#Prolonged runs

18 messages · Page 1 of 1 (latest)

brazen epoch
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There is an item i believe should get a higher spawnrate if you have made it obvious you are staying in a run I just had a 36 minute run where i kept running around omniesia from the final boss just so i could farm up and found myself unable to grab the majority of the currency because not once in the 16:00 extra minutes did I ever get a pansun magnet. I had such a long run going on and the final boss finally cut me off to force end my run i made 15k pansuns imagine what i would have made if i had found a magnet. Please at least at the end of the run once you kill the final boss can you give us the exp and pansuns left on the ground it just feels incredibly unrewarding when you beat a run and know you probably still lost 5-6k pansuns because you didn't get a magnet

dire solar
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The exp maybe is not necessary, but the pansuns is a good idea, yes

small hull
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Magnet drop rate is bad but game is multiplayer so exp magnet rare cause it steals and i bet they set both to same drop rate

lusty ibex
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if that is the case that is disappointing

glad laurel
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both items are rare because they are extremely powerful, it has nothing to do with stealing or anything like that. It boils down to balance.
Thanks for your feedback! The design team will process it internally, and move forward based also on their views and opinions on the topic.

lusty ibex
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getting/making sure you obtain all the pansuns on the map/in your run does not seem powerful and seems a bit cheap to call it that. I do hope that if they dont adjust the appearence rate for it then at least add something that automatically does it at the end of the run as it does feel incredibly unrewarding losing out on all missed pansuns

junior fable
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If something like a magnet at the end every time did exist, it should be under the guise of fighting an optional harder than the final boss type of boss not given for free but as a reward

lusty ibex
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lol misread that at first. imma have to hard disagree if you want to attract people and make sure you retain them and not have them refund the game you should make it more attractive to people and not have it as an optional hard boss fight to get the money magnet when they would more then likely would over scale it and when people say its to hard or something similar they would get a response of "well you need to have certain builds" which was said to someone about in map challenges.

junior fable
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I would disagree in this aspect making people leave the game, in my opinion the longevity of the game needs there to be both challenge and atleast a semblance of economy in order to keep engagement. For the perspective of a new player, what keeps that engagement driven is the unlocking of new tem, kudos, and the raising of the skill tree and once u have all the tems and plenty of kudos put into maxing out skill trees, there wont be anything left to play for so not adding more hard content and making it too easy to get kudos would in the long run lead to the game being abandoned by players

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An example ill being up of economy needing a grinding point or else people leave is statements from the brawl star devs where they noticed once people had maxed accounts they would log on and play way less frequently and now that they up’d the quantity of upgrades and skill unlocks (as well as frequent new characters and events to unlock stuff in) its the most popular its been with millions of active users at once

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Unironically people will just consume the content and dip so fast if they feel they “got” everything and its really contradictory to what players say cause they want to “get” everything

brazen epoch
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some people play the game because they only have 20 minutes here or there throughout the day to burn and not getting the maximum reward out of it feels like a slap in the face especially after you know for a fact that there are coins you haven't gotten/weren't able to get bc you were surviving/rushing from one circle to another

copper fulcrum
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@brazen epochThere is a solution to this problem!
Before removing the boss after 20 minutes, leave your radar (recovery items, boxes, mission rewards) near the pansoon magnet + exp magnet and get it

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Keep the magnet in an easy-to-find position and get it before the boss Rade so you can get all the rewards and shut it down!

tiny bone
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bro me and my boi had a much longer run even after the boss died... dunon if it was a glitch/bug

lusty ibex
rustic smelt
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If we can see food that is off screen, why not magnets?