some place called the Red Plane, and that providence closed off their portals, stranding them on petrichor V
the Red Plane hyperlink leads nowhere, and i don’t recall any logs detailing it
Is it really a spoiler if there's practically a 0% chance they figure it out on their own?
Didn't it take two days for the first person to crack it, when there were dozens of people working together and millions more playing the game casually
Robomando is so obscure as to basically not exist unless someone tells you about it
i think its from the ror2 log
the lost was a similar thing for isaac but that got datamined
i’m still unsure if we should include ror2 lore as part of trivia
the original lost unlock was layers apon layers harder than robomando
i think the most annoying and obscure part about robomando’s unlock is the fact that you have to be on certain difficulties to unlock him
i play exclusively on monsoon, so if i haven’t found out about robomando, i would’ve never found the battery to even begin figuring it out on my own
I would never have found it because i've never once played drizzle
losts was specific characters being killed in certain ways on certain floors
it was honestly Too hard for everyone
that was rebirth lost btw
later dlc changed it to dying with a specific trinket in a specific room
which is still pretty obscure but not as much
I don't expect any player was supposed to figure it out on their own. The clue for finding it on drizzle was just "EASYDOESIT" as a code hidden in the travel ID of commando
More of an ARG than a reasonably found easter egg
do we have conflicting logs about things?
not that i’m aware of it, but it feels too ambitious
i’ll discuss this with gummy when they’re online
Not sure if the bison's log counts? It's a bit ambiguous, but the writter seems to be unaware that it's a known species that "vanished" from its natural habitat.
Something that is clearly expressed in RoR2.
Logs in RoR1/R are written in a way that shows the writter as someone who is well-versed in science and stuff, so I would assume that they are aware of this.
oh yeah we did have a vaguely conflicting log between rorr and ror2
ror2 bisons have three “metallic protrusions” while rorr bisons’ log illustrations makes those details look much more like eyes
It's those bisons again!
either way, we’ll come to a conclusion later


